Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 3 | 10 (18,347)players online:
ZugieMac (22)  JakeTheDoge_ (7)  sevenomatic (2)  GmanGee (2)  AlexisG141Opz (2)  Government_CheeseBurger (1) 36
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (69 days). The data shown below may not be accurate.

Maj. General Specialist PrivateCancer[] PrivateCancer
TR BR 82

KDR: 2.84

Score: 8.6m

Last Seen: Oct 7th, 2018 1:38 PM
- OFFLINE - 3.6 hour(s)

Battle Rank 82 - Terran Republic on Cobalt
Level Progress (to 83): 28%
Level 100 Progress: 45% 1072h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS RAMS .50M MG-HBR1 Dragoon M77-B TRAC-5 M1 Heavy Cycler G20 Vulcan-H T2 Striker M1 Heavy Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PrivateCancer



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $866,943 MLG Score: 693
Fun Score: N/A
Cheeseburgers Flipped: 622TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.184%24.257%4901210103,5331.992670.845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.247%-0.166C0.566B+-1.023D*HEAD ++ (~14.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.153C++12.80.103C+50.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.417%1.961%3011021513481260.14613240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.812A++-0.436C---1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.356C**14.8-0.18C10.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.519%5.519%1045710151,8122468787.36585206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.911%0.408B0.302C*0.864

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.20.108C+42.6-0.088C+62.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.303%83.508%1045310192,486320117.74455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.579%0.188C++1.075B**-0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.427B20.354C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.667%13.115%10451102112211731.04273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.108C+-0.274C-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.441B3.10.351C**4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.6m301.1%160 (9.6k)145 (8.7k)2.8375912,8774,5383.693782 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102283019.869%26.512%52712:591

17% Engineer26% Heavy Assault31% Infiltrator14% Light Assault8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2016 8:24 PMApr 2nd, 2018 6:28 PMOct 18th, 2018 10:58 AM (58d) (PST)Oct 7th, 2018 3:46 PM (69d) (PST)Oct 7th, 2018 9:38 AM (69d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
375723030.2180.0770.0580.7730.039693

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,4944,29418,20013534628,708

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
984.7h/41d 3,885 3,414 5,910 45.7k 581 3,875 2,299 22.1m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:760
Deaths:552
KDR:1.377
Accuracy:23.241% B+
HSR:19.737% C++
TAS-16 Blackjack
C
Kills:122
Deaths:71
KDR:1.718
Accuracy:42.667% D**
HSR:13.115% C
MKV Suppressed
C--
Kills:82
Deaths:104
KDR:0.788
Accuracy:12.012% F*
HSR:15.854% C--
NSX-P Tanto
C-
Kills:73
Deaths:55
KDR:1.327
Accuracy:21.429% D
HSR:21.918% C-
Kills:1,037
Deaths (as Light Assault):782
Deaths (to Light Assaults):717
KDR:1.32609
Kill Difference:255
Playtime:142.487 hours
Usage:14%
Score:1.103m
Score/min:129
Accuracy (listed only):24.837%
HSR (listed only):17.656%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D-
Kills:339
Deaths:465
KDR:0.729
Accuracy:13.855% D--
HSR:17.109% D-
MG-H1 Watchman
D
Kills:331
Deaths:151
KDR:2.192
Accuracy:18.612% D
HSR:18.731% D-
T9 CARV-S
C*
Kills:303
Deaths:179
KDR:1.693
Accuracy:18.313% D
HSR:25.743% C*
MSW-R
B+
Kills:178
Deaths:151
KDR:1.179
Accuracy:18.599% D
HSR:26.405% B+
T7 Mini-Chaingun
D
Kills:156
Deaths:133
KDR:1.173
Accuracy:13.972% D
HSR:7.051% D**
TMG-50
D
Kills:90
Deaths:72
KDR:1.250
Accuracy:17.879% D
HSR:18.889% D
Kills:1,397
Deaths (as Heavy Assault):1,151
Deaths (to Heavy Assaults):944
KDR:1.21373
Kill Difference:246
Playtime:256.089 hours
Usage:26%
Score:1.971m
Score/min:128
Accuracy (listed only):16.871%
HSR (listed only):18.988%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:1,198
Deaths:82
KDR:14.610
Accuracy:39.670% C*
HSR:87.479% B**
M77-B
B**
Kills:898
Deaths:161
KDR:5.578
Accuracy:33.977% C-
HSR:84.187% B**
TSAR-42
C*
Kills:390
Deaths:60
KDR:6.500
Accuracy:34.452% C--
HSR:69.744% C*
NS-61 Emissary
C**
Kills:144
Deaths:69
KDR:2.087
Accuracy:29.964% C**
HSR:13.194% D
MKV Suppressed
C--
Kills:82
Deaths:104
KDR:0.788
Accuracy:12.012% F*
HSR:15.854% C--
T4 AMP
B+
Kills:73
Deaths:84
KDR:0.869
Accuracy:21.910% D
HSR:21.918% B+
Kills:2,785
Deaths (as Infiltrator):560
Deaths (to Infiltrators):747
KDR:4.97321
Kill Difference:2,225
Playtime:301.324 hours
Usage:31%
Score:2.078m
Score/min:115
Accuracy (listed only):28.664%
HSR (listed only):48.729%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
B+
Kills:1,049
Deaths:68
KDR:15.427
Accuracy:35.492% B+
HSR:34.032% B+
TRAC-5
B+
Kills:760
Deaths:552
KDR:1.377
Accuracy:23.241% B+
HSR:19.737% C++
TAS-16 Blackjack
C
Kills:122
Deaths:71
KDR:1.718
Accuracy:42.667% D**
HSR:13.115% C
NSX-P Tanto
C-
Kills:73
Deaths:55
KDR:1.327
Accuracy:21.429% D
HSR:21.918% C-
Kills:2,004
Deaths (as Engineer):746
Deaths (to Engineers):948
KDR:2.68633
Kill Difference:1,258
Playtime:165.755 hours
Usage:17%
Score:2.106m
Score/min:212
Accuracy (listed only):30.707%
HSR (listed only):22.200%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C
Kills:122
Deaths:71
KDR:1.718
Accuracy:42.667% D**
HSR:13.115% C
T1 Cycler
C+
Kills:111
Deaths:144
KDR:0.771
Accuracy:18.245% D
HSR:21.622% C+
MKV Suppressed
C--
Kills:82
Deaths:104
KDR:0.788
Accuracy:12.012% F*
HSR:15.854% C--
Kills:315
Deaths (as Combat Medic):319
Deaths (to Combat Medics):288
KDR:0.98746
Kill Difference:4
Playtime:36.710 hours
Usage:4%
Score:0.426m
Score/min:194
Accuracy (listed only):24.308%
HSR (listed only):16.863%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B+
Kills:725
Deaths:472
KDR:1.536
Accuracy:14.599% C++
HSR:20.414% B+
M1 Heavy Cycler
B
Kills:462
Deaths:236
KDR:1.958
Accuracy:16.414% C*
HSR:20.996% B
M3 Pounder HEG
B+
Kills:191
Deaths:136
KDR:1.404
Accuracy:42.859% B+
HSR:3.665% B
NS-10 Burster
A
Kills:154
Deaths:144
KDR:1.069
Accuracy:24.683% C--
HSR:11.039% A
M3 Pounder HEG
C+
Kills:73
Deaths:25
KDR:2.920
Accuracy:39.305% C+
HSR:1.370% D*
NS-10 Burster
D
Kills:71
Deaths:19
KDR:3.737
Accuracy:25.058% D
HSR:1.408% D*
Kills:1,676
Deaths (as MAX Suit):516
Deaths (to MAX Suits):156
KDR:3.24806
Kill Difference:1,160
Playtime:77.868 hours
Usage:8%
Score:0.891m
Score/min:191
Accuracy (listed only):27.153%
HSR (listed only):9.815%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:96
V. Kills:28 331%
Deaths:9
KDR:10.667
Accuracy:46.852% C+
KPH:25.100 D*
VKPH:7.300 C+
C75 Viper
C++
Kills:84
V. Kills:42 195%
Deaths:23
KDR:3.652
Accuracy:46.087% B*
KPH:16.400 D
VKPH:8.200 C++
Kills:180 (180 + 0)
Deaths:32
KDR:5.625
VKDR:2.188
Vehicle Kills:70
Kill Difference:148
Playtime:8.958 hours
Usage:1%
Score:0.058m
Score/min:107
Driving Accuracy:46.087%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:462
V. Kills:195 236%
Deaths:33
KDR:14
Accuracy:48.216% B**
KPH:32.200 B++
VKPH:13.600 C*
G30 Vulcan
B+
Kills:90
V. Kills:51 173%
Deaths:17
KDR:5.294
Accuracy:30.387% C++
KPH:25.500 B+
VKPH:14.400 C++
MR11 Gatekeeper
C
Kills:89
V. Kills:46 189%
Deaths:15
KDR:5.933
Accuracy:30.347% D--
KPH:18.800 C
VKPH:9.700 D-
P2-120 AP
C+
Kills:54
V. Kills:24 216%
Deaths:5
KDR:10.800
Accuracy:43.618% C+
KPH:14.700 D*
VKPH:6.500 F
P2-120 HEAT
D
Kills:51
V. Kills:26 189%
Deaths:9
KDR:5.667
Accuracy:59.417% A++
KPH:13.900 D--
VKPH:7.100 D
Kills:746 (105 + 641)
Deaths:79
KDR:9.443
VKDR:4.329
Vehicle Kills:342
Kill Difference:667
Playtime:29.968 hours
Usage:3%
Score:0.431m
Score/min:240
Driving Accuracy:59.417%
Gunner Accuracy:30.347%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:634
V. Kills:311 203%
Deaths:160
KDR:3.963
Accuracy:47.860% C++
KPH:53 B+
VKPH:26 C+
M12 Kobalt-H
C+
Kills:157
V. Kills:10 N/A
Deaths:13
KDR:12.077
Accuracy:24.228% B++
KPH:71.500 D
VKPH:4.600 C+
E540 Halberd-H
C+
Kills:126
V. Kills:62 200%
Deaths:19
KDR:6.632
Accuracy:57.814% C+
KPH:38 C
VKPH:18.700 C
P525 Marauder-H
C
Kills:101
V. Kills:7 N/A
Deaths:22
KDR:4.591
Accuracy:33.016% C
KPH:79.500 C-
VKPH:5.500 C
Kills:1,018 (0 + 1,018)
Deaths:214
KDR:4.757
VKDR:1.822
Vehicle Kills:390
Kill Difference:804
Playtime:18.756 hours
Usage:2%
Score:0.337m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:33.016%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:241
V. Kills:80 298%
Deaths:62
KDR:3.887
Accuracy:34.980% C
KPH:18 C+
VKPH:6 C-
M20 Basilisk
C+
Kills:98
V. Kills:36 265%
Deaths:21
KDR:4.667
Accuracy:38.578% C+
KPH:20.900 C+
VKPH:7.700 C
M12 Kobalt
C+
Kills:94
V. Kills:10 N/A
Deaths:11
KDR:8.545
Accuracy:19.124% B+
KPH:28.400 D--
VKPH:3 C+
Kills:433 (0 + 433)
Deaths:94
KDR:4.606
VKDR:1.340
Vehicle Kills:126
Kill Difference:339
Playtime:21.432 hours
Usage:2%
Score:0.129m
Score/min:100
Driving Accuracy:N/A%
Gunner Accuracy:19.124%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 1,2041,1988214.61M*11.7739.67%C*87.479%B**20.4C--N/A5458.7h1.8B*4.6B+
MG-HBR1 Dragoon 1,0591,0496815.426U12.5935.492%B+34.032%B+23.8CN/A5444.1h5B*14.1B*
M77-B 9018981615.578A**2.7433.977%C-84.187%B**14.5DN/A3661.9h2.3B6.7C*
TRAC-5 7797605521.377B*1.4623.241%B+19.737%C++8.2DN/A2493.1h14.2B61B+
M1 Heavy Cycler 7447254721.536C*1.3014.599%C++20.414%B+13.2DN/A3455.1h22.8D-156.3C+
G20 Vulcan-H 9456341603.963C++1.1347.86%C++1.42%D--52.8B+25.9C+34512h69.9B**146.1B*
T2 Striker 779480796.076U3.2439.814%D*N/A14.5C++9C12833.2h32.3B++81.2C**
M1 Heavy Cycler 4754622361.958C*0.8816.414%C*20.996%B18.6DN/A4924.9h19.2C--117C++
E540 Halberd 6574623314B**11.1648.216%B**2.814%C32.1B++13.5C*16314.4h5.2B+10.8B*
TSAR-42 392390606.5B++3.6634.452%C--69.744%C*17D-N/A4222.9h2.2B6.3C++
T9 CARV 3463394650.729C2.1113.855%D--17.109%D-10.7D-N/A3731.8h16.4C-118.4D
MG-H1 Watchman 3443311512.192B+0.6518.612%D18.731%D-7.6D*N/A2043.3h15.7C+84.1C+
T9 CARV-S 3083031791.693C*1.1418.313%D25.743%C*10.9D*N/A2627.7h14C-76.6C
M20 Basilisk 321241623.887B1.0534.98%C7.884%B++18C+6C-8413.4h70.2B++200.8B+
C-4 3382391042.298B++0.5429.172%B++N/A79.7C+33C**5833h1.8C-6.1C++
M3 Pounder HEG 2351911361.404C+1.4342.859%B+3.665%B9.9D-2.3D4319.3h20.8C--48.5C++
MSW-R 1811781511.179C1.6618.599%D26.405%B+9.8D*N/A4318.1h14.5D77.9C-
Rocklet Rifle 292159453.533S0.7038.918%FN/A26.1C+21.8C2636.1h31.4B+80.6C+
M12 Kobalt-H 1671571312.077C9.2424.228%B++21.019%B*71.4D4.5C+1752.2h16.8C+69.3B
T7 Mini-Chaingun 1631561331.173C++1.6613.972%D7.051%D**8.8D*N/A2917.7h29.6F*212.2D*
NS-10 Burster 2251541441.069C*1.7724.683%C--11.039%A5C+2.3D3630.5h105.1B**425.9B++
NS-61 Emissary 151144692.087A++0.7529.964%C**13.194%D15.3DN/A479.4h20.7D69C
Aspis Anti-Aircraft Phalanx Turret 300139363.861C++1.0219.27%D--1.439%C--5D*5.8D*7027.6h160.7C+833.8C-
E540 Halberd-H 188126196.632C+3.7957.814%C+N/A38.2C18.8C2453.3h5.7B9.8B+
TAS-16 Blackjack 125122711.718B+1.1242.667%D**13.115%C10.5D*N/A2711.6h3.1D7.4D--
T1 Cycler 1161111440.771C+2.0718.245%D21.622%C+7.9D--N/A3814.1h19.9D**108.8D--
Spear Anti-Vehicle Phalanx Turret 153102119.273B+6.4436.951%D1.961%D*24.9D-12.4D-1584.1h8.6C++23.2C+
P525 Marauder-H 108101224.591D1.7533.016%CN/A77.7C--5.4C2321.3h9.3D-28.1D
Frag Grenade 10098198N/A95.1636.468%D*N/A245D--5D6660.4h5.9F16.1F
M20 Basilisk 13498214.667B++1.8338.578%C+4.082%D20.9C+7.7C1544.7h80.8B+209.5B+
L100 Python HESH 12496910.667C+7.8346.852%C+N/A25.3D*7.4C+1183.8h4C--8.6C
M12 Kobalt 10494118.545C5.7119.124%B+22.34%B*28.5D--3C+873.3h24.2D--126.6C+
TMG-50 9490721.25C++1.5917.879%D18.889%D7.2D*N/A3512.5h14.3D79.9C
G30 Vulcan 14190175.294B+2.4630.387%C++N/A25.7B+14.6C*1373.5h91.4C**300.6B+
MR11 Gatekeeper 13589155.933B+3.1030.347%D--N/A18.9C9.8D-984.7h37.8B**124.7B+
C75 Viper 12684233.652C+0.8146.087%B*N/A16.5D8.2C++995.1h18.8D40.8C+
MKV Suppressed 86821040.788C2.0512.012%F*15.854%C--3D*N/A1027.3h16C+133.6F
NSX-P Tanto 7573551.327B+1.5121.429%D21.918%C-8.9D-N/A398.2h17.2C80.4C
T4 AMP 7773840.869C+1.9721.91%D21.918%B+4.9D*N/A1414.9h35.9T*163.9F**
M3 Pounder HEG 9373252.92B*0.0839.305%C+1.37%D*10.3D--2.8D507.1h22C-56C+
NS-10 Burster 11171193.737M*0.9025.058%D1.408%D*5.7B3.2C4812.5h120.9B**482.6B+
Xiphos Anti-Personnel Phalanx Tower 7655155C+52.1614.626%D**1.818%C+9D-3.4D--466.1h97.6D**667.3F**
P2-120 AP 7854510.8B++7.9643.618%C+N/A14.6D*6.5F8593.7h8.8C-20.2C
P2-120 HEAT 775195.667C++2.8359.417%A++1.961%D13.8D--7D2003.7h14.8F*24.9D

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02440.1h
Medical Applicator9378,5117.3h
Welding Device04420.1h
Rampart Wall0781.1h
Xiphos Anti-Personnel Tower0540.5h
AMR-0800.3h
G30 Walker04400.1h
Nano-Armor Kit114285,75219.1h
Medical Kit207501.8h
Anti-Infantry MANA Turret3630.3h
M20 Drake11020.1h
Xiphos Anti-Personnel Phalanx Turret0520h
Nano-Repair Grenade03100.1h
Shield Recharging Field44010.2h
Recon Detection Device82,9215.3h
Ammunition Package03340.4h
M18 Locust0750.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.13s
Server spent 2.07s on queries, 1.93s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.