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Director General Ensign ProphetNLC[4R] ProphetNLC
NC BR 96

KDR: 4.28

Score: 13.1m

Last Seen: Dec 30th, 2019 8:17 PM
- OFFLINE - 2627.9 hour(s)

Battle Rank 96 - New Conglomerate on Connery
Level Progress (to 97): 79%
Level 100 Progress: 69% 310h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC6A GODSAW NS-15M2 NS-15MG NS-15MB SAS-R LA1 Anchor GD-22S EM4 Longshot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,058,695 MLG Score: 2445
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 5.3%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.727%21.14%48024132522,5364.71662-0.433

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.634%0.285C*0.005C+0.18C++HEAD ++ (~9.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.449B9.30.35C**31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.383%0.677%112411348886149585.906671502%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.816A++-0.824D--1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.925B*6.70.875B*5.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.491%1.046%885413451,1472191775.21364644%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.118%0.722B++-0.94D---0.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.831B++3.20.747B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.909%11.675%25611348197156331.26282579%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.004A*1.728A++-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.92B*5.50.862B*4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.038%76.371%256713424,96069797.10602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.107%0.463B+0.6B+-0.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.485B+1.90.39C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.769%19.022%2561134818454440.338235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.081C+0.819B++-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.128C++4.9-0.008C+6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.1m185.3%313 (18.8k)279 (16.7k)4.2832936,7728,5854.491996 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349360123.849%24.519%58505:2810

65% Heavy Assault24% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2017 12:25 AMDec 11th, 2019 8:05 AMDec 30th, 2019 7:43 PM (224d) (PST)Dec 30th, 2019 6:43 PM (224d) (PST)Dec 30th, 2019 4:17 PM (224d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5561354210.7850.1830.1931.5210.0352445

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,3448,08825,25647111291216,729

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
780.4h/32.5d 1,791 9,016 9,901 71.2k 819 2,898 1,651 26m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D**
Kills:6,966
Deaths:1,590
KDR:4.381
Accuracy:22.172% D**
HSR:19.724% D**
NS-15M2
D-
Kills:2,974
Deaths:675
KDR:4.406
Accuracy:22.769% D--
HSR:22.630% D-
NS-15MG
D*
Kills:2,507
Deaths:581
KDR:4.315
Accuracy:22.575% D*
HSR:21.819% D*
NS-15MB
D*
Kills:2,439
Deaths:570
KDR:4.279
Accuracy:22.649% D*
HSR:22.714% D*
LA1 Anchor
D--
Kills:1,558
Deaths:393
KDR:3.964
Accuracy:22.663% D*
HSR:21.117% D--
GD-22S
D-
Kills:1,292
Deaths:316
KDR:4.089
Accuracy:21.814% D-
HSR:20.124% D--
NSX Naginata
D--
Kills:654
Deaths:163
KDR:4.012
Accuracy:20.804% D--
HSR:23.089% D--
MGR-L1 Promise
D-
Kills:389
Deaths:90
KDR:4.322
Accuracy:22.217% D--
HSR:22.622% D-
NC6 Gauss SAW
D
Kills:273
Deaths:64
KDR:4.266
Accuracy:20.367% D
HSR:21.978% D
Kills:19,052
Deaths (as Heavy Assault):4,442
Deaths (to Heavy Assaults):2,582
KDR:4.28906
Kill Difference:14,610
Playtime:509.158 hours
Usage:65%
Score:8.849m
Score/min:290
Accuracy (listed only):22.003%
HSR (listed only):21.757%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C-
Kills:381
Deaths:139
KDR:2.741
Accuracy:24.118% D
HSR:16.273% C-
MGR-S1 Gladius
C-
Kills:374
Deaths:97
KDR:3.856
Accuracy:25.050% D--
HSR:22.460% C-
NSX Tanto
D--
Kills:315
Deaths:116
KDR:2.716
Accuracy:24.456% D--
HSR:16.191% F
NSX Tengu
C++
Kills:226
Deaths:64
KDR:3.531
Accuracy:32.254% D*
HSR:24.336% C++
AF-57 Piston
B**
Kills:184
Deaths:70
KDR:2.629
Accuracy:42.769% C+
HSR:19.022% B**
AF-4AE Cyclone
C
Kills:172
Deaths:55
KDR:3.127
Accuracy:24.216% D**
HSR:25.581% C
MKV Suppressed
D
Kills:157
Deaths:48
KDR:3.271
Accuracy:24.948% D
HSR:15.287% D-
NS-11C
D
Kills:112
Deaths:44
KDR:2.545
Accuracy:23.666% D
HSR:15.179% D--
NSX-P Tanto
D--
Kills:65
Deaths:29
KDR:2.241
Accuracy:23.299% D--
HSR:21.539% D--
Kills:1,986
Deaths (as Light Assault):662
Deaths (to Light Assaults):1,609
KDR:3
Kill Difference:1,324
Playtime:52.805 hours
Usage:7%
Score:0.789m
Score/min:249
Accuracy (listed only):27.197%
HSR (listed only):19.541%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C
Kills:1,663
Deaths:293
KDR:5.676
Accuracy:36.124% D--
HSR:70.716% C
EM4 Longshot
C**
Kills:1,217
Deaths:111
KDR:10.964
Accuracy:38.927% C
HSR:82.087% C**
NC14 Bolt Driver
C++
Kills:1,161
Deaths:179
KDR:6.486
Accuracy:39.983% C++
HSR:76.141% C+
NS-357 Underboss
C--
Kills:591
Deaths:343
KDR:1.723
Accuracy:27.995% F
HSR:20.981% C--
LA80
C++
Kills:398
Deaths:51
KDR:7.804
Accuracy:40.383% C--
HSR:80.151% C++
Blitz GD-10
C-
Kills:381
Deaths:139
KDR:2.741
Accuracy:24.118% D
HSR:16.273% C-
MGR-S1 Gladius
C-
Kills:374
Deaths:97
KDR:3.856
Accuracy:25.050% D--
HSR:22.460% C-
NS-44 Commissioner
C--
Kills:347
Deaths:224
KDR:1.549
Accuracy:29.778% D*
HSR:21.038% C--
EM4-AE Longshot
C
Kills:266
Deaths:32
KDR:8.313
Accuracy:39.463% C
HSR:77.820% D
NSX Tengu
C++
Kills:226
Deaths:64
KDR:3.531
Accuracy:32.254% D*
HSR:24.336% C++
AF-8 RailJack
C
Kills:179
Deaths:21
KDR:8.524
Accuracy:34.378% D
HSR:74.302% C
AF-4AE Cyclone
C
Kills:172
Deaths:55
KDR:3.127
Accuracy:24.216% D**
HSR:25.581% C
NSX Tomoe
D--
Kills:161
Deaths:57
KDR:2.825
Accuracy:26.054% D--
HSR:25.466% D**
MKV Suppressed
D
Kills:157
Deaths:48
KDR:3.271
Accuracy:24.948% D
HSR:15.287% D-
NSX Daimyo
D
Kills:76
Deaths:16
KDR:4.750
Accuracy:37.500% D--
HSR:92.105% D
Impetus
F-
Kills:51
Deaths:17
KDR:3
Accuracy:24.454% F-
HSR:11.765% F-
Kills:7,420
Deaths (as Infiltrator):1,747
Deaths (to Infiltrators):1,592
KDR:4.24728
Kill Difference:5,673
Playtime:186.141 hours
Usage:24%
Score:2.863m
Score/min:256
Accuracy (listed only):31.602%
HSR (listed only):46.032%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
C+
Kills:377
Deaths:70
KDR:5.386
Accuracy:36.057% C+
HSR:32.096% C
NSX Tanto
D--
Kills:315
Deaths:116
KDR:2.716
Accuracy:24.456% D--
HSR:16.191% F
AF-57 Piston
B**
Kills:184
Deaths:70
KDR:2.629
Accuracy:42.769% C+
HSR:19.022% B**
NS-11C
D
Kills:112
Deaths:44
KDR:2.545
Accuracy:23.666% D
HSR:15.179% D--
NSX-P Tanto
D--
Kills:65
Deaths:29
KDR:2.241
Accuracy:23.299% D--
HSR:21.539% D--
Kills:1,053
Deaths (as Engineer):329
Deaths (to Engineers):1,078
KDR:3.20061
Kill Difference:724
Playtime:21.572 hours
Usage:3%
Score:0.297m
Score/min:229
Accuracy (listed only):30.049%
HSR (listed only):20.805%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C-
Kills:381
Deaths:139
KDR:2.741
Accuracy:24.118% D
HSR:16.273% C-
MGR-S1 Gladius
C-
Kills:374
Deaths:97
KDR:3.856
Accuracy:25.050% D--
HSR:22.460% C-
NSX Tengu
C++
Kills:226
Deaths:64
KDR:3.531
Accuracy:32.254% D*
HSR:24.336% C++
AF-57 Piston
B**
Kills:184
Deaths:70
KDR:2.629
Accuracy:42.769% C+
HSR:19.022% B**
GR-22
C
Kills:182
Deaths:43
KDR:4.233
Accuracy:25.718% C
HSR:19.780% C--
AF-4AE Cyclone
C
Kills:172
Deaths:55
KDR:3.127
Accuracy:24.216% D**
HSR:25.581% C
MKV Suppressed
D
Kills:157
Deaths:48
KDR:3.271
Accuracy:24.948% D
HSR:15.287% D-
NC1 Gauss Rifle
D
Kills:120
Deaths:27
KDR:4.444
Accuracy:22.991% D
HSR:15.833% D--
Carnage AR
D-
Kills:79
Deaths:23
KDR:3.435
Accuracy:23.242% D-
HSR:15.190% D--
Kills:1,875
Deaths (as Combat Medic):566
Deaths (to Combat Medics):825
KDR:3.31272
Kill Difference:1,309
Playtime:14.662 hours
Usage:2%
Score:0.219m
Score/min:249
Accuracy (listed only):27.256%
HSR (listed only):19.307%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:886
V. Kills:36 N/A
Deaths:48
KDR:18.458
Accuracy:54.383% C--
KPH:59.900 C
VKPH:2.400 D--
Kills:886 (886 + 0)
Deaths:48
KDR:18.458
VKDR:0.750
Vehicle Kills:36
Kill Difference:838
Playtime:14.796 hours
Usage:2%
Score:0.128m
Score/min:144
Piloting Accuracy:54.383%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:526
V. Kills:54 N/A
Deaths:18
KDR:29.222
Accuracy:51.599% C++
KPH:70.300 C++
VKPH:7.200 D
C75 Viper
M
Kills:94
V. Kills:4 N/A
Deaths:4
KDR:23.500
Accuracy:41.604% C+
KPH:115.400 M
VKPH:4.900 D-
L100 Python HEAT
B+
Kills:80
V. Kills:19 400%
Deaths:3
KDR:26.667
Accuracy:52.688% C+
KPH:54.500 B+
VKPH:12.900 C+
Kills:700 (700 + 0)
Deaths:25
KDR:28
VKDR:3.080
Vehicle Kills:77
Kill Difference:675
Playtime:9.767 hours
Usage:1%
Score:0.141m
Score/min:240
Driving Accuracy:52.688%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C*
Kills:449
V. Kills:74 N/A
Deaths:16
KDR:28.063
Accuracy:48.997% C+
KPH:54.100 C*
VKPH:8.900 C
Titan-150 HEAT
B+
Kills:78
V. Kills:26 289%
Deaths:11
KDR:7.091
Accuracy:47.694% C+
KPH:35.200 B+
VKPH:11.700 C++
Kills:527 (527 + 0)
Deaths:27
KDR:19.519
VKDR:3.704
Vehicle Kills:100
Kill Difference:500
Playtime:10.519 hours
Usage:1%
Score:0.118m
Score/min:187
Driving Accuracy:47.694%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:197
V. Kills:4 N/A
Deaths:12
KDR:16.417
Accuracy:57.909% B
KPH:220.700 A+
VKPH:4.500 D-
Kills:197 (0 + 197)
Deaths:12
KDR:16.417
VKDR:0.333
Vehicle Kills:4
Kill Difference:185
Playtime:0.893 hours
Usage:0%
Score:0.029m
Score/min:545
Driving Accuracy:N/A%
Gunner Accuracy:57.909%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 7,0206,9661,5904.381B+0.1022.172%D**19.724%D**57.9C--N/A134120.3h7.8C++35.2C
NS-15M2 2,9922,9746754.406B+0.1222.769%D--22.63%D-60.3CN/A16349.3h10.6C*46.5C+
NS-15MG 2,5222,5075814.315B**0.0322.575%D*21.819%D*54.3DN/A12746.2h10.7C+47.5C
NS-15MB 2,4502,4395704.279A0.0022.649%D*22.714%D*53D-N/A11546h11.1C-48.9D
SAS-R 1,6671,6632935.676B+1.3936.124%D--70.716%C44.3C-N/A11437.5h2C++5.7C
LA1 Anchor 1,5661,5583933.964B0.3222.663%D*21.117%D--56.7CN/A13727.5h9.2C++40.4C-
GD-22S 1,2991,2923164.089B*0.1921.814%D-20.124%D--53.8C+N/A19524h9.2B42.4C+
EM4 Longshot 1,2201,21711110.964A+6.6838.927%C82.087%C**49.7C**N/A15024.5h1.7B++4.4B
NC05 Jackhammer 1,2191,2153183.821A**0.4647.283%C+14.403%C75.9C*N/A18316h4.5C+9.5C++
NC14 Bolt Driver 1,1621,1611796.486B*2.2039.983%C++76.141%C+45.4BN/A12225.6h2B+5B+
NS Decimator-B 1,3479952364.216A+0.0758.208%D--2.01%C48.3C--17.1C--23420.6h4C-6.9D-
M30 Mustang AH 9228864818.458B++14.1754.383%C--N/A59.9C2.4D--14414.8h6.7C**12.3C*
NSX Naginata 6716541634.012A++0.2720.804%D--23.089%D--50.3C-1.3C**12713h10.9C+52.4C
Orbital Strike Uplink 8796261626N/A621.72801.031%UN/A1252U506U49070.5h1.2T*0.2T*
NS-357 Underboss 5935913431.723B2.5627.995%F20.981%C--51.4CN/A13411.5h3.5B+12.5C--
Frag Grenade 5415331533N/A528.7242.27%D--N/A355.3D--5.3D-10561.5h4.4D**10.4D*
L100 Python HESH 5805261829.222B*24.9451.599%C++N/A70.1C++7.2D2107.5h2.7B+5.2B+
NS Decimator 6384591163.957A++0.3357.681%D2.179%C*50.4C*19.7C+2849.1h4C++6.9C+
Titan-150 HESH 5234491628.063B+23.7848.997%C+1.114%C-54.1C*8.9C1878.3h2.9C++5.9C++
LA80 398398517.804B+3.5240.383%C--80.151%C++49.1CN/A1378.1h1.9C++4.7C+
MGR-L1 Promise 394389904.322A++0.0422.217%D--22.622%D-58.1CN/A1646.7h11.3C**51C+
Blitz GD-10 3843811392.741B*1.5424.118%D16.273%C-34CN/A11211.2h13.5C+56.2C+
MGR-M1 Bishop 380377705.386A+1.1036.057%C+32.096%C38.1CN/A1049.9h5.1B+14.2B
MGR-S1 Gladius 385374973.856B++0.4325.05%D--22.46%C-55C1.6B++1676.8h8.3C++33.2C+
NS-44 Commissioner 3503472241.549C*2.7329.778%D*21.038%C--41.8CN/A1218.3h3.1B+10.4C+
NSX Tanto 3173151162.716B**1.5724.456%D--16.191%F28.4DN/A8011.1h11.8C*48.1C+
NC6 Gauss SAW 274273644.266B**0.0220.367%D21.978%D55.7C+N/A3464.9h7.4B+36.5C++
EM4-AE Longshot 266266328.313B**4.0339.463%C77.82%D53.2CN/A1195h1.9C4.8C+
Xiphos Anti-Personnel Phalanx Tower 2342281228A*223.7233.988%B+N/A1140A*30S33370.2h3.3B++9.8B*
NSX Tengu 229226643.531A++0.7532.254%D*24.336%C++39C--N/A1535.8h12.6C39C-
Hawk GD-68 281214543.963M*0.3259.604%D3.271%C**42.8A*13.4C*2195h4.4A+7.3A
C85 Canister-H 2011971216.417C++12.1357.909%B11.675%C++218.9A+4.4D-5440.9h5.5B+9.6B+
AF-57 Piston 188184702.629B**1.6542.769%C+19.022%B**51.1C+1.1B+1673.6h4.9D-11.4C
GR-22 182182434.233A0.0525.718%C19.78%C--55.2C++N/A1503.3h10.3B++40C**
AF-8 RailJack 180179218.524M4.2434.378%D74.302%C35.8C++N/A1125h2B5.9C+
AF-4AE Cyclone 173172553.127A+1.1624.216%D**25.581%C41D-N/A1004.2h10.2D-41.9D*
NC05 Jackhammer AE 170169553.073B+1.2146.149%D15.976%C+60.4C--N/A1602.8h4.5C9.8C
NSX Tomoe 164161572.825C++1.4626.054%D--25.466%D**32.2DN/A1345h14.6D55.9D
MKV Suppressed 157157483.271A+1.0124.948%D15.287%D-52.3C++N/A1463h11.6C**46.3C++
Shrike 188133472.83A*1.4563.497%B+3.008%C**45.9B**19B+4142.9h4.7B*7.4B*
Bouncing Betty 133133526.6U22.3243.453%CN/A133C+N/A4451h2.3D*5.2D
NC1 Gauss Rifle 122120274.444M*0.1622.991%D15.833%D--37.5C+N/A2393.2h10B+43.4C++
NS-11C 112112442.545B++1.7423.666%D15.179%D--23.3DN/A844.8h10.8B++45.5C*
Tank Mine 13196248U43.7263.239%A+N/A240A++87.5B+14710.4h2.6D*4.1B*
C75 Viper 9894423.5M19.2241.604%C+1.064%C117.5M+5D-4550.8h5.9B**14.2B*
L100 Python HEAT 9980326.667A*22.3852.688%C+N/A53.3B+12.7C2741.5h4.9C+9.3C++
Carnage AR 8079233.435B**0.8523.242%D-15.19%D--49.4C+N/A1811.6h11.6C*50.1C+
Titan-150 HEAT 10478117.091C+2.8147.694%C+3.846%B*35.5B+11.8C++1902.2h4.6C+9.7C+
NSX Daimyo 7676164.75C*0.4737.5%D--92.105%D29.2D*N/A752.6h3.1D*8.3D*
AF-34 Mattock 7575213.571C+0.7133.137%C-12%D*46.9C+N/A1561.6h8.3D24.9D
Spear Anti-Vehicle Phalanx Tower 12974174S69.7246.613%C2.703%C-105.7B++78.6B**6990.7h3.9B**8.4B*
Hoplon Anti-Aircraft Phalanx Tower 14674174M**69.7238.793%A*N/A740S720S41060.1h8.2B*21B++
NSX-P Tanto 6665292.241B++2.0423.299%D--21.539%D--34.2C-N/A1131.9h12.7C++54.5C+
Impetus 5151173C++1.2824.454%F-11.765%F-46.4CN/A1961.1h4.6C18.8D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon682,1603.4h
AE Nano-Armor Kit412,0060.6h
Repair Module36711.7h
Turret AI Module16601.9h
Structure Shield Module02840.7h
Skywall Shield Emitter03471.3h
Sunderer Garage0850.6h
Bunker1680.4h
Xiphos Anti-Personnel Tower04151.4h
AE Medical Applicator01,5580.1h
Medical Kit7749,62241.3h
Blast Wall01400.6h
Cortium Silo01080.2h
Motion Spotter04800.3h
Auraxium Mag-Cutter8458561.8h
LA3 Desperado0840.1h
Welding Device12,3371.2h
Deconstruction Tool01,5540.7h
Spear Anti-Vehicle Tower03261.1h
Hoplon Anti-Aircraft Phalanx Tower03121h
Recon Detection Device71,9742.3h
Ammunition Package71380.4h
Medical Applicator69,0980.7h
Nano-Armor Kit815,5870.9h
Solid Wall1890.5h
Pain Spire01530.5h
WLT-Howler Mining Laser07620.1h
Orbital Strike Target Designator212152.1h
IPC Targeting Dart03180.2h
Lumifiber Rampart Wall24093h
Alarm Module0500.1h
Vehicle Gate02181.6h
Light Air Terminal0550.4h
Elysium Spawn Tube01100.4h
Pillbox01540.9h

Check the help document for the dictionary if you want to learn more about words used here.


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