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Harbinger Initiate PucchoJP[JVSG] PucchoJP
VS BR 91

KDR: 0.51

Score: 12.2m

Last Seen: Jun 28th, 2019 2:18 PM
- OFFLINE - 1327.6 hour(s)

Battle Rank 91 - Vanu Sovereignty on Connery
Level Progress (to 92): 57%
Level 100 Progress: 65% 562h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine Solstice SF Sticky Grenade L100 Python HESH Lasher X2 Pulsar C Eidolon VE33 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-33,777 MLG Score: -27
Fun Score: N/A
Cheeseburgers Flipped: 118TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
8.391%17.959%1511911952,4110.381850.131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.759%-2.485F*-0.442C--0.801B++HEAD ++ (~13.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
209.7-1.815F-17.6-0.232C192.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.254%0.906%2221212331817980.404646334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.778%-2.499F*-1.065D*-0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55-0.427C--8.40.329C**46.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.431%48.062%02121212987300.147766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.984%-2.641F**-1.235D*1.621

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.6-3.201T-7.2-1.277D**34.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.026%14.759%03121133256800.58348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.468%-2.035F--0.024C+-0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.8-2.168F--7.1-0.463D34.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.2m954.2%198 (11.9k)170 (10.2k)0.5124537,71615,0570.6323391 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214406.579%10.135%6704:461

14% Combat Medic34% Engineer11% Heavy Assault22% Infiltrator17% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 6:15 AMApr 25th, 2013 2:01 PMJul 26th, 2019 2:28 PM (27d) (PST)Jun 28th, 2019 10:30 AM (55d) (PST)Jun 28th, 2019 10:18 AM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
122138160.1080.2100.0111.0980.008-27

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
7,3078,303996613166010,194

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1196.2h/49.8d 1,805 782 3,122 78.8k 2,421 2,989 540 8.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):4,369
KDR:0
Kill Difference:UNR
Playtime:133.721 hours
Usage:11%
Score:0.977m
Score/min:122
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:179
Deaths:485
KDR:0.369
Accuracy:7.880% T-
HSR:13.408% D
NS-7 PDW
D*
Kills:171
Deaths:467
KDR:0.366
Accuracy:6.811% T-
HSR:10.526% D*
Eridani SX5
D
Kills:169
Deaths:377
KDR:0.448
Accuracy:8.278% T*
HSR:14.793% D
Artemis VX26
D-
Kills:125
Deaths:233
KDR:0.536
Accuracy:9.977% T*
HSR:16.800% D-
NS-357 Underboss
D
Kills:121
Deaths:338
KDR:0.358
Accuracy:11.537% T
HSR:17.355% D
Manticore SX40
C++
Kills:96
Deaths:301
KDR:0.319
Accuracy:8.002% T-
HSR:22.917% C++
Phantom VA23
C
Kills:79
Deaths:149
KDR:0.530
Accuracy:11.652% T*
HSR:27.848% C
VA39 Spectre
C*
Kills:74
Deaths:68
KDR:1.088
Accuracy:14.751% T
HSR:40.541% C*
Beamer VS3
D*
Kills:67
Deaths:241
KDR:0.278
Accuracy:8.125% T
HSR:13.433% D*
MKV Suppressed
B+
Kills:64
Deaths:152
KDR:0.421
Accuracy:7.436% T*
HSR:23.438% B+
Parallax VX3
F-
Kills:55
Deaths:59
KDR:0.932
Accuracy:26.019% F-
HSR:58.182% F--
Kills:1,200
Deaths (as Infiltrator):2,870
Deaths (to Infiltrators):2,249
KDR:0.41812
Kill Difference:1,670
Playtime:259.271 hours
Usage:22%
Score:2.015m
Score/min:130
Accuracy (listed only):10.952%
HSR (listed only):23.567%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
F
Kills:289
Deaths:728
KDR:0.397
Accuracy:8.658% T
HSR:7.266% F
Pulsar C
C-
Kills:211
Deaths:390
KDR:0.541
Accuracy:10.687% F*
HSR:20.853% C-
Eidolon VE33
C**
Kills:186
Deaths:260
KDR:0.715
Accuracy:9.734% T
HSR:27.957% C**
Solstice VE3
D
Kills:181
Deaths:488
KDR:0.371
Accuracy:8.472% F**
HSR:16.022% D
NS-11C
D--
Kills:169
Deaths:447
KDR:0.378
Accuracy:7.181% T-
HSR:13.610% D--
Pandora VX25
C
Kills:137
Deaths:293
KDR:0.468
Accuracy:14.379% F--
HSR:13.869% C
Nova
B++
Kills:135
Deaths:284
KDR:0.475
Accuracy:16.290% F--
HSR:17.778% B++
NS Baron G5
C
Kills:81
Deaths:272
KDR:0.298
Accuracy:12.735% T
HSR:13.580% C
Thanatos VE70
D*
Kills:60
Deaths:41
KDR:1.463
Accuracy:27.232% D*
HSR:10% D*
Serpent VE92
A
Kills:54
Deaths:202
KDR:0.267
Accuracy:6.173% T*
HSR:27.778% A
Kills:1,503
Deaths (as Engineer):3,405
Deaths (to Engineers):3,435
KDR:0.44141
Kill Difference:1,902
Playtime:411.564 hours
Usage:34%
Score:5.063m
Score/min:205
Accuracy (listed only):12.154%
HSR (listed only):16.871%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
F
Kills:289
Deaths:728
KDR:0.397
Accuracy:8.658% T
HSR:7.266% F
Pulsar C
C-
Kills:211
Deaths:390
KDR:0.541
Accuracy:10.687% F*
HSR:20.853% C-
Solstice VE3
D
Kills:181
Deaths:488
KDR:0.371
Accuracy:8.472% F**
HSR:16.022% D
Sirius SX12
D
Kills:179
Deaths:485
KDR:0.369
Accuracy:7.880% T-
HSR:13.408% D
NS-7 PDW
D*
Kills:171
Deaths:467
KDR:0.366
Accuracy:6.811% T-
HSR:10.526% D*
NS-11C
D--
Kills:169
Deaths:447
KDR:0.378
Accuracy:7.181% T-
HSR:13.610% D--
Eridani SX5
D
Kills:169
Deaths:377
KDR:0.448
Accuracy:8.278% T*
HSR:14.793% D
Pandora VX25
C
Kills:137
Deaths:293
KDR:0.468
Accuracy:14.379% F--
HSR:13.869% C
Nova
B++
Kills:135
Deaths:284
KDR:0.475
Accuracy:16.290% F--
HSR:17.778% B++
NS Baron G5
C
Kills:81
Deaths:272
KDR:0.298
Accuracy:12.735% T
HSR:13.580% C
MKV Suppressed
B+
Kills:64
Deaths:152
KDR:0.421
Accuracy:7.436% T*
HSR:23.438% B+
Thanatos VE70
D*
Kills:60
Deaths:41
KDR:1.463
Accuracy:27.232% D*
HSR:10% D*
Serpent VE92
A
Kills:54
Deaths:202
KDR:0.267
Accuracy:6.173% T*
HSR:27.778% A
Kills:1,900
Deaths (as Light Assault):4,626
Deaths (to Light Assaults):2,261
KDR:0.41072
Kill Difference:2,726
Playtime:206.579 hours
Usage:17%
Score:1.772m
Score/min:143
Accuracy (listed only):10.939%
HSR (listed only):15.609%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:179
Deaths:485
KDR:0.369
Accuracy:7.880% T-
HSR:13.408% D
NS-7 PDW
D*
Kills:171
Deaths:467
KDR:0.366
Accuracy:6.811% T-
HSR:10.526% D*
Eridani SX5
D
Kills:169
Deaths:377
KDR:0.448
Accuracy:8.278% T*
HSR:14.793% D
H-V45
D**
Kills:143
Deaths:283
KDR:0.505
Accuracy:9.285% T
HSR:11.189% D**
Pandora VX25
C
Kills:137
Deaths:293
KDR:0.468
Accuracy:14.379% F--
HSR:13.869% C
Nova
B++
Kills:135
Deaths:284
KDR:0.475
Accuracy:16.290% F--
HSR:17.778% B++
NS-11A
D
Kills:129
Deaths:176
KDR:0.733
Accuracy:7.686% T*
HSR:17.054% D
CME
C
Kills:117
Deaths:242
KDR:0.483
Accuracy:9.632% T-
HSR:20.513% C
NS Baron G5
C
Kills:81
Deaths:272
KDR:0.298
Accuracy:12.735% T
HSR:13.580% C
Pulsar VS1
C+
Kills:79
Deaths:178
KDR:0.444
Accuracy:8.750% T
HSR:20.253% C+
Corvus VA55
C
Kills:71
Deaths:136
KDR:0.522
Accuracy:9.260% T
HSR:21.127% C
MKV Suppressed
B+
Kills:64
Deaths:152
KDR:0.421
Accuracy:7.436% T*
HSR:23.438% B+
Thanatos VE70
D*
Kills:60
Deaths:41
KDR:1.463
Accuracy:27.232% D*
HSR:10% D*
Kills:1,535
Deaths (as Combat Medic):3,386
Deaths (to Combat Medics):1,365
KDR:0.45334
Kill Difference:1,851
Playtime:164.572 hours
Usage:14%
Score:2.258m
Score/min:229
Accuracy (listed only):11.204%
HSR (listed only):15.964%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):1,014
KDR:0
Kill Difference:UNR
Playtime:14.735 hours
Usage:1%
Score:0.108m
Score/min:122
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
F
Kills:239
V. Kills:34 N/A
Deaths:51
KDR:4.686
Accuracy:20.995% T-
KPH:12.200 F
VKPH:1.700 F
C75 Viper
D*
Kills:92
V. Kills:20 438%
Deaths:55
KDR:1.673
Accuracy:13.139% F*
KPH:7.700 D*
VKPH:1.700 D**
Kills:331 (331 + 0)
Deaths:106
KDR:3.123
VKDR:0.509
Vehicle Kills:54
Kill Difference:225
Playtime:31.605 hours
Usage:3%
Score:0.132m
Score/min:70
Driving Accuracy:13.139%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 1,4071,4077161.965D1.4538.933%CN/A77.7D-N/A31118.1h1.6B*4.1B+
Solstice SF 2962897280.397D0.128.658%T7.266%F6.3D-N/A3546.1h11.6C++134.3F--
Sticky Grenade 2612601260N/A259.4938.916%FN/A650D2.5D--26890.4h2.2C++5.6C
L100 Python HESH 273239514.686D4.1720.995%T-N/A12.2F1.7F8419.6h4.3C20.5T-
Lasher X2 2412275070.448D0.069.5%F--6.167%A7.9D*N/A5128.6h25.8D*271.5T*
Pulsar C 2132113900.541C0.0310.687%F*20.853%C-3.8D--N/A3755.6h18.6F174T*
Eidolon VE33 1901862600.715C0.209.734%T27.957%C**4.4D--N/A3942.5h15.6F-160.6T*
Solstice VE3 1841814880.371D0.148.472%F**16.022%D4.5D-N/A4140.6h20.4D241.2F-
Sirius SX12 1821794850.369D0.147.88%T-13.408%D5.1D*N/A2735h18.1D229.3T*
Frag Grenade 1751711171N/A170.4934.706%D**N/A570B13.3B+19810.3h2.9B*8.2C*
NS-7 PDW 1751714670.366D0.156.811%T-10.526%D*5.3D--N/A2732.3h23.9F-351.2T*
NS-11C 1711694470.378D0.137.181%T-13.61%D--4.9D--N/A2134.5h19.9D--276.5T*
Eridani SX5 1701693770.448D0.068.278%T*14.793%D7.3D--N/A3023.1h20F-241.5T*
C-4 1901583210.492D0.0220.659%D-N/A20.8D**4.2F2037.6h1.6C+7.9C--
H-V45 1461432830.505C-0.019.285%T11.189%D**6.6D*N/A3821.7h14.3C153.9T-
Pandora VX25 1371372930.468D0.0414.379%F--13.869%C6D*N/A3622.8h6.6D**45.7T*
Nova 1351352840.475D0.0416.29%F--17.778%B++9.1D*N/A4414.9h6.7D*41.2T*
NS-11A 1291291760.733C0.227.686%T*17.054%D6.3D*N/A4720.4h15.7C--203.7T*
Artemis VX26 1281252330.536D0.029.977%T*16.8%D-4.7D**N/A2126.4h17.2F172.8T*
NS-357 Underboss 1211213380.358D0.1511.537%T17.355%D4.4D*N/A2027.5h5D43.3T*
CME 1191172420.483D-0.039.632%T-20.513%C6.1D*N/A2519.2h20.3F-210.8T*
Manticore SX40 97963010.319D0.198.002%T-22.917%C++3.9D*N/A2024.4h10.8D*134.7T*
MANA Anti-Personnel Turret 10296531.811N/A1.304.807%UN/A960U60U4101800.1h28.1T*585.4T*
C75 Viper 11292551.673C--1.1613.139%F*2.174%B*7.7D*1.7D**4712h19D144.7T*
S1 108862290.376D0.1426.274%T*1.163%D--8.5D*2.2D**9310.1h5.8B+22.1F
NS Baron G5 82812720.298D--0.2112.735%T13.58%C4.3D**N/A1918.8h10.1T*79.4D**
Pulsar VS1 80791780.444C--0.078.75%T20.253%C+4.9D*N/A3916.1h20.2D**230.6T*
Phantom VA23 79791490.53D-0.0211.652%T*27.848%C5D**N/A2315.8h8.3T-70.9T*
NS Decimator 84751640.457D0.0622.317%T*1.333%D9.6F1.2F-727.8h3.9B+17.3T
VA39 Spectre 7474681.088C+0.5814.751%T40.541%C*4.6D*N/A2916.1h8.1D--55.2T*
Corvus VA55 71711360.522D0.019.26%T21.127%C6.5D*N/A3511h21.2T-228.9T*
Beamer VS3 67672410.278D0.238.125%T13.433%D*3.9D--N/A2717h17.3F-213.3T-
MKV Suppressed 68641520.421D-0.097.436%T*23.438%B+4.6D*N/A2314h22D**295.4T*
Thanatos VE70 6060411.463B++0.9527.232%D*10%D*6.3D*N/A689.6h9.2F*33.8F*
Parallax VX3 5555590.932C--0.4226.019%F-58.182%F--3.6D**N/A2815.1h6T*23.2T*
Serpent VE92 55542020.267D0.256.173%T*27.778%A3.6D*N/A2114.9h23.6F--381.6T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit198188,35717.1h
Anti-Vehicle MANA Turret18841.8h
AE Nano-Armor Kit7646,7094.2h
AE Medical Applicator237,3160.9h
Nanite Revive Grenade07620.2h
Spitfire Auto-Turret591,1471.8h
Medical Applicator437125,81817.6h
Deconstruction Tool04200h
Ammunition Package273,7671.8h
Anti-Infantry MANA Turret336632.3h
Soldier Soaker0610.1h
CAS30 Tank Buster41820.5h
Recon Detection Device1168,18619.6h

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