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Warden Warbringer PurduePlsWin[TENC] PurduePlsWin
NC BR 65

KDR: 1.84

Score: 25.5m

Last Seen: Oct 27th, 2019 1:21 AM
- OFFLINE - 16.5 hour(s)

Prestige 1, Battle Rank 65 - New Conglomerate on Emerald
Level Progress (to 66): 68%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock C-4 AF-34 Mattock NC6 Gauss SAW GD-7F AC-X11 AF-41 Hacksaw AF-41 Hacksaw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $835,668 MLG Score: 668
Fun Score: N/A
Cheeseburgers Flipped: 1258TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.544%26.459%70228119115,2201.086520.753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.131%1.048B**0.875B*-0.884D--HEAD ++ (~13.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.535B+9.20.356C**25.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.911%0.704%201112184264072511.04412169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.407A-0.539D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.87B*8.60.8B++7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.982%0.951%273412151,1577695061.5026228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.886%1.099B**-1.007D*-0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.796B++4.10.672B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.745%9.119%250912101,6017995392.00125296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.637%0.006C+1.251A1.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.20.387C**25.10.334C**45.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.619%77.77%250312161,39099451.39699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.983%0.388C**0.709B++-0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.324C*2.50.21C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.228%14.778%250412151,8881087381.73689

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.944%1.194B**-0.029C+0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.641B+2.60.456B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.5m413.5%277 (16.6k)244 (14.6k)1.8399646,94325,5132.0442965 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1219289023.2%17.313%40204:0511

34% Engineer27% Heavy Assault12% Infiltrator16% Light Assault9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 24th, 2017 1:47 AMJan 25th, 2019 5:16 AMOct 27th, 2019 9:11 AM (17d) (PST)Oct 26th, 2019 10:20 PM (18d) (PST)Oct 26th, 2019 9:21 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3672251420.4500.2450.0782.0070.035668

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,00013,4868,51427155120214,662

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1737.6h/72.4d 5,213 8,127 19,707 209.3k 2,319 3,961 3,662 38.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:2,060
Deaths:3,048
KDR:0.676
Accuracy:24.670% B*
HSR:23.107% C+
MGR-L1 Promise
B+
Kills:1,174
Deaths:998
KDR:1.176
Accuracy:24.835% C*
HSR:27.598% B+
LA1 Anchor
C++
Kills:866
Deaths:499
KDR:1.735
Accuracy:25.714% C++
HSR:26.559% C++
NS-15M2
B
Kills:312
Deaths:166
KDR:1.880
Accuracy:25.908% B
HSR:24.039% C
NSX Naginata
B
Kills:162
Deaths:103
KDR:1.573
Accuracy:24.056% B
HSR:23.457% D
EM6
A
Kills:160
Deaths:315
KDR:0.508
Accuracy:25.097% B+
HSR:33.125% A
Kills:4,734
Deaths (as Heavy Assault):5,129
Deaths (to Heavy Assaults):7,287
KDR:0.92299
Kill Difference:395
Playtime:466.349 hours
Usage:27%
Score:5.406m
Score/min:193
Accuracy (listed only):25.047%
HSR (listed only):26.314%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B++
Kills:1,554
Deaths:998
KDR:1.557
Accuracy:27.659% B++
HSR:23.552% B+
AC-X11
B+
Kills:1,420
Deaths:693
KDR:2.049
Accuracy:27.515% B+
HSR:24.648% B+
AF-19 Mercenary
B*
Kills:1,202
Deaths:643
KDR:1.869
Accuracy:27.125% B*
HSR:23.211% C**
GD-66 Claw
B+
Kills:1,068
Deaths:633
KDR:1.687
Accuracy:62.859% B
HSR:16.854% B+
MGR-S1 Gladius
C*
Kills:634
Deaths:980
KDR:0.647
Accuracy:24.580% C
HSR:23.659% C*
NS-11C
B**
Kills:538
Deaths:358
KDR:1.503
Accuracy:25.584% C**
HSR:25.093% B**
LA39 Bruiser
B+
Kills:481
Deaths:307
KDR:1.567
Accuracy:65.608% B+
HSR:11.642% D
Blitz GD-10
C*
Kills:347
Deaths:620
KDR:0.560
Accuracy:23.647% C+
HSR:17.867% C*
AF-4 Cyclone
C*
Kills:271
Deaths:669
KDR:0.405
Accuracy:25.038% C+
HSR:20.295% C*
NS Baron G5
A++
Kills:257
Deaths:287
KDR:0.895
Accuracy:44.101% C++
HSR:23.735% A++
AF-4A Bandit
A
Kills:212
Deaths:112
KDR:1.893
Accuracy:24.782% C+
HSR:31.132% A
Mauler S6
B*
Kills:178
Deaths:125
KDR:1.424
Accuracy:48.654% B*
HSR:14.045% C
NSX Tengu
C
Kills:169
Deaths:231
KDR:0.732
Accuracy:31.507% D
HSR:19.527% C
AF-57 Piston
C+
Kills:161
Deaths:212
KDR:0.759
Accuracy:40.477% C+
HSR:11.180% D
Kills:8,492
Deaths (as Light Assault):6,868
Deaths (to Light Assaults):3,886
KDR:1.23646
Kill Difference:1,624
Playtime:275.872 hours
Usage:16%
Score:4.842m
Score/min:293
Accuracy (listed only):35.653%
HSR (listed only):20.460%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B++
Kills:1,554
Deaths:998
KDR:1.557
Accuracy:27.659% B++
HSR:23.552% B+
AC-X11
B+
Kills:1,420
Deaths:693
KDR:2.049
Accuracy:27.515% B+
HSR:24.648% B+
AF-19 Mercenary
B*
Kills:1,202
Deaths:643
KDR:1.869
Accuracy:27.125% B*
HSR:23.211% C**
GD-66 Claw
B+
Kills:1,068
Deaths:633
KDR:1.687
Accuracy:62.859% B
HSR:16.854% B+
MGR-M1 Bishop
B**
Kills:569
Deaths:254
KDR:2.240
Accuracy:34.219% C*
HSR:38.137% B**
NS-11C
B**
Kills:538
Deaths:358
KDR:1.503
Accuracy:25.584% C**
HSR:25.093% B**
LA39 Bruiser
B+
Kills:481
Deaths:307
KDR:1.567
Accuracy:65.608% B+
HSR:11.642% D
NS Baron G5
A++
Kills:257
Deaths:287
KDR:0.895
Accuracy:44.101% C++
HSR:23.735% A++
AF-4A Bandit
A
Kills:212
Deaths:112
KDR:1.893
Accuracy:24.782% C+
HSR:31.132% A
Warden
C*
Kills:181
Deaths:147
KDR:1.231
Accuracy:28.556% C*
HSR:19.337% D
Mauler S6
B*
Kills:178
Deaths:125
KDR:1.424
Accuracy:48.654% B*
HSR:14.045% C
AF-57 Piston
C+
Kills:161
Deaths:212
KDR:0.759
Accuracy:40.477% C+
HSR:11.180% D
Kills:7,821
Deaths (as Engineer):4,769
Deaths (to Engineers):3,845
KDR:1.63997
Kill Difference:3,052
Playtime:597.759 hours
Usage:34%
Score:7.679m
Score/min:214
Accuracy (listed only):38.095%
HSR (listed only):21.881%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
B+
Kills:1,068
Deaths:633
KDR:1.687
Accuracy:62.859% B
HSR:16.854% B+
MGR-S1 Gladius
C*
Kills:634
Deaths:980
KDR:0.647
Accuracy:24.580% C
HSR:23.659% C*
LA39 Bruiser
B+
Kills:481
Deaths:307
KDR:1.567
Accuracy:65.608% B+
HSR:11.642% D
Blitz GD-10
C*
Kills:347
Deaths:620
KDR:0.560
Accuracy:23.647% C+
HSR:17.867% C*
AF-4 Cyclone
C*
Kills:271
Deaths:669
KDR:0.405
Accuracy:25.038% C+
HSR:20.295% C*
NS Baron G5
A++
Kills:257
Deaths:287
KDR:0.895
Accuracy:44.101% C++
HSR:23.735% A++
Mauler S6
B*
Kills:178
Deaths:125
KDR:1.424
Accuracy:48.654% B*
HSR:14.045% C
NSX Tengu
C
Kills:169
Deaths:231
KDR:0.732
Accuracy:31.507% D
HSR:19.527% C
AF-57 Piston
C+
Kills:161
Deaths:212
KDR:0.759
Accuracy:40.477% C+
HSR:11.180% D
GR-22
C+
Kills:83
Deaths:51
KDR:1.627
Accuracy:24.085% C+
HSR:14.458% D
Reaper DMR
B
Kills:69
Deaths:86
KDR:0.802
Accuracy:25.249% C+
HSR:27.536% B
Gauss Rifle S
A++
Kills:66
Deaths:42
KDR:1.571
Accuracy:30.075% B*
HSR:33.333% A++
NC9 A-Tross
A*
Kills:62
Deaths:75
KDR:0.827
Accuracy:21.634% D
HSR:38.710% A*
Kills:3,846
Deaths (as Combat Medic):4,318
Deaths (to Combat Medics):2,997
KDR:0.89069
Kill Difference:472
Playtime:32.324 hours
Usage:2%
Score:0.480m
Score/min:247
Accuracy (listed only):35.963%
HSR (listed only):20.988%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B**
Kills:1,174
Deaths:548
KDR:2.142
Accuracy:30.479% C
HSR:35.009% B**
SAS-R
B+
Kills:946
Deaths:286
KDR:3.308
Accuracy:37.559% C+
HSR:73.573% B+
AF-6 Shadow
B**
Kills:784
Deaths:329
KDR:2.383
Accuracy:33.050% C
HSR:35.969% B**
MGR-S1 Gladius
C*
Kills:634
Deaths:980
KDR:0.647
Accuracy:24.580% C
HSR:23.659% C*
NS-44 Commissioner
B*
Kills:408
Deaths:507
KDR:0.805
Accuracy:36.292% C+
HSR:28.922% B*
Blitz GD-10
C*
Kills:347
Deaths:620
KDR:0.560
Accuracy:23.647% C+
HSR:17.867% C*
NSX Daimyo
C++
Kills:337
Deaths:200
KDR:1.685
Accuracy:38.734% C-
HSR:94.362% C++
Impetus
B
Kills:322
Deaths:170
KDR:1.894
Accuracy:32.820% C+
HSR:31.056% B
AF-4 Cyclone
C*
Kills:271
Deaths:669
KDR:0.405
Accuracy:25.038% C+
HSR:20.295% C*
LA3 Desperado
C++
Kills:258
Deaths:769
KDR:0.336
Accuracy:28.325% C+
HSR:20.930% C++
NSX Tengu
C
Kills:169
Deaths:231
KDR:0.732
Accuracy:31.507% D
HSR:19.527% C
NS-45 Pilot
D
Kills:146
Deaths:292
KDR:0.500
Accuracy:24.924% D--
HSR:21.233% D
NC08 Mag-Scatter
B+
Kills:134
Deaths:191
KDR:0.702
Accuracy:57.031% B+
HSR:16.418% C++
NC14 Bolt Driver
C+
Kills:107
Deaths:85
KDR:1.259
Accuracy:34.896% C+
HSR:62.617% D*
NS-30B Vandal
C*
Kills:100
Deaths:54
KDR:1.852
Accuracy:29.867% D
HSR:30% C*
NS-61 Emissary
B+
Kills:90
Deaths:192
KDR:0.469
Accuracy:28.622% C++
HSR:18.889% B+
NS-AM7 Archer
A
Kills:62
Deaths:93
KDR:0.667
Accuracy:54.626% D
HSR:29.032% A
Soldier Soaker
B++
Kills:52
Deaths:61
KDR:0.852
Accuracy:39.900% B++
HSR:7.692% D*
Kills:6,341
Deaths (as Infiltrator):6,277
Deaths (to Infiltrators):3,085
KDR:1.0102
Kill Difference:64
Playtime:209.063 hours
Usage:12%
Score:2.938m
Score/min:234
Accuracy (listed only):33.994%
HSR (listed only):32.614%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C**
Kills:4,050
Deaths:1,656
KDR:2.446
Accuracy:33.597% C+
HSR:17.728% C**
AF-34 Mattock
C++
Kills:3,311
Deaths:1,122
KDR:2.951
Accuracy:35.930% C+
HSR:18.333% C++
AF-41 Hacksaw
B++
Kills:1,223
Deaths:297
KDR:4.118
Accuracy:31.114% C+
HSR:17.580% B++
AF-41 Hacksaw
B**
Kills:1,207
Deaths:297
KDR:4.064
Accuracy:28.578% C
HSR:18.061% B**
NCM1 Scattercannon
B**
Kills:948
Deaths:587
KDR:1.615
Accuracy:38.672% C++
HSR:20.148% B**
AF-23 Grinder
B+
Kills:349
Deaths:139
KDR:2.511
Accuracy:33.822% C
HSR:16.905% B+
AF-23 Grinder
C+
Kills:345
Deaths:139
KDR:2.482
Accuracy:37.461% C+
HSR:15.362% C
NCM1 Scattercannon
B**
Kills:237
Deaths:52
KDR:4.558
Accuracy:46.994% B**
HSR:15.612% C+
NS-20 Gorgon
A++
Kills:145
Deaths:41
KDR:3.537
Accuracy:26.220% C**
HSR:28.966% A++
NS-20 Gorgon
A+
Kills:141
Deaths:41
KDR:3.439
Accuracy:25.094% C++
HSR:26.950% A+
Kills:11,956
Deaths (as MAX Suit):2,185.500
Deaths (to MAX Suits):1,263
KDR:5.4706
Kill Difference:9,770.500
Playtime:157.563 hours
Usage:9%
Score:4.132m
Score/min:437
Accuracy (listed only):33.748%
HSR (listed only):19.565%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:426
V. Kills:23 N/A
Deaths:139
KDR:3.065
Accuracy:54.911% C+
KPH:28.800 D
VKPH:1.600 D--
Breaker Rocket Pods
C**
Kills:294
V. Kills:28 N/A
Deaths:25
KDR:11.760
Accuracy:48.725% C+
KPH:114.700 C**
VKPH:10.900 C
M20 Mustang
C+
Kills:223
V. Kills:115 192%
Deaths:84
KDR:2.655
Accuracy:27.167% D
KPH:12.500 C+
VKPH:6.500 C--
Tomcat A2AM Pods
B++
Kills:145
V. Kills:74 193%
Deaths:16
KDR:9.063
Accuracy:83.277% B++
KPH:56 C++
VKPH:28.600 C-
Kills:1,088 (649 + 0)
Deaths:264
KDR:4.121
VKDR:0.909
Vehicle Kills:240
Kill Difference:824
Playtime:37.747 hours
Usage:2%
Score:0.331m
Score/min:146
Piloting Accuracy:27.167%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B+
Kills:248
V. Kills:6 N/A
Deaths:4
KDR:62
Accuracy:43.449% B+
KPH:61.300 C
VKPH:1.500 D*
AP30 Shredder
A*
Kills:71
V. Kills:44 158%
Deaths:16
KDR:4.438
Accuracy:46.603% A*
KPH:18 D
VKPH:11.200 D-
C150 Dalton
D
Kills:51
V. Kills:26 189%
Deaths:7
KDR:7.286
Accuracy:28.226% D--
KPH:23.700 D
VKPH:12.100 D-
Kills:370 (0 + 370)
Deaths:27
KDR:13.704
VKDR:2.815
Vehicle Kills:76
Kill Difference:343
Playtime:10.146 hours
Usage:1%
Score:0.192m
Score/min:315
Piloting Accuracy:N/A%
Gunner Accuracy:28.226%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:502
V. Kills:85 N/A
Deaths:58
KDR:8.655
Accuracy:49.543% C++
KPH:48.600 C+
VKPH:8.200 C+
L100 Python AP
C++
Kills:191
V. Kills:70 269%
Deaths:19
KDR:10.053
Accuracy:48.563% D
KPH:34.300 C++
VKPH:12.600 D--
L100 Python HEAT
B
Kills:91
V. Kills:32 276%
Deaths:16
KDR:5.688
Accuracy:54.171% B
KPH:24.800 C-
VKPH:8.700 D
Skyguard
C+
Kills:56
V. Kills:33 165%
Deaths:12
KDR:4.667
Accuracy:26.704% C-
KPH:14.300 C+
VKPH:8.400 C
Kills:840 (840 + 0)
Deaths:105
KDR:8
VKDR:2.095
Vehicle Kills:220
Kill Difference:735
Playtime:23.486 hours
Usage:1%
Score:0.269m
Score/min:191
Driving Accuracy:26.704%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:500
V. Kills:261 191%
Deaths:117
KDR:4.274
Accuracy:54.760% B+
KPH:19.500 C--
VKPH:10.200 D--
Enforcer ML85
B+
Kills:173
V. Kills:92 186%
Deaths:18
KDR:9.611
Accuracy:44.441% B+
KPH:25.300 C*
VKPH:13.500 C-
E540 Halberd
D
Kills:101
V. Kills:54 184%
Deaths:12
KDR:8.417
Accuracy:41.005% C-
KPH:21.100 D-
VKPH:11.300 D
Titan-150 HESH
D
Kills:64
V. Kills:25 246%
Deaths:14
KDR:4.571
Accuracy:42.267% D
KPH:13.700 D**
VKPH:5.400 D
Halberd SE
B+
Kills:53
V. Kills:16 312%
Deaths:3
KDR:17.667
Accuracy:48.011% C
KPH:56 B+
VKPH:16.900 C+
Kills:891 (564 + 327)
Deaths:164
KDR:5.433
VKDR:2.732
Vehicle Kills:448
Kill Difference:727
Playtime:42.876 hours
Usage:2%
Score:0.515m
Score/min:200
Driving Accuracy:42.267%
Gunner Accuracy:48.011%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:343
V. Kills:31 N/A
Deaths:23
KDR:14.913
Accuracy:61.368% B**
KPH:121.500 B
VKPH:11 B++
M12 Kobalt-H
C++
Kills:309
V. Kills:10 N/A
Deaths:9
KDR:34.333
Accuracy:22.584% C++
KPH:92.700 C
VKPH:3 D
G40-F Ranger
C
Kills:180
V. Kills:90 198%
Deaths:4
KDR:45
Accuracy:32.148% C
KPH:29.200 C
VKPH:14.600 D
M96 Mjolnir-H
C+
Kills:113
V. Kills:65 171%
Deaths:25
KDR:4.520
Accuracy:47.598% C+
KPH:43 C
VKPH:24.800 C-
E540 Halberd-H
B*
Kills:108
V. Kills:29 360%
Deaths:10
KDR:10.800
Accuracy:47.194% D*
KPH:59.200 B*
VKPH:15.900 D
Kills:1,053 (0 + 1,053)
Deaths:71
KDR:14.831
VKDR:3.169
Vehicle Kills:225
Kill Difference:982
Playtime:16.767 hours
Usage:1%
Score:0.335m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:47.194%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:243
V. Kills:7 N/A
Deaths:12
KDR:20.250
Accuracy:22.557% B*
KPH:61.500 C+
VKPH:1.800 C--
M12 Kobalt
C--
Kills:122
V. Kills:6 N/A
Deaths:5
KDR:24.400
Accuracy:19.663% B+
KPH:39.600 D-
VKPH:1.900 C--
M20 Basilisk
B**
Kills:117
V. Kills:33 344%
Deaths:37
KDR:3.162
Accuracy:45.911% B**
KPH:12.900 D
VKPH:3.600 D*
Kills:482 (0 + 482)
Deaths:54
KDR:8.926
VKDR:0.852
Vehicle Kills:46
Kill Difference:428
Playtime:16.138 hours
Usage:1%
Score:0.169m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:45.911%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:331
V. Kills:15 N/A
Deaths:14
KDR:23.643
Accuracy:30.719% C
KPH:111.100 B**
VKPH:5 C
Pelter Rocket Pod
C**
Kills:53
V. Kills:10 N/A
Deaths:1
KDR:53
Accuracy:47.630% C**
KPH:41.500 C-
VKPH:7.800 D--
Kills:384 (0 + 384)
Deaths:15
KDR:25.600
VKDR:1.667
Vehicle Kills:25
Kill Difference:369
Playtime:4.258 hours
Usage:0%
Score:0.108m
Score/min:423
Piloting Accuracy:N/A%
Gunner Accuracy:47.630%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 4,1364,0501,6562.446C+0.6133.597%C+17.728%C**38C+N/A118106.5h6.2C+18.4C++
C-4 4,0983,6251,8481.962B+0.1226.409%C++N/A122.5B*16D-55629.6h1B**3.9B++
AF-34 Mattock 3,3693,3111,1222.951C+1.1135.93%C+18.333%C++45BN/A14673.5h6.3B17.4B
NC6 Gauss SAW 2,0892,0603,0480.676C1.1624.67%B*23.107%C+11.7D-N/A39176.8h8.5B+34.6B+
GD-7F 1,5901,5549981.557B+0.2827.659%B++23.552%B+32C++N/A10848.6h11.3B++40.7B+
AC-X11 1,4481,4206932.049B**0.2127.515%B+24.648%B+40.9B+N/A15134.7h8.6B++31.4B+
AF-41 Hacksaw 1,2441,2232974.118B++2.2831.114%C+17.58%B++56.9A++1A+16221.5h5.2B*16.6B++
AF-41 Hacksaw 1,2281,2072974.064B+2.2228.578%C18.061%B**56.1A++1A++15321.5h4.9B*17.3B++
AF-19 Mercenary 1,2291,2026431.869A0.0327.125%B*23.211%C**39.4B**N/A13830.5h9.5B**35.2B*
NS-30 Vandal 1,1891,1745482.142C*0.3030.479%C35.009%B**32.4CN/A8136.2h5.6C*18.4C++
MGR-L1 Promise 1,1921,1749981.176C+0.6624.835%C*27.598%B+25DN/A8246.9h11.9B++47.9B+
GD-66 Claw 1,0941,0686331.687B+0.1562.859%B16.854%B+53.7B+1.3A*13819.9h2.3B+3.7B+
NCM1 Scattercannon 9719485871.615C+0.2238.672%C++20.148%B**25.7C*N/A8536.9h7.4C**19.2C**
SAS-R 9509462863.308C**1.4737.559%C+73.573%B+38.1C+N/A11724.8h2.3C+6C++
LA1 Anchor 8918664991.735C+0.1025.714%C++26.559%C++33.1C--1B**12326.2h9.7C**37.7B
NS Decimator 1,0188141,1450.711C1.1362.746%C*1.229%D24.2D6.1D*12833.6h4.3B6.9B+
AF-6 Shadow 7917843292.383B0.5433.05%C35.969%B**39.2C+N/A8520h5.7C++17.3C++
MGR-S1 Gladius 6446349800.647C1.1924.58%C23.659%C*11.5D-N/A4054.9h10.3C++41.7C++
MGR-M1 Bishop 5785692542.24B+0.4034.219%C*38.137%B**32.1C++N/A9917.7h5.3B*15.6B+
NS-11C 5425383581.503B+0.3425.584%C**25.093%B**32.6C**N/A8816.5h11.4B++44.5B+
L100 Python HESH 587502588.655C+6.8249.543%C++N/A48.7C+8.3C+18510.3h3.1C**6.3B
Titan-150 AP 7615001174.274C+2.4354.76%B+1%D--19.5C--10.2D--21525.7h4.7C++8.6B+
Orbital Strike Uplink 6104831483N/A481.16700%UN/A1610U423.3U59810.3h0.8T*0.1T*
LA39 Bruiser 4894813071.567B0.2765.608%B+11.642%D49.1BN/A1789.8h2.2B+3.3B+
M30 Mustang AH 4494261393.065C1.2354.911%C+N/A28.8D1.6D--9114.8h8.6C*15.6C*
NS-44 Commissioner 4114085070.805C+1.0336.292%C+28.922%B*40C*N/A13110.2h3.3B++9B+
AF-23 Grinder 3563491392.511C++0.6733.822%C16.905%B+42B*N/A1128.3h6.1B18.2C**
Blitz GD-10 3523476200.56C-1.2823.647%C+17.867%C*6.4D--N/A2454.2h16.9C+71.5C+
AF-23 Grinder 3493451392.482C+0.6437.461%C+15.362%C41.6B+N/A1218.3h6.9C++18.5C*
C85 Canister-H 3743432314.913C**13.0761.368%B**7.872%D-122.5B11.1B++4302.8h7.6C+12.4B
NSX Daimyo 3383372001.685C-0.1538.734%C-94.362%C++31.5DN/A7710.7h3.1D7.9C-
CAS 14-E 3463311423.643B+21.8030.719%C3.323%A110.3B**5C5373h15.9B**51.6B**
Impetus 3293221701.894C++0.0532.82%C+31.056%B28C--N/A7811.5h4.8C+14.7C+
Carver 3213186,4380.049C+1.7933.412%B+16.981%C++1.4C-N/A4226.9h1.3B4B
NS-15M2 3183121661.88C*0.0425.908%B24.039%C42.7C+N/A1557.3h11.2B+43.2B+
M12 Kobalt-H 319309934.333B**32.4922.584%C++16.181%C+93.6C3D2263.3h15.3C++67.5B
Breaker Rocket Pods 3222942511.76B++9.9248.725%C+N/A113.1C**10.8C3732.6h12.1B++24.9B+
Rocklet Rifle 4552742601.054B++0.7952.706%C+1.095%B+26.3C+17.4D29510.4h35C**66.5B
AF-4 Cyclone 2862716690.405D1.4325.038%C+20.295%C*4.5D*N/A1859.8h17.5F-69.7D
LA3 Desperado 2602587690.336D1.5028.325%C+20.93%C++31.1C+N/A918.3h8.5B30.1B
NS Baron G5 2602572870.895C+0.9444.101%C++23.735%A++26.8CN/A709.6h4.6C*10.5C+
Tank Mine 3302511441.743C-0.1047.664%B**N/A41.8D*13.2F2686h2C+4.3B**
NC05 Jackhammer 2562494330.575D1.2637.248%D-16.868%B+11.5D*N/A3821.6h6.2D16.7D
Dual-75 Duster 254248462M++60.1643.449%B+N/A62C1.5D*3084h7.1D16.3C+
M12 Kobalt 2502431220.25B++18.4122.557%B*18.107%C+60.8C+1.8C--2824h16.6B+73.6B+
NCM1 Scattercannon 239237524.558A2.7246.994%B**15.612%C+60.8A+N/A2433.9h5.6B11.9B*
M20 Mustang 338223842.655B0.8227.167%DN/A12.5C+6.5C--12117.8h46.6B**171.6B**
AF-4A Bandit 2142121121.893B+0.0524.782%C+31.132%A33.1C+N/A1156.4h9.8B+39.5B
L100 Python AP 2611911910.053B**8.2148.563%DN/A34.1C++12.5D--2225.6h3.3B**6.7B**
Warden 1861811471.231C*0.6128.556%C*19.337%D25.9C**N/A1047h8.6B+30B+
G40-F Ranger 270180445M**43.1632.148%CN/A29C14.5D3566.2h44.6B**138.6B*
Mauler S6 1811781251.424B+0.4248.654%B*14.045%C48.1B**N/A1953.7h4.1B++8.3B*
Enforcer ML85 265173189.611B**7.7744.441%B+N/A25.4C*13.5C-2196.8h9.1B**20.5B**
M60-A Bulldog 186172821.5M++19.6653.337%A*N/A44.1B+3.6D2023.9h5.6C++10.5B*
NSX Tengu 1761692310.732C-1.1131.507%D19.527%C8.8D*N/A2319.1h14.8C+46.9C+
NSX Naginata 1641621031.573C*0.2724.056%B23.457%D41.5C+N/A1093.9h9.9B++41.2B+
AF-57 Piston 1621612120.759C1.0840.477%C+11.18%D20.6DN/A767.8h4.7C+11.7C++
EM6 1611603150.508D1.3325.097%B+33.125%A8.6D*N/A3618.7h13.8D54.8C++
NS-45 Pilot 1461462920.5C--1.3424.924%D--21.233%D36.5CN/A1204h7.3C++29.3C
Tomcat A2AM Pods 219145169.063A+7.2283.277%B++N/A55.8C++28.5C-4102.6h6.8B*8.2B**
NS-20 Gorgon 149145413.537M++1.7026.22%C**28.966%A++50M*1.4C++1382.9h17.6B+67B*
NS-20 Gorgon 145141413.439M+1.6025.094%C++26.95%A+48.6M++1.4C+1362.9h17.5B+69.8B*
NC08 Mag-Scatter 1361341910.702C1.1457.031%B+16.418%C++58.3B**N/A1802.3h3.8B+6.7B+
M12 Kobalt 135131718.714C+16.8725.193%B+9.924%F-52.4D--1.6D--1342.5h18.4C++73B+
M12 Kobalt 128122524.4A+22.5619.663%B+14.754%D-39.4D-1.9C--2193.1h19.6C+99.7C*
M20 Basilisk 150117373.162C++1.3245.911%B**2.564%D*12.9D3.6D*1129.1h95.4C+207.9B+
M96 Mjolnir-H 178113254.52C*2.6847.598%C+N/A43.5C25C-3252.6h32.8B+68.9B+
Mag-Cutter 11011015,0430.007C-1.839.624%F20.909%A*0.1D-N/A0826.1h2.5C*25.9C-
E540 Halberd-H 1371081010.8B+8.9647.194%D*N/A60B*16.1D3081.8h3.8B*8.1B++
NC14 Bolt Driver 107107851.259C0.5834.896%C+62.617%D*14.5DN/A757.4h3.1C--9C
E540 Halberd 155101128.417C++6.5841.005%C-N/A21D-11.3D1874.8h6C+14.6C
NS-30B Vandal 102100541.852C+0.0129.867%D30%C*34.5C-N/A702.9h5.6C++18.9C+
Frag Grenade 9595195N/A93.1643.005%CN/A316.7DN/A22190.3h4.8D11.2C-
L100 Python HEAT 12391165.688C++3.8554.171%B1.099%D--24.6C-8.6D1573.7h5.9C+10.9C**
NS-61 Emissary 91901920.469C-1.3728.622%C++18.889%B+14.5DN/A516.2h13.5C*47.2B
Xiphos Anti-Personnel Phalanx Tower 9588188B+86.1629.709%C++N/A125.7C10C**3780.7h13.8B46.5C**
GR-22 8483511.627C**0.2124.085%C+14.458%D28.6C+N/A1292.9h12.9C**53.6C*
AP30 Shredder 11571164.438C+2.6046.603%A*1.408%C--18.2D11.3D-3243.9h176.6F-379D
Reaper DMR 7269860.802C1.0425.249%C+27.536%B19.7DN/A1113.5h9.9C+39.3C++
Gauss Rifle S 7066421.571B+0.2730.075%B*33.333%A++36.7B+2.2A1321.8h12.2C40.6B+
Titan-150 HESH 8964144.571C-2.7342.267%D1.563%C+13.6D**5.3D954.7h4.3D*10.2D--
NC9 A-Tross 6362750.827C1.0121.634%D38.71%A*20DN/A823.1h10C+46C
NS-AM7 Archer 7562930.667B+1.1754.626%D29.032%A7C+1.5D698.8h11B*20B*
MAX Punch 58572,2140.026D1.8150%BN/A0.4C--N/A1144.3h2.3C++4.5C*
Skyguard 8956124.667B++2.8326.704%C-N/A14.4C+8.5C1923.9h77.6B**290.5B++
Halberd SE 6953317.667C+15.8348.011%CN/A58.9B++17.8C+2320.9h3.4B**7.1B++
Pelter Rocket Pod 6353153S51.1647.63%C**N/A40.8C-7.7D--1551.3h20.3C**42.6B
Soldier Soaker 5252610.852C0.9939.9%B++7.692%D*52C++N/A3521h6.2C+15.4B+
C150 Dalton 775177.286C++5.4528.226%D--1.961%A+23.2D11.8D-3122.2h3.4B+12.2C++
NS Annihilator 7950910.549C+1.2980.814%C+N/A9.1C5.3D--1085.5h8.3A10.3B**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade05930.2h
Spawn Beacon411,6963.4h
Medical Kit698260.8h
Medical Applicator11319,6853.1h
Xiphos Anti-Personnel Tower01590.8h
Hoplon Anti-Aircraft Phalanx Tower11430.7h
Rampart Wall66367.2h
Cortium Silo02310.8h
Skywall Shield Emitter01730.7h
Turret AI Module12951.3h
Structure Shield Module11790.8h
Repair Module13001.1h
Motion Spotter24750.4h
NC Patriot Flare Gun01160.2h
Restoration Kit641,6111.8h
Blast Wall0640.4h
Spear Anti-Vehicle Tower11240.7h
Welding Device01,0640.3h
Deconstruction Tool722,3867.2h
Spitfire Auto-Turret122460.7h
Recon Detection Device928,04314.4h
Ammunition Package357512.5h
Nano-Armor Kit412401,68041.1h
Anti-Infantry MANA Turret2640.2h
Nano-Repair Grenade07040.2h
Flail Targeting Dart341,0725.1h
Hardlight Barrier262320.7h
The Flail0550.2h
Elysium Spawn Tube0840.4h
Pillbox1810.6h
Orbital Strike Target Designator361193.2h
Vehicle Gate21341.8h
Alarm Module0860.3h

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