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Centurion PrototypowyLaser405nm[PRST] PrototypowyLaser405nm
VS BR 53

KDR: 9.37

Score: 2m

Last Seen: Oct 12th, 2018 9:40 PM
- OFFLINE - 27.8 hour(s)

Battle Rank 53 - Vanu Sovereignty on Cobalt - Outfit Member of PRO STAKI[PRST] PRO STAKI
VS outfit on Cobalt

Members: 16
Level Progress (to 54): 75%
Level 100 Progress: 11% 1412h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH Supernova VPC Tank Mine VE-LR Obelisk Pulsar C Proximity Mine LA1 Anchor EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $143,865 MLG Score: 115
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.523%31.818%1067210111762.410966.96

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.748%2.261A*1.75A++-0.326C-HEAD ++ (~15.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.129C++22.4-0.489D44.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.241%1.25%337911012160712822.8571124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.141C++-0.909D---1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.625B+6.10.511B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PRO STAKI[PRST] PRO STAKI
VS outfit on Cobalt

Members: 16
2m1629.2%199 (11.9k)203 (12.2k)9.370691,08711611.81953 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10137310.992%12.236%13483:200

67% Engineer31% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2018 11:36 PMJun 30th, 2018 11:37 AMOct 13th, 2018 9:54 AM (2d) (PST)Oct 12th, 2018 6:45 PM (3d) (PST)Oct 12th, 2018 5:40 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
19961930.1100.0120.0132.2630.029115

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,93837611,562711136212,189

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
165.4h/6.9d 284 133 1,522 22.5k 118 339 290 2m

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:77
Deaths:14
KDR:5.500
Accuracy:31.862% A+
HSR:15.584% D*
Kills:77
Deaths (as Light Assault):14
Deaths (to Light Assaults):26
KDR:5.5
Kill Difference:63
Playtime:2.123 hours
Usage:1%
Score:0.011m
Score/min:90
Accuracy (listed only):31.862%
HSR (listed only):15.584%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):18
KDR:0
Kill Difference:UNR
Playtime:51.818 hours
Usage:31%
Score:0.409m
Score/min:132
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):33
KDR:0
Kill Difference:UNR
Playtime:2.844 hours
Usage:2%
Score:0.031m
Score/min:183
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A+
Kills:99
Deaths:14
KDR:7.071
Accuracy:39.635% B**
HSR:44.444% A+
Pulsar C
A+
Kills:77
Deaths:14
KDR:5.500
Accuracy:31.862% A+
HSR:15.584% D*
Kills:176
Deaths (as Engineer):28
Deaths (to Engineers):19
KDR:6.28571
Kill Difference:148
Playtime:111.342 hours
Usage:67%
Score:1.538m
Score/min:230
Accuracy (listed only):35.748%
HSR (listed only):30.014%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):7
KDR:0
Kill Difference:UNR
Playtime:3.318 hours
Usage:2%
Score:0.026m
Score/min:130
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:173
V. Kills:49 346%
Deaths:6
KDR:28.833
Accuracy:40.791% D-
KPH:15.900 D**
VKPH:4.500 D-
Kills:173 (173 + 0)
Deaths:6
KDR:28.833
VKDR:8.167
Vehicle Kills:49
Kill Difference:167
Playtime:10.883 hours
Usage:7%
Score:0.036m
Score/min:55
Driving Accuracy:40.791%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:160
V. Kills:66 239%
Deaths:1
KDR:160
Accuracy:42.241% D-
KPH:11 F
VKPH:4.600 D
Kills:160 (160 + 0)
Deaths:1
KDR:160
VKDR:66
Vehicle Kills:66
Kill Difference:159
Playtime:14.505 hours
Usage:9%
Score:0.036m
Score/min:41
Driving Accuracy:42.241%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 222173628.833A+19.4640.791%D-N/A15.9D**4.5D-5510.9h4.2D10.2D
Supernova VPC 2261601160U150.6342.241%D-1.25%C11F4.6D4114.5h6.1F*14.5F--
Tank Mine 13099199U89.6316.584%D*N/A198A*62C+9280.5h1A+6.1C*
VE-LR Obelisk 10099147.071M++2.3039.635%B**44.444%A+6.3D*N/A2515.6h10.1D*25.4C+
Pulsar C 8077145.5M*3.8731.862%A+15.584%D*3.5D--N/A1222h38.4T*120.4F
Proximity Mine 6161161U51.6325.405%F-N/A122C+N/A4090.5h1.5A6.1D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter07550.7h
V30-F Starfall01080.4h
Solid Wall0510.3h
Turret AI Module01450.4h
Repair Module01850.5h
Skywall Shield Emitter0570.2h
Structure Shield Module01200.3h
Cortium Silo0930.1h
Medical Applicator06,4580.6h
Deconstruction Tool06350.1h
Welding Device03870h
Spear Anti-Vehicle Tower0830.3h
Spitfire Auto-Turret01200.2h
Xiphos Anti-Personnel Tower0890.3h
Hoplon Anti-Aircraft Phalanx Tower0820.3h
Anti-Infantry MANA Turret0660.1h
Nano-Armor Kit492,8265.3h
WLT-Howler Mining Laser13,44221h
Lumifiber Rampart Wall01590.7h
Vehicle Gate01010.6h
Ammunition Package17770.3h
Recon Detection Device48,56712.9h

Check the help document for the dictionary if you want to learn more about words used here.


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