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Paragon Veteran Project95[HARM] Project95
VS BR 113

KDR: 1.7

Score: 25.5m

Last Seen: Feb 23rd, 2020 3:33 PM
- OFFLINE - 43.2 hour(s)

Prestige 1, Battle Rank 100 (113 total) - Vanu Sovereignty on Cobalt - Outfit Officer of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 86
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Solstice VE3 Deimos VA29 Orion VS54 E540 Halberd Supernova PC L100 Python HESH C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $225,180 MLG Score: 180
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.873%19.919%4761012227,3700.6733051.031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.105%0.517B+-0.161C-2.296F--HEAD ++ (~7.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.287C*12.70.114C+40.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.527%2.143%102212304204541330.923077313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.241%-0.609D0.522B+0.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1280.21C++40.40.241C++87.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.477%0.548%15785122718,6041629729311.4205255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.489%-0.175C-1.262D**0.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.667B+4.90.597B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.185%1.983%153512271,86611158721.67354214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.061%-0.928D---0.608D0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.58B+13.40.671B+37.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.842%69.732%15311231261129820.200924

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.131C++0.175C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.288C*2.50.206C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.111%16.411%153212302,602780353.33163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.543%1.365A0.304C*0.842

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.616B+2.90.395B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 86
25.5m408.5%345 (20.7k)305 (18.3k)1.7043237,77822,1662.32766113 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232105113.138%6.596%8703:465

69% Engineer9% Heavy Assault14% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 17th, 2013 6:03 PMMar 6th, 2018 7:58 PMFeb 25th, 2020 2:37 AM (2h) (PST)Feb 23rd, 2020 12:49 PM (2d) (PST)Feb 23rd, 2020 11:33 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8021236790.4520.2650.0302.3150.115180

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,1417,39040,75127162139718,311

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1394.5h/58.1d 13,817 2,492 13,670 193.7k 1,489 3,109 9,650 67.1m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:3,627
Deaths:5,662
KDR:0.641
Accuracy:25.450% B+
HSR:18.969% C+
Deimos VA29
C**
Kills:2,208
Deaths:2,743
KDR:0.805
Accuracy:65.071% C**
HSR:16.848% C+
Thanatos VE70
B+
Kills:394
Deaths:619
KDR:0.637
Accuracy:43.737% B+
HSR:13.959% C-
VE-LR Obelisk
C+
Kills:201
Deaths:237
KDR:0.848
Accuracy:29.917% C
HSR:31.343% C+
Kills:6,430
Deaths (as Engineer):9,261
Deaths (to Engineers):4,983
KDR:0.69431
Kill Difference:2,831
Playtime:967.992 hours
Usage:69%
Score:19.708m
Score/min:339
Accuracy (listed only):41.044%
HSR (listed only):20.280%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,851
Deaths:2,319
KDR:0.798
Accuracy:20.812% C+
HSR:22.474% C
Pulsar LSW
C+
Kills:358
Deaths:480
KDR:0.746
Accuracy:22.839% C+
HSR:19.832% D
NSX-P Naginata
C+
Kills:190
Deaths:239
KDR:0.795
Accuracy:16.759% D*
HSR:27.368% C+
Kills:2,399
Deaths (as Heavy Assault):3,038
Deaths (to Heavy Assaults):5,491
KDR:0.78966
Kill Difference:639
Playtime:122.508 hours
Usage:9%
Score:1.513m
Score/min:206
Accuracy (listed only):20.137%
HSR (listed only):23.225%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:3,627
Deaths:5,662
KDR:0.641
Accuracy:25.450% B+
HSR:18.969% C+
Deimos VA29
C**
Kills:2,208
Deaths:2,743
KDR:0.805
Accuracy:65.071% C**
HSR:16.848% C+
Thanatos VE70
B+
Kills:394
Deaths:619
KDR:0.637
Accuracy:43.737% B+
HSR:13.959% C-
VE-S Canis
C+
Kills:78
Deaths:124
KDR:0.629
Accuracy:26.442% C+
HSR:14.103% D
Kills:6,307
Deaths (as Light Assault):9,148
Deaths (to Light Assaults):3,633
KDR:0.68944
Kill Difference:2,841
Playtime:196.617 hours
Usage:14%
Score:2.806m
Score/min:238
Accuracy (listed only):40.175%
HSR (listed only):15.970%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C**
Kills:2,208
Deaths:2,743
KDR:0.805
Accuracy:65.071% C**
HSR:16.848% C+
NS-11P
C
Kills:570
Deaths:806
KDR:0.707
Accuracy:21.574% C
HSR:14.912% D
Thanatos VE70
B+
Kills:394
Deaths:619
KDR:0.637
Accuracy:43.737% B+
HSR:13.959% C-
Pulsar VS1
C
Kills:159
Deaths:344
KDR:0.462
Accuracy:22.469% C
HSR:19.497% C
VE-S Canis
C+
Kills:78
Deaths:124
KDR:0.629
Accuracy:26.442% C+
HSR:14.103% D
Kills:3,409
Deaths (as Combat Medic):4,636
Deaths (to Combat Medics):2,331
KDR:0.73533
Kill Difference:1,227
Playtime:47.288 hours
Usage:3%
Score:0.822m
Score/min:290
Accuracy (listed only):35.859%
HSR (listed only):15.864%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C*
Kills:351
Deaths:642
KDR:0.547
Accuracy:25.589% C
HSR:17.949% C*
XM98
C
Kills:261
Deaths:312
KDR:0.837
Accuracy:35.842% C
HSR:69.732% D
Beamer VS3
B+
Kills:100
Deaths:152
KDR:0.658
Accuracy:18.263% D**
HSR:26% B+
AM7-XOXO
D
Kills:95
Deaths:234
KDR:0.406
Accuracy:54.919% D
HSR:6.316% D*
VE-S Canis
C+
Kills:78
Deaths:124
KDR:0.629
Accuracy:26.442% C+
HSR:14.103% D
NS-AM7 Archer
C++
Kills:75
Deaths:194
KDR:0.387
Accuracy:54.272% D
HSR:18.667% C++
Kills:960
Deaths (as Infiltrator):1,658
Deaths (to Infiltrators):3,271
KDR:0.57901
Kill Difference:698
Playtime:52.873 hours
Usage:4%
Score:0.651m
Score/min:205
Accuracy (listed only):35.888%
HSR (listed only):25.461%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:246
V. Kills:48 N/A
Deaths:68
KDR:3.618
Accuracy:51.574% C+
KPH:93.100 C++
VKPH:18.200 C+
Saron Laser Cannon
D
Kills:174
V. Kills:81 212%
Deaths:500
KDR:0.348
Accuracy:28.264% D
KPH:6.600 D
VKPH:3.100 D--
Coyote Missiles
B+
Kills:81
V. Kills:20 386%
Deaths:29
KDR:2.793
Accuracy:48.425% D
KPH:62.900 B+
VKPH:15.500 C--
Kills:501 (174 + 0)
Deaths:597
KDR:0.839
VKDR:0.250
Vehicle Kills:149
Kill Difference:96
Playtime:30.229 hours
Usage:2%
Score:0.174m
Score/min:96
Piloting Accuracy:28.264%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,107
V. Kills:192 N/A
Deaths:161
KDR:6.876
Accuracy:48.106% C+
KPH:44.500 C
VKPH:7.700 C+
C75 Viper
C++
Kills:655
V. Kills:78 N/A
Deaths:110
KDR:5.955
Accuracy:31.192% D-
KPH:31.600 C++
VKPH:3.800 D--
Skyguard
A++
Kills:358
V. Kills:191 186%
Deaths:71
KDR:5.042
Accuracy:26.958% C-
KPH:26.300 A++
VKPH:14 A
Kills:2,120 (2,120 + 0)
Deaths:342
KDR:6.199
VKDR:1.348
Vehicle Kills:461
Kill Difference:1,778
Playtime:59.208 hours
Usage:4%
Score:0.565m
Score/min:159
Driving Accuracy:26.958%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:15,345
V. Kills:6,446 238%
Deaths:1,195
KDR:12.841
Accuracy:50.161% C-
KPH:37 B**
VKPH:15.600 C+
E540 Halberd
C+
Kills:1,420
V. Kills:610 232%
Deaths:103
KDR:13.786
Accuracy:46.922% C+
KPH:32.100 C+
VKPH:13.800 C-
Supernova PC
B+
Kills:1,139
V. Kills:376 302%
Deaths:213
KDR:5.347
Accuracy:48.371% C+
KPH:29.600 B+
VKPH:9.800 C**
G40-F Ranger
C--
Kills:167
V. Kills:103 161%
Deaths:23
KDR:7.261
Accuracy:24.017% D*
KPH:31 D
VKPH:19.100 C--
Saron HRB
C
Kills:57
V. Kills:27 204%
Deaths:12
KDR:4.750
Accuracy:36.724% D-
KPH:22.900 C
VKPH:10.900 D
Kills:18,128 (16,484 + 1,644)
Deaths:1,546
KDR:11.726
VKDR:4.891
Vehicle Kills:7,562
Kill Difference:16,582
Playtime:505.123 hours
Usage:36%
Score:7.980m
Score/min:263
Driving Accuracy:48.371%
Gunner Accuracy:36.724%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:57
V. Kills:2 N/A
Deaths:10
KDR:5.700
Accuracy:32.534% D
KPH:60.300 D
VKPH:2.100 D*
Kills:57 (0 + 57)
Deaths:10
KDR:5.700
VKDR:0.200
Vehicle Kills:2
Kill Difference:47
Playtime:0.945 hours
Usage:0%
Score:0.020m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:32.534%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:165
V. Kills:9 N/A
Deaths:7
KDR:23.571
Accuracy:15.178% D
KPH:57.200 C
VKPH:3.100 C+
G40-F Ranger
B*
Kills:62
V. Kills:42 144%
Deaths:9
KDR:6.889
Accuracy:29.343% C-
KPH:25.900 B*
VKPH:17.500 B*
Kills:227 (0 + 227)
Deaths:16
KDR:14.188
VKDR:3.188
Vehicle Kills:51
Kill Difference:211
Playtime:5.282 hours
Usage:0%
Score:0.093m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:29.343%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 21,79115,3451,19512.841B++11.1450.161%C-N/A37B**15.6C+244414.4h3.5B**6.9B*
Solstice VE3 3,6803,6275,6620.641C+1.0625.45%B+18.969%C+15.7CN/A43231.1h13.6B+53.4C*
Deimos VA29 2,2402,2082,7430.805C0.9065.071%C**16.848%C+34.1CN/A8964.8h2.6C4C++
Orion VS54 1,8681,8512,3190.798C0.9120.812%C+22.474%C27.5C+N/A7967.2h11.3B+54.5C++
E540 Halberd 2,0301,42010313.786C**12.0846.922%C+N/A32.1C+13.8C-44444.3h5.1B+10.9B+
Supernova PC 1,5151,1392135.347C+3.6448.371%C+1.405%D29.6B+9.8C**20438.5h4.4B+9.2B+
L100 Python HESH 1,2991,1071616.876C5.1748.106%C+1.445%C+44.5C7.7C+15124.9h3B+6.3B+
C-4 1,4231,0767421.45C+0.2524.969%C+N/A134.5B**43.4B**8898h1.1B*4.5B+
C75 Viper 7336551105.955B+4.2531.192%D-N/A31.6C++3.8D--13120.7h5.8A18.7B*
NS-11P 5715708060.707C-1.0021.574%C14.912%D23.6CN/A6824.2h12.3B+56.9B
Lumine Edge 4284288,0720.053C+1.6518.626%D-16.122%C+1.3C-N/A3330h1.5C+8.1C+
Thanatos VE70 3973946190.637C1.0743.737%B+13.959%C-23.6CN/A7016.7h4.8C*10.9B+
Plasma Grenade 3833791379N/A377.3049.53%B+N/A473.8C+5C-13170.8h3.8C+7.6C**
S1 5303739600.389C--1.3256.084%C+1.877%C--23.2C+9.8C-19016.1h5.5B++9.8B+
Skyguard 549358715.042B++3.3426.958%C-N/A26.3A++14A21613.6h71.4A264.9B**
Pulsar LSW 3613584800.746D0.9622.839%C+19.832%D28C--N/A8112.8h12.1C*53.1C*
Tank Mine 498352576.175A++4.4760.943%A++N/A220A*91.3B**16821.6h2.3D3.9A
NS-61 Emissary 3533516420.547C1.1625.589%C17.949%C*19.8CN/A5817.7h15.7C+61.4C+
Force-Blade 30930411,4530.027C++1.6833.696%C**5.263%C0.8C++N/A2363.7h2.3C*7B+
XM98 2632613120.837D0.8735.842%C69.732%D24.6C+N/A7710.6h2.5C++7.1C+
Dual Photon Pods 294246683.618C-1.9151.574%C+1.22%C+94.6C*18.5C+3572.6h15.8B++30.6B+
VE-LR Obelisk 2052012370.848D0.8629.917%C31.343%C+23.1C-N/A808.7h6.5C*21.6C*
MANA Anti-Personnel Turret 2001971521.296N/A0.4119.534%UN/A1970U30U3016200.1h27.6T*141.5T*
NSX-P Naginata 1971902390.795D0.9116.759%D*27.368%C+22.9DN/A758.3h12.7C++75.9C
Rocklet Rifle 3151833180.575C+1.1347.632%C--N/A31C**22.4C+3695.9h31.7B+66.5C**
Saron Laser Cannon 2551745000.348C1.3628.264%D3.448%B*6.6D3.1D--6026.3h75.1B++265.8B++
G40-F Ranger 270167237.261C+5.5624.017%D*N/A30.9D19.1C--3775.4h74.6C+310.7D
M12 Kobalt 174165723.571B*21.8715.178%D18.182%C+56.9C3.1C+2442.9h21.2C+139.8C+
Pulsar VS1 1641593440.462C--1.2422.469%C19.497%C14.7DN/A6110.8h13.7B61.1C*
Beamer VS3 1001001520.658C+1.0518.263%D**26%B+26.3C+N/A913.8h6.4B**34.8C*
AM7-XOXO 142952340.406D1.3054.919%D6.316%D*4.8D-2.4C3519.7h12.1C++22C++
M12 Kobalt 8883183M++81.3016.063%D*14.458%D55.3D-3.3D1571.5h19.5C+121.4D
Coyote Missiles 10181292.793C+1.0948.425%DN/A62.3B+15.4C--3021.3h20.1A41.5B*
VE-S Canis 80781240.629C--1.0826.442%C+14.103%D21.7DN/A873.6h13.2C+49.8C++
Spear Anti-Vehicle Phalanx Turret 12778203.9C-2.2028.852%F14.103%S31.2C19.6C+3362.5h6.6B++22.9C+
Sticky Grenade 7878178N/A76.3051.724%C+N/A780CN/A17130.1h2.7C5.2C+
NS-AM7 Archer 104751940.387C1.3254.272%D18.667%C++3.7D1.4D-4120.4h13.7B+25.3B+
Quasar VM1 7675611.23C+0.4723.88%A++18.667%C+26.8C*N/A1292.8h13.1B++55.1B+
Lasher X2 7270870.805C+0.9030.459%B+N/A33.3C++1C+1232.1h17.3B+56.7B+
G40-F Ranger 1046296.889B++5.1829.343%C-N/A25.8B*17.5B*3562.4h105.1B+358.3B+
Proton II PPA-H 5957105.7C--4.0032.534%D1.754%C++63.3C--2.2D--3500.9h11.4C+35.1C+
Saron HRB 8457124.75C+3.0536.724%D-1.754%C*22.8C10.8D8372.5h20.3B55.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,0251,096,547104.3h
Spawn Beacon131,1901.2h
Nanite Revive Grenade02260.1h
Restoration Kit272200.4h
NS Patriot Flare Gun0520.1h
Motion Spotter171,5311.1h
Medical Applicator385102,8127.8h
Spitfire Auto-Turret161,3671.7h
Ammunition Package271,7841.9h
Anti-Infantry MANA Turret495051.5h
Nano-Repair Grenade06030.2h
Snowman Soldier1940.1h
Recon Detection Device112510.5h
Xiphos Anti-Personnel Phalanx Turret01000h

Check the help document for the dictionary if you want to learn more about words used here.


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