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General Progenitor1337[CHSU] Progenitor1337
TR BR 99

KDR: 3.77

Score: 15.7m

Last Seen: Sep 15th, 2019 3:40 PM
- OFFLINE - 12.6 hour(s)

Battle Rank 99 - Terran Republic on Miller
Level Progress (to 100): 37%
Level 100 Progress: 83% 134h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M40 Fury-H C-4 P525 Marauder-H E540 Halberd-H M12 Kobalt-H TSAR-42 G20 Vulcan-H RAMS .50M
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $644,265 MLG Score: 515
Fun Score: N/A
Cheeseburgers Flipped: 138TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.889%25.14%550812061,0740.9546672.819

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.995%0.068C+0.293C*-1.194D*HEAD ++ (~14.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.252C*9.80.161C++35.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.37%3.22%196612120212,857924464913.9145276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.929%0.607B+-0.632D0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.627B+17.40.523B+25.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.541%70.496%1966412101,7931681710.6095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.49%-0.201C0.141C++-0.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.275C*2.30.242C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.636%11.2%1966112131257281.71233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.739D--0.678D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.5-0.481D6.4-0.311C13.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.7m254.2%393 (23.6k)344 (20.6k)3.7735825,1666,6694.6693799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214119018.366%8.213%15106:514

87% Engineer7% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2018 1:31 PMSep 14th, 2019 9:50 PMSep 15th, 2019 5:28 PM (4d) (PST)Sep 15th, 2019 2:50 PM (4d) (PST)Sep 15th, 2019 11:40 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
867368310.5520.1460.0451.7940.154515

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,0212,14249,8793393108920,666

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
760.4h/31.7d 5,974 2,067 8,778 81.9k 291 1,170 7,037 39.6m

EngineerCLASS DETAILS: Engineer
TRAC-5
B
Kills:346
Deaths:262
KDR:1.321
Accuracy:21.824% C+
HSR:21.098% B
MG-HBR1 Dragoon
B+
Kills:155
Deaths:139
KDR:1.115
Accuracy:29.359% D
HSR:33.548% B+
FA1 Barrage
D-
Kills:125
Deaths:117
KDR:1.068
Accuracy:32.636% D-
HSR:11.200% D-
AMR-66
C+
Kills:53
Deaths:53
KDR:1
Accuracy:26.386% C+
HSR:15.094% D**
Kills:679
Deaths (as Engineer):571
Deaths (to Engineers):2,989
KDR:1.18914
Kill Difference:108
Playtime:660.733 hours
Usage:87%
Score:14.067m
Score/min:355
Accuracy (listed only):27.551%
HSR (listed only):20.235%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:83
Deaths:71
KDR:1.169
Accuracy:18.616% C+
HSR:14.458% D*
Kills:83
Deaths (as Heavy Assault):71
Deaths (to Heavy Assaults):788
KDR:1.16901
Kill Difference:12
Playtime:25.530 hours
Usage:3%
Score:0.346m
Score/min:226
Accuracy (listed only):18.616%
HSR (listed only):14.458%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:1,071
Deaths:398
KDR:2.691
Accuracy:35.164% C--
HSR:68.628% C+
RAMS .50M
C+
Kills:487
Deaths:141
KDR:3.454
Accuracy:36.739% C
HSR:78.439% C+
NS-44L Blackhand
C
Kills:148
Deaths:86
KDR:1.721
Accuracy:35.574% D
HSR:37.162% C
NS-44 Commissioner
C**
Kills:134
Deaths:96
KDR:1.396
Accuracy:38.699% C**
HSR:20.896% C+
M77-B
D
Kills:122
Deaths:49
KDR:2.490
Accuracy:32.450% D
HSR:71.312% D
99SV
A*
Kills:113
Deaths:39
KDR:2.897
Accuracy:29.994% C
HSR:53.097% A*
TX1 Repeater
B+
Kills:95
Deaths:97
KDR:0.979
Accuracy:15.519% F
HSR:25.263% B+
KSR-35
C++
Kills:60
Deaths:30
KDR:2
Accuracy:24.746% F
HSR:30% C++
Kills:2,230
Deaths (as Infiltrator):936
Deaths (to Infiltrators):596
KDR:2.38248
Kill Difference:1,294
Playtime:55.202 hours
Usage:7%
Score:0.920m
Score/min:278
Accuracy (listed only):31.111%
HSR (listed only):48.100%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:295
Deaths:140
KDR:2.107
Accuracy:46.166% B*
HSR:0.339% F-
M3 Pounder HEG
B++
Kills:242
Deaths:140
KDR:1.729
Accuracy:47.269% B++
HSR:0.826% F
Kills:537
Deaths (as MAX Suit):140
Deaths (to MAX Suits):123
KDR:3.83571
Kill Difference:397
Playtime:17.329 hours
Usage:2%
Score:0.375m
Score/min:361
Accuracy (listed only):46.718%
HSR (listed only):0.583%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:207
V. Kills:118 174%
Deaths:30
KDR:6.900
Accuracy:44.202% A+
KPH:55 A++
VKPH:31.400 A
C150 Dalton
A**
Kills:172
V. Kills:97 176%
Deaths:22
KDR:7.818
Accuracy:41.750% C++
KPH:74.800 A**
VKPH:42.200 A+
L105 Zephyr
S
Kills:102
V. Kills:51 196%
Deaths:12
KDR:8.500
Accuracy:52.734% A
KPH:79.800 B**
VKPH:39.900 S
Kills:481 (0 + 481)
Deaths:64
KDR:7.516
VKDR:4.156
Vehicle Kills:266
Kill Difference:417
Playtime:7.339 hours
Usage:1%
Score:0.245m
Score/min:556
Piloting Accuracy:N/A%
Gunner Accuracy:52.734%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

M12 Kobalt
C**
Kills:88
V. Kills:1 N/A
Deaths:1
KDR:88
Accuracy:15.537% C**
KPH:64.900 C*
VKPH:0.700 D
E540 Halberd
B++
Kills:81
V. Kills:32 245%
Deaths:12
KDR:6.750
Accuracy:47.325% B++
KPH:34.500 B++
VKPH:13.600 C++
Kills:169 (0 + 169)
Deaths:13
KDR:13
VKDR:2.538
Vehicle Kills:33
Kill Difference:156
Playtime:3.704 hours
Usage:0%
Score:0.079m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:47.325%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A*
Kills:6,559
V. Kills:3,043 215%
Deaths:421
KDR:15.580
Accuracy:52.290% B*
KPH:87.700 C+
VKPH:40.700 A*
P525 Marauder-H
A
Kills:1,649
V. Kills:124 N/A
Deaths:80
KDR:20.613
Accuracy:41.880% B*
KPH:152 B**
VKPH:11.400 A
E540 Halberd-H
A++
Kills:1,549
V. Kills:524 295%
Deaths:38
KDR:40.763
Accuracy:54.282% C
KPH:76.700 A++
VKPH:25.900 B+
M12 Kobalt-H
B*
Kills:1,352
V. Kills:45 N/A
Deaths:24
KDR:56.333
Accuracy:20.893% C+
KPH:161 B*
VKPH:5.400 C++
G20 Vulcan-H
A++
Kills:579
V. Kills:253 228%
Deaths:55
KDR:10.527
Accuracy:42.386% D
KPH:82.900 A++
VKPH:36.200 B*
G40-F Ranger
C++
Kills:461
V. Kills:264 174%
Deaths:35
KDR:13.171
Accuracy:36.219% B
KPH:35.600 C++
VKPH:20.400 C++
MR11 Gatekeeper-H
M**
Kills:370
V. Kills:216 171%
Deaths:22
KDR:16.818
Accuracy:53.150% C+
KPH:79.500 M**
VKPH:46.400 A++
M60-G Bulldog-H
M+
Kills:105
V. Kills:28 362%
Deaths:3
KDR:35
Accuracy:54.607% B*
KPH:92.600 B+
VKPH:24.700 M+
Kills:12,624 (0 + 12,624)
Deaths:678
KDR:18.619
VKDR:6.633
Vehicle Kills:4,497
Kill Difference:11,946
Playtime:140.007 hours
Usage:18%
Score:3.885m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:54.607%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:55
V. Kills:1 N/A
Deaths:3
KDR:18.333
Accuracy:17.804% C++
KPH:66.700 C++
VKPH:1.200 D--
Kills:55 (0 + 55)
Deaths:3
KDR:18.333
VKDR:0.333
Vehicle Kills:1
Kill Difference:52
Playtime:0.825 hours
Usage:0%
Score:0.012m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:17.804%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C++
Kills:174
V. Kills:76 226%
Deaths:33
KDR:5.273
Accuracy:39.639% D*
KPH:47.100 C
VKPH:20.600 C++
VLG Missile Launcher
C+
Kills:118
V. Kills:42 274%
Deaths:14
KDR:8.429
Accuracy:41.007% F
KPH:56.500 C+
VKPH:20.100 C
Kills:292 (0 + 292)
Deaths:47
KDR:6.213
VKDR:2.511
Vehicle Kills:118
Kill Difference:245
Playtime:5.780 hours
Usage:1%
Score:0.100m
Score/min:289
Piloting Accuracy:N/A%
Gunner Accuracy:41.007%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-H 9,6026,55942115.58B11.8152.29%B*N/A87.7C+40.7A*49874.8h15D--28.6C-
C-4 3,3312,2815993.808A++0.0319.192%D*N/A36.6D--16.8D-25362.4h0.8A4B++
P525 Marauder-H 1,7731,6498020.613B+16.8441.88%B*N/A151.3B**11.4A48910.9h8.3C19.7C*
E540 Halberd-H 2,0731,5493840.763S36.9954.282%CN/A76.7A++25.9B+34620.2h4.3B*7.9B*
M12 Kobalt-H 1,3971,3522456.333A++52.5620.893%C+25.74%A++161B*5.4C++4118.4h16C+76.6C++
TSAR-42 1,0821,0713982.691C+1.0835.164%C--68.628%C+55.2B*N/A19119.4h2.2C**6.3C++
G20 Vulcan-H 8325795510.527A++6.7542.386%D2.245%C82.7A++36.1B*6707h53.6A+126.4B**
RAMS .50M 4904871413.454C++0.3236.739%C78.439%C+68.6MN/A1997.1h2B+5.4C**
G40-F Ranger 7254613513.171B**9.4036.219%BN/A35.5C++20.3C++30113h71.3C*196.9B+
MR11 Gatekeeper-H 5863702216.818M13.0453.15%C+N/A78.7M**46A++5544.7h44.2B++83.1B++
TRAC-5 3573462621.321B++2.4521.824%C+21.098%B11.8C-N/A5029.3h13.2B+60.6B+
M3 Pounder HEG 4332951402.107B+1.6746.166%B*N/A19.5C**9.1M**14215.1h13.8B+30B++
M3 Pounder HEG 3612421401.729C++2.0447.269%B++N/A16C7.9A**13315.1h17.4C*36.8B+
AP30 Shredder 325207306.9C+3.1344.202%A+3.382%B**54.5A++31.1A4763.8h73.2B165.6B*
Pelter Rocket Pod 250174335.273C--1.5039.639%D*N/A47C20.5C++2393.7h22.4C+56.4C
C150 Dalton 269172227.818C++4.0441.75%C++1.163%B+74.8A**42.2A+6812.3h2.9B**7B**
MG-HBR1 Dragoon 1561551391.115C+2.6629.359%D33.548%B+12.8D-N/A4012.1h6.7C**22.9C++
NS-44L Blackhand 148148861.721B+2.0535.574%D37.162%C38.9B++N/A1493.8h3.4B++9.6B
NS-44 Commissioner 136134961.396B+2.3838.699%C**20.896%C+60.9B**N/A1692.2h3.6B9.2B+
Hunter QCX 1851261580.797C*2.9842.495%C+3.968%D**17.3B8.1B**1707.3h6.9C++16.3C++
FA1 Barrage 1331251171.068C++2.7132.636%D-11.2%D-8.9D--N/A2914.1h6.4D-19.5D
M77-B 122122492.49B1.2832.45%D71.312%D55.5A*N/A1942.2h2.5C+7.7C+
VLG Missile Launcher 160118148.429C4.6641.007%FN/A56.2C+20C3792.1h5.7C++13.8C-
99SV 116113392.897B*0.8829.994%C53.097%A*66.5M+1.8M**2381.7h4.7B++15.5B+
M60-G Bulldog-H 133105335M31.2354.607%B*N/A95.5B+25.5M++4961.1h7.7D-14.2C+
L105 Zephyr 153102128.5C+4.7352.734%AN/A78.5B**39.2S5641.3h7.2C13.6B
TX1 Repeater 9795970.979C**2.7915.519%F25.263%B+35.2BN/A1382.7h11.8B+76C
M12 Kobalt 8988188S84.2315.537%C**15.909%C*62.9C++N/A1881.4h17.3C**111B+
T9 CARV 8583711.169C+2.6018.616%C+14.458%D*16.6DN/A1315h23F-123.4D
E540 Halberd 11381126.75C++2.9847.325%B++1.235%D--35.2B*13.9C*4522.3h5.7C*12B+
M12 Kobalt 7774418.5C14.7322.52%C++27.027%A*123.3B5C+5340.6h16.6C*73.6B
A30 Walker 1137498.222B+4.4525.467%CN/A41.1S21.7A*2401.8h77.7A*305.2A++
Tank Mine 9673173U69.230%F--N/A730U230S90060.1h5.5T*0M*
KSR-35 6160302C+1.7724.746%F30%C++46.2C**N/A1001.3h5.3D21.3D--
Chainblade 56563,5530.016C+3.768.466%F10.714%B+0.2DN/A1261.1h2.3B+27D*
T2 Striker 8556461.217A++2.5639.703%D*N/A12.7C+6.6D2574.4h22.9A57.8B++
M12 Kobalt 5655318.333C**14.5617.804%C++9.091%F-68.8C*1.3D-2460.8h18.1C++101.8C**
AMR-66 5853531C++2.7726.386%C+15.094%D**12.3D1.2A+614.3h11.6D43.9C
NS Decimator 7853371.432B+2.3438.837%F**N/A21.2D-10D5232.5h3.2B**8.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon55420.5h
Nano-Armor Kit683882,47452.1h
Rocklet Rifle01400.1h
Medical Applicator04580h
Welding Device01700.1h
Ammunition Package29870.8h
Medical Kit383230.3h
Recon Detection Device22980.4h

Check the help document for the dictionary if you want to learn more about words used here.


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