Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 9 (18,902)players online:
fbmarder (10)  Chremoa (4)  Aeflic (3)  Spaxter (1)  lukazz12 (1) 19
stats.dasanfall.com
Castellan Paragon PumkinheadVS[ADAC] PumkinheadVS
VS BR 65

KDR: 5.11

Score: 16.8m

Last Seen: Jun 15th, 2019 8:45 AM
- OFFLINE - 100.1 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Miller - Outfit Officer of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 39
Level Progress (to 66): 81%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH Terminus VX-9 Skyguard L100 Python HEAT NS-11A H-V45 AE H-V45
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PumkinheadVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,009,557 MLG Score: 807
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.416%26.299%721812026,2552.506012.602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.466%1.214B**0.875B*-0.456DHEAD ++ (~12.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.363C**12.90.09C+34.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.95%0.556%129445120514,017159481488.1572291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.664%0.089C+-1.31D**0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.537B+7.40.403B10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.391%0.176%808112095681232604.58065218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.33A-1.057D*-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.85B*9.10.772B++8.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.375%77.32%808212081,16435743.2605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.43%0.665B+0.67B+-0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.506B+1.90.394B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.309%22.472%808112098925800.344961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.151C++1.559A+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.058C+5.4-0.108C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 39
16.8m353.4%540 (32.4k)486 (29.2k)5.1078125,5855,0096.3300165 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210216815.483%10.694%16606:548

34% Combat Medic55% Engineer10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 20th, 2016 9:48 AMAug 28th, 2016 6:50 PMJun 17th, 2019 2:47 PM (2d) (PST)Jun 15th, 2019 6:15 AM (4d) (PST)Jun 15th, 2019 4:45 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,120941,0260.7420.1450.0793.1860.160807

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,2075,62961,57845951911029,164

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
574.9h/24d 6,122 2,736 11,255 109.9k 486 1,643 5,513 38.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:344
Deaths:219
KDR:1.571
Accuracy:19.463% C
HSR:27.616% B+
Lasher X2
B**
Kills:225
Deaths:91
KDR:2.473
Accuracy:34.308% B**
HSR:2.667% D
Kills:569
Deaths (as Heavy Assault):310
Deaths (to Heavy Assaults):1,257
KDR:1.83548
Kill Difference:259
Playtime:24.431 hours
Usage:4%
Score:0.365m
Score/min:249
Accuracy (listed only):26.886%
HSR (listed only):15.141%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A++
Kills:89
Deaths:82
KDR:1.085
Accuracy:43.309% B
HSR:22.472% A++
Kills:89
Deaths (as Engineer):82
Deaths (to Engineers):719
KDR:1.08537
Kill Difference:7
Playtime:317.044 hours
Usage:55%
Score:10.763m
Score/min:566
Accuracy (listed only):43.309%
HSR (listed only):22.472%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A++
Kills:89
Deaths:82
KDR:1.085
Accuracy:43.309% B
HSR:22.472% A++
Eridani SX5-AE
N/A
Kills:50
Deaths:53
KDR:0.943
Accuracy:26.525% N/A
HSR:22% N/A
Kills:139
Deaths (as Light Assault):135
Deaths (to Light Assaults):945
KDR:1.02963
Kill Difference:4
Playtime:5.420 hours
Usage:1%
Score:0.077m
Score/min:236
Accuracy (listed only):34.917%
HSR (listed only):22.236%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B*
Kills:1,217
Deaths:563
KDR:2.162
Accuracy:29.381% B*
HSR:30.238% B+
NS-11A
B*
Kills:1,181
Deaths:525
KDR:2.250
Accuracy:28.534% B*
HSR:25.826% B+
H-V45 AE
C++
Kills:1,172
Deaths:585
KDR:2.003
Accuracy:28.202% C+
HSR:28.584% C++
H-V45
B+
Kills:1,171
Deaths:492
KDR:2.380
Accuracy:26.453% B+
HSR:23.313% B
Corvus VA55
B*
Kills:691
Deaths:329
KDR:2.100
Accuracy:28.126% B*
HSR:25.036% C**
Pulsar VS1
C+
Kills:102
Deaths:78
KDR:1.308
Accuracy:20.611% D
HSR:20.588% C+
Pandora VX25
A++
Kills:89
Deaths:82
KDR:1.085
Accuracy:43.309% B
HSR:22.472% A++
Eridani SX5-AE
N/A
Kills:50
Deaths:53
KDR:0.943
Accuracy:26.525% N/A
HSR:22% N/A
Kills:5,673
Deaths (as Combat Medic):2,707
Deaths (to Combat Medics):421
KDR:2.09568
Kill Difference:2,966
Playtime:196.640 hours
Usage:34%
Score:5.099m
Score/min:432
Accuracy (listed only):28.893%
HSR (listed only):24.757%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:999
Deaths:228
KDR:4.382
Accuracy:38.926% C+
HSR:75.275% B++
NS-44 Commissioner
C+
Kills:377
Deaths:274
KDR:1.376
Accuracy:34.849% C+
HSR:19.894% C
Parallax VX3
A+
Kills:165
Deaths:10
KDR:16.500
Accuracy:42.970% B+
HSR:89.697% A+
Eridani SX5-AE
N/A
Kills:50
Deaths:53
KDR:0.943
Accuracy:26.525% N/A
HSR:22% N/A
Kills:1,591
Deaths (as Infiltrator):565
Deaths (to Infiltrators):740
KDR:2.81593
Kill Difference:1,026
Playtime:29.767 hours
Usage:5%
Score:0.420m
Score/min:235
Accuracy (listed only):35.817%
HSR (listed only):51.717%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A
Kills:81
V. Kills:54 147%
Deaths:3
KDR:27
Accuracy:41.451% B**
KPH:51.900 A
VKPH:34.600 A
Kills:81 (0 + 81)
Deaths:3
KDR:27
VKDR:18
Vehicle Kills:54
Kill Difference:78
Playtime:1.560 hours
Usage:0%
Score:0.047m
Score/min:507
Piloting Accuracy:N/A%
Gunner Accuracy:41.451%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M+
Kills:8,399
V. Kills:3,300 254%
Deaths:138
KDR:60.862
Accuracy:52.952% C
KPH:65.500 M+
VKPH:25.700 A
L100 Python HESH
A+
Kills:2,814
V. Kills:454 N/A
Deaths:53
KDR:53.094
Accuracy:50.919% C*
KPH:84.200 A+
VKPH:13.600 A+
Skyguard
S
Kills:1,207
V. Kills:633 190%
Deaths:30
KDR:40.233
Accuracy:36.546% B**
KPH:41.700 S
VKPH:21.900 M*
L100 Python HEAT
A**
Kills:1,205
V. Kills:325 370%
Deaths:29
KDR:41.552
Accuracy:53.686% C*
KPH:63.300 A**
VKPH:17.100 B**
C75 Viper
B**
Kills:392
V. Kills:94 413%
Deaths:13
KDR:30.154
Accuracy:43.616% B+
KPH:48 B**
VKPH:11.500 B*
Kills:14,017 (14,017 + 0)
Deaths:263
KDR:53.297
VKDR:18.274
Vehicle Kills:4,806
Kill Difference:13,754
Playtime:217.750 hours
Usage:38%
Score:3.976m
Score/min:304
Driving Accuracy:43.616%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:85
V. Kills:57 147%
Deaths:9
KDR:9.444
Accuracy:51.972% B**
KPH:30.400 B+
VKPH:20.400 B+
E540 Halberd
N/A
Kills:50
V. Kills:20 238%
Deaths:3
KDR:16.667
Accuracy:46.203% N/A
KPH:32 N/A
VKPH:12.800 N/A
Kills:135 (0 + 135)
Deaths:12
KDR:11.250
VKDR:6.417
Vehicle Kills:77
Kill Difference:123
Playtime:4.361 hours
Usage:1%
Score:0.105m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:46.203%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:568
V. Kills:56 N/A
Deaths:34
KDR:16.706
Accuracy:50.391% A+
KPH:118.200 B++
VKPH:11.700 A+
E540 Halberd-H
A*
Kills:88
V. Kills:23 367%
Deaths:3
KDR:29.333
Accuracy:47.880% D*
KPH:89.300 A*
VKPH:23.400 C*
Kills:656 (0 + 656)
Deaths:37
KDR:17.730
VKDR:2.135
Vehicle Kills:79
Kill Difference:619
Playtime:5.791 hours
Usage:1%
Score:0.153m
Score/min:440
Driving Accuracy:N/A%
Gunner Accuracy:47.880%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:597
V. Kills:34 N/A
Deaths:14
KDR:42.643
Accuracy:40.734% B**
KPH:138.600 A++
VKPH:7.900 B+
Kills:597 (0 + 597)
Deaths:14
KDR:42.643
VKDR:2.429
Vehicle Kills:34
Kill Difference:583
Playtime:4.307 hours
Usage:1%
Score:0.086m
Score/min:333
Piloting Accuracy:N/A%
Gunner Accuracy:40.734%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 11,6998,39913860.862U55.7552.952%CN/A65.5M+25.7A335128.2h3.4A6.4B**
L100 Python HESH 3,2682,8145353.094M*47.9950.919%C*N/A84.3A+13.6A+26133.4h2.6B*5.1B++
Terminus VX-9 1,2501,2175632.162B+2.9529.381%B*30.238%B+39.5C++1.1A9730.8h14.5D49.2C++
Skyguard 1,8401,2073040.233U35.1336.546%B**N/A41.8S21.9M*25228.9h47.8A++130.7A++
L100 Python HEAT 1,5301,2052941.552S36.4453.686%C*N/A63.4A**17.1B**29119h4.4B*8.2B*
NS-11A 1,2081,1815252.25B++2.8628.534%B*25.826%B+52.5B**1.2A++26122.5h12.8B+45B++
H-V45 AE 1,1861,1725852.003C*3.1028.202%C+28.584%C++30.6DN/A7338.3h14.8D-52.3C
H-V45 1,1871,1714922.38B+2.7326.453%B+23.313%B27.2C+N/A6643.1h14C+52.9C**
Ghost 1,0029992284.382B+0.7338.926%C+75.275%B++42.7C*N/A11123.4h2B+5.1B+
C-4 8447582063.68A++1.4334.617%A++N/A194.4M22.1C--10403.9h1.2B+3.5B**
Corvus VA55 7056913292.1A3.0128.126%B*25.036%C**52.3A1.1A++18413.2h11.2B+40B++
CAS 14-E 6315971442.643A*37.5440.734%B**1.173%D138.8A++7.9B+3324.3h21.2B*52.1B**
Proton II PPA-H 6245683416.706B+11.6050.391%A+N/A118.3B++11.7A+3364.8h9.1B+18B++
C75 Viper 4863921330.154S25.0543.616%B+N/A47.8B**11.5B*2148.2h11.6B+26.7B+
NS-44 Commissioner 3783772741.376B+3.7334.849%C+19.894%C42.4BN/A1398.9h2.9B**8.4B+
Orion VS54 3503442191.571C++3.5419.463%C27.616%B+28.4C+N/A17212.1h11.7B+60.3C++
Lasher X2 229225912.473A*2.6334.308%B**2.667%D44.1B++N/A1085.1h21C+61.2B+
Parallax VX3 1661651016.5M**11.3942.97%B+89.697%A+68.8A**N/A1732.4h1.6B**3.8B*
Tank Mine 151109138.385M++3.2858.469%A++N/A272.5M**105A+19580.4h2.3D4A
Pulsar VS1 103102781.308B+3.8020.611%D20.588%C+19.6CN/A955.2h13B+63.2C++
S1 10592871.057B+4.0556%C+9.783%S35.4B*5D*3242.6h3.5A+6.3B**
Pandora VX25 8989821.085C+4.0243.309%B22.472%A++14.8D-N/A476h5.4D12.4C++
E540 Halberd-H 11188329.333A*24.2347.88%D*N/A88A*23C*9461h3.1A+6.4A
Saron HRB 1428599.444B*4.3451.972%B**N/A30.4B+20.4B+3742.8h20.6C**39.7B++
AP30 Shredder 13581327M+21.8941.451%B**N/A50.6A33.8A5061.6h76.5B+184.6B*
E540 Halberd 7050316.667B*11.5646.203%CN/A31.3C+12.5D4551.6h4.4B**9.5B*
Blueshift VM5 525068.333A**3.2321.986%B+14%D*31.3C+1.3A++1321.6h18C--82C*
Eridani SX5-AE 5050530.943D4.1626.525%D22%C10.2D*N/A284.9h16.2D*61D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01690.1h
Nano-Armor Kit83454,42826.4h
Nanite Revive Grenade06580.2h
Medical Applicator462407,30630.4h
Ammunition Package62410.1h
Shield Recharging Field121,3770.4h
Medical Kit3630.1h
Recon Detection Device15200.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.58s
Server spent 2.42s on queries, 1.84s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.