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General Ice Cold PunisherIceman[BLNG] PunisherIceman
TR BR 97

KDR: 3.28

Score: 89.5m

Last Seen: Mar 20th, 2019 6:13 PM
- OFFLINE - 8.6 hour(s)

Prestige 1, Battle Rank 97 - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 8
Level Progress (to 98): 21%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler MSW-R M14 Banshee TAR M18 Rotary T9 CARV M18 Locust T9A "Butcher"
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,913,128 MLG Score: 3128
Fun Score: N/A
Cheeseburgers Flipped: 83TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.771%31.352%10274998471,3992.956480.325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.071%2.275A*1.625A+-0.881D--HEAD ++ (~14.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.619B+9.30.347C**19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.299%0.511%16985102831,90627162458911.7474130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.331%0.406B-1.004D*-0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168-0.044C+69.4-0.311C98.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.915%2.312%1035102899514544320.683849230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.125%0.18C++-0.181C0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.64B+5.90.525B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.847%0.951%106613102010,090142053427.10563189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.525%0.619B+-0.865D--1.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.651B+17.50.552B+23.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.521%72.206%1066310302,6662037191.30815

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.094%1.73A++0.332C**-0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.547B+2.10.345C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.017%12.056%1066310301,294192780.67151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.832%1.63A+-0.493D-0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.697B+2.40.497B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 8
89.5m245.5%615 (36.9k)542 (32.5k)3.28155143,57143,7513.7948497 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1033870134.77%18.222%63403:4652

12% Combat Medic31% Engineer16% Heavy Assault35% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 21st, 2014 7:11 PMJan 2nd, 2019 8:13 PMMar 20th, 2019 6:58 PM (1d) (PST)Mar 20th, 2019 2:53 PM (1d) (PST)Mar 20th, 2019 2:13 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2811651,1160.8690.2650.1582.6880.2263128

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,8759,87666,9995216101611432,523

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2753.1h/114.7d 22,457 26,162 42,323 444k 1,124 6,361 37,289 211.6m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:3,171
Deaths:1,258
KDR:2.521
Accuracy:31.223% A+
HSR:26.396% B**
LC2 Lynx
A*
Kills:2,894
Deaths:1,029
KDR:2.812
Accuracy:33.330% A*
HSR:29.026% A
NS-11C
A++
Kills:1,615
Deaths:539
KDR:2.996
Accuracy:33.707% A++
HSR:22.972% B++
TRAC-5
B**
Kills:1,185
Deaths:727
KDR:1.630
Accuracy:27.240% B**
HSR:16.034% C--
T5 AMC
A+
Kills:1,169
Deaths:445
KDR:2.627
Accuracy:30.987% A+
HSR:23.182% B++
TRAC-Shot
A++
Kills:1,168
Deaths:379
KDR:3.082
Accuracy:32.781% A++
HSR:23.288% B**
NS Baron G5AE
A
Kills:1,164
Deaths:367
KDR:3.172
Accuracy:60.051% A
HSR:14.949% C+
TRAC-5 S
M
Kills:1,163
Deaths:417
KDR:2.789
Accuracy:34.483% A*
HSR:31.040% M
HC1 Cougar
A*
Kills:1,161
Deaths:277
KDR:4.191
Accuracy:35.584% A*
HSR:29.630% A
TRS-12 Uppercut
A
Kills:580
Deaths:309
KDR:1.877
Accuracy:73.900% A
HSR:10% D--
FA1 Barrage
A++
Kills:539
Deaths:268
KDR:2.011
Accuracy:56.199% A++
HSR:12.987% C--
TRAC-5 Burst
A**
Kills:222
Deaths:89
KDR:2.494
Accuracy:37.517% A**
HSR:35.135% A++
AS16 NightHawk
A*
Kills:175
Deaths:57
KDR:3.070
Accuracy:58.325% A*
HSR:16% B+
AMR-66
M++
Kills:167
Deaths:50
KDR:3.340
Accuracy:44.341% M++
HSR:44.311% M+
NSX-P Tanto
A**
Kills:133
Deaths:28
KDR:4.750
Accuracy:38.168% A**
HSR:38.346% A++
NSX Tanto
A*
Kills:74
Deaths:18
KDR:4.111
Accuracy:38.549% A*
HSR:40.541% A*
Kills:16,580
Deaths (as Engineer):6,257
Deaths (to Engineers):7,996
KDR:2.64983
Kill Difference:10,323
Playtime:850.131 hours
Usage:31%
Score:28.631m
Score/min:561
Accuracy (listed only):41.649%
HSR (listed only):25.865%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:9,640
Deaths:2,939
KDR:3.280
Accuracy:32.256% A++
HSR:37.863% A++
T9 CARV
A*
Kills:3,640
Deaths:1,408
KDR:2.585
Accuracy:29.451% A*
HSR:32.940% A+
T9A "Butcher"
A++
Kills:3,185
Deaths:973
KDR:3.273
Accuracy:32.785% A++
HSR:40.188% A++
MG-H1 Watchman
A*
Kills:1,783
Deaths:526
KDR:3.390
Accuracy:34.397% A*
HSR:41.503% A++
NS-15M2
A+
Kills:1,605
Deaths:443
KDR:3.623
Accuracy:32.167% A+
HSR:30.654% B++
NS-15M AE
A
Kills:1,396
Deaths:394
KDR:3.543
Accuracy:32.050% A
HSR:31.089% B+
TMG-50
A**
Kills:1,386
Deaths:412
KDR:3.364
Accuracy:34.478% A**
HSR:38.095% A*
T9 CARV-S
A+
Kills:1,339
Deaths:480
KDR:2.790
Accuracy:29.550% A+
HSR:28.828% B+
T32 Bull
A*
Kills:1,169
Deaths:297
KDR:3.936
Accuracy:34.531% A*
HSR:40.975% A*
T16 Rhino
A+
Kills:1,157
Deaths:386
KDR:2.997
Accuracy:28.729% A+
HSR:27.831% B**
T7 Mini-Chaingun
A+
Kills:581
Deaths:180
KDR:3.228
Accuracy:24.442% A+
HSR:16.351% B*
NSX-P Naginata
A**
Kills:161
Deaths:47
KDR:3.426
Accuracy:34.635% A**
HSR:47.205% A*
Kills:27,042
Deaths (as Heavy Assault):8,485
Deaths (to Heavy Assaults):12,327
KDR:3.18704
Kill Difference:18,557
Playtime:444.868 hours
Usage:16%
Score:11.854m
Score/min:444
Accuracy (listed only):31.623%
HSR (listed only):34.460%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:3,171
Deaths:1,258
KDR:2.521
Accuracy:31.223% A+
HSR:26.396% B**
LC2 Lynx
A*
Kills:2,894
Deaths:1,029
KDR:2.812
Accuracy:33.330% A*
HSR:29.026% A
NS-11C
A++
Kills:1,615
Deaths:539
KDR:2.996
Accuracy:33.707% A++
HSR:22.972% B++
SMG-46G Armistice
A
Kills:1,303
Deaths:362
KDR:3.599
Accuracy:33.994% B**
HSR:25.787% A
PDW-16 Hailstorm
A++
Kills:1,281
Deaths:433
KDR:2.958
Accuracy:33.069% A++
HSR:24.122% A+
SMG-46 Armistice
A*
Kills:1,253
Deaths:370
KDR:3.386
Accuracy:36.863% A*
HSR:27.694% A++
MG-S1 Jackal
A**
Kills:1,241
Deaths:393
KDR:3.158
Accuracy:37.426% A++
HSR:36.986% A**
TRAC-5
B**
Kills:1,185
Deaths:727
KDR:1.630
Accuracy:27.240% B**
HSR:16.034% C--
T5 AMC
A+
Kills:1,169
Deaths:445
KDR:2.627
Accuracy:30.987% A+
HSR:23.182% B++
TRAC-Shot
A++
Kills:1,168
Deaths:379
KDR:3.082
Accuracy:32.781% A++
HSR:23.288% B**
NS Baron G5AE
A
Kills:1,164
Deaths:367
KDR:3.172
Accuracy:60.051% A
HSR:14.949% C+
TRAC-5 S
M
Kills:1,163
Deaths:417
KDR:2.789
Accuracy:34.483% A*
HSR:31.040% M
HC1 Cougar
A*
Kills:1,161
Deaths:277
KDR:4.191
Accuracy:35.584% A*
HSR:29.630% A
MKV Suppressed
A+
Kills:1,160
Deaths:392
KDR:2.959
Accuracy:33.598% A+
HSR:23.793% B++
NS-7 PDW
A++
Kills:1,156
Deaths:389
KDR:2.972
Accuracy:34.042% A++
HSR:23.616% B**
TRS-12 Uppercut
A
Kills:580
Deaths:309
KDR:1.877
Accuracy:73.900% A
HSR:10% D--
FA1 Barrage
A++
Kills:539
Deaths:268
KDR:2.011
Accuracy:56.199% A++
HSR:12.987% C--
TRAC-5 Burst
A**
Kills:222
Deaths:89
KDR:2.494
Accuracy:37.517% A**
HSR:35.135% A++
AS16 NightHawk
A*
Kills:175
Deaths:57
KDR:3.070
Accuracy:58.325% A*
HSR:16% B+
NSX-P Tanto
A**
Kills:133
Deaths:28
KDR:4.750
Accuracy:38.168% A**
HSR:38.346% A++
Shuriken
M*
Kills:109
Deaths:35
KDR:3.114
Accuracy:36.925% A*
HSR:39.450% M*
NSX Tanto
A*
Kills:74
Deaths:18
KDR:4.111
Accuracy:38.549% A*
HSR:40.541% A*
Kills:23,916
Deaths (as Light Assault):8,581
Deaths (to Light Assaults):9,738
KDR:2.78709
Kill Difference:15,335
Playtime:959.842 hours
Usage:35%
Score:34.324m
Score/min:596
Accuracy (listed only):39.453%
HSR (listed only):25.953%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:4,519
Deaths:1,750
KDR:2.582
Accuracy:32.473% A++
HSR:34.676% A++
T1 Cycler
A+
Kills:2,494
Deaths:1,359
KDR:1.835
Accuracy:29.715% A+
HSR:27.787% B*
TORQ-9
A++
Kills:2,461
Deaths:911
KDR:2.701
Accuracy:33.523% A++
HSR:29.013% B++
Cycler TRV
A
Kills:1,666
Deaths:813
KDR:2.049
Accuracy:29.622% A
HSR:23.349% B+
SMG-46G Armistice
A
Kills:1,303
Deaths:362
KDR:3.599
Accuracy:33.994% B**
HSR:25.787% A
PDW-16 Hailstorm
A++
Kills:1,281
Deaths:433
KDR:2.958
Accuracy:33.069% A++
HSR:24.122% A+
SMG-46 Armistice
A*
Kills:1,253
Deaths:370
KDR:3.386
Accuracy:36.863% A*
HSR:27.694% A++
NS-11P
A++
Kills:1,248
Deaths:500
KDR:2.496
Accuracy:31.564% A++
HSR:26.603% A
MG-S1 Jackal
A**
Kills:1,241
Deaths:393
KDR:3.158
Accuracy:37.426% A++
HSR:36.986% A**
T1A Unity
A
Kills:1,183
Deaths:533
KDR:2.220
Accuracy:30.592% A
HSR:30.093% B++
SABR-13
A*
Kills:1,174
Deaths:460
KDR:2.552
Accuracy:37.847% A*
HSR:37.905% A++
NS-11A
A*
Kills:1,172
Deaths:425
KDR:2.758
Accuracy:34.055% A*
HSR:37.543% A*
NS Baron G5AE
A
Kills:1,164
Deaths:367
KDR:3.172
Accuracy:60.051% A
HSR:14.949% C+
T1S Cycler
A*
Kills:1,162
Deaths:430
KDR:2.702
Accuracy:34.929% A*
HSR:35.284% A++
MKV Suppressed
A+
Kills:1,160
Deaths:392
KDR:2.959
Accuracy:33.598% A+
HSR:23.793% B++
T1B Cycler
B**
Kills:1,157
Deaths:437
KDR:2.648
Accuracy:31.880% B**
HSR:24.806% C
NS-7 PDW
A++
Kills:1,156
Deaths:389
KDR:2.972
Accuracy:34.042% A++
HSR:23.616% B**
TRS-12 Uppercut
A
Kills:580
Deaths:309
KDR:1.877
Accuracy:73.900% A
HSR:10% D--
FA1 Barrage
A++
Kills:539
Deaths:268
KDR:2.011
Accuracy:56.199% A++
HSR:12.987% C--
TAR-AE
A++
Kills:359
Deaths:129
KDR:2.783
Accuracy:36.874% A++
HSR:40.669% A++
AS16 NightHawk
A*
Kills:175
Deaths:57
KDR:3.070
Accuracy:58.325% A*
HSR:16% B+
Shuriken
M*
Kills:109
Deaths:35
KDR:3.114
Accuracy:36.925% A*
HSR:39.450% M*
Kills:28,556
Deaths (as Combat Medic):11,122
Deaths (to Combat Medics):4,722
KDR:2.56752
Kill Difference:17,434
Playtime:329.634 hours
Usage:12%
Score:10.124m
Score/min:512
Accuracy (listed only):38.976%
HSR (listed only):27.414%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:1,843
Deaths:1,380
KDR:1.336
Accuracy:50.828% A++
HSR:28.595% B*
TSAR-42
A
Kills:1,562
Deaths:368
KDR:4.245
Accuracy:47.943% A
HSR:74.648% B++
NS-357 Underboss
A*
Kills:1,526
Deaths:1,208
KDR:1.263
Accuracy:53.780% A*
HSR:33.224% A+
SMG-46G Armistice
A
Kills:1,303
Deaths:362
KDR:3.599
Accuracy:33.994% B**
HSR:25.787% A
PDW-16 Hailstorm
A++
Kills:1,281
Deaths:433
KDR:2.958
Accuracy:33.069% A++
HSR:24.122% A+
SMG-46 Armistice
A*
Kills:1,253
Deaths:370
KDR:3.386
Accuracy:36.863% A*
HSR:27.694% A++
MG-S1 Jackal
A**
Kills:1,241
Deaths:393
KDR:3.158
Accuracy:37.426% A++
HSR:36.986% A**
MKV Suppressed
A+
Kills:1,160
Deaths:392
KDR:2.959
Accuracy:33.598% A+
HSR:23.793% B++
TX1 Repeater
A*
Kills:1,159
Deaths:1,050
KDR:1.104
Accuracy:36.478% A*
HSR:23.382% B
NS-7 PDW
A++
Kills:1,156
Deaths:389
KDR:2.972
Accuracy:34.042% A++
HSR:23.616% B**
SOAS-20
A*
Kills:1,152
Deaths:374
KDR:3.080
Accuracy:38.658% A*
HSR:31.510% A+
M77-B
B**
Kills:987
Deaths:228
KDR:4.329
Accuracy:44.162% B**
HSR:74.164% C+
NS-30 Vandal
A*
Kills:434
Deaths:103
KDR:4.214
Accuracy:47.135% A*
HSR:25.576% C+
T4 AMP
A*
Kills:288
Deaths:206
KDR:1.398
Accuracy:37.412% A++
HSR:31.250% A*
TS2 Inquisitor
A+
Kills:276
Deaths:222
KDR:1.243
Accuracy:38.841% A+
HSR:20.290% C++
NS-45 Pilot
A*
Kills:260
Deaths:195
KDR:1.333
Accuracy:40.322% A+
HSR:44.231% A*
NS-61 Emissary
A
Kills:126
Deaths:80
KDR:1.575
Accuracy:35.382% B**
HSR:23.810% A
99SV
M
Kills:117
Deaths:71
KDR:1.648
Accuracy:47.962% M
HSR:23.077% D**
Shuriken
M*
Kills:109
Deaths:35
KDR:3.114
Accuracy:36.925% A*
HSR:39.450% M*
TX2 Emperor
A++
Kills:81
Deaths:56
KDR:1.446
Accuracy:42.313% A++
HSR:32.099% A++
NS-AM7 Archer
C
Kills:59
Deaths:113
KDR:0.522
Accuracy:57.165% C
HSR:15.254% C
Kills:17,373
Deaths (as Infiltrator):8,028
Deaths (to Infiltrators):5,722
KDR:2.16405
Kill Difference:9,345
Playtime:145.454 hours
Usage:5%
Score:4.350m
Score/min:498
Accuracy (listed only):41.157%
HSR (listed only):32.503%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M**
Kills:19,293
V. Kills:19,609 98%
Deaths:2,806
KDR:6.876
Accuracy:40.938% A+
KPH:32.500 A++
VKPH:33.100 M**
M14 Banshee
A++
Kills:5,670
V. Kills:525 N/A
Deaths:500
KDR:11.340
Accuracy:38.347% A+
KPH:77.800 B**
VKPH:7.200 A++
M18 Rotary
M*
Kills:4,119
V. Kills:3,631 113%
Deaths:553
KDR:7.448
Accuracy:42.740% A++
KPH:39.900 A*
VKPH:35.100 M*
M18 Locust
A**
Kills:3,415
V. Kills:2,573 133%
Deaths:329
KDR:10.380
Accuracy:43.106% A++
KPH:49.800 A*
VKPH:37.500 A**
Hellfire Rocket Pods
A*
Kills:2,392
V. Kills:371 N/A
Deaths:71
KDR:33.690
Accuracy:57.001% B**
KPH:209.200 A*
VKPH:32.500 A++
Hornet Missiles
S
Kills:1,492
V. Kills:878 170%
Deaths:24
KDR:62.167
Accuracy:68.609% B**
KPH:271.400 M**
VKPH:159.700 S
Tomcat A2AM Pods
S
Kills:98
V. Kills:54 178%
Deaths:3
KDR:32.667
Accuracy:85.931% B*
KPH:273.300 S
VKPH:150.600 M**
Kills:36,479 (32,497 + 0)
Deaths:4,286
KDR:8.511
VKDR:6.449
Vehicle Kills:27,641
Kill Difference:32,193
Playtime:854.947 hours
Usage:31%
Score:25.916m
Score/min:505
Piloting Accuracy:43.106%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:1,908
V. Kills:1,605 119%
Deaths:135
KDR:14.133
Accuracy:24.723% D**
KPH:39.300 B
VKPH:33.100 B++
AP30 Shredder
M**
Kills:1,600
V. Kills:1,343 119%
Deaths:52
KDR:30.769
Accuracy:46.253% A++
KPH:56.100 A*
VKPH:47.100 M**
L105 Zephyr PX
B**
Kills:1,101
V. Kills:70 N/A
Deaths:20
KDR:55.050
Accuracy:54.211% B+
KPH:114.600 B**
VKPH:7.300 C
CAS30 Tank Buster
B
Kills:432
V. Kills:398 108%
Deaths:141
KDR:3.064
Accuracy:55.391% B**
KPH:9.900 B
VKPH:9.100 B
L105 Zephyr
M
Kills:306
V. Kills:80 378%
Deaths:13
KDR:23.539
Accuracy:61.946% A*
KPH:87.100 A+
VKPH:22.800 M
Kills:5,347 (432 + 4,915)
Deaths:361
KDR:14.812
VKDR:9.684
Vehicle Kills:3,496
Kill Difference:4,986
Playtime:133.899 hours
Usage:5%
Score:6.487m
Score/min:808
Piloting Accuracy:55.391%
Gunner Accuracy:61.946%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:182
V. Kills:15 N/A
Deaths:13
KDR:14
Accuracy:43.776% B+
KPH:61.300 A++
VKPH:5 D
L100 Python AP
B+
Kills:87
V. Kills:45 189%
Deaths:11
KDR:7.909
Accuracy:52.332% C-
KPH:35.800 B+
VKPH:18.500 C++
Kills:269 (269 + 0)
Deaths:24
KDR:11.208
VKDR:2.500
Vehicle Kills:60
Kill Difference:245
Playtime:5.399 hours
Usage:0%
Score:0.130m
Score/min:400
Driving Accuracy:52.332%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A++
Kills:666
V. Kills:460 144%
Deaths:52
KDR:12.808
Accuracy:56.068% A++
KPH:29.200 B+
VKPH:20.200 A++
P2-120 AP
B+
Kills:472
V. Kills:331 142%
Deaths:45
KDR:10.489
Accuracy:45.151% C+
KPH:27.800 C+
VKPH:19.500 B+
P2-120 HESH
A
Kills:127
V. Kills:3 N/A
Deaths:5
KDR:25.400
Accuracy:29.572% D**
KPH:81.100 A
VKPH:1.900 D*
P2-120 HEAT
B*
Kills:127
V. Kills:38 326%
Deaths:15
KDR:8.467
Accuracy:42.567% C++
KPH:36 B*
VKPH:10.800 C*
G30 Vulcan
A**
Kills:100
V. Kills:66 149%
Deaths:15
KDR:6.667
Accuracy:49.877% A**
KPH:37.900 A+
VKPH:25 A+
P525 Marauder
C
Kills:99
V. Kills:2 N/A
Deaths:7
KDR:14.143
Accuracy:16.391% D
KPH:53.400 C
VKPH:1.100 D*
MR11 Gatekeeper
N/A
Kills:50
V. Kills:50 98%
Deaths:9
KDR:5.556
Accuracy:49.852% N/A
KPH:23 N/A
VKPH:23 N/A
Kills:1,641 (726 + 915)
Deaths:148
KDR:11.088
VKDR:6.419
Vehicle Kills:950
Kill Difference:1,493
Playtime:51.517 hours
Usage:2%
Score:1.674m
Score/min:542
Driving Accuracy:42.567%
Gunner Accuracy:49.852%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:767
V. Kills:27 N/A
Deaths:35
KDR:21.914
Accuracy:51.422% A*
KPH:182.400 A++
VKPH:6.400 C+
G20 Vulcan-H
A*
Kills:194
V. Kills:141 137%
Deaths:15
KDR:12.933
Accuracy:64.074% A*
KPH:68.500 A
VKPH:49.800 A*
M12 Kobalt-H
B**
Kills:121
V. Kills:4 N/A
Deaths:8
KDR:15.125
Accuracy:26.884% B**
KPH:66.300 D-
VKPH:2.200 D--
Kills:1,082 (0 + 1,082)
Deaths:58
KDR:18.655
VKDR:2.966
Vehicle Kills:172
Kill Difference:1,024
Playtime:8.864 hours
Usage:0%
Score:0.253m
Score/min:476
Driving Accuracy:N/A%
Gunner Accuracy:26.884%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:152
V. Kills:21 N/A
Deaths:15
KDR:10.133
Accuracy:44.909% B**
KPH:91.600 A+
VKPH:12.700 B
M40 Fury
A*
Kills:136
V. Kills:19 N/A
Deaths:11
KDR:12.364
Accuracy:46.959% A
KPH:96.200 A*
VKPH:13.400 B*
Kills:288 (0 + 288)
Deaths:26
KDR:11.077
VKDR:1.538
Vehicle Kills:40
Kill Difference:262
Playtime:3.073 hours
Usage:0%
Score:0.142m
Score/min:769
Driving Accuracy:N/A%
Gunner Accuracy:46.959%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C**
Kills:56
V. Kills:37 147%
Deaths:5
KDR:11.200
Accuracy:39.385% C+
KPH:25.400 C+
VKPH:16.800 C**
Kills:56 (0 + 56)
Deaths:5
KDR:11.200
VKDR:7.400
Vehicle Kills:37
Kill Difference:51
Playtime:2.201 hours
Usage:0%
Score:0.049m
Score/min:372
Piloting Accuracy:N/A%
Gunner Accuracy:39.385%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 38,90219,2932,8066.876A++3.5940.938%A+N/A32.5A++33.1M**502592.9h91.1B++222.4B*
MSW-R 9,7349,6402,9393.28B+0.0032.256%A++37.863%A++95.4A*N/A267101.1h8.8A27.4B**
M14 Banshee 6,1955,67050011.34B*8.0638.347%A+1.005%C+77.8B**7.2A++30272.9h18.5B+48.2B+
TAR 4,5664,5191,7502.582B++0.7032.473%A++34.676%A++90.4MN/A29950h9.6A29.5B**
M18 Rotary 7,7504,1195537.448M4.1742.74%A++N/A39.9A*35.2M*499103.3h73.4B++171.8B*
T9 CARV 3,6613,6401,4082.585B*0.7029.451%A*32.94%A+74.3A**N/A25349h9.3A31.4B**
M18 Locust 5,9883,41532910.38S7.1043.106%A++N/A49.8A*37.5A**48768.6h75.2C**174.5B++
T9A "Butcher" 3,2053,1859733.273B++0.0132.785%A++40.188%A++98.6A+N/A26232.3h8.8A27A
LC3 Jaguar 3,2023,1711,2582.521B*0.7631.223%A+26.396%B**62.8A+N/A20950.5h10.5B++33.6B*
LC2 Lynx 2,9452,8941,0292.812A+0.4733.33%A*29.026%A61.6A++1.1A*20747h11.2B**33.6B**
M60-A Bulldog 3,5912,72223011.835B+8.5532.058%C--N/A26.1C-8.3B+188104.4h5.4B17C++
T1 Cycler 2,5202,4941,3591.835B++1.4529.715%A+27.787%B*50.7A++N/A17549.2h10.9B**36.7B**
TORQ-9 2,4922,4619112.701B**0.5833.523%A++29.013%B++91.1M+1.1A+33427h11.1A33.2A
Hellfire Rocket Pods 2,7632,3927133.69M*30.4157.001%B**N/A209.8A*32.5A++106011.4h13.4B+23.5B++
C150 Dalton 3,5131,90813514.133B**10.8524.723%D**N/A39.3B33B++100548.6h2.2A9B++
NS-44 Commissioner 1,8611,8431,3801.336B+1.9550.828%A++28.595%B*58.1B**N/A18931.7h3.1B*6.2B**
MG-H1 Watchman 1,8061,7835263.39A0.1134.397%A*41.503%A++106.1A*1.4A30316.8h9.7A28.1B**
Cycler TRV 1,6771,6668132.049B++1.2329.622%A23.349%B+65.8A++N/A23825.3h10.6B**35.9B*
NS-11C 1,6331,6155392.996A**0.2933.707%A++22.972%B++68.7A*N/A27023.5h10.8B*32B*
NS-15M2 1,6111,6054433.623B**0.3432.167%A+30.654%B++100.3A*N/A37916h9.3B**28.9B*
AP30 Shredder 2,9431,6005230.769B**27.4946.253%A++N/A56.1A*47.1M**122028.5h57.3B++123.8B**
TSAR-42 1,5711,5623684.245B+0.9647.943%A74.648%B++67.3AN/A20223.2h1.9B*3.9B*
NS-357 Underboss 1,5361,5261,2081.263C**2.0253.78%A*33.224%A+73.4B**N/A26020.8h3.4B*6.4B**
Hornet Missiles 2,3701,4922462.167S58.8968.609%B**N/A271.3M**159.6S23255.5h7B*10.1B**
NS-15M AE 1,4051,3963943.543B++0.2632.05%A31.089%B+95AN/A25014.7h9.1B**28.4B*
TMG-50 1,3951,3864123.364A*0.0834.478%A**38.095%A*93.6MN/A29714.8h7.9A23B**
NS Decimator 1,9671,3557251.869B**1.4165.568%B+2.435%C++48.7B**22B++33927.8h3.9B+5.9B*
T9 CARV-S 1,3501,3394802.79B*0.4929.55%A+28.828%B+103.8MN/A40112.9h9.2B**31.3B*
SMG-46G Armistice 1,3061,3033623.599A*0.3233.994%B**25.787%A112.3A*N/A29211.6h9.7B**28.4B*
PDW-16 Hailstorm 1,2841,2814332.958A*0.3233.069%A++24.122%A+102.5M**N/A34212.5h9.9B**30B*
SMG-46 Armistice 1,2591,2533703.386A*0.1036.863%A*27.694%A++105.3M**N/A36611.9h10.2A27.5B**
NS-11P 1,2521,2485002.496A0.7931.564%A++26.603%A77MN/A24016.2h10A31.7B**
C-4 1,6101,2441,1161.115C+2.1716.296%FN/A19.5D*5.7F16663.7h1.3B+7.8C-
MG-S1 Jackal 1,2551,2413933.158A++0.1237.426%A++36.986%A**99.3M1.1B**25412.5h7.7B+20.6B**
TRAC-5 1,1931,1857271.63B**1.6527.24%B**16.034%C--24.3B+N/A14648.7h11.2B*41.1B*
T1A Unity 1,2011,1835332.22B**1.0630.592%A30.093%B++73.5A+1.1B**19016.1h9.7A+31.6A
SABR-13 1,1891,1744602.552B+0.7337.847%A*37.905%A++91.7M+1.2A21512.8h8.7B**23A
NS-11A 1,1841,1724252.758B**0.5234.055%A*37.543%A*80.3A**N/A21314.6h9.5A+27.8A
T32 Bull 1,1841,1692973.936A*0.6534.531%A*40.975%A*115.7M++1.5A**30110.1h8.7A25.2B**
T5 AMC 1,1731,1694452.627A++0.6530.987%A+23.182%B++75.4M*N/A33115.5h10.8B**35B**
TRAC-Shot 1,1781,1683793.082A0.2032.781%A++23.288%B**95M+N/A23112.3h9.1B**27.8B**
NS Baron G5AE 1,1681,1643673.172A++0.1160.051%A14.949%C+135.3M*N/A3638.6h3A5C+
TRAC-5 S 1,1871,1634172.789A*0.4934.483%A*31.04%M43.4A+N/A16826.8h9.8B++28.3B*
T1S Cycler 1,1761,1624302.702A++0.5834.929%A*35.284%A++76.4A**N/A18615.2h9.9B**28.3A
HC1 Cougar 1,1701,1612774.191M++0.9135.584%A*29.63%A95.2M*N/A26712.2h8A22.4B**
MKV Suppressed 1,1661,1603922.959A**0.3233.598%A+23.793%B++104.5M*N/A39711.1h10.8B++32.1B++
TX1 Repeater 1,1701,1591,0501.104B+2.1836.478%A*23.382%B36B+N/A12032.2h10.7B++29.4B**
T1B Cycler 1,1701,1574372.648B+0.6331.88%B**24.806%C93.3A++1B*37912.4h10.2B**32B*
T16 Rhino 1,1641,1573862.997A++0.2828.729%A+27.831%B**100.6M*N/A43711.5h9.7A33.8B*
NS-7 PDW 1,1641,1563892.972M+0.3134.042%A++23.616%B**100.5M**N/A34211.5h10.6B**31.2B**
SOAS-20 1,1591,1523743.08A0.2038.658%A*31.51%A+100.2M*N/A57411.5h9.1B*23.5A
L105 Zephyr PX 1,1711,1012055.05A+51.7754.211%B+N/A114.7B**7.3C4579.6h4B++7.3B*
M77-B 9969872284.329A+1.0544.162%B**74.164%C+53.4A++N/A18418.5h2B*4.5B*
P525 Marauder-H 7947673521.914B++18.6351.422%A*N/A182.6A++6.4C+4434.2h4.5B**8.8A
Frag Grenade 7067031703N/A699.7248.183%B+N/A502.1C++2.1D--20141.4h3.5B+7.2B+
Sticky Grenade 6976941694N/A690.7266.93%A++N/A2313.3M++10C84310.3h1A1.5B**
E540 Halberd 1,1266665212.808B*9.5356.068%A++1.502%D--29.2B+20.2A++34122.8h5.6C**10B**
T7 Mini-Chaingun 5875811803.228M0.0524.442%A+16.351%B*105.6M**1.1B**4205.5h9.7B**39.7B*
TRS-12 Uppercut 5835803091.877B++1.4073.9%A10%D--35.8C+N/A13716.2h1.7A+2.2B**
Auraxium Chainblade 62157011,5150.05B+3.2329.457%C+1.404%D-1.4C++N/A3399.4h1.8B++6C**
FA1 Barrage 5445392682.011A1.2756.199%A++12.987%C--68.2A**N/A3217.9h3.1A5.4B**
P2-120 AP 8034724510.489B+7.2145.151%C+2.119%D27.8C+19.5B+87117h6.8B15B
NS-30 Vandal 4364341034.214A++0.9347.135%A*25.576%C+88.6A*N/A2324.9h4.3B**9.2B**
CAS30 Tank Buster 8304321413.064B*0.2255.391%B**N/A9.9B9.1B39243.7h41.4B++74.7B++
Chainblade 49041116,6350.025C++3.2622.605%C--N/A0.6C+N/A3703.8h2.6C++11.5C++
ML-7 5954063581.134B++2.1559.211%B2.956%C++29.2B+13.6C*29013.9h5.4B++9.2B++
TAR-AE 3713591292.783B**0.5036.874%A++40.669%A++87.6A2.9M**2364.1h10.2B++27.7B**
M20 Drake 6543542216.091B**12.8134.867%C*1.412%D--20.2C+17.1C++28717.5h68.7C**197.1B+
L105 Zephyr 3863061323.538B**20.2661.946%A*N/A87.4A+22.9M8453.5h5.6B+9B*
Icikill 3263058,1790.037C3.2437.205%B+N/A1.2C+N/A4263.8h1.9B+5.1B+
T4 AMP 2902882061.398B+1.8837.412%A++31.25%A*65.5AN/A1854.4h10.2B**27.3B**
TS2 Inquisitor 2792762221.243C++2.0438.841%A+20.29%C++50.2B+N/A1795.5h8.4B++21.6B*
A30 Walker 5182752710.185S6.9033.486%A*N/A17.7C++15.7B26915.5h111.2B+332B*
NS-45 Pilot 2622601951.333C++1.9540.322%A+44.231%A*78.8B*N/A2393.3h5.2B**12.9B**
Anti-Vehicle Grenade 2682271227N/A223.7244.744%DN/A324.3C+58.6C-19010.7h4.7B+10.5B
TRAC-5 Burst 225222892.494B0.7937.517%A**35.135%A++96.5A*1.3A++3512.3h10.2B*27.3B**
G20 Vulcan-H 3351941512.933A**9.6564.074%A*N/A69.3A50.4A*7292.8h79.4B++123.9B**
C75 Viper 1971821314A*10.7243.776%B+1.099%C-60.7A++5D3893h6.4B**14.5A
AS16 NightHawk 175175573.07A++0.2158.325%A*16%B+125SN/A5791.4h3.1A5.4B**
AMR-66 171167503.34M*0.0644.341%M++44.311%M+87.9S2.1M**3821.9h5.1A+11.6A
NSX-P Naginata 168161473.426A0.1434.635%A**47.205%A*107.3A**4.7S2661.5h8.9B**25.8B**
M40 Fury 1731521510.133C**6.8544.909%B**1.974%C*89.4A+12.4C**7071.7h10.9B+24.2B*
Hyena Missile Launcher 256151188.389S5.1140.886%AN/A20.4C++14.2C**2437.4h28.6B++69.9B*
M3 Pounder HEG 161140423.333A0.0545.629%B*1.429%D--24.6B*3.7C*1745.7h11.5B*25.3B++
M40 Fury 1551361112.364B++9.0846.959%AN/A97.1A*13.6B**8401.4h9.4B*19.9B**
NSX-P Tanto 134133284.75S1.4738.168%A**38.346%A++95M*N/A3111.4h11.2B*29.4B**
M12 Kobalt 1341301130M**126.7228.826%A16.923%C+162.5B**5C+3400.8h11B**38.1B**
P2-120 HESH 130127525.4B*22.1229.572%D**N/A79.4A1.9D*8911.6h4.2B+14.2C+
P2-120 HEAT 165127158.467B+5.1942.567%C++4.724%B**36.3B*10.9C*4853.5h5.3B*12.4B*
NS-61 Emissary 127126801.575B**1.7135.382%B**23.81%A52.5A+N/A1522.4h10.3B+29.2B*
M3 Pounder HEG 140124403.1B*0.1848.02%B*N/A23B+3C--1445.4h13.2B*27.5B++
M12 Kobalt-H 125121815.125C+11.8426.884%B**13.223%D67.2D-2.2D--1571.8h16.4C+61B+
99SV 118117711.648C++1.6347.962%M23.077%D**32.5B++N/A2083.6h5.2B+10.9B**
Shuriken 110109353.114A++0.1736.925%A*39.45%M*90.8A*N/A2631.2h10.8B**29.3A
Tank Mine 176109701.557C--1.7273.696%M++N/A68.1D41.9D10991.6h3F4A
Claymore 105105821.28D-2.0041.667%B**N/A87.5D-N/A3861.2h1.1B*2.6B*
G30 Vulcan 166100156.667B+3.3949.877%A**1%D**38.5A+25.4A+3992.6h83.4B+167.1B**
P525 Marauder 10199714.143C+10.8616.391%D4.04%A*52.1C1.1D*2521.9h7.3C-44.6C-
Tomcat A2AM Pods 15298332.667S29.3985.931%B*N/A245S135M++59650.4h8.7C++10.1B
M2 Mutilator 9090352.571B+0.7122.705%A*17.778%C+52.9A**N/A2511.7h11.7A++51.4B**
L100 Python AP 13287117.909B*4.6352.332%C-4.598%B**36.3B+18.8C*4132.4h4.1A7.9B**
TX2 Emperor 8281561.446B+1.8442.313%A++32.099%A++33.8C++N/A1082.4h7.5B*17.8B**
NSX Tanto 7574184.111M++0.8338.549%A*40.541%A*74A++1B**2481h9.6B*25B+
M2 Mutilator 7272213.429A0.1524.666%A*12.5%D**72M**N/A3371h11.3A++45.8B**
MRC3 Mercy 6965106.5A*3.2227.208%A*24.615%B*46.4A2.9S2341.4h17.5B+64.5B**
Rocklet Rifle 12463680.926B+2.3651.555%C+N/A8.8D**8.5D**1317.2h40.3C+78.1C+
MANA Anti-Personnel Turret 6463292.172N/A1.1129.245%UN/A630U10U2956300.1h18T*61.6T*
The Slasher 72622,1020.029C-3.2529.122%CN/A0.7CN/A290.2h2.2C++7.5C++
MRC3 Mercy 6059105.9A++2.6226.231%A++30.509%A++42.1B**N/A2221.4h18.8B71.6B*
NS-AM7 Archer 80591130.522C++2.7657.165%C15.254%C4D1.4D-4214.9h12.4B++21.6B++
M20 Wyvern 9356511.2A7.9239.385%C+3.571%C+25.5C+16.8C**3722.2h54.9B++139.5B*
MR11 Gatekeeper 1005095.556B2.2749.852%AN/A22.7C*22.7B*3322.2h40.5B++81.2B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter433,4367.3h
Restoration Kit2031,3169.8h
Nano-Armor Kit650893,262108.1h
Spawn Beacon301,6244.6h
Anti-Vehicle MANA Turret31420.3h
Nanite Revive Grenade09540.3h
Medical Applicator514260,65420.4h
Spitfire Auto-Turret1550.1h
Ammunition Package72,4050.9h
Shield Recharging Field242,2601h
Medical Kit3,87120,134107.3h
Anti-Infantry MANA Turret41840.3h
Nano-Repair Grenade01990.1h
Snowman Soldier11060.1h
Recon Detection Device282,5603.4h

Check the help document for the dictionary if you want to learn more about words used here.


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