Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 18 (18,584)players online:
mattiavelli (3) 3
stats.dasanfall.com
Executor PuoliQuuNC[QLuT] PuoliQuuNC
NC BR 141

KDR: 4.17

Score: 45.1m

Last Seen: Mar 19th, 2019 2:26 PM
- OFFLINE - 18.5 hour(s)

Prestige 1, Battle Rank 100 (141 total) - New Conglomerate on Miller - Outfit Leader of The Drungen SoldiersV3[QLuT] The Drungen SoldiersV3
NC outfit on Miller

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS M30 Mustang AH AF-41 Hacksaw AF-41 Hacksaw L100 Python HESH LA1 Anchor GD-22S C-4 NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PuoliQuuNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,319,354 MLG Score: 1854
Fun Score: N/A
Cheeseburgers Flipped: 2180TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.767%26.087%6464498139,7753.100161.067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.034%0.734B++0.81B++-0.124C+HEAD ++ (~13.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.453B+10.20.288C*30.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.989%0.709%37453102213,531531122325.48211105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.934%0.451B+-0.826D-0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.839B++10.60.796B++14.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.405%1.394%1426810179,326878177110.6098526%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.547%-0.239C-0.777D-0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.649B+5.20.584B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.513%14.371%126810171,1696342891.84095403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.166%-1.43D**2.233A*0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.10.03C+22.70.395B93.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.656%74.798%126810178,1782153283.79842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.451%0.255C*0.501B+-0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.33C**2.40.236C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.055%13.434%126310221,124105841.06238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.073%0.219C++-0.245C-0.983

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.327C**3.90.193C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Drungen SoldiersV3[QLuT] The Drungen SoldiersV3
NC outfit on Miller

Members: 2
45.1m338.4%387 (23.2k)271 (16.3k)4.16711107,25325,7384.54305141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1025957725.807%20.122%51906:2744

8% Combat Medic8% Engineer29% Heavy Assault24% Infiltrator22% Light Assault10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 1st, 2014 7:15 PMAug 12th, 2018 3:51 PMMar 19th, 2019 3:27 PM (12h) (PST)Mar 19th, 2019 11:40 AM (16h) (PST)Mar 19th, 2019 10:26 AM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6261894370.6450.1550.1302.3370.0451854

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,57911,32126,2583998140316,266

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2770.9h/115.5d 9,676 21,581 31,204 388.5k 4,478 11,496 7,556 104.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:2,602
Deaths:947
KDR:2.748
Accuracy:23.937% C+
HSR:29.208% B+
GD-22S
B+
Kills:2,213
Deaths:909
KDR:2.435
Accuracy:25.272% B+
HSR:23.633% C+
NC6 Gauss SAW
B++
Kills:1,988
Deaths:736
KDR:2.701
Accuracy:23.693% B++
HSR:27.113% B+
NS-15MB
C+
Kills:1,389
Deaths:466
KDR:2.981
Accuracy:24.291% C
HSR:29.086% C+
NC6S Gauss SAW S
C++
Kills:1,211
Deaths:529
KDR:2.289
Accuracy:23.826% C++
HSR:22.709% C+
MGR-L1 Promise
B++
Kills:1,201
Deaths:393
KDR:3.056
Accuracy:22.606% C
HSR:30.391% B++
NC6A GODSAW
C+
Kills:1,193
Deaths:408
KDR:2.924
Accuracy:24.444% D
HSR:25.566% C+
EM1
A*
Kills:1,185
Deaths:437
KDR:2.712
Accuracy:21.343% C+
HSR:35.527% A*
NC05 Jackhammer
A++
Kills:1,175
Deaths:504
KDR:2.331
Accuracy:45.545% C*
HSR:21.702% A++
NSX-P Naginata
B+
Kills:1,173
Deaths:448
KDR:2.618
Accuracy:22.199% C+
HSR:33.504% B+
NS-15MP
C*
Kills:1,173
Deaths:348
KDR:3.371
Accuracy:23.157% D-
HSR:31.714% C*
NS-15M AE
C**
Kills:1,171
Deaths:426
KDR:2.749
Accuracy:24.137% C
HSR:29.462% C**
EM6
C++
Kills:1,160
Deaths:450
KDR:2.578
Accuracy:22.511% C++
HSR:23.966% C++
NSX Naginata
B+
Kills:1,108
Deaths:340
KDR:3.259
Accuracy:21.643% C+
HSR:31.408% B+
NS-15M2
B
Kills:562
Deaths:184
KDR:3.054
Accuracy:24.204% C++
HSR:28.114% B
Kills:20,504
Deaths (as Heavy Assault):7,525
Deaths (to Heavy Assaults):6,843
KDR:2.72478
Kill Difference:12,979
Playtime:800.342 hours
Usage:29%
Score:11.063m
Score/min:230
Accuracy (listed only):24.854%
HSR (listed only):28.207%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C**
Kills:1,860
Deaths:810
KDR:2.296
Accuracy:25.729% C**
HSR:21.290% C*
AF-4 Cyclone
B++
Kills:1,197
Deaths:562
KDR:2.130
Accuracy:26.546% C*
HSR:23.058% B++
Gauss Compact S
A
Kills:1,187
Deaths:381
KDR:3.115
Accuracy:25.460% B+
HSR:26.116% A
MGR-S1 Gladius
B++
Kills:1,186
Deaths:462
KDR:2.567
Accuracy:27.884% C*
HSR:26.560% B++
Gauss Compact Burst
C++
Kills:1,181
Deaths:329
KDR:3.590
Accuracy:27.130% C++
HSR:19.898% D
Blitz GD-10
B**
Kills:1,168
Deaths:496
KDR:2.355
Accuracy:26.619% B+
HSR:22.945% B**
AF-19 Mercenary
B*
Kills:1,167
Deaths:390
KDR:2.992
Accuracy:26.362% B*
HSR:20.994% C+
AC-X11
C**
Kills:1,165
Deaths:288
KDR:4.045
Accuracy:26.298% C**
HSR:22.318% C++
MKV Suppressed
A+
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:25.725% C+
HSR:29.013% A+
AF-57 Piston
B
Kills:979
Deaths:359
KDR:2.727
Accuracy:43.718% B
HSR:13.075% C+
19A Fortuna
B+
Kills:960
Deaths:433
KDR:2.217
Accuracy:24.637% C--
HSR:22.813% B+
AF-4A Bandit AE
B+
Kills:649
Deaths:762
KDR:0.852
Accuracy:24.535% D
HSR:30.046% B+
NSX-P Tanto
B+
Kills:455
Deaths:208
KDR:2.188
Accuracy:25.391% C+
HSR:27.912% B+
AF-4A Bandit
C
Kills:258
Deaths:112
KDR:2.304
Accuracy:24.287% C
HSR:20.930% C
MKV-P Suppressed
C++
Kills:232
Deaths:126
KDR:1.841
Accuracy:25.542% C
HSR:24.569% C++
NS Baron G5AE
B*
Kills:163
Deaths:75
KDR:2.173
Accuracy:37.280% D--
HSR:20.245% B*
NS-11CG
C**
Kills:162
Deaths:60
KDR:2.700
Accuracy:26.980% C**
HSR:10.494% F
Mauler S6
C**
Kills:85
Deaths:43
KDR:1.977
Accuracy:42.857% C**
HSR:12.941% C--
NC12 Sweeper
A++
Kills:60
Deaths:31
KDR:1.935
Accuracy:50.429% B*
HSR:20% A++
Kills:15,279
Deaths (as Light Assault):6,386
Deaths (to Light Assaults):4,220
KDR:2.39258
Kill Difference:8,893
Playtime:606.337 hours
Usage:22%
Score:9.606m
Score/min:264
Accuracy (listed only):29.653%
HSR (listed only):21.854%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C**
Kills:1,860
Deaths:810
KDR:2.296
Accuracy:25.729% C**
HSR:21.290% C*
Gauss Compact S
A
Kills:1,187
Deaths:381
KDR:3.115
Accuracy:25.460% B+
HSR:26.116% A
Gauss Compact Burst
C++
Kills:1,181
Deaths:329
KDR:3.590
Accuracy:27.130% C++
HSR:19.898% D
AF-19 Mercenary
B*
Kills:1,167
Deaths:390
KDR:2.992
Accuracy:26.362% B*
HSR:20.994% C+
AC-X11
C**
Kills:1,165
Deaths:288
KDR:4.045
Accuracy:26.298% C**
HSR:22.318% C++
AF-57 Piston
B
Kills:979
Deaths:359
KDR:2.727
Accuracy:43.718% B
HSR:13.075% C+
19A Fortuna
B+
Kills:960
Deaths:433
KDR:2.217
Accuracy:24.637% C--
HSR:22.813% B+
AF-4A Bandit AE
B+
Kills:649
Deaths:762
KDR:0.852
Accuracy:24.535% D
HSR:30.046% B+
NSX-P Tanto
B+
Kills:455
Deaths:208
KDR:2.188
Accuracy:25.391% C+
HSR:27.912% B+
MGR-M1 Bishop
B+
Kills:297
Deaths:41
KDR:7.244
Accuracy:29.901% C--
HSR:35.017% B+
AF-4A Bandit
C
Kills:258
Deaths:112
KDR:2.304
Accuracy:24.287% C
HSR:20.930% C
NS Baron G5AE
B*
Kills:163
Deaths:75
KDR:2.173
Accuracy:37.280% D--
HSR:20.245% B*
NS-11CG
C**
Kills:162
Deaths:60
KDR:2.700
Accuracy:26.980% C**
HSR:10.494% F
Mauler S6
C**
Kills:85
Deaths:43
KDR:1.977
Accuracy:42.857% C**
HSR:12.941% C--
NC12 Sweeper
A++
Kills:60
Deaths:31
KDR:1.935
Accuracy:50.429% B*
HSR:20% A++
Kills:10,628
Deaths (as Engineer):4,322
Deaths (to Engineers):3,483
KDR:2.45905
Kill Difference:6,306
Playtime:212.580 hours
Usage:8%
Score:3.874m
Score/min:304
Accuracy (listed only):30.733%
HSR (listed only):21.606%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C*
Kills:1,327
Deaths:544
KDR:2.439
Accuracy:25.365% C+
HSR:26.074% C*
AF-4 Cyclone
B++
Kills:1,197
Deaths:562
KDR:2.130
Accuracy:26.546% C*
HSR:23.058% B++
MGR-S1 Gladius
B++
Kills:1,186
Deaths:462
KDR:2.567
Accuracy:27.884% C*
HSR:26.560% B++
NS-11A
B*
Kills:1,178
Deaths:422
KDR:2.791
Accuracy:23.696% C+
HSR:27.844% B*
GR-22
B**
Kills:1,170
Deaths:530
KDR:2.208
Accuracy:25.977% C**
HSR:26.923% B**
Blitz GD-10
B**
Kills:1,168
Deaths:496
KDR:2.355
Accuracy:26.619% B+
HSR:22.945% B**
NC1 Gauss Rifle
B*
Kills:1,168
Deaths:401
KDR:2.913
Accuracy:25.416% B+
HSR:26.712% B*
MKV Suppressed
A+
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:25.725% C+
HSR:29.013% A+
NC9 A-Tross
C*
Kills:1,164
Deaths:478
KDR:2.435
Accuracy:25.831% C++
HSR:25.516% C*
AF-57 Piston
B
Kills:979
Deaths:359
KDR:2.727
Accuracy:43.718% B
HSR:13.075% C+
Carnage AR
B*
Kills:266
Deaths:93
KDR:2.860
Accuracy:22.573% C-
HSR:27.068% B*
MKV-P Suppressed
C++
Kills:232
Deaths:126
KDR:1.841
Accuracy:25.542% C
HSR:24.569% C++
NS Baron G5AE
B*
Kills:163
Deaths:75
KDR:2.173
Accuracy:37.280% D--
HSR:20.245% B*
Gauss Prime
B*
Kills:143
Deaths:79
KDR:1.810
Accuracy:26.349% C+
HSR:28.671% B*
Mauler S6
C**
Kills:85
Deaths:43
KDR:1.977
Accuracy:42.857% C**
HSR:12.941% C--
NC12 Sweeper
A++
Kills:60
Deaths:31
KDR:1.935
Accuracy:50.429% B*
HSR:20% A++
Kills:12,651
Deaths (as Combat Medic):5,160
Deaths (to Combat Medics):2,237
KDR:2.45174
Kill Difference:7,491
Playtime:211.974 hours
Usage:8%
Score:3.864m
Score/min:304
Accuracy (listed only):30.113%
HSR (listed only):23.826%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
A
Kills:1,512
Deaths:148
KDR:10.216
Accuracy:37.856% D-
HSR:88.294% A
SAS-R
B**
Kills:1,336
Deaths:186
KDR:7.183
Accuracy:40.261% C*
HSR:79.042% B**
EM4 Longshot
B+
Kills:1,225
Deaths:120
KDR:10.208
Accuracy:36.648% C-
HSR:81.878% B+
AF-4 Cyclone
B++
Kills:1,197
Deaths:562
KDR:2.130
Accuracy:26.546% C*
HSR:23.058% B++
MGR-S1 Gladius
B++
Kills:1,186
Deaths:462
KDR:2.567
Accuracy:27.884% C*
HSR:26.560% B++
Blitz GD-10
B**
Kills:1,168
Deaths:496
KDR:2.355
Accuracy:26.619% B+
HSR:22.945% B**
MKV Suppressed
A+
Kills:1,165
Deaths:459
KDR:2.538
Accuracy:25.725% C+
HSR:29.013% A+
Gauss SPR
B+
Kills:1,163
Deaths:246
KDR:4.728
Accuracy:35.076% B+
HSR:36.371% C**
LA80
C+
Kills:1,161
Deaths:202
KDR:5.748
Accuracy:38.951% C
HSR:77.692% C+
NC14 Bolt Driver
C++
Kills:1,159
Deaths:165
KDR:7.024
Accuracy:34.357% C+
HSR:74.806% C++
NS-44 Commissioner
B+
Kills:533
Deaths:376
KDR:1.418
Accuracy:40.105% B+
HSR:16.886% D
NS-357 Underboss
B+
Kills:424
Deaths:271
KDR:1.565
Accuracy:40.967% B+
HSR:16.981% D
AF-8 RailJack
B+
Kills:385
Deaths:13
KDR:29.615
Accuracy:32.265% D
HSR:79.740% B+
NSX Daimyo
C++
Kills:237
Deaths:45
KDR:5.267
Accuracy:40.252% C
HSR:94.515% C++
MKV-P Suppressed
C++
Kills:232
Deaths:126
KDR:1.841
Accuracy:25.542% C
HSR:24.569% C++
LA3 Desperado
B+
Kills:208
Deaths:155
KDR:1.342
Accuracy:28.212% C+
HSR:23.077% B+
AF-18 Stalker AE
C*
Kills:198
Deaths:79
KDR:2.506
Accuracy:27.072% D--
HSR:29.293% C*
AF-6 Shadow
C+
Kills:164
Deaths:41
KDR:4
Accuracy:31.170% C--
HSR:26.829% C+
NC4 Mag-Shot
B**
Kills:163
Deaths:99
KDR:1.646
Accuracy:35.113% B**
HSR:25.153% B*
NS-30 Vandal
A++
Kills:161
Deaths:32
KDR:5.031
Accuracy:26.945% D--
HSR:40.373% A++
AF-18 Stalker
B*
Kills:161
Deaths:78
KDR:2.064
Accuracy:31.285% B*
HSR:19.255% C+
NS-61 Emissary
B+
Kills:89
Deaths:54
KDR:1.648
Accuracy:28.262% C+
HSR:19.101% B+
Kills:15,227
Deaths (as Infiltrator):4,415
Deaths (to Infiltrators):4,283
KDR:3.44892
Kill Difference:10,812
Playtime:653.273 hours
Usage:24%
Score:9.922m
Score/min:253
Accuracy (listed only):32.596%
HSR (listed only):43.429%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:5,938
Deaths:1,240
KDR:4.789
Accuracy:24.824% D
HSR:20.360% A++
AF-41 Hacksaw
A
Kills:5,593
Deaths:1,240
KDR:4.510
Accuracy:26.842% C--
HSR:20.186% A
AF-34 Mattock
B*
Kills:1,329
Deaths:272
KDR:4.886
Accuracy:26.229% D-
HSR:20.166% B*
NCM2 Falcon
A
Kills:1,237
Deaths:185
KDR:6.686
Accuracy:47.026% B*
HSR:7.842% A
AF-34 Mattock
B**
Kills:1,212
Deaths:272
KDR:4.456
Accuracy:28.155% D-
HSR:22.277% B**
NCM2 Falcon
B*
Kills:645
Deaths:182
KDR:3.544
Accuracy:49.598% B*
HSR:5.581% B+
NCM3 Raven
B+
Kills:361
Deaths:102
KDR:3.539
Accuracy:43.182% B+
HSR:1.662% D
NCM3 Raven
B+
Kills:285
Deaths:102
KDR:2.794
Accuracy:43.858% B+
HSR:1.053% D*
NS-10 Burster
B+
Kills:182
Deaths:46
KDR:3.957
Accuracy:32.634% B+
HSR:2.198% D--
NS-10 Burster
B+
Kills:157
Deaths:46
KDR:3.413
Accuracy:32.784% B+
HSR:1.911% D*
NS-20 Gorgon
B*
Kills:70
Deaths:34
KDR:2.059
Accuracy:25.016% C*
HSR:24.286% B*
NS-20 Gorgon
A**
Kills:57
Deaths:34
KDR:1.676
Accuracy:25% C++
HSR:33.333% A**
Kills:17,066
Deaths (as MAX Suit):1,877.500
Deaths (to MAX Suits):1,362
KDR:9.08975
Kill Difference:15,188.500
Playtime:272.976 hours
Usage:10%
Score:6.743m
Score/min:412
Accuracy (listed only):33.762%
HSR (listed only):13.405%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:10,992
V. Kills:365 N/A
Deaths:712
KDR:15.438
Accuracy:54.731% C+
KPH:113 A++
VKPH:3.800 C
Breaker Rocket Pods
B*
Kills:1,760
V. Kills:236 N/A
Deaths:77
KDR:22.857
Accuracy:56.302% B*
KPH:147.200 B++
VKPH:19.700 B
M20 Mustang
B*
Kills:779
V. Kills:617 126%
Deaths:244
KDR:3.193
Accuracy:31.535% C++
KPH:19.200 B+
VKPH:15.200 B*
M20 Kestrel
B++
Kills:149
V. Kills:87 169%
Deaths:25
KDR:5.960
Accuracy:23.332% D--
KPH:30.300 B++
VKPH:17.700 C**
Kills:13,680 (11,920 + 0)
Deaths:1,058
KDR:12.930
VKDR:1.233
Vehicle Kills:1,305
Kill Difference:12,622
Playtime:154.729 hours
Usage:6%
Score:2.750m
Score/min:296
Piloting Accuracy:23.332%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:4,445
V. Kills:432 N/A
Deaths:126
KDR:35.278
Accuracy:48.471% C+
KPH:81.400 B**
VKPH:7.900 C+
L100 Python HEAT
B**
Kills:1,149
V. Kills:264 434%
Deaths:37
KDR:31.054
Accuracy:51.504% C++
KPH:47.400 B**
VKPH:10.900 C+
L100 Python AP
A++
Kills:1,144
V. Kills:353 323%
Deaths:39
KDR:29.333
Accuracy:50.183% D
KPH:51.700 A++
VKPH:15.900 C
C75 Viper
B**
Kills:772
V. Kills:172 446%
Deaths:39
KDR:19.795
Accuracy:34.616% C
KPH:45.900 B**
VKPH:10.200 B++
Skyguard
A*
Kills:156
V. Kills:87 177%
Deaths:8
KDR:19.500
Accuracy:25.291% D
KPH:29.900 A*
VKPH:16.700 A*
LB00 Python AP
B
Kills:71
V. Kills:21 323%
Deaths:
KDR:
Accuracy:48.725% D-
KPH:56.600 B
VKPH:16.700 D
Kills:7,737 (7,737 + 0)
Deaths:249
KDR:31.072
VKDR:5.337
Vehicle Kills:1,329
Kill Difference:7,488
Playtime:124.315 hours
Usage:4%
Score:1.793m
Score/min:240
Driving Accuracy:48.725%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:850
V. Kills:287 295%
Deaths:33
KDR:25.758
Accuracy:43.949% D
KPH:44.900 A*
VKPH:15.200 C++
Titan-150 HEAT
A+
Kills:432
V. Kills:123 348%
Deaths:34
KDR:12.706
Accuracy:47.195% C++
KPH:35.400 A+
VKPH:10.100 C**
Titan-150 HESH
A
Kills:378
V. Kills:53 N/A
Deaths:18
KDR:21
Accuracy:48.131% C++
KPH:61.500 A
VKPH:8.600 C++
E540 Halberd
A
Kills:104
V. Kills:34 297%
Deaths:4
KDR:26
Accuracy:45.907% C*
KPH:43.300 A
VKPH:14.200 C+
Enforcer ML85
B*
Kills:94
V. Kills:76 122%
Deaths:10
KDR:9.400
Accuracy:38.299% C
KPH:26.600 B+
VKPH:21.500 B*
C85 Canister
A*
Kills:55
V. Kills:6 N/A
Deaths:1
KDR:55
Accuracy:44.848% B++
KPH:88.300 B
VKPH:9.600 A*
Kills:1,913 (1,660 + 253)
Deaths:100
KDR:19.130
VKDR:5.790
Vehicle Kills:579
Kill Difference:1,813
Playtime:43.836 hours
Usage:2%
Score:0.875m
Score/min:333
Driving Accuracy:48.131%
Gunner Accuracy:44.848%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:152
V. Kills:23 N/A
Deaths:5
KDR:30.400
Accuracy:47.757% D--
KPH:72.200 A+
VKPH:10.900 D*
C85 Canister-H
C
Kills:131
V. Kills:7 N/A
Deaths:10
KDR:13.100
Accuracy:45.765% C-
KPH:86.400 C
VKPH:4.600 D
Kills:283 (0 + 283)
Deaths:15
KDR:18.867
VKDR:2
Vehicle Kills:30
Kill Difference:268
Playtime:3.621 hours
Usage:0%
Score:0.063m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:45.765%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:481
V. Kills:11 N/A
Deaths:14
KDR:34.357
Accuracy:11.714% D*
KPH:50.500 C
VKPH:1.200 D-
M20 Basilisk
B+
Kills:101
V. Kills:24 404%
Deaths:10
KDR:10.100
Accuracy:27.489% D*
KPH:26.800 B+
VKPH:6.400 C
G40-F Ranger
B
Kills:100
V. Kills:62 159%
Deaths:
KDR:
Accuracy:25.159% D--
KPH:24 B
VKPH:14.900 C++
M20 Basilisk
A
Kills:51
V. Kills:28 176%
Deaths:4
KDR:12.750
Accuracy:38.351% C++
KPH:26.800 B+
VKPH:14.700 A
Kills:733 (0 + 733)
Deaths:28
KDR:26.179
VKDR:4.464
Vehicle Kills:125
Kill Difference:705
Playtime:19.368 hours
Usage:1%
Score:0.218m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:38.351%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 11,35710,99271215.438A11.2754.731%C+N/A113A++3.8C29197.3h5.8B+10.6B+
AF-41 Hacksaw 6,0235,9381,2404.789B*0.6224.824%D20.36%A++41.4B++N/A126143.4h5.1B++20.7B
AF-41 Hacksaw 5,6705,5931,2404.51B*0.3426.842%C--20.186%A39B+N/A121143.4h5.9B+21.9C**
L100 Python HESH 4,8774,44512635.278A**31.1148.471%C+N/A81.4B**7.9C+26854.6h2.9B+5.9B+
LA1 Anchor 2,6302,6029472.748C*1.4223.937%C+29.208%B+31.7C--N/A9582h9.9C*41.5C*
GD-22S 2,2342,2139092.435B+1.7325.272%B+23.633%C+36.5C+N/A11960.6h9.9B+39.2B+
C-4 2,5722,0503795.409M+1.2431.531%B**N/A103.5B+26.4C+65519.8h1.1B*3.3B**
NC6 Gauss SAW 1,9991,9887362.701A+1.4723.693%B++27.113%B+36.1BN/A13555.1h8.4B++35.5B+
GD-7F 1,8811,8608102.296B**1.8725.729%C**21.29%C*18.9C-N/A5498.4h10.7B*41.8B+
Breaker Rocket Pods 1,9961,7607722.857A*18.6956.302%B*1.364%B+146.7B++19.7B58212h11.1B*19.7B++
The Moonshot 1,5181,51214810.216A6.0537.856%D-88.294%A37.3DN/A9640.5h1.7B+4.6C+
Sticky Grenade 1,5141,42211422N/A1,417.8361.638%B**N/A1185B+76.7S36371.2h2B3.2B+
NS-15MB 1,4021,3894662.981B**1.1924.291%C29.086%C+27.7D-N/A7650.1h12.1C+49.6C+
SAS-R 1,3401,3361867.183A++3.0240.261%C*79.042%B**43C*N/A13631.1h2B+5B+
AF-34 Mattock 1,3441,3292724.886B+0.7226.229%D-20.166%B*43C++N/A14230.9h4.5B*17.1C*
Reaper DMR 1,3451,3275442.439B1.7325.365%C+26.074%C*34.1C+N/A14738.9h8.6B++33.8B+
NCM2 Falcon 1,4521,2371856.686S2.5247.026%B*7.842%A36M+6.3B*15834.4h6.7B**14.2B*
Frag Grenade 1,2831,23611236N/A1,231.8354.312%AN/A772.5A29.4M**28661.6h2.9B*5.3B*
EM4 Longshot 1,2271,22512010.208A*6.0436.648%C-81.878%B+43.6B++N/A11728.1h2B+5.5C*
AF-34 Mattock 1,2241,2122724.456B+0.2928.155%D-22.277%B**39.2C+N/A13230.9h5.3B++18.8C++
NC6S Gauss SAW S 1,2201,2115292.289B*1.8823.826%C++22.709%C+33.5CN/A8436.1h11.1C++46.7C*
MGR-L1 Promise 1,2111,2013933.056A1.1122.606%C30.391%B++40C+N/A12630h12.2B++54.1B+
AF-4 Cyclone 1,2071,1975622.13B++2.0426.546%C*23.058%B++20.2C--N/A7059.3h8.4B**31.6B+
NC6A GODSAW 1,2011,1934082.924B+1.2424.444%D25.566%C+34.1DN/A14235h10.4C+42.7C
Gauss Compact S 1,1951,1873813.115A**1.0525.46%B+26.116%A28.2B+N/A9742.1h9.9B+39B+
MGR-S1 Gladius 1,1981,1864622.567B*1.6027.884%C*26.56%B++28.2CN/A10042.1h9.5B+33.9B
EM1 1,2111,1854372.712A++1.4621.343%C+35.527%A*25.9CN/A6645.7h12.9C++60.6C**
Gauss Compact Burst 1,1881,1813293.59B++0.5827.13%C++19.898%D33.8C+N/A9434.9h10.4B+38.4C*
NS-11A 1,1981,1784222.791B**1.3823.696%C+27.844%B*34.2C++N/A7834.4h11.9B++50.4B+
NC05 Jackhammer 1,1831,1755042.331B**1.8445.545%C*21.702%A++54.4B+N/A18021.6h3.6B**7.8B+
NSX-P Naginata 1,1851,1734482.618B*1.5522.199%C+33.504%B+28.1DN/A8141.7h11.1B+50.2B
NS-15MP 1,1831,1733483.371B+0.8023.157%D-31.714%C*29.9D--N/A6839.2h11.5C+49.7C
NS-15M AE 1,1831,1714262.749B1.4224.137%C29.462%C**33.2DN/A10135.3h11.5C*47.7C++
GR-22 1,1791,1705302.208B++1.9625.977%C**26.923%B**30.7C+N/A9438.1h12.1B+46.6B+
Blitz GD-10 1,1801,1684962.355A1.8126.619%B+22.945%B**23.4CN/A6950h11.4B*42.7B++
NC1 Gauss Rifle 1,1771,1684012.913A+1.2525.416%B+26.712%B*35.9B*N/A13332.5h11B++43.4B++
AF-19 Mercenary 1,1731,1673902.992M+1.1826.362%B*20.994%C+23.8BN/A11449h9.4B**35.6B++
AC-X11 1,1701,1652884.045M*0.1226.298%C**22.318%C++39.9B+N/A10929.2h8.1B*30.9B+
MKV Suppressed 1,1711,1654592.538A++1.6325.725%C+29.013%A+25.4CN/A5645.8h12.6B+48.8B
NC9 A-Tross 1,1691,1644782.435B**1.7325.831%C++25.516%C*36.3C++N/A12832.1h9.1B+35.2B+
Gauss SPR 1,1711,1632464.728A*0.5635.076%B+36.371%C**37B+N/A9531.4h4.6B++13B++
LA80 1,1651,1612025.748B++1.5838.951%C77.692%C+41C++N/A11628.3h2B+5.3C*
EM6 1,1681,1604502.578B++1.5922.511%C++23.966%C++36.1C+N/A11032.1h9.4B++41.8B+
NC14 Bolt Driver 1,1621,1591657.024M+2.8634.357%C+74.806%C++31.8B+N/A10036.4h2.2B++6.4B+
L100 Python HEAT 1,4131,1493731.054M**26.8951.504%C++N/A47.3B**10.9C+18924.3h6.1C+11.9C++
L100 Python AP 1,4971,1443929.333S25.1750.183%D1.136%D--51.8A++16C23722.1h4.3B*8.6B++
NSX Naginata 1,1191,1083403.259A++0.9121.643%C+31.408%B+26.3DN/A7642.2h10.7B+49.5B
MANA Anti-Personnel Turret 1,0411,0302683.843N/A0.3217.692%UN/A10300U110U20411400.1h20.1T*113.8T*
NS Decimator-G 1,3001,0114262.373B*1.7962.661%C+2.572%C+43.6C+12.5D21823.2h4C++6.5C++
AF-57 Piston 9839793592.727A+1.4443.718%B13.075%C+39.5C*N/A11624.8h3.9B+8.9B+
NC15 Phoenix 1,2029712048.55U44.3856.715%B+N/A23.2B**5.5D13441.8h6.5B**11.4A
19A Fortuna 9799604332.217B*1.9524.637%C--22.813%B+13.1D--N/A4173.3h9.5B38.5C++
Bouncing Betty 8828821685.25B+1.0832.037%D*N/A117.6C+N/A3627.5h1.8B+5.6D
Titan-150 AP 1,1378503325.758M+21.5943.949%D3.882%B+45A*15.2C++37318.9h3.3B**7.6B*
M20 Mustang 1,3967792443.193B+0.9731.535%C++1.54%C19.2B+15.2B*22740.6h76.9B+243.7B++
C75 Viper 9447723919.795M**15.6334.616%C1.425%C+46B**10.2B++20816.8h9.8B++28.3B+
AF-4A Bandit AE 6566497620.852C--3.3224.535%D30.046%B+8.9D*N/A3073.3h9.6B+39.3C*
NCM2 Falcon 7546451823.544M**0.6249.598%B*5.581%B+18.9A3.2D9234.1h13.4B27B+
NS Decimator-B 7935982072.889B**1.2861.844%CN/A37.8C12.3C--20815.8h4.1C+6.6C+
NS-15M2 5695621843.054B*1.1124.204%C++28.114%B30.9CN/A11218.2h11.3B+46.5B+
NS-44 Commissioner 5345333761.418B+2.7540.105%B+16.886%D37.3C++N/A13114.3h2.9B**7.2B*
M12 Kobalt 4924811434.357A++30.1911.714%D*26.403%A++50.6C1.2D-1589.5h21.3C+182D
NSX-P Tanto 4594552082.188A1.9825.391%C+27.912%B+8.5D-N/A2753.7h10.4B**40.9B++
Titan-150 HEAT 5554323412.706A+8.5447.195%C++4.861%A35.4A+10.1C**21612.2h4.2B++8.9B++
NS-357 Underboss 4254242711.565B+2.6040.967%B+16.981%D45.6C*N/A1479.3h3.3B**8.1B*
AF-8 RailJack 3863851329.615U25.4532.265%D79.74%B+36.3B**N/A11710.6h2.4C++7.5C+
Titan-150 HESH 4313781821B**16.8348.131%C++2.116%C*61A8.5C++3236.2h2.8B++5.7B++
NCM3 Raven 6263611023.539M**0.6343.182%B+1.662%D10.2C++7.5B+11035.4h36.9D-85.5C+
Shrike 4803501382.536M*1.6360.846%B+1.143%D--39.3A14.6C**4228.9h4.7B**7.8B**
Hawk GD-68 491329754.387S0.2264.311%C**N/A19.1B+9.4C+18417.2h5A+7.7A
Tank Mine 4023151521S16.8377.204%M*N/A242.3M+66.9C++17741.3h1.9C++2.5A*
MGR-M1 Bishop 300297417.244M++3.0829.901%C--35.017%B+31.6C++N/A1179.4h6.3C**21.1C++
NCM3 Raven 4822851022.794M++1.3743.858%B+1.053%D*8.1C5.6C+8835.4h47.6F108.4D
Carnage AR 268266932.86B**1.3122.573%C-27.068%B*30.9C+N/A1338.6h12.5B+55.3C*
AF-4A Bandit 2682581122.304B*1.8624.287%C20.93%C24.8C1A13310.4h10.5C**43.2C*
NSX Daimyo 237237455.267B+1.1040.252%C94.515%C++25.2D-N/A899.4h3.4D--8.4D
MKV-P Suppressed 2342321261.841B+2.3325.542%C24.569%C++28.3CN/A918.2h10.9B*42.6B+
LA3 Desperado 2122081551.342B+2.8328.212%C+23.077%B+41.6B+N/A1475h6.4A22.5B*
AF-18 Stalker AE 200198792.506C**1.6627.072%D--29.293%C*15.5D*N/A3912.8h10.7B+39.6C+
NS-10 Burster 331182463.957S0.2132.634%B+2.198%D--7.8B**6.4A++10223.4h124.9B++382.6B++
AF-22 Crow 224169563.018S1.1567.22%C+N/A36.7B*12C+2364.6h4.8A7.1A
Rocklet Rifle 3591651131.46A+2.7144.068%D--N/A10.6D*12.5D--21315.5h39.8C+90.4C
AF-6 Shadow 169164414A+0.1731.17%C--26.829%C+32.2C1A++1235.1h6.7D21.4C-
NC4 Mag-Shot 165163991.646A2.5235.113%B**25.153%B*46.6AN/A2273.5h6.2B*17.7C++
NS Baron G5AE 166163752.173B++1.9937.28%D--20.245%B*23DN/A597.1h4.2C*11.1C+
NS-11CG 163162602.7M1.4726.98%C**10.494%F28.4CN/A645.7h11.2B+41.6B++
NS-30 Vandal 163161325.031A*0.8626.945%D--40.373%A++29.3CN/A945.5h6C+22.2C
AF-18 Stalker 161161782.064B++2.1031.285%B*19.255%C+16.9DN/A679.5h12.3C*39.3B+
NS-10 Burster 293157463.413M*0.7532.784%B+1.911%D*6.7B++5.8A+9623.4h145.5B+443.7B+
Skyguard 243156819.5S15.3325.291%D1.923%C+30A*16.7A*3095.2h70.1A277.3B*
Spear Anti-Vehicle Phalanx Turret 209155438.75S34.5846.64%B+5.806%B*51.7B*18C4623h6.7B+14.3B++
E540 Halberd-H 175152530.4M*26.2347.757%D--3.289%B**72.4A+11D*2662.1h4.3B++9.1B+
M20 Kestrel 236149255.96A+1.7923.332%D--N/A30.4B++17.8C**2644.9h62.7B++268.7B+
Gauss Prime 146143791.81C*2.3626.349%C+28.671%B*29.8DN/A874.8h10.8C*41.1C*
C85 Canister-H 1381311013.1C+8.9345.765%C-9.924%C87.3C4.7D3221.5h9.2D20.1D
E540 Halberd 138104426A*21.8345.907%C*1.923%D43.3A14.2C+4822.4h5.2B+11.4B+
M20 Basilisk 1251011010.1M**5.9327.489%D*6.931%B26.6B+6.3C2273.8h68.6B*249.5C*
G40-F Ranger 1621001100U95.8325.159%D--1%C-23.8B14.8C++1664.2h71.2B**283B++
Enforcer ML85 17094109.4B**5.2338.299%C3.191%B++26.9B+21.7B*4423.5h17D--44.3D-
NS-61 Emissary 8989541.648A2.5228.262%C+19.101%B+28.7C*N/A1583.1h8.6B*30.6B*
Mauler S6 8585431.977B*2.1942.857%C**12.941%C--31.5C**N/A2702.7h3.3A7.7B*
Aspis Anti-Aircraft Phalanx Turret 14384328U23.8331.056%B*1.19%D20A++14B+2594.2h90.5A+291.3B**
LB00 Python AP 9271171S66.8348.725%D-1.408%B*54.6C*16.2D2391.3h5.1D10.5D*
NS-20 Gorgon 7570342.059A2.1125.016%C*24.286%B*30.4A++2.2A862.3h28.5C**113.8B+
MAX Punch 65601,8790.032C--4.1458.696%B*N/A0.2DN/A1269.6h2.3C++3.8C**
NC12 Sweeper 6060311.935B*2.2350.429%B*20%A++30C+N/A1502h4.9C+9.7B+
Mag-Cutter 805710,2590.006C--4.1635.536%B+3.509%C-0.1DN/A01067.5h3.5C--9.8C*
NS-20 Gorgon 6157341.676B*2.4925%C++33.333%A**24.8B**1.7B++742.3h34.6C*138.2B+
C85 Canister 6155155A*50.8344.848%B++12.727%C+91.7B+10A*2540.6h8.3C+18.5B
M20 Basilisk 7951412.75S8.5838.351%C++7.843%B++26.8B+14.7A3021.9h95.1C++248B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3124,2929.1h
Nano-Armor Kit76194,88212.5h
Spawn Beacon81,1000.8h
Nanite Revive Grenade02,4590.7h
Medical Kit1,42420,35929.1h
Medical Applicator142117,5528.2h
Spitfire Auto-Turret81,0811h
Shield Recharging Field29150.3h
Ammunition Package194,2411.5h
Anti-Infantry MANA Turret241,2151.5h
Nano-Repair Grenade04260.1h
A30 Walker0600.2h
Recon Detection Device132,5646.8h
L-30R Vektor0510h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 2.04s on queries, 1.62s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.