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Legate Record Smasher PsychoZander[VCBC] PsychoZander
VS BR 74

KDR: 1.05

Score: 21.8m

Last Seen: Apr 16th, 2019 6:04 PM
- OFFLINE - 16.8 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Miller - Outfit Leader of Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 72
Level Progress (to 75): 1%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Pulsar LSW Lasher X2 Betelgeuse 54-A VE-S Canis Orion VS54 Flare VE6 Eridani SX5 VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $176,391 MLG Score: 141
Fun Score: N/A
Cheeseburgers Flipped: 656TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.856%19.024%41614102112,8051.10369-0.059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.193%0.149C++-0.259C0.489B+HEAD ++ (~8.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.272C*11.90.167C++42.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.978%1.299%191103477489700.157143108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.256C-0.278C-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.784B++12.20.771B++22.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.39%1.834%1494103192710102730.916914338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.952%0.534B+-0.496D-0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.748B++4.50.639B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.286%4.851%36310322687062300.379603116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.932%-0.824D-0.117C+1.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.641B+11.60.706B++31

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.417%66.736%3611034481145110.331495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.059C+-0.026C+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.292C*2.50.221C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.424%10.476%361103410580400.130435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.165B**-0.809D--1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.634B+2.70.449B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 72
21.8m534.1%335 (20.1k)266 (16k)1.0450625,00423,9261.237474 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103555423.177%13.446%31203:259

79% Heavy Assault6% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2013 10:49 PMApr 27th, 2013 11:12 PMApr 18th, 2019 3:49 AM (1d) (PST)Apr 16th, 2019 3:42 PM (3d) (PST)Apr 16th, 2019 2:04 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3621961660.3050.2920.0411.7790.028141

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,70111,7699,93218182107215,953

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1366.3h/56.9d 4,602 3,362 10,715 145.8k 3,143 2,450 2,292 29.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C+
Kills:3,166
Deaths:3,080
KDR:1.028
Accuracy:22.373% C+
HSR:17.277% D--
Lasher X2
C**
Kills:2,288
Deaths:3,246
KDR:0.705
Accuracy:27.794% C**
HSR:2.972% C--
Betelgeuse 54-A
C--
Kills:1,535
Deaths:1,327
KDR:1.157
Accuracy:24.242% C--
HSR:21.498% D*
Orion VS54
C+
Kills:1,176
Deaths:1,525
KDR:0.771
Accuracy:19.914% C+
HSR:16.157% D*
Flare VE6
D
Kills:1,170
Deaths:1,223
KDR:0.957
Accuracy:17.947% D-
HSR:19.744% D
VX29 Polaris
C-
Kills:1,153
Deaths:1,108
KDR:1.041
Accuracy:21.102% C-
HSR:17.433% D
SVA-88
D
Kills:1,153
Deaths:1,292
KDR:0.892
Accuracy:20.493% D
HSR:20.382% D
VE-H Maw
C-
Kills:222
Deaths:320
KDR:0.694
Accuracy:22.956% C-
HSR:12.613% D**
Ursa
C
Kills:198
Deaths:234
KDR:0.846
Accuracy:18.788% D
HSR:21.717% C
Kills:12,061
Deaths (as Heavy Assault):13,355
Deaths (to Heavy Assaults):7,419
KDR:0.90311
Kill Difference:1,294
Playtime:1,085.482 hours
Usage:79%
Score:17.837m
Score/min:274
Accuracy (listed only):21.734%
HSR (listed only):16.644%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
C
Kills:105
Deaths:172
KDR:0.610
Accuracy:55.424% C
HSR:10.476% D--
Solstice VE3
B+
Kills:91
Deaths:151
KDR:0.603
Accuracy:21.283% C
HSR:21.978% B+
Eidolon VE33
C
Kills:88
Deaths:60
KDR:1.467
Accuracy:25.760% C
HSR:23.864% C
Kills:284
Deaths (as Engineer):383
Deaths (to Engineers):4,542
KDR:0.74151
Kill Difference:99
Playtime:61.311 hours
Usage:4%
Score:1.002m
Score/min:272
Accuracy (listed only):34.156%
HSR (listed only):18.773%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C+
Kills:1,448
Deaths:1,836
KDR:0.789
Accuracy:23.316% D
HSR:19.959% C+
Eridani SX5
B+
Kills:1,169
Deaths:1,660
KDR:0.704
Accuracy:25.450% C+
HSR:22.926% B+
Sirius SX12
C+
Kills:168
Deaths:265
KDR:0.634
Accuracy:23.871% C+
HSR:10.119% D*
Phobos VX86
C
Kills:105
Deaths:172
KDR:0.610
Accuracy:55.424% C
HSR:10.476% D--
Solstice VE3
B+
Kills:91
Deaths:151
KDR:0.603
Accuracy:21.283% C
HSR:21.978% B+
Kills:2,981
Deaths (as Light Assault):4,084
Deaths (to Light Assaults):3,299
KDR:0.72992
Kill Difference:1,103
Playtime:33.038 hours
Usage:2%
Score:0.475m
Score/min:240
Accuracy (listed only):29.869%
HSR (listed only):17.091%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:1,448
Deaths:1,836
KDR:0.789
Accuracy:23.316% D
HSR:19.959% C+
Eridani SX5
B+
Kills:1,169
Deaths:1,660
KDR:0.704
Accuracy:25.450% C+
HSR:22.926% B+
Ghost
C+
Kills:481
Deaths:338
KDR:1.423
Accuracy:35.417% D
HSR:66.736% C+
Sirius SX12
C+
Kills:168
Deaths:265
KDR:0.634
Accuracy:23.871% C+
HSR:10.119% D*
NS-44 Commissioner
C*
Kills:68
Deaths:134
KDR:0.507
Accuracy:23.656% D**
HSR:23.529% C*
Kills:3,334
Deaths (as Infiltrator):4,233
Deaths (to Infiltrators):2,856
KDR:0.78762
Kill Difference:899
Playtime:37.244 hours
Usage:3%
Score:0.543m
Score/min:243
Accuracy (listed only):26.342%
HSR (listed only):28.654%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:1,087
Deaths:751
KDR:1.447
Accuracy:18.396% B+
HSR:16.375% C-
Nebula VM20
C+
Kills:684
Deaths:428
KDR:1.598
Accuracy:17.840% C+
HSR:17.690% D
Cosmos VM3
B+
Kills:342
Deaths:261
KDR:1.310
Accuracy:18.297% B+
HSR:14.620% D*
Comet VM2
B+
Kills:281
Deaths:361
KDR:0.778
Accuracy:48.076% B+
HSR:5.338% B+
Comet VM2
B+
Kills:211
Deaths:305
KDR:0.692
Accuracy:49.215% B+
HSR:3.318% C-
NS-20 Gorgon
C**
Kills:86
Deaths:59
KDR:1.458
Accuracy:29.384% C**
HSR:18.605% C+
NS-20 Gorgon
C**
Kills:77
Deaths:59
KDR:1.305
Accuracy:29.004% C**
HSR:12.987% D*
Kills:2,768
Deaths (as MAX Suit):1,112
Deaths (to MAX Suits):2,072
KDR:2.48921
Kill Difference:1,656
Playtime:82.144 hours
Usage:6%
Score:1.935m
Score/min:393
Accuracy (listed only):30.030%
HSR (listed only):12.705%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:77
V. Kills:5 N/A
Deaths:38
KDR:2.026
Accuracy:34.978% D
KPH:34.500 C
VKPH:2.200 C--
Kills:77 (77 + 0)
Deaths:38
KDR:2.026
VKDR:0.132
Vehicle Kills:5
Kill Difference:39
Playtime:2.234 hours
Usage:0%
Score:0.029m
Score/min:213
Piloting Accuracy:34.978%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:115
V. Kills:21 N/A
Deaths:17
KDR:6.765
Accuracy:42.187% C+
KPH:44 C+
VKPH:8 C+
C150 Dalton
U
Kills:56
V. Kills:40 137%
Deaths:20
KDR:2.800
Accuracy:46.751% B*
KPH:201,600 U
VKPH:144,000 U
Kills:171 (0 + 171)
Deaths:37
KDR:4.622
VKDR:1.649
Vehicle Kills:61
Kill Difference:134
Playtime:2.614 hours
Usage:0%
Score:0.099m
Score/min:629
Piloting Accuracy:N/A%
Gunner Accuracy:46.751%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:272
V. Kills:15 N/A
Deaths:28
KDR:9.714
Accuracy:46.148% C
KPH:53.900 C++
VKPH:3 D**
L100 Python AP
C
Kills:230
V. Kills:131 174%
Deaths:77
KDR:2.987
Accuracy:54.064% C
KPH:25.600 C
VKPH:14.600 D
C75 Viper
C+
Kills:79
V. Kills:15 N/A
Deaths:32
KDR:2.469
Accuracy:40.190% C+
KPH:22.100 C
VKPH:4.200 D-
Kills:581 (581 + 0)
Deaths:137
KDR:4.241
VKDR:1.175
Vehicle Kills:161
Kill Difference:444
Playtime:17.602 hours
Usage:1%
Score:0.273m
Score/min:258
Driving Accuracy:40.190%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:346
V. Kills:106 323%
Deaths:119
KDR:2.908
Accuracy:43.598% D
KPH:14.200 D
VKPH:4.300 D*
Saron HRB
D
Kills:62
V. Kills:41 148%
Deaths:21
KDR:2.952
Accuracy:47.912% B+
KPH:16 D-
VKPH:10.600 D
Kills:408 (346 + 62)
Deaths:140
KDR:2.914
VKDR:1.050
Vehicle Kills:147
Kill Difference:268
Playtime:28.293 hours
Usage:2%
Score:0.228m
Score/min:134
Driving Accuracy:43.598%
Gunner Accuracy:47.912%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:81
V. Kills:2 N/A
Deaths:16
KDR:5.063
Accuracy:31.057% D
KPH:32.800 D*
VKPH:0.800 D**
Kills:81 (0 + 81)
Deaths:16
KDR:5.063
VKDR:0.125
Vehicle Kills:2
Kill Difference:65
Playtime:2.471 hours
Usage:0%
Score:0.020m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:31.057%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C--
Kills:154
V. Kills:21 N/A
Deaths:19
KDR:8.105
Accuracy:29.926% C--
KPH:15.700 D-
VKPH:2.100 D--
M12 Kobalt
C
Kills:52
V. Kills:1 N/A
Deaths:5
KDR:10.400
Accuracy:16.283% C
KPH:29.400 D--
VKPH:0.600 D*
Kills:206 (0 + 206)
Deaths:24
KDR:8.583
VKDR:0.917
Vehicle Kills:22
Kill Difference:182
Playtime:11.585 hours
Usage:1%
Score:0.059m
Score/min:85
Driving Accuracy:N/A%
Gunner Accuracy:16.283%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 3,1843,1663,0801.028C0.0222.373%C+17.277%D--17.7D-N/A47178.7h12.6C++56.2C++
Lasher X2 2,3182,2883,2460.705C0.3427.794%C**2.972%C--20.6C--N/A84110.8h18.8B67.7B+
Betelgeuse 54-A 1,5521,5351,3271.157C--0.1124.242%C--21.498%D*29.5D--N/A10452h11.3C46.7C
VE-S Canis 1,4571,4481,8360.789C0.2623.316%D19.959%C+27.2CN/A8553.2h10.3B+44.1C**
Orion VS54 1,1771,1761,5250.771C0.2719.914%C+16.157%D*18.4DN/A10863.9h12B+60.2C**
Flare VE6 1,1851,1701,2230.957C0.0917.947%D-19.744%D24.4DN/A12748h11C++61.4C+
Eridani SX5 1,1771,1691,6600.704C0.3425.45%C+22.926%B+19.5DN/A6159.8h12.2C++47.9C++
VX29 Polaris 1,1671,1531,1081.041C0.0021.102%C-17.433%D27DN/A15242.7h12.4C++59C++
SVA-88 1,1571,1531,2920.892C0.1520.493%D20.382%D17.4D--N/A7966.3h12.2C+59.4C+
Frag Grenade 1,1271,10911109N/A1,107.9558.13%A++N/A853.1A+13.8B+36411.3h2.7B**4.6B**
Quasar VM1 1,0961,0877511.447C+0.4018.396%B+16.375%C-23.3C++N/A10346.6h13.2B++71.9B+
S1 1,1478311,6210.513C0.5355.532%C+2.407%C17.9C--6.8D-19246.3h5.1B*9.1B++
Nebula VM20 6976844281.598C0.5517.84%C+17.69%D28.5CN/A13524h14.9B+83.7B
Anti-Vehicle Grenade 6526091609N/A607.9565.822%A++N/A1015M++71.7C62590.6h2.5A++3.8A+
Ghost 4824813381.423C0.3835.417%D66.736%C+24.9DN/A10219.3h2.5C7C+
Supernova PC 4523461192.908C1.8643.598%D2.023%C14.2D4.3D*11224.4h4B*9.1B+
Cosmos VM3 3443422611.31C0.2618.297%B+14.62%D*18D-N/A6119h14.4C+78.5B
Lancer VS22 6543067900.387C-0.6661.987%C++N/A8.1D9.2D21037.7h28.7C+46.3C+
Comet VM2 4042813610.778C+0.2748.076%B+5.338%B+12.5C**5.5B++14222.5h18.5B+38.5B+
L100 Python HESH 287272289.714C+8.6746.148%CN/A54.4C++3D**1835h2.2A4.7B*
L100 Python AP 361230772.987C1.9454.064%C3.043%C++25.6C14.6D3059h6.4C*11.8C++
NSX Masamune 3222274530.501C-0.5460.198%C**1.762%C24.9C10.4C1729.1h11C**18.2B
C-4 330224892.517B*1.4732.35%B**N/A93.3B44.2B**20382.4h1.3B+4.1B++
VE-H Maw 2222223200.694D0.3522.956%C-12.613%D**23.4DN/A949.5h11.7C+51.1C+
Comet VM2 3242113050.692C0.3549.215%B+3.318%C-10.8C+5.8B+13019.6h23.5B+47.7B+
Nemesis VSH9 3242073640.569C0.4866.94%B+1.932%C13C7.4C-15315.9h7.1B+10.6B++
Ursa 2021982340.846C-0.2018.788%D21.717%C17.4DN/A7211.4h12.8C68.3C
Sirius SX12 1691682650.634C0.4123.871%C+10.119%D*11.1D-N/A8215.2h17.7C-74.2C+
M60-G Bulldog 175154198.105B**7.0629.926%C--3.896%B+15.7D-2.1D--829.8h5B**16.6B++
L105 Zephyr 136115176.765C+5.7242.187%C+N/A44.2C+8.1C+3172.6h6.6C++15.7C++
Phobos VX86 1051051720.61C--0.4455.424%C10.476%D--19.1D-N/A1025.5h2.7C4.8C+
Solstice VE3 93911510.603C+0.4421.283%C21.978%B+7.4DN/A10212.3h16.9C+79.5C+
Eidolon VE33 9088601.467C**0.4225.76%C23.864%C28.4C**N/A913.1h8.7C**33.7C*
Lumine Edge 958810,2960.009C1.0410.074%D**7.955%D*0.2DN/A1361.7h2.2D*21.4F
NS-20 Gorgon 9386591.458C**0.4129.384%C**18.605%C+21.5B+1.8B+644h40.1B+136.6B+
Proton II PPA-H 8381165.063C--4.0231.057%DN/A32.4D*N/A1342.5h7B*22.4B+
C75 Viper 9479322.469C1.4240.19%C+2.532%A+21.9C4.2D-2443.6h9.6B*23.9B*
NS-20 Gorgon 8877591.305C++0.2629.004%C**12.987%D*19.3C++2.8A++664h43.9C++151.3B
Light PPA 8277382.026C0.9834.978%D1.299%C++35C2.3C--2132.2h12.2C**34.8C*
M60-A Bulldog 8074164.625C-3.5829.487%F2.703%B+8.9D*N/A518.3h6.2C++21.1D-
Tank Mine 9369116.273A++5.2367.052%A**N/A138B++48C--24630.5h1.7B+2.5A*
NS-44 Commissioner 69681340.507C0.5423.656%D**23.529%C*10.8D-N/A856.3h3.9C++16.4D
Saron HRB 10362212.952C-1.9147.912%B+1.613%C++15.9D-10.5D2753.9h22.2C++46.4B+
C150 Dalton 9656202.8C-1.7546.751%B*N/A560U400U4881600.1h8F-17D-
M12 Kobalt 5352510.4C+9.3516.283%C11.539%D**28.9D--N/A1051.8h18.8C*115.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon218601.3h
Nano-Armor Kit7180,2126.3h
Medical Applicator31,2770.1h
Deconstruction Tool0750h
Medical Kit1611,7162.2h
Anti-Infantry MANA Turret2740.5h
Recon Detection Device191,3192.1h

Check the help document for the dictionary if you want to learn more about words used here.


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