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General Progenitor1337[CHSU] Progenitor1337
TR BR 99

KDR: 3.72

Score: 16.4m

Last Seen: Oct 2nd, 2019 10:58 PM
- OFFLINE - 381.2 hour(s)

Battle Rank 99 - Terran Republic on Miller
Level Progress (to 100): 74%
Level 100 Progress: 87% 104h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M40 Fury-H C-4 P525 Marauder-H E540 Halberd-H M12 Kobalt-H TSAR-42 G20 Vulcan-H RAMS .50M
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $628,002 MLG Score: 502
Fun Score: N/A
Cheeseburgers Flipped: 141TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.963%24.622%541812751,1250.9550092.77

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.043%0.142C++0.542B+-1.536FHEAD ++ (~13.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.4B9.80.315C*34.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.082%3.405%190112127113,157971470413.5499280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.947%0.357C**-0.268C0.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.64B+17.40.569B+26

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.702%71.06%1901412791,8591831910.1033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.576%-0.039C+0.26C*-0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.332C**2.30.279C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.636%11.2%1901112821257381.68919

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.749D--0.697D-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.5-0.485D6.4-0.311C13.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.4m255.9%390 (23.4k)341 (20.5k)3.7247626,2267,0414.6014899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283125918.141%8.255%15006:515

87% Engineer7% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2018 1:31 PMSep 14th, 2019 9:50 PMOct 18th, 2019 7:41 PM (225d) (PST)Oct 2nd, 2019 7:23 PM (242d) (PST)Oct 2nd, 2019 6:58 PM (242d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
839358040.5450.1460.0451.7800.150502

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,3372,12748,2103393107920,487

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
801.9h/33.4d 6,173 2,165 9,264 85.6k 302 1,220 7,228 40.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:361
Deaths:279
KDR:1.294
Accuracy:21.747% C+
HSR:21.330% B+
MG-HBR1 Dragoon
C+
Kills:176
Deaths:164
KDR:1.073
Accuracy:30.135% C--
HSR:30.114% C+
FA1 Barrage
D-
Kills:125
Deaths:117
KDR:1.068
Accuracy:32.636% D-
HSR:11.200% D-
AMR-66
C
Kills:60
Deaths:65
KDR:0.923
Accuracy:25.881% C
HSR:13.333% F
Kills:722
Deaths (as Engineer):625
Deaths (to Engineers):3,147
KDR:1.1552
Kill Difference:97
Playtime:697.715 hours
Usage:87%
Score:14.717m
Score/min:352
Accuracy (listed only):27.600%
HSR (listed only):18.994%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:86
Deaths:72
KDR:1.194
Accuracy:18.650% C+
HSR:15.116% D*
Kills:86
Deaths (as Heavy Assault):72
Deaths (to Heavy Assaults):837
KDR:1.19444
Kill Difference:14
Playtime:28.326 hours
Usage:4%
Score:0.382m
Score/min:225
Accuracy (listed only):18.650%
HSR (listed only):15.116%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:1,071
Deaths:398
KDR:2.691
Accuracy:35.164% D
HSR:68.628% C+
RAMS .50M
C++
Kills:553
Deaths:164
KDR:3.372
Accuracy:37.219% C
HSR:79.385% C++
NS-44L Blackhand
C
Kills:148
Deaths:86
KDR:1.721
Accuracy:35.574% D-
HSR:37.162% C
NS-44 Commissioner
C*
Kills:139
Deaths:100
KDR:1.390
Accuracy:38.911% C*
HSR:20.863% C
M77-B
D
Kills:122
Deaths:49
KDR:2.490
Accuracy:32.450% D-
HSR:71.312% D
99SV
A++
Kills:113
Deaths:39
KDR:2.897
Accuracy:29.994% C
HSR:53.097% A++
TX1 Repeater
B+
Kills:95
Deaths:97
KDR:0.979
Accuracy:15.519% F
HSR:25.263% B+
KSR-35
C++
Kills:60
Deaths:30
KDR:2
Accuracy:24.746% F
HSR:30% C++
Kills:2,301
Deaths (as Infiltrator):963
Deaths (to Infiltrators):633
KDR:2.38941
Kill Difference:1,338
Playtime:56.547 hours
Usage:7%
Score:0.942m
Score/min:278
Accuracy (listed only):31.197%
HSR (listed only):48.214%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:295
Deaths:144
KDR:2.049
Accuracy:46.260% B++
HSR:0.339% F-
M3 Pounder HEG
B+
Kills:247
Deaths:144
KDR:1.715
Accuracy:47.259% B+
HSR:0.810% F
Kills:542
Deaths (as MAX Suit):144
Deaths (to MAX Suits):131
KDR:3.76389
Kill Difference:398
Playtime:17.616 hours
Usage:2%
Score:0.380m
Score/min:360
Accuracy (listed only):46.760%
HSR (listed only):0.574%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:207
V. Kills:118 174%
Deaths:30
KDR:6.900
Accuracy:44.202% A++
KPH:55 A++
VKPH:31.400 A+
C150 Dalton
A*
Kills:180
V. Kills:101 176%
Deaths:22
KDR:8.182
Accuracy:40.476% C+
KPH:72.300 A*
VKPH:40.600 A
L105 Zephyr
S
Kills:102
V. Kills:51 196%
Deaths:12
KDR:8.500
Accuracy:52.734% B**
KPH:79.800 B**
VKPH:39.900 S
Kills:489 (0 + 489)
Deaths:64
KDR:7.641
VKDR:4.219
Vehicle Kills:270
Kill Difference:425
Playtime:7.530 hours
Usage:1%
Score:0.265m
Score/min:587
Piloting Accuracy:N/A%
Gunner Accuracy:52.734%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

M12 Kobalt
C*
Kills:99
V. Kills:2 N/A
Deaths:1
KDR:99
Accuracy:15.578% C*
KPH:65.200 C+
VKPH:1.300 D
E540 Halberd
B*
Kills:87
V. Kills:35 242%
Deaths:12
KDR:7.250
Accuracy:48.056% B*
KPH:36.200 B*
VKPH:14.600 C*
Kills:186 (0 + 186)
Deaths:13
KDR:14.308
VKDR:2.846
Vehicle Kills:37
Kill Difference:173
Playtime:3.921 hours
Usage:0%
Score:0.082m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:48.056%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A*
Kills:6,569
V. Kills:3,049 215%
Deaths:421
KDR:15.603
Accuracy:52.284% B**
KPH:87.600 C+
VKPH:40.600 A*
P525 Marauder-H
A+
Kills:1,702
V. Kills:125 N/A
Deaths:80
KDR:21.275
Accuracy:41.787% B*
KPH:154.300 B**
VKPH:11.300 A+
E540 Halberd-H
A++
Kills:1,586
V. Kills:530 299%
Deaths:38
KDR:41.737
Accuracy:54.277% C-
KPH:77.800 A++
VKPH:26 B+
M12 Kobalt-H
B*
Kills:1,464
V. Kills:47 N/A
Deaths:24
KDR:61
Accuracy:20.973% C+
KPH:166.800 B*
VKPH:5.400 C++
G20 Vulcan-H
A*
Kills:642
V. Kills:268 239%
Deaths:55
KDR:11.673
Accuracy:42.087% D
KPH:85.900 A*
VKPH:35.900 B*
G40-F Ranger
C**
Kills:461
V. Kills:264 174%
Deaths:35
KDR:13.171
Accuracy:36.177% B+
KPH:35.600 C*
VKPH:20.400 C**
MR11 Gatekeeper-H
M**
Kills:372
V. Kills:217 171%
Deaths:22
KDR:16.909
Accuracy:53.167% C+
KPH:79.400 M**
VKPH:46.300 A++
M60-G Bulldog-H
A+
Kills:105
V. Kills:28 362%
Deaths:3
KDR:35
Accuracy:54.607% B+
KPH:92.600 B
VKPH:24.700 A+
Kills:12,901 (0 + 12,901)
Deaths:678
KDR:19.028
VKDR:6.678
Vehicle Kills:4,528
Kill Difference:12,223
Playtime:141.476 hours
Usage:18%
Score:3.948m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:54.607%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:55
V. Kills:1 N/A
Deaths:3
KDR:18.333
Accuracy:17.559% C+
KPH:64.800 C+
VKPH:1.200 D--
Kills:55 (0 + 55)
Deaths:3
KDR:18.333
VKDR:0.333
Vehicle Kills:1
Kill Difference:52
Playtime:0.849 hours
Usage:0%
Score:0.012m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:17.559%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C++
Kills:174
V. Kills:76 226%
Deaths:33
KDR:5.273
Accuracy:39.639% D**
KPH:47.100 C--
VKPH:20.600 C++
VLG Missile Launcher
C+
Kills:126
V. Kills:45 274%
Deaths:14
KDR:9
Accuracy:40.922% F-
KPH:57.200 C+
VKPH:20.400 C+
Kills:300 (0 + 300)
Deaths:47
KDR:6.383
VKDR:2.574
Vehicle Kills:121
Kill Difference:253
Playtime:5.894 hours
Usage:1%
Score:0.103m
Score/min:291
Piloting Accuracy:N/A%
Gunner Accuracy:40.922%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-H 9,6186,56942115.603C*11.8852.284%B**N/A87.6C+40.7A*49875h15D*28.6C--
C-4 4,3622,9911,0572.83B*0.8919.454%D--N/A37.5D--17.2D-26279.7h0.8A3.9B++
P525 Marauder-H 1,8271,7028021.275C**17.5541.787%B*N/A154.7B**11.4A+49511h8.2C--19.6C++
E540 Halberd-H 2,1161,5863841.737M+38.0154.277%C-N/A77.7A++26B+35020.4h4.2B**7.8B*
M12 Kobalt-H 1,5111,4642461A++57.2820.973%C+25.751%A++166.4B*5.3C++4258.8h15.7C+75.1C++
TSAR-42 1,0821,0713982.691C+1.0335.164%D68.628%C+55.2B+N/A19219.4h2.2C*6.3C+
G20 Vulcan-H 9106425511.673A+7.9542.087%D2.648%C+85.6A*35.7B*6687.5h52.7A+125.3A
RAMS .50M 5585531643.372C++0.3537.219%C79.385%C++69.1A*N/A2018h1.9B+5.2B
G40-F Ranger 7254613513.171B+9.4536.177%B+N/A35.5C*20.3C**30113h71.4C*197.2B+
MR11 Gatekeeper-H 5893722216.909M+13.1853.167%C+N/A79.1M**46.2A++5544.7h44.3B++83.2B++
TRAC-5 3723612791.294B++2.4321.747%C+21.33%B+12C--N/A5130h13.2B+60.7B+
M3 Pounder HEG 4332951442.049C**1.6846.26%B++N/A19.2C+9M++14015.4h14.2B+30.7B+
M3 Pounder HEG 3692471441.715C+2.0147.259%B+N/A16C--7.9A*13315.4h17.5C++36.9B
AP30 Shredder 325207306.9C+3.1844.202%A++3.382%B**54.5A+31.1A+4763.8h73.2C**165.6B*
C150 Dalton 281180228.182C++4.4640.476%C+1.111%B+72A*40.4A7662.5h2.9B*7.2B*
MG-HBR1 Dragoon 1791761641.073C2.6530.135%C--30.114%C+13.1D-N/A4113.4h6.6C*21.9C++
Pelter Rocket Pod 250174335.273D1.5539.639%D**N/A47C--20.5C++2393.7h22.4C56.4D-
Hunter QCX 2391601860.86C*2.8642.122%C+3.125%D**18.4C**9.1B**1618.7h6.6C++15.7C++
NS-44L Blackhand 148148861.721B2.0035.574%D-37.162%C38.9B+N/A1493.8h3.4B9.6C*
NS-44 Commissioner 1411391001.39C**2.3338.911%C*20.863%C63.2B*N/A1732.2h3.6C*9.2B
VLG Missile Launcher 171126149C-5.2840.922%F-N/A57.3C+20.5C+3792.2h5.6B13.8C
FA1 Barrage 1331251171.068C++2.6632.636%D-11.2%D-8.9D--N/A2914.1h6.4D-19.5D-
M77-B 122122492.49C++1.2332.45%D-71.312%D55.5A++N/A1942.2h2.5C+7.7C
99SV 116113392.897B*0.8329.994%C53.097%A++66.5A**1.8M++2421.7h4.7B+15.5B
M60-G Bulldog-H 133105335A++31.2854.607%B+N/A95.5B+25.5A++5061.1h7.7D--14.2C+
L105 Zephyr 153102128.5C4.7852.734%B**N/A78.5B**39.2S5651.3h7.2C-13.6C**
M12 Kobalt 10199199M**95.2815.578%C*15.152%C++66C+1.3D1851.5h17.7C+113.7B
TX1 Repeater 9795970.979C*2.7515.519%F25.263%B+35.2C*N/A1392.7h11.8B+76D
M60-A Bulldog 11290190S86.2845.209%B*N/A69.2A+16.9M*4131.3h5.4C*11.9B++
E540 Halberd 12287127.25C+3.5348.056%B*1.149%D*36.3B*14.6C*4532.4h5.5C*11.5B+
T9 CARV 8886721.194C+2.5318.65%C+15.116%D*17.2DN/A1335h22.9F--123D-
M12 Kobalt 7975418.75C-15.0323.553%C**26.667%A*107.1C+5.7C++4960.7h17.7C+75.3C*
A30 Walker 1137498.222C**4.5025.467%DN/A41.1M**21.7A++2401.8h77.7A++305.2A
Tank Mine 9673173U69.280%F--N/A730U230S60910.1h5.6T*0M*
NS Decimator 9061481.271C++2.4538.966%TN/A19.7D--9.4D-4413.1h3.2B*8.2C+
AMR-66 6760650.923C+2.8025.881%C13.333%F12.2D1.4A+604.9h11D42.6C
KSR-35 6160302C+1.7224.746%F30%C++46.2C+N/A1001.3h5.3D21.3D--
Chainblade 59593,9360.015C3.718.068%F-10.17%B++0.2DN/A1275.4h2.2B+27.7D**
T2 Striker 8858581B*2.7239.93%D**N/A11.8C+6.1D*2384.9h25.5B**63.9B+
M12 Kobalt 5655318.333C+14.6117.559%C+9.091%F-68.8C++1.3D--2400.8h18.1C++103.2C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit745923,82254.6h
Spawn Beacon55700.6h
Rocklet Rifle01400.1h
Medical Applicator04580h
Welding Device01700.1h
Recon Detection Device23040.4h
Ammunition Package21,0360.8h
Medical Kit383440.3h

Check the help document for the dictionary if you want to learn more about words used here.


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