Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,490)players online:
PierreKira (17)  dim_giant (14)  HEKOMIn (5)  TheBasementIntern (5)  Cheetah13 (5)  fbmarder (3) 49
stats.dasanfall.com
Praetor Prudentia[DWHQ] Prudentia
VS BR 84

KDR: 1.63

Score: 38.9m

Last Seen: Feb 17th, 2019 4:16 PM
- OFFLINE - 58.6 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
Level Progress (to 85): 15%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS Pulsar LSW Lasher X2 C-4 Serpent VE92 Solstice VE3 H-V45 Pulsar C Solstice SF
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Prudentia



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $868,194 MLG Score: 694
Fun Score: N/A
Cheeseburgers Flipped: 266TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.804%27.372%7614997345,7701.63874-0.011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.926%1.314A1.03B**-0.773D-HEAD ++ (~13.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.471B+110.229C++28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.515%2.381%190510172,01613206841.52612294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.856%-0.201C0.714B++-0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.60.288C*40.70.231C++73.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.987%2.548%230710152,983186111521.6029259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.839%0.01C+-0.045C+0.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.187C++12.9-0.028C+18.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.295%5.37%3041410083,50113409372.61074373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.484%-0.265C0.254C*0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.10.577B+16.70.577B+33.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.946%65.808%304310191,281234810.545339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.284%0.894B*-0.088C+-0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.425B2.30.268C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.967%15.069%304510175,7472196262.61703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.437%0.711B++0.108C+0.803

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.56B+2.90.402B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
38.9m241.1%275 (16.5k)220 (13.2k)1.6275382,97550,9821.829784 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022261423.121%19.483%45003:2839

19% Combat Medic29% Engineer21% Heavy Assault6% Infiltrator25% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:58 PMJan 7th, 2018 11:42 PMFeb 19th, 2019 10:57 AM (10h) (PST)Feb 17th, 2019 12:31 PM (2d) (PST)Feb 17th, 2019 12:16 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4801852950.4700.2890.0921.2270.039694

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,78211,08117,7012817674213,229

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2939.3h/122.5d 10,307 16,166 22,006 216.5k 3,947 9,854 6,822 84.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
A
Kills:2,544
Deaths:1,445
KDR:1.761
Accuracy:28.593% B**
HSR:34.591% A
Lasher X2
B**
Kills:2,389
Deaths:2,033
KDR:1.175
Accuracy:32.558% B**
HSR:4.102% C++
VE-H Maw
B*
Kills:1,266
Deaths:842
KDR:1.504
Accuracy:27.528% B
HSR:34.202% B*
NS-15M AE
B*
Kills:1,179
Deaths:639
KDR:1.845
Accuracy:29.928% B*
HSR:35.369% B*
NSX Naginata
B**
Kills:1,179
Deaths:619
KDR:1.905
Accuracy:27.143% B**
HSR:32.146% B+
VX29 Polaris
B+
Kills:1,162
Deaths:899
KDR:1.293
Accuracy:25.973% B+
HSR:17.814% D
Flare VE6
C+
Kills:1,161
Deaths:789
KDR:1.471
Accuracy:21.868% C+
HSR:21.189% C-
Orion VS54
B++
Kills:1,158
Deaths:656
KDR:1.765
Accuracy:24.318% B++
HSR:24.093% C+
SVA-88
A
Kills:870
Deaths:579
KDR:1.503
Accuracy:27.164% B++
HSR:35.517% A
NS-15M1
B*
Kills:673
Deaths:411
KDR:1.637
Accuracy:27.457% B*
HSR:29.123% B*
Ursa
B+
Kills:524
Deaths:286
KDR:1.832
Accuracy:25.754% B+
HSR:23.282% C+
NSX-P Naginata
B++
Kills:206
Deaths:97
KDR:2.124
Accuracy:26.119% B+
HSR:34.952% B++
Betelgeuse 54-A
B+
Kills:79
Deaths:36
KDR:2.194
Accuracy:27.975% B+
HSR:34.177% B+
Kills:14,390
Deaths (as Heavy Assault):9,331
Deaths (to Heavy Assaults):14,880
KDR:1.54217
Kill Difference:5,059
Playtime:614.740 hours
Usage:21%
Score:8.580m
Score/min:233
Accuracy (listed only):27.106%
HSR (listed only):27.735%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:2,064
Deaths:1,481
KDR:1.394
Accuracy:28.892% B**
HSR:18.508% C
Solstice VE3
C+
Kills:1,970
Deaths:929
KDR:2.121
Accuracy:22.164% C+
HSR:18.680% C+
Pulsar C
B**
Kills:1,817
Deaths:1,086
KDR:1.673
Accuracy:29.633% B**
HSR:27.243% B++
Solstice SF
C++
Kills:1,792
Deaths:1,488
KDR:1.204
Accuracy:24.815% C++
HSR:10.156% D*
VX6-7
B**
Kills:1,535
Deaths:829
KDR:1.852
Accuracy:29.724% B**
HSR:24.300% B+
Solstice Burst
A
Kills:1,456
Deaths:781
KDR:1.864
Accuracy:29.598% B+
HSR:32.555% A
Phobos VX86
B**
Kills:1,411
Deaths:869
KDR:1.624
Accuracy:69.967% B**
HSR:13.182% C--
Zenith VX-5
B*
Kills:1,328
Deaths:742
KDR:1.790
Accuracy:29.840% B*
HSR:21.235% C+
Thanatos VE70
B**
Kills:1,310
Deaths:1,055
KDR:1.242
Accuracy:49.038% B**
HSR:14.504% C
NS-11C
B**
Kills:1,197
Deaths:743
KDR:1.611
Accuracy:29.163% B**
HSR:20.969% B
Eclipse VE3A
C**
Kills:1,186
Deaths:863
KDR:1.374
Accuracy:28.148% C**
HSR:20.742% C*
Eridani SX5
A*
Kills:1,175
Deaths:627
KDR:1.874
Accuracy:29.961% B++
HSR:34.723% A*
NSX Tanto
A+
Kills:1,172
Deaths:739
KDR:1.586
Accuracy:31.099% B*
HSR:35.154% A+
VE-S Canis
A
Kills:1,170
Deaths:872
KDR:1.342
Accuracy:30.500% B+
HSR:31.624% A
Eridani SX5G
B++
Kills:1,169
Deaths:871
KDR:1.342
Accuracy:31.657% B++
HSR:18.477% C
Deimos VA29
B**
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:72.964% B**
HSR:15.753% C+
Pandora VX25
C+
Kills:1,167
Deaths:659
KDR:1.771
Accuracy:37.926% C+
HSR:15.167% C+
NSX Tengu
A++
Kills:1,164
Deaths:669
KDR:1.740
Accuracy:42.730% B*
HSR:32.131% A++
Sirius SX12
B**
Kills:1,163
Deaths:721
KDR:1.613
Accuracy:29.477% B**
HSR:21.926% B++
NS-7 PDW
B++
Kills:1,155
Deaths:866
KDR:1.334
Accuracy:28.433% B++
HSR:20.260% B+
NS Baron G5AE
B*
Kills:990
Deaths:723
KDR:1.369
Accuracy:55.549% B*
HSR:13.838% C
Nova
B++
Kills:691
Deaths:538
KDR:1.284
Accuracy:50.793% B+
HSR:18.669% B++
MKV Suppressed
A++
Kills:468
Deaths:340
KDR:1.376
Accuracy:27.870% B+
HSR:29.487% A++
Skorpios
M++
Kills:53
Deaths:27
KDR:1.963
Accuracy:25.116% D
HSR:43.396% M++
Kills:29,771
Deaths (as Light Assault):19,124
Deaths (to Light Assaults):8,991
KDR:1.55673
Kill Difference:10,647
Playtime:727.014 hours
Usage:25%
Score:9.893m
Score/min:227
Accuracy (listed only):36.044%
HSR (listed only):23.028%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:2,064
Deaths:1,481
KDR:1.394
Accuracy:28.892% B**
HSR:18.508% C
Solstice VE3
C+
Kills:1,970
Deaths:929
KDR:2.121
Accuracy:22.164% C+
HSR:18.680% C+
Pulsar C
B**
Kills:1,817
Deaths:1,086
KDR:1.673
Accuracy:29.633% B**
HSR:27.243% B++
Solstice SF
C++
Kills:1,792
Deaths:1,488
KDR:1.204
Accuracy:24.815% C++
HSR:10.156% D*
VX6-7
B**
Kills:1,535
Deaths:829
KDR:1.852
Accuracy:29.724% B**
HSR:24.300% B+
Solstice Burst
A
Kills:1,456
Deaths:781
KDR:1.864
Accuracy:29.598% B+
HSR:32.555% A
Phobos VX86
B**
Kills:1,411
Deaths:869
KDR:1.624
Accuracy:69.967% B**
HSR:13.182% C--
Zenith VX-5
B*
Kills:1,328
Deaths:742
KDR:1.790
Accuracy:29.840% B*
HSR:21.235% C+
Thanatos VE70
B**
Kills:1,310
Deaths:1,055
KDR:1.242
Accuracy:49.038% B**
HSR:14.504% C
NS-11C
B**
Kills:1,197
Deaths:743
KDR:1.611
Accuracy:29.163% B**
HSR:20.969% B
Eclipse VE3A
C**
Kills:1,186
Deaths:863
KDR:1.374
Accuracy:28.148% C**
HSR:20.742% C*
NSX Tanto
A+
Kills:1,172
Deaths:739
KDR:1.586
Accuracy:31.099% B*
HSR:35.154% A+
Deimos VA29
B**
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:72.964% B**
HSR:15.753% C+
Pandora VX25
C+
Kills:1,167
Deaths:659
KDR:1.771
Accuracy:37.926% C+
HSR:15.167% C+
NS Baron G5AE
B*
Kills:990
Deaths:723
KDR:1.369
Accuracy:55.549% B*
HSR:13.838% C
Nova
B++
Kills:691
Deaths:538
KDR:1.284
Accuracy:50.793% B+
HSR:18.669% B++
Eidolon VE33
B++
Kills:135
Deaths:140
KDR:0.964
Accuracy:31.755% B++
HSR:16.296% D*
VE-LR Obelisk
A*
Kills:62
Deaths:38
KDR:1.632
Accuracy:38.058% B*
HSR:51.613% A*
Kills:22,451
Deaths (as Engineer):14,309
Deaths (to Engineers):9,024
KDR:1.56901
Kill Difference:8,142
Playtime:842.939 hours
Usage:29%
Score:10.448m
Score/min:207
Accuracy (listed only):38.285%
HSR (listed only):21.587%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C**
Kills:1,835
Deaths:1,614
KDR:1.137
Accuracy:25.451% C**
HSR:16.676% D
Phobos VX86
B**
Kills:1,411
Deaths:869
KDR:1.624
Accuracy:69.967% B**
HSR:13.182% C--
NSX Yumi
B*
Kills:1,390
Deaths:1,041
KDR:1.335
Accuracy:27.501% C++
HSR:34.173% B*
Thanatos VE70
B**
Kills:1,310
Deaths:1,055
KDR:1.242
Accuracy:49.038% B**
HSR:14.504% C
Terminus VX-9
B
Kills:1,211
Deaths:813
KDR:1.490
Accuracy:27.504% B
HSR:26.012% C+
Pulsar VS1
C*
Kills:1,196
Deaths:906
KDR:1.320
Accuracy:24.632% C*
HSR:21.405% C++
Equinox VE2
B*
Kills:1,190
Deaths:906
KDR:1.313
Accuracy:30.013% B++
HSR:27.899% B*
Equinox VE2 Burst
B+
Kills:1,184
Deaths:767
KDR:1.544
Accuracy:29.504% B+
HSR:32.010% B+
NS-11P
A*
Kills:1,179
Deaths:763
KDR:1.545
Accuracy:28.164% B**
HSR:31.807% A*
Eridani SX5
A*
Kills:1,175
Deaths:627
KDR:1.874
Accuracy:29.961% B++
HSR:34.723% A*
VE-S Canis
A
Kills:1,170
Deaths:872
KDR:1.342
Accuracy:30.500% B+
HSR:31.624% A
Eridani SX5G
B++
Kills:1,169
Deaths:871
KDR:1.342
Accuracy:31.657% B++
HSR:18.477% C
Deimos VA29
B**
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:72.964% B**
HSR:15.753% C+
Pandora VX25
C+
Kills:1,167
Deaths:659
KDR:1.771
Accuracy:37.926% C+
HSR:15.167% C+
NSX Tengu
A++
Kills:1,164
Deaths:669
KDR:1.740
Accuracy:42.730% B*
HSR:32.131% A++
Sirius SX12
B**
Kills:1,163
Deaths:721
KDR:1.613
Accuracy:29.477% B**
HSR:21.926% B++
NS-7 PDW
B++
Kills:1,155
Deaths:866
KDR:1.334
Accuracy:28.433% B++
HSR:20.260% B+
NS Baron G5AE
B*
Kills:990
Deaths:723
KDR:1.369
Accuracy:55.549% B*
HSR:13.838% C
Nova
B++
Kills:691
Deaths:538
KDR:1.284
Accuracy:50.793% B+
HSR:18.669% B++
CME
A
Kills:514
Deaths:296
KDR:1.736
Accuracy:28.323% B
HSR:31.518% A
MKV Suppressed
A++
Kills:468
Deaths:340
KDR:1.376
Accuracy:27.870% B+
HSR:29.487% A++
Darkstar
A*
Kills:446
Deaths:422
KDR:1.057
Accuracy:27.340% C+
HSR:39.686% A*
Corvus VA55
C*
Kills:400
Deaths:327
KDR:1.223
Accuracy:24.597% C++
HSR:24.500% C*
Skorpios
M++
Kills:53
Deaths:27
KDR:1.963
Accuracy:25.116% D
HSR:43.396% M++
Kills:24,799
Deaths (as Combat Medic):17,298
Deaths (to Combat Medics):6,385
KDR:1.43363
Kill Difference:7,501
Playtime:554.671 hours
Usage:19%
Score:7.724m
Score/min:232
Accuracy (listed only):35.625%
HSR (listed only):25.368%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A*
Kills:1,175
Deaths:627
KDR:1.874
Accuracy:29.961% B++
HSR:34.723% A*
VE-S Canis
A
Kills:1,170
Deaths:872
KDR:1.342
Accuracy:30.500% B+
HSR:31.624% A
Eridani SX5G
B++
Kills:1,169
Deaths:871
KDR:1.342
Accuracy:31.657% B++
HSR:18.477% C
NSX Tengu
A++
Kills:1,164
Deaths:669
KDR:1.740
Accuracy:42.730% B*
HSR:32.131% A++
NSX Tomoe
A*
Kills:1,164
Deaths:634
KDR:1.836
Accuracy:28.254% C+
HSR:58.162% A*
Sirius SX12
B**
Kills:1,163
Deaths:721
KDR:1.613
Accuracy:29.477% B**
HSR:21.926% B++
NS-44 Commissioner
B**
Kills:1,163
Deaths:1,332
KDR:0.873
Accuracy:44.667% B**
HSR:28.375% B*
NS-7 PDW
B++
Kills:1,155
Deaths:866
KDR:1.334
Accuracy:28.433% B++
HSR:20.260% B+
Ghost
B+
Kills:805
Deaths:512
KDR:1.572
Accuracy:42.864% B+
HSR:59.255% D-
NS-357 Underboss
B+
Kills:497
Deaths:604
KDR:0.823
Accuracy:39.568% B+
HSR:23.340% C**
MKV Suppressed
A++
Kills:468
Deaths:340
KDR:1.376
Accuracy:27.870% B+
HSR:29.487% A++
XM98
C++
Kills:373
Deaths:191
KDR:1.953
Accuracy:37.768% C++
HSR:72.118% C
NS-45 Pilot
A+
Kills:353
Deaths:343
KDR:1.029
Accuracy:32.084% C++
HSR:38.244% A+
NS-30 Vandal
B
Kills:300
Deaths:224
KDR:1.339
Accuracy:35.228% B
HSR:20.667% D
Cerberus
B+
Kills:218
Deaths:267
KDR:0.816
Accuracy:32.318% C++
HSR:27.523% B+
Beamer VS3
B**
Kills:190
Deaths:171
KDR:1.111
Accuracy:34.152% B**
HSR:15.263% D--
Spiker
B+
Kills:165
Deaths:180
KDR:0.917
Accuracy:30.959% C*
HSR:24.849% B+
Artemis VX26
B*
Kills:129
Deaths:129
KDR:1
Accuracy:31.588% B*
HSR:20.155% C
Manticore SX40
B*
Kills:113
Deaths:139
KDR:0.813
Accuracy:34.931% B*
HSR:23.894% C**
NSX Daimyo
C+
Kills:103
Deaths:32
KDR:3.219
Accuracy:39.759% C
HSR:94.175% C+
Skorpios
M++
Kills:53
Deaths:27
KDR:1.963
Accuracy:25.116% D
HSR:43.396% M++
NS-AM7 Archer
C+
Kills:53
Deaths:115
KDR:0.461
Accuracy:58.443% C+
HSR:11.321% D
Kills:13,143
Deaths (as Infiltrator):9,866
Deaths (to Infiltrators):6,588
KDR:1.33215
Kill Difference:3,277
Playtime:172.191 hours
Usage:6%
Score:1.751m
Score/min:169
Accuracy (listed only):34.924%
HSR (listed only):34.062%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:286
Deaths:108
KDR:2.648
Accuracy:18.757% B+
HSR:20.629% C*
Cosmos VM3
B++
Kills:247
Deaths:108
KDR:2.287
Accuracy:19.067% B+
HSR:23.077% B++
Blueshift VM5
A
Kills:125
Deaths:43
KDR:2.907
Accuracy:20.685% C**
HSR:27.200% A
Blueshift VM5
C**
Kills:111
Deaths:43
KDR:2.581
Accuracy:21.206% C**
HSR:19.820% C
Comet VM2
C+
Kills:101
Deaths:81
KDR:1.247
Accuracy:42.141% C+
HSR:2.970% D
Comet VM2
C++
Kills:85
Deaths:63
KDR:1.349
Accuracy:45.650% C++
HSR:2.353% D-
Quasar VM1
C++
Kills:53
Deaths:21
KDR:2.524
Accuracy:15.959% C++
HSR:18.868% C++
NS-10 Burster
A*
Kills:52
Deaths:26
KDR:2
Accuracy:43.033% A*
HSR:9.615% B+
Kills:1,060
Deaths (as MAX Suit):246.500
Deaths (to MAX Suits):3,205
KDR:4.3002
Kill Difference:813.500
Playtime:33.254 hours
Usage:1%
Score:0.487m
Score/min:244
Accuracy (listed only):28.312%
HSR (listed only):15.567%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:947
V. Kills:47 N/A
Deaths:214
KDR:4.425
Accuracy:45.579% B+
KPH:45.700 C+
VKPH:2.300 C--
Maelstrom Turbo Laser
B+
Kills:425
V. Kills:211 200%
Deaths:336
KDR:1.265
Accuracy:34.824% B+
KPH:10.500 C
VKPH:5.200 D
Saron Laser Cannon
B+
Kills:351
V. Kills:198 176%
Deaths:200
KDR:1.755
Accuracy:30.636% C
KPH:18.200 B+
VKPH:10.300 C++
Dual Photon Pods
B+
Kills:173
V. Kills:44 384%
Deaths:16
KDR:10.813
Accuracy:55.016% B
KPH:98.200 B+
VKPH:25 B+
Photon A2A Missile Pods
B++
Kills:70
V. Kills:57 121%
Deaths:10
KDR:7
Accuracy:78.032% C
KPH:77.100 B++
VKPH:62.800 B++
Kills:1,966 (1,723 + 0)
Deaths:776
KDR:2.534
VKDR:0.718
Vehicle Kills:557
Kill Difference:1,190
Playtime:83.087 hours
Usage:3%
Score:0.720m
Score/min:144
Piloting Accuracy:30.636%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:305
V. Kills:172 176%
Deaths:42
KDR:7.262
Accuracy:48.947% B**
KPH:1,098,000 U
VKPH:619,200 U
L105 Zephyr
U
Kills:302
V. Kills:25 N/A
Deaths:18
KDR:16.778
Accuracy:50.361% B*
KPH:1,087,200 U
VKPH:90,000 U
AP30 Shredder
U
Kills:122
V. Kills:41 290%
Deaths:17
KDR:7.176
Accuracy:31.540% C-
KPH:439,200 U
VKPH:147,600 U
CAS30 Tank Buster
C++
Kills:120
V. Kills:100 119%
Deaths:220
KDR:0.545
Accuracy:45.908% C++
KPH:3.700 D
VKPH:3.100 D-
Kills:849 (120 + 729)
Deaths:297
KDR:2.859
VKDR:1.138
Vehicle Kills:338
Kill Difference:552
Playtime:32.694 hours
Usage:1%
Score:0.450m
Score/min:229
Piloting Accuracy:45.908%
Gunner Accuracy:31.540%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:999
V. Kills:446 223%
Deaths:166
KDR:6.018
Accuracy:54.389% C
KPH:32.700 C**
VKPH:14.600 D
C75 Viper
D
Kills:459
V. Kills:69 N/A
Deaths:88
KDR:5.216
Accuracy:32.230% D
KPH:18.200 D
VKPH:2.700 D*
L100 Python HEAT
A*
Kills:430
V. Kills:181 236%
Deaths:34
KDR:12.647
Accuracy:57.846% B++
KPH:52.700 A++
VKPH:22.200 A*
Skyguard
A+
Kills:285
V. Kills:146 194%
Deaths:46
KDR:6.196
Accuracy:38.577% A+
KPH:18.900 B++
VKPH:9.700 C+
L100 Python HESH
B
Kills:225
V. Kills:40 N/A
Deaths:17
KDR:13.235
Accuracy:48.801% C+
KPH:52.400 C++
VKPH:9.300 B
Kills:2,398 (2,398 + 0)
Deaths:351
KDR:6.832
VKDR:2.513
Vehicle Kills:882
Kill Difference:2,047
Playtime:83.331 hours
Usage:3%
Score:0.921m
Score/min:184
Driving Accuracy:48.801%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:607
V. Kills:305 198%
Deaths:86
KDR:7.058
Accuracy:47.463% B+
KPH:26.300 C++
VKPH:13.200 C
Supernova FPC
B+
Kills:511
V. Kills:236 216%
Deaths:77
KDR:6.636
Accuracy:52.175% C+
KPH:28.300 B+
VKPH:13.100 C
Proton II PPA
B++
Kills:319
V. Kills:16 N/A
Deaths:21
KDR:15.191
Accuracy:28.306% B++
KPH:76 B++
VKPH:3.800 C++
E540 Halberd
C
Kills:133
V. Kills:75 175%
Deaths:22
KDR:6.045
Accuracy:48.151% C+
KPH:25.900 C--
VKPH:14.600 C
Supernova PC
D*
Kills:74
V. Kills:31 231%
Deaths:5
KDR:14.800
Accuracy:38.215% D*
KPH:9.200 D*
VKPH:3.800 D**
Kills:1,644 (585 + 1,059)
Deaths:211
KDR:7.791
VKDR:3.142
Vehicle Kills:663
Kill Difference:1,433
Playtime:58.532 hours
Usage:2%
Score:1.029m
Score/min:293
Driving Accuracy:38.215%
Gunner Accuracy:48.151%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:469
V. Kills:20 N/A
Deaths:29
KDR:16.172
Accuracy:38.860% C*
KPH:130 B*
VKPH:5.500 C
M12 Kobalt-H
C-
Kills:244
V. Kills:10 N/A
Deaths:9
KDR:27.111
Accuracy:24.011% C*
KPH:93.300 C--
VKPH:3.800 C-
E540 Halberd-H
C
Kills:157
V. Kills:63 245%
Deaths:28
KDR:5.607
Accuracy:52.660% D
KPH:35.400 C
VKPH:14.200 D-
Kills:870 (0 + 870)
Deaths:66
KDR:13.182
VKDR:1.409
Vehicle Kills:93
Kill Difference:804
Playtime:10.663 hours
Usage:0%
Score:0.193m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:52.660%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:375
V. Kills:21 N/A
Deaths:16
KDR:23.438
Accuracy:23.373% B*
KPH:83.100 B+
VKPH:4.700 B+
M12 Kobalt
B+
Kills:228
V. Kills:12 N/A
Deaths:12
KDR:19
Accuracy:20.751% B+
KPH:80.100 C*
VKPH:4.200 B+
M20 Basilisk
C-
Kills:104
V. Kills:45 226%
Deaths:17
KDR:6.118
Accuracy:38.489% C+
KPH:14 C--
VKPH:6 C-
M20 Basilisk
C-
Kills:77
V. Kills:36 208%
Deaths:8
KDR:9.625
Accuracy:39.302% C+
KPH:15.900 C-
VKPH:7.400 C-
M40 Fury
D
Kills:59
V. Kills:8 N/A
Deaths:1
KDR:59
Accuracy:31.450% D
KPH:32.100 D
VKPH:4.300 D*
Kills:843 (0 + 843)
Deaths:54
KDR:15.611
VKDR:2.259
Vehicle Kills:122
Kill Difference:789
Playtime:21.493 hours
Usage:1%
Score:0.280m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:31.450%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
N/A
Kills:50
V. Kills: N/A
Deaths:36
KDR:1.389
Accuracy:31.959% N/A
KPH:15.400 N/A
VKPH:0 N/A
Kills:50 (50 + 0)
Deaths:36
KDR:1.389
VKDR:0
Vehicle Kills:0
Kill Difference:14
Playtime:3.248 hours
Usage:0%
Score:0.013m
Score/min:68
Driving Accuracy:31.959%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:564
V. Kills:42 N/A
Deaths:54
KDR:10.444
Accuracy:39.627% B**
KPH:70.800 C+
VKPH:5.300 C
Kills:564 (0 + 564)
Deaths:54
KDR:10.444
VKDR:0.778
Vehicle Kills:42
Kill Difference:510
Playtime:7.967 hours
Usage:0%
Score:0.093m
Score/min:194
Piloting Accuracy:N/A%
Gunner Accuracy:39.627%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 2,5742,5441,4451.761C**0.1328.593%B**34.591%A43.8C++N/A11258.1h10.7B++37.5B++
Lasher X2 2,4232,3892,0331.175B+0.4532.558%B**4.102%C++32C++N/A9474.7h19.7C++60.4B+
C-4 3,1262,3238912.607B*0.9829.393%B++N/A124.9B**43.2B**85118.6h1.2B+4.1B++
Serpent VE92 2,0662,0641,4811.394B0.2328.892%B**18.508%C28.1C+N/A8173.5h11.6B+40B++
Solstice VE3 1,9911,9709292.121A*0.4922.164%C+18.68%C+15.3C+N/A80128.6h13.4B+60.6C*
H-V45 1,8481,8351,6141.137C+0.4925.451%C**16.676%D16.5DN/A49110.9h13.5C+53.1C**
Pulsar C 1,8231,8171,0861.673C**0.0529.633%B**27.243%B++28.8C+N/A8363.2h10.4B+35B+
Solstice SF 1,8511,7921,4881.204C**0.4224.815%C++10.156%D*16.5CN/A49108.3h8.4B+33.9B++
VX6-7 1,5401,5358291.852B+0.2229.724%B**24.3%B+37.7C*N/A11340.7h9.9B++33.3B*
Solstice Burst 1,4791,4567811.864B0.2429.598%B+32.555%A44.8C**N/A9932.5h11.2B++37.7B++
Phobos VX86 1,4121,4118691.624C**0.0069.967%B**13.182%C--46.7C++N/A12930.2h1.8B**2.6B++
NSX Yumi 1,4361,3901,0411.335C+0.2927.501%C++34.173%B*26.4CN/A7052.7h10.1B++36.8B+
Zenith VX-5 1,3311,3287421.79B+0.1629.84%B*21.235%C+34.5C+N/A10638.5h10.8B++36.3B++
Thanatos VE70 1,3161,3101,0551.242B+0.3949.038%B**14.504%C24.7C+N/A8253h3.9B++7.9B*
VE-H Maw 1,2771,2668421.504C+0.1227.528%B34.202%B*39.1CN/A14532.4h9.1B++33B+
Terminus VX-9 1,2211,2118131.49C+0.1427.504%B26.012%C+30.4CN/A8239.8h12.3C++44.6B
NS-11C 1,2071,1977431.611B++0.0229.163%B**20.969%B29.1C++N/A9041.2h11.8B++40.6B++
Pulsar VS1 1,2021,1969061.32B+0.3124.632%C*21.405%C++19.1CN/A6962.7h13.2B+53.7B+
Equinox VE2 1,2511,1909061.313C++0.3130.013%B++27.899%B*31C+1.6A**11538.4h9.8B**32.7B++
Eclipse VE3A 1,1991,1868631.374C++0.2528.148%C**20.742%C*29.7CN/A8239.9h11.9C++42.2B
Equinox VE2 Burst 1,1991,1847671.544C+0.0829.504%B+32.01%B+28.5DN/A6341.5h12.2C**41.4B+
NS-15M AE 1,1961,1796391.845C+0.2229.928%B*35.369%B*42.6CN/A9827.7h11.5C++38.4B+
NSX Naginata 1,1951,1796191.905B+0.2827.143%B**32.146%B+46.4C*N/A11925.4h10.4B+38.1B+
NS-11P 1,2001,1797631.545B0.0828.164%B**31.807%A*33.7C**N/A8435h12.2B++43.5B*
Eridani SX5 1,1901,1756271.874B++0.2529.961%B++34.723%A*42.1BN/A12227.9h10.3B+34.4B+
NSX Tanto 1,1841,1727391.586B+0.0431.099%B*35.154%A+38.8C**N/A8930.2h11.4B+36.6B+
VE-S Canis 1,1821,1708721.342C++0.2930.5%B+31.624%A40.6C+N/A11528.8h9.9B++32.3B+
Eridani SX5G 1,1731,1698711.342C+0.2931.657%B++18.477%C31.3C-N/A8437.3h10.6B33.4B+
Deimos VA29 1,1711,1686061.927B+0.3072.964%B**15.753%C+46.9C*N/A15524.9h1.8B**2.5B++
Pandora VX25 1,1741,1676591.771B**0.1437.926%C+15.167%C+36.9C+N/A10931.6h3.7B++9.6B+
NSX Tengu 1,1691,1646691.74B+0.1142.73%B*32.131%A++38.8C++N/A10230h9.7B*22.6B++
NSX Tomoe 1,1721,1646341.836C++0.2128.254%C+58.162%A*29.8CN/A7439h11.1B*39.4B+
Sirius SX12 1,1721,1637211.613B+0.0129.477%B**21.926%B++31.6C*N/A10836.8h12.2B++41.5B++
NS-44 Commissioner 1,1671,1631,3320.873C+0.7544.667%B**28.375%B*34.2C+N/A10334h3.6B8.1B++
VX29 Polaris 1,1641,1628991.293C+0.3325.973%B+17.814%D25.1DN/A7046.3h12.4C++47.6B
Flare VE6 1,1691,1617891.471C++0.1621.868%C+21.189%C-31.7CN/A10636.6h10.4C*47.7C*
Force-Blade 1,2931,16029,6610.039B+1.5945.73%A1.121%D-0.8C++N/A21520.6h2.7C++5.8B+
Orion VS54 1,1621,1586561.765C**0.1424.318%B++24.093%C+34.8C++N/A18333.3h10.7B++43.8C**
NS-7 PDW 1,1581,1558661.334B+0.2928.433%B++20.26%B+19CN/A6360.7h13.4B+47B+
L100 Python AP 1,4459991666.018B+4.3954.389%C5.205%A32.8C**14.6D22230.5h4.6B**8.5B++
NS Baron G5AE 1,0129907231.369C+0.2655.549%B*13.838%C27.7C--N/A7535.7h4.4C++8C+
Light PPA 9949472144.425C++2.8045.579%B+1.478%B45.7C+2.3C--15720.7h10B+21.9B+
SVA-88 8778705791.503C+0.1227.164%B++35.517%A34.1CN/A11225.5h11.4C**41.8B+
Ghost 8068055121.572C0.0642.864%B+59.255%D-23.7DN/A7834h2.3C++5.4B
Frag Grenade 7527401740N/A738.3749.831%B++N/A1057.1A*17.1B**29690.7h2.2A+4.4B**
Nova 7006915381.284C+0.3450.793%B+18.669%B++33.4C+N/A10020.7h3.8B+7.6B+
NS-15M1 6796734111.637C*0.0127.457%B*29.123%B*34.7C+N/A10519.4h10.6B++38.6B++
Damascus Edge 66360816,7790.036C+1.5939.562%B*2.138%D-0.9C+N/A3697.7h1.9B+4.9B+
Saron HRB 912607867.058B+5.4347.463%B+N/A26.3C++13.2C25123.1h16B**33.8B**
Proximity Mine 5815811404.15C++2.5245.938%B+N/A126.3C++N/A3874.6h1.8B3.9B+
CAS 14-E 6065645410.444C+8.8239.627%B**1.064%D70.5C+5.3C1948h26.8B+67.7B+
Ursa 5255242861.832B++0.2025.754%B+23.282%C+37.2C+N/A12914.1h10.2B+39.4B+
CME 5165142961.736B+0.1128.323%B31.518%A35.7C+N/A11514.4h12.3B+43.4B+
Supernova FPC 747511776.636C*5.0152.175%C+1.37%D28.2B+13C-40918.1h4.3B*8.3B++
NS-357 Underboss 4994976040.823C+0.8039.568%B+23.34%C**29.2CN/A8417h4.1C*10.4B+
Proton II PPA-H 4894692916.172B+14.5438.86%C*1.493%C130.3B*5.6C4113.6h8.1B+20.8B+
MKV Suppressed 4774683401.376B+0.2527.87%B+29.487%A++24.2CN/A7719.3h14C++50.1B
C75 Viper 528459885.216C**3.5932.23%D1.525%C++18.1D2.7D*9325.3h8.6B**26.7B+
Darkstar 4504464221.057C0.5727.34%C+39.686%A*26.1D-N/A7317.1h13.2C+48.4C++
NSX Masamune 6524435380.823C+0.8052.367%DN/A20.4D9.6C13921.7h15.7C29.9C
NS Decimator 6094415010.88C+0.7556.306%C--2.041%C+30C11.4C--28414.7h4.4C**7.8C*
L100 Python HEAT 6114303412.647A*11.0257.846%B++N/A52.4A++22.1A*3038.2h6.7C+11.6C**
Maelstrom Turbo Laser 6364253361.265C+0.3634.824%B+4.706%A10.5C5.2D7840.4h81.3B+233.6B+
S1 6124125810.709C+0.9255.586%C+1.456%D22.6C+11C26618.2h6B+10.8B
Tank Mine 680402745.432A+3.8029.368%CN/A129.7B+89.7B**10383.1h1.5B++5B*
Corvus VA55 4044003271.223C*0.4024.597%C++24.5%C*20CN/A7620h13.1C+53.4C++
M12 Kobalt 3963751623.438B**21.8123.373%B*21.6%B*83.3B+4.7B+2694.5h17.8B76.3B+
Anti-Vehicle Grenade 4173741374N/A372.3773.898%MN/A935M107.5C++46770.4h2.8A+3.8A
XM98 3733731911.953C+0.3337.768%C++72.118%C21.4CN/A7517.4h2.4C**6.4C**
NS-45 Pilot 3543533431.029C+0.6032.084%C++38.244%A+35.3CN/A9310h6.7B+20.8B+
Saron Laser Cannon 5493512001.755C++0.1330.636%C2.279%C+18.2B+10.3C++16719.3h77.3B++252.4B*
Lancer VS22 6133412871.188B++0.4456.809%DN/A14.1C++11.3C18824.1h13.3B+23.5B+
M60-A Bulldog 3553331130.273B*28.6558.945%A2.102%C+61.7A4.1C+2315.4h3.7B**6.3A
Proton II PPA 3353192115.19C++13.5628.306%B++2.194%C++76B++3.8C++2924.2h6.6B**23.5B**
M60-A Bulldog 3293111031.1B++29.4755.873%B**2.251%C+50.2B++2.9C1766.2h4.1B*7.3B**
C150 Dalton 477305427.262C*5.6348.947%B**N/A3050U1720U18470600.1h5.9D-12C++
L105 Zephyr 3273021816.778B**15.1550.361%B*N/A3020U250U7837000.1h3.9A+7.8A
NS-30 Vandal 3023002241.339C0.2935.228%B20.667%D28.6C-N/A8710.5h5B+14.1B+
Cosmos VM3 2872861082.648B+1.0218.757%B+20.629%C*30.1C++N/A949.5h12.6B+67.2B+
Skyguard 431285466.196A++4.5738.577%A+2.105%C+18.9B++9.7C+17515.1h82.9B**214.9A
Cosmos VM3 2482471082.287B0.6619.067%B+23.077%B++26C+N/A879.5h14.8C+77.5C*
M12 Kobalt-H 254244927.111B+25.4824.011%C*13.115%D93.8C--3.8C-2322.6h17.7C73.6C+
Rocklet Rifle 4072311661.392A0.2450.071%CN/A34B+25.9C++3406.8h25.8B**51.6B+
M12 Kobalt 2402281219C++17.3720.751%B+14.912%D81.4C**4.3B+2692.8h14.8B++71.1B+
L100 Python HESH 2652251713.235C*11.6148.801%C+N/A52.3C++9.3B2564.3h3.4C++7C*
Spear Anti-Vehicle Phalanx Turret 3212201316.923A+15.3046.366%C*3.636%C44.9B+20.6C+3264.9h6.8B++14.7B++
Cerberus 2182182670.816C+0.8132.318%C++27.523%B+28.7CN/A907.6h4.7B**14.5B++
Hades VSH4 2412181751.246A+0.3870.307%B3.67%B++43.6B*4.6C-2255h3.4A++4.8A++
NSX-P Naginata 208206972.124B+0.5026.119%B+34.952%B++39.6C+N/A1085.2h9.7B*37B++
Beamer VS3 1911901711.111B+0.5234.152%B**15.263%D--26.8C++N/A1307.1h9.8C++28.7C*
Dual Photon Pods 2171731610.813B++9.1955.016%B2.312%A+96.1B24.4B+9631.8h20.5B37.3B+
Spiker 1651651800.917C+0.7130.959%C*24.849%B+30.6C+N/A875.4h7.2B+23.3B+
MANA Anti-Personnel Turret 161161413.927N/A2.3023.014%UN/A1610UN/A4778500.1h20.4T*88.7T*
E540 Halberd-H 220157285.607C3.9852.66%DN/A35.7C14.3D-2544.4h4.4B*8.3B++
Nemesis VSH9 2681562760.565C+1.0659.646%C1.923%C8.4C--6D16218.6h9.7D16.3D
Sticky Grenade 1401391139N/A137.3762.594%AN/A1390B**10C+41230.1h1.8B+2.9B++
Eidolon VE33 1391351400.964C+0.6631.755%B++16.296%D*14.4C-N/A719.4h8.6B27.1B+
E540 Halberd 208133226.045C4.4248.151%C+3.008%C**26.1C--14.7C2385.1h5.4B+11.2B+
Artemis VX26 1291291291C0.6331.588%B*20.155%C19.5DN/A896.6h12.7C+40.3B+
Blueshift VM5 126125432.907C**1.2820.685%C**27.2%A24.5C--N/A1445.1h16.8C+81C*
AP30 Shredder 163122177.176B5.5531.54%C-2.459%B1220U410U6462500.1h54B**171.2B*
CAS30 Tank Buster 2201202200.545C-1.0845.908%C++1.667%B3.7D3.1D-6232.7h61C+133C++
Manticore SX40 1131131390.813C+0.8134.931%B*23.894%C**31.4C+N/A893.6h6.9B+19.8B++
Blueshift VM5 115111432.581C++0.9521.206%C**19.82%C21.8DN/A1435.1h19.4D-91.4C+
M20 Basilisk 149104176.118A+4.4938.489%C+5.769%C+14.1C--6.1C-1867.4h91.6C*237.9C**
NSX Daimyo 103103323.219C+1.5939.759%C94.175%C+42.9CN/A1412.4h2.2B+5.6B
Comet VM2 127101811.247B+0.3842.141%C+2.97%D11.3C++2.9D1108.9h17.1B+40.5B+
NSX Fujin 9292192N/A90.3747.677%B+57.609%C920A+N/A26270.1h2.1B++4.4B**
Comet VM2 11485631.349B+0.2845.65%C++2.353%D-12.7C++4.3C1066.7h18.7B++41B++
Betelgeuse 54-A 8079362.194C+0.5727.975%B+34.177%B+35.9D-N/A5512.2h9.7B+34.6B+
M20 Basilisk 1137789.625M**8.0039.302%C+5.195%C+15.7C-7.3C-2054.9h96.2C*244.7B
Supernova PC 10574514.8A+13.1738.215%D*1.351%D9.1D*3.8D**1908.1h5.1C*13.5C
Photon A2A Missile Pods 12770107B+5.3778.032%CN/A77.8B++63.3B++7310.9h8.3C*10.6C++
VE-LR Obelisk 6362381.632C+0.0038.058%B*51.613%A*21.4C--N/A802.9h6.2B16.3B+
M40 Fury 6759159S57.3731.45%D1.695%C+32.8D4.4D--1661.8h8.7B+27.6B+
Quasar VM1 5453212.524B++0.9015.959%C++18.868%C++13.6DN/A1653.9h13.8B+86.7C**
Skorpios 5453271.963C**0.3425.116%D43.396%M++37.9CN/A1101.4h11.2C++44.8C+
NS-AM7 Archer 78531150.461C+1.1758.443%C+11.321%D4.8C-2.3C+3611.1h19.3C*33C*
NS-10 Burster 8752262A++0.3743.033%A*9.615%B+7.1B++4.8B*1277.3h126.9B294.8B*
S12 Renegade 5050361.389C0.2431.959%D*8%B*15.6D--N/A683.2h2.5B*7.8C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter112,8041.5h
Restoration Kit244151.9h
Nano-Armor Kit379612,78459.1h
Anti-Vehicle MANA Turret41960.4h
Spawn Beacon352,7282.9h
Nanite Revive Grenade02,5840.7h
Deconstruction Tool02520h
Spitfire Auto-Turret107200.7h
Ammunition Package162,7751.2h
Shield Recharging Field727,2442.5h
Medical Kit2632,8854.7h
Anti-Infantry MANA Turret371,4263.5h
Medical Applicator780343,43831h
Nano-Repair Grenade08410.2h
Snowman Soldier81870.2h
Hardlight Barrier71030.2h
Recon Detection Device312,5453.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.33s
Server spent 0.95s on queries, 0.62s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.