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Venator Ice Cold Prosium451[3GIS] Prosium451
VS BR 34

KDR: 1.77

Score: 102.3m

Last Seen: Apr 10th, 2019 3:13 AM
- OFFLINE - 306.8 hour(s)

Prestige 1, Battle Rank 34 - Vanu Sovereignty on Emerald - Outfit Officer of Aegis Initiative[3GIS] Aegis Initiative
VS outfit on Emerald

Members: 5
Level Progress (to 35): 75%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton SVA-88 C-4 AP30 Shredder Eidolon VE33 Phobos VX86 Orion VS54 CAS30 Tank Buster
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $801,891 MLG Score: 641
Fun Score: N/A
Cheeseburgers Flipped: 1387TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.091%23.508%6374599046,4091.55620.211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.668%1.168B**0.427B-1.311D**HEAD ++ (~9.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.501B+10.10.292C*27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.775%1.323%243510304,838248835271.94453137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.729%-0.171C-0.255C-0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.8-0.022C+59-0.112C+105.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.495%4.167%274103155224103160.228951174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.529%-0.723D-1.006B**0.901

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.3-0.61D20.9-0.663D41.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.671%1.489%45318101711,956264761424.51511195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.653%-0.696D-0.73D-0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.521B+16.30.588B+40.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.518%63.847%453510306,1711891173.26163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.805%1.577A+-0.214C-0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.561B+20.379C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.218%16.243%453510305,6702507362.26077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.542%0.231C++0.335C**1.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.498B+2.90.397B3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Aegis Initiative[3GIS] Aegis Initiative
VS outfit on Emerald

Members: 5
102.3m374.2%536 (32.2k)422 (25.3k)1.76679106,17760,0961.9940934 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035302122.398%17.327%38804:0259

9% Combat Medic26% Engineer24% Heavy Assault16% Infiltrator20% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 27th, 2013 7:10 PMNov 18th, 2013 6:39 AMApr 20th, 2019 10:27 PM (2d) (PST)Apr 9th, 2019 11:20 PM (13d) (PST)Apr 9th, 2019 11:13 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5381523860.4380.2480.0761.8780.064641

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,2999,13123,16826155113425,333

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4037.3h/168.2d 13,660 18,397 27,985 454.9k 5,399 12,829 15,399 130.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B++
Kills:2,731
Deaths:1,606
KDR:1.701
Accuracy:27.016% B++
HSR:28.671% B+
Orion VS54
B**
Kills:1,937
Deaths:1,115
KDR:1.737
Accuracy:26.697% B**
HSR:24.264% C+
NS-15M1
B+
Kills:1,655
Deaths:1,196
KDR:1.384
Accuracy:24.820% B+
HSR:16.677% D
Ursa
B+
Kills:1,539
Deaths:876
KDR:1.757
Accuracy:25.872% B+
HSR:27.420% B+
Betelgeuse 54-A
C++
Kills:1,335
Deaths:612
KDR:2.181
Accuracy:23.688% D
HSR:31.311% C++
Flare VE6
B**
Kills:1,212
Deaths:700
KDR:1.731
Accuracy:23.411% C++
HSR:32.096% B**
Pulsar LSW
B+
Kills:1,173
Deaths:702
KDR:1.671
Accuracy:26.242% B+
HSR:19.523% D
VX29 Polaris
C**
Kills:1,170
Deaths:665
KDR:1.759
Accuracy:24.911% C**
HSR:14.530% D*
Lasher X2
A+
Kills:627
Deaths:512
KDR:1.225
Accuracy:34.831% A
HSR:6.539% A+
NSX Naginata
A*
Kills:103
Deaths:63
KDR:1.635
Accuracy:25.951% B++
HSR:43.689% A*
NS-15MP
C
Kills:68
Deaths:37
KDR:1.838
Accuracy:25.264% C--
HSR:27.941% C
Kills:13,550
Deaths (as Heavy Assault):8,084
Deaths (to Heavy Assaults):16,624
KDR:1.67615
Kill Difference:5,466
Playtime:980.891 hours
Usage:24%
Score:21.663m
Score/min:368
Accuracy (listed only):26.246%
HSR (listed only):24.787%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B**
Kills:2,289
Deaths:1,476
KDR:1.551
Accuracy:34.554% B**
HSR:24.727% C+
Phobos VX86
B+
Kills:2,056
Deaths:1,686
KDR:1.219
Accuracy:63.615% B+
HSR:14.446% C
NS-11C
C++
Kills:1,228
Deaths:1,382
KDR:0.889
Accuracy:24.659% C++
HSR:17.671% C
Revenant
B++
Kills:1,206
Deaths:462
KDR:2.610
Accuracy:35.069% C*
HSR:35.241% B++
VX6-7
B**
Kills:1,175
Deaths:902
KDR:1.303
Accuracy:30.535% B**
HSR:18.723% C
Serpent VE92
B+
Kills:1,164
Deaths:806
KDR:1.444
Accuracy:25.093% C**
HSR:22.165% B+
Deimos VA29
B*
Kills:1,164
Deaths:753
KDR:1.546
Accuracy:71.213% B*
HSR:16.667% C+
NS Baron G5
B*
Kills:1,163
Deaths:772
KDR:1.506
Accuracy:52.501% B*
HSR:15.305% C++
Thanatos VE70
C+
Kills:1,160
Deaths:1,111
KDR:1.044
Accuracy:38.950% C+
HSR:15.862% C+
NS-11CB
B*
Kills:1,159
Deaths:603
KDR:1.922
Accuracy:28.497% B++
HSR:27.179% B*
NS-11CP
B*
Kills:1,159
Deaths:539
KDR:2.150
Accuracy:26.152% D
HSR:29.422% B*
Pandora VX25
B*
Kills:1,155
Deaths:604
KDR:1.912
Accuracy:29.962% D--
HSR:18.615% B*
Zenith VX-5
B
Kills:1,155
Deaths:849
KDR:1.360
Accuracy:26.958% B
HSR:18.615% C--
Eclipse VE3A
B*
Kills:246
Deaths:123
KDR:2
Accuracy:24.236% D
HSR:23.984% B*
Solstice VE3
B**
Kills:227
Deaths:266
KDR:0.853
Accuracy:18.913% D
HSR:25.110% B**
Solstice SF
A
Kills:141
Deaths:205
KDR:0.688
Accuracy:30.650% A
HSR:21.986% B*
Chaos
A
Kills:135
Deaths:49
KDR:2.755
Accuracy:54.819% C*
HSR:22.963% A
Pulsar C
B+
Kills:88
Deaths:141
KDR:0.624
Accuracy:26.073% B
HSR:26.136% B+
Kills:18,070
Deaths (as Engineer):12,729
Deaths (to Engineers):14,042
KDR:1.41959
Kill Difference:5,341
Playtime:1,042.888 hours
Usage:26%
Score:31.460m
Score/min:503
Accuracy (listed only):35.691%
HSR (listed only):21.934%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
B+
Kills:2,056
Deaths:1,686
KDR:1.219
Accuracy:63.615% B+
HSR:14.446% C
NS-11C
C++
Kills:1,228
Deaths:1,382
KDR:0.889
Accuracy:24.659% C++
HSR:17.671% C
NS-7G PDW
C++
Kills:1,188
Deaths:1,242
KDR:0.957
Accuracy:25.152% C++
HSR:14.899% C--
Eridani SX5G
C++
Kills:1,188
Deaths:846
KDR:1.404
Accuracy:28.347% C++
HSR:19.024% C
VX6-7
B**
Kills:1,175
Deaths:902
KDR:1.303
Accuracy:30.535% B**
HSR:18.723% C
Skorpios
B+
Kills:1,166
Deaths:614
KDR:1.899
Accuracy:25.531% C-
HSR:23.928% B+
Serpent VE92
B+
Kills:1,164
Deaths:806
KDR:1.444
Accuracy:25.093% C**
HSR:22.165% B+
Deimos VA29
B*
Kills:1,164
Deaths:753
KDR:1.546
Accuracy:71.213% B*
HSR:16.667% C+
NS Baron G5
B*
Kills:1,163
Deaths:772
KDR:1.506
Accuracy:52.501% B*
HSR:15.305% C++
Sirius SX12
B
Kills:1,161
Deaths:1,224
KDR:0.949
Accuracy:24.211% C+
HSR:20.241% B
Thanatos VE70
C+
Kills:1,160
Deaths:1,111
KDR:1.044
Accuracy:38.950% C+
HSR:15.862% C+
NS-7B PDW
B+
Kills:1,160
Deaths:840
KDR:1.381
Accuracy:28.640% B+
HSR:19.224% C*
MKV Suppressed
C++
Kills:1,160
Deaths:749
KDR:1.549
Accuracy:26.435% C++
HSR:17.500% C
NS-11CB
B*
Kills:1,159
Deaths:603
KDR:1.922
Accuracy:28.497% B++
HSR:27.179% B*
NS-11CP
B*
Kills:1,159
Deaths:539
KDR:2.150
Accuracy:26.152% D
HSR:29.422% B*
Pandora VX25
B*
Kills:1,155
Deaths:604
KDR:1.912
Accuracy:29.962% D--
HSR:18.615% B*
Zenith VX-5
B
Kills:1,155
Deaths:849
KDR:1.360
Accuracy:26.958% B
HSR:18.615% C--
Eclipse VE3A
B*
Kills:246
Deaths:123
KDR:2
Accuracy:24.236% D
HSR:23.984% B*
Solstice VE3
B**
Kills:227
Deaths:266
KDR:0.853
Accuracy:18.913% D
HSR:25.110% B**
Solstice SF
A
Kills:141
Deaths:205
KDR:0.688
Accuracy:30.650% A
HSR:21.986% B*
Chaos
A
Kills:135
Deaths:49
KDR:2.755
Accuracy:54.819% C*
HSR:22.963% A
Pulsar C
B+
Kills:88
Deaths:141
KDR:0.624
Accuracy:26.073% B
HSR:26.136% B+
Kills:21,598
Deaths (as Light Assault):16,306
Deaths (to Light Assaults):10,331
KDR:1.32454
Kill Difference:5,292
Playtime:801.419 hours
Usage:20%
Score:17.996m
Score/min:374
Accuracy (listed only):33.234%
HSR (listed only):20.439%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B+
Kills:2,056
Deaths:1,686
KDR:1.219
Accuracy:63.615% B+
HSR:14.446% C
NS-7G PDW
C++
Kills:1,188
Deaths:1,242
KDR:0.957
Accuracy:25.152% C++
HSR:14.899% C--
Eridani SX5G
C++
Kills:1,188
Deaths:846
KDR:1.404
Accuracy:28.347% C++
HSR:19.024% C
Skorpios
B+
Kills:1,166
Deaths:614
KDR:1.899
Accuracy:25.531% C-
HSR:23.928% B+
Deimos VA29
B*
Kills:1,164
Deaths:753
KDR:1.546
Accuracy:71.213% B*
HSR:16.667% C+
NS Baron G5
B*
Kills:1,163
Deaths:772
KDR:1.506
Accuracy:52.501% B*
HSR:15.305% C++
Sirius SX12
B
Kills:1,161
Deaths:1,224
KDR:0.949
Accuracy:24.211% C+
HSR:20.241% B
NS-11P
C**
Kills:1,160
Deaths:1,400
KDR:0.829
Accuracy:24.307% C**
HSR:17.845% C
Thanatos VE70
C+
Kills:1,160
Deaths:1,111
KDR:1.044
Accuracy:38.950% C+
HSR:15.862% C+
H-V45
C++
Kills:1,160
Deaths:1,208
KDR:0.960
Accuracy:24.716% C++
HSR:17.414% C--
Pulsar VS1
A
Kills:1,160
Deaths:557
KDR:2.083
Accuracy:27.121% B++
HSR:28.707% A
NS-7B PDW
B+
Kills:1,160
Deaths:840
KDR:1.381
Accuracy:28.640% B+
HSR:19.224% C*
MKV Suppressed
C++
Kills:1,160
Deaths:749
KDR:1.549
Accuracy:26.435% C++
HSR:17.500% C
CME
B++
Kills:1,158
Deaths:728
KDR:1.591
Accuracy:27.024% C++
HSR:27.116% B++
Terminus VX-9
C+
Kills:1,158
Deaths:721
KDR:1.606
Accuracy:24.013% C
HSR:26.425% C+
Pandora VX25
B*
Kills:1,155
Deaths:604
KDR:1.912
Accuracy:29.962% D--
HSR:18.615% B*
Corvus VA55
A
Kills:1,154
Deaths:727
KDR:1.587
Accuracy:25.953% B
HSR:31.369% A
Chaos
A
Kills:135
Deaths:49
KDR:2.755
Accuracy:54.819% C*
HSR:22.963% A
Kills:20,806
Deaths (as Combat Medic):15,831
Deaths (to Combat Medics):7,735
KDR:1.31426
Kill Difference:4,975
Playtime:369.358 hours
Usage:9%
Score:9.803m
Score/min:442
Accuracy (listed only):34.584%
HSR (listed only):20.419%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
B**
Kills:1,532
Deaths:378
KDR:4.053
Accuracy:48.098% B**
HSR:67.428% F
NS-7G PDW
C++
Kills:1,188
Deaths:1,242
KDR:0.957
Accuracy:25.152% C++
HSR:14.899% C--
Eridani SX5G
C++
Kills:1,188
Deaths:846
KDR:1.404
Accuracy:28.347% C++
HSR:19.024% C
Skorpios
B+
Kills:1,166
Deaths:614
KDR:1.899
Accuracy:25.531% C-
HSR:23.928% B+
Parallax VX3
B*
Kills:1,161
Deaths:370
KDR:3.138
Accuracy:44.814% B*
HSR:63.480% F
Nyx VX31
B+
Kills:1,161
Deaths:755
KDR:1.538
Accuracy:36.676% B+
HSR:22.911% D
Sirius SX12
B
Kills:1,161
Deaths:1,224
KDR:0.949
Accuracy:24.211% C+
HSR:20.241% B
NS-7B PDW
B+
Kills:1,160
Deaths:840
KDR:1.381
Accuracy:28.640% B+
HSR:19.224% C*
MKV Suppressed
C++
Kills:1,160
Deaths:749
KDR:1.549
Accuracy:26.435% C++
HSR:17.500% C
Ghost
B*
Kills:1,160
Deaths:661
KDR:1.755
Accuracy:44.468% B*
HSR:56.035% D*
XM98
A
Kills:1,159
Deaths:467
KDR:2.482
Accuracy:45.822% A
HSR:61.691% D**
V10
B+
Kills:1,159
Deaths:389
KDR:2.979
Accuracy:44.088% B+
HSR:69.456% D-
Phantom VA23
B**
Kills:1,157
Deaths:614
KDR:1.884
Accuracy:41.751% B**
HSR:28.954% C+
NS-44P Commissioner
B**
Kills:1,156
Deaths:1,566
KDR:0.738
Accuracy:51.093% B**
HSR:21.713% C--
NS-30B Vandal
B++
Kills:1,156
Deaths:553
KDR:2.090
Accuracy:39.095% B++
HSR:24.395% C
NS-30 Vandal
B++
Kills:1,156
Deaths:808
KDR:1.431
Accuracy:37.775% B++
HSR:23.789% C
NS-44 Commissioner
B*
Kills:752
Deaths:1,056
KDR:0.712
Accuracy:43.636% B*
HSR:16.489% D
Spiker
B**
Kills:740
Deaths:887
KDR:0.834
Accuracy:36.263% B**
HSR:20.270% C+
NS-61 Emissary
A
Kills:606
Deaths:553
KDR:1.096
Accuracy:36.546% A
HSR:21.782% B**
Cerberus
B**
Kills:195
Deaths:290
KDR:0.672
Accuracy:39.273% B**
HSR:20.513% C
NS-44B Commissioner
B++
Kills:161
Deaths:199
KDR:0.809
Accuracy:46.497% B++
HSR:19.255% D
Artemis VX26
B+
Kills:102
Deaths:115
KDR:0.887
Accuracy:27.550% C++
HSR:26.471% B+
NS-357 Underboss
B**
Kills:75
Deaths:97
KDR:0.773
Accuracy:44.759% B**
HSR:17.333% C--
NS CandyCannon 3000
C*
Kills:61
Deaths:172
KDR:0.355
Accuracy:37.345% C*
HSR:22.951% D
NS Deep Freeze
B*
Kills:60
Deaths:44
KDR:1.364
Accuracy:53.459% B*
HSR:26.667% C++
Kills:21,732
Deaths (as Infiltrator):15,489
Deaths (to Infiltrators):5,862
KDR:1.40306
Kill Difference:6,243
Playtime:651.224 hours
Usage:16%
Score:15.159m
Score/min:388
Accuracy (listed only):38.293%
HSR (listed only):29.856%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:1,581
Deaths:475
KDR:3.328
Accuracy:22.531% B++
HSR:21.885% C++
Blueshift VM5
B++
Kills:1,471
Deaths:418
KDR:3.519
Accuracy:22.881% B++
HSR:21.482% C++
Nebula VM20
B+
Kills:1,229
Deaths:337
KDR:3.647
Accuracy:20.615% B+
HSR:22.132% B
Nebula VM20
B*
Kills:1,207
Deaths:422
KDR:2.860
Accuracy:22.278% B*
HSR:18.393% C
Quasar VM1
A
Kills:1,175
Deaths:424
KDR:2.771
Accuracy:21.718% A
HSR:19.830% C*
Quasar VM1
B*
Kills:1,164
Deaths:472
KDR:2.466
Accuracy:21.516% B*
HSR:19.845% C+
NS-20 Gorgon
A
Kills:259
Deaths:113
KDR:2.292
Accuracy:31.920% B++
HSR:26.641% A
NS-20 Gorgon
A++
Kills:216
Deaths:113
KDR:1.912
Accuracy:32.349% B++
HSR:29.630% A++
Comet VM2
B*
Kills:208
Deaths:193
KDR:1.078
Accuracy:53.039% B*
HSR:3.846% C+
Comet VM2
B*
Kills:195
Deaths:172
KDR:1.134
Accuracy:49.760% B*
HSR:2.564% D-
Kills:8,705
Deaths (as MAX Suit):1,569.500
Deaths (to MAX Suits):5,035
KDR:5.54635
Kill Difference:7,135.500
Playtime:173.710 hours
Usage:4%
Score:6.196m
Score/min:594
Accuracy (listed only):29.861%
HSR (listed only):18.625%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:1,215
V. Kills:433 280%
Deaths:196
KDR:6.199
Accuracy:55.453% B+
KPH:74.700 C+
VKPH:26.600 B++
Saron Laser Cannon
C++
Kills:905
V. Kills:786 115%
Deaths:939
KDR:0.964
Accuracy:33.503% C**
KPH:11.700 C+
VKPH:10.200 C++
Hornet Missiles
B++
Kills:835
V. Kills:427 195%
Deaths:188
KDR:4.441
Accuracy:67.482% B++
KPH:51.800 C+
VKPH:26.500 C--
Maelstrom Turbo Laser
C++
Kills:714
V. Kills:699 102%
Deaths:860
KDR:0.830
Accuracy:31.467% C++
KPH:11.400 C
VKPH:11.100 C++
Light PPA
C+
Kills:80
V. Kills:8 N/A
Deaths:48
KDR:1.667
Accuracy:42.280% C*
KPH:33.700 C
VKPH:3.400 C+
Kills:3,749 (1,699 + 0)
Deaths:2,231
KDR:1.680
VKDR:1.055
Vehicle Kills:2,353
Kill Difference:1,518
Playtime:174.741 hours
Usage:4%
Score:4.369m
Score/min:417
Piloting Accuracy:42.280%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:5,722
V. Kills:3,350 171%
Deaths:947
KDR:6.042
Accuracy:48.113% B**
KPH:20,599,200 U
VKPH:12,060,000 U
AP30 Shredder
U
Kills:2,314
V. Kills:1,091 212%
Deaths:407
KDR:5.686
Accuracy:22.503% F
KPH:8,330,400 U
VKPH:3,927,600 U
CAS30 Tank Buster
B+
Kills:1,924
V. Kills:1,559 123%
Deaths:1,482
KDR:1.298
Accuracy:41.562% C-
KPH:10.800 B+
VKPH:8.800 C**
L105 Zephyr
U
Kills:311
V. Kills:36 N/A
Deaths:50
KDR:6.220
Accuracy:45.287% C**
KPH:1,119,600 U
VKPH:129,600 U
Kills:10,271 (1,924 + 8,347)
Deaths:2,886
KDR:3.559
VKDR:2.091
Vehicle Kills:6,036
Kill Difference:7,385
Playtime:177.568 hours
Usage:4%
Score:11.141m
Score/min:1,046
Piloting Accuracy:41.562%
Gunner Accuracy:45.287%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:106
V. Kills:42 247%
Deaths:55
KDR:1.927
Accuracy:52.331% C++
KPH:18.900 D
VKPH:7.500 D-
C75 Viper
B+
Kills:77
V. Kills:31 241%
Deaths:35
KDR:2.200
Accuracy:50.931% B**
KPH:25.100 C+
VKPH:10.100 B+
Skyguard
D
Kills:62
V. Kills:56 109%
Deaths:26
KDR:2.385
Accuracy:31.012% C**
KPH:8.200 D-
VKPH:7.400 D
Kills:245 (245 + 0)
Deaths:116
KDR:2.112
VKDR:1.112
Vehicle Kills:129
Kill Difference:129
Playtime:16.276 hours
Usage:0%
Score:0.410m
Score/min:420
Driving Accuracy:31.012%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:996
V. Kills:639 156%
Deaths:181
KDR:5.503
Accuracy:43.545% C+
KPH:23.700 C+
VKPH:15.200 C+
Supernova PC
B++
Kills:294
V. Kills:112 260%
Deaths:87
KDR:3.379
Accuracy:55.914% B++
KPH:16.600 C--
VKPH:6.300 D
E540 Halberd
C
Kills:261
V. Kills:155 167%
Deaths:40
KDR:6.525
Accuracy:46.498% C+
KPH:24.400 D
VKPH:14.500 C
Proton II PPA
C+
Kills:173
V. Kills:16 N/A
Deaths:21
KDR:8.238
Accuracy:25.461% C*
KPH:37.100 D
VKPH:3.400 C+
Supernova FPC
C--
Kills:90
V. Kills:58 153%
Deaths:29
KDR:3.103
Accuracy:44.005% D*
KPH:19.100 C--
VKPH:12.300 D
Kills:1,814 (384 + 1,430)
Deaths:358
KDR:5.067
VKDR:2.737
Vehicle Kills:980
Kill Difference:1,456
Playtime:79.823 hours
Usage:2%
Score:2.462m
Score/min:514
Driving Accuracy:44.005%
Gunner Accuracy:25.461%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:338
V. Kills:174 193%
Deaths:74
KDR:4.568
Accuracy:56.110% C+
KPH:30 D
VKPH:15.500 D
Saron HRB-H
C
Kills:276
V. Kills:146 188%
Deaths:31
KDR:8.903
Accuracy:51.207% C--
KPH:32.100 C
VKPH:17 D
Proton II PPA-H
C+
Kills:210
V. Kills:9 N/A
Deaths:19
KDR:11.053
Accuracy:36.035% C+
KPH:77.700 C
VKPH:3.300 D-
M40 Fury-H
C+
Kills:114
V. Kills:6 N/A
Deaths:11
KDR:10.364
Accuracy:41.810% C+
KPH:61.600 D
VKPH:3.200 D-
Kills:938 (0 + 938)
Deaths:135
KDR:6.948
VKDR:2.481
Vehicle Kills:335
Kill Difference:803
Playtime:24.400 hours
Usage:1%
Score:0.527m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:41.810%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:308
V. Kills:54 N/A
Deaths:36
KDR:8.556
Accuracy:40.588% B+
KPH:52.800 B
VKPH:9.300 C+
M60-G Bulldog
B*
Kills:241
V. Kills:33 N/A
Deaths:45
KDR:5.356
Accuracy:43.497% B*
KPH:29.900 C++
VKPH:4.100 C--
M20 Basilisk
C-
Kills:219
V. Kills:96 226%
Deaths:73
KDR:3
Accuracy:38.761% C+
KPH:14.200 C--
VKPH:6.200 C-
M40 Fury
B*
Kills:173
V. Kills:35 481%
Deaths:25
KDR:6.920
Accuracy:43.844% B*
KPH:57.200 C++
VKPH:11.600 C+
M20 Basilisk
C+
Kills:139
V. Kills:98 140%
Deaths:53
KDR:2.623
Accuracy:36.769% C
KPH:12.600 D
VKPH:8.900 C+
M60-G Bulldog
D
Kills:134
V. Kills:24 N/A
Deaths:18
KDR:7.444
Accuracy:44.987% B++
KPH:26.200 D
VKPH:4.700 D
M12 Kobalt
D--
Kills:113
V. Kills:4 N/A
Deaths:11
KDR:10.273
Accuracy:18.973% C++
KPH:25.700 D--
VKPH:0.900 D--
M12 Kobalt
B+
Kills:100
V. Kills:4 N/A
Deaths:6
KDR:16.667
Accuracy:20.344% B+
KPH:64.100 C+
VKPH:2.600 C
G30 Walker
D
Kills:53
V. Kills:37 139%
Deaths:17
KDR:3.118
Accuracy:23.336% D-
KPH:8.900 D-
VKPH:6.200 D
Kills:1,480 (0 + 1,480)
Deaths:284
KDR:5.211
VKDR:1.356
Vehicle Kills:385
Kill Difference:1,196
Playtime:60.337 hours
Usage:1%
Score:1.130m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:23.336%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:1,185
V. Kills:194 N/A
Deaths:902
KDR:1.314
Accuracy:50.262% C++
KPH:29.400 B+
VKPH:4.800 C
S12 Renegade
B**
Kills:1,164
V. Kills:36 N/A
Deaths:452
KDR:2.575
Accuracy:41.299% C+
KPH:81.600 B**
VKPH:2.500 B+
M12 Kobalt-F
B*
Kills:391
V. Kills:11 N/A
Deaths:246
KDR:1.589
Accuracy:27.037% B++
KPH:49.700 B*
VKPH:1.400 C++
Kills:2,740 (2,740 + 0)
Deaths:1,600
KDR:1.713
VKDR:0.151
Vehicle Kills:241
Kill Difference:1,140
Playtime:62.423 hours
Usage:2%
Score:0.903m
Score/min:241
Driving Accuracy:27.037%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Hellion G20
D
Kills:60
V. Kills:65 91%
Deaths:36
KDR:1.667
Accuracy:41.995% C++
KPH:11 D-
VKPH:12 D
CAS 14-E
B+
Kills:57
V. Kills:5 N/A
Deaths:2
KDR:28.500
Accuracy:36.271% B+
KPH:41.400 D
VKPH:3.600 D-
Kills:117 (0 + 117)
Deaths:38
KDR:3.079
VKDR:1.842
Vehicle Kills:70
Kill Difference:79
Playtime:6.812 hours
Usage:0%
Score:0.098m
Score/min:240
Piloting Accuracy:N/A%
Gunner Accuracy:36.271%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 9,0725,7229476.042C+4.2848.113%B**N/A57220U33500U607377700.1h3.6B+7.4B*
SVA-88 2,7532,7311,6061.7C+0.0727.016%B++28.671%B+32.6C-N/A17083.8h11.2B41.5B+
C-4 3,4292,5041,9631.276C+0.4924.823%C+N/A59.6C-22C--78042h1.4C**5.5C**
AP30 Shredder 3,4052,3144075.686C+3.9222.503%F1.642%C23140U10910U226798900.1h38.7A+172.1B**
Eidolon VE33 2,3142,2891,4761.551B+0.2234.554%B**24.727%C+23.8C+N/A10996.1h7.7B+22.2B++
Phobos VX86 2,0722,0561,6861.219C+0.5563.615%B+14.446%C24.1DN/A10385.3h2.5C++3.9C**
Orion VS54 1,9481,9371,1151.737C**0.0326.697%B**24.264%C+26.7C+N/A18972.6h11B++41.1B++
CAS30 Tank Buster 3,4831,9241,4821.298C++0.4741.562%C-N/A10.8B+8.8C**245177.6h39.2B++94.3B+
Force-Blade 1,9951,90831,5040.061A1.7151.248%A++N/A1.1B+N/A61726.5h1.9B++3.8B++
NS-15M1 1,6611,6551,1961.384C+0.3824.82%B+16.677%D24C--N/A15468.9h11.7B+47B+
Blueshift VM5 1,5911,5814753.328B+1.5622.531%B++21.885%C++35.1C++N/A27445.1h14.5B+64.3B+
Ursa 1,5541,5398761.757B++0.0125.872%B+27.42%B+30.5CN/A15450.5h9.7B+37.7B+
Parsec VX3-A 1,5351,5323784.053C2.2948.098%B**67.428%F40.6CN/A9037.7h1.8B3.8B++
Blueshift VM5 1,4761,4714183.519B+1.7522.881%B++21.482%C++37.1C**N/A30539.6h13.9B*60.8B++
Nemesis VSH9 2,1421,3671,6830.812C*0.9571.345%A3.219%B+17.1C+9.7C+25980h6.8B++9.5B**
Betelgeuse 54-A 1,3471,3356122.181C+0.4123.688%D31.311%C++51.5CN/A20125.9h9.5B++40.1C*
Icikill 1,3141,26214,8430.085B+1.6846.045%B**2.615%D--1.6C+N/A6770.8h1.9B+4B++
Nebula VM20 1,2421,2293373.647B**1.8820.615%B+22.132%B39.8B+N/A23630.9h14.6B+71B+
NS-11C 1,2411,2281,3820.889C+0.8824.659%C++17.671%C14.3DN/A7086.1h15.3C+62.1C*
Dual Photon Pods 1,6481,2151966.199C+4.4355.453%B+1.399%C*74.5C+26.6B++87316.3h17.5B++31.5B+
Flare VE6 1,2251,2127001.731B+0.0423.411%C++32.096%B**35.2C+N/A24934.4h9.3B++39.5B+
Nebula VM20 1,2211,2074222.86B+1.0922.278%B*18.393%C33.7C++N/A17335.8h15.5B+69.5B+
Revenant 1,2111,2064622.61B0.8435.069%C*35.241%B++41.2C+N/A11429.3h6.3B+17.9B+
NS-7G PDW 1,1991,1881,2420.957C+0.8125.152%C++14.899%C--17.2CN/A6268.9h15.8C+62.7C*
Eridani SX5G 1,1981,1888461.404C+0.3628.347%C++19.024%C22.1DN/A11053.8h12.2C+43.2C++
M40 Fury-F 1,3791,1859021.314C+0.4550.262%C++N/A29.4B+4.8C19240.3h8.8B+17.5B+
VX6-7 1,1821,1759021.303C++0.4630.535%B**18.723%C23.6CN/A13049.7h12.2C**40B+
Quasar VM1 1,1831,1754242.771B*1.0021.718%A19.83%C*29.3B+N/A17940.1h14.3B65.8B+
Pulsar LSW 1,1771,1737021.671C*0.1026.242%B+19.523%D32.8CN/A20435.8h10.4B++39.4B+
VX29 Polaris 1,1801,1706651.759C**0.0124.911%C**14.53%D*31.8CN/A21536.8h10.6B++42.5B+
Skorpios 1,1691,1666141.899C*0.1325.531%C-23.928%B+45.7C++N/A14325.5h10.1B+39.4C**
Serpent VE92 1,1771,1648061.444B+0.3225.093%C**22.165%B+20.3CN/A14157.3h10.8B++43.1B+
Deimos VA29 1,1691,1647531.546C**0.2271.213%B*16.667%C+40.8C+N/A25928.5h1.9B*2.6B++
Quasar VM1 1,1791,1644722.466C*0.7021.516%B*19.845%C+28.2CN/A13641.3h13.6C++63.2B+
S12 Renegade 1,2001,1644522.575C+0.8141.299%C+2.234%D--81.4B**2.5B+37514.3h2.8B+6.7B+
NS Baron G5 1,1681,1637721.506B+0.2652.501%B*15.305%C++33C+N/A21235.2h3.9B++7.4C++
Parallax VX3 1,1651,1613703.138C+1.3744.814%B*63.48%F30.8C*N/A10137.7h2B+4.5B++
Nyx VX31 1,1691,1617551.538C0.2336.676%B+22.911%D23.1DN/A10350.3h5B+13.6B+
Sirius SX12 1,1771,1611,2240.949C+0.8224.211%C+20.241%B16.8C--N/A9169.2h16.7C68.8C+
NS-11P 1,1731,1601,4000.829C0.9424.307%C**17.845%C14.3DN/A6780.9h15C+61.8C*
Thanatos VE70 1,1641,1601,1111.044C*0.7238.95%C+15.862%C+22.2CN/A11352.2h4.4B+11.3B+
H-V45 1,1631,1601,2080.96C+0.8124.716%C++17.414%C--18.8DN/A11861.7h13.5C+54.5C*
Pulsar VS1 1,1711,1605572.083B**0.3227.121%B++28.707%A47.9A+N/A24224.2h9.8A+36.2B**
NS-7B PDW 1,1681,1608401.381C*0.3928.64%B+19.224%C*21.7CN/A9453.5h13.3B46.6B
MKV Suppressed 1,1651,1607491.549B++0.2226.435%C++17.5%C25.1CN/A13946.3h12.2B+46B+
Ghost 1,1621,1606611.755C0.0144.468%B*56.035%D*24DN/A18048.4h2.1B+4.8B+
XM98 1,1621,1594672.482C*0.7245.822%A61.691%D**33.9B+N/A11334.2h2B*4.4B*
NS-11CB 1,1621,1596031.922B**0.1628.497%B++27.179%B*42.3B+N/A25727.4h9.6B**33.7B*
V10 1,1641,1593892.979C+1.2144.088%B+69.456%D-31.9C+N/A18836.3h1.9B++4.3B++
NS-11CP 1,1631,1595392.15B+0.3826.152%D29.422%B*45.3C+N/A12125.6h9.8B*37.6B
CME 1,1711,1587281.591B0.1827.024%C++27.116%B++30.9C+N/A19237.5h10.5B**38.7B++
Terminus VX-9 1,1671,1587211.606C**0.1624.013%C26.425%C+30CN/A21038.6h9.6B**40B+
Phantom VA23 1,1641,1576141.884C++0.1241.751%B**28.954%C+28.9C-N/A15740h4B+9.5B++
NS-44P Commissioner 1,1671,1561,5660.738C1.0351.093%B**21.713%C--39.6CN/A23429.2h3.5C++6.9B+
NS-30B Vandal 1,1601,1565532.09C++0.3239.095%B++24.395%C34.4CN/A19033.6h5B+12.9B+
NS-30 Vandal 1,1621,1568081.431C+0.3437.775%B++23.789%C21.1DN/A12554.9h5.2B+13.7B+
Pandora VX25 1,1631,1556041.912B*0.1529.962%D--18.615%B*35.1C+N/A22932.9h3.2B**10.8B
Zenith VX-5 1,1671,1558491.36C*0.4126.958%B18.615%C--9.1D--N/A59127h12.2B+45.4B+
Corvus VA55 1,1631,1547271.587B++0.1825.953%B31.369%A38B+N/A17330.4h9.5B**36.7B++
Saron HRB 1,6359961815.503C++3.7443.545%C+N/A23.7C+15.2C+40642.1h17B*39.1B*
Saron Laser Cannon 1,6919059390.964C0.8033.503%C**2.099%C+11.7C+10.2C++34277.2h120.6B359.8B+
Hornet Missiles 1,2628351884.441C+2.6767.482%B++1.796%C++51.9C+26.5C--65216.1h6.6B+9.7B*
NS-44 Commissioner 7667521,0560.712C1.0543.636%B*16.489%D29C+N/A12725.9h4.2C+9.7B+
Spiker 7447408870.834C+0.9336.263%B**20.27%C+40.7C*N/A14718.2h7.7B+21.2B++
Maelstrom Turbo Laser 1,4137148600.83C0.9431.467%C++1.401%D11.4C11.1C++32562.7h110.2C++350.2C*
S1 9116746950.97B+0.8069.751%A+2.226%C34.9B*12.3C+60119.3h4.4B**6.4A
Lasher X2 6496275121.225B+0.5434.831%A6.539%A+23.1CN/A11727.1h17.8B+51.2B++
Anti-Vehicle Grenade 7516171617N/A615.2362.485%AN/A685.6A+148.9B+63490.9h3.3A5.2A
NS-61 Emissary 6146065531.096B+0.6736.546%A21.782%B**35.4B+N/A10117.1h12.9C**35.2B++
Proximity Mine 4404391273.457C+1.6950.391%B**N/A156.8B*N/A9312.8h1.8B+3.5B*
M12 Kobalt-F 4023912461.589C+0.1827.037%B++3.581%D*49.5B*1.4C++2507.9h10.6B++39.3B++
Spear Anti-Vehicle Phalanx Turret 518342675.104C3.3444.702%C+6.725%A+31.1C16C--43711h6.8B++15.3B++
Frag Grenade 3443421342N/A340.2355.269%AN/A684B*4C-41380.5h3B*5.4B*
E540 Halberd-H 512338744.568C2.8056.11%C+1.183%C-29.9D15.4D29711.3h5.3B+9.4B+
NS Decimator 4103283950.83C0.9463.628%B2.439%C*28C7D--53711.7h4B+6.2B++
M60-A Bulldog 370313378.459C6.6949.839%B2.236%C+21.9C--4C+25314.3h5.9C*11.9B+
L105 Zephyr 347311506.22C4.4545.287%C**N/A3110U360U18909200.1h5.6B+12.3B+
M40 Fury 362308368.556B+6.7940.588%B+1.623%C+53.1B+9.3C+5525.8h9.3B*23B*
Tank Mine 5413021991.518D0.2540.758%B+N/A57D--45.1D14405.3h2.7D*6.6C+
Supernova PC 406294873.379C1.6155.914%B++3.742%B**16.6C--6.3D35917.7h4B*7.1B**
Saron HRB-H 422276318.903B++7.1451.207%C--1.449%C+32.1C17D4368.6h17.1B**33.5B++
E540 Halberd 416261406.525C+4.7646.498%C+4.598%A24.4D14.5C49410.7h5.4B+11.7C**
NS-20 Gorgon 2812591132.292B**0.5331.92%B++26.641%A28.2B**2.4A929.2h31.5B+98.7B++
M60-A Bulldog 288250337.576C5.8147.441%C++3.2%B++21.9D3.3C25411.4h5.2B+11B+
Eclipse VE3A 2482461232C*0.2324.236%D23.984%B*43.2C**N/A1215.7h10.9B+44.8C*
M60-G Bulldog 274241455.356B+3.5943.497%B*1.66%D-30.1C++4.1C--3308h5.2B**11.9B**
Solstice VE3 2282272660.853C++0.9118.913%D25.11%B**9.6DN/A21423.7h11.6B*61.5B
M20 Basilisk 315219733C++1.2338.761%C+5.936%C++14.2C--6.2C-21615.4h87B+224.6B+
NS-20 Gorgon 2342161131.912B++0.1532.349%B++29.63%A++23.5B++2B++779.2h38.3B+118.5B+
Proton II PPA-H 2192101911.053C+9.2936.035%C+N/A77.8C3.3D-3792.7h6.9B*19.1B++
Comet VM2 2862081931.078C++0.6953.039%B*3.846%C+12.3C++4.6C+19916.9h14.9B**28.2B**
Cerberus 1971952900.672C1.0939.273%B**20.513%C37.5C++N/A2375.2h6.8C17.2B+
Comet VM2 2681951721.134C**0.6349.76%B*2.564%D-13.2B+4.9B27714.8h13.3B**26.7B**
M60-A Bulldog 2281861011.842D0.0830.033%D2.688%A+1860U420U69394900.1h5.5B18.2C+
Heartstring 1831823240.562C--1.2043.556%C+17.582%D11.6DN/A6515.7h3.1C*7.1B+
M40 Fury 208173256.92C+5.1543.844%B*1.156%D57.7C*11.7C+6463h12B27.3B++
Proton II PPA 189173218.238C6.4725.461%C*2.312%C**36.8D3.4C+3354.7h8.3B+32.6B+
MAX Punch 1971691,5990.106C+1.6660.883%B*N/A1.2C+N/A7146.6h3.6C+5.9C++
NS-44B Commissioner 1631611990.809C0.9646.497%B++19.255%D46C+N/A2933.5h3.3B+7.1B+
Solstice SF 1441412050.688C1.0830.65%A21.986%B*7.2D-N/A8919.6h17.9D58.5C+
M20 Basilisk 237139532.623C+0.8636.769%C5.755%C++12.6D8.9C+28211h117.5C319.6C+
Chaos 138135492.755B**0.9954.819%C*22.963%A48.2C+1.1B**1482.8h3.9B7.1B+
M60-G Bulldog 158134187.444B+5.6844.987%B++1.493%D--26.3D4.7D3585.1h6.2B+13.8B+
Auraxium Force-Blade 1391322,3150.057B+1.7145.338%B**N/A1C+N/A6134.3h1.9B+4.1B+
The Slasher 1291201,8900.063C*1.7052.523%AN/A0.9CN/A3138h2.3C+4.5B+
M40 Fury-H 1201141110.364C+8.6041.81%C+N/A63.3D3.3D-3651.8h6.6B+15.8B+
M12 Kobalt 1171131110.273C+8.5118.973%C++14.159%D-25.7D--N/A1694.4h16.7B+88.1B+
L100 Python HEAT 148106551.927D0.1652.331%C++1.887%C-18.9D7.5D-3085.6h5.2B+9.9B+
NSX Naginata 103103631.635C**0.1325.951%B++43.689%A*57.2B++N/A2781.8h9.4B++36.3B++
Artemis VX26 1041021150.887C0.8827.55%C++26.471%B+14.2D-N/A1507.2h13C+47C++
M12 Kobalt 104100616.667C++14.9020.344%B+12%D*62.5C+2.5C5791.6h15B++73.9B+
Supernova FPC 14890293.103C1.3444.005%D*7.778%M**19.1C--12.3D22874.7h4.2B*9.5B
Pulsar C 89881410.624C1.1426.073%B26.136%B+2.1D*N/A6042.2h12.6C+48.2C*
Light PPA 8880481.667C-0.1042.28%C*1.25%C+33.3C3.3C+5332.4h10.2B+24.1B+
A30 Walker 17380840.952D0.8127.33%C*N/A3.5D*4.1D*13122.7h287.6F1052.2D
M20 Basilisk 10479419.75M17.9849.02%C6.329%B*34.3C10.9D--1482.3h53.8B**109.8B**
C75 Viper 10877352.2C0.4350.931%B**N/A24.8C10B+6773.1h12.1B+23.7B*
NS-357 Underboss 7575970.773C0.9944.759%B**17.333%C--37.5C+N/A3292h3.6B++8B*
NS-15MP 6868371.838C0.0725.264%C--27.941%C45.3DN/A1221.5h11.6C45.9C+
Skyguard 11862262.385C+0.6231.012%C**4.839%A**8.2D-7.4D3987.6h152C--490.1C+
Aspis Anti-Aircraft Phalanx Turret 13262302.067C--0.3026.385%C++4.839%A++6.3D-7.1D3059.8h185.3D702.4C+
NS CandyCannon 3000 61611720.355C-1.4137.345%C*22.951%D12.2CN/A435h5.4C14.6C++
Hellion G20 12560361.667D0.1041.995%C++3.333%D11.1D-12D2705.4h156D371.4C--
NS Deep Freeze 6060441.364B0.4053.459%B*26.667%C++75B+N/A3040.8h2.8C+5.3B+
CAS 14-E 6257228.5B**26.7336.271%B+1.754%C+40.7D3.6D-1221.4h35.1C+96.7C++
G30 Walker 9053173.118C+1.3523.336%D-1.887%D--8.8D-6.2D1826h199.3B+854.1C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5020,63615.6h
Nano-Armor Kit8271,058,932102.6h
Anti-Vehicle MANA Turret18921.4h
Spawn Beacon301,5592.1h
AE Nano-Armor Kit6151,8507.1h
Nanite Revive Grenade02,3200.7h
Medical Applicator746288,37127.9h
AE Medical Applicator61,2060.2h
Ammunition Package263940.9h
Medical Kit1,28310,92457.8h
Recon Detection Device412,7255.2h
Smoke Grenade0760h
Shield Recharging Field251,6151h

Check the help document for the dictionary if you want to learn more about words used here.


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