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Agent PresidentChan[B0LG] PresidentChan
NC BR 51

KDR: 2.08

Score: 1.7m

Last Seen: Oct 27th, 2018 2:17 AM
- OFFLINE - 464.5 hour(s)

Battle Rank 51 - New Conglomerate on Emerald - Outfit Leader of Bootleg NS Spuds[B0LG] Bootleg NS Spuds
NC outfit on Emerald

Members: 0
Level Progress (to 52): 38%
Level 100 Progress: 9% 885h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NC1 Gauss Rifle NC6 Gauss SAW AF-8 RailJack NS-7 PDW AF-19 Mercenary NS-44 Commissioner NC14 Bolt Driver EM1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,035,377 MLG Score: 1627
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.398%29.651%8121210022,3812.15475-0.08

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.335%1.252A1.414A-0.36C-HEAD ++ (~15.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.537B+9.50.333C**25.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.327%72.908%0210125029815.07071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.84%0.94B*0.378C**-0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.477B+2.10.329C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.475%15.412%0210122796804.04348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.63%1.763A++0.194C++-0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.59B+3.40.303C*2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bootleg NS Spuds[B0LG] Bootleg NS Spuds
NC outfit on Emerald

Members: 0
1.7m384.1%324 (19.4k)246 (14.8k)2.075183,8371,8492.209351 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC101428623.709%30.701%72803:390

13% Combat Medic22% Engineer21% Heavy Assault23% Infiltrator19% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 1st, 2015 6:59 PMJun 29th, 2017 6:58 AMNov 11th, 2018 9:22 AM (4d) (PST)Oct 26th, 2018 11:59 PM (19d) (PST)Oct 26th, 2018 10:17 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4881673210.5690.2740.1752.3210.0351627

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,28210,04019,242341610139214,736

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
112.4h/4.7d 248 1,178 1,186 15.6k 77 477 236 3.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:357
Deaths:152
KDR:2.349
Accuracy:26.229% A
HSR:26.611% B+
EM1
A+
Kills:194
Deaths:97
KDR:2
Accuracy:27.256% B**
HSR:30.928% A+
NS-15M2
B*
Kills:156
Deaths:53
KDR:2.943
Accuracy:25.015% B
HSR:31.410% B*
GD-22S
A*
Kills:145
Deaths:61
KDR:2.377
Accuracy:28.430% B**
HSR:38.621% A*
Kills:852
Deaths (as Heavy Assault):363
Deaths (to Heavy Assaults):617
KDR:2.34711
Kill Difference:489
Playtime:23.416 hours
Usage:21%
Score:0.393m
Score/min:280
Accuracy (listed only):26.732%
HSR (listed only):31.892%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B*
Kills:245
Deaths:111
KDR:2.207
Accuracy:28.463% B++
HSR:22.449% B*
AF-19 Mercenary
A*
Kills:244
Deaths:147
KDR:1.660
Accuracy:26.207% B*
HSR:33.197% A*
GD-7F
A
Kills:188
Deaths:70
KDR:2.686
Accuracy:26.888% B+
HSR:27.128% A
GD-66 Claw
B*
Kills:145
Deaths:75
KDR:1.933
Accuracy:68.917% B*
HSR:19.310% B*
Mauler S6
A*
Kills:134
Deaths:70
KDR:1.914
Accuracy:58.650% A*
HSR:11.194% D-
NS-11C
A
Kills:58
Deaths:34
KDR:1.706
Accuracy:28.606% B**
HSR:25.862% A
Kills:1,014
Deaths (as Light Assault):507
Deaths (to Light Assaults):344
KDR:2
Kill Difference:507
Playtime:21.594 hours
Usage:19%
Score:0.305m
Score/min:235
Accuracy (listed only):39.622%
HSR (listed only):23.190%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B+
Kills:285
Deaths:73
KDR:3.904
Accuracy:40.323% B+
HSR:71.930% C
NS-7 PDW
B*
Kills:245
Deaths:111
KDR:2.207
Accuracy:28.463% B++
HSR:22.449% B*
NS-44 Commissioner
B++
Kills:226
Deaths:175
KDR:1.291
Accuracy:40.899% B++
HSR:20.797% C+
NC14 Bolt Driver
B**
Kills:217
Deaths:65
KDR:3.338
Accuracy:42.700% B**
HSR:74.194% C+
LA3 Desperado
A+
Kills:66
Deaths:41
KDR:1.610
Accuracy:35.422% B**
HSR:28.788% A+
Kills:1,039
Deaths (as Infiltrator):465
Deaths (to Infiltrators):320
KDR:2.23441
Kill Difference:574
Playtime:26.170 hours
Usage:23%
Score:0.341m
Score/min:217
Accuracy (listed only):37.561%
HSR (listed only):43.631%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:244
Deaths:147
KDR:1.660
Accuracy:26.207% B*
HSR:33.197% A*
GD-7F
A
Kills:188
Deaths:70
KDR:2.686
Accuracy:26.888% B+
HSR:27.128% A
GD-66 Claw
B*
Kills:145
Deaths:75
KDR:1.933
Accuracy:68.917% B*
HSR:19.310% B*
Mauler S6
A*
Kills:134
Deaths:70
KDR:1.914
Accuracy:58.650% A*
HSR:11.194% D-
NS-11C
A
Kills:58
Deaths:34
KDR:1.706
Accuracy:28.606% B**
HSR:25.862% A
Kills:769
Deaths (as Engineer):396
Deaths (to Engineers):324
KDR:1.94192
Kill Difference:373
Playtime:24.441 hours
Usage:22%
Score:0.340m
Score/min:232
Accuracy (listed only):41.853%
HSR (listed only):23.338%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A**
Kills:395
Deaths:195
KDR:2.026
Accuracy:27.469% B**
HSR:36.456% A**
NS-7 PDW
B*
Kills:245
Deaths:111
KDR:2.207
Accuracy:28.463% B++
HSR:22.449% B*
GD-66 Claw
B*
Kills:145
Deaths:75
KDR:1.933
Accuracy:68.917% B*
HSR:19.310% B*
Mauler S6
A*
Kills:134
Deaths:70
KDR:1.914
Accuracy:58.650% A*
HSR:11.194% D-
Carnage AR
A++
Kills:107
Deaths:42
KDR:2.548
Accuracy:25.061% C++
HSR:31.776% A++
Kills:1,026
Deaths (as Combat Medic):493
Deaths (to Combat Medics):172
KDR:2.08114
Kill Difference:533
Playtime:14.721 hours
Usage:13%
Score:0.257m
Score/min:291
Accuracy (listed only):41.712%
HSR (listed only):24.237%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):64
KDR:0
Kill Difference:UNR
Playtime:1.177 hours
Usage:1%
Score:0.021m
Score/min:291
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC1 Gauss Rifle 4003951952.026B**0.0527.469%B**36.456%A**46.5A+N/A1098.5h9.5A34.4B**
NC6 Gauss SAW 3603571522.349B**0.2726.229%A26.611%B+56.7A+N/A1646.3h8.3B+31.5B++
AF-8 RailJack 286285733.904B+1.8340.323%B+71.93%C31B+N/A759.2h2.1B+5.2B+
NS-7 PDW 2452451112.207A+0.1328.463%B++22.449%B*48B**N/A1305.1h10.6B**37.1B*
AF-19 Mercenary 2462441471.66B**0.4226.207%B*33.197%A*27.4B++N/A788.9h11.7B+44.6B+
NS-44 Commissioner 2292261751.291B0.7840.899%B++20.797%C+46.1B+N/A1344.9h3.3B++8.2B++
NC14 Bolt Driver 217217653.338B**1.2642.7%B**74.194%C+38.1B**N/A845.7h2.1B*5B*
EM1 197194972B*0.0827.256%B**30.928%A+47.3B+N/A1094.1h10.9C**40B++
GD-7F 189188702.686A++0.6126.888%B+27.128%A40B+N/A1084.7h10.1B**37.4B++
NS-15M2 156156532.943B++0.8725.015%B31.41%B*45.9C*N/A1293.4h10.6B++42.5B+
GD-66 Claw 145145751.933B+0.1468.917%B*19.31%B*48.3B+N/A1213h2.7C+3.9B
GD-22S 149145612.377B+0.3028.43%B**38.621%A*40.3C*1.1A++1143.6h10.3B+36.1B++
Mauler S6 134134701.914A0.1658.65%A*11.194%D-44.7B*N/A1073h4.1B++7.1B**
Carnage AR 108107422.548B**0.4725.061%C++31.776%A++34.5C*N/A833.1h10.5B**42B++
M12 Kobalt 8484242C++39.9223.097%C**20.238%B+140B++N/A5900.6h11.7B*50.7B*
LA3 Desperado 6666411.61B*0.4735.422%B**28.788%A+34.7C++N/A801.9h8.1B+23C**
NS-11C 5958341.706B*0.3728.606%B**25.862%A24.2C+N/A792.4h16.3C57.1B
Frag Grenade 5353153N/A50.9236.639%D*N/A265D--N/A10390.2h4.1C+11.2C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter35800.8h
Spawn Beacon2880.1h
Medical Kit716252h
Ammunition Package01430h
Nano-Armor Kit1021,3201.4h
Medical Applicator169,8560.7h
Shield Recharging Field16380.2h

Check the help document for the dictionary if you want to learn more about words used here.


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