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Primus Jolly PsycoVada[RUFI] PsycoVada
VS BR 48

KDR: 1.41

Score: 28.6m

Last Seen: Jan 18th, 2020 11:22 PM
- OFFLINE - 98.3 hour(s)

Prestige 1, Battle Rank 48 - Vanu Sovereignty on Emerald - Outfit Officer of Puddin Pops[RUFI] Puddin Pops
VS outfit on Emerald

Members: 13
Level Progress (to 49): 51%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Sirius SX12 C-4 Orion VS54 Pulsar C Serpent VE92 VX6-7 VX29 Polaris NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $340,272 MLG Score: 272
Fun Score: N/A
Cheeseburgers Flipped: 522TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.511%17.067%38433119923,1741.66492-0.255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.163%0.255C*-0.591D-0.2CHEAD + (~5.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.70.251C*12.50.123C+43.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.498%1.967%105712251,22014085650.866477216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.727%-0.634D-0.364C-0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.066C+12.40.008C+23.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.646%6.538%102812241,04010605370.981132193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.487%-0.593D0.435B0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.5-0.008C+360.102C+85.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.084%24.242%1021123166123720.0533118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.736D--2.761F**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.2-1.738F-8.2-1.562F19

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.82%13.244%10231229891108750.818934

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.984%-1.142D*-0.281C-0.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.056C+3.90.204C++10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Puddin Pops[RUFI] Puddin Pops
VS outfit on Emerald

Members: 13
28.6m359.1%429 (25.7k)331 (19.9k)1.4101937,55926,6341.6025848 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232102416.889%13.254%22403:1515

13% Combat Medic26% Engineer25% Heavy Assault14% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2013 7:21 PMAug 17th, 2018 1:37 AMJan 22nd, 2020 7:42 AM (12h) (PST)Jan 18th, 2020 7:40 PM (4d) (PST)Jan 18th, 2020 7:22 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4601962640.4350.3080.0581.7030.040272

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,59611,74815,84826183102219,847

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1440.6h/60d 5,124 4,978 11,975 147.2k 2,291 4,753 3,444 39.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,578
Deaths:959
KDR:1.645
Accuracy:20.197% C+
HSR:21.483% C--
VX29 Polaris
C
Kills:1,182
Deaths:847
KDR:1.396
Accuracy:22.083% C
HSR:18.105% D
NS-15M1
C
Kills:1,181
Deaths:753
KDR:1.568
Accuracy:20.689% C
HSR:15.411% D--
Ursa
C
Kills:1,157
Deaths:693
KDR:1.670
Accuracy:21.427% C
HSR:18.237% D-
NS-15M2
D
Kills:1,154
Deaths:715
KDR:1.614
Accuracy:21.239% D
HSR:20.797% D
Betelgeuse 54-A
D*
Kills:672
Deaths:457
KDR:1.470
Accuracy:18.538% F-
HSR:22.470% D*
Flare VE6
D--
Kills:264
Deaths:285
KDR:0.926
Accuracy:17.146% D--
HSR:17.046% D--
Pulsar LSW
C--
Kills:199
Deaths:153
KDR:1.301
Accuracy:19.809% D
HSR:20.603% C--
VE-H Maw
C+
Kills:168
Deaths:74
KDR:2.270
Accuracy:21.244% D
HSR:24.405% C+
NS-15MP
B**
Kills:63
Deaths:41
KDR:1.537
Accuracy:19.854% F
HSR:39.683% B**
Kills:7,618
Deaths (as Heavy Assault):4,977
Deaths (to Heavy Assaults):7,806
KDR:1.53064
Kill Difference:2,641
Playtime:362.551 hours
Usage:25%
Score:7.332m
Score/min:337
Accuracy (listed only):20.222%
HSR (listed only):21.824%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:3,064
Deaths:2,248
KDR:1.363
Accuracy:24.333% C+
HSR:13.414% D
Pulsar C
C+
Kills:1,372
Deaths:984
KDR:1.394
Accuracy:24.524% C+
HSR:15.452% D*
Serpent VE92
C
Kills:1,259
Deaths:1,086
KDR:1.159
Accuracy:21.983% C
HSR:12.232% D**
VX6-7
C
Kills:1,246
Deaths:859
KDR:1.451
Accuracy:22.946% C
HSR:18.860% C
MKV Suppressed
C++
Kills:1,155
Deaths:818
KDR:1.412
Accuracy:26.393% C++
HSR:18.355% C
Eridani SX5
C
Kills:1,155
Deaths:864
KDR:1.337
Accuracy:24.649% C
HSR:8.139% F
Solstice SF
C++
Kills:1,151
Deaths:1,042
KDR:1.105
Accuracy:24.554% C++
HSR:16.681% C+
NS-7 PDW
B**
Kills:1,151
Deaths:843
KDR:1.365
Accuracy:22.106% C--
HSR:24.587% B**
NS-11C
C++
Kills:1,146
Deaths:769
KDR:1.490
Accuracy:24.523% C++
HSR:15.969% D
Pandora VX25
D
Kills:607
Deaths:444
KDR:1.367
Accuracy:26.208% D*
HSR:12.191% D
Thanatos VE70
C*
Kills:193
Deaths:190
KDR:1.016
Accuracy:30.732% D-
HSR:17.099% C*
Zenith VX-5
C
Kills:161
Deaths:136
KDR:1.184
Accuracy:24.134% C
HSR:14.907% D*
VE-S Canis
B+
Kills:160
Deaths:84
KDR:1.905
Accuracy:25.292% C
HSR:25% B+
Eclipse VE3A
C++
Kills:135
Deaths:152
KDR:0.888
Accuracy:19.632% F
HSR:20.741% C++
Deimos VA29
D-
Kills:91
Deaths:110
KDR:0.827
Accuracy:34.115% F--
HSR:12.088% D-
Kills:14,046
Deaths (as Light Assault):10,629
Deaths (to Light Assaults):4,666
KDR:1.32148
Kill Difference:3,417
Playtime:241.763 hours
Usage:17%
Score:4.924m
Score/min:339
Accuracy (listed only):25.075%
HSR (listed only):16.381%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,372
Deaths:984
KDR:1.394
Accuracy:24.524% C+
HSR:15.452% D*
Serpent VE92
C
Kills:1,259
Deaths:1,086
KDR:1.159
Accuracy:21.983% C
HSR:12.232% D**
VX6-7
C
Kills:1,246
Deaths:859
KDR:1.451
Accuracy:22.946% C
HSR:18.860% C
Solstice SF
C++
Kills:1,151
Deaths:1,042
KDR:1.105
Accuracy:24.554% C++
HSR:16.681% C+
NS-11C
C++
Kills:1,146
Deaths:769
KDR:1.490
Accuracy:24.523% C++
HSR:15.969% D
Pandora VX25
D
Kills:607
Deaths:444
KDR:1.367
Accuracy:26.208% D*
HSR:12.191% D
Thanatos VE70
C*
Kills:193
Deaths:190
KDR:1.016
Accuracy:30.732% D-
HSR:17.099% C*
Eidolon VE33
B*
Kills:170
Deaths:121
KDR:1.405
Accuracy:33.253% B*
HSR:19.412% D-
Zenith VX-5
C
Kills:161
Deaths:136
KDR:1.184
Accuracy:24.134% C
HSR:14.907% D*
Eclipse VE3A
C++
Kills:135
Deaths:152
KDR:0.888
Accuracy:19.632% F
HSR:20.741% C++
Deimos VA29
D-
Kills:91
Deaths:110
KDR:0.827
Accuracy:34.115% F--
HSR:12.088% D-
Kills:7,531
Deaths (as Engineer):5,893
Deaths (to Engineers):5,336
KDR:1.27796
Kill Difference:1,638
Playtime:380.828 hours
Usage:26%
Score:7.204m
Score/min:315
Accuracy (listed only):26.055%
HSR (listed only):15.966%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:3,064
Deaths:2,248
KDR:1.363
Accuracy:24.333% C+
HSR:13.414% D
H-V45
D
Kills:1,169
Deaths:1,150
KDR:1.017
Accuracy:19.740% D-
HSR:16.253% D
MKV Suppressed
C++
Kills:1,155
Deaths:818
KDR:1.412
Accuracy:26.393% C++
HSR:18.355% C
Eridani SX5
C
Kills:1,155
Deaths:864
KDR:1.337
Accuracy:24.649% C
HSR:8.139% F
NS-7 PDW
B**
Kills:1,151
Deaths:843
KDR:1.365
Accuracy:22.106% C--
HSR:24.587% B**
Pandora VX25
D
Kills:607
Deaths:444
KDR:1.367
Accuracy:26.208% D*
HSR:12.191% D
Corvus VA55
C+
Kills:582
Deaths:505
KDR:1.152
Accuracy:23.565% C+
HSR:13.918% D**
Terminus VX-9
D--
Kills:304
Deaths:232
KDR:1.310
Accuracy:20.780% D--
HSR:18.092% D--
Thanatos VE70
C*
Kills:193
Deaths:190
KDR:1.016
Accuracy:30.732% D-
HSR:17.099% C*
Pulsar VS1
D
Kills:161
Deaths:224
KDR:0.719
Accuracy:18.732% D--
HSR:16.149% D
VE-S Canis
B+
Kills:160
Deaths:84
KDR:1.905
Accuracy:25.292% C
HSR:25% B+
Deimos VA29
D-
Kills:91
Deaths:110
KDR:0.827
Accuracy:34.115% F--
HSR:12.088% D-
Kills:9,792
Deaths (as Combat Medic):7,712
Deaths (to Combat Medics):3,067
KDR:1.26971
Kill Difference:2,080
Playtime:188.069 hours
Usage:13%
Score:3.715m
Score/min:329
Accuracy (listed only):24.720%
HSR (listed only):16.274%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:3,064
Deaths:2,248
KDR:1.363
Accuracy:24.333% C+
HSR:13.414% D
MKV Suppressed
C++
Kills:1,155
Deaths:818
KDR:1.412
Accuracy:26.393% C++
HSR:18.355% C
Eridani SX5
C
Kills:1,155
Deaths:864
KDR:1.337
Accuracy:24.649% C
HSR:8.139% F
NS-7 PDW
B**
Kills:1,151
Deaths:843
KDR:1.365
Accuracy:22.106% C--
HSR:24.587% B**
Artemis VX26
C+
Kills:239
Deaths:180
KDR:1.328
Accuracy:26.680% C+
HSR:18.410% D
NS-44 Commissioner
C
Kills:188
Deaths:239
KDR:0.787
Accuracy:34.992% C
HSR:18.085% D
NS-357 Underboss
D
Kills:173
Deaths:283
KDR:0.611
Accuracy:30.074% D-
HSR:16.763% D
Cerberus
D
Kills:165
Deaths:229
KDR:0.721
Accuracy:27.892% D
HSR:15.152% D--
VE-S Canis
B+
Kills:160
Deaths:84
KDR:1.905
Accuracy:25.292% C
HSR:25% B+
NS-30 Vandal
C+
Kills:158
Deaths:131
KDR:1.206
Accuracy:32.170% C+
HSR:12.025% F-
Manticore SX40
C
Kills:158
Deaths:242
KDR:0.653
Accuracy:27.288% C
HSR:19.620% C
Beamer VS3
B+
Kills:85
Deaths:117
KDR:0.726
Accuracy:25.518% C
HSR:27.059% B+
VA39 Spectre
C
Kills:66
Deaths:64
KDR:1.031
Accuracy:30.084% C
HSR:24.242% D*
Kills:7,917
Deaths (as Infiltrator):6,342
Deaths (to Infiltrators):3,523
KDR:1.24834
Kill Difference:1,575
Playtime:200.245 hours
Usage:14%
Score:3.525m
Score/min:293
Accuracy (listed only):27.498%
HSR (listed only):18.527%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:842
Deaths:323
KDR:2.607
Accuracy:16.628% D
HSR:18.884% C-
Blueshift VM5
C
Kills:797
Deaths:301
KDR:2.648
Accuracy:16.853% D
HSR:19.323% C
Comet VM2
C*
Kills:561
Deaths:435
KDR:1.290
Accuracy:39.153% C-
HSR:4.635% C*
Quasar VM1
B++
Kills:317
Deaths:134
KDR:2.366
Accuracy:19.310% B++
HSR:20.505% C**
Cosmos VM3
C
Kills:237
Deaths:131
KDR:1.809
Accuracy:15.713% C
HSR:13.502% D*
Comet VM2
C+
Kills:209
Deaths:138
KDR:1.514
Accuracy:40.665% C--
HSR:4.306% C+
Nebula VM20
B
Kills:201
Deaths:82
KDR:2.451
Accuracy:20.921% B
HSR:10.945% F-
Cosmos VM3
D
Kills:80
Deaths:24
KDR:3.333
Accuracy:14.087% D
HSR:13.750% D*
Kills:3,244
Deaths (as MAX Suit):784
Deaths (to MAX Suits):1,726
KDR:4.13776
Kill Difference:2,460
Playtime:65.408 hours
Usage:5%
Score:1.893m
Score/min:482
Accuracy (listed only):22.916%
HSR (listed only):13.231%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:213
V. Kills:106 199%
Deaths:44
KDR:4.841
Accuracy:51.150% D
KPH:37.600 B+
VKPH:18.700 C++
L100 Python HEAT
C+
Kills:196
V. Kills:99 196%
Deaths:73
KDR:2.685
Accuracy:47.350% C-
KPH:22.500 C--
VKPH:11.300 C+
L100 Python HESH
B+
Kills:187
V. Kills:46 398%
Deaths:19
KDR:9.842
Accuracy:46.339% C
KPH:41.800 C
VKPH:10.300 B+
C75 Viper
C+
Kills:160
V. Kills:47 333%
Deaths:67
KDR:2.388
Accuracy:35.465% C-
KPH:28.600 C+
VKPH:8.400 C+
Skyguard
B
Kills:59
V. Kills:53 109%
Deaths:31
KDR:1.903
Accuracy:30.220% C++
KPH:12.300 C
VKPH:11.100 B
Kills:815 (815 + 0)
Deaths:234
KDR:3.483
VKDR:1.500
Vehicle Kills:351
Kill Difference:581
Playtime:29.239 hours
Usage:2%
Score:0.473m
Score/min:270
Driving Accuracy:30.220%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:418
V. Kills:207 201%
Deaths:65
KDR:6.431
Accuracy:40.724% C
KPH:23.100 C+
VKPH:11.400 C--
Supernova FPC
C+
Kills:220
V. Kills:113 193%
Deaths:72
KDR:3.056
Accuracy:39.885% F
KPH:25.900 C+
VKPH:13.300 C-
Supernova VPC
C
Kills:185
V. Kills:37 487%
Deaths:38
KDR:4.868
Accuracy:37.335% D**
KPH:33.300 C--
VKPH:6.700 C
Supernova PC
B++
Kills:123
V. Kills:64 189%
Deaths:37
KDR:3.324
Accuracy:46.429% C
KPH:22.200 C+
VKPH:11.600 B++
Proton II PPA
C--
Kills:67
V. Kills:3 N/A
Deaths:12
KDR:5.583
Accuracy:19.042% D-
KPH:40.700 C--
VKPH:1.800 D--
Kills:1,013 (528 + 485)
Deaths:224
KDR:4.522
VKDR:1.893
Vehicle Kills:424
Kill Difference:789
Playtime:39.358 hours
Usage:3%
Score:0.788m
Score/min:334
Driving Accuracy:46.429%
Gunner Accuracy:19.042%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:107
V. Kills:77 137%
Deaths:21
KDR:5.095
Accuracy:50.405% D
KPH:29.800 C-
VKPH:21.500 C
Aphelion VEX-4H
C*
Kills:94
V. Kills:45 204%
Deaths:7
KDR:13.429
Accuracy:39.955% D
KPH:43.900 C*
VKPH:21 C--
G30 Walker
C+
Kills:59
V. Kills:42 137%
Deaths:20
KDR:2.950
Accuracy:34.716% C+
KPH:7 F-
VKPH:5 F-
Kills:260 (0 + 260)
Deaths:48
KDR:5.417
VKDR:3.417
Vehicle Kills:164
Kill Difference:212
Playtime:14.176 hours
Usage:1%
Score:0.305m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:34.716%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:171
V. Kills:14 N/A
Deaths:3
KDR:57
Accuracy:13.432% D-
KPH:63.200 C+
VKPH:5.200 B*
M12 Kobalt
C
Kills:100
V. Kills:1 N/A
Deaths:4
KDR:25
Accuracy:15.170% D
KPH:55.200 C
VKPH:0.600 D*
M60-G Bulldog
C+
Kills:61
V. Kills:19 305%
Deaths:15
KDR:4.067
Accuracy:32.131% C
KPH:17.800 D
VKPH:5.500 C+
M20 Basilisk
D
Kills:57
V. Kills:22 248%
Deaths:17
KDR:3.353
Accuracy:32.449% D
KPH:9.500 D-
VKPH:3.700 D*
Kills:389 (0 + 389)
Deaths:39
KDR:9.974
VKDR:1.436
Vehicle Kills:56
Kill Difference:350
Playtime:13.919 hours
Usage:1%
Score:0.147m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:32.449%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 3,1013,0642,2481.363B0.0524.333%C+13.414%D26.8C+N/A106114.2h14C**57.4C**
C-4 2,3251,6901,0741.574C++0.1624.428%CN/A103B+38.7B++109716.4h1.5C+6.2C+
Orion VS54 1,5971,5789591.645C*0.2320.197%C+21.483%C--34.4C++N/A18345.9h12.4C**61.2C++
Pulsar C 1,3891,3729841.394C++0.0224.524%C+15.452%D*23.7CN/A13458h11.9C++48.6C*
Serpent VE92 1,2841,2591,0861.159C++0.2521.983%C12.232%D**20.1CN/A8762.6h14.5C+66.1C+
VX6-7 1,2701,2468591.451C*0.0422.946%C18.86%C35C+N/A14435.6h12C**52.2C*
VX29 Polaris 1,1921,1828471.396C+0.0122.083%C18.105%D43.3C+N/A13027.3h11.9C**54C*
NS-15M1 1,1951,1817531.568C++0.1620.689%C15.411%D--34.8C+N/A15533.9h11.9B57.4C++
H-V45 1,1841,1691,1501.017C+0.3919.74%D-16.253%D18.1DN/A7364.6h13.6C+68.9C
Ursa 1,1661,1576931.67B+0.2621.427%C18.237%D-41.2C++N/A20228.1h10.5B49.2C*
MKV Suppressed 1,1731,1558181.412B+0.0026.393%C++18.355%C26.8CN/A8443.1h13.5C**51C**
Eridani SX5 1,1631,1558641.337C*0.0724.649%C8.139%F29.9CN/A13838.6h12.3C++49.9C++
NS-15M2 1,1641,1547151.614C+0.2021.239%D20.797%D37.3CN/A12630.9h12.3C*57.7C++
Solstice SF 1,1671,1511,0421.105C*0.3124.554%C++16.681%C+20.1C+N/A10557.4h14.5C+58.9C+
NS-7 PDW 1,1811,1518431.365B+0.0522.106%C--24.587%B**22.9CN/A6550.3h15.4C+69.5C+
NS-11C 1,1661,1467691.49B+0.0824.523%C++15.969%D39.2B+N/A20329.2h12.6B+51.2B+
Blueshift VM5 8568423232.607C++1.2016.628%D18.884%C-34C+N/A14324.8h17.2C103.5C
Blueshift VM5 8047973012.648C++1.2416.853%D19.323%C34.4C+N/A14423.2h17.5C+103.7C
NS Decimator 8566826471.054C+0.3664.935%B+2.199%C+35.2C+9D-26219.4h4.6C++7.1C**
Betelgeuse 54-A 6796724571.47C-0.0618.538%F-22.47%D*26.5D*N/A8825.4h11.5C-61.8D*
Pandora VX25 6096074441.367C*0.0426.208%D*12.191%D30.5CN/A13719.9h3.7B++14.1C+
Corvus VA55 5865825051.152C++0.2623.565%C+13.918%D**25.8C+N/A14622.6h12.1C*51.4C*
Comet VM2 6315614351.29B+0.1239.153%C-4.635%C*17B*2.1D--11533h13.3B**33.9B+
Saron HRB 625418656.431C**5.0240.724%CN/A23.1C+11.4C--22718.1h24.3C+59.6C+
Lasher X2 3773723711.003C++0.4124.111%C3.495%C22.8C-N/A11716.3h16B*66.5B+
Proximity Mine 360360804.5C*3.0947.813%B++N/A138.5BN/A5952.6h2.2D-4.6C++
Plasma Grenade 3413351335N/A333.5951.937%B*N/A478.6C+8.6C+23400.7h4C+7.6B
Tank Mine 551318794.025B++2.6129.459%CN/A132.5B+97.1B**20132.4h2C+6.7C+
Quasar VM1 3173171342.366B+0.9619.31%B++20.505%C**27.1C**N/A12611.7h13.4B+69.1B+
Terminus VX-9 3083042321.31C+0.1020.78%D--18.092%D--20.8DN/A8614.6h14.7D70.9D
S1 3572803750.747C++0.6662.206%B+2.143%C31.5B+8.7D4538.9h4.9B**7.9B*
Flare VE6 2692642850.926C-0.4817.146%D--17.046%D--19.4DN/A10913.6h12.6C--73.3C--
Artemis VX26 2412391801.328C+0.0826.68%C+18.41%D35.7C++N/A1426.7h13C+48.6C+
Cosmos VM3 2382371311.809C+0.4015.713%C13.502%D*30.8C+N/A1087.7h14.3C*91.1C+
NS Annihilator 4542203950.557C+0.8584.081%B*N/A12B+12.8A++23418.3h10.8B+12.9B+
Supernova FPC 333220723.056C-1.6539.885%F2.727%C**25.9C+13.3C-6338.5h4.4B+11.1C+
L100 Python AP 319213444.841C+3.4351.15%D2.817%C*37.4B+18.6C++3115.7h5.4B+10.6C*
Comet VM2 2542091381.514B+0.1040.665%C--4.306%C+16.6B++3.6D14012.6h18.4B++45.2B+
Nebula VM20 203201822.451C*1.0420.921%B10.945%F-35.9C++N/A2005.6h19.2C-91.6C*
Pulsar LSW 2021991531.301C+0.1119.809%D20.603%C--27.6C--N/A1897.2h12.8C+64.7C+
L100 Python HEAT 295196732.685C-1.2747.35%C-1.531%D22.5C--11.4C+2998.7h6.9C+14.6C
Thanatos VE70 1961931901.016C++0.3930.732%D-17.099%C*19.3C-N/A12210h4.9C++15.9C
NS-44 Commissioner 1901882390.787C+0.6234.992%C18.085%D36.2C++N/A1325.2h3.6B10.4C**
L100 Python HESH 233187199.842C+8.4346.339%C1.07%C-41.6C10.2B+1544.5h4.1C8.9C
Supernova VPC 222185384.868D3.4637.335%D**1.081%C-33C--6.6C2065.6h3.8C-10.3D--
NS-357 Underboss 1781732830.611C0.8030.074%D-16.763%D20.8DN/A908.3h5.1D17.1D
M12 Kobalt 185171357M+55.5913.432%D-23.977%A63.3C+5.2B*1942.7h18.7C**139.3C+
Eidolon VE33 1741701211.405B0.0133.253%B*19.412%D-22.1C+N/A817.7h9.7C+29.3B+
VE-H Maw 168168742.27B++0.8621.244%D24.405%C+33.6C--N/A1215h10.5C*49.2C+
Cerberus 1661652290.721C0.6927.892%D15.152%D--22.3C-N/A1347.4h6.3C+22.4C+
Hades VSH4 2211632870.568C+0.8467.464%C+3.067%C*21.2C++7.5C1907.7h6.2B**9.2B**
Zenith VX-5 1641611361.184C++0.2324.134%C14.907%D*15.5DN/A10110.4h15.7C--65.1C
Pulsar VS1 1611612240.719C0.6918.732%D--16.149%D12.7DN/A8312.7h12.4B++66.2C++
MANA Anti-Personnel Turret 1631601091.468N/A0.0622.229%UN/A1600U30U5222400.1h47.6T*214.1T*
C75 Viper 207160672.388C0.9835.465%C-1.25%C+28.6C+8.4C+2805.6h11.5B+32.6C**
VE-S Canis 162160841.905B++0.4925.292%C25%B+24.2C-N/A756.6h11.6C*46C*
NS-30 Vandal 1611581311.206C0.2032.17%C+12.025%F-24.7DN/A996.4h5.7C++17.8C++
Manticore SX40 1631582420.653C0.7627.288%C19.62%C30.4C++1B*1265.2h8.3C+30.4C+
Anti-Vehicle Grenade 1881551155N/A153.5954.741%B+N/A258.3D55D21110.6h6.9C-12.6C+
Force-Blade 15413522,8730.006C--1.4024.9%C-8.889%C*0.1DN/A11025h2.8C+11.1C+
Eclipse VE3A 1391351520.888C0.5219.632%F20.741%C++12.5D--N/A3710.8h14.7D74.9D*
Supernova PC 187123373.324C1.9146.429%CN/A22.4C+11.6B++3735.5h6.8D14.6D
Saron HRB-H 184107215.095C+3.6850.405%D1.869%B+29.7C-21.4C4183.6h25C++49.6C+
M12 Kobalt 101100425B+23.5915.17%D16%C--55.6CN/A2491.8h20.2C+133.2C+
Sticky Grenade 9696196N/A94.5952.691%C+N/A960C++N/A53020.1h1.9B+3.7B+
Aphelion VEX-4H 13994713.429B++12.0239.955%D4.255%B++44.8C*21.4C-2782.1h45B+112.6B+
Deimos VA29 91911100.827C0.5834.115%F--12.088%D-22.8DN/A1234h2.9D8.4D*
Beamer VS3 90851170.726C+0.6825.518%C27.059%B+22.4C+1.3B**1193.8h10.4C+40.8C+
Cosmos VM3 8080243.333B*1.9214.087%D13.75%D*38.1B+N/A1682.1h14.5C+103.2C
Proton II PPA 7067125.583C--4.1719.042%D-1.493%C--41.9C-1.9D--2641.6h9.1B48C+
VA39 Spectre 6766641.031C0.3830.084%C24.242%D*17.4CN/A1493.8h8.2D--27.2D
NS-15MP 6363411.537C0.1319.854%F39.683%B**24.2D*N/A632.6h12.1C61D-
Rocklet Rifle 13761501.22B**0.1943.049%D--N/A38.1B*47.5A*4911.6h23.1A53.7B+
M60-G Bulldog 8061154.067C+2.6632.131%C3.279%C**17.9D5.6C+2153.4h9.3C--29.1C
Skyguard 11259311.903C-0.4930.22%C++5.085%M12.3C11B2644.8h141C466.6C+
G30 Walker 10159202.95D1.5434.716%C+5.085%B++7F-5F-3538.4h184.7C532.2C
M20 Basilisk 7957173.353C++1.9432.449%D1.754%F9.5D-3.7D*1216h128.6D396.2D

Consumables
  Name Deaths Consumed Time Equipped
M12 Kobalt-H0820.1h
Spawn Beacon81410.2h
Anti-Vehicle MANA Turret134250.6h
Nano-Armor Kit487551,43734.5h
Nanite Revive Grenade05140.1h
Spitfire Auto-Turret72850.4h
Restoration Kit7960.1h
Shield Recharging Field531,8190.9h
Ammunition Package501,9492h
Medical Kit9810.3h
Anti-Infantry MANA Turret254391.1h
Medical Applicator969306,58325.3h
Snowman Soldier01240.1h
Nano-Repair Grenade01710h
Recon Detection Device877,74813.1h

Check the help document for the dictionary if you want to learn more about words used here.


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