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Puffster[R3ST] Puffster
VS BR 169

KDR: 3.21

Score: 71m

Last Seen: Feb 2nd, 2019 7:24 AM
- OFFLINE - 354.1 hour(s)

Battle Rank 109 (169 total) - Vanu Sovereignty on Connery - Outfit Member of Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 53
Level Progress (to 110): 34%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ursa Flare VE6 SVA-88 NS Decimator Parallax VX3 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,749,698 MLG Score: 2198
Fun Score: N/A
Cheeseburgers Flipped: 1087TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.183%27.12%65620100287,2764.33088-1.124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.207%0.608B+0.991B*-0.253CHEAD ++ (~15.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.404B10.80.245C++33.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.486%2.244%411510173,966139911692.83286339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.094%0.058C+-0.24C0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.762B++3.80.696B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.718%2.976%117610169419453290.994715285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.438%-0.226C-0.353C-0.665

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.761B++9.60.757B++18.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.857%84.537%117410184,307203172.12063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.307%2.076A*1.141B**0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.593B+20.382C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.65%11.637%117210202,260206431.09496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.834%0.601B+-0.575D0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.526B+30.373C**3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 53
71m257.5%502 (30.1k)461 (27.7k)3.20694120,35037,5283.43495169 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022537223.584%24.81%58504:0622

12% Engineer71% Heavy Assault6% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 8:38 PMJan 23rd, 2019 11:01 PMFeb 15th, 2019 9:15 AM (1d) (PST)Feb 2nd, 2019 5:13 AM (15d) (PST)Feb 2nd, 2019 3:24 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6812314500.7820.2440.1942.1150.0392198

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,87413,84727,027471512127227,688

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2564.7h/106.9d 8,557 29,859 22,388 325.4k 3,605 10,699 5,997 104.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:35,528
Deaths:9,420
KDR:3.772
Accuracy:25.130% C
HSR:30.824% C+
Orion VS54
B*
Kills:19,802
Deaths:5,125
KDR:3.864
Accuracy:25.280% B*
HSR:26.452% C*
Ursa
C
Kills:9,248
Deaths:3,457
KDR:2.675
Accuracy:20.637% C
HSR:19.799% D
Flare VE6
C+
Kills:5,855
Deaths:1,757
KDR:3.332
Accuracy:22.165% C+
HSR:24.253% C+
SVA-88
B
Kills:5,440
Deaths:1,788
KDR:3.043
Accuracy:23.367% C+
HSR:27.904% B
Pulsar LSW
C--
Kills:1,860
Deaths:453
KDR:4.106
Accuracy:20.197% C--
HSR:18.387% D
VX29 Polaris
B++
Kills:1,342
Deaths:401
KDR:3.347
Accuracy:21.559% C
HSR:27.645% B++
NS-15M AE
B*
Kills:1,200
Deaths:450
KDR:2.667
Accuracy:26.234% C++
HSR:35.500% B*
Lasher X2
B++
Kills:293
Deaths:181
KDR:1.619
Accuracy:30.507% B++
HSR:4.437% C*
NSX Naginata
A*
Kills:150
Deaths:60
KDR:2.500
Accuracy:27.347% B**
HSR:42.667% A*
Kills:80,718
Deaths (as Heavy Assault):23,092
Deaths (to Heavy Assaults):11,561
KDR:3.4955
Kill Difference:57,626
Playtime:1,814.475 hours
Usage:71%
Score:52.746m
Score/min:484
Accuracy (listed only):24.242%
HSR (listed only):25.787%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:1,290
Deaths:540
KDR:2.389
Accuracy:44.009% B+
HSR:12.636% D
VX6-7
C*
Kills:1,248
Deaths:733
KDR:1.703
Accuracy:24.513% C+
HSR:22.035% C*
Solstice SF
B+
Kills:1,166
Deaths:607
KDR:1.921
Accuracy:26.712% B+
HSR:17.496% C++
Deimos VA29
C*
Kills:970
Deaths:473
KDR:2.051
Accuracy:63.339% C*
HSR:10.309% D--
Pulsar C
B++
Kills:480
Deaths:206
KDR:2.330
Accuracy:26.470% B+
HSR:27.083% B++
NS-7 PDW
B*
Kills:453
Deaths:148
KDR:3.061
Accuracy:29.128% B*
HSR:14.128% D
Kills:5,607
Deaths (as Light Assault):2,707
Deaths (to Light Assaults):6,991
KDR:2.0713
Kill Difference:2,900
Playtime:66.863 hours
Usage:3%
Score:1.069m
Score/min:266
Accuracy (listed only):35.695%
HSR (listed only):17.281%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:1,290
Deaths:540
KDR:2.389
Accuracy:44.009% B+
HSR:12.636% D
VX6-7
C*
Kills:1,248
Deaths:733
KDR:1.703
Accuracy:24.513% C+
HSR:22.035% C*
Solstice SF
B+
Kills:1,166
Deaths:607
KDR:1.921
Accuracy:26.712% B+
HSR:17.496% C++
Deimos VA29
C*
Kills:970
Deaths:473
KDR:2.051
Accuracy:63.339% C*
HSR:10.309% D--
Pulsar C
B++
Kills:480
Deaths:206
KDR:2.330
Accuracy:26.470% B+
HSR:27.083% B++
Eidolon VE33
C
Kills:156
Deaths:106
KDR:1.472
Accuracy:21.768% D--
HSR:23.077% C
Kills:5,310
Deaths (as Engineer):2,665
Deaths (to Engineers):6,849
KDR:1.9925
Kill Difference:2,645
Playtime:296.417 hours
Usage:12%
Score:7.159m
Score/min:403
Accuracy (listed only):34.468%
HSR (listed only):18.773%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:1,290
Deaths:540
KDR:2.389
Accuracy:44.009% B+
HSR:12.636% D
H-V45
C*
Kills:1,164
Deaths:497
KDR:2.342
Accuracy:25.256% C*
HSR:20.189% C+
Deimos VA29
C*
Kills:970
Deaths:473
KDR:2.051
Accuracy:63.339% C*
HSR:10.309% D--
Corvus VA55
B+
Kills:927
Deaths:459
KDR:2.020
Accuracy:26.660% B+
HSR:25.782% B+
NS-7 PDW
B*
Kills:453
Deaths:148
KDR:3.061
Accuracy:29.128% B*
HSR:14.128% D
CME
C*
Kills:62
Deaths:40
KDR:1.550
Accuracy:27.729% C*
HSR:12.903% D*
Kills:4,866
Deaths (as Combat Medic):2,157
Deaths (to Combat Medics):4,273
KDR:2.25591
Kill Difference:2,709
Playtime:63.313 hours
Usage:2%
Score:2.699m
Score/min:711
Accuracy (listed only):36.020%
HSR (listed only):15.991%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:2,545
Deaths:277
KDR:9.188
Accuracy:51.337% A++
HSR:84.165% B*
NS-44B Commissioner
C++
Kills:1,290
Deaths:1,143
KDR:1.129
Accuracy:36.119% C
HSR:25.271% C++
V10
B**
Kills:1,159
Deaths:179
KDR:6.475
Accuracy:48.231% B**
HSR:87.489% B**
Manticore SX40
C+
Kills:534
Deaths:335
KDR:1.594
Accuracy:28.256% C+
HSR:17.041% D
NS-7 PDW
B*
Kills:453
Deaths:148
KDR:3.061
Accuracy:29.128% B*
HSR:14.128% D
NS-357 Underboss
C+
Kills:360
Deaths:234
KDR:1.538
Accuracy:34.417% C
HSR:20% C+
XM98
B**
Kills:303
Deaths:55
KDR:5.509
Accuracy:41.818% B++
HSR:84.489% B**
Ghost
B*
Kills:300
Deaths:19
KDR:15.790
Accuracy:42.403% B+
HSR:76.333% B*
Artemis VX26
A
Kills:177
Deaths:99
KDR:1.788
Accuracy:33.236% A
HSR:18.079% D
Kills:7,121
Deaths (as Infiltrator):2,489
Deaths (to Infiltrators):5,140
KDR:2.86099
Kill Difference:4,632
Playtime:165.043 hours
Usage:6%
Score:2.742m
Score/min:277
Accuracy (listed only):38.327%
HSR (listed only):47.444%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:2,186
Deaths:406
KDR:5.384
Accuracy:19.609% C++
HSR:22.187% C*
Blueshift VM5
C*
Kills:2,135
Deaths:410
KDR:5.207
Accuracy:20.504% C++
HSR:22.155% C*
Nebula VM20
C*
Kills:1,513
Deaths:442
KDR:3.423
Accuracy:18.695% C+
HSR:21.877% C*
Nebula VM20
B+
Kills:1,369
Deaths:376
KDR:3.641
Accuracy:18.918% C*
HSR:23.448% B+
Cosmos VM3
C
Kills:149
Deaths:67
KDR:2.224
Accuracy:15.412% C
HSR:14.765% D--
NS-10 Burster
C+
Kills:145
Deaths:72
KDR:2.014
Accuracy:29.458% C+
HSR:3.448% D
NS-10 Burster
C++
Kills:138
Deaths:72
KDR:1.917
Accuracy:29.950% C++
HSR:3.623% D-
Quasar VM1
A*
Kills:99
Deaths:18
KDR:5.500
Accuracy:20.721% B**
HSR:29.293% A*
Quasar VM1
B*
Kills:55
Deaths:18
KDR:3.056
Accuracy:21.528% B*
HSR:23.636% B+
Kills:7,789
Deaths (as MAX Suit):940.500
Deaths (to MAX Suits):2,462
KDR:8.28177
Kill Difference:6,848.500
Playtime:136.094 hours
Usage:5%
Score:4.597m
Score/min:563
Accuracy (listed only):21.644%
HSR (listed only):18.270%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:97
V. Kills:12 N/A
Deaths:8
KDR:12.125
Accuracy:51.906% A
KPH:51.300 B*
VKPH:6.300 D*
Kills:97 (0 + 97)
Deaths:8
KDR:12.125
VKDR:1.500
Vehicle Kills:12
Kill Difference:89
Playtime:1.890 hours
Usage:0%
Score:0.065m
Score/min:571
Piloting Accuracy:N/A%
Gunner Accuracy:51.906%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,159
V. Kills:106 N/A
Deaths:44
KDR:26.341
Accuracy:48.034% C+
KPH:53.800 C++
VKPH:4.900 D-
C75 Viper
C+
Kills:337
V. Kills:61 N/A
Deaths:38
KDR:8.868
Accuracy:28.958% D--
KPH:29.400 C+
VKPH:5.300 D
Kills:1,496 (1,496 + 0)
Deaths:82
KDR:18.244
VKDR:2.037
Vehicle Kills:167
Kill Difference:1,414
Playtime:32.980 hours
Usage:1%
Score:0.592m
Score/min:299
Driving Accuracy:28.958%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:1,293
V. Kills:386 334%
Deaths:100
KDR:12.930
Accuracy:45.171% C-
KPH:30.300 B*
VKPH:9 C*
Supernova FPC
C
Kills:867
V. Kills:556 156%
Deaths:82
KDR:10.573
Accuracy:43.958% D*
KPH:20 C
VKPH:12.800 C-
Saron HRB
B+
Kills:347
V. Kills:148 233%
Deaths:23
KDR:15.087
Accuracy:45.749% C*
KPH:30.400 B+
VKPH:13 C
Supernova VPC
C++
Kills:310
V. Kills:34 N/A
Deaths:16
KDR:19.375
Accuracy:49.331% C+
KPH:46.100 C++
VKPH:5.100 D
Proton II PPA
C+
Kills:121
V. Kills:6 N/A
Deaths:5
KDR:24.200
Accuracy:16.754% D*
KPH:57.400 C+
VKPH:2.800 C-
Kills:2,938 (2,470 + 468)
Deaths:226
KDR:13
VKDR:5
Vehicle Kills:1,130
Kill Difference:2,712
Playtime:106.168 hours
Usage:4%
Score:2.030m
Score/min:319
Driving Accuracy:49.331%
Gunner Accuracy:16.754%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:247
V. Kills:12 N/A
Deaths:8
KDR:30.875
Accuracy:28.245% D--
KPH:104.800 B
VKPH:5.100 C
Kills:247 (0 + 247)
Deaths:8
KDR:30.875
VKDR:1.500
Vehicle Kills:12
Kill Difference:239
Playtime:2.357 hours
Usage:0%
Score:0.076m
Score/min:534
Driving Accuracy:N/A%
Gunner Accuracy:28.245%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:76
V. Kills:12 N/A
Deaths:9
KDR:8.444
Accuracy:27.800% D--
KPH:36.400 C
VKPH:5.800 D
M40 Fury
C-
Kills:53
V. Kills:7 N/A
Deaths:8
KDR:6.625
Accuracy:32.809% C-
KPH:39.900 C--
VKPH:5.300 D--
Kills:129 (0 + 129)
Deaths:17
KDR:7.588
VKDR:1.118
Vehicle Kills:19
Kill Difference:112
Playtime:3.414 hours
Usage:0%
Score:0.067m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:32.809%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:85
V. Kills:11 N/A
Deaths:74
KDR:1.149
Accuracy:21.062% F--
KPH:4.900 D--
VKPH:0.600 D*
Kills:85 (85 + 0)
Deaths:74
KDR:1.149
VKDR:0.149
Vehicle Kills:11
Kill Difference:11
Playtime:17.235 hours
Usage:1%
Score:0.036m
Score/min:35
Driving Accuracy:21.062%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 35,88035,5289,4203.772C**0.5725.13%C30.824%C+67.2C++N/A305528.9h11.5C45.8C+
Orion VS54 19,84519,8025,1253.864A++0.6625.28%B*26.452%C*60.8AN/A277325.6h10B*39.6C**
Ursa 9,2919,2483,4572.675A++0.5320.637%C19.799%D31.4CN/A140294.7h11.1C*53.8C++
Flare VE6 5,8675,8551,7573.332A*0.1322.165%C+24.253%C+53.8B+N/A294108.8h9.8B+44.1B
SVA-88 5,4585,4401,7883.043B++0.1623.367%C+27.904%B63.8B++N/A34785.3h11B+47.2C**
NS Decimator 4,3293,4441,4142.436A++0.7762.704%C**2.091%C+52.5B**13.5C49265.6h3.3B**5.3B**
Parallax VX3 2,5482,5452779.188A++5.9851.337%A++84.165%B*44.7B**N/A22756.9h1.9B++3.7B*
Blueshift VM5 2,1962,1864065.384A2.1819.609%C++22.187%C*46.3B*N/A25847.2h12.4B**63.4B+
Blueshift VM5 2,1442,1354105.207A2.0020.504%C++22.155%C*44.4B++N/A24448.1h13.4B*65.4B+
Pulsar LSW 1,8681,8604534.106A*0.9020.197%C--18.387%D23.3DN/A15679.8h11.5B+56.8C++
Nebula VM20 1,5251,5134423.423B++0.2218.695%C+21.877%C*34.1C++N/A17644.4h14.7B+78.6B+
Nebula VM20 1,3851,3693763.641B++0.4318.918%C*23.448%B+37C*N/A19337h14.3B+75.4B+
VX29 Polaris 1,3471,3424013.347A++0.1421.559%C27.645%B++50.8C**N/A37726.4h11.2B+52C*
Supernova PC 1,6791,29310012.93B**9.7245.171%C-1.547%D30.3B*9C*27942.7h3.4B**7.5B*
Pandora VX25 1,2921,2905402.389A++0.8244.009%B+12.636%D66.2B**N/A32719.5h3.7B++8.3B++
NS-44B Commissioner 1,3041,2901,1431.129C++2.0836.119%C25.271%C++55.8C*N/A26323.1h3.3B+9.1C*
VX6-7 1,2541,2487331.703B1.5024.513%C+22.035%C*21.3CN/A11058.5h12.9C++52.6C*
NS-15M AE 1,2091,2004502.667C**0.5426.234%C++35.5%B*49C+N/A11324.5h11.5C++43.7C**
Solstice SF 1,1681,1666071.921B**1.2926.712%B+17.496%C++18.7C+N/A9762.2h12.9C+48.1C**
H-V45 1,1661,1644972.342B+0.8625.256%C*20.189%C+48.1B++N/A30324.2h10.7B**42.2B++
L100 Python HESH 1,2651,1594426.341A23.1348.034%C+1.812%C*53.9C++4.9D-30121.5h2.9B+6B+
V10 1,1621,1591796.475A3.2748.231%B**87.489%B**29.4CN/A13139.4h2B+4.1B++
Force-Blade 1,1701,13619,3740.059B**3.1544.836%AN/A0.9C*N/A41276.2h1.7B*3.8B++
Deimos VA29 9719704732.051B++1.1663.339%C*10.309%D--47.3C*N/A24620.5h2.2B+3.5B
C-4 1,2689564811.988B+1.2225.667%C+N/A100.6B+32.8C**15309.5h1.4C**5.4B
Corvus VA55 9329274592.02B**1.1926.66%B+25.782%B+39.1B+N/A23523.7h10.4B++39B++
S1 1,3389055431.667A++1.5465.009%B*1.989%C-36.2B++17.3B++76925h4.8B**7.3B**
Anti-Vehicle Grenade 1,2378841884N/A880.7953.211%C*N/A353.6C+141.2B+44812.5h5.7C++10.7C**
Supernova FPC 1,4238678210.573B*7.3743.958%D*4.844%A+20C12.8C-29343.3h4.4B++10C**
Nemesis VSH9 1,0546594571.442A+1.7674.269%A++3.794%B++25.1B+15B*44726.3h7.3B+9.9B*
Proximity Mine 5705695410.537A*7.3353.233%AN/A172.4B**N/A9133.3h1.8B3.4B**
Manticore SX40 5355343351.594B+1.6128.256%C+17.041%D34.7C++N/A16415.4h7.4C**26.1C**
Pulsar C 4884802062.33B++0.8826.47%B+27.083%B++28.2C+N/A23217h12.2C++46.1C**
Lancer VS22 1,1824673941.185B++2.0269.939%B**1.071%C13.7C+21A+43034.1h34.8C49.8C+
The Slasher 48345315,1280.03C-3.1831.231%C5.077%D0.6C--N/A3762.1h2.1C*6.6C*
NS-7 PDW 4534531483.061M0.1529.128%B*14.128%D41.9B*N/A33110.8h10.2B**35B*
Frag Grenade 4104091409N/A405.7940.384%DN/A584.3B+1.4D36930.7h2.7B**6.8B+
NS-357 Underboss 3623602341.538B+1.6734.417%C20%C+65.5B*N/A3465.5h3.6B++10.6B+
Saron HRB 4953472315.087A*11.8845.749%C*3.17%A+30.4B+13C55311.4h14.2A31B**
C75 Viper 398337388.868B**5.6628.958%D--N/A29.6C+5.4D29511.4h8B**27.7B+
MANA Anti-Personnel Turret 331330893.708N/A0.5020.802%UN/A3300U10U15000800.1h17.4T*83.6T*
Supernova VPC 3443101619.375B++16.1749.331%C+1.29%C46.3C++5.1D3286.7h2.9B+5.8B+
XM98 304303555.509A++2.3041.818%B++84.489%B**48.1B*N/A2776.3h2B*4.9B++
Ghost 3003001915.789M**12.5842.403%B+76.333%B*19.4DN/A12415.5h2.2C**5.2B+
Lasher X2 2972931811.619B**1.5930.507%B++4.437%C*44.4B+N/A3936.6h21.1C+69.2B+
Proton II PPA-H 259247830.875A++27.6728.245%D--1.619%C+102.9C**5C5342.4h6.9B*24.3B+
Artemis VX26 177177991.788B+1.4233.236%A18.079%D32.8C+N/A2645.4h9.6B**28.9B**
Eidolon VE33 1571561061.472B1.7321.768%D--23.077%C13DN/A11112h8.7B40.1C+
NSX Naginata 151150602.5B**0.7127.347%B**42.667%A*57.7B+N/A1912.6h10.1B+36.9B+
Cosmos VM3 152149672.224C*0.9815.412%C14.765%D--19.9DN/A1637.5h15.1C98C+
NS-10 Burster 270145722.014A1.1929.458%C+3.448%D5.3C+4.6B+17127.2h180.8D613.9C
NS-10 Burster 256138721.917A++1.2929.95%C++3.623%D-5C4.3B+16427.4h192.5D--642.9C-
M60-A Bulldog 137125431.25B++28.0437.915%D-N/A19.2D1.8D1176.5h5.1B+13.5C++
Proton II PPA 127121524.2B++20.9916.754%D*6.612%S57.6C+2.9C3682.1h7.4B++44.1C++
Tank Mine 187108186A++2.7936.923%C**N/A83.1C-60.8C+17381.3h2.4D6.6C+
Quasar VM1 10499185.5M+2.2920.721%B**29.293%A*49.5A*2.5S10362h14.2B68.7B+
C150 Dalton 10997812.125B*8.9251.906%A3.093%M+51.1B*6.3D*5701.9h2.9B*5.7A
MANA Anti-Vehicle Turret 17791352.6C+0.6142.514%D**3.297%C**910D-860D358570.1h7.4B+17.4C**
M40 Fury-F 9685741.149C+2.0621.062%F--N/A4.9D--N/A3517.2h5.9B*27.9C+
MAX Punch 80779830.078C3.1348.056%C++N/A0.6CN/A4122.2h2.2C++4.7C++
M40 Fury 887698.444B+5.2427.8%D--1.316%C-36.2C5.7D3052.1h9.1B++32.9B+
Spear Anti-Vehicle Phalanx Turret 1326788.375C*5.1741.899%C7.463%A++23.9D23.2C++8862.8h13.7D--32.7D-
CME 6262401.55C*1.6627.729%C*12.903%D*23.8C-N/A2532.6h16.9D-61C+
Quasar VM1 5655183.056B+0.1521.528%B*23.636%B+45.8B*N/A3821.2h17.4D*80.9C++
M40 Fury 605386.625C+3.4232.809%C-1.887%C+40.8C-5.4D-3671.3h9.5B+28.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade04590.1h
Anti-Vehicle MANA Turret1680.5h
Restoration Kit01110.1h
Nano-Armor Kit121190,07822.7h
Spawn Beacon04050.3h
M12 Kobalt03060.1h
Ammunition Package371,6441.1h
Medical Kit1,48815,93621.6h
Anti-Infantry MANA Turret76361.1h
Medical Applicator13365,7955.3h
Shield Recharging Field319910.5h
Recon Detection Device242,2303.9h

Check the help document for the dictionary if you want to learn more about words used here.


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