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Agent Ice Cold Punisher1ceman[H] Punisher1ceman
NC BR 51

KDR: 3.29

Score: 40.8m

Last Seen: Dec 8th, 2018 10:49 PM
- OFFLINE - 17 hour(s)

Prestige 1, Battle Rank 51 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 43
Level Progress (to 52): 90%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang LA1 Anchor Vortek Rotary M30 Mustang AH NS-44 Commissioner GD-7F Carnage AR GR-22
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,622,445 MLG Score: 3695
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 5.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.656%31.413%10893299036,6473.169610.12

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.995%2.668M1.674A++-0.847D--HEAD ++ (~14.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.684B+8.20.425B15.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.861%0.462%17215101714,94712121107112.3325135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.92%0.251C*-1.049D*-0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.80.286C*45.40.134C++68.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.592%2.483%625610162,53764819373.91512131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.076%0.879B*-0.475D0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.909B*4.90.874B*5.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.167%74.984%625210201,5831147111.37892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.702%1.823A++0.514B+-0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.596B+1.90.409B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.941%17.014%6252102028883320.345324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.707%1.798A++0.51B+0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.732B++2.20.541B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 43
40.8m226.1%674 (40.4k)590 (35.4k)3.2895467,24820,4433.7215751 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022470133.657%20.366%68503:2330

11% Combat Medic29% Engineer18% Heavy Assault35% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2014 11:09 PMJun 5th, 2017 4:26 PMDec 8th, 2018 8:25 PM (1d) (PST)Dec 8th, 2018 7:37 PM (1d) (PST)Dec 8th, 2018 6:49 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3041891,1150.9710.2950.1982.7000.2233695

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,26811,35466,9145818121621335,372

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1154.7h/48.1d 8,832 13,696 19,512 187.1k 479 3,268 15,479 90.4m

EngineerCLASS DETAILS: Engineer
GD-7F
A**
Kills:1,945
Deaths:533
KDR:3.649
Accuracy:35.931% A**
HSR:28.689% A++
AF-19 Mercenary
A*
Kills:1,408
Deaths:598
KDR:2.355
Accuracy:32.293% A*
HSR:24.077% B+
AF-4A Bandit
A*
Kills:1,390
Deaths:430
KDR:3.233
Accuracy:35.920% A*
HSR:29.065% B**
19A Fortuna
A*
Kills:1,175
Deaths:351
KDR:3.348
Accuracy:35.264% A*
HSR:22.894% B+
NS-11C
A++
Kills:1,173
Deaths:394
KDR:2.977
Accuracy:33.109% A++
HSR:23.188% B++
NS Baron G5AE
A
Kills:1,161
Deaths:412
KDR:2.818
Accuracy:59.966% A
HSR:11.197% D
Razor GD-23
A*
Kills:1,157
Deaths:367
KDR:3.153
Accuracy:36.541% A*
HSR:25.411% B**
GD-66 Claw
A
Kills:168
Deaths:100
KDR:1.680
Accuracy:72.705% A
HSR:15.476% C*
Mauler S6
A++
Kills:120
Deaths:55
KDR:2.182
Accuracy:56.564% A++
HSR:19.167% B++
NSX-P Tanto
M+
Kills:88
Deaths:29
KDR:3.034
Accuracy:39.922% M+
HSR:34.091% A
Kills:9,785
Deaths (as Engineer):3,269
Deaths (to Engineers):3,404
KDR:2.99327
Kill Difference:6,516
Playtime:338.844 hours
Usage:29%
Score:12.027m
Score/min:592
Accuracy (listed only):43.821%
HSR (listed only):23.325%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:4,974
Deaths:1,277
KDR:3.895
Accuracy:34.838% A*
HSR:41.114% A*
NS-15M AE
A
Kills:1,416
Deaths:381
KDR:3.717
Accuracy:31.895% A
HSR:30.226% B+
EM6
A*
Kills:1,395
Deaths:380
KDR:3.671
Accuracy:32.307% A*
HSR:31.541% A
NC6 Gauss SAW
A++
Kills:1,311
Deaths:523
KDR:2.507
Accuracy:28.755% A++
HSR:24.104% C++
GD-22S
A++
Kills:1,215
Deaths:341
KDR:3.563
Accuracy:32.083% A++
HSR:26.914% B+
NC6A GODSAW
A++
Kills:1,208
Deaths:260
KDR:4.646
Accuracy:36.814% A+
HSR:39.735% A++
MGR-L1 Promise
A*
Kills:1,177
Deaths:341
KDR:3.452
Accuracy:34.579% A*
HSR:40.952% A*
NC6S Gauss SAW S
A**
Kills:1,159
Deaths:301
KDR:3.851
Accuracy:36.054% A**
HSR:33.305% A
Kills:13,855
Deaths (as Heavy Assault):3,804
Deaths (to Heavy Assaults):5,572
KDR:3.64222
Kill Difference:10,051
Playtime:210.872 hours
Usage:18%
Score:6.607m
Score/min:522
Accuracy (listed only):33.416%
HSR (listed only):33.486%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A**
Kills:1,945
Deaths:533
KDR:3.649
Accuracy:35.931% A**
HSR:28.689% A++
AF-19 Mercenary
A*
Kills:1,408
Deaths:598
KDR:2.355
Accuracy:32.293% A*
HSR:24.077% B+
AF-4A Bandit
A*
Kills:1,390
Deaths:430
KDR:3.233
Accuracy:35.920% A*
HSR:29.065% B**
AF-4G Cyclone
A+
Kills:1,367
Deaths:383
KDR:3.569
Accuracy:35.475% A+
HSR:26.920% B**
AF-4 Cyclone
A++
Kills:1,234
Deaths:371
KDR:3.326
Accuracy:34.942% A++
HSR:30.227% A++
19A Fortuna
A*
Kills:1,175
Deaths:351
KDR:3.348
Accuracy:35.264% A*
HSR:22.894% B+
NS-11C
A++
Kills:1,173
Deaths:394
KDR:2.977
Accuracy:33.109% A++
HSR:23.188% B++
NS Baron G5AE
A
Kills:1,161
Deaths:412
KDR:2.818
Accuracy:59.966% A
HSR:11.197% D
Razor GD-23
A*
Kills:1,157
Deaths:367
KDR:3.153
Accuracy:36.541% A*
HSR:25.411% B**
MGR-S1 Gladius
M
Kills:702
Deaths:170
KDR:4.129
Accuracy:37.805% A*
HSR:41.168% M
Blitz GD-10
M+
Kills:415
Deaths:123
KDR:3.374
Accuracy:37.689% M
HSR:32.289% M+
NS-7 PDW
A++
Kills:339
Deaths:137
KDR:2.474
Accuracy:33.339% A++
HSR:16.519% C+
MKV Suppressed
A++
Kills:275
Deaths:96
KDR:2.865
Accuracy:35.395% A++
HSR:20% C++
GD-66 Claw
A
Kills:168
Deaths:100
KDR:1.680
Accuracy:72.705% A
HSR:15.476% C*
Mauler S6
A++
Kills:120
Deaths:55
KDR:2.182
Accuracy:56.564% A++
HSR:19.167% B++
NSX-P Tanto
M+
Kills:88
Deaths:29
KDR:3.034
Accuracy:39.922% M+
HSR:34.091% A
Kills:14,117
Deaths (as Light Assault):4,549
Deaths (to Light Assaults):4,767
KDR:3.10332
Kill Difference:9,568
Playtime:404.786 hours
Usage:35%
Score:16.404m
Score/min:675
Accuracy (listed only):40.804%
HSR (listed only):25.024%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A++
Kills:1,653
Deaths:661
KDR:2.501
Accuracy:33.504% A++
HSR:29.704% A
GR-22
A*
Kills:1,457
Deaths:484
KDR:3.010
Accuracy:34.466% A*
HSR:33.150% A*
AF-4G Cyclone
A+
Kills:1,367
Deaths:383
KDR:3.569
Accuracy:35.475% A+
HSR:26.920% B**
AF-4 Cyclone
A++
Kills:1,234
Deaths:371
KDR:3.326
Accuracy:34.942% A++
HSR:30.227% A++
NC1 Gauss Rifle
A*
Kills:1,216
Deaths:514
KDR:2.366
Accuracy:32.858% A*
HSR:31.250% A++
Reaper DMR
A**
Kills:1,180
Deaths:419
KDR:2.816
Accuracy:37.770% A**
HSR:40.678% A**
Gauss Rifle S
M+
Kills:1,176
Deaths:337
KDR:3.490
Accuracy:39.101% M+
HSR:36.310% A*
NS Baron G5AE
A
Kills:1,161
Deaths:412
KDR:2.818
Accuracy:59.966% A
HSR:11.197% D
NS-11P
A++
Kills:1,160
Deaths:469
KDR:2.473
Accuracy:31.970% A++
HSR:25.086% B**
MGR-S1 Gladius
M
Kills:702
Deaths:170
KDR:4.129
Accuracy:37.805% A*
HSR:41.168% M
Blitz GD-10
M+
Kills:415
Deaths:123
KDR:3.374
Accuracy:37.689% M
HSR:32.289% M+
NS-7 PDW
A++
Kills:339
Deaths:137
KDR:2.474
Accuracy:33.339% A++
HSR:16.519% C+
MKV Suppressed
A++
Kills:275
Deaths:96
KDR:2.865
Accuracy:35.395% A++
HSR:20% C++
GD-66 Claw
A
Kills:168
Deaths:100
KDR:1.680
Accuracy:72.705% A
HSR:15.476% C*
Mauler S6
A++
Kills:120
Deaths:55
KDR:2.182
Accuracy:56.564% A++
HSR:19.167% B++
Kills:13,623
Deaths (as Combat Medic):4,731
Deaths (to Combat Medics):2,268
KDR:2.87952
Kill Difference:8,892
Playtime:130.679 hours
Usage:11%
Score:4.200m
Score/min:536
Accuracy (listed only):40.903%
HSR (listed only):27.276%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,953
Deaths:1,418
KDR:1.377
Accuracy:53.970% A*
HSR:32.617% A+
AF-4G Cyclone
A+
Kills:1,367
Deaths:383
KDR:3.569
Accuracy:35.475% A+
HSR:26.920% B**
SAS-R
A+
Kills:1,265
Deaths:257
KDR:4.922
Accuracy:48.267% A+
HSR:76.127% B*
AF-4 Cyclone
A++
Kills:1,234
Deaths:371
KDR:3.326
Accuracy:34.942% A++
HSR:30.227% A++
MGR-S1 Gladius
M
Kills:702
Deaths:170
KDR:4.129
Accuracy:37.805% A*
HSR:41.168% M
NS-357 Underboss
A**
Kills:580
Deaths:415
KDR:1.398
Accuracy:55.276% A**
HSR:37.586% A*
Blitz GD-10
M+
Kills:415
Deaths:123
KDR:3.374
Accuracy:37.689% M
HSR:32.289% M+
LA8 Rebel
M
Kills:379
Deaths:325
KDR:1.166
Accuracy:50.614% M
HSR:22.427% C++
NS-7 PDW
A++
Kills:339
Deaths:137
KDR:2.474
Accuracy:33.339% A++
HSR:16.519% C+
NC14 Bolt Driver
A
Kills:318
Deaths:88
KDR:3.614
Accuracy:43.454% A
HSR:70.440% C
MKV Suppressed
A++
Kills:275
Deaths:96
KDR:2.865
Accuracy:35.395% A++
HSR:20% C++
LA3 Desperado
A*
Kills:207
Deaths:159
KDR:1.302
Accuracy:40.530% A*
HSR:14.493% D-
AF-18 Stalker
A*
Kills:201
Deaths:62
KDR:3.242
Accuracy:37.221% A*
HSR:22.886% B
NC4 Mag-Shot
A++
Kills:138
Deaths:123
KDR:1.122
Accuracy:39.297% A++
HSR:18.841% C+
Kills:9,373
Deaths (as Infiltrator):4,127
Deaths (to Infiltrators):2,936
KDR:2.27114
Kill Difference:5,246
Playtime:61.896 hours
Usage:5%
Score:1.548m
Score/min:417
Accuracy (listed only):41.662%
HSR (listed only):33.039%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M**
Kills:7,471
V. Kills:6,681 112%
Deaths:967
KDR:7.726
Accuracy:38.412% A
KPH:39.700 A**
VKPH:35.500 M**
Vortek Rotary
M++
Kills:3,313
V. Kills:3,330 99%
Deaths:515
KDR:6.433
Accuracy:39.860% A++
KPH:33.600 A+
VKPH:33.800 M++
M30 Mustang AH
A+
Kills:2,206
V. Kills:280 N/A
Deaths:228
KDR:9.675
Accuracy:63.731% B**
KPH:80.700 B**
VKPH:10.200 A+
Breaker Rocket Pods
M**
Kills:1,395
V. Kills:158 N/A
Deaths:31
KDR:45
Accuracy:59.242% A
KPH:411.900 M**
VKPH:46.700 M
M20 Kestrel
A*
Kills:752
V. Kills:786 96%
Deaths:100
KDR:7.520
Accuracy:38.669% A
KPH:36.800 B**
VKPH:38.400 A*
Hornet Missiles
S
Kills:138
V. Kills:90 152%
Deaths:4
KDR:34.500
Accuracy:69.200% B**
KPH:306.500 S
VKPH:199.900 S
Kills:15,275 (13,742 + 0)
Deaths:1,845
KDR:8.279
VKDR:6.138
Vehicle Kills:11,325
Kill Difference:13,430
Playtime:338.175 hours
Usage:29%
Score:11.372m
Score/min:560
Piloting Accuracy:38.669%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:687
V. Kills:750 91%
Deaths:63
KDR:10.905
Accuracy:33.511% D
KPH:39.600 B+
VKPH:43.300 A+
CAS30 Tank Buster
A
Kills:562
V. Kills:611 92%
Deaths:179
KDR:3.140
Accuracy:58.218% A
KPH:12.400 B*
VKPH:13.500 A
AP30 Shredder
M+
Kills:262
V. Kills:182 143%
Deaths:8
KDR:32.750
Accuracy:43.444% A++
KPH:64.800 A*
VKPH:45 M+
L105 Zephyr
A++
Kills:156
V. Kills:13 N/A
Deaths:4
KDR:39
Accuracy:55.968% A++
KPH:85.300 B**
VKPH:7.100 C+
L105 Zephyr PX
C+
Kills:79
V. Kills:7 N/A
Deaths:2
KDR:39.500
Accuracy:48.498% C+
KPH:73.400 C
VKPH:6.500 C
Kills:1,746 (562 + 1,184)
Deaths:256
KDR:6.820
VKDR:6.105
Vehicle Kills:1,563
Kill Difference:1,490
Playtime:69.627 hours
Usage:6%
Score:1.958m
Score/min:469
Piloting Accuracy:58.218%
Gunner Accuracy:48.498%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A+
Kills:884
V. Kills:611 144%
Deaths:72
KDR:12.278
Accuracy:57.332% A++
KPH:32.800 B
VKPH:22.700 A+
Enforcer ML85
A
Kills:130
V. Kills:153 84%
Deaths:30
KDR:4.333
Accuracy:54.690% A++
KPH:21.500 C+
VKPH:25.300 A
C85 Canister
B*
Kills:112
V. Kills:6 N/A
Deaths:6
KDR:18.667
Accuracy:43.928% B+
KPH:104.200 B*
VKPH:5.600 C*
Kills:1,126 (0 + 1,126)
Deaths:108
KDR:10.426
VKDR:7.130
Vehicle Kills:770
Kill Difference:1,018
Playtime:34.055 hours
Usage:3%
Score:0.765m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:43.928%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:314
V. Kills:17 N/A
Deaths:17
KDR:18.471
Accuracy:57.791% B*
KPH:140.200 B+
VKPH:7.600 C+
M40 Fury-H
C+
Kills:88
V. Kills:16 N/A
Deaths:2
KDR:44
Accuracy:36.663% C-
KPH:58.800 D
VKPH:10.700 C+
Kills:402 (0 + 402)
Deaths:19
KDR:21.158
VKDR:1.737
Vehicle Kills:33
Kill Difference:383
Playtime:3.738 hours
Usage:0%
Score:0.087m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:36.663%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:66
V. Kills:5 N/A
Deaths:4
KDR:16.500
Accuracy:37.624% C**
KPH:77.200 A
VKPH:5.800 D
Kills:66 (0 + 66)
Deaths:4
KDR:16.500
VKDR:1.250
Vehicle Kills:5
Kill Difference:62
Playtime:0.855 hours
Usage:0%
Score:0.029m
Score/min:560
Driving Accuracy:N/A%
Gunner Accuracy:37.624%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 14,1527,4719677.726A*4.4438.412%AN/A39.7A**35.5M**532188h61.8B*160.8B**
LA1 Anchor 5,0224,9741,2773.895B++0.6134.838%A*41.114%A*106.3A*1B*28446.8h7.5A21.4B**
Vortek Rotary 6,6433,3135156.433A++3.1439.86%A++N/A33.6A+33.8M++56498.5h49.7B++124.7B*
M30 Mustang AH 2,4862,2062289.675B+6.3963.731%B**1.179%C80.8B**10.3A+40127.3h6.7B+10.6B+
NS-44 Commissioner 1,9741,9531,4181.377B+1.9153.97%A*32.617%A+71.3A+N/A21527.4h3.1B*5.8B**
GD-7F 1,9761,9455333.649A**0.3635.931%A**28.689%A++84.9M1.4M++28222.9h9.8B**27.3B*
Carnage AR 1,6681,6536612.501B*0.7933.504%A++29.704%A75.8A*N/A21821.8h10.4B**30.9B**
GR-22 1,4841,4574843.01A0.2834.466%A*33.15%A*78.3A*1.5M+20618.6h9.7A28.3A
NS-15M AE 1,4261,4163813.717B*0.4331.895%A30.226%B+105.7A++N/A38913.4h9.3B**29B*
AF-19 Mercenary 1,4221,4085982.355A++0.9332.293%A*24.077%B+50.6A*N/A20627.8h9.8B*30.4B*
Breaker Rocket Pods 1,5531,3953145S41.7159.242%AN/A410.3M**46.5M21593.4h7.6A12.8B*
EM6 1,4111,3953803.671A+0.3832.307%A*31.541%A104.1A**1.2A*35213.4h8.1B**25B*
AF-4A Bandit 1,4071,3904303.233A++0.0635.92%A*29.065%B**79.9A++1A20917.4h8.7B*24.2B**
AF-4G Cyclone 1,3751,3673833.569B**0.2835.475%A+26.92%B**118.9A++N/A39211.5h8B*22.5B++
NC6 Gauss SAW 1,3171,3115232.507A0.7828.755%A++24.104%C++86.8M+N/A39215.1h7.1B**24.8B*
SAS-R 1,2741,2652574.922B++1.6348.267%A+76.127%B*77.6A++N/A24616.3h1.8B*3.8B*
AF-4 Cyclone 1,2411,2343713.326A++0.0434.942%A++30.227%A++114.3M**N/A38210.8h7.9B**22.6B**
NC1 Gauss Rifle 1,2261,2165142.366A0.9232.858%A*31.25%A++70.7M++N/A31217.2h8.9A27A
GD-22S 1,2241,2153413.563A0.2732.083%A++26.914%B+98.8MN/A39112.3h7.9A24.7B**
NC6A GODSAW 1,2221,2082604.646B**1.3636.814%A+39.735%A++120.8A*1.4B35110h6.3C**17.1B**
Reaper DMR 1,1991,1804192.816B+0.4737.77%A**40.678%A**89.4A**1.4M21213.2h7.1A18.9A
MGR-L1 Promise 1,1921,1773413.452A+0.1634.579%A*40.952%A*106A**1.4A24011.1h9.5A27.6B**
Gauss Rifle S 1,1931,1763373.49A*0.2039.101%M+36.31%A*101.4S1.5A**22411.6h8.6B**21.9A
19A Fortuna 1,1911,1753513.348A++0.0635.264%A*22.894%B+94M1.3A*21212.5h8.5B++24.1B**
NS-11C 1,1841,1733942.977A*0.3133.109%A++23.188%B++84.4M++N/A49613.9h11B*33.2B*
NS Baron G5AE 1,1691,1614122.818A0.4759.966%A11.197%D127.6M++N/A4159.1h3.3B**5.5C++
NS-11P 1,1731,1604692.473A0.8231.97%A++25.086%B**82.3M++N/A31614.1h10.3A32.2B**
Icikill 1,1771,1607,6360.152A++3.1440.348%B++13.793%C**4.4C**N/A10264.7h2.1C++5.2B+
NC6S Gauss SAW S 1,1701,1593013.85A*0.5636.054%A**33.305%A108.3A*1A28510.7h7.5A20.9B*
Razor GD-23 1,1721,1573673.153A*0.1436.541%A*25.411%B**93.3M**1.2M33212.4h9.5B*25.9B*
E540 Halberd 1,4958847212.278B*8.9957.332%A++2.036%D32.9B22.7A+36726.9h5.2B+9B**
M20 Kestrel 1,5387521007.52A*4.2338.669%AN/A36.7B**38.3A*67220.5h73.2B+189.4B++
MGR-S1 Gladius 7157021704.129A++0.8437.805%A*41.168%M117M++2.2S3246h6.4A16.9B**
C150 Dalton 1,4376876310.905B++7.6233.511%DN/A39.7B+43.4A+97417.3h2.6B**7.7B**
NS Decimator 8996182802.207A+1.0864.841%B+3.236%B++48.7B**22.1B++35512.7h3.8B++5.8B*
C-4 7255944141.435C+1.8522.287%DN/A29D*6.4D**24620.5h1.2B+5.2B
NS-357 Underboss 5825804151.398B+1.8955.276%A**37.586%A*89.2A++N/A2396.5h3.3B**5.9B**
CAS30 Tank Buster 1,1735621793.14A++0.1558.218%AN/A12.4B*13.5A25045.3h47.4C++81.3B+
Mag-Cutter 57453210,6040.05B**3.2425.614%C1.692%D1.3B++N/A4395.1h1.8B++7.1B+
Frag Grenade 4364321432N/A428.7151.301%B++N/A617.1B+5.7C24620.7h3.1B++6.1B++
Blitz GD-10 4224151233.374A*0.0837.689%M32.289%M+106.4M**1.8S3513.9h9.7A25.6B**
M60-A Bulldog 523410439.535B*6.2530.644%C--N/A28.1C7.7B+19414.6h4.7B*15.4B
LA8 Rebel 3823793251.166B2.1250.614%M22.427%C++74.3A*N/A1925.1h5.2B++10.3B*
NS-7 PDW 3413391372.474A++0.8233.339%A++16.519%C+70.6A*N/A3684.8h11.7B*35B*
NC14 Bolt Driver 320318883.614B**0.3243.454%A70.44%C57.8A**N/A3235.5h2B**4.5B**
C85 Canister-H 3313141718.471C**15.1857.791%B*9.873%C-142.7B++7.7C+5032.2h4.5B++7.8B*
MKV Suppressed 275275962.865A*0.4235.395%A++20%C++53.9B**N/A3665.1h12.1B+34B++
AP30 Shredder 444262832.75S29.4643.444%A++N/A65.5A*45.5M+8264h50.8B++117B**
Shrike 3482592021.282B**2.0162.989%B++2.317%C43.9A++15.1B4375.9h4.1A6.5A
LA3 Desperado 2112071591.302B+1.9940.53%A*14.493%D-98.6M1.9M++5522.1h6.7B**16.6B+
AF-18 Stalker 204201623.242A++0.0537.221%A*22.886%B100.5M*1.5M**3542h10.1B**27.2B**
Anti-Vehicle Grenade 2021731173N/A169.7143.535%D-N/A346C+58C--26360.5h4.1B*9.4B+
GD-66 Claw 1701681001.68B1.6172.705%A15.476%C*27.1C--N/A1296.2h1.7A2.4B*
L105 Zephyr 169156439M+35.7155.968%A++N/A86.7A7.2C+4581.8h4.1B**7.3B**
NC4 Mag-Shot 1401381231.122B+2.1739.297%A++18.841%C+25.6C++N/A1345.4h6.6B++16.7B
Hornet Missiles 228138434.5S31.2169.2%B**N/A276S180S41840.5h7.5B*10.8B**
Enforcer ML85 283130304.333C+1.0454.69%A++1.538%C-21.7C+25.5A3926h17.2D-31.5C*
Mauler S6 120120552.182A+1.1156.564%A++19.167%B++100M**N/A6541.2h2.9A+5.1A
C85 Canister 118112618.667C*15.3843.928%B+7.143%F101.8B++5.5C++4701.1h4.8B*11B*
M12 Kobalt 103101250.5C**47.2127.537%B**13.861%D-168.3B**3.3C4180.6h12.5B++45.3B**
Sticky Grenade 9797197N/A93.7158.989%B++N/A970C+N/A78900.1h1.1B**1.8B*
M40 Fury-H 10488244A**40.7136.663%C-N/A58.7D10.7C+2191.5h7.6C++20.7C++
NSX-P Tanto 8888293.034A*0.2639.922%M+34.091%A97.8M**N/A2310.9h10.4B**26B**
L105 Zephyr PX 8679239.5A++36.2148.498%C+N/A71.8C6.4C2101.1h4.3C*8.8B
M40 Fury 7166416.5A++13.2137.624%C**N/A73.3B**5.6D5590.9h7.5B**19.9B**
Rocklet Rifle 11759331.788A*1.5054.048%C++N/A18.4D18.1D2323.2h39.7C+73.5C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter91,2591.4h
Restoration Kit14987810.8h
Nano-Armor Kit282316,64245.6h
Spawn Beacon97361.4h
Nanite Revive Grenade02360.1h
Medical Kit2,05710,85654.3h
Ammunition Package61,1850.6h
Medical Applicator16185,1116.5h
Recon Detection Device53630.5h

Check the help document for the dictionary if you want to learn more about words used here.


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