Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,050)players online:
WorstPremadeEver (52)  PEST_RYAN (15)  B4rrCH (3)  jeadori (1)  KaiserWodka (1)  SaitisGames (1) 73
stats.dasanfall.com
Praetor Record Smasher PsychoZander[VCBC] PsychoZander
VS BR 87

KDR: 1.04

Score: 24.9m

Last Seen: Aug 20th, 2019 6:00 PM
- OFFLINE - 44 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Miller - Outfit Leader of Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 96
Level Progress (to 88): 47%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Pulsar LSW Lasher X2 Betelgeuse 54-A VE-S Canis Frag Grenade Eridani SX5 Sirius SX12 Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PsychoZander



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $195,156 MLG Score: 156
Fun Score: N/A
Cheeseburgers Flipped: 739TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.16%19.9%44116119814,2461.07794-0.038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.309%0.185C++-0.177C0.367C**HEAD ++ (~8.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.80.266C*12.10.154C++42.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.506%1.266%181121379550700.143376111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.194C-0.298C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.782B++12.50.765B++22.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.557%1.731%157412101,04010773110.96475333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.76%0.539B+-0.496D-0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.751B++4.40.643B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.609%5.3%35312112837922390.357323118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.549%-0.819D-0.215C++1.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.637B+12.20.703B++32

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.297%67.956%3511213543171710.316249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.065C+0.065C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.298C*2.50.227C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.424%10.476%351121310595000.110526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.153B**-0.821D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.634B+2.70.449B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 96
24.9m553.2%351 (21.1k)290 (17.4k)1.0399828,24827,1621.2278287 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121467823.585%14.001%33003:1011

83% Heavy Assault6% MAX Suit11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2013 10:49 PMApr 27th, 2013 11:12 PMAug 21st, 2019 8:31 PM (12h) (PST)Aug 20th, 2019 4:17 PM (2d) (PST)Aug 20th, 2019 2:00 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3842151690.3290.3160.0461.9830.030156

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,03312,87110,16220193119217,376

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1431.7h/59.7d 5,102 3,955 13,718 170.4k 3,439 2,666 2,546 33m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C+
Kills:3,166
Deaths:3,080
KDR:1.028
Accuracy:22.373% C+
HSR:17.277% D--
Betelgeuse 54-A
C--
Kills:1,541
Deaths:1,336
KDR:1.153
Accuracy:24.234% C--
HSR:21.609% D*
Orion VS54
C+
Kills:1,176
Deaths:1,525
KDR:0.771
Accuracy:19.910% C+
HSR:16.157% D*
Flare VE6
D
Kills:1,170
Deaths:1,223
KDR:0.957
Accuracy:17.947% D-
HSR:19.744% D
SVA-88
D
Kills:1,153
Deaths:1,292
KDR:0.892
Accuracy:20.493% D
HSR:20.382% D
VX29 Polaris
C-
Kills:1,153
Deaths:1,108
KDR:1.041
Accuracy:21.102% C-
HSR:17.433% D
VE-H Maw
C-
Kills:222
Deaths:320
KDR:0.694
Accuracy:22.956% C-
HSR:12.613% D**
Ursa
C
Kills:198
Deaths:234
KDR:0.846
Accuracy:18.788% D
HSR:21.717% C
Kills:9,779
Deaths (as Heavy Assault):10,118
Deaths (to Heavy Assaults):8,388
KDR:0.9665
Kill Difference:339
Playtime:1,181.486 hours
Usage:83%
Score:19.824m
Score/min:280
Accuracy (listed only):20.975%
HSR (listed only):18.366%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
C
Kills:105
Deaths:172
KDR:0.610
Accuracy:55.424% C
HSR:10.476% D--
Eidolon VE33
C+
Kills:93
Deaths:67
KDR:1.388
Accuracy:25.477% C
HSR:25.807% C+
Solstice VE3
B
Kills:91
Deaths:151
KDR:0.603
Accuracy:21.283% C
HSR:21.978% B
Kills:289
Deaths (as Engineer):390
Deaths (to Engineers):5,011
KDR:0.74103
Kill Difference:101
Playtime:69.214 hours
Usage:5%
Score:1.121m
Score/min:270
Accuracy (listed only):34.062%
HSR (listed only):19.420%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C+
Kills:1,464
Deaths:1,860
KDR:0.787
Accuracy:23.318% D
HSR:20.014% C+
Eridani SX5
B+
Kills:1,240
Deaths:1,777
KDR:0.698
Accuracy:25.552% C+
HSR:23.226% B+
Sirius SX12
A
Kills:1,195
Deaths:1,872
KDR:0.638
Accuracy:24.558% C+
HSR:25.690% A
NS-7 PDW
A+
Kills:256
Deaths:423
KDR:0.605
Accuracy:23.770% C+
HSR:26.563% A+
Phobos VX86
C
Kills:105
Deaths:172
KDR:0.610
Accuracy:55.424% C
HSR:10.476% D--
Solstice VE3
B
Kills:91
Deaths:151
KDR:0.603
Accuracy:21.283% C
HSR:21.978% B
Kills:4,351
Deaths (as Light Assault):6,255
Deaths (to Light Assaults):3,769
KDR:0.6956
Kill Difference:1,904
Playtime:35.905 hours
Usage:3%
Score:0.539m
Score/min:250
Accuracy (listed only):28.984%
HSR (listed only):21.324%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:1,464
Deaths:1,860
KDR:0.787
Accuracy:23.318% D
HSR:20.014% C+
Eridani SX5
B+
Kills:1,240
Deaths:1,777
KDR:0.698
Accuracy:25.552% C+
HSR:23.226% B+
Sirius SX12
A
Kills:1,195
Deaths:1,872
KDR:0.638
Accuracy:24.558% C+
HSR:25.690% A
Ghost
C+
Kills:543
Deaths:390
KDR:1.392
Accuracy:35.297% D
HSR:67.956% C+
NS-7 PDW
A+
Kills:256
Deaths:423
KDR:0.605
Accuracy:23.770% C+
HSR:26.563% A+
NS-44 Commissioner
C+
Kills:72
Deaths:151
KDR:0.477
Accuracy:23.676% D**
HSR:22.222% C+
Kills:4,770
Deaths (as Infiltrator):6,473
Deaths (to Infiltrators):3,303
KDR:0.73691
Kill Difference:1,703
Playtime:43.014 hours
Usage:3%
Score:0.628m
Score/min:243
Accuracy (listed only):26.029%
HSR (listed only):30.945%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:1,140
Deaths:781
KDR:1.460
Accuracy:18.630% B+
HSR:16.579% C-
Nebula VM20
C+
Kills:862
Deaths:517
KDR:1.667
Accuracy:18.430% C+
HSR:19.142% C
Cosmos VM3
C*
Kills:342
Deaths:261
KDR:1.310
Accuracy:18.297% C*
HSR:14.620% D--
Comet VM2
B++
Kills:306
Deaths:395
KDR:0.775
Accuracy:48.803% B++
HSR:5.229% B+
Comet VM2
B+
Kills:240
Deaths:339
KDR:0.708
Accuracy:50.132% B+
HSR:3.333% C-
Blueshift VM5
C**
Kills:154
Deaths:60
KDR:2.567
Accuracy:20.262% C++
HSR:22.727% C**
NS-20 Gorgon
B+
Kills:128
Deaths:86
KDR:1.488
Accuracy:29.808% B+
HSR:20.313% C++
NS-20 Gorgon
B
Kills:103
Deaths:86
KDR:1.198
Accuracy:29.281% B
HSR:16.505% D
Kills:3,275
Deaths (as MAX Suit):1,262.500
Deaths (to MAX Suits):2,251
KDR:2.59406
Kill Difference:2,012.500
Playtime:92.504 hours
Usage:6%
Score:2.402m
Score/min:433
Accuracy (listed only):29.205%
HSR (listed only):14.806%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:79
V. Kills:5 N/A
Deaths:41
KDR:1.927
Accuracy:35.506% D
KPH:33.900 C
VKPH:2.100 D
Kills:79 (79 + 0)
Deaths:41
KDR:1.927
VKDR:0.122
Vehicle Kills:5
Kill Difference:38
Playtime:2.334 hours
Usage:0%
Score:0.029m
Score/min:211
Piloting Accuracy:35.506%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:115
V. Kills:21 N/A
Deaths:17
KDR:6.765
Accuracy:42.187% C+
KPH:44 C+
VKPH:8 C+
C150 Dalton
U
Kills:56
V. Kills:40 137%
Deaths:20
KDR:2.800
Accuracy:46.751% B*
KPH:201,600 U
VKPH:144,000 U
Kills:171 (0 + 171)
Deaths:37
KDR:4.622
VKDR:1.649
Vehicle Kills:61
Kill Difference:134
Playtime:2.614 hours
Usage:0%
Score:0.100m
Score/min:638
Piloting Accuracy:N/A%
Gunner Accuracy:46.751%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:318
V. Kills:164 193%
Deaths:91
KDR:3.495
Accuracy:53.393% C
KPH:28.500 C
VKPH:14.700 D
L100 Python HESH
C++
Kills:292
V. Kills:17 N/A
Deaths:30
KDR:9.733
Accuracy:45.612% C
KPH:52.600 C++
VKPH:3.100 D**
C75 Viper
C++
Kills:84
V. Kills:17 467%
Deaths:34
KDR:2.471
Accuracy:40.429% C++
KPH:22.900 C
VKPH:4.600 D
Kills:694 (694 + 0)
Deaths:155
KDR:4.477
VKDR:1.277
Vehicle Kills:198
Kill Difference:539
Playtime:20.388 hours
Usage:1%
Score:0.304m
Score/min:249
Driving Accuracy:40.429%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:346
V. Kills:106 323%
Deaths:119
KDR:2.908
Accuracy:43.598% D
KPH:14.200 D
VKPH:4.300 D*
Saron HRB
D
Kills:64
V. Kills:42 149%
Deaths:21
KDR:3.048
Accuracy:48.020% B+
KPH:16.300 D-
VKPH:10.700 D
Kills:410 (346 + 64)
Deaths:140
KDR:2.929
VKDR:1.057
Vehicle Kills:148
Kill Difference:270
Playtime:28.344 hours
Usage:2%
Score:0.231m
Score/min:136
Driving Accuracy:43.598%
Gunner Accuracy:48.020%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:88
V. Kills:4 N/A
Deaths:17
KDR:5.176
Accuracy:33.188% C--
KPH:33.800 D*
VKPH:1.500 D*
Kills:88 (0 + 88)
Deaths:17
KDR:5.176
VKDR:0.235
Vehicle Kills:4
Kill Difference:71
Playtime:2.607 hours
Usage:0%
Score:0.022m
Score/min:140
Driving Accuracy:N/A%
Gunner Accuracy:33.188%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C--
Kills:154
V. Kills:21 N/A
Deaths:19
KDR:8.105
Accuracy:29.864% C--
KPH:15.600 D-
VKPH:2.100 D--
M12 Kobalt
C+
Kills:65
V. Kills:2 N/A
Deaths:5
KDR:13
Accuracy:18.049% C+
KPH:31.500 D-
VKPH:1 D--
Kills:219 (0 + 219)
Deaths:24
KDR:9.125
VKDR:0.958
Vehicle Kills:23
Kill Difference:195
Playtime:11.916 hours
Usage:1%
Score:0.064m
Score/min:89
Driving Accuracy:N/A%
Gunner Accuracy:18.049%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:109
V. Kills:12 N/A
Deaths:10
KDR:10.900
Accuracy:32.046% C
KPH:45.700 C--
VKPH:5 C
Kills:109 (0 + 109)
Deaths:10
KDR:10.900
VKDR:1.200
Vehicle Kills:12
Kill Difference:99
Playtime:2.386 hours
Usage:0%
Score:0.026m
Score/min:184
Piloting Accuracy:N/A%
Gunner Accuracy:32.046%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 3,1843,1663,0801.028C0.0122.373%C+17.277%D--17.7D-N/A47178.7h12.6C+56.2C++
Lasher X2 2,5912,5563,4940.732C0.3127.79%C**2.895%D22C-N/A88116.3h19.6C++70.7B
Betelgeuse 54-A 1,5581,5411,3361.153C--0.1124.234%C--21.609%D*29.5D--N/A10852.2h11.3C46.7C
VE-S Canis 1,4731,4641,8600.787C0.2523.318%D20.014%C+27.1CN/A8654.1h10.3B+44.2C*
Frag Grenade 1,4251,39811398N/A1,396.9658.851%A++N/A873.8A++16.9B*36001.6h2.7B**4.6B**
Eridani SX5 1,2481,2401,7770.698C-0.3425.552%C+23.226%B+19.3DN/A6264.2h12.3C++48.1C++
Sirius SX12 1,2141,1951,8720.638C0.4024.558%C+25.69%A18C--N/A6866.4h14.9C++60.5C*
Orion VS54 1,1771,1761,5250.771C0.2719.91%C+16.157%D*18.4DN/A11063.9h12B+60.2C++
Flare VE6 1,1851,1701,2230.957C-0.0817.947%D-19.744%D24.4DN/A12848h11C+61.4C+
SVA-88 1,1571,1531,2920.892C0.1520.493%D20.382%D17.4D--N/A7966.3h12.2C+59.4C+
VX29 Polaris 1,1671,1531,1081.041C0.0021.102%C-17.433%D27DN/A15242.7h12.4C++59C+
Quasar VM1 1,1501,1407811.46C+0.4218.63%B+16.579%C-23.8C+N/A10647.8h13.2B++71.1B+
Nebula VM20 8788625171.667C+0.6318.43%C+19.142%C29.4CN/A13729.3h15.6C**84.5B
S1 1,1478311,6210.513C0.5355.532%C+2.407%C17.9C--6.8D-19346.3h5.1B*9.1B+
Anti-Vehicle Grenade 6526091609N/A607.9665.822%A++N/A1015M++71.7C62840.6h2.5A++3.8A+
Ghost 5445433901.392C0.3535.297%D67.956%C+25DN/A10021.7h2.5C7C+
Supernova PC 4523461192.908C1.8743.598%D2.023%C+14.2D4.3D*11324.4h4B*9.1B+
Cosmos VM3 3443422611.31C0.2718.297%C*14.62%D--18D-N/A6219h14.4C+78.5C**
Lancer VS22 6793228110.397C-0.6462.076%C++N/A8.4C--9.3C-21038.4h27.9C+44.9C+
L100 Python AP 482318913.495C2.4653.393%C2.516%C+28.4C14.6D28111.2h5.6B10.6C*
Comet VM2 4333063950.775C+0.2648.803%B++5.229%B+12.6C*5.2B+13924.3h18.7B+38.4B+
C-4 4272941112.649B*1.6132.409%B**N/A89.1C++40.3B*17133.3h1.3B+3.9B*
L100 Python HESH 309292309.733C+8.6945.612%CN/A52.1C++3D**1825.6h2.2B++4.8B*
NS-7 PDW 2582564230.605C0.4323.77%C+26.563%A+16.6C--N/A8915.4h14.3C**60.2C*
NSX Masamune 3662565600.457C--0.5861.178%B1.563%C23.7C10.2C17510.8h11.5C**18.8B
Comet VM2 3572403390.708C0.3350.132%B+3.333%C-11.2C+5.5B12821.4h23B+45.8B+
VE-H Maw 2222223200.694D0.3522.956%C-12.613%D**23.4D-N/A1019.5h11.7C+51.1C+
Nemesis VSH9 3242073650.567C0.4767.162%B+1.932%C12.9C7.3C15616h7.2B+10.7B++
Ursa 2021982340.846C-0.1918.788%D21.717%C17.4DN/A7311.4h12.8C68.3C
M60-G Bulldog 175154198.105B**7.0729.864%C--3.896%B++15.6D-2.1D--829.9h5B**16.7B+
Blueshift VM5 156154602.567C++1.5320.262%C++22.727%C**32.1C+N/A2144.8h14.2B+69.9B+
NS Decimator 1761281480.865C0.1764.919%B+1.563%C--36.6C++13.7C5583.5h4.1B+6.3B+
NS-20 Gorgon 136128861.488B0.4529.808%B+20.313%C++25.6B*1.6C++835h34.5B+115.7B++
Lumine Edge 12611913,3290.009C1.0311.863%D**6.723%D**0.3DN/A1450.2h2D--17.1D**
L105 Zephyr 136115176.765C+5.7342.187%C+N/A44.2C+8.1C+3242.6h6.6C++15.7C*
CAS 14-E 1211091010.9C+9.8632.046%CN/A45.4C--5C1842.4h33C+102.8C++
Phobos VX86 1051051720.61C--0.4355.424%C10.476%D--19.1D-N/A1055.5h2.7C4.8C+
NS-20 Gorgon 114103861.198C+0.1629.281%B16.505%D20.6C++2.2B++705h41.9C*142.9B+
Eidolon VE33 9593671.388C**0.3525.477%C25.807%C+25.8C++N/A1053.6h9.2C++36C++
Solstice VE3 93911510.603C0.4421.283%C21.978%B7.4DN/A10512.3h16.9C+79.5C+
Proton II PPA-H 9288175.176C--4.1433.188%C--N/A33.8D*1.5D*1402.6h7.8B++23.5B+
C75 Viper 10184342.471C1.4340.429%C++2.381%B**22.7C4.6D2513.7h9.7B*23.9B++
Light PPA 8479411.927C0.8935.506%D1.266%C+34.3C2.2D2102.3h12.5C*35.2C++
M60-A Bulldog 8074164.625C-3.5929.059%F2.703%B+8.7D*N/A498.5h6.2C++21.4D-
Tank Mine 9773164.563B**3.5261.033%A*N/A121.7C**40D19250.6h1.8C*2.9A++
NS-44 Commissioner 73721510.477C-0.5623.676%D**22.222%C+9.9D-N/A857.3h4C+16.8D
M12 Kobalt 6765513C++11.9618.049%C+12.308%D*31D-1D--1262.1h19.4C++107.2C*
Saron HRB 10664213.048C-2.0148.02%B+1.563%C+16.4D-10.8D2783.9h22.4C++46.6B+
C150 Dalton 9656202.8C-1.7646.751%B*N/A560U400U4925500.1h8F-17D-
Corvus VA55 5756800.7C-0.3427.532%B+19.643%C--28C+N/A5292h13.6C49.6C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon231,2861.5h
Nano-Armor Kit7985,7066.6h
Nanite Revive Grenade0540h
Medical Applicator92,9050.2h
Deconstruction Tool0750h
Ammunition Package11530.2h
Medical Kit2152,1192.9h
Anti-Infantry MANA Turret4910.5h
Shield Recharging Field1620h
Recon Detection Device241,4532.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.56s
Server spent 2.51s on queries, 1.95s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.