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Signifer Builder PrototypowyLaser405nm[PRST] PrototypowyLaser405nm
VS BR 57

KDR: 8.8

Score: 12m

Last Seen: Jun 24th, 2019 9:04 PM
- OFFLINE - 52.9 hour(s)

Prestige 1, Battle Rank 57 - Vanu Sovereignty on Cobalt - Outfit Member of PRO STAKI[PRST] PRO STAKI
VS outfit on Cobalt

Members: 22
Level Progress (to 58): 36%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH Proximity Mine Tank Mine Supernova VPC Ghost MKV-P Suppressed VE-LR Obelisk G30 Walker
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $106,335 MLG Score: 85
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.405%26.452%672312103101.781617.014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.214%0.833B++0.862B*-2.419F*HEAD ++ (~13.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.7-0.525D28.9-1.024D*84.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.974%0.377%5569212117962029037.9048274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.016%0.1C+-1.416D**-1.724

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.689B+50.598B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.835%77.622%0112121438717.875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.106C+0.654B+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.199C++2.80.147C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PRO STAKI[PRST] PRO STAKI
VS outfit on Cobalt

Members: 22
12m3446.5%328 (19.7k)327 (19.6k)8.79582,92933311.063157 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121318312.275%11.335%139111:070

69% Engineer28% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2018 11:36 PMJun 30th, 2018 11:37 AMJun 24th, 2019 9:42 PM (2d) (PST)Jun 24th, 2019 5:47 PM (2d) (PST)Jun 24th, 2019 5:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
13961330.0800.0090.0093.4360.02085

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
8,3423447,998511206119,593

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
611.6h/25.5d 755 332 5,942 126.1k 296 895 728 5.1m

Light AssaultCLASS DETAILS: Light Assault
MKV-P Suppressed
D-
Kills:117
Deaths:49
KDR:2.388
Accuracy:19.124% D**
HSR:17.094% D-
Pulsar C
A++
Kills:93
Deaths:21
KDR:4.429
Accuracy:34.114% A++
HSR:19.355% D
Kills:210
Deaths (as Light Assault):70
Deaths (to Light Assaults):60
KDR:3
Kill Difference:140
Playtime:3.425 hours
Usage:1%
Score:0.085m
Score/min:413
Accuracy (listed only):26.619%
HSR (listed only):18.224%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:143
Deaths:6
KDR:23.833
Accuracy:34.835% D
HSR:77.622% B*
MKV-P Suppressed
D-
Kills:117
Deaths:49
KDR:2.388
Accuracy:19.124% D**
HSR:17.094% D-
Kills:260
Deaths (as Infiltrator):55
Deaths (to Infiltrators):45
KDR:4.72727
Kill Difference:205
Playtime:168.526 hours
Usage:28%
Score:2.395m
Score/min:237
Accuracy (listed only):26.980%
HSR (listed only):47.358%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):94
KDR:0
Kill Difference:UNR
Playtime:7.994 hours
Usage:1%
Score:0.142m
Score/min:297
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A
Kills:100
Deaths:15
KDR:6.667
Accuracy:39.174% B**
HSR:44% A
Pulsar C
A++
Kills:93
Deaths:21
KDR:4.429
Accuracy:34.114% A++
HSR:19.355% D
Kills:193
Deaths (as Engineer):36
Deaths (to Engineers):66
KDR:5.36111
Kill Difference:157
Playtime:422.251 hours
Usage:69%
Score:9.174m
Score/min:362
Accuracy (listed only):36.644%
HSR (listed only):31.677%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV-P Suppressed
D-
Kills:117
Deaths:49
KDR:2.388
Accuracy:19.124% D**
HSR:17.094% D-
Kills:117
Deaths (as Combat Medic):49
Deaths (to Combat Medics):15
KDR:2.38776
Kill Difference:68
Playtime:13.931 hours
Usage:2%
Score:0.179m
Score/min:215
Accuracy (listed only):19.124%
HSR (listed only):17.094%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:603
V. Kills:187 321%
Deaths:16
KDR:37.688
Accuracy:41.961% D
KPH:15.400 D**
VKPH:4.800 D-
Kills:603 (603 + 0)
Deaths:16
KDR:37.688
VKDR:11.688
Vehicle Kills:187
Kill Difference:587
Playtime:39.176 hours
Usage:6%
Score:0.147m
Score/min:63
Driving Accuracy:41.961%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:193
V. Kills:74 257%
Deaths:2
KDR:96.500
Accuracy:42.007% D--
KPH:11.500 F
VKPH:4.400 D-
Kills:193 (193 + 0)
Deaths:2
KDR:96.500
VKDR:37
Vehicle Kills:74
Kill Difference:191
Playtime:16.791 hours
Usage:3%
Score:0.046m
Score/min:46
Driving Accuracy:42.007%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 7906031637.688A*28.8941.961%DN/A15.4D**4.8D-6339.2h4.8D*11.4D*
Proximity Mine 280280393.333U84.5431.615%D*N/A116.7C+N/A4112.4h1.8C**5.8D
Tank Mine 367264388U79.2013.943%D**N/A203.1A*79.2B+10931.3h1A+7C
Supernova VPC 267193296.5S87.7042.007%D--1.036%C--11.5F4.4D-4616.8h5.8F*13.8F--
Ghost 149143623.833S15.0434.835%D77.622%B*11.1D*N/A3312.9h2.8D8.1D
MKV-P Suppressed 124117492.388B*6.4119.124%D**17.094%D-4.9D*N/A3424h34.9T*182.6T
VE-LR Obelisk 101100156.667M+2.1339.174%B**44%A5.3D*N/A2318.7h10.2D**25.9C+
G30 Walker 16695195U86.2042.716%C*1.053%D*7F5.3D**45813.5h315.4D*738.3D-
Pulsar C 9693214.429A*4.3734.114%A++19.355%D3.5D--N/A2626.7h41.5T*121.6F-
C-4 12584712S3.2044.444%M*N/A93.3C**45.6B**3560.9h1.2B+2.8B**
Spear Anti-Vehicle Phalanx Turret 12574174U65.2042.508%CN/A19D*13.1D1193.9h12.2D28.8C-
Orbital Strike Uplink 10573173U64.20250.893%UN/A182.5U80U12570.4h3.8T*1.5T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit11309,57317.1h
Turret AI Module05531.2h
Skywall Shield Emitter02420.5h
Structure Shield Module04640.8h
Repair Module07361.6h
Faction Banner01530.4h
Medical Applicator123,6232h
Cortium Silo04150.5h
Spitfire Auto-Turret08191.1h
Motion Spotter01,7131.7h
Hoplon Anti-Aircraft Phalanx Tower02830.7h
Sunderer Garage0760.6h
Xiphos Anti-Personnel Tower02920.6h
Welding Device06,1510.4h
Deconstruction Tool06350.1h
Spear Anti-Vehicle Tower02820.8h
Ammunition Package12,3530.8h
Medical Kit3520.3h
Anti-Infantry MANA Turret0720.1h
Router0750.2h
Nano-Repair Grenade0900h
Vehicle Gate04162.1h
Pillbox01190.5h
Orbital Strike Target Designator0755.6h
Solid Wall02891.5h
V30-F Starfall01080.4h
Pain Spire03771.4h
Recon Detection Device923,96436h
WLT-Howler Mining Laser53,442214.1h
Lumifiber Rampart Wall04882h

Check the help document for the dictionary if you want to learn more about words used here.


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