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Lt. General Progenitor1337[HAPK] Progenitor1337
TR BR 91

KDR: 3.59

Score: 12.3m

Last Seen: May 25th, 2019 7:27 PM
- OFFLINE - 23.5 hour(s)

Battle Rank 91 - Terran Republic on Miller
Level Progress (to 92): 91%
Level 100 Progress: 65% 292h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M40 Fury-H C-4 E540 Halberd-H TSAR-42 M12 Kobalt-H G20 Vulcan-H P525 Marauder-H G40-F Ranger
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $586,719 MLG Score: 469
Fun Score: N/A
Cheeseburgers Flipped: 116TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.503%22.779%490612086980.7636762.831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.526%0.068C+0.293C*-1.194D*HEAD ++ (~12.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.70.252C*120.161C++43.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.762%1.887%1805812069,539791418212.0594228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.249%0.607B+-0.632D0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.627B+190.523B+25.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.651%69.257%1805412101,4931451510.2965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.875%-0.201C0.141C++-0.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.275C*2.40.242C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.636%11.2%1805112131255782.19298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.739D--0.678D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.5-0.481D6.4-0.311C13.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.3m246%375 (22.5k)327 (19.6k)3.5944619,8635,5264.5323991 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121479418.775%7.557%14206:483

88% Engineer7% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2018 1:31 PMMay 25th, 2019 4:01 PMMay 26th, 2019 1:45 PM (53d) (PST)May 25th, 2019 3:28 PM (54d) (PST)May 25th, 2019 3:27 PM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
914368780.5290.1470.0401.7040.164469

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,8472,17552,67232921021019,648

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
626h/26.1d 5,183 1,501 6,364 64k 206 932 6,155 34.3m

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:307
Deaths:240
KDR:1.279
Accuracy:21.545% C+
HSR:21.824% B+
FA1 Barrage
D-
Kills:125
Deaths:117
KDR:1.068
Accuracy:32.636% D-
HSR:11.200% D-
MG-HBR1 Dragoon
A
Kills:68
Deaths:61
KDR:1.115
Accuracy:21.747% F
HSR:39.706% A
AMR-66
C+
Kills:53
Deaths:53
KDR:1
Accuracy:26.386% C+
HSR:15.094% D**
Kills:553
Deaths (as Engineer):471
Deaths (to Engineers):2,556
KDR:1.1741
Kill Difference:82
Playtime:549.369 hours
Usage:88%
Score:11.025m
Score/min:334
Accuracy (listed only):25.579%
HSR (listed only):21.956%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:66
Deaths:51
KDR:1.294
Accuracy:23.738% B*
HSR:16.667% D--
Kills:66
Deaths (as Heavy Assault):51
Deaths (to Heavy Assaults):622
KDR:1.29412
Kill Difference:15
Playtime:15.264 hours
Usage:2%
Score:0.220m
Score/min:240
Accuracy (listed only):23.738%
HSR (listed only):16.667%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:970
Deaths:366
KDR:2.650
Accuracy:34.656% D
HSR:68.247% C+
RAMS .50M
C+
Kills:294
Deaths:105
KDR:2.800
Accuracy:33.596% D
HSR:78.571% C+
M77-B
D
Kills:117
Deaths:47
KDR:2.489
Accuracy:32.558% D
HSR:70.086% D
99SV
A++
Kills:112
Deaths:37
KDR:3.027
Accuracy:30.552% C+
HSR:52.679% A++
NS-44 Commissioner
C++
Kills:109
Deaths:79
KDR:1.380
Accuracy:36.660% C++
HSR:20.184% C
TX1 Repeater
B+
Kills:95
Deaths:97
KDR:0.979
Accuracy:15.519% F
HSR:25.263% B+
Kills:1,697
Deaths (as Infiltrator):731
Deaths (to Infiltrators):502
KDR:2.32148
Kill Difference:966
Playtime:46.030 hours
Usage:7%
Score:0.722m
Score/min:261
Accuracy (listed only):30.590%
HSR (listed only):52.505%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:278
Deaths:123
KDR:2.260
Accuracy:46.180% B*
HSR:0.360% F-
M3 Pounder HEG
B++
Kills:218
Deaths:123
KDR:1.772
Accuracy:47.524% B++
HSR:0.917% F
Kills:496
Deaths (as MAX Suit):123
Deaths (to MAX Suits):88
KDR:4.03252
Kill Difference:373
Playtime:14.491 hours
Usage:2%
Score:0.327m
Score/min:376
Accuracy (listed only):46.852%
HSR (listed only):0.639%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A+
Kills:167
V. Kills:98 169%
Deaths:30
KDR:5.567
Accuracy:43.938% A+
KPH:52.300 A+
VKPH:30.700 A
C150 Dalton
A*
Kills:109
V. Kills:67 160%
Deaths:16
KDR:6.813
Accuracy:43.735% C**
KPH:73 A*
VKPH:44.900 A++
L105 Zephyr
S
Kills:93
V. Kills:46 198%
Deaths:9
KDR:10.333
Accuracy:52.627% B**
KPH:80 B**
VKPH:39.600 S
Kills:369 (0 + 369)
Deaths:55
KDR:6.709
VKDR:3.836
Vehicle Kills:211
Kill Difference:314
Playtime:5.845 hours
Usage:1%
Score:0.171m
Score/min:488
Piloting Accuracy:N/A%
Gunner Accuracy:52.627%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B*
Kills:81
V. Kills:32 245%
Deaths:12
KDR:6.750
Accuracy:47.521% B*
KPH:34.600 B++
VKPH:13.700 C++
Kills:81 (0 + 81)
Deaths:12
KDR:6.750
VKDR:2.667
Vehicle Kills:32
Kill Difference:69
Playtime:2.341 hours
Usage:0%
Score:0.061m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:47.521%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A++
Kills:6,115
V. Kills:2,835 216%
Deaths:399
KDR:15.326
Accuracy:51.935% B*
KPH:87 C+
VKPH:40.300 A++
E540 Halberd-H
A++
Kills:1,468
V. Kills:495 296%
Deaths:38
KDR:38.632
Accuracy:54.063% C-
KPH:75.600 A++
VKPH:25.500 B
M12 Kobalt-H
C**
Kills:620
V. Kills:24 N/A
Deaths:21
KDR:29.524
Accuracy:20.650% C
KPH:132.600 C**
VKPH:5.100 C+
G20 Vulcan-H
A++
Kills:536
V. Kills:234 228%
Deaths:49
KDR:10.939
Accuracy:42.031% D
KPH:82 A++
VKPH:35.800 B*
P525 Marauder-H
B**
Kills:462
V. Kills:35 N/A
Deaths:31
KDR:14.903
Accuracy:39.200% B+
KPH:136.800 B++
VKPH:10.400 B**
G40-F Ranger
C++
Kills:443
V. Kills:254 174%
Deaths:35
KDR:12.657
Accuracy:36.000% B
KPH:35.700 C++
VKPH:20.500 C++
MR11 Gatekeeper-H
M**
Kills:370
V. Kills:216 171%
Deaths:21
KDR:17.619
Accuracy:53.087% C+
KPH:80.500 M**
VKPH:47 A++
Kills:10,014 (0 + 10,014)
Deaths:594
KDR:16.859
VKDR:6.891
Vehicle Kills:4,093
Kill Difference:9,420
Playtime:121.333 hours
Usage:19%
Score:3.243m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:53.087%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C+
Kills:170
V. Kills:74 227%
Deaths:33
KDR:5.152
Accuracy:39.772% D*
KPH:46.900 C
VKPH:20.400 C+
Kills:170 (0 + 170)
Deaths:33
KDR:5.152
VKDR:2.242
Vehicle Kills:74
Kill Difference:137
Playtime:3.626 hours
Usage:1%
Score:0.052m
Score/min:237
Piloting Accuracy:N/A%
Gunner Accuracy:39.772%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-H 8,9506,11539915.326C**11.7351.935%B*N/A87C+40.3A++48670.3h15D--28.8C--
C-4 3,3312,2815993.808A++0.2119.192%D*N/A36.6D--16.8D-25362.4h0.8A4B++
E540 Halberd-H 1,9631,4683838.632S35.0454.063%C-N/A75.7A++25.5B33919.4h4.3B*7.9B*
TSAR-42 9819703662.65C+0.9434.656%D68.247%C+53.3B++N/A18718.2h2.3C++6.5C+
M12 Kobalt-H 6446202129.524B+25.9320.65%C22.742%B**131.9C**5.1C+3154.7h17.5C+84.9C+
G20 Vulcan-H 7705364910.939A++7.3442.031%D2.425%C82.5A++36B*6556.5h53.8A+127.9B**
P525 Marauder-H 4974623114.903C++11.3139.2%B+N/A135.9B++10.3B**3933.4h9.8D-24.9C
G40-F Ranger 6974433512.657B**9.0636%BN/A35.7C++20.5C++29512.4h69C**191.7B+
MR11 Gatekeeper-H 5863702117.619M+14.0253.087%C+N/A80.4M**47A++5484.6h43.8B++82.5B++
TRAC-5 3163072401.279B+2.3221.545%C+21.824%B+11.2C--N/A4327.3h13.7B+63.8B
RAMS .50M 2952941052.8C+0.7933.596%D78.571%C+56.5A++N/A1625.2h2B+6C++
M3 Pounder HEG 4062781232.26B+1.3346.18%B*N/A21.1B+9.7M**15413.2h13.2B++28.5B++
M3 Pounder HEG 3242181231.772C++1.8247.524%B++N/A16.5C8A**14113.2h17.3C*36.4B+
Pelter Rocket Pod 244170335.152D1.5639.772%D*N/A47.2C20.6C++2373.6h22.4C+56.3C
AP30 Shredder 265167305.567C+1.9743.938%A+2.395%C*52.2A+30.6A4253.2h76.1C**173.2B*
FA1 Barrage 1331251171.068C++2.5332.636%D-11.2%D-8.9D--N/A2814.1h6.4D-19.5D
M77-B 117117472.489B1.1132.558%D70.086%D55.7A*N/A1892.1h2.5C+7.7C+
99SV 115112373.027B*0.5730.552%C+52.679%A++70M++1.9M**2111.6h4.6B++15.2B+
C150 Dalton 176109166.813C+3.2243.735%C**N/A72.7A*44.7A++5551.5h3.3B++7.5B*
NS-44 Commissioner 110109791.38B+2.2136.66%C++20.184%C54.5B*N/A1482h3.5B+9.6B+
Hunter QCX 145991210.818C*2.7843.006%C+5.051%D**18.7B+8.7B**1865.3h6.3C++14.6C*
TX1 Repeater 9795970.979C**2.6215.519%F25.263%B+35.2BN/A1352.7h11.8B+76C
L105 Zephyr 13993910.333C+6.7452.627%B**N/A77.5B**38.3S5761.2h7C13.3B+
E540 Halberd 11381126.75C++3.1647.521%B*1.235%D--35.2B*13.9C*4342.3h5.7C*12B+
M12 Kobalt 7774418.5C14.9122.52%C++27.027%A*123.3B5C+5240.6h16.6C*73.6B
A30 Walker 1097298B+4.4126.143%C+N/A45S23.1A**2621.6h70.4A**269.5A++
MG-HBR1 Dragoon 6968611.115C+2.4821.747%F39.706%A9.7D--N/A347h6.9C*31.6C--
T9 CARV 6766511.294C++2.3023.738%B*16.667%D--17.4DN/A1323.8h23.7F--99.6C
Tank Mine 7758158U54.410%F--N/A580S190S73050.1h5.3T*0M*
AMR-66 5853531C++2.5926.386%C+15.094%D**12.3D1.2A+544.3h11.6D43.9C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon44080.5h
Medical Applicator04580h
Nano-Armor Kit545731,54243.6h
Rocklet Rifle01400.1h
Ammunition Package18960.7h
Chainblade37418335.2h
Medical Kit312610.3h
Recon Detection Device12100.3h

Check the help document for the dictionary if you want to learn more about words used here.


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