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Commander PurdueSpoilermaker[FedX] PurdueSpoilermaker
TR BR 52

KDR: 4.09

Score: 2.2m

Last Seen: Oct 18th, 2019 4:43 AM
- OFFLINE - 21.5 hour(s)

Battle Rank 52 - Terran Republic on Emerald - Outfit Member of Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 46
Level Progress (to 53): 68%
Level 100 Progress: 11% 937h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M14 Banshee MRC3 Mercy MRC3 Mercy M18 Needler Dual-75 Duster M60-A Bulldog TRAC-5 T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $992,043 MLG Score: 793
Fun Score: N/A
Cheeseburgers Flipped: 120TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.801%32.783%715412124241.087183.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.131%-0.028C+2.237A*1.32AHEAD ++ (~21.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.288C*9.80.22C++35.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.342%0.546%1484112155493716614.4474329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.942T*-1.467F-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.81B**18.11B**43.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.727%5.204%1205312132692420511.2083131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.996%-3.346T*-1.098D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.21B**44.61B**100.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.748%82.828%120511215992503.96

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.263T*-4.358T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.21B**2.21B**3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 46
2.2m406.6%297 (17.8k)272 (16.3k)4.093073,9589675.481952 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121624621.525%11.723%25208:160

69% Engineer9% Heavy Assault11% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 23rd, 2018 12:01 AMOct 29th, 2018 2:26 AMOct 19th, 2019 6:58 AM (2d) (PST)Oct 18th, 2019 12:43 AM (3d) (PST)Oct 18th, 2019 12:43 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6421484940.4960.1210.0582.3410.079793

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,5028,90429,5983073140516,319

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
132.9h/5.5d 1,343 464 1,106 18.7k 142 160 632 5.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:129
Deaths:95
KDR:1.358
Accuracy:20.055% C++
HSR:31.783% A
Kills:129
Deaths (as Heavy Assault):95
Deaths (to Heavy Assaults):235
KDR:1.35789
Kill Difference:34
Playtime:11.346 hours
Usage:9%
Score:0.116m
Score/min:170
Accuracy (listed only):20.055%
HSR (listed only):31.783%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
M
Kills:138
Deaths:145
KDR:0.952
Accuracy:21.607% C+
HSR:33.333% M
LC2 Lynx AE
B*
Kills:96
Deaths:104
KDR:0.923
Accuracy:23.583% D
HSR:32.292% B*
NS Baron G5
C++
Kills:52
Deaths:58
KDR:0.897
Accuracy:43.762% C+
HSR:15.385% C++
Kills:286
Deaths (as Engineer):307
Deaths (to Engineers):191
KDR:0.9316
Kill Difference:21
Playtime:92.097 hours
Usage:69%
Score:1.516m
Score/min:274
Accuracy (listed only):29.651%
HSR (listed only):27.003%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M
Kills:138
Deaths:145
KDR:0.952
Accuracy:21.607% C+
HSR:33.333% M
LC2 Lynx AE
B*
Kills:96
Deaths:104
KDR:0.923
Accuracy:23.583% D
HSR:32.292% B*
NS Baron G5
C++
Kills:52
Deaths:58
KDR:0.897
Accuracy:43.762% C+
HSR:15.385% C++
Kills:286
Deaths (as Light Assault):307
Deaths (to Light Assaults):127
KDR:0.9316
Kill Difference:21
Playtime:6.935 hours
Usage:5%
Score:0.114m
Score/min:274
Accuracy (listed only):29.651%
HSR (listed only):27.003%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
C++
Kills:52
Deaths:58
KDR:0.897
Accuracy:43.762% C+
HSR:15.385% C++
Kills:52
Deaths (as Combat Medic):58
Deaths (to Combat Medics):76
KDR:0.89655
Kill Difference:6
Playtime:0.763 hours
Usage:1%
Score:0.010m
Score/min:219
Accuracy (listed only):43.762%
HSR (listed only):15.385%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B*
Kills:99
Deaths:18
KDR:5.500
Accuracy:41.748% B++
HSR:82.828% B*
NS-44 Commissioner
A++
Kills:61
Deaths:56
KDR:1.089
Accuracy:38.017% C*
HSR:34.426% A++
Kills:160
Deaths (as Infiltrator):74
Deaths (to Infiltrators):84
KDR:2.16216
Kill Difference:86
Playtime:5.855 hours
Usage:4%
Score:0.077m
Score/min:220
Accuracy (listed only):39.882%
HSR (listed only):58.627%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:354
Deaths:109
KDR:3.248
Accuracy:18.842% B+
HSR:23.164% B+
MRC3 Mercy
B*
Kills:334
Deaths:109
KDR:3.064
Accuracy:18.274% B
HSR:25.749% B*
Kills:688
Deaths (as MAX Suit):109
Deaths (to MAX Suits):63
KDR:6.31193
Kill Difference:579
Playtime:15.065 hours
Usage:11%
Score:0.336m
Score/min:372
Accuracy (listed only):18.558%
HSR (listed only):24.456%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:549
V. Kills:13 N/A
Deaths:36
KDR:15.250
Accuracy:29.342% C+
KPH:47.700 C++
VKPH:1.100 D*
M18 Needler
B+
Kills:190
V. Kills:96 196%
Deaths:35
KDR:5.429
Accuracy:27.285% D-
KPH:16.800 B+
VKPH:8.500 C+
Tomcat A2AM Pods
A**
Kills:85
V. Kills:41 202%
Deaths:1
KDR:85
Accuracy:71.012% D**
KPH:156.600 A**
VKPH:75.500 B**
Hellfire Rocket Pods
B++
Kills:72
V. Kills:6 N/A
Deaths:4
KDR:18
Accuracy:54.382% B++
KPH:76.100 C+
VKPH:6.300 D-
Coyote Missiles
B*
Kills:55
V. Kills:26 204%
Deaths:2
KDR:27.500
Accuracy:47.061% D--
KPH:65.300 B*
VKPH:30.900 B+
Kills:951 (739 + 0)
Deaths:78
KDR:12.192
VKDR:2.333
Vehicle Kills:182
Kill Difference:873
Playtime:25.121 hours
Usage:19%
Score:0.234m
Score/min:155
Piloting Accuracy:27.285%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C+
Kills:156
V. Kills:5 N/A
Deaths:3
KDR:52
Accuracy:37.802% C+
KPH:51.600 C--
VKPH:1.700 D--
C150 Dalton
C++
Kills:119
V. Kills:70 168%
Deaths:1
KDR:119
Accuracy:36.311% C-
KPH:35.600 C++
VKPH:21 C
AP30 Shredder
C++
Kills:94
V. Kills:52 177%
Deaths:1
KDR:94
Accuracy:32.530% C++
KPH:29.900 C+
VKPH:16.600 C
Kills:369 (0 + 369)
Deaths:5
KDR:73.800
VKDR:25.400
Vehicle Kills:127
Kill Difference:364
Playtime:9.501 hours
Usage:7%
Score:0.142m
Score/min:249
Piloting Accuracy:N/A%
Gunner Accuracy:32.530%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
A++
Kills:112
V. Kills:62 178%
Deaths:4
KDR:28
Accuracy:52.511% A++
KPH:29.200 B++
VKPH:16.200 C+
P2-120 AP
C*
Kills:65
V. Kills:27 232%
Deaths:
KDR:
Accuracy:46.369% C+
KPH:32.700 C*
VKPH:13.600 D
Kills:177 (65 + 112)
Deaths:4
KDR:44.250
VKDR:22.250
Vehicle Kills:89
Kill Difference:173
Playtime:5.822 hours
Usage:4%
Score:0.133m
Score/min:380
Driving Accuracy:46.369%
Gunner Accuracy:52.511%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:56
V. Kills:1 N/A
Deaths:2
KDR:28
Accuracy:17.425% C+
KPH:57.800 C+
VKPH:1 D--
Kills:56 (0 + 56)
Deaths:2
KDR:28
VKDR:0.500
Vehicle Kills:1
Kill Difference:54
Playtime:0.969 hours
Usage:1%
Score:0.012m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:17.425%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B
Kills:73
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:53.577% C+
KPH:69.300 B
VKPH:11.400 D*
Kills:73 (0 + 73)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:12
Kill Difference:73
Playtime:1.054 hours
Usage:1%
Score:0.020m
Score/min:315
Piloting Accuracy:N/A%
Gunner Accuracy:53.577%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 5625493615.25B**11.1629.342%C+N/A47.7C++1.1D*11711.5h18.1B+61.8B+
MRC3 Mercy 3593541093.248B+0.8518.842%B+23.164%B+29C+N/A10012.2h17.5B+92.9B+
MRC3 Mercy 3403341093.064B+1.0318.274%B25.749%B*27.4C+N/A9612.2h18.3C**100.4B+
M18 Needler 286190355.429B**1.3427.285%D-N/A16.8B+8.5C+12211.3h63B**230.8B*
Dual-75 Duster 161156352M*47.9137.802%C+N/A52C--1.7D--2153h7.3D-19.4C
M60-A Bulldog 1441381138U133.9155.004%A*N/A60A2.6D2152.3h4.6B*8.3A
TRAC-5 1401381450.952C*3.1421.607%C+33.333%M12.1C-N/A3511.4h10.2B**47.3B++
T9 CARV 132129951.358C++2.7420.055%C++31.783%A25.8C+N/A725h12.4B+62B+
C150 Dalton 1891191119U114.9136.311%C-2.521%A**36.1C++21.2C+2603.3h2.6B**7.2B**
MR11 Gatekeeper 174112428S23.9152.511%A++N/A29.5B++16.3C+2393.8h38.1B*72.5B**
C-4 116109502.18B+1.9130%B++N/A136.3B**8.8D**5590.8h1B**3.2B**
M77-B 9999185.5M1.4141.748%B++82.828%B*39.6B*N/A1012.5h2.2B+5.2B++
LC2 Lynx AE 96961040.923C3.1723.583%D32.292%B*18.1DN/A465.3h10.2B**43.2B+
AP30 Shredder 14694194M**89.9132.53%C++4.255%A++30.3C++16.8C2703.1h115.3C--354.4C
Tomcat A2AM Pods 12685185U80.9171.012%D**N/A170M+82A+11420.5h5.4A++7.7A+
VLG Missile Launcher 8573173M++68.9153.577%C+4.11%A*66.4C*10.9D*3151.1h4.8B+9B+
Hellfire Rocket Pods 7872418A13.9154.382%B++N/A80C+6.7D2340.9h15.5B+28.5B+
P2-120 AP 9265165S60.9146.369%C+1.538%D32.5C++13.5D6522h3.8A+8.3A
NS-44 Commissioner 6361561.089C++3.0038.017%C*34.426%A++61B**2M+1721h3B*7.9B+
M12 Kobalt 5756228B*23.9117.425%C+12.5%D*56C+1D--2011h15.2B++87.1B+
Coyote Missiles 8155227.5S23.4147.061%D--N/A68.8B*32.5B+3880.8h25.2B**53.5B*
NS Baron G5 5352580.897C+3.2043.762%C+15.385%C++13.3D-N/A343.9h4.4B10C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2520.1h
Medical Applicator07980.1h
Ammunition Package0600h
Nano-Armor Kit8479,5096.8h
Medical Kit10680.1h
Flail Targeting Dart71630.8h
Recon Detection Device2500.1h

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