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Harbinger PumkinheadVS[ADAC] PumkinheadVS
VS BR 93

KDR: 5.65

Score: 11.3m

Last Seen: Dec 10th, 2018 2:59 PM
- OFFLINE - 35.7 hour(s)

Battle Rank 93 - Vanu Sovereignty on Miller - Outfit Officer of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 40
Level Progress (to 94): 39%
Level 100 Progress: 60% 242h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH L100 Python HEAT Terminus VX-9 H-V45 AE Skyguard Ghost CAS 14-E
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $866,943 MLG Score: 693
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.301%28.287%772610163,0122.081553.565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.57%1.223B**1.213B**-1.322D**HEAD ++ (~14.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.326C**13.80.034C+36.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.896%0.595%146395101710,582105340099.8302311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.824%0.174C++-1.32D**0.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.562B+7.60.424B10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.397%0.229%98111021437771555.67532280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.233B**-1.054D*-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.85B*8.70.777B++8.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.153%74.493%9811102183920524.09268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.624B+0.491B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.503B+1.90.395B3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 40
11.3m296.7%524 (31.4k)478 (28.7k)5.6461317,2323,0527.0904393 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022156314.976%9.36%14007:425

27% Combat Medic60% Engineer6% Heavy Assault6% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 20th, 2016 9:48 AMAug 28th, 2016 6:50 PMDec 10th, 2018 10:24 PM (22h) (PST)Dec 10th, 2018 1:36 PM (1d) (PST)Dec 10th, 2018 10:59 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,143761,0670.7310.1300.0682.6530.163693

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,5704,56664,00444841591028,684

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
392.7h/16.4d 4,408 1,613 8,455 62.5k 321 956 3,835 26.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:288
Deaths:201
KDR:1.433
Accuracy:18.610% C
HSR:27.778% B+
Lasher X2
A
Kills:211
Deaths:86
KDR:2.453
Accuracy:33.971% A
HSR:2.844% D
Kills:499
Deaths (as Heavy Assault):287
Deaths (to Heavy Assaults):735
KDR:1.73868
Kill Difference:212
Playtime:21.773 hours
Usage:6%
Score:0.311m
Score/min:238
Accuracy (listed only):26.291%
HSR (listed only):15.311%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):463
KDR:0
Kill Difference:UNR
Playtime:237.218 hours
Usage:60%
Score:8.183m
Score/min:575
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):532
KDR:0
Kill Difference:UNR
Playtime:5.106 hours
Usage:1%
Score:0.070m
Score/min:230
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B*
Kills:1,188
Deaths:550
KDR:2.160
Accuracy:29.309% B*
HSR:30.303% B+
H-V45 AE
C*
Kills:1,172
Deaths:585
KDR:2.003
Accuracy:28.202% C++
HSR:28.584% C*
H-V45
A
Kills:104
Deaths:52
KDR:2
Accuracy:29.919% A
HSR:26.923% B*
Pulsar VS1
C
Kills:82
Deaths:68
KDR:1.206
Accuracy:19.502% D
HSR:18.293% C
Kills:2,546
Deaths (as Combat Medic):1,255
Deaths (to Combat Medics):250
KDR:2.02869
Kill Difference:1,291
Playtime:107.053 hours
Usage:27%
Score:2.392m
Score/min:372
Accuracy (listed only):26.733%
HSR (listed only):26.026%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:839
Deaths:196
KDR:4.281
Accuracy:39.153% C++
HSR:74.493% B++
NS-44 Commissioner
C*
Kills:178
Deaths:127
KDR:1.402
Accuracy:37.639% C*
HSR:19.101% C
Kills:1,017
Deaths (as Infiltrator):323
Deaths (to Infiltrators):402
KDR:3.14861
Kill Difference:694
Playtime:22.193 hours
Usage:6%
Score:0.306m
Score/min:230
Accuracy (listed only):38.396%
HSR (listed only):46.797%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M++
Kills:5,296
V. Kills:2,058 257%
Deaths:92
KDR:57.565
Accuracy:54.253% C
KPH:65.300 M++
VKPH:25.400 A
L100 Python HESH
A+
Kills:2,809
V. Kills:453 N/A
Deaths:53
KDR:53
Accuracy:50.913% C**
KPH:84.100 A+
VKPH:13.600 A
L100 Python HEAT
A**
Kills:1,205
V. Kills:325 370%
Deaths:29
KDR:41.552
Accuracy:53.686% C*
KPH:63.300 A**
VKPH:17.100 A
Skyguard
M**
Kills:880
V. Kills:463 190%
Deaths:26
KDR:33.846
Accuracy:36.378% B**
KPH:38.200 M**
VKPH:20.100 M+
C75 Viper
B**
Kills:392
V. Kills:94 413%
Deaths:13
KDR:30.154
Accuracy:43.616% B+
KPH:48 B**
VKPH:11.500 B**
Kills:10,582 (10,582 + 0)
Deaths:213
KDR:49.681
VKDR:15.930
Vehicle Kills:3,393
Kill Difference:10,369
Playtime:164.755 hours
Usage:42%
Score:2.623m
Score/min:265
Driving Accuracy:43.616%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B++
Kills:52
V. Kills:41 124%
Deaths:8
KDR:6.500
Accuracy:52.899% B**
KPH:26.800 C*
VKPH:21.100 B++
E540 Halberd
N/A
Kills:50
V. Kills:20 238%
Deaths:2
KDR:25
Accuracy:46.320% N/A
KPH:33.100 N/A
VKPH:13.200 N/A
Kills:102 (0 + 102)
Deaths:10
KDR:10.200
VKDR:6.100
Vehicle Kills:61
Kill Difference:92
Playtime:3.451 hours
Usage:1%
Score:0.078m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:46.320%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:437
V. Kills:42 N/A
Deaths:29
KDR:15.069
Accuracy:49.397% A+
KPH:117.200 B+
VKPH:11.300 A
E540 Halberd-H
A++
Kills:71
V. Kills:18 374%
Deaths:3
KDR:23.667
Accuracy:46.465% D**
KPH:81.900 A++
VKPH:20.800 C+
Kills:508 (0 + 508)
Deaths:32
KDR:15.875
VKDR:1.875
Vehicle Kills:60
Kill Difference:476
Playtime:4.594 hours
Usage:1%
Score:0.104m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:46.465%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:442
V. Kills:24 N/A
Deaths:14
KDR:31.571
Accuracy:39.119% B*
KPH:130.100 A+
VKPH:7.100 C**
Kills:442 (0 + 442)
Deaths:14
KDR:31.571
VKDR:1.714
Vehicle Kills:24
Kill Difference:428
Playtime:3.399 hours
Usage:1%
Score:0.061m
Score/min:298
Piloting Accuracy:N/A%
Gunner Accuracy:39.119%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 7,3545,2969257.565U51.9254.253%CN/A65.3M++25.4A28581.1h3.5A6.4B**
L100 Python HESH 3,2622,8095353M**47.3550.913%C**N/A84.1A+13.6A25433.4h2.6B+5.1B++
L100 Python HEAT 1,5301,2052941.552S35.9153.686%C*N/A63.4A**17.1A28319h4.4B*8.2B*
Terminus VX-9 1,2181,1885502.16B+3.4929.309%B*30.303%B+39.5C++1A9330.1h14.5D49.5C++
H-V45 AE 1,1861,1725852.003C*3.6428.202%C++28.584%C*30.6DN/A7338.3h14.8D-52.3C
Skyguard 1,3438802633.846U28.2036.378%B**1.023%D-38.1M**20M+22423.1h51A++140.1A++
Ghost 8418391964.281B+1.3739.153%C++74.493%B++43.2C**N/A10019.4h1.9B++4.9B+
CAS 14-E 4664421431.571A25.9239.119%B*1.357%C-130A+7.1C**2983.4h21.6B*55.1B*
Proton II PPA-H 4794372915.069C**9.4249.397%A+N/A118.1B+11.4A3053.7h8.7B+17.7B++
C75 Viper 4863921330.154S24.5143.616%B+N/A47.8B**11.5B**1938.2h11.6B+26.7B+
C-4 4313871133.425A+2.2236.91%A*N/A175.9A*20D7872.2h1.2B+3.2B**
Orion VS54 2932882011.433C++4.2118.61%C27.778%B+25.7CN/A13911.2h11.9B+64C++
Lasher X2 214211862.453A*3.1933.971%A2.844%D44.9B*N/A1044.7h20.8C+61.2B+
NS-44 Commissioner 1791781271.402B+4.2437.639%C*19.101%C48.1B++N/A1343.7h3.2B++8.6B+
H-V45 105104522B+3.6529.919%A26.923%B*24.8CN/A824.2h17.4D**58.3C++
S1 10592871.057B+4.5956%C+9.783%S35.4B*5D*2592.6h3.5A+6.3B**
Tank Mine 1168699.556M**3.9160.065%A*N/A286.7M**100A19300.3h2.2C3.6A+
Pulsar VS1 8382681.206C**4.4419.502%D18.293%C16.7C-N/A514.9h13.7B+70.1C+
E540 Halberd-H 8971323.667A18.0246.465%D**N/A78.9A++20C+6800.9h3.2A7B**
Saron HRB 935286.5B0.8552.899%B**N/A27.4C**21.6B++3841.9h23.9C+45.1B+
E540 Halberd 7050225A++19.3546.32%CN/A33.3C*13.3D3701.5h4.3A9.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0680h
Nano-Armor Kit60357,11921.3h
Nanite Revive Grenade03450.1h
Medical Applicator310267,06121.3h
Shield Recharging Field121,3770.4h
Ammunition Package51460.1h
Recon Detection Device13740.5h

Check the help document for the dictionary if you want to learn more about words used here.


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