Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (19,748)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (218 days). The data shown below may not be accurate.

Executor Advisory PuoliQuuNC[QLuT] PuoliQuuNC
NC BR 146

KDR: 4.19

Score: 48.4m

Last Seen: Oct 26th, 2019 3:35 PM
- OFFLINE - 5228.7 hour(s)

Prestige 1, Battle Rank 100 (146 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS M30 Mustang AH AF-41 Hacksaw AF-41 Hacksaw L100 Python HESH NC6 Gauss SAW LA1 Anchor C-4 GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PuoliQuuNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,298,087 MLG Score: 1837
Fun Score: N/A
Cheeseburgers Flipped: 2304TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.857%26.706%66444123943,4033.147651.041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.048%0.704B++0.856B*-0.116C+HEAD ++ (~14.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.455B+100.297C*30.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.374%0.701%39053128014,692557127026.32981156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.909%0.541B+-0.809D-0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.852B*10.20.808B++13.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.51%1.344%1434812759,967937194610.6371512%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.566%-0.245C-0.756D-0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.643B+5.30.576B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.7%16.103%145812751,4786673672.21589402%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.095%-1.619F2.812M+0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.7-0.036C+23.30.421B101.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.622%74.876%145812758,2792345283.53049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.458%0.25C*0.506B+-0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.337C**2.40.244C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.33%15.086%145512781,518114441.32692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.438%0.383C**0.061C+0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.43B3.50.286C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.4m337.8%381 (22.9k)265 (15.9k)4.18855116,24927,7544.57303146 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12831042825.87%20.06%51906:3547

7% Combat Medic8% Engineer30% Heavy Assault24% Infiltrator22% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 1st, 2014 7:15 PMAug 13th, 2019 2:46 PMNov 23rd, 2019 6:15 PM (190d) (PST)Oct 26th, 2019 12:28 PM (218d) (PST)Oct 26th, 2019 11:35 AM (218d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6221834390.6380.1520.1282.3070.0451837

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,30710,96626,3413898138315,926

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3038.6h/126.6d 10,671 23,319 35,077 420.7k 4,869 12,643 8,267 113.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:3,471
Deaths:1,179
KDR:2.944
Accuracy:23.772% B+
HSR:28.810% B*
LA1 Anchor
B+
Kills:2,704
Deaths:995
KDR:2.718
Accuracy:24.034% C
HSR:29.401% B+
GD-22S
B
Kills:2,213
Deaths:909
KDR:2.435
Accuracy:25.272% B
HSR:23.633% C+
NS-15MB
C
Kills:1,389
Deaths:466
KDR:2.981
Accuracy:24.291% D
HSR:29.086% C
NC6A GODSAW
C
Kills:1,254
Deaths:419
KDR:2.993
Accuracy:24.835% D
HSR:25.758% C
NC6S Gauss SAW S
C+
Kills:1,211
Deaths:529
KDR:2.289
Accuracy:23.826% C+
HSR:22.709% C
MGR-L1 Promise
B+
Kills:1,201
Deaths:393
KDR:3.056
Accuracy:22.606% C
HSR:30.391% B+
EM1
A*
Kills:1,185
Deaths:437
KDR:2.712
Accuracy:21.343% C+
HSR:35.527% A*
NS-15MP
C++
Kills:1,173
Deaths:348
KDR:3.371
Accuracy:23.157% D*
HSR:31.714% C++
NSX-P Naginata
B+
Kills:1,173
Deaths:448
KDR:2.618
Accuracy:22.199% C
HSR:33.504% B+
NSX Naginata
C**
Kills:1,171
Deaths:356
KDR:3.289
Accuracy:21.649% C
HSR:31.255% C**
NS-15M AE
C++
Kills:1,171
Deaths:426
KDR:2.749
Accuracy:24.137% C-
HSR:29.462% C++
EM6
C+
Kills:1,160
Deaths:450
KDR:2.578
Accuracy:22.511% C+
HSR:23.966% C+
NS-15M2
C++
Kills:631
Deaths:215
KDR:2.935
Accuracy:24.030% C
HSR:28.368% C++
Kills:21,107
Deaths (as Heavy Assault):7,570
Deaths (to Heavy Assaults):7,399
KDR:2.78824
Kill Difference:13,537
Playtime:897.687 hours
Usage:30%
Score:12.335m
Score/min:229
Accuracy (listed only):23.404%
HSR (listed only):28.827%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C++
Kills:1,860
Deaths:810
KDR:2.296
Accuracy:25.728% C++
HSR:21.290% C++
Gauss Compact S
B**
Kills:1,251
Deaths:392
KDR:3.191
Accuracy:25.654% C**
HSR:25.260% B**
AC-X11
C++
Kills:1,228
Deaths:332
KDR:3.699
Accuracy:26.300% C++
HSR:22.964% C++
AF-4 Cyclone
B+
Kills:1,197
Deaths:562
KDR:2.130
Accuracy:26.546% C++
HSR:23.058% B+
MGR-S1 Gladius
B+
Kills:1,186
Deaths:462
KDR:2.567
Accuracy:27.884% C++
HSR:26.560% B+
Gauss Compact Burst
C+
Kills:1,181
Deaths:329
KDR:3.590
Accuracy:27.130% C+
HSR:19.898% D-
Blitz GD-10
B**
Kills:1,168
Deaths:496
KDR:2.355
Accuracy:26.619% B
HSR:22.945% B**
AF-19 Mercenary
B++
Kills:1,167
Deaths:390
KDR:2.992
Accuracy:26.362% B++
HSR:20.994% C+
MKV Suppressed
A
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:25.725% C+
HSR:29.013% A
AF-57 Piston
C++
Kills:996
Deaths:371
KDR:2.685
Accuracy:43.793% C++
HSR:13.153% C
19A Fortuna
B
Kills:960
Deaths:433
KDR:2.217
Accuracy:24.637% D
HSR:22.813% B
AF-4A Bandit AE
B+
Kills:660
Deaths:774
KDR:0.853
Accuracy:24.738% D
HSR:30.303% B+
MKV-P Suppressed
C++
Kills:457
Deaths:196
KDR:2.332
Accuracy:25.132% D
HSR:25.821% C++
NSX-P Tanto
C*
Kills:455
Deaths:208
KDR:2.188
Accuracy:25.391% C+
HSR:27.912% C*
AF-4A Bandit
C
Kills:261
Deaths:112
KDR:2.330
Accuracy:24.177% C-
HSR:21.456% C
MGR-C1 Charger
C++
Kills:182
Deaths:75
KDR:2.427
Accuracy:24.586% D
HSR:25.824% C++
NS Baron G5AE
B*
Kills:163
Deaths:75
KDR:2.173
Accuracy:37.280% D--
HSR:20.245% B*
LA39 Bruiser
A
Kills:162
Deaths:61
KDR:2.656
Accuracy:69.251% B+
HSR:22.222% A
NS-11CG
C+
Kills:162
Deaths:60
KDR:2.700
Accuracy:26.980% C+
HSR:10.494% F
GD-66 Claw
B++
Kills:160
Deaths:76
KDR:2.105
Accuracy:68.379% B++
HSR:15.625% C++
NSX-P Tengu
A
Kills:128
Deaths:61
KDR:2.098
Accuracy:38.250% C**
HSR:30.469% A
NC12 Sweeper
A**
Kills:115
Deaths:65
KDR:1.769
Accuracy:52.116% B++
HSR:22.609% A**
Mauler S6
C++
Kills:85
Deaths:43
KDR:1.977
Accuracy:42.857% C++
HSR:12.941% C--
Kills:16,349
Deaths (as Light Assault):6,842
Deaths (to Light Assaults):4,579
KDR:2.38951
Kill Difference:9,507
Playtime:662.084 hours
Usage:22%
Score:10.265m
Score/min:258
Accuracy (listed only):33.283%
HSR (listed only):22.342%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C++
Kills:1,860
Deaths:810
KDR:2.296
Accuracy:25.728% C++
HSR:21.290% C++
Gauss Compact S
B**
Kills:1,251
Deaths:392
KDR:3.191
Accuracy:25.654% C**
HSR:25.260% B**
AC-X11
C++
Kills:1,228
Deaths:332
KDR:3.699
Accuracy:26.300% C++
HSR:22.964% C++
Gauss Compact Burst
C+
Kills:1,181
Deaths:329
KDR:3.590
Accuracy:27.130% C+
HSR:19.898% D-
AF-19 Mercenary
B++
Kills:1,167
Deaths:390
KDR:2.992
Accuracy:26.362% B++
HSR:20.994% C+
MGR-M1 Bishop
A
Kills:1,139
Deaths:216
KDR:5.273
Accuracy:31.544% C
HSR:42.581% A
AF-57 Piston
C++
Kills:996
Deaths:371
KDR:2.685
Accuracy:43.793% C++
HSR:13.153% C
19A Fortuna
B
Kills:960
Deaths:433
KDR:2.217
Accuracy:24.637% D
HSR:22.813% B
AF-4A Bandit AE
B+
Kills:660
Deaths:774
KDR:0.853
Accuracy:24.738% D
HSR:30.303% B+
NSX-P Tanto
C*
Kills:455
Deaths:208
KDR:2.188
Accuracy:25.391% C+
HSR:27.912% C*
AF-4A Bandit
C
Kills:261
Deaths:112
KDR:2.330
Accuracy:24.177% C-
HSR:21.456% C
MGR-C1 Charger
C++
Kills:182
Deaths:75
KDR:2.427
Accuracy:24.586% D
HSR:25.824% C++
NS Baron G5AE
B*
Kills:163
Deaths:75
KDR:2.173
Accuracy:37.280% D--
HSR:20.245% B*
LA39 Bruiser
A
Kills:162
Deaths:61
KDR:2.656
Accuracy:69.251% B+
HSR:22.222% A
NS-11CG
C+
Kills:162
Deaths:60
KDR:2.700
Accuracy:26.980% C+
HSR:10.494% F
GD-66 Claw
B++
Kills:160
Deaths:76
KDR:2.105
Accuracy:68.379% B++
HSR:15.625% C++
NC12 Sweeper
A**
Kills:115
Deaths:65
KDR:1.769
Accuracy:52.116% B++
HSR:22.609% A**
Mauler S6
C++
Kills:85
Deaths:43
KDR:1.977
Accuracy:42.857% C++
HSR:12.941% C--
Kills:12,187
Deaths (as Engineer):4,822
Deaths (to Engineers):3,715
KDR:2.52737
Kill Difference:7,365
Playtime:229.976 hours
Usage:8%
Score:4.189m
Score/min:304
Accuracy (listed only):34.828%
HSR (listed only):22.144%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C++
Kills:1,327
Deaths:544
KDR:2.439
Accuracy:25.365% C+
HSR:26.074% C++
AF-4 Cyclone
B+
Kills:1,197
Deaths:562
KDR:2.130
Accuracy:26.546% C++
HSR:23.058% B+
MGR-S1 Gladius
B+
Kills:1,186
Deaths:462
KDR:2.567
Accuracy:27.884% C++
HSR:26.560% B+
NS-11A
B+
Kills:1,178
Deaths:422
KDR:2.791
Accuracy:23.696% C
HSR:27.844% B+
GR-22
B*
Kills:1,170
Deaths:530
KDR:2.208
Accuracy:25.977% C*
HSR:26.923% B*
NC1 Gauss Rifle
B++
Kills:1,168
Deaths:401
KDR:2.913
Accuracy:25.416% B+
HSR:26.712% B++
Blitz GD-10
B**
Kills:1,168
Deaths:496
KDR:2.355
Accuracy:26.619% B
HSR:22.945% B**
MKV Suppressed
A
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:25.725% C+
HSR:29.013% A
NC9 A-Tross
C++
Kills:1,164
Deaths:478
KDR:2.435
Accuracy:25.831% C+
HSR:25.516% C++
AF-57 Piston
C++
Kills:996
Deaths:371
KDR:2.685
Accuracy:43.793% C++
HSR:13.153% C
MKV-P Suppressed
C++
Kills:457
Deaths:196
KDR:2.332
Accuracy:25.132% D
HSR:25.821% C++
Carnage AR
B*
Kills:266
Deaths:93
KDR:2.860
Accuracy:22.573% D
HSR:27.068% B*
NS Baron G5AE
B*
Kills:163
Deaths:75
KDR:2.173
Accuracy:37.280% D--
HSR:20.245% B*
LA39 Bruiser
A
Kills:162
Deaths:61
KDR:2.656
Accuracy:69.251% B+
HSR:22.222% A
GD-66 Claw
B++
Kills:160
Deaths:76
KDR:2.105
Accuracy:68.379% B++
HSR:15.625% C++
Gauss Prime
B+
Kills:143
Deaths:80
KDR:1.788
Accuracy:26.226% C+
HSR:28.671% B+
NSX-P Tengu
A
Kills:128
Deaths:61
KDR:2.098
Accuracy:38.250% C**
HSR:30.469% A
NC12 Sweeper
A**
Kills:115
Deaths:65
KDR:1.769
Accuracy:52.116% B++
HSR:22.609% A**
Mauler S6
C++
Kills:85
Deaths:43
KDR:1.977
Accuracy:42.857% C++
HSR:12.941% C--
Kills:13,398
Deaths (as Combat Medic):5,475
Deaths (to Combat Medics):2,412
KDR:2.44712
Kill Difference:7,923
Playtime:212.142 hours
Usage:7%
Score:3.865m
Score/min:304
Accuracy (listed only):34.680%
HSR (listed only):23.867%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
B**
Kills:1,527
Deaths:151
KDR:10.113
Accuracy:37.724% D--
HSR:88.278% B**
SAS-R
B**
Kills:1,417
Deaths:210
KDR:6.748
Accuracy:39.849% C+
HSR:79.181% B**
EM4 Longshot
B+
Kills:1,225
Deaths:120
KDR:10.208
Accuracy:36.648% D
HSR:81.878% B+
AF-4 Cyclone
B+
Kills:1,197
Deaths:562
KDR:2.130
Accuracy:26.546% C++
HSR:23.058% B+
MGR-S1 Gladius
B+
Kills:1,186
Deaths:462
KDR:2.567
Accuracy:27.884% C++
HSR:26.560% B+
Blitz GD-10
B**
Kills:1,168
Deaths:496
KDR:2.355
Accuracy:26.619% B
HSR:22.945% B**
MKV Suppressed
A
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:25.725% C+
HSR:29.013% A
Gauss SPR
C**
Kills:1,163
Deaths:246
KDR:4.728
Accuracy:35.076% C**
HSR:36.371% C*
LA80
C+
Kills:1,161
Deaths:202
KDR:5.748
Accuracy:38.951% C
HSR:77.692% C+
NC14 Bolt Driver
C++
Kills:1,159
Deaths:165
KDR:7.024
Accuracy:34.357% C
HSR:74.806% C++
NS-44 Commissioner
B+
Kills:727
Deaths:477
KDR:1.524
Accuracy:40.690% B+
HSR:20.220% C
AF-18 Stalker
B+
Kills:671
Deaths:280
KDR:2.396
Accuracy:28.512% C++
HSR:24.441% B+
MKV-P Suppressed
C++
Kills:457
Deaths:196
KDR:2.332
Accuracy:25.132% D
HSR:25.821% C++
NS-357 Underboss
B
Kills:424
Deaths:271
KDR:1.565
Accuracy:40.967% B
HSR:16.981% D
AF-8 RailJack
B+
Kills:390
Deaths:13
KDR:30
Accuracy:32.167% D-
HSR:79.487% B+
NSX Daimyo
C++
Kills:237
Deaths:45
KDR:5.267
Accuracy:40.594% C
HSR:94.515% C++
LA3 Desperado
B+
Kills:210
Deaths:156
KDR:1.346
Accuracy:28.005% C+
HSR:23.333% B+
AF-18 Stalker AE
C+
Kills:198
Deaths:79
KDR:2.506
Accuracy:27.072% D*
HSR:29.293% C+
AF-6 Shadow
C+
Kills:164
Deaths:41
KDR:4
Accuracy:31.170% D
HSR:26.829% C+
NC4 Mag-Shot
B**
Kills:163
Deaths:99
KDR:1.646
Accuracy:35.113% B**
HSR:25.153% B*
NS-30 Vandal
A+
Kills:161
Deaths:32
KDR:5.031
Accuracy:26.945% D*
HSR:40.373% A+
NSX-P Tengu
A
Kills:128
Deaths:61
KDR:2.098
Accuracy:38.250% C**
HSR:30.469% A
NS-61 Emissary
C**
Kills:89
Deaths:55
KDR:1.618
Accuracy:28.278% C+
HSR:19.101% C**
Kills:16,387
Deaths (as Infiltrator):4,878
Deaths (to Infiltrators):4,643
KDR:3.35937
Kill Difference:11,509
Playtime:733.879 hours
Usage:24%
Score:10.798m
Score/min:245
Accuracy (listed only):32.707%
HSR (listed only):43.296%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:6,031
Deaths:1,264
KDR:4.771
Accuracy:25.304% D-
HSR:20.494% A++
AF-41 Hacksaw
A+
Kills:5,673
Deaths:1,264
KDR:4.488
Accuracy:27.319% D
HSR:20.307% A+
AF-34 Mattock
B*
Kills:1,337
Deaths:276
KDR:4.844
Accuracy:26.443% D*
HSR:20.269% B*
NCM2 Falcon
A
Kills:1,248
Deaths:189
KDR:6.603
Accuracy:47.266% B++
HSR:7.933% A
AF-34 Mattock
B**
Kills:1,218
Deaths:276
KDR:4.413
Accuracy:28.333% D--
HSR:22.250% B**
NCM2 Falcon
B++
Kills:656
Deaths:186
KDR:3.527
Accuracy:49.848% B++
HSR:5.488% B
NCM3 Raven
B
Kills:386
Deaths:110
KDR:3.509
Accuracy:43.008% B
HSR:2.073% C-
NCM3 Raven
B
Kills:315
Deaths:110
KDR:2.864
Accuracy:43.661% B
HSR:0.952% D*
NS-10 Burster
C++
Kills:196
Deaths:48
KDR:4.083
Accuracy:32.377% C++
HSR:2.551% D--
NS-10 Burster
C++
Kills:176
Deaths:48
KDR:3.667
Accuracy:32.534% C++
HSR:1.705% D*
NS-20 Gorgon
B*
Kills:124
Deaths:62
KDR:2
Accuracy:23.819% C+
HSR:25% B*
NS-20 Gorgon
B+
Kills:113
Deaths:62
KDR:1.823
Accuracy:24.244% C+
HSR:23.894% B+
AF-23 Grinder
M**
Kills:87
Deaths:27
KDR:3.222
Accuracy:49.481% A
HSR:28.736% M**
AF-23 Grinder
A
Kills:85
Deaths:27
KDR:3.148
Accuracy:53.267% A
HSR:21.177% B**
Kills:17,645
Deaths (as MAX Suit):1,974.500
Deaths (to MAX Suits):1,459
KDR:8.93644
Kill Difference:15,670.500
Playtime:288.518 hours
Usage:9%
Score:6.940m
Score/min:401
Accuracy (listed only):36.207%
HSR (listed only):14.488%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:12,147
V. Kills:408 N/A
Deaths:783
KDR:15.513
Accuracy:54.551% C
KPH:113.700 A++
VKPH:3.800 C
Breaker Rocket Pods
B*
Kills:1,766
V. Kills:236 N/A
Deaths:77
KDR:22.935
Accuracy:56.290% B*
KPH:147.700 B++
VKPH:19.700 B
M20 Mustang
B*
Kills:779
V. Kills:617 126%
Deaths:244
KDR:3.193
Accuracy:31.535% C++
KPH:19.200 B+
VKPH:15.200 B*
M20 Kestrel
B*
Kills:193
V. Kills:109 175%
Deaths:34
KDR:5.676
Accuracy:25.274% D
KPH:29.900 B*
VKPH:16.900 B
Kills:14,885 (13,119 + 0)
Deaths:1,138
KDR:13.080
VKDR:1.204
Vehicle Kills:1,370
Kill Difference:13,747
Playtime:165.824 hours
Usage:5%
Score:2.912m
Score/min:293
Piloting Accuracy:25.274%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:4,464
V. Kills:432 N/A
Deaths:126
KDR:35.429
Accuracy:48.377% C+
KPH:81.300 B**
VKPH:7.900 C+
L100 Python HEAT
B*
Kills:1,149
V. Kills:264 434%
Deaths:37
KDR:31.054
Accuracy:51.504% C+
KPH:47.400 B*
VKPH:10.900 C
L100 Python AP
A
Kills:1,144
V. Kills:353 323%
Deaths:39
KDR:29.333
Accuracy:50.183% D
KPH:51.700 A
VKPH:15.900 C--
C75 Viper
B++
Kills:1,019
V. Kills:241 421%
Deaths:56
KDR:18.196
Accuracy:35.182% C
KPH:46.400 B++
VKPH:11 B++
Skyguard
A*
Kills:156
V. Kills:87 177%
Deaths:9
KDR:17.333
Accuracy:25.259% D
KPH:29.400 A*
VKPH:16.400 A*
LB00 Python AP
C++
Kills:71
V. Kills:21 323%
Deaths:
KDR:
Accuracy:48.725% D-
KPH:56.600 C++
VKPH:16.700 D
Kills:8,003 (8,003 + 0)
Deaths:267
KDR:29.974
VKDR:5.236
Vehicle Kills:1,398
Kill Difference:7,736
Playtime:129.802 hours
Usage:4%
Score:1.862m
Score/min:239
Driving Accuracy:48.725%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,054
V. Kills:352 299%
Deaths:43
KDR:24.512
Accuracy:45.132% D
KPH:46 A*
VKPH:15.400 C++
Titan-150 HESH
B*
Kills:549
V. Kills:94 N/A
Deaths:20
KDR:27.450
Accuracy:49.439% C*
KPH:56.400 B*
VKPH:9.700 B+
Titan-150 HEAT
A
Kills:432
V. Kills:123 348%
Deaths:34
KDR:12.706
Accuracy:47.195% C++
KPH:35.400 A
VKPH:10.100 C*
E540 Halberd
B**
Kills:108
V. Kills:37 284%
Deaths:4
KDR:27
Accuracy:46.875% C**
KPH:40.300 B**
VKPH:13.800 C+
Enforcer ML85
B*
Kills:95
V. Kills:76 123%
Deaths:10
KDR:9.500
Accuracy:38.172% C
KPH:26.600 B
VKPH:21.300 B*
C85 Canister
A++
Kills:55
V. Kills:6 N/A
Deaths:1
KDR:55
Accuracy:44.848% B+
KPH:88.300 C**
VKPH:9.600 A++
Kills:2,293 (2,035 + 258)
Deaths:112
KDR:20.473
VKDR:6.143
Vehicle Kills:688
Kill Difference:2,181
Playtime:51.728 hours
Usage:2%
Score:0.980m
Score/min:316
Driving Accuracy:47.195%
Gunner Accuracy:44.848%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:152
V. Kills:23 N/A
Deaths:5
KDR:30.400
Accuracy:47.757% D--
KPH:72.200 A
VKPH:10.900 D*
C85 Canister-H
C-
Kills:132
V. Kills:7 N/A
Deaths:10
KDR:13.200
Accuracy:44.088% D
KPH:80.900 C-
VKPH:4.300 D-
Kills:284 (0 + 284)
Deaths:15
KDR:18.933
VKDR:2
Vehicle Kills:30
Kill Difference:269
Playtime:3.737 hours
Usage:0%
Score:0.070m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:44.088%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:712
V. Kills:12 N/A
Deaths:17
KDR:41.882
Accuracy:12.113% D*
KPH:54.100 C
VKPH:0.900 D*
G40-F Ranger
C++
Kills:197
V. Kills:121 161%
Deaths:
KDR:
Accuracy:26.916% D-
KPH:20.900 C++
VKPH:12.800 C++
M20 Basilisk
B*
Kills:173
V. Kills:38 444%
Deaths:10
KDR:17.300
Accuracy:27.291% D**
KPH:31.400 B*
VKPH:6.900 C+
M20 Basilisk
A+
Kills:51
V. Kills:28 176%
Deaths:5
KDR:10.200
Accuracy:38.351% C+
KPH:26 B+
VKPH:14.300 A+
Kills:1,133 (0 + 1,133)
Deaths:32
KDR:35.406
VKDR:6.219
Vehicle Kills:199
Kill Difference:1,101
Playtime:30.049 hours
Usage:1%
Score:0.308m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:38.351%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 12,55512,14778315.513B*11.3254.551%CN/A113.6A++3.8C287106.9h5.8B+10.6B+
AF-41 Hacksaw 6,1186,0311,2644.771B++0.5825.304%D-20.494%A++41.2B+N/A126146.4h5.3B++20.9C**
AF-41 Hacksaw 5,7515,6731,2644.488B++0.3027.319%D20.307%A+38.8B+N/A120146.4h6B++22.1C*
L100 Python HESH 4,8964,46412635.429A*31.2448.377%C+N/A81.3B**7.9C+26854.9h2.9B5.9B
NC6 Gauss SAW 3,5143,4711,1792.944B**1.2423.772%B+28.81%B*32.7C+N/A101106.1h8.6B+36B+
LA1 Anchor 2,7332,7049952.718C++1.4724.034%C29.401%B+31.8DN/A9585.1h9.9C++41.3C++
C-4 2,8032,2574115.491A**1.3031.691%B*N/A108B26.1C66020.9h1B*3.3B*
GD-22S 2,2342,2139092.435B+1.7525.272%B23.633%C+36.5C+N/A12060.6h9.9B+39.2B+
GD-7F 1,8811,8608102.296B++1.8925.728%C++21.29%C++18.8C--N/A5498.9h10.7B*41.8B+
Breaker Rocket Pods 2,0021,7667722.935A+18.7556.29%B*1.359%B+147.2B++19.7B58512h11.1B++19.7B++
The Moonshot 1,5331,52715110.113A5.9237.724%D--88.278%B**37.1D-N/A9541.2h1.8C+4.6C
Sticky Grenade 1,5681,47611476N/A1,471.8161.745%B**N/A1135.4C*70.8S36081.3h2C*3.2B+
SAS-R 1,4211,4172106.748A2.5639.849%C+79.181%B**41.8C+N/A13233.9h2B+5B+
NS-15MB 1,4021,3894662.981B*1.2124.291%D29.086%C27.7D--N/A7650.1h12.1C49.6C+
AF-34 Mattock 1,3551,3372764.844C**0.6626.443%D*20.269%B*42.3C+N/A14031.6h4.6B++17.2C**
Reaper DMR 1,3451,3275442.439B+1.7525.365%C+26.074%C++34.1C+N/A14738.9h8.6B+33.8B
Frag Grenade 1,3301,27211272N/A1,267.8154.528%B**N/A748.2B*34.1M**28731.7h2.9B++5.2B*
NC6A GODSAW 1,2631,2544192.993B1.2024.835%D25.758%C33.1D-N/A13637.9h10.7C+43C-
Gauss Compact S 1,2671,2513923.191A++1.0025.654%C**25.26%B**28.6B+N/A9643.7h9.7B37.7B+
NCM2 Falcon 1,4651,2481896.603S2.4147.266%B++7.933%A35.2A*6.1B+15535.5h6.8B*14.4B*
AC-X11 1,2341,2283323.699A++0.4926.3%C++22.964%C++30.4C+N/A8340.4h8.1B++30.8B+
EM4 Longshot 1,2271,22512010.208A*6.0236.648%D81.878%B+43.6B+N/A11828.1h2B5.5C++
AF-34 Mattock 1,2321,2182764.413B0.2228.333%D--22.25%B**38.5C+N/A12931.6h5.4B++18.9C*
NC6S Gauss SAW S 1,2201,2115292.289B++1.9023.826%C+22.709%C33.5C--N/A8436.1h11.1C+46.7C++
MGR-L1 Promise 1,2111,2013933.056B**1.1322.606%C30.391%B+40CN/A13030h12.2B+54.1C**
AF-4 Cyclone 1,2071,1975622.13B+2.0626.546%C++23.058%B+20.2DN/A7159.3h8.4B*31.6B+
MGR-S1 Gladius 1,1981,1864622.567B++1.6227.884%C++26.56%B+28.2C-N/A10242.1h9.5C*33.9C**
EM1 1,2111,1854372.712A1.4821.343%C+35.527%A*25.8C--N/A6545.9h12.9C++60.6C++
Gauss Compact Burst 1,1881,1813293.59B**0.6027.13%C+19.898%D-33.8CN/A9534.9h10.4B38.4C**
NS-11A 1,1981,1784222.791B**1.4023.696%C27.844%B+34.2C+N/A7834.4h11.9B+50.4C**
NC05 Jackhammer 1,1831,1755042.331B**1.8645.535%C+21.702%A+54.4C**N/A18221.6h3.6B**7.8B++
Bouncing Betty 1,1741,1731985.924B++1.7431.532%D**N/A130.3C+N/A3659h1.7B+5.5D
NS-15MP 1,1831,1733483.371B0.8223.157%D*31.714%C++29.9D--N/A6839.2h11.5C49.7D
NSX-P Naginata 1,1851,1734482.618B*1.5722.199%C33.504%B+28.1DN/A8241.7h11.1B+50.2C**
MANA Anti-Personnel Turret 1,1841,1723083.805N/A0.3818.078%UN/A11720U120U22620400.1h20.1T*111.3T*
NSX Naginata 1,1821,1713563.289A+0.9021.649%C31.255%C**25.6DN/A7445.8h10.7B49.7C**
NS-15M AE 1,1831,1714262.749B1.4424.137%C-29.462%C++33.2DN/A10135.3h11.5C+47.7C+
GR-22 1,1791,1705302.208B+1.9825.977%C*26.923%B*30.7C+N/A9538.1h12.1B+46.6B+
NC1 Gauss Rifle 1,1771,1684012.913A1.2825.416%B+26.712%B++35.9B+N/A13632.5h11B+43.4B+
Blitz GD-10 1,1801,1684962.355A1.8326.619%B22.945%B**23.4CN/A7050h11.4B*42.7B++
AF-19 Mercenary 1,1731,1673902.992A*1.2026.362%B++20.994%C+23.8C++N/A11749h9.4B*35.6B++
MKV Suppressed 1,1711,1654592.538A+1.6525.725%C+29.013%A25.4C--N/A5645.8h12.6B48.8C*
NC9 A-Tross 1,1691,1644782.435B**1.7525.831%C+25.516%C++36.3C+N/A12932.1h9.1B+35.2B
Gauss SPR 1,1711,1632464.728A+0.5435.076%C**36.371%C*37C*N/A9631.4h4.6B+13B+
LA80 1,1651,1612025.748B**1.5638.951%C77.692%C+41C++N/A11728.3h2B5.3C++
EM6 1,1681,1604502.578B+1.6122.511%C+23.966%C+36.1CN/A11132.1h9.4B++41.8B+
NC14 Bolt Driver 1,1621,1591657.024A++2.8434.357%C74.806%C++31.8B+N/A10136.5h2.2B+6.4B
L100 Python HEAT 1,4131,1493731.054M+26.8751.504%C+N/A47.3B*10.9C19124.3h6.1C11.9C+
L100 Python AP 1,4971,1443929.333M++25.1450.183%D1.136%D51.8A16C-24122.1h4.3B++8.6B+
MGR-M1 Bishop 1,1591,1392165.273M+1.0831.544%C42.581%A33.3C+N/A8334.2h5.3B++16.9B+
NC15 Phoenix 1,4011,1332643.577U39.3956.332%B+N/A24A5.7D13347.3h6.2B**11A
Titan-150 AP 1,4061,0544324.512M20.3245.132%D3.226%C**46A*15.4C++34922.9h3.3B*7.3B++
C75 Viper 1,2601,0195618.196M++14.0135.182%C1.276%C+46.5B++11B++19721.9h9.6B+27.2B+
NS Decimator-G 1,3001,0114262.373B+1.8262.661%C2.572%C+43.6C12.5D21823.2h4C+6.5C+
AF-57 Piston 1,0009963712.685A+1.5043.793%C++13.153%C39.2C+N/A11625.4h3.9B+9B+
19A Fortuna 9799604332.217B*1.9724.637%D22.813%B13.1D--N/A4173.3h9.5C*38.5C+
NS Decimator-B 1,0357832652.955B**1.2361.892%C-1.277%D--39.2C12.6D20020h4C+6.4C+
M20 Mustang 1,3967792443.193B+1.0031.535%C++1.54%C19.2B+15.2B*22940.6h76.9B+243.7B+
NS-44 Commissioner 7297274771.524B+2.6640.69%B+20.22%C36C+N/A11520.2h2.8B**7B++
M12 Kobalt 7247121741.882A*37.6912.113%D*27.107%A++53.9CN/A15313.2h21.2C+175D
AF-18 Stalker 6746712802.396B++1.7928.512%C++24.441%B+18.1D-N/A4637h12.6C+44.1C++
AF-4A Bandit AE 6676607740.853C--3.3424.738%D30.303%B+8.6D--N/A2976.9h9.8B39.6C++
NCM2 Falcon 7696561863.527M++0.6649.848%B++5.488%B18.6B++3.2D9135.2h13.5C++27.1B+
NS-15M2 6406312152.935B+1.2524.03%C28.368%C++29.1DN/A10321.7h11.8C++49C++
Titan-150 HESH 6435492027.45B**23.2649.439%C*1.639%C+56.6B*9.7B+2679.7h3.1C++6.3B
MKV-P Suppressed 4594571962.332B+1.8625.132%D25.821%C++32.2CN/A8214.2h11.9B++47.4C**
NSX-P Tanto 4594552082.188B**2.0025.391%C+27.912%C*8.5D-N/A2853.7h10.4B*40.9B++
Titan-150 HEAT 5554323412.706A8.5247.195%C++4.861%A35.4A10.1C*22112.2h4.2B+8.9B+
NS-357 Underboss 4254242711.565B+2.6240.967%B16.981%D45.6C+N/A1499.3h3.3B*8.1B++
AF-8 RailJack 3913901330U25.8132.167%D-79.487%B+35.8B++N/A11710.9h2.4C+7.5C
NCM3 Raven 6623861103.509M*0.6843.008%B2.073%C-10.1C7.2C**10538.4h37.1D--86.2C--
Hawk GD-68 552369904.1S0.0964.633%C**N/A18.2C**9C17120.3h5.2A8.1A
Shrike 4803501382.536M+1.6560.852%B+1.143%D--39.3A14.6C**4328.9h4.7B*7.8B*
Tank Mine 4413431522.867S18.6873.754%MN/A245M70C++17591.4h1.9C+2.6A++
NCM3 Raven 5253151102.864A**1.3243.661%BN/A8.2C-5.5C8638.4h46.1F105.7D-
Carnage AR 268266932.86B**1.3322.573%D27.068%B*30.9C+N/A1378.6h12.5B55.3C++
AF-4A Bandit 2712611122.33B++1.8624.177%C-21.456%C24.6DN/A13310.6h10.5C++43.5C+
C-4 ARX 2682502310.87S6.6833.458%A++N/A208.3A+15D*7751.2h1.1B+3.2B**
NSX Daimyo 237237455.267B+1.0840.594%C94.515%C++24.2D--N/A869.8h3.5D*8.5D-
LA3 Desperado 2142101561.346B+2.8428.005%C+23.333%B+40.4C++N/A1445.2h6.3B**22.6B++
AF-18 Stalker AE 200198792.506C**1.6827.072%D*29.293%C+15.5D*N/A4012.8h10.7B39.6C+
G40-F Ranger 3181971197U192.8126.916%D-N/A21C++12.9C++1489.4h92.7B*344.3C**
NS-10 Burster 351196484.083M**0.1132.377%C++2.551%D--7.7B*6.1A+9925.3h124.3B++384B+
M20 Kestrel 302193345.676B+1.4925.274%DN/A30.2B*17B2416.4h67.1B+265.3B+
MGR-C1 Charger 184182752.427A1.7624.586%D25.824%C++11.2D--N/A2916.3h10.7B++43.5C**
NS-10 Burster 323176483.667M+0.5232.534%C++1.705%D*7B+5.8B**9425.3h139.2B+427.7B+
Rocklet Rifle 3791751191.471A2.7243.916%D--N/A10.5D**12.3D*20516.6h39.5C+90C-
M20 Basilisk 2111731017.3S13.1127.291%D**6.358%C++31.5B*6.9C+2055.5h57.2B**209.5B+
Spear Anti-Vehicle Phalanx Turret 232171442.75S38.5648.279%B+5.848%B**51.8B+18.5C4363.3h7B+14.4B+
AF-22 Crow 224169563.018S1.1767.22%C+N/A36.7A12C++2374.6h4.8A7.1A
AF-6 Shadow 169164414A0.1931.17%D26.829%C+32.2C--1A1255.1h6.7D-21.4D
NC4 Mag-Shot 165163991.646B**2.5435.113%B**25.153%B*46.6B**N/A2323.5h6.2B++17.7B++
NS Baron G5AE 166163752.173B++2.0237.28%D--20.245%B*23DN/A597.1h4.2C++11.1C+
LA39 Bruiser 162162612.656A+1.5369.251%B+22.222%A57.9B+N/A2652.8h1.6A+2.3B*
NS-11CG 163162602.7B++1.4926.98%C+10.494%F28.4DN/A645.7h11.2B+41.6B+
NS-30 Vandal 163161325.031B**0.8426.945%D*40.373%A+29.3DN/A965.5h6C22.2D
GD-66 Claw 160160762.105B+2.0868.379%B++15.625%C++36.4CN/A1434.4h2.2B+3.2B+
Skyguard 243156917.333S13.1425.259%D1.923%C+29.4A*16.4A*3175.3h71.3A282.4B*
E540 Halberd-H 175152530.4A*26.2147.757%D--3.289%B*72.4A+11D*2722.1h4.3B*9.1B+
Gauss Prime 146143801.788C**2.4026.226%C+28.671%B+29.2DN/A854.9h10.8C++41.4C++
C85 Canister-H 1391321013.2C+9.0144.088%D9.848%C82.5C-4.4D-3641.6h9.9D22.4D--
NSX-P Tengu 131128612.098B**2.0938.25%C**30.469%A21.3DN/A466h8.6B**22.4B*
NS-20 Gorgon 132124622A2.1923.819%C+25%B*23C*1.5C++635.4h32C++134.3B
NC12 Sweeper 115115651.769B+2.4252.116%B++22.609%A**33.8C+N/A1303.4h4.1B+7.8B+
NS-20 Gorgon 121113621.823A2.3724.244%C+23.894%B+20.9C+1.5C++555.4h35.4C++146C**
E540 Halberd 145108427A*22.8146.875%C**1.852%D40B*13.7C4822.7h5.7C+12.1C*
Enforcer ML85 17195109.5B*5.3138.172%C3.158%B++26.4B21.1B*4403.6h16.9D*44.2D--
NS-61 Emissary 8989551.618B**2.5728.278%C+19.101%C**28.7C+N/A1613.1h8.7B++30.6B+
AF-23 Grinder 9087273.222C*0.9749.481%A28.736%M**32.2C+1.1A++1362.7h9.9D*19.9C+
Mauler S6 8585431.977B*2.2142.857%C++12.941%C--31.5C+N/A2852.7h3.3B**7.7B*
Aspis Anti-Aircraft Phalanx Turret 14585421.25S17.0631.907%B++1.176%D18.9B**13.3C**2444.5h100.1A313.7B*
AF-23 Grinder 8585273.148C++1.0453.267%A21.177%B**32.7C+N/A1462.6h10.6D*20C+
LB00 Python AP 9271171M++66.8148.725%D-1.408%A++54.6C+16.2D-2551.3h5.1D-10.5D**
Mag-Cutter 886510,7970.006C--4.1836.163%B+3.077%C--0.1DN/A01144.3h3.3C--9.1C*
MAX Punch 69641,9760.032C--4.1658.75%B*N/A0.2D-N/A1285.1h2.2C++3.8B
Auraxium Mag-Cutter 75598,3490.007D4.1816.192%D--3.39%C--0.1D--N/A0692.5h2.1C++13.1C
C85 Canister 6155155A++50.8144.848%B+12.727%C+91.7B10A++2580.6h8.3C+18.5C*
NS Annihilator 925386.625U2.4476.741%D--N/A13.9B++10.3B+2893.8h11C**14.4C++
M20 Basilisk 7951510.2M*6.0138.351%C+7.843%B++25.5B14A3042h95.1C++248C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,1520.9h
Nano-Armor Kit76211,75013.4h
Nanite Revive Grenade02,4640.7h
Medical Kit1,49321,37130.7h
Medical Applicator142118,0348.2h
Motion Spotter3427,24110.5h
Spitfire Auto-Turret81,1551h
Recon Detection Device132,8807.6h
Shield Recharging Field29150.3h
Ammunition Package204,4901.6h
Anti-Infantry MANA Turret311,3091.7h
Nano-Repair Grenade05160.1h
A30 Walker0600.2h
L-30R Vektor0510h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.60s
Server spent 2.36s on queries, 1.76s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.