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Praetor PresidentYannix[FElZ] PresidentYannix
VS BR 83

KDR: 3.32

Score: 8.1m

Last Seen: Apr 20th, 2019 11:58 AM
- OFFLINE - 110.7 hour(s)

Battle Rank 83 - Vanu Sovereignty on Cobalt - Outfit Leader of Cobalt Recycling[FElZ] Cobalt Recycling
VS outfit on Cobalt

Members: 1
Level Progress (to 84): 25%
Level 100 Progress: 43% 352h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Pulsar LSW SVA-88 Ghost Flare VE6 NS-15M AE VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,883,802 MLG Score: 6302
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 8.4%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.501%35.896%120321101418,4734.29106-0.972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.72%2.418A**2.327A*0.106C+HEAD ++ (~19.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.657B+8.60.399B17.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.764%0.992%1211310322,52027413049.16364193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.803%0.038C+-0.559D-1.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.20.261C*450.151C++74.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.277%78.369%0210331,37347632.87841

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.274%1.24B**0.736B++-0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.605B+1.70.47B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cobalt Recycling[FElZ] Cobalt Recycling
VS outfit on Cobalt

Members: 1
8.1m169.2%509 (30.5k)386 (23.2k)3.3185724,2097,2953.462183 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035212834.543%32.418%112002:538

66% Heavy Assault22% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2015 4:33 PMNov 14th, 2018 7:34 PMApr 24th, 2019 9:47 AM (12h) (PST)Apr 20th, 2019 8:38 AM (5d) (PST)Apr 20th, 2019 7:58 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9652347311.1500.3470.3732.0960.0896302

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,87214,03843,834692122126523,180

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
350.9h/14.6d 1,047 7,848 5,149 44.1k 244 992 1,869 20.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:7,667
Deaths:1,688
KDR:4.542
Accuracy:32.815% A+
HSR:37.394% B*
Orion VS54
A*
Kills:1,669
Deaths:566
KDR:2.949
Accuracy:32.536% A*
HSR:33.074% A
Pulsar LSW
A*
Kills:1,311
Deaths:432
KDR:3.035
Accuracy:34.502% A*
HSR:30.511% B*
SVA-88
A++
Kills:1,247
Deaths:480
KDR:2.598
Accuracy:33.311% A++
HSR:33.200% B**
Flare VE6
M
Kills:1,176
Deaths:381
KDR:3.087
Accuracy:35.004% A*
HSR:43.027% M
NS-15M AE
A+
Kills:1,175
Deaths:222
KDR:5.293
Accuracy:34.225% A+
HSR:35.575% B*
VX29 Polaris
A++
Kills:1,166
Deaths:361
KDR:3.230
Accuracy:33.876% A++
HSR:34.734% A++
NS-15M2
B**
Kills:167
Deaths:60
KDR:2.783
Accuracy:29.638% B**
HSR:29.341% B+
VE-H Maw
A
Kills:141
Deaths:28
KDR:5.036
Accuracy:32.258% A
HSR:36.170% B**
VE-H Maw AE
A++
Kills:88
Deaths:14
KDR:6.286
Accuracy:32.646% B*
HSR:42.046% A++
Ursa
A**
Kills:53
Deaths:13
KDR:4.077
Accuracy:36.414% A**
HSR:32.076% B**
Kills:15,860
Deaths (as Heavy Assault):4,245
Deaths (to Heavy Assaults):2,021
KDR:3.73616
Kill Difference:11,615
Playtime:230.083 hours
Usage:66%
Score:5.353m
Score/min:388
Accuracy (listed only):33.384%
HSR (listed only):35.195%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV-P Suppressed
A++
Kills:612
Deaths:111
KDR:5.514
Accuracy:34.936% B**
HSR:38.562% A++
Pulsar C
A++
Kills:305
Deaths:112
KDR:2.723
Accuracy:34.129% A++
HSR:31.148% A+
NS-11CP
B*
Kills:243
Deaths:80
KDR:3.038
Accuracy:33.244% B*
HSR:25.926% B+
VE-S Canis
A*
Kills:229
Deaths:35
KDR:6.543
Accuracy:39.232% A++
HSR:38.428% A*
VX6-7
A**
Kills:179
Deaths:36
KDR:4.972
Accuracy:37.385% A**
HSR:24.581% B++
Eridani SX5
A*
Kills:136
Deaths:35
KDR:3.886
Accuracy:34.103% A+
HSR:34.559% A*
Zenith VX-5
M*
Kills:68
Deaths:33
KDR:2.061
Accuracy:31.168% B**
HSR:41.177% M*
Kills:1,772
Deaths (as Light Assault):442
Deaths (to Light Assaults):1,449
KDR:4.00905
Kill Difference:1,330
Playtime:77.764 hours
Usage:22%
Score:2.020m
Score/min:433
Accuracy (listed only):34.885%
HSR (listed only):33.483%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:305
Deaths:112
KDR:2.723
Accuracy:34.129% A++
HSR:31.148% A+
NS-11CP
B*
Kills:243
Deaths:80
KDR:3.038
Accuracy:33.244% B*
HSR:25.926% B+
VX6-7
A**
Kills:179
Deaths:36
KDR:4.972
Accuracy:37.385% A**
HSR:24.581% B++
Zenith VX-5
M*
Kills:68
Deaths:33
KDR:2.061
Accuracy:31.168% B**
HSR:41.177% M*
Kills:795
Deaths (as Engineer):261
Deaths (to Engineers):1,108
KDR:3.04598
Kill Difference:534
Playtime:9.086 hours
Usage:3%
Score:0.192m
Score/min:352
Accuracy (listed only):33.981%
HSR (listed only):30.708%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV-P Suppressed
A++
Kills:612
Deaths:111
KDR:5.514
Accuracy:34.936% B**
HSR:38.562% A++
VE-S Canis
A*
Kills:229
Deaths:35
KDR:6.543
Accuracy:39.232% A++
HSR:38.428% A*
Eridani SX5
A*
Kills:136
Deaths:35
KDR:3.886
Accuracy:34.103% A+
HSR:34.559% A*
Terminus VX-9
A++
Kills:117
Deaths:31
KDR:3.774
Accuracy:32.848% A+
HSR:40.171% A++
H-V45
A*
Kills:66
Deaths:16
KDR:4.125
Accuracy:30.995% A
HSR:36.364% A*
Kills:1,160
Deaths (as Combat Medic):228
Deaths (to Combat Medics):820
KDR:5.08772
Kill Difference:932
Playtime:3.786 hours
Usage:1%
Score:0.088m
Score/min:385
Accuracy (listed only):34.423%
HSR (listed only):37.617%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,202
Deaths:231
KDR:5.203
Accuracy:42.866% B+
HSR:77.371% B*
MKV-P Suppressed
A++
Kills:612
Deaths:111
KDR:5.514
Accuracy:34.936% B**
HSR:38.562% A++
NS-44 Commissioner AE
A
Kills:569
Deaths:417
KDR:1.365
Accuracy:43.620% C++
HSR:37.434% A
VE-S Canis
A*
Kills:229
Deaths:35
KDR:6.543
Accuracy:39.232% A++
HSR:38.428% A*
NS-357 Underboss
A*
Kills:177
Deaths:138
KDR:1.283
Accuracy:41.850% B+
HSR:37.853% A*
XM98
A
Kills:171
Deaths:14
KDR:12.214
Accuracy:46.470% A
HSR:85.380% A
Eridani SX5
A*
Kills:136
Deaths:35
KDR:3.886
Accuracy:34.103% A+
HSR:34.559% A*
Kills:3,096
Deaths (as Infiltrator):981
Deaths (to Infiltrators):1,190
KDR:3.15596
Kill Difference:2,115
Playtime:18.594 hours
Usage:5%
Score:0.467m
Score/min:418
Accuracy (listed only):40.440%
HSR (listed only):49.941%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,048
V. Kills:45 N/A
Deaths:109
KDR:9.615
Accuracy:47.006% B*
KPH:105.300 A++
VKPH:4.500 B+
Saron Laser Cannon
M
Kills:907
V. Kills:846 107%
Deaths:222
KDR:4.086
Accuracy:36.763% B*
KPH:28.100 A
VKPH:26.200 M
Maelstrom Turbo Laser
M
Kills:565
V. Kills:403 140%
Deaths:68
KDR:8.309
Accuracy:37.933% B**
KPH:43.400 A*
VKPH:31 M
Kills:2,520 (2,520 + 0)
Deaths:399
KDR:6.316
VKDR:3.243
Vehicle Kills:1,294
Kill Difference:2,121
Playtime:55.272 hours
Usage:16%
Score:1.068m
Score/min:322
Piloting Accuracy:37.933%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,7177,6671,6884.542B+1.2232.815%A+37.394%B*102.8B**N/A28074.6h9B**27.5B**
Orion VS54 1,6821,6695662.949B**0.3732.536%A*33.074%A87.4A**N/A21419.1h8.5A26.3B**
Pulsar LSW 1,3151,3114323.035A+0.2834.502%A*30.511%B*92.3A++N/A20014.2h8.7A25.3B**
SVA-88 1,2571,2474802.598B+0.7233.311%A++33.2%B**80.5AN/A18115.5h8.9B**26.8B*
Ghost 1,2051,2022315.203B*1.8842.866%B+77.371%B*94.6A**N/A24412.7h1.7B**3.9B*
Flare VE6 1,1831,1763813.087A++0.2335.004%A*43.027%M80A+N/A17614.7h7.2A20.5B**
NS-15M AE 1,1871,1752225.293A+1.9734.225%A+35.575%B*118.7A++1.2B**2419.9h9.5B*27.7B*
VX29 Polaris 1,1681,1663613.23A+0.0933.876%A++34.734%A++83.9A++N/A17913.9h8.3A24.6B*
Light PPA 1,0931,0481099.615B**6.3047.006%B*N/A104.8A++4.5B+27910h9.1B+19.3B+
Saron Laser Cannon 1,7539072224.086B++0.7736.763%B*1.654%C28.1A26.2M31032.3h81.3B++221.2B*
MKV-P Suppressed 6186121115.514M**2.2034.936%B**38.562%A++127.5M++1.3A++2684.8h9.9B*28.4B*
NS-44 Commissioner AE 5715694171.365C++1.9543.62%C++37.434%A61.2C*N/A1529.3h3B+6.8B+
Maelstrom Turbo Laser 968565688.309A*4.9937.933%B**N/A43.5A*31M38513h53.4B*140.8B*
Pulsar C 3093051122.723B**0.6034.129%A++31.148%A+48.4B**N/A1586.3h8.2B**24B*
S1 4622951901.553A+1.7748.424%D--4.407%B**35.1B*19.9B*2248.4h5.5B++11.3C**
NS-11CP 247243803.038B**0.2833.244%B*25.926%B+30.4DN/A788h9.7B*29.1B++
VE-S Canis 230229356.543S3.2239.232%A++38.428%A*143.1M*N/A3991.6h7.4B**19B*
VX6-7 183179364.972M*1.6537.385%A**24.581%B++111.9M*2.5S2971.6h9.8B++26.1B**
NS-357 Underboss 1771771381.283C**2.0441.85%B+37.853%A*57.1B+N/A1563.1h3.2B**7.7B*
XM98 1711711412.214S8.9046.47%A85.38%A100.6SN/A2481.7h1.7A3.6B**
NS-15M2 168167602.783B++0.5429.638%B**29.341%B+75.9B**N/A2472.2h9.4B**31.6B*
VE-H Maw 146141285.036M++1.7232.258%A36.17%B**128.2M4.5S4231.1h7A21.5B*
Eridani SX5 138136353.886A**0.5734.103%A+34.559%A*104.6M+1.5M+3171.3h8.7B**25.5B*
NS Decimator 180129284.607S1.2956.183%DN/A61.4A++24.3B**3652.1h3.6B++6.5B+
Terminus VX-9 118117313.774A*0.4632.848%A+40.171%A++106.4M+N/A2911.1h9.1A27.6B**
Damascus Edge 1151154,2780.027C3.2913.153%D*1.739%D-0.7CN/A2173.7h2.2C+17D
VE-H Maw AE 8988146.286M2.9732.646%B*42.046%A++146.7M++1.7B++7630.6h7.7A23.7B*
Zenith VX-5 6868332.061B*1.2631.168%B**41.177%M*37.8C*N/A1171.8h12.3B39.4B+
H-V45 6766164.125A+0.8130.995%A36.364%A*82.5A**1.3A*3390.8h10.6B**34.1B*
Ursa 5353134.077M*0.7636.414%A**32.076%B**106M+N/A3400.5h8.7B*23.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43070.4h
AE Medical Applicator103,5300.3h
AE Nano-Armor Kit37,1510.7h
Nano-Armor Kit02,5420.2h
Medical Kit9996,46629.3h
Medical Applicator01170h
Ammunition Package11820.1h

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