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Legate Ice Cold Pun1sherIceman[PGON] Pun1sherIceman
VS BR 73

KDR: 3.41

Score: 14.2m

Last Seen: Nov 15th, 2018 6:12 PM
- OFFLINE - 2.4 hour(s)

Prestige 1, Battle Rank 73 - Vanu Sovereignty on Cobalt - Outfit Member of Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 15
Level Progress (to 74): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Saron Laser Cannon Pulsar VS1 NS-11C Solstice VE3 NS-44 Commissioner H-V45 NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,347,123 MLG Score: 5873
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.863%36.732%135412100714,0753.246830.163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.282%3.111M++2.462A**-1.214D*HEAD ++ (~18.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.68B+8.80.38C**15.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.227%0.445%2033210173,598305248011.7967145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.112%1.227B**-1.106D*-1.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.10.352C**48.80.031C+50.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.795%1.421%549210175631864463.02688126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.189%1.457A+-0.749D--1.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.90.345C**39.9-0.022C+37.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.702%81.944%5491101821638830.556701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.447A0.975B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.572B+1.90.407B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.174%9.091%549110185534710.158501

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.821A++-1.078D*-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.54B+3.80.209C++2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 15
14.2m377.6%855 (51.3k)740 (44.4k)3.4100224,2187,1023.7095273 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1019147438.98%22.508%87702:429

14% Combat Medic42% Engineer25% Heavy Assault6% Infiltrator13% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2018 11:35 AMOct 24th, 2018 7:15 PMNov 15th, 2018 2:18 PM (15m) (PST)Nov 15th, 2018 3:48 PM (-4527s) (PST)Nov 15th, 2018 2:12 PM (21m) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3993291,0701.2600.3700.2845.6380.2335873

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,91219,72364,1897622173381444,418

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
320.3h/13.3d 2,127 5,451 6,159 108.4k 197 957 4,477 26.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M++
Kills:3,644
Deaths:1,153
KDR:3.160
Accuracy:35.315% M++
HSR:42.097% M
NS-15M AE
A*
Kills:931
Deaths:296
KDR:3.145
Accuracy:35.124% A*
HSR:45.005% A*
Kills:4,575
Deaths (as Heavy Assault):1,449
Deaths (to Heavy Assaults):2,018
KDR:3.15735
Kill Difference:3,126
Playtime:80.857 hours
Usage:25%
Score:2.300m
Score/min:474
Accuracy (listed only):35.219%
HSR (listed only):43.551%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
M
Kills:1,599
Deaths:468
KDR:3.417
Accuracy:36.954% M
HSR:31.645% A*
Solstice VE3
M+
Kills:1,343
Deaths:438
KDR:3.066
Accuracy:37.834% M+
HSR:28.593% A++
NS-7 PDW
M++
Kills:1,174
Deaths:449
KDR:2.615
Accuracy:34.809% A*
HSR:36.797% M++
Eridani SX5G
A++
Kills:924
Deaths:269
KDR:3.435
Accuracy:37.618% A++
HSR:34.632% A++
Pulsar C
M*
Kills:181
Deaths:50
KDR:3.620
Accuracy:41.382% M*
HSR:32.044% A++
Serpent VE92
M+
Kills:78
Deaths:43
KDR:1.814
Accuracy:37.119% M+
HSR:32.051% A*
Thanatos VE70
A**
Kills:55
Deaths:17
KDR:3.235
Accuracy:63.174% A**
HSR:9.091% D**
Kills:5,354
Deaths (as Light Assault):1,734
Deaths (to Light Assaults):1,393
KDR:3.08766
Kill Difference:3,620
Playtime:42.163 hours
Usage:13%
Score:1.244m
Score/min:492
Accuracy (listed only):41.270%
HSR (listed only):29.265%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
M
Kills:1,599
Deaths:468
KDR:3.417
Accuracy:36.954% M
HSR:31.645% A*
Solstice VE3
M+
Kills:1,343
Deaths:438
KDR:3.066
Accuracy:37.834% M+
HSR:28.593% A++
Pulsar C
M*
Kills:181
Deaths:50
KDR:3.620
Accuracy:41.382% M*
HSR:32.044% A++
Serpent VE92
M+
Kills:78
Deaths:43
KDR:1.814
Accuracy:37.119% M+
HSR:32.051% A*
Thanatos VE70
A**
Kills:55
Deaths:17
KDR:3.235
Accuracy:63.174% A**
HSR:9.091% D**
Kills:3,256
Deaths (as Engineer):1,016
Deaths (to Engineers):1,120
KDR:3.20472
Kill Difference:2,240
Playtime:133.013 hours
Usage:42%
Score:8.045m
Score/min:1,008
Accuracy (listed only):43.293%
HSR (listed only):26.685%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M++
Kills:1,741
Deaths:645
KDR:2.699
Accuracy:38.044% M++
HSR:33.487% A++
H-V45
M+
Kills:1,179
Deaths:376
KDR:3.136
Accuracy:37.160% M+
HSR:39.864% M
NS-7 PDW
M++
Kills:1,174
Deaths:449
KDR:2.615
Accuracy:34.809% A*
HSR:36.797% M++
Eridani SX5G
A++
Kills:924
Deaths:269
KDR:3.435
Accuracy:37.618% A++
HSR:34.632% A++
Thanatos VE70
A**
Kills:55
Deaths:17
KDR:3.235
Accuracy:63.174% A**
HSR:9.091% D**
Kills:5,073
Deaths (as Combat Medic):1,756
Deaths (to Combat Medics):864
KDR:2.88895
Kill Difference:3,317
Playtime:45.863 hours
Usage:14%
Score:2.194m
Score/min:797
Accuracy (listed only):42.161%
HSR (listed only):30.774%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,194
Deaths:839
KDR:1.423
Accuracy:54.560% A*
HSR:34.087% A++
NS-7 PDW
M++
Kills:1,174
Deaths:449
KDR:2.615
Accuracy:34.809% A*
HSR:36.797% M++
Eridani SX5G
A++
Kills:924
Deaths:269
KDR:3.435
Accuracy:37.618% A++
HSR:34.632% A++
XM98
B**
Kills:216
Deaths:55
KDR:3.927
Accuracy:44.702% B**
HSR:81.944% B*
NS-357 Underboss
A*
Kills:87
Deaths:79
KDR:1.101
Accuracy:52.157% A*
HSR:36.782% A*
Kills:3,595
Deaths (as Infiltrator):1,691
Deaths (to Infiltrators):1,002
KDR:2.12596
Kill Difference:1,904
Playtime:17.991 hours
Usage:6%
Score:0.446m
Score/min:414
Accuracy (listed only):44.769%
HSR (listed only):44.848%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:3,145
V. Kills:1,782 176%
Deaths:269
KDR:11.692
Accuracy:49.088% M+
KPH:71.600 S
VKPH:40.500 S
Maelstrom Turbo Laser
S
Kills:1,169
V. Kills:659 177%
Deaths:83
KDR:14.084
Accuracy:53.127% M**
KPH:87.300 S
VKPH:49.200 S
Hornet Missiles
S
Kills:742
V. Kills:506 146%
Deaths:15
KDR:49.467
Accuracy:76.298% A++
KPH:293.300 M**
VKPH:200 S
Antares LC
S
Kills:570
V. Kills:313 182%
Deaths:56
KDR:10.179
Accuracy:47.629% A**
KPH:74.200 S
VKPH:40.700 M++
Light PPA
M*
Kills:453
V. Kills:36 N/A
Deaths:23
KDR:19.696
Accuracy:55.062% A++
KPH:143.600 M++
VKPH:11.400 M*
Kills:6,079 (5,337 + 0)
Deaths:446
KDR:13.630
VKDR:7.390
Vehicle Kills:3,296
Kill Difference:5,633
Playtime:70.708 hours
Usage:22%
Score:3.197m
Score/min:753
Piloting Accuracy:55.062%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M*
Kills:481
V. Kills:265 181%
Deaths:3
KDR:160.333
Accuracy:51.768% A**
KPH:89.600 M*
VKPH:49.400 M+
C150 Dalton
A**
Kills:82
V. Kills:46 174%
Deaths:3
KDR:27.333
Accuracy:55.132% A++
KPH:75.500 A**
VKPH:42.400 A
Kills:563 (0 + 563)
Deaths:6
KDR:93.833
VKDR:51.833
Vehicle Kills:311
Kill Difference:557
Playtime:6.453 hours
Usage:2%
Score:0.361m
Score/min:933
Piloting Accuracy:N/A%
Gunner Accuracy:55.132%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A*
Kills:172
V. Kills:80 212%
Deaths:9
KDR:19.111
Accuracy:66% A*
KPH:41.400 B*
VKPH:19.300 B
Supernova PC
M++
Kills:109
V. Kills:56 191%
Deaths:17
KDR:6.412
Accuracy:64.822% A++
KPH:34.800 A
VKPH:17.900 M++
Supernova FPC
M**
Kills:51
V. Kills:25 196%
Deaths:1
KDR:51
Accuracy:68.447% A++
KPH:59.100 M**
VKPH:29 M++
Kills:332 (160 + 172)
Deaths:27
KDR:12.296
VKDR:5.963
Vehicle Kills:161
Kill Difference:305
Playtime:8.154 hours
Usage:3%
Score:0.201m
Score/min:412
Driving Accuracy:68.447%
Gunner Accuracy:66%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 3,6833,6441,1533.16A0.2535.315%M++42.097%M87.2M+N/A26441.8h8.9A25.2B+
Saron Laser Cannon 4,9273,14526911.691M++8.2849.088%M+N/A71.5S40.5S65444h54.4B**110.7A
Pulsar VS1 1,7621,7416452.699A++0.7138.044%M++33.487%A++77.4M*N/A22922.5h10A+26.4A+
NS-11C 1,6251,5994683.417M+0.0136.954%M31.645%A*94.1M**1.5M*71917h10B**27.1B**
Solstice VE3 1,3521,3434383.066M*0.3437.834%M+28.593%A++78.5SN/A21217.1h9.9B**26.1B++
NS-44 Commissioner 1,2041,1948391.423B+1.9954.56%A*34.087%A++105.7M++N/A37211.3h2.9B**5.3B**
H-V45 1,1991,1793763.136B**0.2737.16%M+39.864%M117.9S2S77910h8.9A++24A
NS-7 PDW 1,1871,1744492.615A*0.8034.809%A*36.797%M++88.9M*1A*32013.2h10.2B**29.3B**
Maelstrom Turbo Laser 1,8281,1698314.084S10.6753.127%M**N/A87.2S49.2S75313.4h42.2B**79.5A
NS-15M AE 9499312963.145B+0.2735.124%A*45.005%A*85.4B**1.7A**25510.9h9.1B**25.8B**
Eridani SX5G 9349242693.435A0.0237.618%A++34.632%A++107.4A++1.2A*3598.6h8.5B**22.5B++
Hornet Missiles 1,2487421549.467S46.0676.298%A++N/A296.8S202.4S32962.5h6B+7.9B*
Antares LC 8835705610.179M**6.7747.629%A**N/A74S40.6M++5867.7h52.2B*109.7B**
AP30 Shredder 7464813160.333U156.9251.768%A**1.247%D89.1M*49.1M8885.4h46.3A89.3A+
Light PPA 4894532319.696A++16.2955.062%A++1.104%C141.6M++11.3M*5083.2h10.1B+18.3B+
Force-Blade 3853493,8230.091A*3.3253.21%A++N/A2.8AN/A7126.1h1.7B*3.3B+
S1 4112691032.612M*0.8072.235%A++1.859%D74.7S39.4S6023.6h4.7B**6.5B**
Icikill 2832642,6520.1B++3.3154.51%A++1.894%D-3.2C+N/A6183.5h1.6B*2.9B++
Frag Grenade 2332321232N/A228.5951.696%B*N/A464C+2D-17170.5h3.8C++7.4B+
XM98 218216553.927B*0.5244.702%B**81.944%B*52.7A++N/A1394.1h1.9B**4.2B**
Pulsar C 188181503.62A++0.2141.382%M*32.044%A++67A++2.6S3102.7h8.7B**21B**
E540 Halberd 252172919.111B**15.7066%A*N/A41B*19B2844.2h4.4B**6.7A+
C-4 161137552.491B*0.9230.444%B**N/A171.3A*30C++15710.8h1.1B*3.5C*
Supernova PC 165109176.412C*3.0064.822%A++N/A35.2A18.1M++3343.1h4.8B+7.5B*
Rocklet Rifle 14287412.122M+1.2959.603%B++2.299%A*58A**36.7B**5071.5h27.6B*46.3B*
NS-357 Underboss 8787791.101C++2.3152.157%A*36.782%A*79.1A+N/A2091.1h3.1B**5.9B**
C150 Dalton 12882327.333M*23.9255.132%A++2.439%A*74.5A*41.8A11531.1h2.3A4.2A+
Serpent VE92 7978431.814B++1.6037.119%M+32.051%A*41.1B++N/A1851.9h11.2B+30.3B*
NS Decimator 10567183.722M*0.3172.844%A+1.493%D60.9A++34.5A*5471.1h3.4B**4.7A
Thanatos VE70 5655173.235M0.1863.174%A**9.091%D**110S2S4890.5h3.8B*6.1B**
Supernova FPC 7651151S47.5968.447%A++N/A56.7M*27.8M+13040.9h2.8A+4A++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter58221.2h
Nanite Revive Grenade01500h
Medical Applicator5035,7362.2h
Nano-Repair Grenade01700h
Spawn Beacon14580.2h
Nano-Armor Kit65112,17614.2h
Restoration Kit581,0712h
Ammunition Package22660.1h
Medical Kit8024,78111.9h

Check the help document for the dictionary if you want to learn more about words used here.


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