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Space Propulzion[784] Propulzion
TR BR 127

KDR: 1.98

Score: 34.4m

Last Seen: Aug 4th, 2020 12:01 AM
- OFFLINE - 17.6 hour(s)

Battle Rank 120 (127 total) - Terran Republic on Emerald
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H G20 Vulcan-H TRAC-5 M40 Fury-F SMG-46 Armistice P525 Marauder-H Tank Mine Hellfire Rocket Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $198,909 MLG Score: 159
Fun Score: N/A
Cheeseburgers Flipped: 620TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.06%14.934%2851113386,6560.9820011.001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.071%-0.417C---0.923D---0.839D-HEAD + (~5.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.6-0.045C+14.8-0.036C+62.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.626%1.228%433413452,36175510363.12302228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.241%0.254C*-0.313C-0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.10.267C*47.20.113C+71.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.679%2.664%452134756316972320.331567242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.647%-0.23C0.106C+-0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.639B+5.40.57B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.071%2.494%107613133612,390161448187.67183257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.198%0.3C*-0.439C--0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.30.466B+24.60.37C**36.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.662%76.762%1076313461,05074481.41129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.849%0.111C+0.619B+0.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.326C**2.40.251C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.191%12.941%1076113488551730.16441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.955D---0.365C--1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.2C++3.20.347C**7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.4m575.5%270 (16.2k)253 (15.2k)1.9831840,56220,4532.49318127 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349153916.259%6.817%11106:408

72% Engineer13% Infiltrator7% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2013 11:03 PMMay 15th, 2015 11:35 PMAug 3rd, 2020 9:05 PM (15h) (PST)Aug 3rd, 2020 9:32 PM (15h) (PST)Aug 3rd, 2020 8:01 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5231004230.2980.1500.0202.1320.073159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,3576,01025,3471891128415,174

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2270.1h/94.6d 10,431 2,765 16,122 290.4k 1,647 4,754 9,904 71.2m

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:1,809
Deaths:2,064
KDR:0.876
Accuracy:16.971% D**
HSR:15.865% D
LC3 Jaguar
F
Kills:797
Deaths:1,447
KDR:0.551
Accuracy:14% F*
HSR:12.171% F
LC2 Lynx
D--
Kills:509
Deaths:560
KDR:0.909
Accuracy:16.691% F-
HSR:17.092% D--
AMR-66
D-
Kills:197
Deaths:326
KDR:0.604
Accuracy:18.667% F-
HSR:19.289% D-
TRS-12 Uppercut
C--
Kills:85
Deaths:124
KDR:0.685
Accuracy:30.191% F**
HSR:12.941% C--
Kills:3,397
Deaths (as Engineer):4,521
Deaths (to Engineers):6,932
KDR:0.75138
Kill Difference:1,124
Playtime:1,635.264 hours
Usage:72%
Score:27.595m
Score/min:281
Accuracy (listed only):19.304%
HSR (listed only):15.472%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D-
Kills:181
Deaths:252
KDR:0.718
Accuracy:13.447% F
HSR:19.337% D-
Kills:181
Deaths (as Heavy Assault):252
Deaths (to Heavy Assaults):4,708
KDR:0.71825
Kill Difference:71
Playtime:64.713 hours
Usage:3%
Score:0.587m
Score/min:151
Accuracy (listed only):13.447%
HSR (listed only):19.337%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D
Kills:1,809
Deaths:2,064
KDR:0.876
Accuracy:16.971% D**
HSR:15.865% D
SMG-46 Armistice
C++
Kills:1,649
Deaths:1,543
KDR:1.069
Accuracy:29.091% C++
HSR:12.614% D-
LC3 Jaguar
F
Kills:797
Deaths:1,447
KDR:0.551
Accuracy:14% F*
HSR:12.171% F
PDW-16 Hailstorm
C+
Kills:629
Deaths:587
KDR:1.072
Accuracy:20.531% D*
HSR:17.329% C+
LC2 Lynx
D--
Kills:509
Deaths:560
KDR:0.909
Accuracy:16.691% F-
HSR:17.092% D--
TRS-12 Uppercut
C--
Kills:85
Deaths:124
KDR:0.685
Accuracy:30.191% F**
HSR:12.941% C--
Kills:5,478
Deaths (as Light Assault):6,325
Deaths (to Light Assaults):2,822
KDR:0.86609
Kill Difference:847
Playtime:159.794 hours
Usage:7%
Score:0.969m
Score/min:101
Accuracy (listed only):21.246%
HSR (listed only):14.669%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C++
Kills:1,649
Deaths:1,543
KDR:1.069
Accuracy:29.091% C++
HSR:12.614% D-
PDW-16 Hailstorm
C+
Kills:629
Deaths:587
KDR:1.072
Accuracy:20.531% D*
HSR:17.329% C+
M77-B
B+
Kills:544
Deaths:324
KDR:1.679
Accuracy:36.090% D
HSR:80.882% B+
TX1 Repeater
D--
Kills:502
Deaths:808
KDR:0.621
Accuracy:19.623% D*
HSR:15.139% D--
RAMS .50M
D
Kills:427
Deaths:187
KDR:2.283
Accuracy:37.142% D
HSR:72.131% D--
T4 AMP
B++
Kills:205
Deaths:217
KDR:0.945
Accuracy:33.804% B++
HSR:19.024% C
TSAR-42
B+
Kills:79
Deaths:44
KDR:1.795
Accuracy:26.789% F--
HSR:73.418% B+
Kills:4,035
Deaths (as Infiltrator):3,710
Deaths (to Infiltrators):2,363
KDR:1.0876
Kill Difference:325
Playtime:305.383 hours
Usage:13%
Score:3.372m
Score/min:184
Accuracy (listed only):29.010%
HSR (listed only):41.505%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C++
Kills:1,649
Deaths:1,543
KDR:1.069
Accuracy:29.091% C++
HSR:12.614% D-
PDW-16 Hailstorm
C+
Kills:629
Deaths:587
KDR:1.072
Accuracy:20.531% D*
HSR:17.329% C+
T1 Cycler
D
Kills:90
Deaths:105
KDR:0.857
Accuracy:22.199% D
HSR:13.333% D**
TAR
D*
Kills:88
Deaths:131
KDR:0.672
Accuracy:21.149% D*
HSR:6.818% F--
TRS-12 Uppercut
C--
Kills:85
Deaths:124
KDR:0.685
Accuracy:30.191% F**
HSR:12.941% C--
Kills:2,541
Deaths (as Combat Medic):2,490
Deaths (to Combat Medics):1,401
KDR:1.02048
Kill Difference:51
Playtime:30.106 hours
Usage:1%
Score:0.360m
Score/min:199
Accuracy (listed only):24.632%
HSR (listed only):12.607%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D
Kills:940
Deaths:439
KDR:2.141
Accuracy:16.696% D
HSR:12.872% F
MRC3 Mercy
D
Kills:908
Deaths:435
KDR:2.087
Accuracy:16.509% D
HSR:13.656% D**
NS-10 Burster
B*
Kills:126
Deaths:144
KDR:0.875
Accuracy:29.453% C
HSR:8.730% B*
M3 Pounder HEG
C--
Kills:124
Deaths:113
KDR:1.097
Accuracy:38.969% C--
HSR:0% F--
MR1 Fracture
C--
Kills:100
Deaths:112
KDR:0.893
Accuracy:35.915% C--
HSR:2% D-
M3 Pounder HEG
C+
Kills:86
Deaths:88
KDR:0.977
Accuracy:43.801% C+
HSR:0% F--
MR1 Fracture
A*
Kills:83
Deaths:114
KDR:0.728
Accuracy:36.645% C--
HSR:8.434% A*
NS-10 Burster
C++
Kills:78
Deaths:95
KDR:0.821
Accuracy:31.575% C+
HSR:5.128% C++
M2 Mutilator
D**
Kills:70
Deaths:38
KDR:1.842
Accuracy:10.555% D**
HSR:11.429% F
M1 Heavy Cycler
D--
Kills:56
Deaths:66
KDR:0.848
Accuracy:8.109% F
HSR:14.286% D--
M2 Mutilator
B++
Kills:56
Deaths:36
KDR:1.556
Accuracy:9.222% F
HSR:23.214% B++
Kills:2,627
Deaths (as MAX Suit):840
Deaths (to MAX Suits):1,154
KDR:3.12738
Kill Difference:1,787
Playtime:77.701 hours
Usage:3%
Score:1.564m
Score/min:335
Accuracy (listed only):25.223%
HSR (listed only):9.068%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:1,091
V. Kills:432 252%
Deaths:289
KDR:3.775
Accuracy:51.432% C+
KPH:35.500 D--
VKPH:14 C
M14 Banshee
C
Kills:1,053
V. Kills:120 N/A
Deaths:381
KDR:2.764
Accuracy:28.918% C-
KPH:29.700 D-
VKPH:3.400 C
Hornet Missiles
C+
Kills:225
V. Kills:109 205%
Deaths:75
KDR:3
Accuracy:60.519% C+
KPH:45 D
VKPH:21.800 D
M18 Needler
C-
Kills:109
V. Kills:266 41%
Deaths:259
KDR:0.421
Accuracy:46.613% A*
KPH:3.500 D--
VKPH:8.500 C-
M18 Rotary
C++
Kills:108
V. Kills:95 113%
Deaths:145
KDR:0.745
Accuracy:34.274% C++
KPH:5 D-
VKPH:4.400 D--
Kills:2,586 (1,270 + 0)
Deaths:1,149
KDR:2.251
VKDR:0.889
Vehicle Kills:1,022
Kill Difference:1,437
Playtime:123.878 hours
Usage:5%
Score:1.229m
Score/min:165
Piloting Accuracy:34.274%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:213
V. Kills:30 N/A
Deaths:15
KDR:14.200
Accuracy:43.229% C+
KPH:61.900 C++
VKPH:8.700 C+
C150 Dalton
D
Kills:171
V. Kills:133 128%
Deaths:37
KDR:4.622
Accuracy:32.543% D
KPH:23.300 D-
VKPH:18.100 D
CAS30 Tank Buster
D--
Kills:98
V. Kills:80 121%
Deaths:150
KDR:0.653
Accuracy:38.965% D--
KPH:2.600 D*
VKPH:2.100 D*
Kills:482 (98 + 384)
Deaths:202
KDR:2.386
VKDR:1.203
Vehicle Kills:243
Kill Difference:280
Playtime:48.025 hours
Usage:2%
Score:0.410m
Score/min:142
Piloting Accuracy:38.965%
Gunner Accuracy:32.543%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:153
V. Kills:14 N/A
Deaths:20
KDR:7.650
Accuracy:47.574% C-
KPH:44.500 D
VKPH:4.100 D*
Kills:153 (153 + 0)
Deaths:20
KDR:7.650
VKDR:0.700
Vehicle Kills:14
Kill Difference:133
Playtime:3.442 hours
Usage:0%
Score:0.064m
Score/min:308
Driving Accuracy:47.574%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
C*
Kills:790
V. Kills:551 143%
Deaths:128
KDR:6.172
Accuracy:35.015% C**
KPH:24.700 C+
VKPH:17.300 C*
P2-120 HEAT
C
Kills:456
V. Kills:123 368%
Deaths:76
KDR:6
Accuracy:36.641% D
KPH:29.100 C
VKPH:7.900 D
E540 Halberd
C+
Kills:189
V. Kills:86 217%
Deaths:19
KDR:9.947
Accuracy:37.942% D-
KPH:29.500 C+
VKPH:13.400 C
P2-120 AP
C+
Kills:107
V. Kills:62 170%
Deaths:37
KDR:2.892
Accuracy:46.956% C+
KPH:16.800 D**
VKPH:9.800 D**
MR11 Gatekeeper
C+
Kills:78
V. Kills:44 173%
Deaths:4
KDR:19.500
Accuracy:43.870% C+
KPH:20.100 D
VKPH:11.300 D
Kills:1,620 (563 + 1,057)
Deaths:264
KDR:6.136
VKDR:3.280
Vehicle Kills:866
Kill Difference:1,356
Playtime:64.241 hours
Usage:3%
Score:1.441m
Score/min:374
Driving Accuracy:46.956%
Gunner Accuracy:43.870%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:5,798
V. Kills:2,489 233%
Deaths:116
KDR:49.983
Accuracy:56.961% C
KPH:54.100 C+
VKPH:23.200 C+
G20 Vulcan-H
B+
Kills:1,878
V. Kills:895 210%
Deaths:96
KDR:19.563
Accuracy:47.681% C
KPH:61.500 B+
VKPH:29.300 C+
P525 Marauder-H
B+
Kills:1,471
V. Kills:136 N/A
Deaths:68
KDR:21.632
Accuracy:35.739% C
KPH:99 C
VKPH:9.200 B+
MR11 Gatekeeper-H
C*
Kills:795
V. Kills:516 154%
Deaths:37
KDR:21.487
Accuracy:53.121% C
KPH:43.200 C*
VKPH:28 C
M12 Kobalt-H
C
Kills:632
V. Kills:35 N/A
Deaths:4
KDR:158
Accuracy:22.925% C+
KPH:85 D-
VKPH:4.700 C
G30 Walker
B+
Kills:423
V. Kills:147 286%
Deaths:1
KDR:423
Accuracy:40.340% B+
KPH:38.100 B+
VKPH:13.200 D
M40 Fury-H
C
Kills:240
V. Kills:42 N/A
Deaths:16
KDR:15
Accuracy:33.203% D*
KPH:82.900 C
VKPH:14.500 C-
M60-G Bulldog-H
C+
Kills:169
V. Kills:37 445%
Deaths:
KDR:
Accuracy:56.077% C*
KPH:77.600 D
VKPH:17 C+
Halberd-H SE
C--
Kills:80
V. Kills:25 308%
Deaths:
KDR:
Accuracy:53.846% D
KPH:67.500 C--
VKPH:21.100 D
Kills:11,486 (0 + 11,486)
Deaths:338
KDR:33.982
VKDR:12.787
Vehicle Kills:4,322
Kill Difference:11,148
Playtime:195.830 hours
Usage:9%
Score:5.159m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:53.846%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:340
V. Kills:12 N/A
Deaths:9
KDR:37.778
Accuracy:19.944% C++
KPH:48.400 D--
VKPH:1.700 D
M12 Kobalt
D
Kills:255
V. Kills:13 N/A
Deaths:7
KDR:36.429
Accuracy:22.502% B+
KPH:44.900 D-
VKPH:2.300 D
M40 Fury
D-
Kills:73
V. Kills:16 429%
Deaths:13
KDR:5.615
Accuracy:35.389% C-
KPH:28.200 D--
VKPH:6.200 D-
M20 Basilisk
C+
Kills:71
V. Kills:23 296%
Deaths:13
KDR:5.462
Accuracy:41.009% C+
KPH:18.500 C-
VKPH:6 D
M20 Basilisk
N/A
Kills:50
V. Kills:15 313%
Deaths:12
KDR:4.167
Accuracy:39.935% N/A
KPH:23.500 N/A
VKPH:7 N/A
Kills:789 (0 + 789)
Deaths:54
KDR:14.611
VKDR:1.463
Vehicle Kills:79
Kill Difference:735
Playtime:21.258 hours
Usage:1%
Score:0.251m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:39.935%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:1,792
V. Kills:315 N/A
Deaths:702
KDR:2.553
Accuracy:54.085% C++
KPH:53.700 B**
VKPH:9.400 C++
S12 Renegade
C**
Kills:356
V. Kills:11 N/A
Deaths:89
KDR:4
Accuracy:46.254% C**
KPH:57.300 C+
VKPH:1.800 C+
Kills:2,148 (2,148 + 0)
Deaths:791
KDR:2.716
VKDR:0.412
Vehicle Kills:326
Kill Difference:1,357
Playtime:39.596 hours
Usage:2%
Score:0.503m
Score/min:212
Driving Accuracy:46.254%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 8,2875,79811649.983M*48.0056.961%CN/A54.1C+23.2C+391107.2h4.5C**7.9B+
G20 Vulcan-H 2,7731,8789619.563B**17.5847.681%C1.864%D61.4B+29.2C+63730.6h67B++140.4B++
TRAC-5 1,8381,8092,0640.876C-1.1116.971%D**15.865%D8.2DN/A26220.8h14.8C+87.2C--
M40 Fury-F 2,1071,7927022.553C**0.5754.085%C++N/A53.7B**9.4C++20733.4h6.1B++11.2B**
SMG-46 Armistice 1,6621,6491,5431.069C0.9129.091%C++12.614%D-28.4DN/A12258h13.7C+47C++
P525 Marauder-H 1,6071,4716821.632C++19.6535.739%CN/A98.7C9.1B+40514.9h7C+19.6C+
Tank Mine 1,9951,1864892.425C0.4430.043%DN/A85.9D58.6C94313.8h1.9C+6.2D
Hellfire Rocket Pods 1,5231,0912893.775D1.7951.432%C+1.192%B++35.4D--14C23230.8h23.4C+45.4C+
M14 Banshee 1,1731,0533812.764C-0.7828.918%C-N/A29.7D-3.4C13635.5h21.1C+73C+
MRC3 Mercy 9619404392.141C+0.1616.696%D12.872%F31C-N/A11130.3h18.5C+110.8C+
MRC3 Mercy 9269084352.087C0.1016.509%D13.656%D**30.3C--N/A10630h18.5C+112C+
LC3 Jaguar 8157971,4470.551D1.4314%F*12.171%F5.4D--N/A21147.6h16.1C-114.8F--
MR11 Gatekeeper-H 1,3117953721.486M++19.5053.121%CN/A43.2C*28C51218.4h34.1B++64.1B++
G30 Vulcan 1,3417901286.172C++4.1935.015%C**2.278%D24.8C+17.3C*26031.9h82.5C*235.5B+
MANA Anti-Vehicle Turret 1,3927742583B+1.0251.071%D3.101%C37.2C+29.7C+38620.8h6.7B+13.2B+
M12 Kobalt-H 6676324158S156.0222.925%C+12.184%D*85.4D4.7C3277.4h16.2C70.9C+
PDW-16 Hailstorm 6346295871.072C0.9120.531%D*17.329%C+18.1D-N/A4934.8h14.8C72.2D
Ripper 5555543,3920.163B1.8212.177%D*8.664%D--2.3CN/A8237.3h1.3B10.5C-
M77-B 5475443241.679C--0.3036.09%D80.882%B+14.4D--N/A4137.8h2.7D7.4D
LC2 Lynx 5175095600.909C+1.0716.691%F-17.092%D--9.4D--N/A4154h15C-89.8D*
TX1 Repeater 5125028080.621C1.3619.623%D*15.139%D--15.4D-N/A5632.6h14.1C72D
P2-120 HEAT 579456766C4.0236.641%D1.316%D--29C7.8D22915.7h5B*13.7B
RAMS .50M 4304271872.283C0.3037.142%D72.131%D--15.6D*N/A5827.3h2.1C+5.7C+
G30 Walker 5704231423U421.0240.34%B+2.128%D-38.1B+13.2D31611.1h107.6B++266.7B+
S12 Renegade 367356894C++2.0246.254%C**1.685%D--57.4C+1.8C+2416.2h3.5C7.6C++
M12 Kobalt 352340937.778B+35.7919.944%C++18.824%C+48.6D--1.7D1747h16.3C+81.7C**
Chainblade 3002998,5670.035C*1.9521.422%D1.338%D-0.4C-N/A2668.8h2.2C**10.4C++
Hunter QCX 3272963720.796C+1.1947.875%C++47.973%A++8.7DN/A4134h5C**10.4C**
M12 Kobalt 268255736.429B+34.4522.502%B+19.216%C+44.7D-2.3D1995.7h19.6D87.3C++
M40 Fury-H 2822401615C+13.0233.203%D*1.25%B+82.8C14.5C-5112.9h8.1B24.4C
Hornet Missiles 334225753C-1.0260.519%C+N/A45D21.8D3755h8.2B+13.5B+
Claymore 217216633.429D1.4536.468%C*N/A61.7D**N/A1813.5h1.3D-3.6C++
L105 Zephyr 2432131514.2C+12.2243.229%C+N/A62.6C++8.8C+3033.4h5B+11.5B+
T4 AMP 2082052170.945C1.0433.804%B++19.024%C12.1D*N/A3216.9h15.4C-45.6C*
Spear Anti-Vehicle Phalanx Turret 3692012010.05C++8.0745.844%C2.488%D28.3D--23.7C3227.1h10.8D--23.6D
AMR-66 2071973260.604D1.3818.667%F-19.289%D-3.1D*N/A1063.9h11.6D*61.9F-
C-4 2691961621.21C0.7722.819%DN/A61.3D22.8C--9393.2h1.3C+5.8C
E540 Halberd 275189199.947C++7.9637.942%D-1.587%D29.5C+13.4C2906.4h4B**10.5B+
T9 CARV 1851812520.718C-1.2713.447%F19.337%D-11.5D--N/A10815.7h18.5F-137.3F
C150 Dalton 304171374.622D2.6432.543%DN/A23.4D-18.2D5287.3h4.7D14.3D--
M60-G Bulldog-H 2061691169U167.0256.077%C*N/A76.8D16.8C+5122.2h5.2C+9.2C*
L100 Python HESH 167153207.65D5.6747.574%C-N/A45D4.1D*3083.4h2.9C*6.2C++
NS-10 Burster 2061261440.875C1.1129.453%C8.73%B*5.9C+3.7C+8621.5h112B**380.2B++
M3 Pounder HEG 1521241131.097C-0.8938.969%C--N/A13.8D-3.1C-1019h13.7B+35.2C++
M18 Needler 3751092590.421D1.5646.613%A*5.505%M++3.5D--8.6C6831.1h369.8F--793.3D*
M18 Rotary 2031081450.745C--1.2434.274%C++1.852%C+5D-4.4D--21121.5h216.9D**632.9D*
P2-120 AP 169107372.892D-0.9146.956%C+8.411%M*16.7D**9.7F14976.4h6.8C14.4C+
MR1 Fracture 1501001120.893C1.0935.915%C--2%D-8.8C--4.4D10411.4h40.3C*112.1C++
CAS30 Tank Buster 178981500.653D1.3338.965%D--N/A2.6D*2.1D*5137.3h76.6D196.6D--
Frag Grenade 9594194N/A92.0246.718%C+N/A940A10C39260.1h3.9D8.3C
T1 Cycler 97901050.857C1.1322.199%D13.333%D**13D--1B+1106.9h18.8F-84.9D--
M60-A Bulldog 10690156C-4.0234.563%C--1.111%C+25D4.4C--1313.6h6.5D18.7C-
TAR 89881310.672C--1.3121.149%D*6.818%F--13.5D--N/A636.5h20.7T*97.7T
M3 Pounder HEG 11486880.977C--1.0143.801%C+N/A13.7D--4.4C+1066.3h16.8C+38.4C++
TRS-12 Uppercut 87851240.685D1.3030.191%F**12.941%C--14.4D*N/A605.9h3.2D**10.5F--
MR1 Fracture 151831140.728C-1.2636.645%C--8.434%A*7.2D5.9C++10311.5h50C+136.5C+
Halberd-H SE 10580180C+78.0253.846%DN/A66.7D20.8D4901.2h3.7B+6.8C++
TSAR-42 8079441.795C-0.1926.789%F--73.418%B+14.6D*N/A685.4h2C++7.6D*
MR11 Gatekeeper 12278419.5B**17.5243.87%C+1.282%C-20D11.3D1963.9h37.8B+86.1B+
NS-10 Burster 14278950.821C--1.1631.575%C+5.128%C++5.1C4.2C*10215.3h147.9C**468.4B
NS Decimator 99761940.392D1.5943.03%F*2.632%B++10.6F-3.2F1547.2h5.6D-13F--
M40 Fury 8973135.615C3.6335.389%C-N/A28.1D--6.2D-1872.6h16.9D47.8D
M20 Basilisk 9471135.462C++3.4841.009%C+8.451%B**18.7C-6.1D2053.8h90.6C+220.9C+
M2 Mutilator 7270381.842C++0.1410.555%D**11.429%F25DN/A972.8h14.8B+140.5C
A30 Walker 11269213.286B1.3026.317%C**N/A15C9.3C-1784.6h156.1C593.3C+
Striker AE 9764134.923S2.9428.881%F--N/A18.8C+9.7D2033.4h10.4A++36A
M1 Heavy Cycler 5656660.848D1.148.109%F14.286%D--6.7D**N/A368.4h21.6D--265.8F-
M2 Mutilator 5756361.556C0.439.222%F23.214%B++21.5D-N/A832.6h15.1B163.8D-
The Slasher 5050431.163U0.8235.331%C+2%D--20M++N/A392.5h2.2C+6.3C*
M20 Basilisk 6550124.167C+2.1839.935%C2%D**23.8C+7.1D2612.1h65.8B*164.8B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,7142,109,555174.9h
Spawn Beacon158351h
Anti-Vehicle MANA Turret691,3087.2h
Nanite Revive Grenade01260h
Medical Applicator16944,8468.2h
Motion Spotter61490.4h
Welding Device03280h
Spitfire Auto-Turret175581.2h
Recon Detection Device601,9285.8h
M12 Kobalt09070.1h
Ammunition Package292,0153.3h
Medical Kit214551h
Anti-Infantry MANA Turret82231.7h
Nano-Repair Grenade01,0880.3h

Check the help document for the dictionary if you want to learn more about words used here.


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