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Praetor Surfer PuoliQuuVS[Ju0T] PuoliQuuVS
VS BR 85

KDR: 4.34

Score: 6.3m

Last Seen: May 22nd, 2020 9:16 PM
- OFFLINE - 8.4 hour(s)

Battle Rank 85 - Vanu Sovereignty on Miller
Level Progress (to 86): 36%
Level 100 Progress: 33% 552h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Light PPA SVA-88 Orion VS54 C-4 Ghost Plasma Grenade NS-15MG NS-11CG
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,006,604 MLG Score: 1604
Fun Score: N/A
Cheeseburgers Flipped: 101TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.504%27.192%6391113384,9613.707770.634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.422%0.435B0.914B*-0.379C-HEAD ++ (~15.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60.384C**10.70.248C++34.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.247%81.209%0413451,373218186.26941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.02%-0.108C+0.911B*-0.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.415B20.376C**3.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.3m643%380 (22.8k)277 (16.6k)4.3417612,7042,9264.7115585 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349100423.8%21.663%51607:453

33% Heavy Assault35% Infiltrator23% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2019 5:12 PMMar 28th, 2020 12:17 PMMay 23rd, 2020 1:05 AM (128d) (PST)May 22nd, 2020 8:14 PM (128d) (PST)May 22nd, 2020 5:16 PM (128d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5991084910.5590.1290.1213.8620.0421604

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,9536,47129,4823487232316,594

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
378.9h/15.8d 1,082 2,752 3,942 87.8k 775 1,207 950 13.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C+
Kills:1,190
Deaths:455
KDR:2.615
Accuracy:23.288% D
HSR:27.647% C+
Orion VS54
C**
Kills:1,177
Deaths:480
KDR:2.452
Accuracy:22.661% C
HSR:31.776% C**
NS-15MG
C--
Kills:713
Deaths:255
KDR:2.796
Accuracy:23.450% D--
HSR:29.593% C--
VX29 Polaris
C+
Kills:165
Deaths:77
KDR:2.143
Accuracy:24.908% C
HSR:25.455% C+
Kills:3,245
Deaths (as Heavy Assault):1,267
Deaths (to Heavy Assaults):755
KDR:2.56117
Kill Difference:1,978
Playtime:126.604 hours
Usage:33%
Score:2.124m
Score/min:280
Accuracy (listed only):23.577%
HSR (listed only):28.618%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CG
D-
Kills:712
Deaths:320
KDR:2.225
Accuracy:23.545% D*
HSR:20.084% D-
Serpent VE92
C+
Kills:164
Deaths:127
KDR:1.291
Accuracy:23.832% D
HSR:22.561% C+
Solstice Burst
C*
Kills:161
Deaths:34
KDR:4.735
Accuracy:21.675% F
HSR:28.571% C*
Pulsar C
C+
Kills:160
Deaths:69
KDR:2.319
Accuracy:26.760% C+
HSR:25% C+
Eridani SX5
C+
Kills:137
Deaths:96
KDR:1.427
Accuracy:24.918% D-
HSR:22.628% C+
VE-S Canis
D
Kills:62
Deaths:38
KDR:1.632
Accuracy:23.752% D*
HSR:17.742% D
Kills:1,396
Deaths (as Light Assault):684
Deaths (to Light Assaults):479
KDR:2.04094
Kill Difference:712
Playtime:88.110 hours
Usage:23%
Score:1.509m
Score/min:285
Accuracy (listed only):24.081%
HSR (listed only):22.764%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CG
D-
Kills:712
Deaths:320
KDR:2.225
Accuracy:23.545% D*
HSR:20.084% D-
Serpent VE92
C+
Kills:164
Deaths:127
KDR:1.291
Accuracy:23.832% D
HSR:22.561% C+
Solstice Burst
C*
Kills:161
Deaths:34
KDR:4.735
Accuracy:21.675% F
HSR:28.571% C*
Pulsar C
C+
Kills:160
Deaths:69
KDR:2.319
Accuracy:26.760% C+
HSR:25% C+
Kills:1,197
Deaths (as Engineer):550
Deaths (to Engineers):415
KDR:2.17636
Kill Difference:647
Playtime:16.071 hours
Usage:4%
Score:0.259m
Score/min:269
Accuracy (listed only):23.953%
HSR (listed only):24.054%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:885
Deaths:135
KDR:6.556
Accuracy:34.722% D*
HSR:79.887% B++
NS-44 Commissioner
C++
Kills:320
Deaths:193
KDR:1.658
Accuracy:39.336% C+
HSR:26.563% C++
V10
C++
Kills:166
Deaths:12
KDR:13.833
Accuracy:30.777% F-
HSR:80.723% C++
Parallax VX3
B+
Kills:162
Deaths:19
KDR:8.526
Accuracy:35.255% D--
HSR:82.716% B+
XM98
A
Kills:160
Deaths:24
KDR:6.667
Accuracy:34.413% D-
HSR:87.500% A
Eridani SX5
C+
Kills:137
Deaths:96
KDR:1.427
Accuracy:24.918% D-
HSR:22.628% C+
VE-S Canis
D
Kills:62
Deaths:38
KDR:1.632
Accuracy:23.752% D*
HSR:17.742% D
Kills:1,892
Deaths (as Infiltrator):517
Deaths (to Infiltrators):470
KDR:3.65957
Kill Difference:1,375
Playtime:131.059 hours
Usage:35%
Score:2.095m
Score/min:266
Accuracy (listed only):31.882%
HSR (listed only):56.823%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:227
Deaths:73
KDR:3.110
Accuracy:20.283% C
HSR:27.753% B++
Blueshift VM5
D
Kills:212
Deaths:77
KDR:2.753
Accuracy:19.830% D
HSR:18.868% D
Quasar VM1
B++
Kills:92
Deaths:31
KDR:2.968
Accuracy:16.069% D--
HSR:26.087% B++
Quasar VM1
A++
Kills:62
Deaths:27
KDR:2.296
Accuracy:16.130% C--
HSR:30.645% A++
Kills:593
Deaths (as MAX Suit):104
Deaths (to MAX Suits):75
KDR:5.70192
Kill Difference:489
Playtime:12.703 hours
Usage:3%
Score:0.301m
Score/min:394
Accuracy (listed only):18.078%
HSR (listed only):25.838%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:1,369
V. Kills:70 N/A
Deaths:
KDR:
Accuracy:41.310% C
KPH:76.700 C**
VKPH:3.900 C+
Kills:1,369 (1,369 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:70
Kill Difference:1,369
Playtime:17.858 hours
Usage:5%
Score:0.239m
Score/min:223
Piloting Accuracy:41.310%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:344
V. Kills:128 267%
Deaths:
KDR:
Accuracy:50.088% D-
KPH:52.900 B++
VKPH:19.700 C
L100 Python HESH
C++
Kills:302
V. Kills:50 N/A
Deaths:
KDR:
Accuracy:52.256% C++
KPH:60.600 C+
VKPH:10 C++
Kills:646 (646 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:178
Kill Difference:646
Playtime:11.478 hours
Usage:3%
Score:0.201m
Score/min:292
Driving Accuracy:52.256%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:377
V. Kills:41 N/A
Deaths:
KDR:
Accuracy:12.773% D**
KPH:55.500 D
VKPH:6 B*
G30 Walker
C+
Kills:58
V. Kills:27 207%
Deaths:
KDR:
Accuracy:23.443% D**
KPH:17.700 C+
VKPH:8.200 D
Kills:435 (0 + 435)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:68
Kill Difference:435
Playtime:10.073 hours
Usage:3%
Score:0.092m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:23.443%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 1,4391,36911369U1,364.6641.31%C1.169%C+76.5C*3.9C+22317.9h12.8C+31.1C+
SVA-88 1,2181,1904552.615C*1.7323.288%D27.647%C+30.4D-N/A7639.2h11.6C49.7C
Orion VS54 1,1941,1774802.452C++1.8922.661%C31.776%C**32.7DN/A12436h10.9C++48C+
C-4 1,1101,0208412.143S7.8034.833%B*N/A283.3M25C10363.6h1B*2.8B++
Ghost 8998851356.556B*2.2134.722%D*79.887%B++32.1D-N/A10227.6h2.1C+5.9C-
Plasma Grenade 7787571757N/A752.6657.183%B**N/A841.1B**23.3B+27810.9h2.4B**4.2B**
NS-15MG 7337132552.796C*1.5523.45%D--29.593%C--33.5D--N/A13121.3h11.3C48C
NS-11CG 7407123202.225C+2.1223.545%D*20.084%D-17.8D*N/A5440h12.2C51.8D
M12 Kobalt 4183771377U372.6612.773%D**20.955%B55.4D6B*1536.8h17.9C++140C
L100 Python AP 4723441344U339.6650.088%D-N/A52.9B++19.7C2976.5h4.1B++8.3C++
NS-44 Commissioner 3223201931.658C**2.6839.336%C+26.563%C++26.2DN/A9512.2h2.8B++7.1B+
L100 Python HESH 3523021302U297.6652.256%C++N/A60.4C10C++2855h3.7D7C
Blueshift VM5 232227733.11C++1.2320.283%C27.753%B++35.5CN/A1176.4h11.3A55.8B+
Blueshift VM5 217212772.753C+1.5919.83%D18.868%D31.6DN/A1056.7h12.4B**62.7B
V10 1671661213.833M*9.4930.777%F-80.723%C++30.7DN/A1355.4h1.9C*6.1D
VX29 Polaris 166165772.143C++2.2024.908%C25.455%C+29.5D-N/A835.6h12.2C49.1C+
Serpent VE92 1671641271.291C+3.0523.832%D22.561%C+13.7D-N/A4412h11.7C++49.2C+
Parallax VX3 165162198.526B++4.1835.255%D--82.716%B+28.9C--N/A935.6h2C++5.6C
Solstice Burst 162161344.735A+0.3921.675%F28.571%C*41.3CN/A1613.9h11.3C*52.2D
Pulsar C 160160692.319C++2.0226.76%C+25%C+17.6DN/A949.1h9.3B+34.7B
XM98 160160246.667A+2.3334.413%D-87.5%A28.6C-N/A925.6h1.8B*5.2C*
Lasher X2 158157881.784C**2.5629.331%C+5.732%B**22.1D-N/A747.1h22.3D-76.1C+
Orbital Strike Uplink 2371561156U151.661286.36%UN/A520U270U22560.3h1.8T*0.1T*
Eridani SX5 139137961.427C+2.9124.918%D-22.628%C+8.3D*N/A2816.6h10B40.2C+
NS Decimator-G 195136662.061C+2.2865.208%C+1.471%D-37.8D-16.4C2023.6h4.5D6.9C--
NS Decimator-B 174120254.8A++0.4660.973%DN/A41.4D-18.6C-2282.9h4.1D6.7D
Quasar VM1 9492312.968C+1.3716.069%D--26.087%B++32.9DN/A1002.8h9.6B**59.7C*
VE-S Canis 6262381.632C++2.7123.752%D*17.742%D7.2D*N/A528.6h6.7B+28.1B
Quasar VM1 6462272.296C++2.0516.13%C--30.645%A++24.8C-N/A882.5h12.4B+77.1C+
Proximity Mine 6060173.529C0.8124.703%F--N/A66.7D*N/A2220.9h1.7B7F-
G30 Walker 8558158U53.6623.443%D**5.172%B+17.6C+8.2D1493.3h210.8C+899D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit627,6951.3h
Spawn Beacon62440.5h
Hardlight Canopy0700.1h
Repair Module0560.3h
Medical Applicator02770h
Motion Spotter63,1981.5h
Welding Device110,0630.6h
Recon Detection Device01630.5h
Medical Kit1072,1652.1h
Ammunition Package0600h
Orbital Strike Target Designator10931.4h

Check the help document for the dictionary if you want to learn more about words used here.


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