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Lt. General Specialist PrivateCancer[SMER] PrivateCancer
TR BR 90

KDR: 3.17

Score: 11.3m

Last Seen: Oct 17th, 2019 2:32 PM
- OFFLINE - 3.5 hour(s)

Battle Rank 90 - Terran Republic on Cobalt
Level Progress (to 91): 57%
Level 100 Progress: 60% 738h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS MG-HBR1 Dragoon RAMS .50M M77-B TRAC-5 G20 Vulcan-H M1 Heavy Cycler E540 Halberd C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $936,999 MLG Score: 749
Fun Score: N/A
Cheeseburgers Flipped: 683TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.902%23.838%4981212154,3462.009251.163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.041%-0.059C+0.434B-0.827D-HEAD ++ (~13.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.184C++12.70.113C+48

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.841%0.909%10911226220160531.36646407%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.527F-0.621D-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
860.47B+19.60.631B+66.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.952%0.801%194312248744405171.98186169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.072%-1.269D**-1.115D*2.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.5-3.118T-44.3-2.545F*114.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.16%5.225%1260912182,64130212018.74503220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.8%0.456B+0.178C++0.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.80.079C+45.6-0.133C65.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.484%83.386%1260312242,847375127.57181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.418%0.228C++1.056B**-0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.439B20.363C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.916%11.143%12601122635014142.46479

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.605B+-0.701D--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.59B+2.60.456B+2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.3m309.4%170 (10.2k)155 (9.3k)3.1718917,6235,5564.1675790 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1227108621.668%22.868%49513:094

16% Engineer24% Heavy Assault28% Infiltrator22% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2016 8:24 PMOct 17th, 2019 5:19 PMOct 19th, 2019 9:26 PM (54d) (PST)Oct 17th, 2019 4:49 PM (56d) (PST)Oct 17th, 2019 10:32 AM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
426663600.2410.0760.0550.8870.046749

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,5773,98521,59214535339,286

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1220.9h/50.9d 5,532 4,030 7,308 65k 780 4,832 3,370 31.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
D-
Kills:416
Deaths:183
KDR:2.273
Accuracy:18.647% D-
HSR:17.067% D*
T9 CARV
D
Kills:356
Deaths:471
KDR:0.756
Accuracy:14.033% D--
HSR:18.258% D
T9 CARV-S
C++
Kills:303
Deaths:179
KDR:1.693
Accuracy:18.313% D
HSR:25.743% C++
MSW-R
C*
Kills:180
Deaths:151
KDR:1.192
Accuracy:18.624% D-
HSR:26.111% C*
TMG-50
D
Kills:97
Deaths:77
KDR:1.260
Accuracy:18.168% D
HSR:19.588% D
Kills:1,352
Deaths (as Heavy Assault):1,061
Deaths (to Heavy Assaults):1,178
KDR:1.27427
Kill Difference:291
Playtime:287.409 hours
Usage:24%
Score:2.217m
Score/min:129
Accuracy (listed only):17.557%
HSR (listed only):21.353%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:1,164
Deaths:768
KDR:1.516
Accuracy:23.770% B+
HSR:18.385% C+
TAS-16 Blackjack
D-
Kills:350
Deaths:225
KDR:1.556
Accuracy:48.916% D-
HSR:11.143% D-
MKV Suppressed
D
Kills:177
Deaths:144
KDR:1.229
Accuracy:16.442% F-
HSR:15.819% D
MG-C1 Kindred
C
Kills:125
Deaths:85
KDR:1.471
Accuracy:22.029% D-
HSR:20.800% C
NSX-P Tanto
C
Kills:74
Deaths:55
KDR:1.345
Accuracy:21.523% D-
HSR:22.973% C
Kills:1,890
Deaths (as Light Assault):1,277
Deaths (to Light Assaults):869
KDR:1.48003
Kill Difference:613
Playtime:265.229 hours
Usage:22%
Score:2.583m
Score/min:162
Accuracy (listed only):26.536%
HSR (listed only):17.824%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
B++
Kills:1,220
Deaths:83
KDR:14.699
Accuracy:35.428% B
HSR:35.082% B++
TRAC-5
B+
Kills:1,164
Deaths:768
KDR:1.516
Accuracy:23.770% B+
HSR:18.385% C+
TAS-16 Blackjack
D-
Kills:350
Deaths:225
KDR:1.556
Accuracy:48.916% D-
HSR:11.143% D-
MG-C1 Kindred
C
Kills:125
Deaths:85
KDR:1.471
Accuracy:22.029% D-
HSR:20.800% C
NSX-P Tanto
C
Kills:74
Deaths:55
KDR:1.345
Accuracy:21.523% D-
HSR:22.973% C
Kills:2,933
Deaths (as Engineer):1,216
Deaths (to Engineers):1,158
KDR:2.41201
Kill Difference:1,717
Playtime:199.484 hours
Usage:16%
Score:2.682m
Score/min:224
Accuracy (listed only):30.333%
HSR (listed only):21.677%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:1,202
Deaths:82
KDR:14.659
Accuracy:39.678% C++
HSR:87.521% B**
M77-B
B**
Kills:1,167
Deaths:177
KDR:6.593
Accuracy:34.797% C
HSR:84.233% B**
TSAR-42
C*
Kills:478
Deaths:61
KDR:7.836
Accuracy:34.737% D
HSR:70.921% C*
MKV Suppressed
D
Kills:177
Deaths:144
KDR:1.229
Accuracy:16.442% F-
HSR:15.819% D
NS-61 Emissary
B
Kills:175
Deaths:87
KDR:2.011
Accuracy:30.361% B
HSR:16.571% C+
T4 AMP
B+
Kills:73
Deaths:84
KDR:0.869
Accuracy:21.910% D-
HSR:21.918% B+
Kills:3,272
Deaths (as Infiltrator):635
Deaths (to Infiltrators):873
KDR:5.15276
Kill Difference:2,637
Playtime:337.750 hours
Usage:28%
Score:2.385m
Score/min:118
Accuracy (listed only):29.654%
HSR (listed only):49.497%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
D-
Kills:350
Deaths:225
KDR:1.556
Accuracy:48.916% D-
HSR:11.143% D-
MKV Suppressed
D
Kills:177
Deaths:144
KDR:1.229
Accuracy:16.442% F-
HSR:15.819% D
T1 Cycler
C+
Kills:111
Deaths:144
KDR:0.771
Accuracy:18.245% D-
HSR:21.622% C+
Kills:638
Deaths (as Combat Medic):513
Deaths (to Combat Medics):378
KDR:1.24366
Kill Difference:125
Playtime:40.527 hours
Usage:3%
Score:0.495m
Score/min:204
Accuracy (listed only):27.868%
HSR (listed only):16.195%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B+
Kills:752
Deaths:487
KDR:1.544
Accuracy:14.553% C+
HSR:20.612% B+
M1 Heavy Cycler
B+
Kills:489
Deaths:251
KDR:1.948
Accuracy:16.226% C+
HSR:21.472% B+
M3 Pounder HEG
C**
Kills:223
Deaths:140
KDR:1.593
Accuracy:41.087% C**
HSR:3.587% C**
NS-10 Burster
A
Kills:168
Deaths:144
KDR:1.167
Accuracy:25.558% C
HSR:10.714% A
M3 Pounder HEG
C
Kills:106
Deaths:29
KDR:3.655
Accuracy:37.726% C
HSR:0.943% D**
NS-10 Burster
C
Kills:86
Deaths:19
KDR:4.526
Accuracy:26.579% C
HSR:1.163% D*
Kills:1,824
Deaths (as MAX Suit):535
Deaths (to MAX Suits):193
KDR:3.40935
Kill Difference:1,289
Playtime:85.542 hours
Usage:7%
Score:0.976m
Score/min:190
Accuracy (listed only):26.955%
HSR (listed only):9.749%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:220
V. Kills:9 N/A
Deaths:39
KDR:5.641
Accuracy:22.841% D*
KPH:16.800 D-
VKPH:0.700 D*
Hellfire Rocket Pods
B**
Kills:80
V. Kills:27 286%
Deaths:4
KDR:20
Accuracy:47.918% C+
KPH:74.300 C+
VKPH:25.100 B**
Kills:300 (220 + 0)
Deaths:43
KDR:6.977
VKDR:0.837
Vehicle Kills:36
Kill Difference:257
Playtime:14.199 hours
Usage:1%
Score:0.085m
Score/min:99
Piloting Accuracy:22.841%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:494
V. Kills:277 178%
Deaths:12
KDR:41.167
Accuracy:27.233% C
KPH:15.200 C++
VKPH:8.500 C
L100 Python HESH
C
Kills:146
V. Kills:40 356%
Deaths:10
KDR:14.600
Accuracy:42.442% D
KPH:27.100 D--
VKPH:7.400 C
C75 Viper
C+
Kills:86
V. Kills:42 200%
Deaths:23
KDR:3.739
Accuracy:45.147% B+
KPH:16.500 D
VKPH:8.100 C+
Kills:726 (726 + 0)
Deaths:45
KDR:16.133
VKDR:7.978
Vehicle Kills:359
Kill Difference:681
Playtime:43.098 hours
Usage:4%
Score:0.331m
Score/min:128
Driving Accuracy:45.147%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B*
Kills:644
V. Kills:270 238%
Deaths:47
KDR:13.702
Accuracy:48.406% B*
KPH:31.800 B++
VKPH:13.300 C++
P2-120 AP
C
Kills:329
V. Kills:126 259%
Deaths:14
KDR:23.500
Accuracy:41.081% D
KPH:26.200 C
VKPH:10 D*
G30 Vulcan
B+
Kills:141
V. Kills:80 174%
Deaths:22
KDR:6.409
Accuracy:34.831% B+
KPH:23.300 C++
VKPH:13.200 C+
MR11 Gatekeeper
C+
Kills:116
V. Kills:58 197%
Deaths:15
KDR:7.733
Accuracy:32.641% D-
KPH:20.200 C+
VKPH:10.100 D-
P2-120 HEAT
D-
Kills:51
V. Kills:26 189%
Deaths:9
KDR:5.667
Accuracy:59.417% A++
KPH:13.400 D--
VKPH:6.800 D-
Kills:1,281 (380 + 901)
Deaths:107
KDR:11.972
VKDR:5.234
Vehicle Kills:560
Kill Difference:1,174
Playtime:48.437 hours
Usage:4%
Score:0.702m
Score/min:242
Driving Accuracy:59.417%
Gunner Accuracy:32.641%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:940
V. Kills:459 204%
Deaths:191
KDR:4.921
Accuracy:50.064% C**
KPH:52.800 B+
VKPH:25.800 C+
M12 Kobalt-H
C
Kills:208
V. Kills:10 N/A
Deaths:15
KDR:13.867
Accuracy:23.406% B
KPH:78.600 D
VKPH:3.800 C
P525 Marauder-H
C
Kills:170
V. Kills:12 N/A
Deaths:28
KDR:6.071
Accuracy:38.361% C**
KPH:80.300 C-
VKPH:5.700 C
E540 Halberd-H
C++
Kills:140
V. Kills:70 197%
Deaths:21
KDR:6.667
Accuracy:58.233% C++
KPH:37.700 C
VKPH:18.800 C
Kills:1,458 (0 + 1,458)
Deaths:255
KDR:5.718
VKDR:2.161
Vehicle Kills:551
Kill Difference:1,203
Playtime:26.273 hours
Usage:2%
Score:0.475m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:58.233%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:257
V. Kills:84 302%
Deaths:65
KDR:3.954
Accuracy:35.484% C
KPH:17.900 C
VKPH:5.800 C--
M12 Kobalt
B**
Kills:133
V. Kills:25 N/A
Deaths:15
KDR:8.867
Accuracy:20.359% B+
KPH:29.200 D--
VKPH:5.500 B**
M20 Basilisk
C+
Kills:108
V. Kills:40 263%
Deaths:21
KDR:5.143
Accuracy:39.164% C+
KPH:21.100 C+
VKPH:7.800 C
M12 Kobalt
B++
Kills:70
V. Kills:2 N/A
Deaths:2
KDR:35
Accuracy:21.025% B++
KPH:48.100 D
VKPH:1.400 D
Kills:568 (0 + 568)
Deaths:103
KDR:5.515
VKDR:1.466
Vehicle Kills:151
Kill Difference:465
Playtime:25.491 hours
Usage:2%
Score:0.166m
Score/min:108
Driving Accuracy:N/A%
Gunner Accuracy:21.025%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MG-HBR1 Dragoon 1,2341,2208314.699U11.5335.428%B35.082%B++24.2CN/A5750.4h5B*14.1B*
RAMS .50M 1,2081,2028214.659M++11.4939.678%C++87.521%B**20.5C--N/A5558.7h1.8B++4.6B+
M77-B 1,1701,1671776.593A**3.4234.797%C84.233%B**15.9DN/A3973.3h2.2B+6.3C**
TRAC-5 1,1881,1647681.516B**1.6623.77%B+18.385%C+9.2DN/A29126.7h13.7B+57.5B+
G20 Vulcan-H 1,3999401914.921C++1.7550.064%C**1.489%D-52.8B+25.8C+33617.8h72.3B*144.5B**
M1 Heavy Cycler 7717524871.544C**1.6314.553%C+20.612%B+13.3DN/A3556.7h22.6D155.4C+
E540 Halberd 9146444713.702B*10.5348.406%B*2.174%C--31.7B+13.3C++16320.3h5B++10.4B*
C-4 7335722192.612B*0.5629.371%B+N/A105.9B+29.8C++6345.4h1.4C*4.8B+
T2 Striker 847521846.202U3.0340.232%D*N/A13.6C*8.5C--12738.2h34.2B++85.1C*
Skyguard 7714941241.167U38.0027.233%C1.012%D-15.2C++8.5C13132.5h73.3B**269.3B*
M1 Heavy Cycler 5024892511.948C*1.2216.226%C+21.472%B+18.5DN/A5026.5h19.1C117.9C++
TSAR-42 481478617.836B*4.6634.737%D70.921%C*17.7D-N/A4627h2.1B+6.2C++
MG-H1 Watchman 4344161832.273B+0.9018.647%D-17.067%D*7.5D*N/A2155.2h15.1C++80.9C+
T9 CARV 3633564710.756C2.4214.033%D--18.258%D10.7D-N/A3933.4h16.3C116.1C--
TAS-16 Blackjack 3543502251.556B1.6248.916%D-11.143%D-12.7D--N/A3827.5h2.6C+5.4C
P2-120 AP 4553291423.5A*20.3341.081%DN/A26.1C10D*46612.6h5.3B*12.9B+
T9 CARV-S 3083031791.693C*1.4818.313%D25.743%C++10.9D*N/A2727.8h14C76.6C
M20 Basilisk 341257653.954C**0.7835.484%C7.782%B*17.8C5.8C--8714.4h71.9B++202.6B+
Rocklet Rifle 414226683.324S0.1536.924%F-N/A22.6C-18.8C-24910h35.1C**95C--
M3 Pounder HEG 2692231401.593C++1.5841.087%C**3.587%C**10.1D2.1D4222.1h21.3C--51.8C+
M14 Banshee 229220395.641C+2.4722.841%D*N/A16.8D-N/A6513.1h19.6B86C++
M12 Kobalt-H 2182081513.867C10.7023.406%B19.231%B+80D3.8C1862.6h14.8C*63.3B+
MSW-R 1831801511.192C1.9818.624%D-26.111%C*9.7D*N/A4718.5h14.5D77.6C--
MKV Suppressed 1841771441.229C*1.9416.442%F-15.819%D5.4D*N/A1732.5h15.3C+92.8D
NS-61 Emissary 183175872.011A++1.1630.361%B16.571%C+16.1C-N/A5110.9h22.2D73C
P525 Marauder-H 182170286.071D2.9038.361%C**N/A81C-5.7C2122.1h9.2D23.9C+
NS-10 Burster 2481681441.167B2.0025.558%C10.714%A5C+2.4D3833.5h111.7B**437.2B+
Frag Grenade 1651601160N/A156.8339.168%D-N/A266.7D--8.3C+8810.6h5.1D--13.1D-
T7 Mini-Chaingun 1631561331.173C*2.0013.972%D7.051%D**8.8D*N/A3017.7h29.6F--212.2D*
Aspis Anti-Aircraft Phalanx Turret 315147364.083C**0.9119.815%D--1.361%D5.3D--6D--7427.9h159C+802.3C
L100 Python HESH 1861461014.6B11.4342.442%DN/A27D--7.4C1265.4h3.9C9.2C-
G30 Vulcan 221141226.409B++3.2434.831%B+2.128%D23.1C++13.1C+1676.1h94.5C*271.4B+
E540 Halberd-H 210140216.667C3.5058.233%C++N/A37.8C18.9C2693.7h5.9C*10.1B
M12 Kobalt 158133158.867C5.7020.359%B+18.797%C+28.9D--5.4B*944.6h25.3D*124.5C+
MG-C1 Kindred 125125851.471C++1.7022.029%D-20.8%C12.4D-N/A3310.1h11C**49.8C+
Spear Anti-Vehicle Phalanx Turret 1731161110.545B++7.3739.225%C--1.724%D*26.4D13D1764.4h8.7C++22.2C+
MR11 Gatekeeper 174116157.733B++4.5632.641%D-N/A20.4C+10.2D-1135.7h37.8B*115.8B+
T1 Cycler 1161111440.771C+2.4018.245%D-21.622%C+7.9D--N/A4214.1h19.9D**108.8D--
M20 Basilisk 148108215.143B*1.9739.164%C+3.704%D21.2C+7.8C1665.1h82.3B+210.1B+
M3 Pounder HEG 135106293.655A0.4837.726%CN/A10.7D-2.9D549.9h22.5C59.6C+
TMG-50 10197771.26C++1.9118.168%D19.588%D7.1D*N/A3513.6h14.8D81.4C-
C75 Viper 12886233.739C+0.5745.147%B+N/A16.5D8.1C+1115.2h18.8D41.6C+
NS-10 Burster 13486194.526S1.3526.579%C1.163%D*5.5C++3.1C-5015.5h129.9B*488.6B+
Hellfire Rocket Pods 10780420A++16.8347.918%C+N/A72.7C+24.5B**5161.1h31.4C65.5C+
NSX-P Tanto 7674551.345B+1.8321.523%D-22.973%C8.8D-N/A438.4h17.5C81.1C
T4 AMP 7773840.869C+2.3021.91%D-21.918%B+4.9D*N/A1414.9h35.9T*163.9F**
M12 Kobalt 7270235B*31.8321.025%B++24.286%A46.7D1.3D1591.5h18C++85.6B+
NS Annihilator 9760415U11.8380.121%C+N/A10.7C++6.6D1435.6h11.1B13.8B
Xiphos Anti-Personnel Phalanx Tower 7655155C+51.8314.687%D**1.818%C+9D-3.4D--466.1h98.9D*673.2T
M20 Basilisk 7052317.333A+14.1645.458%D3.846%C28.9D10D*2251.8h70.7B**155.6B++
P2-120 HEAT 775195.667C++2.5059.417%A++1.961%D13.4D--6.8D-2333.8h14.8F*24.9D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3700.1h
Nano-Armor Kit174338,22922.2h
Nanite Revive Grenade02930.1h
Medical Applicator10489,3968.4h
Rampart Wall0781.1h
Xiphos Anti-Personnel Tower0540.5h
Welding Device04420.1h
G30 Walker04400.1h
Recon Detection Device93,2145.8h
Shield Recharging Field44330.3h
Ammunition Package03790.4h
Medical Kit218371.9h
Anti-Infantry MANA Turret4630.3h
AMR-0800.3h
Nano-Repair Grenade04240.1h
M18 Locust0750.2h
M20 Drake11020.1h
Xiphos Anti-Personnel Phalanx Turret0520h

Check the help document for the dictionary if you want to learn more about words used here.


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