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Paragon A.S.P. Operative PumkinheadVS[ADAC] PumkinheadVS
VS BR 109

KDR: 4.54

Score: 23.5m

Last Seen: Nov 18th, 2019 3:04 PM
- OFFLINE - 6.1 hour(s)

Prestige 1, Battle Rank 100 (109 total) - Vanu Sovereignty on Miller - Outfit Officer of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 29
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH C-4 Skyguard Terminus VX-9 L100 Python HEAT Pandora VX25 Corvus VA55
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,174,689 MLG Score: 939
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.901%24.655%6881112089,7952.549451.995

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.067%1.301A0.56B+-0.123C+HEAD ++ (~10.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.377C**12.90.096C+33.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.367%0.56%120105121415,712193542780.9897289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.618%0.129C++-1.27D**-0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.573B+70.443B9.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.429%0.255%821212177831653634.74545215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.895%1.22B**-1.033D*-0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.87B*7.70.808B++7.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.33%76.823%821212171,46758062.52931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.211%0.666B+0.634B+-1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+1.90.405B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.685%16.055%821212171,389473192.93038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.385%0.499B+0.206C++0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.441B3.50.279C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 29
23.5m425.6%597 (35.8k)533 (32k)4.5442334,3687,5635.49174109 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219296016.7%11.557%19305:5114

32% Combat Medic51% Engineer8% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 20th, 2016 9:48 AMAug 28th, 2016 6:50 PMNov 18th, 2019 12:55 PM (2h) (PST)Nov 18th, 2019 12:01 PM (3h) (PST)Nov 18th, 2019 11:04 AM (4h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0691139560.7780.1710.0903.9390.148939

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,1326,76357,36947105236931,966

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
736.6h/30.7d 7,166 3,972 17,703 174.1k 667 2,169 6,532 47.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:450
Deaths:262
KDR:1.718
Accuracy:20.356% C+
HSR:27.333% B
Kills:450
Deaths (as Heavy Assault):262
Deaths (to Heavy Assaults):1,929
KDR:1.71756
Kill Difference:188
Playtime:30.661 hours
Usage:4%
Score:0.464m
Score/min:252
Accuracy (listed only):20.356%
HSR (listed only):27.333%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B++
Kills:1,191
Deaths:538
KDR:2.214
Accuracy:46.672% B++
HSR:15.197% C+
VE-S Canis
C**
Kills:1,177
Deaths:447
KDR:2.633
Accuracy:28.882% C**
HSR:14.953% D
NS-7 PDW
B+
Kills:486
Deaths:225
KDR:2.160
Accuracy:26.738% B
HSR:21.193% B+
Deimos VA29
B++
Kills:198
Deaths:122
KDR:1.623
Accuracy:61.905% C++
HSR:21.212% B++
Eridani SX5-AE
N/A
Kills:50
Deaths:53
KDR:0.943
Accuracy:26.525% N/A
HSR:22% N/A
Kills:3,102
Deaths (as Light Assault):1,385
Deaths (to Light Assaults):1,520
KDR:2.23971
Kill Difference:1,717
Playtime:58.597 hours
Usage:8%
Score:1.355m
Score/min:386
Accuracy (listed only):38.144%
HSR (listed only):18.911%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B++
Kills:1,191
Deaths:538
KDR:2.214
Accuracy:46.672% B++
HSR:15.197% C+
Deimos VA29
B++
Kills:198
Deaths:122
KDR:1.623
Accuracy:61.905% C++
HSR:21.212% B++
Kills:1,389
Deaths (as Engineer):660
Deaths (to Engineers):1,031
KDR:2.10455
Kill Difference:729
Playtime:372.090 hours
Usage:51%
Score:14.950m
Score/min:670
Accuracy (listed only):54.289%
HSR (listed only):18.205%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:1,217
Deaths:563
KDR:2.162
Accuracy:29.381% B++
HSR:30.238% B+
Pandora VX25
B++
Kills:1,191
Deaths:538
KDR:2.214
Accuracy:46.672% B++
HSR:15.197% C+
Corvus VA55
B++
Kills:1,185
Deaths:531
KDR:2.232
Accuracy:28.202% B++
HSR:25.317% C**
CME
B++
Kills:1,181
Deaths:522
KDR:2.262
Accuracy:30.193% B++
HSR:26.842% B+
NS-11A
B*
Kills:1,181
Deaths:525
KDR:2.250
Accuracy:28.534% B*
HSR:25.826% B+
VE-S Canis
C**
Kills:1,177
Deaths:447
KDR:2.633
Accuracy:28.882% C**
HSR:14.953% D
H-V45 AE
C++
Kills:1,172
Deaths:585
KDR:2.003
Accuracy:28.202% C++
HSR:28.584% C++
H-V45
B+
Kills:1,171
Deaths:492
KDR:2.380
Accuracy:26.453% B+
HSR:23.313% C*
NS-7 PDW
B+
Kills:486
Deaths:225
KDR:2.160
Accuracy:26.738% B
HSR:21.193% B+
Deimos VA29
B++
Kills:198
Deaths:122
KDR:1.623
Accuracy:61.905% C++
HSR:21.212% B++
Pulsar VS1
C+
Kills:102
Deaths:78
KDR:1.308
Accuracy:20.611% D
HSR:20.588% C+
Eridani SX5-AE
N/A
Kills:50
Deaths:53
KDR:0.943
Accuracy:26.525% N/A
HSR:22% N/A
Kills:10,311
Deaths (as Combat Medic):4,681
Deaths (to Combat Medics):722
KDR:2.20273
Kill Difference:5,630
Playtime:236.261 hours
Usage:32%
Score:6.178m
Score/min:436
Accuracy (listed only):31.858%
HSR (listed only):22.939%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C**
Kills:1,177
Deaths:447
KDR:2.633
Accuracy:28.882% C**
HSR:14.953% D
Ghost
B+
Kills:1,172
Deaths:259
KDR:4.525
Accuracy:39.226% C++
HSR:74.488% B+
NS-7 PDW
B+
Kills:486
Deaths:225
KDR:2.160
Accuracy:26.738% B
HSR:21.193% B+
NS-44 Commissioner
C+
Kills:473
Deaths:362
KDR:1.307
Accuracy:34.977% C+
HSR:19.873% C
Parallax VX3
B**
Kills:295
Deaths:25
KDR:11.800
Accuracy:39.822% C++
HSR:86.102% B**
Eridani SX5-AE
N/A
Kills:50
Deaths:53
KDR:0.943
Accuracy:26.525% N/A
HSR:22% N/A
Kills:3,653
Deaths (as Infiltrator):1,371
Deaths (to Infiltrators):1,154
KDR:2.66448
Kill Difference:2,282
Playtime:36.400 hours
Usage:5%
Score:0.533m
Score/min:244
Accuracy (listed only):32.695%
HSR (listed only):39.768%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:137
V. Kills:82 165%
Deaths:2
KDR:68.500
Accuracy:39.071% C*
KPH:60.800 B**
VKPH:36.400 B++
AP30 Shredder
B**
Kills:96
V. Kills:62 152%
Deaths:3
KDR:32
Accuracy:40.365% B++
KPH:51 B**
VKPH:32.900 B**
Kills:233 (0 + 233)
Deaths:5
KDR:46.600
VKDR:28.800
Vehicle Kills:144
Kill Difference:228
Playtime:4.136 hours
Usage:1%
Score:0.123m
Score/min:497
Piloting Accuracy:N/A%
Gunner Accuracy:40.365%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:10,000
V. Kills:3,892 257%
Deaths:150
KDR:66.667
Accuracy:52.739% C-
KPH:66.700 M
VKPH:26 A
L100 Python HESH
A+
Kills:2,897
V. Kills:470 N/A
Deaths:53
KDR:54.660
Accuracy:50.966% C*
KPH:84.500 A+
VKPH:13.700 A+
Skyguard
S
Kills:1,218
V. Kills:638 191%
Deaths:30
KDR:40.600
Accuracy:36.702% B**
KPH:41.400 S
VKPH:21.700 M++
L100 Python HEAT
A*
Kills:1,205
V. Kills:325 370%
Deaths:29
KDR:41.552
Accuracy:53.686% C*
KPH:63.300 A*
VKPH:17.100 B**
C75 Viper
B**
Kills:392
V. Kills:94 413%
Deaths:13
KDR:30.154
Accuracy:43.616% B
KPH:48 B**
VKPH:11.500 B++
Kills:15,712 (15,712 + 0)
Deaths:275
KDR:57.135
VKDR:19.705
Vehicle Kills:5,419
Kill Difference:15,437
Playtime:240.819 hours
Usage:33%
Score:4.509m
Score/min:312
Driving Accuracy:43.616%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:107
V. Kills:70 151%
Deaths:10
KDR:10.700
Accuracy:51.988% B**
KPH:32.100 B++
VKPH:21 B++
E540 Halberd
N/A
Kills:50
V. Kills:20 238%
Deaths:3
KDR:16.667
Accuracy:46.203% N/A
KPH:32 N/A
VKPH:12.800 N/A
Kills:157 (0 + 157)
Deaths:13
KDR:12.077
VKDR:6.923
Vehicle Kills:90
Kill Difference:144
Playtime:4.892 hours
Usage:1%
Score:0.118m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:46.203%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:646
V. Kills:65 N/A
Deaths:37
KDR:17.460
Accuracy:50.087% A+
KPH:117.200 B++
VKPH:11.800 A++
E540 Halberd-H
A*
Kills:88
V. Kills:23 367%
Deaths:3
KDR:29.333
Accuracy:47.880% D*
KPH:89.300 A*
VKPH:23.400 C*
Kills:734 (0 + 734)
Deaths:40
KDR:18.350
VKDR:2.200
Vehicle Kills:88
Kill Difference:694
Playtime:6.498 hours
Usage:1%
Score:0.172m
Score/min:440
Driving Accuracy:N/A%
Gunner Accuracy:47.880%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:917
V. Kills:57 N/A
Deaths:16
KDR:57.313
Accuracy:40.267% B**
KPH:133.700 A++
VKPH:8.300 B++
Kills:917 (0 + 917)
Deaths:16
KDR:57.313
VKDR:3.563
Vehicle Kills:57
Kill Difference:901
Playtime:6.858 hours
Usage:1%
Score:0.130m
Score/min:315
Piloting Accuracy:N/A%
Gunner Accuracy:40.267%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 13,89210,00015066.667U62.1252.739%C-N/A66.7M26A342149.9h3.3A6.3B**
L100 Python HESH 3,3672,8975354.66M**50.1250.966%C*N/A84.5A+13.7A+26434.3h2.6B*5.1B*
C-4 1,6621,4943524.244A*0.3033.805%AN/A213.4M+24C9737h1.2B+3.5B*
Skyguard 1,8561,2183040.6U36.0636.702%B**N/A41.4S21.7M++25129.4h48.2A++131.3A++
Terminus VX-9 1,2501,2175632.162B2.3829.381%B++30.238%B+39.5C+1.1B*9830.8h14.5D49.2C++
L100 Python HEAT 1,5301,2052941.552S37.0153.686%C*N/A63.4A*17.1B**29519h4.4B*8.2B*
Pandora VX25 1,2041,1915382.214B**2.3346.672%B++15.197%C+50.7B+N/A15523.5h3.7B++7.9B++
Corvus VA55 1,2101,1855312.232A+2.3128.202%B++25.317%C**54.9B**1.2A+17721.6h11.5B+40.9B+
CME 1,2021,1815222.262A2.2830.193%B++26.842%B+47.8B+N/A14024.7h14.8C+48.9C**
NS-11A 1,2081,1815252.25B*2.2928.534%B*25.826%B+52.5B*1.2A26322.5h12.8B+45B+
VE-S Canis 1,1961,1774472.633A+1.9128.882%C**14.953%D62.6B++1B++18518.8h12C++41.6C**
Ghost 1,1771,1722594.525B++0.0239.226%C++74.488%B+45.3C*N/A12025.9h1.9B++5B+
H-V45 AE 1,1861,1725852.003C**2.5428.202%C++28.584%C++30.6DN/A7438.3h14.8D-52.3C
H-V45 1,1871,1714922.38B+2.1626.453%B+23.313%C*27.2CN/A6743.1h14C+52.9C**
CAS 14-E 9749171657.313M*52.7740.267%B**N/A132.9A++8.3B++3156.9h21.5B++53.4B*
Proton II PPA-H 7116463717.459B+12.9150.087%A+N/A117.5B++11.8A++3345.5h8.9B+17.8B*
NS-7 PDW 4944862252.16A++2.3826.738%B21.193%B+54.6AN/A1458.9h13.7B51.1B+
NS-44 Commissioner 4754733621.307B3.2434.977%C+19.873%C32.8C+N/A10914.4h3B*8.7B+
Orion VS54 4574502621.718B2.8320.356%C+27.333%B31.7C+N/A17814.2h11.9B+58.6C++
C75 Viper 4863921330.154S25.6143.616%BN/A47.8B**11.5B++2248.2h11.6B+26.7B+
Parallax VX3 2962952511.8A**7.2639.822%C++86.102%B**64.1A*N/A1614.6h1.7B*4.2B++
Lasher X2 2942891322.189A++2.3633.638%B**2.076%D--46.6B++N/A1236.2h21.3C+63.3B+
Deimos VA29 2041981221.623B2.9261.905%C++21.212%B++45C+1.4A++1224.4h2.1B+3.4B
Plasma Grenade 1441401140N/A135.4658.956%A++N/A700B**20B**30630.2h3B*5.1B**
C150 Dalton 219137268.5S63.9639.071%C*N/A59.6B**35.7B++4732.3h2.1A5.3A
Tank Mine 167119167.438A**2.8962.445%A*N/A297.5M**120A*20190.4h2.4D3.8A
Saron HRB 1771071010.7B**6.1651.988%B**N/A32.4B++21.2B++3613.3h20.8B40B++
Pulsar VS1 103102781.308B+3.2420.611%D20.588%C+19.6CN/A1145.2h13B+63.2C*
AP30 Shredder 15896332M**27.4640.365%B++N/A50.5B**32.6B**5251.9h72.1B++178.5B*
S1 10592871.057B++3.4956%C+9.783%S35.4B*5D--3732.6h3.5A++6.3B**
E540 Halberd-H 11188329.333A24.7947.88%D*N/A88A*23C*10331h3.1A+6.4A
Blueshift VM5 918799.667M*5.1224.617%B*17.241%D39.5B1.8A*1562.2h19.6D79.5C**
Blueshift VM5 807998.778M+4.2323.899%B*22.785%C**35.9C++N/A1512.2h21.3D**89.1C++
NS Decimator 9773381.921B**2.6252.632%D--N/A40.6C**13.3C4091.8h3.4B*6.5B+
Eridani SX5-AE 5050530.943D3.6026.525%D22%C-10.2D*N/A294.9h16.2D*61D-
E540 Halberd 7050316.667B+12.1246.203%C+N/A31.3C+12.5D4841.6h4.4B**9.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02350.1h
Medical Applicator500450,31233.2h
Nano-Armor Kit124517,46329.6h
Nanite Revive Grenade07870.2h
Ammunition Package62650.1h
Shield Recharging Field121,3870.4h
Medical Kit41270.1h
Recon Detection Device15530.7h

Check the help document for the dictionary if you want to learn more about words used here.


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