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Exterminator PrivateDrake[TWC2] PrivateDrake
VS BR 113

KDR: 2.01

Score: 25.7m

Last Seen: Apr 20th, 2019 5:55 AM
- ONLINE NOW

Battle Rank 118 (113 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 530
Level Progress (to 119): 91%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 NS-20 Gorgon MKV Suppressed Blueshift VM5 NS-15M2 Orion VS54 NSX-P Tanto Aphelion VEX-4H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $263,961 MLG Score: 211
Fun Score: N/A
Cheeseburgers Flipped: 1463TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.966%17.1%3761110247,6551.288940.723

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.29%0.165C++-0.556D-3.933T*HEAD ++ (~6.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.3-0.025C+16.8-0.176C59.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.065%1.191%305410311,5955866122.72184260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.911%-0.575D-0.405C---1.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
214.3-0.341C-68.7-0.303C145.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.498%0.863%227210331,62312116801.34021238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.151%0.697B+-1.101D*0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.757B++4.60.639B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.255%2.115%255610291,6558698561.9023193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.806%0.115C+-0.547D0.808

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1040.063C+39.8-0.052C+64.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.155%34.473%255210331,111699261.58941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.651%-0.735D--2.136F---0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.8-1.204D*6.6-1.063D*15.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.267%15.849%25511034265577110.459272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.009D*0.405B-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.6-0.678D6.5-0.337C-15.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 530
25.7m393.3%217 (13k)198 (11.9k)2.0115833,52716,6672.59549113 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035167317.067%9.682%16507:499

42% Engineer10% Heavy Assault31% Infiltrator6% Light Assault8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 9:18 PMJan 27th, 2018 1:52 AMApr 20th, 2019 4:38 PM (3h) (PST)Apr 20th, 2019 5:18 AM (14h) (PST)Apr 20th, 2019 1:55 AM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4131312820.2580.1280.0251.2160.051211

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,7847,86916,915158273311,903

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2163.2h/90.1d 9,732 3,246 17,870 157.8k 3,130 4,081 6,609 53.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D*
Kills:1,180
Deaths:1,212
KDR:0.974
Accuracy:17.428% D*
HSR:16.780% D*
Orion VS54
D
Kills:1,173
Deaths:675
KDR:1.738
Accuracy:16.819% D
HSR:19.437% D
Kills:2,353
Deaths (as Heavy Assault):1,887
Deaths (to Heavy Assaults):3,948
KDR:1.24695
Kill Difference:466
Playtime:219.773 hours
Usage:10%
Score:1.919m
Score/min:145
Accuracy (listed only):17.123%
HSR (listed only):18.109%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
C+
Kills:1,173
Deaths:965
KDR:1.216
Accuracy:25.727% C+
HSR:17.818% D--
Solstice VE3
D
Kills:541
Deaths:456
KDR:1.186
Accuracy:19.385% D
HSR:13.863% D--
Thanatos VE70
C+
Kills:265
Deaths:246
KDR:1.077
Accuracy:30.267% D--
HSR:15.849% C+
Pulsar C
D**
Kills:108
Deaths:171
KDR:0.632
Accuracy:16.366% D**
HSR:14.815% D**
Kills:2,087
Deaths (as Engineer):1,838
Deaths (to Engineers):3,984
KDR:1.13547
Kill Difference:249
Playtime:901.545 hours
Usage:42%
Score:10.942m
Score/min:202
Accuracy (listed only):22.936%
HSR (listed only):15.586%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C-
Kills:1,267
Deaths:1,622
KDR:0.781
Accuracy:23.309% C-
HSR:14.996% D
NSX-P Tanto
C+
Kills:1,173
Deaths:965
KDR:1.216
Accuracy:25.727% C+
HSR:17.818% D--
Solstice VE3
D
Kills:541
Deaths:456
KDR:1.186
Accuracy:19.385% D
HSR:13.863% D--
Thanatos VE70
C+
Kills:265
Deaths:246
KDR:1.077
Accuracy:30.267% D--
HSR:15.849% C+
Pulsar C
D**
Kills:108
Deaths:171
KDR:0.632
Accuracy:16.366% D**
HSR:14.815% D**
Kills:3,354
Deaths (as Light Assault):3,460
Deaths (to Light Assaults):2,278
KDR:0.96936
Kill Difference:106
Playtime:137.800 hours
Usage:6%
Score:1.428m
Score/min:173
Accuracy (listed only):23.011%
HSR (listed only):15.468%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C-
Kills:1,267
Deaths:1,622
KDR:0.781
Accuracy:23.309% C-
HSR:14.996% D
NS-357 Underboss
C+
Kills:1,156
Deaths:1,402
KDR:0.825
Accuracy:28.824% D--
HSR:20.848% C+
VA39 Spectre
C
Kills:835
Deaths:778
KDR:1.073
Accuracy:29.656% C
HSR:24.790% D*
NS-AM7 Archer
B**
Kills:309
Deaths:285
KDR:1.084
Accuracy:66.712% B**
HSR:4.207% D**
XM98
C-
Kills:276
Deaths:85
KDR:3.247
Accuracy:34.326% C-
HSR:63.768% D*
NS-61 Emissary
D
Kills:218
Deaths:325
KDR:0.671
Accuracy:23.515% D
HSR:11.009% D--
Beamer VS3
B
Kills:60
Deaths:77
KDR:0.779
Accuracy:14.222% F-
HSR:25% B
Kills:4,121
Deaths (as Infiltrator):4,574
Deaths (to Infiltrators):1,951
KDR:0.90096
Kill Difference:453
Playtime:680.400 hours
Usage:31%
Score:8.160m
Score/min:200
Accuracy (listed only):31.509%
HSR (listed only):23.517%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C-
Kills:1,267
Deaths:1,622
KDR:0.781
Accuracy:23.309% C-
HSR:14.996% D
NS-11A
C+
Kills:470
Deaths:456
KDR:1.031
Accuracy:20.563% D
HSR:21.277% C+
Thanatos VE70
C+
Kills:265
Deaths:246
KDR:1.077
Accuracy:30.267% D--
HSR:15.849% C+
Kills:2,002
Deaths (as Combat Medic):2,324
Deaths (to Combat Medics):1,145
KDR:0.86145
Kill Difference:322
Playtime:51.756 hours
Usage:2%
Score:0.941m
Score/min:303
Accuracy (listed only):24.713%
HSR (listed only):17.374%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,740
Deaths:559
KDR:3.113
Accuracy:14.282% D*
HSR:23.908% B+
NS-20 Gorgon
C*
Kills:1,459
Deaths:738
KDR:1.977
Accuracy:19.311% D--
HSR:21.042% C*
Blueshift VM5
B+
Kills:1,241
Deaths:277
KDR:4.480
Accuracy:15.090% D-
HSR:23.691% B+
NS-20 Gorgon
C++
Kills:762
Deaths:409
KDR:1.863
Accuracy:21.473% D
HSR:19.948% C++
Quasar VM1
C*
Kills:634
Deaths:351
KDR:1.806
Accuracy:11.210% D--
HSR:19.558% C*
NS-10 Burster
A++
Kills:197
Deaths:231
KDR:0.853
Accuracy:23.815% D
HSR:15.228% A++
Comet VM2
C++
Kills:193
Deaths:244
KDR:0.791
Accuracy:43.693% C++
HSR:2.591% D-
NS-10 Burster
A*
Kills:130
Deaths:171
KDR:0.760
Accuracy:23.939% D-
HSR:13.846% A*
Kills:6,356
Deaths (as MAX Suit):1,490
Deaths (to MAX Suits):700
KDR:4.26577
Kill Difference:4,866
Playtime:183.166 hours
Usage:8%
Score:2.360m
Score/min:215
Accuracy (listed only):21.602%
HSR (listed only):17.476%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:751
V. Kills:121 N/A
Deaths:169
KDR:4.444
Accuracy:40.337% C+
KPH:17.900 D-
VKPH:2.900 C
Dual Photon Pods
D-
Kills:398
V. Kills:118 334%
Deaths:99
KDR:4.020
Accuracy:37.956% F
KPH:27.400 D-
VKPH:8.100 D-
Coyote Missiles
B+
Kills:294
V. Kills:125 233%
Deaths:75
KDR:3.920
Accuracy:56.363% B+
KPH:25 D
VKPH:10.600 D-
Maelstrom Turbo Laser
D
Kills:293
V. Kills:184 158%
Deaths:371
KDR:0.790
Accuracy:27.038% D
KPH:6 D
VKPH:3.700 D-
Saron Laser Cannon
B++
Kills:153
V. Kills:104 146%
Deaths:160
KDR:0.956
Accuracy:36.309% B++
KPH:5.700 D
VKPH:3.900 D-
Hornet Missiles
C
Kills:129
V. Kills:66 193%
Deaths:15
KDR:8.600
Accuracy:55.602% D
KPH:50.200 C
VKPH:25.700 C--
Photon A2A Missile Pods
C--
Kills:75
V. Kills:75 99%
Deaths:4
KDR:18.750
Accuracy:69.620% F
KPH:27.900 D
VKPH:27.900 C--
Kills:2,093 (1,197 + 0)
Deaths:893
KDR:2.344
VKDR:0.888
Vehicle Kills:793
Kill Difference:1,200
Playtime:149.371 hours
Usage:7%
Score:0.819m
Score/min:91
Piloting Accuracy:36.309%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:934
V. Kills:428 218%
Deaths:53
KDR:17.623
Accuracy:53.897% C+
KPH:27.500 C**
VKPH:12.600 D
Supernova PC
C
Kills:689
V. Kills:213 322%
Deaths:99
KDR:6.960
Accuracy:42.156% D
KPH:19.200 C
VKPH:5.900 D
Saron HRB
C+
Kills:261
V. Kills:109 237%
Deaths:43
KDR:6.070
Accuracy:40.787% C
KPH:23.400 C+
VKPH:9.800 D
Aphelion VEX-4
B**
Kills:104
V. Kills:34 297%
Deaths:9
KDR:11.556
Accuracy:33.547% C+
KPH:38.600 B**
VKPH:12.600 D
Proton II PPA
C**
Kills:99
V. Kills:11 N/A
Deaths:5
KDR:19.800
Accuracy:19.686% D
KPH:38.400 D
VKPH:4.300 C**
E540 Halberd
D
Kills:96
V. Kills:35 267%
Deaths:19
KDR:5.053
Accuracy:42.321% D
KPH:24.100 D
VKPH:8.800 D*
M20 Basilisk
B+
Kills:91
V. Kills:39 228%
Deaths:9
KDR:10.111
Accuracy:25.045% D
KPH:20.500 C*
VKPH:8.800 B+
Kills:2,274 (1,623 + 651)
Deaths:237
KDR:9.595
VKDR:3.667
Vehicle Kills:869
Kill Difference:2,037
Playtime:94.701 hours
Usage:4%
Score:0.819m
Score/min:144
Driving Accuracy:42.156%
Gunner Accuracy:25.045%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:1,159
V. Kills:540 214%
Deaths:80
KDR:14.488
Accuracy:48.150% C**
KPH:75.300 A++
VKPH:35.100 B++
Saron HRB-H
A++
Kills:745
V. Kills:399 186%
Deaths:73
KDR:10.206
Accuracy:63.708% B**
KPH:67.200 A++
VKPH:36 B**
Proton II PPA-H
C+
Kills:110
V. Kills:12 N/A
Deaths:20
KDR:5.500
Accuracy:38.145% C++
KPH:59.800 D
VKPH:6.500 C+
Kills:2,014 (0 + 2,014)
Deaths:173
KDR:11.642
VKDR:5.497
Vehicle Kills:951
Kill Difference:1,841
Playtime:28.314 hours
Usage:1%
Score:0.680m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:38.145%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:366
V. Kills:114 318%
Deaths:57
KDR:6.421
Accuracy:34.145% D
KPH:28.600 B++
VKPH:8.900 C**
M20 Basilisk
C*
Kills:96
V. Kills:31 300%
Deaths:22
KDR:4.364
Accuracy:29.829% D--
KPH:23.900 C*
VKPH:7.700 C
G40-F Ranger
C
Kills:54
V. Kills:23 225%
Deaths:4
KDR:13.500
Accuracy:28.069% D
KPH:16.500 C
VKPH:7 D-
Kills:516 (0 + 516)
Deaths:83
KDR:6.217
VKDR:2.024
Vehicle Kills:168
Kill Difference:433
Playtime:20.102 hours
Usage:1%
Score:0.193m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:28.069%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:65
V. Kills:10 N/A
Deaths:4
KDR:16.250
Accuracy:25.304% D*
KPH:34.800 D
VKPH:5.400 C
Kills:65 (0 + 65)
Deaths:4
KDR:16.250
VKDR:2.500
Vehicle Kills:10
Kill Difference:61
Playtime:1.866 hours
Usage:0%
Score:0.017m
Score/min:152
Piloting Accuracy:N/A%
Gunner Accuracy:25.304%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 1,7871,7405593.113B+1.1014.282%D*23.908%B+25.9C-N/A6267.2h19.7D-137.8D-
NS-20 Gorgon 1,5871,4597381.977B++0.0319.311%D--21.042%C*17.3C+1.5C+4584.1h38.2C**197.9C+
MKV Suppressed 1,3101,2671,6220.781C1.2323.309%C-14.996%D15.4DN/A4782.5h22.3D**95.5D
Blueshift VM5 1,2741,2412774.48B**2.4715.09%D-23.691%B+30.9C+N/A7740.2h17.7C117.6C-
NS-15M2 1,2201,1801,2120.974C1.0417.428%D*16.78%D*22.6DN/A5852.3h17.2D*98.7D--
Orion VS54 1,1961,1736751.738C**0.2716.819%D19.437%D23.8CN/A8049.3h14.3C+85.2C
NSX-P Tanto 1,2151,1739651.216B0.8025.727%C+17.818%D--20.7CN/A5656.7h17C+66.1C+
Aphelion VEX-4H 1,6991,1598014.488B**12.4848.15%C**3.624%B75.3A++35.1B++39515.4h52.3B108.6B+
NS-357 Underboss 1,1891,1561,4020.825C+1.1928.824%D--20.848%C+5.4D*N/A21214.2h7.1F*24.7F-
Supernova FPC 1,3629345317.623A++15.6153.897%C+N/A27.5C**12.6D18234h4.8B+8.8B+
G40-F Ranger 1,3228441084.4S82.3936.692%B+N/A42.6C+24.1C+33619.8h85.4C-232.8C++
VA39 Spectre 8548357781.073C+0.9429.656%C24.79%D*14.9C-N/A3756.1h7.7D25.9C-
NS-20 Gorgon 8337624091.863B++0.1521.473%D19.948%C++14.5C1.4C+3852.5h52.9C+246.3C
Light PPA 8727511694.444C++2.4340.337%C+N/A17.9D-2.9C9342h24.7D-61.3C-
Saron HRB-H 1,1447457310.205B**8.1963.708%B**N/A67.1A++35.9B**44211.1h25.6C++40.1B+
Tank Mine 1,0317224615.696S13.6826.903%C--N/A160.4B**68.7C*8614.5h2C+7.3C-
Supernova PC 902689996.96B4.9542.156%D1.451%D19.2C5.9D9635.8h4.3B++10.2B
Quasar VM1 6506343511.806C*0.2111.21%D--19.558%C*19.2CN/A6333.1h17.2C153.7C
Solstice VE3 5435414561.186B++0.8319.385%D13.863%D--13.3CN/A6140.6h17.9C+92.5C+
NS-11A 4914704561.031C+0.9820.563%D21.277%C+20.9C--N/A8022.5h17.2D--83.8D
NS Annihilator 7534593851.192A+0.8281.489%C*N/A13.4B++8.6C+11534.2h9.5B*11.7B*
Dual Photon Pods 516398994.02C2.0137.956%F1.256%C+27.4D-8.1D-14714.5h27.7C72.9D
M20 Basilisk 5163941135.818S33.8144.616%D-3.046%D42.4C++13.1D2349.3h90.4B+202.5C**
C-4 5323781991.899B0.1129.698%B++N/A77.1C+31.4C++6684.9h1.5C++5B+
M20 Basilisk 480366576.421A+4.4134.145%D4.372%D28.6B++8.9C**15612.8h76B++222.5B+
Proximity Mine 354354724.917B2.9133.622%D--N/A80.5D-N/A2204.4h2.1C--6.2D-
NS-AM7 Archer 4863092851.084A+0.9366.712%B**4.207%D**5C-2.9C*3562h31.9D47.8C
Coyote Missiles 419294753.92B+1.9156.363%B+N/A24.9D10.6D-14511.8h40.6C**72.1B
Maelstrom Turbo Laser 4772933710.79C1.2227.038%D2.048%C6D3.7D-5549.1h167.6D619.9D
XM98 283276853.247B+1.2434.326%C-63.768%D*16.5DN/A4116.7h3.2D-9.4D
Thanatos VE70 2762652461.077C**0.9330.267%D--15.849%C+18.8C-N/A6814.1h6.5D-21.6D--
Saron HRB 370261436.07C*4.0640.787%C1.149%C23.3C+9.7D15811.2h24.2C+59.4C+
Rocklet Rifle 4322561861.376A0.6450.941%CN/A25.3C+17.4D26010.1h25.8B**50.6B++
Frag Grenade 2592551255N/A252.9944.748%C+N/A364.3C--5.7C10430.7h4.4C9.9C+
NS-61 Emissary 2282183250.671C+1.3423.515%D11.009%D--16.1C--N/A5613.5h19.9D84.5D
Xiphos Anti-Personnel Phalanx Tower 2272161216M+213.9935.625%B++N/A180C9.2C++4721.2h28.4C+79.7C++
NS-10 Burster 2671972310.853C+1.1623.815%D15.228%A++7.3B++2.6D6627.1h81.7A343.3B++
Comet VM2 2451932440.791C+1.2243.693%C++2.591%D-8.9C2.4D-4621.8h23.4C++53.6C*
Orbital Strike Uplink 2631711171U168.99349.6%UN/A190U102.2U13930.9h2.6T*0.7T*
NS Decimator 2281671591.05C+0.9653.557%D-N/A23.9D8.7D-1817h4.8C++8.9C+
Saron Laser Cannon 2571531600.956C1.0636.309%B++N/A5.7D3.9D-7326.7h202.1D556.7C+
S1 2011402460.569C1.4446.586%D*2.143%C13.6D-5.9D-15210.3h8.8D18.8D*
NS-10 Burster 1811301710.76C1.2523.939%D-13.846%A*6.4B+2.5D-4720.4h95.5A399B+
Hornet Missiles 195129158.6B+6.5955.602%DN/A49.6C25.4C--3442.6h12.3C+22.2C+
Spear Anti-Vehicle Phalanx Tower 187113337.667A35.6672.666%A*N/A56.5B+37B+3822h13.4D18.5C**
Proton II PPA-H 122110205.5C--3.4938.145%C++N/A61.1D6.7C++1971.8h16.3D*42.6D
Pulsar C 1101081710.632C1.3816.366%D**14.815%D**6.9D-N/A3315.7h19.4F118.4F
Aphelion VEX-4 138104911.556A*9.5433.547%C+8.654%A*38.5B**12.6D2802.7h41.7B*124.4B++
Proton II PPA 11099519.8B+17.7919.686%DN/A38.1D4.2C*1002.6h12.6D63.8D
E540 Halberd 13196195.053C3.0442.321%D3.125%B+24D8.8D*2064h6.5C-15.3D
M20 Basilisk 12796224.364B**2.3529.829%D--6.25%C**24C*7.8C1754h70.1B*235.1B+
M20 Basilisk 13091910.111S8.1025.045%D2.198%D*20.7C*8.9B+954.4h58.5B*233.7B+
Spear Anti-Vehicle Phalanx Turret 1107889.75B+7.7455.753%B**N/A45.9B+18.8C3911.7h10.9C19.5B
Photon A2A Missile Pods 15075418.75A**16.7469.62%FN/A27.8D27.8C--1462.7h5.1A+7.4A
Hoplon Anti-Aircraft Phalanx Tower 12273173B**70.9938.52%B**N/A182.5B122.5C++6480.4h22.8B+59.2B+
CAS 14-E 7565416.25C*14.2425.304%D*N/A34.2D-5.3C1521.9h44.1D174.4D*
Beamer VS3 6460770.779C++1.2314.222%F-25%B11.3DN/A625.3h12.2C-85.4D
G40-F Ranger 7754413.5A*11.4928.069%DN/A16.4C7D-1583.3h139C+495.3C

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun12980.3h
Motion Spotter112,0702.4h
Pain Spire01140.9h
Spawn Beacon46561.7h
Nano-Armor Kit7101,076,56286.8h
Repair Module16653.6h
Turret AI Module05542.9h
Structure Shield Module13692h
Skywall Shield Emitter12281.1h
Cortium Silo04602h
Reinforcements Module0920.3h
Blast Wall01952h
Nanite Revive Grenade03170.1h
Medical Applicator36489,06310.2h
Spear Anti-Vehicle Tower02951.8h
Spitfire Auto-Turret252,4602.4h
Bunker02502.3h
Sunderer Garage0560.8h
Rampart Wall47538.5h
Welding Device111,4700.9h
Deconstruction Tool111,4042h
Hoplon Anti-Aircraft Phalanx Tower02951.8h
Xiphos Anti-Personnel Tower03542h
G40-F Ranger0690h
Ammunition Package266,5753.3h
Medical Kit378501.3h
Anti-Infantry MANA Turret42250.4h
Glaive IPC0721h
Alarm Module01640.4h
Pillbox0971h
Vehicle Ammo Dispenser01140.7h
Light Vehicle Terminal01962.2h
Elysium Spawn Tube01890.8h
Infantry Tower0580.9h
Vehicle Ramp01581.8h
WLT-Howler Mining Laser101408,890167.4h
Nano-Repair Grenade01,7930.5h
Orbital Strike Target Designator111432.8h
IPC Targeting Dart11220.7h
Vehicle Gate02192.9h
Light Air Terminal0831.2h
Recon Detection Device224,3678.1h

Check the help document for the dictionary if you want to learn more about words used here.


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