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Grouchy PrivatRig[BAWC] PrivatRig
TR BR 116

KDR: 1.31

Score: 27.6m

Last Seen: Apr 24th, 2019 3:56 PM
- OFFLINE - 10.1 hour(s)

Battle Rank 115 (116 total) - Terran Republic on Cobalt - Outfit Member of Broken Arrow Company[BAWC] Broken Arrow Company
TR outfit on Cobalt

Members: 84
Level Progress (to 116): 3%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M2 Mutilator L100 Python HESH M2 Mutilator L100 Python AP TRAC-5 S LC2 Lynx AS16 NightHawk MG-S1 Jackal
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $296,487 MLG Score: 237
Fun Score: N/A
Cheeseburgers Flipped: 1714TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.775%21.385%46622101317,1150.8345520.475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.983%0.129C++0.102C+0.643B+HEAD ++ (~10.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.20.261C*120.159C++43.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.619%1.958%505710286,334143221394.42318296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.985%-0.812D--0.408C--0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.124C+110.12C+22.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.934%10.758%239910262,23112367021.80356317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.766%0.082C+1.664A++0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.3-0.127C50.2-0.254C82.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.305%86.139%23911034101137310.0735615

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.859D--1.244B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.12C+2.50.199C++6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.402%13.376%239410313,6261457422.48697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.602%-0.863D---0.244C1.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.27C*30.384C**6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Broken Arrow Company[BAWC] Broken Arrow Company
TR outfit on Cobalt

Members: 84
27.6m276.8%247 (14.8k)214 (12.8k)1.3099247,44836,2221.58238116 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1035210716.724%13.486%22603:3422

11% Combat Medic43% Engineer29% Heavy Assault10% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2016 10:13 PMApr 3rd, 2019 7:47 PMApr 24th, 2019 2:02 PM (7h) (PST)Apr 24th, 2019 2:35 PM (6h) (PST)Apr 24th, 2019 11:56 AM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4612671940.3690.2810.0501.1380.042237

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,68916,03111,6582217368312,841

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2145.9h/89.4d 9,869 6,399 20,152 146.5k 2,841 7,411 5,465 59.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C-
Kills:1,190
Deaths:958
KDR:1.242
Accuracy:20.185% D-
HSR:24.118% C-
MG-H1 Watchman
C+
Kills:1,176
Deaths:945
KDR:1.244
Accuracy:22.337% C+
HSR:21.344% D
MSW-R
C
Kills:1,172
Deaths:1,324
KDR:0.885
Accuracy:20.877% C
HSR:21.246% C
T7 Mini-Chaingun
B+
Kills:1,170
Deaths:1,316
KDR:0.889
Accuracy:19.172% B+
HSR:12.821% C+
T9 CARV-S
C+
Kills:1,169
Deaths:1,063
KDR:1.100
Accuracy:22.299% C+
HSR:23.097% C+
T16 Rhino
C*
Kills:1,167
Deaths:1,315
KDR:0.887
Accuracy:22.025% C*
HSR:19.966% C
T9 CARV
C+
Kills:1,155
Deaths:1,503
KDR:0.768
Accuracy:18.586% C+
HSR:22.424% C+
TMG-50
C
Kills:185
Deaths:174
KDR:1.063
Accuracy:19.893% C
HSR:16.216% D*
MG-H1 Watchman AE
C++
Kills:130
Deaths:127
KDR:1.024
Accuracy:21.778% D-
HSR:29.231% C++
NS-15M1
C+
Kills:123
Deaths:111
KDR:1.108
Accuracy:21.941% C+
HSR:19.512% C
Kills:8,637
Deaths (as Heavy Assault):8,836
Deaths (to Heavy Assaults):11,234
KDR:0.97748
Kill Difference:199
Playtime:628.785 hours
Usage:29%
Score:7.445m
Score/min:197
Accuracy (listed only):20.909%
HSR (listed only):20.997%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B+
Kills:1,412
Deaths:1,537
KDR:0.919
Accuracy:23.166% C++
HSR:20.043% B+
LC2 Lynx
C+
Kills:1,228
Deaths:1,772
KDR:0.693
Accuracy:20.568% D
HSR:20.521% C+
AS16 NightHawk
D
Kills:1,197
Deaths:1,116
KDR:1.073
Accuracy:24.867% D**
HSR:11.779% D
MG-S1 Jackal
C++
Kills:1,196
Deaths:1,152
KDR:1.038
Accuracy:25.236% C+
HSR:20.736% C++
TAS-16 Blackjack
C+
Kills:1,194
Deaths:1,178
KDR:1.014
Accuracy:60.211% C+
HSR:13.819% C
FA1 Barrage
C
Kills:1,181
Deaths:1,198
KDR:0.986
Accuracy:27.894% D*
HSR:14.395% C
PDW-16 Hailstorm
B+
Kills:1,167
Deaths:1,515
KDR:0.770
Accuracy:23.637% C+
HSR:18.938% B+
MKV Suppressed
B*
Kills:1,167
Deaths:1,197
KDR:0.975
Accuracy:25.386% C+
HSR:24.336% B*
SMG-46 Armistice
B+
Kills:1,163
Deaths:1,546
KDR:0.752
Accuracy:23.485% C
HSR:18.831% B+
TRAC-5
C++
Kills:1,160
Deaths:2,755
KDR:0.421
Accuracy:19.571% C
HSR:19.655% C++
NSX-P Tanto
C
Kills:406
Deaths:526
KDR:0.772
Accuracy:22.639% D
HSR:23.645% C
The Little Helper
C--
Kills:285
Deaths:289
KDR:0.986
Accuracy:42.717% D
HSR:12.983% C--
PS1-AV Suppressor
C+
Kills:167
Deaths:164
KDR:1.018
Accuracy:24.095% D--
HSR:23.353% C+
TS4 Haymaker
B++
Kills:54
Deaths:54
KDR:1
Accuracy:50.328% B++
HSR:16.667% B++
Kills:12,977
Deaths (as Light Assault):15,999
Deaths (to Light Assaults):5,305
KDR:0.81111
Kill Difference:3,022
Playtime:85.708 hours
Usage:4%
Score:0.854m
Score/min:166
Accuracy (listed only):29.557%
HSR (listed only):18.550%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B+
Kills:1,412
Deaths:1,537
KDR:0.919
Accuracy:23.166% C++
HSR:20.043% B+
LC2 Lynx
C+
Kills:1,228
Deaths:1,772
KDR:0.693
Accuracy:20.568% D
HSR:20.521% C+
AS16 NightHawk
D
Kills:1,197
Deaths:1,116
KDR:1.073
Accuracy:24.867% D**
HSR:11.779% D
TAS-16 Blackjack
C+
Kills:1,194
Deaths:1,178
KDR:1.014
Accuracy:60.211% C+
HSR:13.819% C
FA1 Barrage
C
Kills:1,181
Deaths:1,198
KDR:0.986
Accuracy:27.894% D*
HSR:14.395% C
TRAC-5
C++
Kills:1,160
Deaths:2,755
KDR:0.421
Accuracy:19.571% C
HSR:19.655% C++
NSX-P Tanto
C
Kills:406
Deaths:526
KDR:0.772
Accuracy:22.639% D
HSR:23.645% C
The Little Helper
C--
Kills:285
Deaths:289
KDR:0.986
Accuracy:42.717% D
HSR:12.983% C--
TS4 Haymaker
B++
Kills:54
Deaths:54
KDR:1
Accuracy:50.328% B++
HSR:16.667% B++
Kills:8,117
Deaths (as Engineer):10,425
Deaths (to Engineers):5,345
KDR:0.77861
Kill Difference:2,308
Playtime:927.350 hours
Usage:43%
Score:11.989m
Score/min:215
Accuracy (listed only):32.440%
HSR (listed only):17.056%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
C++
Kills:1,196
Deaths:1,152
KDR:1.038
Accuracy:25.236% C+
HSR:20.736% C++
PDW-16 Hailstorm
B+
Kills:1,167
Deaths:1,515
KDR:0.770
Accuracy:23.637% C+
HSR:18.938% B+
MKV Suppressed
B*
Kills:1,167
Deaths:1,197
KDR:0.975
Accuracy:25.386% C+
HSR:24.336% B*
SMG-46 Armistice
B+
Kills:1,163
Deaths:1,546
KDR:0.752
Accuracy:23.485% C
HSR:18.831% B+
TX1 Repeater
B
Kills:445
Deaths:626
KDR:0.711
Accuracy:22.030% C-
HSR:23.596% B
NS-61 Emissary
B++
Kills:181
Deaths:229
KDR:0.790
Accuracy:19.681% D*
HSR:20.442% B++
PS1-AV Suppressor
C+
Kills:167
Deaths:164
KDR:1.018
Accuracy:24.095% D--
HSR:23.353% C+
NS-44 Commissioner
D
Kills:153
Deaths:194
KDR:0.789
Accuracy:25.535% D*
HSR:17.647% D
Soldier Soaker
C*
Kills:114
Deaths:90
KDR:1.267
Accuracy:27.704% D
HSR:16.667% C*
M77-B
A
Kills:101
Deaths:14
KDR:7.214
Accuracy:29.305% D*
HSR:86.139% A
Kills:5,854
Deaths (as Infiltrator):6,727
Deaths (to Infiltrators):4,294
KDR:0.87022
Kill Difference:873
Playtime:65.722 hours
Usage:3%
Score:0.444m
Score/min:113
Accuracy (listed only):24.609%
HSR (listed only):27.068%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D
Kills:1,197
Deaths:1,116
KDR:1.073
Accuracy:24.867% D**
HSR:11.779% D
MG-S1 Jackal
C++
Kills:1,196
Deaths:1,152
KDR:1.038
Accuracy:25.236% C+
HSR:20.736% C++
TAS-16 Blackjack
C+
Kills:1,194
Deaths:1,178
KDR:1.014
Accuracy:60.211% C+
HSR:13.819% C
FA1 Barrage
C
Kills:1,181
Deaths:1,198
KDR:0.986
Accuracy:27.894% D*
HSR:14.395% C
PDW-16 Hailstorm
B+
Kills:1,167
Deaths:1,515
KDR:0.770
Accuracy:23.637% C+
HSR:18.938% B+
MKV Suppressed
B*
Kills:1,167
Deaths:1,197
KDR:0.975
Accuracy:25.386% C+
HSR:24.336% B*
T1 Cycler
C++
Kills:1,163
Deaths:1,514
KDR:0.768
Accuracy:22.193% C+
HSR:22.442% C++
SMG-46 Armistice
B+
Kills:1,163
Deaths:1,546
KDR:0.752
Accuracy:23.485% C
HSR:18.831% B+
The Little Helper
C--
Kills:285
Deaths:289
KDR:0.986
Accuracy:42.717% D
HSR:12.983% C--
PS1-AV Suppressor
C+
Kills:167
Deaths:164
KDR:1.018
Accuracy:24.095% D--
HSR:23.353% C+
NS-11A "Heatwave"
C
Kills:126
Deaths:121
KDR:1.041
Accuracy:23.165% D
HSR:22.222% C
TAR
C+
Kills:56
Deaths:34
KDR:1.647
Accuracy:20.702% D
HSR:21.429% C+
TS4 Haymaker
B++
Kills:54
Deaths:54
KDR:1
Accuracy:50.328% B++
HSR:16.667% B++
Kills:10,116
Deaths (as Combat Medic):11,078
Deaths (to Combat Medics):4,187
KDR:0.91316
Kill Difference:962
Playtime:237.084 hours
Usage:11%
Score:4.094m
Score/min:288
Accuracy (listed only):30.301%
HSR (listed only):18.610%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B**
Kills:1,758
Deaths:906
KDR:1.940
Accuracy:19.572% B**
HSR:18.942% C++
M2 Mutilator
B**
Kills:1,589
Deaths:701
KDR:2.267
Accuracy:18.989% B**
HSR:16.425% C--
M3 Pounder HEG
B*
Kills:1,085
Deaths:524
KDR:2.071
Accuracy:45.755% B*
HSR:1.843% D-
M3 Pounder HEG
B*
Kills:786
Deaths:300
KDR:2.620
Accuracy:47.841% B*
HSR:2.545% C
M1 Heavy Cycler
B**
Kills:460
Deaths:160
KDR:2.875
Accuracy:18.618% B**
HSR:22.609% B**
M1 Heavy Cycler
B*
Kills:343
Deaths:100
KDR:3.430
Accuracy:18.856% B++
HSR:23.324% B*
NS-20 Gorgon
C++
Kills:172
Deaths:106
KDR:1.623
Accuracy:26.251% C++
HSR:17.442% C
NS-20 Gorgon
C*
Kills:148
Deaths:86
KDR:1.721
Accuracy:27.084% C*
HSR:14.189% D-
MR1 Fracture
B**
Kills:51
Deaths:18
KDR:2.833
Accuracy:45.138% B**
HSR:1.961% D-
Kills:6,392
Deaths (as MAX Suit):1,450.500
Deaths (to MAX Suits):1,804
KDR:4.40676
Kill Difference:4,941.500
Playtime:214.594 hours
Usage:10%
Score:2.729m
Score/min:212
Accuracy (listed only):29.789%
HSR (listed only):13.253%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A**
Kills:57
V. Kills:26 211%
Deaths:5
KDR:11.400
Accuracy:51.145% B**
KPH:48.800 C+
VKPH:22.200 A**
Kills:57 (0 + 57)
Deaths:5
KDR:11.400
VKDR:5.200
Vehicle Kills:26
Kill Difference:52
Playtime:1.169 hours
Usage:0%
Score:0.017m
Score/min:240
Piloting Accuracy:N/A%
Gunner Accuracy:51.145%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,625
V. Kills:313 N/A
Deaths:115
KDR:14.130
Accuracy:50.227% C*
KPH:42.200 C-
VKPH:8.100 C+
L100 Python AP
B+
Kills:1,482
V. Kills:524 282%
Deaths:102
KDR:14.529
Accuracy:51.540% C--
KPH:34.900 B+
VKPH:12.300 D--
L100 Python HEAT
C
Kills:960
V. Kills:438 219%
Deaths:127
KDR:7.559
Accuracy:53.233% C++
KPH:23 C--
VKPH:10.500 C
C75 Viper
C+
Kills:711
V. Kills:219 323%
Deaths:124
KDR:5.734
Accuracy:39.531% C++
KPH:25.400 C+
VKPH:7.800 C+
Skyguard
C+
Kills:405
V. Kills:213 189%
Deaths:66
KDR:6.136
Accuracy:25.314% D
KPH:13.300 C+
VKPH:7 D
Kills:5,183 (5,183 + 0)
Deaths:534
KDR:9.706
VKDR:3.197
Vehicle Kills:1,707
Kill Difference:4,649
Playtime:181.183 hours
Usage:8%
Score:1.408m
Score/min:130
Driving Accuracy:25.314%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:990
V. Kills:372 265%
Deaths:145
KDR:6.828
Accuracy:42.716% C++
KPH:24.800 C+
VKPH:9.300 C+
P2-120 AP
B+
Kills:161
V. Kills:60 264%
Deaths:19
KDR:8.474
Accuracy:51.018% B+
KPH:20.900 D
VKPH:7.800 D**
E540 Halberd
C*
Kills:126
V. Kills:66 188%
Deaths:26
KDR:4.846
Accuracy:46.280% B++
KPH:25.900 C+
VKPH:13.500 C*
MR11 Gatekeeper
C**
Kills:86
V. Kills:57 148%
Deaths:24
KDR:3.583
Accuracy:41.435% C**
KPH:16.900 C--
VKPH:11.200 D
G30 Vulcan
C+
Kills:66
V. Kills:43 150%
Deaths:16
KDR:4.125
Accuracy:35.738% B++
KPH:19.600 C+
VKPH:12.800 C+
Kills:1,429 (1,151 + 278)
Deaths:230
KDR:6.213
VKDR:2.600
Vehicle Kills:598
Kill Difference:1,199
Playtime:61.010 hours
Usage:3%
Score:0.764m
Score/min:209
Driving Accuracy:51.018%
Gunner Accuracy:35.738%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:410
V. Kills:232 176%
Deaths:157
KDR:2.611
Accuracy:51.955% B+
KPH:36.800 C
VKPH:20.800 C--
P525 Marauder-H
C+
Kills:99
V. Kills:11 N/A
Deaths:17
KDR:5.824
Accuracy:42.864% B**
KPH:56.400 D-
VKPH:6.300 C+
Kills:509 (0 + 509)
Deaths:174
KDR:2.925
VKDR:1.397
Vehicle Kills:243
Kill Difference:335
Playtime:12.912 hours
Usage:1%
Score:0.252m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:42.864%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:662
V. Kills:28 N/A
Deaths:31
KDR:21.355
Accuracy:19.562% B+
KPH:46 C--
VKPH:1.900 D
M20 Basilisk
B+
Kills:415
V. Kills:98 419%
Deaths:78
KDR:5.321
Accuracy:43.776% B+
KPH:21.300 C++
VKPH:5 D
M20 Basilisk
B+
Kills:251
V. Kills:63 392%
Deaths:45
KDR:5.578
Accuracy:42.503% B+
KPH:22.900 C++
VKPH:5.700 D
M12 Kobalt
C--
Kills:170
V. Kills:7 N/A
Deaths:10
KDR:17
Accuracy:18.375% C*
KPH:50.800 D
VKPH:2.100 C--
G30 Walker
A++
Kills:68
V. Kills:13 N/A
Deaths:8
KDR:8.500
Accuracy:33.545% B++
KPH:27.400 A++
VKPH:5.200 D--
M60-G Bulldog
B+
Kills:63
V. Kills:8 N/A
Deaths:15
KDR:4.200
Accuracy:40.676% B+
KPH:20.500 C--
VKPH:2.600 D--
Kills:1,629 (0 + 1,629)
Deaths:187
KDR:8.711
VKDR:1.160
Vehicle Kills:217
Kill Difference:1,442
Playtime:53.701 hours
Usage:3%
Score:0.474m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:40.676%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M2 Mutilator 1,7841,7589061.94C*0.6319.572%B**18.942%C++18.3DN/A4696.3h16B+81.8B++
L100 Python HESH 1,9381,62511514.13C**12.8250.227%C*1.908%B42.2C-8.1C+15338.5h3.2C**6.4B
M2 Mutilator 1,6261,5897012.267B+0.9618.989%B**16.425%C--19.2DN/A4982.7h14.8B*78B*
L100 Python AP 2,0061,48210214.529A*13.2251.54%C--N/A34.9B+12.3D--14142.5h4.3B++8.4B++
TRAC-5 S 1,4451,4121,5370.919C++0.3923.166%C++20.043%B+22.7C*N/A5862.1h10.7B+46.1B+
LC2 Lynx 1,2461,2281,7720.693C0.6220.568%D20.521%C+17.2C-N/A4971.3h13.3B+64.7C*
AS16 NightHawk 1,2071,1971,1161.073C+0.2424.867%D**11.779%D28.2CN/A8742.4h3.2B**12.9C+
MG-S1 Jackal 1,2111,1961,1521.038C+0.2725.236%C+20.736%C++28.9C+N/A7441.4h9.3B+36.7B+
TAS-16 Blackjack 1,2091,1941,1781.014C+0.3060.211%C+13.819%C33.9C+N/A10235.2h2.4C**4C**
T9A "Butcher" 1,2101,1909581.242C0.0720.185%D-24.118%C-26.4D--N/A8845.1h11.4C++56.5C
FA1 Barrage 1,1971,1811,1980.986C++0.3227.894%D*14.395%C23.3C+N/A7650.6h3.3A12C**
MG-H1 Watchman 1,1921,1769451.244C+0.0722.337%C+21.344%D30.9CN/A8738.1h11.7B*52.2B+
MSW-R 1,1881,1721,3240.885C0.4220.877%C21.246%C20.9DN/A7656.1h12C*57.3C++
T7 Mini-Chaingun 1,1811,1701,3160.889C+0.4219.172%B+12.821%C+22.2C--N/A5852.8h12.8B+66.8B+
T9 CARV-S 1,1821,1691,0631.1C0.2122.299%C+23.097%C+28.6C--N/A7640.9h10.7B+47.9B+
PDW-16 Hailstorm 1,1891,1671,5150.77C0.5423.637%C+18.938%B+20.5CN/A4957h13.2B+55.7B
MKV Suppressed 1,1811,1671,1970.975C+0.3325.386%C+24.336%B*25.3CN/A6346.2h11.9B++47.1B+
T16 Rhino 1,1811,1671,3150.887C0.4222.025%C*19.966%C26.9CN/A6743.4h11B*50.1B+
T1 Cycler 1,1751,1631,5140.768C+0.5422.193%C+22.442%C++18.2CN/A6263.8h12.1B*54.7B+
SMG-46 Armistice 1,1861,1631,5460.752C0.5623.485%C18.831%B+15.5DN/A4874.8h14.2C**60.3C++
TRAC-5 1,1861,1602,7550.421C--0.8919.571%C19.655%C++8.9DN/A38130.7h16.6C+84.6C+
T9 CARV 1,1701,1551,5030.768C0.5418.586%C+22.424%C+23.6C+N/A8348.9h12B++64.6B+
M3 Pounder HEG 1,2581,0855242.071B+0.7645.755%B*1.843%D-14.2C2.3D6076.4h15.9C**34.7B+
Spear Anti-Vehicle Phalanx Turret 1,4171,0276116.836A++15.5339.497%C-5.161%B+37.2C+14.1D18527.6h7.3C**18.4B
P2-120 HEAT 1,3629901456.828C**5.5242.716%C++2.02%D24.8C+9.3C+14140h7.3C*17.1B
L100 Python HEAT 1,3989601277.559B+6.2553.233%C++4.479%A23C--10.5C11441.8h6.5C+12.1C++
Chainblade 96595930,1840.032B1.2822.67%C--4.38%C0.8C*N/A21229.4h1.9B++8.2B+
M3 Pounder HEG 9387863002.62B+1.3147.841%B*2.545%C12.9D2.5D5461h19.4C+40.6B
C75 Viper 9307111245.734C**4.4239.531%C++1.266%C25.4C+7.8C+12328h12.3C**31.1B+
ML-7 9347037260.968B+0.3454.285%C2.56%C+25.8C*8.5D18327.2h6B+11.1B+
M12 Kobalt 6906623121.355B+20.0519.562%B+19.184%C*46C--1.9D15914.4h18.3C++93.6B
C-4 8256333791.67C*0.3622.768%C--N/A97.4B+29.5C+6996.5h1.1B*4.7B+
M1 Heavy Cycler 4704601602.875A1.5718.618%B**22.609%B**17.7CN/A5626h16.5B+88.6B++
TX1 Repeater 4494456260.711C+0.6022.03%C-23.596%B23.1C+N/A7919.3h10.1B*45.9B+
M20 Basilisk 513415785.321B**4.0143.776%B+7.711%B++21.4C++5.1D13019.4h67.1B*153.4B*
G20 Vulcan-H 6424101572.611C1.3051.955%B+1.951%D36.6C20.7C--33611.2h89.6B+172.5B++
NSX-P Tanto 4154065260.772C+0.5422.639%D23.645%C15.4C--N/A4626.3h11.4B*50.6B+
Skyguard 618405666.136A++4.8325.314%D1.975%C+13.3C+7D11130.5h86.8B*343B+
MANA Anti-Personnel Turret 3943921732.266N/A0.9617.66%UN/A3920U20U7638500.1h18.3T*103.4T*
NS Decimator 4743642811.295B0.0159.57%C+N/A35.7C++10.8D25310.2h4.6C++7.7C*
M1 Heavy Cycler 3483431003.43A2.1218.856%B++23.324%B*18.7DN/A5018.3h17.4C+92.4B+
MAX Punch 3573291,4860.221B**1.0956.561%B++N/A1.6C+N/A5201.8h3.4C+6C+
M12 Kobalt 3183101031C++29.6917.196%D-15.806%C-57.4D-1.5D--1405.4h18.5C+107.8C
Frag Grenade 3173071307N/A305.6945.177%C++N/A438.6C+14.3B**15780.7h3.7C*8.1C**
The Little Helper 2882852890.986C0.3242.717%D12.983%C--23.2DN/A5512.3h4.9C+11.5C+
M20 Basilisk 314251455.578B**4.2742.503%B+7.57%B++22.8C++5.7D16011h67.9B*159.7B*
Sticky Grenade 2312291229N/A227.6954.921%C**N/A763.3C6.7D23810.3h2.4C+4.4C++
Hunter QCX 2801932880.67C+0.6447.379%C*2.591%D**19.1B+8.6B**9610.1h11.4C24.1C+
TMG-50 1871851741.063C+0.2519.893%C16.216%D*18.7DN/A779.9h9.5B*47.7B+
NS-61 Emissary 1831812290.79C+0.5219.681%D*20.442%B++13.9DN/A4313h10B+50.9C*
NS-20 Gorgon 1801721061.623B+0.3126.251%C++17.442%C13.4C-N/A3812.8h32.6B124.1B+
M12 Kobalt 1771701017C++15.6918.375%C*25.294%A+51.5C--2.1C--2123.3h16.3B+88.7B+
PS1-AV Suppressor 1711671641.018C-0.2924.095%D--23.353%C+18.8D--N/A498.9h12.3B51C+
The Slasher 1621622,7580.059C++1.2516.566%D*5.556%D1.7CN/A494.9h2B+12.3C
Spear Anti-Vehicle Phalanx Tower 258161353.667A++52.3643.608%D6.832%A31.6C19C2285.1h8.9C*20.5C++
P2-120 AP 221161198.474C**7.1651.018%B+N/A20.9D7.8D**5487.7h5.9B++11.6B*
NS-44 Commissioner 1561531940.789C+0.5225.535%D*17.647%D33.3C+N/A1664.6h3.6B14.1C
NS-20 Gorgon 160148861.721B+0.4127.084%C*14.189%D-14.1C1.1D3710.5h30.3B+112B++
Tank Mine 228140702C0.690.512%F--N/A70D44D9292h0M++5.6B+
T2 Striker 206132711.859M*0.5534.68%FN/A12.6C++7D-14810.5h37.6B+108.4C
MG-H1 Watchman AE 1331301271.024C0.2921.778%D-29.231%C++27.1DN/A704.8h14.9C+68.5C
NS-11A "Heatwave" 1261261211.041C0.2723.165%D22.222%C19.7DN/A496.4h11B*47.6B
E540 Halberd 192126264.846C+3.5446.28%B++1.587%D-25.7C+13.5C*2434.9h6.1C+13.1B+
NS-15M1 1241231111.108C0.2021.941%C+19.512%C23.2DN/A625.3h11B+50.4B
Soldier Soaker 116114901.267C++0.0427.704%D16.667%C*33.5C-N/A1253.4h6.2C+22.5C
NS Annihilator 165105691.522A**0.2183.17%B++N/A13B+7.4C1288.1h8.1A9.7A
M77-B 102101147.214M**5.9029.305%D*86.139%A16.3DN/A626.2h2.5C++8.7C-
P525 Marauder-H 11099175.824D4.5142.864%B**N/A55D--6.1C+2531.8h9.1D21.3C++
MR11 Gatekeeper 14386243.583C+2.2741.435%C**N/A16.9C--11.2D1875.1h44.1B+106.4B++
Anti-Vehicle Grenade 8868168N/A66.6951.664%C++N/A340C+100C+25500.2h4.8B+9.3B+
G30 Walker 816888.5A+7.1933.545%B++7.353%A27.2A++5.2D--1582.5h95.5A++284.7A
G30 Vulcan 10966164.125C++2.8235.738%B++4.545%B+19.4C12.6C+2153.4h114.5C320.5B
M60-G Bulldog 7163154.2C+2.8940.676%B+1.587%D-20.3C--2.6D--753.1h9.2C-22.6C*
L105 Zephyr 8357511.4C++10.0951.145%B**N/A47.5C+21.7A**2401.2h7.1C13.8B
TAR 5656341.647C*0.3420.702%D21.429%C+29.5C+N/A2661.9h9.6A46.3B+
TS4 Haymaker 5554541C+0.3150.328%B++16.667%B++15.9D-N/A473.4h5.7D11.3C++
MR1 Fracture 6551182.833M*1.5245.138%B**1.961%D-11.1B+3D--854.6h31.5B**69.8B*
Rocklet Rifle 8851501.02B+0.2945.575%D-N/A21.3C--15.4D5882.4h37.8C++82.9C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit4626,2264.9h
Nano-Armor Kit548911,44345.3h
M4-F Pillager01500.1h
Spawn Beacon129990.9h
Anti-Vehicle MANA Turret73270.5h
Nanite Revive Grenade01,3950.4h
Medical Applicator882484,08729.6h
Snowman Soldier31420.1h
Welding Device07770.1h
G40-F Ranger0530h
M40 Fury-F11941.1h
Ammunition Package497,6032.8h
Shield Recharging Field628,0972.1h
Medical Kit2191,5521.8h
Anti-Infantry MANA Turret211,0761.6h
Nano-Repair Grenade06720.2h
Recon Detection Device78541.4h
L-30R Vektor31140.6h

Check the help document for the dictionary if you want to learn more about words used here.


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