Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,486)players online:
ZugieMac (12)  WOLF1617 (10)  VTGone (7)  milsimprodigy (4)  EmobTV (3)  Roberto_Garbagio (2) 38
stats.dasanfall.com
Grouchy PrivatRig[74th] PrivatRig
TR BR 113

KDR: 1.28

Score: 25.6m

Last Seen: Feb 14th, 2019 6:17 PM
- OFFLINE - 11.8 hour(s)

Battle Rank 112 (113 total) - Terran Republic on Cobalt - Outfit Member of 74th Armada Company[74th] 74th Armada Company
TR outfit on Cobalt

Members: 38
Level Progress (to 113): 90%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M2 Mutilator L100 Python HESH M2 Mutilator L100 Python AP TRAC-5 S LC2 Lynx AS16 NightHawk FA1 Barrage
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PrivatRig



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $273,969 MLG Score: 219
Fun Score: N/A
Cheeseburgers Flipped: 1516TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.769%21.309%46421100116,0450.8256150.457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.062%0.142C++0.101C+0.582B+HEAD ++ (~10.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.30.262C*120.157C++43.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.663%1.988%524710156,238136020914.5834298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.967%-0.802D--0.405C--0.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.124C+11.10.117C+22.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.456%10.252%194810141,74611785851.48217298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.027%0.115C+1.463A+0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.2-0.146C50.7-0.288C84.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.357%85.859%1941102199129710.0762712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.795D-1.285A-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.136C++2.50.202C++6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.028%13.347%194310193,5591343402.64807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.798%-0.865D---0.235C1.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.269C*30.383C**6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
74th Armada Company[74th] 74th Armada Company
TR outfit on Cobalt

Members: 38
25.6m271.4%246 (14.8k)212 (12.7k)1.2825443,87334,2081.55265113 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022194216.349%13.38%21903:3221

11% Combat Medic43% Engineer29% Heavy Assault9% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2016 10:13 PMSep 21st, 2018 5:36 PMFeb 14th, 2019 1:14 PM (2d) (PST)Feb 14th, 2019 2:45 PM (2d) (PST)Feb 14th, 2019 2:17 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4552681870.3630.2830.0491.1010.042219

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,27616,06711,2092217366312,731

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2012.6h/83.9d 9,240 5,870 18,573 132.9k 2,617 6,884 5,101 54.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C+
Kills:1,176
Deaths:945
KDR:1.244
Accuracy:22.337% C+
HSR:21.344% D
MSW-R
C
Kills:1,172
Deaths:1,324
KDR:0.885
Accuracy:20.877% C
HSR:21.246% C
T7 Mini-Chaingun
B+
Kills:1,170
Deaths:1,316
KDR:0.889
Accuracy:19.172% B+
HSR:12.821% C+
T9 CARV-S
C++
Kills:1,169
Deaths:1,063
KDR:1.100
Accuracy:22.299% C++
HSR:23.097% C+
T16 Rhino
C*
Kills:1,167
Deaths:1,315
KDR:0.887
Accuracy:22.025% C*
HSR:19.966% C
T9 CARV
C+
Kills:1,155
Deaths:1,503
KDR:0.768
Accuracy:18.586% C+
HSR:22.424% C+
T9A "Butcher"
C-
Kills:684
Deaths:565
KDR:1.211
Accuracy:19.761% D--
HSR:24.123% C-
TMG-50
C
Kills:176
Deaths:166
KDR:1.060
Accuracy:19.921% C
HSR:17.046% D--
NS-15M1
C+
Kills:99
Deaths:91
KDR:1.088
Accuracy:22.733% C+
HSR:20.202% C
Kills:7,968
Deaths (as Heavy Assault):8,288
Deaths (to Heavy Assaults):10,553
KDR:0.96139
Kill Difference:320
Playtime:583.898 hours
Usage:29%
Score:6.916m
Score/min:197
Accuracy (listed only):20.857%
HSR (listed only):20.252%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B++
Kills:1,412
Deaths:1,537
KDR:0.919
Accuracy:23.166% C++
HSR:20.043% B++
LC2 Lynx
C+
Kills:1,216
Deaths:1,761
KDR:0.691
Accuracy:20.578% D
HSR:20.559% C+
AS16 NightHawk
D
Kills:1,197
Deaths:1,116
KDR:1.073
Accuracy:24.900% D**
HSR:11.779% D
FA1 Barrage
C+
Kills:1,181
Deaths:1,198
KDR:0.986
Accuracy:27.894% D*
HSR:14.395% C+
TAS-16 Blackjack
C+
Kills:1,181
Deaths:1,161
KDR:1.017
Accuracy:60.240% C+
HSR:13.887% C
MG-S1 Jackal
C++
Kills:1,179
Deaths:1,138
KDR:1.036
Accuracy:25.240% C+
HSR:20.950% C++
PDW-16 Hailstorm
B+
Kills:1,167
Deaths:1,515
KDR:0.770
Accuracy:23.637% C+
HSR:18.938% B+
MKV Suppressed
B*
Kills:1,166
Deaths:1,195
KDR:0.976
Accuracy:25.402% C+
HSR:24.271% B*
SMG-46 Armistice
B+
Kills:1,163
Deaths:1,546
KDR:0.752
Accuracy:23.485% C-
HSR:18.831% B+
TRAC-5
C++
Kills:1,160
Deaths:2,755
KDR:0.421
Accuracy:19.571% C
HSR:19.655% C++
NSX-P Tanto
C*
Kills:101
Deaths:149
KDR:0.678
Accuracy:18.750% D*
HSR:26.733% C*
PS1-AV Suppressor
C++
Kills:99
Deaths:86
KDR:1.151
Accuracy:23.757% D*
HSR:24.242% C++
The Little Helper
D-
Kills:65
Deaths:65
KDR:1
Accuracy:39.265% D--
HSR:10.769% D-
Kills:12,287
Deaths (as Light Assault):15,222
Deaths (to Light Assaults):5,013
KDR:0.80719
Kill Difference:2,935
Playtime:83.865 hours
Usage:4%
Score:0.847m
Score/min:168
Accuracy (listed only):27.376%
HSR (listed only):18.850%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B++
Kills:1,412
Deaths:1,537
KDR:0.919
Accuracy:23.166% C++
HSR:20.043% B++
LC2 Lynx
C+
Kills:1,216
Deaths:1,761
KDR:0.691
Accuracy:20.578% D
HSR:20.559% C+
AS16 NightHawk
D
Kills:1,197
Deaths:1,116
KDR:1.073
Accuracy:24.900% D**
HSR:11.779% D
FA1 Barrage
C+
Kills:1,181
Deaths:1,198
KDR:0.986
Accuracy:27.894% D*
HSR:14.395% C+
TAS-16 Blackjack
C+
Kills:1,181
Deaths:1,161
KDR:1.017
Accuracy:60.240% C+
HSR:13.887% C
TRAC-5
C++
Kills:1,160
Deaths:2,755
KDR:0.421
Accuracy:19.571% C
HSR:19.655% C++
NSX-P Tanto
C*
Kills:101
Deaths:149
KDR:0.678
Accuracy:18.750% D*
HSR:26.733% C*
The Little Helper
D-
Kills:65
Deaths:65
KDR:1
Accuracy:39.265% D--
HSR:10.769% D-
Kills:7,513
Deaths (as Engineer):9,742
Deaths (to Engineers):5,090
KDR:0.7712
Kill Difference:2,229
Playtime:871.381 hours
Usage:43%
Score:11.152m
Score/min:213
Accuracy (listed only):29.295%
HSR (listed only):17.227%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
C++
Kills:1,179
Deaths:1,138
KDR:1.036
Accuracy:25.240% C+
HSR:20.950% C++
PDW-16 Hailstorm
B+
Kills:1,167
Deaths:1,515
KDR:0.770
Accuracy:23.637% C+
HSR:18.938% B+
MKV Suppressed
B*
Kills:1,166
Deaths:1,195
KDR:0.976
Accuracy:25.402% C+
HSR:24.271% B*
SMG-46 Armistice
B+
Kills:1,163
Deaths:1,546
KDR:0.752
Accuracy:23.485% C-
HSR:18.831% B+
TX1 Repeater
B
Kills:419
Deaths:600
KDR:0.698
Accuracy:22.216% C-
HSR:23.628% B
NS-61 Emissary
B++
Kills:180
Deaths:225
KDR:0.800
Accuracy:19.702% D*
HSR:20.556% B++
NS-44 Commissioner
D
Kills:140
Deaths:180
KDR:0.778
Accuracy:25.228% D*
HSR:16.429% D
Soldier Soaker
C*
Kills:114
Deaths:90
KDR:1.267
Accuracy:27.704% D
HSR:16.667% C*
M77-B
B**
Kills:99
Deaths:13
KDR:7.615
Accuracy:29.357% D*
HSR:85.859% B**
PS1-AV Suppressor
C++
Kills:99
Deaths:86
KDR:1.151
Accuracy:23.757% D*
HSR:24.242% C++
Kills:5,726
Deaths (as Infiltrator):6,588
Deaths (to Infiltrators):4,076
KDR:0.86916
Kill Difference:862
Playtime:65.369 hours
Usage:3%
Score:0.442m
Score/min:113
Accuracy (listed only):24.573%
HSR (listed only):27.037%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D
Kills:1,197
Deaths:1,116
KDR:1.073
Accuracy:24.900% D**
HSR:11.779% D
FA1 Barrage
C+
Kills:1,181
Deaths:1,198
KDR:0.986
Accuracy:27.894% D*
HSR:14.395% C+
TAS-16 Blackjack
C+
Kills:1,181
Deaths:1,161
KDR:1.017
Accuracy:60.240% C+
HSR:13.887% C
MG-S1 Jackal
C++
Kills:1,179
Deaths:1,138
KDR:1.036
Accuracy:25.240% C+
HSR:20.950% C++
PDW-16 Hailstorm
B+
Kills:1,167
Deaths:1,515
KDR:0.770
Accuracy:23.637% C+
HSR:18.938% B+
MKV Suppressed
B*
Kills:1,166
Deaths:1,195
KDR:0.976
Accuracy:25.402% C+
HSR:24.271% B*
T1 Cycler
C++
Kills:1,163
Deaths:1,514
KDR:0.768
Accuracy:22.193% C+
HSR:22.442% C++
SMG-46 Armistice
B+
Kills:1,163
Deaths:1,546
KDR:0.752
Accuracy:23.485% C-
HSR:18.831% B+
PS1-AV Suppressor
C++
Kills:99
Deaths:86
KDR:1.151
Accuracy:23.757% D*
HSR:24.242% C++
NS-11A "Heatwave"
C+
Kills:94
Deaths:95
KDR:0.989
Accuracy:23.718% D
HSR:24.468% C+
The Little Helper
D-
Kills:65
Deaths:65
KDR:1
Accuracy:39.265% D--
HSR:10.769% D-
Kills:9,655
Deaths (as Combat Medic):10,629
Deaths (to Combat Medics):3,965
KDR:0.90836
Kill Difference:974
Playtime:229.852 hours
Usage:11%
Score:3.930m
Score/min:285
Accuracy (listed only):29.066%
HSR (listed only):18.634%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B**
Kills:1,757
Deaths:905
KDR:1.941
Accuracy:19.615% B**
HSR:18.896% C++
M2 Mutilator
B**
Kills:1,584
Deaths:700
KDR:2.263
Accuracy:19.037% B**
HSR:16.414% C--
M3 Pounder HEG
B++
Kills:841
Deaths:450
KDR:1.869
Accuracy:44.811% B++
HSR:2.021% D
M3 Pounder HEG
B++
Kills:560
Deaths:226
KDR:2.478
Accuracy:47.048% B++
HSR:3.036% C+
M1 Heavy Cycler
B**
Kills:302
Deaths:114
KDR:2.649
Accuracy:19.083% B**
HSR:21.192% B++
M1 Heavy Cycler
A
Kills:181
Deaths:54
KDR:3.352
Accuracy:19.839% B**
HSR:25.414% A
NS-20 Gorgon
C*
Kills:166
Deaths:104
KDR:1.596
Accuracy:26.039% C*
HSR:17.470% C
NS-20 Gorgon
C**
Kills:147
Deaths:84
KDR:1.750
Accuracy:26.783% C**
HSR:14.286% D-
MR1 Fracture
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:47.084% N/A
HSR:2% N/A
Kills:5,588
Deaths (as MAX Suit):1,327.500
Deaths (to MAX Suits):1,702
KDR:4.20942
Kill Difference:4,260.500
Playtime:189.918 hours
Usage:9%
Score:2.336m
Score/min:205
Accuracy (listed only):29.926%
HSR (listed only):13.414%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,625
V. Kills:313 N/A
Deaths:115
KDR:14.130
Accuracy:50.227% C*
KPH:42.200 C-
VKPH:8.100 C+
L100 Python AP
B+
Kills:1,457
V. Kills:512 284%
Deaths:100
KDR:14.570
Accuracy:51.379% C--
KPH:35 B+
VKPH:12.300 D-
L100 Python HEAT
C
Kills:950
V. Kills:434 218%
Deaths:127
KDR:7.480
Accuracy:53.345% C*
KPH:22.800 C--
VKPH:10.400 C
C75 Viper
C+
Kills:684
V. Kills:204 334%
Deaths:121
KDR:5.653
Accuracy:39.136% C++
KPH:25.200 C
VKPH:7.500 C+
Skyguard
C+
Kills:405
V. Kills:213 189%
Deaths:66
KDR:6.136
Accuracy:25.490% D
KPH:13.400 C+
VKPH:7 D
Kills:5,121 (5,121 + 0)
Deaths:529
KDR:9.681
VKDR:3.168
Vehicle Kills:1,676
Kill Difference:4,592
Playtime:179.199 hours
Usage:9%
Score:1.382m
Score/min:128
Driving Accuracy:25.490%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:990
V. Kills:372 265%
Deaths:145
KDR:6.828
Accuracy:42.716% C++
KPH:24.800 C+
VKPH:9.300 C+
P2-120 AP
B+
Kills:127
V. Kills:43 289%
Deaths:14
KDR:9.071
Accuracy:50.894% B+
KPH:17.800 D-
VKPH:6 F-
E540 Halberd
C*
Kills:123
V. Kills:65 186%
Deaths:24
KDR:5.125
Accuracy:46.073% B++
KPH:25.900 C+
VKPH:13.700 C*
MR11 Gatekeeper
C**
Kills:81
V. Kills:53 150%
Deaths:23
KDR:3.522
Accuracy:41.405% C**
KPH:16.900 C--
VKPH:11.100 D
G30 Vulcan
C+
Kills:57
V. Kills:38 146%
Deaths:14
KDR:4.071
Accuracy:34.453% B++
KPH:19.100 C
VKPH:12.800 C+
Kills:1,378 (1,117 + 261)
Deaths:220
KDR:6.264
VKDR:2.595
Vehicle Kills:571
Kill Difference:1,158
Playtime:59.628 hours
Usage:3%
Score:0.735m
Score/min:205
Driving Accuracy:50.894%
Gunner Accuracy:34.453%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B
Kills:314
V. Kills:189 165%
Deaths:133
KDR:2.361
Accuracy:49.872% B
KPH:32.100 C--
VKPH:19.300 D
P525 Marauder-H
C+
Kills:99
V. Kills:11 N/A
Deaths:17
KDR:5.824
Accuracy:42.864% B**
KPH:56.400 D--
VKPH:6.300 C+
Kills:413 (0 + 413)
Deaths:150
KDR:2.753
VKDR:1.333
Vehicle Kills:200
Kill Difference:263
Playtime:11.543 hours
Usage:1%
Score:0.225m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:42.864%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:489
V. Kills:22 N/A
Deaths:25
KDR:19.560
Accuracy:18.661% C**
KPH:43.400 D
VKPH:2 C--
M20 Basilisk
B+
Kills:367
V. Kills:91 399%
Deaths:72
KDR:5.097
Accuracy:43.306% B+
KPH:20.500 C+
VKPH:5.100 D
M20 Basilisk
C++
Kills:209
V. Kills:58 354%
Deaths:36
KDR:5.806
Accuracy:40.261% C++
KPH:22.300 C++
VKPH:6.200 D
M12 Kobalt
C--
Kills:129
V. Kills:6 N/A
Deaths:9
KDR:14.333
Accuracy:17.729% C++
KPH:47.500 D
VKPH:2.200 C--
M60-G Bulldog
B+
Kills:58
V. Kills:8 N/A
Deaths:13
KDR:4.462
Accuracy:39.936% B+
KPH:21.200 C--
VKPH:2.900 D-
Kills:1,252 (0 + 1,252)
Deaths:155
KDR:8.077
VKDR:1.194
Vehicle Kills:185
Kill Difference:1,097
Playtime:44.021 hours
Usage:2%
Score:0.386m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:39.936%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M2 Mutilator 1,7831,7579051.941C*0.6619.615%B**18.896%C++18.3DN/A4696.1h16B+81.6B++
L100 Python HESH 1,9381,62511514.13C**12.8550.227%C*1.908%C*42.2C-8.1C+15338.5h3.2C**6.4B
M2 Mutilator 1,6211,5847002.263B+0.9819.037%B**16.414%C--19.2DN/A4882.5h14.8B*77.9B*
L100 Python AP 1,9691,45710014.57A*13.2951.379%C--N/A35B+12.3D-14041.6h4.3B**8.3B*
TRAC-5 S 1,4451,4121,5370.919C+0.3623.166%C++20.043%B++22.7C*N/A5862.1h10.7B+46.1B+
LC2 Lynx 1,2331,2161,7610.691C0.5920.578%D20.559%C+17.3C-N/A4970.4h13.3B+64.9C*
AS16 NightHawk 1,2071,1971,1161.073C+0.2124.9%D**11.779%D28.2CN/A8642.4h3.2B**12.9C++
FA1 Barrage 1,1971,1811,1980.986C++0.3027.894%D*14.395%C+23.3CN/A7650.6h3.3A12C**
TAS-16 Blackjack 1,1951,1811,1611.017C+0.2760.24%C+13.887%C33.9C+N/A10134.8h2.4C**4C**
MG-S1 Jackal 1,1941,1791,1381.036C+0.2525.24%C+20.95%C++28.8C+N/A7340.9h9.2B+36.6B+
MG-H1 Watchman 1,1921,1769451.244C+0.0422.337%C+21.344%D30.9CN/A8638.1h11.7B*52.2B+
MSW-R 1,1881,1721,3240.885C0.4020.877%C21.246%C20.9DN/A7456.1h12C*57.3C++
T7 Mini-Chaingun 1,1811,1701,3160.889C+0.3919.172%B+12.821%C+22.2C--N/A5752.8h12.8B+66.8B+
T9 CARV-S 1,1821,1691,0631.1C0.1822.299%C++23.097%C+28.6C--N/A7540.9h10.7B+47.9B+
PDW-16 Hailstorm 1,1891,1671,5150.77C0.5123.637%C+18.938%B+20.5CN/A4957h13.2B+55.7B
T16 Rhino 1,1811,1671,3150.887C0.4022.025%C*19.966%C26.9CN/A6743.4h11B*50.1B+
MKV Suppressed 1,1801,1661,1950.976C+0.3125.402%C+24.271%B*25.3CN/A6346h11.9B+47B+
T1 Cycler 1,1751,1631,5140.768C+0.5122.193%C+22.442%C++18.2CN/A6063.8h12.1B*54.7B+
SMG-46 Armistice 1,1861,1631,5460.752C0.5323.485%C-18.831%B+15.5DN/A4874.8h14.2C**60.3C++
TRAC-5 1,1861,1602,7550.421C-0.8619.571%C19.655%C++8.9DN/A38130.2h16.6C+84.6C+
T9 CARV 1,1701,1551,5030.768C0.5118.586%C+22.424%C+23.7C+N/A8148.8h12B++64.6B+
Spear Anti-Vehicle Phalanx Turret 1,3941,0075917.068A++15.7939.307%C-5.164%B+37.2C+14.3D18627.1h7.3C**18.5B
P2-120 HEAT 1,3629901456.828C**5.5542.716%C++2.02%D24.8C+9.3C+14140h7.3C*17.1B
L100 Python HEAT 1,3849501277.48B+6.2053.345%C*4.526%A22.8C--10.4C11341.6h6.5C+12.2C++
Chainblade 88788128,4230.031C**1.2522.245%D4.427%C0.8C**N/A21149.3h1.9B++8.4B
M3 Pounder HEG 9868414501.869C**0.5944.811%B++2.021%D13.6C2.3D5561.8h15.3B34.1B+
T9A "Butcher" 6946845651.211C0.0719.761%D--24.123%C-26.9D--N/A9925.4h10.8B54.9C
C75 Viper 8886841215.653B4.3739.136%C++1.316%C25.1C7.5C+12127.2h12.3C**31.5B+
ML-7 8656567000.937B+0.3554.16%C2.744%C+25C++8D17526.2h6.1B+11.3B
C-4 8046173721.659C*0.3822.26%DN/A97.9B+29.7C++6906.3h1.1B*4.8B+
M3 Pounder HEG 6775602262.478B+1.2047.048%B++3.036%C+12.1D2.5D-5246.4h19.2C+40.8C**
M12 Kobalt 5114892519.56B+18.2818.661%C**19.632%C**43.3D1.9D15411.3h18.4C++98.9B
TX1 Repeater 4234196000.698C+0.5822.216%C-23.628%B22.4CN/A7618.7h10.2B*46C**
Skyguard 618405666.136A++4.8525.49%D1.975%C+13.4C+7D11030.3h86.4B++339.1B++
M20 Basilisk 458367725.097B*3.8143.306%B+7.084%B+20.5C+5.1D12917.9h69.9B++161.5B*
NS Decimator 4433402701.259C**0.0260.122%C+N/A35.8C++10.8D2429.5h4.6C*7.7C*
G20 Vulcan-H 5033141332.361C1.0849.872%B1.592%D-32C--19.3D3399.8h95.8C**192.1B+
M12 Kobalt 3183101031C++29.7217.21%D-15.806%C-57.4D-1.5D1405.4h18.5C+107.6C
Frag Grenade 3173071307N/A305.7245.133%C++N/A438.6C+14.3B**15310.7h3.7C*8.1C**
M1 Heavy Cycler 3103021142.649B**1.3719.083%B**21.192%B++17.5CN/A5917.3h16B++84B++
MANA Anti-Personnel Turret 2852841501.893N/A0.6116.478%UN/A2840U10U5592700.1h18.7T*113.7T*
MAX Punch 2712471,3620.181B+1.1055.828%B++N/A1.4C+N/A4177.8h3.8C+6.8C+
M20 Basilisk 267209365.806A4.5240.261%C++7.177%B+22.2C+6.2D1699.4h64.6B*160.4B*
Sticky Grenade 1851841184N/A182.7256.435%B+N/A613.3D3.3D--22240.3h2.6C4.6C++
M1 Heavy Cycler 182181543.352A2.0719.839%B**25.414%A18.9DN/A539.6h18C+90.7B+
NS-61 Emissary 1821802250.8C+0.4819.702%D*20.556%B++14DN/A4312.9h9.9B++50.4C*
TMG-50 1781761661.06C+0.2219.921%C17.046%D--18.5DN/A759.5h9.4B++47.3B+
NS-20 Gorgon 1741661041.596B+0.3126.039%C*17.47%C13.3CN/A3712.5h32.7B+125.4B+
The Slasher 1621622,7470.059C*1.2216.574%D**5.556%D1.7CN/A493.7h2B12.3C-
Spear Anti-Vehicle Phalanx Tower 258161353.667A++52.3843.76%C--6.832%B**31.6C19C-2295.1h8.9C**20.4C++
Hunter QCX 2361602410.664C+0.6246.81%C*1.875%F19B+9B**1008.4h11.4C24.4C+
NS-20 Gorgon 159147841.75B+0.4726.783%C**14.286%D-14.4C1.2C3810.2h29.2B+109.2B++
NS-44 Commissioner 1431401800.778C+0.5025.228%D*16.429%D35C++N/A1804h3.4B+13.3C+
M12 Kobalt 135129914.333C+13.0517.729%C++24.806%A47.8D2.2C--2172.7h16.7C**93.9B
P2-120 AP 170127149.071B+7.7950.894%B+N/A17.9D-6.1F-5487.1h6.3B+12.3B++
Tank Mine 208127661.924C0.6457.815%A++N/A63.5D-40.5D8772h3.3F--5.7B+
E540 Halberd 188123245.125C+3.8446.073%B++1.626%D-26.2C++13.8C*2424.7h6.1C+13.1B+
Soldier Soaker 116114901.267C++0.0227.704%D16.667%C*33.5C--N/A1253.4h6.2C+22.5C
T2 Striker 171110571.93M**0.6534.411%F-N/A12.4C++6.9D-1558.9h39.4B+114.4C
NS Annihilator 165105691.522A*0.2483.17%B++N/A13B++7.4C-1278.1h8.1A9.7A
NSX-P Tanto 1021011490.678C0.6018.75%D*26.733%C*12.2DN/A578.3h11.2B*59.6C*
P525 Marauder-H 11099175.824D4.5442.864%B**N/A55D--6.1C+2481.8h9.1D21.3C+
NS-15M1 9999911.088C0.1922.733%C+20.202%C27.5C-N/A743.6h11B+48.3B+
M77-B 10099137.615M**6.3329.357%D*85.859%B**16.2DN/A616.1h2.5C++8.6C
PS1-AV Suppressor 9999861.151C0.1323.757%D*24.242%C++20.6D-N/A594.8h11.9B+50C+
NS-11A "Heatwave" 9494950.989C0.2923.718%D24.468%C+20DN/A514.7h11.1B*46.9B
MR11 Gatekeeper 13481233.522C+2.2441.405%C**N/A16.9C--11D1904.8h45B+108.6B+
The Little Helper 6765651C0.2839.265%D--10.769%D-18.1D--N/A513.6h5.1C13C-
Anti-Vehicle Grenade 8364164N/A62.7251.045%C+N/A320C95C+26310.2h4.6B+9B+
M60-G Bulldog 6658134.462C+3.1839.936%B+1.724%D21.5C-3D742.7h8.7C21.7C**
G30 Vulcan 9557144.071C++2.7934.453%B++3.509%C+19C12.7C+2173h118.9C-345.1C*
MR1 Fracture 6450182.778M*1.5047.084%A2%D-11.1B+3.1D-864.5h31.2B**66.2B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit4626,2244.9h
M4-F Pillager01500.1h
Nano-Armor Kit516848,89742.2h
Snowman Soldier31420.1h
Spawn Beacon118910.8h
Anti-Vehicle MANA Turret63270.5h
Nanite Revive Grenade01,3690.4h
Medical Applicator862467,65028.6h
Welding Device07770.1h
G40-F Ranger0530h
M40 Fury-F11941.1h
Ammunition Package496,9902.6h
Shield Recharging Field577,6282h
Medical Kit1601,0631.2h
Anti-Infantry MANA Turret189211.4h
Nano-Repair Grenade06280.2h
Recon Detection Device78531.4h
L-30R Vektor31140.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.33s
Server spent 2.52s on queries, 2.19s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.