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Exterminator PrivateDrake[TWC2] PrivateDrake
VS BR 117

KDR: 2.09

Score: 28.2m

Last Seen: Aug 16th, 2019 1:08 AM
- OFFLINE - 100 minute(s)

Battle Rank 120 (117 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 766
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 NS-20 Gorgon MKV Suppressed Aphelion VEX-4H Blueshift VM5 NSX-P Tanto NS-15M2 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $272,718 MLG Score: 218
Fun Score: N/A
Cheeseburgers Flipped: 1497TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.966%17.091%3751112037,9051.245470.847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.322%0.159C++-0.574D-3.926T*HEAD ++ (~6.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.3-0.024C+16.8-0.173C59.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.181%1.143%307412101,6636106312.72177263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.91%-0.544D-0.407C---1.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.2-0.307C67.6-0.281C142.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.582%0.851%222212121,64512617431.30349221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.175%0.738B++-1.1D*0.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.757B++4.60.636B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.879%1.793%339612082,17591911832.3667184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.372%0.44B-0.648D1.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.40.234C++37.40.06C+54

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.155%34.473%339212121,111726261.5303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.651%-0.727D--2.118F---0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.8-1.204D*6.6-1.067D*15.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.995%16.246%33911213277613120.451876

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.875D--0.318C*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.5-0.633D6.7-0.372C-14.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 766
28.2m392.1%223 (13.4k)204 (12.2k)2.092636,81317,5922.68849117 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214184217.411%9.277%16207:529

42% Engineer10% Heavy Assault32% Infiltrator7% Light Assault8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 9:18 PMJan 27th, 2018 1:52 AMAug 17th, 2019 6:07 PM (1d) (PST)Aug 15th, 2019 9:09 PM (3d) (PST)Aug 15th, 2019 9:08 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4251292960.2670.1270.0251.2550.054218

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,5037,71017,793168175312,249

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2302.2h/95.9d 10,483 3,415 19,565 173.4k 3,396 4,368 7,402 58.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D*
Kills:1,180
Deaths:1,212
KDR:0.974
Accuracy:17.428% D*
HSR:16.780% D*
Orion VS54
D
Kills:1,173
Deaths:675
KDR:1.738
Accuracy:16.819% D-
HSR:19.437% D
Kills:2,353
Deaths (as Heavy Assault):1,887
Deaths (to Heavy Assaults):4,189
KDR:1.24695
Kill Difference:466
Playtime:223.411 hours
Usage:10%
Score:1.953m
Score/min:146
Accuracy (listed only):17.123%
HSR (listed only):18.109%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
C+
Kills:1,221
Deaths:1,006
KDR:1.214
Accuracy:25.467% C+
HSR:17.609% D*
Solstice VE3
D
Kills:541
Deaths:456
KDR:1.186
Accuracy:19.385% D
HSR:13.863% D--
Thanatos VE70
C+
Kills:277
Deaths:259
KDR:1.070
Accuracy:30.995% D--
HSR:16.246% C+
Pulsar C
D**
Kills:109
Deaths:171
KDR:0.637
Accuracy:16.343% F
HSR:14.679% D**
Kills:2,148
Deaths (as Engineer):1,892
Deaths (to Engineers):4,162
KDR:1.13531
Kill Difference:256
Playtime:957.277 hours
Usage:42%
Score:12.154m
Score/min:212
Accuracy (listed only):23.048%
HSR (listed only):15.599%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C--
Kills:1,304
Deaths:1,648
KDR:0.791
Accuracy:23.225% C--
HSR:15.261% D
NSX-P Tanto
C+
Kills:1,221
Deaths:1,006
KDR:1.214
Accuracy:25.467% C+
HSR:17.609% D*
Solstice VE3
D
Kills:541
Deaths:456
KDR:1.186
Accuracy:19.385% D
HSR:13.863% D--
NSX-P Tengu
D-
Kills:433
Deaths:306
KDR:1.415
Accuracy:29.814% D-
HSR:14.781% D--
Thanatos VE70
C+
Kills:277
Deaths:259
KDR:1.070
Accuracy:30.995% D--
HSR:16.246% C+
Pulsar C
D**
Kills:109
Deaths:171
KDR:0.637
Accuracy:16.343% F
HSR:14.679% D**
Kills:3,885
Deaths (as Light Assault):3,846
Deaths (to Light Assaults):2,407
KDR:1.01014
Kill Difference:39
Playtime:163.032 hours
Usage:7%
Score:1.908m
Score/min:195
Accuracy (listed only):24.205%
HSR (listed only):15.406%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C--
Kills:1,304
Deaths:1,648
KDR:0.791
Accuracy:23.225% C--
HSR:15.261% D
NS-357 Underboss
C+
Kills:1,169
Deaths:1,435
KDR:0.815
Accuracy:28.781% D--
HSR:20.702% C+
VA39 Spectre
C-
Kills:835
Deaths:778
KDR:1.073
Accuracy:29.657% C-
HSR:24.790% D*
NSX-P Tengu
D-
Kills:433
Deaths:306
KDR:1.415
Accuracy:29.814% D-
HSR:14.781% D--
NS-61 Emissary
C
Kills:327
Deaths:423
KDR:0.773
Accuracy:22.348% D-
HSR:14.373% C
NS-AM7 Archer
B**
Kills:325
Deaths:307
KDR:1.059
Accuracy:66.919% B**
HSR:4% D**
XM98
C-
Kills:276
Deaths:85
KDR:3.247
Accuracy:34.326% C-
HSR:63.768% D*
Beamer VS3
C
Kills:72
Deaths:89
KDR:0.809
Accuracy:14.335% F-
HSR:20.833% C
Kills:4,741
Deaths (as Infiltrator):5,071
Deaths (to Infiltrators):2,042
KDR:0.93492
Kill Difference:330
Playtime:727.132 hours
Usage:32%
Score:8.761m
Score/min:201
Accuracy (listed only):31.175%
HSR (listed only):22.313%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C--
Kills:1,304
Deaths:1,648
KDR:0.791
Accuracy:23.225% C--
HSR:15.261% D
NS-11A
C+
Kills:484
Deaths:460
KDR:1.052
Accuracy:20.599% D
HSR:21.281% C+
NSX-P Tengu
D-
Kills:433
Deaths:306
KDR:1.415
Accuracy:29.814% D-
HSR:14.781% D--
Thanatos VE70
C+
Kills:277
Deaths:259
KDR:1.070
Accuracy:30.995% D--
HSR:16.246% C+
Kills:2,498
Deaths (as Combat Medic):2,673
Deaths (to Combat Medics):1,230
KDR:0.93453
Kill Difference:175
Playtime:54.093 hours
Usage:2%
Score:0.987m
Score/min:304
Accuracy (listed only):26.158%
HSR (listed only):16.892%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,766
Deaths:568
KDR:3.109
Accuracy:14.273% D*
HSR:23.896% B+
NS-20 Gorgon
C*
Kills:1,459
Deaths:738
KDR:1.977
Accuracy:19.311% D--
HSR:21.042% C*
Blueshift VM5
B+
Kills:1,270
Deaths:286
KDR:4.441
Accuracy:15.074% D-
HSR:23.465% B+
NS-20 Gorgon
C*
Kills:847
Deaths:432
KDR:1.961
Accuracy:21.693% D
HSR:20.661% C*
Quasar VM1
C++
Kills:634
Deaths:351
KDR:1.806
Accuracy:11.210% D--
HSR:19.558% C++
Comet VM2
C++
Kills:235
Deaths:267
KDR:0.880
Accuracy:43.491% C++
HSR:2.979% D
NS-10 Burster
A++
Kills:198
Deaths:231
KDR:0.857
Accuracy:23.720% D-
HSR:15.152% A++
NS-10 Burster
A*
Kills:132
Deaths:171
KDR:0.772
Accuracy:23.806% D--
HSR:13.636% A*
Kills:6,541
Deaths (as MAX Suit):1,522
Deaths (to MAX Suits):733
KDR:4.29763
Kill Difference:5,019
Playtime:187.492 hours
Usage:8%
Score:2.436m
Score/min:217
Accuracy (listed only):21.572%
HSR (listed only):17.549%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:798
V. Kills:128 N/A
Deaths:178
KDR:4.483
Accuracy:40.636% C+
KPH:18 D-
VKPH:2.900 C
Dual Photon Pods
D-
Kills:400
V. Kills:119 333%
Deaths:99
KDR:4.040
Accuracy:37.984% F
KPH:27.600 D-
VKPH:8.200 D-
Coyote Missiles
B+
Kills:332
V. Kills:145 227%
Deaths:79
KDR:4.203
Accuracy:57.077% B+
KPH:26.600 C-
VKPH:11.600 D
Maelstrom Turbo Laser
D
Kills:312
V. Kills:194 160%
Deaths:377
KDR:0.828
Accuracy:27.227% D
KPH:6.200 D
VKPH:3.900 D-
Saron Laser Cannon
B*
Kills:153
V. Kills:104 146%
Deaths:160
KDR:0.956
Accuracy:36.309% B*
KPH:5.700 D
VKPH:3.900 D-
Hornet Missiles
C+
Kills:136
V. Kills:70 192%
Deaths:15
KDR:9.067
Accuracy:55.417% D
KPH:52.900 C+
VKPH:27.200 C
Photon A2A Missile Pods
C-
Kills:75
V. Kills:75 99%
Deaths:4
KDR:18.750
Accuracy:69.620% D**
KPH:27.900 D
VKPH:27.900 C-
Kills:2,206 (1,263 + 0)
Deaths:912
KDR:2.419
VKDR:0.916
Vehicle Kills:835
Kill Difference:1,294
Playtime:153.654 hours
Usage:7%
Score:0.868m
Score/min:94
Piloting Accuracy:36.309%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:66
V. Kills:15 413%
Deaths:3
KDR:22
Accuracy:41.518% C+
KPH:47.700 C+
VKPH:10.900 C**
Kills:66 (0 + 66)
Deaths:3
KDR:22
VKDR:5
Vehicle Kills:15
Kill Difference:63
Playtime:1.383 hours
Usage:0%
Score:0.012m
Score/min:141
Piloting Accuracy:N/A%
Gunner Accuracy:41.518%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:269
V. Kills:52 N/A
Deaths:13
KDR:20.692
Accuracy:53.214% B+
KPH:51.900 C++
VKPH:10 B+
Kills:269 (269 + 0)
Deaths:13
KDR:20.692
VKDR:4
Vehicle Kills:52
Kill Difference:256
Playtime:5.184 hours
Usage:0%
Score:0.102m
Score/min:327
Driving Accuracy:53.214%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:956
V. Kills:439 217%
Deaths:54
KDR:17.704
Accuracy:53.965% C+
KPH:27.600 C*
VKPH:12.700 C--
Supernova PC
C
Kills:689
V. Kills:213 322%
Deaths:99
KDR:6.960
Accuracy:42.156% D
KPH:19.200 C
VKPH:5.900 D
Saron HRB
C+
Kills:277
V. Kills:117 235%
Deaths:43
KDR:6.442
Accuracy:40.871% C
KPH:24.100 C+
VKPH:10.200 D
Aphelion VEX-4
B**
Kills:116
V. Kills:40 283%
Deaths:9
KDR:12.889
Accuracy:32.106% C
KPH:37.400 B**
VKPH:12.900 D
E540 Halberd
C--
Kills:107
V. Kills:39 268%
Deaths:22
KDR:4.864
Accuracy:42.931% D
KPH:26.100 C--
VKPH:9.500 D--
Proton II PPA
C**
Kills:99
V. Kills:11 N/A
Deaths:5
KDR:19.800
Accuracy:19.937% D
KPH:38.200 D
VKPH:4.200 C**
M20 Basilisk
B+
Kills:91
V. Kills:39 228%
Deaths:9
KDR:10.111
Accuracy:25.045% D
KPH:20.500 C*
VKPH:8.800 B+
Kills:2,335 (1,645 + 690)
Deaths:241
KDR:9.689
VKDR:3.726
Vehicle Kills:898
Kill Difference:2,094
Playtime:96.248 hours
Usage:4%
Score:0.864m
Score/min:150
Driving Accuracy:42.156%
Gunner Accuracy:25.045%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A*
Kills:1,292
V. Kills:596 216%
Deaths:81
KDR:15.951
Accuracy:47.589% C*
KPH:77.800 A*
VKPH:35.900 B*
Saron HRB-H
A**
Kills:1,150
V. Kills:651 176%
Deaths:82
KDR:14.024
Accuracy:66.991% A
KPH:74.400 A**
VKPH:42.100 A++
Proton II PPA-H
C+
Kills:123
V. Kills:12 N/A
Deaths:20
KDR:6.150
Accuracy:38.462% C++
KPH:62.400 D
VKPH:6.100 C+
Kills:2,565 (0 + 2,565)
Deaths:183
KDR:14.016
VKDR:6.880
Vehicle Kills:1,259
Kill Difference:2,382
Playtime:34.041 hours
Usage:1%
Score:0.805m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:38.462%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:454
V. Kills:149 303%
Deaths:59
KDR:7.695
Accuracy:35.276% C-
KPH:30.700 B*
VKPH:10.100 B++
M20 Basilisk
C*
Kills:96
V. Kills:31 300%
Deaths:22
KDR:4.364
Accuracy:29.841% D--
KPH:23.700 C*
VKPH:7.700 C
G40-F Ranger
C+
Kills:72
V. Kills:33 212%
Deaths:5
KDR:14.400
Accuracy:29.758% C
KPH:16.900 C+
VKPH:7.800 D
Kills:622 (0 + 622)
Deaths:86
KDR:7.233
VKDR:2.477
Vehicle Kills:213
Kill Difference:536
Playtime:23.103 hours
Usage:1%
Score:0.241m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:29.758%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:87
V. Kills:11 N/A
Deaths:4
KDR:21.750
Accuracy:25.107% D*
KPH:40.600 D
VKPH:5.100 C
Kills:87 (0 + 87)
Deaths:4
KDR:21.750
VKDR:2.750
Vehicle Kills:11
Kill Difference:83
Playtime:2.143 hours
Usage:0%
Score:0.024m
Score/min:183
Piloting Accuracy:N/A%
Gunner Accuracy:25.107%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 1,8131,7665683.109C**1.0214.273%D*23.896%B+25.7C--N/A6268.6h19.8D--138.7D--
NS-20 Gorgon 1,5871,4597381.977B++0.1219.311%D--21.042%C*17.3C+1.5C+4584.1h38.2C**197.9C+
MKV Suppressed 1,3471,3041,6480.791C1.3023.225%C--15.261%D15.6DN/A4783.7h22D**94.8D
Aphelion VEX-4H 1,8881,2928115.951B**13.8647.589%C*3.638%C**77.8A*35.9B*40916.6h50.3B+105.6B+
Blueshift VM5 1,3051,2702864.441B*2.3515.074%D-23.465%B+30.5C+N/A7641.6h17.9C--119D
NSX-P Tanto 1,2651,2211,0061.214C**0.8825.467%C+17.609%D*20.7CN/A5858.9h16.8C66.1C+
NS-15M2 1,2201,1801,2120.974C1.1217.428%D*16.78%D*22.6DN/A5952.3h17.2D*98.7D*
Orion VS54 1,1961,1736751.738C*0.3516.819%D-19.437%D23.8CN/A8249.3h14.3C85.2C+
NS-357 Underboss 1,2021,1691,4350.815C+1.2828.781%D--20.702%C+5.4D*N/A21216.6h7.1F*24.8F-
Saron HRB-H 1,8011,1508214.024A++11.9366.991%AN/A74.2A**42A++40015.5h24.8C++37B+
Supernova FPC 1,3959565417.704A++15.6153.965%C+N/A27.6C*12.7C--18734.7h4.7B+8.8B+
G40-F Ranger 1,3838821273.5S71.4136.277%BN/A42.2C++24C+34020.9h84.5C233C++
NS-20 Gorgon 9228474321.961B*0.1321.693%D20.661%C*15.4C1.4C+4154.9h50.4C+232.5C+
VA39 Spectre 8548357781.073C+1.0229.657%C-24.79%D*14.9C--N/A3756.1h7.7D25.9C--
Light PPA 9267981784.483C++2.3940.636%C+N/A18D-2.9C9344.3h24.5D-60.3C--
Tank Mine 1,1057744915.796S13.7026.876%C--N/A164.7A70.4C**8834.7h2C+7.3C--
Supernova PC 902689996.96C**4.8742.156%D1.451%D19.2C5.9D9835.8h4.3B+10.2C**
Quasar VM1 6506343511.806C*0.2911.21%D--19.558%C++19.2CN/A6333.1h17.2C-153.7C
C-4 7965953011.977B+0.1229.465%B++N/A90.2C*30.5C++6496.6h1.3B+4.4B+
M20 Basilisk 7085521246S43.9141.847%D*3.986%C48C**13.6D25411.5h75.4B*180.2B+
Solstice VE3 5435414561.186B++0.9119.385%D13.863%D--13.3CN/A6340.6h17.9C92.5C+
NS-11A 5064844601.052C+1.0420.599%D21.281%C+20.8C--N/A8023.3h17.2D--83.3D
NS Annihilator 7854783881.232A+0.8681.464%C*N/A13.5B++8.6C+11735.5h9.5B*11.7B*
M20 Basilisk 603454597.695A*5.6035.276%C-4.405%C--30.7B*10.1B++17314.8h73.3B+207.8B+
NSX-P Tengu 4404333061.415B+0.6829.814%D-14.781%D--25.8C-N/A7516.8h15.5C52.1C
Dual Photon Pods 519400994.04C1.9537.984%F1.25%C+27.6D-8.2D-14914.5h27.6C72.6D-
Proximity Mine 363363725.042B+2.9533.392%D--N/A80.7D-N/A2204.5h2.1C--6.3D--
Coyote Missiles 477332794.203B+2.1157.077%B+N/A26.6C-11.6D16012.5h40.3C**70.6B+
NS-61 Emissary 3493274230.773C+1.3222.348%D-14.373%C10.6DN/A3530.9h20.1D89.8D--
NS-AM7 Archer 5123253071.059A1.0366.919%B**4%D**4.9C-2.8C++3565.9h31.8D47.6C-
Rocklet Rifle 5403202241.429A+0.6649.77%CN/A26.9C+18.5C--28011.9h26.7B*53.6B+
Maelstrom Turbo Laser 5063123770.828C1.2627.227%D1.923%C6.2D3.8D-5650.4h163.3D599.9D
Thanatos VE70 2892772591.069C*1.0230.995%D--16.246%C+19C--N/A6914.6h6.7D--21.5D--
Saron HRB 394277436.442C**4.3540.871%C1.083%C--24.1C+10.2D16411.5h24.2C+59.2C+
Frag Grenade 2812771277N/A274.9145.055%C+N/A395.7C5.7C10990.7h4.3C9.6C+
XM98 283276853.247B++1.1534.326%C-63.768%D*16.5DN/A4216.7h3.2D-9.4D
L100 Python HESH 3212691320.692B*18.6053.214%B+N/A51.7C++10B+3275.2h3.6C+6.8C**
Comet VM2 2932352670.88C+1.2143.491%C++2.979%D9.7C2.4D-4924.3h22.8C++52.4C*
Xiphos Anti-Personnel Phalanx Tower 2282171217M+214.9135.583%B+N/A180.8C9.2C++4711.2h28.3C+79.6C++
NS-10 Burster 2691982310.857C+1.2423.72%D-15.152%A++7.3B+2.6D6727.2h81.6A344.1B++
Orbital Strike Uplink 2791821182U179.91345.185%UN/A202.2U107.8U13990.9h2.6T*0.7T*
NS Decimator 2321711681.018C+1.0753.39%D--N/A24.1D8.6D-1887.1h4.8C+9C
Saron Laser Cannon 2571531600.956C+1.1436.309%B*N/A5.7D3.9D-7526.8h202.1D556.7C
S1 2011402460.569C1.5246.586%D*2.143%C13.6D-5.9D--16110.3h8.8D-18.8D--
Hornet Missiles 206136159.067B**6.9755.417%DN/A52.3C26.9C-3682.6h12.1C+21.9C+
NS-10 Burster 1841321710.772C-1.3223.806%D--13.636%A*6.4C**2.5D--4820.5h94.5A396.9B+
Proton II PPA-H 135123206.15C-4.0638.462%C++N/A61.5D6C+2162h15.5D*40.3C--
Aphelion VEX-4 156116912.889A*10.8032.106%C7.759%A++37.4B**12.9D2873.1h39.5B*122.9B++
Spear Anti-Vehicle Phalanx Tower 187113337.667A35.5772.666%A*N/A56.5B+37B++3852h13.4D18.5C**
Pulsar C 1111091710.637C1.4616.343%F14.679%D**6.9D-N/A3515.7h19.2F117.8F-
E540 Halberd 146107224.864C2.7742.931%D2.804%C**26.1C--9.5D--2254.1h6.2C14.5C-
Proton II PPA 11099519.8B17.7119.937%DN/A38.1D4.2C**1002.6h12.8D64D
M20 Basilisk 12796224.364B++2.2729.841%D--6.25%C**24C*7.8C1814h70.3B*235.7B+
M20 Basilisk 13091910.111M**8.0225.045%D2.198%D*20.7C**8.9B+964.4h58.5B*233.7B+
CAS 14-E 9887421.75B++19.6625.107%D*1.149%D41.4D5.2C1832.1h41.1C--163.6D--
Spear Anti-Vehicle Phalanx Turret 11883810.375B+8.2856.717%AN/A43.7B18.4C3991.9h12.2D21.4C++
Hoplon Anti-Aircraft Phalanx Tower 12575175A*72.9138.4%B**N/A125B83.3C+4760.6h22.3B+58B+
Photon A2A Missile Pods 15075418.75M16.6669.62%D**N/A27.8D27.8C-1512.7h5.1A++7.4A+
G40-F Ranger 10572514.4M**12.3129.758%CN/A16.7C+7.7D-1724.3h148.2C497.9C
Beamer VS3 7672890.809C++1.2814.335%F-20.833%C11.8DN/A616.1h11.1C77.2D
L105 Zephyr 8166322A++19.9141.518%C+N/A47.1C+10.7C**1411.4h8.8D--21.2C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon47021.8h
Nano-Armor Kit7571,148,16692.2h
Turret AI Module05692.9h
Skywall Shield Emitter12401.1h
Structure Shield Module13832.1h
Repair Module16903.7h
Reinforcements Module01000.3h
Nanite Revive Grenade03210.1h
Medical Applicator37091,36810.5h
Blast Wall02042.1h
Cortium Silo04732.1h
Spitfire Auto-Turret262,8282.7h
NS Patriot Flare Gun12980.3h
Motion Spotter112,0702.4h
Hoplon Anti-Aircraft Phalanx Tower03041.9h
Rampart Wall47748.7h
Sunderer Garage0590.8h
Bunker02522.4h
Xiphos Anti-Personnel Tower03662.1h
Welding Device113,7511h
Deconstruction Tool111,4042h
Spear Anti-Vehicle Tower03031.8h
G40-F Ranger0690h
Ammunition Package287,0333.5h
Medical Kit429521.5h
Anti-Infantry MANA Turret42250.4h
Nano-Repair Grenade01,9590.5h
Pain Spire01250.9h
Orbital Strike Target Designator131513h
IPC Targeting Dart11250.8h
Light Air Terminal0871.3h
Recon Detection Device325,48710.9h
Alarm Module01720.4h
Glaive IPC0751h
Vehicle Ammo Dispenser01210.8h
Vehicle Gate02333h
Pillbox01041h
Elysium Spawn Tube02020.8h
Light Vehicle Terminal02012.2h
Infantry Tower0580.9h
Vehicle Ramp01591.8h
WLT-Howler Mining Laser105408,890176.1h

Check the help document for the dictionary if you want to learn more about words used here.


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