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Praetor PresidentYannix[FElZ] PresidentYannix
VS BR 85

KDR: 3.4

Score: 9m

Last Seen: Jul 12th, 2019 7:27 PM
- OFFLINE - 117.7 hour(s)

Battle Rank 85 - Vanu Sovereignty on Cobalt - Outfit Leader of Cobalt Recycling[FElZ] Cobalt Recycling
VS outfit on Cobalt

Members: 1
Level Progress (to 86): 27%
Level 100 Progress: 48% 315h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost Pulsar LSW Light PPA SVA-88 Flare VE6 NS-15M AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,618,139 MLG Score: 6889
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.697%35.76%120521119320,9374.34558-0.949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.762%2.436A**2.283A*0.062C+HEAD ++ (~18.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.658B+8.60.399B16.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.749%1%1275312112,79929013399.65172209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.89%0.041C+-0.532D-1.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.40.302C*420.199C++69.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.58%79.128%0212121,51453142.84587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.116%1.292A0.783B++-0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.611B+1.70.473B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cobalt Recycling[FElZ] Cobalt Recycling
VS outfit on Cobalt

Members: 1
9m159.6%520 (31.2k)409 (24.5k)3.396327,5618,1153.5343285 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214246834.768%32.397%112602:439

68% Heavy Assault23% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2015 4:33 PMNov 14th, 2018 7:34 PMJul 16th, 2019 9:19 AM (1d) (PST)Jul 12th, 2019 3:34 PM (5d) (PST)Jul 12th, 2019 3:27 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0152497661.2450.3670.4032.1290.0896889

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,91314,95245,961752224128524,516

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
368.9h/15.4d 1,120 8,929 5,794 47.1k 263 1,104 1,965 22.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:9,603
Deaths:2,046
KDR:4.694
Accuracy:33.196% A+
HSR:36.999% B*
Orion VS54
A*
Kills:1,669
Deaths:566
KDR:2.949
Accuracy:32.536% A*
HSR:33.074% B**
Pulsar LSW
A*
Kills:1,311
Deaths:432
KDR:3.035
Accuracy:34.502% A*
HSR:30.511% B*
SVA-88
A++
Kills:1,247
Deaths:480
KDR:2.598
Accuracy:33.311% A++
HSR:33.200% B**
Flare VE6
M
Kills:1,188
Deaths:383
KDR:3.102
Accuracy:34.998% A*
HSR:42.929% M
NS-15M AE
A++
Kills:1,175
Deaths:222
KDR:5.293
Accuracy:34.225% A++
HSR:35.575% B*
VX29 Polaris
A++
Kills:1,166
Deaths:361
KDR:3.230
Accuracy:33.876% A++
HSR:34.734% A+
NS-15M2
B**
Kills:167
Deaths:60
KDR:2.783
Accuracy:29.638% B**
HSR:29.341% B+
VE-H Maw
A
Kills:141
Deaths:28
KDR:5.036
Accuracy:32.258% A
HSR:36.170% B**
VE-H Maw AE
A+
Kills:117
Deaths:20
KDR:5.850
Accuracy:33.494% B**
HSR:41.880% A+
Ursa
A**
Kills:54
Deaths:13
KDR:4.154
Accuracy:36.371% A**
HSR:31.482% B**
Kills:17,838
Deaths (as Heavy Assault):4,611
Deaths (to Heavy Assaults):2,257
KDR:3.86858
Kill Difference:13,227
Playtime:250.467 hours
Usage:68%
Score:6.035m
Score/min:402
Accuracy (listed only):33.491%
HSR (listed only):35.081%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV-P Suppressed
A++
Kills:642
Deaths:116
KDR:5.534
Accuracy:34.990% A
HSR:38.474% A++
NS-11CP
B**
Kills:385
Deaths:108
KDR:3.565
Accuracy:34.457% B**
HSR:26.234% B+
Pulsar C
A++
Kills:356
Deaths:124
KDR:2.871
Accuracy:34.289% A++
HSR:30.056% B**
VX6-7
A**
Kills:255
Deaths:42
KDR:6.071
Accuracy:37.201% A**
HSR:25.882% B*
VE-C Horizon
M
Kills:246
Deaths:74
KDR:3.324
Accuracy:52.580% M
HSR:29.268% B++
VE-S Canis
A*
Kills:229
Deaths:35
KDR:6.543
Accuracy:39.232% A++
HSR:38.428% A*
Eridani SX5
A++
Kills:153
Deaths:35
KDR:4.371
Accuracy:33.374% A
HSR:32.026% A++
Zenith VX-5
M+
Kills:77
Deaths:34
KDR:2.265
Accuracy:32.047% A
HSR:38.961% M+
Kills:2,343
Deaths (as Light Assault):568
Deaths (to Light Assaults):1,650
KDR:4.125
Kill Difference:1,775
Playtime:83.809 hours
Usage:23%
Score:2.194m
Score/min:436
Accuracy (listed only):37.271%
HSR (listed only):32.416%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:385
Deaths:108
KDR:3.565
Accuracy:34.457% B**
HSR:26.234% B+
Pulsar C
A++
Kills:356
Deaths:124
KDR:2.871
Accuracy:34.289% A++
HSR:30.056% B**
VX6-7
A**
Kills:255
Deaths:42
KDR:6.071
Accuracy:37.201% A**
HSR:25.882% B*
VE-C Horizon
M
Kills:246
Deaths:74
KDR:3.324
Accuracy:52.580% M
HSR:29.268% B++
Zenith VX-5
M+
Kills:77
Deaths:34
KDR:2.265
Accuracy:32.047% A
HSR:38.961% M+
Kills:1,319
Deaths (as Engineer):382
Deaths (to Engineers):1,213
KDR:3.45288
Kill Difference:937
Playtime:9.086 hours
Usage:2%
Score:0.192m
Score/min:352
Accuracy (listed only):38.115%
HSR (listed only):30.080%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV-P Suppressed
A++
Kills:642
Deaths:116
KDR:5.534
Accuracy:34.990% A
HSR:38.474% A++
VE-S Canis
A*
Kills:229
Deaths:35
KDR:6.543
Accuracy:39.232% A++
HSR:38.428% A*
Eridani SX5
A++
Kills:153
Deaths:35
KDR:4.371
Accuracy:33.374% A
HSR:32.026% A++
Terminus VX-9
A++
Kills:125
Deaths:33
KDR:3.788
Accuracy:33.264% A+
HSR:39.200% A++
H-V45
A*
Kills:66
Deaths:17
KDR:3.882
Accuracy:30.976% A
HSR:36.364% A*
Kills:1,215
Deaths (as Combat Medic):236
Deaths (to Combat Medics):914
KDR:5.14831
Kill Difference:979
Playtime:3.901 hours
Usage:1%
Score:0.091m
Score/min:389
Accuracy (listed only):34.367%
HSR (listed only):36.898%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,342
Deaths:250
KDR:5.368
Accuracy:43.248% B++
HSR:78.316% B**
NS-44 Commissioner AE
A
Kills:726
Deaths:524
KDR:1.386
Accuracy:44.177% C*
HSR:39.119% A
MKV-P Suppressed
A++
Kills:642
Deaths:116
KDR:5.534
Accuracy:34.990% A
HSR:38.474% A++
VE-S Canis
A*
Kills:229
Deaths:35
KDR:6.543
Accuracy:39.232% A++
HSR:38.428% A*
NS-357 Underboss
A++
Kills:202
Deaths:164
KDR:1.232
Accuracy:42.631% B++
HSR:36.139% A++
XM98
A
Kills:172
Deaths:15
KDR:11.467
Accuracy:46.405% A
HSR:85.465% A
Eridani SX5
A++
Kills:153
Deaths:35
KDR:4.371
Accuracy:33.374% A
HSR:32.026% A++
Kills:3,466
Deaths (as Infiltrator):1,139
Deaths (to Infiltrators):1,322
KDR:3.04302
Kill Difference:2,327
Playtime:20.268 hours
Usage:5%
Score:0.519m
Score/min:426
Accuracy (listed only):40.580%
HSR (listed only):49.709%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:1,273
V. Kills:52 N/A
Deaths:118
KDR:10.788
Accuracy:47.175% B*
KPH:112.500 A*
VKPH:4.600 B+
Saron Laser Cannon
M
Kills:927
V. Kills:857 108%
Deaths:227
KDR:4.084
Accuracy:36.584% B*
KPH:28.400 A+
VKPH:26.200 M
Maelstrom Turbo Laser
M+
Kills:599
V. Kills:420 142%
Deaths:73
KDR:8.205
Accuracy:37.866% B**
KPH:44.500 A*
VKPH:31.200 M+
Kills:2,799 (2,799 + 0)
Deaths:418
KDR:6.696
VKDR:3.179
Vehicle Kills:1,329
Kill Difference:2,381
Playtime:57.457 hours
Usage:16%
Score:1.117m
Score/min:324
Piloting Accuracy:37.866%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,6599,6032,0464.694B+1.3033.196%A+36.999%B*108.3AN/A29088.7h9B**27B**
Orion VS54 1,6821,6695662.949B**0.4532.536%A*33.074%B**87.4A*N/A21819.1h8.5A26.3B+
Ghost 1,3461,3422505.368B**1.9743.248%B++78.316%B**97.2A**N/A25313.8h1.7B**3.9B*
Pulsar LSW 1,3151,3114323.035A0.3634.502%A*30.511%B*92.3A++N/A20214.2h8.7A25.3B**
Light PPA 1,3251,27311810.788B++7.3947.175%B*N/A112.7A*4.6B+29111.3h9B+19B+
SVA-88 1,2571,2474802.598B+0.8033.311%A++33.2%B**80.5AN/A18115.5h8.9B**26.8B**
Flare VE6 1,1951,1883833.102A++0.2934.998%A*42.929%M80.8AN/A17814.7h7.2A20.5B**
NS-15M AE 1,1871,1752225.293A1.9034.225%A++35.575%B*118.7A++1.2B**2419.9h9.5B*27.7B*
VX29 Polaris 1,1681,1663613.23A+0.1733.876%A++34.734%A+83.9A+N/A18113.9h8.3A+24.6B**
Saron Laser Cannon 1,7849272274.084B++0.6936.584%B*1.618%C28.3A+26.2M31032.7h80.7B++220.5B*
NS-44 Commissioner AE 7287265241.385C++2.0144.177%C*39.119%A67.2B+N/A16910.8h3B+6.8B+
MKV-P Suppressed 6496421165.534M+2.1434.99%A38.474%A++125.9M*1.4A++2655.1h10B**28.5B*
Maelstrom Turbo Laser 1,019599738.205A**4.8137.866%B**N/A44.4A*31.1M+38513.5h52.5B*138.8B**
NS-11CP 3893851083.565A++0.1734.457%B**26.234%B+41.4CN/A999.3h9.7B*28.2B*
Pulsar C 3603561242.871B**0.5334.289%A++30.056%B**53.9B**N/A1706.6h8.2B**24B**
S1 4622951901.553A+1.8448.424%D--4.407%B**35.1B++19.9B**2268.4h5.5B++11.3C*
VX6-7 260255426.071M*2.6737.201%A**25.882%B*134.2M**2.6S3281.9h9.3B**24.9B**
VE-C Horizon 248246743.324A0.0752.58%M29.268%B++123A*1C+2922h14B+26.5B*
VE-S Canis 230229356.543S3.1539.232%A++38.428%A*143.1M++N/A4131.6h7.4A19B*
NS Decimator 320224454.978S1.5857.1%C-N/A70A*30A++3863.2h3.4B*5.9B++
NS-357 Underboss 2022021641.232C**2.1642.631%B++36.139%A++61.2B++N/A1693.3h3.3B**7.8B*
XM98 1721721511.467S8.0746.405%A85.465%A101.2SN/A2511.7h1.7A3.6B**
NS-15M2 168167602.783B++0.6129.638%B**29.341%B+75.9B**N/A2562.2h9.4B**31.6B*
Eridani SX5 155153354.371M++0.9733.374%A32.026%A++102M1.3A**3261.5h9B**26.9B*
Damascus Edge 1461464,8240.03C+3.3714.012%D*2.74%D0.8CN/A2190.1h2.1C++15C
VE-H Maw 146141285.036M++1.6432.258%A36.17%B**128.2A**4.5S4391.1h7A21.5B**
Terminus VX-9 126125333.788B**0.3933.264%A+39.2%A++104.2MN/A3061.2h8.9A26.9B**
VE-H Maw AE 118117205.85A*2.4533.494%B**41.88%A+146.3M1.3C**6440.8h7.7B**23B*
Zenith VX-5 7777342.265B**1.1332.047%A38.961%M+40.5C**N/A1301.9h12B+37.4B++
H-V45 6766173.882A0.4930.976%A36.364%A*82.5A*1.3A*3600.8h10.8B**34.9B**
Ursa 5454134.154M++0.7636.371%A**31.482%B**108A**N/A3580.5h8.7B*24B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43430.5h
AE Nano-Armor Kit37,1510.7h
AE Medical Applicator103,5710.3h
Motion Spotter1580h
Ammunition Package11820.1h
Nano-Armor Kit02,5420.2h
Medical Kit1,1277,31831.3h
Medical Applicator01170h

Check the help document for the dictionary if you want to learn more about words used here.


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