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Maj. General PrinceNinurta[LUXE] PrinceNinurta
TR BR 86

KDR: 3.25

Score: 9.8m

Last Seen: Mar 31st, 2019 3:04 PM
- OFFLINE - 1340.4 hour(s)

Battle Rank 86 - Terran Republic on Emerald
Level Progress (to 87): 72%
Level 100 Progress: 52% 972h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods M14 Banshee C75 Viper TRAC-5 Tank Mine C-4 G20 Vulcan-H L105 Zephyr
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $73,809 MLG Score: 59
Fun Score: N/A
Cheeseburgers Flipped: 44TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.345%12.006%232311946830.4743062.776

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.091%-0.347C--1.343D**0.562B+HEAD (~2.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.7-0.658D23.9-0.675D99.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.364%0.803%2985311948,970372151324.1129592%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.41%-0.212C-0.73D-0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
830.485B+29.40.446B53.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.431%1.357%760311942,6524455615.95955472%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.442%-0.439C---0.787D--1.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.263C*10.40.172C++18.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.378%2.973%177211953703235171.1419871%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.383%0.759B++-0.361C--0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.5-0.305C69-0.737D-86.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.8m246.8%156 (9.4k)148 (8.9k)3.250115,6594,8184.131886 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1197133625.813%1.571%4113:424

39% Engineer57% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 3rd, 2016 2:02 PMApr 16th, 2016 2:38 AMApr 29th, 2019 10:36 PM (26d) (PST)Mar 31st, 2019 11:06 AM (56d) (PST)Mar 31st, 2019 11:04 AM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
432264060.2380.0730.0040.7220.05559

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,9431,56124,38214404338,906

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1096.8h/45.7d 4,248 246 4,495 47.5k 617 1,447 3,602 28.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B++
Kills:59
Deaths:152
KDR:0.388
Accuracy:22.568% B++
HSR:15.254% D*
Kills:59
Deaths (as Heavy Assault):152
Deaths (to Heavy Assaults):921
KDR:0.38816
Kill Difference:93
Playtime:19.023 hours
Usage:2%
Score:0.171m
Score/min:150
Accuracy (listed only):22.568%
HSR (listed only):15.254%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:560
Deaths:1,418
KDR:0.395
Accuracy:18.597% D
HSR:11.607% D*
Kills:560
Deaths (as Engineer):1,418
Deaths (to Engineers):1,725
KDR:0.39492
Kill Difference:858
Playtime:426.640 hours
Usage:39%
Score:4.229m
Score/min:165
Accuracy (listed only):18.597%
HSR (listed only):11.607%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
C-
Kills:64
Deaths:228
KDR:0.281
Accuracy:22.149% C-
HSR:12.500% D*
Kills:64
Deaths (as Infiltrator):228
Deaths (to Infiltrators):617
KDR:0.2807
Kill Difference:164
Playtime:11.972 hours
Usage:1%
Score:0.091m
Score/min:127
Accuracy (listed only):22.149%
HSR (listed only):12.500%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D
Kills:560
Deaths:1,418
KDR:0.395
Accuracy:18.597% D
HSR:11.607% D*
Kills:560
Deaths (as Light Assault):1,418
Deaths (to Light Assaults):653
KDR:0.39492
Kill Difference:858
Playtime:624.088 hours
Usage:57%
Score:5.166m
Score/min:138
Accuracy (listed only):18.597%
HSR (listed only):11.607%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):183
KDR:0
Kill Difference:UNR
Playtime:5.571 hours
Usage:1%
Score:0.070m
Score/min:211
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:4,676
V. Kills:876 N/A
Deaths:314
KDR:14.892
Accuracy:52.641% B+
KPH:41.800 D
VKPH:7.800 D
M14 Banshee
C
Kills:4,178
V. Kills:343 N/A
Deaths:548
KDR:7.624
Accuracy:27.789% C
KPH:22.700 D
VKPH:1.900 D
M18 Needler
B+
Kills:116
V. Kills:151 76%
Deaths:113
KDR:1.027
Accuracy:34.757% B+
KPH:1.900 D--
VKPH:2.500 D--
M18 Rotary
D-
Kills:104
V. Kills:138 75%
Deaths:126
KDR:0.825
Accuracy:30.109% C+
KPH:2.700 D-
VKPH:3.600 D-
Kills:9,074 (4,398 + 0)
Deaths:1,101
KDR:8.242
VKDR:1.370
Vehicle Kills:1,508
Kill Difference:7,973
Playtime:394.051 hours
Usage:36%
Score:1.932m
Score/min:82
Piloting Accuracy:30.109%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:217
V. Kills:55 388%
Deaths:51
KDR:4.255
Accuracy:40.319% C
KPH:29.900 D-
VKPH:7.600 C+
C150 Dalton
D
Kills:119
V. Kills:149 79%
Deaths:65
KDR:1.831
Accuracy:32.383% D-
KPH:12.200 D*
VKPH:15.300 D
Kills:336 (0 + 336)
Deaths:116
KDR:2.897
VKDR:1.759
Vehicle Kills:204
Kill Difference:220
Playtime:16.989 hours
Usage:2%
Score:0.178m
Score/min:174
Piloting Accuracy:N/A%
Gunner Accuracy:32.383%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:2,425
V. Kills:435 N/A
Deaths:240
KDR:10.104
Accuracy:36.530% C
KPH:32.600 C*
VKPH:5.900 C-
Kills:2,425 (2,425 + 0)
Deaths:240
KDR:10.104
VKDR:1.813
Vehicle Kills:435
Kill Difference:2,185
Playtime:74.312 hours
Usage:7%
Score:0.470m
Score/min:106
Driving Accuracy:36.530%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D
Kills:175
V. Kills:64 269%
Deaths:21
KDR:8.333
Accuracy:34.807% D
KPH:16.800 D
VKPH:6.100 D-
P2-120 AP
D*
Kills:52
V. Kills:36 141%
Deaths:3
KDR:17.333
Accuracy:36.011% D--
KPH:13.500 D*
VKPH:9.400 D*
Kills:227 (227 + 0)
Deaths:24
KDR:9.458
VKDR:4.167
Vehicle Kills:100
Kill Difference:203
Playtime:14.285 hours
Usage:1%
Score:0.159m
Score/min:186
Driving Accuracy:36.011%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:251
V. Kills:162 154%
Deaths:46
KDR:5.457
Accuracy:44.779% C
KPH:30.100 D
VKPH:19.400 D
P525 Marauder-H
D
Kills:61
V. Kills:5 N/A
Deaths:8
KDR:7.625
Accuracy:30.676% D
KPH:47.700 D*
VKPH:3.900 D
Kills:312 (0 + 312)
Deaths:54
KDR:5.778
VKDR:3.093
Vehicle Kills:167
Kill Difference:258
Playtime:9.625 hours
Usage:1%
Score:0.128m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:30.676%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 5,5524,67631414.892B**11.6452.641%B+N/A41.8D7.8D143111.9h20.7C*39.4B
M14 Banshee 4,5214,1785487.624C**4.3727.789%CN/A22.7D1.9D67184.2h27.1C+97.5C+
C75 Viper 2,8602,42524010.104B**6.8536.53%C1.031%D32.6C*5.9C-10674.3h10.6B+29B+
TRAC-5 5725601,4180.395C--2.8618.597%D11.607%D*2.6D*N/A8214.2h22.5D*121.1D-
Tank Mine 646384964B*0.7522.416%D-N/A57.3D--39.1D-4826.7h1.6B+7.3C-
C-4 6583622471.466C++1.7824.627%C+N/A28.1D*22.9C-29012.9h1.7C7C+
G20 Vulcan-H 413251465.457B+2.2144.779%C3.984%B++30.2D19.5D2368.3h99.3C++221.9C++
L105 Zephyr 272217514.255D1.0040.319%CN/A29.7D-7.5C1417.3h7.1C17.6C+
P2-120 HEAT 239175218.333B5.0834.807%D4.571%B*16.8D6.2D-11610.4h7.9C+22.8C-
Xiphos Anti-Personnel Phalanx Tower 1311221122A+118.7524.061%C--N/A81.3D6C--2541.5h29.5C+122.8C+
C150 Dalton 268119651.831D1.4232.383%D-N/A12.3D*15.4D1999.7h5.1C+15.6D
M18 Needler 2671161131.027C2.2234.757%B+1.724%C1.9D--2.5D--3560.1h459.4F**1321.9F--
M18 Rotary 2421041260.825C2.4330.109%C+N/A2.8D-3.7D-4737.8h330.4F--1097.3F-
M60-A Bulldog 9772312.323C--0.9329.106%D-N/A18D-6.3C+1094h7.2D--24.9D--
TX1 Repeater 64642280.281D2.9722.149%C-12.5%D*3.5D*N/A1118.2h24.6F-111.1D*
P525 Marauder-H 666187.625C--4.3730.676%DN/A46.9D*3.8D1211.3h7.4C+24.3C
T9 CARV 59591520.388C-2.8622.568%B++15.254%D*6.2D*N/A459.5h36.5T*161.8D**
Spear Anti-Vehicle Phalanx Tower 9555227.5C*24.2541.227%D1.818%D--22.9D16.7C-1892.4h10.4C+25.2C
P2-120 AP 8852317.333A+14.0836.011%D--5.769%B**13.7D*9.5D*3753.8h7.5C+20.8C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon35241.6h
Nano-Armor Kit393347,54848h
Skywall Shield Emitter1790.7h
Turret AI Module21982h
Structure Shield Module0760.5h
Repair Module11350.9h
Medical Applicator143,6770.5h
Cortium Silo2891h
Spitfire Auto-Turret105731.4h
Hoplon Anti-Aircraft Phalanx Tower01171.2h
Xiphos Anti-Personnel Tower41791.6h
Sunderer Garage1570.8h
Rampart Wall63846.7h
Welding Device09,7982.1h
Spear Anti-Vehicle Tower01000.9h
Ammunition Package198255.7h
Anti-Infantry MANA Turret41320.3h
AP30 Shredder0700h
Spear Anti-Vehicle Turret0550.8h

Check the help document for the dictionary if you want to learn more about words used here.


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