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Major PurdueSpoilermaker[AYNL] PurdueSpoilermaker
TR BR 63

KDR: 4.71

Score: 3.8m

Last Seen: Jan 11th, 2020 2:28 AM
- OFFLINE - 28.1 hour(s)

Battle Rank 63 - Terran Republic on Emerald
Level Progress (to 64): 22%
Level 100 Progress: 20% 819h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M14 Banshee M60-G Bulldog-H MRC3 Mercy MRC3 Mercy M18 Needler Dual-75 Duster M60-G Bulldog M77-B
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $944,505 MLG Score: 755
Fun Score: N/A
Cheeseburgers Flipped: 128TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.374%29.335%656612268421.469463.236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5%0.223C++1.256A-2.217F--HEAD ++ (~18.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.422B9.60.328C**33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.371%0.687%2260312291,1655325121.9811462%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.558%-0.835D--0.823D--1.767

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.30.296C*33.60.369C**80.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.693%7.784%1198512275014140111.9286125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.344%-0.695D0.795B++0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.90.162C++290.281C*72

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.446%81.887%1198112312654316.16279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.127B**0.958B*-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.525B+20.373C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.8m348.8%307 (18.4k)281 (16.9k)4.705456,9971,4876.0302663 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR123248821.407%10.719%22909:051

75% Engineer8% Heavy Assault7% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 23rd, 2018 12:01 AMOct 31st, 2019 10:47 PMJan 24th, 2020 11:49 PM (64d) (PST)Jan 10th, 2020 10:56 PM (78d) (PST)Jan 10th, 2020 10:28 PM (78d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6351085270.5190.1100.0562.0820.078755

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,1266,47831,6483173125516,858

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
224.6h/9.4d 1,970 750 1,947 28.1k 215 299 1,047 8.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:179
Deaths:104
KDR:1.721
Accuracy:18.150% C
HSR:32.402% A
MSW-R
B**
Kills:165
Deaths:98
KDR:1.684
Accuracy:23.977% C++
HSR:32.727% B**
Kills:344
Deaths (as Heavy Assault):202
Deaths (to Heavy Assaults):370
KDR:1.70297
Kill Difference:142
Playtime:18.359 hours
Usage:8%
Score:0.214m
Score/min:195
Accuracy (listed only):21.063%
HSR (listed only):32.565%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
M
Kills:157
Deaths:165
KDR:0.952
Accuracy:21.877% C+
HSR:33.758% M
LC2 Lynx AE
C*
Kills:140
Deaths:216
KDR:0.648
Accuracy:23.896% D
HSR:28.571% C*
AMR-66
A**
Kills:91
Deaths:40
KDR:2.275
Accuracy:42.535% A**
HSR:5.495% F*
NS Baron G5
C++
Kills:63
Deaths:81
KDR:0.778
Accuracy:46.256% C++
HSR:14.286% C+
Kills:451
Deaths (as Engineer):502
Deaths (to Engineers):283
KDR:0.89841
Kill Difference:51
Playtime:167.321 hours
Usage:75%
Score:2.902m
Score/min:289
Accuracy (listed only):33.641%
HSR (listed only):20.527%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M
Kills:157
Deaths:165
KDR:0.952
Accuracy:21.877% C+
HSR:33.758% M
LC2 Lynx AE
C*
Kills:140
Deaths:216
KDR:0.648
Accuracy:23.896% D
HSR:28.571% C*
NS Baron G5
C++
Kills:63
Deaths:81
KDR:0.778
Accuracy:46.256% C++
HSR:14.286% C+
Kills:360
Deaths (as Light Assault):462
Deaths (to Light Assaults):208
KDR:0.77922
Kill Difference:102
Playtime:10.344 hours
Usage:5%
Score:0.154m
Score/min:249
Accuracy (listed only):30.676%
HSR (listed only):25.538%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B++
Kills:265
Deaths:44
KDR:6.023
Accuracy:42.446% B++
HSR:81.887% B++
NS-44 Commissioner
A+
Kills:110
Deaths:98
KDR:1.122
Accuracy:39.027% C*
HSR:33.636% A+
Kills:375
Deaths (as Infiltrator):142
Deaths (to Infiltrators):136
KDR:2.64085
Kill Difference:233
Playtime:10.578 hours
Usage:5%
Score:0.145m
Score/min:229
Accuracy (listed only):40.737%
HSR (listed only):57.762%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:367
Deaths:113
KDR:3.248
Accuracy:18.938% C*
HSR:24.251% B+
MRC3 Mercy
B*
Kills:349
Deaths:113
KDR:3.089
Accuracy:18.347% C++
HSR:25.788% B*
Kills:716
Deaths (as MAX Suit):113
Deaths (to MAX Suits):79
KDR:6.33628
Kill Difference:603
Playtime:16.084 hours
Usage:7%
Score:0.359m
Score/min:372
Accuracy (listed only):18.642%
HSR (listed only):25.019%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:817
V. Kills:19 N/A
Deaths:36
KDR:22.694
Accuracy:30.243% C++
KPH:52.100 C++
VKPH:1.200 D--
M18 Needler
C++
Kills:279
V. Kills:138 201%
Deaths:35
KDR:7.971
Accuracy:28.507% D
KPH:14.100 C++
VKPH:7 C
Coyote Missiles
C+
Kills:145
V. Kills:55 259%
Deaths:2
KDR:72.500
Accuracy:51.317% C-
KPH:63.700 C+
VKPH:24.200 C+
Tomcat A2AM Pods
M
Kills:119
V. Kills:53 220%
Deaths:1
KDR:119
Accuracy:70.937% D*
KPH:159 M
VKPH:70.800 B++
Hellfire Rocket Pods
B++
Kills:95
V. Kills:7 N/A
Deaths:4
KDR:23.750
Accuracy:55.240% B++
KPH:83.200 C+
VKPH:6.100 D-
M18 Rotary
C+
Kills:69
V. Kills:34 197%
Deaths:5
KDR:13.800
Accuracy:30.588% C+
KPH:13 C+
VKPH:6.400 C--
Kills:1,524 (1,165 + 0)
Deaths:83
KDR:18.361
VKDR:3.687
Vehicle Kills:306
Kill Difference:1,441
Playtime:44.846 hours
Usage:20%
Score:0.437m
Score/min:162
Piloting Accuracy:30.588%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C**
Kills:271
V. Kills:15 N/A
Deaths:3
KDR:90.333
Accuracy:40.648% C**
KPH:53.900 D
VKPH:3 D
C150 Dalton
C+
Kills:132
V. Kills:78 167%
Deaths:1
KDR:132
Accuracy:34.317% D
KPH:33.500 C+
VKPH:19.800 C
AP30 Shredder
C*
Kills:95
V. Kills:53 176%
Deaths:1
KDR:95
Accuracy:32.555% C*
KPH:29.700 C+
VKPH:16.600 C
Kills:498 (0 + 498)
Deaths:5
KDR:99.600
VKDR:29.200
Vehicle Kills:146
Kill Difference:493
Playtime:12.174 hours
Usage:5%
Score:0.174m
Score/min:238
Piloting Accuracy:N/A%
Gunner Accuracy:32.555%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
A++
Kills:139
V. Kills:71 193%
Deaths:4
KDR:34.750
Accuracy:53.194% A++
KPH:30.700 B+
VKPH:15.700 C+
P2-120 AP
C++
Kills:91
V. Kills:38 233%
Deaths:
KDR:
Accuracy:38.414% D-
KPH:32.300 C++
VKPH:13.500 D
E540 Halberd
B**
Kills:83
V. Kills:23 346%
Deaths:2
KDR:41.500
Accuracy:49.145% B**
KPH:28.900 C++
VKPH:8 D-
Kills:313 (91 + 222)
Deaths:6
KDR:52.167
VKDR:22
Vehicle Kills:132
Kill Difference:307
Playtime:10.215 hours
Usage:5%
Score:0.193m
Score/min:315
Driving Accuracy:38.414%
Gunner Accuracy:49.145%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
B++
Kills:474
V. Kills:79 N/A
Deaths:
KDR:
Accuracy:56.425% B++
KPH:86.100 C*
VKPH:14.300 C*
P525 Marauder-H
N/A
Kills:50
V. Kills:7 N/A
Deaths:1
KDR:50
Accuracy:43.602% N/A
KPH:81.700 N/A
VKPH:11.400 N/A
Kills:524 (0 + 524)
Deaths:1
KDR:524
VKDR:86
Vehicle Kills:86
Kill Difference:523
Playtime:6.119 hours
Usage:3%
Score:0.120m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:43.602%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A+
Kills:269
V. Kills:47 N/A
Deaths:
KDR:
Accuracy:44.136% B*
KPH:62.100 A+
VKPH:10.800 B**
M60-G Bulldog
A
Kills:229
V. Kills:41 N/A
Deaths:
KDR:
Accuracy:46.876% B++
KPH:74.200 A
VKPH:13.300 B++
M12 Kobalt
C*
Kills:120
V. Kills:3 N/A
Deaths:2
KDR:60
Accuracy:18.731% C++
KPH:75.900 C*
VKPH:1.900 D
M12 Kobalt
A
Kills:71
V. Kills:6 N/A
Deaths:1
KDR:71
Accuracy:18.703% C++
KPH:83.400 C*
VKPH:7 A
Kills:689 (0 + 689)
Deaths:3
KDR:229.667
VKDR:32.333
Vehicle Kills:97
Kill Difference:686
Playtime:9.854 hours
Usage:4%
Score:0.191m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:18.703%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:74
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:53.254% C+
KPH:68.200 B+
VKPH:11.100 D*
Kills:74 (0 + 74)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:12
Kill Difference:74
Playtime:1.085 hours
Usage:0%
Score:0.020m
Score/min:314
Piloting Accuracy:N/A%
Gunner Accuracy:53.254%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 8368173622.694B**17.9930.243%C++N/A52C++1.2D--13215.7h16.8B+55.4B+
M60-G Bulldog-H 5534741474U469.2956.425%B++1.055%C+86.2C*14.4C*3295.5h4.5B+7.9B+
MRC3 Mercy 3723671133.248B1.4618.938%C*24.251%B+28.9C+N/A10012.7h17.7B+93.6B+
MRC3 Mercy 3553491133.088C**1.6218.347%C++25.788%B*27.5C+N/A9712.7h18.4C*100.4B
M18 Needler 417279357.971A+3.2728.507%DN/A14.2C++7C13119.7h71.9B*252.1B*
Dual-75 Duster 286271390.333S85.6340.648%C**N/A54.2D3D1895h7.4D*18.1C
M60-G Bulldog 3162691269U264.2944.136%B*N/A62.6A++10.9A3024.3h4.8B**10.8B**
M77-B 266265446.023A++1.3242.446%B++81.887%B++42.1B*N/A1036.3h2B++4.7B++
M60-G Bulldog 2702291229U224.2946.876%B++N/A73.9A13.2B++3493.1h5.1B*10.8B*
T9 CARV 1831791041.721C*2.9818.15%C32.402%A29.3C+N/A966.1h12.1B+66.5C**
MSW-R 170165981.684C+3.0223.977%C++32.727%B**38.4C+1.2A+1234.3h11.4C**47.7B
TRAC-5 1591571650.952C++3.7521.877%C+33.758%M12.3C-N/A4012.8h10.2B**46.8B++
Coyote Missiles 200145272.5U67.7951.317%C-N/A63C+23.9C+3312.3h23.4B**45.6B*
C-4 163145622.339B+2.3732.046%B**N/A131.8B*16.4D-6501.1h1B**3B**
M60-A Bulldog 1471411141U136.2954.591%A*N/A58.8B**2.5D*2842.4h4.6B*8.4B**
LC2 Lynx AE 1401402160.648D4.0623.896%D28.571%C*12D--N/A3911.7h12.6B+52.6C++
MR11 Gatekeeper 210139434.75S30.0453.194%A++N/A30.9B+15.8C+2344.5h36B**67.7A
C150 Dalton 2101321132U127.2934.317%D2.273%A*33.8C+20C2773.9h2.6B**7.7B++
M12 Kobalt 123120260A*55.2918.731%C++14.167%D--75C*1.9D2711.6h14.5B++77.4B+
Tomcat A2AM Pods 1721191119U114.2970.937%D*N/A170M+75.7B*11210.7h5A++7.1A++
NS-44 Commissioner 113110981.122C++3.5839.027%C*33.636%A+61.1B*1.7M1931.8h3B*7.7B++
AP30 Shredder 14895195M*90.2932.555%C*4.211%A++29.7C+16.6C2673.2h114.4C--351.4C
Hellfire Rocket Pods 10295423.75A19.0455.24%B++N/A86.4C+6.4D-2561.1h14.8C**26.7B+
P2-120 AP 12991191U86.2938.414%D-1.099%D--32.5C++13.6D5962.8h3.4A++8.9B**
AMR-66 9991402.275A2.4342.535%A**5.495%F*45.5A4S1212h3.7A*8.8A
E540 Halberd 10683241.5S36.7949.145%B**1.205%D--28.6C++7.9D-1672.9h5.2B+10.6B*
VLG Missile Launcher 8674174A*69.2953.254%C+4.054%M*67.3B+10.9D*3141.1h4.9B+9.1B+
NS Decimator 7972391.846B++2.8659.259%C1.389%D48B+4.7D**2451.5h3.6B++6B++
M12 Kobalt 7771171M66.2918.703%C++19.718%C++78.9C++6.7A4220.9h15.8B+84.7B+
M18 Rotary 10369513.8M**9.0930.588%C+1.449%D13C+6.4C--1385.3h77.6B*253.6B++
NS Baron G5 6563810.778C--3.9346.256%C++14.286%C+4.6D**N/A1513.8h5C10.8C+
P525 Marauder-H 5750150A++45.2943.602%B**N/A83.3C-11.7A+3080.6h9.5D--21.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2960.2h
Medical Applicator08290.1h
Spitfire Auto-Turret1720.1h
Welding Device02130h
Ammunition Package11900.1h
Nano-Armor Kit187137,41311.4h
Medical Kit241860.2h
Nano-Repair Grenade02510.1h
Flail Targeting Dart91791.1h
Recon Detection Device21320.2h

Check the help document for the dictionary if you want to learn more about words used here.


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