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Deputy Director Ice Cold Punisher1ceman[H] Punisher1ceman
NC BR 91

KDR: 3.38

Score: 46.5m

Last Seen: Jan 17th, 2020 10:23 PM
- OFFLINE - 109.9 hour(s)

Prestige 1, Battle Rank 91 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 29
Level Progress (to 92): 20%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang LA1 Anchor Vortek Rotary GD-7F M30 Mustang AH NS-44 Commissioner Carnage AR NS-15M AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,963,968 MLG Score: 3968
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.991%32.347%113236119642,5883.232240.149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.737%2.675M1.712A++-0.619DHEAD ++ (~14.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.685B+8.20.427B15.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.561%0.385%18365122718,17514051290812.9359141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.711%0.342C**-1.103D*-0.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.50.336C**43.60.179C++63.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.333%1.991%705612263,16572724454.34753129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.75%0.926B*-0.568D0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.917B*4.40.885B*5.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.129%75.093%705212301,6061277111.25763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.611%1.832A++0.521B+-0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.601B+1.90.414B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.359%17.45%7052123029897220.306584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.841%1.803A++0.534B+0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.733B++2.20.542B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 29
46.5m244.8%681 (40.9k)598 (35.9k)3.380978,97123,3583.8197291 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232541834.335%20.367%69903:2032

11% Combat Medic32% Engineer20% Heavy Assault32% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2014 11:09 PMJun 5th, 2017 4:26 PMFeb 8th, 2020 11:38 AM (14d) (PST)Jan 17th, 2020 7:00 PM (35d) (PST)Jan 17th, 2020 6:23 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3511941,1571.0140.3000.2073.0580.2353968

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,07311,62469,4496118121831435,852

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1297.7h/54.1d 10,250 16,084 22,416 238.1k 554 3,599 18,280 105.2m

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:2,502
Deaths:713
KDR:3.509
Accuracy:35.974% A*
HSR:29.816% A++
AF-19 Mercenary
A++
Kills:1,447
Deaths:604
KDR:2.396
Accuracy:32.388% A++
HSR:24.326% B+
AF-4A Bandit
A*
Kills:1,422
Deaths:441
KDR:3.224
Accuracy:35.887% A*
HSR:29.325% B**
19A Fortuna
A*
Kills:1,175
Deaths:351
KDR:3.348
Accuracy:35.264% A*
HSR:22.894% B
NS-11C
A++
Kills:1,173
Deaths:394
KDR:2.977
Accuracy:33.109% A++
HSR:23.188% B++
NS Baron G5AE
A
Kills:1,161
Deaths:412
KDR:2.818
Accuracy:59.966% A
HSR:11.197% D-
Razor GD-23
A*
Kills:1,157
Deaths:367
KDR:3.153
Accuracy:36.541% A*
HSR:25.411% B*
GD-66 Claw
A
Kills:178
Deaths:107
KDR:1.664
Accuracy:73.086% A
HSR:16.292% C*
Mauler S6
A++
Kills:120
Deaths:55
KDR:2.182
Accuracy:56.564% A++
HSR:19.167% B++
NSX-P Tanto
M
Kills:113
Deaths:44
KDR:2.568
Accuracy:39.305% M
HSR:38.053% A++
Kills:10,448
Deaths (as Engineer):3,488
Deaths (to Engineers):3,877
KDR:2.99541
Kill Difference:6,960
Playtime:413.518 hours
Usage:32%
Score:15.235m
Score/min:614
Accuracy (listed only):43.808%
HSR (listed only):23.967%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:7,339
Deaths:1,919
KDR:3.824
Accuracy:35.639% A*
HSR:40.196% A++
NS-15M AE
A
Kills:1,582
Deaths:419
KDR:3.776
Accuracy:32.524% A
HSR:31.479% B+
NC6A GODSAW
A++
Kills:1,469
Deaths:319
KDR:4.605
Accuracy:37.016% A
HSR:39.551% A++
EM6
A++
Kills:1,409
Deaths:387
KDR:3.641
Accuracy:32.281% A++
HSR:31.867% B**
NC6 Gauss SAW
A++
Kills:1,393
Deaths:550
KDR:2.533
Accuracy:29.130% A++
HSR:25.556% C**
GD-22S
A++
Kills:1,379
Deaths:378
KDR:3.648
Accuracy:32.593% A++
HSR:28.862% B+
MGR-L1 Promise
A*
Kills:1,187
Deaths:345
KDR:3.441
Accuracy:34.632% A*
HSR:40.859% A*
NC6S Gauss SAW S
A*
Kills:1,159
Deaths:301
KDR:3.851
Accuracy:36.054% A*
HSR:33.305% A
NSX-P Naginata
M
Kills:64
Deaths:22
KDR:2.909
Accuracy:30.557% A+
HSR:50% M
Kills:16,981
Deaths (as Heavy Assault):4,640
Deaths (to Heavy Assaults):6,417
KDR:3.6597
Kill Difference:12,341
Playtime:257.764 hours
Usage:20%
Score:8.343m
Score/min:539
Accuracy (listed only):33.380%
HSR (listed only):35.742%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:2,502
Deaths:713
KDR:3.509
Accuracy:35.974% A*
HSR:29.816% A++
AF-19 Mercenary
A++
Kills:1,447
Deaths:604
KDR:2.396
Accuracy:32.388% A++
HSR:24.326% B+
AF-4A Bandit
A*
Kills:1,422
Deaths:441
KDR:3.224
Accuracy:35.887% A*
HSR:29.325% B**
AF-4G Cyclone
A+
Kills:1,378
Deaths:392
KDR:3.515
Accuracy:35.465% A+
HSR:26.996% B++
AF-4 Cyclone
A++
Kills:1,234
Deaths:371
KDR:3.326
Accuracy:34.942% A++
HSR:30.227% A+
MGR-S1 Gladius
A*
Kills:1,177
Deaths:292
KDR:4.031
Accuracy:37.480% A++
HSR:37.383% A*
19A Fortuna
A*
Kills:1,175
Deaths:351
KDR:3.348
Accuracy:35.264% A*
HSR:22.894% B
NS-11C
A++
Kills:1,173
Deaths:394
KDR:2.977
Accuracy:33.109% A++
HSR:23.188% B++
NS Baron G5AE
A
Kills:1,161
Deaths:412
KDR:2.818
Accuracy:59.966% A
HSR:11.197% D-
Razor GD-23
A*
Kills:1,157
Deaths:367
KDR:3.153
Accuracy:36.541% A*
HSR:25.411% B*
Blitz GD-10
M++
Kills:708
Deaths:195
KDR:3.631
Accuracy:36.745% A*
HSR:35.593% M++
NS-7 PDW
A++
Kills:418
Deaths:157
KDR:2.662
Accuracy:33.836% A++
HSR:20.096% B
MKV Suppressed
A++
Kills:275
Deaths:96
KDR:2.865
Accuracy:35.395% A++
HSR:20% C+
AF-4AE Cyclone
A
Kills:245
Deaths:63
KDR:3.889
Accuracy:35.286% A
HSR:36.327% A
GD-66 Claw
A
Kills:178
Deaths:107
KDR:1.664
Accuracy:73.086% A
HSR:16.292% C*
Mauler S6
A++
Kills:120
Deaths:55
KDR:2.182
Accuracy:56.564% A++
HSR:19.167% B++
NSX-P Tanto
M
Kills:113
Deaths:44
KDR:2.568
Accuracy:39.305% M
HSR:38.053% A++
Kills:15,883
Deaths (as Light Assault):5,054
Deaths (to Light Assaults):5,325
KDR:3.14266
Kill Difference:10,829
Playtime:410.030 hours
Usage:32%
Score:16.576m
Score/min:674
Accuracy (listed only):40.425%
HSR (listed only):26.252%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A++
Kills:1,850
Deaths:744
KDR:2.487
Accuracy:33.827% A++
HSR:30.865% A
GR-22
A++
Kills:1,534
Deaths:501
KDR:3.062
Accuracy:34.524% A++
HSR:32.986% A++
AF-4G Cyclone
A+
Kills:1,378
Deaths:392
KDR:3.515
Accuracy:35.465% A+
HSR:26.996% B++
NC1 Gauss Rifle
A++
Kills:1,263
Deaths:541
KDR:2.335
Accuracy:32.943% A++
HSR:32.225% A+
AF-4 Cyclone
A++
Kills:1,234
Deaths:371
KDR:3.326
Accuracy:34.942% A++
HSR:30.227% A+
Reaper DMR
A*
Kills:1,180
Deaths:419
KDR:2.816
Accuracy:37.770% A*
HSR:40.678% A*
MGR-S1 Gladius
A*
Kills:1,177
Deaths:292
KDR:4.031
Accuracy:37.480% A++
HSR:37.383% A*
Gauss Rifle S
A**
Kills:1,176
Deaths:337
KDR:3.490
Accuracy:39.101% A**
HSR:36.310% A*
NS Baron G5AE
A
Kills:1,161
Deaths:412
KDR:2.818
Accuracy:59.966% A
HSR:11.197% D-
NS-11P
A++
Kills:1,160
Deaths:469
KDR:2.473
Accuracy:31.970% A++
HSR:25.086% B*
Blitz GD-10
M++
Kills:708
Deaths:195
KDR:3.631
Accuracy:36.745% A*
HSR:35.593% M++
NS-7 PDW
A++
Kills:418
Deaths:157
KDR:2.662
Accuracy:33.836% A++
HSR:20.096% B
GR-22AE
A*
Kills:309
Deaths:106
KDR:2.915
Accuracy:38.485% A*
HSR:34.304% B**
MKV Suppressed
A++
Kills:275
Deaths:96
KDR:2.865
Accuracy:35.395% A++
HSR:20% C+
AF-4AE Cyclone
A
Kills:245
Deaths:63
KDR:3.889
Accuracy:35.286% A
HSR:36.327% A
GD-66 Claw
A
Kills:178
Deaths:107
KDR:1.664
Accuracy:73.086% A
HSR:16.292% C*
Mauler S6
A++
Kills:120
Deaths:55
KDR:2.182
Accuracy:56.564% A++
HSR:19.167% B++
Gauss Prime
M
Kills:74
Deaths:42
KDR:1.762
Accuracy:37.488% M
HSR:28.378% B+
Kills:15,440
Deaths (as Combat Medic):5,299
Deaths (to Combat Medics):2,628
KDR:2.91376
Kill Difference:10,141
Playtime:144.157 hours
Usage:11%
Score:4.698m
Score/min:543
Accuracy (listed only):40.271%
HSR (listed only):28.562%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,986
Deaths:1,445
KDR:1.374
Accuracy:53.828% A*
HSR:32.679% A
AF-4G Cyclone
A+
Kills:1,378
Deaths:392
KDR:3.515
Accuracy:35.465% A+
HSR:26.996% B++
SAS-R
A+
Kills:1,281
Deaths:260
KDR:4.927
Accuracy:48.170% A+
HSR:76.269% B++
AF-4 Cyclone
A++
Kills:1,234
Deaths:371
KDR:3.326
Accuracy:34.942% A++
HSR:30.227% A+
MGR-S1 Gladius
A*
Kills:1,177
Deaths:292
KDR:4.031
Accuracy:37.480% A++
HSR:37.383% A*
NS-357 Underboss
A*
Kills:861
Deaths:672
KDR:1.281
Accuracy:54.148% A*
HSR:40.534% A*
Blitz GD-10
M++
Kills:708
Deaths:195
KDR:3.631
Accuracy:36.745% A*
HSR:35.593% M++
NS-7 PDW
A++
Kills:418
Deaths:157
KDR:2.662
Accuracy:33.836% A++
HSR:20.096% B
LA8 Rebel
M
Kills:379
Deaths:325
KDR:1.166
Accuracy:50.614% M
HSR:22.427% C++
NC14 Bolt Driver
A
Kills:325
Deaths:88
KDR:3.693
Accuracy:43.613% A
HSR:70.462% C-
MKV Suppressed
A++
Kills:275
Deaths:96
KDR:2.865
Accuracy:35.395% A++
HSR:20% C+
AF-4AE Cyclone
A
Kills:245
Deaths:63
KDR:3.889
Accuracy:35.286% A
HSR:36.327% A
LA3 Desperado
A++
Kills:207
Deaths:159
KDR:1.302
Accuracy:40.530% A++
HSR:14.493% D-
AF-18 Stalker
A++
Kills:201
Deaths:62
KDR:3.242
Accuracy:37.221% A++
HSR:22.886% C**
NC4 Mag-Shot
A++
Kills:138
Deaths:123
KDR:1.122
Accuracy:39.297% A++
HSR:18.841% C+
NS-45 Pilot
A*
Kills:105
Deaths:84
KDR:1.250
Accuracy:39.399% A
HSR:45.714% A*
Kills:10,918
Deaths (as Infiltrator):4,784
Deaths (to Infiltrators):3,316
KDR:2.28219
Kill Difference:6,134
Playtime:62.656 hours
Usage:5%
Score:1.557m
Score/min:414
Accuracy (listed only):40.998%
HSR (listed only):34.433%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M**
Kills:9,977
V. Kills:8,111 123%
Deaths:1,174
KDR:8.498
Accuracy:39.463% A+
KPH:45.500 M
VKPH:37 M**
Vortek Rotary
M+
Kills:3,979
V. Kills:3,706 107%
Deaths:571
KDR:6.968
Accuracy:40.231% A++
KPH:37.200 A+
VKPH:34.700 M+
M30 Mustang AH
A++
Kills:2,260
V. Kills:292 N/A
Deaths:236
KDR:9.576
Accuracy:63.604% B**
KPH:81.200 B*
VKPH:10.500 A++
Breaker Rocket Pods
S
Kills:1,395
V. Kills:158 N/A
Deaths:31
KDR:45
Accuracy:59.242% A
KPH:411.900 S
VKPH:46.700 M
M20 Kestrel
A*
Kills:1,036
V. Kills:935 111%
Deaths:133
KDR:7.789
Accuracy:39.952% A++
KPH:43.200 A
VKPH:39 A*
Hornet Missiles
S
Kills:155
V. Kills:100 153%
Deaths:4
KDR:38.750
Accuracy:69.312% B**
KPH:316.300 S
VKPH:204.100 S
Kills:18,802 (17,252 + 0)
Deaths:2,149
KDR:8.749
VKDR:6.190
Vehicle Kills:13,302
Kill Difference:16,653
Playtime:382.002 hours
Usage:29%
Score:12.927m
Score/min:564
Piloting Accuracy:39.952%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:1,181
V. Kills:1,038 114%
Deaths:70
KDR:16.871
Accuracy:37.481% C+
KPH:50.300 B*
VKPH:44.200 A+
CAS30 Tank Buster
A+
Kills:564
V. Kills:612 92%
Deaths:180
KDR:3.133
Accuracy:58.255% A
KPH:12.300 B++
VKPH:13.400 A+
AP30 Shredder
M
Kills:477
V. Kills:312 152%
Deaths:13
KDR:36.692
Accuracy:47.029% A++
KPH:70.300 A*
VKPH:46 M
L105 Zephyr
A++
Kills:156
V. Kills:13 N/A
Deaths:4
KDR:39
Accuracy:55.968% A++
KPH:85.300 A
VKPH:7.100 C
L105 Zephyr PX
C
Kills:79
V. Kills:7 N/A
Deaths:2
KDR:39.500
Accuracy:48.498% C++
KPH:73.400 C
VKPH:6.500 C
Kills:2,457 (564 + 1,893)
Deaths:269
KDR:9.134
VKDR:7.368
Vehicle Kills:1,982
Kill Difference:2,188
Playtime:78.990 hours
Usage:6%
Score:2.371m
Score/min:500
Piloting Accuracy:58.255%
Gunner Accuracy:48.498%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A+
Kills:1,014
V. Kills:667 152%
Deaths:77
KDR:13.169
Accuracy:57.983% A++
KPH:33.600 B+
VKPH:22.100 A+
Enforcer ML85
A
Kills:130
V. Kills:153 84%
Deaths:30
KDR:4.333
Accuracy:54.690% A++
KPH:21.500 C+
VKPH:25.300 A
C85 Canister
B*
Kills:112
V. Kills:6 N/A
Deaths:6
KDR:18.667
Accuracy:43.928% B+
KPH:104.200 B*
VKPH:5.600 B+
Kills:1,256 (0 + 1,256)
Deaths:113
KDR:11.115
VKDR:7.310
Vehicle Kills:826
Kill Difference:1,143
Playtime:37.308 hours
Usage:3%
Score:0.814m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:43.928%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:314
V. Kills:17 N/A
Deaths:17
KDR:18.471
Accuracy:57.791% B+
KPH:140.200 B++
VKPH:7.600 C+
M40 Fury-H
C
Kills:89
V. Kills:16 N/A
Deaths:2
KDR:44.500
Accuracy:36.888% C--
KPH:59.300 D
VKPH:10.700 C
Kills:403 (0 + 403)
Deaths:19
KDR:21.211
VKDR:1.737
Vehicle Kills:33
Kill Difference:384
Playtime:3.741 hours
Usage:0%
Score:0.088m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:36.888%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:66
V. Kills:5 N/A
Deaths:4
KDR:16.500
Accuracy:37.624% C**
KPH:77.200 A
VKPH:5.800 D
Kills:66 (0 + 66)
Deaths:4
KDR:16.500
VKDR:1.250
Vehicle Kills:5
Kill Difference:62
Playtime:0.855 hours
Usage:0%
Score:0.029m
Score/min:560
Driving Accuracy:N/A%
Gunner Accuracy:37.624%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 18,0889,9771,1748.498A*5.1239.463%A+N/A45.5M37M**535219.4h56B*141.8B**
LA1 Anchor 7,4207,3391,9193.824B+0.4435.639%A*40.196%A++110.9A*1.2B**31166.2h7.5A21.1B**
Vortek Rotary 7,6853,9795716.968A+3.5940.231%A++N/A37.2A+34.7M+569106.9h45.5B++113.2B*
GD-7F 2,5482,5027133.509M0.1335.974%A*29.816%A++83.1A*1.5A*26930.1h9.9B**27.5B*
M30 Mustang AH 2,5522,2602369.576B+6.2063.604%B**1.15%C+81.3B*10.5A++41927.8h6.8B+10.6B+
NS-44 Commissioner 2,0071,9861,4451.374B2.0153.828%A*32.679%A69.9AN/A21128.4h3.1B*5.8B*
Carnage AR 1,8691,8507442.487B*0.8933.827%A++30.865%A76.4A*N/A21724.2h10.4B**30.7B**
NS-15M AE 1,5951,5824193.776B*0.4032.524%A31.479%B+106.9A+N/A37814.8h9.2B**28.4B*
GR-22 1,5621,5345013.062A0.3234.524%A++32.986%A++79.5A*1.5A*27519.3h9.7A28.2B**
NC6A GODSAW 1,4881,4693194.605A1.2237.016%A39.551%A++123.4A++1.6B++34611.9h6.4B17.3B**
AF-19 Mercenary 1,4611,4476042.396A*0.9832.388%A++24.326%B+50.8A++N/A21028.5h9.7B*30.1B*
AF-4A Bandit 1,4391,4224413.224A++0.1635.887%A*29.325%B**80.3A++1B++21017.7h8.7B*24.1B**
EM6 1,4251,4093873.641B**0.2632.281%A++31.867%B**103.6A*1.2A35013.6h8.1B**25.1B*
Breaker Rocket Pods 1,5531,3953145S41.6259.242%AN/A410.3S46.5M21703.4h7.6A12.8B**
NC6 Gauss SAW 1,4011,3935502.533B**0.8529.13%A++25.556%C**86.5A**N/A39116.1h7.1B*24.4B*
GD-22S 1,3901,3793783.648A0.2732.593%A++28.862%B+99.9A**N/A37913.8h7.9A24.1B**
AF-4G Cyclone 1,3861,3783923.515B**0.1335.465%A+26.996%B++118.8A++N/A39011.6h8B*22.5B*
SAS-R 1,2901,2812604.927B*1.5548.17%A+76.269%B++76.7A+N/A24916.7h1.8B*3.8B*
NC1 Gauss Rifle 1,2741,2635412.335B**1.0532.943%A++32.225%A+70.6MN/A31217.9h8.9A+26.9B**
AF-4 Cyclone 1,2411,2343713.326A+0.0534.942%A++30.227%A+114.3M++N/A38810.8h7.9B**22.6B*
MGR-L1 Promise 1,2021,1873453.441A++0.0634.632%A*40.859%A*106A*1.3B+24611.2h9.6B**27.6B**
C150 Dalton 2,2191,1817016.871A13.4937.481%C+N/A50.3B*44.2A+90223.5h2.2B**6B**
Reaper DMR 1,1991,1804192.816B+0.5637.77%A*40.678%A*89.4A*1.4A++21513.2h7.1A18.9B**
MGR-S1 Gladius 1,1951,1772924.031A++0.6537.48%A++37.383%A*117.7M+1.8A**41110h6.5B**17.3B**
Gauss Rifle S 1,1931,1763373.49A*0.1139.101%A**36.31%A*101.4M**1.5B+22511.6h8.6B**21.9B**
19A Fortuna 1,1911,1753513.348A++0.0335.264%A*22.894%B93.3A*1.3A21112.6h8.5B++24.1B**
NS-11C 1,1841,1733942.977A*0.4033.109%A++23.188%B++84.4A**N/A49913.9h11B*33.2B*
NS Baron G5AE 1,1691,1614122.818A+0.5659.966%A11.197%D-127.6M+N/A4159.1h3.3B**5.5C++
Icikill 1,1771,1607,6360.152A*3.2340.348%B+13.793%B+4.4C+N/A10264.7h2.1C++5.2B+
NS-11P 1,1731,1604692.473A0.9131.97%A++25.086%B*82.3MN/A31714.1h10.3A32.2B**
NC6S Gauss SAW S 1,1701,1593013.85A*0.4736.054%A*33.305%A108.3A*1B++28510.7h7.5A20.9B*
Razor GD-23 1,1721,1573673.153M++0.2336.541%A*25.411%B*93.3M**1.2A*33512.4h9.5B*25.9B*
M20 Kestrel 1,9711,0361337.789B**4.4139.952%A++N/A43.2A39A*67824h65.9B+165B++
E540 Halberd 1,6811,0147713.169B++9.7957.983%A++1.775%D33.6B+22.1A+35430.2h5B+8.7B**
NS Decimator 1,2548623682.342A+1.0466.518%B++3.016%B++53.9B**24.5B**36816h3.6B++5.5B*
NS-357 Underboss 8648616721.281C**2.1054.148%A*40.534%A*90.6A+N/A2619.5h3.3B*6.1B**
Blitz GD-10 7207081953.631A**0.2536.745%A*35.593%M++116.1M**2S3986.1h9.7B**26.5B**
Mag-Cutter 74970113,1740.053B**3.3328.864%C+1.569%D1.5B+N/A5473.5h1.8B++6.2B+
C-4 7305974171.432C+1.9522.359%DN/A29D*6.5D**25120.6h1.2B+5.2B
CAS30 Tank Buster 1,1765641803.133B**0.2558.255%AN/A12.3B++13.4A+25945.8h47.6C++81.7B+
AP30 Shredder 7894771336.692S33.3147.029%A++N/A70.1A*45.9M7896.8h48.7B*103.5A
Frag Grenade 4644601460N/A456.6251.465%B++N/A575B+5D24900.8h3.2B++6.2B++
NS-7 PDW 4214181572.662A*0.7233.836%A++20.096%B76A**N/A3905.5h11.4B*33.7B*
M60-A Bulldog 529414439.628B+6.2530.722%DN/A28.4C-7.9C**20014.6h4.7B*15.3C**
LA8 Rebel 3823793251.166C**2.2150.614%M22.427%C++74.3A++N/A1945.1h5.2B++10.3B**
NC14 Bolt Driver 327325883.693B*0.3143.613%A70.462%C-58A*N/A3285.6h2B*4.5B**
C85 Canister-H 3313141718.471B+15.0957.791%B+9.873%C142.7B++7.7C+5042.2h4.5B*7.8B**
GR-22AE 3163091062.915B++0.4738.485%A*34.304%B**99.7A+2.3M*3753.1h10.5B++27.3B**
MKV Suppressed 275275962.865A**0.5235.395%A++20%C+53.9B*N/A3685.1h12.1B+34B+
Shrike 3482592021.282B**2.1062.989%B++2.317%C43.9A++15.1B+4465.9h4.1A6.5A
AF-4AE Cyclone 245245633.889A**0.5135.286%A36.327%A111.4B**N/A5142.2h7.4B**21B*
LA3 Desperado 2112071591.302B+2.0840.53%A++14.493%D-98.6M1.9M+5532.1h6.7B**16.6B**
AF-18 Stalker 204201623.242A++0.1437.221%A++22.886%C**100.5M*1.5M*3592h10.1B**27.2B**
GD-66 Claw 1801781071.664B+1.7273.086%A16.292%C*28.3C--N/A1356.3h1.8B**2.4B*
Anti-Vehicle Grenade 2041741174N/A170.6243.765%D-N/A348C+60C-26630.5h4.1B*9.4B+
L105 Zephyr 169156439A*35.6255.968%A++N/A86.7A7.2C4621.8h4.1A7.3B**
Hornet Missiles 255155438.75S35.3769.312%B**N/A310S200S40940.5h7.2B*10.4B**
NC4 Mag-Shot 1401381231.122B+2.2639.297%A++18.841%C+24.6C+N/A1325.6h6.6B++16.7B*
Enforcer ML85 283130304.333C+0.9554.69%A++1.538%C21.7C+25.5A+3926h17.2D*31.5C*
Mauler S6 120120552.182B**1.2056.564%A++19.167%B++100M**N/A6771.2h2.9A+5.1B**
NSX-P Tanto 113113442.568A*0.8139.305%M38.053%A++94.2M+N/A2591.2h10.6B*27B**
C85 Canister 118112618.667C++15.2943.928%B+7.143%F101.8B++5.5B+4711.1h4.8B*11B*
AF-34 Mattock 117112157.467A4.0947.545%A+27.679%A**62.2B**2.8S1751.8h7.1C+14.9B+
AF-34 Mattock 111107157.133A+3.7548.917%A28.972%A**59.4B**2.2M*2011.8h7.6C+15.5B+
NS-45 Pilot 106105841.25C+2.1339.399%A45.714%A*87.5B*N/A2571.2h5B**12.7B**
Sticky Grenade 1041041104N/A100.6260.526%B*N/A1040C*N/A78230.1h1.1B**1.8B*
M12 Kobalt 103101250.5C++47.1227.537%B**13.861%D-168.3A3.3C-4300.6h12.5B*45.3B*
M40 Fury-H 10589244.5M++41.1236.888%C--N/A59.3D10.7C2251.5h7.6C**20.7C*
L105 Zephyr PX 8679239.5B**36.1248.498%C++N/A71.8C-6.4C2131.1h4.3C*8.8C**
Gauss Prime 7574421.762C*1.6237.488%M28.378%B+52.9B+N/A1861.4h10.5B+28.1B**
M40 Fury 7166416.5A++13.1237.624%C**N/A73.3B**5.6D5590.9h7.5B**19.9B*
NSX-P Naginata 6464222.909A+0.4730.557%A+50%M80B**N/A2490.8h9.7B++31.7B*
Rocklet Rifle 12161331.848A*1.5354.597%C**N/A18.5D18.2C-2563.3h40.7C+74.5C++
AF-23 Grinder 6059183.278B+0.1058.651%A**10.17%D*59A++1A++3101h7.8C13.3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon119491.8h
Nano-Armor Kit355360,65251.7h
Nanite Revive Grenade03100.1h
Medical Kit2,42512,93459.4h
Restoration Kit14988310.8h
Motion Spotter91,2691.4h
Ammunition Package71,2910.7h
Medical Applicator17694,9177.1h
Anti-Infantry MANA Turret6680.2h
Nano-Repair Grenade0770h
Snowman Soldier5870.1h
Recon Detection Device53630.6h

Check the help document for the dictionary if you want to learn more about words used here.


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