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Predator Prince0Darkness[TFDN] Prince0Darkness
VS BR 135

KDR: 2.19

Score: 39.7m

Last Seen: Feb 23rd, 2019 2:05 PM
- OFFLINE - 1316.3 hour(s)

Battle Rank 116 (135 total) - Vanu Sovereignty on Cobalt
Level Progress (to 117): 43%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Solstice VE3 Supernova PC Supernova VPC Saron HRB Orion VS54 NS-7 PDW Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $81,315 MLG Score: 65
Fun Score: N/A
Cheeseburgers Flipped: 522TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.286%14.517%265710282,9070.7690481.419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.482%-0.547D-0.951D--0.279C*HEAD + (~5.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.2-0.032C+14.10.012C+63.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.879%3.15%18210331277821870.16219768%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.961%-0.582D1.423A-0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
433-1.687F-138-1.605F295

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.584%2.41%28924103121,99215061736714.6029127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.698%1.526A+-0.126C0.983

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.758B++5.30.578B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.291%1.487%143310321,009126313330.79889176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.816%1.403A-0.73D-1.987

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.569B+26.20.336C**24.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.7m339.7%361 (21.7k)332 (19.9k)2.187930,95014,1463.63467135 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103512427.884%4.145%3308:242

89% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 9:39 PMMay 18th, 2014 3:56 PMMar 24th, 2019 9:01 PM (25d) (PST)Feb 23rd, 2019 11:22 AM (55d) (PST)Feb 23rd, 2019 10:05 AM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
858657930.2590.1190.0111.4550.16965

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,4883,89247,5961671871019,945

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1988.5h/82.9d 20,466 1,283 15,145 173.6k 2,712 4,190 20,145 102.4m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C-
Kills:1,154
Deaths:1,957
KDR:0.590
Accuracy:20.371% C-
HSR:12.652% D*
VX6-7
C**
Kills:98
Deaths:261
KDR:0.375
Accuracy:12.701% F--
HSR:22.449% C**
Solstice Burst
C
Kills:95
Deaths:155
KDR:0.613
Accuracy:20.635% D*
HSR:21.053% C
Kills:1,347
Deaths (as Engineer):2,373
Deaths (to Engineers):5,251
KDR:0.56764
Kill Difference:1,026
Playtime:1,777.190 hours
Usage:89%
Score:37.771m
Score/min:354
Accuracy (listed only):17.902%
HSR (listed only):18.718%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:805
Deaths:781
KDR:1.031
Accuracy:19.088% C
HSR:16.894% D*
Kills:805
Deaths (as Heavy Assault):781
Deaths (to Heavy Assaults):2,890
KDR:1.03073
Kill Difference:24
Playtime:94.604 hours
Usage:5%
Score:0.750m
Score/min:132
Accuracy (listed only):19.088%
HSR (listed only):16.894%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C-
Kills:1,154
Deaths:1,957
KDR:0.590
Accuracy:20.371% C-
HSR:12.652% D*
NS-7 PDW
D--
Kills:506
Deaths:1,212
KDR:0.417
Accuracy:16.008% F
HSR:11.265% D--
Eridani SX5
D
Kills:187
Deaths:322
KDR:0.581
Accuracy:18.723% D**
HSR:14.439% D
VX6-7
C**
Kills:98
Deaths:261
KDR:0.375
Accuracy:12.701% F--
HSR:22.449% C**
Solstice Burst
C
Kills:95
Deaths:155
KDR:0.613
Accuracy:20.635% D*
HSR:21.053% C
Kills:2,040
Deaths (as Light Assault):3,907
Deaths (to Light Assaults):2,171
KDR:0.52214
Kill Difference:1,867
Playtime:16.900 hours
Usage:1%
Score:0.113m
Score/min:111
Accuracy (listed only):17.688%
HSR (listed only):16.371%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D--
Kills:506
Deaths:1,212
KDR:0.417
Accuracy:16.008% F
HSR:11.265% D--
Eridani SX5
D
Kills:187
Deaths:322
KDR:0.581
Accuracy:18.723% D**
HSR:14.439% D
Spiker
C**
Kills:62
Deaths:67
KDR:0.925
Accuracy:15.183% F-
HSR:22.581% C**
Kills:755
Deaths (as Infiltrator):1,601
Deaths (to Infiltrators):1,629
KDR:0.47158
Kill Difference:846
Playtime:17.376 hours
Usage:1%
Score:0.115m
Score/min:110
Accuracy (listed only):16.638%
HSR (listed only):16.095%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D--
Kills:506
Deaths:1,212
KDR:0.417
Accuracy:16.008% F
HSR:11.265% D--
Eridani SX5
D
Kills:187
Deaths:322
KDR:0.581
Accuracy:18.723% D**
HSR:14.439% D
Kills:693
Deaths (as Combat Medic):1,534
Deaths (to Combat Medics):1,105
KDR:0.45176
Kill Difference:841
Playtime:14.093 hours
Usage:1%
Score:0.158m
Score/min:186
Accuracy (listed only):17.366%
HSR (listed only):12.852%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:336
Deaths:250
KDR:1.344
Accuracy:16.995% C++
HSR:14.286% D--
Quasar VM1
B*
Kills:238
Deaths:88
KDR:2.705
Accuracy:19.418% B*
HSR:15.126% D
Comet VM2
B+
Kills:215
Deaths:238
KDR:0.903
Accuracy:46.098% B+
HSR:3.256% C--
Blueshift VM5
C
Kills:129
Deaths:71
KDR:1.817
Accuracy:18.107% C
HSR:19.380% C
Blueshift VM5
C+
Kills:106
Deaths:78
KDR:1.359
Accuracy:17.178% C--
HSR:20.755% C+
Cosmos VM3
B
Kills:96
Deaths:53
KDR:1.811
Accuracy:14.150% C--
HSR:20.833% B
NS-20 Gorgon
C+
Kills:58
Deaths:46
KDR:1.261
Accuracy:22.047% D
HSR:18.966% C+
NS-20 Gorgon
C+
Kills:53
Deaths:46
KDR:1.152
Accuracy:21.917% D
HSR:18.868% C+
Kills:1,231
Deaths (as MAX Suit):435
Deaths (to MAX Suits):575
KDR:2.82989
Kill Difference:796
Playtime:65.350 hours
Usage:3%
Score:0.754m
Score/min:192
Accuracy (listed only):21.989%
HSR (listed only):16.434%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D-
Kills:61
V. Kills:81 74%
Deaths:235
KDR:0.260
Accuracy:30.382% C
KPH:2.900 D--
VKPH:3.800 D-
Kills:61 (61 + 0)
Deaths:235
KDR:0.260
VKDR:0.345
Vehicle Kills:81
Kill Difference:174
Playtime:21.199 hours
Usage:1%
Score:0.095m
Score/min:74
Piloting Accuracy:30.382%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:68
V. Kills:32 206%
Deaths:16
KDR:4.250
Accuracy:43.018% C+
KPH:25.200 D-
VKPH:11.800 B+
CAS30 Tank Buster
C
Kills:66
V. Kills:60 108%
Deaths:102
KDR:0.647
Accuracy:41.585% C-
KPH:6.400 C
VKPH:5.800 C
Kills:134 (66 + 68)
Deaths:118
KDR:1.136
VKDR:0.780
Vehicle Kills:92
Kill Difference:16
Playtime:13.088 hours
Usage:1%
Score:0.139m
Score/min:177
Piloting Accuracy:41.585%
Gunner Accuracy:43.018%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:122
V. Kills:23 N/A
Deaths:9
KDR:13.556
Accuracy:33.203% D
KPH:18.900 D
VKPH:3.600 D--
Kills:122 (122 + 0)
Deaths:9
KDR:13.556
VKDR:2.556
Vehicle Kills:23
Kill Difference:113
Playtime:6.452 hours
Usage:0%
Score:0.129m
Score/min:332
Driving Accuracy:33.203%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:19,671
V. Kills:16,419 120%
Deaths:3,720
KDR:5.288
Accuracy:57.581% B+
KPH:22.300 C
VKPH:18.600 B++
Supernova PC
C++
Kills:1,147
V. Kills:503 228%
Deaths:218
KDR:5.261
Accuracy:47.683% C+
KPH:20 C+
VKPH:8.800 C++
Supernova VPC
C++
Kills:1,052
V. Kills:372 282%
Deaths:167
KDR:6.299
Accuracy:57.045% B++
KPH:23.800 D--
VKPH:8.400 C++
Saron HRB
M**
Kills:895
V. Kills:1,033 87%
Deaths:127
KDR:7.047
Accuracy:58.769% A++
KPH:42.600 A++
VKPH:49.100 M**
Proton II PPA
B++
Kills:54
V. Kills:10 N/A
Deaths:3
KDR:18
Accuracy:19.507% D
KPH:27 D--
VKPH:5 B++
Kills:22,819 (21,870 + 949)
Deaths:4,235
KDR:5.388
VKDR:4.330
Vehicle Kills:18,337
Kill Difference:18,584
Playtime:1,005.884 hours
Usage:51%
Score:16.158m
Score/min:268
Driving Accuracy:57.045%
Gunner Accuracy:19.507%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:60
V. Kills:37 158%
Deaths:3
KDR:20
Accuracy:38.705% C+
KPH:15.500 C
VKPH:9.500 B+
Kills:60 (0 + 60)
Deaths:3
KDR:20
VKDR:12.333
Vehicle Kills:37
Kill Difference:57
Playtime:3.879 hours
Usage:0%
Score:0.068m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:38.705%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 36,09019,6713,7205.288C+3.1057.581%B+2.501%C++22.3C18.6B++236881.3h5.3C*9.3B+
Solstice VE3 1,1651,1541,9570.59C1.6020.371%C-12.652%D*7.3DN/A28157.8h13.6B+66.7C**
Supernova PC 1,6501,1472185.261C+3.0747.683%C+2.005%C19.9C+8.7C++15657.5h4.8B+10B+
Supernova VPC 1,4241,0521676.299C-4.1157.045%B++1.236%C23.9D--8.4C++13844.1h4.3D-7.6C+
Saron HRB 1,9288951277.047B+4.8658.769%A++1.006%D42.6A++49.2M**216721h22.9C+39B*
Orion VS54 8138057811.031C+1.1619.088%C16.894%D*15.6DN/A6251.7h11.2B+58.6C**
NS-7 PDW 5115061,2120.417D1.7716.008%F11.265%D--3.4D*N/A15149.2h17.5C109.3D-
Tank Mine 586347913.813B++1.6360.753%A*N/A102.1C+70.3C**15953.4h3.5F--5.8B
Cosmos VM3 3443362501.344C0.8416.995%C++14.286%D--15.6D-N/A4221.6h15.3C+89.9C*
Quasar VM1 240238882.705B*0.5219.418%B*15.126%D14.7DN/A8216.2h14.4B74.3B+
S1 3552373970.597C+1.5958.586%C*3.797%B++18.7C-9.3C-26112.7h6.4C**11B
Comet VM2 2852152380.903C+1.2846.098%B+3.256%C--7.4D2.4D-9029h17.6B+38.1B++
Eridani SX5 1901873220.581C--1.6118.723%D**14.439%D6.1D*N/A1730.7h17.6D*94.1D*
C-4 2651722140.804C1.3830.955%B*N/A40D-21.6C--9354.3h1.7C5.5C**
Blueshift VM5 134129711.817C+0.3718.107%C19.38%C23DN/A585.6h16.6C+91.9C+
C75 Viper 145122913.556A*11.3733.203%D1.639%B18.8D3.5D--3326.5h9.7B*29.3B+
MANA Anti-Personnel Turret 115112861.302N/A0.8925.898%UN/A1120U30U2520800.1h54T*208.5T*
Blueshift VM5 107106781.359C0.8317.178%C--20.755%C+18D-N/A465.9h20.3D--118C--
VX6-7 101982610.375D1.8112.701%F--22.449%C**1.8D*N/A855.1h20D**157.8F*
Cosmos VM3 9796531.811C+0.3814.15%C--20.833%B20.9DN/A564.6h13.8C++97.3C+
Solstice Burst 100951550.613D1.5720.635%D*21.053%C3.2D*N/A929.6h17.3D-83.6D-
MANA Anti-Vehicle Turret 16686920.935D1.2557.459%C++5.814%A++860D800D711980.1h11.5D*20C--
L105 Zephyr 10068164.25C--2.0643.018%C+N/A25.2D-11.9B+2512.7h10.1F23.5D-
CAS30 Tank Buster 126661020.647C-1.5441.585%C-1.515%C*6.3C5.8C15810.4h46.3B+111.3B+
Spiker 6262670.925C+1.2615.183%F-22.581%C**15.1DN/A504.1h9.7C+64D**
Saron Laser Cannon 142612350.26C-1.9330.382%C4.918%A++2.9D--3.8D-7421.2h237.3D-781.1D--
M20 Basilisk 9760320S17.8138.705%C+5%C15.4C9.5B+2913.9h90.9C**234.8B
NS-20 Gorgon 6558461.261C++0.9322.047%D18.966%C+14.5C1.8B+384h46.6C*211.2C+
Proton II PPA 6454318C**15.8119.507%D5.556%M**27D--5B++1582h9.5C*48.8C+
NS-20 Gorgon 6153461.152C+1.0421.917%D18.868%C+13.3C--2B++394h50.4C+230.1C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret226091.2h
Restoration Kit4570.2h
VS Patriot Flare Gun04880.4h
CAS 14-E1500.1h
Spawn Beacon97360.9h
Nano-Armor Kit1,6332,830,195180h
Medical Applicator8116,4252.1h
Deconstruction Tool01160h
M12 Kobalt01910h
G40-F Ranger11520.1h
Ammunition Package351,2661.8h
Anti-Infantry MANA Turret302871.1h

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