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PrivatRig[BAWC] PrivatRig
TR BR 121

KDR: 1.33

Score: 30.2m

Last Seen: Jun 28th, 2019 2:52 PM
-

Battle Rank 118 (121 total) - Terran Republic on Cobalt
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M2 Mutilator L100 Python AP L100 Python HESH M2 Mutilator TRAC-5 S T9A "Butcher" T7 Mini-Chaingun LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $316,503 MLG Score: 253
Fun Score: N/A
Cheeseburgers Flipped: 1777TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.947%22.079%48524119018,4520.8496570.481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.041%0.155C++0.186C++0.597B+HEAD ++ (~11.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.268C*120.162C++42.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.628%1.928%497712076,586151222234.35582296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.969%-0.812D--0.407C--0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.139C++10.80.134C++22.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.754%10.621%2701112032,62712857552.04277347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.963%0.144C++1.523A+0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.9-0.02C+46-0.153C75.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.153%86.275%27011213102145410.0701031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.878D--1.247B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.123C+2.50.205C++6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.859%13.94%270512094,0891549472.63807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.957%-0.721D--0.138C1.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.303C*30.379C**6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.2m285.7%258 (15.5k)222 (13.3k)1.3309451,08838,3851.60068121 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214227516.782%13.894%23303:3224

11% Combat Medic44% Engineer29% Heavy Assault10% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2016 10:13 PMApr 3rd, 2019 7:47 PMJun 28th, 2019 11:12 AM (53d) (PST)Jun 28th, 2019 11:52 AM (53d) (PST)Jun 28th, 2019 10:52 AM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4642651990.3760.2830.0521.1950.042253

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,85415,90211,9522317372313,330

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2264.3h/94.3d 10,354 7,098 21,625 162.4k 3,015 7,855 5,744 63.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C
Kills:1,353
Deaths:1,071
KDR:1.263
Accuracy:20.242% D--
HSR:25.499% C
MG-H1 Watchman
C+
Kills:1,176
Deaths:945
KDR:1.244
Accuracy:22.337% C+
HSR:21.344% D
MSW-R
C
Kills:1,172
Deaths:1,324
KDR:0.885
Accuracy:20.877% C
HSR:21.246% C
T9 CARV-S
C++
Kills:1,169
Deaths:1,063
KDR:1.100
Accuracy:22.299% C++
HSR:23.097% C
T16 Rhino
C*
Kills:1,167
Deaths:1,315
KDR:0.887
Accuracy:22.025% C*
HSR:19.966% C
T9 CARV
C+
Kills:1,155
Deaths:1,503
KDR:0.768
Accuracy:18.586% C+
HSR:22.424% C+
NS-15M1
C++
Kills:195
Deaths:166
KDR:1.175
Accuracy:22.372% C+
HSR:23.590% C++
TMG-50
C
Kills:188
Deaths:180
KDR:1.044
Accuracy:20.009% C
HSR:15.957% D*
MG-H1 Watchman AE
B
Kills:156
Deaths:150
KDR:1.040
Accuracy:21.784% D-
HSR:32.051% B
Kills:7,731
Deaths (as Heavy Assault):7,717
Deaths (to Heavy Assaults):11,943
KDR:1.00181
Kill Difference:14
Playtime:646.570 hours
Usage:29%
Score:7.779m
Score/min:201
Accuracy (listed only):21.170%
HSR (listed only):22.797%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B++
Kills:1,440
Deaths:1,557
KDR:0.925
Accuracy:23.158% C++
HSR:20.139% B++
LC2 Lynx
C+
Kills:1,228
Deaths:1,772
KDR:0.693
Accuracy:20.568% D
HSR:20.521% C+
AS16 NightHawk
D
Kills:1,197
Deaths:1,116
KDR:1.073
Accuracy:24.867% D**
HSR:11.779% D
MG-S1 Jackal
C++
Kills:1,196
Deaths:1,152
KDR:1.038
Accuracy:25.236% C+
HSR:20.736% C++
TAS-16 Blackjack
C+
Kills:1,194
Deaths:1,180
KDR:1.012
Accuracy:60.203% C+
HSR:13.819% C
FA1 Barrage
C
Kills:1,181
Deaths:1,198
KDR:0.986
Accuracy:27.894% D*
HSR:14.395% C
PDW-16 Hailstorm
B+
Kills:1,167
Deaths:1,515
KDR:0.770
Accuracy:23.637% C+
HSR:18.938% B+
MKV Suppressed
B++
Kills:1,167
Deaths:1,197
KDR:0.975
Accuracy:25.386% C+
HSR:24.336% B++
NSX-P Tanto
B+
Kills:1,164
Deaths:1,152
KDR:1.010
Accuracy:24.673% C+
HSR:29.038% B+
SMG-46 Armistice
B
Kills:1,163
Deaths:1,546
KDR:0.752
Accuracy:23.485% C-
HSR:18.831% B
TRAC-5
C++
Kills:1,160
Deaths:2,755
KDR:0.421
Accuracy:19.571% C-
HSR:19.655% C++
TRS-12 Uppercut
B+
Kills:386
Deaths:344
KDR:1.122
Accuracy:63.811% B+
HSR:17.099% C**
The Little Helper
C--
Kills:293
Deaths:299
KDR:0.980
Accuracy:42.764% D
HSR:13.311% C--
PS1-AV Suppressor
C++
Kills:181
Deaths:178
KDR:1.017
Accuracy:24.310% D--
HSR:23.757% C++
T5 AMC
A++
Kills:159
Deaths:180
KDR:0.883
Accuracy:24.792% C**
HSR:29.560% A++
TS4 Haymaker
A*
Kills:131
Deaths:133
KDR:0.985
Accuracy:42.167% C+
HSR:21.374% A*
Kills:14,407
Deaths (as Light Assault):17,274
Deaths (to Light Assaults):5,668
KDR:0.83403
Kill Difference:2,867
Playtime:91.163 hours
Usage:4%
Score:0.974m
Score/min:178
Accuracy (listed only):31.033%
HSR (listed only):19.830%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B++
Kills:1,440
Deaths:1,557
KDR:0.925
Accuracy:23.158% C++
HSR:20.139% B++
LC2 Lynx
C+
Kills:1,228
Deaths:1,772
KDR:0.693
Accuracy:20.568% D
HSR:20.521% C+
AS16 NightHawk
D
Kills:1,197
Deaths:1,116
KDR:1.073
Accuracy:24.867% D**
HSR:11.779% D
TAS-16 Blackjack
C+
Kills:1,194
Deaths:1,180
KDR:1.012
Accuracy:60.203% C+
HSR:13.819% C
FA1 Barrage
C
Kills:1,181
Deaths:1,198
KDR:0.986
Accuracy:27.894% D*
HSR:14.395% C
NSX-P Tanto
B+
Kills:1,164
Deaths:1,152
KDR:1.010
Accuracy:24.673% C+
HSR:29.038% B+
TRAC-5
C++
Kills:1,160
Deaths:2,755
KDR:0.421
Accuracy:19.571% C-
HSR:19.655% C++
TRS-12 Uppercut
B+
Kills:386
Deaths:344
KDR:1.122
Accuracy:63.811% B+
HSR:17.099% C**
The Little Helper
C--
Kills:293
Deaths:299
KDR:0.980
Accuracy:42.764% D
HSR:13.311% C--
T5 AMC
A++
Kills:159
Deaths:180
KDR:0.883
Accuracy:24.792% C**
HSR:29.560% A++
TS4 Haymaker
A*
Kills:131
Deaths:133
KDR:0.985
Accuracy:42.167% C+
HSR:21.374% A*
Kills:9,533
Deaths (as Engineer):11,686
Deaths (to Engineers):5,623
KDR:0.81576
Kill Difference:2,153
Playtime:1,004.948 hours
Usage:44%
Score:13.796m
Score/min:229
Accuracy (listed only):34.043%
HSR (listed only):19.154%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
C++
Kills:1,196
Deaths:1,152
KDR:1.038
Accuracy:25.236% C+
HSR:20.736% C++
PDW-16 Hailstorm
B+
Kills:1,167
Deaths:1,515
KDR:0.770
Accuracy:23.637% C+
HSR:18.938% B+
MKV Suppressed
B++
Kills:1,167
Deaths:1,197
KDR:0.975
Accuracy:25.386% C+
HSR:24.336% B++
SMG-46 Armistice
B
Kills:1,163
Deaths:1,546
KDR:0.752
Accuracy:23.485% C-
HSR:18.831% B
TX1 Repeater
B
Kills:491
Deaths:703
KDR:0.698
Accuracy:22.241% C-
HSR:23.625% B
NS-61 Emissary
B*
Kills:185
Deaths:230
KDR:0.804
Accuracy:19.845% D*
HSR:21.081% B*
PS1-AV Suppressor
C++
Kills:181
Deaths:178
KDR:1.017
Accuracy:24.310% D--
HSR:23.757% C++
NS-44 Commissioner
D
Kills:154
Deaths:198
KDR:0.778
Accuracy:25.376% D*
HSR:17.533% D
Soldier Soaker
B
Kills:116
Deaths:90
KDR:1.289
Accuracy:27.743% D
HSR:16.379% B
M77-B
A
Kills:102
Deaths:14
KDR:7.286
Accuracy:29.153% D*
HSR:86.275% A
NS-45 Pilot
C+
Kills:92
Deaths:112
KDR:0.821
Accuracy:19.615% F-
HSR:26.087% C+
Kills:6,014
Deaths (as Infiltrator):6,935
Deaths (to Infiltrators):4,539
KDR:0.8672
Kill Difference:921
Playtime:67.545 hours
Usage:3%
Score:0.455m
Score/min:112
Accuracy (listed only):24.184%
HSR (listed only):27.052%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D
Kills:1,197
Deaths:1,116
KDR:1.073
Accuracy:24.867% D**
HSR:11.779% D
MG-S1 Jackal
C++
Kills:1,196
Deaths:1,152
KDR:1.038
Accuracy:25.236% C+
HSR:20.736% C++
TAS-16 Blackjack
C+
Kills:1,194
Deaths:1,180
KDR:1.012
Accuracy:60.203% C+
HSR:13.819% C
FA1 Barrage
C
Kills:1,181
Deaths:1,198
KDR:0.986
Accuracy:27.894% D*
HSR:14.395% C
PDW-16 Hailstorm
B+
Kills:1,167
Deaths:1,515
KDR:0.770
Accuracy:23.637% C+
HSR:18.938% B+
MKV Suppressed
B++
Kills:1,167
Deaths:1,197
KDR:0.975
Accuracy:25.386% C+
HSR:24.336% B++
SMG-46 Armistice
B
Kills:1,163
Deaths:1,546
KDR:0.752
Accuracy:23.485% C-
HSR:18.831% B
T1 Cycler
C++
Kills:1,163
Deaths:1,514
KDR:0.768
Accuracy:22.193% C+
HSR:22.442% C++
TRS-12 Uppercut
B+
Kills:386
Deaths:344
KDR:1.122
Accuracy:63.811% B+
HSR:17.099% C**
The Little Helper
C--
Kills:293
Deaths:299
KDR:0.980
Accuracy:42.764% D
HSR:13.311% C--
PS1-AV Suppressor
C++
Kills:181
Deaths:178
KDR:1.017
Accuracy:24.310% D--
HSR:23.757% C++
NS-11A "Heatwave"
D
Kills:138
Deaths:131
KDR:1.053
Accuracy:23.616% D
HSR:21.015% D
TS4 Haymaker
A*
Kills:131
Deaths:133
KDR:0.985
Accuracy:42.167% C+
HSR:21.374% A*
TAR
C+
Kills:69
Deaths:40
KDR:1.725
Accuracy:20.775% D
HSR:21.739% C+
Kills:10,626
Deaths (as Combat Medic):11,543
Deaths (to Combat Medics):4,467
KDR:0.92056
Kill Difference:917
Playtime:242.991 hours
Usage:11%
Score:4.230m
Score/min:290
Accuracy (listed only):32.167%
HSR (listed only):18.826%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B**
Kills:1,758
Deaths:906
KDR:1.940
Accuracy:19.570% B**
HSR:18.942% C++
M2 Mutilator
B**
Kills:1,589
Deaths:701
KDR:2.267
Accuracy:18.987% B**
HSR:16.425% D
M3 Pounder HEG
B*
Kills:1,169
Deaths:543
KDR:2.153
Accuracy:45.913% B*
HSR:1.882% D-
M3 Pounder HEG
B++
Kills:853
Deaths:319
KDR:2.674
Accuracy:47.852% B++
HSR:2.462% C-
M1 Heavy Cycler
B**
Kills:581
Deaths:190
KDR:3.058
Accuracy:18.576% B**
HSR:23.064% B**
M1 Heavy Cycler
A+
Kills:497
Deaths:130
KDR:3.823
Accuracy:18.815% B++
HSR:26.358% A+
NS-20 Gorgon
C++
Kills:172
Deaths:106
KDR:1.623
Accuracy:26.251% C++
HSR:17.442% C
NS-20 Gorgon
C**
Kills:148
Deaths:86
KDR:1.721
Accuracy:27.084% C**
HSR:14.189% D-
MR1 Fracture
B*
Kills:51
Deaths:18
KDR:2.833
Accuracy:44.740% B*
HSR:1.961% D-
Kills:6,818
Deaths (as MAX Suit):1,499.500
Deaths (to MAX Suits):1,909
KDR:4.54685
Kill Difference:5,318.500
Playtime:222.575 hours
Usage:10%
Score:2.950m
Score/min:221
Accuracy (listed only):29.754%
HSR (listed only):13.636%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M
Kills:57
V. Kills:26 211%
Deaths:5
KDR:11.400
Accuracy:51.145% B**
KPH:48.800 C+
VKPH:22.200 M
Kills:57 (0 + 57)
Deaths:5
KDR:11.400
VKDR:5.200
Vehicle Kills:26
Kill Difference:52
Playtime:1.169 hours
Usage:0%
Score:0.017m
Score/min:243
Piloting Accuracy:N/A%
Gunner Accuracy:51.145%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:1,699
V. Kills:593 286%
Deaths:113
KDR:15.035
Accuracy:52.154% C-
KPH:36.500 B
VKPH:12.700 D-
L100 Python HESH
C+
Kills:1,625
V. Kills:313 N/A
Deaths:115
KDR:14.130
Accuracy:50.227% C*
KPH:42.200 C-
VKPH:8.100 C+
L100 Python HEAT
C
Kills:960
V. Kills:438 219%
Deaths:127
KDR:7.559
Accuracy:53.233% C*
KPH:23 D
VKPH:10.500 C
C75 Viper
C+
Kills:713
V. Kills:220 323%
Deaths:124
KDR:5.750
Accuracy:39.542% C++
KPH:25.400 C
VKPH:7.900 C+
Skyguard
C+
Kills:415
V. Kills:218 189%
Deaths:67
KDR:6.194
Accuracy:25.260% D
KPH:13.300 C+
VKPH:7 D
Kills:5,412 (5,412 + 0)
Deaths:546
KDR:9.912
VKDR:3.264
Vehicle Kills:1,782
Kill Difference:4,866
Playtime:186.064 hours
Usage:8%
Score:1.504m
Score/min:135
Driving Accuracy:25.260%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:990
V. Kills:372 265%
Deaths:145
KDR:6.828
Accuracy:42.716% C++
KPH:24.800 C+
VKPH:9.300 C+
P2-120 AP
B
Kills:184
V. Kills:69 263%
Deaths:22
KDR:8.364
Accuracy:49.719% B
KPH:21.100 D
VKPH:7.900 D**
E540 Halberd
C++
Kills:130
V. Kills:67 191%
Deaths:26
KDR:5
Accuracy:46.397% B++
KPH:26.500 C+
VKPH:13.700 C++
MR11 Gatekeeper
C**
Kills:93
V. Kills:62 148%
Deaths:24
KDR:3.875
Accuracy:41.558% C**
KPH:17.100 C
VKPH:11.400 D
G30 Vulcan
C+
Kills:75
V. Kills:49 150%
Deaths:16
KDR:4.688
Accuracy:38.068% B**
KPH:20.900 C+
VKPH:13.700 C+
Kills:1,472 (1,174 + 298)
Deaths:233
KDR:6.318
VKDR:2.657
Vehicle Kills:619
Kill Difference:1,239
Playtime:62.603 hours
Usage:3%
Score:0.805m
Score/min:214
Driving Accuracy:49.719%
Gunner Accuracy:38.068%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:429
V. Kills:235 182%
Deaths:161
KDR:2.665
Accuracy:52.055% B+
KPH:37.700 C
VKPH:20.700 C--
E540 Halberd-H
B+
Kills:162
V. Kills:35 450%
Deaths:8
KDR:20.250
Accuracy:52.800% D
KPH:53.600 B+
VKPH:11.600 D*
P525 Marauder-H
C+
Kills:99
V. Kills:11 N/A
Deaths:17
KDR:5.824
Accuracy:42.864% B*
KPH:56.300 D--
VKPH:6.300 C+
M12 Kobalt-H
C**
Kills:52
V. Kills:5 N/A
Deaths:5
KDR:10.400
Accuracy:25.854% B*
KPH:63.100 D-
VKPH:6.100 C**
Kills:742 (0 + 742)
Deaths:191
KDR:3.885
VKDR:1.497
Vehicle Kills:286
Kill Difference:551
Playtime:16.981 hours
Usage:1%
Score:0.330m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:25.854%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:741
V. Kills:29 N/A
Deaths:35
KDR:21.171
Accuracy:19.891% B+
KPH:48.100 C-
VKPH:1.900 D
M20 Basilisk
B+
Kills:453
V. Kills:104 431%
Deaths:82
KDR:5.524
Accuracy:43.892% B+
KPH:22.400 C++
VKPH:5.100 D
M20 Basilisk
B
Kills:269
V. Kills:64 414%
Deaths:49
KDR:5.490
Accuracy:42.138% B
KPH:23.800 C*
VKPH:5.700 D-
M12 Kobalt
C**
Kills:177
V. Kills:7 N/A
Deaths:10
KDR:17.700
Accuracy:18.658% C**
KPH:51 D
VKPH:2 D
G30 Walker
B**
Kills:75
V. Kills:15 469%
Deaths:9
KDR:8.333
Accuracy:32.628% B+
KPH:25.900 B**
VKPH:5.200 D-
M60-G Bulldog
B+
Kills:64
V. Kills:8 N/A
Deaths:15
KDR:4.267
Accuracy:40.686% B+
KPH:20.700 C--
VKPH:2.600 D--
Kills:1,779 (0 + 1,779)
Deaths:200
KDR:8.895
VKDR:1.135
Vehicle Kills:227
Kill Difference:1,579
Playtime:56.379 hours
Usage:2%
Score:0.517m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:40.686%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M2 Mutilator 1,7841,7589061.94C*0.6119.57%B**18.942%C++18.3DN/A4696.3h16B+81.8B++
L100 Python AP 2,2921,69911315.035A++13.7052.154%C-N/A36.5B12.7D-15846.6h4.2B++8B++
L100 Python HESH 1,9381,62511514.13C**12.8050.227%C*1.908%C**42.2C-8.1C+15438.5h3.2C*6.4B
M2 Mutilator 1,6261,5897012.267B+0.9418.987%B**16.425%D19.2DN/A4982.8h14.8B++78.1B++
TRAC-5 S 1,4761,4401,5570.925C+0.4123.158%C++20.139%B++22.7C*N/A5963.3h10.7B+46B+
T9A "Butcher" 1,3751,3531,0711.263C0.0720.242%D--25.499%C27.3D--N/A9449.5h11.2C++55.1C
T7 Mini-Chaingun 1,2801,2671,3860.914C+0.4219.275%B+13.496%C++22.8C--N/A5955.5h12.8B+66.3B+
LC2 Lynx 1,2461,2281,7720.693C0.6420.568%D20.521%C+17.2C--N/A5071.3h13.3B+64.7C*
AS16 NightHawk 1,2071,1971,1161.073C+0.2624.867%D**11.779%D28.2CN/A8842.4h3.2B**12.9C+
MG-S1 Jackal 1,2111,1961,1521.038C+0.2925.236%C+20.736%C++28.9C+N/A7541.4h9.3B+36.7B+
TAS-16 Blackjack 1,2091,1941,1801.012C+0.3260.203%C+13.819%C33.8CN/A10335.3h2.4C**4C**
FA1 Barrage 1,1971,1811,1980.986C++0.3427.894%D*14.395%C23.3CN/A7750.7h3.3A12C**
MG-H1 Watchman 1,1921,1769451.244C+0.0922.337%C+21.344%D30.9CN/A8938.1h11.7B*52.2B+
MSW-R 1,1881,1721,3240.885C0.4520.877%C21.246%C20.9DN/A7856.1h12C++57.3C++
M3 Pounder HEG 1,3501,1695432.153B+0.8245.913%B*1.882%D-14.6C2.3D6380h15.9C**34.7B+
T9 CARV-S 1,1821,1691,0631.1C0.2322.299%C++23.097%C28.5C--N/A7641h10.7B+47.9B+
T16 Rhino 1,1811,1671,3150.887C0.4422.025%C*19.966%C26.9CN/A6843.4h11B++50.1B+
PDW-16 Hailstorm 1,1891,1671,5150.77C0.5623.637%C+18.938%B+20.5CN/A4957h13.2B+55.7B+
MKV Suppressed 1,1811,1671,1970.975C+0.3625.386%C+24.336%B++25.3CN/A6446.2h11.9B++47.1B+
NSX-P Tanto 1,1801,1641,1521.01C++0.3224.673%C+29.038%B+21.3CN/A8054.6h11.8B++48B+
SMG-46 Armistice 1,1861,1631,5460.752C0.5823.485%C-18.831%B15.5DN/A4974.8h14.2C**60.3C++
T1 Cycler 1,1751,1631,5140.768C+0.5622.193%C+22.442%C++18.2C-N/A6363.8h12.1B*54.7B+
TRAC-5 1,1861,1602,7550.421C--0.9119.571%C-19.655%C++8.8DN/A39131.1h16.6C+84.6C+
T9 CARV 1,1701,1551,5030.768C0.5618.586%C+22.424%C+23.6CN/A8649h12B+64.6B
Chainblade 1,1371,13132,1920.035B+1.3024.334%C4.332%C0.9B+N/A31304.7h1.8B++7.6B+
Spear Anti-Vehicle Phalanx Turret 1,4411,0446117.115A++15.7839.731%C-5.077%B+37.6C+14.3D18927.8h7.3B+18.3B
P2-120 HEAT 1,3629901456.828C++5.5042.716%C++2.02%D24.8C+9.3C+14240h7.3C++17.1C**
L100 Python HEAT 1,3989601277.559B+6.2353.233%C*4.479%A23D10.5C11541.8h6.5C+12.1C++
M3 Pounder HEG 1,0168533192.674B++1.3447.852%B++2.462%C-13.2D2.5D-5764.6h19.5C+40.8B
M12 Kobalt 7707413521.171B+19.8419.891%B+20.243%B+48.1C-1.9D16815.4h18.3C++92.2B+
C75 Viper 9337131245.75B4.4239.542%C++1.262%C25.5C7.9C+12528h12.3C*31B+
ML-7 9427097310.97B+0.3654.276%C2.539%C+25.9C*8.5D18827.4h6B+11.1B
C-4 8346403811.68C*0.3522.828%C--N/A97B29.4C+7226.6h1.1B*4.7B+
M1 Heavy Cycler 5965811903.058A1.7318.576%B**23.064%B**19.4C+N/A6330h16.3B+87.6B++
M1 Heavy Cycler 5064971303.823A+2.4918.815%B++26.358%A+22.2C-N/A6722.4h15.8B83.9B+
TX1 Repeater 4964917030.698C+0.6322.241%C-23.625%B24.3C+N/A8620.2h10.2B*45.8B+
MANA Anti-Personnel Turret 4844812032.369N/A1.0418.741%UN/A4810U30U9899600.1h18.1T*96.6T*
M20 Basilisk 557453825.524B*4.1943.892%B+7.506%B++22.4C++5.1D13320.2h64.4B*146.8B**
G20 Vulcan-H 6644291612.665C1.3352.055%B+2.797%C+37.6C20.6C--34411.4h88.6B+170.2B++
Skyguard 633415676.194A+4.8625.26%D2.169%C++13.3C+7D11131.2h86.5B*342.4B+
NS Decimator 5364133131.319B0.0159.928%C+N/A37.2C++11.1D26611.1h4.4C**7.4C**
TRS-12 Uppercut 3913863441.122C+0.2163.811%B+17.099%C**36.4C+N/A12710.6h2.5C*3.9B+
MAX Punch 3923641,5350.237B**1.0956.424%B*N/A1.7C++N/A5209.6h3.2C+5.7C+
M12 Kobalt 3273191031.9C++30.5717.21%D-15.674%C--58D-1.5D1415.5h18.3C+106.3C
Sticky Grenade 3213161316N/A314.6755.743%B+N/A790C12.5C+26710.4h2.3C+4.1C*
Frag Grenade 3203101310N/A308.6745.347%C++N/A387.5C12.5B++16550.8h3.7C*8.1C**
The Little Helper 2982932990.98C0.3542.764%D13.311%C--23.3D-N/A5412.6h4.9C+11.5C+
M20 Basilisk 333269495.49B**4.1642.138%B7.435%B++23.8C*5.7D-16711.3h65.7B*155.8B*
Hunter QCX 3132153040.707C+0.6247.805%C**2.326%F20.3B++9.2B**10610.6h10.8C22.7C+
NS-15M1 1981951661.175C+0.1622.372%C+23.59%C++26C--N/A797.5h11.3B+50.3B
TMG-50 1901881801.044C+0.2920.009%C15.957%D*18.6DN/A8010.1h9.6B++48.2B+
NS-61 Emissary 1871852300.804C+0.5319.845%D*21.081%B*14DN/A4413.2h10B+50.3C*
P2-120 AP 253184228.364C*7.0349.719%BN/A21.1D7.9D**5298.7h5.8B+11.6B++
PS1-AV Suppressor 1851811781.017C-0.3124.31%D--23.757%C++16.9D--N/A4610.7h12.6C*52C
M12 Kobalt 1841771017.7C++16.3718.658%C**24.859%A50.6D2D2213.5h16.4C**87.9B+
NS-20 Gorgon 1801721061.623B+0.2926.251%C++17.442%C13.4C--N/A3912.8h32.6B+124.1B+
The Slasher 1641642,7740.059C++1.2716.542%D*5.488%D1.7CN/A496.4h2B+12.2C+
E540 Halberd-H 197162820.25A++18.9252.8%D1.852%C+54B+11.7D*3183h5.8C*11C++
Spear Anti-Vehicle Phalanx Tower 258161353.667A52.3443.608%D6.832%A+31.6C19C-2285.1h8.9C*20.5C++
T5 AMC 1631591800.883C+0.4524.792%C**29.56%A++18.9CN/A1118.4h12B*48.5B+
MG-H1 Watchman AE 1591561501.04C-0.2921.784%D-32.051%B27.9D-N/A785.6h14.8C+67.9C
NS-44 Commissioner 1571541980.778C+0.5525.376%D*17.533%D30.2C+N/A1605.1h3.6B14.3C
NS-20 Gorgon 160148861.721B+0.3927.084%C**14.189%D-14.1C1.1D3810.5h30.3B++112B+
Tank Mine 235144761.895C0.5657.021%A++N/A68.6D43.3D9342.1h3.2F-5.7B
T2 Striker 221143801.788M++0.4635.134%FN/A13C+7.1C--15311h36.8B+104.9C
NS-11A "Heatwave" 1391381311.053C0.2823.616%D21.015%D19.4DN/A537.1h11.7B++49.6C*
TS4 Haymaker 1321311330.985C+0.3542.167%C+21.374%A*19.6DN/A716.7h5.2C-12.3C+
E540 Halberd 197130265C+3.6746.397%B++1.538%D-26.5C+13.7C++2504.9h6C+12.9B+
Soldier Soaker 118116901.289C++0.0427.743%D16.379%B34.1C--N/A1273.4h6.2C+22.3C+
NS Annihilator 165105691.522A*0.1983.17%B+N/A13B+7.4C-1318.1h8.1A9.7A
M77-B 103102147.286S5.9629.153%D*86.275%A16.2DN/A646.3h2.5C+8.7C-
P525 Marauder-H 11099175.824D4.4942.864%B*N/A55D--6.1C+2571.8h9.1D21.3C++
MR11 Gatekeeper 15593243.875C+2.5441.558%C**N/A17.2C11.5D1925.4h44.5B+107.1B+
NS-45 Pilot 92921120.821C0.5119.615%F-26.087%C+41.8CN/A1512.2h6.8B34.4D
G30 Walker 907598.333B**7.0032.628%B+6.667%B**25.9B**5.2D-1562.9h94.6A++289.9A
G30 Vulcan 12475164.688C++3.3638.068%B**4%C*20.8C+13.6C+2333.6h117.3C-308B+
Anti-Vehicle Grenade 9069169N/A67.6750.989%C+N/A345C+105C++25430.2h4.9B+9.5B+
TAR 6969401.725C**0.3920.775%D21.739%C+30C+N/A2762.3h9.5A+45.6B+
M60-G Bulldog 7264154.267C+2.9440.686%B+1.563%D-20.6C--2.6D--823.1h9.1C-22.3C*
Rocklet Rifle 10863581.086B+0.2445.59%D-N/A23.3C-16.7D6222.7h34.5C**75.8C+
L105 Zephyr 8357511.4C++10.0751.145%B**N/A47.5C+21.7A**2421.2h7.1C13.8B
M12 Kobalt-H 5752510.4C9.0725.854%B*9.615%D**65D-6.3B2140.8h25.5D**98.6C-
MR1 Fracture 6551182.833M++1.5044.74%B*1.961%D-10.9B+3D--844.7h31.7B*70.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon121,1051h
Anti-Vehicle MANA Turret73320.5h
Nano-Armor Kit589981,10448.8h
Nanite Revive Grenade01,4220.4h
Medical Applicator898496,19830.4h
Restoration Kit4626,2274.9h
G40-F Ranger0530h
Welding Device07770.1h
M40 Fury-F11941.1h
Recon Detection Device78811.5h
Shield Recharging Field638,4332.2h
Ammunition Package528,5033.1h
Medical Kit3262,2742.6h
Anti-Infantry MANA Turret221,2251.9h
Nano-Repair Grenade06980.2h
Snowman Soldier31420.1h
Hardlight Barrier51760.2h
M4-F Pillager01500.1h
L-30R Vektor31140.6h

Check the help document for the dictionary if you want to learn more about words used here.


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