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Immortal PsychoTubbies[TRID] PsychoTubbies
VS BR 68

KDR: 1.6

Score: 5.9m

Last Seen: Jun 17th, 2019 7:55 PM
- OFFLINE - 218.4 hour(s)

Battle Rank 68 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 937
Level Progress (to 69): 58%
Level 100 Progress: 31% 899h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Ghost Sirius SX12 Blueshift VM5 Comet VM2 Cosmos VM3 Serpent VE92 Blueshift VM5 Comet VM2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $576,711 MLG Score: 461
Fun Score: N/A
Cheeseburgers Flipped: 904TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.558%15.557%320912042,1920.7165740.879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.725%-0.135C-0.841D--0.118C+HEAD + (~5.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.6-0.074C+16.2-0.146C62.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.612%4.255%124312103293581620.916435202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.874%-0.248C1.184B**-0.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.366C**9.30.249C++14.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.775%56.054%0212111,495518222.88054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.314%-0.166C-0.712D-1.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.4-0.051C+3.5-0.108C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.32%12.233%021211515202162.5495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.845%-1.101D*-0.454D-1.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.2-0.764D-6.6-0.353C-16.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 937
5.9m218.9%240 (14.4k)207 (12.4k)1.5959210,5736,6251.9234768 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121363619.101%17.715%33804:201

14% Engineer16% Heavy Assault30% Infiltrator15% Light Assault24% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2014 12:38 PMMar 23rd, 2018 8:12 PMJun 26th, 2019 1:37 PM (4h) (PST)Jun 17th, 2019 4:16 PM (9d) (PST)Jun 17th, 2019 3:55 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5742752990.3690.2310.0650.9020.044461

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,43616,47517,9612214454312,393

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
477.9h/19.9d 2,170 1,873 4,319 25.9k 477 1,667 1,249 16.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:282
Deaths:298
KDR:0.946
Accuracy:16.862% D-
HSR:18.440% D-
Kills:282
Deaths (as Heavy Assault):298
Deaths (to Heavy Assaults):1,528
KDR:0.94631
Kill Difference:16
Playtime:78.544 hours
Usage:16%
Score:0.754m
Score/min:160
Accuracy (listed only):16.862%
HSR (listed only):18.440%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:776
Deaths:849
KDR:0.914
Accuracy:22.720% C
HSR:13.273% D
Serpent VE92
C-
Kills:519
Deaths:467
KDR:1.111
Accuracy:20.453% D
HSR:17.534% C-
Thanatos VE70
D-
Kills:389
Deaths:605
KDR:0.643
Accuracy:29.996% D--
HSR:11.825% D-
Solstice VE3
D
Kills:180
Deaths:245
KDR:0.735
Accuracy:19.718% D
HSR:16.111% D
Pandora VX25
C-
Kills:126
Deaths:159
KDR:0.792
Accuracy:24.779% D**
HSR:13.492% C-
Pulsar C
D
Kills:121
Deaths:211
KDR:0.573
Accuracy:15.275% F-
HSR:19.008% D
VE-S Canis
C--
Kills:112
Deaths:120
KDR:0.933
Accuracy:24.036% C--
HSR:8.036% D**
Kills:2,223
Deaths (as Light Assault):2,656
Deaths (to Light Assaults):1,322
KDR:0.83697
Kill Difference:433
Playtime:70.828 hours
Usage:15%
Score:0.745m
Score/min:175
Accuracy (listed only):22.425%
HSR (listed only):14.183%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C-
Kills:519
Deaths:467
KDR:1.111
Accuracy:20.453% D
HSR:17.534% C-
Thanatos VE70
D-
Kills:389
Deaths:605
KDR:0.643
Accuracy:29.996% D--
HSR:11.825% D-
Solstice VE3
D
Kills:180
Deaths:245
KDR:0.735
Accuracy:19.718% D
HSR:16.111% D
Pandora VX25
C-
Kills:126
Deaths:159
KDR:0.792
Accuracy:24.779% D**
HSR:13.492% C-
Pulsar C
D
Kills:121
Deaths:211
KDR:0.573
Accuracy:15.275% F-
HSR:19.008% D
Kills:1,335
Deaths (as Engineer):1,687
Deaths (to Engineers):1,335
KDR:0.79135
Kill Difference:352
Playtime:65.939 hours
Usage:14%
Score:0.854m
Score/min:216
Accuracy (listed only):22.044%
HSR (listed only):15.594%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:776
Deaths:849
KDR:0.914
Accuracy:22.720% C
HSR:13.273% D
Thanatos VE70
D-
Kills:389
Deaths:605
KDR:0.643
Accuracy:29.996% D--
HSR:11.825% D-
Pandora VX25
C-
Kills:126
Deaths:159
KDR:0.792
Accuracy:24.779% D**
HSR:13.492% C-
VE-S Canis
C--
Kills:112
Deaths:120
KDR:0.933
Accuracy:24.036% C--
HSR:8.036% D**
Kills:1,403
Deaths (as Combat Medic):1,733
Deaths (to Combat Medics):627
KDR:0.80958
Kill Difference:330
Playtime:6.345 hours
Usage:1%
Score:0.074m
Score/min:194
Accuracy (listed only):25.383%
HSR (listed only):11.657%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C
Kills:1,339
Deaths:819
KDR:1.635
Accuracy:36.514% C
HSR:59.373% D-
Sirius SX12
C
Kills:776
Deaths:849
KDR:0.914
Accuracy:22.720% C
HSR:13.273% D
VA39 Spectre
D-
Kills:156
Deaths:70
KDR:2.229
Accuracy:27.141% D-
HSR:27.564% D--
VE-S Canis
C--
Kills:112
Deaths:120
KDR:0.933
Accuracy:24.036% C--
HSR:8.036% D**
Manticore SX40
D-
Kills:77
Deaths:166
KDR:0.464
Accuracy:22.018% D*
HSR:15.584% D-
Beamer VS3
C
Kills:67
Deaths:169
KDR:0.396
Accuracy:25.348% C
HSR:19.403% C-
Artemis VX26
D--
Kills:58
Deaths:82
KDR:0.707
Accuracy:17.201% F--
HSR:15.517% D--
Kills:2,585
Deaths (as Infiltrator):2,275
Deaths (to Infiltrators):1,050
KDR:1.13626
Kill Difference:310
Playtime:142.262 hours
Usage:30%
Score:1.405m
Score/min:165
Accuracy (listed only):24.997%
HSR (listed only):22.679%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:765
Deaths:247
KDR:3.097
Accuracy:17.586% C
HSR:17.516% D
Comet VM2
B*
Kills:560
Deaths:335
KDR:1.672
Accuracy:35.023% D-
HSR:5.893% B*
Cosmos VM3
C-
Kills:524
Deaths:162
KDR:3.235
Accuracy:14.949% C-
HSR:16.985% C--
Blueshift VM5
D
Kills:494
Deaths:206
KDR:2.398
Accuracy:16.784% D
HSR:17.611% D
Comet VM2
B**
Kills:476
Deaths:298
KDR:1.597
Accuracy:36.630% D-
HSR:6.513% B**
Quasar VM1
C--
Kills:436
Deaths:167
KDR:2.611
Accuracy:13.426% C--
HSR:15.826% D
Cosmos VM3
C
Kills:402
Deaths:113
KDR:3.558
Accuracy:15.248% C
HSR:16.915% C-
NS-10 Burster
B
Kills:113
Deaths:92
KDR:1.228
Accuracy:31.567% B
HSR:7.080% C+
NS-10 Burster
B++
Kills:81
Deaths:52
KDR:1.558
Accuracy:33.747% B+
HSR:8.642% B++
Kills:3,851
Deaths (as MAX Suit):836
Deaths (to MAX Suits):428
KDR:4.60646
Kill Difference:3,015
Playtime:113.155 hours
Usage:24%
Score:2.091m
Score/min:308
Accuracy (listed only):23.884%
HSR (listed only):12.553%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:121
V. Kills:40 295%
Deaths:50
KDR:2.420
Accuracy:35.292% C-
KPH:25.200 C
VKPH:8.300 C++
L100 Python AP
D
Kills:66
V. Kills:50 129%
Deaths:33
KDR:2
Accuracy:46.727% D*
KPH:18.600 D--
VKPH:14.100 D
Kills:187 (187 + 0)
Deaths:83
KDR:2.253
VKDR:1.084
Vehicle Kills:90
Kill Difference:104
Playtime:8.357 hours
Usage:2%
Score:0.072m
Score/min:144
Driving Accuracy:46.727%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C-
Kills:142
V. Kills:62 225%
Deaths:39
KDR:3.641
Accuracy:42.039% D-
KPH:15.700 D
VKPH:6.900 C-
Kills:142 (142 + 0)
Deaths:39
KDR:3.641
VKDR:1.590
Vehicle Kills:62
Kill Difference:103
Playtime:9.025 hours
Usage:2%
Score:0.050m
Score/min:92
Driving Accuracy:42.039%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 1,3501,3398191.635C0.0436.514%C59.373%D-21.1DN/A5163.4h3D--8.3D
Sirius SX12 7967768490.914C+0.6822.72%C13.273%D20.5CN/A5437.8h16.6C72.9C+
Blueshift VM5 7887652473.097C**1.5017.586%C17.516%D27.6CN/A7527.7h19.5D*110.9C-
Comet VM2 7325603351.672B**0.0835.023%D-5.893%B*14.1B+4.3C+7439.7h20.4C**58.1C+
Cosmos VM3 5295241623.235B++1.6414.949%C-16.985%C--29.1C+N/A8118h15.4D103C
Serpent VE92 5275194671.111C+0.4820.453%D17.534%C-22.4CN/A6423.2h13.9C+68C+
Blueshift VM5 5154942062.398C+0.8016.784%D17.611%D26.7C-1.1B**7518.5h19.8D--118.2D
Comet VM2 6384762981.597B++0.0036.63%D-6.513%B**12.6C++4.3C6137.7h24.3C**66.2C+
Quasar VM1 4484361672.611B++1.0213.426%C--15.826%D21.1C+N/A6420.7h19D--141.8C
Cosmos VM3 4074021133.558B**1.9615.248%C16.915%C-28.3C+N/A7514.2h16.4D107.8C+
Thanatos VE70 3953896050.643C0.9529.996%D--11.825%D-15.6DN/A4925h6.3D-20.9D--
Orion VS54 2902822980.946C0.6516.862%D-18.44%D-18.1DN/A7415.6h14.7C87.1C+
C-4 2442131701.253C+0.3420.333%D-N/A73.4C+10.7D*4382.9h1.5C++7.3C
Solstice VE3 1841802450.735C+0.8619.718%D16.111%D13.6CN/A5813.2h18.2C92.3C
Frag Grenade 1681661166N/A164.4044.363%C+N/A415C5D13900.4h4C+9.1C+
S1 1801631880.867C**0.7346.632%D*3.067%C++24C+2.5D**1446.8h5B*10.7B
VA39 Spectre 166156702.229B++0.6327.141%D-27.564%D--26C*1.7M*816h7.9D-29.3D-
Proximity Mine 145145275.37B+3.7733.013%D--N/A103.6C-N/A2881.4h2.1D6.5D*
Supernova PC 204142393.641C2.0542.039%D-5.634%A**15.8D6.9C-929h6.6D15.6D-
Pandora VX25 1351261590.792C-0.8024.779%D**13.492%C-15.9D-1.1B**477.9h7.5F-30.5F--
Pulsar C 1231212110.573C-1.0215.275%F-19.008%D10.1D-N/A4312h14.1C-92.2D*
C75 Viper 161121502.42C0.8235.292%C-N/A25.2C8.3C++1234.8h13.8C++39C+
NS-10 Burster 198113921.228B+0.3731.567%B7.08%C+4.4D3.3C5925.5h184.6D--584.9C
VE-S Canis 1151121200.933C0.6624.036%C--8.036%D**22.9C--N/A624.9h15.9D-66C-
Nemesis VSH9 1491052100.5C1.1050.622%F1.905%C8.9C3.7C-8911.8h8.5C+16.8D
MANA Anti-Personnel Turret 8584531.585N/A0.0110.416%UN/A840U10U1805800.1h30.7T*295T*
Sticky Grenade 8483183N/A81.4056.193%B+N/A830C10C32190.1h2.2C++4C**
NS-10 Burster 14281521.558B++0.0433.747%B+8.642%B++4.1D3.1C--5919.8h221.3F655.9C--
Manticore SX40 82771660.464C--1.1322.018%D*15.584%D-17.1D1.1B+454.5h15.1F**68.5F**
Beamer VS3 77671690.396C-1.2025.348%C19.403%C-13.7D2A++594.9h29.4T*115.9D**
L100 Python AP 11666332D0.4046.727%D*7.576%M18.3D--13.9D1723.6h7C+15D
Force-Blade 66655,2370.012C1.5823.861%C--N/A0.2DN/A1278.6h5.5F-23D
Artemis VX26 5858820.707C--0.8917.201%F--15.517%D--13.8D--N/A404.2h22.6T*131.2T*
Tank Mine 7551261.962C0.3727.075%C--N/A56.7D--26.7D*5610.9h2.7D*9.9F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon98560.9h
Nano-Armor Kit112160,9289.5h
Medical Applicator2614,5051h
Motion Spotter51,1630.6h
M12 Kobalt0600h
Deconstruction Tool02180h
Smoke Grenade03270.1h
Shield Recharging Field31540.1h
Ammunition Package161,2720.8h
Anti-Infantry MANA Turret82850.5h
Recon Detection Device201,6942.4h
A30 Walker01070h

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