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Castellan Veteran Project95[HARM] Project95
VS BR 65

KDR: 1.3

Score: 16.7m

Last Seen: Mar 17th, 2019 7:16 PM
- OFFLINE - 37 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 59
Level Progress (to 66): 26%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Solstice VE3 Deimos VA29 Orion VS54 E540 Halberd Supernova PC L100 Python HESH C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $212,670 MLG Score: 170
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.815%19.815%472910167,2320.6923890.606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.393%0.538B+-0.136C-2.577F*HEAD ++ (~7.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.287C*12.70.111C+40.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.569%2.153%114210234184051321.02956314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.21%-0.615D0.506B+0.717

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.60.214C++400.246C++86.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.821%0.806%943510209,062123832807.31987276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.135%-0.471D-1.157D*0.675

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.518B+6.40.464B+11

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.277%1.964%168410211,6809217811.82213215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.065%-0.928D---0.591D0.932

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.6B+12.50.685B+35

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.842%69.732%16811024261124420.209807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.122C+0.17C++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.282C*2.50.201C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.239%16.454%168210232,425729333.32192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.656%1.398A0.356C**0.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.616B+2.90.393B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 59
16.7m371.8%305 (18.3k)264 (15.8k)1.2978926,33320,2891.7151265 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102558413.936%9.027%12603:075

61% Engineer11% Heavy Assault18% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 17th, 2013 6:03 PMMar 6th, 2018 7:58 PMMar 18th, 2019 1:11 AM (1d) (PST)Mar 17th, 2019 5:08 PM (1d) (PST)Mar 17th, 2019 3:16 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6361554810.4170.3210.0381.8630.084170

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,1669,32828,83825192112515,859

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1052.6h/43.9d 8,465 2,377 9,200 117.7k 1,279 2,688 5,313 40.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,851
Deaths:2,319
KDR:0.798
Accuracy:20.808% C+
HSR:22.474% C
Pulsar LSW
C+
Kills:358
Deaths:480
KDR:0.746
Accuracy:22.853% C+
HSR:19.832% D
NSX-P Naginata
C
Kills:167
Deaths:216
KDR:0.773
Accuracy:16.835% D*
HSR:26.946% C
Kills:2,376
Deaths (as Heavy Assault):3,015
Deaths (to Heavy Assaults):5,188
KDR:0.78806
Kill Difference:639
Playtime:118.021 hours
Usage:11%
Score:1.446m
Score/min:204
Accuracy (listed only):20.165%
HSR (listed only):23.084%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:3,627
Deaths:5,662
KDR:0.641
Accuracy:25.451% B+
HSR:18.969% C+
Deimos VA29
B+
Kills:2,035
Deaths:2,447
KDR:0.832
Accuracy:65.690% B+
HSR:17.003% C++
Thanatos VE70
B+
Kills:390
Deaths:614
KDR:0.635
Accuracy:44.035% B+
HSR:13.590% C--
VE-LR Obelisk
C--
Kills:141
Deaths:179
KDR:0.788
Accuracy:28.429% D
HSR:27.660% C--
Kills:6,193
Deaths (as Engineer):8,902
Deaths (to Engineers):4,205
KDR:0.69569
Kill Difference:2,709
Playtime:643.778 hours
Usage:61%
Score:11.078m
Score/min:287
Accuracy (listed only):40.901%
HSR (listed only):19.305%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:3,627
Deaths:5,662
KDR:0.641
Accuracy:25.451% B+
HSR:18.969% C+
Deimos VA29
B+
Kills:2,035
Deaths:2,447
KDR:0.832
Accuracy:65.690% B+
HSR:17.003% C++
Thanatos VE70
B+
Kills:390
Deaths:614
KDR:0.635
Accuracy:44.035% B+
HSR:13.590% C--
Kills:6,052
Deaths (as Light Assault):8,723
Deaths (to Light Assaults):3,400
KDR:0.6938
Kill Difference:2,671
Playtime:194.720 hours
Usage:18%
Score:2.791m
Score/min:239
Accuracy (listed only):45.059%
HSR (listed only):16.520%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B+
Kills:2,035
Deaths:2,447
KDR:0.832
Accuracy:65.690% B+
HSR:17.003% C++
NS-11P
C
Kills:570
Deaths:806
KDR:0.707
Accuracy:21.574% C
HSR:14.912% D
Thanatos VE70
B+
Kills:390
Deaths:614
KDR:0.635
Accuracy:44.035% B+
HSR:13.590% C--
Pulsar VS1
C+
Kills:159
Deaths:344
KDR:0.462
Accuracy:22.504% C+
HSR:19.497% C+
Kills:3,154
Deaths (as Combat Medic):4,211
Deaths (to Combat Medics):2,215
KDR:0.74899
Kill Difference:1,057
Playtime:47.113 hours
Usage:4%
Score:0.819m
Score/min:290
Accuracy (listed only):38.451%
HSR (listed only):16.250%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C**
Kills:351
Deaths:642
KDR:0.547
Accuracy:25.589% C
HSR:17.949% C**
XM98
C
Kills:261
Deaths:312
KDR:0.837
Accuracy:35.842% C
HSR:69.732% C--
Beamer VS3
B+
Kills:100
Deaths:152
KDR:0.658
Accuracy:18.263% D**
HSR:26% B+
NS-AM7 Archer
C++
Kills:75
Deaths:194
KDR:0.387
Accuracy:54.272% D
HSR:18.667% C++
Kills:787
Deaths (as Infiltrator):1,300
Deaths (to Infiltrators):3,081
KDR:0.60538
Kill Difference:513
Playtime:42.650 hours
Usage:4%
Score:0.523m
Score/min:204
Accuracy (listed only):33.492%
HSR (listed only):33.087%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:245
V. Kills:48 N/A
Deaths:68
KDR:3.603
Accuracy:51.501% C+
KPH:92.700 C**
VKPH:18.200 C+
Saron Laser Cannon
D
Kills:173
V. Kills:80 214%
Deaths:497
KDR:0.348
Accuracy:28.279% D
KPH:6.800 D
VKPH:3.100 D--
Coyote Missiles
B+
Kills:81
V. Kills:20 386%
Deaths:29
KDR:2.793
Accuracy:48.425% D
KPH:62.900 B+
VKPH:15.500 C-
Kills:499 (173 + 0)
Deaths:594
KDR:0.840
VKDR:0.249
Vehicle Kills:148
Kill Difference:95
Playtime:29.392 hours
Usage:3%
Score:0.157m
Score/min:89
Piloting Accuracy:28.279%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,107
V. Kills:192 N/A
Deaths:161
KDR:6.876
Accuracy:48.106% C+
KPH:44.500 C
VKPH:7.700 C+
C75 Viper
C*
Kills:655
V. Kills:78 N/A
Deaths:110
KDR:5.955
Accuracy:31.192% D-
KPH:31.600 C*
VKPH:3.800 D--
Skyguard
A++
Kills:318
V. Kills:166 190%
Deaths:65
KDR:4.892
Accuracy:28.412% C+
KPH:26 A++
VKPH:13.600 B**
Kills:2,080 (2,080 + 0)
Deaths:336
KDR:6.190
VKDR:1.298
Vehicle Kills:436
Kill Difference:1,744
Playtime:57.802 hours
Usage:5%
Score:0.512m
Score/min:148
Driving Accuracy:28.412%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:5,843
V. Kills:2,461 237%
Deaths:709
KDR:8.241
Accuracy:48.901% D
KPH:33.300 B*
VKPH:14 C+
E540 Halberd
C++
Kills:1,344
V. Kills:570 235%
Deaths:99
KDR:13.576
Accuracy:47.047% C+
KPH:31.800 C++
VKPH:13.500 C--
Supernova PC
B++
Kills:1,139
V. Kills:376 302%
Deaths:213
KDR:5.347
Accuracy:48.371% C+
KPH:29.600 B++
VKPH:9.800 B+
G40-F Ranger
D
Kills:128
V. Kills:79 160%
Deaths:17
KDR:7.529
Accuracy:23.911% D*
KPH:28.500 D
VKPH:17.600 D
Saron HRB
C+
Kills:55
V. Kills:27 196%
Deaths:12
KDR:4.583
Accuracy:36.715% D
KPH:22.900 C+
VKPH:11.200 D
Kills:8,509 (6,982 + 1,527)
Deaths:1,050
KDR:8.104
VKDR:3.346
Vehicle Kills:3,513
Kill Difference:7,459
Playtime:263.211 hours
Usage:25%
Score:3.890m
Score/min:246
Driving Accuracy:48.371%
Gunner Accuracy:36.715%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:153
V. Kills:8 N/A
Deaths:6
KDR:25.500
Accuracy:14.903% D
KPH:60.300 C+
VKPH:3.200 C+
Kills:153 (0 + 153)
Deaths:6
KDR:25.500
VKDR:1.333
Vehicle Kills:8
Kill Difference:147
Playtime:2.537 hours
Usage:0%
Score:0.035m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:14.903%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,3045,8437098.241B+6.9448.901%DN/A33.3B*14C+238175.5h3.9B**7.9B++
Solstice VE3 3,6803,6275,6620.641C+0.6625.451%B+18.969%C+15.7C+N/A42230.7h13.6B+53.4B
Deimos VA29 2,0652,0352,4470.832C0.4765.69%B+17.003%C++35.3CN/A8957.7h2.6C+3.9C*
Orion VS54 1,8681,8512,3190.798C0.5020.808%C+22.474%C27.6C+N/A7867.1h11.3B+54.5C++
E540 Halberd 1,9141,3449913.576B+12.2847.047%C+N/A31.8C++13.5C--29642.3h5.2B+11B+
Supernova PC 1,5151,1392135.347C++4.0548.371%C+1.405%D29.6B++9.8B+19438.5h4.4B+9.2B+
L100 Python HESH 1,2991,1071616.876C5.5848.106%C+1.445%C+44.5C7.7C+14524.9h3B+6.3B+
C-4 1,4021,0617411.432C+0.1324.317%CN/A132.6A42.6B**8298h1.1B*4.6B+
C75 Viper 7336551105.955B+4.6631.192%D-N/A31.6C*3.8D--11920.7h5.8A+18.7B**
NS-11P 5715708060.707C0.5921.574%C14.912%D23.6C+N/A6824.2h12.3B++56.9B+
Thanatos VE70 3933906140.635C0.6644.035%B+13.59%C--23.5C+N/A6916.6h4.8C*10.8B+
Frag Grenade 3813781378N/A376.7049.441%B+N/A472.5C+3.8D13070.8h3.7C*7.6B
Lumine Edge 3753756,6430.056C+1.2421.649%C--17.867%C**1.5C-N/A4247.8h1.5C+6.8C++
S1 5303739600.389D0.9156.084%C+1.877%D23.2C+9.8C-18216.1h5.5B++9.8B+
Pulsar LSW 3613584800.746D0.5522.853%C+19.832%D28C--N/A7912.8h12.1C*53.1C**
NS-61 Emissary 3533516420.547C0.7525.589%C17.949%C**19.8CN/A5717.7h15.7C+61.4C+
Skyguard 484318654.892B**3.5928.412%C+N/A26.1A++13.6B**20112.2h73.1A257.2B**
Force-Blade 30930411,4520.027C++1.2733.696%C**5.263%C+0.8C++N/A2363.1h2.3B7B+
XM98 2632613120.837D0.4635.842%C69.732%C--24.6C+N/A7610.6h2.5C++7.1C++
Dual Photon Pods 293245683.603C2.3151.501%C+1.224%C+94.2B18.5C+3332.6h15.8B*30.6B++
Tank Mine 324230405.75A++4.4548.966%B**N/A209.1A*85.5B*14851.1h2C+4A
MANA Anti-Personnel Turret 2001971521.296N/A0.0019.534%UN/A1970U30U3002800.1h27.6T*141.5T*
Rocklet Rifle 3131823160.576C0.7247.829%DN/A31.4C**22.6C+3245.8h31.7B+66.3C**
Saron Laser Cannon 2531734970.348C0.9528.279%D3.468%B*6.8D3.1D--5325.5h74.2B*262.5B++
NSX-P Naginata 1721672160.773C-0.5216.835%D*26.946%C22D-N/A717.6h13.2C+78.4C--
Pulsar VS1 1641593440.462C--0.8422.504%C+19.497%C+14.7DN/A5810.8h13.7B+61C**
M12 Kobalt 161153625.5A24.2014.903%D17.647%C+61.2C+3.2C+2312.5h20.9C+139.9C+
VE-LR Obelisk 1441411790.788D0.5128.429%D27.66%C--22.4C-N/A866.3h5.9B+20.7C**
G40-F Ranger 207128177.529C+6.2323.911%D*N/A28.4D17.6D3174.5h75.5C+315.9D
Beamer VS3 1001001520.658C+0.6418.263%D**26%B+26.3C+N/A883.8h6.4B*34.8C++
Coyote Missiles 10181292.793C++1.5048.425%DN/A62.3B+15.4C-2991.3h20.1A41.5B**
M12 Kobalt 8581181M+79.7015.626%D*14.815%D54D-2.7D-1461.5h19C+121.6D
Sticky Grenade 7878178N/A76.7051.724%C+N/A780CN/A17050.1h2.7C5.2C+
Spear Anti-Vehicle Phalanx Turret 12577184.278C2.9828.346%F14.286%S30.8C19.2C+3022.5h6.5B*23C++
NS-AM7 Archer 104751940.387C0.9154.272%D18.667%C++3.7D1.4D-3520.4h13.7B+25.3B+
Quasar VM1 7675611.23C+0.0723.88%A++18.667%C+26.8B+N/A1232.8h13.1B++55.1B++
Saron HRB 8255124.583C+3.2936.715%D1.818%C*22.9C+11.3C--6632.4h20.4B+55.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter131,2060.9h
Restoration Kit272200.4h
NS Patriot Flare Gun0520.1h
Snowman Soldier1940.1h
Spawn Beacon95840.7h
Nano-Armor Kit527757,43857.6h
Nanite Revive Grenade02260.1h
Medical Applicator384102,6227.8h
Spitfire Auto-Turret87691h
Anti-Infantry MANA Turret495051.5h
Ammunition Package251,5761.4h
Xiphos Anti-Personnel Phalanx Turret01000h
Nano-Repair Grenade02250.1h
Recon Detection Device112510.5h

Check the help document for the dictionary if you want to learn more about words used here.


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