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Lt. Colonel Field Marshal Proxtern[M0ZY] Proxtern
TR BR 66

KDR: 4.53

Score: 13.7m

Last Seen: Aug 2nd, 2020 7:49 AM
- OFFLINE - 108.8 hour(s)

Prestige 1, Battle Rank 66 - Terran Republic on Connery
Level Progress (to 67): 35%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M18 Needler P2-120 AP CAS30 Tank Buster E540 Halberd-H P525 Marauder-H P2-120 HEAT Hellfire Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $475,380 MLG Score: 380
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.984%32.815%951413451,2861.509393.017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.406%1.497A+1.76A++-2.497F*HEAD ++ (~18.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.493B+10.90.237C++26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.602%1.257%773413455,65083434586.77458163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.252%-0.49D-0.286C0.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
182.6-0.124C+59.5-0.119C+123.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.523%0.224%570113481,78456413843.16312129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.016B**-1.471F-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.826B++3.40.724B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.463%0.157%2466313466,387403292015.8486219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.025%0.761B++-1.055D*1.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.931B*3.70.909B*4.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.247%85.714%24661134818910221.85294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.755M1.201B**-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.713B++1.50.524B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.7m401.2%444 (26.6k)410 (24.6k)4.5267120,4204,5115.6213766 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1349131025.132%3.55%8907:248

96% Engineer4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 30th, 2016 9:40 AMMar 31st, 2016 11:15 AMAug 4th, 2020 12:35 PM (51d) (PST)Aug 2nd, 2020 7:43 AM (53d) (PST)Aug 2nd, 2020 3:49 AM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,615211,5940.6110.1350.0223.5430.273380

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
96,9111,28695,62537812131624,570

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
557.4h/23.2d 4,938 725 5,496 118.5k 114 472 9,116 54m

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:192
Deaths:187
KDR:1.027
Accuracy:24.986% C++
HSR:27.083% B*
Kills:192
Deaths (as Engineer):187
Deaths (to Engineers):2,158
KDR:1.02674
Kill Difference:5
Playtime:533.695 hours
Usage:96%
Score:13.107m
Score/min:409
Accuracy (listed only):24.986%
HSR (listed only):27.083%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B+
Kills:899
Deaths:492
KDR:1.827
Accuracy:28.314% C+
HSR:35.818% B+
Kills:899
Deaths (as Heavy Assault):492
Deaths (to Heavy Assaults):693
KDR:1.82724
Kill Difference:407
Playtime:19.474 hours
Usage:3%
Score:0.435m
Score/min:372
Accuracy (listed only):28.314%
HSR (listed only):35.818%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A++
Kills:189
Deaths:41
KDR:4.610
Accuracy:53.247% A++
HSR:85.714% B*
TX1 Repeater
A*
Kills:118
Deaths:154
KDR:0.766
Accuracy:30.073% B++
HSR:37.288% A*
NS-AM7 Archer
D*
Kills:77
Deaths:252
KDR:0.306
Accuracy:49% D*
HSR:5.195% D**
Kills:384
Deaths (as Infiltrator):447
Deaths (to Infiltrators):378
KDR:0.85906
Kill Difference:63
Playtime:4.508 hours
Usage:1%
Score:0.076m
Score/min:281
Accuracy (listed only):44.107%
HSR (listed only):42.732%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B
Kills:2,179
V. Kills:1,554 140%
Deaths:664
KDR:3.282
Accuracy:27.228% D-
KPH:22.400 C**
VKPH:16 B
Hellfire Rocket Pods
B*
Kills:1,123
V. Kills:195 N/A
Deaths:80
KDR:14.038
Accuracy:56.109% B+
KPH:156.300 B+
VKPH:27.100 B*
Hornet Missiles
B+
Kills:1,005
V. Kills:875 115%
Deaths:127
KDR:7.913
Accuracy:70.457% B**
KPH:73.500 C+
VKPH:64 B+
M18 Rotary
B*
Kills:667
V. Kills:508 131%
Deaths:192
KDR:3.474
Accuracy:32.829% C+
KPH:30 B
VKPH:22.900 B*
Kills:4,974 (2,846 + 0)
Deaths:1,063
KDR:4.679
VKDR:2.946
Vehicle Kills:3,132
Kill Difference:3,911
Playtime:140.225 hours
Usage:25%
Score:2.387m
Score/min:284
Piloting Accuracy:32.829%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:3,745
V. Kills:2,158 173%
Deaths:60
KDR:62.417
Accuracy:32.629% D
KPH:100.900 A++
VKPH:58.200 A+
CAS30 Tank Buster
B*
Kills:1,681
V. Kills:1,200 140%
Deaths:100
KDR:16.810
Accuracy:60.261% B*
KPH:15.500 B*
VKPH:11.100 B+
Kills:5,426 (1,681 + 3,745)
Deaths:160
KDR:33.913
VKDR:20.988
Vehicle Kills:3,358
Kill Difference:5,266
Playtime:145.282 hours
Usage:26%
Score:2.366m
Score/min:271
Piloting Accuracy:60.261%
Gunner Accuracy:32.629%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:1,784
V. Kills:841 212%
Deaths:1
KDR:1,784
Accuracy:51.523% B+
KPH:58.600 B**
VKPH:27.600 B*
P2-120 HEAT
A*
Kills:1,174
V. Kills:541 217%
Deaths:
KDR:
Accuracy:49.283% B+
KPH:50.700 B**
VKPH:23.400 A*
Kills:2,958 (2,958 + 0)
Deaths:1
KDR:2,958
VKDR:1,382
Vehicle Kills:1,382
Kill Difference:2,957
Playtime:53.596 hours
Usage:10%
Score:1.495m
Score/min:465
Driving Accuracy:49.283%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M+
Kills:1,465
V. Kills:522 280%
Deaths:48
KDR:30.521
Accuracy:64.201% B++
KPH:125.900 M+
VKPH:44.800 A++
P525 Marauder-H
A++
Kills:1,177
V. Kills:117 N/A
Deaths:58
KDR:20.293
Accuracy:53.428% A++
KPH:134.700 C**
VKPH:13.400 A++
Kills:2,642 (0 + 2,642)
Deaths:106
KDR:24.925
VKDR:6.028
Vehicle Kills:639
Kill Difference:2,536
Playtime:20.378 hours
Usage:4%
Score:0.547m
Score/min:448
Driving Accuracy:N/A%
Gunner Accuracy:53.428%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 5,9033,7456062.417S57.8932.629%DN/A100.9A++58.2A+80337.1h2.3B++7.2B+
M18 Needler 3,7332,1796643.282C+1.2427.228%D-1.056%C-22.4C**16B20897.1h91.7B336.8C*
P2-120 AP 2,6251,78411784U1,779.4751.523%B+N/A58.5B**27.6B*44630.5h3.4A6.7B**
CAS30 Tank Buster 2,8811,68110016.81S12.2860.261%B*N/A15.5B*11.1B+89108.2h44B73B+
E540 Halberd-H 1,9871,4654830.521A+25.9964.201%B++N/A126.3M+45A++54411.6h3.4B+5.3B**
P525 Marauder-H 1,2941,1775820.293C++15.7753.428%A++N/A135.3C**13.4A++3198.7h8.4D15.6B
P2-120 HEAT 1,7151,17411174U1,169.4749.283%B+N/A50.8B**23.4A*49023.1h5.2B+10.5B*
Hellfire Rocket Pods 1,3181,1238014.038C**9.5156.109%B+N/A156B+27.1B*5367.2h10.9C++19.4B
Hornet Missiles 1,8801,0051277.913C+3.3970.457%B**1.294%C+73.4C+63.9B+56913.7h8.5B+12.1B+
NS-15M AE 9048994921.827C2.7028.314%C+35.818%B+71.9C+N/A21412.5h9.4B+33.2B+
M18 Rotary 1,1756671923.474C*1.0532.829%C+5.547%M30B22.9B*35822.2h75.4B+229.7B+
TRAC-5 1961921871.027C+3.5024.986%C++27.083%B*16.1C--N/A6111.9h13.6C+54.3C++
RAMS .50M 191189414.61C++0.0853.247%A++85.714%B*65.2B**N/A1902.9h1.5B**2.9B**
M60-A Bulldog 1841471147S142.4745.845%B+N/A50.7C++12.8A6362.9h4.7B+10.1B++
NS Decimator-G 2161391001.39C--3.1466.294%C++1.439%D-51.5C28.5C++3562.7h3B4.5B+
TX1 Repeater 1181181540.766C+3.7630.073%B++37.288%A*32.8CN/A983.6h13.2C+43.9C**
NS-AM7 Archer 122772520.306C-4.2249%D*5.195%D**3.5D2.1C2821.8h17.8C+36.4C
Tank Mine 10473418.25S13.72109.645%SN/A146C**62C+11500.5h3F2.7A++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,431418,76775.4h
Spawn Beacon12000.1h
Spitfire Auto-Turret13720.3h
Ammunition Package54940.2h
Medical Applicator62,6250.2h
M12 Kobalt-F01320.1h
Nano-Repair Grenade02580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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