Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (18,492)players online:
daytona675 (29)  dim_giant (27)  ascendancetv (5)  themadphotographer (3)  Swearing_Nebula (2)  Lilbull57 (2) 68
stats.dasanfall.com
Primarch PumkinheadVS[ADAC] PumkinheadVS
VS BR 97

KDR: 5.65

Score: 12.7m

Last Seen: Feb 16th, 2019 11:53 PM
- OFFLINE - 148.6 hour(s)

Battle Rank 97 - Vanu Sovereignty on Miller - Outfit Officer of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 27
Level Progress (to 98): 53%
Level 100 Progress: 67% 197h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH Terminus VX-9 L100 Python HEAT H-V45 AE Skyguard Ghost H-V45
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PumkinheadVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $850,680 MLG Score: 680
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.433%27.715%760610163,4712.120343.529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.287%1.241B**1.081B**-1.04D*HEAD ++ (~14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.332C**13.70.04C+36.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.522%0.569%147165101711,9491173970101.263301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.78%0.061C+-1.313D**0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.521B+7.70.387C**10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.769%0.207%90811021484911685.31868286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.17B**-1.054D*-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.849B*8.70.779B++9.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.127%74.717%9081102188223523.75319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.615B+0.497B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.489B+20.379C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.83%22.093%908110218617000.502924

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.117C+1.505A+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.072C+5.2-0.08C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 27
12.7m299.5%521 (31.3k)475 (28.5k)5.6493619,4793,4487.1258797 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022172515.079%9.143%13807:455

28% Combat Medic61% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 20th, 2016 9:48 AMAug 28th, 2016 6:50 PMFeb 20th, 2019 6:44 PM (2d) (PST)Feb 16th, 2019 8:07 PM (6d) (PST)Feb 16th, 2019 7:53 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,156791,0770.7270.1290.0662.6740.166680

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,3554,75764,59844841601028,476

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
446.7h/18.6d 5,091 1,781 9,303 71.7k 357 1,153 4,453 31m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:288
Deaths:201
KDR:1.433
Accuracy:18.610% C-
HSR:27.778% B+
Lasher X2
A
Kills:225
Deaths:90
KDR:2.500
Accuracy:34.328% A
HSR:2.667% D
Kills:513
Deaths (as Heavy Assault):291
Deaths (to Heavy Assaults):826
KDR:1.76289
Kill Difference:222
Playtime:22.376 hours
Usage:5%
Score:0.315m
Score/min:235
Accuracy (listed only):26.469%
HSR (listed only):15.222%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A++
Kills:86
Deaths:81
KDR:1.062
Accuracy:42.830% B
HSR:22.093% A++
Kills:86
Deaths (as Engineer):81
Deaths (to Engineers):527
KDR:1.06173
Kill Difference:5
Playtime:270.616 hours
Usage:61%
Score:9.211m
Score/min:567
Accuracy (listed only):42.830%
HSR (listed only):22.093%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A++
Kills:86
Deaths:81
KDR:1.062
Accuracy:42.830% B
HSR:22.093% A++
Kills:86
Deaths (as Light Assault):81
Deaths (to Light Assaults):605
KDR:1.06173
Kill Difference:5
Playtime:5.323 hours
Usage:1%
Score:0.077m
Score/min:240
Accuracy (listed only):42.830%
HSR (listed only):22.093%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:1,217
Deaths:563
KDR:2.162
Accuracy:29.381% B++
HSR:30.238% B+
H-V45 AE
C++
Kills:1,172
Deaths:585
KDR:2.003
Accuracy:28.202% C+
HSR:28.584% C++
H-V45
B*
Kills:493
Deaths:214
KDR:2.304
Accuracy:28.497% B*
HSR:24.949% B+
Pandora VX25
A++
Kills:86
Deaths:81
KDR:1.062
Accuracy:42.830% B
HSR:22.093% A++
Pulsar VS1
C
Kills:82
Deaths:68
KDR:1.206
Accuracy:19.502% D-
HSR:18.293% C
Kills:3,050
Deaths (as Combat Medic):1,511
Deaths (to Combat Medics):282
KDR:2.01853
Kill Difference:1,539
Playtime:124.253 hours
Usage:28%
Score:2.765m
Score/min:371
Accuracy (listed only):29.683%
HSR (listed only):24.831%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:882
Deaths:211
KDR:4.180
Accuracy:39.127% C+
HSR:74.717% B+
NS-44 Commissioner
C+
Kills:219
Deaths:175
KDR:1.251
Accuracy:35.981% C+
HSR:18.722% C-
Kills:1,101
Deaths (as Infiltrator):386
Deaths (to Infiltrators):458
KDR:2.85233
Kill Difference:715
Playtime:23.633 hours
Usage:5%
Score:0.324m
Score/min:229
Accuracy (listed only):37.554%
HSR (listed only):46.719%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M+
Kills:6,482
V. Kills:2,531 256%
Deaths:112
KDR:57.875
Accuracy:53.378% C
KPH:64.400 M+
VKPH:25.200 A
L100 Python HESH
A+
Kills:2,814
V. Kills:454 N/A
Deaths:53
KDR:53.094
Accuracy:50.919% C*
KPH:84.200 A
VKPH:13.600 A+
L100 Python HEAT
A**
Kills:1,205
V. Kills:325 370%
Deaths:29
KDR:41.552
Accuracy:53.686% C*
KPH:63.300 A**
VKPH:17.100 A
Skyguard
M**
Kills:1,056
V. Kills:558 189%
Deaths:28
KDR:37.714
Accuracy:36.139% B**
KPH:40 M**
VKPH:21.100 M++
C75 Viper
B**
Kills:392
V. Kills:94 413%
Deaths:13
KDR:30.154
Accuracy:43.616% B+
KPH:48 B**
VKPH:11.500 B**
Kills:11,949 (11,949 + 0)
Deaths:235
KDR:50.847
VKDR:16.860
Vehicle Kills:3,962
Kill Difference:11,714
Playtime:187.648 hours
Usage:42%
Score:3.157m
Score/min:280
Driving Accuracy:43.616%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:57
V. Kills:43 130%
Deaths:8
KDR:7.125
Accuracy:53.020% B**
KPH:26.600 C*
VKPH:20.100 B+
E540 Halberd
N/A
Kills:50
V. Kills:20 238%
Deaths:3
KDR:16.667
Accuracy:46.203% N/A
KPH:32 N/A
VKPH:12.800 N/A
Kills:107 (0 + 107)
Deaths:11
KDR:9.727
VKDR:5.727
Vehicle Kills:63
Kill Difference:96
Playtime:3.700 hours
Usage:1%
Score:0.086m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:46.203%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:484
V. Kills:44 N/A
Deaths:30
KDR:16.133
Accuracy:48.769% A
KPH:120 B++
VKPH:10.900 A
E540 Halberd-H
A++
Kills:71
V. Kills:18 374%
Deaths:3
KDR:23.667
Accuracy:46.465% D**
KPH:81.900 A++
VKPH:20.800 C+
Kills:555 (0 + 555)
Deaths:33
KDR:16.818
VKDR:1.879
Vehicle Kills:62
Kill Difference:522
Playtime:4.901 hours
Usage:1%
Score:0.118m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:46.465%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:442
V. Kills:24 N/A
Deaths:14
KDR:31.571
Accuracy:39.119% B*
KPH:130.100 A+
VKPH:7.100 C**
Kills:442 (0 + 442)
Deaths:14
KDR:31.571
VKDR:1.714
Vehicle Kills:24
Kill Difference:428
Playtime:3.399 hours
Usage:1%
Score:0.061m
Score/min:299
Piloting Accuracy:N/A%
Gunner Accuracy:39.119%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 9,0136,48211257.875U52.2353.378%CN/A64.4M+25.2A304100.6h3.5A6.5B**
L100 Python HESH 3,2682,8145353.094M*47.4450.919%C*N/A84.3A13.6A+25833.4h2.6B*5.1B*
Terminus VX-9 1,2501,2175632.162B++3.4929.381%B++30.238%B+39.5C++1.1A9630.8h14.5D49.2C++
L100 Python HEAT 1,5301,2052941.552S35.9053.686%C*N/A63.4A**17.1A28619h4.4B*8.2B*
H-V45 AE 1,1861,1725852.003C*3.6528.202%C+28.584%C++30.6DN/A7338.3h14.8D-52.3C
Skyguard 1,6141,0562837.714U32.0636.139%B**N/A40M**21.1M++24126.4h49.4A++136.7A++
Ghost 8848822114.18B+1.4739.127%C+74.717%B+42.8C*N/A10120.6h2B+5B+
H-V45 4984932142.304B+3.3528.497%B*24.949%B+28.3C+N/A7417.4h15.1C--53.1C**
Proton II PPA-H 5284843016.133B+10.4848.769%AN/A121B++11A3224h8.7B+17.9B++
C-4 5054521393.252A2.4036.032%A++N/A173.8A*20.4D7972.6h1.2B+3.3B**
CAS 14-E 4664421431.571A25.9239.119%B*1.357%C-130A+7.1C**2993.4h21.6B*55.1B*
C75 Viper 4863921330.154S24.5043.616%B+N/A47.8B**11.5B**1988.2h11.6B+26.7B+
Orion VS54 2932882011.433C++4.2218.61%C-27.778%B+25.7CN/A14311.2h11.9B+64C++
Lasher X2 229225902.5A**3.1534.328%A2.667%D44.1B+N/A1015.1h21C+61.2B+
NS-44 Commissioner 2202191751.251C**4.4035.981%C+18.722%C-46.6B+N/A1284.7h3.2B++8.8B+
Tank Mine 13498109.8M**4.1558.889%A++N/A326.7S120A*20410.3h2.2C3.7A+
S1 10592871.057B+4.5956%C+9.783%S35.4B++5D*2802.6h3.5A+6.3B**
Pandora VX25 8686811.062C+4.5942.83%B22.093%A++16.9DN/A495.1h5.2C-12.2C++
Pulsar VS1 8382681.206C**4.4419.502%D-18.293%C16.7C-N/A524.9h13.7B+70.1C+
E540 Halberd-H 8971323.667A18.0246.465%D**N/A78.9A++20C+7610.9h3.2A7B**
Saron HRB 1005787.125B+1.4853.02%B**N/A27.1C*20.5B+3752.1h23.6C+44.4B+
E540 Halberd 7050316.667B++11.0246.203%CN/A31.3C+12.5D4021.6h4.4B**9.5B*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03950.1h
Medical Applicator348298,72923.6h
Spawn Beacon0840h
Nano-Armor Kit71398,30223.4h
Ammunition Package52120.1h
Shield Recharging Field121,3770.4h
Recon Detection Device14080.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.33s
Server spent 1.89s on queries, 1.56s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.