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Paragon Bounty Hunter PumkinheadVS[ADAC] PumkinheadVS
VS BR 126

KDR: 4.29

Score: 33.6m

Last Seen: Jul 5th, 2020 2:08 PM
- OFFLINE - 57.5 hour(s)

Prestige 1, Battle Rank 100 (126 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH LB00 Python AP C-4 Pandora VX25 Lasher X2 Skyguard Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,162,979 MLG Score: 1729
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.214%24.796%67522132722,0763.153261.136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.03%1.154B**0.555B+-0.101C+HEAD ++ (~11.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.431B11.50.197C++30.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.055%0.559%80025134415,928292547454.3618291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.622%0.098C+-1.255D**-0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.562B+7.10.432B9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.592%0.221%640213479032404343.7625208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.79%1.143B**-1.039D*-0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.879B*7.10.824B++7.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.731%82.416%640413454,6691067264.37582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.464%0.718B++0.989B*-1.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.555B+1.80.45B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.245%15.829%640213471,851813222.27675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.667%0.368C**0.197C++-0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.432B3.40.29C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.6m452.1%567 (34k)499 (29.9k)4.2892157,70713,4544.94292126 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349526619.387%17.705%34305:0029

22% Combat Medic38% Engineer15% Heavy Assault15% Infiltrator10% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 20th, 2016 9:48 AMAug 28th, 2016 6:50 PMJul 9th, 2020 8:46 PM (26d) (PST)Jul 5th, 2020 12:53 PM (30d) (PST)Jul 5th, 2020 10:08 AM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0171408770.8560.2000.1524.4260.1231729

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,0468,40852,63851129266729,920

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1123.8h/46.8d 8,795 10,217 25,853 298.4k 1,060 3,600 8,300 68.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B+
Kills:1,195
Deaths:350
KDR:3.414
Accuracy:31.852% B+
HSR:16.569% F
Flare VE6
C++
Kills:1,192
Deaths:376
KDR:3.170
Accuracy:25.869% C+
HSR:29.698% C++
Pulsar LSW
C
Kills:1,191
Deaths:300
KDR:3.970
Accuracy:25.379% C
HSR:26.448% C
NS-15M2
C--
Kills:1,181
Deaths:427
KDR:2.766
Accuracy:23.645% D-
HSR:26.757% C--
SVA-88
C*
Kills:1,175
Deaths:325
KDR:3.615
Accuracy:23.959% C-
HSR:30.553% C*
Orion VS54
C+
Kills:450
Deaths:262
KDR:1.718
Accuracy:20.356% D-
HSR:27.333% C+
NS-15 Gallows
D
Kills:332
Deaths:126
KDR:2.635
Accuracy:27.914% D
HSR:20.482% F
Betelgeuse 54-A
C+
Kills:104
Deaths:46
KDR:2.261
Accuracy:28.965% C+
HSR:28.846% D
Kills:6,820
Deaths (as Heavy Assault):2,212
Deaths (to Heavy Assaults):3,685
KDR:3.08318
Kill Difference:4,608
Playtime:166.689 hours
Usage:15%
Score:3.741m
Score/min:374
Accuracy (listed only):25.992%
HSR (listed only):25.836%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:1,569
Deaths:739
KDR:2.123
Accuracy:45.253% C+
HSR:14.468% C-
Eridani SX5
C+
Kills:1,193
Deaths:390
KDR:3.059
Accuracy:27.585% C
HSR:23.303% C+
Zenith VX-5
C++
Kills:1,193
Deaths:530
KDR:2.251
Accuracy:25.964% C--
HSR:25.231% C++
Sirius SX12
B
Kills:1,192
Deaths:375
KDR:3.179
Accuracy:25.935% C
HSR:23.826% B
NS-7 PDW
C++
Kills:1,190
Deaths:473
KDR:2.516
Accuracy:27.380% C+
HSR:21.765% C++
VE-S Canis
C
Kills:1,177
Deaths:447
KDR:2.633
Accuracy:28.882% C
HSR:14.953% D--
VE-C Horizon
C+
Kills:762
Deaths:248
KDR:3.073
Accuracy:29.742% D*
HSR:27.297% C+
Deimos VA29
B++
Kills:282
Deaths:183
KDR:1.541
Accuracy:58.454% D
HSR:23.404% B++
Eridani SX5-AE
N/A
Kills:50
Deaths:53
KDR:0.943
Accuracy:26.525% N/A
HSR:22% N/A
Kills:8,608
Deaths (as Light Assault):3,438
Deaths (to Light Assaults):2,604
KDR:2.50378
Kill Difference:5,170
Playtime:108.189 hours
Usage:10%
Score:2.769m
Score/min:427
Accuracy (listed only):32.858%
HSR (listed only):21.805%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:1,569
Deaths:739
KDR:2.123
Accuracy:45.253% C+
HSR:14.468% C-
Zenith VX-5
C++
Kills:1,193
Deaths:530
KDR:2.251
Accuracy:25.964% C--
HSR:25.231% C++
VE-C Horizon
C+
Kills:762
Deaths:248
KDR:3.073
Accuracy:29.742% D*
HSR:27.297% C+
Deimos VA29
B++
Kills:282
Deaths:183
KDR:1.541
Accuracy:58.454% D
HSR:23.404% B++
Kills:3,806
Deaths (as Engineer):1,700
Deaths (to Engineers):1,664
KDR:2.23882
Kill Difference:2,106
Playtime:425.127 hours
Usage:38%
Score:16.475m
Score/min:646
Accuracy (listed only):39.853%
HSR (listed only):22.600%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:1,569
Deaths:739
KDR:2.123
Accuracy:45.253% C+
HSR:14.468% C-
Terminus VX-9
C*
Kills:1,217
Deaths:563
KDR:2.162
Accuracy:29.381% C*
HSR:30.238% C+
Eridani SX5
C+
Kills:1,193
Deaths:390
KDR:3.059
Accuracy:27.585% C
HSR:23.303% C+
Sirius SX12
B
Kills:1,192
Deaths:375
KDR:3.179
Accuracy:25.935% C
HSR:23.826% B
NS-7 PDW
C++
Kills:1,190
Deaths:473
KDR:2.516
Accuracy:27.380% C+
HSR:21.765% C++
Corvus VA55
C++
Kills:1,185
Deaths:531
KDR:2.232
Accuracy:28.202% C++
HSR:25.317% C+
NS-11A
C*
Kills:1,181
Deaths:525
KDR:2.250
Accuracy:28.534% C*
HSR:25.826% C+
CME
C*
Kills:1,181
Deaths:522
KDR:2.262
Accuracy:30.193% C*
HSR:26.842% C++
VE-S Canis
C
Kills:1,177
Deaths:447
KDR:2.633
Accuracy:28.882% C
HSR:14.953% D--
H-V45 AE
C-
Kills:1,172
Deaths:585
KDR:2.003
Accuracy:28.202% D
HSR:28.584% C-
H-V45
C+
Kills:1,171
Deaths:492
KDR:2.380
Accuracy:26.453% C+
HSR:23.313% C
Deimos VA29
B++
Kills:282
Deaths:183
KDR:1.541
Accuracy:58.454% D
HSR:23.404% B++
Pulsar VS1
C
Kills:102
Deaths:78
KDR:1.308
Accuracy:20.611% D*
HSR:20.588% C
Eridani SX5-AE
N/A
Kills:50
Deaths:53
KDR:0.943
Accuracy:26.525% N/A
HSR:22% N/A
Kills:13,862
Deaths (as Combat Medic):5,956
Deaths (to Combat Medics):1,303
KDR:2.3274
Kill Difference:7,906
Playtime:245.844 hours
Usage:22%
Score:6.714m
Score/min:455
Accuracy (listed only):30.828%
HSR (listed only):23.173%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:1,193
Deaths:390
KDR:3.059
Accuracy:27.585% C
HSR:23.303% C+
Sirius SX12
B
Kills:1,192
Deaths:375
KDR:3.179
Accuracy:25.935% C
HSR:23.826% B
NS-7 PDW
C++
Kills:1,190
Deaths:473
KDR:2.516
Accuracy:27.380% C+
HSR:21.765% C++
Phantom VA23
C
Kills:1,188
Deaths:389
KDR:3.054
Accuracy:37.286% C
HSR:26.178% D
VE-S Canis
C
Kills:1,177
Deaths:447
KDR:2.633
Accuracy:28.882% C
HSR:14.953% D--
Ghost
C++
Kills:1,172
Deaths:259
KDR:4.525
Accuracy:39.229% D
HSR:74.488% C++
XM98
B*
Kills:1,167
Deaths:134
KDR:8.709
Accuracy:41.107% C+
HSR:83.805% B*
Parallax VX3
B**
Kills:1,165
Deaths:157
KDR:7.420
Accuracy:39.066% C-
HSR:86.867% B**
V10
B++
Kills:1,165
Deaths:149
KDR:7.819
Accuracy:39.668% D
HSR:84.549% B++
NS-44 Commissioner
C-
Kills:914
Deaths:604
KDR:1.513
Accuracy:36.223% C-
HSR:20.022% D
NS-AM7 VS/AE Archer
C-
Kills:62
Deaths:137
KDR:0.453
Accuracy:58.824% C-
HSR:0% F
Eridani SX5-AE
N/A
Kills:50
Deaths:53
KDR:0.943
Accuracy:26.525% N/A
HSR:22% N/A
Kills:11,635
Deaths (as Infiltrator):3,567
Deaths (to Infiltrators):2,221
KDR:3.26184
Kill Difference:8,068
Playtime:169.397 hours
Usage:15%
Score:3.777m
Score/min:372
Accuracy (listed only):35.642%
HSR (listed only):40.146%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:244
V. Kills:144 168%
Deaths:2
KDR:122
Accuracy:36.481% C+
KPH:59.100 B+
VKPH:34.900 B
AP30 Shredder
B++
Kills:96
V. Kills:62 152%
Deaths:3
KDR:32
Accuracy:40.365% B+
KPH:51 B+
VKPH:32.900 B++
Kills:340 (0 + 340)
Deaths:5
KDR:68
VKDR:41.200
Vehicle Kills:206
Kill Difference:335
Playtime:6.010 hours
Usage:1%
Score:0.166m
Score/min:460
Piloting Accuracy:N/A%
Gunner Accuracy:40.365%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:10,000
V. Kills:3,892 257%
Deaths:150
KDR:66.667
Accuracy:52.739% D
KPH:66.700 A+
VKPH:26 B+
L100 Python HESH
B**
Kills:3,071
V. Kills:498 N/A
Deaths:53
KDR:57.943
Accuracy:50.405% C
KPH:83.600 B+
VKPH:13.600 B**
LB00 Python AP
B++
Kills:2,536
V. Kills:938 270%
Deaths:
KDR:
Accuracy:48.503% D*
KPH:73.400 B++
VKPH:27.200 B+
Skyguard
M++
Kills:1,260
V. Kills:657 191%
Deaths:30
KDR:42
Accuracy:36.513% B*
KPH:41 M++
VKPH:21.400 M++
L100 Python HEAT
B**
Kills:1,205
V. Kills:325 370%
Deaths:29
KDR:41.552
Accuracy:53.686% C+
KPH:63.300 B**
VKPH:17.100 B+
C75 Viper
C++
Kills:392
V. Kills:94 413%
Deaths:13
KDR:30.154
Accuracy:43.616% C++
KPH:48 C++
VKPH:11.500 C++
Kills:18,464 (18,464 + 0)
Deaths:275
KDR:67.142
VKDR:23.287
Vehicle Kills:6,404
Kill Difference:18,189
Playtime:279.134 hours
Usage:25%
Score:5.404m
Score/min:323
Driving Accuracy:43.616%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:107
V. Kills:70 151%
Deaths:10
KDR:10.700
Accuracy:51.734% B+
KPH:31.700 C++
VKPH:20.700 B+
E540 Halberd
N/A
Kills:50
V. Kills:20 238%
Deaths:3
KDR:16.667
Accuracy:46.203% N/A
KPH:32 N/A
VKPH:12.800 N/A
Kills:157 (0 + 157)
Deaths:13
KDR:12.077
VKDR:6.923
Vehicle Kills:90
Kill Difference:144
Playtime:4.936 hours
Usage:0%
Score:0.129m
Score/min:437
Driving Accuracy:N/A%
Gunner Accuracy:46.203%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:659
V. Kills:66 N/A
Deaths:37
KDR:17.811
Accuracy:50.030% B**
KPH:118.400 C*
VKPH:11.900 A
E540 Halberd-H
A++
Kills:97
V. Kills:26 359%
Deaths:3
KDR:32.333
Accuracy:48.922% F
KPH:94.400 A++
VKPH:25.300 C++
Kills:756 (0 + 756)
Deaths:40
KDR:18.900
VKDR:2.300
Vehicle Kills:92
Kill Difference:716
Playtime:6.594 hours
Usage:1%
Score:0.184m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:48.922%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:927
V. Kills:58 N/A
Deaths:16
KDR:57.938
Accuracy:40.261% B*
KPH:133.700 B**
VKPH:8.400 B++
Kills:927 (0 + 927)
Deaths:16
KDR:57.938
VKDR:3.625
Vehicle Kills:58
Kill Difference:911
Playtime:6.934 hours
Usage:1%
Score:0.132m
Score/min:318
Piloting Accuracy:N/A%
Gunner Accuracy:40.261%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 13,89210,00015066.667S62.3852.739%DN/A66.7A+26B+344149.9h3.3B**6.3B
L100 Python HESH 3,5693,0715357.943A+53.6550.405%CN/A83.7B+13.6B**27136.7h2.6B+5.1B+
LB00 Python AP 3,4742,53612536U2,531.7148.503%D*N/A73.5B++27.2B+38134.5h2.8B**5.9B+
C-4 2,4822,2464584.904A++0.6134.206%B*N/A241.5A*25.4C11509.3h1.1B+3.3B++
Pandora VX25 1,5841,5697392.123B+2.1745.253%C+14.468%C-48.4CN/A15032.4h3.7B+8.1B+
Lasher X2 1,5581,5203584.246M+0.0434.212%B+2.368%D-93.8A2.3B*27216.2h19.7C57.6C**
Skyguard 1,9171,2603042S37.7136.513%B*N/A41M++21.4M++25430.7h49A++134.2A+
Terminus VX-9 1,2501,2175632.162C+2.1329.381%C*30.238%C+39.5C--1.1B+10230.8h14.5D**49.2C-
L100 Python HEAT 1,5301,2052941.552M+37.2653.686%C+N/A63.4A17.1B+29819h4.4B+8.2C++
VE-H Maw 1,2291,1953503.414B*0.8831.852%B+16.569%F76.6C+2.2B**20115.6h9.7C+30.5C**
Eridani SX5 1,2291,1933903.059B**1.2327.585%C23.303%C+69C**2.1A**21317.3h10.4C*37.5C++
Zenith VX-5 1,2241,1935302.251B+2.0425.964%C--25.231%C++47.2C+1.2B++19925.3h12.7C49.1C
Sirius SX12 1,2251,1923753.179B**1.1125.935%C23.826%B62.7B1.7A19319h12.3C++47.6C++
Flare VE6 1,2251,1923763.17B*1.1225.869%C+29.698%C++67.3C++1.9B**22517.7h10.2C39.5C+
Pulsar LSW 1,2211,1913003.97B**0.3225.379%C26.448%C78.9B2A++20715.1h11C++43.3C++
NS-7 PDW 1,2191,1904732.516B++1.7727.38%C+21.765%C++56.4B+1.4A+15421.1h12.8C++46.8C++
Phantom VA23 1,2171,1883893.054C++1.2437.286%C26.178%D65.6C++1.6A*25818.1h3.9C**10.5C++
Corvus VA55 1,2101,1855312.232B++2.0628.202%C++25.317%C+54.9B1.2B++18021.6h11.5C40.9C++
NS-11A 1,2081,1815252.25B+2.0428.534%C*25.826%C+52.5C++1.2B+26722.5h12.8C+45C++
CME 1,2021,1815222.262B+2.0330.193%C*26.842%C++47.8C+N/A14124.7h14.8D-48.9C
NS-15M2 1,2031,1814272.766C++1.5223.645%D-26.757%C--45.1DN/A14326.2h12.4C-52.4C-
VE-S Canis 1,1961,1774472.633B**1.6628.882%C14.953%D--62.6C+1C+19318.8h12C41.6C+
SVA-88 1,1991,1753253.615B++0.6723.959%C-30.553%C*57.6C+1.2B+20820.4h10.9C++45.4C+
H-V45 AE 1,1861,1725852.003C+2.2928.202%D28.584%C-30.6D*N/A7538.3h14.8F**52.3F-
Ghost 1,1771,1722594.525C**0.2439.229%D74.488%C++45.3C-N/A13025.9h1.9C**5C+
H-V45 1,1871,1714922.38C++1.9126.453%C+23.313%C27.2DN/A7043.1h14D-52.9C
XM98 1,1751,1671348.709A++4.4241.107%C+83.805%B*64.5B**N/A19818.1h1.7B**4.1B++
Parallax VX3 1,1721,1651577.42B3.1339.066%C-86.867%B**52.7B+N/A13822.1h1.7B++4.2B+
V10 1,1711,1651497.819A3.5339.668%D84.549%B++48.1C+N/A12724.2h1.8B+4.4C*
CAS 14-E 9859271657.938B*53.6540.261%B*N/A134.3B**8.4B++3186.9h21.5B++53.4B*
NS-44 Commissioner 9229146041.513C*2.7836.223%C-20.022%D40.4CN/A13622.6h3B+8.4C*
VE-C Horizon 7767622483.073B++1.2229.742%D*27.297%C+69.9C+1.3C+34310.9h10.6B+35.7C++
Proton II PPA-H 7256593717.811C**13.5250.03%B**N/A117.7C*11.8A3405.6h8.9B17.9B+
NS Decimator 6715312422.194B+2.1064.603%C*1.13%D-31.8D8.4D*18716.7h3.8C*5.9C**
Orion VS54 4574502621.718C+2.5720.356%D-27.333%C+31.7DN/A22814.2h11.9C+58.6C+
C75 Viper 4863921330.154S25.8643.616%C++N/A47.8C++11.5C++2368.2h11.6C+26.7C++
NS-15 Gallows 3563321262.635C+1.6527.914%D20.482%F63.8D4.6A**2125.2h12.6D**45.2D-
Plasma Grenade 3042961296N/A291.7157.391%B**N/A740B+20B*33950.4h2.9B5.1B+
Deimos VA29 2892821831.541C+2.7558.454%D23.404%B++39.7D1C++1257.1h2.1C*3.7C+
C150 Dalton 3882442122U117.7136.481%C+N/A59.5B+35.1B4284.1h2.1B**5.7B++
Blueshift VM5 217203277.519A++3.2324.238%B18.719%D48.3C++3.3S1724.2h18.4D--75.9C+
Blueshift VM5 188183276.778A2.4923.814%B30.601%A43.6C+1.2B*1724.2h20.4F-85.7C
Tank Mine 197144188A*3.7171.429%A*N/A288M106A22110.5h2.5D--3.5A
Lumine Edge 1431376,6270.021C-4.2735.207%B+2.19%F-0.4C--N/A1344.8h1.7D-4.9C*
Saron HRB 1771071010.7B**6.4151.734%B+N/A31.5C++20.6B+3853.4h21.2C+41C**
Betelgeuse 54-A 109104462.261C2.0328.965%C+28.846%D69.3C-3.3A++9051.5h10.8C37.3C+
Pulsar VS1 103102781.308C+2.9820.611%D*20.588%C19.6DN/A1765.2h13C+63.2C--
E540 Halberd-H 12397332.333B++28.0448.922%FN/A97A++26C*11441h3A6.2B**
AP30 Shredder 15896332A*27.7140.365%B+N/A50.5B+32.6B++5271.9h72.1C**178.5B+
S1 10592871.057C+3.2356%C--9.783%S35.4C++5D*4522.6h3.5A6.3B
Sticky Grenade 8075175N/A70.7151.361%C-N/A750D50M++40980.1h2C+3.9C*
NS-AM7 VS/AE Archer 99621370.453C-3.8458.824%C-N/A2.3D*1.4D--1827h17.4C29.6C--
Anti-Vehicle Grenade 7461161N/A56.7148.579%C--N/A305D65C-14180.2h5.9C12.1C
Rocklet Rifle 9055351.571B**2.7243.693%D*N/A13.8D*8.8D**3174h37.6C86.1C
E540 Halberd 7050316.667C++12.3846.203%DN/A31.3C--12.5D--5501.6h4.4B*9.5B+
Eridani SX5-AE 5050530.943D-3.3526.525%F22%D--10.2D**N/A334.9h16.2T*61T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit179565,66632.7h
Spawn Beacon43580.5h
Nanite Revive Grenade08210.2h
Medical Applicator513469,55234.9h
Motion Spotter113,0957.7h
Recon Detection Device57561.2h
Shield Recharging Field121,4520.5h
Ammunition Package73200.2h
Medical Kit1202,2162.4h

Check the help document for the dictionary if you want to learn more about words used here.


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