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Primarch Paragon PumkinheadVS[ADAC] PumkinheadVS
VS BR 95

KDR: 4.92

Score: 21.3m

Last Seen: Aug 19th, 2019 4:43 PM
- OFFLINE - 77.4 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Miller - Outfit Officer of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 25
Level Progress (to 96): 54%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH Terminus VX-9 Skyguard L100 Python HEAT Corvus VA55 NS-11A H-V45 AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,044,585 MLG Score: 835
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.881%26.471%738912057,6162.622592.302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.378%1.278A0.857B*-0.385C-HEAD ++ (~12.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.371C**13.10.09C+33.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.127%0.559%124305120914,669173506984.3046289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.664%0.101C+-1.299D**0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.552B+7.20.42B9.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.109%0.164%768112136091382774.3813219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.287A-1.057D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.848B*9.10.772B++9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.366%77.346%768212121,18341942.81667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.253%0.661B+0.668B+-0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.507B+1.90.396B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.103%24.074%7681121310829710.363636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.147C++1.546A+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.057C+5.1-0.108C+6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 25
21.3m448.1%618 (37.1k)554 (33.2k)4.924528,3065,7486.0782995 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214240215.775%11.075%17506:439

35% Combat Medic55% Engineer10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 20th, 2016 9:48 AMAug 28th, 2016 6:50 PMAug 22nd, 2019 4:42 PM (23m) (PST)Aug 19th, 2019 1:28 PM (3d) (PST)Aug 19th, 2019 12:43 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,094979970.7360.1490.0813.9850.154835

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,6265,81659,8104495239933,257

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
641.3h/26.7d 6,632 3,135 16,044 153.3k 563 1,825 5,915 42.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:344
Deaths:219
KDR:1.571
Accuracy:19.463% C
HSR:27.616% B+
Kills:344
Deaths (as Heavy Assault):219
Deaths (to Heavy Assaults):1,485
KDR:1.57078
Kill Difference:125
Playtime:25.132 hours
Usage:4%
Score:0.375m
Score/min:249
Accuracy (listed only):19.463%
HSR (listed only):27.616%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A*
Kills:108
Deaths:91
KDR:1.187
Accuracy:44.103% B+
HSR:24.074% A*
Kills:108
Deaths (as Engineer):91
Deaths (to Engineers):823
KDR:1.18681
Kill Difference:17
Playtime:350.934 hours
Usage:55%
Score:14.377m
Score/min:683
Accuracy (listed only):44.103%
HSR (listed only):24.074%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A*
Kills:108
Deaths:91
KDR:1.187
Accuracy:44.103% B+
HSR:24.074% A*
Eridani SX5-AE
N/A
Kills:50
Deaths:53
KDR:0.943
Accuracy:26.525% N/A
HSR:22% N/A
Kills:158
Deaths (as Light Assault):144
Deaths (to Light Assaults):1,082
KDR:1.09722
Kill Difference:14
Playtime:6.007 hours
Usage:1%
Score:0.109m
Score/min:301
Accuracy (listed only):35.314%
HSR (listed only):23.037%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:1,217
Deaths:563
KDR:2.162
Accuracy:29.381% B++
HSR:30.238% B+
Corvus VA55
B++
Kills:1,185
Deaths:531
KDR:2.232
Accuracy:28.202% B++
HSR:25.317% C**
NS-11A
B*
Kills:1,181
Deaths:525
KDR:2.250
Accuracy:28.534% B*
HSR:25.826% B+
H-V45 AE
C++
Kills:1,172
Deaths:585
KDR:2.003
Accuracy:28.202% C+
HSR:28.584% C++
H-V45
B+
Kills:1,171
Deaths:492
KDR:2.380
Accuracy:26.453% B+
HSR:23.313% C**
CME
B*
Kills:828
Deaths:344
KDR:2.407
Accuracy:30.956% B*
HSR:28.261% B*
Pandora VX25
A*
Kills:108
Deaths:91
KDR:1.187
Accuracy:44.103% B+
HSR:24.074% A*
Pulsar VS1
C+
Kills:102
Deaths:78
KDR:1.308
Accuracy:20.611% D
HSR:20.588% C+
Eridani SX5-AE
N/A
Kills:50
Deaths:53
KDR:0.943
Accuracy:26.525% N/A
HSR:22% N/A
Kills:7,014
Deaths (as Combat Medic):3,262
Deaths (to Combat Medics):495
KDR:2.15021
Kill Difference:3,752
Playtime:227.020 hours
Usage:35%
Score:5.995m
Score/min:440
Accuracy (listed only):29.218%
HSR (listed only):25.356%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,013
Deaths:232
KDR:4.366
Accuracy:38.964% C+
HSR:75.321% B++
NS-44 Commissioner
C+
Kills:416
Deaths:319
KDR:1.304
Accuracy:34.600% C+
HSR:20.433% C
Parallax VX3
A+
Kills:170
Deaths:10
KDR:17
Accuracy:42.508% B+
HSR:89.412% A+
Eridani SX5-AE
N/A
Kills:50
Deaths:53
KDR:0.943
Accuracy:26.525% N/A
HSR:22% N/A
Kills:1,649
Deaths (as Infiltrator):614
Deaths (to Infiltrators):859
KDR:2.68567
Kill Difference:1,035
Playtime:30.498 hours
Usage:5%
Score:0.427m
Score/min:233
Accuracy (listed only):35.649%
HSR (listed only):51.791%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A
Kills:81
V. Kills:54 147%
Deaths:3
KDR:27
Accuracy:41.451% B**
KPH:51.900 A
VKPH:34.600 A
Kills:81 (0 + 81)
Deaths:3
KDR:27
VKDR:18
Vehicle Kills:54
Kill Difference:78
Playtime:1.560 hours
Usage:0%
Score:0.049m
Score/min:524
Piloting Accuracy:N/A%
Gunner Accuracy:41.451%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:9,051
V. Kills:3,555 255%
Deaths:150
KDR:60.340
Accuracy:52.930% C-
KPH:65.400 M
VKPH:25.700 A
L100 Python HESH
A+
Kills:2,814
V. Kills:454 N/A
Deaths:53
KDR:53.094
Accuracy:50.919% C**
KPH:84.200 A+
VKPH:13.600 A+
Skyguard
S
Kills:1,207
V. Kills:633 190%
Deaths:30
KDR:40.233
Accuracy:36.534% B**
KPH:41.700 S
VKPH:21.900 M**
L100 Python HEAT
A**
Kills:1,205
V. Kills:325 370%
Deaths:29
KDR:41.552
Accuracy:53.686% C*
KPH:63.300 A**
VKPH:17.100 B**
C75 Viper
B**
Kills:392
V. Kills:94 413%
Deaths:13
KDR:30.154
Accuracy:43.616% B
KPH:48 B**
VKPH:11.500 B++
Kills:14,669 (14,669 + 0)
Deaths:275
KDR:53.342
VKDR:18.404
Vehicle Kills:5,061
Kill Difference:14,394
Playtime:227.990 hours
Usage:36%
Score:4.232m
Score/min:309
Driving Accuracy:43.616%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:107
V. Kills:70 151%
Deaths:10
KDR:10.700
Accuracy:51.988% B**
KPH:32.100 B++
VKPH:21 B++
E540 Halberd
N/A
Kills:50
V. Kills:20 238%
Deaths:3
KDR:16.667
Accuracy:46.203% N/A
KPH:32 N/A
VKPH:12.800 N/A
Kills:157 (0 + 157)
Deaths:13
KDR:12.077
VKDR:6.923
Vehicle Kills:90
Kill Difference:144
Playtime:4.892 hours
Usage:1%
Score:0.115m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:46.203%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:609
V. Kills:58 N/A
Deaths:37
KDR:16.460
Accuracy:50.109% A+
KPH:115.500 B+
VKPH:11 A
E540 Halberd-H
A*
Kills:88
V. Kills:23 367%
Deaths:3
KDR:29.333
Accuracy:47.880% D*
KPH:89.300 A*
VKPH:23.400 C*
Kills:697 (0 + 697)
Deaths:40
KDR:17.425
VKDR:2.025
Vehicle Kills:81
Kill Difference:657
Playtime:6.258 hours
Usage:1%
Score:0.162m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:47.880%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:880
V. Kills:56 N/A
Deaths:16
KDR:55
Accuracy:40.279% B**
KPH:136.900 A++
VKPH:8.700 B*
Kills:880 (0 + 880)
Deaths:16
KDR:55
VKDR:3.500
Vehicle Kills:56
Kill Difference:864
Playtime:6.429 hours
Usage:1%
Score:0.123m
Score/min:318
Piloting Accuracy:N/A%
Gunner Accuracy:40.279%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 12,6069,05115060.34U55.4252.93%C-N/A65.4M25.7A341138.4h3.4B**6.4B**
L100 Python HESH 3,2682,8145353.094M**48.1750.919%C**N/A84.3A+13.6A+26133.4h2.6B+5.1B++
Terminus VX-9 1,2501,2175632.162B2.7629.381%B++30.238%B+39.5C+1.1B**9730.8h14.5D49.2C++
Skyguard 1,8401,2073040.233U35.3136.534%B**N/A41.8S21.9M**25328.9h47.8A++130.7A++
L100 Python HEAT 1,5301,2052941.552S36.6353.686%C*N/A63.4A**17.1B**29219h4.4B*8.2B*
Corvus VA55 1,2101,1855312.232A2.6928.202%B++25.317%C**55.1A1.2A++17621.5h11.5B+40.9B+
NS-11A 1,2081,1815252.25B++2.6728.534%B*25.826%B+52.5B**1.2A+26222.5h12.8B+45B+
H-V45 AE 1,1861,1725852.003C*2.9228.202%C+28.584%C++30.6DN/A7338.3h14.8D--52.3C
H-V45 1,1871,1714922.38B+2.5426.453%B+23.313%C**27.2C+N/A6643.1h14C+52.9C**
Ghost 1,0161,0132324.366B+0.5638.964%C+75.321%B++42.7C++N/A11223.7h2B+5B+
C-4 1,0099022473.652A+1.2734.25%A+N/A196.1A**23.3C10554.6h1.2B+3.6B*
CAS 14-E 9368801655M++50.0840.279%B**1.023%D-137.5A++8.8B*3186.4h21.3B*52.8B**
CME 8438283442.407A2.5230.956%B*28.261%B*49B++N/A15216.9h15.3C49.5C**
Proton II PPA-H 6676093716.459B+11.5350.109%A+N/A114.9B+10.9A3255.3h9.1B+18.1B*
NS-44 Commissioner 4174163191.304B3.6234.6%C+20.433%C33.5C+N/A11312.4h3B*8.7B+
C75 Viper 4863921330.154S25.2343.616%BN/A47.8B**11.5B++2168.2h11.6B+26.7B+
Orion VS54 3503442191.571C++3.3519.463%C27.616%B+28.4C+N/A18012.1h11.7B+60.3C++
Lasher X2 231227922.467A*2.4634.383%B**2.643%D42.8B+N/A1135.3h20.9C+60.9B+
Parallax VX3 1711701017M**12.0842.508%B+89.412%A+68A**N/A1722.5h1.6B**3.8B*
Tank Mine 155111157.4A**2.4860.682%A*N/A277.5M**110A++19510.4h2.4D4A
Pandora VX25 109108911.187C+3.7444.103%B+24.074%A*17.4DN/A786.2h5.1C11.5C*
Saron HRB 1771071010.7B**5.7851.988%B**N/A32.4B++21.2B++3563.3h20.8C**40B++
Pulsar VS1 103102781.308B+3.6220.611%D20.588%C+19.6CN/A1015.2h13B+63.2C*
S1 10592871.057B+3.8756%C+9.783%S35.4B++5D*3432.6h3.5A+6.3B**
E540 Halberd-H 11188329.333A++24.4147.88%D*N/A88A*23C*9931h3.1A+6.4A
AP30 Shredder 13581327A*22.0841.451%B**N/A50.6B**33.8A5231.6h76.5B+184.6B*
Eridani SX5-AE 5050530.943D3.9826.525%D22%C-10.2D*N/A284.9h16.2D*61D-
Blueshift VM5 525068.333A**3.4121.986%B+14%D*31.3C+1.3A+1401.6h18C-82C*
E540 Halberd 7050316.667B++11.7446.203%C+N/A31.3C+12.5D4701.6h4.4B**9.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02050.1h
Nano-Armor Kit101496,35028.5h
Medical Applicator487439,98732.6h
Nanite Revive Grenade07530.2h
Ammunition Package62490.1h
Shield Recharging Field121,3870.4h
Medical Kit3630.1h
Recon Detection Device15230.6h

Check the help document for the dictionary if you want to learn more about words used here.


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