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Immortal Proga[RNS] Proga
VS BR 69

KDR: 1.28

Score: 37.7m

Last Seen: Dec 17th, 2018 7:48 AM
- OFFLINE - 3116.3 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Miller
Level Progress (to 70): 34%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Betelgeuse 54-A NS-11C VE-S Canis NS-7 PDW Flare VE6 NS-15M2 Zenith VX-5 NS-11P
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $410,328 MLG Score: 328
Fun Score: N/A
Cheeseburgers Flipped: 559TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.104%14.264%44441102539,3231.43378-0.153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.163%1.95A++-0.991D---0.216CBODY (~1.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.502B+11.60.189C++25.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.021%1.482%744106274214726130.504076121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.777%0.486B+-0.108C+-0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
224.4-0.391C--94.3-0.779D-130.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.482%1.708%116510611,405179810950.78099128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.09%0.152C++-0.574D0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.4-0.251C20.6-0.639D27.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.931%1.883%2121210542,284157917931.44557127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.504%0.534B+-0.631D1.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.70.169C++41.4-0.045C+57.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.877%85.427%212410621,242246560.50365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.958%1.932A++1.198B**0.832

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.612B+1.80.423B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.354%9.755%212410621,7941632301.09926

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.683%0.243C++-0.952D--0.882

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.331C**3.90.194C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.7m266.3%315 (18.9k)266 (16k)1.2808861,32647,8781.4412769 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1066349122.365%13.309%29802:5831

13% Combat Medic44% Engineer12% Heavy Assault13% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2013 4:56 PMFeb 17th, 2017 4:32 PMJan 14th, 2019 11:25 AM (101d) (PST)Dec 17th, 2018 4:12 AM (130d) (PST)Dec 17th, 2018 3:48 AM (130d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5542143400.4330.3380.0581.3230.064328

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,24012,84420,3962620379415,963

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2362.8h/98.5d 7,679 8,162 21,369 187.6k 3,536 6,316 9,107 78.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:1,178
Deaths:868
KDR:1.357
Accuracy:27.516% C**
HSR:18.421% F
Flare VE6
A
Kills:1,175
Deaths:766
KDR:1.534
Accuracy:30.210% A
HSR:16.936% D--
NS-15M2
A
Kills:1,168
Deaths:613
KDR:1.905
Accuracy:31.061% A
HSR:18.151% D--
NSX Naginata
A++
Kills:1,159
Deaths:574
KDR:2.019
Accuracy:32.020% A++
HSR:20.535% D--
VX29 Polaris
B**
Kills:1,158
Deaths:823
KDR:1.407
Accuracy:29.740% B**
HSR:15.285% D--
Orion VS54
A++
Kills:1,154
Deaths:828
KDR:1.394
Accuracy:29.223% A++
HSR:16.205% D*
Pulsar LSW
A
Kills:1,153
Deaths:804
KDR:1.434
Accuracy:29.708% A
HSR:17.866% D-
Lasher X2
A++
Kills:1,146
Deaths:949
KDR:1.208
Accuracy:39.406% A++
HSR:2.269% D-
VE-H Maw
A
Kills:398
Deaths:284
KDR:1.401
Accuracy:32.637% A
HSR:11.055% F
Kills:9,689
Deaths (as Heavy Assault):6,509
Deaths (to Heavy Assaults):14,455
KDR:1.48855
Kill Difference:3,180
Playtime:281.180 hours
Usage:12%
Score:5.469m
Score/min:324
Accuracy (listed only):31.280%
HSR (listed only):15.191%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:1,178
Deaths:883
KDR:1.334
Accuracy:32.134% A++
HSR:15.874% D
Zenith VX-5
B+
Kills:1,167
Deaths:1,085
KDR:1.076
Accuracy:28.181% B+
HSR:11.825% F
NSX-P Tanto
A++
Kills:1,166
Deaths:766
KDR:1.522
Accuracy:34.277% A++
HSR:15.180% D**
NSX Tanto
A+
Kills:1,156
Deaths:743
KDR:1.556
Accuracy:33.884% A+
HSR:15.744% D**
Solstice SF
B**
Kills:1,156
Deaths:1,175
KDR:0.984
Accuracy:28.892% B**
HSR:16.523% C+
Eclipse VE3A
B**
Kills:1,155
Deaths:1,155
KDR:1
Accuracy:31.975% B**
HSR:11.429% F
Pandora VX25
C*
Kills:1,155
Deaths:1,172
KDR:0.985
Accuracy:41.374% C*
HSR:9.870% D*
Serpent VE92
B**
Kills:1,155
Deaths:1,016
KDR:1.137
Accuracy:29.511% B**
HSR:12.121% D**
Pulsar C
B**
Kills:1,151
Deaths:946
KDR:1.217
Accuracy:29.574% B**
HSR:16.942% D--
Eidolon VE33
A+
Kills:1,147
Deaths:1,469
KDR:0.781
Accuracy:36.230% A+
HSR:15.170% D**
Solstice VE3
B
Kills:1,106
Deaths:1,058
KDR:1.045
Accuracy:24.755% B
HSR:13.834% D--
Nova
B
Kills:258
Deaths:226
KDR:1.142
Accuracy:48.358% B
HSR:7.752% F
Thanatos VE70
B*
Kills:220
Deaths:221
KDR:0.995
Accuracy:47.205% B*
HSR:10% D*
Phobos VX86
A+
Kills:161
Deaths:109
KDR:1.477
Accuracy:75.763% A+
HSR:11.801% D
Revenant
B+
Kills:146
Deaths:150
KDR:0.973
Accuracy:37.319% B+
HSR:10.274% F--
Kills:13,477
Deaths (as Engineer):12,174
Deaths (to Engineers):8,892
KDR:1.10703
Kill Difference:1,303
Playtime:1,047.980 hours
Usage:44%
Score:14.841m
Score/min:236
Accuracy (listed only):37.295%
HSR (listed only):12.956%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A++
Kills:1,178
Deaths:883
KDR:1.334
Accuracy:32.134% A++
HSR:15.874% D
VE-S Canis
A++
Kills:1,177
Deaths:564
KDR:2.087
Accuracy:38.952% A++
HSR:7.222% D**
NS-7 PDW
B*
Kills:1,176
Deaths:1,472
KDR:0.799
Accuracy:29.026% B*
HSR:13.350% D
Zenith VX-5
B+
Kills:1,167
Deaths:1,085
KDR:1.076
Accuracy:28.181% B+
HSR:11.825% F
NSX-P Tanto
A++
Kills:1,166
Deaths:766
KDR:1.522
Accuracy:34.277% A++
HSR:15.180% D**
Eridani SX5
B+
Kills:1,158
Deaths:1,168
KDR:0.991
Accuracy:29.533% B+
HSR:9.413% D**
NSX Tengu
A
Kills:1,157
Deaths:758
KDR:1.526
Accuracy:45.518% A
HSR:10.458% F
MKV Suppressed
B**
Kills:1,156
Deaths:950
KDR:1.217
Accuracy:30.930% B**
HSR:9.343% F
NSX Tanto
A+
Kills:1,156
Deaths:743
KDR:1.556
Accuracy:33.884% A+
HSR:15.744% D**
Solstice SF
B**
Kills:1,156
Deaths:1,175
KDR:0.984
Accuracy:28.892% B**
HSR:16.523% C+
Eclipse VE3A
B**
Kills:1,155
Deaths:1,155
KDR:1
Accuracy:31.975% B**
HSR:11.429% F
Pandora VX25
C*
Kills:1,155
Deaths:1,172
KDR:0.985
Accuracy:41.374% C*
HSR:9.870% D*
Serpent VE92
B**
Kills:1,155
Deaths:1,016
KDR:1.137
Accuracy:29.511% B**
HSR:12.121% D**
Sirius SX12
C*
Kills:1,155
Deaths:1,367
KDR:0.845
Accuracy:25.578% C*
HSR:10.909% D*
Pulsar C
B**
Kills:1,151
Deaths:946
KDR:1.217
Accuracy:29.574% B**
HSR:16.942% D--
Solstice VE3
B
Kills:1,106
Deaths:1,058
KDR:1.045
Accuracy:24.755% B
HSR:13.834% D--
Skorpios
B**
Kills:588
Deaths:401
KDR:1.466
Accuracy:31.343% B**
HSR:12.075% D*
Nova
B
Kills:258
Deaths:226
KDR:1.142
Accuracy:48.358% B
HSR:7.752% F
Thanatos VE70
B*
Kills:220
Deaths:221
KDR:0.995
Accuracy:47.205% B*
HSR:10% D*
Phobos VX86
A+
Kills:161
Deaths:109
KDR:1.477
Accuracy:75.763% A+
HSR:11.801% D
Kills:19,751
Deaths (as Light Assault):17,235
Deaths (to Light Assaults):7,805
KDR:1.14598
Kill Difference:2,516
Playtime:325.644 hours
Usage:14%
Score:5.515m
Score/min:282
Accuracy (listed only):35.838%
HSR (listed only):12.083%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A++
Kills:1,177
Deaths:564
KDR:2.087
Accuracy:38.952% A++
HSR:7.222% D**
NS-7 PDW
B*
Kills:1,176
Deaths:1,472
KDR:0.799
Accuracy:29.026% B*
HSR:13.350% D
NSX Tomoe
A++
Kills:1,159
Deaths:653
KDR:1.775
Accuracy:37.098% A++
HSR:24.331% D*
Artemis VX26
A
Kills:1,158
Deaths:1,055
KDR:1.098
Accuracy:33.598% A
HSR:13.472% D**
Eridani SX5
B+
Kills:1,158
Deaths:1,168
KDR:0.991
Accuracy:29.533% B+
HSR:9.413% D**
Spiker
B++
Kills:1,158
Deaths:875
KDR:1.323
Accuracy:34.991% B++
HSR:11.744% D*
NSX Tengu
A
Kills:1,157
Deaths:758
KDR:1.526
Accuracy:45.518% A
HSR:10.458% F
MKV Suppressed
B**
Kills:1,156
Deaths:950
KDR:1.217
Accuracy:30.930% B**
HSR:9.343% F
Sirius SX12
C*
Kills:1,155
Deaths:1,367
KDR:0.845
Accuracy:25.578% C*
HSR:10.909% D*
Nyx VX31
A
Kills:1,152
Deaths:768
KDR:1.500
Accuracy:41.524% A
HSR:12.413% F
NS-30 Vandal
A*
Kills:1,152
Deaths:639
KDR:1.803
Accuracy:45.534% A*
HSR:14.410% D**
Skorpios
B**
Kills:588
Deaths:401
KDR:1.466
Accuracy:31.343% B**
HSR:12.075% D*
Phaseshift VX-S
B*
Kills:451
Deaths:106
KDR:4.255
Accuracy:41.772% B++
HSR:88.027% B*
NS-61 Emissary
B*
Kills:390
Deaths:325
KDR:1.200
Accuracy:34.301% B*
HSR:7.692% D**
Parallax VX3
A**
Kills:329
Deaths:76
KDR:4.329
Accuracy:54.584% A**
HSR:92.705% A++
Ghost
A*
Kills:300
Deaths:126
KDR:2.381
Accuracy:53.846% A*
HSR:73.667% B+
Cerberus
D-
Kills:175
Deaths:318
KDR:0.550
Accuracy:26.534% D-
HSR:15.429% D-
Manticore SX40
B*
Kills:166
Deaths:200
KDR:0.830
Accuracy:35.114% B*
HSR:19.277% C
XM98
A*
Kills:162
Deaths:72
KDR:2.250
Accuracy:51.485% A*
HSR:85.185% A
NS-44 Commissioner
B+
Kills:98
Deaths:134
KDR:0.731
Accuracy:41.165% B+
HSR:19.388% C
Beamer VS3
B+
Kills:55
Deaths:62
KDR:0.887
Accuracy:30.642% B+
HSR:21.818% C+
Kills:15,472
Deaths (as Infiltrator):12,089
Deaths (to Infiltrators):7,590
KDR:1.27984
Kill Difference:3,383
Playtime:318.333 hours
Usage:13%
Score:5.053m
Score/min:265
Accuracy (listed only):37.765%
HSR (listed only):27.254%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A++
Kills:1,177
Deaths:564
KDR:2.087
Accuracy:38.952% A++
HSR:7.222% D**
NS-7 PDW
B*
Kills:1,176
Deaths:1,472
KDR:0.799
Accuracy:29.026% B*
HSR:13.350% D
NS-11P
A++
Kills:1,166
Deaths:864
KDR:1.350
Accuracy:31.530% A++
HSR:13.722% D-
Eridani SX5
B+
Kills:1,158
Deaths:1,168
KDR:0.991
Accuracy:29.533% B+
HSR:9.413% D**
Equinox VE2
B*
Kills:1,157
Deaths:1,105
KDR:1.047
Accuracy:30.670% B*
HSR:11.841% D*
NSX Tengu
A
Kills:1,157
Deaths:758
KDR:1.526
Accuracy:45.518% A
HSR:10.458% F
MKV Suppressed
B**
Kills:1,156
Deaths:950
KDR:1.217
Accuracy:30.930% B**
HSR:9.343% F
H-V45
B+
Kills:1,155
Deaths:1,387
KDR:0.833
Accuracy:27.023% B+
HSR:11.515% D*
Pandora VX25
C*
Kills:1,155
Deaths:1,172
KDR:0.985
Accuracy:41.374% C*
HSR:9.870% D*
Sirius SX12
C*
Kills:1,155
Deaths:1,367
KDR:0.845
Accuracy:25.578% C*
HSR:10.909% D*
Equinox VE2 Burst
B**
Kills:1,154
Deaths:884
KDR:1.305
Accuracy:32.621% B**
HSR:13.605% F
NSX Yumi
B**
Kills:1,148
Deaths:891
KDR:1.288
Accuracy:32.458% B**
HSR:18.119% D-
Corvus VA55
A++
Kills:1,145
Deaths:1,002
KDR:1.143
Accuracy:33.600% A++
HSR:13.625% D**
Pulsar VS1
A*
Kills:1,142
Deaths:1,033
KDR:1.106
Accuracy:33.430% A*
HSR:11.559% D*
Skorpios
B**
Kills:588
Deaths:401
KDR:1.466
Accuracy:31.343% B**
HSR:12.075% D*
Darkstar
B**
Kills:270
Deaths:196
KDR:1.378
Accuracy:32.001% B**
HSR:11.482% F-
Nova
B
Kills:258
Deaths:226
KDR:1.142
Accuracy:48.358% B
HSR:7.752% F
Thanatos VE70
B*
Kills:220
Deaths:221
KDR:0.995
Accuracy:47.205% B*
HSR:10% D*
Phobos VX86
A+
Kills:161
Deaths:109
KDR:1.477
Accuracy:75.763% A+
HSR:11.801% D
Kills:17,698
Deaths (as Combat Medic):15,770
Deaths (to Combat Medics):5,143
KDR:1.12226
Kill Difference:1,928
Playtime:309.267 hours
Usage:13%
Score:5.664m
Score/min:305
Accuracy (listed only):36.680%
HSR (listed only):11.456%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:586
Deaths:312
KDR:1.878
Accuracy:19.274% C+
HSR:16.212% D-
Blueshift VM5
C+
Kills:548
Deaths:311
KDR:1.762
Accuracy:19.468% C+
HSR:17.336% D
Cosmos VM3
A
Kills:194
Deaths:78
KDR:2.487
Accuracy:21.686% A
HSR:17.010% D
Quasar VM1
B+
Kills:173
Deaths:95
KDR:1.821
Accuracy:18.447% B+
HSR:13.873% D--
Cosmos VM3
A
Kills:136
Deaths:47
KDR:2.894
Accuracy:22.860% A
HSR:13.971% D*
Comet VM2
M
Kills:106
Deaths:104
KDR:1.019
Accuracy:66.942% M
HSR:2.830% D
NS-10 Burster
B+
Kills:67
Deaths:94
KDR:0.713
Accuracy:32.542% B+
HSR:7.463% C++
Kills:1,810
Deaths (as MAX Suit):520.500
Deaths (to MAX Suits):2,253
KDR:3.47743
Kill Difference:1,289.500
Playtime:69.995 hours
Usage:3%
Score:1.174m
Score/min:280
Accuracy (listed only):28.746%
HSR (listed only):12.671%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:378
V. Kills:91 411%
Deaths:67
KDR:5.642
Accuracy:52.772% C++
KPH:89.500 C*
VKPH:21.500 C**
Maelstrom Turbo Laser
D
Kills:97
V. Kills:127 76%
Deaths:304
KDR:0.319
Accuracy:38.270% A
KPH:4 D-
VKPH:5.300 D
Saron Laser Cannon
C+
Kills:64
V. Kills:87 73%
Deaths:98
KDR:0.653
Accuracy:37.424% B*
KPH:6.800 D
VKPH:9.200 C+
Kills:539 (161 + 0)
Deaths:469
KDR:1.149
VKDR:0.650
Vehicle Kills:305
Kill Difference:70
Playtime:37.639 hours
Usage:2%
Score:0.529m
Score/min:234
Piloting Accuracy:37.424%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:358
V. Kills:270 132%
Deaths:53
KDR:6.755
Accuracy:48.542% B**
KPH:1,288,800 U
VKPH:972,000 U
AP30 Shredder
U
Kills:294
V. Kills:300 98%
Deaths:94
KDR:3.128
Accuracy:35.302% C++
KPH:1,058,400 U
VKPH:1,080,000 U
L105 Zephyr
U
Kills:286
V. Kills:67 421%
Deaths:26
KDR:11
Accuracy:49.440% B++
KPH:1,029,600 U
VKPH:241,200 U
CAS30 Tank Buster
D--
Kills:203
V. Kills:299 68%
Deaths:536
KDR:0.379
Accuracy:48.278% C*
KPH:2.100 D--
VKPH:3.100 D--
Kills:1,141 (203 + 938)
Deaths:709
KDR:1.609
VKDR:1.320
Vehicle Kills:936
Kill Difference:432
Playtime:96.432 hours
Usage:4%
Score:0.969m
Score/min:167
Piloting Accuracy:48.278%
Gunner Accuracy:49.440%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:243
V. Kills:184 131%
Deaths:61
KDR:3.984
Accuracy:66.149% A+
KPH:26.400 C
VKPH:20 A++
Skyguard
C**
Kills:113
V. Kills:109 103%
Deaths:38
KDR:2.974
Accuracy:38.451% A+
KPH:11.200 C-
VKPH:10.800 C**
C75 Viper
C--
Kills:60
V. Kills:22 261%
Deaths:22
KDR:2.727
Accuracy:40.349% C++
KPH:15.700 D
VKPH:5.700 C--
Kills:416 (416 + 0)
Deaths:121
KDR:3.438
VKDR:2.603
Vehicle Kills:315
Kill Difference:295
Playtime:23.143 hours
Usage:1%
Score:0.336m
Score/min:242
Driving Accuracy:40.349%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:697
V. Kills:598 116%
Deaths:153
KDR:4.556
Accuracy:54.803% B+
KPH:16.500 C--
VKPH:14.100 A++
Saron HRB
C++
Kills:428
V. Kills:349 122%
Deaths:95
KDR:4.505
Accuracy:56.537% A+
KPH:20.100 C-
VKPH:16.400 C++
Proton II PPA
C*
Kills:190
V. Kills:20 N/A
Deaths:15
KDR:12.667
Accuracy:23.337% C+
KPH:39 D
VKPH:4.100 C*
Supernova FPC
B++
Kills:177
V. Kills:158 111%
Deaths:46
KDR:3.848
Accuracy:55% C++
KPH:20.300 C
VKPH:18.100 B++
Supernova VPC
C
Kills:175
V. Kills:20 N/A
Deaths:25
KDR:7
Accuracy:48.106% C
KPH:23.100 D--
VKPH:2.600 D*
E540 Halberd
C++
Kills:171
V. Kills:140 121%
Deaths:29
KDR:5.897
Accuracy:50.229% B
KPH:20.600 D--
VKPH:16.900 C++
Aphelion VEX-4
N/A
Kills:50
V. Kills:28 172%
Deaths:10
KDR:5
Accuracy:28.791% N/A
KPH:20.300 N/A
VKPH:11.400 N/A
Kills:1,888 (1,049 + 839)
Deaths:373
KDR:5.062
VKDR:3.520
Vehicle Kills:1,313
Kill Difference:1,515
Playtime:95.512 hours
Usage:4%
Score:1.406m
Score/min:245
Driving Accuracy:48.106%
Gunner Accuracy:28.791%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:96
V. Kills:118 81%
Deaths:22
KDR:4.364
Accuracy:73.929% A*
KPH:33.800 C
VKPH:41.600 A++
Proton II PPA-H
C++
Kills:62
V. Kills:2 N/A
Deaths:8
KDR:7.750
Accuracy:38.303% C++
KPH:57.700 D
VKPH:1.900 D*
Aphelion VEX-4H
N/A
Kills:50
V. Kills:35 139%
Deaths:19
KDR:2.632
Accuracy:50.457% N/A
KPH:22.500 N/A
VKPH:15.800 N/A
Kills:208 (0 + 208)
Deaths:49
KDR:4.245
VKDR:3.163
Vehicle Kills:155
Kill Difference:159
Playtime:6.135 hours
Usage:0%
Score:0.131m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:50.457%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:213
V. Kills:45 463%
Deaths:17
KDR:12.529
Accuracy:30.859% C
KPH:21.700 C-
VKPH:4.600 C
M20 Basilisk
B++
Kills:166
V. Kills:87 189%
Deaths:58
KDR:2.862
Accuracy:47.131% B*
KPH:19.400 C+
VKPH:10.200 B++
M40 Fury
B++
Kills:134
V. Kills:42 312%
Deaths:21
KDR:6.381
Accuracy:45.695% B**
KPH:40.100 C+
VKPH:12.600 B++
M20 Basilisk
B*
Kills:120
V. Kills:83 143%
Deaths:28
KDR:4.286
Accuracy:47.650% B*
KPH:19.600 C+
VKPH:13.600 B*
M40 Fury
C+
Kills:57
V. Kills:21 259%
Deaths:6
KDR:9.500
Accuracy:43.848% B*
KPH:28.900 D-
VKPH:10.600 C+
M12 Kobalt
C+
Kills:57
V. Kills:5 N/A
Deaths:6
KDR:9.500
Accuracy:18.164% C+
KPH:33.400 D-
VKPH:2.900 C+
Kills:747 (0 + 747)
Deaths:136
KDR:5.493
VKDR:2.081
Vehicle Kills:283
Kill Difference:611
Playtime:31.521 hours
Usage:1%
Score:0.342m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:18.164%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B
Kills:280
V. Kills:15 N/A
Deaths:24
KDR:11.667
Accuracy:30.676% C-
KPH:82.800 B
VKPH:4.400 D
M20 Wyvern
C*
Kills:125
V. Kills:74 167%
Deaths:24
KDR:5.208
Accuracy:38.231% C++
KPH:25.300 C++
VKPH:15 C*
Kills:405 (0 + 405)
Deaths:48
KDR:8.438
VKDR:1.854
Vehicle Kills:89
Kill Difference:357
Playtime:8.317 hours
Usage:0%
Score:0.087m
Score/min:174
Piloting Accuracy:N/A%
Gunner Accuracy:38.231%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,2031,1788681.357C-0.0827.516%C**18.421%F37.6DN/A11131.3h12.5D-45.3C+
NS-11C 1,2081,1788831.334B+0.0532.134%A++15.874%D40.8B*1A+16728.9h13.1B+40.9B++
VE-S Canis 1,1931,1775642.087B++0.8138.952%A++7.222%D**72.7B**1B++17316.2h9.9B+25.4B++
NS-7 PDW 1,1821,1761,4720.799C+0.4829.026%B*13.35%D21.7CN/A6754.2h14B48.1B+
Flare VE6 1,2031,1757661.534C*0.2530.21%A16.936%D--45C*1.1A++19426.1h10.3C**34B++
NS-15M2 1,1871,1686131.905C*0.6231.061%A18.151%D--57.5B+N/A15120.3h11.1B+35.7B++
Zenith VX-5 1,1781,1671,0851.076C+0.2028.181%B+11.825%F27.5C+N/A8542.5h11.6B+41B+
NS-11P 1,1841,1668641.35C*0.0731.53%A++13.722%D-38.1B+N/A8530.6h12.9B+41B*
NSX-P Tanto 1,1891,1667661.522B++0.2434.277%A++15.18%D**53.7A1.1B+24021.7h12.9B+37.6B*
NSX Tomoe 1,1681,1596531.775C++0.4937.098%A++24.331%D*51.3B+N/A11422.6h12.9B+34.8B++
NSX Naginata 1,1761,1595742.019B++0.7432.02%A++20.535%D--62B*N/A15318.7h10B+31.4B++
Artemis VX26 1,1691,1581,0551.098C+0.1833.598%A13.472%D**31C+N/A9537.3h11.5B34.1B++
Eridani SX5 1,1711,1581,1680.991C+0.2929.533%B+9.413%D**30.5C+N/A9638h11.5B38.8B+
VX29 Polaris 1,1701,1588231.407C+0.1329.74%B**15.285%D--46.1C++N/A12925.1h11.6B39.1B+
Spiker 1,1801,1588751.323C**0.0434.991%B++11.744%D*48B+N/A13524.1h8B22.7B+
Equinox VE2 1,1781,1571,1051.047C+0.2330.67%B*11.841%D*38.7BN/A9229.9h12.3C*40.2B+
NSX Tengu 1,1651,1577581.526B0.2545.518%A10.458%F52.1B++N/A11022.2h11B+24.1B++
MKV Suppressed 1,1721,1569501.217C*0.0630.93%B**9.343%F40.3B+N/A19628.7h13.7C**44.3B+
NSX Tanto 1,1741,1567431.556B+0.2833.884%A+15.744%D**42.8B+N/A9827h11.2B+33B++
Solstice SF 1,1741,1561,1750.984C+0.3028.892%B**16.523%C+25.1BN/A6946.1h12C++41.5B+
Eclipse VE3A 1,1781,1551,1551C+0.2831.975%B**11.429%F20.4DN/A5356.6h13.7C43B
H-V45 1,1751,1551,3870.833C0.4527.023%B+11.515%D*23.2CN/A6949.8h13.6C+50.4B
Pandora VX25 1,1761,1551,1720.985C+0.3041.374%C*9.87%D*34.2C+N/A10533.8h3.9B+9.5B+
Serpent VE92 1,1761,1551,0161.137C++0.1429.511%B**12.121%D**28.9C+N/A7840h11.7B+39.8B++
Sirius SX12 1,1721,1551,3670.845C+0.4425.578%C*10.909%D*14.8DN/A5177.8h16C+62.5C++
Equinox VE2 Burst 1,1731,1548841.305C0.0232.621%B**13.605%F44.7C+N/A10925.8h12.6C++38.6B+
Orion VS54 1,1671,1548281.394C+0.1129.223%A++16.205%D*35.5C*N/A22232.5h11.6B+39.7B++
Pulsar LSW 1,1701,1538041.434C+0.1529.708%A17.866%D-43.7C++N/A12526.4h12C**40.5B+
Nyx VX31 1,1661,1527681.5C0.2241.524%A12.413%F43.1C*N/A9926.7h5.3B12.8B++
NS-30 Vandal 1,1661,1526391.803C++0.5245.534%A*14.41%D**54.1B++N/A11921.3h5.2B+11.4B*
Pulsar C 1,1771,1519461.217C++0.0629.574%B**16.942%D--39.6B+N/A11229.1h10.3B+34.8B+
NSX Yumi 1,1751,1488911.288C+0.0132.458%B**18.119%D-40.7C*1C**10028.2h12.8C+39.6B+
Eidolon VE33 1,1741,1471,4690.781C0.5036.23%A+15.17%D**15.6C-N/A4373.3h8.6B23.6B++
Lasher X2 1,1671,1469491.208B+0.0739.406%A++2.269%D-42.6B++N/A11926.9h14.6B**37.1B**
Corvus VA55 1,1701,1451,0021.143C++0.1433.6%A++13.625%D**41.2B++N/A9827.8h11.3B+33.7B*
Pulsar VS1 1,1871,1421,0331.106C++0.1733.43%A*11.559%D*37.3B*1.5M+11330.6h13.6B+40.6B*
Solstice VE3 1,1231,1061,0581.045B+0.2424.755%B13.834%D--11.6C-N/A5795.3h15.5C*62.6B
MANA Anti-Personnel Turret 1,1691,0286191.661N/A0.3829.29%UN/A10280U1410U16001700.1h26.8T*91.3T*
C-4 1,7819205811.583C++0.3023.95%CN/A94.8B88.8S11479.7h1.8C-7.3C
Supernova PC 1,2956971534.556C+3.2854.803%B+2.152%C+16.5C--14.1A++15142.3h6.3C11.6C++
Skorpios 5935884011.466C+0.1931.343%B**12.075%D*45.6C++N/A10512.9h10.7B34.2B++
Blueshift VM5 5995863121.878C+0.6019.274%C+16.212%D-24.3C--N/A8624.1h16.6C+86.3C++
Blueshift VM5 5555483111.762C0.4819.468%C+17.336%D22.7DN/A8524.1h17.9C92C+
Proximity Mine 464464746.27B++4.9947.766%B++N/A244.2MN/A7911.9h1.9C++4.1B+
Phaseshift VX-S 4544511064.255B+2.9741.772%B++88.027%B*35BN/A9412.9h2.1B+5.1B++
Nemesis VSH9 9284306750.637C+0.6477.576%A*N/A17C+19.7A+27025.3h11.8D**15.2C
Saron HRB 777428954.505C+3.2256.537%A+N/A20.1C-16.4C++26921.3h33.8F59.8C+
VE-H Maw 4103982841.401C+0.1232.637%A11.055%F32.1C--1B+9312.4h12.2C37.3B+
NS-61 Emissary 3903903251.2B+0.0834.301%B*7.692%D**44.8B**N/A1308.7h11B+32.1B*
Dual Photon Pods 469378675.642C+4.3652.772%C++N/A90C*21.7C**6344.2h20.4B38.6B
Tank Mine 7853762121.774C0.4935.231%C++N/A110.6C++120.3A*19183.4h2.4D6.9C
C150 Dalton 628358536.755C++5.4748.542%B**N/A3580U2700U37427200.1h3.5B+7.3B**
Parallax VX3 330329764.329B+3.0554.584%A**92.705%A++37.8B++N/A1508.7h1.6B**2.9A
Ghost 3003001262.381C+1.1053.846%A*73.667%B+37C+N/A1808.1h1.7B**3.1B**
AP30 Shredder 594294943.128C1.8535.302%C++1.701%C2940U3000U29373400.1h112C317.2C+
L105 Zephyr 3532862611C**9.7249.44%B++N/A2860U670U9098200.1h6.3C*12.8B+
CAS 14-E 2952802411.667C+10.3930.676%C-1.786%C+82.4B4.4D1973.4h18.1B**59.1B*
NSX Amaterasu 2762731,5000.182M++1.1040.017%B++31.868%A++4.7C**N/A958.2h5.1C++12.8B+
Darkstar 2792701961.378C+0.1032.001%B**11.482%F-27.8DN/A779.7h15.1D47.2C*
Frag Grenade 2682661266N/A264.7246.288%C++N/A532C*4C-18210.5h3.4B+7.3B+
Nova 2632582261.142C+0.1448.358%B7.752%F28CN/A749.2h4.5C++9.3B
L100 Python HEAT 427243613.984C+2.7066.149%A+1.646%D26.4C20A++3139.2h9.5D*14.3C+
Thanatos VE70 2222202210.995C++0.2947.205%B*10%D*20.6CN/A8610.7h4.1B++8.8B++
M60-G Bulldog 2582131712.529M+11.2530.859%C2.817%C+21.7C-4.6C989.8h7.2C**23.3C++
CAS30 Tank Buster 5022035360.379D0.9048.278%C*1.478%C*2.1D--3.1D--3696.4h104.9D*217.3D
Cosmos VM3 196194782.487B1.2121.686%A17.01%D27.7C+N/A877h13.8C++63.5B++
Spear Anti-Vehicle Phalanx Turret 347193228.773C**7.4948.437%B+3.109%C-40.2C++32.1B**4774.8h9.2C++18.9B+
Proton II PPA 2101901512.667C+11.3923.337%C+2.632%B+38.8D4.1C*2014.9h9.3C**40C**
NSX Masamune 2951861391.338B++0.0675.847%A*N/A43.3B*25.3B**1534.3h9.3B+12.2B++
Supernova FPC 335177463.848C2.5755%C++1.695%C-20.3C18.2B++7028.7h6.6D12C
Supernova VPC 195175257C5.7248.106%CN/A23D--2.6D*1127.6h3.1C**6.5C*
Cerberus 1771753180.55C-0.7326.534%D-15.429%D-15DN/A4911.7h7.3D27.5D
Quasar VM1 176173951.821C*0.5418.447%B+13.873%D--12.9D-N/A7013.4h16.4C+88.7C**
E540 Halberd 311171295.897C4.6250.229%BN/A20.6D--16.9C++3538.3h7.7D*15.4D
Manticore SX40 1681662000.83C+0.4535.114%B*19.277%C21.3C-N/A727.8h7.6C*21.7B+
M20 Basilisk 253166582.862C+1.5847.131%B*4.819%C19.3C+10.1B+1678.6h103.4C+219.4B+
XM98 162162722.25C++0.9751.485%A*85.185%A21.6CN/A907.5h1.9B**3.7B**
Phobos VX86 1631611091.477C++0.2075.763%A+11.801%D57.5B+N/A2172.8h2.6C+3.5B+
Force-Blade 20414920,9920.007C--1.2752.409%A++2.013%D0.2DN/A1840.2h7.8T*14.9C
Revenant 1491461500.973D0.3137.319%B+10.274%F--11.8D*N/A2912.4h10.4D**27.9C-
M60-A Bulldog 157145272.5M++71.2256.244%B**1.379%D-55.8B**4.6C++2362.6h4B**7.1B**
Cosmos VM3 138136472.894B++1.6122.86%A13.971%D*40B**N/A1223.4h13.9C**60.6B++
M40 Fury 176134216.381C+5.1045.695%B**1.493%C40.6C+12.7B++3533.3h19.4D42.4C++
M20 Wyvern 199125245.208C++3.9338.231%C++7.2%A25.5C++15.1C*1584.9h94C245.8C+
M20 Basilisk 203120284.286B*3.0147.65%B*3.333%D-19.7C+13.6B*2086.1h120.3C252.5B
NS Decimator 1911181240.952C+0.3373.746%A+N/A38.1C*23.5B*5463.1h5.9D7.9C++
Skyguard 222113382.974C++1.6938.451%A+N/A11.2C-10.8C**18410.1h181D*470.8C+
Comet VM2 1691061041.019C*0.2666.942%M2.83%D8.5C-5B+11412.5h29.8C--44.5B+
NS-44 Commissioner 100981340.731C+0.5541.165%B+19.388%C22.3C-N/A1424.4h4.3C10.3C**
Maelstrom Turbo Laser 224973040.319C-0.9638.27%A4.124%B**4D-5.3D18224h292.1F--763.2D*
Saron HRB-H 21496224.364C+3.0873.929%A*1.042%C--34.3C+42.1A++4982.8h46F--62.3D
The Slasher 96916,1250.015D1.2728.613%C14.286%B0.5C-N/A1199.8h3.2D--11.3C
Rocklet Rifle 205901060.849C**0.4358.499%B+1.111%B+32.1B41.1A+5362.8h50.7D-86.7C+
Sticky Grenade 8580180N/A78.7248.321%CN/A400D*25A+20960.2h3.2D-6.7C--
MANA Anti-Vehicle Turret 1,25874441.682C0.4090.367%A*N/A740D11840M++10017750.1h103.9T*115T*
M60-A Bulldog 7069323C**21.7247.907%C++1.449%D49.3B+N/A2421.4h4.5B*9.3B*
NS-10 Burster 12867940.713C0.5732.542%B+7.463%C++4.8C4.4B+10014h162.6C-499.8C++
Saron Laser Cannon 15164980.653C0.6337.424%B*1.563%C-6.7D9.2C+1889.5h197.5C--527.7C+
Proton II PPA-H 646287.75C6.4738.303%C++N/A56.4D1.8D*2201.1h10.8C+28.1C++
C75 Viper 8260222.727C1.4540.349%C++N/A15.8D5.8C--2263.8h16.2C+40.1C+
S1 9857780.731C++0.5567.357%B**1.754%D17.3D12.4C+5413.3h7.4C+11B
M40 Fury 785769.5B8.2243.848%B*1.754%C+28.5D-10.5C+3112h22.6D*51.6C-
M12 Kobalt 625769.5C8.2218.164%C+12.281%D*33.5D-2.9C+1471.7h24D132C+
Beamer VS3 5855620.887C*0.3930.642%B+21.818%C+21.2C+1.2B*1582.6h14.5D-47.3C+
Aphelion VEX-4H 8550192.632C1.3550.457%B+8%M++22.7D--15.9D--2432.2h56.4C*111.7B+
Aphelion VEX-4 7850105C*3.7228.791%D-10%M++20C--11.2D-1672.5h57C*197.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter267,1853.4h
Anti-Vehicle MANA Turret136771.5h
Spawn Beacon301,2611.5h
Nano-Armor Kit8801,050,74480.9h
Nanite Revive Grenade01,3400.4h
Medical Applicator979292,93523.6h
Spitfire Auto-Turret138560.7h
Restoration Kit971,6391.5h
Deconstruction Tool02,0400.1h
VS Patriot Flare Gun02290.3h
Ammunition Package805,4413.4h
Shield Recharging Field271,9690.6h
Medical Kit459260.8h
Anti-Infantry MANA Turret562,0482.2h
Hardlight Barrier51660.1h
Nano-Repair Grenade02800.1h
Recon Detection Device856,2569h
Xiphos Anti-Personnel Phalanx Turret04660h

Check the help document for the dictionary if you want to learn more about words used here.


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