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Executor PuoliQuuNC[QLuT] PuoliQuuNC
NC BR 143

KDR: 4.17

Score: 46.5m

Last Seen: Apr 27th, 2019 8:03 PM
- OFFLINE - 532.3 hour(s)

Prestige 1, Battle Rank 100 (143 total) - New Conglomerate on Miller - Outfit Leader of The Drungen SoldiersV3[QLuT] The Drungen SoldiersV3
NC outfit on Miller

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS M30 Mustang AH AF-41 Hacksaw AF-41 Hacksaw L100 Python HESH NC6 Gauss SAW LA1 Anchor GD-22S C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,284,326 MLG Score: 1826
Fun Score: N/A
Cheeseburgers Flipped: 2253TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.771%26.208%64944114541,4573.122231.048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.01%0.713B++0.834B++-0.103C+HEAD ++ (~13.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.451B+10.20.289C*30.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.154%0.705%38013118614,042545123925.76511132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.926%0.502B+-0.821D-0.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.847B*10.40.804B++14.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.231%1.372%1406811819,549909182110.5049524%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.551%-0.263C-0.784D-0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.643B+5.30.579B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.254%16.058%134811811,3706553342.0916409%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.132%-1.662F-2.916M+0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.3-0.019C+22.10.442B99.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.626%74.891%134811818,2482249283.66578

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.444%0.242C++0.508B+-0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.332C**2.40.24C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.132%13.292%134311861,136108441.04701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.062%0.223C++-0.253C-0.937

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.326C**3.90.192C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Drungen SoldiersV3[QLuT] The Drungen SoldiersV3
NC outfit on Miller

Members: 2
46.5m334.3%382 (22.9k)266 (16k)4.17003111,27326,6844.55153143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1189993425.747%20.079%51706:3246

7% Combat Medic8% Engineer30% Heavy Assault24% Infiltrator21% Light Assault10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 1st, 2014 7:15 PMAug 12th, 2018 3:51 PMMay 18th, 2019 4:47 PM (1d) (PST)Apr 27th, 2019 4:06 PM (22d) (PST)Apr 27th, 2019 4:03 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6221864360.6370.1530.1282.2820.0451826

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,29511,13226,1633898137315,978

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2909.7h/121.2d 10,180 22,343 32,462 398.3k 4,642 12,115 7,880 108.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:2,995
Deaths:1,035
KDR:2.894
Accuracy:23.546% B++
HSR:28.013% B*
LA1 Anchor
B+
Kills:2,609
Deaths:952
KDR:2.741
Accuracy:23.951% C+
HSR:29.168% B+
GD-22S
B+
Kills:2,213
Deaths:909
KDR:2.435
Accuracy:25.272% B+
HSR:23.633% C+
NS-15MB
C+
Kills:1,389
Deaths:466
KDR:2.981
Accuracy:24.291% C
HSR:29.086% C+
NC6S Gauss SAW S
C++
Kills:1,211
Deaths:529
KDR:2.289
Accuracy:23.826% C++
HSR:22.709% C+
MGR-L1 Promise
B++
Kills:1,201
Deaths:393
KDR:3.056
Accuracy:22.606% C
HSR:30.391% B++
NC6A GODSAW
C+
Kills:1,193
Deaths:408
KDR:2.924
Accuracy:24.444% D
HSR:25.566% C+
EM1
A*
Kills:1,185
Deaths:437
KDR:2.712
Accuracy:21.343% C+
HSR:35.527% A*
NC05 Jackhammer
A++
Kills:1,175
Deaths:504
KDR:2.331
Accuracy:45.545% C++
HSR:21.702% A++
NS-15MP
C++
Kills:1,173
Deaths:348
KDR:3.371
Accuracy:23.157% D--
HSR:31.714% C++
NSX-P Naginata
B+
Kills:1,173
Deaths:448
KDR:2.618
Accuracy:22.199% C+
HSR:33.504% B+
NSX Naginata
B+
Kills:1,171
Deaths:356
KDR:3.289
Accuracy:21.649% C+
HSR:31.255% B+
NS-15M AE
C**
Kills:1,171
Deaths:426
KDR:2.749
Accuracy:24.137% C
HSR:29.462% C**
EM6
C++
Kills:1,160
Deaths:450
KDR:2.578
Accuracy:22.511% C++
HSR:23.966% C++
NS-15M2
B+
Kills:604
Deaths:197
KDR:3.066
Accuracy:23.915% C+
HSR:28.974% B+
Kills:21,623
Deaths (as Heavy Assault):7,858
Deaths (to Heavy Assaults):7,119
KDR:2.75172
Kill Difference:13,765
Playtime:866.341 hours
Usage:30%
Score:11.712m
Score/min:225
Accuracy (listed only):24.826%
HSR (listed only):28.311%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C**
Kills:1,860
Deaths:810
KDR:2.296
Accuracy:25.728% C**
HSR:21.290% C**
AF-4 Cyclone
B++
Kills:1,197
Deaths:562
KDR:2.130
Accuracy:26.546% C*
HSR:23.058% B++
Gauss Compact S
A
Kills:1,187
Deaths:381
KDR:3.115
Accuracy:25.460% B+
HSR:26.116% A
MGR-S1 Gladius
B++
Kills:1,186
Deaths:462
KDR:2.567
Accuracy:27.884% C*
HSR:26.560% B++
Gauss Compact Burst
C++
Kills:1,181
Deaths:329
KDR:3.590
Accuracy:27.130% C++
HSR:19.898% D
Blitz GD-10
B**
Kills:1,168
Deaths:496
KDR:2.355
Accuracy:26.619% B+
HSR:22.945% B**
AF-19 Mercenary
B*
Kills:1,167
Deaths:390
KDR:2.992
Accuracy:26.362% B*
HSR:20.994% C+
AC-X11
C**
Kills:1,165
Deaths:288
KDR:4.045
Accuracy:26.298% C**
HSR:22.318% C++
MKV Suppressed
A++
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:25.725% C+
HSR:29.013% A++
AF-57 Piston
B
Kills:991
Deaths:367
KDR:2.700
Accuracy:43.812% B
HSR:12.916% C
19A Fortuna
B+
Kills:960
Deaths:433
KDR:2.217
Accuracy:24.637% C--
HSR:22.813% B+
AF-4A Bandit AE
B+
Kills:656
Deaths:773
KDR:0.849
Accuracy:24.760% C--
HSR:30.183% B+
NSX-P Tanto
B+
Kills:455
Deaths:208
KDR:2.188
Accuracy:25.391% C+
HSR:27.912% B+
AF-4A Bandit
C
Kills:258
Deaths:112
KDR:2.304
Accuracy:24.287% C
HSR:20.930% C
MKV-P Suppressed
C**
Kills:253
Deaths:141
KDR:1.794
Accuracy:25.435% C
HSR:25.692% C**
NS Baron G5AE
B*
Kills:163
Deaths:75
KDR:2.173
Accuracy:37.280% D--
HSR:20.245% B*
NS-11CG
C**
Kills:162
Deaths:60
KDR:2.700
Accuracy:26.980% C**
HSR:10.494% F
MGR-C1 Charger
C+
Kills:155
Deaths:58
KDR:2.672
Accuracy:25.992% C
HSR:24.516% C+
Mauler S6
C**
Kills:85
Deaths:43
KDR:1.977
Accuracy:42.857% C**
HSR:12.941% C--
NC12 Sweeper
A++
Kills:60
Deaths:31
KDR:1.935
Accuracy:50.429% B++
HSR:20% A++
Kills:15,474
Deaths (as Light Assault):6,478
Deaths (to Light Assaults):4,360
KDR:2.3887
Kill Difference:8,996
Playtime:624.750 hours
Usage:21%
Score:9.801m
Score/min:261
Accuracy (listed only):29.481%
HSR (listed only):22.042%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C**
Kills:1,860
Deaths:810
KDR:2.296
Accuracy:25.728% C**
HSR:21.290% C**
Gauss Compact S
A
Kills:1,187
Deaths:381
KDR:3.115
Accuracy:25.460% B+
HSR:26.116% A
Gauss Compact Burst
C++
Kills:1,181
Deaths:329
KDR:3.590
Accuracy:27.130% C++
HSR:19.898% D
AF-19 Mercenary
B*
Kills:1,167
Deaths:390
KDR:2.992
Accuracy:26.362% B*
HSR:20.994% C+
AC-X11
C**
Kills:1,165
Deaths:288
KDR:4.045
Accuracy:26.298% C**
HSR:22.318% C++
AF-57 Piston
B
Kills:991
Deaths:367
KDR:2.700
Accuracy:43.812% B
HSR:12.916% C
19A Fortuna
B+
Kills:960
Deaths:433
KDR:2.217
Accuracy:24.637% C--
HSR:22.813% B+
AF-4A Bandit AE
B+
Kills:656
Deaths:773
KDR:0.849
Accuracy:24.760% C--
HSR:30.183% B+
NSX-P Tanto
B+
Kills:455
Deaths:208
KDR:2.188
Accuracy:25.391% C+
HSR:27.912% B+
MGR-M1 Bishop
B+
Kills:362
Deaths:51
KDR:7.098
Accuracy:30.050% C-
HSR:34.254% B+
AF-4A Bandit
C
Kills:258
Deaths:112
KDR:2.304
Accuracy:24.287% C
HSR:20.930% C
NS Baron G5AE
B*
Kills:163
Deaths:75
KDR:2.173
Accuracy:37.280% D--
HSR:20.245% B*
NS-11CG
C**
Kills:162
Deaths:60
KDR:2.700
Accuracy:26.980% C**
HSR:10.494% F
MGR-C1 Charger
C+
Kills:155
Deaths:58
KDR:2.672
Accuracy:25.992% C
HSR:24.516% C+
Mauler S6
C**
Kills:85
Deaths:43
KDR:1.977
Accuracy:42.857% C**
HSR:12.941% C--
NC12 Sweeper
A++
Kills:60
Deaths:31
KDR:1.935
Accuracy:50.429% B++
HSR:20% A++
Kills:10,867
Deaths (as Engineer):4,409
Deaths (to Engineers):3,592
KDR:2.46473
Kill Difference:6,458
Playtime:222.153 hours
Usage:8%
Score:4.021m
Score/min:302
Accuracy (listed only):30.466%
HSR (listed only):21.739%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C*
Kills:1,327
Deaths:544
KDR:2.439
Accuracy:25.365% C+
HSR:26.074% C*
AF-4 Cyclone
B++
Kills:1,197
Deaths:562
KDR:2.130
Accuracy:26.546% C*
HSR:23.058% B++
MGR-S1 Gladius
B++
Kills:1,186
Deaths:462
KDR:2.567
Accuracy:27.884% C*
HSR:26.560% B++
NS-11A
B*
Kills:1,178
Deaths:422
KDR:2.791
Accuracy:23.696% C+
HSR:27.844% B*
GR-22
B**
Kills:1,170
Deaths:530
KDR:2.208
Accuracy:25.977% B
HSR:26.923% B**
Blitz GD-10
B**
Kills:1,168
Deaths:496
KDR:2.355
Accuracy:26.619% B+
HSR:22.945% B**
NC1 Gauss Rifle
B*
Kills:1,168
Deaths:401
KDR:2.913
Accuracy:25.416% B+
HSR:26.712% B*
MKV Suppressed
A++
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:25.725% C+
HSR:29.013% A++
NC9 A-Tross
C*
Kills:1,164
Deaths:478
KDR:2.435
Accuracy:25.831% C++
HSR:25.516% C*
AF-57 Piston
B
Kills:991
Deaths:367
KDR:2.700
Accuracy:43.812% B
HSR:12.916% C
Carnage AR
B**
Kills:266
Deaths:93
KDR:2.860
Accuracy:22.573% C-
HSR:27.068% B**
MKV-P Suppressed
C**
Kills:253
Deaths:141
KDR:1.794
Accuracy:25.435% C
HSR:25.692% C**
NS Baron G5AE
B*
Kills:163
Deaths:75
KDR:2.173
Accuracy:37.280% D--
HSR:20.245% B*
Gauss Prime
B++
Kills:143
Deaths:79
KDR:1.810
Accuracy:26.349% C+
HSR:28.671% B++
Mauler S6
C**
Kills:85
Deaths:43
KDR:1.977
Accuracy:42.857% C**
HSR:12.941% C--
NC12 Sweeper
A++
Kills:60
Deaths:31
KDR:1.935
Accuracy:50.429% B++
HSR:20% A++
Kills:12,684
Deaths (as Combat Medic):5,183
Deaths (to Combat Medics):2,321
KDR:2.44723
Kill Difference:7,501
Playtime:212.067 hours
Usage:7%
Score:3.865m
Score/min:304
Accuracy (listed only):30.112%
HSR (listed only):23.886%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
A
Kills:1,522
Deaths:148
KDR:10.284
Accuracy:37.730% D-
HSR:88.371% A
SAS-R
B**
Kills:1,391
Deaths:201
KDR:6.920
Accuracy:40.060% C*
HSR:79.296% B**
EM4 Longshot
B+
Kills:1,225
Deaths:120
KDR:10.208
Accuracy:36.648% C-
HSR:81.878% B+
AF-4 Cyclone
B++
Kills:1,197
Deaths:562
KDR:2.130
Accuracy:26.546% C*
HSR:23.058% B++
MGR-S1 Gladius
B++
Kills:1,186
Deaths:462
KDR:2.567
Accuracy:27.884% C*
HSR:26.560% B++
Blitz GD-10
B**
Kills:1,168
Deaths:496
KDR:2.355
Accuracy:26.619% B+
HSR:22.945% B**
MKV Suppressed
A++
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:25.725% C+
HSR:29.013% A++
Gauss SPR
B+
Kills:1,163
Deaths:246
KDR:4.728
Accuracy:35.076% B+
HSR:36.371% C**
LA80
C+
Kills:1,161
Deaths:202
KDR:5.748
Accuracy:38.951% C
HSR:77.692% C+
NC14 Bolt Driver
C++
Kills:1,159
Deaths:165
KDR:7.024
Accuracy:34.357% C+
HSR:74.806% C++
AF-18 Stalker
B+
Kills:584
Deaths:245
KDR:2.384
Accuracy:28.896% C**
HSR:23.801% B+
NS-44 Commissioner
B+
Kills:578
Deaths:412
KDR:1.403
Accuracy:40.078% B+
HSR:17.820% D
NS-357 Underboss
B+
Kills:424
Deaths:271
KDR:1.565
Accuracy:40.967% B+
HSR:16.981% D
AF-8 RailJack
B+
Kills:390
Deaths:13
KDR:30
Accuracy:32.167% D
HSR:79.487% B+
MKV-P Suppressed
C**
Kills:253
Deaths:141
KDR:1.794
Accuracy:25.435% C
HSR:25.692% C**
NSX Daimyo
C++
Kills:237
Deaths:45
KDR:5.267
Accuracy:40.252% C+
HSR:94.515% C++
LA3 Desperado
B+
Kills:210
Deaths:156
KDR:1.346
Accuracy:28.005% C+
HSR:23.333% B+
AF-18 Stalker AE
C++
Kills:198
Deaths:79
KDR:2.506
Accuracy:27.072% D*
HSR:29.293% C++
AF-6 Shadow
C+
Kills:164
Deaths:41
KDR:4
Accuracy:31.170% C--
HSR:26.829% C+
NC4 Mag-Shot
A
Kills:163
Deaths:99
KDR:1.646
Accuracy:35.113% A
HSR:25.153% B*
NS-30 Vandal
A++
Kills:161
Deaths:32
KDR:5.031
Accuracy:26.945% D--
HSR:40.373% A++
NS-61 Emissary
B+
Kills:89
Deaths:55
KDR:1.618
Accuracy:28.278% C+
HSR:19.101% B+
Kills:15,788
Deaths (as Infiltrator):4,650
Deaths (to Infiltrators):4,450
KDR:3.39527
Kill Difference:11,138
Playtime:688.342 hours
Usage:24%
Score:10.246m
Score/min:248
Accuracy (listed only):32.453%
HSR (listed only):43.744%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:5,995
Deaths:1,255
KDR:4.777
Accuracy:25.126% D
HSR:20.400% A++
AF-41 Hacksaw
A+
Kills:5,638
Deaths:1,255
KDR:4.492
Accuracy:27.131% C--
HSR:20.255% A+
AF-34 Mattock
B*
Kills:1,337
Deaths:276
KDR:4.844
Accuracy:26.443% D-
HSR:20.269% B*
NCM2 Falcon
A
Kills:1,242
Deaths:186
KDR:6.677
Accuracy:47.046% B*
HSR:7.971% A
AF-34 Mattock
B**
Kills:1,218
Deaths:276
KDR:4.413
Accuracy:28.333% D-
HSR:22.250% B**
NCM2 Falcon
B*
Kills:653
Deaths:183
KDR:3.568
Accuracy:49.634% B*
HSR:5.513% B
NCM3 Raven
B+
Kills:378
Deaths:105
KDR:3.600
Accuracy:42.977% B+
HSR:2.116% C-
NCM3 Raven
B+
Kills:307
Deaths:105
KDR:2.924
Accuracy:43.627% B+
HSR:0.977% D*
NS-10 Burster
B+
Kills:193
Deaths:48
KDR:4.021
Accuracy:32.852% B+
HSR:2.073% D--
NS-10 Burster
B+
Kills:168
Deaths:48
KDR:3.500
Accuracy:33.010% B+
HSR:1.786% D*
NS-20 Gorgon
B*
Kills:124
Deaths:62
KDR:2
Accuracy:23.819% C+
HSR:25% B*
NS-20 Gorgon
B*
Kills:113
Deaths:62
KDR:1.823
Accuracy:24.244% C+
HSR:23.894% B*
Kills:17,366
Deaths (as MAX Suit):1,930.500
Deaths (to MAX Suits):1,417
KDR:8.9956
Kill Difference:15,435.500
Playtime:282.099 hours
Usage:10%
Score:6.847m
Score/min:405
Accuracy (listed only):33.687%
HSR (listed only):12.709%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:11,497
V. Kills:381 N/A
Deaths:743
KDR:15.474
Accuracy:54.681% C+
KPH:114 A*
VKPH:3.800 C
Breaker Rocket Pods
B*
Kills:1,766
V. Kills:236 N/A
Deaths:77
KDR:22.935
Accuracy:56.290% B*
KPH:147.700 B++
VKPH:19.700 B
M20 Mustang
B*
Kills:779
V. Kills:617 126%
Deaths:244
KDR:3.193
Accuracy:31.535% C++
KPH:19.200 B+
VKPH:15.200 B*
M20 Kestrel
B++
Kills:167
V. Kills:96 172%
Deaths:26
KDR:6.423
Accuracy:24.856% D-
KPH:29.500 B++
VKPH:17 C*
Kills:14,209 (12,443 + 0)
Deaths:1,090
KDR:13.036
VKDR:1.220
Vehicle Kills:1,330
Kill Difference:13,119
Playtime:159.015 hours
Usage:5%
Score:2.821m
Score/min:296
Piloting Accuracy:24.856%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:4,464
V. Kills:432 N/A
Deaths:126
KDR:35.429
Accuracy:48.377% C+
KPH:81.300 A
VKPH:7.900 C+
L100 Python HEAT
B**
Kills:1,149
V. Kills:264 434%
Deaths:37
KDR:31.054
Accuracy:51.504% C++
KPH:47.400 B**
VKPH:10.900 C+
L100 Python AP
A++
Kills:1,144
V. Kills:353 323%
Deaths:39
KDR:29.333
Accuracy:50.183% D
KPH:51.700 A++
VKPH:15.900 C
C75 Viper
B**
Kills:901
V. Kills:201 446%
Deaths:46
KDR:19.587
Accuracy:34.583% C
KPH:46.600 B**
VKPH:10.400 B++
Skyguard
A*
Kills:156
V. Kills:87 177%
Deaths:9
KDR:17.333
Accuracy:25.259% D
KPH:29.400 A*
VKPH:16.400 A*
LB00 Python AP
C**
Kills:71
V. Kills:21 323%
Deaths:
KDR:
Accuracy:48.725% D
KPH:56.600 C**
VKPH:16.700 D
Kills:7,885 (7,885 + 0)
Deaths:257
KDR:30.681
VKDR:5.284
Vehicle Kills:1,358
Kill Difference:7,628
Playtime:127.201 hours
Usage:4%
Score:1.830m
Score/min:240
Driving Accuracy:48.725%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:925
V. Kills:308 299%
Deaths:37
KDR:25
Accuracy:43.882% D
KPH:45.300 A*
VKPH:15.100 C++
Titan-150 HEAT
A+
Kills:432
V. Kills:123 348%
Deaths:34
KDR:12.706
Accuracy:47.195% C++
KPH:35.400 A+
VKPH:10.100 B
Titan-150 HESH
A
Kills:378
V. Kills:53 N/A
Deaths:18
KDR:21
Accuracy:48.131% C++
KPH:61.500 A
VKPH:8.600 C++
E540 Halberd
B**
Kills:108
V. Kills:37 284%
Deaths:4
KDR:27
Accuracy:46.830% C**
KPH:40.300 B**
VKPH:13.800 C+
Enforcer ML85
B++
Kills:94
V. Kills:76 122%
Deaths:10
KDR:9.400
Accuracy:38.299% C
KPH:26.600 B+
VKPH:21.500 B++
C85 Canister
A*
Kills:55
V. Kills:6 N/A
Deaths:1
KDR:55
Accuracy:44.848% B++
KPH:88.300 B+
VKPH:9.600 A*
Kills:1,992 (1,735 + 257)
Deaths:104
KDR:19.154
VKDR:5.798
Vehicle Kills:603
Kill Difference:1,888
Playtime:45.597 hours
Usage:2%
Score:0.902m
Score/min:330
Driving Accuracy:48.131%
Gunner Accuracy:44.848%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:152
V. Kills:23 N/A
Deaths:5
KDR:30.400
Accuracy:47.757% D--
KPH:72.200 A+
VKPH:10.900 D*
C85 Canister-H
C
Kills:132
V. Kills:7 N/A
Deaths:10
KDR:13.200
Accuracy:44.242% D
KPH:83 C
VKPH:4.400 D
Kills:284 (0 + 284)
Deaths:15
KDR:18.933
VKDR:2
Vehicle Kills:30
Kill Difference:269
Playtime:3.695 hours
Usage:0%
Score:0.069m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:44.242%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:671
V. Kills:12 N/A
Deaths:16
KDR:41.938
Accuracy:11.822% D*
KPH:54.100 C
VKPH:1 D--
G40-F Ranger
C*
Kills:165
V. Kills:102 160%
Deaths:
KDR:
Accuracy:27.250% D
KPH:21.600 C*
VKPH:13.300 C+
M20 Basilisk
B+
Kills:107
V. Kills:25 412%
Deaths:10
KDR:10.700
Accuracy:27.469% D*
KPH:27.200 B+
VKPH:6.400 C
M20 Basilisk
A
Kills:51
V. Kills:28 176%
Deaths:5
KDR:10.200
Accuracy:38.351% C++
KPH:26.700 B+
VKPH:14.700 A
Kills:994 (0 + 994)
Deaths:31
KDR:32.065
VKDR:5.387
Vehicle Kills:167
Kill Difference:963
Playtime:25.881 hours
Usage:1%
Score:0.274m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:38.351%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 11,87811,49774315.474A11.3054.681%C+N/A114.1A*3.8C291100.8h5.8B+10.6B+
AF-41 Hacksaw 6,0805,9951,2554.777B*0.6125.126%D20.4%A++41.2B++N/A126145.4h5.2B++20.8B
AF-41 Hacksaw 5,7155,6381,2554.492B++0.3227.131%C--20.255%A+38.8B+N/A120145.4h6B+22.1C**
L100 Python HESH 4,8964,46412635.429A**31.2648.377%C+N/A81.3A7.9C+26854.9h2.9B+5.9B+
NC6 Gauss SAW 3,0342,9951,0352.894A++1.2823.546%B++28.013%B*31.8C++N/A10294.1h8.6B+36.4B+
LA1 Anchor 2,6372,6099522.741C*1.4323.951%C+29.168%B+31.7C--N/A9582.3h10C++41.6C++
GD-22S 2,2342,2139092.435B+1.7425.272%B+23.633%C+36.5C+N/A11960.6h9.9B+39.2B+
C-4 2,6422,1063935.359M+1.1931.407%B**N/A103.7B+26.4C+65120.3h1.1B*3.4B**
GD-7F 1,8811,8608102.296A1.8725.728%C**21.29%C**18.8C-N/A5498.9h10.7B*41.8B+
Breaker Rocket Pods 2,0021,7667722.935A++18.7656.29%B*1.359%B+147.2B++19.7B58412h11.1B*19.7B++
The Moonshot 1,5281,52214810.284A6.1137.73%D-88.371%A37.1DN/A9541h1.8C++4.6C+
Sticky Grenade 1,5461,45411454N/A1,449.8361.821%B**N/A1211.7B+76.7S36461.2h2C**3.2B+
SAS-R 1,3951,3912016.92A+2.7540.06%C*79.296%B**41.6C++N/A13133.4h2B+5B+
NS-15MB 1,4021,3894662.981B**1.1924.291%C29.086%C+27.7D-N/A7650.1h12.1C+49.6C+
AF-34 Mattock 1,3551,3372764.844B+0.6726.443%D-20.269%B*42.3C++N/A13931.6h4.6B*17.2C*
Reaper DMR 1,3451,3275442.439B1.7325.365%C+26.074%C*34.1C+N/A14738.9h8.6B++33.8B+
Frag Grenade 1,3061,25211252N/A1,247.8354.433%AN/A736.5B**31.8S28661.7h2.9B*5.3B*
NCM2 Falcon 1,4571,2421866.677S2.5147.046%B*7.971%A35.6M+6.2B++15634.9h6.7B**14.3B*
EM4 Longshot 1,2271,22512010.208A*6.0436.648%C-81.878%B+43.6B*N/A11728.1h2B+5.5C*
AF-34 Mattock 1,2321,2182764.413B+0.2428.333%D-22.25%B**38.5C+N/A12931.6h5.4B++18.9C++
NC6S Gauss SAW S 1,2201,2115292.289B++1.8823.826%C++22.709%C+33.5CN/A8436.1h11.1C+46.7C*
MGR-L1 Promise 1,2111,2013933.056A1.1122.606%C30.391%B++40C+N/A12830h12.2B++54.1B+
AF-4 Cyclone 1,2071,1975622.13B++2.0426.546%C*23.058%B++20.2C--N/A7159.3h8.4B**31.6B++
NC6A GODSAW 1,2011,1934082.924B1.2524.444%D25.566%C+34.1D-N/A14335h10.4C+42.7C
Gauss Compact S 1,1951,1873813.115A**1.0625.46%B+26.116%A28.2B+N/A9742.1h9.9B+39B+
MGR-S1 Gladius 1,1981,1864622.567B*1.6027.884%C*26.56%B++28.2CN/A10242.1h9.5B33.9B+
EM1 1,2111,1854372.712A+1.4621.343%C+35.527%A*25.9C-N/A6645.7h12.9C++60.6C**
Gauss Compact Burst 1,1881,1813293.59B*0.5827.13%C++19.898%D33.8C+N/A9434.9h10.4B+38.4C**
NS-11A 1,1981,1784222.791A1.3823.696%C+27.844%B*34.2C*N/A7834.4h11.9B++50.4B+
NC05 Jackhammer 1,1831,1755042.331B**1.8445.545%C++21.702%A++54.4B+N/A18121.6h3.6B**7.8B++
NS-15MP 1,1831,1733483.371B+0.8023.157%D--31.714%C++29.9D--N/A6839.2h11.5C49.7C-
NSX-P Naginata 1,1851,1734482.618B*1.5522.199%C+33.504%B+28.1DN/A8141.7h11.1B+50.2B
MANA Anti-Personnel Turret 1,1841,1723083.805N/A0.3718.078%UN/A11720U120U22545300.1h20.1T*111.3T*
NSX Naginata 1,1821,1713563.289A++0.8821.649%C+31.255%B+25.6DN/A7445.8h10.7B+49.7B
NS-15M AE 1,1831,1714262.749B1.4224.137%C29.462%C**33.2DN/A10135.3h11.5C++47.7C++
GR-22 1,1791,1705302.208B++1.9625.977%B26.923%B**30.7C+N/A9438.1h12.1B+46.6B+
Blitz GD-10 1,1801,1684962.355A+1.8226.619%B+22.945%B**23.4CN/A7050h11.4B*42.7B++
NC1 Gauss Rifle 1,1771,1684012.913A++1.2625.416%B+26.712%B*35.9B*N/A13432.5h11B++43.4B++
AF-19 Mercenary 1,1731,1673902.992M+1.1826.362%B*20.994%C+23.8BN/A11549h9.4B**35.6B++
AC-X11 1,1701,1652884.045M++0.1326.298%C**22.318%C++39.8B+N/A10929.3h8.1B++30.9B+
MKV Suppressed 1,1711,1654592.538A++1.6325.725%C+29.013%A++25.4CN/A5645.8h12.6B+48.8B
NC9 A-Tross 1,1691,1644782.435B**1.7425.831%C++25.516%C*36.3C++N/A12932.1h9.1B+35.2B+
Gauss SPR 1,1711,1632464.728A*0.5635.076%B+36.371%C**37B+N/A9631.4h4.6B++13B++
LA80 1,1651,1612025.748B++1.5838.951%C77.692%C+41C*N/A11628.3h2B+5.3C*
EM6 1,1681,1604502.578B++1.5922.511%C++23.966%C++36.1C+N/A11032.1h9.4B++41.8B+
NC14 Bolt Driver 1,1621,1591657.024M++2.8534.357%C+74.806%C++31.8B++N/A10136.5h2.2B++6.4B+
L100 Python HEAT 1,4131,1493731.054M**26.8851.504%C++N/A47.3B**10.9C+19024.3h6.1C+11.9C++
L100 Python AP 1,4971,1443929.333S25.1650.183%D1.136%D--51.8A++16C23922.1h4.3B*8.6B++
NC15 Phoenix 1,3461,0882543.52U39.3556.383%B+N/A23.7A++5.6D--13246h6.3B**11.1A
Bouncing Betty 1,0281,0271875.492B+1.3231.674%D**N/A123.7C+N/A3638.3h1.7B++5.5D
NS Decimator-G 1,3001,0114262.373B*1.8062.661%C+2.572%C+43.6C+12.5D21823.2h4C*6.5C*
AF-57 Piston 9959913672.7A1.4743.812%B12.916%C39.3C*N/A11525.2h3.9B+9B+
19A Fortuna 9799604332.217B*1.9524.637%C--22.813%B+13.1D--N/A4173.3h9.5C**38.5C++
Titan-150 AP 1,2339253725M20.8343.882%D3.568%B+45.3A*15.1C++36520.4h3.3B*7.5B++
C75 Viper 1,1029014619.587M**15.4234.583%C1.332%C+46.7B**10.4B++20419.3h9.5B++27.6B+
M20 Mustang 1,3967792443.193B+0.9831.535%C++1.54%C19.2B+15.2B*22840.6h76.9B+243.7B++
NS Decimator-B 9407162492.876B**1.2961.744%C1.257%D--37.9C11.9D19518.9h4C++6.5C+
M12 Kobalt 6836711641.938A**37.7711.822%D*26.677%A++54.1C1D--15512.4h20.7C+174.7C--
AF-4A Bandit AE 6636567730.849C--3.3224.76%C--30.183%B+8.6D--N/A2976.1h9.8B+39.5C*
NCM2 Falcon 7666531833.568M*0.6049.634%B*5.513%B18.9A3.3D9234.6h13.4B27B+
NS-15M2 6126041973.066B*1.1023.915%C+28.974%B+29.2C-N/A10420.7h11.7B+48.8B
AF-18 Stalker 5875842452.384B**1.7928.896%C**23.801%B+17.7DN/A4633h12.8C++44.3C**
NS-44 Commissioner 5805784121.403B+2.7740.078%B+17.82%D36.1C++N/A12516h2.8B**7.1B*
NSX-P Tanto 4594552082.188A1.9825.391%C+27.912%B+8.5D-N/A2753.7h10.4B**40.9B++
Titan-150 HEAT 5554323412.706A+8.5447.195%C++4.861%A35.4A+10.1B21812.2h4.2B+8.9B++
NS-357 Underboss 4254242711.565B+2.6140.967%B+16.981%D45.6C*N/A1489.3h3.3B**8.1B*
AF-8 RailJack 3913901330U25.8332.167%D79.487%B+35.8B*N/A11610.9h2.4C++7.5C+
NCM3 Raven 6513781053.6M**0.5742.977%B+2.116%C-10.1C+7.3B+10737.3h36.9D-86C
Titan-150 HESH 4313781821B**16.8348.131%C++2.116%C++61A8.5C++3246.2h2.8B++5.7B+
MGR-M1 Bishop 365362517.098M*2.9330.05%C-34.254%B+32C++N/A11011.3h6.3C**21C++
Hawk GD-68 531355804.438S0.2764.602%C**N/A18.9B+9.4C+17918.8h5.1A+7.8A
Shrike 4803501382.536M*1.6360.846%B+1.143%D--39.3A+14.6B4278.9h4.7B**7.8B**
Tank Mine 4273331522.2U18.0375.236%M++N/A237.9M+67.1C++17641.4h1.9C++2.5A*
NCM3 Raven 5133071052.924M++1.2543.627%B+N/A8.2C5.5C8737.3h46.2D**106D
Carnage AR 268266932.86A1.3122.573%C-27.068%B**30.9C+N/A1348.6h12.5B+55.3C*
AF-4A Bandit 2682581122.304B*1.8724.287%C20.93%C24.8C-1A13410.4h10.5C**43.2C*
MKV-P Suppressed 2552531411.794B+2.3825.435%C25.692%C**28.8CN/A888.8h10.9B*42.7B+
NSX Daimyo 237237455.267B++1.1040.252%C+94.515%C++25.2D-N/A899.4h3.4D--8.4D
LA3 Desperado 2142101561.346B+2.8228.005%C+23.333%B+40.4C**N/A1435.2h6.3A22.6B*
AF-18 Stalker AE 200198792.506B+1.6627.072%D*29.293%C++15.5D*N/A4012.8h10.7B+39.6C+
NS-10 Burster 347193484.021S0.1532.852%B+2.073%D--7.9B**6.3A++10224.3h122.5B++373B++
AF-22 Crow 224169563.018S1.1567.22%C+N/A36.7A++12C+2364.6h4.8A7.1A
NS-10 Burster 310168483.5M+0.6733.01%B+1.786%D*6.9B++5.8A+9624.3h141.5B+428.6B+
Rocklet Rifle 3651681171.436A+2.7344.127%D--N/A10.5D**12.3D--20916h40.2C+91C
M20 Kestrel 263167266.423A2.2524.856%D-N/A29.3B+16.8C*2515.7h67.5B+271.6B+
G40-F Ranger 2671651165U160.8327.25%DN/A21.7C*13.4C+1527.6h86.1B**315.9B+
Spear Anti-Vehicle Phalanx Turret 223165441.25S37.0847.236%B+5.455%B++51.6B*18.1C4383.2h6.8B+14.5B++
AF-6 Shadow 169164414A+0.1731.17%C--26.829%C+32.2C1A++1245.1h6.7D21.4C-
NC4 Mag-Shot 165163991.646A2.5235.113%A25.153%B*46.6AN/A2313.5h6.2B*17.7C++
NS Baron G5AE 166163752.173B++2.0037.28%D--20.245%B*23DN/A597.1h4.2C*11.1C+
NS-11CG 163162602.7A**1.4726.98%C**10.494%F28.4C+N/A645.7h11.2B+41.6B++
NS-30 Vandal 163161325.031A*0.8626.945%D--40.373%A++29.3CN/A955.5h6C+22.2C
Skyguard 243156917.333S13.1625.259%D1.923%C+29.4A*16.4A*3125.3h71.3A282.4B*
MGR-C1 Charger 157155582.672A1.5025.992%C24.516%C+11.5D--N/A2713.5h11B++42.4B+
E540 Halberd-H 175152530.4M+26.2347.757%D--3.289%B*72.4A+11D*2692.1h4.3B*9.1B+
Gauss Prime 146143791.81C*2.3626.349%C+28.671%B++29.2DN/A864.9h10.8C++41.1C++
C85 Canister-H 1391321013.2C++9.0344.242%D9.848%C82.5C4.4D3691.6h9.8D22D--
NS-20 Gorgon 132124622B**2.1723.819%C+25%B*23B*1.5C++635.4h32C*134.3B+
NS-20 Gorgon 121113621.823B**2.3524.244%C+23.894%B*20.9B++1.5C*555.4h35.4C**146B+
E540 Halberd 145108427A*22.8346.83%C**1.852%D40B**13.7C4522.7h5.7C++12.1B
M20 Basilisk 1321071010.7M**6.5327.469%D*6.542%C*27.4B++6.4C2273.9h65.6B*238.7C**
Enforcer ML85 17094109.4B**5.2338.299%C3.191%B++26.9B+21.7B++4413.5h17D*44.3D-
NS-61 Emissary 8989551.618B**2.5528.278%C+19.101%B+28.7C++N/A1603.1h8.7B*30.6B*
Mauler S6 8585431.977B*2.1942.857%C**12.941%C--31.5C*N/A2752.7h3.3A7.7B*
Aspis Anti-Aircraft Phalanx Turret 14384421S16.8331.576%B*1.19%D19.1A13.4B+2474.4h96.8A306.6B**
LB00 Python AP 9271171S66.8348.725%D1.408%B**54.6C++16.2D2431.3h5.1D10.5D*
MAX Punch 67621,9320.032C--4.1458.723%B*N/A0.2DN/A1278.7h2.2C++3.8C**
NC12 Sweeper 6060311.935B*2.2450.429%B++20%A++30C+N/A1512h4.9C+9.7B+
Mag-Cutter 836010,4110.006C--4.1635.417%B+3.333%C--0.1DN/A01102.4h3.4C-9.6C**
C85 Canister 6155155A**50.8344.848%B++12.727%C+91.7B+10A*2580.6h8.3C+18.5C**
M20 Basilisk 7951510.2M**6.0338.351%C++7.843%B++26.8B+14.7A3051.9h95.1C++248C**
Auraxium Mag-Cutter 62508,0130.006D4.1614.401%D*4%C-0.1D-N/A0653.9h2.1C++14.9C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,1480.9h
Nano-Armor Kit76204,05112.9h
Nanite Revive Grenade02,4640.7h
Medical Kit1,47220,93530.2h
Medical Applicator142117,9578.2h
Spitfire Auto-Turret81,0991h
Motion Spotter3125,4889.5h
Recon Detection Device132,8177.5h
Shield Recharging Field29150.3h
Ammunition Package204,4071.6h
Anti-Infantry MANA Turret311,3091.7h
Nano-Repair Grenade04580.1h
L-30R Vektor0510h
A30 Walker0600.2h

Check the help document for the dictionary if you want to learn more about words used here.


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