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Cold Blooded PrettyPrincess[GOKU] PrettyPrincess
VS BR 203

KDR: 2.2

Score: 113.1m

Last Seen: Nov 11th, 2018 6:36 PM
- OFFLINE - 771.8 hour(s)

Battle Rank 117 (203 total) - Vanu Sovereignty on Emerald
Level Progress (to 118): 90%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Supernova PC Supernova FPC C-4 Equinox VE2 Sticky Grenade Supernova VPC Cosmos VM3 Light PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $823,158 MLG Score: 658
Fun Score: N/A
Cheeseburgers Flipped: 964TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.058%22.324%6263099228,9371.64620.553

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.977%1.375A0.267C*-0.826D-HEAD ++ (~8.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.459B+11.40.204C++29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.158%0.852%359510173,758150833202.49204113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.195%0.39C**-0.697D-0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.30.151C++56.1-0.062C+80.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.119%2.218%582610169,513235346614.04292204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.75%0.026C+-0.272C1.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.19C++12.9-0.027C+18.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.936%2.722%3611710055,473206316922.65165323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.589%0.261C*-0.414C--0.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.671B+15.10.614B+23.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.172%22.944%361110211,155141770.814528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.819A++-2.912T-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.068C+4.3-0.364C-4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.335%15.154%361310193,5041288122.71839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.046%1.746A++0.135C++0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.697B+2.50.485B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
113.1m535.7%909 (54.5k)756 (45.4k)2.1989985,06838,6852.61166203 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022183221.049%11.959%25203:5241

23% Combat Medic45% Engineer8% Heavy Assault11% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:16 AMMar 26th, 2016 12:52 AMDec 10th, 2018 11:33 AM (3d) (PST)Nov 11th, 2018 2:41 PM (32d) (PST)Nov 11th, 2018 2:36 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7721576150.5690.2590.0683.5560.095658

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,3139,42636,88734164213645,355

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2493.9h/103.9d 15,964 10,173 26,453 532.2k 4,028 7,259 14,270 115.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,191
Deaths:729
KDR:1.634
Accuracy:25.781% B**
HSR:20.235% D
Pulsar LSW
B*
Kills:1,167
Deaths:742
KDR:1.573
Accuracy:27.518% B*
HSR:19.880% C--
VX29 Polaris
B+
Kills:1,158
Deaths:613
KDR:1.889
Accuracy:26.045% B+
HSR:25.907% B+
NS-15M1
B*
Kills:1,153
Deaths:710
KDR:1.624
Accuracy:26.777% B*
HSR:27.407% B++
SVA-88
B++
Kills:1,150
Deaths:535
KDR:2.150
Accuracy:26.487% B++
HSR:20% D
Lasher X2
C+
Kills:104
Deaths:70
KDR:1.486
Accuracy:24.366% C+
HSR:1.923% D--
Kills:5,923
Deaths (as Heavy Assault):3,399
Deaths (to Heavy Assaults):10,349
KDR:1.74257
Kill Difference:2,524
Playtime:207.656 hours
Usage:8%
Score:9.225m
Score/min:740
Accuracy (listed only):26.162%
HSR (listed only):19.225%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:1,212
Deaths:924
KDR:1.312
Accuracy:26.690% B++
HSR:17.574% C
Solstice SF
B**
Kills:1,209
Deaths:644
KDR:1.877
Accuracy:28.774% B**
HSR:6.534% F
Deimos VA29
A
Kills:1,184
Deaths:621
KDR:1.907
Accuracy:75.443% A
HSR:16.723% C++
VX6-7
B++
Kills:1,162
Deaths:792
KDR:1.467
Accuracy:27.623% B++
HSR:19.277% C
Solstice VE3
B**
Kills:1,162
Deaths:1,071
KDR:1.085
Accuracy:28.966% B**
HSR:16.523% C--
Phobos VX86
B**
Kills:1,160
Deaths:659
KDR:1.760
Accuracy:72.673% B**
HSR:14.138% C
Thanatos VE70
A+
Kills:1,160
Deaths:807
KDR:1.437
Accuracy:53.253% A+
HSR:14.569% C
Zenith VX-5
B+
Kills:1,155
Deaths:1,045
KDR:1.105
Accuracy:28.068% B+
HSR:19.394% C
NS-11C
B**
Kills:1,152
Deaths:720
KDR:1.600
Accuracy:29.354% B**
HSR:24.566% B**
Solstice Burst
A
Kills:1,038
Deaths:729
KDR:1.424
Accuracy:30.743% B*
HSR:32.177% A
Eclipse VE3A
B+
Kills:950
Deaths:718
KDR:1.323
Accuracy:29.097% B+
HSR:21.579% B
NS Baron G5
A++
Kills:136
Deaths:68
KDR:2
Accuracy:63.728% A++
HSR:18.382% B*
Kills:12,680
Deaths (as Engineer):8,798
Deaths (to Engineers):10,604
KDR:1.44124
Kill Difference:3,882
Playtime:1,114.638 hours
Usage:45%
Score:56.751m
Score/min:849
Accuracy (listed only):41.201%
HSR (listed only):18.453%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
C+
Kills:1,756
Deaths:1,317
KDR:1.333
Accuracy:25.209% C+
HSR:10.820% D**
H-V45
B
Kills:1,219
Deaths:734
KDR:1.661
Accuracy:25.449% B
HSR:16.899% C--
Deimos VA29
A
Kills:1,184
Deaths:621
KDR:1.907
Accuracy:75.443% A
HSR:16.723% C++
MKV Suppressed
A
Kills:1,173
Deaths:657
KDR:1.785
Accuracy:31.810% A
HSR:21.569% B+
Sirius SX12
A
Kills:1,161
Deaths:705
KDR:1.647
Accuracy:30.672% A
HSR:23.084% B*
NS-11A
B++
Kills:1,160
Deaths:667
KDR:1.739
Accuracy:27.345% B++
HSR:20.345% C+
Pulsar VS1
C++
Kills:1,160
Deaths:939
KDR:1.235
Accuracy:24.035% C++
HSR:18.966% C
Phobos VX86
B**
Kills:1,160
Deaths:659
KDR:1.760
Accuracy:72.673% B**
HSR:14.138% C
Thanatos VE70
A+
Kills:1,160
Deaths:807
KDR:1.437
Accuracy:53.253% A+
HSR:14.569% C
Terminus VX-9
B*
Kills:1,157
Deaths:538
KDR:2.151
Accuracy:29.530% B*
HSR:26.793% C++
Eridani SX5
B+
Kills:1,157
Deaths:734
KDR:1.576
Accuracy:29.301% B+
HSR:19.879% C++
Equinox VE2 Burst
B++
Kills:1,156
Deaths:569
KDR:2.032
Accuracy:30.890% B++
HSR:32.699% B++
Eridani SX5G
B+
Kills:1,156
Deaths:686
KDR:1.685
Accuracy:30.088% B+
HSR:22.232% C*
Skorpios
C++
Kills:1,153
Deaths:816
KDR:1.413
Accuracy:27.017% C+
HSR:21.683% C++
CME
B**
Kills:1,150
Deaths:706
KDR:1.629
Accuracy:26.930% C++
HSR:29.565% B**
NS-7 PDW
B**
Kills:1,144
Deaths:785
KDR:1.457
Accuracy:29.906% B**
HSR:19.406% C**
NS Baron G5
A++
Kills:136
Deaths:68
KDR:2
Accuracy:63.728% A++
HSR:18.382% B*
Kills:19,342
Deaths (as Combat Medic):12,008
Deaths (to Combat Medics):4,515
KDR:1.61076
Kill Difference:7,334
Playtime:580.576 hours
Usage:23%
Score:18.847m
Score/min:541
Accuracy (listed only):37.252%
HSR (listed only):20.456%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B++
Kills:1,212
Deaths:924
KDR:1.312
Accuracy:26.690% B++
HSR:17.574% C
Solstice SF
B**
Kills:1,209
Deaths:644
KDR:1.877
Accuracy:28.774% B**
HSR:6.534% F
Deimos VA29
A
Kills:1,184
Deaths:621
KDR:1.907
Accuracy:75.443% A
HSR:16.723% C++
MKV Suppressed
A
Kills:1,173
Deaths:657
KDR:1.785
Accuracy:31.810% A
HSR:21.569% B+
VX6-7
B++
Kills:1,162
Deaths:792
KDR:1.467
Accuracy:27.623% B++
HSR:19.277% C
Solstice VE3
B**
Kills:1,162
Deaths:1,071
KDR:1.085
Accuracy:28.966% B**
HSR:16.523% C--
Sirius SX12
A
Kills:1,161
Deaths:705
KDR:1.647
Accuracy:30.672% A
HSR:23.084% B*
Phobos VX86
B**
Kills:1,160
Deaths:659
KDR:1.760
Accuracy:72.673% B**
HSR:14.138% C
Thanatos VE70
A+
Kills:1,160
Deaths:807
KDR:1.437
Accuracy:53.253% A+
HSR:14.569% C
Eridani SX5
B+
Kills:1,157
Deaths:734
KDR:1.576
Accuracy:29.301% B+
HSR:19.879% C++
Eridani SX5G
B+
Kills:1,156
Deaths:686
KDR:1.685
Accuracy:30.088% B+
HSR:22.232% C*
Zenith VX-5
B+
Kills:1,155
Deaths:1,045
KDR:1.105
Accuracy:28.068% B+
HSR:19.394% C
Skorpios
C++
Kills:1,153
Deaths:816
KDR:1.413
Accuracy:27.017% C+
HSR:21.683% C++
NS-11C
B**
Kills:1,152
Deaths:720
KDR:1.600
Accuracy:29.354% B**
HSR:24.566% B**
NS-7 PDW
B**
Kills:1,144
Deaths:785
KDR:1.457
Accuracy:29.906% B**
HSR:19.406% C**
Solstice Burst
A
Kills:1,038
Deaths:729
KDR:1.424
Accuracy:30.743% B*
HSR:32.177% A
Eclipse VE3A
B+
Kills:950
Deaths:718
KDR:1.323
Accuracy:29.097% B+
HSR:21.579% B
NS Baron G5
A++
Kills:136
Deaths:68
KDR:2
Accuracy:63.728% A++
HSR:18.382% B*
Kills:19,624
Deaths (as Light Assault):13,181
Deaths (to Light Assaults):6,201
KDR:1.48881
Kill Difference:6,443
Playtime:202.021 hours
Usage:8%
Score:9.506m
Score/min:784
Accuracy (listed only):37.400%
HSR (listed only):19.405%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
A
Kills:1,173
Deaths:657
KDR:1.785
Accuracy:31.810% A
HSR:21.569% B+
Sirius SX12
A
Kills:1,161
Deaths:705
KDR:1.647
Accuracy:30.672% A
HSR:23.084% B*
Eridani SX5
B+
Kills:1,157
Deaths:734
KDR:1.576
Accuracy:29.301% B+
HSR:19.879% C++
Eridani SX5G
B+
Kills:1,156
Deaths:686
KDR:1.685
Accuracy:30.088% B+
HSR:22.232% C*
VA39 Spectre
A**
Kills:1,155
Deaths:780
KDR:1.481
Accuracy:47.172% A**
HSR:22.944% D*
Skorpios
C++
Kills:1,153
Deaths:816
KDR:1.413
Accuracy:27.017% C+
HSR:21.683% C++
NS-7 PDW
B**
Kills:1,144
Deaths:785
KDR:1.457
Accuracy:29.906% B**
HSR:19.406% C**
NS-44 Commissioner
B*
Kills:634
Deaths:740
KDR:0.857
Accuracy:42.221% B*
HSR:18.139% C--
Beamer VS3
B+
Kills:160
Deaths:170
KDR:0.941
Accuracy:30.150% B+
HSR:24.375% C**
Cerberus
B
Kills:160
Deaths:147
KDR:1.088
Accuracy:33.938% B
HSR:24.375% C*
Manticore SX40
B++
Kills:160
Deaths:162
KDR:0.988
Accuracy:34.413% B++
HSR:22.500% C++
NS-357 Underboss
A
Kills:160
Deaths:168
KDR:0.952
Accuracy:47.080% A
HSR:17.500% C-
NS CandyCannon 3000
C
Kills:78
Deaths:200
KDR:0.390
Accuracy:33.268% C
HSR:28.205% C--
NS-44L Blackhand
B**
Kills:67
Deaths:52
KDR:1.288
Accuracy:49.638% B*
HSR:58.209% B**
Kills:9,518
Deaths (as Infiltrator):6,802
Deaths (to Infiltrators):4,103
KDR:1.39929
Kill Difference:2,716
Playtime:264.164 hours
Usage:11%
Score:9.395m
Score/min:593
Accuracy (listed only):35.477%
HSR (listed only):24.578%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:1,264
Deaths:360
KDR:3.511
Accuracy:19.659% B++
HSR:20.807% C**
Blueshift VM5
C*
Kills:1,236
Deaths:314
KDR:3.936
Accuracy:20.725% C*
HSR:18.770% C
Cosmos VM3
B++
Kills:1,215
Deaths:360
KDR:3.375
Accuracy:20.017% B++
HSR:20.658% B
Nebula VM20
B**
Kills:1,184
Deaths:398
KDR:2.975
Accuracy:24.109% B**
HSR:21.453% C*
Quasar VM1
B**
Kills:1,166
Deaths:352
KDR:3.313
Accuracy:20.717% B**
HSR:19.040% C++
Blueshift VM5
C*
Kills:1,165
Deaths:312
KDR:3.734
Accuracy:20.139% C*
HSR:16.137% D-
Quasar VM1
B+
Kills:1,158
Deaths:351
KDR:3.299
Accuracy:20.169% B+
HSR:21.330% C++
Nebula VM20
B**
Kills:1,156
Deaths:398
KDR:2.905
Accuracy:23.553% B**
HSR:22.232% B
Comet VM2
A+
Kills:442
Deaths:275
KDR:1.607
Accuracy:55.238% A+
HSR:4.072% C+
Comet VM2
A
Kills:431
Deaths:272
KDR:1.585
Accuracy:57.932% A
HSR:6.032% B*
NS-10 Burster
A+
Kills:79
Deaths:36
KDR:2.194
Accuracy:39.460% A+
HSR:7.595% B+
NS-10 Burster
A+
Kills:66
Deaths:36
KDR:1.833
Accuracy:39.186% A+
HSR:3.030% D--
Kills:10,562
Deaths (as MAX Suit):1,732
Deaths (to MAX Suits):2,748
KDR:6.09815
Kill Difference:8,830
Playtime:120.762 hours
Usage:5%
Score:9.384m
Score/min:1,295
Accuracy (listed only):30.075%
HSR (listed only):15.096%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,254
V. Kills:93 N/A
Deaths:332
KDR:3.777
Accuracy:44.014% B+
KPH:60.600 B+
VKPH:4.500 B+
Maelstrom Turbo Laser
C*
Kills:1,027
V. Kills:1,033 99%
Deaths:989
KDR:1.038
Accuracy:37.728% B**
KPH:11.600 C
VKPH:11.700 C*
Photon A2A Missile Pods
B**
Kills:811
V. Kills:913 89%
Deaths:172
KDR:4.715
Accuracy:83.017% B+
KPH:62.700 C**
VKPH:70.600 B**
Saron Laser Cannon
B++
Kills:535
V. Kills:566 94%
Deaths:443
KDR:1.208
Accuracy:40.647% A+
KPH:12.700 C+
VKPH:13.400 B++
Dual Photon Pods
A++
Kills:321
V. Kills:145 220%
Deaths:60
KDR:5.350
Accuracy:63.190% A
KPH:82.800 C++
VKPH:37.400 A++
Kills:3,948 (2,816 + 0)
Deaths:1,996
KDR:1.978
VKDR:1.378
Vehicle Kills:2,750
Kill Difference:1,952
Playtime:168.119 hours
Usage:7%
Score:6.417m
Score/min:636
Piloting Accuracy:40.647%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:621
V. Kills:568 109%
Deaths:454
KDR:1.368
Accuracy:53.101% B*
KPH:12.200 B++
VKPH:11.100 B++
L105 Zephyr
B+
Kills:420
V. Kills:26 N/A
Deaths:57
KDR:7.368
Accuracy:42.352% C+
KPH:60.600 B+
VKPH:3.700 D
C150 Dalton
B**
Kills:295
V. Kills:137 214%
Deaths:85
KDR:3.471
Accuracy:48.521% B**
KPH:23.600 C--
VKPH:11 D--
Kills:1,336 (621 + 715)
Deaths:596
KDR:2.242
VKDR:1.227
Vehicle Kills:731
Kill Difference:740
Playtime:70.442 hours
Usage:3%
Score:1.799m
Score/min:426
Piloting Accuracy:53.101%
Gunner Accuracy:48.521%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:583
V. Kills:502 116%
Deaths:190
KDR:3.068
Accuracy:36.289% B**
KPH:14.600 C++
VKPH:12.600 B*
L100 Python AP
A++
Kills:467
V. Kills:381 122%
Deaths:118
KDR:3.958
Accuracy:62.196% B++
KPH:35 B+
VKPH:28.500 A++
C75 Viper
A++
Kills:157
V. Kills:19 N/A
Deaths:21
KDR:7.476
Accuracy:46.431% B++
KPH:63.200 A++
VKPH:7.600 C+
Kills:1,207 (1,207 + 0)
Deaths:329
KDR:3.669
VKDR:2.742
Vehicle Kills:902
Kill Difference:878
Playtime:55.723 hours
Usage:2%
Score:2.129m
Score/min:637
Driving Accuracy:46.431%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:3,955
V. Kills:1,343 294%
Deaths:574
KDR:6.890
Accuracy:57.656% B*
KPH:32.600 B**
VKPH:11.100 B*
Supernova FPC
A*
Kills:2,999
V. Kills:2,302 130%
Deaths:620
KDR:4.837
Accuracy:61.894% B**
KPH:31.300 B*
VKPH:24 A*
Supernova VPC
A++
Kills:1,352
V. Kills:114 N/A
Deaths:94
KDR:14.383
Accuracy:66.467% A++
KPH:76.200 A++
VKPH:6.400 C
Proton II PPA
B++
Kills:1,170
V. Kills:62 N/A
Deaths:71
KDR:16.479
Accuracy:28.566% B++
KPH:78.700 B++
VKPH:4.200 C**
Saron HRB
B+
Kills:1,005
V. Kills:706 142%
Deaths:199
KDR:5.050
Accuracy:50.212% B++
KPH:28.300 B+
VKPH:19.900 B+
E540 Halberd
B
Kills:199
V. Kills:127 155%
Deaths:23
KDR:8.652
Accuracy:55.759% B**
KPH:29.500 C+
VKPH:18.900 B
Kills:10,680 (8,306 + 2,374)
Deaths:1,581
KDR:6.755
VKDR:2.944
Vehicle Kills:4,654
Kill Difference:9,099
Playtime:291.729 hours
Usage:12%
Score:10.898m
Score/min:623
Driving Accuracy:66.467%
Gunner Accuracy:55.759%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:464
V. Kills:18 N/A
Deaths:49
KDR:9.469
Accuracy:38.578% C*
KPH:107.300 B
VKPH:4.200 D
Saron HRB-H
B+
Kills:252
V. Kills:180 139%
Deaths:57
KDR:4.421
Accuracy:62.214% B*
KPH:43.900 B
VKPH:31.400 B+
M40 Fury-H
B
Kills:57
V. Kills:13 407%
Deaths:6
KDR:9.500
Accuracy:41.673% C+
KPH:83.500 C+
VKPH:19 B
Kills:773 (0 + 773)
Deaths:112
KDR:6.902
VKDR:1.884
Vehicle Kills:211
Kill Difference:661
Playtime:10.740 hours
Usage:0%
Score:0.630m
Score/min:978
Driving Accuracy:N/A%
Gunner Accuracy:41.673%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:286
V. Kills:36 N/A
Deaths:20
KDR:14.300
Accuracy:37.733% C++
KPH:78.100 A
VKPH:9.800 C++
M20 Basilisk
B++
Kills:217
V. Kills:87 247%
Deaths:51
KDR:4.255
Accuracy:39.589% C++
KPH:25.400 B+
VKPH:10.200 B++
M20 Basilisk
B+
Kills:191
V. Kills:61 308%
Deaths:40
KDR:4.775
Accuracy:37.393% C+
KPH:29 B+
VKPH:9.300 C+
M12 Kobalt
B*
Kills:180
V. Kills:5 N/A
Deaths:12
KDR:15
Accuracy:17.478% C+
KPH:95.500 B*
VKPH:2.700 C
M40 Fury
B+
Kills:137
V. Kills:22 N/A
Deaths:8
KDR:17.125
Accuracy:33.030% C-
KPH:66.300 B+
VKPH:10.600 C+
M60-G Bulldog
B**
Kills:112
V. Kills:15 N/A
Deaths:21
KDR:5.333
Accuracy:44.989% B**
KPH:35.700 B+
VKPH:4.800 C
M60-G Bulldog
B+
Kills:101
V. Kills:14 N/A
Deaths:9
KDR:11.222
Accuracy:36.284% C+
KPH:48.300 B+
VKPH:6.700 C
M12 Kobalt
B**
Kills:95
V. Kills: N/A
Deaths:6
KDR:15.833
Accuracy:22.885% B**
KPH:100.900 B*
VKPH:0 D**
Kills:1,319 (0 + 1,319)
Deaths:167
KDR:7.898
VKDR:1.437
Vehicle Kills:240
Kill Difference:1,152
Playtime:28.910 hours
Usage:1%
Score:1.097m
Score/min:632
Driving Accuracy:N/A%
Gunner Accuracy:22.885%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M
Kills:1,121
V. Kills:50 N/A
Deaths:337
KDR:3.326
Accuracy:55.317% A+
KPH:121.500 A*
VKPH:5.400 M
M12 Kobalt-F
A++
Kills:1,119
V. Kills:53 N/A
Deaths:490
KDR:2.284
Accuracy:31.349% A
KPH:70.900 A++
VKPH:3.400 A++
M40 Fury-F
B+
Kills:1,047
V. Kills:219 476%
Deaths:740
KDR:1.415
Accuracy:49.160% C+
KPH:30.400 B+
VKPH:6.400 C+
Kills:3,287 (3,287 + 0)
Deaths:1,567
KDR:2.098
VKDR:0.205
Vehicle Kills:322
Kill Difference:1,720
Playtime:59.427 hours
Usage:2%
Score:1.296m
Score/min:363
Driving Accuracy:49.160%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 5,2983,9555746.89C*4.6957.656%B*1.871%C32.6B**11.1B*295121.2h3.5B**6.1B**
Supernova FPC 5,3012,9996204.837C+2.6461.894%B**2.801%C++31.3B*24A*84495.8h4.9B+8B++
C-4 3,1312,2771,2721.79C**0.4125.104%C+N/A108.9B++40.9B*187820.9h1.3B+5.1B+
Equinox VE2 1,7881,7561,3171.333C++0.8725.209%C+10.82%D**21.9C-N/A7880.3h8.2A+32.6B*
Sticky Grenade 1,7071,69811698N/A1,695.8062.27%B**N/A1698A+9C126071h1.4B**2.2B*
Supernova VPC 1,4661,3529414.383C**12.1866.467%A++1.257%C76.4A++6.4C57917.7h2.3B**3.5B**
Cosmos VM3 1,2721,2643603.511B*1.3119.659%B++20.807%C**58A**N/A39121.8h9A+46B**
Light PPA 1,3471,2543323.777C+1.5844.014%B+1.037%C60.6B+4.5B+50220.7h9.5B+21.6B+
Blueshift VM5 1,2431,2363143.936B++1.7420.725%C*18.77%C54.7A+N/A39722.6h11A+53.2B*
H-V45 1,2241,2197341.661C*0.5425.449%B16.899%C--29.3C+N/A15641.6h13.1C++51.5B
Cosmos VM3 1,2251,2153603.375B**1.1820.017%B++20.658%B55.7A*N/A38521.8h9.6A+47.7B+
Serpent VE92 1,2181,2129241.312C**0.8926.69%B++17.574%C18.9C-N/A14264.2h11.7B+44B+
Solstice SF 1,2341,2096441.877B**0.3228.774%B**6.534%F33.4B*N/A16036.2h6.2B*21.7B**
Orion VS54 1,1951,1917291.634C*0.5625.781%B**20.235%D39.2B+N/A37030.4h11.9B+46.1C*
Nebula VM20 1,1881,1843982.975B+0.7824.109%B**21.453%C*56.9A+N/A50820.8h11.8A48.9B*
Deimos VA29 1,1861,1846211.907B+0.2975.443%A16.723%C++51.5B+N/A33923h2B++2.6B++
MKV Suppressed 1,1751,1736571.785B*0.4131.81%A21.569%B+41.6B+N/A26028.2h10.5B*33B++
Proton II PPA 1,2321,1707116.479C++14.2828.566%B++2.308%C*78.5B++4.2C**60814.9h7B*24.4B**
Pulsar LSW 1,1691,1677421.573C++0.6327.518%B*19.88%C--39.8C+N/A28629.3h11.3B+40.9B+
Quasar VM1 1,1731,1663523.313B**1.1120.717%B**19.04%C++45.2A*N/A33125.8h11.7B**56.2B+
Blueshift VM5 1,1741,1653123.734B+1.5420.139%C*16.137%D-52AN/A37822.4h11.3A+56.4B++
VX6-7 1,1661,1627921.467C++0.7327.623%B++19.277%C22.9CN/A16450.7h12.4C*44.8B+
Solstice VE3 1,1741,1621,0711.085B+1.1128.966%B**16.523%C--20.2C++N/A16857.5h11.9B++41.2B+
Sirius SX12 1,1811,1617051.647B+0.5530.672%A23.084%B*39.2B+N/A33729.6h11.6B*37.8B++
NS-11A 1,1721,1606671.739B+0.4627.345%B++20.345%C+29.1C+N/A20039.8h12.5B+45.7B+
Pulsar VS1 1,1741,1609391.235C**0.9624.035%C++18.966%C19.5CN/A10859.5h14.7C++61.3C**
Phobos VX86 1,1611,1606591.76B0.4472.673%B**14.138%C52.5B+N/A28022.1h1.9B*2.6B++
Thanatos VE70 1,1691,1608071.437B+0.7653.253%A+14.569%C39.2B+N/A33329.6h3.6B**6.8B**
Quasar VM1 1,1671,1583513.299B+1.1020.169%B+21.33%C++45.1B*N/A28825.7h11.4B++56.7B++
VX29 Polaris 1,1701,1586131.889B+0.3126.045%B+25.907%B+47.7C*N/A44824.3h11B+42.1B+
Frag Grenade 1,1731,15811158N/A1,155.8057.199%A+N/A965A++12.5B**84501.2h2.3A3.9A
Terminus VX-9 1,1711,1575382.151B+0.0529.53%B*26.793%C++57.9B*N/A46720h11.1B+37.7B++
Eridani SX5 1,1631,1577341.576B+0.6229.301%B+19.879%C++38.1C*N/A27230.4h9.7B++32.9B+
Equinox VE2 Burst 1,1641,1565692.032C*0.1730.89%B++32.699%B++47.6C*N/A15824.3h12.1B39.3B+
Nebula VM20 1,1611,1563982.905B+0.7123.553%B**22.232%B55.6A+N/A51920.8h11.8A50.1B*
Eridani SX5G 1,1771,1566861.685C++0.5130.088%B+22.232%C*50.5C++N/A34222.9h10.9C*36.3C**
VA39 Spectre 1,1611,1557801.481C++0.7247.172%A**22.944%D*35B*N/A19033h4.3B**9.2B**
Zenith VX-5 1,1621,1551,0451.105C+1.0928.068%B+19.394%C29.1C+N/A26939.7h12.4C**44.2B+
Skorpios 1,1781,1538161.413C+0.7927.017%C+21.683%C++31.5C--N/A11036.6h11.8C43.6C+
NS-15M1 1,1601,1537101.624C++0.5726.777%B*27.407%B++48.6BN/A34023.7h9.9B**37B++
NS-11C 1,1611,1527201.6B++0.6029.354%B**24.566%B**33.4B+N/A33334.5h11.3B*38.5B++
SVA-88 1,1531,1505352.15C*0.0526.487%B++20%D53.2B+N/A34921.6h10.1B++38B+
CME 1,1571,1507061.629C**0.5726.93%C++29.565%B**34.5C+N/A23933.3h13C**48.3B
NS-7 PDW 1,1461,1447851.457B+0.7429.906%B**19.406%C**32.6BN/A17835.1h11.6B*38.7B++
S12 Renegade 1,1711,1213373.326C+1.1355.317%A+3.657%C--121.8A*5.4M8089.2h3.2C**5.7B++
M12 Kobalt-F 1,1721,1194902.284C*0.0931.349%A4.111%D--70.8A++3.4A++31515.8h13.7C**43.6B+
M40 Fury-F 1,2661,0477401.415C+0.7849.16%C+N/A30.4B+6.4C+26734.4h7.8B+15.9B++
Solstice Burst 1,0641,0387291.424C+0.7730.743%B*32.177%A18.9DN/A10355h12.9C*42.1B+
Maelstrom Turbo Laser 2,0601,0279891.038C1.1637.728%B**1.363%D11.6C11.7C*38488.5h106.1C*281.1B+
Saron HRB 1,7111,0051995.05C+2.8550.212%B++1.095%C--28.3B+19.9B+102635.5h21.3C*42.5B+
Eclipse VE3A 9659507181.323C+0.8829.097%B+21.579%B33.3C+N/A20328.5h11.3B39B+
Photon A2A Missile Pods 1,7248111724.715C+2.5283.017%B+N/A62.9C**70.8B**217512.9h8C*9.6B+
Proximity Mine 7637631874.08C++1.8851.383%B**N/A159B++N/A8974.8h1.8C**3.4B*
NS-44 Commissioner 6486347400.857C+1.3442.221%B*18.139%C--21.8C-N/A13329.1h3.3B++7.9B++
Force-Blade 66462519,0230.033C**2.1714.978%D*N/A0.7C+N/A4949.5h2.7C++18C
CAS30 Tank Buster 1,1896214541.368C++0.8353.101%B*N/A12.2B++11.1B++36351h41.8B+78.7B++
Tank Mine 1,1485952952.017C0.1836.839%C*N/A87.5C81.3B++29586.8h1.9C++5.2B++
Skyguard 1,0855831903.068C*0.8736.289%B**2.916%B++14.6C++12.6B*41839.9h147.3C405.9B
Saron Laser Cannon 1,1015354431.208C+0.9940.647%A+N/A12.7C+13.4B++63242.2h98.5B+242.3B*
L100 Python AP 8484671183.958C+1.7662.196%B++3.854%B+34.9B+28.4A++114813.4h7.1C+11.4C*
Proton II PPA-H 482464499.469C+7.2738.578%C*1.293%C--107.9B4.2D7294.3h7.8B++20.2B+
Anti-Vehicle Grenade 4964611461N/A458.8070.677%A*N/A1152.5M**87.5C+116370.4h2.7A+3.8A+
Comet VM2 5924422751.607B*0.5955.238%A+4.072%C+24A*8.2A++45118.4h13.7B*24.8B*
Comet VM2 5394312721.585B++0.6157.932%A6.032%B*23.9A*6B+38218h14.5B**25B**
L105 Zephyr 446420577.368C+5.1742.352%C+N/A60.9B+3.8D6546.9h4.3A10B*
Dual Photon Pods 466321605.35C+3.1563.19%AN/A82.3C++37.2A++20113.9h35.3D*55.9C
C150 Dalton 432295853.471C1.2748.521%B**1.356%B+23.6C--11D--55612.5h5.4C11.2C**
Lancer AE 6142942551.153C*1.0564.541%C**N/A17C*18.5B52617.3h13.6B+21.1B+
M60-A Bulldog 331292714.113C+1.9133.291%C2.397%B+33.6C+4.5D5218.7h5.3B+16C*
M40 Fury 3222862014.3A12.1037.733%C++N/A77.3A9.7C++7993.7h10.1B++26.8B++
Saron HRB-H 432252574.421C+2.2262.214%B*N/A44.2B+31.6B++11355.7h22.5C**36.2B+
M20 Basilisk 304217514.255B++2.0639.589%C++2.304%D**25.5B+10.2B++4728.5h75.1B++189.6B++
E540 Halberd 326199238.652C++6.4555.759%B**1.005%D--29.7C+19B13986.7h7D12.6C++
MAX Punch 2001911,7430.11C+2.0914.467%F-N/A1.6C+N/A12119h2C++13.6C
M20 Basilisk 252191404.775B**2.5837.393%C+7.33%B++28.9B+9.2C+4656.6h58A155B**
M12 Kobalt 1851801215C**12.8017.478%C+19.444%C**94.7B*2.6C8371.9h13.9B**79.5B+
Beamer VS3 1661601700.941C**1.2630.15%B+24.375%C**21.3CN/A1807.5h7.5B+24.9C*
Cerberus 1611601471.088C++1.1133.938%B24.375%C*45.7B+N/A4583.5h4.3B**12.7B*
The Slasher 1641603,0580.052C+2.157.524%F-N/A1.3CN/A12127.9h2.1C**28.2F
Manticore SX40 1611601620.988C+1.2134.413%B++22.5%C++43.2B+N/A3003.7h5.8B*16.8B*
NS-357 Underboss 1631601680.952C+1.2547.08%A17.5%C-24.2C--N/A1226.6h4C**8.6B+
Hunter QCX 1641591541.032B+1.1747.826%C**26.415%C+37.9A*1.2C2884.2h2.5B+5.2B+
M60-A Bulldog 1731571015.7C+13.5049.017%C**1.911%C46.2B+4.7C++6443.4h4.4B++9.1B*
C75 Viper 176157217.476B++5.2846.431%B++N/A62.8A++7.6C+13912.5h9.3B*20B*
Lancer VS22 3351561750.891C*1.3164.768%B+N/A15.6B17.9B*111310h13.7B+21.2B+
M40 Fury 159137817.125A14.9333.03%C-2.19%B65.2B+10.5C+12412.1h10.1B+30.4B+
NS Baron G5 138136682B**0.2063.728%A++18.382%B*48.6B*N/A3142.8h3.7B*5.8C+
Auraxium Slasher 1311307,2250.018C2.183.737%F-3.077%D-0.4C-N/A3317.7h2.3C++62.2F**
Spear Anti-Vehicle Phalanx Turret 233130294.483C2.2846.906%C**3.846%C+31.7C25.1B10244.1h9.2C++19.5C**
M60-G Bulldog 127112215.333C*3.1344.989%B**N/A36.1B+4.8C5793.1h7C**15.5B++
M60-A Bulldog 119106138.154C5.9646.479%C++N/A25.9C3.2C3724.1h6.2C+13.4C*
Lasher X2 104104701.486B*0.7124.366%C+1.923%D--38.5B+N/A8332.7h20C+81.9C*
M60-G Bulldog 115101911.222A+9.0236.284%C+2.97%C+48.1B+6.7C7082.1h4.9B*13.5B+
Hades VSH4 16498811.21A0.9972.931%B++1.02%D-25.8B+17.4B+7723.8h5.3A7.3A
M12 Kobalt 9595615.833C+13.6322.885%B**23.158%B**105.6B**N/A8520.9h16.1B+70.6B+
NS-10 Burster 15779362.194A+0.0039.46%A+7.595%B+8.8A+8.7M*4239h161.4C408.9B+
NS CandyCannon 3000 78782000.39C1.8133.268%C28.205%C--11C-N/A707.1h4.3C*13C**
NS-44L Blackhand 6967521.288C++0.9149.638%B*58.209%B**27.9C*N/A1192.4h4.1B8.2B+
NS-10 Burster 12766361.833A+0.3739.186%A+3.03%D--7.3B++6.8A*4209h193D--492.6C++
M40 Fury-H 705769.5C7.3041.673%C+3.509%M81.4C18.6C**12210.7h9.2C+22C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter394,3322.9h
Nano-Armor Kit9881,338,043106.5h
Anti-Vehicle MANA Turret407275.4h
Spawn Beacon242,4123.4h
Nanite Revive Grenade01,9960.6h
Nanite Healing Grenade0990h
Medical Applicator879366,17837.8h
Spitfire Auto-Turret238911.2h
Ammunition Package424,6492.9h
Medical Kit435841.4h
Anti-Infantry MANA Turret4510.2h
Recon Detection Device653,1486.6h
Shield Recharging Field201,8020.8h

Check the help document for the dictionary if you want to learn more about words used here.


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