Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (19,055)players online:
Cheeserolla (24)  daddy010planetside2 (5)  kaki3 (3)  nipsgaming1 (3)  Kevidiffel (2) 37
stats.dasanfall.com
Signifer Builder PrototypowyLaser405nm[PRST] PrototypowyLaser405nm
VS BR 60

KDR: 8.82

Score: 12.3m

Last Seen: Aug 20th, 2019 1:38 PM
- OFFLINE - 95.6 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Cobalt - Outfit Member of PRO STAKI[PRST] PRO STAKI
VS outfit on Cobalt

Members: 12
Level Progress (to 61): 51%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH Proximity Mine Tank Mine Supernova VPC Ghost MKV-P Suppressed VE-LR Obelisk G30 Walker
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PrototypowyLaser405nm



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $103,833 MLG Score: 83
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.405%26.452%672312113101.781617.035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.214%0.828B++0.853B*-2.41F*HEAD ++ (~13.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.7-0.527D28.9-1.024D*84.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.012%0.376%5581212127972029137.9524273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.002%0.096C+-1.406D**-1.722

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.689B+50.597B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.835%77.622%0112131438717.875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.023C+0.685B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.185C++2.80.117C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PRO STAKI[PRST] PRO STAKI
VS outfit on Cobalt

Members: 12
12.3m3539.3%331 (19.9k)330 (19.8k)8.816822,93633311.084160 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121418312.153%11.308%137111:070

69% Engineer27% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2018 11:36 PMJun 30th, 2018 11:37 AMAug 22nd, 2019 9:02 PM (1d) (PST)Aug 20th, 2019 9:50 AM (4d) (PST)Aug 20th, 2019 9:38 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
13761310.0790.0090.0093.4860.02083

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
8,2453397,906511209119,803

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
620.5h/25.9d 755 332 6,210 129.8k 298 897 730 5.1m

Light AssaultCLASS DETAILS: Light Assault
MKV-P Suppressed
D-
Kills:117
Deaths:49
KDR:2.388
Accuracy:19.124% D*
HSR:17.094% D-
Pulsar C
A++
Kills:93
Deaths:21
KDR:4.429
Accuracy:34.114% A++
HSR:19.355% D
Kills:210
Deaths (as Light Assault):70
Deaths (to Light Assaults):60
KDR:3
Kill Difference:140
Playtime:3.472 hours
Usage:1%
Score:0.085m
Score/min:407
Accuracy (listed only):26.619%
HSR (listed only):18.224%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:143
Deaths:6
KDR:23.833
Accuracy:34.835% D
HSR:77.622% B*
MKV-P Suppressed
D-
Kills:117
Deaths:49
KDR:2.388
Accuracy:19.124% D*
HSR:17.094% D-
Kills:260
Deaths (as Infiltrator):55
Deaths (to Infiltrators):45
KDR:4.72727
Kill Difference:205
Playtime:169.451 hours
Usage:27%
Score:2.412m
Score/min:237
Accuracy (listed only):26.980%
HSR (listed only):47.358%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):94
KDR:0
Kill Difference:UNR
Playtime:8.000 hours
Usage:1%
Score:0.142m
Score/min:296
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A
Kills:100
Deaths:15
KDR:6.667
Accuracy:39.174% B**
HSR:44% A
Pulsar C
A++
Kills:93
Deaths:21
KDR:4.429
Accuracy:34.114% A++
HSR:19.355% D
Kills:193
Deaths (as Engineer):36
Deaths (to Engineers):66
KDR:5.36111
Kill Difference:157
Playtime:430.184 hours
Usage:69%
Score:9.461m
Score/min:367
Accuracy (listed only):36.644%
HSR (listed only):31.677%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV-P Suppressed
D-
Kills:117
Deaths:49
KDR:2.388
Accuracy:19.124% D*
HSR:17.094% D-
Kills:117
Deaths (as Combat Medic):49
Deaths (to Combat Medics):15
KDR:2.38776
Kill Difference:68
Playtime:13.931 hours
Usage:2%
Score:0.179m
Score/min:215
Accuracy (listed only):19.124%
HSR (listed only):17.094%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:604
V. Kills:188 320%
Deaths:16
KDR:37.750
Accuracy:42.014% D
KPH:15.400 D**
VKPH:4.800 D-
Kills:604 (604 + 0)
Deaths:16
KDR:37.750
VKDR:11.750
Vehicle Kills:188
Kill Difference:588
Playtime:39.235 hours
Usage:6%
Score:0.147m
Score/min:63
Driving Accuracy:42.014%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:193
V. Kills:74 257%
Deaths:2
KDR:96.500
Accuracy:42.007% D--
KPH:11.500 F
VKPH:4.400 D-
Kills:193 (193 + 0)
Deaths:2
KDR:96.500
VKDR:37
Vehicle Kills:74
Kill Difference:191
Playtime:16.791 hours
Usage:3%
Score:0.046m
Score/min:46
Driving Accuracy:42.007%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 7926041637.75A**28.9342.014%DN/A15.4D**4.8D-6339.2h4.8D11.4D--
Proximity Mine 281281393.667U84.8531.423%D*N/A117.1C+N/A4102.4h1.8B5.8D
Tank Mine 368265388.333U79.5213.975%D**N/A203.8A*79.2B+10921.3h1A+6.9C
Supernova VPC 267193296.5S87.6842.007%D--1.036%C--11.5F4.4D-4616.8h5.8F--13.8F--
Ghost 149143623.833S15.0234.835%D77.622%B*11.1D*N/A3312.9h2.8D8.1D
MKV-P Suppressed 124117492.388B++6.4319.124%D*17.094%D-4.9D*N/A3424h34.9T*182.6F**
VE-LR Obelisk 101100156.667M+2.1539.174%B**44%A5.3D*N/A2318.9h10.2D**25.9C+
G30 Walker 16997197U88.1842.566%C++1.031%D*7.1F5.3D**45413.7h309.6D*727.4D-
Pulsar C 9693214.429A++4.3934.114%A++19.355%D3.5D--N/A2626.7h41.5T*121.6F-
C-4 12584712S3.1844.444%M*N/A93.3C**45.6B**3560.9h1.2B+2.8B**
Spear Anti-Vehicle Phalanx Turret 12574174U65.1842.508%CN/A19D*13.1D-1193.9h12.2D28.8C-
Orbital Strike Uplink 10573173U64.18250.893%UN/A182.5U80U12570.4h3.8T*1.5T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit11319,83717.7h
Turret AI Module05801.2h
Repair Module07661.6h
Skywall Shield Emitter02550.5h
Structure Shield Module04920.9h
Faction Banner01590.4h
Medical Applicator123,6232h
Cortium Silo04310.5h
Spitfire Auto-Turret08241.1h
Motion Spotter01,7131.7h
Hoplon Anti-Aircraft Phalanx Tower02960.8h
Sunderer Garage0770.6h
Xiphos Anti-Personnel Tower03050.7h
Deconstruction Tool06350.1h
Welding Device06,1830.4h
Spear Anti-Vehicle Tower02960.8h
Ammunition Package12,3680.8h
Medical Kit3520.3h
Anti-Infantry MANA Turret0720.1h
Router0750.2h
Nano-Repair Grenade0940h
Vehicle Gate04412.2h
Pillbox01350.6h
Orbital Strike Target Designator0755.6h
Solid Wall03021.6h
V30-F Starfall01080.4h
Pain Spire03941.5h
Recon Detection Device923,97836h
WLT-Howler Mining Laser53,442218.2h
Lumifiber Rampart Wall05192.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.60s
Server spent 1.33s on queries, 0.73s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.