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Praetor Prudentia[DWHQ] Prudentia
VS BR 86

KDR: 1.63

Score: 39.7m

Last Seen: Apr 16th, 2019 7:07 PM
- OFFLINE - 63.2 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 79
Level Progress (to 87): 71%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS Pulsar LSW Lasher X2 C-4 Serpent VE92 Solstice VE3 H-V45 Pulsar C Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $878,202 MLG Score: 702
Fun Score: N/A
Cheeseburgers Flipped: 266TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.827%27.468%7644998646,4391.624820.002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.93%1.314A1.035B**-0.777D-HEAD ++ (~13.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.471B+110.229C++28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.452%2.401%189510302,04113406901.522295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.881%-0.206C0.734B++-0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1140.292C*40.40.237C++73.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.956%2.511%232710283,067189211851.62018259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.837%0.003C+-0.057C+0.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.191C++12.8-0.021C+18.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.187%5.527%3001410213,52813649382.58651376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.481%-0.271C0.276C*0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.577B+16.70.578B+33.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.877%65.914%300310321,285237810.540143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.321%0.879B*-0.08C+-0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.421B2.30.265C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.258%15.228%300510305,9432261272.62848

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.383%0.735B++0.129C++0.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.556B+2.90.394B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 79
39.7m242.1%277 (16.6k)221 (13.3k)1.6268584,74152,0891.8283786 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035270223.177%19.562%45303:2640

19% Combat Medic28% Engineer21% Heavy Assault6% Infiltrator25% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:58 PMJan 7th, 2018 11:42 PMApr 18th, 2019 8:44 PM (9h) (PST)Apr 16th, 2019 4:01 PM (3d) (PST)Apr 16th, 2019 3:07 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4801872930.4730.2910.0921.2390.039702

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,80111,19617,6052817674213,279

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2987.6h/124.5d 10,497 16,577 22,568 222k 4,023 10,016 6,948 86m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
A+
Kills:2,598
Deaths:1,484
KDR:1.751
Accuracy:28.644% B**
HSR:34.527% A+
Lasher X2
B**
Kills:2,450
Deaths:2,069
KDR:1.184
Accuracy:32.628% B**
HSR:4.163% C++
VE-H Maw
B*
Kills:1,266
Deaths:842
KDR:1.504
Accuracy:27.528% B
HSR:34.202% B*
NS-15M AE
B*
Kills:1,179
Deaths:639
KDR:1.845
Accuracy:29.928% B*
HSR:35.369% B*
NSX Naginata
B**
Kills:1,179
Deaths:619
KDR:1.905
Accuracy:27.143% B**
HSR:32.146% B+
VX29 Polaris
B+
Kills:1,162
Deaths:899
KDR:1.293
Accuracy:25.973% B+
HSR:17.814% D
Flare VE6
C+
Kills:1,161
Deaths:789
KDR:1.471
Accuracy:21.868% C+
HSR:21.189% C-
Orion VS54
B++
Kills:1,158
Deaths:656
KDR:1.765
Accuracy:24.318% B++
HSR:24.093% C+
SVA-88
A+
Kills:932
Deaths:606
KDR:1.538
Accuracy:27.207% B++
HSR:35.837% A+
NS-15M1
B**
Kills:763
Deaths:457
KDR:1.670
Accuracy:27.446% B*
HSR:30.013% B**
Ursa
B+
Kills:524
Deaths:286
KDR:1.832
Accuracy:25.754% B+
HSR:23.282% C+
NSX-P Naginata
B++
Kills:220
Deaths:105
KDR:2.095
Accuracy:25.894% B+
HSR:35.455% B++
Betelgeuse 54-A
B+
Kills:79
Deaths:36
KDR:2.194
Accuracy:27.975% B+
HSR:34.177% B+
Kills:14,671
Deaths (as Heavy Assault):9,487
Deaths (to Heavy Assaults):15,231
KDR:1.54643
Kill Difference:5,184
Playtime:623.832 hours
Usage:21%
Score:8.707m
Score/min:233
Accuracy (listed only):27.100%
HSR (listed only):27.867%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:2,064
Deaths:1,481
KDR:1.394
Accuracy:28.892% B**
HSR:18.508% C
Solstice VE3
C+
Kills:1,970
Deaths:929
KDR:2.121
Accuracy:22.164% C+
HSR:18.680% C+
Pulsar C
B**
Kills:1,817
Deaths:1,086
KDR:1.673
Accuracy:29.633% B**
HSR:27.243% B++
Solstice SF
C++
Kills:1,792
Deaths:1,489
KDR:1.203
Accuracy:24.814% C++
HSR:10.156% D*
VX6-7
B**
Kills:1,544
Deaths:830
KDR:1.860
Accuracy:29.760% B**
HSR:24.223% B+
Solstice Burst
A
Kills:1,456
Deaths:781
KDR:1.864
Accuracy:29.598% B+
HSR:32.555% A
Phobos VX86
B**
Kills:1,411
Deaths:869
KDR:1.624
Accuracy:69.967% B**
HSR:13.182% C--
Zenith VX-5
B*
Kills:1,328
Deaths:742
KDR:1.790
Accuracy:29.840% B*
HSR:21.235% C+
Thanatos VE70
B**
Kills:1,310
Deaths:1,055
KDR:1.242
Accuracy:49.038% B**
HSR:14.504% C
NS-11C
B**
Kills:1,197
Deaths:743
KDR:1.611
Accuracy:29.163% B**
HSR:20.969% B
Eclipse VE3A
C**
Kills:1,186
Deaths:863
KDR:1.374
Accuracy:28.148% C**
HSR:20.742% C++
NS Baron G5AE
B*
Kills:1,180
Deaths:865
KDR:1.364
Accuracy:55.966% B*
HSR:14.661% C+
Eridani SX5
A*
Kills:1,175
Deaths:627
KDR:1.874
Accuracy:29.961% B++
HSR:34.723% A*
NSX Tanto
A+
Kills:1,172
Deaths:739
KDR:1.586
Accuracy:31.099% B*
HSR:35.154% A+
VE-S Canis
A
Kills:1,171
Deaths:873
KDR:1.341
Accuracy:30.482% B+
HSR:31.597% A
Eridani SX5G
B++
Kills:1,169
Deaths:873
KDR:1.339
Accuracy:31.662% B++
HSR:18.477% C
Deimos VA29
B**
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:72.964% B**
HSR:15.753% C+
Pandora VX25
C+
Kills:1,167
Deaths:659
KDR:1.771
Accuracy:37.926% C+
HSR:15.167% C+
NSX Tengu
A++
Kills:1,164
Deaths:669
KDR:1.740
Accuracy:42.730% B*
HSR:32.131% A++
Sirius SX12
B**
Kills:1,163
Deaths:721
KDR:1.613
Accuracy:29.477% B**
HSR:21.926% B+
NS-7 PDW
B++
Kills:1,155
Deaths:866
KDR:1.334
Accuracy:28.433% B++
HSR:20.260% B+
Nova
B**
Kills:887
Deaths:698
KDR:1.271
Accuracy:52.130% B++
HSR:18.940% B**
MKV Suppressed
A+
Kills:605
Deaths:440
KDR:1.375
Accuracy:28.349% B+
HSR:28.595% A+
VE-C Horizon
B+
Kills:233
Deaths:155
KDR:1.503
Accuracy:37.982% C++
HSR:27.039% B+
Skorpios
M++
Kills:53
Deaths:27
KDR:1.963
Accuracy:25.116% D
HSR:43.396% M++
Kills:30,537
Deaths (as Light Assault):19,686
Deaths (to Light Assaults):9,210
KDR:1.5512
Kill Difference:10,851
Playtime:748.701 hours
Usage:25%
Score:10.198m
Score/min:227
Accuracy (listed only):36.212%
HSR (listed only):23.193%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:2,064
Deaths:1,481
KDR:1.394
Accuracy:28.892% B**
HSR:18.508% C
Solstice VE3
C+
Kills:1,970
Deaths:929
KDR:2.121
Accuracy:22.164% C+
HSR:18.680% C+
Pulsar C
B**
Kills:1,817
Deaths:1,086
KDR:1.673
Accuracy:29.633% B**
HSR:27.243% B++
Solstice SF
C++
Kills:1,792
Deaths:1,489
KDR:1.203
Accuracy:24.814% C++
HSR:10.156% D*
VX6-7
B**
Kills:1,544
Deaths:830
KDR:1.860
Accuracy:29.760% B**
HSR:24.223% B+
Solstice Burst
A
Kills:1,456
Deaths:781
KDR:1.864
Accuracy:29.598% B+
HSR:32.555% A
Phobos VX86
B**
Kills:1,411
Deaths:869
KDR:1.624
Accuracy:69.967% B**
HSR:13.182% C--
Zenith VX-5
B*
Kills:1,328
Deaths:742
KDR:1.790
Accuracy:29.840% B*
HSR:21.235% C+
Thanatos VE70
B**
Kills:1,310
Deaths:1,055
KDR:1.242
Accuracy:49.038% B**
HSR:14.504% C
NS-11C
B**
Kills:1,197
Deaths:743
KDR:1.611
Accuracy:29.163% B**
HSR:20.969% B
Eclipse VE3A
C**
Kills:1,186
Deaths:863
KDR:1.374
Accuracy:28.148% C**
HSR:20.742% C++
NS Baron G5AE
B*
Kills:1,180
Deaths:865
KDR:1.364
Accuracy:55.966% B*
HSR:14.661% C+
NSX Tanto
A+
Kills:1,172
Deaths:739
KDR:1.586
Accuracy:31.099% B*
HSR:35.154% A+
Deimos VA29
B**
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:72.964% B**
HSR:15.753% C+
Pandora VX25
C+
Kills:1,167
Deaths:659
KDR:1.771
Accuracy:37.926% C+
HSR:15.167% C+
Nova
B**
Kills:887
Deaths:698
KDR:1.271
Accuracy:52.130% B++
HSR:18.940% B**
VE-C Horizon
B+
Kills:233
Deaths:155
KDR:1.503
Accuracy:37.982% C++
HSR:27.039% B+
Eidolon VE33
B+
Kills:138
Deaths:143
KDR:0.965
Accuracy:31.460% B+
HSR:17.391% D*
VE-LR Obelisk
A*
Kills:62
Deaths:38
KDR:1.632
Accuracy:38.058% B*
HSR:51.613% A*
Kills:23,082
Deaths (as Engineer):14,771
Deaths (to Engineers):9,165
KDR:1.56266
Kill Difference:8,311
Playtime:847.065 hours
Usage:28%
Score:10.548m
Score/min:208
Accuracy (listed only):38.348%
HSR (listed only):21.985%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C**
Kills:1,872
Deaths:1,646
KDR:1.137
Accuracy:25.496% C**
HSR:17.361% D
Phobos VX86
B**
Kills:1,411
Deaths:869
KDR:1.624
Accuracy:69.967% B**
HSR:13.182% C--
NSX Yumi
B*
Kills:1,394
Deaths:1,053
KDR:1.324
Accuracy:27.524% C++
HSR:34.075% B*
Terminus VX-9
B+
Kills:1,324
Deaths:902
KDR:1.468
Accuracy:27.674% B+
HSR:26.586% C++
Thanatos VE70
B**
Kills:1,310
Deaths:1,055
KDR:1.242
Accuracy:49.038% B**
HSR:14.504% C
Pulsar VS1
C*
Kills:1,196
Deaths:906
KDR:1.320
Accuracy:24.632% C*
HSR:21.405% C++
Equinox VE2
B*
Kills:1,190
Deaths:906
KDR:1.313
Accuracy:30.013% B++
HSR:27.899% B*
Equinox VE2 Burst
B+
Kills:1,184
Deaths:767
KDR:1.544
Accuracy:29.504% B+
HSR:32.010% B+
NS Baron G5AE
B*
Kills:1,180
Deaths:865
KDR:1.364
Accuracy:55.966% B*
HSR:14.661% C+
NS-11P
A*
Kills:1,179
Deaths:763
KDR:1.545
Accuracy:28.164% B**
HSR:31.807% A*
Eridani SX5
A*
Kills:1,175
Deaths:627
KDR:1.874
Accuracy:29.961% B++
HSR:34.723% A*
VE-S Canis
A
Kills:1,171
Deaths:873
KDR:1.341
Accuracy:30.482% B+
HSR:31.597% A
Eridani SX5G
B++
Kills:1,169
Deaths:873
KDR:1.339
Accuracy:31.662% B++
HSR:18.477% C
Deimos VA29
B**
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:72.964% B**
HSR:15.753% C+
Pandora VX25
C+
Kills:1,167
Deaths:659
KDR:1.771
Accuracy:37.926% C+
HSR:15.167% C+
NSX Tengu
A++
Kills:1,164
Deaths:669
KDR:1.740
Accuracy:42.730% B*
HSR:32.131% A++
Sirius SX12
B**
Kills:1,163
Deaths:721
KDR:1.613
Accuracy:29.477% B**
HSR:21.926% B+
NS-7 PDW
B++
Kills:1,155
Deaths:866
KDR:1.334
Accuracy:28.433% B++
HSR:20.260% B+
Nova
B**
Kills:887
Deaths:698
KDR:1.271
Accuracy:52.130% B++
HSR:18.940% B**
CME
A++
Kills:639
Deaths:378
KDR:1.690
Accuracy:28.505% B+
HSR:33.646% A++
MKV Suppressed
A+
Kills:605
Deaths:440
KDR:1.375
Accuracy:28.349% B+
HSR:28.595% A+
Darkstar
A*
Kills:446
Deaths:422
KDR:1.057
Accuracy:27.340% C+
HSR:39.686% A*
Corvus VA55
C*
Kills:400
Deaths:327
KDR:1.223
Accuracy:24.597% C++
HSR:24.500% C*
Skorpios
M++
Kills:53
Deaths:27
KDR:1.963
Accuracy:25.116% D
HSR:43.396% M++
Kills:25,602
Deaths (as Combat Medic):17,918
Deaths (to Combat Medics):6,521
KDR:1.42884
Kill Difference:7,684
Playtime:567.611 hours
Usage:19%
Score:7.978m
Score/min:234
Accuracy (listed only):35.735%
HSR (listed only):25.512%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A*
Kills:1,175
Deaths:627
KDR:1.874
Accuracy:29.961% B++
HSR:34.723% A*
VE-S Canis
A
Kills:1,171
Deaths:873
KDR:1.341
Accuracy:30.482% B+
HSR:31.597% A
Eridani SX5G
B++
Kills:1,169
Deaths:873
KDR:1.339
Accuracy:31.662% B++
HSR:18.477% C
NSX Tengu
A++
Kills:1,164
Deaths:669
KDR:1.740
Accuracy:42.730% B*
HSR:32.131% A++
NSX Tomoe
A*
Kills:1,164
Deaths:634
KDR:1.836
Accuracy:28.254% C+
HSR:58.162% A*
Sirius SX12
B**
Kills:1,163
Deaths:721
KDR:1.613
Accuracy:29.477% B**
HSR:21.926% B+
NS-44 Commissioner
B**
Kills:1,163
Deaths:1,332
KDR:0.873
Accuracy:44.667% B**
HSR:28.375% B*
NS-7 PDW
B++
Kills:1,155
Deaths:866
KDR:1.334
Accuracy:28.433% B++
HSR:20.260% B+
Ghost
B+
Kills:805
Deaths:512
KDR:1.572
Accuracy:42.864% B+
HSR:59.255% D-
MKV Suppressed
A+
Kills:605
Deaths:440
KDR:1.375
Accuracy:28.349% B+
HSR:28.595% A+
NS-357 Underboss
B
Kills:512
Deaths:626
KDR:0.818
Accuracy:39.598% B
HSR:22.852% C++
XM98
C++
Kills:373
Deaths:191
KDR:1.953
Accuracy:37.768% C++
HSR:72.118% C
NS-45 Pilot
A+
Kills:370
Deaths:358
KDR:1.034
Accuracy:31.906% C++
HSR:37.838% A+
NS-30 Vandal
B
Kills:300
Deaths:224
KDR:1.339
Accuracy:35.228% B
HSR:20.667% D
Cerberus
B+
Kills:218
Deaths:267
KDR:0.816
Accuracy:32.318% C++
HSR:27.523% B+
Beamer VS3
B**
Kills:190
Deaths:171
KDR:1.111
Accuracy:34.152% B**
HSR:15.263% D--
Spiker
B+
Kills:165
Deaths:180
KDR:0.917
Accuracy:30.959% C*
HSR:24.849% B+
Artemis VX26
B*
Kills:130
Deaths:129
KDR:1.008
Accuracy:31.601% B*
HSR:20% C-
Manticore SX40
B*
Kills:113
Deaths:139
KDR:0.813
Accuracy:34.931% B*
HSR:23.894% C**
NSX Daimyo
C++
Kills:107
Deaths:36
KDR:2.972
Accuracy:39.110% C
HSR:94.393% C++
NS-AM7 Archer
C+
Kills:54
Deaths:117
KDR:0.462
Accuracy:58.617% C+
HSR:11.111% D
Skorpios
M++
Kills:53
Deaths:27
KDR:1.963
Accuracy:25.116% D
HSR:43.396% M++
Kills:13,319
Deaths (as Infiltrator):10,012
Deaths (to Infiltrators):6,695
KDR:1.3303
Kill Difference:3,307
Playtime:172.606 hours
Usage:6%
Score:1.754m
Score/min:169
Accuracy (listed only):34.917%
HSR (listed only):33.973%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:286
Deaths:108
KDR:2.648
Accuracy:18.757% B+
HSR:20.629% C**
Cosmos VM3
B*
Kills:247
Deaths:108
KDR:2.287
Accuracy:19.067% B+
HSR:23.077% B*
Blueshift VM5
B**
Kills:125
Deaths:44
KDR:2.841
Accuracy:20.740% B
HSR:27.200% B**
Blueshift VM5
B
Kills:114
Deaths:44
KDR:2.591
Accuracy:21.327% B
HSR:19.298% C
Comet VM2
C+
Kills:101
Deaths:81
KDR:1.247
Accuracy:42.141% C+
HSR:2.970% D
Comet VM2
C++
Kills:85
Deaths:63
KDR:1.349
Accuracy:45.650% C++
HSR:2.353% D-
Quasar VM1
C++
Kills:53
Deaths:21
KDR:2.524
Accuracy:15.959% C++
HSR:18.868% C+
NS-10 Burster
A*
Kills:52
Deaths:26
KDR:2
Accuracy:43.033% A*
HSR:9.615% B+
Kills:1,063
Deaths (as MAX Suit):247.500
Deaths (to MAX Suits):3,264
KDR:4.29495
Kill Difference:815.500
Playtime:33.290 hours
Usage:1%
Score:0.487m
Score/min:244
Accuracy (listed only):28.334%
HSR (listed only):15.501%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:965
V. Kills:47 N/A
Deaths:217
KDR:4.447
Accuracy:45.651% B++
KPH:45.600 C+
VKPH:2.200 C--
Maelstrom Turbo Laser
B++
Kills:425
V. Kills:211 200%
Deaths:336
KDR:1.265
Accuracy:34.824% B++
KPH:10.500 C
VKPH:5.200 D
Saron Laser Cannon
B+
Kills:358
V. Kills:202 176%
Deaths:207
KDR:1.729
Accuracy:30.493% C
KPH:17.800 B+
VKPH:10 C++
Dual Photon Pods
B+
Kills:173
V. Kills:44 384%
Deaths:16
KDR:10.813
Accuracy:55.016% B
KPH:98.200 B+
VKPH:25 B+
Photon A2A Missile Pods
B++
Kills:73
V. Kills:59 122%
Deaths:11
KDR:6.636
Accuracy:78.284% C
KPH:76.200 B++
VKPH:61.600 B++
Kills:1,994 (1,748 + 0)
Deaths:787
KDR:2.534
VKDR:0.715
Vehicle Kills:563
Kill Difference:1,207
Playtime:84.400 hours
Usage:3%
Score:0.727m
Score/min:144
Piloting Accuracy:30.493%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:305
V. Kills:172 176%
Deaths:42
KDR:7.262
Accuracy:48.947% B**
KPH:1,098,000 U
VKPH:619,200 U
L105 Zephyr
U
Kills:302
V. Kills:25 N/A
Deaths:18
KDR:16.778
Accuracy:50.361% B*
KPH:1,087,200 U
VKPH:90,000 U
AP30 Shredder
U
Kills:122
V. Kills:41 290%
Deaths:17
KDR:7.176
Accuracy:31.540% C
KPH:439,200 U
VKPH:147,600 U
CAS30 Tank Buster
C+
Kills:120
V. Kills:100 119%
Deaths:220
KDR:0.545
Accuracy:45.908% C+
KPH:3.700 D
VKPH:3.100 D--
Kills:849 (120 + 729)
Deaths:297
KDR:2.859
VKDR:1.138
Vehicle Kills:338
Kill Difference:552
Playtime:32.694 hours
Usage:1%
Score:0.450m
Score/min:230
Piloting Accuracy:45.908%
Gunner Accuracy:31.540%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:1,002
V. Kills:448 223%
Deaths:166
KDR:6.036
Accuracy:54.387% C
KPH:32.800 C**
VKPH:14.700 D
C75 Viper
D
Kills:459
V. Kills:69 N/A
Deaths:88
KDR:5.216
Accuracy:32.230% D
KPH:18.200 D
VKPH:2.700 D*
L100 Python HEAT
A*
Kills:458
V. Kills:191 239%
Deaths:35
KDR:13.086
Accuracy:57.475% B+
KPH:53.100 A++
VKPH:22.100 A*
Skyguard
A+
Kills:299
V. Kills:152 195%
Deaths:46
KDR:6.500
Accuracy:38.473% A+
KPH:19.400 B*
VKPH:9.900 C++
L100 Python HESH
C**
Kills:225
V. Kills:40 N/A
Deaths:17
KDR:13.235
Accuracy:48.801% C+
KPH:52.400 C++
VKPH:9.300 C**
Kills:2,443 (2,443 + 0)
Deaths:352
KDR:6.940
VKDR:2.557
Vehicle Kills:900
Kill Difference:2,091
Playtime:84.147 hours
Usage:3%
Score:0.936m
Score/min:185
Driving Accuracy:48.801%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:607
V. Kills:305 198%
Deaths:86
KDR:7.058
Accuracy:47.463% B+
KPH:26.300 C++
VKPH:13.200 C
Supernova FPC
B+
Kills:550
V. Kills:251 218%
Deaths:80
KDR:6.875
Accuracy:52.683% C+
KPH:28.900 B+
VKPH:13.200 C
Proton II PPA
B++
Kills:319
V. Kills:16 N/A
Deaths:21
KDR:15.191
Accuracy:28.306% B++
KPH:76 B++
VKPH:3.800 C++
E540 Halberd
C
Kills:133
V. Kills:75 175%
Deaths:22
KDR:6.045
Accuracy:48.151% C+
KPH:25.900 C--
VKPH:14.600 C
Supernova PC
D*
Kills:74
V. Kills:31 231%
Deaths:5
KDR:14.800
Accuracy:38.215% D*
KPH:9.200 D*
VKPH:3.800 D**
Kills:1,683 (624 + 1,059)
Deaths:214
KDR:7.864
VKDR:3.168
Vehicle Kills:678
Kill Difference:1,469
Playtime:59.476 hours
Usage:2%
Score:1.049m
Score/min:294
Driving Accuracy:38.215%
Gunner Accuracy:48.151%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:469
V. Kills:20 N/A
Deaths:29
KDR:16.172
Accuracy:38.860% C++
KPH:130 B*
VKPH:5.500 C
M12 Kobalt-H
C--
Kills:244
V. Kills:10 N/A
Deaths:9
KDR:27.111
Accuracy:24.011% C++
KPH:93.300 C--
VKPH:3.800 C--
E540 Halberd-H
C-
Kills:157
V. Kills:63 245%
Deaths:28
KDR:5.607
Accuracy:52.660% D
KPH:35.400 C-
VKPH:14.200 D-
Kills:870 (0 + 870)
Deaths:66
KDR:13.182
VKDR:1.409
Vehicle Kills:93
Kill Difference:804
Playtime:10.663 hours
Usage:0%
Score:0.194m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:52.660%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:392
V. Kills:21 N/A
Deaths:16
KDR:24.500
Accuracy:23.342% B*
KPH:83 B+
VKPH:4.400 B+
M12 Kobalt
B+
Kills:238
V. Kills:13 N/A
Deaths:13
KDR:18.308
Accuracy:20.834% B+
KPH:81.500 B
VKPH:4.500 C*
M20 Basilisk
C-
Kills:104
V. Kills:45 226%
Deaths:17
KDR:6.118
Accuracy:38.460% C+
KPH:13.900 C--
VKPH:6 C-
M20 Basilisk
C-
Kills:77
V. Kills:36 208%
Deaths:8
KDR:9.625
Accuracy:39.365% C+
KPH:15.700 C-
VKPH:7.300 C-
M40 Fury
D
Kills:59
V. Kills:8 N/A
Deaths:1
KDR:59
Accuracy:31.450% D
KPH:32.100 D
VKPH:4.300 D--
Kills:870 (0 + 870)
Deaths:55
KDR:15.818
VKDR:2.236
Vehicle Kills:123
Kill Difference:815
Playtime:21.864 hours
Usage:1%
Score:0.286m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:31.450%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:54
V. Kills: N/A
Deaths:37
KDR:1.459
Accuracy:32.426% D*
KPH:16.200 D*
VKPH:0 F
Kills:54 (54 + 0)
Deaths:37
KDR:1.459
VKDR:0
Vehicle Kills:0
Kill Difference:17
Playtime:3.331 hours
Usage:0%
Score:0.014m
Score/min:68
Driving Accuracy:32.426%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:564
V. Kills:42 N/A
Deaths:54
KDR:10.444
Accuracy:39.626% B*
KPH:70.600 C++
VKPH:5.300 C
Kills:564 (0 + 564)
Deaths:54
KDR:10.444
VKDR:0.778
Vehicle Kills:42
Kill Difference:510
Playtime:7.991 hours
Usage:0%
Score:0.093m
Score/min:194
Piloting Accuracy:N/A%
Gunner Accuracy:39.626%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 2,6312,5981,4841.751C**0.1228.644%B**34.527%A+43.9C++N/A11359.2h10.7B++37.5B++
Lasher X2 2,4882,4502,0691.184B+0.4432.628%B**4.163%C++32.1C++N/A9476.4h19.6C++60.2B+
C-4 3,2182,3989282.584B*0.9629.439%B++N/A125.5B**42.9B**84719.1h1.2B+4.1B++
Serpent VE92 2,0662,0641,4811.394B0.2328.892%B**18.508%C28.1C+N/A8173.5h11.6B+40B++
Solstice VE3 1,9911,9709292.121A*0.4922.164%C+18.68%C+15.3C+N/A80128.6h13.4B+60.6B
H-V45 1,8861,8721,6461.137C+0.4925.496%C**17.361%D16.8DN/A50111.7h13.4C++52.5C**
Pulsar C 1,8231,8171,0861.673B+0.0529.633%B**27.243%B++28.8C++N/A8363.2h10.4B+35B+
Solstice SF 1,8511,7921,4891.203C**0.4224.814%C++10.156%D*16.5CN/A49108.3h8.4B+33.9B++
VX6-7 1,5491,5448301.86B+0.2329.76%B**24.223%B+37.8C**N/A11440.8h9.9B++33.3B++
Solstice Burst 1,4791,4567811.864B0.2429.598%B+32.555%A44.8BN/A9932.5h11.2B++37.7B++
Phobos VX86 1,4121,4118691.624C**0.0069.967%B**13.182%C--46.7C++N/A12930.2h1.8B**2.6B++
NSX Yumi 1,4401,3941,0531.324C+0.3027.524%C++34.075%B*26.3CN/A7053.1h10.1B++36.9B+
Zenith VX-5 1,3311,3287421.79B+0.1629.84%B*21.235%C+34.5C++N/A10638.5h10.8B*36.3B++
Terminus VX-9 1,3371,3249021.468C++0.1627.674%B+26.586%C++30.2CN/A8343.9h12.4C++44.8B
Thanatos VE70 1,3161,3101,0551.242B+0.3849.038%B**14.504%C24.7C+N/A8253h3.9B++7.9B*
VE-H Maw 1,2771,2668421.504C+0.1227.528%B34.202%B*39.1CN/A14532.4h9.1B++33B+
NS-11C 1,2071,1977431.611B++0.0229.163%B**20.969%B29.1C*N/A9041.2h11.8B++40.6B++
Pulsar VS1 1,2021,1969061.32B+0.3124.632%C*21.405%C++19.1CN/A7062.7h13.2B+53.7B+
Equinox VE2 1,2511,1909061.313C++0.3130.013%B++27.899%B*31C+1.6A*11538.4h9.8B**32.7B++
Eclipse VE3A 1,1991,1868631.374C+0.2528.148%C**20.742%C++29.7CN/A8239.9h11.9C*42.2B+
Equinox VE2 Burst 1,1991,1847671.544C+0.0829.504%B+32.01%B+28.5DN/A6341.5h12.2C**41.4B+
NS Baron G5AE 1,2041,1808651.364C+0.2655.966%B*14.661%C+29.4C-N/A7840.2h4.5C+8B
NS-15M AE 1,1961,1796391.845C+0.2229.928%B*35.369%B*42.6CN/A9827.7h11.5C*38.4B+
NS-11P 1,2001,1797631.545B+0.0828.164%B**31.807%A*33.7BN/A8435h12.2B++43.5B*
NSX Naginata 1,1951,1796191.905B+0.2827.143%B**32.146%B+46.4C**N/A12025.4h10.4B+38.1B+
Eridani SX5 1,1901,1756271.874B+0.2529.961%B++34.723%A*42.1BN/A12227.9h10.3B++34.4B+
NSX Tanto 1,1841,1727391.586B+0.0431.099%B*35.154%A+38.8BN/A9030.2h11.4B+36.6B+
VE-S Canis 1,1831,1718731.341C++0.2930.482%B+31.597%A40.7C++N/A11628.8h9.9B++32.4B+
Eridani SX5G 1,1731,1698731.339C+0.2931.662%B++18.477%C31.3C-N/A8437.3h10.6B33.4B+
Deimos VA29 1,1711,1686061.927B++0.3072.964%B**15.753%C+46.9C*N/A15524.9h1.8B**2.5B++
Pandora VX25 1,1741,1676591.771B++0.1437.926%C+15.167%C+36.9C+N/A10931.6h3.7B++9.6B+
NSX Tengu 1,1691,1646691.74B+0.1142.73%B*32.131%A++38.8C++N/A10230h9.7B*22.6B++
NSX Tomoe 1,1721,1646341.836C++0.2128.254%C+58.162%A*29.8CN/A7439h11.1B*39.4B+
Sirius SX12 1,1721,1637211.613B+0.0129.477%B**21.926%B+31.6C*N/A10836.8h12.2B++41.5B+
NS-44 Commissioner 1,1671,1631,3320.873C+0.7544.667%B**28.375%B*34.2C+N/A10334h3.6B8.1B+
VX29 Polaris 1,1641,1628991.293C+0.3325.973%B+17.814%D25.1DN/A7146.3h12.4C++47.6B
Flare VE6 1,1691,1617891.471C++0.1621.868%C+21.189%C-31.7CN/A10636.6h10.4C**47.7C*
Force-Blade 1,2931,16029,6610.039B+1.5945.73%A1.121%D-0.8C++N/A21520.7h2.7C++5.8B+
Orion VS54 1,1621,1586561.765C**0.1424.318%B++24.093%C+34.8C++N/A18433.3h10.7B++43.8B+
NS-7 PDW 1,1581,1558661.334B+0.2928.433%B++20.26%B+19CN/A6360.7h13.4B+47B+
L100 Python AP 1,4501,0021666.036C**4.4154.387%C5.19%A32.7C**14.6D22330.6h4.6B**8.5B*
Light PPA 1,0129652174.447C++2.8245.651%B++1.554%B+45.7C+2.2C--15621.1h10B+21.9B+
SVA-88 9399326061.538C+0.0927.207%B++35.837%A+34.9CN/A11526.7h11.3C**41.7B+
Nova 8978876981.271C+0.3652.13%B++18.94%B**33.5C+N/A9826.5h3.9B+7.5B+
Ghost 8068055121.572C0.0542.864%B+59.255%D-23.7DN/A7834h2.3C++5.4B
Frag Grenade 7797671767N/A765.3750.551%B++N/A1095.7A**17.1B**29640.7h2.2A+4.4B**
NS-15M1 7697634571.67C*0.0427.446%B*30.013%B**35C+N/A10321.8h10.4B*37.9B++
CME 6416393781.69B+0.0628.505%B+33.646%A++35.3C++N/A10618.1h11.9B+41.9B+
Damascus Edge 68763017,8730.035C+1.5939.752%B*2.381%D-0.9C+N/A2739.7h1.9B+4.9B+
Saron HRB 912607867.058B+5.4347.463%B+N/A26.3C++13.2C25223.1h16B**33.8B**
MKV Suppressed 6156054401.375B+0.2528.349%B+28.595%A+26.4CN/A7822.9h13.8C**48.7B
Proximity Mine 5975971434.175C++2.5546.224%B+N/A129.8C*N/A3884.6h1.8B+3.9B++
CAS 14-E 6065645410.444C+8.8239.626%B*1.064%D70.5C++5.3C1948h26.8B+67.7B++
Supernova FPC 801550806.875C*5.2552.683%C+1.273%D28.9B+13.2C40519h4.3B*8.1B++
Ursa 5255242861.832B++0.2125.754%B+23.282%C+37.2C+N/A13014.1h10.2B+39.4B+
NS-357 Underboss 5145126260.818C+0.8139.598%B22.852%C++29.1CN/A8417.6h4.2C++10.5B
Proton II PPA-H 4894692916.172B+14.5538.86%C++1.493%C130.3B*5.6C4123.6h8.1B++20.8B+
C75 Viper 528459885.216C**3.5932.23%D1.525%C++18.1D2.7D*9425.3h8.6B**26.7B++
L100 Python HEAT 6494583513.086A*11.4657.475%B+N/A53.3A++22.2A*3018.6h6.5C+11.4B
Darkstar 4504464221.057C0.5727.34%C+39.686%A*26.1D-N/A7317.1h13.2C+48.4C++
NSX Masamune 6554455490.811C+0.8252.477%DN/A20D9.5C13822.2h15.9C30.3C
NS Decimator 6094415040.875C+0.7556.349%C--2.041%C+29.8C11.4C--28414.8h4.4C**7.9C++
Maelstrom Turbo Laser 6364253361.265C+0.3634.824%B++4.706%A10.5C5.2D7840.4h81.3B+233.6B+
S1 6124125810.709C+0.9255.586%C+1.456%D-22.6C+11C26618.2h6B+10.8B+
Tank Mine 683404755.387A+3.7629.383%CN/A130.3B+90B**10393.1h1.5B++5.1B++
Corvus VA55 4044003271.223C*0.4024.597%C++24.5%C*20C-N/A7720h13.1C+53.4C++
M12 Kobalt 4133921624.5B**22.8723.342%B*21.939%B*83.4B+4.5B+2674.7h18B77.3B+
Anti-Vehicle Grenade 4173741374N/A372.3773.901%MN/A935M107.5C++46580.4h2.8A+3.8A+
XM98 3733731911.953C+0.3337.768%C++72.118%C21.4CN/A7517.4h2.4C**6.4C**
NS-45 Pilot 3713703581.034C+0.5931.906%C++37.838%A+35.9CN/A9310.3h6.6B+20.8B+
Saron Laser Cannon 5603582071.729C+0.1030.493%C2.235%C+17.8B+10C++16320.1h76.6B*251.3B*
Lancer VS22 6293522891.218B++0.4156.693%DN/A14.5C++11.4C19024.2h13B+22.9B+
M60-A Bulldog 3553331227.75B++26.1258.723%A2.102%C+61.7A4.1C+2295.4h3.7B**6.3A
Proton II PPA 3353192115.19C++13.5628.306%B++2.194%C*76B++3.8C++2924.2h6.6B**23.5B**
M60-A Bulldog 3323131031.3B+29.6755.819%B**2.236%C+49.7B++3C1756.3h4.1B**7.3B**
C150 Dalton 477305427.262C++5.6448.947%B**N/A3050U1720U18470600.1h5.9D-12C++
L105 Zephyr 3273021816.778B*15.1550.361%B*N/A3020U250U7837000.1h3.9A+7.8B**
NS-30 Vandal 3023002241.339C0.2935.228%B20.667%D28.6C-N/A8710.5h5B+14.1B+
Skyguard 451299466.5A++4.8738.473%A+2.007%C+19.4B*9.9C++17615.4h80.7B**209.8A
Cosmos VM3 2872861082.648B+1.0218.757%B+20.629%C**30.1C++N/A959.5h12.6B+67.2B+
Rocklet Rifle 4602611821.434A+0.1950.336%CN/A33.9B+25.8C++3377.7h26.2B**52B++
Cosmos VM3 2482471082.287C**0.6619.067%B+23.077%B*26C+N/A879.5h14.8C+77.5B+
M12 Kobalt-H 254244927.111B+25.4824.011%C++13.115%D93.8C--3.8C--2322.6h17.7C73.6C+
M12 Kobalt 2512381318.308C*16.6820.834%B+15.126%D82.1B4.5C*2732.9h14.6B*69.9B+
VE-C Horizon 2382331551.503C+0.1237.982%C++27.039%B+37.6CN/A826.2h13.3B++35B++
L100 Python HESH 2652251713.235C++11.6148.801%C+N/A52.3C++9.3C**2584.3h3.4C*7C**
NSX-P Naginata 2222201052.095B+0.4725.894%B+35.455%B++38.6C+N/A1065.7h9.5B*36.8B++
Spear Anti-Vehicle Phalanx Turret 3212201316.923A+15.3046.351%C*3.636%C+44.9B+20.6C+3264.9h6.8B++14.7B++
Hades VSH4 2412181751.246A+0.3870.307%B3.67%B++43.6B*4.6D2255h3.4A++4.8A++
Cerberus 2182182670.816C+0.8132.318%C++27.523%B+28.7CN/A907.6h4.7B**14.5B++
Beamer VS3 1911901711.111B+0.5234.152%B**15.263%D--26.8C++N/A1307.1h9.8C++28.7C++
Dual Photon Pods 2171731610.813B++9.1955.016%B2.312%A++96.1B24.4B+9631.8h20.5B37.3B+
Spiker 1651651800.917C+0.7130.959%C*24.849%B+30.6C+N/A875.4h7.2B+23.3B+
Nemesis VSH9 2791622870.564C1.0659.691%C1.852%C-8.5C--6.1D16219.1h9.8D16.4D
MANA Anti-Personnel Turret 161161413.927N/A2.3023.014%UN/A1610UN/A4794300.1h20.4T*88.7T*
E540 Halberd-H 220157285.607C3.9852.66%DN/A35.7C14.3D-2564.4h4.4B**8.3B*
Sticky Grenade 1451441144N/A142.3762.648%AN/A1440B**10C40070.1h1.8B+2.9B++
Eidolon VE33 1431381430.965C+0.6631.46%B+17.391%D*14.2C--N/A729.7h8.6B27.3B+
E540 Halberd 208133226.045C4.4248.151%C+3.008%B26.1C--14.7C2385.1h5.4B+11.2B+
Artemis VX26 1301301291.008C0.6231.601%B*20%C-19.7DN/A896.6h12.7C+40.1B+
Blueshift VM5 126125442.841C**1.2120.74%B27.2%B**24C--N/A1455.2h17C+82.2C*
AP30 Shredder 163122177.176C*5.5531.54%C2.459%C*1220U410U6462500.1h54B**171.2B**
CAS30 Tank Buster 2201202200.545C--1.0845.908%C+1.667%B+3.7D3.1D--6332.7h61C+133C++
NSX Fujin 1191191119N/A117.3750.407%B**60.504%C+1190MN/A26400.1h2.1B++4.1A
Blueshift VM5 118114442.591C++0.9621.327%B19.298%C21.9DN/A1445.2h19.3D90.3C++
Manticore SX40 1131131390.813C+0.8134.931%B*23.894%C**31.4C++N/A893.6h6.9B+19.8B++
NSX Daimyo 107107362.972C+1.3539.11%C94.393%C++41.2CN/A1362.6h2.4C**6.1C*
M20 Basilisk 149104176.118A4.4938.46%C+5.769%C+13.9C--6C-1897.5h91.9C**238.8B
Comet VM2 127101811.247B+0.3842.141%C+2.97%D11.3C++2.9D1118.9h17.1B++40.5B+
Comet VM2 11485631.349B+0.2845.65%C++2.353%D-12.7C*4.3C1076.7h18.7B*41B++
Betelgeuse 54-A 8079362.194C+0.5727.975%B+34.177%B+34.3D-N/A5722.3h9.7B+34.6B+
M20 Basilisk 1137789.625M**8.0039.365%C+5.195%C+15.7C-7.3C-2044.9h97.2C**247B
Supernova PC 10574514.8A+13.1738.215%D*1.351%D9.1D*3.8D**1908.1h5.1C**13.5C
Photon A2A Missile Pods 13273116.636B+5.0178.284%CN/A73B+59B+7151h8.2C**10.5C*
VE-LR Obelisk 6362381.632C+0.0138.058%B*51.613%A*21.4C--N/A832.9h6.2B+16.3B+
M40 Fury 6759159S57.3731.45%D1.695%C+32.8D4.4D--1661.8h8.7B*27.6B++
NS-AM7 Archer 80541170.462C+1.1658.617%C+11.111%D4.7C--2.3C3511.4h19.1C*32.7C*
S12 Renegade 5454371.459C0.1732.426%D*7.407%B++16.4D*N/A683.3h2.4B*7.5B
Quasar VM1 5453212.524B++0.9015.959%C++18.868%C+13.6DN/A1683.9h13.8B+86.7B
Skorpios 5453271.963C**0.3425.116%D43.396%M++37.9C+N/A1111.4h11.2C++44.8C+
NS-10 Burster 8752262A+0.3743.033%A*9.615%B+7.1B+4.8B*1277.3h126.9C**294.8B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41960.4h
Spawn Beacon362,8322.9h
Nanite Revive Grenade02,7750.8h
Nano-Armor Kit386618,11259.4h
Deconstruction Tool02520h
Motion Spotter122,8201.5h
Restoration Kit244151.9h
Spitfire Auto-Turret107470.8h
Ammunition Package162,8271.2h
Shield Recharging Field727,2802.5h
Medical Kit2672,9324.7h
Anti-Infantry MANA Turret371,4263.5h
Medical Applicator795352,85831.6h
Nano-Repair Grenade08600.2h
Snowman Soldier81870.2h
Hardlight Barrier71060.2h
Recon Detection Device312,5453.9h

Check the help document for the dictionary if you want to learn more about words used here.


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