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Archon Initiate PumkinheadVS[ADAC] PumkinheadVS
VS BR 77

KDR: 5.31

Score: 6.8m

Last Seen: Oct 19th, 2018 3:59 PM
- OFFLINE - 40.7 hour(s)

Battle Rank 77 - Vanu Sovereignty on Miller - Outfit Officer of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 30
Level Progress (to 78): 53%
Level 100 Progress: 36% 522h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH L100 Python HEAT H-V45 AE Terminus VX-9 Skyguard Ghost CAS 14-E
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $936,999 MLG Score: 749
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.239%28.683%781510082,6812.070273.242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.241%1.161B**1.245B**-1.852F-HEAD ++ (~15.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.326C**13.80.046C+36.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.046%0.554%13863510088,66792265694.2065326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.988%0.11C+-1.345D**0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.509B+7.80.365C**10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.717%0.246%99111012407691425.81429285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.172B**-1.054D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.851B*8.50.782B++8.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.42%73.396%9911101263918713.39894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.636B+0.388C**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.478B+20.363C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 30
6.8m209.5%384 (23k)349 (20.9k)5.3126614,4772,7256.6172577 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1013132616.47%9.291%15307:124

29% Combat Medic58% Engineer6% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 20th, 2016 9:48 AMAug 28th, 2016 6:50 PMOct 21st, 2018 6:43 AM (2d) (PST)Oct 19th, 2018 12:38 PM (4d) (PST)Oct 19th, 2018 11:59 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,102821,0200.7390.1390.0691.8740.155749

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,1054,90661,1994484112920,928

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
326.6h/13.6d 3,555 1,345 4,868 36.7k 283 820 3,046 21.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:288
Deaths:201
KDR:1.433
Accuracy:18.610% C
HSR:27.778% B+
Lasher X2
A
Kills:205
Deaths:81
KDR:2.531
Accuracy:34.029% A
HSR:2.927% C--
Kills:493
Deaths (as Heavy Assault):282
Deaths (to Heavy Assaults):678
KDR:1.74823
Kill Difference:211
Playtime:21.095 hours
Usage:6%
Score:0.307m
Score/min:243
Accuracy (listed only):26.320%
HSR (listed only):15.352%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):408
KDR:0
Kill Difference:UNR
Playtime:188.218 hours
Usage:58%
Score:4.082m
Score/min:361
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):477
KDR:0
Kill Difference:UNR
Playtime:5.065 hours
Usage:2%
Score:0.069m
Score/min:229
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
C++
Kills:1,172
Deaths:585
KDR:2.003
Accuracy:28.202% C++
HSR:28.584% C++
Terminus VX-9
B**
Kills:996
Deaths:458
KDR:2.175
Accuracy:29.877% B**
HSR:31.125% B++
Pulsar VS1
C
Kills:82
Deaths:68
KDR:1.206
Accuracy:19.502% D
HSR:18.293% C
Kills:2,250
Deaths (as Combat Medic):1,111
Deaths (to Combat Medics):205
KDR:2.0252
Kill Difference:1,139
Playtime:95.377 hours
Usage:29%
Score:2.134m
Score/min:373
Accuracy (listed only):25.861%
HSR (listed only):26.000%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:639
Deaths:164
KDR:3.896
Accuracy:39.420% C++
HSR:73.396% B+
NS-44 Commissioner
B+
Kills:143
Deaths:103
KDR:1.388
Accuracy:39.307% B+
HSR:20.280% C+
Kills:782
Deaths (as Infiltrator):267
Deaths (to Infiltrators):367
KDR:2.92884
Kill Difference:515
Playtime:17.588 hours
Usage:5%
Score:0.241m
Score/min:228
Accuracy (listed only):39.363%
HSR (listed only):46.838%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M*
Kills:3,480
V. Kills:1,368 254%
Deaths:63
KDR:55.238
Accuracy:56.221% C+
KPH:66.400 M*
VKPH:26.100 A+
L100 Python HESH
A+
Kills:2,809
V. Kills:453 N/A
Deaths:53
KDR:53
Accuracy:50.913% C**
KPH:84.100 A+
VKPH:13.600 A
L100 Python HEAT
A**
Kills:1,205
V. Kills:325 370%
Deaths:29
KDR:41.552
Accuracy:53.686% C*
KPH:63.300 A**
VKPH:17.100 A
Skyguard
M**
Kills:781
V. Kills:410 190%
Deaths:26
KDR:30.039
Accuracy:36.723% A
KPH:38.300 M**
VKPH:20.100 M+
C75 Viper
B**
Kills:392
V. Kills:94 413%
Deaths:13
KDR:30.154
Accuracy:43.616% B+
KPH:48 B**
VKPH:11.500 B**
Kills:8,667 (8,667 + 0)
Deaths:184
KDR:47.103
VKDR:14.402
Vehicle Kills:2,650
Kill Difference:8,483
Playtime:133.416 hours
Usage:41%
Score:2.037m
Score/min:255
Driving Accuracy:43.616%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
N/A
Kills:50
V. Kills:20 238%
Deaths:2
KDR:25
Accuracy:46.320% N/A
KPH:33.100 N/A
VKPH:13.200 N/A
Kills:50 (0 + 50)
Deaths:2
KDR:25
VKDR:10
Vehicle Kills:20
Kill Difference:48
Playtime:1.513 hours
Usage:0%
Score:0.029m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:46.320%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:407
V. Kills:39 N/A
Deaths:26
KDR:15.654
Accuracy:48.717% A+
KPH:117.600 B+
VKPH:11.300 A
E540 Halberd-H
A*
Kills:56
V. Kills:16 329%
Deaths:3
KDR:18.667
Accuracy:52% D
KPH:85.600 A*
VKPH:24.500 C**
Kills:463 (0 + 463)
Deaths:29
KDR:15.966
VKDR:1.897
Vehicle Kills:55
Kill Difference:434
Playtime:4.114 hours
Usage:1%
Score:0.083m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:52%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:434
V. Kills:22 N/A
Deaths:14
KDR:31
Accuracy:38.873% B*
KPH:131.200 A++
VKPH:6.700 C++
Kills:434 (0 + 434)
Deaths:14
KDR:31
VKDR:1.571
Vehicle Kills:22
Kill Difference:420
Playtime:3.308 hours
Usage:1%
Score:0.059m
Score/min:300
Piloting Accuracy:N/A%
Gunner Accuracy:38.873%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 4,8483,4806355.238U49.9356.221%C+N/A66.4M*26.1A+26852.4h3.5A+6.2B**
L100 Python HESH 3,2622,8095353M**47.6950.913%C**N/A84.1A+13.6A25333.4h2.6B*5.1B*
L100 Python HEAT 1,5301,2052941.552S36.2453.686%C*N/A63.4A**17.1A27919h4.4B*8.2B*
H-V45 AE 1,1861,1725852.003C*3.3128.202%C++28.584%C++30.6DN/A7338.3h14.8D--52.3C
Terminus VX-9 1,0239964582.175B+3.1429.877%B**31.125%B++40C++1.1A++8724.9h14.8D-49.5C++
Skyguard 1,1917812630.038U24.7336.723%A1.024%D-38.3M**20.1M+22420.4h49.7A++135.2A++
Ghost 6406391643.896B+1.4239.42%C++73.396%B+42C**N/A9815.2h2B+5.1B+
CAS 14-E 4564341431A25.6938.873%B*1.382%C-131.5A++6.7C++3003.3h21.2B*54.6B*
Proton II PPA-H 4464072615.654C**10.3448.717%A+N/A116.3B+11.1A2813.5h8.5B+17.4B++
C75 Viper 4863921330.154S24.8443.616%B+N/A47.8B**11.5B**1918.2h11.6B+26.7B+
C-4 384345973.557A+1.7636.568%A*N/A181.6A**20.5D8071.9h1.2B+3.2C*
Orion VS54 2932882011.433C++3.8818.61%C27.778%B+25.7CN/A13611.2h11.9B+64C++
Lasher X2 208205812.531A**2.7834.029%A2.927%C--48.8B**N/A1114.2h20.8C+61.2B+
NS-44 Commissioner 1431431031.388B+3.9239.307%B+20.28%C+49.3B++N/A1322.9h3.3B++8.3B+
S1 10592871.057B+4.2656%C+9.783%S35.4B*5D*2372.6h3.5A+6.3B**
Pulsar VS1 8382681.206C**4.1119.502%D18.293%C16.7C-N/A504.9h13.7B+70.1C+
Tank Mine 10277612.833S7.5262.81%A*N/A385S125A*21120.2h2C+3.1A++
E540 Halberd-H 7256318.667B**13.3552%DN/A80A++22.9C++6350.7h3.3A6.3A
E540 Halberd 7050225A++19.6946.32%CN/A33.3C*13.3D3231.5h4.3A9.2B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit48209,90612.4h
Nanite Revive Grenade03180.1h
Medical Applicator291246,47319.8h
Shield Recharging Field101,3110.4h
Ammunition Package51380.1h
Recon Detection Device12800.3h

Check the help document for the dictionary if you want to learn more about words used here.


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