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PuoliQuu[] PuoliQuu
VS BR 197

KDR: 2.2

Score: 104.2m

Last Seen: Oct 13th, 2018 10:35 AM
- OFFLINE - 1552.6 hour(s)

Battle Rank 120 (197 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Light PPA Pandora VX25 Dual Photon Pods C-4 L100 Python HESH Proximity Mine Frag Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $973,278 MLG Score: 778
Fun Score: N/A
Cheeseburgers Flipped: 2297TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.355%21.192%5164298049,8391.632030.565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.564%0.65B+0.09C+-0.521DHEAD ++ (~9.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.418B10.60.256C*33

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.767%1.824%7135101711,018182729576.03065372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.798%-0.387C-0.195C++-0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.50.436B30.60.421B60

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.571%2.872%4818101411,735295429133.97124403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.747%-0.613D0.148C++0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.49B+6.80.457B+12.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.387%2.287%3001710056,559209416113.13228407%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.211%-0.812D--0.525D0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.549B+14.60.628B+38.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.7%74.614%300610166,8703917251.75345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.287%0.248C++0.49B+-0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.389C**2.20.305C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.74%14.014%300410186,7792043203.31654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.336%-0.053C+-0.094C+0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.326C**3.60.253C*5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
104.2m328.8%474 (28.4k)376 (22.6k)2.19709142,14364,6962.53368197 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022648023.827%14.262%34004:1663

7% Combat Medic22% Engineer23% Heavy Assault16% Infiltrator26% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 5:08 PMMar 16th, 2018 3:12 PMOct 27th, 2018 2:10 AM (51d) (PST)Oct 13th, 2018 6:38 AM (65d) (PST)Oct 13th, 2018 6:35 AM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6541644900.5130.2340.0731.8980.064778

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,2509,82229,42831144114422,576

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4617.5h/192.4d 21,776 20,272 38,744 525.8k 8,909 12,027 17,774 181.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C--
Kills:7,543
Deaths:3,960
KDR:1.905
Accuracy:23.608% C--
HSR:25.786% D
Lasher X2
C
Kills:1,486
Deaths:1,508
KDR:0.985
Accuracy:21.608% C--
HSR:3.432% C
Orion VS54
C+
Kills:1,447
Deaths:949
KDR:1.525
Accuracy:20.372% C+
HSR:18.798% D-
Flare VE6
B+
Kills:1,181
Deaths:770
KDR:1.534
Accuracy:24.428% B+
HSR:21.253% C-
NS-15M2
C+
Kills:1,179
Deaths:586
KDR:2.012
Accuracy:23.111% C+
HSR:22.901% C
NS-15M AE
C
Kills:1,162
Deaths:792
KDR:1.467
Accuracy:23.643% C
HSR:20.998% D
Pulsar LSW
C**
Kills:1,160
Deaths:669
KDR:1.734
Accuracy:24.300% C**
HSR:22.500% C+
VX29 Polaris
D
Kills:1,157
Deaths:708
KDR:1.634
Accuracy:19.333% D
HSR:15.817% D--
Ursa
C+
Kills:1,157
Deaths:970
KDR:1.193
Accuracy:21.723% C+
HSR:19.015% D
SVA-88
D
Kills:1,156
Deaths:829
KDR:1.394
Accuracy:20.047% D
HSR:20.675% D
NS-15M1
C++
Kills:1,149
Deaths:925
KDR:1.242
Accuracy:22.659% C++
HSR:18.190% C--
NSX Naginata
B
Kills:892
Deaths:487
KDR:1.832
Accuracy:23.760% B
HSR:27.354% C+
Kills:20,669
Deaths (as Heavy Assault):13,153
Deaths (to Heavy Assaults):17,931
KDR:1.57143
Kill Difference:7,516
Playtime:1,054.016 hours
Usage:23%
Score:22.744m
Score/min:360
Accuracy (listed only):22.383%
HSR (listed only):19.726%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:3,293
Deaths:2,490
KDR:1.322
Accuracy:37.539% C+
HSR:12.633% D
Solstice SF
B+
Kills:1,768
Deaths:1,188
KDR:1.488
Accuracy:26.254% B+
HSR:7.919% D**
Solstice Burst
C++
Kills:1,462
Deaths:584
KDR:2.503
Accuracy:26.817% C++
HSR:21.956% C
Serpent VE92
C++
Kills:1,344
Deaths:1,354
KDR:0.993
Accuracy:24.167% C++
HSR:20.015% C++
Pulsar C
B
Kills:1,324
Deaths:1,090
KDR:1.215
Accuracy:26.051% B
HSR:17.900% D-
VX6-7
C++
Kills:1,171
Deaths:554
KDR:2.114
Accuracy:24.771% C++
HSR:18.531% C
Thanatos VE70
C*
Kills:1,169
Deaths:752
KDR:1.555
Accuracy:42.078% C*
HSR:15.569% C+
NS Baron G5
B+
Kills:1,160
Deaths:815
KDR:1.423
Accuracy:48.538% B+
HSR:11.724% D
Eidolon VE33
C+
Kills:1,160
Deaths:785
KDR:1.478
Accuracy:27.286% C+
HSR:21.466% D
Nova
C*
Kills:1,160
Deaths:695
KDR:1.669
Accuracy:42.185% C+
HSR:15.603% C*
Deimos VA29
C++
Kills:1,157
Deaths:831
KDR:1.392
Accuracy:61.502% C++
HSR:14.780% C
Solstice VE3
B
Kills:1,154
Deaths:722
KDR:1.598
Accuracy:24.262% C**
HSR:21.404% B
Zenith VX-5
C+
Kills:1,154
Deaths:813
KDR:1.419
Accuracy:23.115% C-
HSR:21.144% C+
NS-11C
C
Kills:1,152
Deaths:720
KDR:1.600
Accuracy:22.608% C
HSR:16.233% C--
Eclipse VE3A
C+
Kills:977
Deaths:644
KDR:1.517
Accuracy:26.462% C+
HSR:18.014% C
Kills:20,605
Deaths (as Engineer):14,037
Deaths (to Engineers):14,198
KDR:1.46791
Kill Difference:6,568
Playtime:995.598 hours
Usage:22%
Score:24.129m
Score/min:404
Accuracy (listed only):32.242%
HSR (listed only):16.993%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:3,293
Deaths:2,490
KDR:1.322
Accuracy:37.539% C+
HSR:12.633% D
Solstice SF
B+
Kills:1,768
Deaths:1,188
KDR:1.488
Accuracy:26.254% B+
HSR:7.919% D**
Solstice Burst
C++
Kills:1,462
Deaths:584
KDR:2.503
Accuracy:26.817% C++
HSR:21.956% C
Serpent VE92
C++
Kills:1,344
Deaths:1,354
KDR:0.993
Accuracy:24.167% C++
HSR:20.015% C++
Pulsar C
B
Kills:1,324
Deaths:1,090
KDR:1.215
Accuracy:26.051% B
HSR:17.900% D-
Sirius SX12
B+
Kills:1,272
Deaths:904
KDR:1.407
Accuracy:25.320% C++
HSR:20.204% B+
MKV Suppressed
C+
Kills:1,215
Deaths:836
KDR:1.453
Accuracy:24.358% C
HSR:19.095% C+
Eridani SX5
C++
Kills:1,205
Deaths:759
KDR:1.588
Accuracy:26.740% C++
HSR:18.672% C+
VX6-7
C++
Kills:1,171
Deaths:554
KDR:2.114
Accuracy:24.771% C++
HSR:18.531% C
Thanatos VE70
C*
Kills:1,169
Deaths:752
KDR:1.555
Accuracy:42.078% C*
HSR:15.569% C+
NS-7 PDW
B+
Kills:1,165
Deaths:772
KDR:1.509
Accuracy:26.745% B+
HSR:16.223% C
NS Baron G5
B+
Kills:1,160
Deaths:815
KDR:1.423
Accuracy:48.538% B+
HSR:11.724% D
Nova
C*
Kills:1,160
Deaths:695
KDR:1.669
Accuracy:42.185% C+
HSR:15.603% C*
Deimos VA29
C++
Kills:1,157
Deaths:831
KDR:1.392
Accuracy:61.502% C++
HSR:14.780% C
Solstice VE3
B
Kills:1,154
Deaths:722
KDR:1.598
Accuracy:24.262% C**
HSR:21.404% B
Zenith VX-5
C+
Kills:1,154
Deaths:813
KDR:1.419
Accuracy:23.115% C-
HSR:21.144% C+
NS-11C
C
Kills:1,152
Deaths:720
KDR:1.600
Accuracy:22.608% C
HSR:16.233% C--
Eclipse VE3A
C+
Kills:977
Deaths:644
KDR:1.517
Accuracy:26.462% C+
HSR:18.014% C
Skorpios
C*
Kills:134
Deaths:110
KDR:1.218
Accuracy:25.583% C-
HSR:22.388% C*
Kills:24,436
Deaths (as Light Assault):16,633
Deaths (to Light Assaults):11,245
KDR:1.46913
Kill Difference:7,803
Playtime:1,215.463 hours
Usage:26%
Score:26.256m
Score/min:360
Accuracy (listed only):30.794%
HSR (listed only):17.369%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:3,293
Deaths:2,490
KDR:1.322
Accuracy:37.539% C+
HSR:12.633% D
Sirius SX12
B+
Kills:1,272
Deaths:904
KDR:1.407
Accuracy:25.320% C++
HSR:20.204% B+
MKV Suppressed
C+
Kills:1,215
Deaths:836
KDR:1.453
Accuracy:24.358% C
HSR:19.095% C+
Eridani SX5
C++
Kills:1,205
Deaths:759
KDR:1.588
Accuracy:26.740% C++
HSR:18.672% C+
Thanatos VE70
C*
Kills:1,169
Deaths:752
KDR:1.555
Accuracy:42.078% C*
HSR:15.569% C+
NS-7 PDW
B+
Kills:1,165
Deaths:772
KDR:1.509
Accuracy:26.745% B+
HSR:16.223% C
H-V45
C+
Kills:1,162
Deaths:848
KDR:1.370
Accuracy:21.890% C
HSR:19.449% C+
NS Baron G5
B+
Kills:1,160
Deaths:815
KDR:1.423
Accuracy:48.538% B+
HSR:11.724% D
Terminus VX-9
C+
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:24.573% C+
HSR:23.190% C
Nova
C*
Kills:1,160
Deaths:695
KDR:1.669
Accuracy:42.185% C+
HSR:15.603% C*
Deimos VA29
C++
Kills:1,157
Deaths:831
KDR:1.392
Accuracy:61.502% C++
HSR:14.780% C
Pulsar VS1
B+
Kills:1,155
Deaths:702
KDR:1.645
Accuracy:24.213% C++
HSR:23.204% B+
NS-11A
C-
Kills:1,155
Deaths:717
KDR:1.611
Accuracy:21.932% C-
HSR:16.277% D
Corvus VA55
C*
Kills:1,145
Deaths:850
KDR:1.347
Accuracy:25.270% C*
HSR:21.048% C
Skorpios
C*
Kills:134
Deaths:110
KDR:1.218
Accuracy:25.583% C-
HSR:22.388% C*
Kills:18,707
Deaths (as Combat Medic):12,681
Deaths (to Combat Medics):6,640
KDR:1.4752
Kill Difference:6,026
Playtime:312.440 hours
Usage:7%
Score:7.684m
Score/min:410
Accuracy (listed only):31.898%
HSR (listed only):18.004%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C
Kills:1,466
Deaths:345
KDR:4.249
Accuracy:37.133% C
HSR:75.034% C
Ghost
B+
Kills:1,443
Deaths:404
KDR:3.572
Accuracy:37.557% C+
HSR:72.627% B+
Parsec VX3-A
C+
Kills:1,375
Deaths:243
KDR:5.658
Accuracy:35.755% D*
HSR:79.418% C+
Sirius SX12
B+
Kills:1,272
Deaths:904
KDR:1.407
Accuracy:25.320% C++
HSR:20.204% B+
MKV Suppressed
C+
Kills:1,215
Deaths:836
KDR:1.453
Accuracy:24.358% C
HSR:19.095% C+
Eridani SX5
C++
Kills:1,205
Deaths:759
KDR:1.588
Accuracy:26.740% C++
HSR:18.672% C+
Artemis VX26
C**
Kills:1,179
Deaths:775
KDR:1.521
Accuracy:28.646% C**
HSR:20.017% C
Phantom VA23
C
Kills:1,167
Deaths:527
KDR:2.214
Accuracy:33.298% C
HSR:23.393% D
NS-7 PDW
B+
Kills:1,165
Deaths:772
KDR:1.509
Accuracy:26.745% B+
HSR:16.223% C
V10
C++
Kills:1,162
Deaths:265
KDR:4.385
Accuracy:38.927% C
HSR:78.055% C++
Nyx VX31
C+
Kills:1,160
Deaths:418
KDR:2.775
Accuracy:33.211% C+
HSR:21.379% D-
Spiker
C**
Kills:1,158
Deaths:921
KDR:1.257
Accuracy:31.394% C**
HSR:21.157% C++
XM98
C**
Kills:1,158
Deaths:213
KDR:5.437
Accuracy:37.767% C++
HSR:77.029% C**
NS-30 Vandal
C
Kills:1,158
Deaths:586
KDR:1.976
Accuracy:30.332% C
HSR:18.048% D--
NS-61 Emissary
B+
Kills:982
Deaths:758
KDR:1.296
Accuracy:31.734% B+
HSR:13.544% C--
NSX Tomoe
C+
Kills:771
Deaths:409
KDR:1.885
Accuracy:28.740% C+
HSR:36.835% C+
NS-44 Commissioner
C
Kills:418
Deaths:412
KDR:1.015
Accuracy:33.092% C
HSR:16.507% D
NS-44L Blackhand
B+
Kills:360
Deaths:224
KDR:1.607
Accuracy:45.495% B+
HSR:39.167% C+
NS-357 Underboss
B+
Kills:268
Deaths:224
KDR:1.196
Accuracy:40.278% B+
HSR:17.537% C-
VA39 Spectre
C+
Kills:266
Deaths:157
KDR:1.694
Accuracy:31.644% C+
HSR:32.707% C--
Manticore SX40
C-
Kills:206
Deaths:195
KDR:1.056
Accuracy:26.770% C-
HSR:14.563% D-
Beamer VS3
C*
Kills:163
Deaths:115
KDR:1.417
Accuracy:28.452% C*
HSR:22.699% C++
Skorpios
C*
Kills:134
Deaths:110
KDR:1.218
Accuracy:25.583% C-
HSR:22.388% C*
NS CandyCannon 3000
C
Kills:60
Deaths:214
KDR:0.280
Accuracy:28.305% D
HSR:30% C
VS Patriot Flare Gun
U
Kills:59
Deaths:181
KDR:0.326
Accuracy:14.560% C-
HSR:0% U
Kills:20,970
Deaths (as Infiltrator):10,967
Deaths (to Infiltrators):9,284
KDR:1.9121
Kill Difference:10,003
Playtime:735.318 hours
Usage:16%
Score:14.482m
Score/min:328
Accuracy (listed only):31.273%
HSR (listed only):32.252%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:1,731
Deaths:768
KDR:2.254
Accuracy:17.826% C
HSR:19.353% C
Blueshift VM5
C++
Kills:1,632
Deaths:760
KDR:2.147
Accuracy:17.335% C
HSR:20.956% C++
Cosmos VM3
B**
Kills:1,187
Deaths:484
KDR:2.452
Accuracy:17.789% C**
HSR:24.347% B**
Cosmos VM3
A
Kills:1,157
Deaths:485
KDR:2.386
Accuracy:17.145% C++
HSR:25.583% A
Comet VM2
B+
Kills:982
Deaths:505
KDR:1.945
Accuracy:40.482% C
HSR:5.397% B+
Comet VM2
B*
Kills:952
Deaths:505
KDR:1.885
Accuracy:42.126% C
HSR:6.092% B*
Nebula VM20
C++
Kills:686
Deaths:245
KDR:2.800
Accuracy:19.049% C++
HSR:21.137% C++
Nebula VM20
B*
Kills:680
Deaths:245
KDR:2.776
Accuracy:18.543% C++
HSR:24.853% B*
NS-10 Burster
B
Kills:475
Deaths:301
KDR:1.578
Accuracy:31.240% B
HSR:5.684% C
NS-10 Burster
B+
Kills:451
Deaths:301
KDR:1.498
Accuracy:31.264% C*
HSR:7.761% B+
Quasar VM1
C
Kills:414
Deaths:179
KDR:2.313
Accuracy:15.323% D
HSR:19.565% C
Quasar VM1
C
Kills:400
Deaths:171
KDR:2.339
Accuracy:14.447% C
HSR:17% C
Kills:10,747
Deaths (as MAX Suit):2,474.500
Deaths (to MAX Suits):4,810
KDR:4.3431
Kill Difference:8,272.500
Playtime:287.691 hours
Usage:6%
Score:8.950m
Score/min:518
Accuracy (listed only):23.547%
HSR (listed only):16.477%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:5,495
V. Kills:307 N/A
Deaths:739
KDR:7.436
Accuracy:42.642% C*
KPH:72.500 B*
VKPH:4 C*
Dual Photon Pods
B+
Kills:3,276
V. Kills:673 486%
Deaths:247
KDR:13.263
Accuracy:54.411% C**
KPH:100.400 B+
VKPH:20.600 C*
Hornet Missiles
B**
Kills:1,512
V. Kills:432 349%
Deaths:112
KDR:13.500
Accuracy:66.070% B+
KPH:122.300 B**
VKPH:35 C+
Saron Laser Cannon
C++
Kills:1,097
V. Kills:784 140%
Deaths:623
KDR:1.761
Accuracy:27.553% D
KPH:13.200 C++
VKPH:9.400 C+
Maelstrom Turbo Laser
C
Kills:1,047
V. Kills:806 130%
Deaths:720
KDR:1.454
Accuracy:31.846% C++
KPH:10.700 C
VKPH:8.200 C
Antares LC
C
Kills:696
V. Kills:539 129%
Deaths:398
KDR:1.749
Accuracy:29.716% C
KPH:13.100 C
VKPH:10.100 C
Coyote Missiles
B++
Kills:286
V. Kills:146 195%
Deaths:72
KDR:3.972
Accuracy:58.706% B++
KPH:35.800 C+
VKPH:18.300 C
Photon A2A Missile Pods
D
Kills:262
V. Kills:293 89%
Deaths:74
KDR:3.541
Accuracy:75.826% D
KPH:23.400 D-
VKPH:26.100 D
Kills:13,671 (8,335 + 0)
Deaths:2,985
KDR:4.580
VKDR:1.333
Vehicle Kills:3,980
Kill Difference:10,686
Playtime:374.615 hours
Usage:8%
Score:6.677m
Score/min:297
Piloting Accuracy:29.716%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:499
V. Kills:94 N/A
Deaths:31
KDR:16.097
Accuracy:37.987% D
KPH:1,796,400 U
VKPH:338,400 U
CAS30 Tank Buster
D-
Kills:103
V. Kills:94 108%
Deaths:120
KDR:0.858
Accuracy:27.663% F-
KPH:3.200 D-
VKPH:2.900 D--
Kills:602 (103 + 499)
Deaths:151
KDR:3.987
VKDR:1.245
Vehicle Kills:188
Kill Difference:451
Playtime:32.062 hours
Usage:1%
Score:0.473m
Score/min:246
Piloting Accuracy:27.663%
Gunner Accuracy:37.987%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:2,889
V. Kills:297 N/A
Deaths:170
KDR:16.994
Accuracy:50.263% C*
KPH:59.400 B
VKPH:6.100 C--
L100 Python AP
B*
Kills:1,437
V. Kills:640 224%
Deaths:196
KDR:7.332
Accuracy:46.385% D*
KPH:39.100 B*
VKPH:17.400 C+
L100 Python HEAT
A++
Kills:1,252
V. Kills:296 422%
Deaths:116
KDR:10.793
Accuracy:50.319% C+
KPH:52.600 A++
VKPH:12.400 C*
C75 Viper
A++
Kills:1,109
V. Kills:127 N/A
Deaths:103
KDR:10.767
Accuracy:30.483% D-
KPH:59.600 A++
VKPH:6.800 C
Skyguard
C
Kills:238
V. Kills:163 145%
Deaths:81
KDR:2.938
Accuracy:26.690% C-
KPH:11.800 C
VKPH:8.100 C
Kills:6,925 (6,925 + 0)
Deaths:666
KDR:10.398
VKDR:2.287
Vehicle Kills:1,523
Kill Difference:6,259
Playtime:147.961 hours
Usage:3%
Score:3.276m
Score/min:369
Driving Accuracy:26.690%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:2,213
V. Kills:196 N/A
Deaths:193
KDR:11.466
Accuracy:50.607% C+
KPH:41.100 C+
VKPH:3.600 D--
Supernova FPC
B+
Kills:1,471
V. Kills:952 154%
Deaths:352
KDR:4.179
Accuracy:45.647% D--
KPH:25.900 C**
VKPH:16.800 B+
Supernova PC
A++
Kills:1,126
V. Kills:242 463%
Deaths:150
KDR:7.507
Accuracy:48.334% C+
KPH:39.200 A++
VKPH:8.400 C++
Saron HRB
B+
Kills:635
V. Kills:426 149%
Deaths:105
KDR:6.048
Accuracy:37.559% D
KPH:29.300 B+
VKPH:19.600 B+
Proton II PPA
C+
Kills:581
V. Kills:28 N/A
Deaths:41
KDR:14.171
Accuracy:17.472% D--
KPH:57 C+
VKPH:2.700 C--
E540 Halberd
C++
Kills:242
V. Kills:99 242%
Deaths:39
KDR:6.205
Accuracy:42.903% D
KPH:32.200 C++
VKPH:13.200 D
Aphelion VEX-4
B
Kills:55
V. Kills:35 153%
Deaths:7
KDR:7.857
Accuracy:27.008% D*
KPH:29.500 B
VKPH:18.800 C++
Kills:6,323 (4,810 + 1,513)
Deaths:887
KDR:7.129
VKDR:2.230
Vehicle Kills:1,978
Kill Difference:5,436
Playtime:180.576 hours
Usage:4%
Score:4.227m
Score/min:390
Driving Accuracy:48.334%
Gunner Accuracy:27.008%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:1,131
V. Kills:56 N/A
Deaths:68
KDR:16.632
Accuracy:21.740% F-
KPH:69.700 C-
VKPH:3.400 D
E540 Halberd-H
B
Kills:995
V. Kills:211 469%
Deaths:51
KDR:19.510
Accuracy:44.427% F
KPH:50.700 B
VKPH:10.800 D*
Saron HRB-H
C-
Kills:583
V. Kills:279 208%
Deaths:56
KDR:10.411
Accuracy:39.310% F-
KPH:29.600 C-
VKPH:14.200 D--
M12 Kobalt-H
D
Kills:65
V. Kills:3 N/A
Deaths:3
KDR:21.667
Accuracy:10.935% F--
KPH:62.200 D--
VKPH:2.900 D
M40 Fury-H
C
Kills:63
V. Kills:3 N/A
Deaths:4
KDR:15.750
Accuracy:16.013% F*
KPH:77.200 C
VKPH:3.700 D-
Kills:2,837 (0 + 2,837)
Deaths:182
KDR:15.588
VKDR:3.033
Vehicle Kills:552
Kill Difference:2,655
Playtime:57.403 hours
Usage:1%
Score:0.684m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:16.013%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:842
V. Kills:98 N/A
Deaths:119
KDR:7.076
Accuracy:23.752% D**
KPH:45.300 C+
VKPH:5.300 D-
M40 Fury
C
Kills:246
V. Kills:46 N/A
Deaths:46
KDR:5.348
Accuracy:31.765% D
KPH:46.400 C
VKPH:8.700 C-
M60-G Bulldog
B
Kills:240
V. Kills:28 N/A
Deaths:55
KDR:4.364
Accuracy:31.176% C
KPH:34.800 B
VKPH:4.100 C--
M12 Kobalt
C+
Kills:128
V. Kills:7 N/A
Deaths:4
KDR:32
Accuracy:12.282% D*
KPH:50.400 C
VKPH:2.800 C+
M20 Basilisk
C++
Kills:102
V. Kills:46 217%
Deaths:28
KDR:3.643
Accuracy:31.103% D-
KPH:18 C+
VKPH:8.100 C++
M60-G Bulldog
C+
Kills:87
V. Kills:8 N/A
Deaths:11
KDR:7.909
Accuracy:26.197% D--
KPH:36.200 C+
VKPH:3.300 D-
M20 Basilisk
C+
Kills:55
V. Kills:33 162%
Deaths:22
KDR:2.500
Accuracy:30.789% D-
KPH:14.400 D
VKPH:8.600 C+
Kills:1,700 (0 + 1,700)
Deaths:285
KDR:5.965
VKDR:0.933
Vehicle Kills:266
Kill Difference:1,415
Playtime:45.208 hours
Usage:1%
Score:0.770m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:30.789%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:1,052
V. Kills:127 N/A
Deaths:498
KDR:2.112
Accuracy:51.273% C*
KPH:62.100 A*
VKPH:7.500 C**
S12 Renegade
C+
Kills:348
V. Kills:3 N/A
Deaths:148
KDR:2.351
Accuracy:37.955% C--
KPH:49.500 C+
VKPH:0.400 D*
Kills:1,400 (1,400 + 0)
Deaths:646
KDR:2.167
VKDR:0.201
Vehicle Kills:130
Kill Difference:754
Playtime:23.985 hours
Usage:1%
Score:0.304m
Score/min:211
Driving Accuracy:37.955%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,6067,5433,9601.905C0.2923.608%C--25.786%D35.9D-N/A132209.9h10.6C++44.7C+
Light PPA 5,8025,4957397.436B5.2442.642%C*1.256%C+72.5B*4.1C**27375.8h9.5B+22.3B+
Pandora VX25 3,3023,2932,4901.322C**0.8837.539%C+12.633%D22.1DN/A97149.2h4.2B11.2C**
Dual Photon Pods 3,9493,27624713.263B**11.0754.411%C**1.404%C++100.5B+20.6C*66932.6h17.1B++31.5B+
C-4 4,2643,0612,0081.524C++0.6725.268%C+N/A37.2D--14.6D--49282.3h1.2B+4.7B+
L100 Python HESH 3,1862,88917016.994B+14.8050.263%C*1.558%C+59.4B6.1C--24148.6h3.2C++6.3B+
Proximity Mine 2,8792,8785455.281B+3.0833.997%D--N/A148.4B+N/A60919.4h1.6B*4.7C++
Frag Grenade 2,4092,39212392N/A2,389.8047.447%C**N/A747.5B**5.3C33673.2h2.7B**5.7B*
C-4 ARX 3,4562,3238792.643B0.4523.539%DN/A29.3F14.3D*32079.2h1B++4.4B
Supernova VPC 2,4092,21319311.466C+9.2750.607%C+1.22%C41.1C+3.6D--21353.9h2.9B+5.7B+
Solstice SF 1,7831,7681,1881.488B+0.7126.254%B+7.919%D**20.9C++N/A9984.5h8B++30.5B*
Blueshift VM5 1,7421,7317682.254C+0.0617.826%C19.353%C29.5C+N/A16058.6h14.9B+83.5C*
Blueshift VM5 1,6501,6327602.147C+0.0517.335%C20.956%C++28.4CN/A15557.4h15.2C*87.7C++
Hornet Missiles 1,9441,51211213.5A++11.3066.07%B+1.521%C+121.9B*34.8C+92112.4h6.1B++9.3B*
Lasher X2 1,5081,4861,5080.985C++1.2121.608%C--3.432%C22.8CN/A12965.2h19.4C++89.7C+
Sticky Grenade 1,4811,47511475N/A1,472.8053.643%C*N/A1638.9A+6.7D87810.9h1.3B**2.4B*
Supernova FPC 2,4231,4713524.179C+1.9845.647%D--4.487%A25.9C**16.8B+48256.7h5B+10.9C++
Parallax VX3 1,4731,4663454.249B2.0537.133%C75.034%C41.8B*N/A18635.1h2.1B5.7C*
Solstice Burst 1,4751,4625842.503B*0.3126.817%C++21.956%C37.1C+N/A9839.4h12.9C**48.1C**
Orion VS54 1,4551,4479491.525C++0.6720.372%C+18.798%D-26.8C+N/A22454h11.5B+56.4C++
Ghost 1,4461,4434043.572B1.3737.557%C+72.627%B+43.5C**N/A16833.2h1.9B++5.2B+
L100 Python AP 2,0771,4371967.332B++5.1346.385%D*5.985%A++39.2B*17.4C+43436.7h4.5B*9.7B+
Parsec VX3-A 1,3781,3752435.658C*3.4635.755%D*79.418%C+40C-N/A9834.4h1.9C+5.4D
Serpent VE92 1,3601,3441,3540.993C+1.2024.167%C++20.015%C++17.8C-N/A9075.4h11B++45.5B+
Pulsar C 1,3251,3241,0901.215C+0.9826.051%B17.9%D-20.3CN/A14065.1h9.8B++37.6B+
Tank Mine 2,1061,2852036.33A*4.1326.671%C--N/A113.7C*72.7B163511.3h1.5B++5.5B+
Hades VSH4 1,6041,2848841.452A++0.7567.496%C+2.96%B28.4B+7.1C19545.2h5.1A7.5A
Sirius SX12 1,2771,2729041.407B0.7925.32%C++20.204%B+35.5B+N/A21535.8h10.4B**41.2B++
L100 Python HEAT 1,5481,25211610.793A+8.6050.319%C+4.153%B**52.6A++12.4C*49523.8h3.9B**7.8B**
MKV Suppressed 1,2171,2158361.453B+0.7424.358%C19.095%C+24.1CN/A10150.5h13.3C**54.6C*
MANA Anti-Vehicle Turret 1,8661,2105132.359C0.1653.558%D--3.719%C*12100S6560S52688250.1h6.5B+12C**
Eridani SX5 1,2071,2057591.588B+0.6126.74%C++18.672%C+33.3C+N/A11436.2h10.1B++37.6B+
Cosmos VM3 1,2051,1874842.452B+0.2517.789%C**24.347%B**35.4B+N/A22133.5h11.9B*66.8C**
Flare VE6 1,1931,1817701.534C*0.6624.428%B+21.253%C-28.8CN/A21541h10.5C*43B
NS-15M2 1,1881,1795862.012C**0.1923.111%C+22.901%C38.9C+N/A14630.3h11.5B+49.8B
Artemis VX26 1,1821,1797751.521C++0.6828.646%C**20.017%C28.3C+N/A15141.6h10.1B*35.3B++
Anti-Vehicle Grenade 1,2821,17111171N/A1,168.8051.317%C+N/A650.6A61.7C-47391.8h3.5B**6.8B*
VX6-7 1,1781,1715542.114B+0.0824.771%C++18.531%C24.4CN/A8448h11B+44.6B+
Thanatos VE70 1,1701,1697521.555B++0.6442.078%C*15.569%C+39.8B++N/A18229.4h3.5B**8.3B++
Phantom VA23 1,1731,1675272.214C+0.0233.298%C23.393%D36.9C+N/A9231.6h4.3B12.9C*
NS-7 PDW 1,1691,1657721.509B++0.6926.745%B+16.223%C32C**N/A15036.4h11.3B*42.3B+
H-V45 1,1691,1628481.37C++0.8321.89%C19.449%C+23CN/A15550.6h12.6B57.7C++
V10 1,1691,1622654.385B+2.1938.927%C78.055%C++46.5B++N/A26725h2.1B5.4C**
NS-15M AE 1,1731,1627921.467C0.7323.643%C20.998%D31.3DN/A17237.1h11.9C+50.2C++
Pulsar LSW 1,1721,1606691.734C*0.4624.3%C**22.5%C+30.8CN/A12237.7h11.3B+46.6B+
NS Baron G5 1,1651,1608151.423B+0.7748.538%B+11.724%D22.4C--N/A10551.7h3.6B*7.4C+
Nyx VX31 1,1641,1604182.775B0.5833.211%C+21.379%D-33.3C+N/A8934.8h5.5C++16.4C*
Terminus VX-9 1,1741,1606001.933B0.2624.573%C+23.19%C33.7C+N/A9434.4h12.8C+52.3C+
Eidolon VE33 1,1731,1607851.478B+0.7227.286%C+21.466%D22.1C+N/A7552.4h7.9B+29B+
Nova 1,1641,1606951.669C**0.5342.185%C+15.603%C*34.1C+N/A8634h3.3B*7.9B+
Spiker 1,1691,1589211.257C**0.9431.394%C**21.157%C++29.1C+N/A13439.8h7.7B+24.5B+
XM98 1,1631,1582135.437A++3.2437.767%C++77.029%C**42.4B**N/A26027.3h2.2B+5.9B+
NS-30 Vandal 1,1641,1585861.976C++0.2230.332%C18.048%D--33.3CN/A10334.8h5.5C*18.1C++
Deimos VA29 1,1631,1578311.392C++0.8161.502%C++14.78%C23.6DN/A12249.1h2.4C++3.8C**
VX29 Polaris 1,1631,1577081.634C*0.5619.333%D15.817%D--25DN/A10546.3h12.4C++64.1C+
Cosmos VM3 1,1681,1574852.386C**0.1917.145%C++25.583%A34.4B+N/A22033.6h11.7B++68.4B+
Ursa 1,1631,1579701.193C+1.0021.723%C+19.015%D33.9C+N/A16734.1h11.1C*51.3C*
SVA-88 1,1601,1568291.394C+0.8020.047%D20.675%D31.4C-N/A17436.8h11.9C++59.2C+
Pulsar VS1 1,1711,1557021.645B++0.5524.213%C++23.204%B+29.6BN/A12239h13.7B+56.4B+
NS-11A 1,1641,1557171.611B0.5921.932%C-16.277%D23CN/A11850.2h14.2C+64.5C+
Solstice VE3 1,1631,1547221.598B**0.6024.262%C**21.404%B23.6BN/A19548.8h12.6B+51.7B
Zenith VX-5 1,1621,1548131.419C*0.7823.115%C-21.144%C+34.4C++N/A15733.5h11.8B+50.9C*
NS-11C 1,1631,1527201.6B++0.6022.608%C16.233%C--33.7B+N/A16234.2h11.6B++51.4B+
MANA Anti-Personnel Turret 1,1551,1504362.638N/A0.4417.878%UN/A11500U50U39549300.1h20.5T*114.4T*
NS-15M1 1,1551,1499251.242C+0.9622.659%C++18.19%C--30.7CN/A18837.4h11.8B+52.2B
Corvus VA55 1,1551,1458501.347C**0.8525.27%C*21.048%C25.2C+N/A13145.4h11.1B+43.9B+
NS Decimator 1,2921,1331,1360.997C+1.2058.89%C+3.442%B*34.3C++4.8D*28733h3.1B**5.2B**
Proton II PPA-H 1,1871,1316816.632B+14.4321.74%F-1.061%D69.8C-3.5D16716.2h12.1C-55.9D**
Supernova PC 1,3681,1261507.507C**5.3148.334%C+3.108%B+39.2A++8.4C++44028.7h3.5B**7.2B**
C75 Viper 1,2361,10910310.767A+8.5730.483%D-1.623%C*59.6A++6.8C53018.6h7.7B**25.4B++
Saron Laser Cannon 1,8811,0976231.761C+0.4427.553%D3.92%B**13.2C++9.4C+23583.2h96.2B+349.1B+
S1 1,2221,0748161.316B**0.8862.177%B+3.631%B+38.8B**5.3D--39227.7h3.6A+5.8A
M40 Fury-F 1,1791,0524982.112B0.0951.273%C*N/A61.9A*7.5C**23417h7.3B++14.3B*
Maelstrom Turbo Laser 1,8531,0477201.454C+0.7431.846%C++4.011%B*10.7C8.2C16998h111.7C++350.7C*
NS Decimator-G 1,2071,0379881.05C1.1563.225%C+3.182%C++34.2C--5.6D*31430.3h3.7B+5.8B+
E540 Halberd-H 1,2069955119.51B**17.3144.427%F2.01%C+50.8B10.8D*21119.6h5.6B12.5C+
NS-61 Emissary 9879827581.296B++0.9031.734%B+13.544%C--22.7C+N/A5743.2h11.2B+35.4B++
Comet VM2 1,2919825051.945A0.2540.482%C5.397%B+15B++4.7C*17765.4h17.6B+43.5B+
Eclipse VE3A 9929776441.517C+0.6826.462%C+18.014%C23.8DN/A9241h9.7B*36.6B++
Nemesis VSH9 1,3839696461.5A+0.7062.332%C+5.263%A+17.7C++7.6C25254.6h5.5B**8.8B**
Comet VM2 1,2059525051.885B**0.3142.126%C6.092%B*14.6B+3.9D14665.1h18.8B++44.5B+
NSX Naginata 8998924871.832B+0.3723.76%B27.354%C+36C+N/A8024.8h10.6B+44.5B+
M40 Fury 9408421197.076C++4.8823.752%D**N/A45.3C+5.3D-26918.6h10.1B++42.7C++
NSX Tomoe 7757714091.885C++0.3128.74%C+36.835%C+30CN/A6625.7h13.3B46.3C**
Antares LC 1,2356963981.749C++0.4529.716%C3.448%B**13.1C10.1C22853.3h107.6C**362.1C**
Nebula VM20 6956862452.8B+0.6019.049%C++21.137%C++37.9C**N/A11918.1h13.8B++72.4B+
Nebula VM20 6886802452.776B0.5818.543%C++24.853%B*37.6C**N/A12218.1h13.5B*72.8B+
Saron HRB 1,0616351056.048C*3.8537.559%D1.417%C+29.3B+19.6B+58521.7h20.4B54.3C+
Saron HRB-H 8625835610.411B**8.2139.31%F-3.087%A+29.6C-14.2D--20419.7h31C-78.7D**
Proton II PPA 6095814114.171C+11.9717.472%D--1.205%D-57C+2.7C--26410.2h11.3C64.8D-
L105 Zephyr 5934993116.097B*13.9037.987%DN/A4990U940U25154500.1h6.5C++17.1C+
NS-10 Burster 8614753011.578B**0.6231.24%B5.684%C6.3C**5.1B**13676h127.6C**408.6B+
NS-10 Burster 8094513011.498B+0.7031.264%C*7.761%B+6C*4.8B++13174.6h132.7B+424.6B+
NS-44 Commissioner 4204184121.015C++1.1833.092%C16.507%D31C+N/A17013.5h3.1B*9.3B+
Quasar VM1 4174141792.313C++0.1215.323%D19.565%C23.5DN/A15017.6h15C98.2C
Quasar VM1 4024001712.339B+0.1414.447%C17%C22C+N/A20718.2h16.1C+111.4C+
NS-44L Blackhand 3633602241.607B+0.5945.495%B+39.167%C+16.8C-N/A5021.4h4.3C*9.3B+
S12 Renegade 3513481482.351C+0.1537.955%C--4.885%C+49.7C+N/A1567h3B+8C*
Spear Anti-Vehicle Phalanx Turret 4613082811B++8.8046.121%C*4.545%C*44.6B+22.2C++6436.9h7.8B+16.9B+
Coyote Missiles 432286723.972B+1.7758.706%B++N/A35.8C+18.3C4728h42.4C++72.3B
M60-A Bulldog 2932761617.25C++15.0542.477%C3.623%B**29.4C1.8D2079.4h5B+11.8B+
NS-357 Underboss 2692682241.196C**1.0040.278%B+17.537%C-39.4C++N/A1356.8h3.7B+9.1B+
VA39 Spectre 2662661571.694C*0.5031.644%C+32.707%C--28B+N/A1949.5h5.7C**18.1C**
Photon A2A Missile Pods 555262743.541C1.3475.826%DN/A23.4D-26.2D47911.2h9.1C12C--
M40 Fury 292246465.348C3.1531.765%D1.626%C46.4C8.7C-2925.3h13.3C++41.7C+
E540 Halberd 341242396.205C+4.0142.903%D3.306%B+32.3C++13.2D4047.5h6.1C+14.2C
M60-G Bulldog 268240554.364C+2.1731.176%C1.25%D--34.8B4.1C--2696.9h6.4B+20.5B
Skyguard 401238812.938C++0.7426.69%C-3.361%B**11.8C8.1C26020.2h139.4C+522.1C
The Slasher 23020817,3830.012D-2.1929.133%C5.288%D0.2C--N/A1928.9h2.8C--9.5C+
Manticore SX40 2062061951.056C++1.1426.77%C-14.563%D-27.5C+N/A1327.5h5.8B*21.6B+
M60-A Bulldog 2141931910.158C+7.9638.444%D2.073%C+16.9D1.8D12811.4h6C++15.7C+
Beamer VS3 1661631151.417B*0.7828.452%C*22.699%C++25.1C+N/A2126.5h7.7B+27.1C*
NSX Masamune 1671571121.402B++0.8043.934%F4.459%A++36.5B2.3D--994.3h3.4B**7.8B*
Force-Blade 15214920,5910.007C--2.1955.341%A*N/A0.1C-N/A11069.7h2.9C+5.2B
NS-R3 Swarm 2881351061.274A*0.9260.446%DN/A8.3C++9.4B++12416.2h26.9C**44.5C*
Skorpios 1371341101.218C+0.9825.583%C-22.388%C*25.3DN/A775.3h9B**35.2B+
M12 Kobalt 135128432A*29.8012.282%D*24.219%A51.2C2.8C+2252.5h25.3D--206.1D--
The Kraken 136115671.716C+0.4850.978%D*N/A38.3C+7C--1623h3.2B*6.2B+
MAX Punch 1171102,5340.043C--2.1553.211%B+N/A0.4DN/A2260.6h2.1C++4C++
NS Annihilator 2291041300.8B+1.4076.843%D--N/A7.9D9.5C**36513.2h12.7C16.6C-
CAS30 Tank Buster 1971031200.858C1.3427.663%F-N/A3.2D-2.9D--11532.1h58.3C++210.6D
M20 Basilisk 148102283.643B1.4531.103%D-10.784%A++17.9C+8.1C++3195.7h85.6B+275.1C+
M60-G Bulldog 9587117.909B++5.7126.197%D--2.299%C-36.3C+3.3D-3032.4h5.3B++20.4C++
Lancer VS22 176811500.54C1.6659.553%CN/A7.2D-8.5D-49611.2h69.1F116F
Damascus Edge 937310,6270.007D2.1940.251%B*6.849%C+0.1C--N/A0664.2h3.1D--7.7C**
Aspis Anti-Aircraft Phalanx Turret 14071135.462B*3.2626.624%C*N/A12.7B+12.3C**4345.6h126.8B++476.4B+
M12 Kobalt-H 6865321.667C*19.4710.935%F--21.539%B**65D-3D1991h20.9D-191.1F**
M60-A Bulldog 7865125.417C+3.2234.596%C1.538%C+28.3C5.7C+4262.3h6.3C18.3C+
M40 Fury-H 6663415.75C*13.5516.013%F*1.587%B78.8C3.8D-3960.8h7.1B44.1F-
NS CandyCannon 3000 60602140.28D1.9228.305%D30%C9.2C-N/A366.5h5.6C19.7C
VS Patriot Flare Gun 59591810.326C-1.8714.56%C-N/A7.9DN/A357.5h3.5C23.9C++
Spear Anti-Vehicle Phalanx Turret 7258158A+55.8043.784%D-5.172%C**82.9A+20C4020.7h4.2B**9.6A
NSX Amaterasu 57561,3050.043C+2.1518.542%D23.214%B++0.8C--N/A271.4h3.2C++17.1C**
M20 Basilisk 8855222.5C+0.3030.789%D-1.818%D**14.5D8.7C+3493.8h108.7C+353.2C-
Aphelion VEX-4 905577.857B*5.6627.008%D*5.455%B*28.9C**18.4C++3081.9h80.8D299.3D*
Spear Anti-Vehicle Phalanx Tower 7352152A*49.8051.767%C++3.846%C+52B+21C4801h6.5B*12.5B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6716,6279.5h
Restoration Kit312870.5h
Anti-Vehicle MANA Turret261,4774.7h
Spawn Beacon514,0825.8h
Nano-Armor Kit800785,974138.8h
Repair Module0540.1h
Skywall Shield Emitter0500.2h
Medical Applicator655172,80222.7h
Nanite Revive Grenade02,5790.7h
Deconstruction Tool17570.1h
Spitfire Auto-Turret147491.1h
Rampart Wall1530.3h
Ammunition Package645,6866.1h
Shield Recharging Field272,1441.2h
Medical Kit5528,93612.5h
Anti-Infantry MANA Turret481,7613h
Recon Detection Device18412,91431.4h

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