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Primus Jolly PsycoVada[RUFI] PsycoVada
VS BR 47

KDR: 1.41

Score: 28.5m

Last Seen: Nov 9th, 2019 4:51 AM
- OFFLINE - 82.8 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Emerald - Outfit Officer of Puddin Pops[RUFI] Puddin Pops
VS outfit on Emerald

Members: 24
Level Progress (to 48): 59%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Sirius SX12 C-4 Orion VS54 Pulsar C Serpent VE92 VX6-7 VX29 Polaris NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $340,272 MLG Score: 272
Fun Score: N/A
Cheeseburgers Flipped: 518TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.52%17.067%38433118623,1381.66532-0.257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.161%0.275C*-0.582D-0.208CHEAD + (~5.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.70.255C*12.50.123C+43.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.498%1.967%105712121,22014025650.870185216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.727%-0.617D-0.363C-0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.072C+12.40.009C+23.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.792%6.281%101812111,01910575320.964049191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.515%-0.534D0.026C+0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.40.009C+36.20.097C+85.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.084%24.242%1011121866123420.0534846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.738D--2.783F**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.2-1.748F-8.2-1.57F19

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.854%13.288%10131216888108550.81768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.973%-1.132D*-0.343C--0.974

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.051C+3.90.205C++10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Puddin Pops[RUFI] Puddin Pops
VS outfit on Emerald

Members: 24
28.5m358.8%430 (25.8k)332 (19.9k)1.4084237,41926,5681.5988447 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219101716.906%13.263%22403:1415

13% Combat Medic26% Engineer25% Heavy Assault14% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2013 7:21 PMAug 17th, 2018 1:37 AMNov 11th, 2019 6:55 PM (15h) (PST)Nov 9th, 2019 2:11 AM (3d) (PST)Nov 9th, 2019 12:51 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4601962640.4350.3090.0581.7050.040272

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,58311,76915,81426193102219,892

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1432.9h/59.7d 5,059 4,963 11,898 146.6k 2,283 4,729 3,427 39.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,571
Deaths:952
KDR:1.650
Accuracy:20.162% C+
HSR:21.515% C--
VX29 Polaris
C
Kills:1,182
Deaths:847
KDR:1.396
Accuracy:22.083% C
HSR:18.105% D
NS-15M1
C
Kills:1,181
Deaths:753
KDR:1.568
Accuracy:20.689% C
HSR:15.411% D--
Ursa
C
Kills:1,157
Deaths:693
KDR:1.670
Accuracy:21.427% C
HSR:18.237% D-
NS-15M2
C--
Kills:1,154
Deaths:715
KDR:1.614
Accuracy:21.239% C--
HSR:20.797% D
Betelgeuse 54-A
D--
Kills:665
Deaths:444
KDR:1.498
Accuracy:18.696% F
HSR:22.556% D--
Flare VE6
D--
Kills:264
Deaths:285
KDR:0.926
Accuracy:17.146% D--
HSR:17.046% D--
Pulsar LSW
C--
Kills:199
Deaths:153
KDR:1.301
Accuracy:19.809% D
HSR:20.603% C--
VE-H Maw
C
Kills:168
Deaths:74
KDR:2.270
Accuracy:21.244% D
HSR:24.405% C
NS-15MP
B**
Kills:63
Deaths:41
KDR:1.537
Accuracy:19.854% F
HSR:39.683% B**
Kills:7,604
Deaths (as Heavy Assault):4,957
Deaths (to Heavy Assaults):7,792
KDR:1.53399
Kill Difference:2,647
Playtime:360.570 hours
Usage:25%
Score:7.319m
Score/min:338
Accuracy (listed only):20.235%
HSR (listed only):21.836%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:3,064
Deaths:2,248
KDR:1.363
Accuracy:24.333% C+
HSR:13.414% D
Pulsar C
C++
Kills:1,350
Deaths:969
KDR:1.393
Accuracy:24.590% C++
HSR:15.407% D*
Serpent VE92
C
Kills:1,259
Deaths:1,086
KDR:1.159
Accuracy:21.983% C
HSR:12.232% D**
VX6-7
C
Kills:1,246
Deaths:859
KDR:1.451
Accuracy:22.946% C
HSR:18.860% C
Eridani SX5
C
Kills:1,155
Deaths:864
KDR:1.337
Accuracy:24.649% C
HSR:8.139% F
MKV Suppressed
C++
Kills:1,155
Deaths:818
KDR:1.412
Accuracy:26.393% C++
HSR:18.355% C+
NS-7 PDW
B**
Kills:1,151
Deaths:843
KDR:1.365
Accuracy:22.106% C--
HSR:24.587% B**
Solstice SF
C++
Kills:1,151
Deaths:1,042
KDR:1.105
Accuracy:24.554% C++
HSR:16.681% C+
NS-11C
C++
Kills:1,146
Deaths:769
KDR:1.490
Accuracy:24.523% C++
HSR:15.969% D
Pandora VX25
D
Kills:604
Deaths:442
KDR:1.367
Accuracy:26.247% D*
HSR:12.252% D
Thanatos VE70
C++
Kills:193
Deaths:190
KDR:1.016
Accuracy:30.732% D--
HSR:17.099% C++
Zenith VX-5
C
Kills:161
Deaths:136
KDR:1.184
Accuracy:24.134% C
HSR:14.907% D*
VE-S Canis
B+
Kills:160
Deaths:84
KDR:1.905
Accuracy:25.292% C
HSR:25% B+
Eclipse VE3A
C++
Kills:135
Deaths:152
KDR:0.888
Accuracy:19.632% F
HSR:20.741% C++
Deimos VA29
D-
Kills:91
Deaths:110
KDR:0.827
Accuracy:34.115% F--
HSR:12.088% D-
Kills:14,021
Deaths (as Light Assault):10,612
Deaths (to Light Assaults):4,656
KDR:1.32124
Kill Difference:3,409
Playtime:241.747 hours
Usage:17%
Score:4.924m
Score/min:339
Accuracy (listed only):25.082%
HSR (listed only):16.382%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:1,350
Deaths:969
KDR:1.393
Accuracy:24.590% C++
HSR:15.407% D*
Serpent VE92
C
Kills:1,259
Deaths:1,086
KDR:1.159
Accuracy:21.983% C
HSR:12.232% D**
VX6-7
C
Kills:1,246
Deaths:859
KDR:1.451
Accuracy:22.946% C
HSR:18.860% C
Solstice SF
C++
Kills:1,151
Deaths:1,042
KDR:1.105
Accuracy:24.554% C++
HSR:16.681% C+
NS-11C
C++
Kills:1,146
Deaths:769
KDR:1.490
Accuracy:24.523% C++
HSR:15.969% D
Pandora VX25
D
Kills:604
Deaths:442
KDR:1.367
Accuracy:26.247% D*
HSR:12.252% D
Thanatos VE70
C++
Kills:193
Deaths:190
KDR:1.016
Accuracy:30.732% D--
HSR:17.099% C++
Eidolon VE33
B*
Kills:170
Deaths:121
KDR:1.405
Accuracy:33.253% B*
HSR:19.412% D-
Zenith VX-5
C
Kills:161
Deaths:136
KDR:1.184
Accuracy:24.134% C
HSR:14.907% D*
Eclipse VE3A
C++
Kills:135
Deaths:152
KDR:0.888
Accuracy:19.632% F
HSR:20.741% C++
Deimos VA29
D-
Kills:91
Deaths:110
KDR:0.827
Accuracy:34.115% F--
HSR:12.088% D-
Kills:7,506
Deaths (as Engineer):5,876
Deaths (to Engineers):5,322
KDR:1.2774
Kill Difference:1,630
Playtime:375.647 hours
Usage:26%
Score:7.137m
Score/min:317
Accuracy (listed only):26.064%
HSR (listed only):15.968%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:3,064
Deaths:2,248
KDR:1.363
Accuracy:24.333% C+
HSR:13.414% D
H-V45
D
Kills:1,169
Deaths:1,150
KDR:1.017
Accuracy:19.740% D-
HSR:16.253% D
Eridani SX5
C
Kills:1,155
Deaths:864
KDR:1.337
Accuracy:24.649% C
HSR:8.139% F
MKV Suppressed
C++
Kills:1,155
Deaths:818
KDR:1.412
Accuracy:26.393% C++
HSR:18.355% C+
NS-7 PDW
B**
Kills:1,151
Deaths:843
KDR:1.365
Accuracy:22.106% C--
HSR:24.587% B**
Pandora VX25
D
Kills:604
Deaths:442
KDR:1.367
Accuracy:26.247% D*
HSR:12.252% D
Corvus VA55
C+
Kills:582
Deaths:505
KDR:1.152
Accuracy:23.565% C+
HSR:13.918% D**
Terminus VX-9
D--
Kills:304
Deaths:232
KDR:1.310
Accuracy:20.814% D--
HSR:18.092% D--
Thanatos VE70
C++
Kills:193
Deaths:190
KDR:1.016
Accuracy:30.732% D--
HSR:17.099% C++
Pulsar VS1
D
Kills:161
Deaths:224
KDR:0.719
Accuracy:18.732% D--
HSR:16.149% D
VE-S Canis
B+
Kills:160
Deaths:84
KDR:1.905
Accuracy:25.292% C
HSR:25% B+
Deimos VA29
D-
Kills:91
Deaths:110
KDR:0.827
Accuracy:34.115% F--
HSR:12.088% D-
Kills:9,789
Deaths (as Combat Medic):7,710
Deaths (to Combat Medics):3,063
KDR:1.26965
Kill Difference:2,079
Playtime:188.000 hours
Usage:13%
Score:3.714m
Score/min:329
Accuracy (listed only):24.726%
HSR (listed only):16.279%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:3,064
Deaths:2,248
KDR:1.363
Accuracy:24.333% C+
HSR:13.414% D
Eridani SX5
C
Kills:1,155
Deaths:864
KDR:1.337
Accuracy:24.649% C
HSR:8.139% F
MKV Suppressed
C++
Kills:1,155
Deaths:818
KDR:1.412
Accuracy:26.393% C++
HSR:18.355% C+
NS-7 PDW
B**
Kills:1,151
Deaths:843
KDR:1.365
Accuracy:22.106% C--
HSR:24.587% B**
Artemis VX26
C+
Kills:239
Deaths:180
KDR:1.328
Accuracy:26.680% C+
HSR:18.410% D
NS-44 Commissioner
C+
Kills:188
Deaths:239
KDR:0.787
Accuracy:35.028% C+
HSR:18.085% D
NS-357 Underboss
D
Kills:173
Deaths:283
KDR:0.611
Accuracy:30.074% D
HSR:16.763% D
Cerberus
C--
Kills:165
Deaths:229
KDR:0.721
Accuracy:27.892% C--
HSR:15.152% D-
VE-S Canis
B+
Kills:160
Deaths:84
KDR:1.905
Accuracy:25.292% C
HSR:25% B+
Manticore SX40
C
Kills:158
Deaths:242
KDR:0.653
Accuracy:27.288% C
HSR:19.620% C
NS-30 Vandal
C+
Kills:158
Deaths:131
KDR:1.206
Accuracy:32.170% C+
HSR:12.025% F-
Beamer VS3
B+
Kills:85
Deaths:117
KDR:0.726
Accuracy:25.518% C
HSR:27.059% B+
VA39 Spectre
C
Kills:66
Deaths:64
KDR:1.031
Accuracy:30.084% C
HSR:24.242% D*
Kills:7,917
Deaths (as Infiltrator):6,342
Deaths (to Infiltrators):3,516
KDR:1.24834
Kill Difference:1,575
Playtime:200.236 hours
Usage:14%
Score:3.525m
Score/min:293
Accuracy (listed only):27.501%
HSR (listed only):18.527%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:821
Deaths:317
KDR:2.590
Accuracy:16.681% D
HSR:19.123% C
Blueshift VM5
C
Kills:781
Deaths:295
KDR:2.647
Accuracy:16.873% D
HSR:19.334% C
Comet VM2
C*
Kills:561
Deaths:435
KDR:1.290
Accuracy:39.153% C-
HSR:4.635% C*
Quasar VM1
B++
Kills:317
Deaths:134
KDR:2.366
Accuracy:19.310% B++
HSR:20.505% C**
Cosmos VM3
C
Kills:237
Deaths:131
KDR:1.809
Accuracy:15.713% C
HSR:13.502% D*
Comet VM2
C++
Kills:209
Deaths:138
KDR:1.514
Accuracy:40.665% C-
HSR:4.306% C++
Nebula VM20
B+
Kills:201
Deaths:82
KDR:2.451
Accuracy:20.921% B+
HSR:10.945% F-
Cosmos VM3
D
Kills:80
Deaths:24
KDR:3.333
Accuracy:14.087% D
HSR:13.750% D*
Kills:3,207
Deaths (as MAX Suit):778
Deaths (to MAX Suits):1,724
KDR:4.12211
Kill Difference:2,429
Playtime:64.914 hours
Usage:5%
Score:1.884m
Score/min:484
Accuracy (listed only):22.925%
HSR (listed only):13.263%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:213
V. Kills:106 199%
Deaths:44
KDR:4.841
Accuracy:51.150% D
KPH:37.600 B+
VKPH:18.700 C++
L100 Python HEAT
C+
Kills:196
V. Kills:99 196%
Deaths:73
KDR:2.685
Accuracy:47.350% C-
KPH:22.500 C--
VKPH:11.300 C+
L100 Python HESH
B+
Kills:187
V. Kills:46 398%
Deaths:19
KDR:9.842
Accuracy:46.339% C
KPH:41.800 C
VKPH:10.300 B+
C75 Viper
C+
Kills:160
V. Kills:47 333%
Deaths:67
KDR:2.388
Accuracy:35.465% C-
KPH:28.600 C+
VKPH:8.400 C+
Skyguard
B+
Kills:59
V. Kills:53 109%
Deaths:31
KDR:1.903
Accuracy:30.220% C++
KPH:12.300 C
VKPH:11.100 B+
Kills:815 (815 + 0)
Deaths:234
KDR:3.483
VKDR:1.500
Vehicle Kills:351
Kill Difference:581
Playtime:29.239 hours
Usage:2%
Score:0.473m
Score/min:269
Driving Accuracy:30.220%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:409
V. Kills:203 200%
Deaths:65
KDR:6.292
Accuracy:40.712% C
KPH:23.200 C+
VKPH:11.500 C--
Supernova FPC
C+
Kills:220
V. Kills:113 193%
Deaths:72
KDR:3.056
Accuracy:39.885% F
KPH:25.900 C+
VKPH:13.300 C
Supernova VPC
C
Kills:185
V. Kills:37 487%
Deaths:38
KDR:4.868
Accuracy:37.335% D**
KPH:33.300 C--
VKPH:6.700 C
Supernova PC
B*
Kills:123
V. Kills:64 189%
Deaths:37
KDR:3.324
Accuracy:46.429% C
KPH:22.200 C+
VKPH:11.600 B*
Proton II PPA
C--
Kills:67
V. Kills:3 N/A
Deaths:12
KDR:5.583
Accuracy:19.042% D
KPH:40.700 C--
VKPH:1.800 D--
Kills:1,004 (528 + 476)
Deaths:224
KDR:4.482
VKDR:1.875
Vehicle Kills:420
Kill Difference:780
Playtime:38.874 hours
Usage:3%
Score:0.778m
Score/min:334
Driving Accuracy:46.429%
Gunner Accuracy:19.042%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:107
V. Kills:77 137%
Deaths:21
KDR:5.095
Accuracy:50.742% D
KPH:30.200 C-
VKPH:21.700 C
Aphelion VEX-4H
C++
Kills:94
V. Kills:45 204%
Deaths:7
KDR:13.429
Accuracy:39.955% D
KPH:43.900 C++
VKPH:21 D
G30 Walker
C+
Kills:59
V. Kills:42 137%
Deaths:20
KDR:2.950
Accuracy:34.716% C+
KPH:7 D--
VKPH:5 F-
Kills:260 (0 + 260)
Deaths:48
KDR:5.417
VKDR:3.417
Vehicle Kills:164
Kill Difference:212
Playtime:14.132 hours
Usage:1%
Score:0.305m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:34.716%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:159
V. Kills:14 N/A
Deaths:3
KDR:53
Accuracy:13.496% D-
KPH:62.800 C+
VKPH:5.500 B**
M12 Kobalt
C
Kills:100
V. Kills:1 N/A
Deaths:4
KDR:25
Accuracy:15.170% C--
KPH:55.200 C
VKPH:0.600 D*
M60-G Bulldog
C+
Kills:61
V. Kills:19 305%
Deaths:15
KDR:4.067
Accuracy:31.996% C
KPH:17.800 D
VKPH:5.500 C+
M20 Basilisk
D
Kills:57
V. Kills:22 248%
Deaths:17
KDR:3.353
Accuracy:32.304% D
KPH:9.600 D-
VKPH:3.700 D--
Kills:377 (0 + 377)
Deaths:39
KDR:9.667
VKDR:1.436
Vehicle Kills:56
Kill Difference:338
Playtime:13.713 hours
Usage:1%
Score:0.145m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:32.304%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 3,1013,0642,2481.363C**0.0524.333%C+13.414%D26.8C+N/A106114.2h14B57.4C**
C-4 2,3241,6891,0741.573C++0.1624.435%CN/A103B+38.7B++109716.4h1.5C+6.2C+
Orion VS54 1,5901,5719521.65C**0.2420.162%C+21.515%C--34.9C++N/A18645h12.3B61C++
Pulsar C 1,3671,3509691.393C*0.0224.59%C++15.407%D*23.8C+N/A13656.8h11.9C++48.5C*
Serpent VE92 1,2841,2591,0861.159C++0.2521.983%C12.232%D**20.1CN/A8762.6h14.5C+66.1C+
VX6-7 1,2701,2468591.451C*0.0422.946%C18.86%C35C++N/A14435.6h12C**52.2C*
VX29 Polaris 1,1921,1828471.396C+0.0122.083%C18.105%D43.3C+N/A13027.3h11.9C**54C*
NS-15M1 1,1951,1817531.568C++0.1620.689%C15.411%D--34.8C+N/A15533.9h11.9B57.4C*
H-V45 1,1841,1691,1501.017C+0.3919.74%D-16.253%D18.1DN/A7364.6h13.6C+68.9C
Ursa 1,1661,1576931.67B+0.2621.427%C18.237%D-41.2C++N/A20228.1h10.5B+49.2C**
Eridani SX5 1,1631,1558641.337C*0.0724.649%C8.139%F29.9C+N/A13838.6h12.3C++49.9C++
MKV Suppressed 1,1731,1558181.412B+0.0026.393%C++18.355%C+26.8CN/A8443.1h13.5C**51C**
NS-15M2 1,1641,1547151.614C++0.2121.239%C--20.797%D37.3CN/A12630.9h12.3C*57.7C++
NS-7 PDW 1,1811,1518431.365B+0.0422.106%C--24.587%B**22.9C+N/A6550.3h15.4C+69.5C+
Solstice SF 1,1671,1511,0421.105C*0.3024.554%C++16.681%C+20.1C+N/A10557.4h14.5C58.9C+
NS-11C 1,1661,1467691.49B+0.0824.523%C++15.969%D39.2B+N/A20329.2h12.6B+51.2B+
Blueshift VM5 8328213172.59C++1.1816.681%D19.123%C33.6C+N/A14424.4h17.4C104.1C
Blueshift VM5 7887812952.647C*1.2416.873%D19.334%C34.4C++N/A14522.7h17.5C+103.7C
NS Decimator 8506776461.048C+0.3664.985%B+2.216%C++35.1C+9D-26219.3h4.6C++7.1B
Betelgeuse 54-A 6726654441.498C0.0918.696%F22.556%D--27.1D--N/A9124.5h11.4C61.1D--
Pandora VX25 6066044421.367C*0.0426.247%D*12.252%D30.5CN/A13719.8h3.7B++14.1C+
Corvus VA55 5865825051.152C++0.2623.565%C+13.918%D**25.8C+N/A14622.6h12.1C*51.4C*
Comet VM2 6315614351.29B+0.1239.153%C-4.635%C*17B**2.1D--11533h13.3B**33.9B++
Saron HRB 612409656.292C*4.8840.712%CN/A23.1C+11.5C--23117.7h24C+59C+
Lasher X2 3773723711.003C++0.4124.111%C3.495%C22.8C-N/A11716.3h16B*66.5B+
Proximity Mine 360360804.5C*3.0947.871%B++N/A138.5B+N/A5942.6h2.2D-4.6C*
Plasma Grenade 3393331333N/A331.5951.864%B*N/A475.7C+8.6C+23380.7h4C+7.7B
Quasar VM1 3173171342.366B+0.9619.31%B++20.505%C**27.1C**N/A12611.7h13.4B+69.1B+
Tank Mine 550317784.064B*2.6629.206%CN/A132.1B+97.1A20252.4h2C+6.8C
Terminus VX-9 3083042321.31C+0.1020.814%D--18.092%D--21DN/A8614.5h14.7D70.8D
S1 3572803750.747C++0.6662.206%B+2.143%C31.5B+8.7D4538.9h4.9B*7.9B*
Flare VE6 2692642850.926C-0.4817.146%D--17.046%D--19.4DN/A10913.6h12.6C--73.3C--
Artemis VX26 2412391801.328C+0.0826.68%C+18.41%D35.7C++N/A1426.7h13C+48.6C+
Cosmos VM3 2382371311.809C+0.4015.713%C13.502%D*30.8C+N/A1087.7h14.3C*91.1C+
Supernova FPC 333220723.056C-1.6539.885%F2.727%B25.9C+13.3C6198.5h4.4B+11.1C+
NS Annihilator 4522193950.554C+0.8584.047%B*N/A12B12.8A+23518.2h10.8B+12.8B+
L100 Python AP 319213444.841C+3.4351.15%D2.817%C*37.4B+18.6C++3115.7h5.4B+10.6C*
Comet VM2 2542091381.514B++0.1140.665%C-4.306%C++16.6B*3.6D14012.6h18.4B*45.2B+
Nebula VM20 203201822.451C*1.0420.921%B+10.945%F-35.9C++N/A2005.6h19.2C--91.6C*
Pulsar LSW 2021991531.301C+0.1119.809%D20.603%C--27.6C--N/A1897.2h12.8C+64.7C+
L100 Python HEAT 295196732.685C-1.2847.35%C-1.531%D22.5C--11.4C+2988.7h6.9C+14.6C
Thanatos VE70 1961931901.016C*0.3930.732%D--17.099%C++19.3C-N/A12210h4.9C++15.9C+
NS-44 Commissioner 1901882390.787C+0.6235.028%C+18.085%D36.2C++N/A1325.2h3.6B+10.4C**
L100 Python HESH 233187199.842C+8.4346.339%C1.07%C-41.6C10.2B+1544.5h4.1C8.9C
Supernova VPC 222185384.868D3.4637.335%D**1.081%C33C--6.6C2065.6h3.8C10.3D--
NS-357 Underboss 1781732830.611C0.8030.074%D16.763%D20.8DN/A908.3h5.1D17.1D
Eidolon VE33 1741701211.405C**0.0033.253%B*19.412%D-22.1C+N/A817.7h9.7C+29.3B+
VE-H Maw 168168742.27B++0.8621.244%D24.405%C33.6C--N/A1215h10.5C*49.2C+
Cerberus 1661652290.721C0.6927.892%C--15.152%D-22.3C--N/A1347.4h6.3C+22.4C+
Hades VSH4 2211632870.568C+0.8467.464%C+3.067%B+21.2C+7.5C1907.7h6.2B**9.2B**
Zenith VX-5 1641611361.184C++0.2224.134%C14.907%D*15.5DN/A10110.4h15.7D65.1C
Pulsar VS1 1611612240.719C0.6918.732%D--16.149%D12.7DN/A8312.7h12.4B*66.2C++
VE-S Canis 162160841.905B++0.5025.292%C25%B+24.2C--N/A756.6h11.6C*46C++
MANA Anti-Personnel Turret 1631601091.468N/A0.0622.229%UN/A1600U30U5222400.1h47.6T*214.1T*
C75 Viper 207160672.388C0.9835.465%C-1.25%C+28.6C+8.4C+2795.6h11.5B+32.6C**
M12 Kobalt 173159353M**51.5913.496%D-23.27%B**63.6C+5.6B**1982.5h18.7C**138.7C+
Manticore SX40 1631582420.653C0.7627.288%C19.62%C30.4C++1B++1265.2h8.3C+30.4C+
NS-30 Vandal 1611581311.206C0.2032.17%C+12.025%F-24.7DN/A996.4h5.7C++17.8C++
Anti-Vehicle Grenade 1881551155N/A153.5954.741%B+N/A258.3C--55C--21110.6h6.9C-12.6C+
Eclipse VE3A 1391351520.888C0.5219.632%F20.741%C++12.5D--N/A3710.8h14.7D74.9D*
Force-Blade 15413522,8730.006C--1.4024.9%C8.889%C**0.1DN/A11025h2.8C+11.1C++
Supernova PC 187123373.324C1.9246.429%CN/A22.4C+11.6B*3735.5h6.8D14.6D
Saron HRB-H 184107215.095C+3.6950.742%D1.869%B+30.6C22C+4243.5h24.9C++49.1C+
M12 Kobalt 101100425B23.5915.17%C--16%C--55.6CN/A2491.8h20.2C+133.2C+
Sticky Grenade 9696196N/A94.5952.691%C+N/A960C+N/A53020.1h1.9B+3.7B
Aphelion VEX-4H 13994713.429B*12.0239.955%D4.255%B++44.8C*21.4C--2782.1h45B+112.6B+
Deimos VA29 91911100.827C0.5834.115%F--12.088%D-22.8DN/A1224h2.9D8.4D**
Beamer VS3 90851170.726C+0.6825.518%C27.059%B+22.4C+1.3B*1193.8h10.4C+40.8C+
Cosmos VM3 8080243.333B*1.9214.087%D13.75%D*38.1B+N/A1682.1h14.5C+103.2C+
Proton II PPA 7067125.583C-4.1719.042%D1.493%D41.9C-1.9D-2641.6h9.1B48C+
VA39 Spectre 6766641.031C0.3830.084%C24.242%D*17.4CN/A1483.8h8.2D--27.2D
NS-15MP 6363411.537C0.1319.854%F39.683%B**24.2D*N/A632.6h12.1C--61D--
M60-G Bulldog 8061154.067C+2.6631.996%C3.279%C**17.9D5.6C+2163.4h9.3C-29C
Rocklet Rifle 13761501.22B**0.1943.287%D*N/A38.1B*47.5A*4921.6h23.1A53.4B+
Skyguard 11259311.903C-0.4930.22%C++5.085%M12.3C11B2644.8h141C466.6C+
G30 Walker 10159202.95D1.5434.716%C+5.085%B++7D--5F-3538.4h184.7C532.2C+
M20 Basilisk 7957173.353C*1.9432.304%D1.754%F9.7D-3.7D--1225.9h127.7D395.3D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81410.2h
Anti-Vehicle MANA Turret134250.6h
Nano-Armor Kit483546,74334.1h
M12 Kobalt-H0820.1h
Nanite Revive Grenade05120.1h
Spitfire Auto-Turret72410.3h
Restoration Kit4820.1h
Shield Recharging Field531,8190.9h
Ammunition Package501,8802h
Medical Kit9810.3h
Anti-Infantry MANA Turret254391.1h
Medical Applicator969306,52825.3h
Nano-Repair Grenade01650h
Snowman Soldier01240.1h
Recon Detection Device877,74713.1h

Check the help document for the dictionary if you want to learn more about words used here.


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