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Immortal PsychoTubbies[TRID] PsychoTubbies
VS BR 69

KDR: 1.59

Score: 6.1m

Last Seen: Sep 11th, 2019 4:29 PM
- OFFLINE - 165.3 hour(s)

Battle Rank 69 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 801
Level Progress (to 70): 51%
Level 100 Progress: 32% 883h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Ghost Blueshift VM5 Sirius SX12 Comet VM2 Serpent VE92 Cosmos VM3 Blueshift VM5 Comet VM2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $570,456 MLG Score: 456
Fun Score: N/A
Cheeseburgers Flipped: 908TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.821%15.546%3241012042,4250.7613810.832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.883%-0.116C+-0.808D-0.105C+HEAD + (~5.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.2-0.055C+15.9-0.131C60.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.685%4.154%123312113373711670.905914201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.756%-0.23C1.092B**-0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.376C**9.20.257C*14.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.568%55.785%0212121,504536222.80075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.345%-0.183C-0.716D-1.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.7-0.056C+3.6-0.109C+7.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.226%12.191%021212525210162.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.781%-1.098D*-0.474D-1.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.2-0.761D-6.6-0.352C-16.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 801
6.1m219.1%241 (14.5k)207 (12.4k)1.5931510,9806,8921.9168669 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121465419.126%17.404%33304:161

14% Engineer16% Heavy Assault30% Infiltrator15% Light Assault23% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2014 12:38 PMMar 23rd, 2018 8:12 PMSep 17th, 2019 4:14 AM (1d) (PST)Sep 11th, 2019 12:53 PM (7d) (PST)Sep 11th, 2019 12:29 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5752723030.3730.2340.0650.9130.044456

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,50916,34718,1622214455312,422

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
491.2h/20.5d 2,231 1,911 4,476 26.9k 503 1,703 1,294 17m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:291
Deaths:306
KDR:0.951
Accuracy:17.054% D
HSR:18.213% D--
Kills:291
Deaths (as Heavy Assault):306
Deaths (to Heavy Assaults):1,606
KDR:0.95098
Kill Difference:15
Playtime:79.365 hours
Usage:16%
Score:0.766m
Score/min:161
Accuracy (listed only):17.054%
HSR (listed only):18.213%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:776
Deaths:849
KDR:0.914
Accuracy:22.720% C
HSR:13.273% D
Serpent VE92
C
Kills:543
Deaths:492
KDR:1.104
Accuracy:20.440% D
HSR:18.232% C
Thanatos VE70
D-
Kills:389
Deaths:607
KDR:0.641
Accuracy:29.890% D--
HSR:11.825% D-
VE-S Canis
C+
Kills:200
Deaths:185
KDR:1.081
Accuracy:27.357% C+
HSR:7.500% D**
Solstice VE3
C--
Kills:182
Deaths:247
KDR:0.737
Accuracy:19.799% D
HSR:17.033% C--
Pandora VX25
C--
Kills:136
Deaths:167
KDR:0.814
Accuracy:24.851% D**
HSR:13.235% C--
Pulsar C
D
Kills:122
Deaths:212
KDR:0.575
Accuracy:15.285% F-
HSR:18.853% D
NS-11C
C
Kills:109
Deaths:100
KDR:1.090
Accuracy:20.254% D
HSR:17.431% C
Kills:2,457
Deaths (as Light Assault):2,859
Deaths (to Light Assaults):1,361
KDR:0.85939
Kill Difference:402
Playtime:75.914 hours
Usage:15%
Score:0.807m
Score/min:177
Accuracy (listed only):22.574%
HSR (listed only):14.673%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:543
Deaths:492
KDR:1.104
Accuracy:20.440% D
HSR:18.232% C
Thanatos VE70
D-
Kills:389
Deaths:607
KDR:0.641
Accuracy:29.890% D--
HSR:11.825% D-
Solstice VE3
C--
Kills:182
Deaths:247
KDR:0.737
Accuracy:19.799% D
HSR:17.033% C--
Pandora VX25
C--
Kills:136
Deaths:167
KDR:0.814
Accuracy:24.851% D**
HSR:13.235% C--
Pulsar C
D
Kills:122
Deaths:212
KDR:0.575
Accuracy:15.285% F-
HSR:18.853% D
NS-11C
C
Kills:109
Deaths:100
KDR:1.090
Accuracy:20.254% D
HSR:17.431% C
Kills:1,481
Deaths (as Engineer):1,825
Deaths (to Engineers):1,378
KDR:0.81151
Kill Difference:344
Playtime:69.378 hours
Usage:14%
Score:0.908m
Score/min:218
Accuracy (listed only):21.753%
HSR (listed only):16.102%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:776
Deaths:849
KDR:0.914
Accuracy:22.720% C
HSR:13.273% D
Thanatos VE70
D-
Kills:389
Deaths:607
KDR:0.641
Accuracy:29.890% D--
HSR:11.825% D-
VE-S Canis
C+
Kills:200
Deaths:185
KDR:1.081
Accuracy:27.357% C+
HSR:7.500% D**
Pandora VX25
C--
Kills:136
Deaths:167
KDR:0.814
Accuracy:24.851% D**
HSR:13.235% C--
Kills:1,501
Deaths (as Combat Medic):1,808
Deaths (to Combat Medics):638
KDR:0.8302
Kill Difference:307
Playtime:6.376 hours
Usage:1%
Score:0.074m
Score/min:194
Accuracy (listed only):26.204%
HSR (listed only):11.458%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C
Kills:1,339
Deaths:819
KDR:1.635
Accuracy:36.498% C
HSR:59.373% D-
Sirius SX12
C
Kills:776
Deaths:849
KDR:0.914
Accuracy:22.720% C
HSR:13.273% D
VE-S Canis
C+
Kills:200
Deaths:185
KDR:1.081
Accuracy:27.357% C+
HSR:7.500% D**
VA39 Spectre
D-
Kills:165
Deaths:81
KDR:2.037
Accuracy:27.036% D-
HSR:26.667% D--
Manticore SX40
D-
Kills:77
Deaths:166
KDR:0.464
Accuracy:22.018% D*
HSR:15.584% D-
Beamer VS3
C
Kills:67
Deaths:169
KDR:0.396
Accuracy:25.348% C
HSR:19.403% C
Artemis VX26
D--
Kills:58
Deaths:82
KDR:0.707
Accuracy:17.201% F-
HSR:15.517% D--
Kills:2,682
Deaths (as Infiltrator):2,351
Deaths (to Infiltrators):1,105
KDR:1.14079
Kill Difference:331
Playtime:145.204 hours
Usage:30%
Score:1.445m
Score/min:166
Accuracy (listed only):25.454%
HSR (listed only):22.474%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:778
Deaths:255
KDR:3.051
Accuracy:17.536% C
HSR:17.481% D
Comet VM2
B*
Kills:561
Deaths:336
KDR:1.670
Accuracy:35.002% D-
HSR:5.882% B*
Cosmos VM3
C-
Kills:524
Deaths:162
KDR:3.235
Accuracy:14.949% C--
HSR:16.985% C-
Blueshift VM5
D
Kills:503
Deaths:214
KDR:2.350
Accuracy:16.733% D
HSR:17.495% D
Comet VM2
B**
Kills:479
Deaths:299
KDR:1.602
Accuracy:36.598% D-
HSR:6.472% B**
Quasar VM1
D
Kills:436
Deaths:167
KDR:2.611
Accuracy:13.426% D
HSR:15.826% D
Cosmos VM3
C
Kills:402
Deaths:113
KDR:3.558
Accuracy:15.248% C
HSR:16.915% C--
NS-10 Burster
B
Kills:113
Deaths:92
KDR:1.228
Accuracy:31.574% B
HSR:7.080% C+
NS-10 Burster
B*
Kills:81
Deaths:52
KDR:1.558
Accuracy:33.750% B+
HSR:8.642% B*
Kills:3,877
Deaths (as MAX Suit):845
Deaths (to MAX Suits):436
KDR:4.58817
Kill Difference:3,032
Playtime:113.699 hours
Usage:23%
Score:2.101m
Score/min:308
Accuracy (listed only):23.868%
HSR (listed only):12.531%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:124
V. Kills:41 295%
Deaths:50
KDR:2.480
Accuracy:35.412% C-
KPH:25.600 C
VKPH:8.500 C+
L100 Python AP
D
Kills:68
V. Kills:51 131%
Deaths:34
KDR:2
Accuracy:46.334% D*
KPH:18.800 D--
VKPH:14.100 D
Kills:192 (192 + 0)
Deaths:84
KDR:2.286
VKDR:1.095
Vehicle Kills:92
Kill Difference:108
Playtime:8.459 hours
Usage:2%
Score:0.074m
Score/min:146
Driving Accuracy:46.334%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C--
Kills:145
V. Kills:62 230%
Deaths:39
KDR:3.718
Accuracy:42.164% D
KPH:16 D
VKPH:6.800 C--
Kills:145 (145 + 0)
Deaths:39
KDR:3.718
VKDR:1.590
Vehicle Kills:62
Kill Difference:106
Playtime:9.083 hours
Usage:2%
Score:0.051m
Score/min:94
Driving Accuracy:42.164%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 1,3501,3398191.635C0.0436.498%C59.373%D-21.1DN/A5163.4h3D--8.3D
Blueshift VM5 8017782553.051B1.4617.536%C17.481%D27.7CN/A7528.1h19.5D--111.4C-
Sirius SX12 7967768490.914C+0.6822.72%C13.273%D20.5CN/A5437.8h16.6C72.9C+
Comet VM2 7335613361.67B**0.0835.002%D-5.882%B*14.1B+4.3C++7439.8h20.4B58.3C+
Serpent VE92 5515434921.104C+0.4920.44%D18.232%C22.5CN/A6324.1h14C+68.4C+
Cosmos VM3 5295241623.235B*1.6414.949%C--16.985%C-29.1C+N/A8118h15.4C-103C
Blueshift VM5 5245032142.35C+0.7616.733%D17.495%D26.6C-1.1B**7518.9h20D--119.5D
Comet VM2 6424792991.602B++0.0136.598%D-6.472%B**12.7C*4.3C6137.8h24.2B66.1C++
Quasar VM1 4484361672.611B++1.0213.426%D15.826%D21.1CN/A6520.7h19D-141.8C
Cosmos VM3 4074021133.558B**1.9615.248%C16.915%C--28.3C+N/A7514.2h16.4D107.8C+
Thanatos VE70 3953896070.641C0.9529.89%D--11.825%D-15.5DN/A4925.1h6.3D-21D--
Orion VS54 2992913060.951C0.6417.054%D18.213%D--18.4DN/A7615.8h14.6C85.9C+
C-4 2642301751.314C+0.2820.59%D-N/A76.7C+11.3D*4463h1.5C++7.1C
VE-S Canis 2032001851.081C+0.5127.357%C+7.5%D**29CN/A706.9h14.7C--53.6C+
Solstice VE3 1861822470.737C+0.8619.799%D17.033%C--13.5CN/A5813.5h18.2C92C+
Frag Grenade 1751731173N/A171.4144.103%C+N/A432.5C5C-13850.4h4C+9C+
VA39 Spectre 175165812.037B+0.4427.036%D-26.667%D--26.2C*1.6M+816.3h8.1D--30.1D-
S1 1801631910.853C**0.7446.39%D*3.067%C++24C+2.5D**1446.8h5B*10.8B
Proximity Mine 150150275.556B+3.9632.716%D--N/A107.1CN/A2861.4h2.1C--6.5D*
Supernova PC 207145393.718C2.1242.164%D5.517%A**15.9D6.8C--949.1h6.5C--15.5D-
Pandora VX25 1451361670.814C0.7824.851%D**13.235%C--17D1.1B*498h7.4F--29.6F--
C75 Viper 165124502.48C0.8935.412%C-N/A25.8C+8.5C+1244.8h13.6C++38.5C+
Pulsar C 1241222120.575C1.0215.285%F-18.853%D10D-N/A4312.2h14C91.9D*
NS-10 Burster 198113921.228B+0.3731.574%B7.08%C+4.4D3.3C+5925.6h184.8D--585.3C
NS-11C 1141091001.09C++0.5020.254%D17.431%C35.2B+1.6M++1043.1h12.7B+62.9C++
Nemesis VSH9 1491052100.5C1.0950.622%F1.905%C8.9C3.7C-8911.8h8.5C+16.8D
MANA Anti-Personnel Turret 8584531.585N/A0.0110.471%UN/A840U10U1805800.1h31.1T*297.1T*
Sticky Grenade 8483183N/A81.4156.287%B+N/A830C10C32190.1h2.3C+4C**
NS-10 Burster 14281521.558B+0.0433.75%B+8.642%B*4.1D3.1C--5919.8h221.5F656.4C--
Manticore SX40 82771660.464C--1.1322.018%D*15.584%D-17.1D1.1B+454.5h15.1F**68.5F**
L100 Python AP 11968342D0.4146.334%D*7.353%M+18.9D--14.2D1763.6h7C15D
Beamer VS3 77671690.396C-1.2025.348%C19.403%C13.7D2A++594.9h29.4T*115.9D*
Force-Blade 66655,2470.012C1.5823.845%C--N/A0.2C--N/A1279h5.5F-23D--
Artemis VX26 5858820.707C--0.8917.201%F-15.517%D--13.8D--N/A404.2h22.6T*131.2T*
Tank Mine 7853262.038C0.4426.731%C--N/A58.9D--27.8D*5610.9h2.6D--9.8F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon128960.9h
Nano-Armor Kit120166,1069.8h
Medical Applicator2614,6671h
Motion Spotter61,2960.7h
M12 Kobalt0600h
Deconstruction Tool02180h
Smoke Grenade03270.1h
Shield Recharging Field31560.1h
Ammunition Package161,2930.8h
Anti-Infantry MANA Turret82940.5h
Recon Detection Device201,7392.4h
A30 Walker01070h

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