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Archon PrototypowyLaser405nm[PRST] PrototypowyLaser405nm
VS BR 81

KDR: 10.06

Score: 5.4m

Last Seen: Dec 11th, 2018 1:12 PM
- OFFLINE - 4 hour(s)

Battle Rank 81 - Vanu Sovereignty on Cobalt - Outfit Member of PRO STAKI[PRST] PRO STAKI
VS outfit on Cobalt

Members: 19
Level Progress (to 82): 13%
Level 100 Progress: 29% 856h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH Supernova VPC Tank Mine Proximity Mine VE-LR Obelisk Pulsar C Ghost Orbital Strike Uplink
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $101,331 MLG Score: 81
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.116%32.292%1134210201921.979388.078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.909%2.757M1.812A++-0.039C+HEAD ++ (~14.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.70.043C+25.2-0.763D-46.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.791%0.604%7096210204971018549.7267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.795%-0.006C+-1.306D**-1.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.697B+4.80.619B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.433%71.93%011021573619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.092C+0.313C*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.134C++2.90.074C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PRO STAKI[PRST] PRO STAKI
VS outfit on Cobalt

Members: 19
5.4m2599.4%262 (15.7k)263 (15.8k)10.05711,76017512.7681 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102210710.711%11.364%122111:070

72% Engineer25% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2018 11:36 PMJun 30th, 2018 11:37 AMDec 11th, 2018 8:10 PM (2d) (PST)Dec 11th, 2018 4:43 PM (2d) (PST)Dec 11th, 2018 9:12 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
14851430.0860.0090.0102.8110.02381

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
8,8572998,558511169115,782

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
342.8h/14.3d 473 200 3,236 57.8k 181 507 463 3m

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:92
Deaths:17
KDR:5.412
Accuracy:34.110% A++
HSR:19.565% D
Kills:92
Deaths (as Light Assault):17
Deaths (to Light Assaults):35
KDR:5.41176
Kill Difference:75
Playtime:2.427 hours
Usage:1%
Score:0.013m
Score/min:92
Accuracy (listed only):34.110%
HSR (listed only):19.565%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:57
Deaths:4
KDR:14.250
Accuracy:34.433% D
HSR:71.930% B+
Kills:57
Deaths (as Infiltrator):4
Deaths (to Infiltrators):20
KDR:14.25
Kill Difference:53
Playtime:85.731 hours
Usage:25%
Score:0.746m
Score/min:145
Accuracy (listed only):34.433%
HSR (listed only):71.930%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A
Kills:100
Deaths:15
KDR:6.667
Accuracy:39.509% B**
HSR:44% A
Pulsar C
A++
Kills:92
Deaths:17
KDR:5.412
Accuracy:34.110% A++
HSR:19.565% D
Kills:192
Deaths (as Engineer):32
Deaths (to Engineers):29
KDR:6
Kill Difference:160
Playtime:246.144 hours
Usage:72%
Score:4.501m
Score/min:305
Accuracy (listed only):36.810%
HSR (listed only):31.783%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):52
KDR:0
Kill Difference:UNR
Playtime:5.788 hours
Usage:2%
Score:0.051m
Score/min:148
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):10
KDR:0
Kill Difference:UNR
Playtime:8.416 hours
Usage:2%
Score:0.094m
Score/min:186
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:304
V. Kills:94 320%
Deaths:9
KDR:33.778
Accuracy:39.758% D--
KPH:14.700 D**
VKPH:4.500 D-
Kills:304 (304 + 0)
Deaths:9
KDR:33.778
VKDR:10.444
Vehicle Kills:94
Kill Difference:295
Playtime:20.696 hours
Usage:6%
Score:0.069m
Score/min:56
Driving Accuracy:39.758%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:193
V. Kills:74 257%
Deaths:2
KDR:96.500
Accuracy:42.007% D--
KPH:11.500 F
VKPH:4.400 D
Kills:193 (193 + 0)
Deaths:2
KDR:96.500
VKDR:37
Vehicle Kills:74
Kill Difference:191
Playtime:16.791 hours
Usage:5%
Score:0.046m
Score/min:45
Driving Accuracy:42.007%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 398304933.778A*23.7239.758%D--N/A14.7D**4.5D-5620.7h4.1C10.3D
Supernova VPC 267193296.5S86.4442.007%D--1.036%D11.5F4.4D4516.8h5.8F--13.8F--
Tank Mine 233169356.333U46.2815.336%D**N/A187.8A++71.1C**9460.9h1A+6.5C+
Proximity Mine 1191191119U108.9428.063%FN/A99.2C-N/A3481.2h1.8C**6.4D--
VE-LR Obelisk 101100156.667M3.3939.509%B**44%A6D*N/A2516.8h10.1D*25.6C+
Pulsar C 9592175.412M4.6534.11%A++19.565%D3.5D--N/A2026.5h41.5T*121.7F
Ghost 6257414.25M**4.1934.433%D71.93%B+8.6D*N/A246.6h2.9D-8.5D
Orbital Strike Uplink 7451151U40.94264.516%UN/A255U115U21970.2h3.2T*1.2T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter09220.9h
Solid Wall01390.8h
V30-F Starfall01080.4h
Pain Spire01040.4h
Nano-Armor Kit8229,35712.6h
Repair Module04271h
Turret AI Module03220.7h
Skywall Shield Emitter01300.3h
Structure Shield Module02650.6h
Cortium Silo02310.3h
Faction Banner0780.2h
Medical Applicator011,9591h
Deconstruction Tool06350.1h
Welding Device03,0870.2h
Spear Anti-Vehicle Tower01680.5h
Spitfire Auto-Turret04240.7h
Xiphos Anti-Personnel Tower01770.4h
Hoplon Anti-Aircraft Phalanx Tower01690.4h
Anti-Infantry MANA Turret0690.1h
Ammunition Package11,6450.6h
WLT-Howler Mining Laser43,44297.2h
Lumifiber Rampart Wall03191.4h
Vehicle Gate02271.2h
Recon Detection Device612,90819.8h

Check the help document for the dictionary if you want to learn more about words used here.


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