Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 20 (18,427)players online:
soupybutt_ (37)  MChiiTV (13)  Bilc0 (10)  Dudisfludis (6)  RuGCutt3R (5)  JustNanaso (4) 75
stats.dasanfall.com
Praetor Ice Cold Pun1sherIceman[PGON] Pun1sherIceman
VS BR 85

KDR: 3.45

Score: 16.9m

Last Seen: Jan 16th, 2019 7:46 PM
- OFFLINE - 103.2 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Cobalt
Level Progress (to 86): 51%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Saron Laser Cannon Pulsar VS1 NS-11C Solstice VE3 Maelstrom Turbo Laser Antares LC NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Pun1sherIceman



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,955,109 MLG Score: 6359
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.754%37.847%139115100717,1983.249810.196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.022%3.073M++2.653M-0.855D--HEAD ++ (~19.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.685B+8.60.393B14.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.347%0.384%1914210204,167376289311.0824144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.316%1.249B**-1.123D*-1.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
980.391B48.40.086C+49.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.254%1.375%465210205822284882.54149119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.025%1.496A+-0.758D--1.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.70.35C**40.1-0.021C+36.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.092%82.609%4652102029947130.633475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.559%1.509A+1.016B**-0.992

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.592B+1.80.428B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.174%9.091%465110215543110.12761

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.813A++-1.08D*-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.54B+3.80.21C++2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.9m345.6%842 (50.5k)727 (43.6k)3.4456130,1568,7523.7505785 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022179540.065%22.934%91902:4014

15% Combat Medic41% Engineer27% Heavy Assault11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2018 11:35 AMOct 24th, 2018 7:15 PMJan 17th, 2019 9:31 AM (3d) (PST)Jan 16th, 2019 4:08 PM (4d) (PST)Jan 16th, 2019 3:46 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4803201,1601.2940.3760.2975.3330.2496359

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,78719,22969,5587823183201543,641

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
388.4h/16.2d 2,669 6,916 7,573 124.3k 240 1,116 5,805 34.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:4,061
Deaths:1,282
KDR:3.168
Accuracy:35.338% M+
HSR:42.502% A**
NS-15M AE
A*
Kills:1,187
Deaths:379
KDR:3.132
Accuracy:35.551% A++
HSR:44.482% A*
VE-H Maw
A*
Kills:1,177
Deaths:314
KDR:3.748
Accuracy:35.764% A++
HSR:44.350% A*
Kills:6,425
Deaths (as Heavy Assault):1,975
Deaths (to Heavy Assaults):2,498
KDR:3.25316
Kill Difference:4,450
Playtime:104.407 hours
Usage:27%
Score:2.963m
Score/min:473
Accuracy (listed only):35.551%
HSR (listed only):43.778%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
M
Kills:1,599
Deaths:468
KDR:3.417
Accuracy:36.954% M
HSR:31.645% A*
Solstice VE3
M+
Kills:1,343
Deaths:438
KDR:3.066
Accuracy:37.834% M+
HSR:28.593% A+
Serpent VE92
M*
Kills:315
Deaths:106
KDR:2.972
Accuracy:35.933% M
HSR:38.095% M*
NS Baron G5AE
A++
Kills:218
Deaths:82
KDR:2.659
Accuracy:62.712% A++
HSR:24.312% A++
Pulsar C
M*
Kills:205
Deaths:57
KDR:3.596
Accuracy:41.205% M*
HSR:30.732% A
Thanatos VE70
A**
Kills:55
Deaths:17
KDR:3.235
Accuracy:63.174% A**
HSR:9.091% D**
VX6-7
M
Kills:54
Deaths:12
KDR:4.500
Accuracy:38.449% M
HSR:35.185% A**
Kills:3,789
Deaths (as Engineer):1,180
Deaths (to Engineers):1,385
KDR:3.21102
Kill Difference:2,609
Playtime:159.348 hours
Usage:41%
Score:9.667m
Score/min:1,011
Accuracy (listed only):45.180%
HSR (listed only):28.236%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
M
Kills:1,599
Deaths:468
KDR:3.417
Accuracy:36.954% M
HSR:31.645% A*
Solstice VE3
M+
Kills:1,343
Deaths:438
KDR:3.066
Accuracy:37.834% M+
HSR:28.593% A+
Eridani SX5G
A*
Kills:1,192
Deaths:355
KDR:3.358
Accuracy:36.837% A++
HSR:36.074% A*
NS-7 PDW
M++
Kills:1,174
Deaths:449
KDR:2.615
Accuracy:34.809% A++
HSR:36.797% M++
Serpent VE92
M*
Kills:315
Deaths:106
KDR:2.972
Accuracy:35.933% M
HSR:38.095% M*
NS Baron G5AE
A++
Kills:218
Deaths:82
KDR:2.659
Accuracy:62.712% A++
HSR:24.312% A++
Pulsar C
M*
Kills:205
Deaths:57
KDR:3.596
Accuracy:41.205% M*
HSR:30.732% A
Thanatos VE70
A**
Kills:55
Deaths:17
KDR:3.235
Accuracy:63.174% A**
HSR:9.091% D**
VX6-7
M
Kills:54
Deaths:12
KDR:4.500
Accuracy:38.449% M
HSR:35.185% A**
Kills:6,155
Deaths (as Light Assault):1,984
Deaths (to Light Assaults):1,668
KDR:3.10232
Kill Difference:4,171
Playtime:44.108 hours
Usage:11%
Score:1.308m
Score/min:494
Accuracy (listed only):43.101%
HSR (listed only):30.058%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M+
Kills:1,741
Deaths:645
KDR:2.699
Accuracy:38.044% M+
HSR:33.487% A++
Eridani SX5G
A*
Kills:1,192
Deaths:355
KDR:3.358
Accuracy:36.837% A++
HSR:36.074% A*
H-V45
M
Kills:1,179
Deaths:376
KDR:3.136
Accuracy:37.160% M
HSR:39.864% M
NS-7 PDW
M++
Kills:1,174
Deaths:449
KDR:2.615
Accuracy:34.809% A++
HSR:36.797% M++
Terminus VX-9
A*
Kills:466
Deaths:193
KDR:2.415
Accuracy:36.208% A*
HSR:43.133% A*
NS Baron G5AE
A++
Kills:218
Deaths:82
KDR:2.659
Accuracy:62.712% A++
HSR:24.312% A++
Thanatos VE70
A**
Kills:55
Deaths:17
KDR:3.235
Accuracy:63.174% A**
HSR:9.091% D**
Kills:6,025
Deaths (as Combat Medic):2,117
Deaths (to Combat Medics):1,133
KDR:2.84601
Kill Difference:3,908
Playtime:58.281 hours
Usage:15%
Score:2.514m
Score/min:719
Accuracy (listed only):44.135%
HSR (listed only):31.823%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,211
Deaths:861
KDR:1.407
Accuracy:54.585% A*
HSR:34.022% A++
Eridani SX5G
A*
Kills:1,192
Deaths:355
KDR:3.358
Accuracy:36.837% A++
HSR:36.074% A*
NS-7 PDW
M++
Kills:1,174
Deaths:449
KDR:2.615
Accuracy:34.809% A++
HSR:36.797% M++
NS-357 Underboss
A*
Kills:294
Deaths:272
KDR:1.081
Accuracy:52.359% A*
HSR:38.435% A*
XM98
B**
Kills:216
Deaths:55
KDR:3.927
Accuracy:44.702% B**
HSR:81.944% B*
Ghost
A+
Kills:83
Deaths:13
KDR:6.385
Accuracy:46.284% B**
HSR:84.337% A+
Kills:4,170
Deaths (as Infiltrator):2,005
Deaths (to Infiltrators):1,200
KDR:2.0798
Kill Difference:2,165
Playtime:20.618 hours
Usage:5%
Score:0.497m
Score/min:402
Accuracy (listed only):44.929%
HSR (listed only):51.935%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:3,654
V. Kills:2,080 176%
Deaths:306
KDR:11.941
Accuracy:49.254% M+
KPH:73.100 S
VKPH:41.600 S
Maelstrom Turbo Laser
S
Kills:1,335
V. Kills:760 175%
Deaths:102
KDR:13.088
Accuracy:52.283% M**
KPH:87.600 S
VKPH:49.900 S
Antares LC
M**
Kills:1,259
V. Kills:704 179%
Deaths:128
KDR:9.836
Accuracy:50.950% M++
KPH:68.100 M**
VKPH:38.100 M+
Hornet Missiles
S
Kills:1,161
V. Kills:822 141%
Deaths:24
KDR:48.375
Accuracy:77.972% A++
KPH:267.300 M*
VKPH:189.300 S
Light PPA
M**
Kills:513
V. Kills:46 N/A
Deaths:30
KDR:17.100
Accuracy:52.975% A++
KPH:134.800 M+
VKPH:12.100 M**
Kills:7,922 (6,761 + 0)
Deaths:590
KDR:13.427
VKDR:7.478
Vehicle Kills:4,412
Kill Difference:7,332
Playtime:91.880 hours
Usage:24%
Score:4.240m
Score/min:769
Piloting Accuracy:52.975%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M*
Kills:500
V. Kills:275 181%
Deaths:3
KDR:166.667
Accuracy:52.232% A**
KPH:90.400 M*
VKPH:49.700 M
C150 Dalton
A*
Kills:82
V. Kills:46 174%
Deaths:3
KDR:27.333
Accuracy:55.132% A++
KPH:75.500 A*
VKPH:42.400 A
Kills:582 (0 + 582)
Deaths:6
KDR:97
VKDR:53.500
Vehicle Kills:321
Kill Difference:576
Playtime:6.618 hours
Usage:2%
Score:0.371m
Score/min:934
Piloting Accuracy:N/A%
Gunner Accuracy:55.132%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A**
Kills:187
V. Kills:86 215%
Deaths:9
KDR:20.778
Accuracy:66.377% A**
KPH:41.800 B**
VKPH:19.200 B+
Supernova PC
M+
Kills:109
V. Kills:56 191%
Deaths:17
KDR:6.412
Accuracy:64.822% A++
KPH:34.800 A
VKPH:17.900 M+
Supernova FPC
M*
Kills:51
V. Kills:25 196%
Deaths:1
KDR:51
Accuracy:68.447% A++
KPH:59.100 M*
VKPH:29 M++
Kills:347 (160 + 187)
Deaths:27
KDR:12.852
VKDR:6.185
Vehicle Kills:167
Kill Difference:320
Playtime:8.470 hours
Usage:2%
Score:0.214m
Score/min:421
Driving Accuracy:68.447%
Gunner Accuracy:66.377%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4,1074,0611,2823.168B**0.2835.338%M+42.502%A**88.5M1A++26445.9h8.9A25.1B**
Saron Laser Cannon 5,7343,65430611.941M++8.5049.254%M+N/A73.1S41.6S66050h53.7B**109A
Pulsar VS1 1,7621,7416452.699A++0.7538.044%M+33.487%A++77.4M++N/A23022.5h10A+26.4A+
NS-11C 1,6251,5994683.417M0.0336.954%M31.645%A*94.1M*1.5M*72017h10B**27.1B**
Solstice VE3 1,3521,3434383.066M*0.3837.834%M+28.593%A+78.5M**N/A21417.1h9.9B**26.1B++
Maelstrom Turbo Laser 2,0951,33510213.088M**9.6452.283%M**N/A87.8S50S73515.2h41.6B**79.7B**
Antares LC 1,9631,2591289.836S6.3950.95%M++N/A68.1M**38.1M+63018.5h65.6B++128.7B**
NS-44 Commissioner 1,2211,2118611.407B+2.0454.585%A*34.022%A++102.6M+N/A35811.8h2.9B**5.4B**
Eridani SX5G 1,2071,1923553.358A++0.0936.837%A++36.074%A*108.4A++1.4A**33211h8.5B**23.2B*
NS-15M AE 1,2131,1873793.132B+0.3135.551%A++44.482%A*89.9B**2M++30713.2h9.2B**25.9B*
H-V45 1,1991,1793763.136B**0.3137.16%M39.864%M117.9S2S78310h8.9A++24A+
VE-H Maw 1,1951,1773143.748A+0.3035.764%A++44.35%A*116.5A*1.8A++29010.1h7.1A19.9B**
NS-7 PDW 1,1871,1744492.615A++0.8334.809%A++36.797%M++88.9M*1A*32113.2h10.2B**29.3B**
Hornet Missiles 1,9831,1612448.375S44.9377.972%A++N/A270M*191.2S29924.3h6.2B+7.9B**
Light PPA 5595133017.1A+13.6552.975%A++N/A135M+12.1M**4833.8h10.6B+20B+
AP30 Shredder 7755003166.667U163.2252.232%A**1.2%D90.9M*50M8825.5h46.3A88.6A+
Icikill 4974724,1600.113B**3.3352.926%A++8.263%C3.8C*N/A44125.7h1.8B++3.3B++
Terminus VX-9 4784661932.415B+1.0336.208%A*43.133%A*89.6A*2.3S2205.2h9.3A25.7B**
Force-Blade 3853493,8230.091A*3.3553.21%A++N/A2.8A+N/A7126.8h1.7B+3.3B++
Serpent VE92 3173151062.972A++0.4735.933%M38.095%M*65.6A++N/A1764.8h9.2B**25.6B**
NS-357 Underboss 2942942721.081C++2.3652.359%A*38.435%A*86.5A++N/A2343.4h3.1B**5.9B**
S1 4112691032.612M*0.8372.235%A++1.859%D74.7S39.4S6073.6h4.7B**6.5A
Frag Grenade 2632621262N/A258.5551.587%B*N/A524C++2D17130.5h3.8C++7.5B+
NS Baron G5AE 218218822.659A0.7962.712%A++24.312%A++99.1A*N/A2142.2h3.6B*5.7C++
XM98 218216553.927B**0.4844.702%B**81.944%B*52.7A++N/A1414.1h1.9B**4.2B**
Pulsar C 213205573.596A+0.1541.205%M*30.732%A68.3A++2.7S3053h8.8B*21.4B**
NS Decimator 297194603.233M0.2170.47%A2.577%C*69.3A*36.8A**4732.8h3.2B**4.6A
E540 Halberd 273187920.778B**17.3366.377%A**N/A41.6B**19.1B+2844.5h4.5B**6.8A+
C-4 174149612.443B*1.0031.202%B**N/A186.3A**31.3C++15340.8h1.1B*3.5B*
Supernova PC 165109176.412C*2.9764.822%A++N/A35.2A18.1M++3363.1h4.8B7.5B*
Rocklet Rifle 14287432.023M1.4259.76%B++2.299%A*58A**36.7B**5211.5h28B*46.9B*
Ghost 8483136.385A2.9446.284%B**84.337%A+59.3B**N/A2851.4h1.7B**3.6B**
C150 Dalton 12882327.333M++23.8955.132%A++2.439%A*74.5A*41.8B**11991.1h2.3A4.2A+
Thanatos VE70 5655173.235M+0.2163.174%A**9.091%D**110S2S4940.5h3.8B*6.1B**
VX6-7 5754124.5A*1.0538.449%M35.185%A**67.5A+3.8S3120.8h8.9B**23.2B**
Supernova FPC 7651151S47.5568.447%A++N/A56.7M*27.8M+14400.9h2.8A+4A++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02330.1h
Medical Applicator6443,8932.7h
Motion Spotter69581.3h
Snowman Soldier41530.1h
Spawn Beacon56310.3h
Nano-Armor Kit69120,91915.7h
Restoration Kit641,1762.1h
Nano-Repair Grenade01770h
Ammunition Package23000.1h
Medical Kit9745,78114.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.21s
Server spent 0.85s on queries, 0.64s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.