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Raider PumkinheadNC[GENM] PumkinheadNC
NC BR 57

KDR: 2.12

Score: 51.7m

Last Seen: Apr 16th, 2020 9:52 PM
- OFFLINE - 202.8 hour(s)

Prestige 1, Battle Rank 57 - New Conglomerate on Miller
Level Progress (to 58): 35%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP NS-7 PDW S12 Renegade Titan-150 HESH C75 Viper Sticky Grenade C-4 SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $758,106 MLG Score: 606
Fun Score: N/A
Cheeseburgers Flipped: 908TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.381%19.929%46627132023,5281.307840.812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.001%0.412B-0.176C-0.081C+HEAD ++ (~8.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.271C*12.60.115C+41.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.43%0.8%176313441,626101710511.59725155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.862%-0.614D-0.712D--0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.80.238C++38.90.269C*84.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.449%2.576%10928133916,462181675399.05999218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.636%-0.639D0.048C+-0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.108C+11.80.052C+22.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.849%5.523%4591213354,653134328033.46463166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.022%0.15C++0.243C++0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.636B+16.60.588B+27.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.391%80.946%459813398,9902304323.90022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.276%0.366C**0.894B*-0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.483B+1.90.398B3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.732%11.09%459113461,073134960.795404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.003C+-0.725D--1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.289C*3.90.198C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.7m249.1%321 (19.3k)284 (17k)2.1197380,32337,8932.5786357 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1347509316.121%17.648%28504:4831

7% Combat Medic49% Engineer14% Heavy Assault20% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2013 6:44 PMJul 3rd, 2019 6:17 PMApr 18th, 2020 11:02 AM (86d) (PST)Apr 16th, 2020 7:26 PM (87d) (PST)Apr 16th, 2020 5:52 PM (87d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6261374890.4420.2080.0781.3150.086606

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,5418,19129,3502713579517,059

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3029.9h/126.2d 17,389 14,175 28,177 239k 3,665 8,561 15,604 113.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C++
Kills:1,258
Deaths:645
KDR:1.950
Accuracy:26.586% C++
HSR:25.358% C
GD-22S
C+
Kills:1,181
Deaths:625
KDR:1.890
Accuracy:23.514% C+
HSR:21.931% C-
NC6 Gauss SAW
D
Kills:1,173
Deaths:1,197
KDR:0.980
Accuracy:17.935% D
HSR:20.716% D
NS-15 Gallows
D*
Kills:1,172
Deaths:500
KDR:2.344
Accuracy:23.697% D*
HSR:23.123% D*
EM6
C+
Kills:1,155
Deaths:654
KDR:1.766
Accuracy:23.128% C+
HSR:23.550% C
NS-15M2
D-
Kills:1,155
Deaths:899
KDR:1.285
Accuracy:21.094% D-
HSR:19.134% D--
NC6A GODSAW
C
Kills:655
Deaths:284
KDR:2.306
Accuracy:27.595% C
HSR:23.664% D
EM1
C**
Kills:124
Deaths:89
KDR:1.393
Accuracy:17.746% D-
HSR:25% C**
NSX Naginata
C+
Kills:107
Deaths:63
KDR:1.698
Accuracy:23.095% C+
HSR:25.234% C--
Kills:7,980
Deaths (as Heavy Assault):4,956
Deaths (to Heavy Assaults):10,140
KDR:1.61017
Kill Difference:3,024
Playtime:438.344 hours
Usage:14%
Score:6.081m
Score/min:231
Accuracy (listed only):22.710%
HSR (listed only):23.079%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C+
Kills:1,073
Deaths:600
KDR:1.788
Accuracy:41.732% C+
HSR:11.090% D-
AF-19 Mercenary
C++
Kills:319
Deaths:392
KDR:0.814
Accuracy:23.922% C++
HSR:18.809% D
NS Baron G5
A*
Kills:234
Deaths:207
KDR:1.130
Accuracy:37.798% D
HSR:25.214% A*
Razor GD-23
B++
Kills:79
Deaths:116
KDR:0.681
Accuracy:21.534% D
HSR:25.317% B++
Kills:1,705
Deaths (as Engineer):1,315
Deaths (to Engineers):7,571
KDR:1.29658
Kill Difference:390
Playtime:1,494.923 hours
Usage:49%
Score:29.602m
Score/min:330
Accuracy (listed only):31.246%
HSR (listed only):20.107%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:3,036
Deaths:4,091
KDR:0.742
Accuracy:22.471% D
HSR:17.194% C+
Blitz GD-10
D-
Kills:1,456
Deaths:2,221
KDR:0.656
Accuracy:19.299% D*
HSR:11.607% D-
AF-4AE Cyclone
D
Kills:1,296
Deaths:712
KDR:1.820
Accuracy:27.082% D
HSR:21.451% D
AF-4 Cyclone
C--
Kills:1,170
Deaths:1,701
KDR:0.688
Accuracy:20.562% D*
HSR:15.983% C--
MKV Suppressed
C+
Kills:1,142
Deaths:2,030
KDR:0.563
Accuracy:26.399% C+
HSR:17.163% C-
AF-57 Piston
C+
Kills:1,073
Deaths:600
KDR:1.788
Accuracy:41.732% C+
HSR:11.090% D-
Tempest
D
Kills:534
Deaths:775
KDR:0.689
Accuracy:22.266% D**
HSR:16.854% D
MGR-S1 Gladius
C+
Kills:361
Deaths:238
KDR:1.517
Accuracy:26.955% C+
HSR:20.776% C
AF-19 Mercenary
C++
Kills:319
Deaths:392
KDR:0.814
Accuracy:23.922% C++
HSR:18.809% D
NS Baron G5
A*
Kills:234
Deaths:207
KDR:1.130
Accuracy:37.798% D
HSR:25.214% A*
Razor GD-23
B++
Kills:79
Deaths:116
KDR:0.681
Accuracy:21.534% D
HSR:25.317% B++
Kills:10,700
Deaths (as Light Assault):13,083
Deaths (to Light Assaults):7,014
KDR:0.81786
Kill Difference:2,383
Playtime:153.961 hours
Usage:5%
Score:2.171m
Score/min:235
Accuracy (listed only):26.365%
HSR (listed only):18.314%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:3,036
Deaths:4,091
KDR:0.742
Accuracy:22.471% D
HSR:17.194% C+
SAS-R
B+
Kills:1,690
Deaths:728
KDR:2.321
Accuracy:37.859% C
HSR:75.089% B+
AF-8 RailJack
B*
Kills:1,637
Deaths:430
KDR:3.807
Accuracy:37.479% C+
HSR:83.262% B*
Blitz GD-10
D-
Kills:1,456
Deaths:2,221
KDR:0.656
Accuracy:19.299% D*
HSR:11.607% D-
AF-4AE Cyclone
D
Kills:1,296
Deaths:712
KDR:1.820
Accuracy:27.082% D
HSR:21.451% D
NC14 Bolt Driver
B
Kills:1,184
Deaths:862
KDR:1.374
Accuracy:32.510% D
HSR:77.956% B
NS-44 Commissioner
C+
Kills:1,178
Deaths:1,219
KDR:0.966
Accuracy:34.620% C
HSR:21.902% C+
AF-4 Cyclone
C--
Kills:1,170
Deaths:1,701
KDR:0.688
Accuracy:20.562% D*
HSR:15.983% C--
LA80
B+
Kills:1,158
Deaths:259
KDR:4.471
Accuracy:37.541% D
HSR:82.729% B+
EM4 Longshot
B*
Kills:1,158
Deaths:166
KDR:6.976
Accuracy:40.551% C++
HSR:84.370% B*
EM4-AE Longshot
C
Kills:1,146
Deaths:109
KDR:10.514
Accuracy:40.617% C
HSR:78.447% C-
MKV Suppressed
C+
Kills:1,142
Deaths:2,030
KDR:0.563
Accuracy:26.399% C+
HSR:17.163% C-
The Moonshot
B**
Kills:915
Deaths:158
KDR:5.791
Accuracy:37.760% D-
HSR:87.213% B**
AF-18 Stalker
C-
Kills:879
Deaths:716
KDR:1.228
Accuracy:23.812% D-
HSR:18.203% C-
Tempest
D
Kills:534
Deaths:775
KDR:0.689
Accuracy:22.266% D**
HSR:16.854% D
MGR-S1 Gladius
C+
Kills:361
Deaths:238
KDR:1.517
Accuracy:26.955% C+
HSR:20.776% C
NC4 Mag-Shot
C++
Kills:324
Deaths:557
KDR:0.582
Accuracy:23.264% D
HSR:20.062% C++
NSX Daimyo
C--
Kills:102
Deaths:27
KDR:3.778
Accuracy:39.254% C--
HSR:88.235% F-
NS-61 Emissary
D*
Kills:62
Deaths:75
KDR:0.827
Accuracy:21.757% D*
HSR:6.452% F-
LA3 Desperado
C*
Kills:56
Deaths:34
KDR:1.647
Accuracy:30.158% C*
HSR:8.929% F-
Kills:20,484
Deaths (as Infiltrator):17,108
Deaths (to Infiltrators):5,450
KDR:1.19733
Kill Difference:3,376
Playtime:609.793 hours
Usage:20%
Score:7.412m
Score/min:203
Accuracy (listed only):30.111%
HSR (listed only):42.694%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:3,036
Deaths:4,091
KDR:0.742
Accuracy:22.471% D
HSR:17.194% C+
Blitz GD-10
D-
Kills:1,456
Deaths:2,221
KDR:0.656
Accuracy:19.299% D*
HSR:11.607% D-
AF-4AE Cyclone
D
Kills:1,296
Deaths:712
KDR:1.820
Accuracy:27.082% D
HSR:21.451% D
NS-11P
C++
Kills:1,190
Deaths:841
KDR:1.415
Accuracy:25.141% C++
HSR:18.487% D
GR-22AE
C
Kills:1,173
Deaths:511
KDR:2.296
Accuracy:27.694% C-
HSR:25.234% C
AF-4 Cyclone
C--
Kills:1,170
Deaths:1,701
KDR:0.688
Accuracy:20.562% D*
HSR:15.983% C--
MKV Suppressed
C+
Kills:1,142
Deaths:2,030
KDR:0.563
Accuracy:26.399% C+
HSR:17.163% C-
NS-11A
B*
Kills:1,084
Deaths:493
KDR:2.199
Accuracy:29.908% B*
HSR:23.709% C++
AF-57 Piston
C+
Kills:1,073
Deaths:600
KDR:1.788
Accuracy:41.732% C+
HSR:11.090% D-
Tempest
D
Kills:534
Deaths:775
KDR:0.689
Accuracy:22.266% D**
HSR:16.854% D
MGR-S1 Gladius
C+
Kills:361
Deaths:238
KDR:1.517
Accuracy:26.955% C+
HSR:20.776% C
NS Baron G5
A*
Kills:234
Deaths:207
KDR:1.130
Accuracy:37.798% D
HSR:25.214% A*
NC1 Gauss Rifle
D*
Kills:209
Deaths:313
KDR:0.668
Accuracy:18.057% D*
HSR:13.876% D*
Kills:13,958
Deaths (as Combat Medic):14,733
Deaths (to Combat Medics):3,519
KDR:0.9474
Kill Difference:775
Playtime:202.257 hours
Usage:7%
Score:3.670m
Score/min:302
Accuracy (listed only):26.566%
HSR (listed only):18.357%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,209
Deaths:366
KDR:3.303
Accuracy:26.096% D-
HSR:15.302% C+
AF-41 Hacksaw
C+
Kills:1,209
Deaths:366
KDR:3.303
Accuracy:24.141% D--
HSR:14.640% C+
NCM3 Raven
C++
Kills:241
Deaths:117
KDR:2.060
Accuracy:41.353% C++
HSR:2.490% C+
NCM3 Raven
C*
Kills:222
Deaths:117
KDR:1.897
Accuracy:42.316% C*
HSR:0% F-
NS-10 Burster
C**
Kills:204
Deaths:90
KDR:2.267
Accuracy:32.920% C**
HSR:2.451% D--
NS-10 Burster
C*
Kills:193
Deaths:88
KDR:2.193
Accuracy:33.164% C*
HSR:1.554% D*
NCM2 Falcon
M**
Kills:116
Deaths:74
KDR:1.568
Accuracy:37.204% C-
HSR:13.793% M**
NCM2 Falcon
D
Kills:87
Deaths:51
KDR:1.706
Accuracy:37.111% D
HSR:2.299% D--
AF-23 Grinder
A*
Kills:60
Deaths:10
KDR:6
Accuracy:46.388% B**
HSR:23.333% A*
Kills:3,541
Deaths (as MAX Suit):639.500
Deaths (to MAX Suits):2,612
KDR:5.53714
Kill Difference:2,901.500
Playtime:113.698 hours
Usage:4%
Score:2.750m
Score/min:403
Accuracy (listed only):35.633%
HSR (listed only):8.429%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C+
Kills:759
V. Kills:668 113%
Deaths:387
KDR:1.961
Accuracy:28.519% C-
KPH:12.300 C
VKPH:10.800 C+
Breaker Rocket Pods
C
Kills:617
V. Kills:100 N/A
Deaths:71
KDR:8.690
Accuracy:47.960% C
KPH:74.700 C
VKPH:12.100 C
Kills:1,376 (759 + 0)
Deaths:458
KDR:3.004
VKDR:1.677
Vehicle Kills:768
Kill Difference:918
Playtime:70.037 hours
Usage:2%
Score:0.923m
Score/min:220
Piloting Accuracy:28.519%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:445
V. Kills:480 93%
Deaths:175
KDR:2.543
Accuracy:26.285% D*
KPH:22.100 D
VKPH:23.900 C+
L105 Zephyr
B**
Kills:434
V. Kills:51 N/A
Deaths:62
KDR:7
Accuracy:51.432% B**
KPH:58.400 C++
VKPH:6.900 C
CAS30 Tank Buster
C+
Kills:250
V. Kills:250 100%
Deaths:165
KDR:1.515
Accuracy:37.836% D-
KPH:7.200 C
VKPH:7.200 C+
AP30 Shredder
C--
Kills:91
V. Kills:103 88%
Deaths:40
KDR:2.275
Accuracy:23.373% D--
KPH:12.800 D-
VKPH:14.500 C--
Kills:1,220 (250 + 970)
Deaths:442
KDR:2.760
VKDR:2
Vehicle Kills:884
Kill Difference:778
Playtime:69.544 hours
Usage:2%
Score:0.921m
Score/min:221
Piloting Accuracy:37.836%
Gunner Accuracy:23.373%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:2,016
V. Kills:314 N/A
Deaths:230
KDR:8.765
Accuracy:28.713% D--
KPH:27.600 C
VKPH:4.300 D-
L100 Python HESH
C
Kills:1,668
V. Kills:184 N/A
Deaths:114
KDR:14.632
Accuracy:45.415% C-
KPH:45.800 C
VKPH:5.100 D-
Skyguard
B+
Kills:1,095
V. Kills:976 112%
Deaths:191
KDR:5.733
Accuracy:32.921% B+
KPH:13.600 C
VKPH:12.100 B+
L100 Python HEAT
B++
Kills:1,005
V. Kills:213 470%
Deaths:77
KDR:13.052
Accuracy:48.989% C
KPH:46.200 B++
VKPH:9.800 C-
L100 Python AP
C+
Kills:738
V. Kills:442 167%
Deaths:53
KDR:13.925
Accuracy:44.227% D*
KPH:30.800 C
VKPH:18.400 C+
LB00 Python AP
B++
Kills:80
V. Kills:30 258%
Deaths:
KDR:
Accuracy:52.298% C
KPH:68.100 B++
VKPH:25.500 B
Kills:6,602 (6,602 + 0)
Deaths:665
KDR:9.928
VKDR:3.247
Vehicle Kills:2,159
Kill Difference:5,937
Playtime:237.003 hours
Usage:8%
Score:2.691m
Score/min:189
Driving Accuracy:52.298%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:7,729
V. Kills:4,979 155%
Deaths:534
KDR:14.474
Accuracy:41.106% D--
KPH:31.700 B+
VKPH:20.400 B**
Titan-150 HESH
A
Kills:2,126
V. Kills:398 N/A
Deaths:56
KDR:37.964
Accuracy:46.878% C+
KPH:67.300 A
VKPH:12.600 B**
Enforcer ML85
A+
Kills:641
V. Kills:794 81%
Deaths:142
KDR:4.514
Accuracy:40.933% C+
KPH:21.200 C
VKPH:26.300 A+
E540 Halberd
B+
Kills:553
V. Kills:393 140%
Deaths:92
KDR:6.011
Accuracy:44.400% C+
KPH:24.700 D
VKPH:17.600 B+
Titan-150 HEAT
C-
Kills:85
V. Kills:33 250%
Deaths:20
KDR:4.250
Accuracy:35.731% D*
KPH:18.800 C-
VKPH:7.300 D
Kills:11,134 (9,940 + 1,194)
Deaths:844
KDR:13.192
VKDR:7.816
Vehicle Kills:6,597
Kill Difference:10,290
Playtime:332.885 hours
Usage:11%
Score:6.176m
Score/min:309
Driving Accuracy:35.731%
Gunner Accuracy:44.400%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:1,410
V. Kills:150 N/A
Deaths:86
KDR:16.395
Accuracy:48.698% C
KPH:114.200 C++
VKPH:12.200 B**
E540 Halberd-H
A+
Kills:736
V. Kills:515 143%
Deaths:87
KDR:8.460
Accuracy:59.783% B+
KPH:46.700 C++
VKPH:32.700 A+
G30 Walker
C*
Kills:132
V. Kills:104 126%
Deaths:27
KDR:4.889
Accuracy:39.286% B+
KPH:21.400 C--
VKPH:16.900 C*
Kills:2,278 (0 + 2,278)
Deaths:200
KDR:11.390
VKDR:3.845
Vehicle Kills:769
Kill Difference:2,078
Playtime:34.263 hours
Usage:1%
Score:0.659m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:39.286%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:62
V. Kills:20 295%
Deaths:8
KDR:7.750
Accuracy:36.930% C++
KPH:28.200 D-
VKPH:9.100 C+
M20 Basilisk
C+
Kills:54
V. Kills:21 245%
Deaths:7
KDR:7.714
Accuracy:36.507% C
KPH:19.800 C+
VKPH:7.700 C
M20 Basilisk
C+
Kills:54
V. Kills:26 200%
Deaths:9
KDR:6
Accuracy:39.361% C++
KPH:14.800 D
VKPH:7.100 C+
M60-G Bulldog
D
Kills:52
V. Kills:12 400%
Deaths:15
KDR:3.467
Accuracy:39.072% B+
KPH:16.100 D-
VKPH:3.700 D
M40 Fury
C+
Kills:51
V. Kills:12 392%
Deaths:7
KDR:7.286
Accuracy:36.049% C+
KPH:45.100 C--
VKPH:10.600 C+
Kills:273 (0 + 273)
Deaths:46
KDR:5.935
VKDR:1.978
Vehicle Kills:91
Kill Difference:227
Playtime:12.920 hours
Usage:0%
Score:0.203m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:36.049%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:2,321
V. Kills:21 N/A
Deaths:359
KDR:6.465
Accuracy:49.689% B*
KPH:117.400 A++
VKPH:1.100 D
M12 Kobalt-F
B+
Kills:1,174
V. Kills:9 N/A
Deaths:286
KDR:4.105
Accuracy:25.749% B+
KPH:48.500 B+
VKPH:0.400 D-
M40 Fury-F
B+
Kills:1,098
V. Kills:181 N/A
Deaths:366
KDR:3
Accuracy:51.364% C*
KPH:33.500 B+
VKPH:5.500 C
Kills:4,593 (4,593 + 0)
Deaths:1,011
KDR:4.543
VKDR:0.209
Vehicle Kills:211
Kill Difference:3,582
Playtime:76.743 hours
Usage:3%
Score:0.677m
Score/min:147
Driving Accuracy:51.364%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:234
V. Kills:12 N/A
Deaths:3
KDR:78
Accuracy:35.330% B
KPH:122 B**
VKPH:6.300 C++
Kills:234 (0 + 234)
Deaths:3
KDR:78
VKDR:4
Vehicle Kills:12
Kill Difference:231
Playtime:1.919 hours
Usage:0%
Score:0.030m
Score/min:261
Piloting Accuracy:N/A%
Gunner Accuracy:35.330%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 12,7087,72953414.474B*12.3541.106%D--2.885%C*31.7B+20.4B**291244.2h3.7B+8.9C++
NS-7 PDW 3,0593,0364,0910.742C1.3822.471%D17.194%C+14.6DN/A51208.6h15.6C+69.2C+
S12 Renegade 2,3422,3213596.465B++4.3549.689%B*4.739%C+117.2A++1.1D23519.8h2.4B**4.9B**
Titan-150 HESH 2,5242,1265637.964A+35.8446.878%C+1.74%C+67.3A12.6B**25031.6h2.4B**5.1B++
C75 Viper 2,3302,0162308.765B++6.6528.713%D--1.091%C27.7C4.3D-11572.9h6A21.1B++
Sticky Grenade 1,8861,87911879N/A1,876.8862.338%B**N/A1879A+7D63671h1.1B**1.8B*
C-4 1,9571,7026592.583B++0.4631.357%B*N/A110.5B+16.6D-57015.4h1.2B+3.8B++
SAS-R 1,6991,6907282.321C0.2037.859%C75.089%B+32.2C--N/A9252.5h2B+5.3C*
L100 Python HESH 1,8521,66811414.632C*12.5145.415%C-2.218%B++45.8C5.1D-21336.4h2.6B++5.7B+
AF-8 RailJack 1,6401,6374303.807B+1.6937.479%C+83.262%B*30C*N/A9354.5h1.9B++5B+
Blitz GD-10 1,4621,4562,2210.656C-1.4619.299%D*11.607%D-15.2DN/A5495.7h15.6C+81C
C85 Canister-H 1,5601,4108616.395C++14.2848.698%C14.61%B**114.6C++12.2B**31412.3h5.5B+11.4B+
NS Decimator 1,6731,2976761.919B++0.2058.616%C3.161%B*42C++12.2D22230.9h3.2B*5.5B++
AF-4AE Cyclone 1,3021,2967121.82C++0.3027.082%D21.451%D38.7DN/A10133.5h9.3C+34.4C+
NC05 Jackhammer 1,3111,2961,1601.117C+1.0041.863%C--13.889%C29.7DN/A8343.7h4.7C++11.2C+
LA1 Anchor 1,2681,2586451.95C+0.1726.586%C++25.358%C46.1CN/A13327.3h10.5C39.4C++
AF-41 Hacksaw 1,2411,2093663.303C*1.1826.096%D-15.302%C+29.9C+N/A8840.4h6.7B+25.5C+
AF-41 Hacksaw 1,2271,2093663.303C*1.1824.141%D--14.64%C+30.2C+N/A8740h6.2B+25.6C+
NS-11P 1,2031,1908411.415C++0.7025.141%C++18.487%D25.1C-N/A6947.4h14.5C57.8C++
NC14 Bolt Driver 1,1861,1848621.374C0.7532.51%D77.956%B17.2C--N/A6068.8h2.3B+7.2C++
GD-22S 1,1921,1816251.89C++0.2323.514%C+21.931%C-34CN/A9434.7h10.6C++45.2C*
NS-44 Commissioner 1,1881,1781,2190.966C+1.1534.62%C21.902%C+29.9CN/A8439.4h3.9C+11.2C+
M12 Kobalt-F 1,1831,1742864.105B*1.9925.749%B+26.065%A*48.5B+N/A11224.2h8.8B++34.1B*
NC6 Gauss SAW 1,1921,1731,1970.98C1.1417.935%D20.716%D21.6DN/A9354.4h9.9C++55.1C+
GR-22AE 1,1901,1735112.295C**0.1827.694%C-25.234%C39.4DN/A8229.8h13.1D47.3C
NS-15 Gallows 1,1891,1725002.344C+0.2223.697%D*23.123%D*34.1D*N/A8334.4h13.3F56F
AF-4 Cyclone 1,1801,1701,7010.688C-1.4320.562%D*15.983%C--12.9D-N/A3790.8h13.6D--66.3D-
LA80 1,1631,1582594.471C**2.3537.541%D82.729%B+29.7C--N/A6839h1.9B+5C*
EM4 Longshot 1,1651,1581666.976B**4.8640.551%C++84.37%B*40.2BN/A11428.8h1.8B++4.5B+
EM6 1,1701,1556541.766C+0.3523.128%C+23.55%C32C--N/A11836.1h11.2C+48.6C++
NS-15M2 1,1691,1558991.285C0.8321.094%D-19.134%D--22.8D-N/A6750.7h13.4C63.4C
EM4-AE Longshot 1,1491,14610910.514A++8.3940.617%C78.447%C-48.4CN/A10123.7h1.8C*4.6C++
MKV Suppressed 1,1621,1422,0300.563D1.5626.399%C+17.163%C-14D--N/A4681.7h16.4C--62.2C+
M40 Fury-F 1,2791,0983663B*0.8851.364%C*N/A33.5B+5.5C12032.8h6.9B+13.3B++
Skyguard 2,0711,0951915.733B*3.6132.921%B+1.735%C13.6C12.1B+20980.8h125.4C380.9C*
NS-11A 1,1041,0844932.199B+0.0829.908%B*23.709%C++36.9C+N/A9429.4h13.9C+46.4B+
AF-57 Piston 1,0791,0736001.788B+0.3341.732%C+11.09%D-43.6C++N/A10824.6h3.9B+9.3B+
L100 Python HEAT 1,2181,0057713.052A++10.9348.989%C4.776%A+46.1B+9.8C-21221.8h3.4B*6.9B*
The Moonshot 9179151585.791C**3.6737.76%D-87.213%B**50.6CN/A13718.1h1.5B**4C**
AF-18 Stalker 8908797161.228C+0.8923.812%D-18.203%C-22.8DN/A5438.6h13.4C56.2C
Vortek Rotary 1,4277593871.961C+0.1628.519%C-N/A12.3C10.8C+20061.8h58.3B+204.5C**
L100 Python AP 1,1807385313.925B*11.8144.227%D*4.743%A+30.8C18.4C+28624h5C*11.3C
E540 Halberd-H 1,251736878.46C+6.3459.783%B+N/A46.6C++32.6A34815.8h7D11.6C
NC6A GODSAW 6656552842.306C+0.1927.595%C23.664%D36.4D-N/A10218h12.4C44.8D
Enforcer ML85 1,4356411424.514C2.3940.933%C+1.56%C-21.2C26.3A+40130.2h12.6C+30.8C++
MANA Anti-Personnel Turret 1,1866312502.524N/A0.4037.449%UN/A6310U5550U18467200.1h67.6T*180.6T*
Breaker Rocket Pods 717617718.69C+6.5747.96%CN/A74.3C12C3668.3h12B+25.1B+
E540 Halberd 946553926.011C3.8944.4%C+4.34%B*24.7D17.5B+40922.4h5.4C++12.1C++
Tempest 5465347750.689D-1.4322.266%D**16.854%D7.1FN/A1975.4h13.6F-61.3F-
NSX Masamune 5204713141.5B*0.6258.378%C+4.034%A++31.2C+3.2D--13115.1h5.3B*9.1B*
Frag Grenade 4764701470N/A467.8849.425%C**N/A522.2C+6.7D21380.9h3.3C**6.7B
C150 Dalton 9254451752.543D0.4226.285%D*N/A22.1D23.9C+33820.1h3.6C**13.7C--
L105 Zephyr 485434627C4.8851.432%B**N/A58.6C++6.9C2527.4h5.3B+10.2B++
Shrike 4784035040.8C++1.3255.664%C+4.963%B**27.8C++5.2D--27014.5h4.1B**7.4B**
MGR-S1 Gladius 3683612381.517C++0.6026.955%C+20.776%C20.1DN/A6718h11.7C43.6C+
Tank Mine 5693271172.795C+0.6850.495%B**N/A112.8C+83.4B+16762.9h2.8D**5.6C*
NC4 Mag-Shot 3263245570.582C1.5423.264%D20.062%C++25.5C+N/A10812.7h8.3C++35.8C+
Spear Anti-Vehicle Phalanx Turret 4723202811.429B+9.3140.078%C4.375%C**39C+18.5C3898.2h6.8B16.9B
AF-19 Mercenary 3223193920.814C+1.3123.922%C++18.809%D12.6C--N/A10425.4h13.4C+55.9C*
Bouncing Betty 313312486.5B*4.3853.987%B**N/A135.7C++N/A4552.3h2.1D3.9B+
CAS30 Tank Buster 5002501651.515C+0.6037.836%D-2.4%A++7.2C7.2C+15234.9h46.2B122.2C++
NCM3 Raven 4152411172.06A0.0641.353%C++2.49%C+10.5C+7.6B+15123h24.2B58.5B+
CAS 14-E 246234378A**75.8835.33%BN/A123.2B**6.3C++2611.9h20.7B++58.7B++
NS Baron G5 2362342071.13C+0.9937.798%D25.214%A*19.2D-N/A16012.2h3.8B++10.1C+
NCM3 Raven 4002221171.897A0.2242.316%C*N/A9.8C+7.8B++14222.7h26.9C**63.5B+
NC1 Gauss Rifle 2122093130.668C1.4518.057%D*13.876%D*12.1D-N/A8117.3h14.3D79.2D
NS-10 Burster 391204902.267A*0.1532.92%C**2.451%D--5.7C+5.2B*13636.1h156.2C+474.5C*
Carver 1991945,9100.033C2.0922.434%C--11.34%D0.5C--N/A1363.7h1.8D8.1C+
NS-10 Burster 382193882.193B**0.0733.164%C*1.554%D*5.3C+5.2B*13036.1h165.8C500C++
NC15 Phoenix 4701922930.655C1.4655.482%C**N/A8D11.6C+18323.9h14D*25.3D--
Anti-Vehicle Grenade 2081861186N/A183.8847.044%DN/A372C44D18340.5h4.9C*10.4C++
Mag-Cutter 20716014,4860.011C2.1142.411%B**1.875%D0.2CN/A1763.1h3.6D8.4C**
G30 Walker 236132274.889C+2.7739.286%B+N/A21.3C--16.8C*2656.2h228.2D--580.8C
The Slasher 1361252,7020.046C+2.0720.44%D--12.8%B1CN/A2125.1h2.6C-12.7C+
EM1 124124891.393C++0.7317.746%D-25%C**23DN/A1515.4h14.4C81C
Hunter QCX 1221222220.55C1.5737.291%C16.393%D13.7C+N/A518.9h3.5B9.3B
Aspis Anti-Aircraft Phalanx Turret 247118205.9B*3.7823.921%C-N/A9.6C-10.5C24612.3h120.7B++504.4C**
NCM2 Falcon 140116741.568C*0.5537.204%C-13.793%M**12.9C2.7D-1109h9.1B+24.4C*
Auraxium Mag-Cutter 1401109,1340.012C-2.1116.293%D--9.091%B+0.2C-N/A2577.2h3.5F--21.5D*
NSX Naginata 108107631.698C++0.4223.095%C+25.234%C--21.4D-N/A705h14.5D62.9C+
NSX Daimyo 103102273.778C+1.6639.254%C--88.235%F-29.1D-N/A793.5h2.6C+6.6C+
AP30 Shredder 19491402.275C0.1623.373%D--2.198%C++12.8D-14.5C--1937.1h100.8C--431.4D--
Hawk GD-68 148881110.793C*1.3363.488%C++3.409%B+8.3C--5.7C23810.6h10.1D-16D
NCM2 Falcon 10687511.706B++0.4137.111%D2.299%D--13.8C+3D1046.3h10.5B++28.4B+
Titan-150 HEAT 11885204.25C+2.1335.731%D*3.529%B+18.9C7.3D5774.5h3.6B*10C*
MANA Anti-Vehicle Turret 13581681.191U0.9343.137%F*N/A810D*540F-1551430.1h7.9C18.3F-
LB00 Python AP 11080180M*77.8852.298%C1.25%B**66.7B+25C**3261.2h3B*5.7B*
Razor GD-23 79791160.681C1.4421.534%D25.317%B++18.8C-N/A1974.2h10.9B+50.5C++
M40 Fury 826287.75C+5.6336.93%C++N/A28.2D-9.1C+2502.2h16.5D44.5C
NS-61 Emissary 6262750.827C+1.2921.757%D*6.452%F-36.5C*N/A1321.7h10.3B+47.4C++
MAX Punch 144616570.093C++2.0361.667%B**N/A0.6DN/A3107h4.9C7.9C+
AF-23 Grinder 6060106B**3.8846.388%B**23.333%A*40B+N/A1871.5h8.1C-17.5C**
LA3 Desperado 5656341.647B++0.4730.158%C*8.929%F-70B**N/A2210.8h6.8B**22.7B++
M20 Basilisk 755477.714A*5.5936.507%C1.852%D**20C+7.8C2892.7h76.1B+208.3B+
M20 Basilisk 805496B**3.8839.361%C++7.407%B+15D7.2C+3063.6h91.9C+233.4C++
M60-G Bulldog 6452153.467C-1.3539.072%B+3.846%B*16.3D-3.8D1423.2h7.8C19.9C++
M40 Fury 635177.286C+5.1736.049%C+1.961%C*46.4C-10.9C+4181.1h12.2C++33.9C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,5122,108,376137.5h
Medical Applicator779415,40239.7h
Anti-Vehicle MANA Turret124431.3h
Nanite Revive Grenade07540.2h
Spawn Beacon75700.6h
Medical Kit911,6431.9h
Deconstruction Tool0870h
Motion Spotter123,1951.6h
Recon Detection Device2425,75419.6h
Shield Recharging Field262,5410.8h
Ammunition Package432,7291.5h
Anti-Infantry MANA Turret331,1592.8h

Check the help document for the dictionary if you want to learn more about words used here.


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