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Immortal Prex98[SXHR] Prex98
VS BR 67

KDR: 2.1

Score: 3.3m

Last Seen: Oct 12th, 2019 11:03 AM
- OFFLINE - 40.1 hour(s)

Battle Rank 67 - Vanu Sovereignty on Cobalt
Level Progress (to 68): 14%
Level 100 Progress: 17% 619h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Flare VE6 Lasher X2 SVA-88 VE-H Maw Orion VS54 Ursa NS "Jackpot" Decimator Betelgeuse 54-A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,146,716 MLG Score: 1716
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.278%24.845%678712256,5972.44062-0.344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.596%1.174B**0.577B+-0.507DHEAD ++ (~11.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.498B+10.20.288C*27.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.845%8.209%01123113423610.565401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.246A*-1.281D**-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.739B++2.40.515B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.3m359.6%419 (25.1k)292 (17.5k)2.096139,3114,4422.2269267 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS123278728.658%18.559%53202:325

100% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 2nd, 2018 9:49 PMJan 3rd, 2019 10:12 PMOct 18th, 2019 4:18 PM (164d) (PST)Oct 12th, 2019 10:27 AM (170d) (PST)Oct 12th, 2019 7:03 AM (171d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6712684030.8250.3940.1533.1560.0521716

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,27616,07724,19950249189317,544

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
188.1h/7.8d 581 1,728 2,028 35.6k 237 647 590 7.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B
Kills:1,191
Deaths:451
KDR:2.641
Accuracy:26.182% B
HSR:26.197% C++
SVA-88
B+
Kills:1,178
Deaths:419
KDR:2.811
Accuracy:26.732% B+
HSR:27.419% C++
VE-H Maw
C+
Kills:1,177
Deaths:380
KDR:3.097
Accuracy:26.357% C+
HSR:26.253% C
Orion VS54
A
Kills:1,174
Deaths:528
KDR:2.223
Accuracy:28.752% A
HSR:23.424% C
Ursa
B++
Kills:1,138
Deaths:408
KDR:2.789
Accuracy:28.482% B++
HSR:22.759% C
Betelgeuse 54-A
C
Kills:437
Deaths:153
KDR:2.856
Accuracy:25.855% C
HSR:22.655% D*
Kills:6,295
Deaths (as Heavy Assault):2,339
Deaths (to Heavy Assaults):1,332
KDR:2.69132
Kill Difference:3,956
Playtime:187.544 hours
Usage:100%
Score:3.218m
Score/min:286
Accuracy (listed only):27.060%
HSR (listed only):24.785%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B+
Kills:134
Deaths:74
KDR:1.811
Accuracy:68.845% B+
HSR:8.209% D**
Kills:134
Deaths (as Combat Medic):74
Deaths (to Combat Medics):515
KDR:1.81081
Kill Difference:60
Playtime:1.705 hours
Usage:1%
Score:0.019m
Score/min:182
Accuracy (listed only):68.845%
HSR (listed only):8.209%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B+
Kills:134
Deaths:74
KDR:1.811
Accuracy:68.845% B+
HSR:8.209% D**
Kills:134
Deaths (as Engineer):74
Deaths (to Engineers):553
KDR:1.81081
Kill Difference:60
Playtime:3.204 hours
Usage:2%
Score:0.045m
Score/min:235
Accuracy (listed only):68.845%
HSR (listed only):8.209%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 1,2181,1914512.641B*0.5426.182%B26.197%C++58.4C*1.3A+12720.4h10.2C++39.1B
Lasher X2 1,2051,1858311.426C**0.6733.962%B*2.954%C--40.7C++N/A11429.1h17.2B+50.6B++
SVA-88 1,1921,1784192.811B+0.7126.732%B+27.419%C++52.6C+N/A21422.4h11.1C++41.7B
VE-H Maw 1,1941,1773803.097B*1.0026.357%C+26.253%C65C++N/A21618.1h9.7C*36.6C*
Orion VS54 1,1891,1745282.223C**0.1328.752%A23.424%C52.6B+N/A12522.3h11.1B+38.7C++
Ursa 1,1481,1384082.789B**0.6928.482%B++22.759%C60.2BN/A12618.9h9.7B+33.9B+
NS "Jackpot" Decimator 1,1047383232.285C++0.1958.516%D--N/A43.4C-21.5C+23517h3.4B5.8C++
Betelgeuse 54-A 4514371532.856C+0.7625.855%C22.655%D*47.5D1.5B*2009.2h12.2D--47.1C-
NS-44P Commissioner 3033023500.863C1.2340.468%C+20.53%D24.6DN/A7212.3h3.4C++8.4C++
Plasma Grenade 1561491149N/A146.9044.118%CN/A372.5D17.5B+11810.4h3.9C8.9C
Deimos VA29 135134741.811B0.2968.845%B+8.209%D**74.4B++N/A2131.8h2.4C+3.4C**
Damascus Edge 1091003,3620.03C+2.0729.881%C+1%D--0.7CN/A2146.5h1.8B+5.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41020.1h
Medical Applicator14060h
Welding Device01560h
Nano-Armor Kit34,1350.2h
Medical Kit3432,9175.4h

Check the help document for the dictionary if you want to learn more about words used here.


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