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Brigadier Warbringer PurduePlsWin[TENC] PurduePlsWin
NC BR 81

KDR: 1.96

Score: 28.3m

Last Seen: May 22nd, 2020 9:03 PM
- OFFLINE - 345.8 hour(s)

Prestige 1, Battle Rank 81 - New Conglomerate on Emerald
Level Progress (to 82): 4%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock C-4 AF-34 Mattock NC6 Gauss SAW GD-7F LA1 Anchor AC-X11 NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $965,772 MLG Score: 772
Fun Score: N/A
Cheeseburgers Flipped: 1283TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.742%26.657%71329125417,8151.187110.776

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.109%1.064B**0.836B++-0.867D--HEAD ++ (~13.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.539B+9.10.36C**25

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.418%0.62%215112824844373201.10755151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.924A++-0.879D---1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.911B*80.849B*6.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.061%0.911%273412791,2088055231.50062231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.857%1.068B**-1.029D*-0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.798B++40.676B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.473%7.811%3171112722,1388377592.55436281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.984%-0.069C+0.797B++0.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.496B+21.50.466B+39.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.069%79.017%317412792,278108082.10731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.61%0.62B+0.77B++-0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.423B2.20.299C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.23%14.778%317412791,8881173381.60818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.933%1.193B**-0.007C+0.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.641B+2.60.455B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.3m396.3%283 (17k)250 (15k)1.9629553,82427,4202.1786381 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283341023.267%17.944%41704:0815

35% Engineer27% Heavy Assault12% Infiltrator15% Light Assault9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 24th, 2017 1:47 AMJan 25th, 2019 5:16 AMMay 27th, 2020 3:04 AM (10d) (PST)May 22nd, 2020 5:04 PM (14d) (PST)May 22nd, 2020 5:03 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3972211760.4750.2420.0852.0320.037772

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,79213,25310,53929155122214,980

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1887.2h/78.6d 5,914 9,658 21,550 230k 2,473 4,385 4,218 44.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:2,060
Deaths:3,048
KDR:0.676
Accuracy:24.670% B+
HSR:23.107% C+
LA1 Anchor
C++
Kills:1,507
Deaths:710
KDR:2.123
Accuracy:26.413% C++
HSR:26.875% C+
GD-22S
B++
Kills:1,244
Deaths:501
KDR:2.483
Accuracy:27.706% B++
HSR:30.145% B+
MGR-L1 Promise
C++
Kills:1,174
Deaths:998
KDR:1.176
Accuracy:24.835% C+
HSR:27.598% C++
NS-15M2
C++
Kills:340
Deaths:176
KDR:1.932
Accuracy:25.886% C++
HSR:24.706% C
NSX Naginata
C++
Kills:162
Deaths:103
KDR:1.573
Accuracy:24.056% C++
HSR:23.457% D
EM6
B**
Kills:162
Deaths:318
KDR:0.509
Accuracy:25.039% B
HSR:33.333% B**
Kills:6,649
Deaths (as Heavy Assault):5,854
Deaths (to Heavy Assaults):7,890
KDR:1.1358
Kill Difference:795
Playtime:516.675 hours
Usage:27%
Score:6.305m
Score/min:203
Accuracy (listed only):25.515%
HSR (listed only):27.031%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:1,577
Deaths:1,013
KDR:1.557
Accuracy:27.661% B+
HSR:23.716% B+
AC-X11
B
Kills:1,467
Deaths:758
KDR:1.935
Accuracy:27.488% C**
HSR:24.540% B
AF-19 Mercenary
B++
Kills:1,239
Deaths:698
KDR:1.775
Accuracy:27.187% B++
HSR:23.083% C*
GD-66 Claw
B
Kills:1,068
Deaths:633
KDR:1.687
Accuracy:62.859% C*
HSR:16.854% B
MGR-S1 Gladius
C++
Kills:634
Deaths:980
KDR:0.647
Accuracy:24.580% D
HSR:23.659% C++
NS-11C
B*
Kills:538
Deaths:358
KDR:1.503
Accuracy:25.584% C++
HSR:25.093% B*
LA39 Bruiser
C**
Kills:481
Deaths:307
KDR:1.567
Accuracy:65.588% C**
HSR:11.642% D
Blitz GD-10
C++
Kills:347
Deaths:620
KDR:0.560
Accuracy:23.647% C
HSR:17.867% C++
AF-4 Cyclone
C++
Kills:326
Deaths:697
KDR:0.468
Accuracy:25.131% C
HSR:20.245% C++
NS Baron G5
A+
Kills:286
Deaths:300
KDR:0.953
Accuracy:44.192% C+
HSR:22.028% A+
AF-4A Bandit
B**
Kills:216
Deaths:114
KDR:1.895
Accuracy:24.768% C
HSR:31.019% B**
Mauler S6
B++
Kills:178
Deaths:125
KDR:1.424
Accuracy:48.654% B++
HSR:14.045% C
NSX Tengu
C
Kills:169
Deaths:231
KDR:0.732
Accuracy:31.507% D--
HSR:19.527% C
AF-57 Piston
C+
Kills:161
Deaths:212
KDR:0.759
Accuracy:40.519% C+
HSR:11.180% D
Kills:8,687
Deaths (as Light Assault):7,046
Deaths (to Light Assaults):4,234
KDR:1.2329
Kill Difference:1,641
Playtime:282.469 hours
Usage:15%
Score:4.925m
Score/min:291
Accuracy (listed only):35.669%
HSR (listed only):20.321%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,577
Deaths:1,013
KDR:1.557
Accuracy:27.661% B+
HSR:23.716% B+
AC-X11
B
Kills:1,467
Deaths:758
KDR:1.935
Accuracy:27.488% C**
HSR:24.540% B
AF-19 Mercenary
B++
Kills:1,239
Deaths:698
KDR:1.775
Accuracy:27.187% B++
HSR:23.083% C*
GD-66 Claw
B
Kills:1,068
Deaths:633
KDR:1.687
Accuracy:62.859% C*
HSR:16.854% B
MGR-M1 Bishop
B++
Kills:569
Deaths:254
KDR:2.240
Accuracy:34.219% C++
HSR:38.137% B++
NS-11C
B*
Kills:538
Deaths:358
KDR:1.503
Accuracy:25.584% C++
HSR:25.093% B*
LA39 Bruiser
C**
Kills:481
Deaths:307
KDR:1.567
Accuracy:65.588% C**
HSR:11.642% D
Warden
B+
Kills:291
Deaths:194
KDR:1.500
Accuracy:31.037% B+
HSR:13.746% D**
NS Baron G5
A+
Kills:286
Deaths:300
KDR:0.953
Accuracy:44.192% C+
HSR:22.028% A+
AF-4A Bandit
B**
Kills:216
Deaths:114
KDR:1.895
Accuracy:24.768% C
HSR:31.019% B**
Mauler S6
B++
Kills:178
Deaths:125
KDR:1.424
Accuracy:48.654% B++
HSR:14.045% C
AF-57 Piston
C+
Kills:161
Deaths:212
KDR:0.759
Accuracy:40.519% C+
HSR:11.180% D
Kills:8,071
Deaths (as Engineer):4,966
Deaths (to Engineers):4,061
KDR:1.62525
Kill Difference:3,105
Playtime:660.739 hours
Usage:35%
Score:8.967m
Score/min:226
Accuracy (listed only):38.313%
HSR (listed only):21.257%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
B
Kills:1,068
Deaths:633
KDR:1.687
Accuracy:62.859% C*
HSR:16.854% B
MGR-S1 Gladius
C++
Kills:634
Deaths:980
KDR:0.647
Accuracy:24.580% D
HSR:23.659% C++
LA39 Bruiser
C**
Kills:481
Deaths:307
KDR:1.567
Accuracy:65.588% C**
HSR:11.642% D
Blitz GD-10
C++
Kills:347
Deaths:620
KDR:0.560
Accuracy:23.647% C
HSR:17.867% C++
AF-4 Cyclone
C++
Kills:326
Deaths:697
KDR:0.468
Accuracy:25.131% C
HSR:20.245% C++
NS Baron G5
A+
Kills:286
Deaths:300
KDR:0.953
Accuracy:44.192% C+
HSR:22.028% A+
Mauler S6
B++
Kills:178
Deaths:125
KDR:1.424
Accuracy:48.654% B++
HSR:14.045% C
NSX Tengu
C
Kills:169
Deaths:231
KDR:0.732
Accuracy:31.507% D--
HSR:19.527% C
AF-57 Piston
C+
Kills:161
Deaths:212
KDR:0.759
Accuracy:40.519% C+
HSR:11.180% D
GR-22
C
Kills:156
Deaths:91
KDR:1.714
Accuracy:24.086% C
HSR:16.667% C--
Gauss Rifle S
A
Kills:71
Deaths:45
KDR:1.578
Accuracy:29.920% B++
HSR:30.986% A
Reaper DMR
C++
Kills:69
Deaths:86
KDR:0.802
Accuracy:25.249% C
HSR:27.536% C++
NC9 A-Tross
A++
Kills:62
Deaths:75
KDR:0.827
Accuracy:21.634% D-
HSR:38.710% A++
Kills:4,008
Deaths (as Combat Medic):4,402
Deaths (to Combat Medics):3,166
KDR:0.9105
Kill Difference:394
Playtime:34.713 hours
Usage:2%
Score:0.525m
Score/min:252
Accuracy (listed only):35.967%
HSR (listed only):20.842%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:1,272
Deaths:333
KDR:3.820
Accuracy:38.585% C
HSR:75.865% B+
NS-30 Vandal
B*
Kills:1,174
Deaths:548
KDR:2.142
Accuracy:30.479% D
HSR:35.009% B*
AF-6 Shadow
B*
Kills:793
Deaths:336
KDR:2.360
Accuracy:33.168% C
HSR:36.318% B*
NS-44 Commissioner
B*
Kills:684
Deaths:737
KDR:0.928
Accuracy:38.340% C++
HSR:29.386% B*
MGR-S1 Gladius
C++
Kills:634
Deaths:980
KDR:0.647
Accuracy:24.580% D
HSR:23.659% C++
EM4 Longshot
B+
Kills:558
Deaths:94
KDR:5.936
Accuracy:42.702% B+
HSR:79.928% C++
Blitz GD-10
C++
Kills:347
Deaths:620
KDR:0.560
Accuracy:23.647% C
HSR:17.867% C++
NSX Daimyo
C+
Kills:341
Deaths:202
KDR:1.688
Accuracy:38.765% D
HSR:94.428% C+
AF-4 Cyclone
C++
Kills:326
Deaths:697
KDR:0.468
Accuracy:25.131% C
HSR:20.245% C++
Impetus
C*
Kills:322
Deaths:170
KDR:1.894
Accuracy:32.843% C
HSR:31.056% C*
LA3 Desperado
C+
Kills:258
Deaths:769
KDR:0.336
Accuracy:28.390% C+
HSR:20.930% C+
NS-45 Pilot
C
Kills:187
Deaths:332
KDR:0.563
Accuracy:25.983% D--
HSR:25.669% C
NSX Tengu
C
Kills:169
Deaths:231
KDR:0.732
Accuracy:31.507% D--
HSR:19.527% C
NC08 Mag-Scatter
C*
Kills:159
Deaths:205
KDR:0.776
Accuracy:56.262% C*
HSR:15.723% C+
NC14 Bolt Driver
C
Kills:107
Deaths:85
KDR:1.259
Accuracy:34.819% C
HSR:62.617% D*
NS-30B Vandal
C+
Kills:100
Deaths:54
KDR:1.852
Accuracy:29.867% D*
HSR:30% C+
NS-61 Emissary
C++
Kills:93
Deaths:192
KDR:0.484
Accuracy:28.354% C+
HSR:18.280% C++
NS-AM7 Archer
B**
Kills:64
Deaths:100
KDR:0.640
Accuracy:54.365% D
HSR:28.125% B**
Soldier Soaker
B+
Kills:52
Deaths:61
KDR:0.852
Accuracy:39.900% B+
HSR:7.692% D*
Kills:7,640
Deaths (as Infiltrator):6,746
Deaths (to Infiltrators):3,310
KDR:1.13252
Kill Difference:894
Playtime:232.420 hours
Usage:12%
Score:3.351m
Score/min:240
Accuracy (listed only):34.615%
HSR (listed only):35.385%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C**
Kills:4,078
Deaths:1,665
KDR:2.449
Accuracy:33.711% C
HSR:17.754% C**
AF-34 Mattock
C+
Kills:3,336
Deaths:1,131
KDR:2.950
Accuracy:36.069% C
HSR:18.315% C+
AF-41 Hacksaw
B++
Kills:1,246
Deaths:307
KDR:4.059
Accuracy:31.726% C
HSR:17.737% B++
AF-41 Hacksaw
B**
Kills:1,225
Deaths:307
KDR:3.990
Accuracy:29.259% C--
HSR:18.041% B**
NCM1 Scattercannon
B*
Kills:960
Deaths:592
KDR:1.622
Accuracy:38.815% C+
HSR:20% B*
AF-23 Grinder
B*
Kills:372
Deaths:145
KDR:2.566
Accuracy:35.044% C
HSR:18.011% B*
AF-23 Grinder
C+
Kills:360
Deaths:145
KDR:2.483
Accuracy:38.678% C
HSR:16.111% C+
NCM1 Scattercannon
B++
Kills:250
Deaths:57
KDR:4.386
Accuracy:47.427% B++
HSR:16% C+
NS-20 Gorgon
A+
Kills:171
Deaths:53
KDR:3.226
Accuracy:26.248% C*
HSR:29.825% A+
NS-20 Gorgon
B**
Kills:165
Deaths:53
KDR:3.113
Accuracy:25.049% C++
HSR:26.667% B**
Kills:12,163
Deaths (as MAX Suit):2,227.500
Deaths (to MAX Suits):1,336
KDR:5.46038
Kill Difference:9,935.500
Playtime:160.706 hours
Usage:9%
Score:4.197m
Score/min:435
Accuracy (listed only):34.203%
HSR (listed only):19.846%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:484
V. Kills:26 N/A
Deaths:139
KDR:3.482
Accuracy:55.418% C+
KPH:31.200 D
VKPH:1.700 D--
M20 Mustang
C+
Kills:346
V. Kills:174 198%
Deaths:84
KDR:4.119
Accuracy:27.188% D
KPH:14.300 C+
VKPH:7.200 C--
Breaker Rocket Pods
C++
Kills:305
V. Kills:28 N/A
Deaths:25
KDR:12.200
Accuracy:49.007% C+
KPH:109.800 C++
VKPH:10.100 C--
Tomcat A2AM Pods
B+
Kills:160
V. Kills:81 195%
Deaths:16
KDR:10
Accuracy:80.377% B+
KPH:55.800 C++
VKPH:28.200 C--
Kills:1,295 (830 + 0)
Deaths:264
KDR:4.905
VKDR:1.170
Vehicle Kills:309
Kill Difference:1,031
Playtime:45.383 hours
Usage:2%
Score:0.421m
Score/min:155
Piloting Accuracy:27.188%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B+
Kills:340
V. Kills:9 N/A
Deaths:4
KDR:85
Accuracy:44.479% B+
KPH:68.600 C
VKPH:1.800 D--
C150 Dalton
C+
Kills:133
V. Kills:67 196%
Deaths:7
KDR:19
Accuracy:31.814% D
KPH:38.500 C+
VKPH:19.400 C-
AP30 Shredder
A*
Kills:100
V. Kills:61 161%
Deaths:16
KDR:6.250
Accuracy:45.334% A*
KPH:22.500 C-
VKPH:13.700 D
Kills:573 (0 + 573)
Deaths:27
KDR:21.222
VKDR:5.074
Vehicle Kills:137
Kill Difference:546
Playtime:12.858 hours
Usage:1%
Score:0.255m
Score/min:330
Piloting Accuracy:N/A%
Gunner Accuracy:45.334%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:539
V. Kills:92 N/A
Deaths:58
KDR:9.293
Accuracy:50.103% C++
KPH:49.400 C
VKPH:8.400 C+
L100 Python AP
C+
Kills:200
V. Kills:74 267%
Deaths:19
KDR:10.526
Accuracy:47.626% D-
KPH:34.600 C+
VKPH:12.800 D--
L100 Python HEAT
B
Kills:91
V. Kills:32 276%
Deaths:16
KDR:5.688
Accuracy:54.171% B
KPH:24.800 D
VKPH:8.700 D
Skyguard
C+
Kills:58
V. Kills:34 166%
Deaths:12
KDR:4.833
Accuracy:27.191% C
KPH:14.100 C+
VKPH:8.300 C-
Kills:888 (888 + 0)
Deaths:105
KDR:8.457
VKDR:2.210
Vehicle Kills:232
Kill Difference:783
Playtime:24.471 hours
Usage:1%
Score:0.285m
Score/min:194
Driving Accuracy:27.191%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:514
V. Kills:266 193%
Deaths:117
KDR:4.393
Accuracy:54.590% B+
KPH:19.800 D
VKPH:10.200 D--
Enforcer ML85
B
Kills:197
V. Kills:102 191%
Deaths:18
KDR:10.944
Accuracy:44.261% B
KPH:26.600 C*
VKPH:13.800 C-
E540 Halberd
D
Kills:101
V. Kills:54 184%
Deaths:12
KDR:8.417
Accuracy:41.005% D
KPH:21.100 D-
VKPH:11.300 D
Halberd SE
B++
Kills:79
V. Kills:26 293%
Deaths:3
KDR:26.333
Accuracy:47.028% C
KPH:57.900 B++
VKPH:19.100 C++
Titan-150 HESH
D
Kills:64
V. Kills:25 246%
Deaths:14
KDR:4.571
Accuracy:42.267% D
KPH:13.600 D**
VKPH:5.300 D
Kills:955 (578 + 377)
Deaths:164
KDR:5.823
VKDR:2.884
Vehicle Kills:473
Kill Difference:791
Playtime:44.246 hours
Usage:2%
Score:0.563m
Score/min:212
Driving Accuracy:42.267%
Gunner Accuracy:47.028%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
B**
Kills:912
V. Kills:116 N/A
Deaths:
KDR:
Accuracy:62.159% B**
KPH:108.600 B+
VKPH:13.800 C+
C85 Canister-H
B+
Kills:350
V. Kills:31 N/A
Deaths:23
KDR:15.217
Accuracy:61.291% B**
KPH:116.900 C++
VKPH:10.400 B+
M12 Kobalt-H
C++
Kills:331
V. Kills:10 N/A
Deaths:9
KDR:36.778
Accuracy:22.702% C++
KPH:94.800 C--
VKPH:2.900 D
G40-F Ranger
C
Kills:181
V. Kills:91 197%
Deaths:4
KDR:45.250
Accuracy:32.206% C
KPH:29.100 C--
VKPH:14.700 D
M96 Mjolnir-H
C
Kills:114
V. Kills:65 173%
Deaths:25
KDR:4.560
Accuracy:47.627% C
KPH:43.200 C
VKPH:24.600 C--
E540 Halberd-H
B++
Kills:114
V. Kills:31 356%
Deaths:10
KDR:11.400
Accuracy:47.235% D*
KPH:60.500 B++
VKPH:16.500 D
Kills:2,002 (0 + 2,002)
Deaths:71
KDR:28.197
VKDR:4.845
Vehicle Kills:344
Kill Difference:1,931
Playtime:25.616 hours
Usage:1%
Score:0.543m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:47.235%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:303
V. Kills:9 N/A
Deaths:12
KDR:25.250
Accuracy:22.320% B++
KPH:65.500 C+
VKPH:1.900 C--
M60-G Bulldog
A++
Kills:176
V. Kills:25 N/A
Deaths:6
KDR:29.333
Accuracy:51.189% A++
KPH:69.800 A++
VKPH:9.900 B**
M12 Kobalt
D
Kills:144
V. Kills:6 N/A
Deaths:5
KDR:28.800
Accuracy:19.539% C**
KPH:43.600 D-
VKPH:1.800 D
M20 Basilisk
B*
Kills:123
V. Kills:35 342%
Deaths:37
KDR:3.324
Accuracy:45.741% B*
KPH:13.100 D
VKPH:3.700 D*
M60-G Bulldog
B+
Kills:107
V. Kills:15 N/A
Deaths:3
KDR:35.667
Accuracy:44% B+
KPH:62.100 B+
VKPH:8.700 C+
Kills:853 (0 + 853)
Deaths:63
KDR:13.540
VKDR:1.429
Vehicle Kills:90
Kill Difference:790
Playtime:21.567 hours
Usage:1%
Score:0.264m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:44%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:337
V. Kills:16 N/A
Deaths:14
KDR:24.071
Accuracy:30.846% C-
KPH:109.300 B*
VKPH:5.200 C+
Pelter Rocket Pod
C**
Kills:53
V. Kills:10 N/A
Deaths:1
KDR:53
Accuracy:47.630% C**
KPH:41.500 D
VKPH:7.800 D--
Kills:390 (0 + 390)
Deaths:15
KDR:26
VKDR:1.733
Vehicle Kills:26
Kill Difference:375
Playtime:4.363 hours
Usage:0%
Score:0.110m
Score/min:419
Piloting Accuracy:N/A%
Gunner Accuracy:47.630%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 4,1644,0781,6652.449C0.4933.711%C17.754%C**38.1CN/A118107.1h6.2C*18.4C*
C-4 4,2123,7141,8751.981C**0.0226.481%C+N/A122.6B+16.4D-56430.3h1B*3.9B++
AF-34 Mattock 3,3953,3361,1312.95C+0.9936.069%C18.315%C+45C++N/A14574.1h6.3B+17.5B
NC6 Gauss SAW 2,0892,0603,0480.676C--1.2924.67%B+23.107%C+11.6D-N/A40177.4h8.5B+34.6B+
GD-7F 1,6131,5771,0131.557C*0.4127.661%B+23.716%B+32.2C+N/A11148.9h11.2B+40.7B+
LA1 Anchor 1,5371,5077102.123C+0.1626.413%C++26.875%C+41CN/A14736.8h9.3B35.3C**
AC-X11 1,4951,4677581.935B+0.0327.488%C**24.54%B37C++N/A13839.6h8.7B+31.6B+
NS Decimator 1,5971,3381,3321.005C+0.9662.653%C++2.018%C+31.5C-6.1D*14342.5h3.8B+6.1B+
SAS-R 1,2781,2723333.82C*1.8638.585%C75.865%B+41.4C+N/A12430.7h2.2C+5.6C++
AF-41 Hacksaw 1,2691,2463074.059B+2.1031.726%C17.737%B++56.6A+1A+16022h5.4B*17B++
GD-22S 1,2581,2445012.483B+0.5227.706%B++30.145%B+50.2C*N/A12524.8h9.5B+34.4B+
AF-19 Mercenary 1,2681,2396981.775B*0.1927.187%B++23.083%C*34.5B+N/A12435.9h9.6B*35.3B++
AF-41 Hacksaw 1,2461,2253073.99B+2.0329.259%C--18.041%B**55.7A1A15122h5.2B++17.7B+
NS-30 Vandal 1,1891,1745482.142C+0.1830.479%D35.009%B*32.4C--N/A8136.2h5.6C+18.4C+
MGR-L1 Promise 1,1921,1749981.176C0.7924.835%C+27.598%C++25DN/A8346.9h11.9B+47.9B+
GD-66 Claw 1,0941,0686331.687C*0.2862.859%C*16.854%B53.7C++1.3B**14019.9h2.3C**3.7C**
NCM1 Scattercannon 9839605921.622C+0.3438.815%C+20%B*25.7C+N/A8637.3h7.4C**19.1C*
M60-G Bulldog-H 1,0289121912U910.0462.159%B**N/A108.6B+13.8C+3848.4h3.9B*6.2B**
AF-6 Shadow 8007933362.36C*0.4033.168%C36.318%B*39.1CN/A8520.3h5.7C+17.3C+
NS-44 Commissioner 6926847370.928C+1.0338.34%C++29.386%B*47.8C**N/A14814.3h3.2B+8.4B+
MGR-S1 Gladius 6446349800.647C-1.3224.58%D23.659%C++11.5D--N/A4154.9h10.3C+41.7C+
Orbital Strike Uplink 7876271627N/A625.04805%UN/A2090U533.3U66740.3h0.8T*0.1T*
MGR-M1 Bishop 5785692542.24C*0.2834.219%C++38.137%B++32.1C+N/A10117.7h5.3B++15.6B+
EM4 Longshot 559558945.936B*3.9742.702%B+79.928%C++46.1B++N/A12512.1h1.8B++4.1B++
L100 Python HESH 631539589.293C7.3350.103%C++N/A49.4C8.4C+18810.9h3.2C+6.3C*
NS-11C 5425383581.503C**0.4625.584%C++25.093%B*32.6C+N/A9116.5h11.4B++44.5B+
Titan-150 AP 7805141174.393C2.4354.59%B+N/A19.8D10.2D--22726h4.6C+8.4C**
M30 Mustang AH 5104841393.482C1.5255.418%C+N/A31.2D1.7D--9715.5h8C++14.5C++
LA39 Bruiser 4894813071.567B0.4065.588%C**11.642%D48.6C+N/A1829.9h2.2B+3.3B+
AF-23 Grinder 3793721452.566C+0.6035.044%C18.011%B*43.3B++N/A1158.6h6.3C**17.9C*
AF-23 Grinder 3643601452.483C+0.5238.678%C16.111%C+41.9B+N/A1218.6h7.2C++18.5C++
C85 Canister-H 3813502315.217C+13.2561.291%B**8%D-116.7C++10.3B+4153h7.7C+12.5C**
Blitz GD-10 3523476200.56C--1.4023.647%C17.867%C++6.4D--N/A2454.2h16.9C71.5C+
M20 Mustang 520346844.119B+2.1627.188%DN/A14.3C+7.2C--13624.2h43.2B*158.9B*
Carver 3453426,7400.051C+1.9134.172%B+17.544%C*1.4C-N/A4247.7h1.4C++4C**
NSX Daimyo 3423412021.688C-0.2738.765%D94.428%C+31.9D-N/A7810.7h3.1D-7.9D
NS-15M2 3463401761.932C++0.0325.886%C++24.706%C43CN/A1557.9h11B+42.3B
Dual-75 Duster 349340485S83.0444.479%B+N/A68C1.8D--2995h6.8D15.2C+
CAS 14-E 3533371424.071C**22.1130.846%C-3.264%A+108.7B*5.2C+5273.1h16B**51.8B*
M12 Kobalt-H 341331936.778B34.8222.702%C++16.012%C94.6C--2.9D2493.5h15C++66.2C**
NC05 Jackhammer 3353284760.689C-1.2739.253%D-17.683%B+14.3D*N/A4423h5.9D15D
AF-4 Cyclone 3433266970.468D1.4925.131%C20.245%C++5.3D*N/A2061.8h16.2F-64.3D-
Impetus 3293221701.894C+0.0732.843%C31.056%C*28DN/A7811.5h4.9C14.8C+
Breaker Rocket Pods 3333052512.2B+10.2449.007%C+N/A108.9C++10C--3612.8h12.1B+24.6B+
M12 Kobalt 3123031225.25B+23.2922.32%B++18.812%C+65.9C+2C-2784.6h16.3B+73.1B+
Warden 3062911941.5C*0.4631.037%B+13.746%D**33.1B+1.7A++1188.8h6.8B*21.8B++
NS Baron G5 2892863000.953C1.0144.192%C+22.028%A+27.2C--N/A7310.5h4.5C++10.3C+
Tank Mine 3682851471.939C-0.0249.577%B**N/A45.2D*13.2F-2816.3h2.1C4.1B**
Rocklet Rifle 4602772661.041B+0.9253.022%C++1.083%B+25C16.5D28511.1h36C++67.9C*
LA3 Desperado 2602587690.336D1.6328.39%C+20.93%C+31.1CN/A918.3h8.6C*30.2C*
NCM1 Scattercannon 252250574.386B++2.4247.427%B++16%C+59.5B**N/A2334.2h5.8C*12.1B+
AF-4A Bandit 2182161141.895B0.0724.768%C31.019%B**33.2CN/A1196.5h9.7B39.3C++
L100 Python AP 2742001910.526B+8.5647.626%D-N/A34.5C+12.8D--2305.8h3.2B**6.7B*
Enforcer ML85 2991971810.944B**8.9844.261%BN/A26.6C*13.8C-2217.4h8.6B**19.4B**
NS-45 Pilot 1881873320.563D1.4025.983%D--25.669%C41.6C--N/A1304.5h7.3C28.2C--
G40-F Ranger 272181445.25M**43.2932.206%CN/A29.2C--14.7D3556.2h44.7A138.7B**
Mauler S6 1811781251.424B0.5448.654%B++14.045%C48.1B++N/A2043.7h4.1B+8.3B++
M60-G Bulldog 201176629.333S27.3751.189%A++N/A70.4A++10B**2762.5h5.3B++10.3B**
M60-A Bulldog 188174821.75A++19.7953.417%A++N/A43.5C+3.5D2134h5.7C10.6B++
NS-20 Gorgon 175171533.226A*1.2626.248%C*29.825%A+48.9A*1.1C--1323.5h18.4B**70B*
NSX Tengu 1761692310.732D1.2331.507%D--19.527%C8.8D*N/A2319.1h14.8C46.9C
NS-20 Gorgon 170165533.113A++1.1525.049%C++26.667%B**47.1A++1.4C+1343.5h18.4B**73.6B*
NSX Naginata 1641621031.573C+0.3924.056%C++23.457%D41.5CN/A1113.9h9.9B++41.2B+
EM6 1631623180.509D1.4525.039%B33.333%B**8.6D*N/A3918.8h13.8D--55.2C+
AF-57 Piston 1621612120.759C-1.2040.519%C+11.18%D20.6DN/A807.8h4.8C+11.7C++
Tomcat A2AM Pods 2411601610B**8.0480.377%B+N/A55.2C+27.9C--4212.9h6.7B++8.3B**
NC08 Mag-Scatter 1611592050.776C+1.1956.262%C*15.723%C+61.2B*N/A1952.6h3.7B+6.5B+
GR-22 160156911.714C*0.2524.086%C16.667%C--32.5C+N/A1324.8h12.9C++53.6C++
Frag Grenade 1461451145N/A143.0444.244%CN/A362.5D2.5D--20640.4h4.6D--10.3D
M12 Kobalt 150144528.8A+26.8419.539%C**13.194%D*43.6D-1.8D2303.3h18.9C+96.7C*
M12 Kobalt 141136719.429C17.4725.326%B+9.559%F-54.4D--2D--1372.5h18.4C+72.7C**
C150 Dalton 200133719A17.0431.814%DN/A38C+19.1C-3473.5h2.5B*7.8B++
M20 Basilisk 158123373.324C+1.3645.741%B*2.439%D**13.1D3.7D*1129.4h94.6C+206.7B+
M96 Mjolnir-H 179114254.56C+2.6047.627%CN/A43.8C25C--3382.6h32.7C+68.8C++
E540 Halberd-H 1451141011.4C++9.4447.235%D*N/A60B++16.3D3221.9h3.7B**7.9B++
Mag-Cutter 11011015,4020.007C-1.969.649%F20.909%A**0.1CN/A0846.4h2.5C++25.9D--
NC14 Bolt Driver 107107851.259C0.7034.819%C62.617%D*14.3DN/A807.5h3.1D9C
M60-G Bulldog 122107335.667S33.7044%B+1.869%D62.9B++8.8C+3461.7h5B++11.4B++
E540 Halberd 155101128.417C+6.4541.005%DN/A21D-11.3D1914.8h6C14.6C-
NS-30B Vandal 102100541.852C0.1129.867%D*30%C+34.5DN/A702.9h5.6C18.9D
AP30 Shredder 161100166.25C+4.2945.334%A*1%D-22.7C-13.9D3524.4h145.7F321.4C
Xiphos Anti-Personnel Phalanx Tower 10093193B+91.0429.976%C*N/A132.9C10C*3960.7h13.6C**45.5C**
NS-61 Emissary 94931920.484C--1.4828.354%C+18.28%C++14.8DN/A546.3h13.6C++48C++
L100 Python HEAT 12391165.688C+3.7354.171%B1.099%D--24.6D8.6D1633.7h5.9C+10.9C++
Halberd SE 10579326.333C24.3747.028%CN/A56.4B+18.6C++3441.4h3.4B++7.2B+
Gauss Rifle S 7571451.578B0.3829.92%B++30.986%A37.4C*2.1A*1361.9h12.1C40.6C*
Reaper DMR 7269860.802C--1.1625.249%C27.536%C++19.7DN/A1163.5h9.9C+39.3C+
Titan-150 HESH 8964144.571C--2.6142.267%D1.563%C+13.6D**5.3D974.7h4.3D*10.2D*
NS-AM7 Archer 79641000.64C**1.3254.365%D28.125%B**6.7C1.6D669.6h11.1B++20.4B++
NC9 A-Tross 6362750.827C-1.1421.634%D-38.71%A++20D-N/A873.1h10C+46C
MAX Punch 61602,2570.027D1.9449.816%BN/A0.4D-N/A1147h2.3C++4.5C**
Skyguard 9258124.833B+2.8727.191%CN/A14.1C+8.3C-1884.1h77.4B**284.7B++
Pelter Rocket Pod 6353153S51.0447.63%C**N/A40.8D7.7D--1551.3h20.3C++42.6C**
NS Annihilator 8353920.576C+1.3978.929%C-N/A8.8C-5D*1116h8.3B**10.6B**
Soldier Soaker 5252610.852C1.1139.9%B+7.692%D*52C+N/A3521h6.2C+15.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon441,7903.4h
Turret AI Module13151.3h
Repair Module23111.2h
Skywall Shield Emitter01800.7h
Structure Shield Module11840.8h
Nanite Revive Grenade06230.2h
Medical Kit1811,9081.9h
Medical Applicator11420,8563.2h
Blast Wall0680.4h
Cortium Silo02410.8h
Rampart Wall66477.2h
Restoration Kit691,8161.9h
Motion Spotter25040.4h
NC Patriot Flare Gun01160.2h
Welding Device01,3350.3h
Deconstruction Tool722,3867.2h
Xiphos Anti-Personnel Tower01640.8h
Hoplon Anti-Aircraft Phalanx Tower11470.7h
Spitfire Auto-Turret132840.8h
Spear Anti-Vehicle Tower11280.7h
Recon Detection Device928,61715.3h
Ammunition Package398752.7h
Nano-Armor Kit510455,77245.9h
Anti-Infantry MANA Turret2640.2h
The Flail0580.2h
Flail Targeting Dart351,0955.4h
Nano-Repair Grenade08840.2h
Orbital Strike Target Designator451433.6h
Hardlight Barrier262450.7h
Vehicle Gate21371.8h
Alarm Module0890.3h
Pillbox1830.7h
Elysium Spawn Tube0890.4h

Check the help document for the dictionary if you want to learn more about words used here.


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