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Exterminator PrivateDrake[TWC2] PrivateDrake
VS BR 118

KDR: 2.1

Score: 28.4m

Last Seen: Oct 4th, 2019 9:18 AM
- OFFLINE - 50.8 hour(s)

Battle Rank 120 (118 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 687
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 NS-20 Gorgon Aphelion VEX-4H MKV Suppressed Blueshift VM5 NSX-P Tanto NS-15M2 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $273,969 MLG Score: 219
Fun Score: N/A
Cheeseburgers Flipped: 1521TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.967%17.088%3751112057,9061.244260.86

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.335%0.159C++-0.574D-3.926T*HEAD ++ (~6.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.4-0.024C+16.8-0.173C59.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.183%1.143%306412121,6636126322.71289263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.909%-0.544D-0.407C---1.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.2-0.307C67.7-0.281C142.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.527%0.839%224212141,66812667621.3165219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.095%0.738B++-1.1D*0.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.757B++4.50.636B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.823%1.791%338612102,17792011852.3663184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.371%0.44B-0.648D1.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.70.234C++37.40.06C+54.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.155%34.473%338212141,111726261.5303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.651%-0.727D--2.118F---0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.8-1.204D*6.6-1.067D*15.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.995%16.246%33811215277614120.45114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.875D--0.318C*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.5-0.633D6.7-0.372C-14.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 687
28.4m391.8%224 (13.4k)204 (12.2k)2.10437,10217,6342.70268118 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1216186217.434%9.264%16207:529

42% Engineer10% Heavy Assault32% Infiltrator7% Light Assault8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 9:18 PMJan 27th, 2018 1:52 AMOct 14th, 2019 9:22 AM (3d) (PST)Oct 4th, 2019 6:28 AM (13d) (PST)Oct 4th, 2019 5:18 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4261282980.2670.1270.0251.2560.054219

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,5517,70717,844168175312,263

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2317.6h/96.6d 10,557 3,437 19,787 174.6k 3,429 4,396 7,459 59.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D*
Kills:1,180
Deaths:1,212
KDR:0.974
Accuracy:17.428% D*
HSR:16.780% D*
Orion VS54
D
Kills:1,173
Deaths:675
KDR:1.738
Accuracy:16.819% D
HSR:19.437% D
Kills:2,353
Deaths (as Heavy Assault):1,887
Deaths (to Heavy Assaults):4,198
KDR:1.24695
Kill Difference:466
Playtime:224.246 hours
Usage:10%
Score:1.962m
Score/min:146
Accuracy (listed only):17.123%
HSR (listed only):18.109%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
C+
Kills:1,221
Deaths:1,006
KDR:1.214
Accuracy:25.467% C+
HSR:17.609% D*
Solstice VE3
D
Kills:541
Deaths:456
KDR:1.186
Accuracy:19.385% D
HSR:13.863% D--
Thanatos VE70
C+
Kills:277
Deaths:259
KDR:1.070
Accuracy:30.995% D-
HSR:16.246% C+
Pulsar C
D**
Kills:109
Deaths:171
KDR:0.637
Accuracy:16.343% D**
HSR:14.679% D**
Kills:2,148
Deaths (as Engineer):1,892
Deaths (to Engineers):4,175
KDR:1.13531
Kill Difference:256
Playtime:964.868 hours
Usage:42%
Score:12.270m
Score/min:212
Accuracy (listed only):23.048%
HSR (listed only):15.599%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C--
Kills:1,304
Deaths:1,648
KDR:0.791
Accuracy:23.225% C--
HSR:15.261% D
NSX-P Tanto
C+
Kills:1,221
Deaths:1,006
KDR:1.214
Accuracy:25.467% C+
HSR:17.609% D*
Solstice VE3
D
Kills:541
Deaths:456
KDR:1.186
Accuracy:19.385% D
HSR:13.863% D--
NSX-P Tengu
D-
Kills:438
Deaths:307
KDR:1.427
Accuracy:29.634% D-
HSR:15.069% D--
Thanatos VE70
C+
Kills:277
Deaths:259
KDR:1.070
Accuracy:30.995% D-
HSR:16.246% C+
Pulsar C
D**
Kills:109
Deaths:171
KDR:0.637
Accuracy:16.343% D**
HSR:14.679% D**
Kills:3,890
Deaths (as Light Assault):3,847
Deaths (to Light Assaults):2,408
KDR:1.01118
Kill Difference:43
Playtime:163.347 hours
Usage:7%
Score:1.910m
Score/min:195
Accuracy (listed only):24.175%
HSR (listed only):15.454%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C--
Kills:1,304
Deaths:1,648
KDR:0.791
Accuracy:23.225% C--
HSR:15.261% D
NS-357 Underboss
C+
Kills:1,169
Deaths:1,435
KDR:0.815
Accuracy:28.781% D--
HSR:20.702% C+
VA39 Spectre
C-
Kills:835
Deaths:778
KDR:1.073
Accuracy:29.657% C-
HSR:24.790% D*
NSX-P Tengu
D-
Kills:438
Deaths:307
KDR:1.427
Accuracy:29.634% D-
HSR:15.069% D--
NS-61 Emissary
C
Kills:328
Deaths:431
KDR:0.761
Accuracy:22.269% D-
HSR:14.329% C
NS-AM7 Archer
B**
Kills:325
Deaths:311
KDR:1.045
Accuracy:66.976% B**
HSR:4% D**
XM98
C-
Kills:276
Deaths:85
KDR:3.247
Accuracy:34.326% C-
HSR:63.768% D*
Beamer VS3
C
Kills:72
Deaths:90
KDR:0.800
Accuracy:14.240% F-
HSR:20.833% C
Kills:4,747
Deaths (as Infiltrator):5,085
Deaths (to Infiltrators):2,043
KDR:0.93353
Kill Difference:338
Playtime:730.769 hours
Usage:32%
Score:8.814m
Score/min:201
Accuracy (listed only):31.138%
HSR (listed only):22.344%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C--
Kills:1,304
Deaths:1,648
KDR:0.791
Accuracy:23.225% C--
HSR:15.261% D
NS-11A
C+
Kills:484
Deaths:460
KDR:1.052
Accuracy:20.599% D-
HSR:21.281% C+
NSX-P Tengu
D-
Kills:438
Deaths:307
KDR:1.427
Accuracy:29.634% D-
HSR:15.069% D--
Thanatos VE70
C+
Kills:277
Deaths:259
KDR:1.070
Accuracy:30.995% D-
HSR:16.246% C+
Kills:2,503
Deaths (as Combat Medic):2,674
Deaths (to Combat Medics):1,230
KDR:0.93605
Kill Difference:171
Playtime:54.098 hours
Usage:2%
Score:0.987m
Score/min:304
Accuracy (listed only):26.113%
HSR (listed only):16.964%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,789
Deaths:573
KDR:3.122
Accuracy:14.353% D*
HSR:23.924% B+
NS-20 Gorgon
C*
Kills:1,465
Deaths:739
KDR:1.982
Accuracy:19.342% D--
HSR:21.024% C*
Blueshift VM5
B+
Kills:1,295
Deaths:291
KDR:4.450
Accuracy:15.194% D-
HSR:23.629% B+
NS-20 Gorgon
C*
Kills:868
Deaths:445
KDR:1.951
Accuracy:21.730% D
HSR:20.622% C*
Quasar VM1
C++
Kills:634
Deaths:351
KDR:1.806
Accuracy:11.210% D--
HSR:19.558% C++
Comet VM2
C++
Kills:249
Deaths:279
KDR:0.892
Accuracy:43.419% C++
HSR:3.213% C--
NS-10 Burster
A++
Kills:198
Deaths:231
KDR:0.857
Accuracy:23.750% D
HSR:15.152% A++
NS-10 Burster
A*
Kills:132
Deaths:171
KDR:0.772
Accuracy:23.852% D-
HSR:13.636% A*
Kills:6,630
Deaths (as MAX Suit):1,540
Deaths (to MAX Suits):738
KDR:4.30519
Kill Difference:5,090
Playtime:190.466 hours
Usage:8%
Score:2.476m
Score/min:217
Accuracy (listed only):21.606%
HSR (listed only):17.595%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:798
V. Kills:128 N/A
Deaths:178
KDR:4.483
Accuracy:40.636% C+
KPH:18 D-
VKPH:2.900 C
Dual Photon Pods
D-
Kills:400
V. Kills:119 333%
Deaths:99
KDR:4.040
Accuracy:37.984% F
KPH:27.600 D-
VKPH:8.200 D-
Coyote Missiles
B+
Kills:332
V. Kills:145 227%
Deaths:79
KDR:4.203
Accuracy:57.077% B+
KPH:26.600 C--
VKPH:11.600 D
Maelstrom Turbo Laser
D
Kills:312
V. Kills:194 160%
Deaths:377
KDR:0.828
Accuracy:27.234% D
KPH:6.200 D
VKPH:3.800 D-
Saron Laser Cannon
B*
Kills:153
V. Kills:104 146%
Deaths:160
KDR:0.956
Accuracy:36.309% B*
KPH:5.700 D
VKPH:3.900 D-
Hornet Missiles
C
Kills:136
V. Kills:70 192%
Deaths:15
KDR:9.067
Accuracy:55.417% D
KPH:52.900 C
VKPH:27.200 C--
Photon A2A Missile Pods
C--
Kills:75
V. Kills:75 99%
Deaths:4
KDR:18.750
Accuracy:69.558% D**
KPH:27.900 D
VKPH:27.900 C--
Kills:2,206 (1,263 + 0)
Deaths:912
KDR:2.419
VKDR:0.916
Vehicle Kills:835
Kill Difference:1,294
Playtime:153.777 hours
Usage:7%
Score:0.868m
Score/min:94
Piloting Accuracy:36.309%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:66
V. Kills:15 413%
Deaths:3
KDR:22
Accuracy:41.518% C+
KPH:47.700 C+
VKPH:10.900 C++
Kills:66 (0 + 66)
Deaths:3
KDR:22
VKDR:5
Vehicle Kills:15
Kill Difference:63
Playtime:1.383 hours
Usage:0%
Score:0.012m
Score/min:141
Piloting Accuracy:N/A%
Gunner Accuracy:41.518%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:296
V. Kills:60 485%
Deaths:13
KDR:22.769
Accuracy:52.782% B+
KPH:51.300 C++
VKPH:10.400 B+
Kills:296 (296 + 0)
Deaths:13
KDR:22.769
VKDR:4.615
Vehicle Kills:60
Kill Difference:283
Playtime:5.775 hours
Usage:0%
Score:0.107m
Score/min:309
Driving Accuracy:52.782%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:979
V. Kills:446 219%
Deaths:54
KDR:18.130
Accuracy:53.737% C+
KPH:27.600 C++
VKPH:12.600 C--
Supernova PC
C
Kills:689
V. Kills:213 322%
Deaths:99
KDR:6.960
Accuracy:42.156% D
KPH:19.200 C
VKPH:5.900 D
Saron HRB
C+
Kills:277
V. Kills:117 235%
Deaths:43
KDR:6.442
Accuracy:40.871% C
KPH:24.100 C+
VKPH:10.200 D
Aphelion VEX-4
B**
Kills:118
V. Kills:40 288%
Deaths:9
KDR:13.111
Accuracy:32.079% C
KPH:38 B**
VKPH:12.900 D
E540 Halberd
C--
Kills:107
V. Kills:39 268%
Deaths:22
KDR:4.864
Accuracy:42.931% D
KPH:26.100 C--
VKPH:9.500 D*
Proton II PPA
C**
Kills:99
V. Kills:11 N/A
Deaths:5
KDR:19.800
Accuracy:19.937% D
KPH:38.200 D
VKPH:4.200 C**
M20 Basilisk
B+
Kills:91
V. Kills:39 228%
Deaths:9
KDR:10.111
Accuracy:25.045% D
KPH:20.500 C**
VKPH:8.800 B+
Kills:2,360 (1,668 + 692)
Deaths:241
KDR:9.793
VKDR:3.755
Vehicle Kills:905
Kill Difference:2,119
Playtime:97.002 hours
Usage:4%
Score:0.870m
Score/min:149
Driving Accuracy:42.156%
Gunner Accuracy:25.045%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A*
Kills:1,307
V. Kills:603 216%
Deaths:81
KDR:16.136
Accuracy:47.729% C*
KPH:78.200 A*
VKPH:36.100 B*
Saron HRB-H
A*
Kills:1,150
V. Kills:651 176%
Deaths:82
KDR:14.024
Accuracy:66.991% A
KPH:74.400 A*
VKPH:42.100 A++
Proton II PPA-H
C+
Kills:123
V. Kills:12 N/A
Deaths:20
KDR:6.150
Accuracy:38.462% C++
KPH:62.400 D
VKPH:6.100 C+
Kills:2,580 (0 + 2,580)
Deaths:183
KDR:14.098
VKDR:6.918
Vehicle Kills:1,266
Kill Difference:2,397
Playtime:34.134 hours
Usage:1%
Score:0.808m
Score/min:395
Driving Accuracy:N/A%
Gunner Accuracy:38.462%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:456
V. Kills:149 304%
Deaths:59
KDR:7.729
Accuracy:35.200% C-
KPH:30.600 B*
VKPH:10 B++
M20 Basilisk
C++
Kills:96
V. Kills:31 300%
Deaths:22
KDR:4.364
Accuracy:29.891% D--
KPH:23.500 C++
VKPH:7.600 C
G40-F Ranger
C+
Kills:75
V. Kills:35 208%
Deaths:5
KDR:15
Accuracy:29.998% C
KPH:17.200 C+
VKPH:8 D
Kills:627 (0 + 627)
Deaths:86
KDR:7.291
VKDR:2.500
Vehicle Kills:215
Kill Difference:541
Playtime:23.338 hours
Usage:1%
Score:0.243m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:29.998%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:87
V. Kills:11 N/A
Deaths:4
KDR:21.750
Accuracy:25.107% D*
KPH:40.600 D
VKPH:5.100 C
Kills:87 (0 + 87)
Deaths:4
KDR:21.750
VKDR:2.750
Vehicle Kills:11
Kill Difference:83
Playtime:2.143 hours
Usage:0%
Score:0.024m
Score/min:183
Piloting Accuracy:N/A%
Gunner Accuracy:25.107%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 1,8381,7895733.122B+1.0214.353%D*23.924%B+25.6C--N/A6170h19.9D-138.9D--
NS-20 Gorgon 1,5931,4657391.982B++0.1219.342%D--21.024%C*17.3C+1.5C+4584.8h38.3C**197.9C+
Aphelion VEX-4H 1,9101,3078116.136B**14.0347.729%C*3.596%C**78.3A*36.1B*41116.7h50.3B+105.3B+
MKV Suppressed 1,3471,3041,6480.791C1.3123.225%C--15.261%D15.6DN/A4783.7h22D*94.8D
Blueshift VM5 1,3321,2952914.45B**2.3515.194%D-23.629%B+30.1C+N/A7543h18.1C--119.3D
NSX-P Tanto 1,2651,2211,0061.214C**0.8925.467%C+17.609%D*20.7CN/A5858.9h16.8C66.1C+
NS-15M2 1,2201,1801,2120.974C1.1317.428%D*16.78%D*22.6DN/A5952.3h17.2D--98.7D*
Orion VS54 1,1961,1736751.738B0.3716.819%D19.437%D23.8CN/A8249.3h14.3C+85.2C+
NS-357 Underboss 1,2021,1691,4350.815C+1.2928.781%D--20.702%C+5.4D*N/A21216.6h7.1F*24.8F
Saron HRB-H 1,8011,1508214.024A++11.9266.991%AN/A74.2A*42A++40015.5h24.8C*37B+
Supernova FPC 1,4259795418.13A++16.0353.737%C+N/A27.7C++12.6C--18635.4h4.7B+8.8B+
G40-F Ranger 1,3958901274.167S72.0636.257%BN/A42.4C++24C+34021h84C231.7C++
NS-20 Gorgon 9468684451.951B*0.1521.73%D20.622%C*15.4C1.4C+4156.3h50.2C+231.1C+
VA39 Spectre 8548357781.073C+1.0329.657%C-24.79%D*14.9C--N/A3756.1h7.7D25.9C--
Light PPA 9267981784.483C++2.3840.636%C+N/A18D-2.9C9344.3h24.5D60.3C-
Tank Mine 1,1247874916.061S13.9626.809%C--N/A164B**70.2C**8874.8h2C+7.3C--
Supernova PC 902689996.96C*4.8642.156%D1.451%D19.2C5.9D9835.8h4.3B++10.2B
Quasar VM1 6506343511.806C*0.3011.21%D--19.558%C++19.2CN/A6333.1h17.2C153.7C
C-4 8015993021.983B+0.1229.592%B+N/A89.4C++30.1C++6526.7h1.3B+4.4B+
M20 Basilisk 7085521246S43.9041.83%D*3.986%C48C**13.6D25311.5h75.4B*180.4B+
Solstice VE3 5435414561.186B++0.9219.385%D13.863%D--13.3CN/A6340.6h17.9C92.5C+
NS-11A 5064844601.052C+1.0520.599%D-21.281%C+20.8C--N/A8023.3h17.2D--83.3D
NS Annihilator 7904813901.233A+0.8781.484%C*N/A13.5B++8.7C++11735.7h9.5B*11.7B*
M20 Basilisk 605456597.729A**5.6335.2%C-4.386%D30.6B*10B++17214.9h73.4B++208.6B+
NSX-P Tengu 4454383071.427B+0.6829.634%D-15.069%D--24.9C--N/A7217.6h15.4C52.1C
Dual Photon Pods 519400994.04C1.9437.984%F1.25%C+27.6D-8.2D-15014.5h27.6C72.6D
Proximity Mine 363363725.042B2.9433.333%D--N/A80.7D-N/A2204.5h2.1C--6.3D--
Coyote Missiles 477332794.203B+2.1057.077%B+N/A26.6C--11.6D16012.5h40.3C**70.6B+
NS-61 Emissary 3503284310.761C+1.3422.269%D-14.329%C10.2D-N/A3432.2h20.2D90.7D--
NS-AM7 Archer 5123253111.045A1.0666.976%B**4%D**4.9C-2.8C++3566.4h32D47.8C-
Rocklet Rifle 5403202241.429A+0.6849.82%CN/A26.9C+18.5C--28011.9h26.8B*53.8B+
Maelstrom Turbo Laser 5063123770.828C1.2827.234%D1.923%C6.2D3.8D-5650.5h163.5D600.3D
L100 Python HESH 3562961322.769B**20.6752.782%B+N/A51C+10.3B+3095.8h3.6C+6.9C**
Thanatos VE70 2892772591.069C*1.0430.995%D-16.246%C+19C-N/A6914.6h6.7D--21.5D-
Saron HRB 394277436.442C*4.3440.871%C1.083%C-24.1C+10.2D16411.5h24.2C+59.2C+
Frag Grenade 2812771277N/A274.9045.055%C+N/A395.7C5.7C11050.7h4.3C9.6C+
XM98 283276853.247B++1.1434.326%C-63.768%D*16.5C--N/A4216.7h3.2D-9.4D
Comet VM2 3092492790.892C+1.2143.419%C++3.213%C--10C+2.4D-5025h22.3C*51.4C*
Xiphos Anti-Personnel Phalanx Tower 2282171217M+214.9035.583%B+N/A180.8C9.2C++4711.2h28.3C+79.6C++
NS-10 Burster 2691982310.857C+1.2523.75%D15.152%A++7.3B+2.6D6727.3h81.8A344.6B++
Orbital Strike Uplink 2821841184U181.90354.745%UN/A204.4U108.9U13950.9h2.6T*0.7T*
NS Decimator 2321711681.018C+1.0953.398%D--N/A23.8D8.5D-1887.2h4.8C+9C
Saron Laser Cannon 2571531600.956C1.1536.309%B*N/A5.7D3.9D-7526.8h202.1D556.7C
S1 2011402460.569C1.5446.586%D*2.143%C13.6D-5.9D--16110.3h8.8D-18.8D--
Hornet Missiles 206136159.067B++6.9655.417%DN/A52.3C26.9C--3682.6h12.1C+21.9C+
NS-10 Burster 1841321710.772C-1.3323.852%D-13.636%A*6.4C**2.5D-4820.6h94.8A397.6B+
Proton II PPA-H 135123206.15C-4.0538.462%C++N/A61.5D6C+2162h15.5D--40.3C-
Aphelion VEX-4 158118913.111A*11.0132.079%C7.627%A++38.1B**12.9D2883.1h38.9B*121.2B*
Spear Anti-Vehicle Phalanx Tower 190115338.333A36.2372.365%A*N/A54.8B+35.7B+3852.1h13.3D18.3C**
Pulsar C 1111091710.637C1.4716.343%D**14.679%D**6.9D-N/A3515.7h19.2F117.8F-
E540 Halberd 146107224.864C2.7642.931%D2.804%B26.1C--9.5D*2254.1h6.2C14.5C
Proton II PPA 11099519.8B17.7019.937%DN/A38.1D4.2C**1002.6h12.8D64D
M20 Basilisk 12796224.364B*2.2629.891%D--6.25%C**23.4C++7.6C1794.1h70.7B*236.5B+
M20 Basilisk 13091910.111M8.0125.045%D2.198%D*20.7C**8.9B+964.4h58.5B**233.7B+
CAS 14-E 9887421.75B++19.6525.107%D*1.149%D41.4D5.2C1832.1h41.1C-163.6D-
Spear Anti-Vehicle Phalanx Turret 11883810.375B+8.2756.717%AN/A43.7B18.4C3991.9h12.2D21.4C++
G40-F Ranger 11075515M**12.9029.998%CN/A17C+8D1734.4h148C493.2C
Hoplon Anti-Aircraft Phalanx Tower 12575175A*72.9038.4%B**N/A125B83.3C+4760.6h22.3B+58B+
Photon A2A Missile Pods 15075418.75M16.6569.558%D**N/A27.8D27.8C--1512.7h5.2A+7.5A+
Beamer VS3 7672900.8C++1.3014.24%F-20.833%C11.6DN/A616.2h11.1C77.7D
L105 Zephyr 8166322A++19.9041.518%C+N/A47.1C+10.7C++1411.4h8.8D-21.2C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon47021.8h
Nano-Armor Kit7681,154,00092.5h
Turret AI Module05732.9h
Skywall Shield Emitter12421.1h
Structure Shield Module13862.1h
Repair Module16953.7h
Reinforcements Module01020.3h
Nanite Revive Grenade03210.1h
Medical Applicator37091,39710.5h
Blast Wall02082.1h
Cortium Silo04762.1h
Spitfire Auto-Turret262,8762.7h
NS Patriot Flare Gun12980.3h
Motion Spotter112,0702.4h
Hoplon Anti-Aircraft Phalanx Tower03061.9h
Rampart Wall47798.7h
Sunderer Garage0610.8h
Bunker02532.4h
Xiphos Anti-Personnel Tower03692.1h
Welding Device113,7611h
Deconstruction Tool111,4042h
Spear Anti-Vehicle Tower03051.8h
G40-F Ranger0690h
Ammunition Package287,0713.5h
Medical Kit429551.5h
Anti-Infantry MANA Turret42250.4h
Recon Detection Device325,52911h
Nano-Repair Grenade01,9730.6h
Pain Spire01280.9h
Orbital Strike Target Designator131563h
IPC Targeting Dart11250.8h
Alarm Module01740.4h
Glaive IPC0751h
Vehicle Ammo Dispenser01230.8h
Vehicle Gate02373.1h
Light Air Terminal0881.3h
Elysium Spawn Tube02040.8h
Light Vehicle Terminal02012.2h
Pillbox01041h
Infantry Tower0580.9h
Vehicle Ramp01591.8h
WLT-Howler Mining Laser105408,890177.3h

Check the help document for the dictionary if you want to learn more about words used here.


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