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Harbinger Prudentia[DWHQ] Prudentia
VS BR 88

KDR: 1.63

Score: 40.1m

Last Seen: Aug 11th, 2019 6:39 PM
- OFFLINE - 258.6 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 90
Level Progress (to 89): 13%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS Pulsar LSW Lasher X2 C-4 Serpent VE92 Solstice VE3 H-V45 Pulsar C Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $885,708 MLG Score: 708
Fun Score: N/A
Cheeseburgers Flipped: 268TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.834%27.551%76749116547,0181.623040.003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.926%1.299A1.007B**-0.764D-HEAD ++ (~13.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.469B+110.229C++28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.453%2.397%187512092,04413576901.50626296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.88%-0.2C0.75B++-0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.90.293C*40.40.237C++73.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.942%2.503%232712073,076190311901.61555258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.812%-0.003C+-0.032C+0.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.191C++12.8-0.021C+18.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.194%5.552%2971412003,53013809382.55797376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.474%-0.278C0.266C*0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.578B+16.70.581B+33.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.782%65.686%297312111,291242910.531494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.27%0.886B*-0.076C+-0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.423B2.30.266C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.26%15.225%297512095,9442286272.59904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.383%0.724B++0.117C+0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.555B+2.90.394B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 90
40.1m242.9%278 (16.7k)222 (13.3k)1.6258385,83152,7921.8271588 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214275623.209%19.655%45603:2541

19% Combat Medic28% Engineer21% Heavy Assault6% Infiltrator25% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:58 PMJan 7th, 2018 11:42 PMAug 20th, 2019 8:19 PM (1d) (PST)Aug 11th, 2019 4:41 PM (11d) (PST)Aug 11th, 2019 2:39 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4811882930.4750.2920.0931.2470.039708

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,87411,27517,5992818675213,323

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3012.7h/125.5d 10,628 16,870 22,903 225.5k 4,060 10,120 7,003 87m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
A
Kills:2,639
Deaths:1,514
KDR:1.743
Accuracy:28.635% B**
HSR:34.559% A
VE-H Maw
B*
Kills:1,266
Deaths:842
KDR:1.504
Accuracy:27.528% B
HSR:34.202% B*
NS-15M AE
B*
Kills:1,179
Deaths:639
KDR:1.845
Accuracy:29.928% B*
HSR:35.369% B*
NSX Naginata
B**
Kills:1,179
Deaths:619
KDR:1.905
Accuracy:27.143% B**
HSR:32.146% B+
SVA-88
A+
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:27.366% B++
HSR:36.449% A+
VX29 Polaris
B+
Kills:1,162
Deaths:899
KDR:1.293
Accuracy:25.973% B+
HSR:17.814% D
Flare VE6
C+
Kills:1,161
Deaths:789
KDR:1.471
Accuracy:21.868% C+
HSR:21.189% C-
Orion VS54
B++
Kills:1,158
Deaths:656
KDR:1.765
Accuracy:24.318% B++
HSR:24.093% C+
NS-15M1
B*
Kills:940
Deaths:571
KDR:1.646
Accuracy:27.567% B*
HSR:29.468% B*
Ursa
B+
Kills:524
Deaths:286
KDR:1.832
Accuracy:25.754% B+
HSR:23.282% C+
NSX-P Naginata
B*
Kills:220
Deaths:105
KDR:2.095
Accuracy:25.894% B+
HSR:35.455% B*
Betelgeuse 54-A
B+
Kills:79
Deaths:36
KDR:2.194
Accuracy:27.975% B
HSR:34.177% B+
Kills:12,673
Deaths (as Heavy Assault):7,693
Deaths (to Heavy Assaults):15,451
KDR:1.64734
Kill Difference:4,980
Playtime:636.739 hours
Usage:21%
Score:8.968m
Score/min:235
Accuracy (listed only):26.662%
HSR (listed only):29.850%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:2,064
Deaths:1,481
KDR:1.394
Accuracy:28.892% B**
HSR:18.508% C
Solstice VE3
C+
Kills:1,970
Deaths:929
KDR:2.121
Accuracy:22.164% C+
HSR:18.680% C
Pulsar C
B**
Kills:1,817
Deaths:1,086
KDR:1.673
Accuracy:29.633% B**
HSR:27.243% B++
Solstice SF
C++
Kills:1,798
Deaths:1,490
KDR:1.207
Accuracy:24.819% C++
HSR:10.178% D*
VX6-7
B**
Kills:1,544
Deaths:830
KDR:1.860
Accuracy:29.760% B**
HSR:24.223% B+
Solstice Burst
B**
Kills:1,456
Deaths:781
KDR:1.864
Accuracy:29.598% B+
HSR:32.555% B**
Phobos VX86
B**
Kills:1,411
Deaths:869
KDR:1.624
Accuracy:69.967% B**
HSR:13.182% C--
Zenith VX-5
B*
Kills:1,328
Deaths:742
KDR:1.790
Accuracy:29.840% B*
HSR:21.235% C+
Thanatos VE70
B**
Kills:1,310
Deaths:1,055
KDR:1.242
Accuracy:49.038% B**
HSR:14.504% C
NS-11C
B**
Kills:1,197
Deaths:743
KDR:1.611
Accuracy:29.163% B**
HSR:20.969% C**
Eclipse VE3A
C**
Kills:1,186
Deaths:863
KDR:1.374
Accuracy:28.148% C**
HSR:20.742% C++
NS Baron G5AE
B*
Kills:1,180
Deaths:865
KDR:1.364
Accuracy:55.966% B*
HSR:14.661% C+
Eridani SX5
A*
Kills:1,175
Deaths:627
KDR:1.874
Accuracy:29.961% B++
HSR:34.723% A*
NSX Tanto
A+
Kills:1,172
Deaths:739
KDR:1.586
Accuracy:31.099% B*
HSR:35.154% A+
VE-S Canis
A
Kills:1,171
Deaths:873
KDR:1.341
Accuracy:30.482% B+
HSR:31.597% A
Eridani SX5G
B++
Kills:1,169
Deaths:873
KDR:1.339
Accuracy:31.662% B++
HSR:18.477% C
Deimos VA29
B**
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:72.964% B**
HSR:15.753% C+
Pandora VX25
C+
Kills:1,167
Deaths:659
KDR:1.771
Accuracy:37.926% C+
HSR:15.167% C+
NSX Tengu
A++
Kills:1,164
Deaths:669
KDR:1.740
Accuracy:42.730% B*
HSR:32.131% A++
Sirius SX12
B**
Kills:1,163
Deaths:721
KDR:1.613
Accuracy:29.477% B**
HSR:21.926% B+
NS-7 PDW
B++
Kills:1,155
Deaths:866
KDR:1.334
Accuracy:28.433% B++
HSR:20.260% B+
Nova
B*
Kills:888
Deaths:698
KDR:1.272
Accuracy:52.137% B+
HSR:18.919% B*
MKV Suppressed
A+
Kills:627
Deaths:458
KDR:1.369
Accuracy:28.394% B+
HSR:29.027% A+
VE-C Horizon
B*
Kills:487
Deaths:286
KDR:1.703
Accuracy:37.444% B+
HSR:29.569% B*
Skorpios
M+
Kills:53
Deaths:27
KDR:1.963
Accuracy:25.116% D
HSR:43.396% M+
Kills:30,820
Deaths (as Light Assault):19,836
Deaths (to Light Assaults):9,319
KDR:1.55374
Kill Difference:10,984
Playtime:754.680 hours
Usage:25%
Score:10.281m
Score/min:227
Accuracy (listed only):36.193%
HSR (listed only):23.311%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:2,064
Deaths:1,481
KDR:1.394
Accuracy:28.892% B**
HSR:18.508% C
Solstice VE3
C+
Kills:1,970
Deaths:929
KDR:2.121
Accuracy:22.164% C+
HSR:18.680% C
Pulsar C
B**
Kills:1,817
Deaths:1,086
KDR:1.673
Accuracy:29.633% B**
HSR:27.243% B++
Solstice SF
C++
Kills:1,798
Deaths:1,490
KDR:1.207
Accuracy:24.819% C++
HSR:10.178% D*
VX6-7
B**
Kills:1,544
Deaths:830
KDR:1.860
Accuracy:29.760% B**
HSR:24.223% B+
Solstice Burst
B**
Kills:1,456
Deaths:781
KDR:1.864
Accuracy:29.598% B+
HSR:32.555% B**
Phobos VX86
B**
Kills:1,411
Deaths:869
KDR:1.624
Accuracy:69.967% B**
HSR:13.182% C--
Zenith VX-5
B*
Kills:1,328
Deaths:742
KDR:1.790
Accuracy:29.840% B*
HSR:21.235% C+
Thanatos VE70
B**
Kills:1,310
Deaths:1,055
KDR:1.242
Accuracy:49.038% B**
HSR:14.504% C
NS-11C
B**
Kills:1,197
Deaths:743
KDR:1.611
Accuracy:29.163% B**
HSR:20.969% C**
Eclipse VE3A
C**
Kills:1,186
Deaths:863
KDR:1.374
Accuracy:28.148% C**
HSR:20.742% C++
NS Baron G5AE
B*
Kills:1,180
Deaths:865
KDR:1.364
Accuracy:55.966% B*
HSR:14.661% C+
NSX Tanto
A+
Kills:1,172
Deaths:739
KDR:1.586
Accuracy:31.099% B*
HSR:35.154% A+
Deimos VA29
B**
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:72.964% B**
HSR:15.753% C+
Pandora VX25
C+
Kills:1,167
Deaths:659
KDR:1.771
Accuracy:37.926% C+
HSR:15.167% C+
Nova
B*
Kills:888
Deaths:698
KDR:1.272
Accuracy:52.137% B+
HSR:18.919% B*
VE-C Horizon
B*
Kills:487
Deaths:286
KDR:1.703
Accuracy:37.444% B+
HSR:29.569% B*
Eidolon VE33
B+
Kills:138
Deaths:143
KDR:0.965
Accuracy:31.460% B+
HSR:17.391% D*
VE-LR Obelisk
A*
Kills:62
Deaths:38
KDR:1.632
Accuracy:38.058% B**
HSR:51.613% A*
Kills:23,343
Deaths (as Engineer):14,903
Deaths (to Engineers):9,247
KDR:1.56633
Kill Difference:8,440
Playtime:847.527 hours
Usage:28%
Score:10.558m
Score/min:208
Accuracy (listed only):38.320%
HSR (listed only):22.118%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C**
Kills:1,884
Deaths:1,650
KDR:1.142
Accuracy:25.541% C**
HSR:17.410% C--
Phobos VX86
B**
Kills:1,411
Deaths:869
KDR:1.624
Accuracy:69.967% B**
HSR:13.182% C--
Terminus VX-9
B+
Kills:1,403
Deaths:972
KDR:1.443
Accuracy:27.721% B+
HSR:27.156% C++
NSX Yumi
B*
Kills:1,394
Deaths:1,053
KDR:1.324
Accuracy:27.524% C*
HSR:34.075% B*
Thanatos VE70
B**
Kills:1,310
Deaths:1,055
KDR:1.242
Accuracy:49.038% B**
HSR:14.504% C
Pulsar VS1
C*
Kills:1,196
Deaths:906
KDR:1.320
Accuracy:24.632% C*
HSR:21.405% C++
Equinox VE2
B*
Kills:1,190
Deaths:906
KDR:1.313
Accuracy:30.013% B*
HSR:27.899% B*
Equinox VE2 Burst
B+
Kills:1,184
Deaths:767
KDR:1.544
Accuracy:29.504% B+
HSR:32.010% B+
NS Baron G5AE
B*
Kills:1,180
Deaths:865
KDR:1.364
Accuracy:55.966% B*
HSR:14.661% C+
NS-11P
A++
Kills:1,179
Deaths:763
KDR:1.545
Accuracy:28.164% B**
HSR:31.807% A++
Eridani SX5
A*
Kills:1,175
Deaths:627
KDR:1.874
Accuracy:29.961% B++
HSR:34.723% A*
VE-S Canis
A
Kills:1,171
Deaths:873
KDR:1.341
Accuracy:30.482% B+
HSR:31.597% A
Eridani SX5G
B++
Kills:1,169
Deaths:873
KDR:1.339
Accuracy:31.662% B++
HSR:18.477% C
Deimos VA29
B**
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:72.964% B**
HSR:15.753% C+
Pandora VX25
C+
Kills:1,167
Deaths:659
KDR:1.771
Accuracy:37.926% C+
HSR:15.167% C+
NSX Tengu
A++
Kills:1,164
Deaths:669
KDR:1.740
Accuracy:42.730% B*
HSR:32.131% A++
Sirius SX12
B**
Kills:1,163
Deaths:721
KDR:1.613
Accuracy:29.477% B**
HSR:21.926% B+
NS-7 PDW
B++
Kills:1,155
Deaths:866
KDR:1.334
Accuracy:28.433% B++
HSR:20.260% B+
Nova
B*
Kills:888
Deaths:698
KDR:1.272
Accuracy:52.137% B+
HSR:18.919% B*
CME
A+
Kills:639
Deaths:378
KDR:1.690
Accuracy:28.505% B+
HSR:33.646% A+
MKV Suppressed
A+
Kills:627
Deaths:458
KDR:1.369
Accuracy:28.394% B+
HSR:29.027% A+
Darkstar
A*
Kills:446
Deaths:422
KDR:1.057
Accuracy:27.340% C+
HSR:39.686% A*
Corvus VA55
C*
Kills:400
Deaths:327
KDR:1.223
Accuracy:24.597% C+
HSR:24.500% C*
Skorpios
M+
Kills:53
Deaths:27
KDR:1.963
Accuracy:25.116% D
HSR:43.396% M+
Kills:25,716
Deaths (as Combat Medic):18,010
Deaths (to Combat Medics):6,596
KDR:1.42787
Kill Difference:7,706
Playtime:572.831 hours
Usage:19%
Score:8.077m
Score/min:235
Accuracy (listed only):35.741%
HSR (listed only):25.555%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A*
Kills:1,175
Deaths:627
KDR:1.874
Accuracy:29.961% B++
HSR:34.723% A*
VE-S Canis
A
Kills:1,171
Deaths:873
KDR:1.341
Accuracy:30.482% B+
HSR:31.597% A
Eridani SX5G
B++
Kills:1,169
Deaths:873
KDR:1.339
Accuracy:31.662% B++
HSR:18.477% C
NSX Tengu
A++
Kills:1,164
Deaths:669
KDR:1.740
Accuracy:42.730% B*
HSR:32.131% A++
NSX Tomoe
A*
Kills:1,164
Deaths:634
KDR:1.836
Accuracy:28.254% C+
HSR:58.162% A*
NS-44 Commissioner
B**
Kills:1,163
Deaths:1,332
KDR:0.873
Accuracy:44.667% B**
HSR:28.375% B*
Sirius SX12
B**
Kills:1,163
Deaths:721
KDR:1.613
Accuracy:29.477% B**
HSR:21.926% B+
NS-7 PDW
B++
Kills:1,155
Deaths:866
KDR:1.334
Accuracy:28.433% B++
HSR:20.260% B+
Ghost
B+
Kills:811
Deaths:512
KDR:1.584
Accuracy:42.680% B+
HSR:58.940% D-
MKV Suppressed
A+
Kills:627
Deaths:458
KDR:1.369
Accuracy:28.394% B+
HSR:29.027% A+
NS-357 Underboss
B
Kills:514
Deaths:628
KDR:0.818
Accuracy:39.666% B
HSR:23.152% C*
NS-45 Pilot
A
Kills:382
Deaths:375
KDR:1.019
Accuracy:31.888% C++
HSR:36.911% A
XM98
C++
Kills:373
Deaths:191
KDR:1.953
Accuracy:37.768% C++
HSR:72.118% C
NS-30 Vandal
B
Kills:300
Deaths:224
KDR:1.339
Accuracy:35.228% B
HSR:20.667% D
Cerberus
B+
Kills:218
Deaths:267
KDR:0.816
Accuracy:32.318% C++
HSR:27.523% B+
Beamer VS3
B**
Kills:190
Deaths:171
KDR:1.111
Accuracy:34.152% B**
HSR:15.263% D--
Spiker
B+
Kills:165
Deaths:180
KDR:0.917
Accuracy:30.959% C*
HSR:24.849% B+
Artemis VX26
B*
Kills:130
Deaths:129
KDR:1.008
Accuracy:31.601% B*
HSR:20% C-
Manticore SX40
B*
Kills:113
Deaths:139
KDR:0.813
Accuracy:34.931% B*
HSR:23.894% C**
NSX Daimyo
C++
Kills:107
Deaths:37
KDR:2.892
Accuracy:39.110% C
HSR:94.393% C++
NS-AM7 Archer
C+
Kills:54
Deaths:117
KDR:0.462
Accuracy:58.564% C+
HSR:11.111% D
Skorpios
M+
Kills:53
Deaths:27
KDR:1.963
Accuracy:25.116% D
HSR:43.396% M+
Kills:13,361
Deaths (as Infiltrator):10,050
Deaths (to Infiltrators):6,810
KDR:1.32945
Kill Difference:3,311
Playtime:172.804 hours
Usage:6%
Score:1.756m
Score/min:169
Accuracy (listed only):34.911%
HSR (listed only):33.950%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B
Kills:286
Deaths:108
KDR:2.648
Accuracy:18.757% B
HSR:20.629% B
Cosmos VM3
B*
Kills:247
Deaths:108
KDR:2.287
Accuracy:19.067% B+
HSR:23.077% B*
Blueshift VM5
B**
Kills:134
Deaths:47
KDR:2.851
Accuracy:20.952% B
HSR:27.612% B**
Blueshift VM5
B
Kills:125
Deaths:47
KDR:2.660
Accuracy:21.445% B
HSR:18.400% C--
Comet VM2
C+
Kills:101
Deaths:81
KDR:1.247
Accuracy:42.141% C+
HSR:2.970% D
Comet VM2
C+
Kills:85
Deaths:63
KDR:1.349
Accuracy:45.650% C+
HSR:2.353% D-
Quasar VM1
C+
Kills:53
Deaths:21
KDR:2.524
Accuracy:15.959% C+
HSR:18.868% C+
NS-10 Burster
A*
Kills:52
Deaths:26
KDR:2
Accuracy:43.033% A*
HSR:9.615% B+
Kills:1,083
Deaths (as MAX Suit):250.500
Deaths (to MAX Suits):3,303
KDR:4.32335
Kill Difference:832.500
Playtime:33.614 hours
Usage:1%
Score:0.497m
Score/min:246
Accuracy (listed only):28.376%
HSR (listed only):15.441%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:968
V. Kills:47 N/A
Deaths:217
KDR:4.461
Accuracy:45.627% B++
KPH:45.700 C+
VKPH:2.200 D
Maelstrom Turbo Laser
B++
Kills:425
V. Kills:211 200%
Deaths:336
KDR:1.265
Accuracy:34.824% B++
KPH:10.500 C
VKPH:5.200 D
Saron Laser Cannon
B+
Kills:358
V. Kills:202 176%
Deaths:207
KDR:1.729
Accuracy:30.493% C+
KPH:17.800 B+
VKPH:10 C++
Dual Photon Pods
B+
Kills:173
V. Kills:44 384%
Deaths:16
KDR:10.813
Accuracy:55.016% B
KPH:98.200 B+
VKPH:25 B+
Photon A2A Missile Pods
B++
Kills:73
V. Kills:59 122%
Deaths:11
KDR:6.636
Accuracy:78.284% C+
KPH:76.200 B++
VKPH:61.600 B++
Kills:1,997 (1,751 + 0)
Deaths:787
KDR:2.537
VKDR:0.715
Vehicle Kills:563
Kill Difference:1,210
Playtime:84.436 hours
Usage:3%
Score:0.728m
Score/min:144
Piloting Accuracy:30.493%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:305
V. Kills:172 176%
Deaths:42
KDR:7.262
Accuracy:48.947% B**
KPH:1,098,000 U
VKPH:619,200 U
L105 Zephyr
U
Kills:302
V. Kills:25 N/A
Deaths:18
KDR:16.778
Accuracy:50.361% B**
KPH:1,087,200 U
VKPH:90,000 U
AP30 Shredder
U
Kills:122
V. Kills:41 290%
Deaths:17
KDR:7.176
Accuracy:31.540% C
KPH:439,200 U
VKPH:147,600 U
CAS30 Tank Buster
C+
Kills:120
V. Kills:100 119%
Deaths:220
KDR:0.545
Accuracy:45.908% C+
KPH:3.700 D
VKPH:3.100 D-
Kills:849 (120 + 729)
Deaths:297
KDR:2.859
VKDR:1.138
Vehicle Kills:338
Kill Difference:552
Playtime:32.694 hours
Usage:1%
Score:0.450m
Score/min:230
Piloting Accuracy:45.908%
Gunner Accuracy:31.540%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:1,002
V. Kills:448 223%
Deaths:166
KDR:6.036
Accuracy:54.387% C
KPH:32.800 C++
VKPH:14.700 D
L100 Python HEAT
A*
Kills:463
V. Kills:193 239%
Deaths:35
KDR:13.229
Accuracy:57.221% B+
KPH:52.700 A++
VKPH:22 A*
C75 Viper
D
Kills:459
V. Kills:69 N/A
Deaths:88
KDR:5.216
Accuracy:32.230% D
KPH:18.200 D
VKPH:2.700 D*
Skyguard
A+
Kills:303
V. Kills:155 194%
Deaths:46
KDR:6.587
Accuracy:38.462% A+
KPH:19.600 B++
VKPH:10 C++
L100 Python HESH
C**
Kills:225
V. Kills:40 N/A
Deaths:17
KDR:13.235
Accuracy:48.801% C+
KPH:52.400 C++
VKPH:9.300 C**
Kills:2,452 (2,452 + 0)
Deaths:352
KDR:6.966
VKDR:2.571
Vehicle Kills:905
Kill Difference:2,100
Playtime:84.397 hours
Usage:3%
Score:0.940m
Score/min:186
Driving Accuracy:48.801%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:607
V. Kills:305 198%
Deaths:86
KDR:7.058
Accuracy:47.463% B+
KPH:26.300 C++
VKPH:13.200 C
Supernova FPC
C**
Kills:550
V. Kills:251 218%
Deaths:80
KDR:6.875
Accuracy:52.683% C+
KPH:28.900 C**
VKPH:13.200 C-
Proton II PPA
B++
Kills:319
V. Kills:16 N/A
Deaths:21
KDR:15.191
Accuracy:28.306% B++
KPH:76 B++
VKPH:3.800 C+
E540 Halberd
C
Kills:133
V. Kills:75 175%
Deaths:22
KDR:6.045
Accuracy:48.151% C++
KPH:25.900 C--
VKPH:14.600 C
Supernova PC
D*
Kills:74
V. Kills:31 231%
Deaths:5
KDR:14.800
Accuracy:38.215% D*
KPH:9.200 D*
VKPH:3.800 D*
Kills:1,683 (624 + 1,059)
Deaths:214
KDR:7.864
VKDR:3.168
Vehicle Kills:678
Kill Difference:1,469
Playtime:59.478 hours
Usage:2%
Score:1.050m
Score/min:294
Driving Accuracy:38.215%
Gunner Accuracy:48.151%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:469
V. Kills:20 N/A
Deaths:29
KDR:16.172
Accuracy:38.860% C++
KPH:130 B*
VKPH:5.500 C
M12 Kobalt-H
C-
Kills:244
V. Kills:10 N/A
Deaths:9
KDR:27.111
Accuracy:24.155% C**
KPH:91.300 C--
VKPH:3.700 C-
E540 Halberd-H
C-
Kills:157
V. Kills:63 245%
Deaths:28
KDR:5.607
Accuracy:52.660% D
KPH:35.400 C-
VKPH:14.200 D-
Kills:870 (0 + 870)
Deaths:66
KDR:13.182
VKDR:1.409
Vehicle Kills:93
Kill Difference:804
Playtime:10.723 hours
Usage:0%
Score:0.194m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:52.660%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:393
V. Kills:21 N/A
Deaths:16
KDR:24.563
Accuracy:23.339% B*
KPH:83.200 B+
VKPH:4.400 B+
M12 Kobalt
B+
Kills:238
V. Kills:13 N/A
Deaths:13
KDR:18.308
Accuracy:20.834% B+
KPH:81.200 C**
VKPH:4.400 B+
M20 Basilisk
C-
Kills:104
V. Kills:45 226%
Deaths:17
KDR:6.118
Accuracy:38.460% C+
KPH:13.900 D
VKPH:6 C-
M20 Basilisk
C
Kills:78
V. Kills:36 211%
Deaths:8
KDR:9.750
Accuracy:39.339% C+
KPH:15.900 C-
VKPH:7.300 C
M40 Fury
D
Kills:59
V. Kills:8 N/A
Deaths:1
KDR:59
Accuracy:31.450% D
KPH:32.100 D
VKPH:4.300 D*
Kills:872 (0 + 872)
Deaths:55
KDR:15.855
VKDR:2.236
Vehicle Kills:123
Kill Difference:817
Playtime:21.886 hours
Usage:1%
Score:0.287m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:31.450%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:54
V. Kills: N/A
Deaths:37
KDR:1.459
Accuracy:32.426% D*
KPH:16.200 D*
VKPH:0 F
Kills:54 (54 + 0)
Deaths:37
KDR:1.459
VKDR:0
Vehicle Kills:0
Kill Difference:17
Playtime:3.333 hours
Usage:0%
Score:0.014m
Score/min:68
Driving Accuracy:32.426%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:564
V. Kills:42 N/A
Deaths:54
KDR:10.444
Accuracy:39.571% B*
KPH:70.200 C++
VKPH:5.200 C
Kills:564 (0 + 564)
Deaths:54
KDR:10.444
VKDR:0.778
Vehicle Kills:42
Kill Difference:510
Playtime:8.031 hours
Usage:0%
Score:0.093m
Score/min:193
Piloting Accuracy:N/A%
Gunner Accuracy:39.571%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 2,6732,6391,5141.743C*0.1228.635%B**34.559%A44.1C+N/A11559.8h10.7B++37.5B++
Lasher X2 2,5122,4732,0871.185B0.4432.628%B*4.165%C++32.1C++N/A9477h19.7C++60.2B+
C-4 3,2492,4249392.581B*0.9629.48%B++N/A125.6B**42.7B**84919.3h1.2B+4.1B++
Serpent VE92 2,0662,0641,4811.394C**0.2328.892%B**18.508%C28.1C+N/A8173.5h11.6B+40B+
Solstice VE3 1,9911,9709292.121A*0.5022.164%C+18.68%C15.3CN/A80128.6h13.4B+60.6C*
H-V45 1,8981,8841,6501.142C+0.4825.541%C**17.41%C--16.8DN/A51112h13.4C++52.5C**
Pulsar C 1,8231,8171,0861.673C**0.0529.633%B**27.243%B++28.8C+N/A8363.2h10.4B+35B+
Solstice SF 1,8571,7981,4901.207C**0.4224.819%C++10.178%D*16.6CN/A49108.4h8.4B+33.9B++
VX6-7 1,5491,5448301.86B+0.2329.76%B**24.223%B+37.8C++N/A11440.8h9.9B++33.3B*
Solstice Burst 1,4791,4567811.864B0.2429.598%B+32.555%B**44.8C*N/A10032.5h11.2B++37.7B+
Phobos VX86 1,4121,4118691.624C**0.0069.967%B**13.182%C--46.7C++N/A12930.2h1.8B**2.6B*
Terminus VX-9 1,4191,4039721.443C+0.1827.721%B+27.156%C++30CN/A8246.8h12.6C+45.4C**
NSX Yumi 1,4401,3941,0531.324C+0.3027.524%C*34.075%B*26.3CN/A7053.1h10.1B++36.9B+
Zenith VX-5 1,3311,3287421.79B+0.1629.84%B*21.235%C+34.5C+N/A10638.5h10.8B*36.3B++
Thanatos VE70 1,3161,3101,0551.242B+0.3849.038%B**14.504%C24.7C+N/A8253h3.9B++7.9B*
VE-H Maw 1,2771,2668421.504C+0.1227.528%B34.202%B*39.1CN/A14632.4h9.1B++33B+
NS-11C 1,2071,1977431.611B++0.0129.163%B**20.969%C**29.1C++N/A9041.2h11.8B++40.6B++
Pulsar VS1 1,2021,1969061.32B+0.3124.632%C*21.405%C++19.1CN/A7062.7h13.2B+53.7B+
Equinox VE2 1,2511,1909061.313C++0.3130.013%B*27.899%B*31C+1.6A*11538.4h9.8B**32.7B*
Eclipse VE3A 1,1991,1868631.374C+0.2528.148%C**20.742%C++29.7CN/A8239.9h11.9C*42.2B
Equinox VE2 Burst 1,1991,1847671.544C+0.0829.504%B+32.01%B+28.5DN/A6341.5h12.2C**41.4B+
NS Baron G5AE 1,2041,1808651.364C+0.2655.966%B*14.661%C+29.4C--N/A7840.2h4.5C+8C+
NS-11P 1,2001,1797631.545B+0.0828.164%B**31.807%A++33.7C**N/A8435h12.2B++43.5B++
NS-15M AE 1,1961,1796391.845C+0.2229.928%B*35.369%B*42.6CN/A9827.7h11.5C++38.4B+
NSX Naginata 1,1951,1796191.905B+0.2827.143%B**32.146%B+46.4C++N/A12125.4h10.4B+38.1B+
Eridani SX5 1,1901,1756271.874B++0.2529.961%B++34.723%A*42.1C**N/A12227.9h10.3B+34.4B+
NSX Tanto 1,1841,1727391.586B+0.0431.099%B*35.154%A+38.8C**N/A9030.2h11.4B+36.6B+
VE-S Canis 1,1831,1718731.341C*0.2830.482%B+31.597%A40.5C+N/A11628.9h9.9B++32.4B+
Eridani SX5G 1,1731,1698731.339C+0.2931.662%B++18.477%C31.3C--N/A8437.3h10.6C**33.4B+
Deimos VA29 1,1711,1686061.927B+0.3072.964%B**15.753%C+46.9C++N/A15524.9h1.8B**2.5B++
Pandora VX25 1,1741,1676591.771B+0.1537.926%C+15.167%C+36.9C+N/A10931.6h3.7B++9.6B+
SVA-88 1,1741,1667371.582C+0.0427.366%B++36.449%A+38.1CN/A11730.6h11.2B41B+
NSX Tengu 1,1691,1646691.74B+0.1142.73%B*32.131%A++38.8C++N/A10230h9.7B*22.6B++
NSX Tomoe 1,1721,1646341.836C*0.2128.254%C+58.162%A*29.8CN/A7439h11.1B*39.4B+
NS-44 Commissioner 1,1671,1631,3320.873C+0.7544.667%B**28.375%B*34.2C+N/A10434h3.6B8.1B++
Sirius SX12 1,1721,1637211.613B+0.0129.477%B**21.926%B+31.6C++N/A10836.8h12.2B++41.5B++
VX29 Polaris 1,1641,1628991.293C+0.3325.973%B+17.814%D25.1DN/A7146.3h12.4C++47.6B
Flare VE6 1,1691,1617891.471C++0.1521.868%C+21.189%C-31.7CN/A10636.6h10.4C*47.7C*
Force-Blade 1,2931,16029,6610.039B+1.5945.73%A1.121%D-0.8C++N/A21520.7h2.7C++5.8B+
Orion VS54 1,1621,1586561.765C**0.1424.318%B++24.093%C+34.8C++N/A18533.3h10.7B++43.8C**
NS-7 PDW 1,1581,1558661.334B+0.2928.433%B++20.26%B+19CN/A6360.7h13.4B+47B+
L100 Python AP 1,4501,0021666.036B4.4154.387%C5.19%A+32.7C++14.6D22330.6h4.6B++8.5B+
Light PPA 1,0159682174.461C++2.8445.627%B++1.55%B+45.7C+2.2D15621.2h10B+21.9B+
NS-15M1 9479405711.646C++0.0227.567%B*29.468%B*36.4C+N/A10825.8h10.5B*38.2B++
Nova 8988886981.272C+0.3552.137%B+18.919%B*33.4C+N/A9826.6h3.9B+7.5B++
Ghost 8128115121.584C0.0442.68%B+58.94%D-23.7DN/A7934.2h2.3C++5.4B
Frag Grenade 7927801780N/A778.3751.153%B++N/A975A*15B++29060.8h2.3A4.4B**
Damascus Edge 70564818,5740.035C+1.5939.974%B*2.315%D0.8CN/A2763.1h1.9B+4.8B+
CME 6416393781.69B+0.0628.505%B+33.646%A+35.3C+N/A10718.1h11.9B+41.9B+
MKV Suppressed 6376274581.369B+0.2628.394%B+29.027%A+26.8CN/A8023.4h13.7C**48.3B
Saron HRB 912607867.058B5.4347.463%B+N/A26.3C++13.2C25223.1h16B**33.8B**
Proximity Mine 5975971434.175C++2.5546.267%B+N/A129.8C++N/A3894.6h1.8B3.9B+
CAS 14-E 6065645410.444C+8.8239.571%B*1.064%D70.5C++5.3C1938h26.8B+67.8B++
Supernova FPC 801550806.875C++5.2552.683%C+1.273%D28.9C**13.2C-40519h4.3B++8.1B+
Ursa 5255242861.832B+0.2125.754%B+23.282%C+37.2C+N/A13014.1h10.2B+39.4B+
NS-357 Underboss 5165146280.818C+0.8139.666%B23.152%C*29CN/A8317.7h4.2C++10.5B+
VE-C Horizon 4974872861.703C*0.0837.444%B+29.569%B*42C+N/A9411.6h11.7B*31.2B++
Proton II PPA-H 4894692916.172B+14.5538.86%C++1.493%C+130.3B*5.6C+4123.6h8.1B++20.8B++
L100 Python HEAT 6564633513.229A*11.6057.221%B+N/A52.6A++21.9A*3008.8h6.5C+11.4C**
C75 Viper 528459885.216C**3.5932.23%D1.525%C++18.1D2.7D*9425.3h8.6B**26.7B+
NSX Masamune 6714565650.807C+0.8252.718%DN/A20.3C--9.6C13922.5h15.9C30.2C
Darkstar 4504464221.057C0.5727.34%C+39.686%A*26.1DN/A7317.1h13.2C+48.4C++
NS Decimator 6124435100.869C+0.7656.345%D2.032%C+29.7C11.3D28514.9h4.5C*7.9C++
Maelstrom Turbo Laser 6364253361.265C+0.3634.824%B++4.706%A+10.5C5.2D7840.4h81.3B+233.6B+
S1 6164165880.707C+0.9255.58%C+1.442%D-22.7C+10.9C26718.3h6B+10.9C**
Tank Mine 685405755.4A+3.7729.383%CN/A130.6B+90.3B**10393.1h1.5B++5B++
Corvus VA55 4044003271.223C*0.4024.597%C+24.5%C*20C-N/A7720h13.1C+53.4C++
M12 Kobalt 4143931624.563B**22.9423.339%B*22.137%B*83.6B+4.5B+2684.7h18B77.1B+
Lancer VS22 6763822941.299B++0.3356.77%DN/A15.3C++11.8C+19825h12.4B+21.8B+
NS-45 Pilot 3833823751.019C+0.6131.888%C++36.911%A36CN/A9510.6h6.6B+20.8B+
Anti-Vehicle Grenade 4203761376N/A374.3773.619%A**N/A940M110C++46400.4h2.8A+3.9A
XM98 3733731911.953C+0.3337.768%C++72.118%C21.4CN/A7517.4h2.4C*6.4C**
Saron Laser Cannon 5603582071.729C+0.1030.493%C+2.235%C++17.8B+10C++16320.1h76.6B++251.3B++
M60-A Bulldog 3553331227.75B++26.1258.611%A2.102%C+60.5A4C+2275.5h3.7A6.3A
Proton II PPA 3353192115.19C++13.5628.306%B++2.194%C++76B++3.8C+2924.2h6.6B*23.5B**
M60-A Bulldog 3323131031.3B*29.6755.731%B**2.236%C+48.9B+3C1746.4h4.1B**7.3B**
C150 Dalton 477305427.262C++5.6448.947%B**N/A3050U1720U18474500.1h5.9D-12C++
Skyguard 458303466.587A+4.9638.462%A+1.98%C+19.5B++10C++17615.5h80B**207.9A
L105 Zephyr 3273021816.778B**15.1550.361%B**N/A3020U250U7837000.1h3.9A+7.8A
NS-30 Vandal 3023002241.339C0.2935.228%B20.667%D28.6C-N/A8710.5h5B+14.1B+
Cosmos VM3 2872861082.648B+1.0218.757%B20.629%B30.1C+N/A959.5h12.6B+67.2B+
Rocklet Rifle 4702671871.428A+0.2050.075%CN/A33.8B+25.7C++3337.9h26.3B**52.6B+
Cosmos VM3 2482471082.287B0.6619.067%B+23.077%B*26CN/A879.5h14.8C+77.5C++
M12 Kobalt-H 254244927.111B++25.4924.155%C**13.115%D90.4D3.7C-2272.7h17.8C73.9C+
M12 Kobalt 2512381318.308C++16.6820.834%B+15.126%D82.1B4.5B+2722.9h14.6B*69.9B++
L100 Python HESH 2652251713.235C**11.6148.801%C+N/A52.3C++9.3C**2584.3h3.4C++7C*
Spear Anti-Vehicle Phalanx Turret 3212201316.923A+15.3046.387%C++3.636%C+44.9B+20.6C+3274.9h6.8B++14.7B++
NSX-P Naginata 2222201052.095B+0.4725.894%B+35.455%B*38.6CN/A1075.7h9.5B**36.8B++
Cerberus 2182182670.816C+0.8132.318%C++27.523%B+28.7CN/A907.6h4.7B*14.5B++
Hades VSH4 2412181751.246A+0.3870.307%B3.67%B*43.6B+4.6C2265h3.4A++4.8A++
Beamer VS3 1911901711.111B+0.5134.152%B**15.263%D--26.8C+N/A1317.1h9.8C++28.7C*
Dual Photon Pods 2171731610.813B++9.1955.016%B2.312%A+96.1B24.4B+9631.8h20.5B37.3B+
Spiker 1651651800.917C+0.7130.959%C*24.849%B+30.6C+N/A875.4h7.2B+23.3B++
Nemesis VSH9 2791622920.555C1.0759.828%C1.852%C8.4C6.1C16219.2h9.9D16.5D
MANA Anti-Personnel Turret 161161413.927N/A2.3023.014%UN/A1610UN/A4817300.1h20.4T*88.7T*
E540 Halberd-H 220157285.607C3.9852.66%DN/A35.7C-14.3D-2564.4h4.4B*8.3B++
Sticky Grenade 1451441144N/A142.3762.648%AN/A1440B**10C40070.1h1.8B+2.9B+
Eidolon VE33 1431381430.965C+0.6631.46%B+17.391%D*14.2C--N/A739.7h8.6B27.3B+
Blueshift VM5 135134472.851C*1.2320.952%B27.612%B**24.4DN/A1465.5h17.2C82C*
E540 Halberd 208133226.045C4.4248.151%C++3.008%B+26.1C--14.7C2385.1h5.4B11.2B+
Artemis VX26 1301301291.008C0.6231.601%B*20%C-19.7DN/A896.6h12.7C+40.1B+
Blueshift VM5 130125472.66C++1.0321.445%B18.4%C--22.7DN/A1435.5h18.9D88.1C++
AP30 Shredder 163122177.176C++5.5531.54%C2.459%C**1220U410U6462500.1h54B**171.2B*
NSX Fujin 1201201120N/A118.3750.607%B*60%C+1200M+N/A26680.1h2.1B++4.1B**
CAS30 Tank Buster 2201202200.545C--1.0845.908%C+1.667%B+3.7D3.1D-6332.7h61C+133C++
Manticore SX40 1131131390.813C+0.8134.931%B*23.894%C**31.4C++N/A893.6h6.9B+19.8B++
NSX Daimyo 107107372.892C+1.2739.11%C94.393%C++41.2CN/A1352.6h2.4C**6.1C*
M20 Basilisk 149104176.118A+4.4938.46%C+5.769%C+13.9D6C-1897.5h91.9C++238.8C**
Comet VM2 127101811.247B+0.3842.141%C+2.97%D11.3C+2.9D1118.9h17.1B+40.5B+
Comet VM2 11485631.349B+0.2845.65%C+2.353%D-12.7C++4.3C1076.7h18.7B++41B++
Betelgeuse 54-A 8079362.194C+0.5727.975%B34.177%B+34.3D-N/A5902.3h9.7B+34.6B+
M20 Basilisk 1147889.75M*8.1239.339%C+5.128%C+15.9C-7.3C2054.9h96C*244.1B
Supernova PC 10574514.8A+13.1738.215%D*1.351%D9.1D*3.8D*1908.1h5.1C*13.5C
Photon A2A Missile Pods 13273116.636B5.0178.284%C+N/A73B+59B+7151h8.2C**10.5C**
VE-LR Obelisk 6362381.632C+0.0138.058%B**51.613%A*21.4C--N/A872.9h6.2B16.3B+
M40 Fury 6759159S57.3731.45%D1.695%C+32.8D4.4D--1661.8h8.7B++27.6B+
S12 Renegade 5454371.459C0.1732.426%D*7.407%B+16.4D*N/A683.3h2.4B**7.5C**
NS-AM7 Archer 80541170.462C+1.1658.564%C+11.111%D4.7C--2.3C3511.5h19.2C*32.8C*
Quasar VM1 5453212.524B++0.9015.959%C+18.868%C+13.6D-N/A1693.9h13.8B+86.7C**
Skorpios 5453271.963C**0.3425.116%D43.396%M+37.9CN/A1111.4h11.2C++44.8C+
NS-10 Burster 8752262A++0.3743.033%A*9.615%B+7.1B+4.8B*1297.3h126.9C**294.8B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41960.4h
Spawn Beacon362,8542.9h
Nano-Armor Kit387618,88459.5h
Restoration Kit244151.9h
Nanite Revive Grenade02,8690.8h
Spitfire Auto-Turret117480.8h
Motion Spotter122,8241.5h
Deconstruction Tool02520h
Shield Recharging Field767,4562.6h
Recon Detection Device312,5453.9h
Ammunition Package162,8361.2h
Medical Kit2713,0344.8h
Anti-Infantry MANA Turret371,4263.5h
Medical Applicator809359,79432.1h
Snowman Soldier81870.2h
Hardlight Barrier71070.2h
Nano-Repair Grenade08630.2h

Check the help document for the dictionary if you want to learn more about words used here.


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