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Signifer PurpleFlowerVS[Po1a] PurpleFlowerVS
VS BR 58

KDR: 3.11

Score: 3.5m

Last Seen: Oct 19th, 2018 9:15 PM
- OFFLINE - 26.1 hour(s)

Battle Rank 58 - Vanu Sovereignty on Miller
Level Progress (to 59): 82%
Level 100 Progress: 19% 472h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 SVA-88 Orion VS54 Flare VE6 Pulsar LSW NS-357 Underboss Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,791,926 MLG Score: 9426
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 8.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.059%40.284%141210100910,7864.32305-1.212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.842%2.753M3.068M++0.006C+HEAD ++ (~22.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.663B+8.90.379C**16.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.546%87.851%01101810719010.56021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.924M+1.365A-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.675B+1.70.45B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.5m145.1%543 (32.6k)456 (27.4k)3.1113811,6213,7353.1686758 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1019145535.074%38.327%134402:036

95% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 3rd, 2018 9:36 PMOct 7th, 2018 8:55 PMOct 19th, 2018 7:30 PM (27d) (PST)Oct 19th, 2018 6:57 PM (27d) (PST)Oct 19th, 2018 5:15 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9953436521.5120.4860.5792.2470.0369426

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,68120,57139,110912935135227,337

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
128.1h/5.3d 214 4,454 2,725 17.3k 113 379 279 7.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:3,307
Deaths:845
KDR:3.914
Accuracy:32.888% A++
HSR:39.341% A
NS-15M2
M
Kills:1,398
Deaths:328
KDR:4.262
Accuracy:36.973% M
HSR:40.630% A*
SVA-88
A**
Kills:1,389
Deaths:370
KDR:3.754
Accuracy:35.106% A**
HSR:37.941% A++
Orion VS54
M++
Kills:1,286
Deaths:398
KDR:3.231
Accuracy:35.269% M++
HSR:41.680% A**
Flare VE6
M++
Kills:1,192
Deaths:348
KDR:3.425
Accuracy:36.261% M
HSR:45.302% M++
Pulsar LSW
A**
Kills:1,172
Deaths:348
KDR:3.368
Accuracy:35.561% A**
HSR:37.201% A++
Kills:9,744
Deaths (as Heavy Assault):2,637
Deaths (to Heavy Assaults):1,355
KDR:3.69511
Kill Difference:7,107
Playtime:122.033 hours
Usage:95%
Score:3.377m
Score/min:461
Accuracy (listed only):35.343%
HSR (listed only):40.349%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
M+
Kills:285
Deaths:77
KDR:3.701
Accuracy:37.785% M+
HSR:30.877% A*
VE-S Canis
A*
Kills:64
Deaths:18
KDR:3.556
Accuracy:37.717% A++
HSR:37.500% A*
Kills:349
Deaths (as Light Assault):95
Deaths (to Light Assaults):691
KDR:3.67368
Kill Difference:254
Playtime:3.307 hours
Usage:3%
Score:0.076m
Score/min:385
Accuracy (listed only):37.751%
HSR (listed only):34.189%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
M*
Kills:622
Deaths:451
KDR:1.379
Accuracy:46.679% A
HSR:46.142% M*
Ghost
A**
Kills:107
Deaths:19
KDR:5.632
Accuracy:54.546% A**
HSR:87.851% A*
Beamer VS3
S
Kills:71
Deaths:50
KDR:1.420
Accuracy:35.907% A
HSR:53.521% S
VE-S Canis
A*
Kills:64
Deaths:18
KDR:3.556
Accuracy:37.717% A++
HSR:37.500% A*
Kills:864
Deaths (as Infiltrator):538
Deaths (to Infiltrators):524
KDR:1.60595
Kill Difference:326
Playtime:1.956 hours
Usage:2%
Score:0.035m
Score/min:301
Accuracy (listed only):43.712%
HSR (listed only):56.253%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,3403,3078453.914B+0.8032.888%A++39.341%A102.7A1B++23232.2h9.2B*27.9B**
NS-15M2 1,4161,3983284.262A1.1536.973%M40.63%A*112.7M1.5A**26012.4h9.4B**25.3B**
SVA-88 1,4021,3893703.754B**0.6435.106%A**37.941%A++93.2A*N/A28414.9h9.8B*27.8B*
Orion VS54 1,2961,2863983.231A0.1235.269%M++41.68%A**100.5M*N/A25612.8h9.2B**26.1B+
Flare VE6 1,2061,1923483.425A++0.3136.261%M45.302%M++92.4A*1.1A++21112.9h8.2B**22.5B**
Pulsar LSW 1,1821,1723483.368A+0.2635.561%A**37.201%A++109.5MN/A44710.7h9.4B**26.5B**
NS-357 Underboss 6246224511.379B+1.7346.679%A46.142%M*115.2MN/A2935.4h3.2B**6.9B*
Solstice VE3 287285773.701S0.5937.785%M+30.877%A*95SN/A3293h10.4B**27.5B++
NS Decimator 360245783.141M0.0375.529%A++N/A79M+37.1A**4323.1h3.4B**4.4A
Force-Blade 2072013,7350.054B*3.0638.949%B++N/A1.6B+N/A4124.4h1.4B**3.7B+
Ghost 108107195.632B*2.5254.546%A**87.851%A*82.3A*N/A2291.3h1.7B**3.2B**
Frag Grenade 10099199N/A95.8958.564%A++N/A495C+5C20190.2h3.2B+5.5B*
S1 13591322.844M**0.2771.914%A++N/A56.9M+27.5A*5701.6h6.3C**8.7B++
Beamer VS3 7371501.42B*1.6935.907%A53.521%S101.4M**2.9M*3560.7h5.6B**15.7B
VE-S Canis 6564183.556A*0.4437.717%A++37.5%A*91.4A++1.4A++3660.7h8.2B**21.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02480.2h
Medical Applicator12420h
Nano-Armor Kit03410h
Medical Kit3462,84611.1h

Check the help document for the dictionary if you want to learn more about words used here.


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