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Archon Proga[HOPM] Proga
VS BR 81

KDR: 1.31

Score: 40.7m

Last Seen: Jun 6th, 2019 4:36 PM
- OFFLINE - 1875.6 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Miller
Level Progress (to 82): 91%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS VE-S Canis NS-15M2 Betelgeuse 54-A NS-7 PDW NS-11C Flare VE6 VE-H Maw Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $442,854 MLG Score: 354
Fun Score: N/A
Cheeseburgers Flipped: 581TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.655%14.4%45643117144,4371.50105-0.188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.65%2.045A*-0.984D---0.562DBODY (~1.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.525B+11.20.216C++24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.571%1.363%784121080715336440.526076125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.027%0.552B+-0.209C-0.652

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
218.4-0.353C-93-0.754D-125.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.596%1.733%114512091,443188111130.767145130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.131%0.157C++-0.533D0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.3-0.227C20.2-0.611D27.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.265%1.824%2111212022,357164918341.42935128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.49%0.561B+-0.648D1.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.50.184C++41.2-0.033C+56.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.345%85.954%211412101,310260470.503072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.615%2.009A*1.226B**0.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.618B+1.80.426B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.688%9.887%211412101,8611748311.06404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.624%0.261C*-0.937D--0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.33C**3.90.188C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.7m266.8%320 (19.2k)270 (16.2k)1.3128867,59551,4861.468981 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214393122.577%13.434%30302:5636

12% Combat Medic44% Engineer11% Heavy Assault16% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2013 4:56 PMMay 9th, 2019 1:00 PMJul 6th, 2019 7:08 AM (48d) (PST)Jun 6th, 2019 12:52 PM (78d) (PST)Jun 6th, 2019 12:36 PM (78d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5512143370.4480.3410.0601.3620.062354

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,06212,86420,1982720482416,214

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2512.8h/104.7d 8,033 9,081 23,513 205.3k 3,719 6,634 9,356 83.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:1,217
Deaths:639
KDR:1.905
Accuracy:31.270% A
HSR:17.831% D--
Betelgeuse 54-A
C**
Kills:1,182
Deaths:875
KDR:1.351
Accuracy:27.504% C**
HSR:18.359% F
Flare VE6
A
Kills:1,177
Deaths:768
KDR:1.533
Accuracy:30.193% A
HSR:16.907% D--
VE-H Maw
B**
Kills:1,176
Deaths:872
KDR:1.349
Accuracy:32.011% B**
HSR:12.415% F
Pulsar LSW
A
Kills:1,174
Deaths:821
KDR:1.430
Accuracy:29.647% A
HSR:17.973% D-
NSX Naginata
A++
Kills:1,164
Deaths:582
KDR:2
Accuracy:31.972% A++
HSR:20.533% D--
Orion VS54
A++
Kills:1,158
Deaths:835
KDR:1.387
Accuracy:29.176% A++
HSR:16.235% D*
VX29 Polaris
B**
Kills:1,158
Deaths:823
KDR:1.407
Accuracy:29.740% B**
HSR:15.285% D--
Kills:9,406
Deaths (as Heavy Assault):6,215
Deaths (to Heavy Assaults):15,465
KDR:1.51344
Kill Difference:3,191
Playtime:284.682 hours
Usage:11%
Score:5.579m
Score/min:327
Accuracy (listed only):30.189%
HSR (listed only):16.942%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A++
Kills:1,264
Deaths:633
KDR:1.997
Accuracy:39.064% A++
HSR:7.516% D**
NS-7 PDW
B*
Kills:1,179
Deaths:1,475
KDR:0.799
Accuracy:29.030% B*
HSR:13.316% D
Sirius SX12
C*
Kills:1,169
Deaths:1,378
KDR:0.848
Accuracy:25.617% C*
HSR:10.778% D*
NS-61 Emissary
A+
Kills:1,168
Deaths:786
KDR:1.486
Accuracy:37.928% A+
HSR:11.130% D--
NS-45 Pilot
A++
Kills:1,167
Deaths:634
KDR:1.841
Accuracy:43.036% A++
HSR:14.482% D**
Manticore SX40
A++
Kills:1,166
Deaths:883
KDR:1.321
Accuracy:42.217% A++
HSR:15.266% D-
Cerberus
A++
Kills:1,165
Deaths:800
KDR:1.456
Accuracy:42.779% A++
HSR:21.888% C+
NSX Tomoe
A++
Kills:1,159
Deaths:653
KDR:1.775
Accuracy:37.098% A++
HSR:24.331% D*
Spiker
B++
Kills:1,158
Deaths:875
KDR:1.323
Accuracy:34.991% B++
HSR:11.744% D*
Artemis VX26
A
Kills:1,158
Deaths:1,055
KDR:1.098
Accuracy:33.598% A
HSR:13.472% D**
Eridani SX5
B+
Kills:1,158
Deaths:1,168
KDR:0.991
Accuracy:29.533% B+
HSR:9.413% D**
NSX Tengu
A
Kills:1,157
Deaths:758
KDR:1.526
Accuracy:45.518% A
HSR:10.458% F
MKV Suppressed
B**
Kills:1,156
Deaths:950
KDR:1.217
Accuracy:30.930% B**
HSR:9.343% F
NS-30 Vandal
A*
Kills:1,152
Deaths:639
KDR:1.803
Accuracy:45.534% A*
HSR:14.410% D**
Nyx VX31
B**
Kills:1,152
Deaths:768
KDR:1.500
Accuracy:41.524% B**
HSR:12.413% F
Skorpios
B**
Kills:597
Deaths:406
KDR:1.470
Accuracy:31.460% B**
HSR:11.893% D*
Phaseshift VX-S
B**
Kills:519
Deaths:119
KDR:4.361
Accuracy:43.185% B**
HSR:89.017% B**
Parallax VX3
A*
Kills:329
Deaths:76
KDR:4.329
Accuracy:54.584% A*
HSR:92.705% A++
Ghost
A*
Kills:300
Deaths:126
KDR:2.381
Accuracy:53.846% A*
HSR:73.667% B+
XM98
A*
Kills:162
Deaths:72
KDR:2.250
Accuracy:51.485% A*
HSR:85.185% A
NS-44 Commissioner
B++
Kills:111
Deaths:145
KDR:0.766
Accuracy:42.110% B++
HSR:18.018% D
Beamer VS3
B*
Kills:96
Deaths:78
KDR:1.231
Accuracy:33.013% B*
HSR:16.667% D
NS-357 Underboss
B**
Kills:55
Deaths:64
KDR:0.859
Accuracy:45.826% B**
HSR:9.091% F
Kills:19,697
Deaths (as Infiltrator):14,541
Deaths (to Infiltrators):8,145
KDR:1.35458
Kill Difference:5,156
Playtime:399.007 hours
Usage:16%
Score:6.698m
Score/min:280
Accuracy (listed only):39.735%
HSR (listed only):25.922%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:1,178
Deaths:883
KDR:1.334
Accuracy:32.134% A++
HSR:15.874% D
Zenith VX-5
B+
Kills:1,170
Deaths:1,087
KDR:1.076
Accuracy:28.191% B+
HSR:11.795% F
NSX-P Tanto
A++
Kills:1,166
Deaths:766
KDR:1.522
Accuracy:34.277% A++
HSR:15.180% D**
Eclipse VE3A
B**
Kills:1,164
Deaths:1,162
KDR:1.002
Accuracy:32.009% B**
HSR:11.340% F
NSX Tanto
A+
Kills:1,156
Deaths:743
KDR:1.556
Accuracy:33.884% A+
HSR:15.744% D**
Solstice SF
B*
Kills:1,156
Deaths:1,175
KDR:0.984
Accuracy:28.892% B*
HSR:16.523% C+
Pandora VX25
C++
Kills:1,155
Deaths:1,172
KDR:0.985
Accuracy:41.374% C++
HSR:9.870% D*
Serpent VE92
B**
Kills:1,155
Deaths:1,017
KDR:1.136
Accuracy:29.506% B**
HSR:12.121% D**
Pulsar C
B**
Kills:1,151
Deaths:946
KDR:1.217
Accuracy:29.574% B**
HSR:16.942% D--
Eidolon VE33
A+
Kills:1,147
Deaths:1,469
KDR:0.781
Accuracy:36.230% A+
HSR:15.170% D**
Solstice VE3
B
Kills:1,106
Deaths:1,058
KDR:1.045
Accuracy:24.755% B
HSR:13.834% D--
Nova
B
Kills:320
Deaths:280
KDR:1.143
Accuracy:49.175% B
HSR:9.063% D**
Thanatos VE70
B++
Kills:220
Deaths:221
KDR:0.995
Accuracy:47.205% B++
HSR:10% D*
Revenant
B++
Kills:170
Deaths:173
KDR:0.983
Accuracy:37.119% B++
HSR:11.765% F--
Phobos VX86
A+
Kills:166
Deaths:113
KDR:1.469
Accuracy:75.685% A+
HSR:11.446% D
Kills:13,580
Deaths (as Engineer):12,265
Deaths (to Engineers):9,394
KDR:1.10722
Kill Difference:1,315
Playtime:1,105.540 hours
Usage:44%
Score:15.943m
Score/min:240
Accuracy (listed only):37.334%
HSR (listed only):13.111%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A++
Kills:1,264
Deaths:633
KDR:1.997
Accuracy:39.064% A++
HSR:7.516% D**
NS-7 PDW
B*
Kills:1,179
Deaths:1,475
KDR:0.799
Accuracy:29.030% B*
HSR:13.316% D
NS-11C
A++
Kills:1,178
Deaths:883
KDR:1.334
Accuracy:32.134% A++
HSR:15.874% D
Zenith VX-5
B+
Kills:1,170
Deaths:1,087
KDR:1.076
Accuracy:28.191% B+
HSR:11.795% F
Sirius SX12
C*
Kills:1,169
Deaths:1,378
KDR:0.848
Accuracy:25.617% C*
HSR:10.778% D*
NSX-P Tanto
A++
Kills:1,166
Deaths:766
KDR:1.522
Accuracy:34.277% A++
HSR:15.180% D**
Eclipse VE3A
B**
Kills:1,164
Deaths:1,162
KDR:1.002
Accuracy:32.009% B**
HSR:11.340% F
Eridani SX5
B+
Kills:1,158
Deaths:1,168
KDR:0.991
Accuracy:29.533% B+
HSR:9.413% D**
NSX Tengu
A
Kills:1,157
Deaths:758
KDR:1.526
Accuracy:45.518% A
HSR:10.458% F
NSX Tanto
A+
Kills:1,156
Deaths:743
KDR:1.556
Accuracy:33.884% A+
HSR:15.744% D**
MKV Suppressed
B**
Kills:1,156
Deaths:950
KDR:1.217
Accuracy:30.930% B**
HSR:9.343% F
Solstice SF
B*
Kills:1,156
Deaths:1,175
KDR:0.984
Accuracy:28.892% B*
HSR:16.523% C+
Pandora VX25
C++
Kills:1,155
Deaths:1,172
KDR:0.985
Accuracy:41.374% C++
HSR:9.870% D*
Serpent VE92
B**
Kills:1,155
Deaths:1,017
KDR:1.136
Accuracy:29.506% B**
HSR:12.121% D**
Pulsar C
B**
Kills:1,151
Deaths:946
KDR:1.217
Accuracy:29.574% B**
HSR:16.942% D--
Solstice VE3
B
Kills:1,106
Deaths:1,058
KDR:1.045
Accuracy:24.755% B
HSR:13.834% D--
Skorpios
B**
Kills:597
Deaths:406
KDR:1.470
Accuracy:31.460% B**
HSR:11.893% D*
Nova
B
Kills:320
Deaths:280
KDR:1.143
Accuracy:49.175% B
HSR:9.063% D**
Thanatos VE70
B++
Kills:220
Deaths:221
KDR:0.995
Accuracy:47.205% B++
HSR:10% D*
Phobos VX86
A+
Kills:166
Deaths:113
KDR:1.469
Accuracy:75.685% A+
HSR:11.446% D
Kills:19,943
Deaths (as Light Assault):17,391
Deaths (to Light Assaults):8,450
KDR:1.14674
Kill Difference:2,552
Playtime:328.363 hours
Usage:13%
Score:5.570m
Score/min:283
Accuracy (listed only):35.891%
HSR (listed only):12.122%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A++
Kills:1,264
Deaths:633
KDR:1.997
Accuracy:39.064% A++
HSR:7.516% D**
NS-7 PDW
B*
Kills:1,179
Deaths:1,475
KDR:0.799
Accuracy:29.030% B*
HSR:13.316% D
Sirius SX12
C*
Kills:1,169
Deaths:1,378
KDR:0.848
Accuracy:25.617% C*
HSR:10.778% D*
NS-11P
A++
Kills:1,166
Deaths:864
KDR:1.350
Accuracy:31.530% A++
HSR:13.722% D-
Eridani SX5
B+
Kills:1,158
Deaths:1,168
KDR:0.991
Accuracy:29.533% B+
HSR:9.413% D**
NSX Tengu
A
Kills:1,157
Deaths:758
KDR:1.526
Accuracy:45.518% A
HSR:10.458% F
Equinox VE2
B**
Kills:1,157
Deaths:1,105
KDR:1.047
Accuracy:30.670% B**
HSR:11.841% D*
MKV Suppressed
B**
Kills:1,156
Deaths:950
KDR:1.217
Accuracy:30.930% B**
HSR:9.343% F
Pandora VX25
C++
Kills:1,155
Deaths:1,172
KDR:0.985
Accuracy:41.374% C++
HSR:9.870% D*
H-V45
B+
Kills:1,155
Deaths:1,387
KDR:0.833
Accuracy:27.023% B+
HSR:11.515% D*
Equinox VE2 Burst
B**
Kills:1,154
Deaths:884
KDR:1.305
Accuracy:32.621% B**
HSR:13.605% F
NSX Yumi
A
Kills:1,148
Deaths:891
KDR:1.288
Accuracy:32.458% A
HSR:18.119% D-
Corvus VA55
A++
Kills:1,145
Deaths:1,002
KDR:1.143
Accuracy:33.600% A++
HSR:13.625% D**
Pulsar VS1
A*
Kills:1,142
Deaths:1,033
KDR:1.106
Accuracy:33.430% A*
HSR:11.559% D*
Skorpios
B**
Kills:597
Deaths:406
KDR:1.470
Accuracy:31.460% B**
HSR:11.893% D*
Darkstar
B**
Kills:328
Deaths:244
KDR:1.344
Accuracy:31.473% B**
HSR:11.890% F
Nova
B
Kills:320
Deaths:280
KDR:1.143
Accuracy:49.175% B
HSR:9.063% D**
Thanatos VE70
B++
Kills:220
Deaths:221
KDR:0.995
Accuracy:47.205% B++
HSR:10% D*
Phobos VX86
A+
Kills:166
Deaths:113
KDR:1.469
Accuracy:75.685% A+
HSR:11.446% D
Kills:17,936
Deaths (as Combat Medic):15,964
Deaths (to Combat Medics):5,631
KDR:1.12353
Kill Difference:1,972
Playtime:311.517 hours
Usage:12%
Score:5.707m
Score/min:305
Accuracy (listed only):36.705%
HSR (listed only):11.525%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:657
Deaths:335
KDR:1.961
Accuracy:19.359% C+
HSR:15.830% D--
Blueshift VM5
C+
Kills:625
Deaths:334
KDR:1.871
Accuracy:19.652% C+
HSR:17.760% D
Cosmos VM3
B**
Kills:215
Deaths:83
KDR:2.590
Accuracy:22.041% B**
HSR:17.674% C
Quasar VM1
B+
Kills:173
Deaths:95
KDR:1.821
Accuracy:18.447% B+
HSR:13.873% D--
Cosmos VM3
A
Kills:145
Deaths:52
KDR:2.788
Accuracy:23.056% A
HSR:15.172% D-
Comet VM2
M
Kills:106
Deaths:104
KDR:1.019
Accuracy:66.942% M
HSR:2.830% D
NS-10 Burster
B+
Kills:73
Deaths:97
KDR:0.753
Accuracy:32.772% B+
HSR:6.849% C+
NS-10 Burster
B+
Kills:51
Deaths:92
KDR:0.554
Accuracy:32.761% B+
HSR:1.961% D*
Kills:2,045
Deaths (as MAX Suit):596
Deaths (to MAX Suits):2,358
KDR:3.43121
Kill Difference:1,449
Playtime:72.811 hours
Usage:3%
Score:1.247m
Score/min:285
Accuracy (listed only):29.379%
HSR (listed only):11.494%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:394
V. Kills:94 415%
Deaths:68
KDR:5.794
Accuracy:53.202% C++
KPH:88.700 C*
VKPH:21.200 C**
Maelstrom Turbo Laser
D
Kills:97
V. Kills:127 76%
Deaths:304
KDR:0.319
Accuracy:38.270% A
KPH:4 D-
VKPH:5.300 D
Saron Laser Cannon
C++
Kills:78
V. Kills:95 81%
Deaths:102
KDR:0.765
Accuracy:37.189% B*
KPH:8 C--
VKPH:9.700 C++
Kills:569 (175 + 0)
Deaths:474
KDR:1.200
VKDR:0.667
Vehicle Kills:316
Kill Difference:95
Playtime:38.201 hours
Usage:2%
Score:0.542m
Score/min:236
Piloting Accuracy:37.189%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:361
V. Kills:272 132%
Deaths:54
KDR:6.685
Accuracy:48.412% B**
KPH:1,299,600 U
VKPH:979,200 U
AP30 Shredder
U
Kills:294
V. Kills:300 98%
Deaths:94
KDR:3.128
Accuracy:35.302% C++
KPH:1,058,400 U
VKPH:1,080,000 U
L105 Zephyr
U
Kills:286
V. Kills:67 421%
Deaths:26
KDR:11
Accuracy:49.440% B*
KPH:1,029,600 U
VKPH:241,200 U
CAS30 Tank Buster
D-
Kills:238
V. Kills:319 74%
Deaths:575
KDR:0.414
Accuracy:49.662% B+
KPH:2.300 D--
VKPH:3.100 D-
Kills:1,179 (238 + 941)
Deaths:749
KDR:1.574
VKDR:1.279
Vehicle Kills:958
Kill Difference:430
Playtime:102.855 hours
Usage:4%
Score:1.001m
Score/min:162
Piloting Accuracy:49.662%
Gunner Accuracy:49.440%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:254
V. Kills:190 133%
Deaths:61
KDR:4.164
Accuracy:66.479% A+
KPH:27.300 C+
VKPH:20.400 A++
Skyguard
B
Kills:113
V. Kills:109 103%
Deaths:38
KDR:2.974
Accuracy:38.529% A+
KPH:11.200 C--
VKPH:10.800 B
C75 Viper
D
Kills:60
V. Kills:22 261%
Deaths:22
KDR:2.727
Accuracy:40.349% C+
KPH:15.700 D
VKPH:5.700 D
Kills:427 (427 + 0)
Deaths:121
KDR:3.529
VKDR:2.653
Vehicle Kills:321
Kill Difference:306
Playtime:23.274 hours
Usage:1%
Score:0.343m
Score/min:246
Driving Accuracy:40.349%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:697
V. Kills:598 116%
Deaths:153
KDR:4.556
Accuracy:54.795% B+
KPH:16.500 D
VKPH:14.100 A+
Saron HRB
C++
Kills:466
V. Kills:368 126%
Deaths:96
KDR:4.854
Accuracy:56.488% A+
KPH:21.300 C
VKPH:16.800 C++
Supernova FPC
B+
Kills:204
V. Kills:170 119%
Deaths:48
KDR:4.250
Accuracy:54.955% C++
KPH:21.900 C
VKPH:18.200 B+
Proton II PPA
C*
Kills:190
V. Kills:20 N/A
Deaths:15
KDR:12.667
Accuracy:23.331% C+
KPH:38.500 D
VKPH:4.100 C*
E540 Halberd
C++
Kills:180
V. Kills:143 125%
Deaths:29
KDR:6.207
Accuracy:49.798% C**
KPH:21.200 D--
VKPH:16.900 C++
Supernova VPC
C
Kills:175
V. Kills:20 N/A
Deaths:25
KDR:7
Accuracy:48.106% C
KPH:23.100 D--
VKPH:2.600 D*
Aphelion VEX-4
N/A
Kills:50
V. Kills:28 172%
Deaths:10
KDR:5
Accuracy:28.791% N/A
KPH:20.300 N/A
VKPH:11.400 N/A
Kills:1,962 (1,076 + 886)
Deaths:376
KDR:5.218
VKDR:3.582
Vehicle Kills:1,347
Kill Difference:1,586
Playtime:97.022 hours
Usage:4%
Score:1.448m
Score/min:249
Driving Accuracy:48.106%
Gunner Accuracy:28.791%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:96
V. Kills:118 81%
Deaths:22
KDR:4.364
Accuracy:73.929% A*
KPH:33.800 C
VKPH:41.600 A++
Proton II PPA-H
B+
Kills:66
V. Kills:4 N/A
Deaths:8
KDR:8.250
Accuracy:41.472% B+
KPH:55.800 D
VKPH:3.400 D-
Aphelion VEX-4H
B+
Kills:53
V. Kills:37 139%
Deaths:20
KDR:2.650
Accuracy:49.714% B+
KPH:23 D--
VKPH:16.100 D--
E540 Halberd-H
A++
Kills:51
V. Kills:62 81%
Deaths:12
KDR:4.250
Accuracy:68.768% A
KPH:28.800 D
VKPH:35 A++
Kills:266 (0 + 266)
Deaths:62
KDR:4.290
VKDR:3.565
Vehicle Kills:221
Kill Difference:204
Playtime:8.098 hours
Usage:0%
Score:0.176m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:68.768%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:214
V. Kills:46 455%
Deaths:18
KDR:11.889
Accuracy:30.914% C
KPH:21.700 C-
VKPH:4.700 C
M20 Basilisk
B++
Kills:175
V. Kills:89 194%
Deaths:59
KDR:2.966
Accuracy:47.912% B**
KPH:19.900 C+
VKPH:10.100 B++
M40 Fury
B++
Kills:134
V. Kills:42 312%
Deaths:21
KDR:6.381
Accuracy:45.679% B**
KPH:39.900 C+
VKPH:12.500 B++
M20 Basilisk
B*
Kills:130
V. Kills:88 146%
Deaths:29
KDR:4.483
Accuracy:48.276% B**
KPH:20.700 C+
VKPH:14 B*
M12 Kobalt
C+
Kills:60
V. Kills:5 N/A
Deaths:6
KDR:10
Accuracy:18.396% C+
KPH:34.300 D-
VKPH:2.900 C+
M40 Fury
C+
Kills:57
V. Kills:21 259%
Deaths:6
KDR:9.500
Accuracy:43.977% B*
KPH:28.800 D-
VKPH:10.600 C+
Kills:770 (0 + 770)
Deaths:139
KDR:5.540
VKDR:2.094
Vehicle Kills:291
Kill Difference:631
Playtime:32.017 hours
Usage:1%
Score:0.354m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:43.977%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:331
V. Kills:19 N/A
Deaths:31
KDR:10.677
Accuracy:32.506% C+
KPH:75.600 C*
VKPH:4.300 D
M20 Wyvern
C++
Kills:127
V. Kills:75 167%
Deaths:26
KDR:4.885
Accuracy:38.032% C++
KPH:24.600 C+
VKPH:14.600 C++
Kills:458 (0 + 458)
Deaths:57
KDR:8.035
VKDR:1.649
Vehicle Kills:94
Kill Difference:401
Playtime:9.535 hours
Usage:0%
Score:0.095m
Score/min:166
Piloting Accuracy:N/A%
Gunner Accuracy:38.032%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 1,2801,2646331.997B*0.6839.064%A++7.516%D**71.8B**N/A17917.6h9.9B++25.3B++
NS-15M2 1,2381,2176391.905C*0.5931.27%A17.831%D--58.2B+1B*15720.9h11.2B+35.7B++
Betelgeuse 54-A 1,2071,1828751.351C-0.0427.504%C**18.359%F37.6D-N/A11431.4h12.4D-45.3C+
NS-7 PDW 1,1851,1791,4750.799C+0.5129.03%B*13.316%D21.7CN/A6754.3h14B48.1B+
NS-11C 1,2081,1788831.334B+0.0232.134%A++15.874%D40.8B++1A+16728.9h13.1B+40.9B++
Flare VE6 1,2051,1777681.533C++0.2230.193%A16.907%D--44.9C++1.1A+19526.2h10.3C**34B+
VE-H Maw 1,2141,1768721.349C+0.0432.011%B**12.415%F36.1C1.2B++10832.6h11.7C+36.6B+
Pulsar LSW 1,1921,1748211.43C+0.1229.647%A17.973%D-43.2C+N/A12427.2h12.1C*40.7B+
Zenith VX-5 1,1821,1701,0871.076C+0.2428.191%B+11.795%F27.5CN/A8642.5h11.6B+41B+
Sirius SX12 1,1861,1691,3780.848C+0.4625.617%C*10.778%D*15DN/A5278h16C+62.4C++
NS-61 Emissary 1,1761,1687861.486B**0.1737.928%A+11.13%D--44.8B**N/A10626.1h11.4B+30B*
NS-45 Pilot 1,1721,1676341.841B+0.5343.036%A++14.482%D**69.1B+N/A22016.9h6.9C**16.1B*
NSX-P Tanto 1,1891,1667661.522B++0.2134.277%A++15.18%D**53.7A1.1B*24121.7h12.9B+37.6B*
Manticore SX40 1,1731,1668831.32B+0.0142.217%A++15.266%D-42.6B+N/A17627.4h6.8B+16.1B**
NS-11P 1,1841,1668641.35C*0.0431.53%A++13.722%D-38.1B+N/A8530.6h12.9B+41B*
Cerberus 1,1701,1658001.456B+0.1442.779%A++21.888%C+39.9C++N/A9329.2h5.5B+12.8B*
Eclipse VE3A 1,1871,1641,1621.002C+0.3132.009%B**11.34%F20.5DN/A5356.9h13.7C42.9B
NSX Naginata 1,1811,1645822B++0.6931.972%A++20.533%D--61.9B++N/A15418.8h10.1B+31.5B*
NSX Tomoe 1,1681,1596531.775C++0.4637.098%A++24.331%D*51.3B+N/A11422.6h12.9B+34.8B++
Spiker 1,1801,1588751.323B0.0134.991%B++11.744%D*48B+N/A13524.1h8B22.7B++
Orion VS54 1,1711,1588351.387C+0.0729.176%A++16.235%D*35.4C++N/A22732.7h11.6B+39.7C**
Artemis VX26 1,1691,1581,0551.098C+0.2133.598%A13.472%D**31C+N/A9637.3h11.5B34.1B++
Eridani SX5 1,1711,1581,1680.991C+0.3229.533%B+9.413%D**30.5C+N/A9738h11.5C**38.8B+
VX29 Polaris 1,1701,1588231.407C+0.0929.74%B**15.285%D--46.1C++N/A12925.1h11.6B39.1B+
NSX Tengu 1,1651,1577581.526B0.2145.518%A10.458%F52.1B++N/A11022.2h11B+24.1B++
Equinox VE2 1,1781,1571,1051.047C+0.2730.67%B**11.841%D*38.7B+N/A9229.9h12.3C*40.2B+
NSX Tanto 1,1741,1567431.556B+0.2433.884%A+15.744%D**42.8B+N/A9927h11.2B+33B+
MKV Suppressed 1,1721,1569501.217C*0.1030.93%B**9.343%F40.3BN/A19628.7h13.7C**44.3B+
Solstice SF 1,1741,1561,1750.984C+0.3328.892%B*16.523%C+25.1C**N/A6946.1h12C++41.5B+
Pandora VX25 1,1761,1551,1720.985C+0.3341.374%C++9.87%D*34.2C+N/A10533.8h3.9B+9.5B+
H-V45 1,1751,1551,3870.833C0.4827.023%B+11.515%D*23.2CN/A7049.8h13.6C+50.4B+
Serpent VE92 1,1761,1551,0171.136C++0.1829.506%B**12.121%D**28.8C+N/A7940.1h11.8B+39.9B++
Equinox VE2 Burst 1,1731,1548841.305C0.0132.621%B**13.605%F44.7C+N/A10925.8h12.6C++38.6B+
NS-30 Vandal 1,1661,1526391.803C++0.4945.534%A*14.41%D**54.1B++N/A12021.3h5.2B+11.4B*
Nyx VX31 1,1661,1527681.5C0.1941.524%B**12.413%F43.1C++N/A9926.7h5.3C**12.8B+
Pulsar C 1,1771,1519461.217C+0.1029.574%B**16.942%D--39.6B+N/A11329.1h10.3B+34.8B+
NSX Yumi 1,1751,1488911.288C+0.0232.458%A18.119%D-40.7C*1C+10128.2h12.8C+39.6B+
Eidolon VE33 1,1741,1471,4690.781C0.5336.23%A+15.17%D**15.6C-N/A4373.3h8.6B23.6B++
Lasher X2 1,1671,1469491.208B0.1039.406%A++2.269%D-42.6B+N/A12026.9h14.6B**37.1B**
Corvus VA55 1,1701,1451,0021.143C++0.1733.6%A++13.625%D**41.2B++N/A9927.8h11.3B+33.7B*
Pulsar VS1 1,1871,1421,0331.106C++0.2133.43%A*11.559%D*37.3B++1.5A**11630.6h13.6B+40.6B*
Solstice VE3 1,1231,1061,0581.045B+0.2724.755%B13.834%D--11.6C-N/A5895.4h15.5C++62.6C*
MANA Anti-Personnel Turret 1,1691,0286191.661N/A0.3529.29%UN/A10280U1410U16102900.1h26.8T*91.3T*
C-4 1,8419616041.591C++0.2824.107%CN/A97.1B88.9S11529.9h1.7C7.2C
Supernova PC 1,2956971534.556C+3.2454.795%B+2.152%C+16.4D14.1A+15242.4h6.3C-11.6C+
Blueshift VM5 6706573351.961C+0.6519.359%C+15.83%D--25.2C--N/A8826.1h16.4C+84.6C++
Blueshift VM5 6326253341.871C0.5619.652%C+17.76%D23.9DN/A8726.1h17.5C88.9C++
Proximity Mine 609609936.548B*5.2447.423%B+N/A264.8M++N/A8512.3h1.8B3.8B++
Skorpios 6025974061.47C+0.1631.46%B**11.893%D*45.6C+N/A10613.1h10.8C**34.2B+
Phaseshift VX-S 5235191194.361B+3.0543.185%B**89.017%B**37.3B+N/A10813.9h2.1B++4.8B++
Saron HRB 834466964.854C+3.5456.488%A+N/A21.3C16.8C++26921.9h32.5D**57.5C+
Nemesis VSH9 9284306760.636C+0.6877.571%A*N/A16.9C+19.6B+27025.4h11.8D**15.3C
Dual Photon Pods 488394685.794C+4.4853.202%C++N/A89.5C*21.4C**6204.4h20.2B38B+
Tank Mine 8073912191.785C0.4735.177%C++N/A111.7C++118.9A*19143.5h2.4D6.8C
C150 Dalton 633361546.685C+5.3748.412%B**N/A3610U2720U38883300.1h3.5B+7.3B*
CAS 14-E 3503313110.677C+9.3632.506%C+1.511%C75.2C*4.3D1824.4h22.5B++69.2B++
Parallax VX3 330329764.329B3.0254.584%A*92.705%A++37.8B+N/A1528.7h1.6B**2.9B**
Darkstar 3393282441.344C+0.0331.473%B**11.89%F29.5D1B+8011.1h14.7D46.8C*
Nova 3253202801.143C+0.1749.175%B9.063%D**30.8C+N/A8710.4h4.6C++9.3B
NSX Amaterasu 3153012,0210.149A++1.1639.529%B**28.904%A+4.2C+N/A872.2h5.1C+12.8B
Ghost 3003001262.381C+1.0753.846%A*73.667%B+37C+N/A1868.1h1.7B**3.1B**
AP30 Shredder 594294943.128C1.8235.302%C++1.701%C2940U3000U29781600.1h112C-317.2C+
L105 Zephyr 3532862611B9.6949.44%B*N/A2860U670U9313100.1h6.3C**12.8B+
Frag Grenade 2752731273N/A271.6946.338%C++N/A546C**4C--19060.5h3.4B+7.4B+
L100 Python HEAT 444254614.164C+2.8566.479%A+1.575%D27.3C+20.4A++3179.3h9.3D*14C+
CAS30 Tank Buster 5572385750.414D0.9049.662%B+1.261%C+2.3D--3.1D-36102.9h105.2D**211.7D
Thanatos VE70 2222202210.995C++0.3247.205%B++10%D*20.6CN/A8710.7h4.1B+8.8B++
Cosmos VM3 217215832.59B+1.2822.041%B**17.674%C29.5C+N/A927.3h13.7C++62B+
M60-G Bulldog 2602141811.889A*10.5830.914%C2.804%C+21.6C-4.6C989.9h7.2C**23.4C++
Supernova FPC 374204484.25C2.9454.955%C++1.961%C21.9C18.3B+7039.3h6C11C+
Spear Anti-Vehicle Phalanx Turret 358200229.091C**7.7848.979%B+3%C--40.8C++32.2B**4834.9h9.1C++18.6B
The Slasher 1961907,9950.024C--1.2938.001%C**14.211%B0.7CN/A2262.9h3.1D--8.3C+
Proton II PPA 2101901512.667C+11.3523.331%C+2.632%B+38.8D4.1C*1994.9h9.3C*40C**
NSX Masamune 2951861391.338B++0.0375.847%A*N/A43.3B++25.3B**1544.3h9.3B+12.2B++
E540 Halberd 323180296.207C4.8949.798%C**N/A21.2D--16.8C++3538.5h7.5D*15.1D
M20 Basilisk 264175592.966C+1.6547.912%B**4.571%C-19.9C+10.1B++1728.8h104.2C+217.4B+
Supernova VPC 195175257C5.6948.106%CN/A23D--2.6D*1137.6h3.1C**6.5C++
Quasar VM1 176173951.821C*0.5118.447%B+13.873%D--12.9D-N/A7113.4h16.4C88.7C*
Revenant 1731701730.983C-0.3337.119%B++11.765%F--13D*N/A3113.1h10.2D**27.4C
Phobos VX86 1691661131.469C++0.1675.685%A+11.446%D59.3B+1.1B++2162.8h2.7C3.5B+
XM98 162162722.25C++0.9451.485%A*85.185%A21.6CN/A937.5h1.9B**3.7B**
M60-A Bulldog 162149274.5M*73.1957.209%B**1.342%D57.3A5C**2432.6h4.2B**7.3B**
Force-Blade 20414920,9920.007C--1.3152.409%A++2.013%D0.2C--N/A1840.5h7.8T*14.9C
Cosmos VM3 147145522.788B++1.4823.056%A15.172%D-39.2B+N/A1223.7h14.8C+64C**
NS Decimator 2151351351C+0.3173.223%A+N/A40.9B24.2B**5403.3h5.6C-7.6C*
M40 Fury 176134216.381C++5.0745.679%B**1.493%C39.4C+12.4B+3513.4h19.6D43C++
M20 Basilisk 218130294.483B*3.1748.276%B**3.077%D--20.6C+14B*2156.3h116.1C+240.5B+
M20 Wyvern 202127264.885C+3.5738.032%C++7.087%B**24.4C+14.4C++1535.2h95.8C251.8C+
Skyguard 222113382.974C+1.6638.529%A+N/A11.2C--10.8B18610.1h181.8D*471.9C+
NS-44 Commissioner 1131111450.766C+0.5542.11%B++18.018%D22.7C-N/A1404.9h4.2C+10B
Comet VM2 1691061041.019C*0.2966.942%M2.83%D8.5C--5B+11412.5h29.8C--44.5B+
Maelstrom Turbo Laser 224973040.319C--0.9938.27%A4.124%B**4D-5.3D18224h292.1F--763.2D*
Beamer VS3 9996781.231B++0.0833.013%B*16.667%D24.6C+N/A1313.9h10.7C+32.5C++
Saron HRB-H 21496224.364C+3.0573.929%A*1.042%C--34.3C+42.1A++5002.8h46F-62.3D
Rocklet Rifle 213941110.847C**0.4758.497%B+1.064%B31.3C*39.7A5433h50.7D-86.6C
Sticky Grenade 8580180N/A78.6948.321%C--N/A400D*25A20990.2h3.2D-6.7D
Saron Laser Cannon 173781020.765C0.5537.189%B*1.282%D8C--9.7C++1959.8h175.5C472C+
MANA Anti-Vehicle Turret 1,25874441.682C+0.3790.317%A*N/A740C11840U10038750.1h104T*115.1T*
NS-10 Burster 13673970.753C0.5632.772%B+6.849%C+5.1C4.4B+10014.2h152.6C465.7C*
M60-A Bulldog 7069323B+21.6948%C*1.449%D49.3B+N/A2411.4h4.5B*9.4B++
Proton II PPA-H 706688.25C6.9441.472%B+N/A55D3.3D-2201.2h12.4C29.8C++
Lumine Edge 66633,2020.02C1.2924.411%C6.349%D**0.5C--N/A3126.8h1.8D7.4C+
M12 Kobalt 6560610C8.6918.396%C+11.667%D**35.3D-2.9C+1571.7h23.7D129C+
C75 Viper 8260222.727C1.4140.349%C+N/A15.8D5.8C--2303.8h16.2C40.1C+
M40 Fury 785769.5B+8.1943.977%B*1.754%C+28.5D-10.5C+3102h22.9D--52.1C-
S1 9857780.731C++0.5867.357%B**1.754%D17.3D12.4C+5523.3h7.4C+11C**
NS-357 Underboss 5555640.859C+0.4545.826%B**9.091%F25C--N/A992.2h4.9D10.7B
Aphelion VEX-4H 9053202.65C1.3449.714%B+7.547%M23D--16.1D--2422.3h55.7C*112.1B+
NS-10 Burster 9651920.554D0.7632.761%B+1.961%D*4D3.5C8712.7h201.4D*614.8C
E540 Halberd-H 11351124.25C2.9468.768%AN/A28.3D-34.4A+3931.8h9.6D**14D
Aphelion VEX-4 7850105C++3.6928.791%D10%M+20C--11.2D-1682.5h57C*197.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon371,4921.7h
Anti-Vehicle MANA Turret136831.5h
Nano-Armor Kit9341,126,71185.3h
VS Patriot Flare Gun02290.3h
Nanite Revive Grenade01,3510.4h
Medical Applicator990295,35023.7h
Spitfire Auto-Turret191,1230.9h
Restoration Kit971,6461.5h
Motion Spotter359,6534.5h
Welding Device11,0580.1h
Deconstruction Tool02,0400.1h
Shield Recharging Field271,9690.6h
Recon Detection Device876,2649h
Ammunition Package856,1293.7h
Medical Kit459260.8h
Anti-Infantry MANA Turret562,0482.2h
Hardlight Barrier102020.2h
Nano-Repair Grenade03350.1h
Xiphos Anti-Personnel Phalanx Turret04660h

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