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Primarch PumkinheadVS[ADAC] PumkinheadVS
VS BR 99

KDR: 5.48

Score: 13.8m

Last Seen: Apr 20th, 2019 10:21 PM
- OFFLINE - 131.4 hour(s)

Battle Rank 99 - Vanu Sovereignty on Miller - Outfit Officer of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 22
Level Progress (to 100): 63%
Level 100 Progress: 73% 168h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH Terminus VX-9 L100 Python HEAT Skyguard H-V45 AE H-V45 Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $846,927 MLG Score: 677
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.019%26.738%722611014,2002.241193.238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.18%1.154B**0.923B*-0.956D--HEAD ++ (~13.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.332C**13.50.056C+36.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.693%0.561%135895110212,665136428493.125296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.683%0.075C+-1.311D**0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.518B+7.80.381C**10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.081%0.196%92211106510972285.25773223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.29A-1.054D*-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.848B*9.10.771B++9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.896%74.889%9221110690426323.43726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.582B+0.508B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.488B+20.382C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.309%22.472%922111068919300.458763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.156C++1.571A+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.059C+5.4-0.108C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 22
13.8m308.2%506 (30.4k)458 (27.5k)5.4791821,3143,8906.9002699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1107182115.186%9.308%14107:427

31% Combat Medic58% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 20th, 2016 9:48 AMAug 28th, 2016 6:50 PMApr 24th, 2019 9:39 PM (1d) (PST)Apr 20th, 2019 6:47 PM (5d) (PST)Apr 20th, 2019 6:21 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,121821,0390.7100.1300.0662.6880.162677

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,2684,92762,34143841611027,503

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
500.2h/20.8d 5,528 1,984 9,965 80.7k 415 1,355 4,862 33.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:288
Deaths:201
KDR:1.433
Accuracy:18.610% C-
HSR:27.778% B+
Lasher X2
B**
Kills:225
Deaths:90
KDR:2.500
Accuracy:34.328% B**
HSR:2.667% D
Kills:513
Deaths (as Heavy Assault):291
Deaths (to Heavy Assaults):949
KDR:1.76289
Kill Difference:222
Playtime:22.924 hours
Usage:5%
Score:0.322m
Score/min:234
Accuracy (listed only):26.469%
HSR (listed only):15.222%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A++
Kills:89
Deaths:82
KDR:1.085
Accuracy:43.309% B+
HSR:22.472% A++
Kills:89
Deaths (as Engineer):82
Deaths (to Engineers):584
KDR:1.08537
Kill Difference:7
Playtime:290.437 hours
Usage:58%
Score:9.680m
Score/min:555
Accuracy (listed only):43.309%
HSR (listed only):22.472%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A++
Kills:89
Deaths:82
KDR:1.085
Accuracy:43.309% B+
HSR:22.472% A++
Eridani SX5-AE
N/A
Kills:50
Deaths:53
KDR:0.943
Accuracy:26.525% N/A
HSR:22% N/A
Kills:139
Deaths (as Light Assault):135
Deaths (to Light Assaults):700
KDR:1.02963
Kill Difference:4
Playtime:5.352 hours
Usage:1%
Score:0.077m
Score/min:239
Accuracy (listed only):34.917%
HSR (listed only):22.236%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:1,217
Deaths:563
KDR:2.162
Accuracy:29.381% B++
HSR:30.238% B+
H-V45 AE
C++
Kills:1,172
Deaths:585
KDR:2.003
Accuracy:28.202% C+
HSR:28.584% C++
H-V45
B+
Kills:1,171
Deaths:492
KDR:2.380
Accuracy:26.453% B+
HSR:23.313% C**
Pandora VX25
A++
Kills:89
Deaths:82
KDR:1.085
Accuracy:43.309% B+
HSR:22.472% A++
Pulsar VS1
C
Kills:82
Deaths:68
KDR:1.206
Accuracy:19.502% D
HSR:18.293% C
Eridani SX5-AE
N/A
Kills:50
Deaths:53
KDR:0.943
Accuracy:26.525% N/A
HSR:22% N/A
Kills:3,781
Deaths (as Combat Medic):1,843
Deaths (to Combat Medics):316
KDR:2.05155
Kill Difference:1,938
Playtime:155.864 hours
Usage:31%
Score:3.316m
Score/min:355
Accuracy (listed only):28.895%
HSR (listed only):24.150%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:904
Deaths:218
KDR:4.147
Accuracy:38.896% C+
HSR:74.889% B++
NS-44 Commissioner
C+
Kills:270
Deaths:201
KDR:1.343
Accuracy:35.454% C+
HSR:19.259% C
Eridani SX5-AE
N/A
Kills:50
Deaths:53
KDR:0.943
Accuracy:26.525% N/A
HSR:22% N/A
Kills:1,224
Deaths (as Infiltrator):472
Deaths (to Infiltrators):534
KDR:2.59322
Kill Difference:752
Playtime:24.727 hours
Usage:5%
Score:0.330m
Score/min:222
Accuracy (listed only):33.625%
HSR (listed only):38.716%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A
Kills:52
V. Kills:33 153%
Deaths:1
KDR:52
Accuracy:40.722% B*
KPH:53.900 A
VKPH:34.200 A
Kills:52 (0 + 52)
Deaths:1
KDR:52
VKDR:33
Vehicle Kills:33
Kill Difference:51
Playtime:0.964 hours
Usage:0%
Score:0.025m
Score/min:424
Piloting Accuracy:N/A%
Gunner Accuracy:40.722%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M+
Kills:7,069
V. Kills:2,783 254%
Deaths:124
KDR:57.008
Accuracy:53.157% C
KPH:63.500 M+
VKPH:25 A
L100 Python HESH
A+
Kills:2,814
V. Kills:454 N/A
Deaths:53
KDR:53.094
Accuracy:50.919% C*
KPH:84.200 A+
VKPH:13.600 A+
L100 Python HEAT
A**
Kills:1,205
V. Kills:325 370%
Deaths:29
KDR:41.552
Accuracy:53.686% C*
KPH:63.300 A**
VKPH:17.100 B**
Skyguard
S
Kills:1,185
V. Kills:620 191%
Deaths:30
KDR:39.500
Accuracy:36.543% B**
KPH:41.600 S
VKPH:21.800 M++
C75 Viper
B**
Kills:392
V. Kills:94 413%
Deaths:13
KDR:30.154
Accuracy:43.616% B+
KPH:48 B**
VKPH:11.500 B*
Kills:12,665 (12,665 + 0)
Deaths:249
KDR:50.863
VKDR:17.173
Vehicle Kills:4,276
Kill Difference:12,416
Playtime:200.423 hours
Usage:40%
Score:3.371m
Score/min:280
Driving Accuracy:43.616%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:85
V. Kills:57 147%
Deaths:8
KDR:10.625
Accuracy:52.156% B**
KPH:30.800 B+
VKPH:20.600 B+
E540 Halberd
N/A
Kills:50
V. Kills:20 238%
Deaths:3
KDR:16.667
Accuracy:46.203% N/A
KPH:32 N/A
VKPH:12.800 N/A
Kills:135 (0 + 135)
Deaths:11
KDR:12.273
VKDR:7
Vehicle Kills:77
Kill Difference:124
Playtime:4.323 hours
Usage:1%
Score:0.100m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:46.203%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:510
V. Kills:50 N/A
Deaths:32
KDR:15.938
Accuracy:50.081% A+
KPH:116.500 B+
VKPH:11.400 A
E540 Halberd-H
A++
Kills:76
V. Kills:22 330%
Deaths:3
KDR:25.333
Accuracy:47.736% D*
KPH:83.300 A++
VKPH:24.100 C*
Kills:586 (0 + 586)
Deaths:35
KDR:16.743
VKDR:2.057
Vehicle Kills:72
Kill Difference:551
Playtime:5.290 hours
Usage:1%
Score:0.129m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:47.736%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:442
V. Kills:24 N/A
Deaths:14
KDR:31.571
Accuracy:39.070% B*
KPH:129.800 A+
VKPH:7 C*
Kills:442 (0 + 442)
Deaths:14
KDR:31.571
VKDR:1.714
Vehicle Kills:24
Kill Difference:428
Playtime:3.406 hours
Usage:1%
Score:0.062m
Score/min:303
Piloting Accuracy:N/A%
Gunner Accuracy:39.070%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 9,8527,06912457.008U51.5353.157%CN/A63.5M+25A299111.3h3.5A+6.5A
L100 Python HESH 3,2682,8145353.094M**47.6150.919%C*N/A84.3A+13.6A+25833.4h2.6B*5.1B*
Terminus VX-9 1,2501,2175632.162B*3.3229.381%B++30.238%B+39.5C++1.1B**9630.8h14.5D49.2C++
L100 Python HEAT 1,5301,2052941.552S36.0753.686%C*N/A63.4A**17.1B**28819h4.4B*8.2B*
Skyguard 1,8051,1853039.5U34.0236.543%B**N/A41.6S21.8M++24928.5h47.9A++131A++
H-V45 AE 1,1861,1725852.003C*3.4828.202%C+28.584%C++30.6DN/A7338.3h14.8D-52.3C
H-V45 1,1871,1714922.38B+3.1026.453%B+23.313%C**27.2C+N/A6543.1h14C+52.9C**
Ghost 9069042184.147B+1.3338.896%C+74.889%B++41.9C*N/A10021.6h2B+5.1B+
C-4 6285581613.466A+2.0135.131%A++N/A174.4A*21.9C--7743.2h1.2B+3.6B*
Proton II PPA-H 5605103215.938B+10.4650.081%A+N/A115.9B+11.4A3304.4h9.1B+18.1B++
CAS 14-E 4664421431.571A26.0939.07%B*1.357%C-130A+7.1C*3033.4h21.6B*55.2B*
C75 Viper 4863921330.154S24.6743.616%B+N/A47.8B**11.5B*2018.2h11.6B+26.7B++
Orion VS54 2932882011.433C++4.0518.61%C-27.778%B+25.7CN/A14511.2h11.9B+64C*
NS-44 Commissioner 2712702011.343B+4.1435.454%C+19.259%C49.1B+N/A1335.5h3B*8.4B+
Lasher X2 229225902.5A**2.9834.328%B**2.667%D44.1B*N/A1025.1h21C+61.2B+
Tank Mine 140102119.273M**3.7958.182%A++N/A340S126.7A*19840.3h2.2C3.8A+
S1 10592871.057B++4.4256%C+9.783%S35.4B*5D--2882.6h3.5A+6.3A
Pandora VX25 8989821.085C+4.3943.309%B+22.472%A++14.8D-N/A446h5.4C--12.4C++
Saron HRB 14285810.625B**5.1552.156%B**N/A30.4B+20.4B+3742.8h20.5B+39.3B++
Pulsar VS1 8382681.206C**4.2719.502%D18.293%C16.7C-N/A564.9h13.7B+70.1C+
E540 Halberd-H 9876325.333A+19.8547.736%D*N/A84.4A++24.4C**7780.9h3.3A+7B**
AP30 Shredder 8552152S46.5240.722%B*N/A52A33B**4231h75.1B+184.4B*
E540 Halberd 7050316.667B++11.1946.203%C+N/A31.3C+12.5D4091.6h4.4B**9.5B*
Eridani SX5-AE 5050530.943D4.5426.525%D22%C10.2D--N/A264.9h16.2D*61D--

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator400343,94126.8h
Spawn Beacon01030.1h
Nanite Revive Grenade04880.1h
Nano-Armor Kit76420,98924.7h
Ammunition Package52290.1h
Shield Recharging Field121,3770.4h
Recon Detection Device14340.5h

Check the help document for the dictionary if you want to learn more about words used here.


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