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Veteran Psyra[RP] Psyra
VS BR 115

KDR: 1.57

Score: 26.6m

Last Seen: Dec 22nd, 2018 2:00 AM
- OFFLINE - 1238.3 hour(s)

Battle Rank 113 (115 total) - Vanu Sovereignty on Connery
Level Progress (to 114): 13%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HEAT Proximity Mine Supernova VPC Sirius SX12 NS-44L Blackhand Aphelion VEX-4H Saron HRB Comet VM2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $125,100 MLG Score: 100
Fun Score: N/A
Cheeseburgers Flipped: 1493TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.033%24.274%389810142,2370.6050850.961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.366%-0.985D--0.551B+-1.098D*HEAD ++ (~16.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.3-0.153C13.80.032C+72.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.447%2.844%235410182,2507859042.86624249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.099%-1.701F-0.147C++-0.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.1-1.048D*18.6-0.481D60.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.117%3.459%5421410084,07663419246.4189212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.404%-1.118D*-0.231C0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.2-0.014C+290.265C*91.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.153%79.412%5421102113626130.519084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.183D*0.805B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.7-0.187C3.2-0.001C+8.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.953%12.5%5421102116835720.470588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.871D---0.404C---1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.6-1.091D*8.5-0.759D-19.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.6m728.4%245 (14.7k)232 (13.9k)1.5658117,39311,1082.49208115 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102241815.991%7.394%11810:191

7% Combat Medic45% Engineer11% Heavy Assault25% Infiltrator10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:20 PMAug 31st, 2013 12:18 AMJan 2nd, 2019 5:35 AM (52d) (PST)Dec 21st, 2018 11:29 PM (63d) (PST)Dec 21st, 2018 10:00 PM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
368792890.1520.0970.0111.4500.047100

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,0744,73617,33896187313,925

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1908.8h/79.5d 10,289 1,286 6,855 166k 2,898 4,425 5,401 42.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C
Kills:418
Deaths:554
KDR:0.755
Accuracy:12.907% F
HSR:3.349% C
NS-15M AE
F-
Kills:96
Deaths:133
KDR:0.722
Accuracy:9.674% T
HSR:10.417% F-
Orion VS54
D--
Kills:51
Deaths:
KDR:
Accuracy:14.231% D*
HSR:17.647% D--
Kills:565
Deaths (as Heavy Assault):687
Deaths (to Heavy Assaults):2,715
KDR:0.82242
Kill Difference:122
Playtime:214.424 hours
Usage:11%
Score:2.455m
Score/min:191
Accuracy (listed only):12.271%
HSR (listed only):10.471%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:261
Deaths:756
KDR:0.345
Accuracy:13.335% F-
HSR:15.709% C+
Pandora VX25
D
Kills:168
Deaths:147
KDR:1.143
Accuracy:30.953% D-
HSR:12.500% D
Kills:429
Deaths (as Engineer):903
Deaths (to Engineers):3,465
KDR:0.47508
Kill Difference:474
Playtime:850.758 hours
Usage:45%
Score:13.830m
Score/min:271
Accuracy (listed only):22.144%
HSR (listed only):14.104%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D**
Kills:693
Deaths:1,059
KDR:0.654
Accuracy:15.717% F
HSR:8.658% D**
NS-7 PDW
D*
Kills:382
Deaths:638
KDR:0.599
Accuracy:14.788% F-
HSR:10.471% D*
Solstice SF
C+
Kills:261
Deaths:756
KDR:0.345
Accuracy:13.335% F-
HSR:15.709% C+
Pandora VX25
D
Kills:168
Deaths:147
KDR:1.143
Accuracy:30.953% D-
HSR:12.500% D
Kills:1,504
Deaths (as Light Assault):2,600
Deaths (to Light Assaults):1,634
KDR:0.57846
Kill Difference:1,096
Playtime:35.751 hours
Usage:2%
Score:0.243m
Score/min:113
Accuracy (listed only):18.698%
HSR (listed only):11.835%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D**
Kills:693
Deaths:1,059
KDR:0.654
Accuracy:15.717% F
HSR:8.658% D**
NS-44L Blackhand
A++
Kills:556
Deaths:678
KDR:0.820
Accuracy:33.031% D--
HSR:66.007% A++
NS-7 PDW
D*
Kills:382
Deaths:638
KDR:0.599
Accuracy:14.788% F-
HSR:10.471% D*
Artemis VX26
D**
Kills:157
Deaths:234
KDR:0.671
Accuracy:16.863% F--
HSR:12.739% D**
V10
C*
Kills:136
Deaths:22
KDR:6.182
Accuracy:27.153% F-
HSR:79.412% C*
NS-61 Emissary
D*
Kills:135
Deaths:285
KDR:0.474
Accuracy:16.665% F-
HSR:9.630% D*
NS-357 Underboss
C-
Kills:89
Deaths:197
KDR:0.452
Accuracy:16.327% F--
HSR:17.978% C-
Kills:2,148
Deaths (as Infiltrator):3,113
Deaths (to Infiltrators):1,155
KDR:0.69001
Kill Difference:965
Playtime:481.982 hours
Usage:25%
Score:5.143m
Score/min:178
Accuracy (listed only):20.078%
HSR (listed only):29.271%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D**
Kills:693
Deaths:1,059
KDR:0.654
Accuracy:15.717% F
HSR:8.658% D**
NS-7 PDW
D*
Kills:382
Deaths:638
KDR:0.599
Accuracy:14.788% F-
HSR:10.471% D*
Pandora VX25
D
Kills:168
Deaths:147
KDR:1.143
Accuracy:30.953% D-
HSR:12.500% D
Corvus VA55
D**
Kills:129
Deaths:144
KDR:0.896
Accuracy:16.123% F
HSR:13.178% D**
Kills:1,372
Deaths (as Combat Medic):1,988
Deaths (to Combat Medics):956
KDR:0.69014
Kill Difference:616
Playtime:129.992 hours
Usage:7%
Score:1.827m
Score/min:234
Accuracy (listed only):19.396%
HSR (listed only):11.202%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D
Kills:445
Deaths:414
KDR:1.075
Accuracy:29.009% D**
HSR:3.146% D
Blueshift VM5
D
Kills:440
Deaths:317
KDR:1.388
Accuracy:10.571% F-
HSR:17.046% D
Comet VM2
D-
Kills:431
Deaths:411
KDR:1.049
Accuracy:29.776% F
HSR:2.320% D-
Blueshift VM5
D
Kills:408
Deaths:317
KDR:1.287
Accuracy:10.753% F-
HSR:17.647% D
NS-10 Burster
D-
Kills:104
Deaths:89
KDR:1.169
Accuracy:23.423% D-
HSR:2.885% D--
NS-10 Burster
B++
Kills:95
Deaths:91
KDR:1.044
Accuracy:23.421% D--
HSR:8.421% B++
Kills:1,923
Deaths (as MAX Suit):819.500
Deaths (to MAX Suits):609
KDR:2.34655
Kill Difference:1,103.500
Playtime:186.938 hours
Usage:10%
Score:3.085m
Score/min:275
Accuracy (listed only):21.159%
HSR (listed only):8.577%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:394
V. Kills:110 355%
Deaths:34
KDR:11.588
Accuracy:39.659% C
KPH:1,418,400 U
VKPH:396,000 U
AP30 Shredder
U
Kills:164
V. Kills:102 159%
Deaths:33
KDR:4.970
Accuracy:23.653% F
KPH:590,400 U
VKPH:367,200 U
C150 Dalton
U
Kills:66
V. Kills:42 153%
Deaths:13
KDR:5.077
Accuracy:36.274% C+
KPH:237,600 U
VKPH:151,200 U
Kills:624 (0 + 624)
Deaths:80
KDR:7.800
VKDR:3.175
Vehicle Kills:254
Kill Difference:544
Playtime:0.001 hours
Usage:0%
Score:0.445m
Score/min:6,677,895
Piloting Accuracy:N/A%
Gunner Accuracy:36.274%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:1,226
V. Kills:412 297%
Deaths:112
KDR:10.946
Accuracy:33.346% F-
KPH:18.800 D
VKPH:6.300 D--
Skyguard
D*
Kills:223
V. Kills:197 113%
Deaths:40
KDR:5.575
Accuracy:21.455% D*
KPH:5.900 D*
VKPH:5.200 D*
L100 Python AP
D**
Kills:72
V. Kills:48 147%
Deaths:10
KDR:7.200
Accuracy:31.887% F**
KPH:10.500 D**
VKPH:7 F-
Kills:1,521 (1,521 + 0)
Deaths:162
KDR:9.389
VKDR:4.056
Vehicle Kills:657
Kill Difference:1,359
Playtime:109.940 hours
Usage:6%
Score:1.087m
Score/min:165
Driving Accuracy:31.887%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D*
Kills:729
V. Kills:187 388%
Deaths:75
KDR:9.720
Accuracy:35.336% F
KPH:12.600 D**
VKPH:3.200 D*
Saron HRB
D
Kills:463
V. Kills:282 164%
Deaths:65
KDR:7.123
Accuracy:31.454% D**
KPH:16 D-
VKPH:9.700 D
E540 Halberd
C
Kills:218
V. Kills:168 129%
Deaths:37
KDR:5.892
Accuracy:35.658% F
KPH:19.800 D--
VKPH:15.300 C
Proton II PPA
C--
Kills:216
V. Kills:19 N/A
Deaths:20
KDR:10.800
Accuracy:19.316% D
KPH:30.300 D-
VKPH:2.700 C--
Supernova PC
N/A
Kills:50
V. Kills:24 200%
Deaths:2
KDR:25
Accuracy:29.167% N/A
KPH:10.600 N/A
VKPH:5.100 N/A
Kills:1,676 (779 + 897)
Deaths:199
KDR:8.422
VKDR:3.417
Vehicle Kills:680
Kill Difference:1,477
Playtime:109.744 hours
Usage:6%
Score:1.343m
Score/min:204
Driving Accuracy:29.167%
Gunner Accuracy:19.316%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D--
Kills:479
V. Kills:324 147%
Deaths:93
KDR:5.151
Accuracy:29.921% F-
KPH:22.900 D--
VKPH:15.500 D--
E540 Halberd-H
D*
Kills:398
V. Kills:238 167%
Deaths:80
KDR:4.975
Accuracy:41.640% F-
KPH:18.100 D*
VKPH:10.800 D*
Proton II PPA-H
D
Kills:365
V. Kills:34 N/A
Deaths:39
KDR:9.359
Accuracy:20.936% F-
KPH:41.100 D--
VKPH:3.800 D
Saron HRB-H
D-
Kills:213
V. Kills:141 150%
Deaths:31
KDR:6.871
Accuracy:43.656% D**
KPH:22.300 D-
VKPH:14.700 D--
Kills:1,455 (0 + 1,455)
Deaths:243
KDR:5.988
VKDR:3.033
Vehicle Kills:737
Kill Difference:1,212
Playtime:61.385 hours
Usage:3%
Score:0.850m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:43.656%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:438
V. Kills:123 353%
Deaths:60
KDR:7.300
Accuracy:27.327% D--
KPH:27.300 D
VKPH:7.700 C
M40 Fury
D
Kills:364
V. Kills:84 428%
Deaths:35
KDR:10.400
Accuracy:28.977% D-
KPH:30.500 D-
VKPH:7 D
M20 Basilisk
C
Kills:301
V. Kills:197 152%
Deaths:51
KDR:5.902
Accuracy:28.617% D*
KPH:10.400 D-
VKPH:6.800 C
M12 Kobalt
D
Kills:291
V. Kills:31 N/A
Deaths:50
KDR:5.820
Accuracy:9.385% F
KPH:18.400 D*
VKPH:2 D
M20 Basilisk
D
Kills:237
V. Kills:143 165%
Deaths:59
KDR:4.017
Accuracy:29.561% D--
KPH:9.900 D--
VKPH:6 D
M12 Kobalt
C
Kills:96
V. Kills:14 N/A
Deaths:9
KDR:10.667
Accuracy:7.911% F-
KPH:16.600 D**
VKPH:2.400 C
M60-G Bulldog
D
Kills:82
V. Kills:23 342%
Deaths:19
KDR:4.316
Accuracy:26.928% D-
KPH:11.400 D--
VKPH:3.200 D
Kills:1,809 (0 + 1,809)
Deaths:283
KDR:6.392
VKDR:2.173
Vehicle Kills:615
Kill Difference:1,526
Playtime:109.578 hours
Usage:6%
Score:1.367m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:26.928%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 1,6381,22611210.946A++9.3833.346%F-4.323%B**18.8D6.3D--16165.3h4.9B++14.6C
Proximity Mine 7967911505.273B+3.7136.082%DN/A94.2DN/A3818.4h1.8B4.9C+
Supernova VPC 916729759.72C+8.1535.336%FN/A12.6D**3.2D*13357.9h4.2D12D**
Sirius SX12 7046931,0590.654C0.9115.717%F8.658%D**6.7D--N/A33103.1h18.5D117.9D--
NS-44L Blackhand 5655566780.82C0.7533.031%D--66.007%A++4.7D*N/A14117.1h5.4C-16.4C--
Aphelion VEX-4H 803479935.151C+3.5929.921%F-N/A22.9D--15.5D--23620.9h52.7B176.2C
Saron HRB 745463657.123B+5.5631.454%D**1.944%C**16D-9.7D23829h15.9B**50.6C*
Comet VM2 7264454141.075C**0.4929.009%D**3.146%D5.6D--3.5C7479.5h28.7C--98.9D--
Blueshift VM5 4564403171.388C0.1810.571%F-17.046%D10.5D**N/A4642h18.9D178.6F
M40 Fury 561438607.3C*5.7327.327%D--1.598%C+27.2D7.6C38716.1h14.9C+54.7C
Comet VM2 6804314111.049C++0.5229.776%F2.32%D-5.5D--3.2D--6579h30.8C+103.5D-
Tank Mine 7004312771.556C--0.0119.362%D--N/A47.9D*29.9D*7839h2.1C10.9F--
Lasher X2 4294185540.755C0.8112.907%F3.349%C9D--N/A4946.6h19.7C++152.4D*
Blueshift VM5 4194083171.287C-0.2810.753%F-17.647%D9.7D**N/A4442.1h20.9D*194.2F--
E540 Halberd-H 636398804.975C3.4141.64%F-2.764%B+18.1D*10.8D*20222h6.5C+15.5D-
L105 Zephyr 5043943411.588B+10.0239.659%CN/A3940U1100U17739400.1h9.7D**24.4D--
NS-7 PDW 3893826380.599C0.9714.788%F-10.471%D*5.7D--N/A2666.9h16.2C+109.7D-
Proton II PPA-H 399365399.359C+7.7920.936%F-1.096%D41D--3.8D1938.9h10.5C++50.2D--
M40 Fury 4483643510.4B+8.8328.977%D-1.374%C-30.6D-7.1D40111.9h15.1C+52.3C-
M60-A Bulldog 3553123010.4C+8.8339.592%D2.244%C+26.4C3.6C+27711.8h6.6C+16.6C
M20 Basilisk 498301515.902A4.3428.617%D*2.326%D**10.4D-6.8C15828.9h122.3C-427.4D--
M12 Kobalt 322291505.82D4.259.385%F17.182%C+18.3D*1.9D8115.9h28.2D**300F-
Solstice SF 2692617560.345D1.2213.335%F-15.709%C+2.5D*N/A13103.4h17.4D130.6F-
M20 Basilisk 380237594.017B++2.4529.561%D--5.063%C+9.9D--6D16723.9h131.8D445.9D--
Skyguard 420223405.575A4.0121.455%D*1.794%C+5.9D*5.2D*15137.8h143.8C670.4D--
E540 Halberd 386218375.892C4.3335.658%F4.128%B**19.8D--15.3C39511h7.1D-19.9F
Proton II PPA 2352162010.8C+9.2319.316%D1.389%D30.4D-2.7C--1757.1h11.6C60.2D
Saron HRB-H 354213316.871B+5.3143.656%D**1.878%B22.2D-14.7D--3199.6h21.5B+49.2C+
M60-A Bulldog 200173189.611C+8.0533.182%D*1.156%D--14.8D-2.3C--18011.7h8.5D-25.5D**
Pandora VX25 1701681471.143C+0.4230.953%D-12.5%D6.3D*N/A6026.5h8.5F**27.6F-
AP30 Shredder 266164334.97C+3.4023.653%FN/A1640U1020U16104500.1h115.9C-490D*
Artemis VX26 1611572340.671D0.8916.863%F--12.739%D**5.9D*N/A5926.5h15.6D--92.4F-
V10 138136226.182A4.6227.153%F-79.412%C*6.8D*N/A4320h3.2D**11.7F-
NS-61 Emissary 1391352850.474C-1.0916.665%F-9.63%D*4.3D*N/A1231.5h20.3D121.8F-
NS-R3 Swarm 2541341430.937B**0.6359.782%D-N/A5.1D4.6D6126.3h23.4B++39.1B+
Corvus VA55 1291291440.896C+0.6716.123%F13.178%D**8D--N/A6316.1h13C+80.6D-
NS Annihilator 2661291380.935B*0.6372.718%F-N/A4.6D*4.9D*12928.1h11.1B15.3C+
NS-10 Burster 186104891.169B+0.4023.423%D-2.885%D--2.8D*2.2D-8737.1h154.1C657.9C--
M60-A Bulldog 129104442.364C--0.8021.694%FN/A1040U250U6508500.1h8.6F39.6F--
C-4 13099891.112C+0.4527.478%BN/A31.9D--10D*6793.1h1.8C-6.7C+
MANA Anti-Vehicle Turret 19099323.094C*1.5330.803%F--1.01%D**990D910C--3324440.1h10.5B34.1D
NS-15M AE 102961330.722D0.849.674%T10.417%F-8.9D*N/A4610.8h16.1D**166.6T*
M12 Kobalt 11096910.667C+9.107.911%F-15.625%C--16.6D**2.4C1065.8h30.9F-391T-
NS-10 Burster 16095911.044C+0.5223.421%D--8.421%B++2.5D*1.7D**7937.3h170.1C-726.3D
Spear Anti-Vehicle Phalanx Turret 17889175.235C3.6727.475%F5.618%B*12.7D**12.7D-2937h13.3D--48.6F--
NS-357 Underboss 91891970.452D1.1116.327%F--17.978%C-4.2D*N/A2721.1h5.2D-31.9T
M60-G Bulldog 10582194.316C+2.7526.928%D-2.439%C11.4D--3.2D1867.2h7.6C++28.3C
L100 Python AP 12072107.2B++5.6331.887%F**1.389%D-10.6D**7.1F-2796.8h8.5D26.6F--
Sticky Grenade 7470170N/A68.4343.35%D--N/A350D*20B*16030.2h5F--11.6F-
M12 Kobalt 7370170A*68.438.597%F*11.429%D*21.2D**N/A543.3h26.7D-310.4T*
C150 Dalton 10866135.077C+3.5136.274%C+N/A660U420U10675400.1h6.1D-16.8D-
NS Decimator 9263990.636C-0.9333.939%T-N/A8.8D**4D*1787.2h5.6C-16.6F*
Spear Anti-Vehicle Phalanx Tower 9862162M+60.4337.947%D*4.839%B22.1D12.9D1732.8h10.4C+27.5C--
A30 Walker 11154451.2C-0.3718.883%D**N/A3.3D*3.5D*13916.4h337.1F--1785F**
Damascus Edge 51513,9490.013D1.5513.385%D*17.647%A++0.1DN/A1453.1h2.4C+17.7D
Orion VS54 5251151U49.4314.231%D*17.647%D--8.9D--N/A2505.7h11B++77.3C+
Supernova PC 7450225M+23.4329.167%F--6%M10.6D--5.1D--4684.7h3.9B*13.4C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter44830.8h
VS Patriot Flare Gun0640.1h
Nano-Armor Kit539560,39663.3h
Decoy Grenade02200.1h
Spawn Beacon42300.5h
Anti-Vehicle MANA Turret115042.6h
Nanite Revive Grenade01,0230.3h
Medical Applicator330106,09523.4h
Deconstruction Tool01,0110.2h
Spitfire Auto-Turret206521.3h
Anti-Infantry MANA Turret22210.6h
Ammunition Package561,6581.5h
Medical Kit92080.3h
WLT-Howler Mining Laser318,5614.8h
Shield Recharging Field41510.2h
Recon Detection Device1168,02722h

Check the help document for the dictionary if you want to learn more about words used here.


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