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Archon Veteran Project95[HARM] Project95
VS BR 81

KDR: 1.42

Score: 19.1m

Last Seen: May 19th, 2019 12:21 PM
- OFFLINE - 12.9 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Cobalt - Outfit Officer of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 60
Level Progress (to 82): 34%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Solstice VE3 Deimos VA29 Orion VS54 E540 Halberd Supernova PC L100 Python HESH C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $225,180 MLG Score: 180
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.865%19.91%4751011797,3630.6906480.733

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.097%0.537B+-0.132C-2.341F--HEAD ++ (~7.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.29C*12.70.114C+40.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.608%2.148%110211874194221330.990544313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.206%-0.609D0.507B+0.719

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.80.214C++40.10.244C++86.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.232%0.697%11585118411,913137645218.65142263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.21%-0.282C-1.213D*0.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.61B+5.60.543B+9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.477%2.027%166511841,7769928131.78852218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.051%-0.903D---0.595D0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.598B+12.70.681B+35.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.842%69.732%16611188261126620.206161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.124C+0.17C++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.283C*2.50.202C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.315%16.344%166211872,478754333.28647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.618%1.4A0.353C**0.859

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.618B+2.90.396B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 60
19.1m387.4%316 (19k)276 (16.6k)1.4235329,88020,9901.9065781 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS118972513.632%8.166%11103:185

64% Engineer10% Heavy Assault17% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 17th, 2013 6:03 PMMar 6th, 2018 7:58 PMMay 19th, 2019 4:49 PM (3h) (PST)May 19th, 2019 10:13 AM (10h) (PST)May 19th, 2019 8:21 AM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6981445540.4310.3030.0352.0420.096180

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,8998,62233,27726182123616,551

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1156.1h/48.2d 10,139 2,440 10,245 141.6k 1,340 2,821 6,678 48.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,851
Deaths:2,319
KDR:0.798
Accuracy:20.808% C+
HSR:22.474% C
Pulsar LSW
C+
Kills:358
Deaths:480
KDR:0.746
Accuracy:22.853% C+
HSR:19.832% C--
NSX-P Naginata
C
Kills:184
Deaths:235
KDR:0.783
Accuracy:16.880% D*
HSR:27.174% C
Kills:2,393
Deaths (as Heavy Assault):3,034
Deaths (to Heavy Assaults):5,319
KDR:0.78873
Kill Difference:641
Playtime:119.248 hours
Usage:10%
Score:1.469m
Score/min:205
Accuracy (listed only):20.180%
HSR (listed only):23.160%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:3,627
Deaths:5,662
KDR:0.641
Accuracy:25.450% B+
HSR:18.969% C+
Deimos VA29
B+
Kills:2,088
Deaths:2,528
KDR:0.826
Accuracy:65.582% B+
HSR:16.858% C++
Thanatos VE70
B+
Kills:390
Deaths:614
KDR:0.635
Accuracy:44.035% B+
HSR:13.590% C--
VE-LR Obelisk
C+
Kills:196
Deaths:226
KDR:0.867
Accuracy:29.399% C
HSR:31.122% C+
Kills:6,301
Deaths (as Engineer):9,030
Deaths (to Engineers):4,473
KDR:0.69779
Kill Difference:2,729
Playtime:738.795 hours
Usage:64%
Score:13.405m
Score/min:302
Accuracy (listed only):41.117%
HSR (listed only):20.135%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:3,627
Deaths:5,662
KDR:0.641
Accuracy:25.450% B+
HSR:18.969% C+
Deimos VA29
B+
Kills:2,088
Deaths:2,528
KDR:0.826
Accuracy:65.582% B+
HSR:16.858% C++
Thanatos VE70
B+
Kills:390
Deaths:614
KDR:0.635
Accuracy:44.035% B+
HSR:13.590% C--
VE-S Canis
C+
Kills:76
Deaths:121
KDR:0.628
Accuracy:26.745% C+
HSR:14.474% D
Kills:6,181
Deaths (as Light Assault):8,925
Deaths (to Light Assaults):3,482
KDR:0.69255
Kill Difference:2,744
Playtime:195.254 hours
Usage:17%
Score:2.794m
Score/min:238
Accuracy (listed only):40.453%
HSR (listed only):15.973%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B+
Kills:2,088
Deaths:2,528
KDR:0.826
Accuracy:65.582% B+
HSR:16.858% C++
NS-11P
C
Kills:570
Deaths:806
KDR:0.707
Accuracy:21.574% C
HSR:14.912% D
Thanatos VE70
B+
Kills:390
Deaths:614
KDR:0.635
Accuracy:44.035% B+
HSR:13.590% C--
Pulsar VS1
C+
Kills:159
Deaths:344
KDR:0.462
Accuracy:22.469% C+
HSR:19.497% C+
VE-S Canis
C+
Kills:76
Deaths:121
KDR:0.628
Accuracy:26.745% C+
HSR:14.474% D
Kills:3,283
Deaths (as Combat Medic):4,413
Deaths (to Combat Medics):2,272
KDR:0.74394
Kill Difference:1,130
Playtime:47.149 hours
Usage:4%
Score:0.819m
Score/min:290
Accuracy (listed only):36.081%
HSR (listed only):15.866%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C**
Kills:351
Deaths:642
KDR:0.547
Accuracy:25.589% C
HSR:17.949% C**
XM98
C
Kills:261
Deaths:312
KDR:0.837
Accuracy:35.842% C
HSR:69.732% D
Beamer VS3
B+
Kills:100
Deaths:152
KDR:0.658
Accuracy:18.263% D*
HSR:26% B+
VE-S Canis
C+
Kills:76
Deaths:121
KDR:0.628
Accuracy:26.745% C+
HSR:14.474% D
NS-AM7 Archer
C++
Kills:75
Deaths:194
KDR:0.387
Accuracy:54.272% D
HSR:18.667% C++
Kills:863
Deaths (as Infiltrator):1,421
Deaths (to Infiltrators):3,165
KDR:0.60732
Kill Difference:558
Playtime:48.715 hours
Usage:4%
Score:0.611m
Score/min:209
Accuracy (listed only):32.142%
HSR (listed only):29.364%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B
Kills:245
V. Kills:48 N/A
Deaths:68
KDR:3.603
Accuracy:51.540% C+
KPH:92.700 B
VKPH:18.200 C+
Saron Laser Cannon
D
Kills:174
V. Kills:81 212%
Deaths:498
KDR:0.349
Accuracy:28.330% D
KPH:6.800 D
VKPH:3.200 D--
Coyote Missiles
B++
Kills:81
V. Kills:20 386%
Deaths:29
KDR:2.793
Accuracy:48.425% D
KPH:62.900 B++
VKPH:15.500 C--
Kills:500 (174 + 0)
Deaths:595
KDR:0.840
VKDR:0.250
Vehicle Kills:149
Kill Difference:95
Playtime:29.522 hours
Usage:3%
Score:0.161m
Score/min:91
Piloting Accuracy:28.330%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,107
V. Kills:192 N/A
Deaths:161
KDR:6.876
Accuracy:48.106% C+
KPH:44.500 C
VKPH:7.700 C+
C75 Viper
C++
Kills:655
V. Kills:78 N/A
Deaths:110
KDR:5.955
Accuracy:31.192% D-
KPH:31.600 C++
VKPH:3.800 D-
Skyguard
A++
Kills:318
V. Kills:166 190%
Deaths:65
KDR:4.892
Accuracy:28.349% C+
KPH:25.900 A++
VKPH:13.500 B**
Kills:2,080 (2,080 + 0)
Deaths:336
KDR:6.190
VKDR:1.298
Vehicle Kills:436
Kill Difference:1,744
Playtime:57.869 hours
Usage:5%
Score:0.523m
Score/min:151
Driving Accuracy:28.349%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:8,694
V. Kills:3,702 235%
Deaths:969
KDR:8.972
Accuracy:49.564% C-
KPH:35.200 B**
VKPH:15 C+
E540 Halberd
C++
Kills:1,367
V. Kills:579 236%
Deaths:102
KDR:13.402
Accuracy:46.915% C+
KPH:31.900 C++
VKPH:13.500 C--
Supernova PC
B++
Kills:1,139
V. Kills:376 302%
Deaths:213
KDR:5.347
Accuracy:48.371% C+
KPH:29.600 B++
VKPH:9.800 B+
G40-F Ranger
C--
Kills:140
V. Kills:87 159%
Deaths:22
KDR:6.364
Accuracy:24.043% D*
KPH:29.600 C--
VKPH:18.400 C--
Saron HRB
C+
Kills:55
V. Kills:27 196%
Deaths:12
KDR:4.583
Accuracy:36.715% D-
KPH:22.900 C+
VKPH:11.200 D
Kills:11,395 (9,833 + 1,562)
Deaths:1,318
KDR:8.646
VKDR:3.620
Vehicle Kills:4,771
Kill Difference:10,077
Playtime:335.214 hours
Usage:29%
Score:5.063m
Score/min:252
Driving Accuracy:48.371%
Gunner Accuracy:36.715%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:57
V. Kills:2 N/A
Deaths:10
KDR:5.700
Accuracy:32.534% C--
KPH:61.400 D
VKPH:2.200 D*
Kills:57 (0 + 57)
Deaths:10
KDR:5.700
VKDR:0.200
Vehicle Kills:2
Kill Difference:47
Playtime:0.929 hours
Usage:0%
Score:0.017m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:32.534%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:157
V. Kills:8 N/A
Deaths:6
KDR:26.167
Accuracy:15.215% D
KPH:61.100 C+
VKPH:3.100 C+
G40-F Ranger
B*
Kills:53
V. Kills:37 139%
Deaths:9
KDR:5.889
Accuracy:31.361% C+
KPH:26.100 B++
VKPH:18.200 B*
Kills:210 (0 + 210)
Deaths:15
KDR:14
VKDR:3
Vehicle Kills:45
Kill Difference:195
Playtime:4.601 hours
Usage:0%
Score:0.078m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:31.361%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 12,3968,6949698.972B+7.5549.564%C-N/A35.2B**15C+239246.7h3.7B**7.4B*
Solstice VE3 3,6803,6275,6620.641C+0.7825.45%B+18.969%C+15.7C+N/A42231h13.6B+53.4B
Deimos VA29 2,1182,0882,5280.826C0.6065.582%B+16.858%C++35.2CN/A8959.4h2.6C4C++
Orion VS54 1,8681,8512,3190.798C0.6320.808%C+22.474%C27.6C+N/A7967.1h11.3B+54.5C++
E540 Halberd 1,9461,36710213.402B+11.9846.915%C+N/A31.9C++13.5C--34142.9h5.2B+11B+
Supernova PC 1,5151,1392135.347C+3.9248.371%C+1.405%D29.6B++9.8B+19738.5h4.4B+9.2B+
L100 Python HESH 1,2991,1071616.876C5.4548.106%C+1.445%C+44.5C7.7C+14724.9h3B+6.3B+
C-4 1,4131,0687421.439C+0.0224.473%C+N/A133.5A43.1B**8538h1.1B*4.5B++
C75 Viper 7336551105.955B+4.5331.192%D-N/A31.6C++3.8D-12320.7h5.8A+18.7B**
NS-11P 5715708060.707C0.7221.574%C14.912%D23.6CN/A6824.2h12.3B++56.9B
Lumine Edge 3993997,0860.056C1.3721.33%C--16.792%C++1.4C-N/A4275.2h1.5C+7.1C+
Thanatos VE70 3933906140.635C0.7944.035%B+13.59%C--23.5CN/A6916.6h4.8C++10.8B+
Frag Grenade 3833791379N/A377.5849.442%B+N/A473.8C+5C13090.8h3.7C++7.6B
S1 5303739600.389D1.0356.084%C+1.877%D23.2C+9.8C-18516.1h5.5B++9.8B+
Pulsar LSW 3613584800.746D0.6822.853%C+19.832%C--28C--N/A8012.8h12.1C*53.1C**
NS-61 Emissary 3533516420.547C0.8825.589%C17.949%C**19.8CN/A5817.7h15.7C+61.4C+
Skyguard 484318654.892B*3.4728.349%C+N/A25.9A++13.5B**20412.3h73.4A259B**
Force-Blade 30930411,4520.027C++1.4033.696%C**5.263%C0.8C++N/A2363.6h2.3B7B+
Tank Mine 397281426.69A*5.2754.194%A+N/A216.2A**89.2B*15951.3h2C+3.8A+
XM98 2632613120.837D0.5935.842%C69.732%D24.6C+N/A7710.6h2.5C++7.1C++
Dual Photon Pods 293245683.603C2.1851.54%C+1.224%C+94.2B18.5C++3412.6h15.8B*30.6B++
MANA Anti-Personnel Turret 2001971521.296N/A0.1319.534%UN/A1970U30U3006000.1h27.6T*141.5T*
VE-LR Obelisk 2001962260.867C--0.5629.399%C31.122%C+24.5CN/A828h6.1B+20.7C**
NSX-P Naginata 1911842350.783C-0.6416.88%D*27.174%C22.4DN/A748.2h12.8C++75.7C
Rocklet Rifle 3131823170.574C0.8547.783%DN/A31.4C**22.6C+3365.8h31.7B+66.4C**
Saron Laser Cannon 2551744980.349C1.0728.33%D3.448%B++6.8D3.2D--5425.6h74.3B*262.2B++
Pulsar VS1 1641593440.462C--0.9622.469%C+19.497%C+14.7DN/A5910.8h13.7B+61.1C*
M12 Kobalt 165157626.167B**24.7415.215%D18.471%C++60.4C+3.1C+2442.6h21C+138.3C+
G40-F Ranger 227140226.364C+4.9424.043%D*N/A29.8C--18.5C-3284.7h74.5C+309.9C--
Beamer VS3 1001001520.658C+0.7718.263%D*26%B+26.3C+N/A893.8h6.4B*34.8C++
M12 Kobalt 8883183A**81.5816.063%D*14.458%D55.3D-3.3D1501.5h19.5C+121.4D
Coyote Missiles 10181292.793C++1.3748.425%DN/A62.3B++15.4C--3011.3h20.1A41.5B**
Spear Anti-Vehicle Phalanx Turret 12778203.9C--2.4828.852%F14.103%S31.2C19.6C+3162.5h6.6B++22.9C+
Sticky Grenade 7878178N/A76.5851.724%C+N/A780CN/A17080.1h2.7C5.2C+
VE-S Canis 78761210.628C--0.8026.745%C+14.474%D21.7DN/A813.5h13.2C+49.2C++
NS-AM7 Archer 104751940.387C1.0454.272%D18.667%C++3.7D1.4D-3720.4h13.7B+25.3B+
Quasar VM1 7675611.23C+0.1923.88%A++18.667%C+26.8BN/A1232.8h13.1B+55.1B+
Proton II PPA-H 5957105.7C-4.2832.534%C--1.754%C+63.3D2.2D*3060.9h11.4C35.1C
Saron HRB 8255124.583C+3.1636.715%D-1.818%C++22.9C+11.3D7142.4h20.4C**55.6C+
G40-F Ranger 905395.889B+4.4731.361%C+N/A26.5B*18.5B*3302h112.4B+358.4B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator384102,6987.8h
Spawn Beacon97240.8h
Nano-Armor Kit590864,65371.8h
Nanite Revive Grenade02260.1h
Restoration Kit272200.4h
Motion Spotter161,4471h
NS Patriot Flare Gun0520.1h
Spitfire Auto-Turret109641.2h
Ammunition Package261,6131.4h
Anti-Infantry MANA Turret495051.5h
Nano-Repair Grenade03650.1h
Snowman Soldier1940.1h
Recon Detection Device112510.5h
Xiphos Anti-Personnel Phalanx Turret01000h

Check the help document for the dictionary if you want to learn more about words used here.


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