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Warden PremiumGanja[NlKE] PremiumGanja
NC BR 62

KDR: 5.03

Score: 3.9m

Last Seen: Jan 18th, 2019 10:00 PM
- OFFLINE - 34 hour(s)

Battle Rank 62 - New Conglomerate on Cobalt - Outfit Member of Haifisch Nikez[NlKE] Haifisch Nikez
NC outfit on Cobalt

Members: 5
Level Progress (to 63): 80%
Level 100 Progress: 21% 886h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS C150 Dalton M30 Mustang AH M20 Mustang CAS30 Tank Buster Breaker Rocket Pods L-30R Vektor Hyena Missile Launcher Vortek Rotary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $37,530 MLG Score: 30
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.384%0.825%709310191,57621310177.39906155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.451%-1.058D*-0.718D-0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.40.3C*30.80.418B81.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.482%0.419%773110211,1938897713.4045122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.858F--1.015D*-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.887B*2.10.945B*10.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Haifisch Nikez[NlKE] Haifisch Nikez
NC outfit on Cobalt

Members: 5
3.9m394.7%281 (16.9k)260 (15.6k)5.025253,9807926.9419262 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102219924.521%0.603%1519:141

15% Engineer81% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 23rd, 2015 6:06 AMJan 18th, 2019 10:13 PMJan 18th, 2019 8:28 PM (1d) (PST)Jan 18th, 2019 7:32 PM (1d) (PST)Jan 18th, 2019 6:00 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
67276650.2620.0520.0021.6080.14530

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,32843639,892163097915,580

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
252.7h/10.5d 1,518 24 1,322 24.4k 17 104 2,199 10.2m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):341
KDR:0
Kill Difference:UNR
Playtime:37.477 hours
Usage:15%
Score:0.639m
Score/min:284
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):91
KDR:0
Kill Difference:UNR
Playtime:1.796 hours
Usage:1%
Score:0.011m
Score/min:105
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):225
KDR:0
Kill Difference:UNR
Playtime:203.494 hours
Usage:81%
Score:3.195m
Score/min:262
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):32
KDR:0
Kill Difference:UNR
Playtime:8.212 hours
Usage:3%
Score:0.091m
Score/min:186
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:672
V. Kills:129 N/A
Deaths:76
KDR:8.842
Accuracy:51.733% C--
KPH:49.100 C++
VKPH:9.400 A
M20 Mustang
B++
Kills:591
V. Kills:449 131%
Deaths:171
KDR:3.456
Accuracy:23.092% D*
KPH:18.400 B+
VKPH:14 B++
Breaker Rocket Pods
B*
Kills:297
V. Kills:49 N/A
Deaths:16
KDR:18.563
Accuracy:50.771% C*
KPH:142.500 B*
VKPH:23.500 B*
Vortek Rotary
B+
Kills:79
V. Kills:68 114%
Deaths:30
KDR:2.633
Accuracy:28.388% C-
KPH:16 C++
VKPH:13.800 B+
Kills:1,639 (1,342 + 0)
Deaths:293
KDR:5.594
VKDR:2.372
Vehicle Kills:695
Kill Difference:1,346
Playtime:52.744 hours
Usage:21%
Score:0.648m
Score/min:205
Piloting Accuracy:28.388%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:1,193
V. Kills:918 130%
Deaths:101
KDR:11.812
Accuracy:16.482% F-
KPH:27.700 C
VKPH:21.300 C+
CAS30 Tank Buster
C+
Kills:313
V. Kills:253 123%
Deaths:110
KDR:2.845
Accuracy:44.552% C+
KPH:5.300 C-
VKPH:4.300 D
L-30R Vektor
B*
Kills:138
V. Kills:68 200%
Deaths:21
KDR:6.571
Accuracy:45.547% B*
KPH:7.900 C
VKPH:3.900 C-
Kills:1,644 (451 + 1,193)
Deaths:232
KDR:7.086
VKDR:5.341
Vehicle Kills:1,239
Kill Difference:1,412
Playtime:119.346 hours
Usage:47%
Score:0.995m
Score/min:139
Piloting Accuracy:45.547%
Gunner Accuracy:16.482%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 2,1111,19310111.812B*6.7916.482%F-N/A27.7C21.3C+25943h2.1A13C+
M30 Mustang AH 801672768.842B+3.8251.733%C--1.19%C+49.1C++9.4A17113.7h6B+11.5B+
M20 Mustang 1,0405911713.456B++1.5723.092%D*N/A18.5B+14B++18932h56.4B*244.2B++
CAS30 Tank Buster 5663131102.845A2.1844.552%C+N/A5.3C-4.3D7659h35.8C**80.3B+
Breaker Rocket Pods 3462971618.563A++13.5450.771%C*N/A141.4B*23.3B++5612.1h11.5B++22.7B+
L-30R Vektor 206138216.571B**1.5545.547%B*N/A7.9C3.9C-5717.4h60.4B+132.6B+
Hyena Missile Launcher 12781613.5U8.4734.991%C*N/A35.2A+20A3522.3h18.9A++53.9A
Vortek Rotary 14779302.633B2.3928.388%C-N/A16.1C++13.9B+2474.9h50.8B++179.1B+

Consumables
  Name Deaths Consumed Time Equipped
NS-357P Underboss141001h
M20 Wyvern0650.1h
AE Nano-Armor Kit2134,5032.1h
AE Medical Applicator02630h
Nano-Armor Kit21,7340.1h
Dual-75 Duster11070.1h

Check the help document for the dictionary if you want to learn more about words used here.


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