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Executor Advisory PuoliQuuNC[QLuT] PuoliQuuNC
NC BR 145

KDR: 4.18

Score: 47.7m

Last Seen: Jul 17th, 2019 8:31 AM
- OFFLINE - 7.5 hour(s)

Prestige 1, Battle Rank 100 (145 total) - New Conglomerate on Miller - Outfit Leader of The Drungen SoldiersV3[QLuT] The Drungen SoldiersV3
NC outfit on Miller

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS M30 Mustang AH AF-41 Hacksaw AF-41 Hacksaw L100 Python HESH NC6 Gauss SAW LA1 Anchor C-4 GD-22S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,299,338 MLG Score: 1838
Fun Score: N/A
Cheeseburgers Flipped: 2300TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.83%26.588%66044117042,7383.155961.028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.026%0.709B++0.843B*-0.096C+HEAD ++ (~14.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.452B+10.10.291C*30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.253%0.711%38343121114,338552125325.92771143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.917%0.514B+-0.812D-0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.848B*10.30.805B++14.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.351%1.364%1404812069,674924186410.4584519%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.523%-0.264C-0.765D-0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.642B+5.30.578B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.701%15.981%144812061,4586623622.1991402%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.078%-1.65F-2.941M+0.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.9-0.018C+23.40.441B101.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.627%74.891%144812068,2482319283.5567

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.444%0.246C++0.507B+-0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.334C**2.40.241C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.003%13.774%144412101,256111541.12545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.747%0.214C++-0.225C-0.943

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.324C*3.80.191C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Drungen SoldiersV3[QLuT] The Drungen SoldiersV3
NC outfit on Miller

Members: 2
47.7m336.4%381 (22.9k)266 (16k)4.18408114,19227,2924.56815145 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12141022825.831%20.133%52006:3547

7% Combat Medic8% Engineer30% Heavy Assault24% Infiltrator21% Light Assault10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 1st, 2014 7:15 PMAug 12th, 2018 3:51 PMJul 17th, 2019 8:58 AM (2d) (PST)Jul 17th, 2019 9:04 AM (2d) (PST)Jul 17th, 2019 4:31 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6211844370.6370.1520.1282.2950.0451838

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,27911,05226,2273898138315,967

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2987.6h/124.5d 10,482 22,990 34,312 411.4k 4,772 12,449 8,087 111.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:3,384
Deaths:1,141
KDR:2.966
Accuracy:23.740% B++
HSR:28.576% B*
LA1 Anchor
B+
Kills:2,609
Deaths:952
KDR:2.741
Accuracy:23.951% C
HSR:29.168% B+
GD-22S
B+
Kills:2,213
Deaths:909
KDR:2.435
Accuracy:25.272% B+
HSR:23.633% C+
NS-15MB
C+
Kills:1,389
Deaths:466
KDR:2.981
Accuracy:24.291% C
HSR:29.086% C+
NC6A GODSAW
C
Kills:1,211
Deaths:411
KDR:2.946
Accuracy:24.647% D
HSR:25.599% C
NC6S Gauss SAW S
C+
Kills:1,211
Deaths:529
KDR:2.289
Accuracy:23.826% C+
HSR:22.709% C+
MGR-L1 Promise
B++
Kills:1,201
Deaths:393
KDR:3.056
Accuracy:22.606% C
HSR:30.391% B++
EM1
A*
Kills:1,185
Deaths:437
KDR:2.712
Accuracy:21.343% C+
HSR:35.527% A*
NSX-P Naginata
B+
Kills:1,173
Deaths:448
KDR:2.618
Accuracy:22.199% C+
HSR:33.504% B+
NS-15MP
C++
Kills:1,173
Deaths:348
KDR:3.371
Accuracy:23.157% D--
HSR:31.714% C++
NSX Naginata
B+
Kills:1,171
Deaths:356
KDR:3.289
Accuracy:21.649% C+
HSR:31.255% B+
NS-15M AE
C*
Kills:1,171
Deaths:426
KDR:2.749
Accuracy:24.137% C
HSR:29.462% C*
EM6
C++
Kills:1,160
Deaths:450
KDR:2.578
Accuracy:22.511% C++
HSR:23.966% C+
NS-15M2
B+
Kills:604
Deaths:197
KDR:3.066
Accuracy:23.915% C+
HSR:28.974% B+
Kills:20,855
Deaths (as Heavy Assault):7,463
Deaths (to Heavy Assaults):7,256
KDR:2.79445
Kill Difference:13,392
Playtime:885.595 hours
Usage:30%
Score:12.162m
Score/min:229
Accuracy (listed only):23.374%
HSR (listed only):28.826%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C**
Kills:1,860
Deaths:810
KDR:2.296
Accuracy:25.728% C**
HSR:21.290% C*
Gauss Compact S
B**
Kills:1,243
Deaths:389
KDR:3.195
Accuracy:25.624% B+
HSR:25.422% B**
AC-X11
C*
Kills:1,204
Deaths:305
KDR:3.948
Accuracy:26.318% C*
HSR:22.758% C++
AF-4 Cyclone
B++
Kills:1,197
Deaths:562
KDR:2.130
Accuracy:26.546% C*
HSR:23.058% B++
MGR-S1 Gladius
B++
Kills:1,186
Deaths:462
KDR:2.567
Accuracy:27.884% C*
HSR:26.560% B++
Gauss Compact Burst
C++
Kills:1,181
Deaths:329
KDR:3.590
Accuracy:27.130% C++
HSR:19.898% D
Blitz GD-10
B**
Kills:1,168
Deaths:496
KDR:2.355
Accuracy:26.619% B+
HSR:22.945% B**
AF-19 Mercenary
B*
Kills:1,167
Deaths:390
KDR:2.992
Accuracy:26.362% B*
HSR:20.994% C+
MKV Suppressed
A+
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:25.725% C+
HSR:29.013% A+
AF-57 Piston
B
Kills:996
Deaths:371
KDR:2.685
Accuracy:43.793% B
HSR:13.153% C
19A Fortuna
B+
Kills:960
Deaths:433
KDR:2.217
Accuracy:24.637% C--
HSR:22.813% B+
AF-4A Bandit AE
B+
Kills:656
Deaths:773
KDR:0.849
Accuracy:24.764% D
HSR:30.183% B+
NSX-P Tanto
B
Kills:455
Deaths:208
KDR:2.188
Accuracy:25.391% C+
HSR:27.912% B
MKV-P Suppressed
C*
Kills:296
Deaths:156
KDR:1.897
Accuracy:25.299% C
HSR:25.676% C*
AF-4A Bandit
C
Kills:258
Deaths:112
KDR:2.304
Accuracy:24.287% C
HSR:20.930% C
MGR-C1 Charger
C*
Kills:182
Deaths:75
KDR:2.427
Accuracy:24.586% D
HSR:25.824% C*
NS Baron G5AE
B*
Kills:163
Deaths:75
KDR:2.173
Accuracy:37.280% D--
HSR:20.245% B*
NS-11CG
B
Kills:162
Deaths:60
KDR:2.700
Accuracy:26.980% B
HSR:10.494% F
GD-66 Claw
B++
Kills:115
Deaths:56
KDR:2.054
Accuracy:67.669% B++
HSR:16.522% B
NSX-P Tengu
A++
Kills:91
Deaths:41
KDR:2.220
Accuracy:39.673% B++
HSR:34.066% A++
Mauler S6
C**
Kills:85
Deaths:43
KDR:1.977
Accuracy:42.857% C**
HSR:12.941% C--
NC12 Sweeper
A++
Kills:60
Deaths:31
KDR:1.935
Accuracy:50.429% B++
HSR:20% A++
Kills:15,850
Deaths (as Light Assault):6,636
Deaths (to Light Assaults):4,493
KDR:2.38849
Kill Difference:9,214
Playtime:639.786 hours
Usage:21%
Score:9.997m
Score/min:260
Accuracy (listed only):31.617%
HSR (listed only):22.395%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C**
Kills:1,860
Deaths:810
KDR:2.296
Accuracy:25.728% C**
HSR:21.290% C*
Gauss Compact S
B**
Kills:1,243
Deaths:389
KDR:3.195
Accuracy:25.624% B+
HSR:25.422% B**
AC-X11
C*
Kills:1,204
Deaths:305
KDR:3.948
Accuracy:26.318% C*
HSR:22.758% C++
Gauss Compact Burst
C++
Kills:1,181
Deaths:329
KDR:3.590
Accuracy:27.130% C++
HSR:19.898% D
AF-19 Mercenary
B*
Kills:1,167
Deaths:390
KDR:2.992
Accuracy:26.362% B*
HSR:20.994% C+
AF-57 Piston
B
Kills:996
Deaths:371
KDR:2.685
Accuracy:43.793% B
HSR:13.153% C
19A Fortuna
B+
Kills:960
Deaths:433
KDR:2.217
Accuracy:24.637% C--
HSR:22.813% B+
MGR-M1 Bishop
A+
Kills:958
Deaths:180
KDR:5.322
Accuracy:31.192% C
HSR:42.276% A+
AF-4A Bandit AE
B+
Kills:656
Deaths:773
KDR:0.849
Accuracy:24.764% D
HSR:30.183% B+
NSX-P Tanto
B
Kills:455
Deaths:208
KDR:2.188
Accuracy:25.391% C+
HSR:27.912% B
AF-4A Bandit
C
Kills:258
Deaths:112
KDR:2.304
Accuracy:24.287% C
HSR:20.930% C
MGR-C1 Charger
C*
Kills:182
Deaths:75
KDR:2.427
Accuracy:24.586% D
HSR:25.824% C*
NS Baron G5AE
B*
Kills:163
Deaths:75
KDR:2.173
Accuracy:37.280% D--
HSR:20.245% B*
NS-11CG
B
Kills:162
Deaths:60
KDR:2.700
Accuracy:26.980% B
HSR:10.494% F
GD-66 Claw
B++
Kills:115
Deaths:56
KDR:2.054
Accuracy:67.669% B++
HSR:16.522% B
Mauler S6
C**
Kills:85
Deaths:43
KDR:1.977
Accuracy:42.857% C**
HSR:12.941% C--
NC12 Sweeper
A++
Kills:60
Deaths:31
KDR:1.935
Accuracy:50.429% B++
HSR:20% A++
Kills:11,705
Deaths (as Engineer):4,640
Deaths (to Engineers):3,660
KDR:2.52263
Kill Difference:7,065
Playtime:224.640 hours
Usage:8%
Score:4.065m
Score/min:302
Accuracy (listed only):32.649%
HSR (listed only):21.980%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C++
Kills:1,327
Deaths:544
KDR:2.439
Accuracy:25.365% C+
HSR:26.074% C++
AF-4 Cyclone
B++
Kills:1,197
Deaths:562
KDR:2.130
Accuracy:26.546% C*
HSR:23.058% B++
MGR-S1 Gladius
B++
Kills:1,186
Deaths:462
KDR:2.567
Accuracy:27.884% C*
HSR:26.560% B++
NS-11A
B*
Kills:1,178
Deaths:422
KDR:2.791
Accuracy:23.696% C+
HSR:27.844% B*
GR-22
B**
Kills:1,170
Deaths:530
KDR:2.208
Accuracy:25.977% C**
HSR:26.923% B**
NC1 Gauss Rifle
B*
Kills:1,168
Deaths:401
KDR:2.913
Accuracy:25.416% B+
HSR:26.712% B*
Blitz GD-10
B**
Kills:1,168
Deaths:496
KDR:2.355
Accuracy:26.619% B+
HSR:22.945% B**
MKV Suppressed
A+
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:25.725% C+
HSR:29.013% A+
NC9 A-Tross
C++
Kills:1,164
Deaths:478
KDR:2.435
Accuracy:25.831% C++
HSR:25.516% C++
AF-57 Piston
B
Kills:996
Deaths:371
KDR:2.685
Accuracy:43.793% B
HSR:13.153% C
MKV-P Suppressed
C*
Kills:296
Deaths:156
KDR:1.897
Accuracy:25.299% C
HSR:25.676% C*
Carnage AR
B*
Kills:266
Deaths:93
KDR:2.860
Accuracy:22.573% C--
HSR:27.068% B*
NS Baron G5AE
B*
Kills:163
Deaths:75
KDR:2.173
Accuracy:37.280% D--
HSR:20.245% B*
Gauss Prime
B++
Kills:143
Deaths:80
KDR:1.788
Accuracy:26.349% C+
HSR:28.671% B++
GD-66 Claw
B++
Kills:115
Deaths:56
KDR:2.054
Accuracy:67.669% B++
HSR:16.522% B
NSX-P Tengu
A++
Kills:91
Deaths:41
KDR:2.220
Accuracy:39.673% B++
HSR:34.066% A++
Mauler S6
C**
Kills:85
Deaths:43
KDR:1.977
Accuracy:42.857% C**
HSR:12.941% C--
NC12 Sweeper
A++
Kills:60
Deaths:31
KDR:1.935
Accuracy:50.429% B++
HSR:20% A++
Kills:12,938
Deaths (as Combat Medic):5,300
Deaths (to Combat Medics):2,359
KDR:2.44113
Kill Difference:7,638
Playtime:212.078 hours
Usage:7%
Score:3.865m
Score/min:304
Accuracy (listed only):32.721%
HSR (listed only):24.055%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
A
Kills:1,522
Deaths:149
KDR:10.215
Accuracy:37.737% D-
HSR:88.371% A
SAS-R
B**
Kills:1,391
Deaths:201
KDR:6.920
Accuracy:40.060% C*
HSR:79.296% B**
EM4 Longshot
B+
Kills:1,225
Deaths:120
KDR:10.208
Accuracy:36.648% C-
HSR:81.878% B+
AF-4 Cyclone
B++
Kills:1,197
Deaths:562
KDR:2.130
Accuracy:26.546% C*
HSR:23.058% B++
MGR-S1 Gladius
B++
Kills:1,186
Deaths:462
KDR:2.567
Accuracy:27.884% C*
HSR:26.560% B++
Blitz GD-10
B**
Kills:1,168
Deaths:496
KDR:2.355
Accuracy:26.619% B+
HSR:22.945% B**
MKV Suppressed
A+
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:25.725% C+
HSR:29.013% A+
Gauss SPR
B+
Kills:1,163
Deaths:246
KDR:4.728
Accuracy:35.076% B+
HSR:36.371% C**
LA80
C+
Kills:1,161
Deaths:202
KDR:5.748
Accuracy:38.951% C
HSR:77.692% C+
NC14 Bolt Driver
C++
Kills:1,159
Deaths:165
KDR:7.024
Accuracy:34.357% C+
HSR:74.806% C++
NS-44 Commissioner
B+
Kills:687
Deaths:460
KDR:1.493
Accuracy:40.253% B+
HSR:19.942% C
AF-18 Stalker
B+
Kills:671
Deaths:280
KDR:2.396
Accuracy:28.512% C++
HSR:24.441% B+
NS-357 Underboss
B+
Kills:424
Deaths:271
KDR:1.565
Accuracy:40.967% B+
HSR:16.981% D
AF-8 RailJack
B+
Kills:390
Deaths:13
KDR:30
Accuracy:32.167% D
HSR:79.487% B+
MKV-P Suppressed
C*
Kills:296
Deaths:156
KDR:1.897
Accuracy:25.299% C
HSR:25.676% C*
NSX Daimyo
C++
Kills:237
Deaths:45
KDR:5.267
Accuracy:40.252% C+
HSR:94.515% C++
LA3 Desperado
B+
Kills:210
Deaths:156
KDR:1.346
Accuracy:28.005% C+
HSR:23.333% B+
AF-18 Stalker AE
C++
Kills:198
Deaths:79
KDR:2.506
Accuracy:27.072% D*
HSR:29.293% C++
AF-6 Shadow
C+
Kills:164
Deaths:41
KDR:4
Accuracy:31.170% D
HSR:26.829% C+
NC4 Mag-Shot
B**
Kills:163
Deaths:99
KDR:1.646
Accuracy:35.113% B**
HSR:25.153% B*
NS-30 Vandal
A++
Kills:161
Deaths:32
KDR:5.031
Accuracy:26.945% D--
HSR:40.373% A++
NSX-P Tengu
A++
Kills:91
Deaths:41
KDR:2.220
Accuracy:39.673% B++
HSR:34.066% A++
NS-61 Emissary
B+
Kills:89
Deaths:55
KDR:1.618
Accuracy:28.278% C+
HSR:19.101% B+
Kills:16,118
Deaths (as Infiltrator):4,790
Deaths (to Infiltrators):4,574
KDR:3.36493
Kill Difference:11,328
Playtime:722.783 hours
Usage:24%
Score:10.677m
Score/min:246
Accuracy (listed only):32.752%
HSR (listed only):43.443%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:6,031
Deaths:1,264
KDR:4.771
Accuracy:25.304% D
HSR:20.494% A++
AF-41 Hacksaw
A+
Kills:5,673
Deaths:1,264
KDR:4.488
Accuracy:27.319% D
HSR:20.307% A+
AF-34 Mattock
B*
Kills:1,337
Deaths:276
KDR:4.844
Accuracy:26.443% D--
HSR:20.269% B*
NCM2 Falcon
A
Kills:1,248
Deaths:188
KDR:6.638
Accuracy:47.269% B*
HSR:7.933% A
AF-34 Mattock
B**
Kills:1,218
Deaths:276
KDR:4.413
Accuracy:28.333% D-
HSR:22.250% B**
NCM2 Falcon
B++
Kills:656
Deaths:185
KDR:3.546
Accuracy:49.859% B++
HSR:5.488% B+
NCM3 Raven
B+
Kills:386
Deaths:110
KDR:3.509
Accuracy:43.008% B+
HSR:2.073% C-
NCM3 Raven
B+
Kills:315
Deaths:110
KDR:2.864
Accuracy:43.661% B+
HSR:0.952% D*
NS-10 Burster
B
Kills:196
Deaths:48
KDR:4.083
Accuracy:32.377% B
HSR:2.551% D-
NS-10 Burster
B
Kills:176
Deaths:48
KDR:3.667
Accuracy:32.534% B
HSR:1.705% D*
NS-20 Gorgon
B**
Kills:124
Deaths:62
KDR:2
Accuracy:23.819% C+
HSR:25% B**
NS-20 Gorgon
B*
Kills:113
Deaths:62
KDR:1.823
Accuracy:24.244% C+
HSR:23.894% B*
AF-23 Grinder
M**
Kills:80
Deaths:25
KDR:3.200
Accuracy:48.608% A+
HSR:30% M**
AF-23 Grinder
A
Kills:74
Deaths:25
KDR:2.960
Accuracy:52.467% A
HSR:20.270% B**
Kills:17,627
Deaths (as MAX Suit):1,971.500
Deaths (to MAX Suits):1,447
KDR:8.94091
Kill Difference:15,655.500
Playtime:288.019 hours
Usage:10%
Score:6.935m
Score/min:401
Accuracy (listed only):36.089%
HSR (listed only):14.513%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:11,793
V. Kills:395 N/A
Deaths:761
KDR:15.497
Accuracy:54.610% C+
KPH:114 A++
VKPH:3.800 C
Breaker Rocket Pods
B*
Kills:1,766
V. Kills:236 N/A
Deaths:77
KDR:22.935
Accuracy:56.290% B*
KPH:147.700 B++
VKPH:19.700 B
M20 Mustang
B*
Kills:779
V. Kills:617 126%
Deaths:244
KDR:3.193
Accuracy:31.535% C++
KPH:19.200 B+
VKPH:15.200 B*
M20 Kestrel
B++
Kills:181
V. Kills:105 171%
Deaths:31
KDR:5.839
Accuracy:25.272% D
KPH:30.100 B++
VKPH:17.500 C**
Kills:14,519 (12,753 + 0)
Deaths:1,113
KDR:13.045
VKDR:1.216
Vehicle Kills:1,353
Kill Difference:13,406
Playtime:162.003 hours
Usage:5%
Score:2.864m
Score/min:295
Piloting Accuracy:25.272%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:4,464
V. Kills:432 N/A
Deaths:126
KDR:35.429
Accuracy:48.377% C+
KPH:81.300 A
VKPH:7.900 C+
L100 Python HEAT
B**
Kills:1,149
V. Kills:264 434%
Deaths:37
KDR:31.054
Accuracy:51.504% C+
KPH:47.400 B**
VKPH:10.900 C+
L100 Python AP
A+
Kills:1,144
V. Kills:353 323%
Deaths:39
KDR:29.333
Accuracy:50.183% D
KPH:51.700 A+
VKPH:15.900 C
C75 Viper
B**
Kills:947
V. Kills:217 434%
Deaths:47
KDR:20.149
Accuracy:35.021% C
KPH:46.700 B**
VKPH:10.700 B+
Skyguard
A*
Kills:156
V. Kills:87 177%
Deaths:9
KDR:17.333
Accuracy:25.259% D
KPH:29.400 A*
VKPH:16.400 A*
LB00 Python AP
C*
Kills:71
V. Kills:21 323%
Deaths:
KDR:
Accuracy:48.725% D
KPH:56.600 C*
VKPH:16.700 D
Kills:7,931 (7,931 + 0)
Deaths:258
KDR:30.740
VKDR:5.326
Vehicle Kills:1,374
Kill Difference:7,673
Playtime:128.137 hours
Usage:4%
Score:1.843m
Score/min:240
Driving Accuracy:48.725%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,004
V. Kills:335 299%
Deaths:40
KDR:25.100
Accuracy:44.595% D
KPH:44.800 A*
VKPH:15 C++
Titan-150 HEAT
A
Kills:432
V. Kills:123 348%
Deaths:34
KDR:12.706
Accuracy:47.195% C+
KPH:35.400 A
VKPH:10.100 C*
Titan-150 HESH
A
Kills:378
V. Kills:53 N/A
Deaths:18
KDR:21
Accuracy:48.131% C++
KPH:61.500 A
VKPH:8.600 C++
E540 Halberd
B**
Kills:108
V. Kills:37 284%
Deaths:4
KDR:27
Accuracy:46.835% C**
KPH:40.300 B**
VKPH:13.800 C+
Enforcer ML85
B*
Kills:95
V. Kills:76 123%
Deaths:10
KDR:9.500
Accuracy:38.172% C
KPH:26.600 B+
VKPH:21.300 B*
C85 Canister
A*
Kills:55
V. Kills:6 N/A
Deaths:1
KDR:55
Accuracy:44.848% B+
KPH:88.300 B+
VKPH:9.600 A*
Kills:2,072 (1,814 + 258)
Deaths:107
KDR:19.364
VKDR:5.888
Vehicle Kills:630
Kill Difference:1,965
Playtime:47.609 hours
Usage:2%
Score:0.927m
Score/min:324
Driving Accuracy:48.131%
Gunner Accuracy:44.848%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:152
V. Kills:23 N/A
Deaths:5
KDR:30.400
Accuracy:47.757% D--
KPH:72.200 A+
VKPH:10.900 D*
C85 Canister-H
C-
Kills:132
V. Kills:7 N/A
Deaths:10
KDR:13.200
Accuracy:44.088% D
KPH:80.900 C-
VKPH:4.300 D-
Kills:284 (0 + 284)
Deaths:15
KDR:18.933
VKDR:2
Vehicle Kills:30
Kill Difference:269
Playtime:3.737 hours
Usage:0%
Score:0.070m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:44.088%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:708
V. Kills:12 N/A
Deaths:17
KDR:41.647
Accuracy:12.152% D*
KPH:54.600 C
VKPH:0.900 D*
G40-F Ranger
C++
Kills:195
V. Kills:120 161%
Deaths:
KDR:
Accuracy:27.165% D
KPH:21.100 C++
VKPH:13 C+
M20 Basilisk
B*
Kills:157
V. Kills:34 449%
Deaths:10
KDR:15.700
Accuracy:27.454% D*
KPH:29.900 B*
VKPH:6.500 C
M20 Basilisk
A
Kills:51
V. Kills:28 176%
Deaths:5
KDR:10.200
Accuracy:38.351% C++
KPH:26 B+
VKPH:14.300 A
Kills:1,111 (0 + 1,111)
Deaths:32
KDR:34.719
VKDR:6.063
Vehicle Kills:194
Kill Difference:1,079
Playtime:29.419 hours
Usage:1%
Score:0.302m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:38.351%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 12,18811,79376115.497A11.3154.61%C+N/A113.9A++3.8C289103.5h5.8B+10.6B+
AF-41 Hacksaw 6,1186,0311,2644.771B*0.5925.304%D20.494%A++41.2B++N/A126146.4h5.3B++20.9B
AF-41 Hacksaw 5,7515,6731,2644.488B*0.3027.319%D20.307%A+38.8B+N/A120146.4h6B+22.1C**
L100 Python HESH 4,8964,46412635.429A**31.2448.377%C+N/A81.3A7.9C+26854.9h2.9B+5.9B+
NC6 Gauss SAW 3,4263,3841,1412.966A++1.2223.74%B++28.576%B*32.8C++N/A102103.3h8.6B+36B+
LA1 Anchor 2,6372,6099522.741C*1.4423.951%C29.168%B+31.7DN/A9682.3h10C++41.6C++
C-4 2,7992,2544115.484M+1.3031.584%B**N/A107.8B+26.1C65820.9h1B**3.3B**
GD-22S 2,2342,2139092.435B+1.7525.272%B+23.633%C+36.5C+N/A11960.6h9.9B+39.2B+
GD-7F 1,8811,8608102.296A1.8925.728%C**21.29%C*18.8C-N/A5498.9h10.7B*41.8B+
Breaker Rocket Pods 2,0021,7667722.935A*18.7556.29%B*1.359%B+147.2B++19.7B58512h11.1B*19.7B++
The Moonshot 1,5281,52214910.215A6.0337.737%D-88.371%A37DN/A9541.1h1.8C++4.7C+
Sticky Grenade 1,5681,47611476N/A1,471.8261.737%B**N/A1135.4B70.8S36031.3h2C**3.2B+
SAS-R 1,3951,3912016.92A++2.7440.06%C*79.296%B**41.6C++N/A13233.4h2B+5B+
NS-15MB 1,4021,3894662.981B**1.2024.291%C29.086%C+27.7D-N/A7650.1h12.1C+49.6C+
AF-34 Mattock 1,3551,3372764.844B+0.6626.443%D--20.269%B*42.3C++N/A13931.6h4.6B*17.2C**
Reaper DMR 1,3451,3275442.439B1.7525.365%C+26.074%C++34.1C+N/A14738.9h8.6B++33.8B+
Frag Grenade 1,3141,25811258N/A1,253.8254.473%AN/A740B**32.9S28681.7h2.9B*5.3B**
NCM2 Falcon 1,4651,2481886.638S2.4547.269%B*7.933%A35.3M6.1B++15535.4h6.8B**14.4B*
Gauss Compact S 1,2581,2433893.195A**0.9925.624%B+25.422%B**28.6B+N/A9743.4h9.7B+37.9B+
EM4 Longshot 1,2271,22512010.208A*6.0236.648%C-81.878%B+43.6B++N/A11728.1h2B+5.5C*
AF-34 Mattock 1,2321,2182764.413B+0.2328.333%D-22.25%B**38.5C+N/A12931.6h5.4B++18.9C*
NC6A GODSAW 1,2191,2114112.946B1.2424.647%D25.599%C33.9D-N/A14135.7h10.6C+43.1C
NC6S Gauss SAW S 1,2201,2115292.289B++1.9023.826%C+22.709%C+33.5CN/A8436.1h11.1C+46.7C++
AC-X11 1,2091,2043053.948M+0.2426.318%C*22.758%C++36.5B+N/A10033h8.1B*30.7B+
MGR-L1 Promise 1,2111,2013933.056A+1.1322.606%C30.391%B++40C+N/A12930h12.2B++54.1B+
AF-4 Cyclone 1,2071,1975622.13B++2.0526.546%C*23.058%B++20.2DN/A7159.3h8.4B**31.6B+
MGR-S1 Gladius 1,1981,1864622.567B*1.6227.884%C*26.56%B++28.2CN/A10242.1h9.5B33.9B+
EM1 1,2111,1854372.712A+1.4721.343%C+35.527%A*25.8C-N/A6545.9h12.9C++60.6C*
Gauss Compact Burst 1,1881,1813293.59B*0.5927.13%C++19.898%D33.8C+N/A9534.9h10.4B+38.4C*
NS-11A 1,1981,1784222.791B**1.3923.696%C+27.844%B*34.2C++N/A7834.4h11.9B++50.4B+
NC05 Jackhammer 1,1831,1755042.331B**1.8545.545%C++21.702%A++54.4B+N/A18221.6h3.6B**7.8B++
NSX-P Naginata 1,1851,1734482.618B**1.5722.199%C+33.504%B+28.1DN/A8241.7h11.1B+50.2B+
NS-15MP 1,1831,1733483.371B+0.8123.157%D--31.714%C++29.9D--N/A6839.2h11.5C49.7C
MANA Anti-Personnel Turret 1,1841,1723083.805N/A0.3818.078%UN/A11720U120U22589300.1h20.1T*111.3T*
NSX Naginata 1,1821,1713563.289A++0.9021.649%C+31.255%B+25.6DN/A7445.8h10.7B+49.7B
NS-15M AE 1,1831,1714262.749C**1.4424.137%C29.462%C*33.2DN/A10135.3h11.5C++47.7C++
GR-22 1,1791,1705302.208B++1.9825.977%C**26.923%B**30.7C+N/A9438.1h12.1B+46.6B+
Bouncing Betty 1,1691,1681975.929B++1.7431.498%D**N/A129.8C++N/A3669h1.7B++5.5D
NC1 Gauss Rifle 1,1771,1684012.913A++1.2725.416%B+26.712%B*35.9B++N/A13532.5h11B++43.4B++
Blitz GD-10 1,1801,1684962.355A+1.8326.619%B+22.945%B**23.4CN/A7050h11.4B*42.7B++
AF-19 Mercenary 1,1731,1673902.992M1.1926.362%B*20.994%C+23.8C*N/A11649h9.4B**35.6B*
MKV Suppressed 1,1711,1654592.538A++1.6525.725%C+29.013%A+25.4CN/A5645.8h12.6B+48.8B
NC9 A-Tross 1,1691,1644782.435B**1.7525.831%C++25.516%C++36.3C++N/A12932.1h9.1B+35.2B+
Gauss SPR 1,1711,1632464.728A++0.5435.076%B+36.371%C**37B+N/A9631.4h4.6B++13B++
LA80 1,1651,1612025.748B*1.5638.951%C77.692%C+41C++N/A11728.3h2B+5.3C*
EM6 1,1681,1604502.578B++1.6122.511%C++23.966%C+36.1C+N/A11032.1h9.4B++41.8B+
NC14 Bolt Driver 1,1621,1591657.024M++2.8434.357%C+74.806%C++31.8B+N/A10136.5h2.2B++6.4B+
L100 Python HEAT 1,4131,1493731.054M**26.8751.504%C+N/A47.3B**10.9C+19024.3h6.1C+11.9C++
L100 Python AP 1,4971,1443929.333S25.1550.183%D1.136%D-51.8A+16C24022.1h4.3B++8.6B+
NC15 Phoenix 1,3841,1202643.077U38.8956.261%B+N/A24A5.7D-13346.7h6.2A11A
NS Decimator-G 1,3001,0114262.373B**1.8162.661%C+2.572%C+43.6C+12.5D21823.2h4C++6.5C++
Titan-150 AP 1,3391,0044025.1M20.9244.595%D3.386%B+44.8A*15C++34822.4h3.3B*7.5B++
AF-57 Piston 1,0009963712.685A+1.5043.793%B13.153%C39.2C++N/A11525.4h3.9B+9B+
19A Fortuna 9799604332.217B*1.9724.637%C--22.813%B+13.1D--N/A4173.3h9.5C**38.5C++
MGR-M1 Bishop 9749581805.322A*1.1431.192%C42.276%A+32C++N/A8229.9h5.4B++17.4B+
C75 Viper 1,1649474720.149M**15.9635.021%C1.267%C+46.7B**10.7B+20220.3h9.6B++27.5B+
M20 Mustang 1,3967792443.193B+0.9931.535%C++1.54%C19.2B+15.2B*22940.6h76.9B+243.7B++
NS Decimator-B 9857452562.91B**1.2761.819%C1.208%D--38.2C12.3C--19719.5h4C+6.5C+
M12 Kobalt 7207081741.647M37.4612.152%D*26.695%A++54.5CN/A15513h21.3C+175.1C--
NS-44 Commissioner 6896874601.493B+2.6940.253%B+19.942%C35.6C++N/A11619.3h2.8B**7B*
AF-18 Stalker 6746712802.396B**1.7928.512%C++24.441%B+18.1DN/A4637h12.6C++44.1C*
AF-4A Bandit AE 6636567730.849C--3.3424.764%D30.183%B+8.6D*N/A2976.1h9.8B+39.5C++
NCM2 Falcon 7696561853.546M++0.6449.859%B++5.488%B+18.7B**3.2D9135.1h13.5B27.1B+
NS-15M2 6126041973.066B*1.1223.915%C+28.974%B+29.2C--N/A10420.7h11.7B48.8B
NSX-P Tanto 4594552082.188A2.0025.391%C+27.912%B8.5D-N/A2853.7h10.4B**40.9B++
Titan-150 HEAT 5554323412.706A+8.5247.195%C+4.861%A35.4A10.1C*22012.2h4.2B+8.9B++
NS-357 Underboss 4254242711.565B+2.6240.967%B+16.981%D45.6C++N/A1489.3h3.3B**8.1B*
AF-8 RailJack 3913901330U25.8232.167%D79.487%B+35.8B*N/A11610.9h2.4C++7.5C+
NCM3 Raven 6623861103.509M**0.6843.008%B+2.073%C-10.1C+7.2B+10538.4h37.1D-86.2C
Titan-150 HESH 4313781821B**16.8248.131%C++2.116%C**61A8.5C+3266.2h2.8B++5.7B+
Hawk GD-68 548366894.112S0.0764.654%C**N/A18.3B9.1C+17320h5.2A8.1A
Shrike 4803501382.536M*1.6560.823%B+1.143%D--39.3A14.6C**4298.9h4.7B**7.8B**
Tank Mine 4333371522.467U18.2874.315%M++N/A240.7M+68.6C*17561.4h1.9C++2.6A*
NCM3 Raven 5253151102.864M++1.3243.661%B+N/A8.2C5.5C+8638.4h46.1D**105.7D
MKV-P Suppressed 2982961561.897B+2.2925.299%C25.676%C*29CN/A8510.2h11.1B*43.8B+
Carnage AR 268266932.86B**1.3222.573%C--27.068%B*30.9C+N/A1368.6h12.5B+55.3C++
AF-4A Bandit 2682581122.304B*1.8824.287%C20.93%C24.8C-1B**13510.4h10.5C**43.2C*
NSX Daimyo 237237455.267B++1.0840.252%C+94.515%C++25.2D-N/A909.4h3.4D--8.4D
LA3 Desperado 2142101561.346B+2.8428.005%C+23.333%B+40.4C**N/A1445.2h6.3A22.6B*
AF-18 Stalker AE 200198792.506B1.6827.072%D*29.293%C++15.5D*N/A4012.8h10.7B+39.6C+
NS-10 Burster 351196484.083S0.1032.377%B2.551%D-7.7B**6.1A++9925.3h124.3B++384B++
G40-F Ranger 3151951195U190.8227.165%DN/A21C++12.9C+1499.3h92.7B*341.3B+
MGR-C1 Charger 184182752.427A+1.7624.586%D25.824%C*11.2D--N/A2916.3h10.7B++43.5B
M20 Kestrel 286181315.839B**1.6525.272%DN/A30.2B++17.5C**2516h67.9B+268.6B+
NS-10 Burster 323176483.667M++0.5232.534%B1.705%D*7B++5.8A+9425.3h139.2B+427.7B+
Spear Anti-Vehicle Phalanx Turret 232171442.75S38.5748.279%B+5.848%B**51.8B*18.5C4353.3h7B+14.4B++
Rocklet Rifle 3691701181.441A+2.7444.035%D--N/A10.4D**12.1D--20516.4h39.9C+90.7C
AF-22 Crow 224169563.018S1.1767.22%C+N/A36.7A++12C++2364.6h4.8A+7.1A
AF-6 Shadow 169164414A0.1831.17%D26.829%C+32.2C1A1255.1h6.7D21.4C-
NC4 Mag-Shot 165163991.646A2.5435.113%B**25.153%B*46.6B**N/A2323.5h6.2B*17.7B++
NS Baron G5AE 166163752.173B*2.0137.28%D--20.245%B*23DN/A597.1h4.2C*11.1C+
NS-11CG 163162602.7M1.4826.98%B10.494%F28.4CN/A645.7h11.2B+41.6B++
NS-30 Vandal 163161325.031A++0.8526.945%D--40.373%A++29.3CN/A965.5h6C+22.2C
M20 Basilisk 1911571015.7S11.5227.454%D*6.369%C*30.2B*6.5C2015.2h60.5B**220.2B+
Skyguard 243156917.333S13.1525.259%D1.923%C+29.4A*16.4A*3135.3h71.3A282.4B*
E540 Halberd-H 175152530.4M+26.2247.757%D--3.289%B*72.4A+11D*2722.1h4.3B++9.1B+
Gauss Prime 146143801.788C*2.4026.349%C+28.671%B++29.2DN/A864.9h10.8C++41.1C++
C85 Canister-H 1391321013.2C++9.0244.088%D9.848%C82.5C4.4D-3601.6h9.9D22.4D--
NS-20 Gorgon 132124622B**2.1823.819%C+25%B**23B+1.5C++635.4h32C*134.3B+
GD-66 Claw 115115562.054B++2.1367.669%B++16.522%B34.8CN/A1553.3h2.3B+3.5B+
NS-20 Gorgon 121113621.823B**2.3624.244%C+23.894%B*20.9B+1.5C*555.4h35.4C*146B+
E540 Halberd 145108427A**22.8246.835%C**1.852%D40B**13.7C+4622.7h5.7C++12.1B
Enforcer ML85 17195109.5B**5.3238.172%C3.158%B*26.4B21.1B*4393.6h16.9D*44.2D--
NSX-P Tengu 9291412.22A1.9639.673%B++34.066%A++26.8C-N/A583.4h8.5A21.5B**
NS-61 Emissary 8989551.618B**2.5728.278%C+19.101%B+28.7C++N/A1613.1h8.7B++30.6B*
Mauler S6 8585431.977B*2.2142.857%C**12.941%C--31.5C*N/A2802.7h3.3A7.7B*
Aspis Anti-Aircraft Phalanx Turret 14585421.25S17.0731.915%B*1.176%D18.9A13.3B+2444.5h100A313.3B*
AF-23 Grinder 8380253.2B0.9848.608%A+30%M**34.8C**1.3M1492.3h9D--18.4C*
AF-23 Grinder 7474252.96C*1.2252.467%A20.27%B**33.6C++N/A1612.2h10.2D*19.4C++
LB00 Python AP 9271171S66.8248.725%D1.408%B**54.6C++16.2D2451.3h5.1D10.5D*
C-4 ARX 7771417.75S13.5753.205%SN/A355S30C30590.2h1.2C++2.2A++
MAX Punch 69641,9730.032C--4.1558.75%B*N/A0.2DN/A1284.6h2.2C++3.8B
Mag-Cutter 846110,5680.006C--4.1835.64%B+3.279%C--0.1D-N/A01120.8h3.4C--9.5C++
NC12 Sweeper 6060311.935B++2.2550.429%B++20%A++30C+N/A1512h4.9C+9.7B+
Auraxium Mag-Cutter 69558,2760.007C--4.1815.637%D--3.636%C--0.1C--N/A0684.6h2.2C+13.8C
C85 Canister 6155155A*50.8244.848%B+12.727%C+91.7B+10A**2580.6h8.3C+18.5B
NS Annihilator 925386.625U2.4477.005%D--N/A14.3B*10.5B++2933.7h10.9B14.1C*
M20 Basilisk 7951510.2M**6.0238.351%C++7.843%B++25.5B+14A3012h95.1C++248C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,1500.9h
Nano-Armor Kit76207,22913.2h
Nanite Revive Grenade02,4640.7h
Medical Kit1,48421,12530.5h
Medical Applicator142118,0188.2h
Spitfire Auto-Turret81,1211h
Motion Spotter3326,86510.3h
Shield Recharging Field29150.3h
Recon Detection Device132,8667.6h
Ammunition Package204,4711.6h
Anti-Infantry MANA Turret311,3091.7h
Nano-Repair Grenade04790.1h
L-30R Vektor0510h
A30 Walker0600.2h

Check the help document for the dictionary if you want to learn more about words used here.


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