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Exterminator PrivateDrake[TWC2] PrivateDrake
VS BR 112

KDR: 1.98

Score: 25.2m

Last Seen: Feb 18th, 2019 4:21 PM
- OFFLINE - 79.3 hour(s)

Battle Rank 118 (112 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 576
Level Progress (to 119): 17%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 NS-20 Gorgon MKV Suppressed Blueshift VM5 NS-15M2 Orion VS54 Aphelion VEX-4H NS-357 Underboss
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $260,208 MLG Score: 208
Fun Score: N/A
Cheeseburgers Flipped: 1432TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.927%17.153%3761110117,5031.28520.698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.273%0.166C++-0.544D-3.952T*HEAD ++ (~6.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.8-0.026C+16.8-0.178C59.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.954%1.16%301410181,5525776012.68977258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.904%-0.575D-0.408C---1.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
216.1-0.342C-69.1-0.304C147

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.082%0.887%222210201,57911996581.31693240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.974%0.7B++-1.109D*0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.757B++4.50.639B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.336%2.234%226610161,4778537631.72951193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.774%0.109C+-0.541D0.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.70.057C+41.7-0.057C+70

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.118%34.296%226210201,108691261.60347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.621%-0.738D--2.153F---0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.8-1.213D*6.6-1.069D*15.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.363%16.596%2261102123556890.413732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.003D*0.411B-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.1-0.675D6.5-0.338C-15.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 576
25.2m395.8%217 (13k)198 (11.9k)1.9828132,53416,4082.56235112 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022160116.932%9.784%16607:456

42% Engineer10% Heavy Assault31% Infiltrator6% Light Assault8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 9:18 PMJan 27th, 2018 1:52 AMFeb 20th, 2019 8:48 AM (1d) (PST)Feb 18th, 2019 2:47 PM (3d) (PST)Feb 18th, 2019 12:21 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4081322760.2560.1290.0251.2130.050208

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,5077,89916,608158273311,905

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2115.8h/88.2d 9,509 3,183 17,396 154k 3,055 3,980 6,359 51.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D--
Kills:1,180
Deaths:1,212
KDR:0.974
Accuracy:17.428% D*
HSR:16.780% D--
Orion VS54
D
Kills:1,173
Deaths:675
KDR:1.738
Accuracy:16.819% D
HSR:19.437% D
Kills:2,353
Deaths (as Heavy Assault):1,887
Deaths (to Heavy Assaults):3,890
KDR:1.24695
Kill Difference:466
Playtime:217.125 hours
Usage:10%
Score:1.891m
Score/min:145
Accuracy (listed only):17.123%
HSR (listed only):18.109%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
C++
Kills:1,064
Deaths:901
KDR:1.181
Accuracy:25.975% C++
HSR:17.951% D--
Solstice VE3
D
Kills:541
Deaths:456
KDR:1.186
Accuracy:19.385% D
HSR:13.863% D--
Thanatos VE70
C++
Kills:235
Deaths:227
KDR:1.035
Accuracy:29.363% D--
HSR:16.596% C++
Pulsar C
D**
Kills:108
Deaths:171
KDR:0.632
Accuracy:16.366% D**
HSR:14.815% D**
Kills:1,948
Deaths (as Engineer):1,755
Deaths (to Engineers):3,926
KDR:1.10997
Kill Difference:193
Playtime:883.503 hours
Usage:42%
Score:10.742m
Score/min:203
Accuracy (listed only):22.772%
HSR (listed only):15.806%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C-
Kills:1,267
Deaths:1,622
KDR:0.781
Accuracy:23.309% C-
HSR:14.996% D
NSX-P Tanto
C++
Kills:1,064
Deaths:901
KDR:1.181
Accuracy:25.975% C++
HSR:17.951% D--
Solstice VE3
D
Kills:541
Deaths:456
KDR:1.186
Accuracy:19.385% D
HSR:13.863% D--
Thanatos VE70
C++
Kills:235
Deaths:227
KDR:1.035
Accuracy:29.363% D--
HSR:16.596% C++
Pulsar C
D**
Kills:108
Deaths:171
KDR:0.632
Accuracy:16.366% D**
HSR:14.815% D**
Kills:3,215
Deaths (as Light Assault):3,377
Deaths (to Light Assaults):2,238
KDR:0.95203
Kill Difference:162
Playtime:131.278 hours
Usage:6%
Score:1.347m
Score/min:171
Accuracy (listed only):22.880%
HSR (listed only):15.644%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C-
Kills:1,267
Deaths:1,622
KDR:0.781
Accuracy:23.309% C-
HSR:14.996% D
NS-357 Underboss
C+
Kills:1,121
Deaths:1,370
KDR:0.818
Accuracy:28.743% D--
HSR:21.142% C+
VA39 Spectre
C-
Kills:835
Deaths:778
KDR:1.073
Accuracy:29.629% C-
HSR:24.790% D*
NS-AM7 Archer
B**
Kills:303
Deaths:280
KDR:1.082
Accuracy:66.598% B**
HSR:4.290% D**
XM98
C-
Kills:273
Deaths:85
KDR:3.212
Accuracy:34.214% C-
HSR:63.370% D*
NS-61 Emissary
D
Kills:218
Deaths:324
KDR:0.673
Accuracy:23.526% D
HSR:11.009% D--
Beamer VS3
B
Kills:60
Deaths:77
KDR:0.779
Accuracy:14.222% F-
HSR:25% B
Kills:4,077
Deaths (as Infiltrator):4,536
Deaths (to Infiltrators):1,927
KDR:0.89881
Kill Difference:459
Playtime:664.878 hours
Usage:31%
Score:7.968m
Score/min:200
Accuracy (listed only):31.463%
HSR (listed only):23.514%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C-
Kills:1,267
Deaths:1,622
KDR:0.781
Accuracy:23.309% C-
HSR:14.996% D
NS-11A
C+
Kills:468
Deaths:455
KDR:1.029
Accuracy:20.601% D
HSR:21.368% C+
Thanatos VE70
C++
Kills:235
Deaths:227
KDR:1.035
Accuracy:29.363% D--
HSR:16.596% C++
Kills:1,970
Deaths (as Combat Medic):2,304
Deaths (to Combat Medics):1,132
KDR:0.85503
Kill Difference:334
Playtime:51.209 hours
Usage:2%
Score:0.936m
Score/min:305
Accuracy (listed only):24.424%
HSR (listed only):17.653%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,705
Deaths:553
KDR:3.083
Accuracy:14.258% D*
HSR:24.106% B+
NS-20 Gorgon
C*
Kills:1,459
Deaths:738
KDR:1.977
Accuracy:19.311% D--
HSR:21.042% C*
Blueshift VM5
B+
Kills:1,196
Deaths:271
KDR:4.413
Accuracy:15.107% D-
HSR:23.997% B+
NS-20 Gorgon
C++
Kills:706
Deaths:391
KDR:1.806
Accuracy:21.054% D-
HSR:19.972% C++
Quasar VM1
C*
Kills:634
Deaths:351
KDR:1.806
Accuracy:11.210% D--
HSR:19.558% C*
NS-10 Burster
A++
Kills:197
Deaths:231
KDR:0.853
Accuracy:23.815% D
HSR:15.228% A++
Comet VM2
B
Kills:161
Deaths:226
KDR:0.712
Accuracy:45.583% B
HSR:1.863% D*
NS-10 Burster
A*
Kills:130
Deaths:171
KDR:0.760
Accuracy:23.939% D-
HSR:13.846% A*
Kills:6,188
Deaths (as MAX Suit):1,466
Deaths (to MAX Suits):690
KDR:4.22101
Kill Difference:4,722
Playtime:179.335 hours
Usage:8%
Score:2.304m
Score/min:214
Accuracy (listed only):21.785%
HSR (listed only):17.452%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:717
V. Kills:117 N/A
Deaths:165
KDR:4.345
Accuracy:40.011% C+
KPH:17.400 D-
VKPH:2.800 C
Dual Photon Pods
D-
Kills:398
V. Kills:118 334%
Deaths:99
KDR:4.020
Accuracy:37.956% F
KPH:27.400 D-
VKPH:8.100 D-
Maelstrom Turbo Laser
D
Kills:284
V. Kills:178 159%
Deaths:366
KDR:0.776
Accuracy:26.876% D
KPH:5.800 D
VKPH:3.700 D--
Coyote Missiles
C**
Kills:265
V. Kills:114 230%
Deaths:62
KDR:4.274
Accuracy:55.943% C**
KPH:25.300 C-
VKPH:10.900 D
Saron Laser Cannon
B++
Kills:153
V. Kills:104 146%
Deaths:159
KDR:0.962
Accuracy:36.293% B++
KPH:5.800 D
VKPH:3.900 D-
Hornet Missiles
C
Kills:129
V. Kills:66 193%
Deaths:15
KDR:8.600
Accuracy:55.641% D
KPH:50.800 C
VKPH:26 C--
Photon A2A Missile Pods
C-
Kills:75
V. Kills:75 99%
Deaths:3
KDR:25
Accuracy:70.425% D**
KPH:28 D
VKPH:28 C-
Kills:2,021 (1,154 + 0)
Deaths:869
KDR:2.326
VKDR:0.888
Vehicle Kills:772
Kill Difference:1,152
Playtime:146.653 hours
Usage:7%
Score:0.801m
Score/min:91
Piloting Accuracy:36.293%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:890
V. Kills:406 219%
Deaths:47
KDR:18.936
Accuracy:53.396% C+
KPH:27.300 C**
VKPH:12.500 C--
Supernova PC
C
Kills:689
V. Kills:213 322%
Deaths:99
KDR:6.960
Accuracy:42.156% D
KPH:19.200 C
VKPH:5.900 D
Saron HRB
C+
Kills:261
V. Kills:109 237%
Deaths:42
KDR:6.214
Accuracy:40.764% C
KPH:23.400 C+
VKPH:9.800 D
Proton II PPA
B+
Kills:96
V. Kills:11 N/A
Deaths:5
KDR:19.200
Accuracy:19.113% D
KPH:38.300 D
VKPH:4.400 B+
E540 Halberd
D
Kills:96
V. Kills:35 267%
Deaths:19
KDR:5.053
Accuracy:42.289% D
KPH:24.100 D
VKPH:8.800 D*
Aphelion VEX-4
B**
Kills:94
V. Kills:30 303%
Deaths:8
KDR:11.750
Accuracy:33.604% C+
KPH:37.100 B**
VKPH:11.800 D
M20 Basilisk
B+
Kills:91
V. Kills:39 228%
Deaths:9
KDR:10.111
Accuracy:25.045% D
KPH:20.500 B
VKPH:8.800 B+
Kills:2,217 (1,579 + 638)
Deaths:229
KDR:9.681
VKDR:3.681
Vehicle Kills:843
Kill Difference:1,988
Playtime:93.018 hours
Usage:4%
Score:0.799m
Score/min:143
Driving Accuracy:42.156%
Gunner Accuracy:25.045%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A*
Kills:1,144
V. Kills:537 213%
Deaths:80
KDR:14.300
Accuracy:48.275% C**
KPH:74.600 A*
VKPH:35 B++
Saron HRB-H
A++
Kills:574
V. Kills:313 183%
Deaths:63
KDR:9.111
Accuracy:63.527% B**
KPH:69.100 A++
VKPH:37.700 A
Proton II PPA-H
C++
Kills:107
V. Kills:12 N/A
Deaths:19
KDR:5.632
Accuracy:38.259% C++
KPH:59.900 D
VKPH:6.700 C++
Kills:1,825 (0 + 1,825)
Deaths:162
KDR:11.265
VKDR:5.321
Vehicle Kills:862
Kill Difference:1,663
Playtime:25.421 hours
Usage:1%
Score:0.643m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:38.259%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:359
V. Kills:111 321%
Deaths:57
KDR:6.298
Accuracy:34.141% D
KPH:28.300 B++
VKPH:8.700 C*
M20 Basilisk
C**
Kills:96
V. Kills:31 300%
Deaths:22
KDR:4.364
Accuracy:29.821% D--
KPH:24.300 C**
VKPH:7.800 C
G40-F Ranger
N/A
Kills:50
V. Kills:21 227%
Deaths:4
KDR:12.500
Accuracy:27.899% N/A
KPH:15.700 N/A
VKPH:6.600 N/A
Kills:505 (0 + 505)
Deaths:83
KDR:6.084
VKDR:1.964
Vehicle Kills:163
Kill Difference:422
Playtime:19.819 hours
Usage:1%
Score:0.188m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:27.899%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:65
V. Kills:10 N/A
Deaths:4
KDR:16.250
Accuracy:25.304% D*
KPH:36.500 D
VKPH:5.600 C+
Kills:65 (0 + 65)
Deaths:4
KDR:16.250
VKDR:2.500
Vehicle Kills:10
Kill Difference:61
Playtime:1.781 hours
Usage:0%
Score:0.017m
Score/min:158
Piloting Accuracy:N/A%
Gunner Accuracy:25.304%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 1,7511,7055533.083B1.1014.258%D*24.106%B+25.8C-N/A6266.1h19.7D-138.5D--
NS-20 Gorgon 1,5871,4597381.977B++0.0119.311%D--21.042%C*17.3C+1.5C+4584.1h38.2C**197.8C+
MKV Suppressed 1,3101,2671,6220.781C1.2023.309%C-14.996%D15.4DN/A4782.4h22.3D*95.5D
Blueshift VM5 1,2291,1962714.413B**2.4315.107%D-23.997%B+30.6C+N/A7639.1h18C--118.9C--
NS-15M2 1,2201,1801,2120.974C1.0117.428%D*16.78%D--22.6DN/A5852.3h17.2D*98.7D--
Orion VS54 1,1961,1736751.738C**0.2416.819%D19.437%D23.8CN/A8049.3h14.3C+85.2C+
Aphelion VEX-4H 1,6811,1448014.3B**12.3248.275%C**3.584%C**74.8A*35.1B++39315.3h52.8B109.4B+
NS-357 Underboss 1,1511,1211,3700.818C+1.1628.743%D--21.142%C+5.4D*N/A22208.7h7.1F*24.8F-
NSX-P Tanto 1,1041,0649011.181C**0.8025.975%C++17.951%D--20.5CN/A5651.9h17.3C66.5C+
Supernova FPC 1,2968904718.936A*16.9553.396%C+N/A27.3C**12.5C--18332.6h4.7B+8.8B+
VA39 Spectre 8548357781.073C+0.9129.629%C-24.79%D*14.9CN/A3755.9h7.7D25.9C-
G40-F Ranger 1,302831992.333S90.3536.75%B+N/A42.6C++24.2C+33819.5h85.4C232.4C*
Light PPA 8347171654.345C++2.3640.011%C+N/A17.4D-2.8C9341.1h24.7D-61.8D
NS-20 Gorgon 7747063911.806B++0.1821.054%D-19.972%C++14.2C1.4C+3849.8h52.8C+250.8C
Supernova PC 902689996.96C**4.9842.156%D1.451%D19.2C5.9D9535.8h4.3B++10.2B
Tank Mine 9806854216.31S14.3326.916%C--N/A159.3B**68.6C*8554.3h2C+7.4C--
Quasar VM1 6506343511.806C*0.1811.21%D--19.558%C*19.2CN/A6333.1h17.2C153.7C
Saron HRB-H 887574639.111B*7.1363.527%B**N/A69.2A++37.7A5218.3h26.5C+41.7B
Solstice VE3 5435414561.186B+0.8019.385%D13.863%D--13.3CN/A6140.6h17.9C92.5C+
NS-11A 4894684551.029C+0.9520.601%D21.368%C+21.1C-N/A8022.2h17.2D--83.4D
NS Annihilator 7464553801.197A+0.7981.364%C*N/A13.6B*8.7C++11633.5h9.4B*11.5B*
Dual Photon Pods 516398994.02C2.0437.956%F1.256%C+27.4D-8.1D-14714.5h27.7C72.9D
M20 Basilisk 4823671133.364S31.3845.385%D-2.997%D41.2C+12.9D-2388.9h94.8B+208.9C**
M20 Basilisk 470359576.298A+4.3234.141%D4.178%D28.3B++8.7C*15312.7h76.4B+223.8B+
C-4 4943521841.913B+0.0730.214%B*N/A76.5C+30.9C++6744.6h1.5C++5B+
Proximity Mine 352352724.889B2.9133.67%D--N/A80D-N/A2204.4h2.1C--6.2D-
NS-AM7 Archer 4753032801.082A+0.9066.598%B**4.29%D**5C-2.8C++3560.7h32D48.1C-
Maelstrom Turbo Laser 4622843660.776C1.2126.876%D2.113%C5.8D3.7D--5448.7h167.6D623.7D
XM98 280273853.212B+1.2334.214%C-63.37%D*16.3C-N/A4116.7h3.2D-9.4D
Coyote Missiles 379265624.274B*2.2955.943%C**N/A25.2C-10.9D15110.5h41.3C*73.9C**
Saron HRB 370261426.214C**4.2340.764%C1.149%C-23.5C+9.8D15811.1h24.2C+59.3C+
Frag Grenade 2572531253N/A251.0244.893%C+N/A361.4C--5.7C10550.7h4.4C9.8C+
Rocklet Rifle 4082421801.344A0.6450.975%CN/A25.2C17.3D2619.6h25B**49B++
Thanatos VE70 2442352271.035C*0.9529.363%D--16.596%C++18.7C-N/A7012.6h6.5D--22.1D--
NS-61 Emissary 2282183240.673C+1.3123.526%D11.009%D--16.1C--N/A5513.5h19.9D84.4D
Xiphos Anti-Personnel Phalanx Tower 2252141214M+212.0235.625%B+N/A178.3C9.2C+4681.2h28.7C+80.5C++
NS-10 Burster 2671972310.853C+1.1323.815%D15.228%A++7.3B++2.6D6627.1h81.7A343.3B++
Orbital Strike Uplink 2631711171U169.02351.24%UN/A213.8U115U14200.8h2.5T*0.7T*
Comet VM2 2031612260.712C+1.2745.583%B1.863%D*8.4C--2.2D--4619.2h23C++50.5C*
NS Decimator 2121581531.033C+0.9553.71%D-N/A23.6D8.1D-1796.7h4.8C++9C+
Saron Laser Cannon 2571531590.962C+1.0236.293%B++N/A5.8D3.9D-7326.6h201.4C--555C+
S1 2011402460.569C1.4146.586%D*2.143%C13.6D5.9D--14910.3h8.8D-18.8D--
NS-10 Burster 1811301710.76C1.2223.939%D-13.846%A*6.4B+2.5D-4720.4h95.5A399B+
Hornet Missiles 195129158.6B*6.6255.641%DN/A51.6C+26.4C--3472.5h12.3C+22.2C+
Spear Anti-Vehicle Phalanx Tower 187113337.667A35.6872.666%A*N/A56.5B+37B+3822h13.4D18.5C**
Pulsar C 1101081710.632C1.3516.366%D**14.815%D**6.9D-N/A3215.7h19.4F118.4D**
Proton II PPA-H 119107195.632C-3.6538.259%C++N/A59.4D6.7C++1991.8h16.3D*42.5D
M20 Basilisk 12796224.364B*2.3829.821%D--6.25%C**24C*7.8C1754h69.7B**233.6B+
Proton II PPA 10796519.2B+17.2219.113%DN/A38.4D4.4B+1012.5h12.3D64.1D
E540 Halberd 13196195.053C3.0742.289%D3.125%B24D8.8D*2034h6.4C15.2D
Aphelion VEX-4 12494811.75A++9.7733.604%C+7.447%A++37.6B**12D2812.5h41.4B++123.1B*
M20 Basilisk 13091910.111M8.1325.045%D2.198%D*20.7B8.9B+954.4h58.5B*233.7B+
Spear Anti-Vehicle Phalanx Turret 1107889.75B+7.7755.76%B**N/A48.8B++20C+3861.6h10.9C19.5B
Photon A2A Missile Pods 15075325S23.0270.425%D**N/A27.8D27.8C-1472.7h5.1A++7.2A+
Hoplon Anti-Aircraft Phalanx Tower 12273173B**71.0238.52%B*N/A182.5B+122.5C++6480.4h22.8B+59.2B++
CAS 14-E 7565416.25C*14.2725.304%D*N/A36.1D-5.6C+1581.8h44.1D-174.4D*
Beamer VS3 6460770.779C++1.2014.222%F-25%B11.3DN/A625.3h12.2C--85.4D-
G40-F Ranger 7150412.5A*10.5227.899%DN/A15.6C6.6D-1553.2h142.9C+512.3C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter112,0702.4h
NS Patriot Flare Gun0720.1h
Nano-Armor Kit6921,058,31285.5h
Pain Spire01050.8h
Spawn Beacon46361.7h
Repair Module16543.5h
Turret AI Module05452.8h
Skywall Shield Emitter12231h
Structure Shield Module13622h
Cortium Silo04532h
Reinforcements Module0870.3h
Blast Wall01871.9h
Nanite Revive Grenade03150.1h
Medical Applicator36288,44810.1h
Spear Anti-Vehicle Tower02911.8h
Deconstruction Tool111,4042h
Spitfire Auto-Turret252,3662.3h
Welding Device111,2510.8h
Bunker02492.3h
Rampart Wall47478.4h
Sunderer Garage0550.7h
Xiphos Anti-Personnel Tower03472h
Hoplon Anti-Aircraft Phalanx Tower02881.8h
G40-F Ranger0690h
Anti-Infantry MANA Turret42250.4h
Ammunition Package266,4853.3h
Medical Kit378191.2h
Alarm Module01590.4h
Glaive IPC0721h
Vehicle Ramp01571.8h
Elysium Spawn Tube01840.8h
Light Vehicle Terminal01922.2h
Infantry Tower0580.9h
WLT-Howler Mining Laser98408,890162.9h
Pillbox0940.9h
Nano-Repair Grenade01,7610.5h
Light Air Terminal0821.2h
IPC Targeting Dart11220.7h
Orbital Strike Target Designator111412.8h
Vehicle Ammo Dispenser01090.7h
Vehicle Gate02132.8h
Recon Detection Device214,0957.6h

Check the help document for the dictionary if you want to learn more about words used here.


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