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Space Propulzion[784] Propulzion
TR BR 117

KDR: 1.71

Score: 27.9m

Last Seen: Jan 4th, 2020 1:43 AM
- OFFLINE - 18.5 hour(s)

Battle Rank 120 (117 total) - Terran Republic on Emerald
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H TRAC-5 M40 Fury-F SMG-46 Armistice Hellfire Rocket Pods M14 Banshee P525 Marauder-H Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $193,905 MLG Score: 155
Fun Score: N/A
Cheeseburgers Flipped: 611TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.197%15.011%2881112216,5550.9892850.72

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.058%-0.444C---0.908D---0.871D--HEAD + (~5.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77-0.046C+14.8-0.029C+62.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.771%1.232%450412282,35372810323.23214228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.245%0.245C++-0.311C-0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.80.279C*47.20.13C++71.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.67%2.664%502123056315362310.366298243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.643%-0.23C0.085C+-0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.64B+5.40.571B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.191%3.098%6381312197,036147228484.77665247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.451%0.023C+-0.181C0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.10.307C*28.70.244C++46.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.998%76.746%638312291,04572181.44737

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.927%0.2C++0.643B+0.951

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.341C**2.40.256C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.191%12.941%638112318550420.168317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.944D---0.256C-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.213C++3.20.355C**7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.9m463.1%250 (15k)233 (14k)1.7089333,10219,3702.08271117 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232111816.669%7.984%13306:105

69% Engineer15% Infiltrator8% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2013 11:03 PMMay 15th, 2015 11:35 PMJan 4th, 2020 1:32 AM (15d) (PST)Jan 4th, 2020 3:07 AM (15d) (PST)Jan 3rd, 2020 9:43 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4691123570.2770.1620.0221.5770.064155

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,1366,69021,4461710195413,977

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1994.1h/83.1d 7,240 2,643 13,587 188.6k 1,482 4,366 7,627 56.1m

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:1,809
Deaths:2,061
KDR:0.878
Accuracy:16.964% D-
HSR:15.865% D
LC3 Jaguar
D**
Kills:716
Deaths:1,305
KDR:0.549
Accuracy:14.331% F-
HSR:12.570% D**
LC2 Lynx
D
Kills:509
Deaths:560
KDR:0.909
Accuracy:16.691% D**
HSR:17.092% D
AMR-66
D
Kills:197
Deaths:326
KDR:0.604
Accuracy:18.667% D**
HSR:19.289% D
TRS-12 Uppercut
C-
Kills:85
Deaths:124
KDR:0.685
Accuracy:30.191% F--
HSR:12.941% C-
Kills:3,316
Deaths (as Engineer):4,376
Deaths (to Engineers):6,513
KDR:0.75777
Kill Difference:1,060
Playtime:1,367.291 hours
Usage:69%
Score:21.178m
Score/min:258
Accuracy (listed only):19.369%
HSR (listed only):15.552%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:181
Deaths:252
KDR:0.718
Accuracy:13.447% D*
HSR:19.337% D
Kills:181
Deaths (as Heavy Assault):252
Deaths (to Heavy Assaults):4,557
KDR:0.71825
Kill Difference:71
Playtime:58.896 hours
Usage:3%
Score:0.497m
Score/min:141
Accuracy (listed only):13.447%
HSR (listed only):19.337%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B++
Kills:1,634
Deaths:1,519
KDR:1.076
Accuracy:29.139% B++
HSR:12.546% D
PDW-16 Hailstorm
C++
Kills:629
Deaths:587
KDR:1.072
Accuracy:20.531% D
HSR:17.329% C++
M77-B
B+
Kills:539
Deaths:319
KDR:1.690
Accuracy:36.703% C+
HSR:80.891% B+
TX1 Repeater
D-
Kills:497
Deaths:801
KDR:0.620
Accuracy:19.515% D-
HSR:15.292% D--
RAMS .50M
C
Kills:427
Deaths:187
KDR:2.283
Accuracy:37.142% C
HSR:72.131% D-
T4 AMP
B**
Kills:205
Deaths:217
KDR:0.945
Accuracy:33.804% B**
HSR:19.024% C+
TSAR-42
B+
Kills:79
Deaths:44
KDR:1.795
Accuracy:26.789% F-
HSR:73.418% B+
Kills:4,010
Deaths (as Infiltrator):3,674
Deaths (to Infiltrators):2,282
KDR:1.09145
Kill Difference:336
Playtime:302.476 hours
Usage:15%
Score:3.352m
Score/min:185
Accuracy (listed only):29.089%
HSR (listed only):41.519%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D
Kills:1,809
Deaths:2,061
KDR:0.878
Accuracy:16.964% D-
HSR:15.865% D
SMG-46 Armistice
B++
Kills:1,634
Deaths:1,519
KDR:1.076
Accuracy:29.139% B++
HSR:12.546% D
LC3 Jaguar
D**
Kills:716
Deaths:1,305
KDR:0.549
Accuracy:14.331% F-
HSR:12.570% D**
PDW-16 Hailstorm
C++
Kills:629
Deaths:587
KDR:1.072
Accuracy:20.531% D
HSR:17.329% C++
LC2 Lynx
D
Kills:509
Deaths:560
KDR:0.909
Accuracy:16.691% D**
HSR:17.092% D
TRS-12 Uppercut
C-
Kills:85
Deaths:124
KDR:0.685
Accuracy:30.191% F--
HSR:12.941% C-
Kills:5,382
Deaths (as Light Assault):6,156
Deaths (to Light Assaults):2,770
KDR:0.87427
Kill Difference:774
Playtime:158.116 hours
Usage:8%
Score:0.932m
Score/min:98
Accuracy (listed only):21.308%
HSR (listed only):14.724%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B++
Kills:1,634
Deaths:1,519
KDR:1.076
Accuracy:29.139% B++
HSR:12.546% D
PDW-16 Hailstorm
C++
Kills:629
Deaths:587
KDR:1.072
Accuracy:20.531% D
HSR:17.329% C++
T1 Cycler
C+
Kills:90
Deaths:105
KDR:0.857
Accuracy:22.199% C+
HSR:13.333% D*
TAR
C--
Kills:88
Deaths:131
KDR:0.672
Accuracy:21.149% C--
HSR:6.818% F-
TRS-12 Uppercut
C-
Kills:85
Deaths:124
KDR:0.685
Accuracy:30.191% F--
HSR:12.941% C-
Kills:2,526
Deaths (as Combat Medic):2,466
Deaths (to Combat Medics):1,361
KDR:1.02433
Kill Difference:60
Playtime:30.026 hours
Usage:2%
Score:0.359m
Score/min:199
Accuracy (listed only):24.642%
HSR (listed only):12.594%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:940
Deaths:437
KDR:2.151
Accuracy:16.679% C+
HSR:12.872% D**
MRC3 Mercy
C+
Kills:907
Deaths:433
KDR:2.095
Accuracy:16.491% C+
HSR:13.561% D**
M3 Pounder HEG
C+
Kills:124
Deaths:113
KDR:1.097
Accuracy:38.969% C+
HSR:0% F--
NS-10 Burster
B*
Kills:122
Deaths:143
KDR:0.853
Accuracy:29.124% C++
HSR:9.016% B*
MR1 Fracture
C+
Kills:100
Deaths:112
KDR:0.893
Accuracy:35.915% C+
HSR:2% D-
M3 Pounder HEG
C**
Kills:86
Deaths:88
KDR:0.977
Accuracy:43.801% C**
HSR:0% F--
MR1 Fracture
A**
Kills:83
Deaths:114
KDR:0.728
Accuracy:36.645% C+
HSR:8.434% A**
NS-10 Burster
B
Kills:75
Deaths:94
KDR:0.798
Accuracy:31.251% B
HSR:5.333% C++
M2 Mutilator
D--
Kills:70
Deaths:38
KDR:1.842
Accuracy:10.555% D--
HSR:11.429% F
M2 Mutilator
B**
Kills:56
Deaths:36
KDR:1.556
Accuracy:9.222% D*
HSR:23.214% B**
M1 Heavy Cycler
D
Kills:56
Deaths:66
KDR:0.848
Accuracy:8.109% D**
HSR:14.286% D
Kills:2,619
Deaths (as MAX Suit):837
Deaths (to MAX Suits):1,137
KDR:3.12903
Kill Difference:1,782
Playtime:76.570 hours
Usage:4%
Score:1.553m
Score/min:338
Accuracy (listed only):25.160%
HSR (listed only):9.104%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:1,091
V. Kills:432 252%
Deaths:289
KDR:3.775
Accuracy:51.432% B
KPH:35.500 D
VKPH:14 C+
M14 Banshee
C+
Kills:1,049
V. Kills:120 N/A
Deaths:381
KDR:2.753
Accuracy:28.858% C+
KPH:29.700 C--
VKPH:3.400 C+
Hornet Missiles
C++
Kills:225
V. Kills:109 205%
Deaths:75
KDR:3
Accuracy:60.519% C++
KPH:45 C
VKPH:21.800 D
M18 Needler
C+
Kills:109
V. Kills:266 41%
Deaths:259
KDR:0.421
Accuracy:46.834% A**
KPH:3.500 D-
VKPH:8.600 C+
M18 Rotary
B+
Kills:104
V. Kills:93 111%
Deaths:145
KDR:0.717
Accuracy:34.584% B+
KPH:4.900 D
VKPH:4.400 D
Kills:2,578 (1,262 + 0)
Deaths:1,149
KDR:2.244
VKDR:0.888
Vehicle Kills:1,020
Kill Difference:1,429
Playtime:123.459 hours
Usage:6%
Score:1.200m
Score/min:162
Piloting Accuracy:34.584%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:204
V. Kills:27 N/A
Deaths:15
KDR:13.600
Accuracy:44.724% C*
KPH:63.900 B+
VKPH:8.500 C+
CAS30 Tank Buster
D
Kills:96
V. Kills:78 122%
Deaths:150
KDR:0.640
Accuracy:38.716% D
KPH:2.700 D--
VKPH:2.200 D*
C150 Dalton
C-
Kills:94
V. Kills:92 101%
Deaths:37
KDR:2.541
Accuracy:35.119% C-
KPH:19 D-
VKPH:18.600 C-
Kills:394 (96 + 298)
Deaths:202
KDR:1.950
VKDR:0.975
Vehicle Kills:197
Kill Difference:192
Playtime:43.395 hours
Usage:2%
Score:0.338m
Score/min:130
Piloting Accuracy:38.716%
Gunner Accuracy:35.119%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:153
V. Kills:14 N/A
Deaths:20
KDR:7.650
Accuracy:47.574% C+
KPH:44.500 C
VKPH:4.100 D-
Kills:153 (153 + 0)
Deaths:20
KDR:7.650
VKDR:0.700
Vehicle Kills:14
Kill Difference:133
Playtime:3.442 hours
Usage:0%
Score:0.057m
Score/min:275
Driving Accuracy:47.574%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
B+
Kills:765
V. Kills:536 142%
Deaths:128
KDR:5.977
Accuracy:34.778% B+
KPH:24.700 C**
VKPH:17.300 B+
P2-120 HEAT
C**
Kills:456
V. Kills:123 368%
Deaths:76
KDR:6
Accuracy:36.641% D
KPH:29.100 C**
VKPH:7.900 D
E540 Halberd
B
Kills:151
V. Kills:71 210%
Deaths:19
KDR:7.947
Accuracy:37.680% C-
KPH:29.300 B
VKPH:13.800 C**
P2-120 AP
C++
Kills:107
V. Kills:62 170%
Deaths:37
KDR:2.892
Accuracy:46.944% C++
KPH:16.900 D--
VKPH:9.800 D*
Kills:1,479 (563 + 916)
Deaths:260
KDR:5.688
VKDR:3.046
Vehicle Kills:792
Kill Difference:1,219
Playtime:58.111 hours
Usage:3%
Score:1.283m
Score/min:368
Driving Accuracy:46.944%
Gunner Accuracy:37.680%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:2,589
V. Kills:1,174 220%
Deaths:116
KDR:22.319
Accuracy:59.112% C*
KPH:52.900 B+
VKPH:24 C*
P525 Marauder-H
B+
Kills:1,041
V. Kills:82 N/A
Deaths:68
KDR:15.309
Accuracy:32.194% C-
KPH:107.700 C++
VKPH:8.500 B+
G20 Vulcan-H
C**
Kills:901
V. Kills:510 176%
Deaths:96
KDR:9.385
Accuracy:46.973% C+
KPH:48.800 C**
VKPH:27.600 C++
MR11 Gatekeeper-H
B*
Kills:709
V. Kills:469 151%
Deaths:37
KDR:19.162
Accuracy:53.605% C++
KPH:43.300 B*
VKPH:28.700 C++
M12 Kobalt-H
C
Kills:301
V. Kills:16 N/A
Deaths:4
KDR:75.250
Accuracy:22.319% C++
KPH:83.200 D
VKPH:4.400 C
M40 Fury-H
C+
Kills:224
V. Kills:38 N/A
Deaths:16
KDR:14
Accuracy:32.250% D*
KPH:85.400 C+
VKPH:14.500 C
G30 Walker
B+
Kills:172
V. Kills:66 257%
Deaths:1
KDR:172
Accuracy:39.368% B+
KPH:33.200 C*
VKPH:12.700 D
M60-G Bulldog-H
B**
Kills:112
V. Kills:27 400%
Deaths:
KDR:
Accuracy:56.650% B**
KPH:75.100 C+
VKPH:18.100 B**
Kills:6,049 (0 + 6,049)
Deaths:338
KDR:17.896
VKDR:7.047
Vehicle Kills:2,382
Kill Difference:5,711
Playtime:106.307 hours
Usage:5%
Score:2.700m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:56.650%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:332
V. Kills:12 N/A
Deaths:9
KDR:36.889
Accuracy:19.936% B+
KPH:50.500 D
VKPH:1.800 D
M12 Kobalt
C
Kills:203
V. Kills:13 N/A
Deaths:7
KDR:29
Accuracy:22.629% B**
KPH:41.300 D
VKPH:2.600 C
M40 Fury
D
Kills:72
V. Kills:16 424%
Deaths:13
KDR:5.538
Accuracy:35.171% C+
KPH:28.100 D
VKPH:6.200 D
M20 Basilisk
C*
Kills:63
V. Kills:22 274%
Deaths:13
KDR:4.846
Accuracy:41.041% C*
KPH:17.500 C
VKPH:6.100 C-
Kills:670 (0 + 670)
Deaths:42
KDR:15.952
VKDR:1.500
Vehicle Kills:63
Kill Difference:628
Playtime:17.642 hours
Usage:1%
Score:0.193m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:41.041%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:1,785
V. Kills:312 N/A
Deaths:700
KDR:2.550
Accuracy:53.990% B
KPH:54.500 A++
VKPH:9.500 B++
S12 Renegade
B+
Kills:354
V. Kills:11 N/A
Deaths:89
KDR:3.978
Accuracy:46.422% B+
KPH:59.600 B+
VKPH:1.900 C+
Kills:2,139 (2,139 + 0)
Deaths:789
KDR:2.711
VKDR:0.409
Vehicle Kills:323
Kill Difference:1,350
Playtime:38.698 hours
Usage:2%
Score:0.500m
Score/min:215
Driving Accuracy:46.422%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 3,7632,58911622.319A++20.6159.112%C*1.004%D52.9B+24C*38948.9h5.1B+8.6B++
TRAC-5 1,8381,8092,0610.878C*0.8316.964%D-15.865%D8.2DN/A26220h14.8C*87.1C+
M40 Fury-F 2,0971,7857002.55B++0.8453.99%BN/A54.4A++9.5B++20932.8h6B*11.1B**
SMG-46 Armistice 1,6461,6341,5191.076C+0.6329.139%B++12.546%D28.5C+N/A12257.4h13.7B46.9B+
Hellfire Rocket Pods 1,5231,0912893.775C-2.0751.432%B1.192%B35.4D14C+22930.8h23.4C+45.4C*
M14 Banshee 1,1691,0493812.753C1.0428.858%C+N/A29.6C--3.4C+13535.4h21.1C**73C**
P525 Marauder-H 1,1231,0416815.309C++13.6032.194%C-1.153%B+107.3C++8.5B+3639.7h6.1B+18.9C**
Tank Mine 1,6439404682.009C0.3029.058%CN/A77D57.6C+86612.2h1.8C*6.3C+
MRC3 Mercy 9619404372.151C++0.4416.679%C+12.872%D**31.3C++N/A11230h18.5B+110.8B
MRC3 Mercy 9259074332.095C+0.3916.491%C+13.561%D**30.5C++N/A10729.7h18.5B+112B
G20 Vulcan-H 1,411901969.385B**7.6846.973%C+1.776%D48.7C**27.6C++54018.5h79.7B++169.6B++
MANA Anti-Vehicle Turret 1,3927742583B**1.2951.081%C3.101%C37.2C*29.7C++38420.8h6.7B+13.2B++
G30 Vulcan 1,3017651285.977B+4.2734.778%B+2.353%D24.7C**17.3B+26231h83.5B+240B++
LC3 Jaguar 7327161,3050.549C-1.1614.331%F-12.57%D**5.7D--N/A22126.5h16.2C--113.3F
MR11 Gatekeeper-H 1,1787093719.162M**17.4553.605%C++N/A43.2B*28.6C+46016.4h34.7B**64.8B**
PDW-16 Hailstorm 6346295871.072C++0.6420.531%D17.329%C++18.1C--N/A4934.8h14.8C*72.2C+
Ripper 5555543,3920.163B++1.5512.177%D*8.664%D--2.3CN/A8236.4h1.3B+10.5C
M77-B 5425393191.69C0.0236.703%C+80.891%B+14.5DN/A4137.3h2.6C+7.2C+
LC2 Lynx 5175095600.909C+0.8016.691%D**17.092%D9.4D-N/A4154h15C++89.8C-
TX1 Repeater 5074978010.62C+1.0919.515%D-15.292%D--15.4DN/A5532.2h13.9C++71.3C
P2-120 HEAT 579456766C++4.2936.641%D1.316%D--29C**7.8D21515.7h5B**13.7B++
RAMS .50M 4304271872.283C0.5737.142%C72.131%D-15.6D-N/A5727.3h2.1C**5.7C*
S12 Renegade 365354893.978B+2.2746.422%B+1.695%D60B+1.9C+2495.9h3.5C+7.5C**
M12 Kobalt 344332936.889B**35.1819.936%B+18.675%C+50.3D1.8D1816.6h15.9B+79.8B+
M12 Kobalt-H 317301475.25A**73.5422.319%C++10.631%D*83.6D4.4C3303.6h17.5C78.4C++
Chainblade 3002998,5360.035B+1.6721.505%D1.338%D-0.5C+N/A2662.6h2.2B+10.4C*
Hunter QCX 2752633220.817C*0.8947.962%C**53.612%A++8.4DN/A2931.4h3.8B+7.9B+
Hornet Missiles 334225753C1.2960.519%C++N/A45C21.8D3565h8.2B+13.5B++
M40 Fury-H 2622241614C++12.2932.25%D*1.339%C**86.2C+14.6C5072.6h7.9B+24.5C+
Claymore 216215633.413C-1.7036.387%B+N/A61.4D*N/A1823.5h1.3D3.6B
T4 AMP 2082052170.945C+0.7633.804%B**19.024%C+12.2D-N/A3216.8h15.4C++45.6B+
L105 Zephyr 2312041513.6C**11.8944.724%C*N/A63.8B+8.4C+2983.2h5B++11.1B+
M12 Kobalt 216203729B*27.2922.629%B**16.749%C-41.4D2.7C1914.9h20.7C91.5B+
Spear Anti-Vehicle Phalanx Turret 365198209.9B+8.1945.906%C++2.525%D27.9D23.5C*3157.1h10.9C23.8C+
AMR-66 2071973260.604C1.1018.667%D**19.289%D3.1D*N/A1063.9h11.6D61.9D--
T9 CARV 1851812520.718C0.9913.447%D*19.337%D11.6D-N/A10415.6h18.5D-137.3D-
C-4 2471771491.188C+0.5221.364%D-N/A55.3D21.9C--8443.2h1.3B+6.2C+
G30 Walker 2381721172U170.2939.368%B+2.326%D33.1C*12.7D3185.2h127.7B++324.3B+
L100 Python HESH 167153207.65C5.9447.574%C+N/A45C4.1D-2753.4h2.9B+6.2B+
E540 Halberd 222151197.947C++6.2437.68%C-1.987%D29.6B+13.9C**3055.1h4A+10.6B*
M3 Pounder HEG 1521241131.097C+0.6138.969%C+N/A13.8C3.1C+979h13.7B++35.2B+
NS-10 Burster 2001221430.853C+0.8629.124%C++9.016%B*5.8B3.7C*8720.9h111.1B**381.4B*
M60-G Bulldog-H 1391121112S110.2956.65%B**N/A74.7C+18B**5511.5h5B8.8B+
M18 Needler 3751092590.421C-1.2946.834%A**5.505%A**3.5D-8.6C+6431h369.5F-789D
P2-120 AP 169107372.892D1.1846.944%C++8.411%M+17D--9.8D*13176.3h6.7C*14.4C**
M18 Rotary 1971041450.717C0.9934.584%B+1.923%C+4.9D4.3D-20921.4h223.9D-647.4C--
MR1 Fracture 1501001120.893C*0.8235.915%C+2%D-8.8C+4.4C10011.4h40.3B+112.1B+
CAS30 Tank Buster 174961500.64C-1.0738.716%DN/A2.7D--2.2D*5235.2h75.6C--195.3C--
C150 Dalton 18694372.541D0.8335.119%C-N/A18.8D-18.4C--5715h5.6D16.1D
Frag Grenade 9594194N/A92.2946.71%C*N/A940A*10C++36100.1h3.9C+8.2C**
M60-A Bulldog 10690156C+4.2934.563%C1.111%C25D4.4D1303.6h6.5C18.7C+
T1 Cycler 97901050.857C+0.8522.199%C+13.333%D*13D1A1006.9h18.8D--84.9C
TAR 89881310.672C-1.0421.149%C--6.818%F-13.5D-N/A586.5h20.7F*97.7D**
M3 Pounder HEG 11486880.977C0.7343.801%C**N/A13.7D4.4B1036.3h16.8B+38.4B+
TRS-12 Uppercut 87851240.685C--1.0230.191%F--12.941%C-14.4D--N/A595.9h3.2D10.5F-
MR1 Fracture 151831140.728C+0.9836.645%C+8.434%A**7.2C5.9B++10211.5h50B136.5B
TSAR-42 8079441.795C+0.0926.789%F-73.418%B+14.6D--N/A645.4h2B+7.6C
NS-10 Burster 13875940.798C0.9131.251%B5.333%C++5.1C+4.3B+10414.6h146.5B+468.8B+
NS Decimator 98751940.387D1.3243.03%F--2.667%B+10.4D**3.2F1297.2h5.7D13.2F
M40 Fury 8872135.538C+3.8335.171%C+N/A27.7D6.2D1842.6h16.8C+47.9C+
M2 Mutilator 7270381.842C++0.1310.555%D--11.429%F25C+N/A962.8h14.8B*140.5C+
M20 Basilisk 8563134.846B+3.1441.041%C*9.524%A+17.5C6.1C-1713.6h94.5C++230.2B
M2 Mutilator 5756361.556C+0.159.222%D*23.214%B**21.5CN/A822.6h15.1B++163.8C
M1 Heavy Cycler 5656660.848C0.868.109%D**14.286%D6.7D*N/A348.4h21.6C--265.8D--
A30 Walker 9256212.667B0.9624.766%C**N/A14C9C-1504h155.4C627.4C+
The Slasher 5050431.163U0.5535.331%C++2%D--20M*N/A392.5h2.2C++6.3C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon125620.8h
Anti-Vehicle MANA Turret691,3047.1h
Nano-Armor Kit1,9791,540,248138.3h
Nanite Revive Grenade01250h
Medical Applicator16844,6278.1h
Spitfire Auto-Turret91720.3h
Motion Spotter4960.3h
Welding Device03280h
Recon Detection Device601,9185.7h
M12 Kobalt09070.1h
Ammunition Package261,7732.9h
Medical Kit204511h
Anti-Infantry MANA Turret82231.7h
Nano-Repair Grenade04750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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