Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,601)players online:
dim_giant (16)  daytona675 (10)  themadphotographer (6)  ArjayJalmaani (4)  Shintamaru (2)  zhaulted (2) 40
stats.dasanfall.com
Archon PsychoIogicalWarfare[BWAE] PsychoIogicalWarfare
VS BR 80

KDR: 2.32

Score: 5.1m

Last Seen: Mar 19th, 2019 1:55 AM
- OFFLINE - 3.7 hour(s)

Battle Rank 80 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 42
Level Progress (to 81): 6%
Level 100 Progress: 27% 442h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M2 Flare VE6 Pulsar LSW VE-H Maw Saron Laser Cannon Light PPA Betelgeuse 54-A
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PsychoIogicalWarfare



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,051,538 MLG Score: 4038
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 7.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.53%31.56%112110102310,1523.04134-0.721

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.423%2.838M+1.591A+0.012C+HEAD ++ (~13.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.631B+9.80.312C*17.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.98%0.441%1490310302,49324095110.3875262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.717%0.345C**-1.086D*-1.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.50.528B+31.80.416B45.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 42
5.1m291.4%521 (31.3k)416 (25k)2.320614,4556,2292.4726380 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103374835.905%22.795%81801:575

26% Engineer70% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2018 7:22 PMJun 20th, 2018 10:52 PMMar 21st, 2019 7:00 PM (1d) (PST)Mar 18th, 2019 11:25 PM (4d) (PST)Mar 18th, 2019 9:55 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0682857831.1900.5130.2713.8300.1244038

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,05217,10546,947713116230724,985

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
202.4h/8.4d 947 3,295 3,090 46.5k 212 420 1,508 13m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:4,134
Deaths:1,850
KDR:2.235
Accuracy:35.151% M+
HSR:35.704% A+
NS-15M2
A*
Kills:1,207
Deaths:494
KDR:2.443
Accuracy:35.566% A*
HSR:24.938% C+
Flare VE6
A**
Kills:1,204
Deaths:554
KDR:2.173
Accuracy:35.783% A**
HSR:32.309% B**
Pulsar LSW
M
Kills:1,190
Deaths:571
KDR:2.084
Accuracy:36.780% M
HSR:29.412% B++
VE-H Maw
A++
Kills:1,187
Deaths:451
KDR:2.632
Accuracy:35.111% A++
HSR:27.043% C++
Betelgeuse 54-A
A++
Kills:623
Deaths:243
KDR:2.564
Accuracy:34.504% A++
HSR:35.313% B+
Kills:9,545
Deaths (as Heavy Assault):4,163
Deaths (to Heavy Assaults):1,692
KDR:2.29282
Kill Difference:5,382
Playtime:141.123 hours
Usage:70%
Score:3.259m
Score/min:385
Accuracy (listed only):35.482%
HSR (listed only):30.786%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A**
Kills:285
Deaths:230
KDR:1.239
Accuracy:36.104% A**
HSR:23.860% B++
Kills:285
Deaths (as Engineer):230
Deaths (to Engineers):1,015
KDR:1.23913
Kill Difference:55
Playtime:52.484 hours
Usage:26%
Score:1.645m
Score/min:522
Accuracy (listed only):36.104%
HSR (listed only):23.860%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:58
Deaths:36
KDR:1.611
Accuracy:35.187% A*
HSR:25.862% B+
Kills:58
Deaths (as Combat Medic):36
Deaths (to Combat Medics):750
KDR:1.61111
Kill Difference:22
Playtime:2.872 hours
Usage:1%
Score:0.054m
Score/min:316
Accuracy (listed only):35.187%
HSR (listed only):25.862%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A**
Kills:285
Deaths:230
KDR:1.239
Accuracy:36.104% A**
HSR:23.860% B++
Kills:285
Deaths (as Light Assault):230
Deaths (to Light Assaults):1,021
KDR:1.23913
Kill Difference:55
Playtime:4.507 hours
Usage:2%
Score:0.069m
Score/min:255
Accuracy (listed only):36.104%
HSR (listed only):23.860%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
B*
Kills:191
Deaths:117
KDR:1.632
Accuracy:44.069% B*
HSR:27.225% B++
Beamer VS3
A++
Kills:73
Deaths:72
KDR:1.014
Accuracy:38.705% A++
HSR:16.438% D-
Kills:264
Deaths (as Infiltrator):189
Deaths (to Infiltrators):830
KDR:1.39683
Kill Difference:75
Playtime:2.004 hours
Usage:1%
Score:0.028m
Score/min:232
Accuracy (listed only):41.387%
HSR (listed only):21.832%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:1,021
V. Kills:539 189%
Deaths:293
KDR:3.485
Accuracy:39.213% A
KPH:71.200 S
VKPH:37.600 S
Light PPA
M++
Kills:935
V. Kills:73 N/A
Deaths:142
KDR:6.585
Accuracy:45.950% B++
KPH:144.100 M++
VKPH:11.200 M+
Maelstrom Turbo Laser
S
Kills:537
V. Kills:286 187%
Deaths:108
KDR:4.972
Accuracy:43.736% A*
KPH:103.700 S
VKPH:55.200 S
Dual Photon Pods
A
Kills:363
V. Kills:44 N/A
Deaths:42
KDR:8.643
Accuracy:63.156% A
KPH:148.200 A
VKPH:18 C+
Kills:2,856 (2,493 + 0)
Deaths:585
KDR:4.882
VKDR:1.610
Vehicle Kills:942
Kill Difference:2,271
Playtime:28.458 hours
Usage:14%
Score:0.851m
Score/min:498
Piloting Accuracy:43.736%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4,2274,1341,8502.235B+0.0935.151%M+35.704%A+92.7M2.1M**28044.6h10B*28.3B+
NS-15M2 1,2351,2074942.443B+0.1235.566%A*24.938%C+98.1A*2.3S21012.3h10.9B+30.5B*
Flare VE6 1,2361,2045542.173B*0.1535.783%A**32.309%B**94.8A*2.5S27612.7h8.2B**22.9B*
Pulsar LSW 1,2181,1905712.084B+0.2436.78%M29.412%B++83.2A+2M**17514.3h10.9B+29.5B*
VE-H Maw 1,2071,1874512.632B*0.3135.111%A++27.043%C++114.1A*1.9A*24210.4h8.6B*24.5B*
Saron Laser Cannon 1,5601,0212933.485B+1.1639.213%AN/A71.4S37.7S49014.3h49.6B**126.4B**
Light PPA 1,0089351426.585B+4.2645.95%B++N/A143.8M++11.2M+3656.5h11.3B+24.5B+
Betelgeuse 54-A 6346232432.564C+0.2434.504%A++35.313%B+95.8B**1.7A*3686.5h9.8B+28.5B**
Maelstrom Turbo Laser 8235371084.972B**2.6543.736%A*N/A103.3S55S7135.2h33.7B**77B**
Dual Photon Pods 407363428.643B+6.3263.156%AN/A151.3A+18.3C+4492.4h12.7B**20.1B**
Solstice VE3 2892852301.239B++1.0836.104%A**23.86%B++24.4B+N/A7911.7h14.8C**40.9B+
S1 2831982030.975B+1.3563.874%B++1.515%D32.5B+13.9C++2166.1h5.3B++8.3B++
NS-357 Underboss 1951911171.632B++0.6944.069%B*27.225%B++40.6C+N/A1124.7h3.2B**7.3B*
Beamer VS3 7373721.014B+1.3138.705%A++16.438%D-19.2CN/A733.8h8B+20.7C**
NS Decimator 9462341.824B**0.5068.865%B**1.613%C--47.7B*24.6B**3711.3h3B**4.4A
H-V45 6658361.611C++0.7135.187%A*25.862%B+48.3B*6.7U1821.2h12.3B+35B**
MANA Anti-Personnel Turret 5150133.846N/A1.5344.02%UN/A500U10U922000.1h23.3T*52.8T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon122520.9h
Nano-Armor Kit4428,7258.1h
Medical Applicator81,6240.2h
Eidolon VE0620.1h
Anti-Infantry MANA Turret2720.2h
Medical Kit5112,36715.6h
Recon Detection Device21370.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.41s
Server spent 0.91s on queries, 0.50s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.