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Commander PriarRiuS[OEST] PriarRiuS
TR BR 55

KDR: 3.81

Score: 3.1m

Last Seen: Dec 1st, 2019 6:39 PM
- OFFLINE - 290.5 hour(s)

Battle Rank 55 - Terran Republic on Cobalt - Outfit Leader of TriPoDs[OEST] TriPoDs
TR outfit on Cobalt

Members: 2
Level Progress (to 56): 21%
Level 100 Progress: 16% 910h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP T9 CARV MSW-R G20 Vulcan-H NSX-P Naginata P2-120 HEAT TRAC-5 M9 SKEP Launcher
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $446,607 MLG Score: 357
Fun Score: N/A
Cheeseburgers Flipped: 55TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.701%14.401%269512221,4862.989940.825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.512%-0.527D-1.016D*1.054B**HEAD + (~5.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.40.079C+12.60.114C+54.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.307%3.853%1837312241,1427846914.4557243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.567%-0.469D0.979B*-0.996

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.572B+5.80.522B+10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.085%3.504%85211226371551696.74545218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.021C+-0.369C--1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.5-0.48D64.8-0.613D114.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TriPoDs[OEST] TriPoDs
TR outfit on Cobalt

Members: 2
3.1m278.5%289 (17.3k)234 (14k)3.814944,5971,2055.047355 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR122725919.261%8.179%15810:590

43% Engineer41% Heavy Assault8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 5th, 2016 9:36 PMAug 6th, 2016 4:08 PMDec 13th, 2019 3:32 AM (12h) (PST)Dec 1st, 2019 6:20 PM (12d) (PST)Dec 1st, 2019 2:39 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
523754480.3480.0910.0281.1590.068357

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,3904,48526,905215270414,044

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
220.3h/9.2d 1,485 376 1,567 15.3k 229 861 903 6.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:701
Deaths:257
KDR:2.728
Accuracy:17.938% C
HSR:14.408% D*
MSW-R
D
Kills:426
Deaths:170
KDR:2.506
Accuracy:18.938% D
HSR:16.197% D--
NSX-P Naginata
D
Kills:263
Deaths:96
KDR:2.740
Accuracy:19.805% D
HSR:14.068% F-
Kills:1,390
Deaths (as Heavy Assault):523
Deaths (to Heavy Assaults):249
KDR:2.65774
Kill Difference:867
Playtime:90.171 hours
Usage:41%
Score:1.029m
Score/min:190
Accuracy (listed only):18.894%
HSR (listed only):14.891%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:167
Deaths:127
KDR:1.315
Accuracy:20.010% C
HSR:11.377% D**
LC3 Jaguar
D
Kills:138
Deaths:54
KDR:2.556
Accuracy:20.518% D
HSR:8.696% F-
Kills:305
Deaths (as Engineer):181
Deaths (to Engineers):224
KDR:1.68508
Kill Difference:124
Playtime:94.544 hours
Usage:43%
Score:1.681m
Score/min:296
Accuracy (listed only):20.264%
HSR (listed only):10.036%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C
Kills:167
Deaths:127
KDR:1.315
Accuracy:20.010% C
HSR:11.377% D**
LC3 Jaguar
D
Kills:138
Deaths:54
KDR:2.556
Accuracy:20.518% D
HSR:8.696% F-
Kills:305
Deaths (as Light Assault):181
Deaths (to Light Assaults):216
KDR:1.68508
Kill Difference:124
Playtime:18.240 hours
Usage:8%
Score:0.197m
Score/min:180
Accuracy (listed only):20.264%
HSR (listed only):10.036%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):292
KDR:0
Kill Difference:UNR
Playtime:1.952 hours
Usage:1%
Score:0.013m
Score/min:112
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B
Kills:54
Deaths:41
KDR:1.317
Accuracy:18.819% D
HSR:24.074% B
Kills:54
Deaths (as Combat Medic):41
Deaths (to Combat Medics):71
KDR:1.31707
Kill Difference:13
Playtime:6.974 hours
Usage:3%
Score:0.071m
Score/min:171
Accuracy (listed only):18.819%
HSR (listed only):24.074%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C+
Kills:137
Deaths:35
KDR:3.914
Accuracy:12.721% C
HSR:18.248% C+
M3 Pounder HEG
C+
Kills:107
Deaths:35
KDR:3.057
Accuracy:38.931% C+
HSR:1.869% D-
Kills:244
Deaths (as MAX Suit):35
Deaths (to MAX Suits):21
KDR:6.97143
Kill Difference:209
Playtime:6.838 hours
Usage:3%
Score:0.103m
Score/min:250
Accuracy (listed only):25.826%
HSR (listed only):10.059%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:108
V. Kills:12 N/A
Deaths:2
KDR:54
Accuracy:35.812% C
KPH:46.500 B**
VKPH:5.200 D
Kills:108 (108 + 0)
Deaths:2
KDR:54
VKDR:6
Vehicle Kills:12
Kill Difference:106
Playtime:2.324 hours
Usage:1%
Score:0.027m
Score/min:194
Driving Accuracy:35.812%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:779
V. Kills:360 216%
Deaths:46
KDR:16.935
Accuracy:38.638% D-
KPH:27.700 C
VKPH:12.800 D
P2-120 HEAT
C
Kills:255
V. Kills:90 280%
Deaths:17
KDR:15
Accuracy:32.380% D--
KPH:22.200 C
VKPH:7.800 D
P2-120 HESH
D-
Kills:65
V. Kills:7 N/A
Deaths:1
KDR:65
Accuracy:32.809% D--
KPH:31.200 D-
VKPH:3.400 D--
Kills:1,099 (1,099 + 0)
Deaths:64
KDR:17.172
VKDR:7.141
Vehicle Kills:457
Kill Difference:1,035
Playtime:41.658 hours
Usage:19%
Score:0.378m
Score/min:151
Driving Accuracy:32.809%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:371
V. Kills:154 239%
Deaths:13
KDR:28.539
Accuracy:36.085% D**
KPH:42.200 C+
VKPH:17.500 D-
Kills:371 (0 + 371)
Deaths:13
KDR:28.538
VKDR:11.846
Vehicle Kills:154
Kill Difference:358
Playtime:8.801 hours
Usage:4%
Score:0.116m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:36.085%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 1,1397794616.935A13.1238.638%D-4.365%B++27.7C12.8D16628.1h5.1B*13.1B+
T9 CARV 7067012572.728B**1.0917.938%C14.408%D*18.3C--N/A4238.4h12.1B+67.2B
MSW-R 4284261702.506C**1.3118.938%D16.197%D--20.2DN/A6721.1h13C+68.6C
G20 Vulcan-H 5253711328.538S24.7236.085%D**3.504%B+42.2C+17.5D-2208.8h64.8B**179.5B+
NSX-P Naginata 265263962.74A1.0719.805%D14.068%F-26.8DN/A699.8h13.5C+68C+
P2-120 HEAT 3452551715A++11.1932.38%D--3.529%B22.2C7.8D12011.5h7.3C*22.6C
TRAC-5 1671671271.315B*2.5020.01%C11.377%D**7.4DN/A2522.5h13.9B+69.7C*
M9 SKEP Launcher 224148791.873M+1.9462.855%DN/A24.3B+12.5B+1496.1h6.3B**10B*
LC3 Jaguar 139138542.556B*1.2620.518%D8.696%F-17.7C--N/A537.8h10.8B+52.6C**
M1 Heavy Cycler 141137353.914A*0.1012.721%C18.248%C+20.4C+N/A566.7h17.4B+136.9C*
Frag Grenade 1311251125N/A121.1949.726%B+N/A625B++30M++18800.2h2.9B*5.8B*
ML-7 146108542A*1.8156.764%C+3.704%B+26.3C**9.3C-1514.1h5.9B+10.5B+
C75 Viper 120108254U50.1935.812%CN/A47B**5.2D1942.3h7.8B*21.7B*
M3 Pounder HEG 126107353.057B**0.7638.931%C+1.869%D-16C+2.8C596.7h14.6B+37.4B+
Spear Anti-Vehicle Phalanx Turret 1331061106U102.1942.754%C+8.491%A**58.9A15D3311.8h3.9B++9.2B**
P2-120 HESH 7265165M**61.1932.809%D--N/A31D-3.3D--1172.1h4.2B+12.7C+
MANA Anti-Personnel Turret 5454124.5N/A0.6920.258%UN/A540UN/A1007700.1h18.3T*90.5T*
T1 Cycler 5454411.317C*2.5018.819%D24.074%B9.2D--N/A355.9h17.4D92.2D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1892,8003.9h
Medical Applicator85,4710.6h
M12 Kobalt0860h
Ammunition Package21640.1h
Medical Kit225050.9h
Anti-Infantry MANA Turret11210.2h
Recon Detection Device01130.2h

Check the help document for the dictionary if you want to learn more about words used here.


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