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Praetor Ice Cold Pun1sherIceman[CLlP] Pun1sherIceman
VS BR 85

KDR: 3.34

Score: 18.7m

Last Seen: Jan 16th, 2019 7:46 PM
- OFFLINE - 2210.5 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Cobalt
Level Progress (to 86): 51%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Saron Laser Cannon Pulsar VS1 NS-11C Maelstrom Turbo Laser Solstice VE3 Antares LC NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,575,154 MLG Score: 7654
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.975%38.652%142918101720,5063.188120.154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.865%3.098M++2.754M-0.729D-HEAD ++ (~20.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.69B+8.60.401B14.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.017%0.383%1788210334,441425302710.4249147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.134%1.222B**-1.12D*-1.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
970.398B47.60.103C+49.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.254%1.375%414210335822575162.26459113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.025%1.492A+-0.758D--1.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.70.353C**40.1-0.014C+36.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.947%82.45%4142103330256930.529825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.338%1.49A+1.003B**-1.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.591B+1.80.43B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.174%9.091%414110345553410.102996

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.81A++-1.084D*-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.54B+3.80.21C++2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.7m300.7%826 (49.6k)804 (48.2k)3.3416935,18810,5303.6160585 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035218239.741%24.398%97002:1317

19% Combat Medic43% Engineer34% Heavy Assault11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2018 11:35 AMJan 19th, 2019 3:24 PMFeb 15th, 2019 9:39 AM (62d) (PST)Jan 16th, 2019 4:08 PM (92d) (PST)Jan 16th, 2019 3:46 PM (92d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6473781,2691.5100.4520.3685.3330.2647654

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
98,83322,67476,1599127223201648,245

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
388.4h/16.2d 2,889 8,585 8,779 124.3k 285 1,287 6,141 38.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:4,061
Deaths:1,282
KDR:3.168
Accuracy:35.338% M+
HSR:42.502% A**
NS-15M AE
A++
Kills:1,187
Deaths:379
KDR:3.132
Accuracy:35.551% A++
HSR:44.482% A++
VE-H Maw
A*
Kills:1,177
Deaths:314
KDR:3.748
Accuracy:35.764% A++
HSR:44.350% A*
Pulsar LSW
M+
Kills:568
Deaths:139
KDR:4.086
Accuracy:37.859% M+
HSR:43.838% M
Kills:6,993
Deaths (as Heavy Assault):2,114
Deaths (to Heavy Assaults):3,115
KDR:3.30795
Kill Difference:4,879
Playtime:132.890 hours
Usage:34%
Score:3.953m
Score/min:496
Accuracy (listed only):36.128%
HSR (listed only):43.793%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A**
Kills:1,599
Deaths:468
KDR:3.417
Accuracy:36.954% A**
HSR:31.645% A*
Solstice VE3
M+
Kills:1,343
Deaths:438
KDR:3.066
Accuracy:37.834% M+
HSR:28.593% A+
Eridani SX5G
A++
Kills:1,192
Deaths:355
KDR:3.358
Accuracy:36.837% A++
HSR:36.074% A++
Eridani SX5-AE
A*
Kills:1,184
Deaths:321
KDR:3.688
Accuracy:37.052% A+
HSR:41.976% A*
NS-7 PDW
M++
Kills:1,174
Deaths:449
KDR:2.615
Accuracy:34.809% A++
HSR:36.797% M++
NS Baron G5AE
A++
Kills:1,166
Deaths:374
KDR:3.118
Accuracy:57.422% B**
HSR:25.300% A++
Serpent VE92
M*
Kills:319
Deaths:111
KDR:2.874
Accuracy:36.189% A**
HSR:37.931% M*
Pulsar C
M++
Kills:234
Deaths:64
KDR:3.656
Accuracy:40.973% M++
HSR:32.051% A+
Thanatos VE70
A**
Kills:55
Deaths:17
KDR:3.235
Accuracy:63.174% A**
HSR:9.091% D**
VX6-7
M
Kills:54
Deaths:12
KDR:4.500
Accuracy:38.449% M
HSR:35.185% A**
Kills:8,320
Deaths (as Light Assault):2,609
Deaths (to Light Assaults):1,934
KDR:3.18896
Kill Difference:5,711
Playtime:44.152 hours
Usage:11%
Score:1.309m
Score/min:494
Accuracy (listed only):41.969%
HSR (listed only):31.464%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A**
Kills:1,599
Deaths:468
KDR:3.417
Accuracy:36.954% A**
HSR:31.645% A*
Solstice VE3
M+
Kills:1,343
Deaths:438
KDR:3.066
Accuracy:37.834% M+
HSR:28.593% A+
NS Baron G5AE
A++
Kills:1,166
Deaths:374
KDR:3.118
Accuracy:57.422% B**
HSR:25.300% A++
Serpent VE92
M*
Kills:319
Deaths:111
KDR:2.874
Accuracy:36.189% A**
HSR:37.931% M*
Pulsar C
M++
Kills:234
Deaths:64
KDR:3.656
Accuracy:40.973% M++
HSR:32.051% A+
Thanatos VE70
A**
Kills:55
Deaths:17
KDR:3.235
Accuracy:63.174% A**
HSR:9.091% D**
VX6-7
M
Kills:54
Deaths:12
KDR:4.500
Accuracy:38.449% M
HSR:35.185% A**
Kills:4,770
Deaths (as Engineer):1,484
Deaths (to Engineers):1,603
KDR:3.21429
Kill Difference:3,286
Playtime:166.096 hours
Usage:43%
Score:9.912m
Score/min:995
Accuracy (listed only):44.428%
HSR (listed only):28.542%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M+
Kills:1,741
Deaths:645
KDR:2.699
Accuracy:38.044% M+
HSR:33.487% A++
Eridani SX5G
A++
Kills:1,192
Deaths:355
KDR:3.358
Accuracy:36.837% A++
HSR:36.074% A++
H-V45 AE
A*
Kills:1,190
Deaths:334
KDR:3.563
Accuracy:38.364% A*
HSR:43.193% A*
Eridani SX5-AE
A*
Kills:1,184
Deaths:321
KDR:3.688
Accuracy:37.052% A+
HSR:41.976% A*
H-V45
M
Kills:1,179
Deaths:376
KDR:3.136
Accuracy:37.160% M
HSR:39.864% A**
NS-7 PDW
M++
Kills:1,174
Deaths:449
KDR:2.615
Accuracy:34.809% A++
HSR:36.797% M++
NS Baron G5AE
A++
Kills:1,166
Deaths:374
KDR:3.118
Accuracy:57.422% B**
HSR:25.300% A++
Terminus VX-9
A*
Kills:483
Deaths:202
KDR:2.391
Accuracy:36.378% A*
HSR:43.064% A*
Thanatos VE70
A**
Kills:55
Deaths:17
KDR:3.235
Accuracy:63.174% A**
HSR:9.091% D**
Kills:9,364
Deaths (as Combat Medic):3,073
Deaths (to Combat Medics):1,410
KDR:3.04719
Kill Difference:6,291
Playtime:72.922 hours
Usage:19%
Score:3.044m
Score/min:696
Accuracy (listed only):42.138%
HSR (listed only):34.316%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,229
Deaths:875
KDR:1.405
Accuracy:54.570% A*
HSR:33.930% A++
Eridani SX5G
A++
Kills:1,192
Deaths:355
KDR:3.358
Accuracy:36.837% A++
HSR:36.074% A++
Eridani SX5-AE
A*
Kills:1,184
Deaths:321
KDR:3.688
Accuracy:37.052% A+
HSR:41.976% A*
NS-7 PDW
M++
Kills:1,174
Deaths:449
KDR:2.615
Accuracy:34.809% A++
HSR:36.797% M++
NS-357 Underboss
A**
Kills:592
Deaths:555
KDR:1.067
Accuracy:53.944% A*
HSR:41.385% A**
XM98
B**
Kills:216
Deaths:55
KDR:3.927
Accuracy:44.702% B**
HSR:81.944% B*
Ghost
A+
Kills:86
Deaths:15
KDR:5.733
Accuracy:45.659% B**
HSR:83.721% A+
Kills:5,673
Deaths (as Infiltrator):2,625
Deaths (to Infiltrators):1,429
KDR:2.16114
Kill Difference:3,048
Playtime:21.243 hours
Usage:5%
Score:0.520m
Score/min:408
Accuracy (listed only):43.939%
HSR (listed only):50.833%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:3,831
V. Kills:2,184 175%
Deaths:329
KDR:11.644
Accuracy:48.925% M+
KPH:73.600 S
VKPH:41.900 S
Maelstrom Turbo Laser
S
Kills:1,354
V. Kills:771 175%
Deaths:102
KDR:13.275
Accuracy:52.235% M**
KPH:87.600 S
VKPH:49.900 S
Antares LC
M**
Kills:1,267
V. Kills:708 179%
Deaths:129
KDR:9.822
Accuracy:50.888% M+
KPH:68.300 M**
VKPH:38.200 M
Hornet Missiles
S
Kills:1,161
V. Kills:822 141%
Deaths:24
KDR:48.375
Accuracy:77.972% A++
KPH:267.300 M*
VKPH:189.300 S
Light PPA
M**
Kills:610
V. Kills:59 N/A
Deaths:39
KDR:15.641
Accuracy:52.131% A+
KPH:131.300 M+
VKPH:12.700 M**
Kills:8,223 (7,062 + 0)
Deaths:623
KDR:13.199
VKDR:7.294
Vehicle Kills:4,544
Kill Difference:7,600
Playtime:95.070 hours
Usage:24%
Score:4.337m
Score/min:760
Piloting Accuracy:52.131%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M**
Kills:500
V. Kills:275 181%
Deaths:3
KDR:166.667
Accuracy:52.232% M
KPH:90.400 M**
VKPH:49.700 M
C150 Dalton
A*
Kills:82
V. Kills:46 174%
Deaths:3
KDR:27.333
Accuracy:55.132% A++
KPH:75.500 A*
VKPH:42.400 A
Kills:582 (0 + 582)
Deaths:6
KDR:97
VKDR:53.500
Vehicle Kills:321
Kill Difference:576
Playtime:6.618 hours
Usage:2%
Score:0.376m
Score/min:947
Piloting Accuracy:N/A%
Gunner Accuracy:55.132%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
M
Kills:220
V. Kills:101 216%
Deaths:13
KDR:16.923
Accuracy:67.404% M
KPH:45.400 A
VKPH:20.800 B++
Supernova PC
M
Kills:109
V. Kills:56 191%
Deaths:17
KDR:6.412
Accuracy:64.822% A++
KPH:34.800 A
VKPH:17.900 M
Saron HRB
A**
Kills:62
V. Kills:32 188%
Deaths:5
KDR:12.400
Accuracy:65.814% A**
KPH:48.200 A*
VKPH:24.900 B**
Supernova FPC
M
Kills:53
V. Kills:26 196%
Deaths:2
KDR:26.500
Accuracy:67.773% A++
KPH:52.400 M
VKPH:25.700 A*
Kills:444 (162 + 282)
Deaths:37
KDR:12
VKDR:5.811
Vehicle Kills:215
Kill Difference:407
Playtime:10.285 hours
Usage:3%
Score:0.279m
Score/min:453
Driving Accuracy:67.773%
Gunner Accuracy:65.814%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4,1074,0611,2823.168A0.1735.338%M+42.502%A**88.3A**1A+26546h8.9A25.1B**
Saron Laser Cannon 6,0153,83132911.644M+8.3048.925%M+N/A73.5S41.9S65452.1h53.4B**109.2A
Pulsar VS1 1,7621,7416452.699A++0.6438.044%M+33.487%A++77.4M++N/A23322.5h10A+26.4A
NS-11C 1,6251,5994683.417M+0.0836.954%A**31.645%A*94.1M*1.5M+72117h10B**27.1B**
Maelstrom Turbo Laser 2,1251,35410213.275S9.9352.235%M**N/A87.9S50.1S73915.4h41.5B**79.5B**
Solstice VE3 1,3521,3434383.066M*0.2837.834%M+28.593%A+78.5M**N/A21717.1h9.9B**26.1B**
Antares LC 1,9751,2671299.822S6.4850.888%M+N/A68.5M**38.3M63018.5h65.3B++128.3B**
NS-44 Commissioner 1,2391,2298751.405B+1.9454.57%A*33.93%A++100.7MN/A35412.2h3B*5.4B**
Eridani SX5G 1,2071,1923553.358A++0.0236.837%A++36.074%A++108.4A++1.4A*33211h8.5B**23.2B*
H-V45 AE 1,2121,1903343.563A0.2238.364%A*43.193%A*114.4A*2.1M31610.4h8.6A22.4A
NS-15M AE 1,2131,1873793.132B+0.2135.551%A++44.482%A++89.9B**2M+30813.2h9.2B**25.9B*
Eridani SX5-AE 1,1981,1843213.688A++0.3537.052%A+41.976%A*137.7A*1.6A**3178.6h8.5B++22.9B*
H-V45 1,1991,1793763.136B**0.2137.16%M39.864%A**117.9S2S78710h8.9A+24A
VE-H Maw 1,1951,1773143.748A*0.4135.764%A++44.35%A*116.5A*1.8A++29510.1h7.1A19.9B*
NS-7 PDW 1,1871,1744492.615A*0.7334.809%A++36.797%M++88.9M++1A*32213.2h10.2B**29.3B*
NS Baron G5AE 1,1711,1663743.118A++0.2257.422%B**25.3%A++119M+N/A2629.8h3.5B*6.1B+
Hornet Missiles 1,9831,1612448.375S45.0377.972%A++N/A270M*191.2S29924.3h6.2B++7.9B**
Light PPA 6696103915.641A*12.3052.131%A+N/A132.6M+12.8S4574.6h10.5B+20.2B+
NS-357 Underboss 5945925551.067C++2.2753.944%A*41.385%A**91.1A++N/A2536.5h3.1B**5.8B**
Icikill 6175815,8970.099B*3.2454.302%A++6.713%C-3.4C+N/A34169.4h1.8B+3.3B++
Pulsar LSW 5755681394.086A**0.7437.859%M+43.838%M118.3M+1.5A**5924.8h8.7A23.1B**
AP30 Shredder 7755003166.667U163.3352.232%M1.2%D90.9M**50M+8955.5h46.3A88.6A+
Terminus VX-9 4954832022.391B**0.9536.378%A*43.064%A*86.3A*2.1M*2305.6h9.4B**25.9B**
NS Decimator 5893851203.208M0.1372.864%A+1.818%C77M+40.8M+4675h3.3B**4.5A
Force-Blade 3853493,8230.091A*3.2553.21%A++N/A2.7A**N/A7127.3h1.7B*3.3B*
Serpent VE92 3213191112.874A++0.4736.189%A**37.931%M*62.5A++N/A1795.1h9.4B**25.9B**
Frag Grenade 2932921292N/A288.6651.313%B*N/A486.7C+1.7D17590.6h3.8C++7.4B+
S1 4112691032.612M**0.7372.235%A++1.859%D74.7S39.4M**6193.6h4.7B**6.5A
Pulsar C 242234643.656A++0.3140.973%M++32.051%A+70.9A++2.4S3263.3h8.5B**20.8B**
E540 Halberd 3212201316.923B++13.5867.404%MN/A44.9A20.6B++3064.9h4.3A6.4A+
XM98 218216553.927B*0.5944.702%B**81.944%B*52.7A++N/A1424.1h1.9B**4.2B**
C-4 180153642.391B++0.9530.869%B*N/A170A*30C++15640.9h1.1B*3.5B**
Supernova PC 165109176.412C*3.0764.822%A++N/A35.2A18.1M+3383.1h4.8B+7.5B*
Rocklet Rifle 14287432.023M1.3259.76%B++2.299%A**58A**36.7B**5501.5h28B*46.9B*
Ghost 8786155.733B**2.3945.659%B**83.721%A+61.4B**N/A3041.4h1.7B**3.6B**
C150 Dalton 12882327.333M+23.9955.132%A++2.439%A*74.5A*41.8B**12121.1h2.3A4.2A+
Saron HRB 9462512.4A+9.0665.814%A**N/A47.7A*24.6B**4521.3h14.9A22.7A+
Thanatos VE70 5655173.235M+0.1163.174%A**9.091%D**110S2S5100.5h3.8B*6.1B**
VX6-7 5754124.5M+1.1638.449%M35.185%A**67.5A+3.8S3240.8h8.9B**23.2B**
Supernova FPC 7953226.5M*23.1667.773%A++N/A53M+26A*15111h2.7A++4A++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter61,0051.4h
Snowman Soldier41530.1h
Restoration Kit641,1792.1h
Spawn Beacon57710.4h
Nano-Armor Kit74125,94916.7h
Nanite Revive Grenade02780.1h
Medical Applicator7652,8843.3h
Ammunition Package23180.1h
Medical Kit1,2157,21917.7h
Nano-Repair Grenade01990.1h

Check the help document for the dictionary if you want to learn more about words used here.


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