Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 6 (19,311)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Paragon PumkinheadVS[ADAC] PumkinheadVS
VS BR 112

KDR: 4.44

Score: 25.1m

Last Seen: Jan 23rd, 2020 9:32 PM
- OFFLINE - 31.1 hour(s)

Prestige 1, Battle Rank 100 (112 total) - Vanu Sovereignty on Miller - Outfit Officer of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 33
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH C-4 Pandora VX25 Skyguard Terminus VX-9 L100 Python HEAT Corvus VA55
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PumkinheadVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,344,825 MLG Score: 1075
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.556%24.541%67613121911,2752.566581.872

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.044%1.301A0.56B+-0.123C+HEAD ++ (~10.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.377C**12.90.096C+33.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.38%0.56%110185122715,896213546174.2804291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.576%0.129C++-1.27D**-0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.573B+6.90.443B9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.053%0.238%848212308401693984.94118211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.416%1.22B**-1.033D*-0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.87B*7.30.808B++7.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.193%80.28%848212302,074675103.07259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.029%0.666B+0.634B+-1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.515B+1.80.405B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.284%16.71%848212301,532531202.88512

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.404%0.499B+0.206C++0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.441B3.40.279C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 33
25.1m417.4%584 (35k)521 (31.3k)4.4386837,8938,5375.30749112 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232329117.163%12.952%22205:3914

29% Combat Medic48% Engineer6% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 20th, 2016 9:48 AMAug 28th, 2016 6:50 PMJan 23rd, 2020 8:02 PM (1d) (PST)Jan 23rd, 2020 7:45 PM (1d) (PST)Jan 23rd, 2020 5:32 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0471189290.7850.1770.1023.8660.1411075

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,7957,06755,72847116232831,241

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
804.5h/33.5d 7,417 4,908 18,880 186.6k 737 2,449 6,815 50.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:450
Deaths:262
KDR:1.718
Accuracy:20.356% C+
HSR:27.333% B
NS-15M2
C
Kills:406
Deaths:133
KDR:3.053
Accuracy:22.649% C
HSR:23.645% C
Kills:856
Deaths (as Heavy Assault):395
Deaths (to Heavy Assaults):2,200
KDR:2.16709
Kill Difference:461
Playtime:42.059 hours
Usage:5%
Score:0.657m
Score/min:260
Accuracy (listed only):21.503%
HSR (listed only):25.489%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:1,291
Deaths:606
KDR:2.130
Accuracy:46.152% B+
HSR:15.337% C+
VE-S Canis
C**
Kills:1,177
Deaths:447
KDR:2.633
Accuracy:28.882% C**
HSR:14.953% D
Zenith VX-5
B++
Kills:904
Deaths:433
KDR:2.088
Accuracy:26.444% C*
HSR:25.996% B++
NS-7 PDW
B
Kills:598
Deaths:281
KDR:2.128
Accuracy:26.837% B
HSR:19.231% C*
Deimos VA29
B**
Kills:241
Deaths:154
KDR:1.565
Accuracy:61.436% C++
HSR:24.066% B**
Eridani SX5-AE
N/A
Kills:50
Deaths:53
KDR:0.943
Accuracy:26.525% N/A
HSR:22% N/A
Kills:4,261
Deaths (as Light Assault):1,974
Deaths (to Light Assaults):1,764
KDR:2.15856
Kill Difference:2,287
Playtime:86.419 hours
Usage:11%
Score:2.159m
Score/min:416
Accuracy (listed only):36.046%
HSR (listed only):20.264%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:1,291
Deaths:606
KDR:2.130
Accuracy:46.152% B+
HSR:15.337% C+
Zenith VX-5
B++
Kills:904
Deaths:433
KDR:2.088
Accuracy:26.444% C*
HSR:25.996% B++
Deimos VA29
B**
Kills:241
Deaths:154
KDR:1.565
Accuracy:61.436% C++
HSR:24.066% B**
Kills:2,436
Deaths (as Engineer):1,193
Deaths (to Engineers):1,125
KDR:2.04191
Kill Difference:1,243
Playtime:384.922 hours
Usage:48%
Score:15.273m
Score/min:661
Accuracy (listed only):44.677%
HSR (listed only):21.800%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:1,291
Deaths:606
KDR:2.130
Accuracy:46.152% B+
HSR:15.337% C+
Terminus VX-9
B++
Kills:1,217
Deaths:563
KDR:2.162
Accuracy:29.381% B++
HSR:30.238% B+
Corvus VA55
B++
Kills:1,185
Deaths:531
KDR:2.232
Accuracy:28.202% B++
HSR:25.317% C**
CME
B++
Kills:1,181
Deaths:522
KDR:2.262
Accuracy:30.193% B++
HSR:26.842% B++
NS-11A
B*
Kills:1,181
Deaths:525
KDR:2.250
Accuracy:28.534% B*
HSR:25.826% B+
VE-S Canis
C**
Kills:1,177
Deaths:447
KDR:2.633
Accuracy:28.882% C**
HSR:14.953% D
H-V45 AE
C++
Kills:1,172
Deaths:585
KDR:2.003
Accuracy:28.202% C++
HSR:28.584% C++
H-V45
B+
Kills:1,171
Deaths:492
KDR:2.380
Accuracy:26.453% B+
HSR:23.313% C*
NS-7 PDW
B
Kills:598
Deaths:281
KDR:2.128
Accuracy:26.837% B
HSR:19.231% C*
Deimos VA29
B**
Kills:241
Deaths:154
KDR:1.565
Accuracy:61.436% C++
HSR:24.066% B**
Pulsar VS1
C+
Kills:102
Deaths:78
KDR:1.308
Accuracy:20.611% D
HSR:20.588% C+
Eridani SX5-AE
N/A
Kills:50
Deaths:53
KDR:0.943
Accuracy:26.525% N/A
HSR:22% N/A
Kills:10,566
Deaths (as Combat Medic):4,837
Deaths (to Combat Medics):795
KDR:2.18441
Kill Difference:5,729
Playtime:236.480 hours
Usage:29%
Score:6.178m
Score/min:435
Accuracy (listed only):31.784%
HSR (listed only):23.025%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C**
Kills:1,177
Deaths:447
KDR:2.633
Accuracy:28.882% C**
HSR:14.953% D
Ghost
B+
Kills:1,172
Deaths:259
KDR:4.525
Accuracy:39.226% C+
HSR:74.488% B+
Parallax VX3
A
Kills:902
Deaths:110
KDR:8.200
Accuracy:39.143% C+
HSR:87.805% A
NS-7 PDW
B
Kills:598
Deaths:281
KDR:2.128
Accuracy:26.837% B
HSR:19.231% C*
NS-44 Commissioner
C+
Kills:531
Deaths:403
KDR:1.318
Accuracy:35.455% C+
HSR:19.397% C-
NS-AM7 VS/AE Archer
C
Kills:51
Deaths:113
KDR:0.451
Accuracy:59.104% C
HSR:0% D**
Eridani SX5-AE
N/A
Kills:50
Deaths:53
KDR:0.943
Accuracy:26.525% N/A
HSR:22% N/A
Kills:4,481
Deaths (as Infiltrator):1,666
Deaths (to Infiltrators):1,327
KDR:2.68968
Kill Difference:2,815
Playtime:51.553 hours
Usage:6%
Score:0.796m
Score/min:257
Accuracy (listed only):36.453%
HSR (listed only):33.982%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:194
V. Kills:116 166%
Deaths:2
KDR:97
Accuracy:37.596% C+
KPH:64.400 A
VKPH:38.500 B*
AP30 Shredder
B*
Kills:96
V. Kills:62 152%
Deaths:3
KDR:32
Accuracy:40.365% B*
KPH:51 B*
VKPH:32.900 B*
Kills:290 (0 + 290)
Deaths:5
KDR:58
VKDR:35.600
Vehicle Kills:178
Kill Difference:285
Playtime:4.894 hours
Usage:1%
Score:0.145m
Score/min:494
Piloting Accuracy:N/A%
Gunner Accuracy:40.365%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:10,000
V. Kills:3,892 257%
Deaths:150
KDR:66.667
Accuracy:52.739% C-
KPH:66.700 M
VKPH:26 A
L100 Python HESH
A+
Kills:3,071
V. Kills:498 N/A
Deaths:53
KDR:57.943
Accuracy:50.405% C++
KPH:83.600 A
VKPH:13.600 A+
Skyguard
S
Kills:1,228
V. Kills:644 190%
Deaths:30
KDR:40.933
Accuracy:36.758% B**
KPH:41.400 S
VKPH:21.700 M++
L100 Python HEAT
A*
Kills:1,205
V. Kills:325 370%
Deaths:29
KDR:41.552
Accuracy:53.686% C*
KPH:63.300 A*
VKPH:17.100 B**
LB00 Python AP
B*
Kills:455
V. Kills:131 345%
Deaths:
KDR:
Accuracy:43.557% F-
KPH:69.400 B*
VKPH:20 C
C75 Viper
B**
Kills:392
V. Kills:94 413%
Deaths:13
KDR:30.154
Accuracy:43.616% B
KPH:48 B**
VKPH:11.500 B++
Kills:16,351 (16,351 + 0)
Deaths:275
KDR:59.458
VKDR:20.305
Vehicle Kills:5,584
Kill Difference:16,076
Playtime:250.063 hours
Usage:31%
Score:4.758m
Score/min:317
Driving Accuracy:43.616%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:107
V. Kills:70 151%
Deaths:10
KDR:10.700
Accuracy:51.988% B**
KPH:32.100 B++
VKPH:21 B+
E540 Halberd
N/A
Kills:50
V. Kills:20 238%
Deaths:3
KDR:16.667
Accuracy:46.203% N/A
KPH:32 N/A
VKPH:12.800 N/A
Kills:157 (0 + 157)
Deaths:13
KDR:12.077
VKDR:6.923
Vehicle Kills:90
Kill Difference:144
Playtime:4.892 hours
Usage:1%
Score:0.122m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:46.203%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:646
V. Kills:65 N/A
Deaths:37
KDR:17.460
Accuracy:50.087% A+
KPH:117.200 B++
VKPH:11.800 A+
E540 Halberd-H
A*
Kills:88
V. Kills:23 367%
Deaths:3
KDR:29.333
Accuracy:47.880% D*
KPH:89.300 A*
VKPH:23.400 C*
Kills:734 (0 + 734)
Deaths:40
KDR:18.350
VKDR:2.200
Vehicle Kills:88
Kill Difference:694
Playtime:6.498 hours
Usage:1%
Score:0.173m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:47.880%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:917
V. Kills:57 N/A
Deaths:16
KDR:57.313
Accuracy:40.267% B**
KPH:133.700 A+
VKPH:8.300 B+
Kills:917 (0 + 917)
Deaths:16
KDR:57.313
VKDR:3.563
Vehicle Kills:57
Kill Difference:901
Playtime:6.858 hours
Usage:1%
Score:0.130m
Score/min:315
Piloting Accuracy:N/A%
Gunner Accuracy:40.267%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 13,89210,00015066.667U62.2352.739%C-N/A66.7M26A342149.9h3.3A6.3B*
L100 Python HESH 3,5693,0715357.943M**53.5050.405%C++N/A83.7A13.6A+26936.7h2.6B*5.1B*
C-4 1,9731,7824114.336A*0.1033.904%AN/A222.8M+23.9C10388h1.2B+3.4B*
Pandora VX25 1,3041,2916062.13B**2.3146.152%B+15.337%C+50.8B+N/A15725.4h3.7B++8B++
Skyguard 1,8721,2283040.933U36.4936.758%B**N/A41.5S21.8M++25329.6h48.2A++131.1A++
Terminus VX-9 1,2501,2175632.162B2.2829.381%B++30.238%B+39.5C+1.1B*9930.8h14.5D49.2C++
L100 Python HEAT 1,5301,2052941.552S37.1153.686%C*N/A63.4A*17.1B**29619h4.4B*8.2B++
Corvus VA55 1,2101,1855312.232A++2.2128.202%B++25.317%C**54.9A1.2A+17821.6h11.5B+40.9B+
CME 1,2021,1815222.262A+2.1830.193%B++26.842%B++47.8B+N/A14024.7h14.8C+48.9B
NS-11A 1,2081,1815252.25B*2.1928.534%B*25.826%B+52.5B*1.2A26322.5h12.8B+45B+
VE-S Canis 1,1961,1774472.633A+1.8128.882%C**14.953%D62.6B++1B++18718.8h12C++41.6C**
Ghost 1,1771,1722594.525B+0.0939.226%C+74.488%B+45.3C*N/A12225.9h1.9B++5B+
H-V45 AE 1,1861,1725852.003C**2.4428.202%C++28.584%C++30.6DN/A7438.3h14.8D-52.3C
H-V45 1,1871,1714922.38B+2.0626.453%B+23.313%C*27.2CN/A6743.1h14C+52.9C**
CAS 14-E 9749171657.313M++52.8740.267%B**N/A132.9A+8.3B+3156.9h21.5B++53.4B*
Zenith VX-5 9329044332.088B**2.3526.444%C*25.996%B++43.5B+1.3A++18220.8h13.1C*49.4B
Parallax VX3 9079021108.2A+3.7639.143%C+87.805%A55.3A+N/A14416.3h1.6B**4.2B++
Proton II PPA-H 7116463717.459B+13.0250.087%A+N/A117.5B++11.8A+3345.5h8.9B+17.8B++
NS-7 PDW 6065982812.128A++2.3126.837%B19.231%C*52.5AN/A15611.4h13.6B50.8B+
NS-44 Commissioner 5335314031.318B3.1235.455%C+19.397%C-32.6C+N/A11016.3h3B*8.6B+
LB00 Python AP 5864551455U450.5643.557%F-N/A68.9B*19.8C4746.6h2.6A+6B*
Orion VS54 4574502621.718C*2.7220.356%C+27.333%B31.7C+N/A18614.2h11.9B+58.6C++
NS-15M2 4114061333.053B++1.3922.649%C23.645%C45.6C+N/A1378.9h12.6C++55.6C++
Lasher X2 4053961542.571A*1.8731.925%B++2.525%D-52.1B**1.2C*1397.6h22.2C69.4B+
C75 Viper 4863921330.154S25.7243.616%BN/A47.8B**11.5B++2278.2h11.6B+26.7B+
Deimos VA29 2482411541.565C*2.8761.436%C++24.066%B**43C+1.3A+1205.6h2.1B+3.4B
Plasma Grenade 2082021202N/A197.5658.004%A++N/A673.3B*20B**31900.3h2.9B*5B**
C150 Dalton 310194297S92.5637.596%C+N/A64.7A38.7B**4753h2A5.4B**
Tank Mine 174125167.813M3.3765.944%A*N/A312.5S122.5A*20900.4h2.4D3.7A+
Saron HRB 1771071010.7A6.2651.988%B**N/A32.4B++21.2B++3723.3h20.8B40B++
Pulsar VS1 103102781.308B+3.1320.611%D20.588%C+19.6CN/A1245.2h13B+63.2C++
NS Decimator 128100531.887B*2.5553.446%D--N/A37C++10.4D3362.7h3.8B+7.1C**
Blueshift VM5 10197128.083A**3.6425.444%B**16.495%D-38.8C**1.6A++1532.5h21.1D*83.1C*
AP30 Shredder 15896332M**27.5640.365%B*N/A50.5B*32.6B*5251.9h72.1B++178.5B*
S1 10592871.057B++3.3856%C+9.783%S35.4B*5D--3812.6h3.5A++6.3B**
Blueshift VM5 9089127.417A*2.9824.762%B**23.596%B+35.6C++N/A1492.5h22.8F-92C+
E540 Halberd-H 11188329.333A+24.8947.88%D*N/A88A*23C*10511h3.1A6.4B**
NS-AM7 VS/AE Archer 83511130.451C-3.9959.104%CN/A2C-1.3C1625.1h19.9C33.7C-
Lumine Edge 54512,0490.025C4.4127.431%C+N/A0.6C--N/A290.2h1.5C+5.6C*
E540 Halberd 7050316.667B++12.2346.203%C+N/A31.3C+12.5D5051.6h4.4B**9.5B*
Eridani SX5-AE 5050530.943D3.5026.525%D22%C-10.2D*N/A294.9h16.2D*61D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit133526,69630h
Spawn Beacon02410.1h
Nanite Revive Grenade07870.2h
Medical Applicator500450,38133.2h
Ammunition Package72890.1h
Shield Recharging Field121,3870.4h
Medical Kit82250.2h
Recon Detection Device57381.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.80s
Server spent 3.08s on queries, 2.28s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.