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Agent PumkinheadNC[GENM] PumkinheadNC
NC BR 54

KDR: 2.11

Score: 51.4m

Last Seen: Dec 12th, 2019 11:05 AM
- OFFLINE - 38.7 hour(s)

Prestige 1, Battle Rank 54 - New Conglomerate on Miller - Outfit Member of German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 83
Level Progress (to 55): 53%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP NS-7 PDW S12 Renegade Titan-150 HESH C75 Viper Sticky Grenade SAS-R C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $753,102 MLG Score: 602
Fun Score: N/A
Cheeseburgers Flipped: 907TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.365%19.914%46527120023,3661.304490.81

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.008%0.419B-0.16C-0.091C+HEAD ++ (~8.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.272C*12.60.115C+41.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.429%0.802%175312241,621101710481.59234155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.861%-0.62D-0.72D--0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1240.235C++390.267C*85

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.441%2.586%10928121916,397180975169.05912218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.636%-0.64D0.035C+-0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.106C+11.90.051C+22.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.847%5.523%4591212154,653134228013.46721166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.021%0.15C++0.251C*0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.636B+16.60.588B+27.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.412%80.879%459812198,9172293323.88879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.276%0.365C**0.893B*-0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.482B+1.90.397B3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.761%11.007%459112261,063133960.793284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.012C+-0.726D--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.291C*3.90.198C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 83
51.4m247.6%320 (19.2k)284 (17k)2.1142479,82337,7552.5727754 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227504616.109%17.615%28404:4831

7% Combat Medic49% Engineer14% Heavy Assault20% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2013 6:44 PMJul 3rd, 2019 6:17 PMDec 12th, 2019 10:50 PM (21h) (PST)Dec 12th, 2019 7:15 AM (2d) (PST)Dec 12th, 2019 7:05 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6241364880.4400.2080.0781.3030.086602

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,4588,18429,2742612578517,019

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3020.7h/125.9d 17,312 14,061 28,004 236.2k 3,654 8,534 15,542 113.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:1,258
Deaths:645
KDR:1.950
Accuracy:26.586% C**
HSR:25.358% C+
GD-22S
C+
Kills:1,181
Deaths:625
KDR:1.890
Accuracy:23.514% C+
HSR:21.931% C
NC6 Gauss SAW
C-
Kills:1,173
Deaths:1,197
KDR:0.980
Accuracy:17.935% C-
HSR:20.716% C--
NS-15 Gallows
D--
Kills:1,172
Deaths:500
KDR:2.344
Accuracy:23.697% D--
HSR:23.123% D--
EM6
C++
Kills:1,155
Deaths:654
KDR:1.766
Accuracy:23.128% C++
HSR:23.550% C+
NS-15M2
D
Kills:1,155
Deaths:899
KDR:1.285
Accuracy:21.094% D
HSR:19.134% D-
NC6A GODSAW
C+
Kills:602
Deaths:260
KDR:2.315
Accuracy:27.764% C+
HSR:23.256% D
EM1
B+
Kills:124
Deaths:89
KDR:1.393
Accuracy:17.746% D
HSR:25% B+
NSX Naginata
C++
Kills:107
Deaths:63
KDR:1.698
Accuracy:23.095% C++
HSR:25.234% C
Kills:7,927
Deaths (as Heavy Assault):4,932
Deaths (to Heavy Assaults):10,106
KDR:1.60726
Kill Difference:2,995
Playtime:435.459 hours
Usage:14%
Score:5.962m
Score/min:228
Accuracy (listed only):22.729%
HSR (listed only):23.033%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C++
Kills:1,063
Deaths:591
KDR:1.799
Accuracy:41.761% C++
HSR:11.007% D-
AF-19 Mercenary
C**
Kills:319
Deaths:392
KDR:0.814
Accuracy:23.922% C**
HSR:18.809% C--
NS Baron G5
A*
Kills:234
Deaths:207
KDR:1.130
Accuracy:37.798% D
HSR:25.214% A*
Razor GD-23
B*
Kills:79
Deaths:116
KDR:0.681
Accuracy:21.534% C--
HSR:25.317% B*
Kills:1,695
Deaths (as Engineer):1,306
Deaths (to Engineers):7,551
KDR:1.29786
Kill Difference:389
Playtime:1,491.441 hours
Usage:49%
Score:29.505m
Score/min:330
Accuracy (listed only):31.254%
HSR (listed only):20.086%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:3,036
Deaths:4,091
KDR:0.742
Accuracy:22.471% C-
HSR:17.194% C+
Blitz GD-10
D--
Kills:1,456
Deaths:2,221
KDR:0.656
Accuracy:19.299% D--
HSR:11.607% D--
AF-4AE Cyclone
C--
Kills:1,296
Deaths:710
KDR:1.825
Accuracy:27.071% C--
HSR:21.451% C--
AF-4 Cyclone
C--
Kills:1,170
Deaths:1,701
KDR:0.688
Accuracy:20.562% D--
HSR:15.983% C--
MKV Suppressed
C++
Kills:1,142
Deaths:2,030
KDR:0.563
Accuracy:26.399% C++
HSR:17.163% C-
AF-57 Piston
C++
Kills:1,063
Deaths:591
KDR:1.799
Accuracy:41.761% C++
HSR:11.007% D-
Tempest
D
Kills:534
Deaths:775
KDR:0.689
Accuracy:22.266% D*
HSR:16.854% D
AF-19 Mercenary
C**
Kills:319
Deaths:392
KDR:0.814
Accuracy:23.922% C**
HSR:18.809% C--
MGR-S1 Gladius
C+
Kills:276
Deaths:205
KDR:1.346
Accuracy:26.947% C+
HSR:20.652% C+
NS Baron G5
A*
Kills:234
Deaths:207
KDR:1.130
Accuracy:37.798% D
HSR:25.214% A*
Razor GD-23
B*
Kills:79
Deaths:116
KDR:0.681
Accuracy:21.534% C--
HSR:25.317% B*
Kills:10,605
Deaths (as Light Assault):13,039
Deaths (to Light Assaults):6,986
KDR:0.81333
Kill Difference:2,434
Playtime:153.564 hours
Usage:5%
Score:2.158m
Score/min:234
Accuracy (listed only):26.366%
HSR (listed only):18.295%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:3,036
Deaths:4,091
KDR:0.742
Accuracy:22.471% C-
HSR:17.194% C+
SAS-R
B+
Kills:1,690
Deaths:728
KDR:2.321
Accuracy:37.859% C+
HSR:75.089% B+
AF-8 RailJack
B*
Kills:1,637
Deaths:430
KDR:3.807
Accuracy:37.479% C++
HSR:83.262% B*
Blitz GD-10
D--
Kills:1,456
Deaths:2,221
KDR:0.656
Accuracy:19.299% D--
HSR:11.607% D--
AF-4AE Cyclone
C--
Kills:1,296
Deaths:710
KDR:1.825
Accuracy:27.071% C--
HSR:21.451% C--
NC14 Bolt Driver
B+
Kills:1,184
Deaths:862
KDR:1.374
Accuracy:32.510% C-
HSR:77.956% B+
AF-4 Cyclone
C--
Kills:1,170
Deaths:1,701
KDR:0.688
Accuracy:20.562% D--
HSR:15.983% C--
NS-44 Commissioner
C+
Kills:1,168
Deaths:1,214
KDR:0.962
Accuracy:34.684% C
HSR:22.003% C+
EM4 Longshot
B++
Kills:1,158
Deaths:166
KDR:6.976
Accuracy:40.551% C++
HSR:84.370% B++
LA80
B+
Kills:1,158
Deaths:259
KDR:4.471
Accuracy:37.541% C--
HSR:82.729% B+
EM4-AE Longshot
C+
Kills:1,146
Deaths:109
KDR:10.514
Accuracy:40.617% C+
HSR:78.447% C
MKV Suppressed
C++
Kills:1,142
Deaths:2,030
KDR:0.563
Accuracy:26.399% C++
HSR:17.163% C-
AF-18 Stalker
C
Kills:879
Deaths:716
KDR:1.228
Accuracy:23.812% D-
HSR:18.203% C
The Moonshot
B**
Kills:842
Deaths:154
KDR:5.468
Accuracy:38.087% D
HSR:87.055% B**
Tempest
D
Kills:534
Deaths:775
KDR:0.689
Accuracy:22.266% D*
HSR:16.854% D
NC4 Mag-Shot
C+
Kills:324
Deaths:557
KDR:0.582
Accuracy:23.264% D
HSR:20.062% C+
MGR-S1 Gladius
C+
Kills:276
Deaths:205
KDR:1.346
Accuracy:26.947% C+
HSR:20.652% C+
NSX Daimyo
C
Kills:102
Deaths:27
KDR:3.778
Accuracy:39.254% C
HSR:88.235% F
NS-61 Emissary
D--
Kills:62
Deaths:75
KDR:0.827
Accuracy:21.757% D--
HSR:6.452% F
LA3 Desperado
C*
Kills:56
Deaths:34
KDR:1.647
Accuracy:30.158% C*
HSR:8.929% F
Kills:20,316
Deaths (as Infiltrator):17,064
Deaths (to Infiltrators):5,422
KDR:1.19058
Kill Difference:3,252
Playtime:607.851 hours
Usage:20%
Score:7.381m
Score/min:202
Accuracy (listed only):30.129%
HSR (listed only):42.685%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:3,036
Deaths:4,091
KDR:0.742
Accuracy:22.471% C-
HSR:17.194% C+
Blitz GD-10
D--
Kills:1,456
Deaths:2,221
KDR:0.656
Accuracy:19.299% D--
HSR:11.607% D--
AF-4AE Cyclone
C--
Kills:1,296
Deaths:710
KDR:1.825
Accuracy:27.071% C--
HSR:21.451% C--
NS-11P
B+
Kills:1,190
Deaths:841
KDR:1.415
Accuracy:25.141% B+
HSR:18.487% C+
GR-22AE
C+
Kills:1,173
Deaths:511
KDR:2.296
Accuracy:27.694% C+
HSR:25.234% C+
AF-4 Cyclone
C--
Kills:1,170
Deaths:1,701
KDR:0.688
Accuracy:20.562% D--
HSR:15.983% C--
MKV Suppressed
C++
Kills:1,142
Deaths:2,030
KDR:0.563
Accuracy:26.399% C++
HSR:17.163% C-
NS-11A
B**
Kills:1,070
Deaths:475
KDR:2.253
Accuracy:29.928% B**
HSR:23.832% C++
AF-57 Piston
C++
Kills:1,063
Deaths:591
KDR:1.799
Accuracy:41.761% C++
HSR:11.007% D-
Tempest
D
Kills:534
Deaths:775
KDR:0.689
Accuracy:22.266% D*
HSR:16.854% D
MGR-S1 Gladius
C+
Kills:276
Deaths:205
KDR:1.346
Accuracy:26.947% C+
HSR:20.652% C+
NS Baron G5
A*
Kills:234
Deaths:207
KDR:1.130
Accuracy:37.798% D
HSR:25.214% A*
NC1 Gauss Rifle
D--
Kills:209
Deaths:313
KDR:0.668
Accuracy:18.057% D--
HSR:13.876% D*
Kills:13,849
Deaths (as Combat Medic):14,671
Deaths (to Combat Medics):3,506
KDR:0.94397
Kill Difference:822
Playtime:201.886 hours
Usage:7%
Score:3.656m
Score/min:302
Accuracy (listed only):26.569%
HSR (listed only):18.350%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,209
Deaths:363
KDR:3.331
Accuracy:24.069% D-
HSR:14.640% C+
AF-41 Hacksaw
C++
Kills:1,209
Deaths:363
KDR:3.331
Accuracy:26.029% D
HSR:15.302% C++
NCM3 Raven
C*
Kills:241
Deaths:117
KDR:2.060
Accuracy:41.353% C*
HSR:2.490% C+
NCM3 Raven
C**
Kills:222
Deaths:117
KDR:1.897
Accuracy:42.316% C**
HSR:0% F-
NS-10 Burster
B+
Kills:204
Deaths:90
KDR:2.267
Accuracy:32.920% B+
HSR:2.451% D-
NS-10 Burster
B+
Kills:193
Deaths:88
KDR:2.193
Accuracy:33.164% B+
HSR:1.554% D*
NCM2 Falcon
S
Kills:116
Deaths:74
KDR:1.568
Accuracy:37.204% C
HSR:13.793% S
NCM2 Falcon
C--
Kills:87
Deaths:51
KDR:1.706
Accuracy:37.111% C--
HSR:2.299% D--
AF-23 Grinder
A*
Kills:60
Deaths:10
KDR:6
Accuracy:46.388% B**
HSR:23.333% A*
Kills:3,541
Deaths (as MAX Suit):636.500
Deaths (to MAX Suits):2,608
KDR:5.56324
Kill Difference:2,904.500
Playtime:113.629 hours
Usage:4%
Score:2.748m
Score/min:403
Accuracy (listed only):35.617%
HSR (listed only):8.429%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C+
Kills:759
V. Kills:668 113%
Deaths:387
KDR:1.961
Accuracy:28.519% C--
KPH:12.300 C
VKPH:10.800 C+
Breaker Rocket Pods
C+
Kills:617
V. Kills:100 N/A
Deaths:71
KDR:8.690
Accuracy:47.960% C+
KPH:74.700 C+
VKPH:12.100 C
Kills:1,376 (759 + 0)
Deaths:458
KDR:3.004
VKDR:1.677
Vehicle Kills:768
Kill Difference:918
Playtime:70.037 hours
Usage:2%
Score:0.922m
Score/min:220
Piloting Accuracy:28.519%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:445
V. Kills:480 93%
Deaths:175
KDR:2.543
Accuracy:26.315% D*
KPH:22.100 D
VKPH:23.900 C+
L105 Zephyr
B**
Kills:434
V. Kills:51 N/A
Deaths:62
KDR:7
Accuracy:51.432% B**
KPH:58.400 C**
VKPH:6.900 C
CAS30 Tank Buster
C+
Kills:245
V. Kills:247 99%
Deaths:165
KDR:1.485
Accuracy:37.897% D
KPH:7.100 C
VKPH:7.100 C+
AP30 Shredder
C--
Kills:91
V. Kills:103 88%
Deaths:40
KDR:2.275
Accuracy:23.373% D*
KPH:12.800 D--
VKPH:14.500 C--
Kills:1,215 (245 + 970)
Deaths:442
KDR:2.749
VKDR:1.993
Vehicle Kills:881
Kill Difference:773
Playtime:69.332 hours
Usage:2%
Score:0.907m
Score/min:218
Piloting Accuracy:37.897%
Gunner Accuracy:23.373%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:2,016
V. Kills:314 N/A
Deaths:230
KDR:8.765
Accuracy:28.713% D--
KPH:27.600 C+
VKPH:4.300 D-
L100 Python HESH
C
Kills:1,668
V. Kills:184 N/A
Deaths:114
KDR:14.632
Accuracy:45.415% C
KPH:45.800 C
VKPH:5.100 D
Skyguard
B++
Kills:1,095
V. Kills:976 112%
Deaths:191
KDR:5.733
Accuracy:32.921% B+
KPH:13.600 C+
VKPH:12.100 B++
L100 Python HEAT
B*
Kills:1,005
V. Kills:213 470%
Deaths:77
KDR:13.052
Accuracy:48.989% C
KPH:46.200 B*
VKPH:9.800 C-
L100 Python AP
C+
Kills:738
V. Kills:442 167%
Deaths:53
KDR:13.925
Accuracy:44.227% D*
KPH:30.800 C+
VKPH:18.400 C+
Kills:6,522 (6,522 + 0)
Deaths:665
KDR:9.808
VKDR:3.202
Vehicle Kills:2,129
Kill Difference:5,857
Playtime:235.828 hours
Usage:8%
Score:2.666m
Score/min:188
Driving Accuracy:44.227%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:7,664
V. Kills:4,956 155%
Deaths:534
KDR:14.352
Accuracy:41.079% D*
KPH:31.500 B+
VKPH:20.400 A
Titan-150 HESH
A+
Kills:2,126
V. Kills:398 N/A
Deaths:56
KDR:37.964
Accuracy:46.878% C+
KPH:67.300 A+
VKPH:12.600 B**
Enforcer ML85
A+
Kills:641
V. Kills:794 81%
Deaths:142
KDR:4.514
Accuracy:40.933% C+
KPH:21.200 C
VKPH:26.300 A+
E540 Halberd
B++
Kills:553
V. Kills:393 140%
Deaths:92
KDR:6.011
Accuracy:44.400% C+
KPH:24.700 C-
VKPH:17.600 B++
Titan-150 HEAT
C
Kills:85
V. Kills:33 250%
Deaths:20
KDR:4.250
Accuracy:35.731% D*
KPH:18.800 C
VKPH:7.300 C--
Kills:11,069 (9,875 + 1,194)
Deaths:844
KDR:13.115
VKDR:7.789
Vehicle Kills:6,574
Kill Difference:10,225
Playtime:331.899 hours
Usage:11%
Score:6.161m
Score/min:309
Driving Accuracy:35.731%
Gunner Accuracy:44.400%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:1,410
V. Kills:150 N/A
Deaths:86
KDR:16.395
Accuracy:48.698% C
KPH:114.200 C*
VKPH:12.200 B*
E540 Halberd-H
A+
Kills:736
V. Kills:515 143%
Deaths:87
KDR:8.460
Accuracy:59.783% B+
KPH:46.700 C*
VKPH:32.700 A+
G30 Walker
B
Kills:132
V. Kills:104 126%
Deaths:27
KDR:4.889
Accuracy:39.286% B+
KPH:21.400 C--
VKPH:16.900 B
Kills:2,278 (0 + 2,278)
Deaths:200
KDR:11.390
VKDR:3.845
Vehicle Kills:769
Kill Difference:2,078
Playtime:34.263 hours
Usage:1%
Score:0.659m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:39.286%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:62
V. Kills:20 295%
Deaths:8
KDR:7.750
Accuracy:36.930% C*
KPH:28.200 D
VKPH:9.100 C+
M20 Basilisk
C+
Kills:54
V. Kills:21 245%
Deaths:7
KDR:7.714
Accuracy:36.507% C+
KPH:19.800 C+
VKPH:7.700 C
M20 Basilisk
C+
Kills:54
V. Kills:26 200%
Deaths:9
KDR:6
Accuracy:39.312% C++
KPH:14.800 C--
VKPH:7.100 C+
M60-G Bulldog
D
Kills:52
V. Kills:12 400%
Deaths:15
KDR:3.467
Accuracy:39.072% B+
KPH:16.100 D
VKPH:3.700 D
M40 Fury
C+
Kills:51
V. Kills:12 392%
Deaths:7
KDR:7.286
Accuracy:36.049% C+
KPH:45.100 C
VKPH:10.600 C+
Kills:273 (0 + 273)
Deaths:46
KDR:5.935
VKDR:1.978
Vehicle Kills:91
Kill Difference:227
Playtime:12.916 hours
Usage:0%
Score:0.203m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:36.049%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:2,321
V. Kills:21 N/A
Deaths:359
KDR:6.465
Accuracy:49.689% B*
KPH:117.400 A*
VKPH:1.100 C
M12 Kobalt-F
B+
Kills:1,174
V. Kills:9 N/A
Deaths:286
KDR:4.105
Accuracy:25.749% B+
KPH:48.500 B+
VKPH:0.400 D-
M40 Fury-F
B+
Kills:1,098
V. Kills:181 N/A
Deaths:366
KDR:3
Accuracy:51.364% C++
KPH:33.500 B+
VKPH:5.500 C
Kills:4,593 (4,593 + 0)
Deaths:1,011
KDR:4.543
VKDR:0.209
Vehicle Kills:211
Kill Difference:3,582
Playtime:76.743 hours
Usage:3%
Score:0.676m
Score/min:147
Driving Accuracy:51.364%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:234
V. Kills:12 N/A
Deaths:3
KDR:78
Accuracy:35.330% B
KPH:122 A
VKPH:6.300 C++
Kills:234 (0 + 234)
Deaths:3
KDR:78
VKDR:4
Vehicle Kills:12
Kill Difference:231
Playtime:1.919 hours
Usage:0%
Score:0.030m
Score/min:260
Piloting Accuracy:N/A%
Gunner Accuracy:35.330%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 12,6207,66453414.352B**12.2441.079%D*2.91%C**31.5B+20.4A292243.2h3.7B++8.9C**
NS-7 PDW 3,0593,0364,0910.742C1.3722.471%C-17.194%C+14.6DN/A51208.6h15.6C+69.2C+
S12 Renegade 2,3422,3213596.465B+4.3549.689%B*4.739%C+117.2A*1.1C23519.8h2.4B**4.9B**
Titan-150 HESH 2,5242,1265637.964A**35.8546.878%C+1.74%C+67.3A+12.6B**25031.6h2.4B**5.1B*
C75 Viper 2,3302,0162308.765B**6.6528.713%D--1.091%C27.7C+4.3D-11472.9h6A+21.1B*
Sticky Grenade 1,8861,87911879N/A1,876.8962.411%B**N/A1879A*7D63781h1.1B**1.8B*
SAS-R 1,6991,6907282.321C+0.2137.859%C+75.089%B+32.2CN/A9252.5h2B+5.3B
C-4 1,9421,6886552.577B*0.4631.367%B*N/A110.3B+16.6D-56615.3h1.2B+3.8B++
L100 Python HESH 1,8521,66811414.632B+12.5245.415%C2.218%B++45.8C5.1D21336.4h2.6B++5.7B+
AF-8 RailJack 1,6401,6374303.807B+1.6937.479%C++83.262%B*30B+N/A9354.5h1.9B*5B++
Blitz GD-10 1,4621,4562,2210.656C1.4619.299%D--11.607%D--15.2DN/A5395.7h15.6C++81C+
C85 Canister-H 1,5601,4108616.395B14.2848.698%C14.61%B**114.6C*12.2B*31412.3h5.5B+11.4B+
AF-4AE Cyclone 1,3021,2967101.825C**0.2927.071%C--21.451%C--38.7C-N/A10133.5h9.3C*34.2C++
NS Decimator 1,6651,2896731.915B**0.2058.523%C3.181%B*42B12.2C-22130.7h3.2B**5.5B*
LA1 Anchor 1,2681,2586451.95C+0.1626.586%C**25.358%C+46.1C+N/A13327.3h10.5C+39.4C*
NC05 Jackhammer 1,2511,2361,1361.088C+1.0341.788%C13.754%C28.7C-N/A7843.1h4.7B11.3C*
AF-41 Hacksaw 1,2271,2093633.331B+1.2224.069%D-14.64%C+30.3C+N/A8739.9h6.1B+25.5C++
AF-41 Hacksaw 1,2411,2093633.331B++1.2226.029%D15.302%C++30C+N/A8840.3h6.6B+25.5C++
NS-11P 1,2031,1908411.415C*0.7025.141%B+18.487%C+25.1CN/A6947.4h14.5C+57.8C**
NC14 Bolt Driver 1,1861,1848621.374C0.7432.51%C-77.956%B+17.2CN/A6068.8h2.3B+7.2C**
GD-22S 1,1921,1816251.89C**0.2223.514%C+21.931%C34C+N/A9434.7h10.6B45.2C**
M12 Kobalt-F 1,1831,1742864.105A1.9925.749%B+26.065%A*48.5B+N/A11224.2h8.8B*34.1B*
NC6 Gauss SAW 1,1921,1731,1970.98C+1.1317.935%C-20.716%C--21.6CN/A9354.4h9.9C*55.1C++
GR-22AE 1,1901,1735112.295B+0.1827.694%C+25.234%C+39.4CN/A8229.8h13.1C47.3C+
NS-15 Gallows 1,1891,1725002.344C+0.2323.697%D--23.123%D--34.1D-N/A8334.4h13.3D*56D*
AF-4 Cyclone 1,1801,1701,7010.688C1.4320.562%D--15.983%C--12.9D-N/A3690.8h13.6D66.3D
NS-44 Commissioner 1,1781,1681,2140.962C+1.1534.684%C22.003%C+29.8C+N/A8439.2h3.9C++11.2C++
EM4 Longshot 1,1651,1581666.976A+4.8640.551%C++84.37%B++40.2B+N/A11428.8h1.8B++4.5B+
LA80 1,1631,1582594.471B+2.3637.541%C--82.729%B+29.7C-N/A6839h1.9B+5C**
EM6 1,1701,1556541.766C++0.3523.128%C++23.55%C+32CN/A11836.1h11.2C++48.6C**
NS-15M2 1,1691,1558991.285C+0.8321.094%D19.134%D-22.8DN/A6750.7h13.4C+63.4C+
EM4-AE Longshot 1,1491,14610910.514A*8.4040.617%C+78.447%C48.4C+N/A10123.7h1.8B4.6C*
MKV Suppressed 1,1621,1422,0300.563D1.5526.399%C++17.163%C-14D-N/A4681.7h16.4C62.2C+
M40 Fury-F 1,2791,0983663B+0.8951.364%C++N/A33.5B+5.5C12032.8h6.9B+13.3B++
Skyguard 2,0711,0951915.733B**3.6232.921%B+1.735%C+13.6C+12.1B++20980.8h125.4C+380.9C**
NS-11A 1,0901,0704752.253B*0.1429.928%B**23.832%C++36.9C++N/A9429h13.9C+46.3B+
AF-57 Piston 1,0691,0635911.799B++0.3241.761%C++11.007%D-43.7C*N/A10824.3h3.9B+9.3B+
L100 Python HEAT 1,2181,0057713.052B**10.9448.989%C4.776%A+46.1B*9.8C-21221.8h3.4B**6.9B**
AF-18 Stalker 8908797161.228C+0.8923.812%D-18.203%C22.8C--N/A5438.6h13.4C+56.2C
The Moonshot 8448421545.468C*3.3538.087%D87.055%B**50.7C+N/A13916.6h1.5B**4B
Vortek Rotary 1,4277593871.961C+0.1528.519%C--N/A12.3C10.8C+20061.8h58.3B+204.5B
L100 Python AP 1,1807385313.925A+11.8144.227%D*4.743%A+30.8C+18.4C+28524h5B+11.3C+
E540 Halberd-H 1,251736878.46C++6.3559.783%B+N/A46.6C*32.6A+34715.8h7C11.6C+
Enforcer ML85 1,4356411424.514C+2.4040.933%C+1.56%C21.2C26.3A+40130.2h12.6C*30.8C**
MANA Anti-Personnel Turret 1,1866312502.524N/A0.4137.449%UN/A6310U5550U18467200.1h67.6T*180.6T*
Breaker Rocket Pods 717617718.69C++6.5847.96%C+N/A74.3C+12C3658.3h12B++25.1B+
NC6A GODSAW 6106022602.315C++0.2027.764%C+23.256%D35.8DN/A10216.8h12.5C45C-
E540 Halberd 946553926.011C+3.9044.4%C+4.34%B*24.7C-17.5B+40822.4h5.4C**12.1B
Tempest 5465347750.689D1.4322.266%D*16.854%D7.1D**N/A1975.4h13.6F61.3F
NSX Masamune 5204713141.5B**0.6158.378%C+4.034%A++31.2C++3.2D-13115.1h5.3B*9.1B*
Frag Grenade 4724661466N/A463.8949.328%B+N/A517.8C*6.7C21120.9h3.3B+6.7B+
C150 Dalton 9254451752.543D0.4326.315%D*N/A22.1D23.9C+33320.1h3.6B+13.7C
L105 Zephyr 485434627C4.8951.432%B**N/A58.6C**6.9C2527.4h5.3B++10.2B*
Shrike 4784035040.8C*1.3155.664%C+4.963%A27.8C**5.2D--27014.5h4.1A7.4B**
Tank Mine 5693271172.795C++0.6850.44%B**N/A112.8C++83.4B++16762.9h2.8D**5.6B+
NC4 Mag-Shot 3263245570.582C+1.5323.264%D20.062%C+25.5C+N/A10812.7h8.3C*35.8C+
Spear Anti-Vehicle Phalanx Turret 4723202811.429B++9.3140.078%C4.375%C**39C++18.5C3888.2h6.8B+16.9B+
AF-19 Mercenary 3223193920.814C+1.3023.922%C**18.809%C--12.6C-N/A10325.4h13.4C++55.9C**
Bouncing Betty 309308486.417B++4.3053.84%B**N/A133.9C*N/A4502.3h2.1C--3.9B+
MGR-S1 Gladius 2822762051.346C++0.7726.947%C+20.652%C+16.5DN/A4916.7h12.8C-47.4C+
CAS30 Tank Buster 4922451651.485C++0.6337.897%D2.449%A++7.1C7.1C+15034.7h46.8C++123.4C++
NCM3 Raven 4152411172.06A++0.0541.353%C*2.49%C+10.5C*7.6B+15123h24.2B+58.5B+
NS Baron G5 2362342071.13C++0.9837.798%D25.214%A*19.2DN/A16012.2h3.8B++10.1C+
CAS 14-E 246234378M75.8935.33%BN/A123.2A+6.3C++2601.9h20.7B*58.7B*
NCM3 Raven 4002221171.897A+0.2242.316%C**N/A9.8C*7.8B*14222.7h26.9B+63.5B+
NC1 Gauss Rifle 2122093130.668C1.4518.057%D--13.876%D*12.1DN/A8017.3h14.3C79.2C--
NS-10 Burster 391204902.267A++0.1532.92%B+2.451%D-5.7C++5.2B**13636.1h156.2C+474.5B
Carver 1981935,8750.033C2.0822.349%C--11.399%D0.5C-N/A1363h1.8D8.2C+
NS-10 Burster 382193882.193A+0.0833.164%B+1.554%D*5.3C+5.2B**13036.1h165.8C+500C**
NC15 Phoenix 4701922930.655C1.4655.482%C**N/A8C-11.6C+18323.9h14D-25.3D
Anti-Vehicle Grenade 2081861186N/A183.8947.173%C-N/A372C+44D18510.5h4.8B+10.3B
Mag-Cutter 20716014,4860.011C2.1042.411%B**1.875%D0.2CN/A1763.1h3.6D8.4B
G30 Walker 236132274.889C++2.7739.286%B+N/A21.3C--16.8C**2656.2h228.2D-580.8C
The Slasher 1361252,7020.046C+2.0720.44%D--12.8%C++1C-N/A2125.1h2.6C12.7C
EM1 124124891.393C*0.7217.746%D25%B+23DN/A1505.4h14.4C+81C+
Hunter QCX 1221222220.55C+1.5637.291%C16.393%D13.7C+N/A518.9h3.5B+9.3B
Aspis Anti-Aircraft Phalanx Turret 247118205.9B**3.7923.936%CN/A9.6C10.5C+24612.3h120.7B++504.1B+
NCM2 Falcon 140116741.568B+0.5537.204%C13.793%S12.9C+2.7D-1109h9.1B+24.4B+
Auraxium Mag-Cutter 1381089,0430.012C-2.1016.602%D--9.259%B0.2C-N/A2573.8h3.5F-21.4D*
NSX Naginata 108107631.698B+0.4223.095%C++25.234%C21.4DN/A705h14.5C62.9C++
NSX Daimyo 103102273.778C*1.6639.254%C88.235%F30DN/A823.4h2.6C+6.6C+
AP30 Shredder 19491402.275D0.1623.373%D*2.198%C++12.8D--14.5C--1937.1h100.8C431.4D--
Hawk GD-68 148881110.793C*1.3263.488%C++3.409%B+8.3C--5.7D-23810.6h10.1D16C-
NCM2 Falcon 10687511.706B**0.4137.111%C--2.299%D--13.8C*3D1046.3h10.5B*28.4B+
Titan-150 HEAT 11885204.25C+2.1435.731%D*3.529%B+18.9C7.3C--5764.5h3.6B**10B+
MANA Anti-Vehicle Turret 13581681.191D0.9243.137%D--1.235%T*810D540D-1545180.1h7.9B+18.3C
Razor GD-23 79791160.681C1.4321.534%C--25.317%B*18.8CN/A1964.2h10.9B+50.5C*
NS-61 Emissary 6262750.827C++1.2921.757%D--6.452%F36.5B+N/A1281.7h10.3B47.4C**
M40 Fury 826287.75C*5.6436.93%C*N/A28.2D9.1C+2502.2h16.5C44.5C+
MAX Punch 144616540.093C*2.0261.667%B**N/A0.6CN/A3106.9h4.9C7.9C+
AF-23 Grinder 6060106A+3.8946.388%B**23.333%A*40B+N/A1871.5h8.1C17.5B+
LA3 Desperado 5656341.647B*0.4730.158%C*8.929%F70A+N/A2210.8h6.8B**22.7B++
M20 Basilisk 755477.714M5.6036.507%C+1.852%D**20C+7.8C+2892.7h76.1B++208.3B+
M20 Basilisk 805496A+3.8939.312%C++7.407%B+15C--7.2C+3043.6h91.5C++232.7B
M60-G Bulldog 6452153.467C1.3539.072%B+3.846%B++16.3D3.8D1423.2h7.8C+19.9B+
M40 Fury 635177.286C++5.1736.049%C+1.961%C++46.4C10.9C+4181.1h12.2C**33.9B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon75680.6h
Anti-Vehicle MANA Turret124431.3h
Nano-Armor Kit1,5062,103,063137.3h
Nanite Revive Grenade07530.2h
Medical Kit911,6291.9h
Medical Applicator779414,93639.7h
Motion Spotter123,1451.6h
Deconstruction Tool0870h
Recon Detection Device2425,75419.6h
Shield Recharging Field262,5410.8h
Ammunition Package432,7251.5h
Anti-Infantry MANA Turret331,1592.8h

Check the help document for the dictionary if you want to learn more about words used here.


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