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Paragon Ice Cold Pun1sherIceman[N1KE] Pun1sherIceman
VS BR 111

KDR: 3.38

Score: 24.6m

Last Seen: Jan 19th, 2020 6:15 PM
- OFFLINE - 775.7 hour(s)

Prestige 1, Battle Rank 100 (111 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Was willst du mit deiner 2 KD[N1KE] Was willst du mit deiner 2 KD
VS outfit on Cobalt

Members: 0
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Orion VS54 Maelstrom Turbo Laser Pulsar VS1 Betelgeuse 54-A NS-11C Antares LC Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,275,365 MLG Score: 6615
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.759%39.096%143721121127,8063.374520.001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.704%3.022M++2.731M-0.587DHEAD ++ (~20.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.688B+8.50.403B14.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.157%0.267%1996312297,854676421211.6012186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.789%1.198B**-1.122D*-1.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.40.412B45.90.129C++47.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.131%0.567%698212301,41136210923.89779129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.323%1.361A-0.912D---0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.594B+20.80.381C**19.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.52%80.793%6982123032874230.442048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.204%1.438A0.889B*-1.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.594B+1.80.438B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.941%10.714%698112315671410.0783217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.768A++-0.785D--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.539B+3.80.214C++2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Was willst du mit deiner 2 KD[N1KE] Was willst du mit deiner 2 KD
VS outfit on Cobalt

Members: 0
24.6m327.1%783 (47k)679 (40.7k)3.3753847,36014,0313.71171111 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232292839.019%24.466%95502:3523

14% Combat Medic42% Engineer32% Heavy Assault8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2018 11:35 AMOct 17th, 2019 5:42 PMFeb 8th, 2020 4:38 PM (12d) (PST)Jan 19th, 2020 2:15 PM (32d) (PST)Jan 19th, 2020 2:15 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4623061,1561.3060.3870.3195.0340.2336615

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,74718,36869,3797823193021440,753

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
604.5h/25.2d 4,719 11,587 11,825 182.6k 376 1,649 8,462 53m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:4,582
Deaths:1,416
KDR:3.236
Accuracy:35.394% M+
HSR:43.169% A**
Betelgeuse 54-A
A++
Kills:1,736
Deaths:447
KDR:3.884
Accuracy:35.348% A++
HSR:40.207% B**
NS-15M AE
A++
Kills:1,187
Deaths:379
KDR:3.132
Accuracy:35.551% A++
HSR:44.482% A++
Flare VE6
A*
Kills:1,183
Deaths:299
KDR:3.957
Accuracy:35.925% A*
HSR:37.954% A++
SVA-88
A*
Kills:1,177
Deaths:340
KDR:3.462
Accuracy:36.195% A*
HSR:43.331% A*
VE-H Maw
A*
Kills:1,177
Deaths:314
KDR:3.748
Accuracy:35.764% A++
HSR:44.350% A*
Pulsar LSW
M
Kills:1,174
Deaths:331
KDR:3.547
Accuracy:37.463% A**
HSR:44.123% M
Kills:12,216
Deaths (as Heavy Assault):3,526
Deaths (to Heavy Assaults):4,152
KDR:3.46455
Kill Difference:8,690
Playtime:193.099 hours
Usage:32%
Score:6.071m
Score/min:524
Accuracy (listed only):35.949%
HSR (listed only):42.517%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A**
Kills:1,599
Deaths:468
KDR:3.417
Accuracy:36.954% A**
HSR:31.645% A*
Solstice VE3
M
Kills:1,343
Deaths:438
KDR:3.066
Accuracy:37.834% M
HSR:28.593% A+
NS Baron G5AE
A++
Kills:1,166
Deaths:374
KDR:3.118
Accuracy:57.422% B**
HSR:25.300% A++
Serpent VE92
A**
Kills:932
Deaths:376
KDR:2.479
Accuracy:34.922% A*
HSR:34.013% A**
Pulsar C
M++
Kills:234
Deaths:64
KDR:3.656
Accuracy:40.868% M++
HSR:32.051% A+
VX6-7
A++
Kills:166
Deaths:34
KDR:4.882
Accuracy:35.012% A++
HSR:29.518% A
Thanatos VE70
A**
Kills:56
Deaths:17
KDR:3.294
Accuracy:62.941% A**
HSR:10.714% D*
Kills:5,496
Deaths (as Engineer):1,771
Deaths (to Engineers):2,224
KDR:3.10333
Kill Difference:3,725
Playtime:251.881 hours
Usage:42%
Score:13.107m
Score/min:867
Accuracy (listed only):43.708%
HSR (listed only):27.405%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A**
Kills:1,599
Deaths:468
KDR:3.417
Accuracy:36.954% A**
HSR:31.645% A*
Solstice VE3
M
Kills:1,343
Deaths:438
KDR:3.066
Accuracy:37.834% M
HSR:28.593% A+
Eridani SX5G
A++
Kills:1,196
Deaths:355
KDR:3.369
Accuracy:36.844% A++
HSR:36.037% A+
Eridani SX5-AE
A++
Kills:1,184
Deaths:321
KDR:3.688
Accuracy:37.052% A++
HSR:41.976% A++
NS-7 PDW
M++
Kills:1,174
Deaths:449
KDR:2.615
Accuracy:34.809% A++
HSR:36.797% M++
NS Baron G5AE
A++
Kills:1,166
Deaths:374
KDR:3.118
Accuracy:57.422% B**
HSR:25.300% A++
Serpent VE92
A**
Kills:932
Deaths:376
KDR:2.479
Accuracy:34.922% A*
HSR:34.013% A**
Pulsar C
M++
Kills:234
Deaths:64
KDR:3.656
Accuracy:40.868% M++
HSR:32.051% A+
VX6-7
A++
Kills:166
Deaths:34
KDR:4.882
Accuracy:35.012% A++
HSR:29.518% A
Thanatos VE70
A**
Kills:56
Deaths:17
KDR:3.294
Accuracy:62.941% A**
HSR:10.714% D*
Kills:9,050
Deaths (as Light Assault):2,896
Deaths (to Light Assaults):2,577
KDR:3.125
Kill Difference:6,154
Playtime:49.057 hours
Usage:8%
Score:1.481m
Score/min:503
Accuracy (listed only):41.466%
HSR (listed only):30.664%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M+
Kills:1,741
Deaths:645
KDR:2.699
Accuracy:38.044% M+
HSR:33.487% A++
Eridani SX5G
A++
Kills:1,196
Deaths:355
KDR:3.369
Accuracy:36.844% A++
HSR:36.037% A+
H-V45 AE
A*
Kills:1,190
Deaths:334
KDR:3.563
Accuracy:38.364% A*
HSR:43.193% A*
Terminus VX-9
A*
Kills:1,186
Deaths:429
KDR:2.765
Accuracy:36.394% A*
HSR:39.123% A+
Eridani SX5-AE
A++
Kills:1,184
Deaths:321
KDR:3.688
Accuracy:37.052% A++
HSR:41.976% A++
H-V45
A**
Kills:1,179
Deaths:376
KDR:3.136
Accuracy:37.160% A**
HSR:39.864% A**
NS-7 PDW
M++
Kills:1,174
Deaths:449
KDR:2.615
Accuracy:34.809% A++
HSR:36.797% M++
NS Baron G5AE
A++
Kills:1,166
Deaths:374
KDR:3.118
Accuracy:57.422% B**
HSR:25.300% A++
Thanatos VE70
A**
Kills:56
Deaths:17
KDR:3.294
Accuracy:62.941% A**
HSR:10.714% D*
Kills:10,072
Deaths (as Combat Medic):3,300
Deaths (to Combat Medics):1,797
KDR:3.05212
Kill Difference:6,772
Playtime:85.993 hours
Usage:14%
Score:3.427m
Score/min:664
Accuracy (listed only):42.114%
HSR (listed only):34.055%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,256
Deaths:897
KDR:1.400
Accuracy:54.513% A*
HSR:34.315% A+
NS-357 Underboss
A**
Kills:1,210
Deaths:1,034
KDR:1.170
Accuracy:53.415% A++
HSR:42.562% A**
Eridani SX5G
A++
Kills:1,196
Deaths:355
KDR:3.369
Accuracy:36.844% A++
HSR:36.037% A+
Eridani SX5-AE
A++
Kills:1,184
Deaths:321
KDR:3.688
Accuracy:37.052% A++
HSR:41.976% A++
NS-7 PDW
M++
Kills:1,174
Deaths:449
KDR:2.615
Accuracy:34.809% A++
HSR:36.797% M++
XM98
B**
Kills:216
Deaths:55
KDR:3.927
Accuracy:44.702% B**
HSR:81.944% B*
Ghost
B*
Kills:112
Deaths:25
KDR:4.480
Accuracy:44.125% B++
HSR:78.571% B*
Kills:6,348
Deaths (as Infiltrator):3,136
Deaths (to Infiltrators):1,873
KDR:2.02423
Kill Difference:3,212
Playtime:22.098 hours
Usage:4%
Score:0.535m
Score/min:403
Accuracy (listed only):43.637%
HSR (listed only):50.315%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:4,982
V. Kills:2,841 175%
Deaths:358
KDR:13.916
Accuracy:48.789% M+
KPH:71.300 S
VKPH:40.700 S
Maelstrom Turbo Laser
S
Kills:2,100
V. Kills:1,192 176%
Deaths:154
KDR:13.636
Accuracy:50.116% M++
KPH:85.800 S
VKPH:48.700 S
Antares LC
M++
Kills:1,486
V. Kills:827 179%
Deaths:138
KDR:10.768
Accuracy:50.719% M+
KPH:67.700 M++
VKPH:37.700 A**
Hornet Missiles
S
Kills:1,186
V. Kills:834 142%
Deaths:24
KDR:49.417
Accuracy:77.488% A++
KPH:265.300 S
VKPH:186.500 S
Light PPA
S
Kills:772
V. Kills:70 N/A
Deaths:39
KDR:19.795
Accuracy:51.930% A+
KPH:143.300 M
VKPH:13 S
Photon A2A Missile Pods
M*
Kills:82
V. Kills:37 216%
Deaths:
KDR:
Accuracy:78.194% C+
KPH:197.700 M*
VKPH:89.200 A++
Kills:10,608 (9,340 + 0)
Deaths:713
KDR:14.878
VKDR:8.136
Vehicle Kills:5,801
Kill Difference:9,895
Playtime:126.568 hours
Usage:21%
Score:5.543m
Score/min:730
Piloting Accuracy:51.930%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:770
V. Kills:415 185%
Deaths:3
KDR:256.667
Accuracy:39.555% C**
KPH:86 A*
VKPH:46.300 A
AP30 Shredder
M+
Kills:641
V. Kills:349 183%
Deaths:3
KDR:213.667
Accuracy:51.781% A**
KPH:91 M+
VKPH:49.500 A*
CAS30 Tank Buster
A++
Kills:146
V. Kills:72 200%
Deaths:2
KDR:73
Accuracy:64.818% A++
KPH:12.200 B+
VKPH:6 C
Kills:1,557 (146 + 1,411)
Deaths:8
KDR:194.625
VKDR:104.500
Vehicle Kills:836
Kill Difference:1,549
Playtime:27.984 hours
Usage:5%
Score:0.907m
Score/min:540
Piloting Accuracy:64.818%
Gunner Accuracy:51.781%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A**
Kills:341
V. Kills:159 213%
Deaths:14
KDR:24.357
Accuracy:65.886% A**
KPH:44.700 A
VKPH:20.800 B*
Supernova FPC
A++
Kills:114
V. Kills:59 190%
Deaths:2
KDR:57
Accuracy:64.990% A+
KPH:48.100 A++
VKPH:24.900 A++
Supernova PC
A*
Kills:109
V. Kills:56 191%
Deaths:17
KDR:6.412
Accuracy:64.822% A++
KPH:34.800 B**
VKPH:17.900 A*
Saron HRB
M
Kills:70
V. Kills:36 189%
Deaths:5
KDR:14
Accuracy:65.941% M
KPH:45.600 A++
VKPH:23.400 B*
Kills:634 (223 + 411)
Deaths:38
KDR:16.684
VKDR:8.158
Vehicle Kills:310
Kill Difference:596
Playtime:14.675 hours
Usage:2%
Score:0.401m
Score/min:455
Driving Accuracy:64.822%
Gunner Accuracy:65.941%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 7,8234,98235813.916M10.5448.789%M+N/A71.3S40.6S62669.9h54B**110.6B**
Orion VS54 4,6294,5821,4163.236B**0.1435.394%M+43.169%A**91.6A**N/A27250h8.8B**24.8B
Maelstrom Turbo Laser 3,2922,10015413.636S10.2650.116%M++N/A85.7S48.7S70924.5h40B**79.7B**
Pulsar VS1 1,7621,7416452.699A++0.6838.044%M+33.487%A++77.4MN/A23622.5h10A+26.4A+
Betelgeuse 54-A 1,7661,7364473.884C**0.5135.348%A++40.207%B**112.7B**1.9A+37615.4h9B**25.5B**
NS-11C 1,6251,5994683.417M0.0436.954%A**31.645%A*94.1M+1.5A*72317h10B**27.1B**
Antares LC 2,3131,48613810.768S7.3950.719%M+N/A67.9M++37.8A**65321.9h63.8B++125.7B**
Solstice VE3 1,3521,3434383.066M**0.3137.834%M28.593%A+78.5M*N/A22217.1h9.9B**26.1B+
NS-44 Commissioner 1,2661,2568971.4B+1.9854.513%A*34.315%A+98.9A**N/A34812.7h2.9B**5.4B**
NS-357 Underboss 1,2121,2101,0341.17C*2.2153.415%A++42.562%A**100.8A++N/A29012h3.1B**5.9B**
Eridani SX5G 1,2111,1963553.369A*0.0136.844%A++36.037%A+108.7A++1.4A*33311h8.5B*23.2B*
H-V45 AE 1,2121,1903343.563A+0.1938.364%A*43.193%A*113.3A*2.1M31610.5h8.6B**22.4B**
NS-15M AE 1,2131,1873793.132B+0.2435.551%A++44.482%A++88.6B**1.9A*30513.4h9.2B**25.9B*
Hornet Missiles 2,0201,1862449.417S46.0477.488%A++N/A263.6S185.3S29394.5h6.2B+7.9B*
Terminus VX-9 1,2111,1864292.765B+0.6136.394%A*39.123%A+97.2A*2M22812.2h9.6B**26.4B**
Eridani SX5-AE 1,1981,1843213.688A*0.3137.052%A++41.976%A++137.7A*1.6A*3178.6h8.5B++22.9B*
Flare VE6 1,2041,1832993.957M++0.5835.925%A*37.954%A++130M+2.3M**4689.1h7.8B**21.8B**
H-V45 1,1991,1793763.136B**0.2437.16%A**39.864%A**117.9M**2M*79410h8.9A+24A
SVA-88 1,1931,1773403.462B**0.0936.195%A*43.331%A*110A*1.5A*35310.7h9.2B**25.5B*
VE-H Maw 1,1951,1773143.748A*0.3735.764%A++44.35%A*116.5A*1.8A++30510.1h7.1A19.9B**
Pulsar LSW 1,1881,1743313.547A*0.1737.463%A**44.123%M116.2A**1.4A++45810.1h9.1B**24.2B**
NS-7 PDW 1,1871,1744492.615A*0.7634.809%A++36.797%M++88.9M++1A++32313.2h10.2B**29.3B*
NS Baron G5AE 1,1711,1663743.118A++0.2657.422%B**25.3%A++119MN/A2629.8h3.5B*6.1C++
Serpent VE92 9509323762.479B**0.9034.922%A*34.013%A**65.2A1.3A++19514.3h9.6B*27.4B*
Light PPA 8427723919.795A*16.4251.93%A+1.036%C143M13S5135.4h10.3B19.8B+
C150 Dalton 1,1857703256.667U253.2939.555%C**N/A85.6A*46.1A8939h1.6A+4A+
Icikill 7927488,0350.093B*3.2854.519%A++5.481%C--3.3C+N/A28224.2h1.8B++3.2B+
NS Decimator 9936592103.138A*0.2473.008%A+1.973%C+74.9A*38M4918.8h3.4B*4.6B**
AP30 Shredder 9906413213.667U210.2951.781%A**N/A91.6M+49.9A**8297h43.9A+84.8A+
Force-Blade 4694255,0960.083A++3.2950.994%A++N/A2.6A*N/A6165.3h1.8B+3.4B++
E540 Halberd 5003411424.357B**20.9865.886%A**N/A44.9A20.9B*3007.6h4.2A6.4A+
Plasma Grenade 3123111311N/A307.6251.69%B++N/A518.3C++1.7D18470.6h3.8C+7.4B
S1 4112691032.612M**0.7672.235%A++1.859%C--74.7M**39.4M**6373.6h4.7B**6.5B**
Pulsar C 242234643.656A0.2840.868%M++32.051%A+68.8A+2.4S3343.4h8.6B*21B**
XM98 218216553.927B**0.5544.702%B**81.944%B*52.7A+N/A1444.1h1.9B*4.2B*
VX6-7 172166344.882M++1.5135.012%A++29.518%A72.2A2.6M**2442.3h8.9B*25.5B**
C-4 193163802.038B+1.3430.303%B++N/A125.4B*23.1C-12231.3h1.1B*3.6B*
CAS30 Tank Buster 218146273U69.6264.818%A++N/A12.2B+6C10612h61.6C+95.1B+
Supernova FPC 173114257S53.6264.99%A+N/A47.5A++24.6A++11272.4h2.9A+4.5A+
Ghost 113112254.48B+1.1044.125%B++78.571%B*58.9B++N/A3171.9h1.6B**3.7B*
Supernova PC 165109176.412C++3.0464.822%A++N/A35.2B**18.1A*3403.1h4.8B7.5B*
A30 Walker 155102251U47.6233.014%A++N/A36.4B**18.9B*5272.8h66.9B**202.7B**
Rocklet Rifle 14689491.816A*1.5659.422%B*2.247%A**52.4A*33.5B*5431.7h28.7B*48.2B++
Photon A2A Missile Pods 11982182U78.6278.194%C+N/A205M*92.5A++24790.4h5.6A+7.2A++
Saron HRB 10670514A++10.6265.941%MN/A46.7A*24B*4201.5h14.7A22.3A+
Thanatos VE70 5756173.294M+0.0862.941%A**10.714%D*112S2M**5760.5h3.8B*6.1B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit390195,60225.7h
Spawn Beacon81,1500.8h
Nanite Revive Grenade03030.1h
Medical Applicator8661,7933.9h
Motion Spotter61,0401.4h
Restoration Kit641,1792.1h
Ammunition Package23480.1h
Medical Kit1,6939,94923.7h
Nano-Repair Grenade02580.1h
Snowman Soldier41530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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