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Legate PurpleFlowerVS[DvFa] PurpleFlowerVS
VS BR 73

KDR: 3.25

Score: 6.3m

Last Seen: Apr 9th, 2019 9:34 AM
- OFFLINE - 33.2 hour(s)

Battle Rank 73 - Vanu Sovereignty on Miller
Level Progress (to 74): 13%
Level 100 Progress: 33% 383h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M2 SVA-88 Flare VE6 Pulsar LSW NS-357 Underboss Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,157,218 MLG Score: 9718
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 6.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.519%39.927%137814102119,5434.5375-1.284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.782%2.622M2.944M+0.057C+HEAD ++ (~22.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.659B+8.80.384C**16.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.136%88.77%01103437433311.12312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.713M1.405A-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.696B+1.60.5B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.3m148.6%547 (32.8k)463 (27.8k)3.2537921,0526,4703.3064973 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035263734.432%38.723%133302:066

93% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 3rd, 2018 9:36 PMApr 5th, 2019 4:04 PMApr 10th, 2019 6:33 AM (8d) (PST)Apr 9th, 2019 5:44 AM (9d) (PST)Apr 9th, 2019 5:34 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9953406551.5440.4750.5982.3500.0379718

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,72820,39339,335932836141227,757

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
227.3h/9.5d 341 8,152 4,959 32k 199 750 508 13.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:8,664
Deaths:2,115
KDR:4.096
Accuracy:32.888% A+
HSR:39.439% B**
Orion VS54
M+
Kills:2,785
Deaths:770
KDR:3.617
Accuracy:35.420% M+
HSR:40.036% A*
NS-15M2
A*
Kills:1,801
Deaths:437
KDR:4.121
Accuracy:36.368% A*
HSR:40.644% A++
SVA-88
A*
Kills:1,389
Deaths:370
KDR:3.754
Accuracy:35.106% A*
HSR:37.941% A++
Flare VE6
M++
Kills:1,192
Deaths:348
KDR:3.425
Accuracy:36.261% A**
HSR:45.302% M++
Pulsar LSW
A*
Kills:1,172
Deaths:348
KDR:3.368
Accuracy:35.561% A*
HSR:37.201% A++
VE-H Maw
A**
Kills:277
Deaths:68
KDR:4.074
Accuracy:33.879% A+
HSR:49.098% A**
Ursa
M+
Kills:139
Deaths:26
KDR:5.346
Accuracy:35.065% A*
HSR:43.885% M+
Kills:17,419
Deaths (as Heavy Assault):4,482
Deaths (to Heavy Assaults):2,326
KDR:3.88643
Kill Difference:12,937
Playtime:211.663 hours
Usage:93%
Score:5.961m
Score/min:469
Accuracy (listed only):35.069%
HSR (listed only):41.693%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
M+
Kills:572
Deaths:156
KDR:3.667
Accuracy:37.495% M+
HSR:31.469% A*
VE-S Canis
A++
Kills:315
Deaths:72
KDR:4.375
Accuracy:35.213% A
HSR:34.603% A++
Kills:887
Deaths (as Light Assault):228
Deaths (to Light Assaults):1,232
KDR:3.89035
Kill Difference:659
Playtime:6.243 hours
Usage:3%
Score:0.141m
Score/min:377
Accuracy (listed only):36.354%
HSR (listed only):33.036%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A++
Kills:315
Deaths:72
KDR:4.375
Accuracy:35.213% A
HSR:34.603% A++
H-V45
A*
Kills:88
Deaths:37
KDR:2.378
Accuracy:35.874% A*
HSR:32.955% A+
Terminus VX-9
A*
Kills:75
Deaths:23
KDR:3.261
Accuracy:33.031% A+
HSR:41.333% A*
Kills:478
Deaths (as Combat Medic):132
Deaths (to Combat Medics):750
KDR:3.62121
Kill Difference:346
Playtime:2.077 hours
Usage:1%
Score:0.050m
Score/min:405
Accuracy (listed only):34.706%
HSR (listed only):36.297%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
M+
Kills:1,003
Deaths:789
KDR:1.271
Accuracy:47.693% A
HSR:45.065% M+
Ghost
A*
Kills:374
Deaths:70
KDR:5.343
Accuracy:53.136% A*
HSR:88.770% A*
VE-S Canis
A++
Kills:315
Deaths:72
KDR:4.375
Accuracy:35.213% A
HSR:34.603% A++
Beamer VS3
S
Kills:71
Deaths:50
KDR:1.420
Accuracy:35.493% A
HSR:53.521% S
Kills:1,763
Deaths (as Infiltrator):981
Deaths (to Infiltrators):908
KDR:1.79715
Kill Difference:782
Playtime:6.534 hours
Usage:3%
Score:0.145m
Score/min:370
Accuracy (listed only):42.884%
HSR (listed only):55.490%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,7558,6642,1154.096B+0.8432.888%A+39.439%B**102.4B**1.1B++24684.6h9.1B**27.7B**
Orion VS54 2,8062,7857703.617A+0.3635.42%M+40.036%A*101.3M++N/A27027.5h9.2B**25.9B**
NS-15M2 1,8241,8014374.121A+0.8736.368%A*40.644%A++108.5A*1.4A++26216.6h9.3B**25.7B**
SVA-88 1,4021,3893703.754B**0.5035.106%A*37.941%A++93.2A++N/A28614.9h9.8B*27.8B*
Flare VE6 1,2061,1923483.425A*0.1736.261%A**45.302%M++92.4A*1.1A++21312.9h8.2B**22.5B**
Pulsar LSW 1,1821,1723483.368A++0.1135.561%A*37.201%A++109.5A**N/A45110.7h9.4B**26.5B**
NS-357 Underboss 1,0081,0037891.271C**1.9847.693%A45.065%M+116.6A**N/A3088.6h3.2B**6.8B**
Solstice VE3 5755721563.667S0.4137.495%M+31.469%A*98.6SN/A3075.8h10.1B**26.9B**
NS Decimator 7785201294.031M**0.7874.45%A++N/A83.9M++41.6M++4776.2h3.2B**4.3A
Ghost 375374705.343B*2.0953.136%A*88.77%A*79.6A++N/A2214.7h1.6A3B**
VE-S Canis 317315724.375M1.1235.213%A34.603%A++108.6A*N/A3392.9h7.3A20.8B**
Force-Blade 2922866,4710.044B++3.2139.615%B*N/A1.3B++N/A3220.3h1.4B**3.6B++
VE-H Maw 278277684.074A*0.8233.879%A+49.098%A**106.5A++N/A3022.6h7.8B**23B*
Ursa 141139265.346S2.0935.065%A*43.885%M+99.3A**1.4A*2401.4h7.2A20.6B**
Frag Grenade 1071061106N/A102.7558.935%A++N/A530C*5C21810.2h3.2B+5.5B*
S1 13591322.844M**0.4171.914%A++N/A56.9M27.5A*5901.6h6.3C**8.7B*
H-V45 8888372.378B+0.8835.874%A*32.955%A+88MN/A3291h10.1B**28B**
Terminus VX-9 7575233.261A++0.0133.031%A+41.333%A*93.8A**N/A2610.8h8.7A26.5B**
Beamer VS3 7371501.42B*1.8335.493%A53.521%S101.4M**2.9M*3800.7h5.6B**15.9B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23460.4h
Spawn Beacon05040.4h
Medical Applicator48240.1h
Nano-Armor Kit11,1790.1h
Medical Kit6165,06015.2h

Check the help document for the dictionary if you want to learn more about words used here.


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