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Executor Exterminator PuoliQuuNC[QLuT] PuoliQuuNC
NC BR 137

KDR: 4.14

Score: 41.8m

Last Seen: Jan 21st, 2019 4:38 PM
- OFFLINE - 2.5 hour(s)

Prestige 1, Battle Rank 100 (137 total) - New Conglomerate on Miller - Outfit Leader of The Drungen SoldiersV3[QLuT] The Drungen SoldiersV3
NC outfit on Miller

Members: 3
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS M30 Mustang AH AF-41 Hacksaw AF-41 Hacksaw L100 Python HESH LA1 Anchor GD-22S C-4 NC6 Gauss SAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,354,382 MLG Score: 1882
Fun Score: N/A
Cheeseburgers Flipped: 2023TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.825%25.882%6433998337,0413.10591.034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.058%0.741B++0.803B++-0.153CHEAD ++ (~13.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.449B10.20.283C*31

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.458%0.712%36333101912,367494118425.03441044%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.914%0.415B-0.83D-0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.834B++110.791B++15.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.021%1.396%1474810148,882823164610.7922539%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.812%-0.169C-0.79D-0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.681B+4.90.614B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.055%11.707%97610168205922361.3828346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.868%-1.492F1.856A++0.85

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.40.189C++19.10.511B+76.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.729%74.566%97810147,9421941284.0917

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.409%0.255C*0.488B+-0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.329C**2.40.234C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.035%13.327%97310191,07399841.07515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.926%0.221C++-0.207C-0.98

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.322C*3.90.188C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Drungen SoldiersV3[QLuT] The Drungen SoldiersV3
NC outfit on Miller

Members: 3
41.8m346.9%392 (23.5k)277 (16.6k)4.1396298,67223,8364.51556137 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022881826.009%20.033%52106:2042

8% Combat Medic8% Engineer27% Heavy Assault24% Infiltrator23% Light Assault10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 1st, 2014 7:15 PMAug 12th, 2018 3:51 PMJan 21st, 2019 3:59 PM (23h) (PST)Jan 21st, 2019 2:43 PM (24h) (PST)Jan 21st, 2019 12:38 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6351934420.6530.1580.1312.4290.0471882

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,09411,55826,5363998146316,596

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2516.8h/104.9d 8,961 19,767 28,783 366.8k 4,075 10,460 7,071 95.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:2,581
Deaths:938
KDR:2.752
Accuracy:23.955% C+
HSR:29.175% B+
GD-22S
B+
Kills:2,213
Deaths:909
KDR:2.435
Accuracy:25.272% B+
HSR:23.633% C+
NC6 Gauss SAW
B++
Kills:1,982
Deaths:733
KDR:2.704
Accuracy:23.719% B++
HSR:27.094% B++
NS-15MB
C+
Kills:1,389
Deaths:466
KDR:2.981
Accuracy:24.291% C
HSR:29.086% C+
NC6S Gauss SAW S
C++
Kills:1,211
Deaths:529
KDR:2.289
Accuracy:23.826% C++
HSR:22.709% C+
MGR-L1 Promise
B++
Kills:1,201
Deaths:393
KDR:3.056
Accuracy:22.606% C
HSR:30.391% B++
EM1
A*
Kills:1,185
Deaths:437
KDR:2.712
Accuracy:21.343% C+
HSR:35.527% A*
NC05 Jackhammer
A++
Kills:1,175
Deaths:504
KDR:2.331
Accuracy:45.545% C*
HSR:21.702% A++
NS-15MP
C*
Kills:1,173
Deaths:348
KDR:3.371
Accuracy:23.157% D-
HSR:31.714% C*
NS-15M AE
C**
Kills:1,171
Deaths:426
KDR:2.749
Accuracy:24.137% C
HSR:29.462% C**
EM6
C++
Kills:1,160
Deaths:450
KDR:2.578
Accuracy:22.511% C++
HSR:23.966% C++
NC6A GODSAW
C+
Kills:745
Deaths:290
KDR:2.569
Accuracy:25.535% C--
HSR:26.577% C+
NS-15M2
B+
Kills:562
Deaths:184
KDR:3.054
Accuracy:24.204% C++
HSR:28.114% B+
Kills:17,748
Deaths (as Heavy Assault):6,607
Deaths (to Heavy Assaults):6,342
KDR:2.68624
Kill Difference:11,141
Playtime:673.408 hours
Usage:27%
Score:9.509m
Score/min:235
Accuracy (listed only):25.392%
HSR (listed only):27.627%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B
Kills:1,781
Deaths:772
KDR:2.307
Accuracy:25.764% B
HSR:21.561% B
AF-4 Cyclone
B++
Kills:1,197
Deaths:562
KDR:2.130
Accuracy:26.546% C*
HSR:23.058% B++
Gauss Compact S
A
Kills:1,187
Deaths:381
KDR:3.115
Accuracy:25.460% B+
HSR:26.116% A
MGR-S1 Gladius
B++
Kills:1,185
Deaths:460
KDR:2.576
Accuracy:27.873% C*
HSR:26.582% B++
Gauss Compact Burst
C++
Kills:1,181
Deaths:329
KDR:3.590
Accuracy:27.130% C++
HSR:19.898% D
Blitz GD-10
B**
Kills:1,168
Deaths:496
KDR:2.355
Accuracy:26.619% B+
HSR:22.945% B**
AF-19 Mercenary
B*
Kills:1,167
Deaths:390
KDR:2.992
Accuracy:26.362% B*
HSR:20.994% C+
MKV Suppressed
A+
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:25.725% C+
HSR:29.013% A+
AC-X11
C**
Kills:1,165
Deaths:287
KDR:4.059
Accuracy:26.299% C**
HSR:22.318% C++
19A Fortuna
B+
Kills:960
Deaths:433
KDR:2.217
Accuracy:24.637% C--
HSR:22.813% B+
AF-57 Piston
B
Kills:953
Deaths:355
KDR:2.685
Accuracy:43.602% B
HSR:13.012% C
AF-4A Bandit AE
B++
Kills:568
Deaths:706
KDR:0.805
Accuracy:24.559% D
HSR:30.458% B++
NSX-P Tanto
B+
Kills:455
Deaths:206
KDR:2.209
Accuracy:25.383% C+
HSR:27.912% B+
AF-4A Bandit
C+
Kills:258
Deaths:112
KDR:2.304
Accuracy:24.287% C+
HSR:20.930% C
MKV-P Suppressed
C++
Kills:214
Deaths:118
KDR:1.814
Accuracy:25.464% C
HSR:24.299% C++
NS-11CG
B
Kills:162
Deaths:60
KDR:2.700
Accuracy:26.980% B
HSR:10.494% D**
NS Baron G5AE
A
Kills:142
Deaths:68
KDR:2.088
Accuracy:36.231% D--
HSR:21.831% A
NC12 Sweeper
A++
Kills:60
Deaths:31
KDR:1.935
Accuracy:50.429% B*
HSR:20% A++
Mauler S6
B+
Kills:60
Deaths:37
KDR:1.622
Accuracy:43.923% B+
HSR:11.667% D
Kills:15,028
Deaths (as Light Assault):6,262
Deaths (to Light Assaults):3,951
KDR:2.39987
Kill Difference:8,766
Playtime:572.312 hours
Usage:23%
Score:9.214m
Score/min:268
Accuracy (listed only):29.646%
HSR (listed only):21.889%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B
Kills:1,781
Deaths:772
KDR:2.307
Accuracy:25.764% B
HSR:21.561% B
Gauss Compact S
A
Kills:1,187
Deaths:381
KDR:3.115
Accuracy:25.460% B+
HSR:26.116% A
Gauss Compact Burst
C++
Kills:1,181
Deaths:329
KDR:3.590
Accuracy:27.130% C++
HSR:19.898% D
AF-19 Mercenary
B*
Kills:1,167
Deaths:390
KDR:2.992
Accuracy:26.362% B*
HSR:20.994% C+
AC-X11
C**
Kills:1,165
Deaths:287
KDR:4.059
Accuracy:26.299% C**
HSR:22.318% C++
19A Fortuna
B+
Kills:960
Deaths:433
KDR:2.217
Accuracy:24.637% C--
HSR:22.813% B+
AF-57 Piston
B
Kills:953
Deaths:355
KDR:2.685
Accuracy:43.602% B
HSR:13.012% C
AF-4A Bandit AE
B++
Kills:568
Deaths:706
KDR:0.805
Accuracy:24.559% D
HSR:30.458% B++
NSX-P Tanto
B+
Kills:455
Deaths:206
KDR:2.209
Accuracy:25.383% C+
HSR:27.912% B+
AF-4A Bandit
C+
Kills:258
Deaths:112
KDR:2.304
Accuracy:24.287% C+
HSR:20.930% C
NS-11CG
B
Kills:162
Deaths:60
KDR:2.700
Accuracy:26.980% B
HSR:10.494% D**
NS Baron G5AE
A
Kills:142
Deaths:68
KDR:2.088
Accuracy:36.231% D--
HSR:21.831% A
NC12 Sweeper
A++
Kills:60
Deaths:31
KDR:1.935
Accuracy:50.429% B*
HSR:20% A++
Mauler S6
B+
Kills:60
Deaths:37
KDR:1.622
Accuracy:43.923% B+
HSR:11.667% D
Kills:10,099
Deaths (as Engineer):4,167
Deaths (to Engineers):3,242
KDR:2.42357
Kill Difference:5,932
Playtime:201.592 hours
Usage:8%
Score:3.680m
Score/min:304
Accuracy (listed only):30.789%
HSR (listed only):20.714%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C*
Kills:1,327
Deaths:544
KDR:2.439
Accuracy:25.365% C+
HSR:26.074% C*
AF-4 Cyclone
B++
Kills:1,197
Deaths:562
KDR:2.130
Accuracy:26.546% C*
HSR:23.058% B++
MGR-S1 Gladius
B++
Kills:1,185
Deaths:460
KDR:2.576
Accuracy:27.873% C*
HSR:26.582% B++
NS-11A
B*
Kills:1,178
Deaths:422
KDR:2.791
Accuracy:23.696% C+
HSR:27.844% B*
GR-22
B**
Kills:1,170
Deaths:530
KDR:2.208
Accuracy:25.977% B
HSR:26.923% B**
NC1 Gauss Rifle
B*
Kills:1,168
Deaths:401
KDR:2.913
Accuracy:25.416% B+
HSR:26.712% B*
Blitz GD-10
B**
Kills:1,168
Deaths:496
KDR:2.355
Accuracy:26.619% B+
HSR:22.945% B**
MKV Suppressed
A+
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:25.725% C+
HSR:29.013% A+
NC9 A-Tross
C*
Kills:1,164
Deaths:478
KDR:2.435
Accuracy:25.831% C++
HSR:25.516% C*
AF-57 Piston
B
Kills:953
Deaths:355
KDR:2.685
Accuracy:43.602% B
HSR:13.012% C
Carnage AR
B**
Kills:266
Deaths:93
KDR:2.860
Accuracy:22.573% C
HSR:27.068% B**
MKV-P Suppressed
C++
Kills:214
Deaths:118
KDR:1.814
Accuracy:25.464% C
HSR:24.299% C++
Gauss Prime
B*
Kills:143
Deaths:79
KDR:1.810
Accuracy:26.380% C+
HSR:28.671% B*
NS Baron G5AE
A
Kills:142
Deaths:68
KDR:2.088
Accuracy:36.231% D--
HSR:21.831% A
NC12 Sweeper
A++
Kills:60
Deaths:31
KDR:1.935
Accuracy:50.429% B*
HSR:20% A++
Mauler S6
B+
Kills:60
Deaths:37
KDR:1.622
Accuracy:43.923% B+
HSR:11.667% D
Kills:12,560
Deaths (as Combat Medic):5,133
Deaths (to Combat Medics):2,085
KDR:2.44691
Kill Difference:7,427
Playtime:211.842 hours
Usage:8%
Score:3.864m
Score/min:304
Accuracy (listed only):30.103%
HSR (listed only):23.826%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
A
Kills:1,408
Deaths:142
KDR:9.915
Accuracy:37.960% D
HSR:88.707% A
SAS-R
B**
Kills:1,257
Deaths:172
KDR:7.308
Accuracy:40.943% B
HSR:79.157% B**
EM4 Longshot
B+
Kills:1,225
Deaths:120
KDR:10.208
Accuracy:36.648% C-
HSR:81.878% B+
AF-4 Cyclone
B++
Kills:1,197
Deaths:562
KDR:2.130
Accuracy:26.546% C*
HSR:23.058% B++
MGR-S1 Gladius
B++
Kills:1,185
Deaths:460
KDR:2.576
Accuracy:27.873% C*
HSR:26.582% B++
Blitz GD-10
B**
Kills:1,168
Deaths:496
KDR:2.355
Accuracy:26.619% B+
HSR:22.945% B**
MKV Suppressed
A+
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:25.725% C+
HSR:29.013% A+
Gauss SPR
B+
Kills:1,163
Deaths:246
KDR:4.728
Accuracy:35.076% B+
HSR:36.371% C**
LA80
C+
Kills:1,161
Deaths:202
KDR:5.748
Accuracy:38.951% C
HSR:77.692% C+
NC14 Bolt Driver
C++
Kills:1,159
Deaths:165
KDR:7.024
Accuracy:34.357% C+
HSR:74.806% C++
NS-357 Underboss
B+
Kills:422
Deaths:271
KDR:1.557
Accuracy:41.090% B+
HSR:17.062% C--
NS-44 Commissioner
B+
Kills:403
Deaths:296
KDR:1.361
Accuracy:40.686% B+
HSR:14.888% D--
AF-8 RailJack
B+
Kills:354
Deaths:13
KDR:27.231
Accuracy:32.873% C--
HSR:79.379% B+
NSX Daimyo
C+
Kills:215
Deaths:42
KDR:5.119
Accuracy:39.732% C
HSR:93.954% C+
MKV-P Suppressed
C++
Kills:214
Deaths:118
KDR:1.814
Accuracy:25.464% C
HSR:24.299% C++
LA3 Desperado
B+
Kills:208
Deaths:155
KDR:1.342
Accuracy:28.430% C+
HSR:23.077% B+
NC4 Mag-Shot
B**
Kills:163
Deaths:99
KDR:1.646
Accuracy:35.113% B**
HSR:25.153% B*
AF-18 Stalker AE
B+
Kills:147
Deaths:61
KDR:2.410
Accuracy:26.049% D*
HSR:31.973% B+
NS-61 Emissary
B+
Kills:83
Deaths:50
KDR:1.660
Accuracy:27.834% C+
HSR:19.277% B+
Kills:14,297
Deaths (as Infiltrator):4,129
Deaths (to Infiltrators):3,907
KDR:3.46258
Kill Difference:10,168
Playtime:591.955 hours
Usage:24%
Score:9.144m
Score/min:257
Accuracy (listed only):33.051%
HSR (listed only):45.751%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:5,308
Deaths:1,121
KDR:4.735
Accuracy:25.165% D
HSR:20.441% A++
AF-41 Hacksaw
A
Kills:4,992
Deaths:1,121
KDR:4.453
Accuracy:27.133% C-
HSR:19.932% A
AF-34 Mattock
B**
Kills:1,329
Deaths:272
KDR:4.886
Accuracy:26.229% D-
HSR:20.166% B**
NCM2 Falcon
A
Kills:1,233
Deaths:183
KDR:6.738
Accuracy:46.950% B*
HSR:7.867% A
AF-34 Mattock
B**
Kills:1,212
Deaths:272
KDR:4.456
Accuracy:28.155% D-
HSR:22.277% B**
NCM2 Falcon
B*
Kills:642
Deaths:180
KDR:3.567
Accuracy:49.527% B*
HSR:5.607% B+
NCM3 Raven
B+
Kills:353
Deaths:98
KDR:3.602
Accuracy:43.050% B+
HSR:1.700% D
NCM3 Raven
B+
Kills:279
Deaths:98
KDR:2.847
Accuracy:43.768% B+
HSR:1.075% D*
NS-10 Burster
B+
Kills:180
Deaths:43
KDR:4.186
Accuracy:32.459% B+
HSR:2.222% D--
NS-10 Burster
B+
Kills:153
Deaths:43
KDR:3.558
Accuracy:32.626% B+
HSR:1.961% D*
NS-20 Gorgon
B**
Kills:70
Deaths:34
KDR:2.059
Accuracy:25.016% C++
HSR:24.286% B**
NS-20 Gorgon
A**
Kills:57
Deaths:34
KDR:1.676
Accuracy:25% C++
HSR:33.333% A**
Kills:15,808
Deaths (as MAX Suit):1,749.500
Deaths (to MAX Suits):1,237
KDR:9.03572
Kill Difference:14,058.500
Playtime:253.344 hours
Usage:10%
Score:6.357m
Score/min:418
Accuracy (listed only):33.756%
HSR (listed only):13.406%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:9,830
V. Kills:327 N/A
Deaths:634
KDR:15.505
Accuracy:54.594% C+
KPH:112.400 A++
VKPH:3.700 C
Breaker Rocket Pods
B**
Kills:1,758
V. Kills:235 N/A
Deaths:77
KDR:22.831
Accuracy:56.301% B*
KPH:147.100 B**
VKPH:19.700 B+
M20 Mustang
B*
Kills:779
V. Kills:617 126%
Deaths:244
KDR:3.193
Accuracy:31.542% C++
KPH:19.300 B+
VKPH:15.300 B*
M20 Kestrel
B*
Kills:136
V. Kills:79 170%
Deaths:24
KDR:5.667
Accuracy:23.645% D--
KPH:31.300 B*
VKPH:18.200 C**
Kills:12,503 (10,745 + 0)
Deaths:979
KDR:12.771
VKDR:1.285
Vehicle Kills:1,258
Kill Difference:11,524
Playtime:144.213 hours
Usage:6%
Score:2.577m
Score/min:298
Piloting Accuracy:23.645%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:4,445
V. Kills:432 N/A
Deaths:126
KDR:35.278
Accuracy:48.471% C+
KPH:81.400 A
VKPH:7.900 C+
L100 Python HEAT
B**
Kills:1,149
V. Kills:264 434%
Deaths:37
KDR:31.054
Accuracy:51.504% C++
KPH:47.400 B**
VKPH:10.900 C+
L100 Python AP
A++
Kills:1,138
V. Kills:351 323%
Deaths:39
KDR:29.180
Accuracy:50.066% D
KPH:51.600 A++
VKPH:15.900 C
C75 Viper
B*
Kills:385
V. Kills:70 N/A
Deaths:16
KDR:24.063
Accuracy:31.470% D
KPH:44.700 B*
VKPH:8.100 C++
Skyguard
A*
Kills:124
V. Kills:72 170%
Deaths:7
KDR:17.714
Accuracy:25.137% D
KPH:28.500 A*
VKPH:16.600 A++
LB00 Python AP
C**
Kills:71
V. Kills:21 323%
Deaths:
KDR:
Accuracy:48.725% D-
KPH:56.600 C**
VKPH:16.700 D
Kills:7,312 (7,312 + 0)
Deaths:225
KDR:32.498
VKDR:5.378
Vehicle Kills:1,210
Kill Difference:7,087
Playtime:115.185 hours
Usage:5%
Score:1.670m
Score/min:242
Driving Accuracy:48.725%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:831
V. Kills:281 295%
Deaths:33
KDR:25.182
Accuracy:43.842% D
KPH:44.600 A*
VKPH:15.100 C++
Titan-150 HEAT
A+
Kills:432
V. Kills:123 348%
Deaths:34
KDR:12.706
Accuracy:47.195% C++
KPH:35.400 A+
VKPH:10.100 C**
Titan-150 HESH
A
Kills:378
V. Kills:53 N/A
Deaths:18
KDR:21
Accuracy:48.131% C++
KPH:61.500 A
VKPH:8.600 C++
E540 Halberd
A
Kills:104
V. Kills:34 297%
Deaths:4
KDR:26
Accuracy:45.907% C++
KPH:43.300 A
VKPH:14.200 C+
Enforcer ML85
B*
Kills:94
V. Kills:76 122%
Deaths:10
KDR:9.400
Accuracy:38.250% C
KPH:26.700 B+
VKPH:21.600 B*
Kills:1,839 (1,641 + 198)
Deaths:99
KDR:18.576
VKDR:5.727
Vehicle Kills:567
Kill Difference:1,740
Playtime:42.900 hours
Usage:2%
Score:0.840m
Score/min:326
Driving Accuracy:48.131%
Gunner Accuracy:38.250%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:152
V. Kills:23 N/A
Deaths:5
KDR:30.400
Accuracy:47.757% D--
KPH:72.200 A+
VKPH:10.900 D*
C85 Canister-H
C
Kills:112
V. Kills:4 N/A
Deaths:9
KDR:12.444
Accuracy:43.333% D
KPH:85 C
VKPH:3 D--
Kills:264 (0 + 264)
Deaths:14
KDR:18.857
VKDR:1.929
Vehicle Kills:27
Kill Difference:250
Playtime:3.422 hours
Usage:0%
Score:0.058m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:43.333%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:262
V. Kills:7 N/A
Deaths:9
KDR:29.111
Accuracy:12.210% D*
KPH:52.200 C
VKPH:1.400 D
M20 Basilisk
B+
Kills:96
V. Kills:23 400%
Deaths:8
KDR:12
Accuracy:26.902% D*
KPH:26.700 B+
VKPH:6.400 C
Kills:358 (0 + 358)
Deaths:17
KDR:21.059
VKDR:1.765
Vehicle Kills:30
Kill Difference:341
Playtime:8.609 hours
Usage:0%
Score:0.104m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:26.902%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 10,1579,83063415.505A11.3754.594%C+N/A112.3A++3.7C29387.5h5.8B+10.6B+
AF-41 Hacksaw 5,3885,3081,1214.735B*0.6025.165%D20.441%A++42B++N/A129126.4h5.1B++20.3B
AF-41 Hacksaw 5,0564,9921,1214.453B*0.3127.133%C-19.932%A39.5B+N/A123126.4h5.8B+21.5B
L100 Python HESH 4,8774,44512635.278A**31.1448.471%C+N/A81.4A7.9C+26754.6h2.9B+5.9B+
LA1 Anchor 2,6082,5819382.752C**1.3923.955%C+29.175%B+31.8C--N/A9381.1h9.9C*41.5C*
GD-22S 2,2342,2139092.435B++1.7025.272%B+23.633%C+36.5C+N/A11860.6h9.9B+39.2B+
C-4 2,4881,9833665.418M+1.2831.407%B**N/A103.8B+26.4C+65719.1h1B**3.3B**
NC6 Gauss SAW 1,9931,9827332.704A+1.4423.719%B++27.094%B++36.2BN/A13254.7h8.4B++35.3B+
GD-7F 1,8001,7817722.307A1.8325.764%B21.561%B21.5CN/A6182.8h10.7B*41.7B+
Breaker Rocket Pods 1,9931,7587722.831A*18.6956.301%B*1.365%B+146.5B*19.6B+57912h11.1B*19.7B++
The Moonshot 1,4141,4081429.915B**5.7837.96%D88.707%A37.3DN/A9437.7h1.7B+4.6C+
NS-15MB 1,4021,3894662.981B**1.1624.291%C29.086%C+27.7DN/A7650.1h12.1C+49.6C+
Sticky Grenade 1,4661,37811378N/A1,373.8661.451%B**N/A1148.3B73.3S36071.2h2C**3.2B+
AF-34 Mattock 1,3441,3292724.886B+0.7526.229%D-20.166%B**43C++N/A14030.9h4.5B*17.1C*
Reaper DMR 1,3451,3275442.439B1.7025.365%C+26.074%C*34.2C+N/A14638.8h8.6B++33.7B+
SAS-R 1,2611,2571727.308A+3.1740.943%B79.157%B**44.3C**N/A14028.4h2B+4.9B+
Frag Grenade 1,2811,23411234N/A1,229.8654.421%AN/A771.3A29.4M**28171.6h2.9B*5.3B*
NCM2 Falcon 1,4461,2331836.738S2.6046.95%B*7.867%A36.2M++6.2B++15834.1h6.7B**14.2B*
EM4 Longshot 1,2271,22512010.208A**6.0736.648%C-81.878%B+43.6B*N/A11628.1h2B+5.5C*
AF-34 Mattock 1,2241,2122724.456B+0.3228.155%D-22.277%B**39.2C+N/A13030.9h5.3B++18.8C++
NC6S Gauss SAW S 1,2201,2115292.289B*1.8523.826%C++22.709%C+33.5CN/A8336.1h11.1C++46.7C*
MGR-L1 Promise 1,2111,2013933.056A1.0822.606%C30.391%B++40C+N/A12130h12.2B++54.1B+
AF-4 Cyclone 1,2071,1975622.13B++2.0126.546%C*23.058%B++20.2C--N/A7059.3h8.4B**31.6B++
Gauss Compact S 1,1951,1873813.115M1.0225.46%B+26.116%A28.2B+N/A9642.1h9.9B+39B+
MGR-S1 Gladius 1,1971,1854602.576B*1.5627.873%C*26.582%B++28.1CN/A9842.1h9.5B+33.9B+
EM1 1,2111,1854372.712A++1.4321.343%C+35.527%A*25.9CN/A6545.7h12.9C++60.6C**
Gauss Compact Burst 1,1881,1813293.59B*0.5527.13%C++19.898%D33.8C+N/A9434.9h10.4B+38.4C**
NS-11A 1,1981,1784222.791B**1.3523.696%C+27.844%B*34.2C*N/A7734.4h11.9B++50.4B+
NC05 Jackhammer 1,1831,1755042.331B**1.8145.545%C*21.702%A++54.4B+N/A17821.6h3.6B**7.8B++
NS-15MP 1,1831,1733483.371B++0.7723.157%D-31.714%C*29.9D--N/A6839.2h11.5C49.7C
NS-15M AE 1,1831,1714262.749B+1.3924.137%C29.462%C**33.2DN/A10035.3h11.5C*47.7C++
GR-22 1,1791,1705302.208B++1.9325.977%B26.923%B**30.7C+N/A9338.1h12.1B+46.6B+
NC1 Gauss Rifle 1,1771,1684012.913A++1.2325.416%B+26.712%B*35.9B*N/A12932.5h11B++43.4B++
Blitz GD-10 1,1801,1684962.355A+1.7826.619%B+22.945%B**23.4CN/A6950h11.4B*42.7B++
AF-19 Mercenary 1,1731,1673902.992M+1.1526.362%B*20.994%C+23.9BN/A11048.9h9.4B**35.6B++
MKV Suppressed 1,1711,1654592.538A++1.6025.725%C+29.013%A+25.4CN/A5545.8h12.6B+48.8B
AC-X11 1,1701,1652874.059M*0.0826.299%C**22.318%C++40.2B++N/A10729h8.1B++30.9B+
NC9 A-Tross 1,1691,1644782.435B**1.7025.831%C++25.516%C*36.3C++N/A12832.1h9.1B+35.2B+
Gauss SPR 1,1711,1632464.728A*0.5935.076%B+36.371%C**37B+N/A9531.4h4.6B++13B++
LA80 1,1651,1612025.748B*1.6138.951%C77.692%C+41C++N/A11628.3h2B+5.3C*
EM6 1,1681,1604502.578B++1.5622.511%C++23.966%C++36.1C+N/A10932.1h9.4B++41.8B+
NC14 Bolt Driver 1,1621,1591657.024M++2.8834.357%C+74.806%C++32B++N/A9936.2h2.2B++6.4B+
L100 Python HEAT 1,4131,1493731.054S26.9151.504%C++N/A47.3B**10.9C+18824.3h6.1C+11.9C++
L100 Python AP 1,4891,1383929.179S25.0450.066%D1.142%D--51.5A++15.9C23522.1h4.3B*8.6B*
NS Decimator-G 1,3001,0114262.373A1.7762.661%C+2.572%C+43.6C+12.5D21823.2h4C*6.5C*
19A Fortuna 9799604332.217B*1.9224.637%C--22.813%B+13.1D--N/A4173.3h9.5C**38.5C++
AF-57 Piston 9579533552.685A+1.4543.602%B13.012%C40.4C**N/A11823.6h3.9B+8.9B+
NC15 Phoenix 1,0728571653.563U49.4256.648%B+N/A22.9B**5.7D13637.4h6.6B**11.6A
Titan-150 AP 1,1128313325.182M++21.0443.842%D3.851%B+44.7A*15.1C++36418.6h3.3B+7.6B+
MANA Anti-Personnel Turret 8208112233.637N/A0.5017.218%UN/A8110U90U15979500.1h19.1T*111T*
M20 Mustang 1,3967792443.193B+0.9531.542%C++1.54%C19.2B+15.2B*22740.5h76.7B+243.1B++
NC6A GODSAW 7517452902.569C*1.5725.535%C--26.577%C+33D-N/A14922.6h10.8C+42.4C
Bouncing Betty 7017011474.769B0.6332.272%D*N/A109.5CN/A3516.4h1.9C++5.8D
NCM2 Falcon 7506421803.567M**0.5749.527%B*5.607%B+19A3.2D9233.8h13.4B27B+
AF-4A Bandit AE 5755687060.805C--3.3324.559%D30.458%B++8.8D--N/A3064.3h9.7B+39.5C*
NS-15M2 5695621843.054B*1.0924.204%C++28.114%B+30.9CN/A10818.2h11.3B+46.5B+
NSX-P Tanto 4594552062.209A+1.9325.383%C+27.912%B+8.5D-N/A2753.6h10.4B**40.9B++
Titan-150 HEAT 5554323412.706A++8.5747.195%C++4.861%B**35.4A+10.1C**21412.2h4.2B+8.9B++
NS-357 Underboss 4234222711.557B++2.5841.09%B+17.062%C--45.9C**N/A1479.2h3.3B**8.1B*
NS-44 Commissioner 4034032961.361B+2.7840.686%B+14.888%D--40.3C**N/A14810h2.9B**7.1B*
C75 Viper 4553851624.063S19.9231.47%D1.818%B+44.8B*8.1C++2098.6h9.8B++31.1B+
Titan-150 HESH 4313781821A16.8648.131%C++2.116%C*61A8.5C++3166.2h2.8B+5.7B+
AF-8 RailJack 3553541327.231S23.0932.873%C--79.379%B+37.7B**N/A1249.4h2.4C++7.4C+
NCM3 Raven 613353983.602M**0.5443.05%B+1.7%D10.5C++7.7B+11233.6h36D83.7C+
Shrike 4803501382.536M++1.6060.846%B+1.143%D--39.3A14.6B4108.9h4.7B**7.8B**
NS Decimator-B 4223161122.821B**1.3263.135%C+N/A37.2C12.5C--2258.5h4.2C+6.7C+
Tank Mine 3832991519.933S15.7974.74%M++N/A230M64.6C++17411.3h1.9C++2.6A*
Hawk GD-68 427287684.221S0.0863.716%C++N/A20.5B+10C+20214h4.8A+7.5A+
NCM3 Raven 473279982.847M+1.2943.768%B+1.075%D*8.3C5.8C+9133.6h46.4D**106D
Carnage AR 268266932.86A1.2822.573%C27.068%B**30.9C+N/A1308.6h12.5B+55.3C*
M12 Kobalt 269262929.111A+24.9712.21%D*25.191%A+52.4C1.4D1855h21.2C+173.5C--
AF-4A Bandit 2682581122.304B*1.8424.287%C+20.93%C24.8C1A13110.4h10.5C**43.2C*
NSX Daimyo 215215425.119B+0.9839.732%C93.954%C+24.7D-N/A868.7h3.3D-8.3C--
MKV-P Suppressed 2162141181.814B+2.3325.464%C24.299%C++27.4CN/A877.8h11.1B*43.6B+
LA3 Desperado 2122081551.342B+2.8028.43%C+23.077%B+41.6B+N/A1455h6.4B**22.4B*
NS-10 Burster 327180434.186S0.0532.459%B+2.222%D--7.9B**6.4A++10222.9h123.4B++380.1B++
AF-22 Crow 224169563.018S1.1267.22%C+N/A36.7B*12C+2304.6h4.8A7.1A
Rocklet Rifle 3561631091.495A+2.6444.359%D-N/A11.2D*13.2D--21514.6h39.4C+88.7C
NC4 Mag-Shot 165163991.646A2.4935.113%B**25.153%B*46.6AN/A2223.5h6.2B*17.7B+
NS-11CG 163162602.7A**1.4426.98%B10.494%D**28.4C+N/A645.7h11.2B+41.6B+
NS-10 Burster 287153433.558M**0.5832.626%B+1.961%D*6.7B++5.9A++9622.9h146B+447.5B+
E540 Halberd-H 175152530.4M*26.2647.757%D--3.289%B*72.4A+11D*2562.1h4.3B++9.1B+
AF-18 Stalker AE 149147612.41C*1.7326.049%D*31.973%B+16.3D*N/A449h10.9B+41.7C+
Gauss Prime 146143791.81C**2.3326.38%C+28.671%B*30.4DN/A844.7h10.8C++41C++
NS Baron G5AE 145142682.088B++2.0536.231%D--21.831%A23.7DN/A636h4.2C*11.6C+
Spear Anti-Vehicle Phalanx Turret 189141435.25S31.1145.213%C**6.383%B**54.2B**18.5C4932.6h6.3B+13.9B++
M20 Kestrel 215136245.667A+1.5323.645%D--N/A31.6B*18.4B2764.3h58.8B++248.8B+
Skyguard 196124717.714S13.5725.137%D1.613%C-28.8A*16.7A++3254.3h75.7B**301.2B++
C85 Canister-H 116112912.444C+8.3043.333%D11.607%C++86.2C3.1D--3251.3h8C18.5C--
E540 Halberd 138104426A**21.8645.907%C++1.923%D43.3A14.2C+4692.4h5.2B+11.4B+
M20 Basilisk 11996812S7.8626.902%D*7.292%B+26.7B+6.4C2243.6h67.3B+250C*
Enforcer ML85 17094109.4B**5.2638.25%C3.191%B++26.9B+21.7B*4323.5h16.8D-44D-
NS-61 Emissary 8383501.66A2.4827.834%C+19.277%B+29.6C*N/A1642.8h8.6B*30.8B*
Aspis Anti-Aircraft Phalanx Turret 13076325.333S21.1929.787%B++1.316%D19.5A+13.8B+2613.9h89.1A+299.3B**
LB00 Python AP 9271171S66.8648.725%D-1.408%B+54.6C++16.2D2291.3h5.1D10.5D*
NS-20 Gorgon 7570342.059B**2.0825.016%C++24.286%B**30.4A++2.2A842.3h28.5C**113.8B+
NC12 Sweeper 6060311.935B*2.2050.429%B*20%A++30C+N/A1472h4.9C+9.7B+
Mauler S6 6060371.622B+2.5243.923%B+11.667%D31.6C**N/A3221.9h3.4B**7.8B*
NS-20 Gorgon 6157341.676B*2.4625%C++33.333%A**24.8A1.7B+732.3h34.6C*138.2B+
MAX Punch 59551,7510.031C-4.1157.407%B*N/A0.2CN/A1250.1h2.3C++3.9C**
Mag-Cutter 735110,0660.005C--4.1335.046%B+3.922%C0.1DN/A01014.9h3.7D10.7C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3123,4888.8h
Nano-Armor Kit74187,52912.1h
Spawn Beacon81,0720.8h
Nanite Revive Grenade02,4560.7h
Medical Kit1,32218,83927.1h
Medical Applicator142117,1678.2h
Spitfire Auto-Turret71,0791h
Shield Recharging Field29150.3h
Ammunition Package163,9081.4h
Anti-Infantry MANA Turret181,0451.3h
A30 Walker0600.2h
Nano-Repair Grenade03570.1h
Recon Detection Device44981.1h
L-30R Vektor0510h

Check the help document for the dictionary if you want to learn more about words used here.


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