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Centurion Paragon ProfessorDrGatsby[MEDK] ProfessorDrGatsby
VS BR 51

KDR: 3.07

Score: 16.4m

Last Seen: Mar 9th, 2020 2:58 PM
- OFFLINE - 50.3 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Cobalt
Level Progress (to 52): 25%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Light PPA NS Decimator Ghost Orion VS54 VE-S Canis NS-15M1 NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,480,282 MLG Score: 2782
Fun Score: N/A
Cheeseburgers Flipped: 32TIME WITH MEDKIT: 7.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.194%29.928%78423125335,4794.17547-1.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.152%0.963B*1.343A-0.902D--HEAD ++ (~16.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.495B+9.80.313C*27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.955%1.401%731212742,2133491816.340971216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.653%-0.456D-0.16C0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.728B++14.50.727B++29.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.39%23.457%2211275813511070.23076975%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.816D-4.596S-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.643B+11.80.708B++31.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.732%64.01%22312731,63193481.74625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.169%0.719B++-0.194C1.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.425B2.30.289C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.101%22.449%22112759875000.130493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.439A1.499A+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.637B+2.80.42B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.4m202.7%407 (24.4k)328 (19.7k)3.0689145,77914,9173.1816751 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1276478924.595%26.093%64203:2116

13% Combat Medic65% Heavy Assault9% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 25th, 2013 11:17 AMDec 10th, 2017 7:18 PMMar 9th, 2020 5:16 PM (26d) (PST)Mar 9th, 2020 11:26 AM (26d) (PST)Mar 9th, 2020 10:58 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6692074620.9130.2980.2381.9280.0382782

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,16612,44627,720551814116219,684

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
835.5h/34.8d 1,682 11,945 11,673 96.6k 1,121 3,558 1,903 33.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:18,239
Deaths:3,934
KDR:4.636
Accuracy:27.422% C+
HSR:32.738% C++
Orion VS54
B+
Kills:1,198
Deaths:318
KDR:3.767
Accuracy:24.208% B+
HSR:28.297% B
NS-15M1
D
Kills:1,184
Deaths:754
KDR:1.570
Accuracy:19.742% D
HSR:17.990% D
NS-15M AE
B++
Kills:1,179
Deaths:208
KDR:5.668
Accuracy:29.690% B++
HSR:30.110% C*
NS-15MP
B*
Kills:1,163
Deaths:184
KDR:6.321
Accuracy:32.603% B*
HSR:38.005% B++
SVA-88
B+
Kills:1,157
Deaths:250
KDR:4.628
Accuracy:26.372% B
HSR:29.646% B+
NS-15M2
B*
Kills:1,156
Deaths:200
KDR:5.780
Accuracy:29.506% B*
HSR:26.990% C+
Pulsar LSW
C+
Kills:1,155
Deaths:603
KDR:1.915
Accuracy:19.291% D-
HSR:24.242% C+
VE-H Maw
C+
Kills:268
Deaths:55
KDR:4.873
Accuracy:26.441% C+
HSR:27.612% C+
Kills:26,699
Deaths (as Heavy Assault):6,506
Deaths (to Heavy Assaults):4,235
KDR:4.10375
Kill Difference:20,193
Playtime:544.232 hours
Usage:65%
Score:12.161m
Score/min:372
Accuracy (listed only):26.142%
HSR (listed only):28.403%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B++
Kills:1,190
Deaths:238
KDR:5
Accuracy:30.577% C**
HSR:29.580% B++
Eridani SX5G
C*
Kills:1,166
Deaths:710
KDR:1.642
Accuracy:24.378% D--
HSR:24.957% C*
VX6-7
B**
Kills:987
Deaths:231
KDR:4.273
Accuracy:30.784% B**
HSR:24.519% B+
Pulsar C
D*
Kills:350
Deaths:252
KDR:1.389
Accuracy:17.724% D**
HSR:17.143% D*
Solstice VE3
C+
Kills:269
Deaths:196
KDR:1.372
Accuracy:19.925% D
HSR:18.959% C+
NS-7 PDW
D**
Kills:109
Deaths:174
KDR:0.626
Accuracy:16.661% F
HSR:8.257% D**
Deimos VA29
B*
Kills:98
Deaths:45
KDR:2.178
Accuracy:59.101% C
HSR:22.449% B*
Eridani SX5-AE
B+
Kills:54
Deaths:17
KDR:3.176
Accuracy:32.228% B+
HSR:24.074% C
Kills:4,223
Deaths (as Light Assault):1,863
Deaths (to Light Assaults):3,053
KDR:2.26677
Kill Difference:2,360
Playtime:70.838 hours
Usage:8%
Score:1.270m
Score/min:299
Accuracy (listed only):28.922%
HSR (listed only):21.242%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B++
Kills:1,190
Deaths:238
KDR:5
Accuracy:30.577% C**
HSR:29.580% B++
NS-11P
A+
Kills:1,176
Deaths:256
KDR:4.594
Accuracy:31.869% A+
HSR:27.296% B++
H-V45 AE
C++
Kills:1,171
Deaths:295
KDR:3.969
Accuracy:27.484% C
HSR:29.974% C++
Eridani SX5G
C*
Kills:1,166
Deaths:710
KDR:1.642
Accuracy:24.378% D--
HSR:24.957% C*
NS-11A
D
Kills:497
Deaths:517
KDR:0.961
Accuracy:15.872% F-
HSR:17.907% D
H-V45
B
Kills:414
Deaths:208
KDR:1.990
Accuracy:22.213% D
HSR:25.121% B
NS-7 PDW
D**
Kills:109
Deaths:174
KDR:0.626
Accuracy:16.661% F
HSR:8.257% D**
Deimos VA29
B*
Kills:98
Deaths:45
KDR:2.178
Accuracy:59.101% C
HSR:22.449% B*
Corvus VA55
D*
Kills:89
Deaths:190
KDR:0.468
Accuracy:11.678% F*
HSR:15.730% D*
Eridani SX5-AE
B+
Kills:54
Deaths:17
KDR:3.176
Accuracy:32.228% B+
HSR:24.074% C
Kills:5,964
Deaths (as Combat Medic):2,650
Deaths (to Combat Medics):1,827
KDR:2.25057
Kill Difference:3,314
Playtime:110.704 hours
Usage:13%
Score:1.721m
Score/min:259
Accuracy (listed only):27.206%
HSR (listed only):22.535%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C*
Kills:1,460
Deaths:316
KDR:4.620
Accuracy:42.203% C*
HSR:66.507% C
VE-S Canis
B++
Kills:1,190
Deaths:238
KDR:5
Accuracy:30.577% C**
HSR:29.580% B++
Eridani SX5G
C*
Kills:1,166
Deaths:710
KDR:1.642
Accuracy:24.378% D--
HSR:24.957% C*
NS-44B Commissioner
B++
Kills:1,137
Deaths:607
KDR:1.873
Accuracy:35.743% C
HSR:30.871% B++
NS-44 Commissioner
C++
Kills:171
Deaths:290
KDR:0.590
Accuracy:26.116% D*
HSR:23.977% C++
VA39 Spectre
D
Kills:115
Deaths:86
KDR:1.337
Accuracy:29.574% D
HSR:26.957% D--
NS-7 PDW
D**
Kills:109
Deaths:174
KDR:0.626
Accuracy:16.661% F
HSR:8.257% D**
Soldier Soaker
D**
Kills:104
Deaths:40
KDR:2.600
Accuracy:20.432% F
HSR:5.769% D**
XM98
C+
Kills:56
Deaths:12
KDR:4.667
Accuracy:36.828% C
HSR:75% C+
Eridani SX5-AE
B+
Kills:54
Deaths:17
KDR:3.176
Accuracy:32.228% B+
HSR:24.074% C
Kills:5,562
Deaths (as Infiltrator):2,490
Deaths (to Infiltrators):2,284
KDR:2.23373
Kill Difference:3,072
Playtime:71.593 hours
Usage:9%
Score:0.803m
Score/min:187
Accuracy (listed only):29.474%
HSR (listed only):31.595%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:987
Deaths:231
KDR:4.273
Accuracy:30.784% B**
HSR:24.519% B+
Pulsar C
D*
Kills:350
Deaths:252
KDR:1.389
Accuracy:17.724% D**
HSR:17.143% D*
Solstice VE3
C+
Kills:269
Deaths:196
KDR:1.372
Accuracy:19.925% D
HSR:18.959% C+
Deimos VA29
B*
Kills:98
Deaths:45
KDR:2.178
Accuracy:59.101% C
HSR:22.449% B*
Kills:1,704
Deaths (as Engineer):724
Deaths (to Engineers):2,286
KDR:2.35359
Kill Difference:980
Playtime:31.356 hours
Usage:4%
Score:0.440m
Score/min:234
Accuracy (listed only):31.883%
HSR (listed only):20.767%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:2,028
V. Kills:75 N/A
Deaths:155
KDR:13.084
Accuracy:44.946% B+
KPH:118.600 A++
VKPH:4.400 B
Saron Laser Cannon
C
Kills:185
V. Kills:106 173%
Deaths:144
KDR:1.285
Accuracy:26.128% D--
KPH:12.400 C
VKPH:7.100 C-
Kills:2,213 (2,213 + 0)
Deaths:299
KDR:7.401
VKDR:0.605
Vehicle Kills:181
Kill Difference:1,914
Playtime:32.032 hours
Usage:4%
Score:0.386m
Score/min:201
Piloting Accuracy:26.128%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:67
V. Kills:10 N/A
Deaths:4
KDR:16.750
Accuracy:28.649% D*
KPH:27.800 C
VKPH:4.200 D-
Kills:67 (67 + 0)
Deaths:4
KDR:16.750
VKDR:2.500
Vehicle Kills:10
Kill Difference:63
Playtime:2.409 hours
Usage:0%
Score:0.027m
Score/min:186
Driving Accuracy:28.649%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:81
V. Kills:1 N/A
Deaths:4
KDR:20.250
Accuracy:27.390% B*
KPH:212.200 B**
VKPH:2.600 D-
Proton II PPA-H
C-
Kills:79
V. Kills:5 N/A
Deaths:4
KDR:19.750
Accuracy:30.561% D-
KPH:74.100 C-
VKPH:4.700 C--
Kills:160 (0 + 160)
Deaths:8
KDR:20
VKDR:0.750
Vehicle Kills:6
Kill Difference:152
Playtime:1.448 hours
Usage:0%
Score:0.022m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:30.561%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 18,50918,2393,9344.636B+1.5727.422%C+32.738%C++84.9C*1.3B+226214.8h10C**36.4C**
Light PPA 2,1032,02815513.084B**10.0244.946%B+1.381%C**118.6A++4.4B28417.1h7.8B++17.4B+
NS Decimator 2,3641,6085722.811A+0.2654.409%D-1.866%C43.9B+20.7B+29836.6h3.7B+6.8B
Ghost 1,4671,4603164.62B+1.5542.203%C*66.507%C69.5B++N/A20021h2.1C++5C**
Orion VS54 1,2081,1983183.767B**0.7024.208%B+28.297%B67.3B*N/A30417.8h9.2B*38C++
VE-S Canis 1,2011,1902385M1.9330.577%C**29.58%B++74.8B+N/A21215.9h9B+29.5B+
NS-15M1 1,1861,1847541.57C+1.5019.742%D17.99%D28.2C--N/A9042h10.5B++53.1C++
NS-15M AE 1,1951,1792085.668A*2.6029.69%B++30.11%C*74.6B1B+18415.8h10.2B+34.3B+
Lasher X2 1,1981,1793583.293A*0.2231.704%B+4.665%B+73.7A+1.2C++19716h15.8B++49.8B++
NS-11P 1,1931,1762564.594M+1.5331.869%A+27.296%B++76.4A++1.1B*17415.4h10.2B**31.9B**
H-V45 AE 1,1821,1712953.969B**0.9027.484%C29.974%C++65.1C++N/A16818h10.3B+37.6C**
Eridani SX5G 1,1761,1667101.642C+1.4324.378%D--24.957%C*33.7DN/A8734.6h11.4C46.9C
NS-15MP 1,1691,1631846.321A+3.2532.603%B*38.005%B++92.3B+N/A21212.6h9.6B+29.6B++
SVA-88 1,1691,1572504.628A1.5626.372%B29.646%B+82.1B*N/A23814.1h9.2B**34.9B++
NS-15M2 1,1631,1562005.78A++2.7129.506%B*26.99%C+90.3B**N/A23712.8h9.2B**31.1B++
Pulsar LSW 1,1631,1556031.915C++1.1519.291%D-24.242%C+43.4CN/A12226.6h10.3B+53.4C+
NS-44B Commissioner 1,1451,1376071.873B+1.2035.743%C30.871%B++64.2C*N/A18117.7h3.1B+8.8C**
VX6-7 9949872314.273A**1.2030.784%B**24.519%B+77.7B**N/A18712.7h10.6B+34.5B++
Force-Blade 1,06597513,5770.072A3.0024.471%D1.641%D1.4B*N/A4692.9h2B+8.1C**
NS-11A 4994975170.961C2.1115.872%F-17.907%D18.4DN/A6127h12.7C**79.9D
H-V45 4264142081.99B+1.0822.213%D25.121%B37.3C+1.1A14411.1h11.5B+51.7C++
Pulsar C 3523502521.389C+1.6817.724%D**17.143%D*25.7CN/A9913.6h10.2B57.7C
S1 4663292581.275B*1.7952.77%D2.128%C30.2C*12.6C+23010.9h5.4B+10.1C*
Solstice VE3 2722691961.372B++1.7019.925%D18.959%C+27.7C*N/A1459.7h11.7B++58.6C++
VE-H Maw 268268554.873A*1.8026.441%C+27.612%C+86.5B++N/A3163.1h8.7B+32.9B
Saron Laser Cannon 2911851441.285C1.7826.128%D--1.622%C12.4C7.1C-10614.9h87.8B+335.9B+
Plasma Grenade 1831831183N/A179.9352.221%B++N/A610C++N/A22030.3h3.1B6B+
NS-44 Commissioner 1761712900.59C2.4826.116%D*23.977%C++21.1DN/A828.1h4.6D17.6D--
Anti-Vehicle Grenade 1901561156N/A152.9345.46%DN/A390C+85C+19460.4h4.5B+10C*
C-4 150131622.113B+0.9631.977%B**N/A59.5D8.6D**5152.2h1.3B3.9B++
VA39 Spectre 116115861.337C+1.7329.574%D26.957%D--20.9CN/A825.5h4.3B*14.5B+
NS-7 PDW 1111091740.626C2.4416.661%F8.257%D**14.5DN/A627.5h14.2C++85.4D
Heartstring 110106961.104C++1.9617.041%D**15.094%D-15.1C--N/A417h2.8B+16.4C+
Soldier Soaker 105104402.6A0.4720.432%F5.769%D**57.8C++N/A1641.8h5.5C*26.7D
Sticky Grenade 10398198N/A94.9363.855%AN/A980C+50M*36290.1h2.2C+3.4B
Deimos VA29 9898452.178B++0.8959.101%C22.449%B*65.3B+N/A2711.5h2.8D4.8C
Corvus VA55 89891900.468D-2.6011.678%F*15.73%D*8.6D*N/A3210.4h10.4B+89.5F-
M12 Kobalt-H 8281420.25C17.1827.39%B*23.457%B**202.5B**2.5D--4430.4h11.8B*43B*
Quasar VM1 8080352.286B0.7812.977%D12.5%D*22.9CN/A1293.5h12B*92.8C++
Proton II PPA-H 8479419.75B+16.6830.561%D-N/A71.8C--4.5C--1821.1h12D39.3D
Damascus Edge 72715830.122A++2.9517.372%D--7.042%C++1.9C+N/A537h1.7B+9.6C++
C75 Viper 7767416.75A++13.6828.649%D*N/A27.9C4.2D-1862.4h5.5A19.2B++
XM98 5656124.667A1.6036.828%C75%C+35C*N/A1561.6h2.4C++6.6C+
Eridani SX5-AE 5454173.176B*0.1132.228%B+24.074%C90B+N/A2390.6h9.7B+30.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4671,3664.8h
Spawn Beacon311,0072.5h
Nanite Revive Grenade01290h
Medical Applicator146114,4217.3h
Motion Spotter12050.1h
VS Triumph Flare Gun0770.1h
Recon Detection Device91,2042h
Ammunition Package51700.2h
Medical Kit1,6109,75264.7h

Check the help document for the dictionary if you want to learn more about words used here.


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