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Paragon Ice Cold Pun1sherIceman[N1KE] Pun1sherIceman
VS BR 109

KDR: 3.34

Score: 23.5m

Last Seen: Nov 20th, 2019 9:04 PM
- OFFLINE - 28.8 hour(s)

Prestige 1, Battle Rank 100 (109 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Was willst du mit deiner 2 KD[N1KE] Was willst du mit deiner 2 KD
VS outfit on Cobalt

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Orion VS54 Maelstrom Turbo Laser Pulsar VS1 NS-11C Betelgeuse 54-A Antares LC Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,471,772 MLG Score: 6772
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.765%39.006%143421120527,5163.37288-0.028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.705%3.022M++2.731M-0.587DHEAD ++ (~20.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.688B+8.50.403B14.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.625%0.364%1479212245,49363139868.69146138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.204%1.198B**-1.122D*-1.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.50.412B46.40.129C++49.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.836%0.693%597212241,1543449113.35465127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.994%1.361A-0.912D---0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.594B+23.10.381C**22.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.52%80.793%5972122432873930.443843

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.204%1.438A0.889B*-1.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.594B+1.80.438B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.941%10.714%597112255670810.0789845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.768A++-0.785D--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.539B+3.80.214C++2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Was willst du mit deiner 2 KD[N1KE] Was willst du mit deiner 2 KD
VS outfit on Cobalt

Members: 2
23.5m321.4%787 (47.2k)681 (40.9k)3.3446746,12313,7903.64445109 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1226287738.995%24.821%96802:3023

15% Combat Medic39% Engineer33% Heavy Assault9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2018 11:35 AMOct 17th, 2019 5:42 PMNov 21st, 2019 8:29 AM (11h) (PST)Nov 20th, 2019 6:29 PM (1d) (PST)Nov 20th, 2019 5:04 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4493181,1311.3340.3990.3315.0280.2316772

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,91219,10067,8128024203021440,836

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
576.4h/24d 4,134 11,448 11,473 173.9k 375 1,633 7,984 50.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:4,492
Deaths:1,387
KDR:3.239
Accuracy:35.398% M+
HSR:42.876% A**
Betelgeuse 54-A
A*
Kills:1,581
Deaths:407
KDR:3.885
Accuracy:35.310% A*
HSR:39.975% B**
NS-15M AE
A++
Kills:1,187
Deaths:379
KDR:3.132
Accuracy:35.551% A++
HSR:44.482% A++
Flare VE6
A*
Kills:1,183
Deaths:299
KDR:3.957
Accuracy:35.925% A*
HSR:37.954% A++
SVA-88
A**
Kills:1,177
Deaths:340
KDR:3.462
Accuracy:36.195% A**
HSR:43.331% A*
VE-H Maw
A*
Kills:1,177
Deaths:314
KDR:3.748
Accuracy:35.764% A++
HSR:44.350% A*
Pulsar LSW
M
Kills:1,174
Deaths:331
KDR:3.547
Accuracy:37.463% A**
HSR:44.123% M
Kills:11,971
Deaths (as Heavy Assault):3,457
Deaths (to Heavy Assaults):4,103
KDR:3.46283
Kill Difference:8,514
Playtime:189.805 hours
Usage:33%
Score:5.998m
Score/min:527
Accuracy (listed only):35.944%
HSR (listed only):42.441%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A**
Kills:1,599
Deaths:468
KDR:3.417
Accuracy:36.954% A**
HSR:31.645% A*
Solstice VE3
M+
Kills:1,343
Deaths:438
KDR:3.066
Accuracy:37.834% M+
HSR:28.593% A+
NS Baron G5AE
A++
Kills:1,166
Deaths:374
KDR:3.118
Accuracy:57.422% B**
HSR:25.300% A++
Serpent VE92
A**
Kills:910
Deaths:345
KDR:2.638
Accuracy:34.878% A*
HSR:34.066% A**
Pulsar C
M++
Kills:234
Deaths:64
KDR:3.656
Accuracy:40.868% M++
HSR:32.051% A+
VX6-7
A*
Kills:166
Deaths:34
KDR:4.882
Accuracy:35.012% A*
HSR:29.518% A
Thanatos VE70
A**
Kills:56
Deaths:17
KDR:3.294
Accuracy:62.941% A**
HSR:10.714% D*
Kills:5,474
Deaths (as Engineer):1,740
Deaths (to Engineers):2,155
KDR:3.14598
Kill Difference:3,734
Playtime:227.307 hours
Usage:39%
Score:12.088m
Score/min:886
Accuracy (listed only):43.701%
HSR (listed only):27.412%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A**
Kills:1,599
Deaths:468
KDR:3.417
Accuracy:36.954% A**
HSR:31.645% A*
Solstice VE3
M+
Kills:1,343
Deaths:438
KDR:3.066
Accuracy:37.834% M+
HSR:28.593% A+
Eridani SX5G
A++
Kills:1,196
Deaths:355
KDR:3.369
Accuracy:36.844% A++
HSR:36.037% A++
Eridani SX5-AE
A++
Kills:1,184
Deaths:321
KDR:3.688
Accuracy:37.052% A++
HSR:41.976% A++
NS-7 PDW
M++
Kills:1,174
Deaths:449
KDR:2.615
Accuracy:34.809% A++
HSR:36.797% M++
NS Baron G5AE
A++
Kills:1,166
Deaths:374
KDR:3.118
Accuracy:57.422% B**
HSR:25.300% A++
Serpent VE92
A**
Kills:910
Deaths:345
KDR:2.638
Accuracy:34.878% A*
HSR:34.066% A**
Pulsar C
M++
Kills:234
Deaths:64
KDR:3.656
Accuracy:40.868% M++
HSR:32.051% A+
VX6-7
A*
Kills:166
Deaths:34
KDR:4.882
Accuracy:35.012% A*
HSR:29.518% A
Thanatos VE70
A**
Kills:56
Deaths:17
KDR:3.294
Accuracy:62.941% A**
HSR:10.714% D*
Kills:9,028
Deaths (as Light Assault):2,865
Deaths (to Light Assaults):2,524
KDR:3.15113
Kill Difference:6,163
Playtime:49.037 hours
Usage:9%
Score:1.481m
Score/min:503
Accuracy (listed only):41.461%
HSR (listed only):30.670%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M+
Kills:1,741
Deaths:645
KDR:2.699
Accuracy:38.044% M+
HSR:33.487% A++
Eridani SX5G
A++
Kills:1,196
Deaths:355
KDR:3.369
Accuracy:36.844% A++
HSR:36.037% A++
H-V45 AE
A*
Kills:1,190
Deaths:334
KDR:3.563
Accuracy:38.364% A*
HSR:43.193% A*
Terminus VX-9
A*
Kills:1,186
Deaths:429
KDR:2.765
Accuracy:36.394% A*
HSR:39.123% A+
Eridani SX5-AE
A++
Kills:1,184
Deaths:321
KDR:3.688
Accuracy:37.052% A++
HSR:41.976% A++
H-V45
A**
Kills:1,179
Deaths:376
KDR:3.136
Accuracy:37.160% A**
HSR:39.864% A**
NS-7 PDW
M++
Kills:1,174
Deaths:449
KDR:2.615
Accuracy:34.809% A++
HSR:36.797% M++
NS Baron G5AE
A++
Kills:1,166
Deaths:374
KDR:3.118
Accuracy:57.422% B**
HSR:25.300% A++
Thanatos VE70
A**
Kills:56
Deaths:17
KDR:3.294
Accuracy:62.941% A**
HSR:10.714% D*
Kills:10,072
Deaths (as Combat Medic):3,300
Deaths (to Combat Medics):1,786
KDR:3.05212
Kill Difference:6,772
Playtime:85.859 hours
Usage:15%
Score:3.423m
Score/min:665
Accuracy (listed only):42.114%
HSR (listed only):34.055%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,256
Deaths:897
KDR:1.400
Accuracy:54.513% A*
HSR:34.315% A++
Eridani SX5G
A++
Kills:1,196
Deaths:355
KDR:3.369
Accuracy:36.844% A++
HSR:36.037% A++
NS-357 Underboss
A**
Kills:1,187
Deaths:1,012
KDR:1.173
Accuracy:53.407% A*
HSR:42.292% A**
Eridani SX5-AE
A++
Kills:1,184
Deaths:321
KDR:3.688
Accuracy:37.052% A++
HSR:41.976% A++
NS-7 PDW
M++
Kills:1,174
Deaths:449
KDR:2.615
Accuracy:34.809% A++
HSR:36.797% M++
XM98
B**
Kills:216
Deaths:55
KDR:3.927
Accuracy:44.702% B**
HSR:81.944% B*
Ghost
B*
Kills:112
Deaths:25
KDR:4.480
Accuracy:44.125% B*
HSR:78.571% B*
Kills:6,325
Deaths (as Infiltrator):3,114
Deaths (to Infiltrators):1,858
KDR:2.03115
Kill Difference:3,211
Playtime:22.089 hours
Usage:4%
Score:0.535m
Score/min:404
Accuracy (listed only):43.636%
HSR (listed only):50.276%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:4,721
V. Kills:2,692 175%
Deaths:358
KDR:13.187
Accuracy:48.525% M+
KPH:72.900 S
VKPH:41.600 S
Maelstrom Turbo Laser
S
Kills:2,053
V. Kills:1,161 177%
Deaths:154
KDR:13.331
Accuracy:50.258% M++
KPH:86 S
VKPH:48.600 S
Antares LC
M*
Kills:1,426
V. Kills:795 179%
Deaths:138
KDR:10.333
Accuracy:50.663% M+
KPH:67.700 M*
VKPH:37.700 M
Hornet Missiles
S
Kills:1,174
V. Kills:829 141%
Deaths:24
KDR:48.917
Accuracy:77.795% A++
KPH:262.600 M+
VKPH:185.400 S
Light PPA
S
Kills:772
V. Kills:70 N/A
Deaths:39
KDR:19.795
Accuracy:51.930% A+
KPH:144.300 M++
VKPH:13.100 S
Photon A2A Missile Pods
U
Kills:58
V. Kills:26 215%
Deaths:
KDR:
Accuracy:79.744% C++
KPH:689.100 U
VKPH:308.900 S
Kills:10,204 (8,972 + 0)
Deaths:713
KDR:14.311
VKDR:7.816
Vehicle Kills:5,573
Kill Difference:9,491
Playtime:119.617 hours
Usage:21%
Score:5.251m
Score/min:732
Piloting Accuracy:51.930%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:583
V. Kills:316 184%
Deaths:3
KDR:194.333
Accuracy:37.360% C+
KPH:82.900 A*
VKPH:44.900 A
AP30 Shredder
M++
Kills:571
V. Kills:309 184%
Deaths:3
KDR:190.333
Accuracy:51.487% A*
KPH:88.400 M++
VKPH:47.800 A**
CAS30 Tank Buster
A
Kills:69
V. Kills:37 182%
Deaths:2
KDR:34.500
Accuracy:59.033% A
KPH:12.800 B++
VKPH:6.800 C+
Kills:1,223 (69 + 1,154)
Deaths:8
KDR:152.875
VKDR:82.750
Vehicle Kills:662
Kill Difference:1,215
Playtime:18.902 hours
Usage:3%
Score:0.700m
Score/min:617
Piloting Accuracy:59.033%
Gunner Accuracy:51.487%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A**
Kills:306
V. Kills:144 211%
Deaths:14
KDR:21.857
Accuracy:66.322% A**
KPH:46.200 A+
VKPH:21.800 B**
Supernova FPC
A*
Kills:114
V. Kills:59 190%
Deaths:2
KDR:57
Accuracy:65.370% A
KPH:49.100 A*
VKPH:25.400 A++
Supernova PC
A**
Kills:109
V. Kills:56 191%
Deaths:17
KDR:6.412
Accuracy:64.822% A++
KPH:34.800 B**
VKPH:17.900 A**
Saron HRB
M
Kills:70
V. Kills:36 189%
Deaths:5
KDR:14
Accuracy:65.941% M
KPH:45.600 A*
VKPH:23.400 B**
Kills:599 (223 + 376)
Deaths:38
KDR:15.763
VKDR:7.763
Vehicle Kills:295
Kill Difference:561
Playtime:13.612 hours
Usage:2%
Score:0.374m
Score/min:458
Driving Accuracy:64.822%
Gunner Accuracy:65.941%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 7,4134,72135813.187M++9.8448.525%M+N/A72.9S41.5S63864.8h52.3B**107.8B**
Orion VS54 4,5394,4921,3873.239A+0.1135.398%M+42.876%A**90.9A**1A27149.4h8.8B**24.9B
Maelstrom Turbo Laser 3,2142,05315413.331S9.9950.258%M++N/A85.9S48.6S70223.9h39.9B**79.5B**
Pulsar VS1 1,7621,7416452.699A++0.6538.044%M+33.487%A++77.4M++N/A23622.5h10A+26.4A
NS-11C 1,6251,5994683.417M0.0736.954%A**31.645%A*94.1M++1.5A*72317h10B**27.1B**
Betelgeuse 54-A 1,6081,5814073.885B+0.5435.31%A*39.975%B**109.8A1.9A++37814.4h9.1B**25.8B**
Antares LC 2,2211,42613810.333S6.9950.663%M+N/A67.6M*37.7M61121.1h63.5B++125.4B**
Solstice VE3 1,3521,3434383.066M**0.2837.834%M+28.593%A+78.5M**N/A22217.1h9.9B**26.1B+
NS-44 Commissioner 1,2661,2568971.4B+1.9454.513%A*34.315%A++98.9A**N/A34812.7h2.9B**5.4B**
Eridani SX5G 1,2111,1963553.369A*0.0236.844%A++36.037%A++108.7A+1.4A*33311h8.5B**23.2B*
H-V45 AE 1,2121,1903343.563A+0.2238.364%A*43.193%A*113.3A*2.1M31610.5h8.6B**22.4B**
NS-357 Underboss 1,1891,1871,0121.173C*2.1753.407%A*42.292%A**102.3A++N/A29611.6h3.1B**5.9B**
NS-15M AE 1,2131,1873793.132B+0.2135.551%A++44.482%A++88.6B**1.9A*30613.4h9.2B**25.9B*
Terminus VX-9 1,2111,1864292.765B++0.5836.394%A*39.123%A+97.2A**2M22712.2h9.6B**26.4B**
Eridani SX5-AE 1,1981,1843213.688A*0.3437.052%A++41.976%A++137.7A*1.6A*3178.6h8.5B++22.9B*
Flare VE6 1,2041,1832993.957M+0.6135.925%A*37.954%A++130M+2.3M**4689.1h7.8B**21.8B*
H-V45 1,1991,1793763.136B**0.2137.16%A**39.864%A**117.9M++2M*79410h8.9A++24A
SVA-88 1,1931,1773403.462A0.1236.195%A**43.331%A*111A*1.5A*35510.6h9.2B**25.5B**
VE-H Maw 1,1951,1773143.748A*0.4035.764%A++44.35%A*116.5A*1.8A++30510.1h7.1A19.9B**
Hornet Missiles 2,0031,1742448.917S45.5777.795%A++N/A260.9M+184.2S29264.5h6.2B+7.9B**
NS-7 PDW 1,1871,1744492.615A*0.7334.809%A++36.797%M++88.9M++1A++32313.2h10.2B**29.3B**
Pulsar LSW 1,1881,1743313.547A*0.2037.463%A**44.123%M116.2A**1.4A++45710.1h9.1B**24.2B**
NS Baron G5AE 1,1711,1663743.118A++0.2357.422%B**25.3%A++119MN/A2639.8h3.5B*6.1C++
Serpent VE92 9279103452.638A0.7134.878%A*34.066%A**70A++1.3A++20913h9.6B*27.4B**
Light PPA 8427723919.795M+16.4551.93%A+1.036%C143M++13S5165.4h10.3B+19.8B+
Icikill 7917477,9690.094B*3.2554.5%A++5.489%C--3.4C+N/A28222.3h1.8B++3.2B+
NS Decimator 9816512083.13M0.2172.965%A+1.997%C+74.8A*37.9M4958.7h3.4B*4.6B**
C150 Dalton 8995833194.333U190.9937.36%C+N/A83.3A*45.1A7647h1.5A++4.1A+
AP30 Shredder 8805713190.333U186.9951.487%A*1.051%D87.8M+47.5A**8396.5h45.2A87.7A+
Force-Blade 4544104,9190.083A++3.2651.201%A++N/A2.6A*N/A6159.9h1.8B++3.5B++
Plasma Grenade 3123111311N/A307.6651.69%B*N/A518.3C*1.7D18460.6h3.8C++7.4B+
E540 Halberd 4503061421.857B**18.5166.322%A**N/A46.4A+21.8B**3206.6h4.2A6.3A++
S1 4112691032.612M**0.7372.235%A++1.859%C--74.7M**39.4M**6363.6h4.7B**6.5B**
Pulsar C 242234643.656A+0.3140.868%M++32.051%A+68.8A++2.4S3343.4h8.6B*21B**
XM98 218216553.927B**0.5844.702%B**81.944%B*52.7B**N/A1444.1h1.9B*4.2B*
VX6-7 172166344.882M*1.5435.012%A*29.518%A75.5A+2.7S2532.2h8.9B*25.5B**
C-4 192162792.051B+1.2930.494%B++N/A135B**25C12431.2h1.1B*3.6B*
Supernova FPC 173114257S53.6665.37%AN/A49.6A*25.7A++10412.3h2.9A+4.5A+
Ghost 113112254.48B+1.1444.125%B*78.571%B*58.9B*N/A3161.9h1.6A3.7B*
Supernova PC 165109176.412C*3.0764.822%A++N/A35.2B**18.1M3393.1h4.8B+7.5B*
Rocklet Rifle 14689491.816A*1.5359.422%B*2.247%A**52.4A*33.5B*5381.7h28.7B*48.2B++
Saron HRB 10670514A++10.6665.941%MN/A46.7A*24B**4181.5h14.7A22.3A+
CAS30 Tank Buster 10669234.5U31.1659.033%AN/A12.8B++6.9C+1615.4h55.7C*94.4B+
A30 Walker 8858229U25.6637.501%MN/A41.4A+21.4B**7691.4h66.9B**178.3B**
Photon A2A Missile Pods 8458158U54.6679.744%C++N/A580U260S79200.1h5.4A+6.7A++
Thanatos VE70 5756173.294M+0.0562.941%A**10.714%D*112S2M**5730.5h3.8B*6.1B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit292174,31223.1h
Spawn Beacon81,1500.7h
Nanite Revive Grenade03010.1h
Medical Applicator8661,5683.9h
Restoration Kit641,1792.1h
Motion Spotter61,0401.4h
Ammunition Package23450.1h
Medical Kit1,6829,84223.4h
Nano-Repair Grenade02430.1h
Snowman Soldier41530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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