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PrimeVodka[H4NF] PrimeVodka
TR BR 119

KDR: 2.89

Score: 29.2m

Last Seen: Jan 17th, 2020 2:58 PM
- OFFLINE - 20.3 hour(s)

Battle Rank 118 (119 total) - Terran Republic on Cobalt - Outfit Leader of Hanf Heads[H4NF] Hanf Heads
TR outfit on Cobalt

Members: 3
Level Progress (to 119): 90%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton Hellfire Rocket Pods L-30R Vektor M18 Needler CAS30 Tank Buster Hornet Missiles P525 Marauder-H L105 Zephyr
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $137,610 MLG Score: 110
Fun Score: N/A
Cheeseburgers Flipped: 214TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.457%28.426%383812241,2770.7047462.186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.732%-1.506F1.072B**-2.027F--HEAD ++ (~21.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90-0.221C12.10.145C++77.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.92%0.524%695612268,016124747366.42308169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.066%-0.688D-0.967D---0.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.8-0.043C+51.90.021C+115.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.003%4.082%40212302455801480.421687164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.455%-1.361D**0.998B*-1.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.379C**6.50.484B+17.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.569%0.747%7131112215,62367833778.29351166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.23%-1.081D*-0.909D--0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.617B+11.30.719B++34.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.708%80.165%7131123112114100.858156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.244D*0.848B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.05C+2.50.211C++6.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hanf Heads[H4NF] Hanf Heads
TR outfit on Cobalt

Members: 3
29.2m533.6%288 (17.3k)261 (15.7k)2.8908422,7227,8604.2612119 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232125023.899%3.222%7714:177

20% Engineer8% Infiltrator67% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2014 1:38 PMDec 14th, 2018 3:31 PMJan 17th, 2020 8:19 PM (9h) (PST)Jan 17th, 2020 12:00 PM (17h) (PST)Jan 17th, 2020 10:58 AM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
521224990.2030.0700.0071.5860.094110

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,2441,33129,913124095615,648

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1864.1h/77.7d 10,771 732 8,806 177.3k 408 1,203 10,515 58.2m

EngineerCLASS DETAILS: Engineer
NS-11CP
D-
Kills:323
Deaths:894
KDR:0.361
Accuracy:10.508% T*
HSR:18.266% D-
TRAC-5
C
Kills:73
Deaths:460
KDR:0.159
Accuracy:11.774% F-
HSR:17.808% C
Kills:396
Deaths (as Engineer):1,354
Deaths (to Engineers):2,973
KDR:0.29247
Kill Difference:958
Playtime:368.642 hours
Usage:20%
Score:6.667m
Score/min:301
Accuracy (listed only):11.141%
HSR (listed only):18.037%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
D--
Kills:200
Deaths:226
KDR:0.885
Accuracy:15.629% F--
HSR:21% D--
Kills:200
Deaths (as Heavy Assault):226
Deaths (to Heavy Assaults):1,260
KDR:0.88496
Kill Difference:26
Playtime:44.514 hours
Usage:2%
Score:0.688m
Score/min:258
Accuracy (listed only):15.629%
HSR (listed only):21%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
D-
Kills:323
Deaths:894
KDR:0.361
Accuracy:10.508% T*
HSR:18.266% D-
SMG-46 Armistice
D
Kills:158
Deaths:373
KDR:0.424
Accuracy:11.998% F*
HSR:12.025% D
TRAC-5
C
Kills:73
Deaths:460
KDR:0.159
Accuracy:11.774% F-
HSR:17.808% C
Kills:554
Deaths (as Light Assault):1,727
Deaths (to Light Assaults):1,876
KDR:0.32079
Kill Difference:1,173
Playtime:1,256.159 hours
Usage:67%
Score:20.175m
Score/min:268
Accuracy (listed only):11.427%
HSR (listed only):16.033%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A++
Kills:281
Deaths:271
KDR:1.037
Accuracy:40.139% C
HSR:64.769% A++
SMG-46 Armistice
D
Kills:158
Deaths:373
KDR:0.424
Accuracy:11.998% F*
HSR:12.025% D
M77-B
B+
Kills:121
Deaths:111
KDR:1.090
Accuracy:26.708% F
HSR:80.165% B+
TX1 Repeater
D*
Kills:106
Deaths:269
KDR:0.394
Accuracy:17.602% D*
HSR:14.151% D*
SOAS-20
C++
Kills:82
Deaths:156
KDR:0.526
Accuracy:18.016% F-
HSR:21.951% C++
NS-357P Underboss
C*
Kills:54
Deaths:141
KDR:0.383
Accuracy:17.821% T*
HSR:27.778% C*
Kills:802
Deaths (as Infiltrator):1,321
Deaths (to Infiltrators):669
KDR:0.60712
Kill Difference:519
Playtime:153.558 hours
Usage:8%
Score:1.167m
Score/min:127
Accuracy (listed only):22.047%
HSR (listed only):36.807%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C
Kills:85
Deaths:100
KDR:0.850
Accuracy:11.177% D
HSR:16.471% C
MRC3 Mercy
D--
Kills:79
Deaths:76
KDR:1.039
Accuracy:11.645% D--
HSR:12.658% F
Kills:164
Deaths (as MAX Suit):88
Deaths (to MAX Suits):349
KDR:1.86364
Kill Difference:76
Playtime:26.839 hours
Usage:1%
Score:0.468m
Score/min:291
Accuracy (listed only):11.411%
HSR (listed only):14.564%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B
Kills:2,253
V. Kills:272 N/A
Deaths:118
KDR:19.093
Accuracy:49.230% C++
KPH:102.900 B
VKPH:12.400 C+
M18 Needler
B
Kills:1,730
V. Kills:1,703 102%
Deaths:776
KDR:2.229
Accuracy:24.617% D*
KPH:11.800 C+
VKPH:11.600 B
Hornet Missiles
B+
Kills:1,159
V. Kills:199 N/A
Deaths:78
KDR:14.859
Accuracy:64.254% B+
KPH:67.400 C+
VKPH:11.600 D--
M14 Banshee
B+
Kills:675
V. Kills:64 N/A
Deaths:89
KDR:7.584
Accuracy:27.997% C
KPH:43.900 C+
VKPH:4.200 B+
M18 Locust
C+
Kills:569
V. Kills:624 91%
Deaths:251
KDR:2.267
Accuracy:24.865% D--
KPH:11.200 D
VKPH:12.300 C+
M18 Rotary
C++
Kills:219
V. Kills:208 105%
Deaths:79
KDR:2.772
Accuracy:25.154% D--
KPH:12.100 C
VKPH:11.500 C++
Kills:6,605 (3,193 + 0)
Deaths:1,391
KDR:4.748
VKDR:2.207
Vehicle Kills:3,070
Kill Difference:5,214
Playtime:270.205 hours
Usage:14%
Score:4.336m
Score/min:267
Piloting Accuracy:25.154%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:2,659
V. Kills:2,491 107%
Deaths:561
KDR:4.740
Accuracy:14.173% F--
KPH:18 D-
VKPH:16.800 D
L-30R Vektor
C
Kills:1,914
V. Kills:1,274 150%
Deaths:366
KDR:5.230
Accuracy:41.729% B
KPH:7 C--
VKPH:4.700 C
CAS30 Tank Buster
D
Kills:1,225
V. Kills:1,199 102%
Deaths:735
KDR:1.667
Accuracy:38.598% D-
KPH:4 D-
VKPH:3.900 D
L105 Zephyr
C
Kills:721
V. Kills:86 N/A
Deaths:74
KDR:9.743
Accuracy:36.346% D
KPH:44.200 C
VKPH:5.300 D
AP30 Shredder
C-
Kills:187
V. Kills:158 118%
Deaths:39
KDR:4.795
Accuracy:23.191% D*
KPH:18.400 D
VKPH:15.600 C-
L-24R Spur
C+
Kills:122
V. Kills:91 133%
Deaths:53
KDR:2.302
Accuracy:41.148% C**
KPH:3.900 D*
VKPH:2.900 C+
Dual-75 Duster
C+
Kills:57
V. Kills:3 N/A
Deaths:6
KDR:9.500
Accuracy:34.439% C--
KPH:67.500 C+
VKPH:3.600 C-
Kills:6,885 (3,261 + 3,624)
Deaths:1,834
KDR:3.754
VKDR:2.891
Vehicle Kills:5,302
Kill Difference:5,051
Playtime:784.229 hours
Usage:42%
Score:5.422m
Score/min:115
Piloting Accuracy:41.148%
Gunner Accuracy:34.439%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:65
V. Kills:11 N/A
Deaths:5
KDR:13
Accuracy:24.465% D**
KPH:26.400 C+
VKPH:4.500 D-
Kills:65 (65 + 0)
Deaths:5
KDR:13
VKDR:2.200
Vehicle Kills:11
Kill Difference:60
Playtime:2.464 hours
Usage:0%
Score:0.039m
Score/min:262
Driving Accuracy:24.465%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
D-
Kills:233
V. Kills:94 245%
Deaths:45
KDR:5.178
Accuracy:30.414% D**
KPH:18.500 D-
VKPH:7.400 D*
P2-120 AP
D-
Kills:180
V. Kills:116 154%
Deaths:35
KDR:5.143
Accuracy:28.579% F-
KPH:19.300 D-
VKPH:12.400 D-
Kills:413 (180 + 233)
Deaths:80
KDR:5.163
VKDR:2.625
Vehicle Kills:210
Kill Difference:333
Playtime:21.965 hours
Usage:1%
Score:0.387m
Score/min:294
Driving Accuracy:28.579%
Gunner Accuracy:30.414%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:807
V. Kills:60 N/A
Deaths:47
KDR:17.170
Accuracy:35.314% C+
KPH:128 B+
VKPH:9.500 B++
G20 Vulcan-H
C
Kills:194
V. Kills:134 144%
Deaths:52
KDR:3.731
Accuracy:44.296% C-
KPH:34.300 C--
VKPH:23.700 C
E540 Halberd-H
D*
Kills:183
V. Kills:98 185%
Deaths:72
KDR:2.542
Accuracy:46.095% D**
KPH:21.700 D*
VKPH:11.600 D*
G40-F Ranger
B*
Kills:62
V. Kills:37 163%
Deaths:2
KDR:31
Accuracy:28.588% D-
KPH:41.700 B++
VKPH:24.900 B*
MR11 Gatekeeper-H
C+
Kills:60
V. Kills:47 125%
Deaths:24
KDR:2.500
Accuracy:51.919% C+
KPH:22.700 D
VKPH:17.700 D-
Kills:1,306 (0 + 1,306)
Deaths:197
KDR:6.629
VKDR:1.909
Vehicle Kills:376
Kill Difference:1,109
Playtime:24.530 hours
Usage:1%
Score:0.401m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:51.919%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:230
V. Kills:32 N/A
Deaths:17
KDR:13.529
Accuracy:32.357% C
KPH:53.400 B+
VKPH:7.400 C
M40 Fury
B++
Kills:180
V. Kills:23 N/A
Deaths:6
KDR:30
Accuracy:27.987% D-
KPH:71.200 B++
VKPH:9.100 C
Kills:410 (0 + 410)
Deaths:23
KDR:17.826
VKDR:2.391
Vehicle Kills:55
Kill Difference:387
Playtime:6.833 hours
Usage:0%
Score:0.148m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:27.987%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:340
V. Kills:24 N/A
Deaths:10
KDR:34
Accuracy:38.451% B++
KPH:106.100 B**
VKPH:7.500 B
M20 Wyvern
C**
Kills:170
V. Kills:96 175%
Deaths:19
KDR:8.947
Accuracy:34.943% D
KPH:28.200 C**
VKPH:15.900 C*
Kills:510 (0 + 510)
Deaths:29
KDR:17.586
VKDR:4.138
Vehicle Kills:120
Kill Difference:481
Playtime:9.234 hours
Usage:0%
Score:0.146m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:34.943%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 5,1502,6595614.74C1.8514.173%F--N/A18D-16.8D295147.9h2.7B**19.2D**
Hellfire Rocket Pods 2,5252,25311819.093A+16.2049.23%C++N/A102.9B12.4C+51721.9h13B+26.3B+
L-30R Vektor 3,1881,9143665.23A++2.3441.729%BN/A7C--4.7C57273.6h58.7B+140.7B+
M18 Needler 3,4331,7307762.229C++0.6624.617%D*N/A11.8C+11.6B222146.9h104.8B+425.8C**
CAS30 Tank Buster 2,4241,2257351.667C+1.2238.598%D-N/A4D-3.9D73304.2h49.6B128.5C++
Hornet Missiles 1,3581,1597814.859B**11.9764.254%B+1.984%B+67.4C+11.6D--46217.2h5.5B**8.6B**
P525 Marauder-H 8678074717.17C**14.2835.314%C+N/A128.1B+9.5B++2956.3h5.7B+16.2B+
L105 Zephyr 807721749.743C+6.8536.346%DN/A44.2C5.3D23716.3h6.3C++17.4C+
M14 Banshee 739675897.584C++4.6927.997%C1.037%C+43.8C+4.2B+17015.4h20.6B73.7C**
M18 Locust 1,1935692512.267C++0.6224.865%D--2.285%B+11.2D12.3C+26150.7h105.2C*423C*
CAS 14-E 3643401034B++31.1138.451%B++1.765%C+106.3B**7.5B2563.2h19.4B**50.5B*
NS-11CP 3343238940.361D--2.5310.508%T*18.266%D-1.3D*N/A3256.1h14.8D-141.2T*
The Slasher 2932932,0300.144A*2.7519.45%D*9.215%C1C-N/A2291.8h2.5C12.7C
NS-44L Blackhand 2842812711.037C+1.8540.139%C64.769%A++6.6D--N/A1642.4h3.5B++8.7B+
E540 Halberd 327233455.178C+2.2930.414%D**3.433%C++18.5D-7.5D*15212.6h4.8B*15.9C+
M40 Fury 2622301713.529B*10.6432.357%C1.304%C-53.5B+7.4C2914.3h10.4B++32.2B+
C-4 3562302890.796C-2.0914.674%F-N/A12.2D**6.7D**11618.9h1.4C*9.7D*
M18 Rotary 427219792.772B+0.1225.154%D--1.37%D12.1C11.5C++25018.1h83B+329.8B+
NS-15MP 2012002260.885D2.0115.629%F--21%D--14.1D**N/A3514.2h13.1D83.8F-
G20 Vulcan-H 328194523.731C+0.8444.296%C-3.608%B+34C--23.5C4105.7h83.1B+187.6B+
AP30 Shredder 345187394.795C1.9023.191%D*N/A18.3D15.5C-36310.2h80.4B346.6C
E540 Halberd-H 281183722.542D0.3546.095%D**1.093%C-21.8D*11.7D*1658.4h6.9C+15D-
P2-120 AP 296180355.143C2.2528.579%F-3.889%B+19.4D-12.5D4859.3h5.7B+20.1C--
M40 Fury 203180630M++27.1127.987%D-1.111%D72B++9.2C4822.5h8.2B**29.2B+
M20 Wyvern 266170198.947B*6.0634.943%D4.706%B++28.3C**16C*2666h52.9B*151.5B++
Hyena Missile Launcher 267167179.824S6.9333.629%C++N/A32.1B**19.2B**3755.2h21.4A63.5B**
SMG-46 Armistice 1601583730.424D2.4711.998%F*12.025%D2.5D*N/A1163.7h15.8C+131.6F
M60-A Bulldog 157144285.143C2.2523.984%D**3.472%A*24.4D2.2D*2755.9h5.9C+24.4D-
M12 Kobalt 142140817.5C-14.6115.673%D--18.571%C++51.9D--N/A1232.7h17.1C++109.2C
L-24R Spur 213122532.302D0.5941.148%C**1.639%C3.9D*2.9C+3931.2h101.9D**247.7D
M77-B 1211211111.09D1.8026.708%F80.165%B+9.6D--N/A3912.6h2.5C++9.4D
M60-A Bulldog 141118429.5C++26.6145.86%C+N/A53.6B+10.5A+3702.2h6.1C+13.3C++
TX1 Repeater 1061062690.394C-2.5017.602%D*14.151%D*10.1D-N/A4710.5h16.3C92.5D-
T2 Striker 16099492.02M*0.8740.494%D*N/A15.7B+9.7C2806.3h17.1A++42.1B**
M40 Fury 10188108.8D5.9140.047%D--N/A97.8C**14.4C--3390.9h7.8B++19.5B+
M1 Heavy Cycler 87851000.85C2.0411.177%D16.471%C9.8D--N/A558.7h22.8D204.1C-
A30 Walker 18785392.179C+0.7115.188%F1.176%D7.8D9.4C41910.9h103.1B+678.7C+
SOAS-20 83821560.526D2.3618.016%F-21.951%C++10D*N/A408.2h16.1D--89.6F--
Claymore 8282243.417C-0.5339.007%B++N/A68.3D*N/A2361.2h1.3D3.4B+
MRC3 Mercy 7979761.039C1.8511.645%D--12.658%F13.6D--N/A815.8h21.2C182.2D
M60-A Bulldog 9874418.5C+15.6129.797%F2.703%C*21.1C--6.9B++1543.5h7.3D24.6D**
TRAC-5 75734600.159D-2.7311.774%F-17.808%C0.9D*N/A977.3h17.1C+145D*
C75 Viper 7665513A*10.1124.465%D**4.615%M**26C+4.4D-2622.5h8.4B++34.5C*
G40-F Ranger 9962231M28.1128.588%D-N/A41.3B++24.7B*3041.5h40.7A142.5B*
MR11 Gatekeeper-H 10760242.5C-0.3951.919%C+N/A23.1D18.1D-2542.6h56.6C*109C*
Dual-75 Duster 605769.5C6.6134.439%C--N/A71.3C++3.8C3390.8h4.7B*13.8B+
NS-357P Underboss 55541410.383D2.5117.821%T*27.778%C*5D**N/A1410.7h5.1F-28.9T*
Tank Mine 9153311.71C-1.1845.981%B*N/A26.5F19D**4982h2.7D*5.9C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon182922.5h
Nano-Armor Kit134172,09413h
NS-TMC-01 "His Regards"34939868.6h
AE Nano-Armor Kit165260,54117.1h
AE Medical Applicator08480h
Medical Applicator18880.1h
Motion Spotter4710.2h
Spitfire Auto-Turret0530.2h
Welding Device02800h
S12 Renegade2720.9h
Ammunition Package151471.2h
Medical Kit12980.7h
Anti-Infantry MANA Turret7590.4h
Recon Detection Device181420.8h

Check the help document for the dictionary if you want to learn more about words used here.


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