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Justicar Veteran Project95[HARM] Project95
VS BR 38

KDR: 1.19

Score: 14.4m

Last Seen: Jan 20th, 2019 2:54 PM
- OFFLINE - 4.4 hour(s)

Prestige 1, Battle Rank 38 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 63
Level Progress (to 39): 48%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Solstice VE3 Deimos VA29 Orion VS54 E540 Halberd L100 Python HESH C-4 Supernova PC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $193,905 MLG Score: 155
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.77%19.672%468810147,0710.697750.494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.674%0.529B+-0.148C-2.762F**HEAD ++ (~7.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.279C*12.80.101C+41.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.569%2.153%118210204183901321.07179314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.21%-0.617D0.502B+0.714

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.60.213C++400.244C++86.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.255%0.841%720510176,781116123495.83563289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.826%-0.584D-1.124D*0.621

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.448B7.20.406B13.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.367%2.172%165410181,5198497151.78706212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.153%-0.725D--0.489D1.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.774B++11.50.808B++32.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.842%69.732%16511021261118920.219512

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.121C+0.17C++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.281C*2.50.2C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.327%16.318%165210202,341703313.33001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.845%1.42A0.366C**0.943

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.618B+2.90.393B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 63
14.4m351.4%293 (17.6k)252 (15.1k)1.1921623,24619,4991.5397738 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102247514.412%9.8%14102:555

58% Engineer12% Heavy Assault20% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 17th, 2013 6:03 PMMar 6th, 2018 7:58 PMJan 21st, 2019 11:44 PM (16h) (PST)Jan 20th, 2019 3:59 PM (2d) (PST)Jan 20th, 2019 10:54 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5791684110.4080.3420.0401.6950.075155

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,71410,10324,61124212102415,128

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
950.4h/39.6d 6,778 2,278 8,312 96.6k 1,219 2,540 4,252 33m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,848
Deaths:2,311
KDR:0.800
Accuracy:20.859% C+
HSR:22.511% C
Pulsar LSW
C+
Kills:358
Deaths:480
KDR:0.746
Accuracy:22.853% C+
HSR:19.832% D
NSX-P Naginata
C-
Kills:128
Deaths:160
KDR:0.800
Accuracy:16.613% D*
HSR:25.781% C-
Kills:2,334
Deaths (as Heavy Assault):2,951
Deaths (to Heavy Assaults):5,007
KDR:0.79092
Kill Difference:617
Playtime:115.269 hours
Usage:12%
Score:1.417m
Score/min:205
Accuracy (listed only):20.108%
HSR (listed only):22.708%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:3,627
Deaths:5,662
KDR:0.641
Accuracy:25.450% B+
HSR:18.969% C+
Deimos VA29
B+
Kills:1,951
Deaths:2,322
KDR:0.840
Accuracy:66.225% B+
HSR:16.863% C++
Thanatos VE70
B+
Kills:390
Deaths:614
KDR:0.635
Accuracy:44.035% B+
HSR:13.590% C--
Kills:5,968
Deaths (as Engineer):8,598
Deaths (to Engineers):3,977
KDR:0.69411
Kill Difference:2,630
Playtime:553.713 hours
Usage:58%
Score:8.939m
Score/min:269
Accuracy (listed only):45.237%
HSR (listed only):16.474%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:3,627
Deaths:5,662
KDR:0.641
Accuracy:25.450% B+
HSR:18.969% C+
Deimos VA29
B+
Kills:1,951
Deaths:2,322
KDR:0.840
Accuracy:66.225% B+
HSR:16.863% C++
Thanatos VE70
B+
Kills:390
Deaths:614
KDR:0.635
Accuracy:44.035% B+
HSR:13.590% C--
Kills:5,968
Deaths (as Light Assault):8,598
Deaths (to Light Assaults):3,293
KDR:0.69411
Kill Difference:2,630
Playtime:193.458 hours
Usage:20%
Score:2.778m
Score/min:239
Accuracy (listed only):45.237%
HSR (listed only):16.474%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B+
Kills:1,951
Deaths:2,322
KDR:0.840
Accuracy:66.225% B+
HSR:16.863% C++
NS-11P
C
Kills:570
Deaths:806
KDR:0.707
Accuracy:21.574% C
HSR:14.912% D
Thanatos VE70
B+
Kills:390
Deaths:614
KDR:0.635
Accuracy:44.035% B+
HSR:13.590% C--
Pulsar VS1
C+
Kills:159
Deaths:344
KDR:0.462
Accuracy:22.518% C+
HSR:19.497% C+
Kills:3,070
Deaths (as Combat Medic):4,086
Deaths (to Combat Medics):2,177
KDR:0.75135
Kill Difference:1,016
Playtime:46.990 hours
Usage:5%
Score:0.817m
Score/min:290
Accuracy (listed only):38.588%
HSR (listed only):16.216%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C**
Kills:351
Deaths:642
KDR:0.547
Accuracy:25.591% C
HSR:17.949% C**
XM98
C
Kills:261
Deaths:312
KDR:0.837
Accuracy:35.842% C
HSR:69.732% D
Beamer VS3
B+
Kills:100
Deaths:152
KDR:0.658
Accuracy:18.263% D**
HSR:26% B+
NS-AM7 Archer
C++
Kills:58
Deaths:162
KDR:0.358
Accuracy:53.822% D
HSR:18.966% C++
Kills:770
Deaths (as Infiltrator):1,268
Deaths (to Infiltrators):2,960
KDR:0.60726
Kill Difference:498
Playtime:34.881 hours
Usage:4%
Score:0.391m
Score/min:187
Accuracy (listed only):33.380%
HSR (listed only):33.162%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:245
V. Kills:48 N/A
Deaths:68
KDR:3.603
Accuracy:51.501% C+
KPH:92.700 C**
VKPH:18.200 C+
Saron Laser Cannon
D
Kills:173
V. Kills:80 214%
Deaths:497
KDR:0.348
Accuracy:28.279% D
KPH:6.800 D
VKPH:3.100 D--
Coyote Missiles
B++
Kills:81
V. Kills:20 386%
Deaths:29
KDR:2.793
Accuracy:48.425% D
KPH:62.900 B++
VKPH:15.500 C--
Kills:499 (173 + 0)
Deaths:594
KDR:0.840
VKDR:0.249
Vehicle Kills:148
Kill Difference:95
Playtime:29.392 hours
Usage:3%
Score:0.154m
Score/min:87
Piloting Accuracy:28.279%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,107
V. Kills:192 N/A
Deaths:161
KDR:6.876
Accuracy:48.106% C+
KPH:44.500 C
VKPH:7.700 C+
C75 Viper
C++
Kills:655
V. Kills:78 N/A
Deaths:110
KDR:5.955
Accuracy:31.192% D-
KPH:31.600 C++
VKPH:3.800 D--
Skyguard
A++
Kills:314
V. Kills:164 190%
Deaths:64
KDR:4.906
Accuracy:28.775% C+
KPH:26.100 A++
VKPH:13.600 B**
Kills:2,076 (2,076 + 0)
Deaths:335
KDR:6.197
VKDR:1.296
Vehicle Kills:434
Kill Difference:1,741
Playtime:57.639 hours
Usage:6%
Score:0.498m
Score/min:144
Driving Accuracy:28.775%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:3,728
V. Kills:1,602 233%
Deaths:507
KDR:7.353
Accuracy:47.231% D
KPH:31.200 B++
VKPH:13.400 C
E540 Halberd
C++
Kills:1,220
V. Kills:526 231%
Deaths:88
KDR:13.864
Accuracy:47.335% C+
KPH:31.800 C++
VKPH:13.700 C-
Supernova PC
B++
Kills:977
V. Kills:309 315%
Deaths:199
KDR:4.910
Accuracy:47.242% C+
KPH:29.400 B++
VKPH:9.300 B
G40-F Ranger
D
Kills:91
V. Kills:60 149%
Deaths:10
KDR:9.100
Accuracy:23.183% D*
KPH:26.300 D
VKPH:17.400 D
Saron HRB
C+
Kills:55
V. Kills:27 196%
Deaths:11
KDR:5
Accuracy:37.217% D
KPH:23.400 C+
VKPH:11.500 D
Kills:6,071 (4,705 + 1,366)
Deaths:815
KDR:7.449
VKDR:3.097
Vehicle Kills:2,524
Kill Difference:5,256
Playtime:196.982 hours
Usage:21%
Score:2.796m
Score/min:237
Driving Accuracy:47.242%
Gunner Accuracy:37.217%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:153
V. Kills:8 N/A
Deaths:6
KDR:25.500
Accuracy:15.263% D
KPH:68.300 C++
VKPH:3.600 C++
Kills:153 (0 + 153)
Deaths:6
KDR:25.500
VKDR:1.333
Vehicle Kills:8
Kill Difference:147
Playtime:2.242 hours
Usage:0%
Score:0.033m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:15.263%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,3303,7285077.353B6.1647.231%DN/A31.2B++13.4C237119.6h3.9B**8.3B++
Solstice VE3 3,6803,6275,6620.641C+0.5525.45%B+18.969%C+15.7C+N/A42230.3h13.6B+53.4B
Deimos VA29 1,9791,9512,3220.84C0.3566.225%B+16.863%C++35.9CN/A9054.4h2.6C3.9C*
Orion VS54 1,8651,8482,3110.8C0.3920.859%C+22.511%C27.6C+N/A7866.9h11.3B+54.4B+
E540 Halberd 1,7461,2208813.864B+12.6747.335%C+N/A31.8C++13.7C-27038.4h5.2B+11.1B+
L100 Python HESH 1,2991,1071616.876C5.6848.106%C+1.445%C+44.5C7.7C+14224.9h3B+6.3B+
C-4 1,3941,0557341.437C++0.2424.068%CN/A133.5A42.9B**8187.9h1.1B*4.5B+
Supernova PC 1,2869771994.91C+3.7247.242%C+1.638%D29.4B++9.3B17533.2h4.3B+9.2B+
C75 Viper 7336551105.955B+4.7631.192%D-N/A31.6C++3.8D--11720.7h5.8A+18.7B**
NS-11P 5715708060.707C0.4921.574%C14.912%D23.6CN/A6824.2h12.3B++56.9B+
Thanatos VE70 3933906140.635C0.5644.035%B+13.59%C--23.5CN/A6916.6h4.8C++10.8B+
Frag Grenade 3793761376N/A374.8149.662%B+N/A470C+3.8C-13070.8h3.7C++7.5B+
S1 5303739600.389C--0.8056.099%C+1.877%D23.2C+9.8C-17816.1h5.5B+9.8B+
Pulsar LSW 3613584800.746D0.4522.853%C+19.832%D28C--N/A7912.8h12.1C*53.1C**
NS-61 Emissary 3533516420.547C0.6525.591%C17.949%C**19.8CN/A5717.7h15.7C+61.4C+
Lumine Edge 3453456,0710.057C1.1421.198%D17.102%C++1.6C-N/A4214.8h1.4C++6.8C++
Skyguard 478314644.906B**3.7128.775%C+N/A26A++13.6B**19412.1h73A253.6B**
Force-Blade 30930411,4520.027C++1.1733.696%C**5.263%C0.8C+N/A2362.7h2.3C**7B+
XM98 2632613120.837D0.3635.842%C69.732%D24.9C+N/A7610.5h2.5C++7.1C++
Dual Photon Pods 293245683.603C2.4151.501%C+1.224%C+94.2B18.5C+3292.6h15.8B*30.6B+
Tank Mine 277198345.824A++4.6345.148%B*N/A198A*79B+14731h1.7B+3.7A+
MANA Anti-Personnel Turret 2001971521.296N/A0.1019.534%UN/A1970U30U2996000.1h27.6T*141.5T*
Rocklet Rifle 3091803140.573C0.6247.881%DN/A31.6C**22.6C+3105.7h31.9B+66.6C**
Saron Laser Cannon 2531734970.348C0.8428.279%D3.468%B*6.8D3.1D--5225.5h74.2B*262.5B++
Pulsar VS1 1641593440.462C--0.7322.518%C+19.497%C+14.7DN/A5710.8h13.7B+60.9C**
M12 Kobalt 161153625.5A24.3115.263%D17.647%C+69.5C++3.6C++2462.2h19.8C+129.8C+
NSX-P Naginata 1321281600.8C-0.3916.613%D*25.781%C-22.9DN/A805.6h12.9C+77.8C--
Beamer VS3 1001001520.658C+0.5318.263%D**26%B+26.3C+N/A853.8h6.4B*34.8C++
G40-F Ranger 15191109.1B+7.9123.183%D*1.099%C26D17.1D2693.5h76.3C+329C
Coyote Missiles 10181292.793C+1.6048.425%DN/A62.3B++15.4C--2991.3h20.1A41.5B**
M12 Kobalt 8581181M+79.8115.626%D*14.815%D54D-2.7D1411.5h19C+121.6D
Sticky Grenade 7878178N/A76.8151.724%C+N/A780CN/A17050.1h2.7C5.2C+
Spear Anti-Vehicle Phalanx Turret 12577184.278C-3.0928.346%F14.286%S30.8C19.2C2882.5h6.5B*23C+
Quasar VM1 7675601.25C+0.0623.535%A++18.667%C+26.8B+N/A1192.8h12.9B++54.6B+
NS-AM7 Archer 78581620.358C0.8353.822%D18.966%C++3.3D-1.1D--3217.4h14.8B+27.5B+
Saron HRB 8255115C+3.8137.217%D1.818%C*23.9C+11.7C--5192.3h20.3B54.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter131,0260.8h
NS Patriot Flare Gun0520.1h
Restoration Kit272200.4h
Snowman Soldier1940.1h
Spawn Beacon94820.6h
Nano-Armor Kit459634,25244.7h
Nanite Revive Grenade02230.1h
Medical Applicator383102,4747.8h
Spitfire Auto-Turret86050.9h
Anti-Infantry MANA Turret495051.5h
Ammunition Package241,5101.3h
Xiphos Anti-Personnel Phalanx Turret01000h
Nano-Repair Grenade01030h
Recon Detection Device112510.5h

Check the help document for the dictionary if you want to learn more about words used here.


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