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Maj. General Progenitor1337[] Progenitor1337
TR BR 86

KDR: 3.6

Score: 10.3m

Last Seen: Feb 26th, 2019 7:21 PM
- OFFLINE - 30.4 hour(s)

Battle Rank 86 - Terran Republic on Miller
Level Progress (to 87): 41%
Level 100 Progress: 55% 386h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M40 Fury-H C-4 E540 Halberd-H TSAR-42 M12 Kobalt-H G20 Vulcan-H G40-F Ranger MR11 Gatekeeper-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $557,946 MLG Score: 446
Fun Score: N/A
Cheeseburgers Flipped: 107TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.442%23.038%494610275860.750322.853

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.584%-0.083C+0.453B+-1.63FHEAD ++ (~12.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.291C*12.30.233C++45.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.533%1.847%1859810258,665693386312.4856224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.391%0.586B+-0.639D0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.6B+19.80.49B+26.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.855%67.02%1859410291,225128149.57031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.928%-0.256C-0.042C+-0.757

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.232C++2.50.206C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.636%11.2%1859110321254982.55102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.731D--0.663D-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.5-0.478D6.4-0.312C13.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.3m238.3%368 (22.1k)321 (19.3k)3.6037317,0244,7244.5770586 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR103361919.445%6.879%13406:512

88% Engineer7% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2018 1:31 PMApr 1st, 2018 12:08 PMMar 5th, 2019 11:19 AM (19d) (PST)Feb 26th, 2019 3:21 PM (26d) (PST)Feb 26th, 2019 3:21 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
957379200.5280.1460.0361.6670.172446

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,4342,19055,24432921001019,250

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
537.5h/22.4d 4,598 1,171 5,330 53.8k 174 753 5,544 30.9m

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:210
Deaths:180
KDR:1.167
Accuracy:21.204% C+
HSR:21.905% B+
FA1 Barrage
D
Kills:125
Deaths:117
KDR:1.068
Accuracy:32.636% D
HSR:11.200% D-
MG-HBR1 Dragoon
B**
Kills:68
Deaths:61
KDR:1.115
Accuracy:21.747% F
HSR:39.706% B**
AMR-66
C+
Kills:53
Deaths:53
KDR:1
Accuracy:26.386% C+
HSR:15.094% D**
Kills:456
Deaths (as Engineer):411
Deaths (to Engineers):2,203
KDR:1.10949
Kill Difference:45
Playtime:474.269 hours
Usage:88%
Score:9.264m
Score/min:326
Accuracy (listed only):25.493%
HSR (listed only):21.976%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:55
Deaths:44
KDR:1.250
Accuracy:24.552% B**
HSR:18.182% D
Kills:55
Deaths (as Heavy Assault):44
Deaths (to Heavy Assaults):508
KDR:1.25
Kill Difference:11
Playtime:10.469 hours
Usage:2%
Score:0.154m
Score/min:245
Accuracy (listed only):24.552%
HSR (listed only):18.182%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:820
Deaths:319
KDR:2.571
Accuracy:34.215% D
HSR:66.585% C+
RAMS .50M
C
Kills:176
Deaths:67
KDR:2.627
Accuracy:30.247% D*
HSR:76.136% C
M77-B
D
Kills:117
Deaths:47
KDR:2.489
Accuracy:32.558% D
HSR:70.086% D
99SV
A*
Kills:112
Deaths:37
KDR:3.027
Accuracy:30.552% C+
HSR:52.679% A*
NS-44 Commissioner
C++
Kills:105
Deaths:75
KDR:1.400
Accuracy:36.922% C++
HSR:19.048% C-
TX1 Repeater
B+
Kills:95
Deaths:97
KDR:0.979
Accuracy:15.519% F
HSR:25.263% B+
Kills:1,425
Deaths (as Infiltrator):642
Deaths (to Infiltrators):438
KDR:2.21963
Kill Difference:783
Playtime:38.909 hours
Usage:7%
Score:0.616m
Score/min:264
Accuracy (listed only):30.002%
HSR (listed only):51.633%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:262
Deaths:111
KDR:2.360
Accuracy:45.911% B*
HSR:0.382% F
M3 Pounder HEG
B++
Kills:202
Deaths:111
KDR:1.820
Accuracy:47.323% B++
HSR:0.990% D**
Kills:464
Deaths (as MAX Suit):111
Deaths (to MAX Suits):75
KDR:4.18018
Kill Difference:353
Playtime:13.368 hours
Usage:2%
Score:0.306m
Score/min:381
Accuracy (listed only):46.617%
HSR (listed only):0.686%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:167
V. Kills:98 169%
Deaths:30
KDR:5.567
Accuracy:43.938% A+
KPH:52.300 A++
VKPH:30.700 A+
C150 Dalton
A*
Kills:109
V. Kills:67 160%
Deaths:16
KDR:6.813
Accuracy:43.735% C**
KPH:73 A*
VKPH:44.900 A++
L105 Zephyr
S
Kills:93
V. Kills:46 198%
Deaths:9
KDR:10.333
Accuracy:52.627% A
KPH:80 B**
VKPH:39.600 S
Kills:369 (0 + 369)
Deaths:55
KDR:6.709
VKDR:3.836
Vehicle Kills:211
Kill Difference:314
Playtime:5.845 hours
Usage:1%
Score:0.169m
Score/min:481
Piloting Accuracy:N/A%
Gunner Accuracy:52.627%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:52
V. Kills:22 226%
Deaths:10
KDR:5.200
Accuracy:50.082% B**
KPH:32.400 B++
VKPH:13.700 C*
Kills:52 (0 + 52)
Deaths:10
KDR:5.200
VKDR:2.200
Vehicle Kills:22
Kill Difference:42
Playtime:1.606 hours
Usage:0%
Score:0.042m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:50.082%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A*
Kills:5,813
V. Kills:2,699 215%
Deaths:379
KDR:15.338
Accuracy:51.712% B*
KPH:87.600 C+
VKPH:40.700 A*
E540 Halberd-H
A
Kills:1,033
V. Kills:351 293%
Deaths:35
KDR:29.514
Accuracy:53.287% C--
KPH:67.100 A
VKPH:22.800 C++
M12 Kobalt-H
C++
Kills:544
V. Kills:21 N/A
Deaths:21
KDR:25.905
Accuracy:20.114% C
KPH:127.600 C++
VKPH:4.900 C+
G20 Vulcan-H
A++
Kills:533
V. Kills:233 228%
Deaths:49
KDR:10.878
Accuracy:41.944% D
KPH:82 A++
VKPH:35.900 B*
G40-F Ranger
C*
Kills:414
V. Kills:241 171%
Deaths:32
KDR:12.938
Accuracy:35.421% B+
KPH:35.400 C*
VKPH:20.600 C*
MR11 Gatekeeper-H
S
Kills:317
V. Kills:183 172%
Deaths:12
KDR:26.417
Accuracy:53.873% C++
KPH:90.200 S
VKPH:52.100 A*
P525 Marauder-H
B++
Kills:312
V. Kills:27 N/A
Deaths:27
KDR:11.556
Accuracy:38.457% B+
KPH:111.100 C*
VKPH:9.600 B++
Kills:8,966 (0 + 8,966)
Deaths:555
KDR:16.155
VKDR:6.766
Vehicle Kills:3,755
Kill Difference:8,411
Playtime:110.488 hours
Usage:21%
Score:2.950m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:38.457%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C+
Kills:153
V. Kills:67 225%
Deaths:25
KDR:6.120
Accuracy:40.143% D*
KPH:47.400 C
VKPH:20.700 C+
Kills:153 (0 + 153)
Deaths:25
KDR:6.120
VKDR:2.680
Vehicle Kills:67
Kill Difference:128
Playtime:3.229 hours
Usage:1%
Score:0.048m
Score/min:247
Piloting Accuracy:N/A%
Gunner Accuracy:40.143%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-H 8,5125,81337915.338B11.7351.712%B*N/A87.7C+40.7A*49266.3h15D--29C--
C-4 2,7961,9095143.714A++0.1119.017%D*N/A35.5D--16.5D-24353.7h0.8A4.1B*
E540 Halberd-H 1,3841,0333529.514M++25.9153.287%C--N/A67.1A22.8C++30515.4h4.3B*8B*
TSAR-42 8308203192.571C+1.0334.215%D66.585%C+50.9B+N/A19116.1h2.3C++6.7C+
M12 Kobalt-H 5655442125.905B22.3020.114%C22.427%B**126.5C++4.9C+2984.3h17.5C87C+
G20 Vulcan-H 7665334910.878A++7.2741.944%D2.439%C82A++35.8B*6186.5h53.5A+127.6B**
G40-F Ranger 6554143212.938B+9.3335.421%B+N/A35.4C*20.6C*29611.7h70C*197.6B+
MR11 Gatekeeper-H 5003171226.417S22.8153.873%C++N/A90.6S52.3A*6063.5h44.4B++82.4B++
P525 Marauder-H 3393122711.556C+7.9538.457%B+N/A111.4C*9.6B++3462.8h10D--25.9C
M3 Pounder HEG 3842621112.36B+1.2445.911%B*N/A21.3B+9.9M**15912.3h12.8B++28B++
TRAC-5 2182101801.167B+2.4421.204%C+21.905%B+9.6DN/A3921.9h15.1C*71.1C**
M3 Pounder HEG 3002021111.82C++1.7847.323%B++N/A16.4C8A**14512.3h17.2C*36.3B+
RAMS .50M 177176672.627C+0.9830.247%D*76.136%C47.6AN/A1613.7h2.2C*7.1C
AP30 Shredder 265167305.567C+1.9643.938%A+2.395%C++52.2A++30.6A+4233.2h76.1B173.2B*
Pelter Rocket Pod 220153256.12C-2.5240.143%D*N/A47.8C20.9C+2463.2h22.4C+55.8C
FA1 Barrage 1331251171.068C*2.5432.636%D11.2%D-8.9D--N/A2814.1h6.4D19.5D
M77-B 117117472.489B1.1132.558%D70.086%D55.7A*N/A1832.1h2.5C++7.7C+
99SV 115112373.027B*0.5830.552%C+52.679%A*70M++1.9S1981.6h4.6B++15.2B+
C150 Dalton 176109166.813C+3.2143.735%C**N/A72.7A*44.7A+5311.5h3.3B++7.5B*
NS-44 Commissioner 106105751.4B+2.2036.922%C++19.048%C-58.3B**N/A1611.8h3.5B+9.5B+
TX1 Repeater 9795970.979B2.6215.519%F25.263%B+35.2B+N/A1312.7h11.8B+76C
L105 Zephyr 13993910.333C+6.7352.627%AN/A77.5B**38.3S5741.2h7C13.3B+
A30 Walker 1097298B4.4026.143%C+N/A45M**23.1A*2591.6h70.4A*269.5A++
MG-HBR1 Dragoon 6968611.115C+2.4921.747%F39.706%B**10.1D-N/A336.7h6.9C*31.6C--
Hunter QCX 9664830.771C++2.8341.39%C+6.25%D*18.3B+9.1A2143.5h6C++14.6C*
T9 CARV 5655441.25C++2.3524.552%B**18.182%D16.7DN/A1323.3h26.9F**109.7C
AMR-66 5853531C++2.6026.386%C+15.094%D**12.3D1.2A+494.3h11.6D43.9C+
Tank Mine 6952152U48.400%F--N/A520S170M**185870.1h5.4T*0M*
E540 Halberd 7452105.2C+1.6050.082%B**1.923%D32.5B++13.8C*4391.6h5.9C++11.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23280.2h
Nano-Armor Kit477630,78238.8h
Rocklet Rifle0660h
Medical Applicator04580h
Chainblade37418335.2h
Ammunition Package17750.3h
Medical Kit312610.3h
Recon Detection Device01830.2h

Check the help document for the dictionary if you want to learn more about words used here.


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