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Praetor PresidentYannix[FElZ] PresidentYannix
VS BR 86

KDR: 3.42

Score: 9.3m

Last Seen: Oct 18th, 2019 3:32 PM
- OFFLINE - 138.8 hour(s)

Battle Rank 86 - Vanu Sovereignty on Cobalt
Level Progress (to 87): 56%
Level 100 Progress: 49% 306h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost Light PPA Pulsar LSW SVA-88 Flare VE6 NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,716,968 MLG Score: 6968
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 8.4%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.753%35.688%120521120621,7054.37248-0.951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.835%2.437A**2.229A*0.032C+HEAD ++ (~18.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.658B+8.60.399B16.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.797%1.041%1297312242,88229413589.80272212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.053%0.053C+-0.498D-0.956

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.20.326C**41.30.223C++67.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.553%78.775%0212251,58355242.86775

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.12%1.292A0.758B++-0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.609B+1.70.471B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.3m158%520 (31.2k)410 (24.6k)3.4214328,6108,3623.5593286 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227258334.793%32.342%112502:439

68% Heavy Assault6% Infiltrator23% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2015 4:33 PMNov 14th, 2018 7:34 PMOct 19th, 2019 3:08 AM (55d) (PST)Oct 18th, 2019 11:37 AM (56d) (PST)Oct 18th, 2019 11:32 AM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0212517701.2580.3680.4072.1280.0886968

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,23415,06646,168752224128524,588

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
379.1h/15.8d 1,153 9,253 6,022 48.4k 269 1,142 2,006 23.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:10,244
Deaths:2,166
KDR:4.729
Accuracy:33.312% A+
HSR:36.822% B++
Orion VS54
A*
Kills:1,669
Deaths:566
KDR:2.949
Accuracy:32.536% A*
HSR:33.074% B**
Pulsar LSW
A*
Kills:1,311
Deaths:432
KDR:3.035
Accuracy:34.502% A*
HSR:30.511% B*
SVA-88
A++
Kills:1,247
Deaths:480
KDR:2.598
Accuracy:33.311% A++
HSR:33.200% B**
Flare VE6
A**
Kills:1,188
Deaths:383
KDR:3.102
Accuracy:34.998% A*
HSR:42.929% A**
NS-15M AE
A++
Kills:1,175
Deaths:222
KDR:5.293
Accuracy:34.225% A++
HSR:35.575% B*
VX29 Polaris
A++
Kills:1,166
Deaths:361
KDR:3.230
Accuracy:33.876% A++
HSR:34.734% A+
NS-15M2
B**
Kills:169
Deaths:61
KDR:2.770
Accuracy:29.665% B**
HSR:29.586% B+
VE-H Maw
A
Kills:141
Deaths:28
KDR:5.036
Accuracy:32.258% A
HSR:36.170% B**
VE-H Maw AE
A++
Kills:117
Deaths:20
KDR:5.850
Accuracy:33.494% B**
HSR:41.880% A++
Ursa
A*
Kills:54
Deaths:13
KDR:4.154
Accuracy:36.371% A*
HSR:31.482% B**
Kills:18,481
Deaths (as Heavy Assault):4,732
Deaths (to Heavy Assaults):2,335
KDR:3.90554
Kill Difference:13,749
Playtime:257.229 hours
Usage:68%
Score:6.227m
Score/min:403
Accuracy (listed only):33.504%
HSR (listed only):35.087%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV-P Suppressed
A++
Kills:649
Deaths:117
KDR:5.547
Accuracy:35.011% A
HSR:38.521% A++
NS-11CP
B**
Kills:427
Deaths:117
KDR:3.650
Accuracy:34.272% B**
HSR:26.230% B+
Pulsar C
A++
Kills:375
Deaths:130
KDR:2.885
Accuracy:34.348% A++
HSR:30.133% B**
VE-C Horizon
M
Kills:271
Deaths:79
KDR:3.430
Accuracy:52.482% M
HSR:29.151% B++
VX6-7
A**
Kills:255
Deaths:42
KDR:6.071
Accuracy:37.201% A**
HSR:25.882% B++
VE-S Canis
A*
Kills:229
Deaths:35
KDR:6.543
Accuracy:39.232% A*
HSR:38.428% A*
Eridani SX5
A++
Kills:153
Deaths:35
KDR:4.371
Accuracy:33.374% A
HSR:32.026% A++
Zenith VX-5
M+
Kills:77
Deaths:34
KDR:2.265
Accuracy:32.047% A
HSR:38.961% M+
Kills:2,436
Deaths (as Light Assault):589
Deaths (to Light Assaults):1,693
KDR:4.13582
Kill Difference:1,847
Playtime:85.836 hours
Usage:23%
Score:2.241m
Score/min:435
Accuracy (listed only):37.246%
HSR (listed only):32.417%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:427
Deaths:117
KDR:3.650
Accuracy:34.272% B**
HSR:26.230% B+
Pulsar C
A++
Kills:375
Deaths:130
KDR:2.885
Accuracy:34.348% A++
HSR:30.133% B**
VE-C Horizon
M
Kills:271
Deaths:79
KDR:3.430
Accuracy:52.482% M
HSR:29.151% B++
VX6-7
A**
Kills:255
Deaths:42
KDR:6.071
Accuracy:37.201% A**
HSR:25.882% B++
Zenith VX-5
M+
Kills:77
Deaths:34
KDR:2.265
Accuracy:32.047% A
HSR:38.961% M+
Kills:1,405
Deaths (as Engineer):402
Deaths (to Engineers):1,247
KDR:3.49502
Kill Difference:1,003
Playtime:9.374 hours
Usage:2%
Score:0.197m
Score/min:351
Accuracy (listed only):38.070%
HSR (listed only):30.072%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV-P Suppressed
A++
Kills:649
Deaths:117
KDR:5.547
Accuracy:35.011% A
HSR:38.521% A++
VE-S Canis
A*
Kills:229
Deaths:35
KDR:6.543
Accuracy:39.232% A*
HSR:38.428% A*
Eridani SX5
A++
Kills:153
Deaths:35
KDR:4.371
Accuracy:33.374% A
HSR:32.026% A++
Terminus VX-9
A+
Kills:125
Deaths:33
KDR:3.788
Accuracy:33.294% A+
HSR:39.200% A+
H-V45
A*
Kills:66
Deaths:17
KDR:3.882
Accuracy:30.976% A
HSR:36.364% A*
Kills:1,222
Deaths (as Combat Medic):237
Deaths (to Combat Medics):940
KDR:5.15612
Kill Difference:985
Playtime:3.922 hours
Usage:1%
Score:0.091m
Score/min:387
Accuracy (listed only):34.377%
HSR (listed only):36.908%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,411
Deaths:263
KDR:5.365
Accuracy:43.237% B++
HSR:77.959% B*
NS-44 Commissioner AE
A
Kills:772
Deaths:553
KDR:1.396
Accuracy:44.653% B+
HSR:38.601% A
MKV-P Suppressed
A++
Kills:649
Deaths:117
KDR:5.547
Accuracy:35.011% A
HSR:38.521% A++
VE-S Canis
A*
Kills:229
Deaths:35
KDR:6.543
Accuracy:39.232% A*
HSR:38.428% A*
NS-357 Underboss
A++
Kills:213
Deaths:177
KDR:1.203
Accuracy:43.397% B++
HSR:36.620% A++
XM98
A
Kills:172
Deaths:15
KDR:11.467
Accuracy:46.405% A
HSR:85.465% A
Eridani SX5
A++
Kills:153
Deaths:35
KDR:4.371
Accuracy:33.374% A
HSR:32.026% A++
Kills:3,599
Deaths (as Infiltrator):1,195
Deaths (to Infiltrators):1,369
KDR:3.01172
Kill Difference:2,404
Playtime:21.069 hours
Usage:6%
Score:0.540m
Score/min:427
Accuracy (listed only):40.758%
HSR (listed only):49.660%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,340
V. Kills:63 N/A
Deaths:118
KDR:11.356
Accuracy:47.713% B*
KPH:113.100 A++
VKPH:5.300 B++
Saron Laser Cannon
A**
Kills:943
V. Kills:865 109%
Deaths:228
KDR:4.136
Accuracy:36.531% B*
KPH:28.700 A
VKPH:26.300 A**
Maelstrom Turbo Laser
A*
Kills:599
V. Kills:420 142%
Deaths:73
KDR:8.205
Accuracy:37.866% B**
KPH:44.500 A++
VKPH:31.200 A*
Kills:2,882 (2,882 + 0)
Deaths:419
KDR:6.878
VKDR:3.217
Vehicle Kills:1,348
Kill Difference:2,463
Playtime:58.223 hours
Usage:15%
Score:1.132m
Score/min:324
Piloting Accuracy:37.866%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B
Kills:52
V. Kills:10 N/A
Deaths:3
KDR:17.333
Accuracy:54.417% B+
KPH:49.600 C**
VKPH:9.500 B
Kills:52 (52 + 0)
Deaths:3
KDR:17.333
VKDR:3.333
Vehicle Kills:10
Kill Difference:49
Playtime:1.048 hours
Usage:0%
Score:0.011m
Score/min:176
Driving Accuracy:54.417%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,30510,2442,1664.729B+1.3133.312%A+36.822%B++109.3B**N/A29093.7h9B**27B**
Orion VS54 1,6821,6695662.949B**0.4732.536%A*33.074%B**87.4A*N/A21919.1h8.5A26.3C**
Ghost 1,4151,4112635.365B*1.9443.237%B++77.959%B*98A*N/A25214.4h1.7B**3.9B*
Light PPA 1,4031,34011811.356B**7.9347.713%B*N/A113.6A++5.3B++29111.8h9.2B+19.2B+
Pulsar LSW 1,3151,3114323.035A+0.3934.502%A*30.511%B*92.3A++N/A20314.2h8.7A25.3B**
SVA-88 1,2571,2474802.598B+0.8233.311%A++33.2%B**80.5AN/A18115.5h8.9B**26.8B*
Flare VE6 1,1951,1883833.102A*0.3234.998%A*42.929%A**80.8AN/A17814.7h7.2A+20.5B**
NS-15M AE 1,1871,1752225.293A+1.8734.225%A++35.575%B*118.7A++1.2B*2429.9h9.5B*27.7B*
VX29 Polaris 1,1681,1663613.23A+0.1933.876%A++34.734%A+83.9AN/A18113.9h8.3A+24.6B**
Saron Laser Cannon 1,8089432284.136B+0.7136.531%B*1.591%C28.7A26.3A**31132.9h79.8B++218.4B*
NS-44 Commissioner AE 7747725531.396C*2.0344.653%B+38.601%A68.9B+N/A17311.2h3B+6.7B++
MKV-P Suppressed 6566491175.547S2.1335.011%A38.521%A++124.8M++1.3A++2665.2h10B**28.5B*
Maelstrom Turbo Laser 1,019599738.205A**4.7837.866%B**N/A44.4A++31.1A*38513.5h52.5B*138.8B*
NS-11CP 4324271173.65A++0.2334.272%B**26.23%B+43.6CN/A1059.8h9.7B*28.4B++
Pulsar C 3793751302.885B*0.5434.348%A++30.133%B**55.1B**N/A1726.8h8.3B**24.1B**
S1 4622951901.553A++1.8748.424%D-4.407%B**35.1B*19.9B**2278.4h5.5B++11.3C**
VE-C Horizon 273271793.43A+0.0152.482%M29.151%B++123.2A*N/A2942.2h14B+26.7B*
VX6-7 260255426.071S2.6537.201%A**25.882%B++134.2M**2.6M**3301.9h9.3B*24.9B**
NS Decimator 337237534.472M**1.0556.522%DN/A65.8A++27.8A+3543.6h3.5B*6.2B+
VE-S Canis 230229356.543S3.1239.232%A*38.428%A*143.1M*N/A4161.6h7.4B**19B*
NS-357 Underboss 2132131771.203C*2.2243.397%B++36.62%A++62.6B+N/A1713.4h3.4B*7.8B*
XM98 1721721511.467S8.0546.405%A85.465%A101.2SN/A2511.7h1.7A3.6B**
NS-15M2 170169612.77B+0.6529.665%B**29.586%B+76.8B**N/A2572.2h9.4B**31.6B*
Damascus Edge 1611615,0560.032C+3.3914.639%D*2.484%D0.8C+N/A2197.8h2.1C++14.1C
Eridani SX5 155153354.371M++0.9533.374%A32.026%A++102A**1.3A*3271.5h9B**26.9B++
VE-H Maw 146141285.036M*1.6132.258%A36.17%B**128.2A**4.5S4411.1h7A21.5B*
Terminus VX-9 126125333.788B**0.3733.294%A+39.2%A+104.2MN/A3061.2h9A27B**
VE-H Maw AE 118117205.85M++2.4333.494%B**41.88%A++146.3A**1.3C++6440.8h7.7B**23B*
Zenith VX-5 7777342.265A1.1632.047%A38.961%M+40.5C**N/A1321.9h12B+37.4B++
H-V45 6766173.882A0.4630.976%A36.364%A*82.5A*1.3A++3650.8h10.8B**34.9B*
Ursa 5454134.154M++0.7336.371%A*31.482%B**108A*N/A3610.5h8.7B*24B*
Plasma Grenade 5353153N/A49.5834.417%D**N/A265D--N/A8770.2h5.8F16.8F-
Supernova VPC 6252317.333B+13.9154.417%B+N/A52B+10B+1761h3B+5.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43590.5h
AE Nano-Armor Kit37,4080.7h
AE Medical Applicator103,5910.3h
Motion Spotter1600h
Ammunition Package11840.1h
Nano-Armor Kit02,5420.2h
Medical Kit1,1667,56632h
Medical Applicator01170h

Check the help document for the dictionary if you want to learn more about words used here.


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