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Primarch PurpleH4z3[HAX] PurpleH4z3
VS BR 97

KDR: 4.29

Score: 39.1m

Last Seen: Apr 24th, 2019 2:59 AM
- OFFLINE - 16.8 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Emerald - Outfit Member of The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 25
Level Progress (to 98): 75%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Ghost Serpent VE92 NS-44 Commissioner Orion VS54 NS Decimator VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,771,663 MLG Score: 5413
Fun Score: N/A
Cheeseburgers Flipped: 66TIME WITH MEDKIT: 19%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.937%29.796%98129100689,4315.29899-1.011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.511%2.304A*1.389A-1.19D*HEAD ++ (~13.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.624B+9.30.353C**18.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.833%0.552%621410313,08276116534.04462186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.06%0.677B+-0.962D---0.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.8-0.18C83.2-0.574D106.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.134%1.818%102110342755931680.462963163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.163A*-0.503D-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.831B++4.10.672B+2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.706%6.15%260710288785514011.59058218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.548%0.982B*0.442B1.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.576B+23.60.405B26.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.466%80.347%260310329,2351245687.41172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.172%1.574A+0.862B*0.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.576B+1.90.401B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 25
39.1m168.1%413 (24.8k)332 (19.9k)4.28797113,36126,4374.4899697 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10351317734.02%30.608%104104:2829

10% Engineer40% Heavy Assault14% Infiltrator32% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2014 1:53 AMAug 9th, 2017 6:28 PMApr 24th, 2019 6:58 AM (8h) (PST)Apr 23rd, 2019 11:00 PM (16h) (PST)Apr 23rd, 2019 10:59 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7801686120.9620.2240.2941.7070.0545413

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,78510,06536,720581318102319,917

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1964.1h/81.8d 5,340 34,698 29,102 201.1k 1,538 9,509 6,322 91.9m

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:14,631
Deaths:2,710
KDR:5.399
Accuracy:34.222% A++
HSR:24.865% B
Serpent VE92
A*
Kills:7,172
Deaths:1,169
KDR:6.135
Accuracy:34.002% A*
HSR:24.038% B++
VX6-7
A
Kills:2,055
Deaths:411
KDR:5
Accuracy:31.369% A
HSR:20.973% C+
NS-11C
A++
Kills:1,985
Deaths:371
KDR:5.350
Accuracy:32.255% A++
HSR:20.151% C*
Solstice Burst
A++
Kills:1,781
Deaths:311
KDR:5.727
Accuracy:34.943% A++
HSR:20.606% C-
Eclipse VE3A
B**
Kills:1,717
Deaths:356
KDR:4.823
Accuracy:31.220% B**
HSR:19.103% C+
NSX Tanto
A++
Kills:1,457
Deaths:238
KDR:6.122
Accuracy:35.869% A++
HSR:31.297% B*
Zenith VX-5
A++
Kills:1,377
Deaths:235
KDR:5.860
Accuracy:33.730% A++
HSR:26.870% B*
NSX Tengu
A+
Kills:1,230
Deaths:212
KDR:5.802
Accuracy:47.079% A+
HSR:23.496% B+
Solstice VE3
A+
Kills:1,159
Deaths:266
KDR:4.357
Accuracy:30.261% A+
HSR:17.688% C
VE-C Horizon
A**
Kills:372
Deaths:67
KDR:5.552
Accuracy:52.348% A**
HSR:21.774% C
Eridani SX5
A+
Kills:192
Deaths:41
KDR:4.683
Accuracy:34.337% A+
HSR:21.354% C*
Kills:35,128
Deaths (as Light Assault):6,387
Deaths (to Light Assaults):6,837
KDR:5.49992
Kill Difference:28,741
Playtime:623.257 hours
Usage:32%
Score:11.734m
Score/min:314
Accuracy (listed only):35.970%
HSR (listed only):22.685%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:29,557
Deaths:5,468
KDR:5.405
Accuracy:31.947% A
HSR:34.679% B+
Orion VS54
A
Kills:2,585
Deaths:668
KDR:3.870
Accuracy:27.600% A
HSR:31.489% B**
VE-H Maw
A++
Kills:1,971
Deaths:355
KDR:5.552
Accuracy:35.280% A++
HSR:38.661% A
Pulsar LSW
B**
Kills:1,679
Deaths:382
KDR:4.395
Accuracy:28.798% B**
HSR:31.209% B**
NS-15M2
B**
Kills:1,606
Deaths:328
KDR:4.896
Accuracy:30.259% B**
HSR:29.950% B+
Flare VE6
B**
Kills:1,551
Deaths:345
KDR:4.496
Accuracy:28.361% B**
HSR:31.077% B**
Ursa
M
Kills:1,359
Deaths:248
KDR:5.480
Accuracy:37.461% M
HSR:31.273% B**
SVA-88
B+
Kills:1,225
Deaths:356
KDR:3.441
Accuracy:26.117% B+
HSR:28.653% B+
VX29 Polaris
M
Kills:1,218
Deaths:249
KDR:4.892
Accuracy:37.729% M
HSR:32.020% A
Kills:42,751
Deaths (as Heavy Assault):8,399
Deaths (to Heavy Assaults):7,534
KDR:5.09001
Kill Difference:34,352
Playtime:778.036 hours
Usage:40%
Score:17.182m
Score/min:368
Accuracy (listed only):31.506%
HSR (listed only):32.112%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:14,631
Deaths:2,710
KDR:5.399
Accuracy:34.222% A++
HSR:24.865% B
Serpent VE92
A*
Kills:7,172
Deaths:1,169
KDR:6.135
Accuracy:34.002% A*
HSR:24.038% B++
VX6-7
A
Kills:2,055
Deaths:411
KDR:5
Accuracy:31.369% A
HSR:20.973% C+
NS-11C
A++
Kills:1,985
Deaths:371
KDR:5.350
Accuracy:32.255% A++
HSR:20.151% C*
Solstice Burst
A++
Kills:1,781
Deaths:311
KDR:5.727
Accuracy:34.943% A++
HSR:20.606% C-
Eclipse VE3A
B**
Kills:1,717
Deaths:356
KDR:4.823
Accuracy:31.220% B**
HSR:19.103% C+
NSX Tanto
A++
Kills:1,457
Deaths:238
KDR:6.122
Accuracy:35.869% A++
HSR:31.297% B*
Zenith VX-5
A++
Kills:1,377
Deaths:235
KDR:5.860
Accuracy:33.730% A++
HSR:26.870% B*
Eidolon VE33
A*
Kills:1,332
Deaths:212
KDR:6.283
Accuracy:40.458% A*
HSR:31.757% B*
Solstice VE3
A+
Kills:1,159
Deaths:266
KDR:4.357
Accuracy:30.261% A+
HSR:17.688% C
VE-C Horizon
A**
Kills:372
Deaths:67
KDR:5.552
Accuracy:52.348% A**
HSR:21.774% C
Kills:35,038
Deaths (as Engineer):6,346
Deaths (to Engineers):3,753
KDR:5.52127
Kill Difference:28,692
Playtime:189.874 hours
Usage:10%
Score:3.541m
Score/min:311
Accuracy (listed only):35.516%
HSR (listed only):23.557%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
A+
Kills:1,230
Deaths:212
KDR:5.802
Accuracy:47.079% A+
HSR:23.496% B+
Equinox VE2 Burst
A++
Kills:1,176
Deaths:271
KDR:4.339
Accuracy:37.373% A++
HSR:29.507% C**
Pulsar VS1
M
Kills:1,172
Deaths:285
KDR:4.112
Accuracy:36.905% M
HSR:27.816% B**
Terminus VX-9
A+
Kills:1,165
Deaths:315
KDR:3.698
Accuracy:32.806% A+
HSR:30.472% B+
H-V45
A**
Kills:1,081
Deaths:268
KDR:4.034
Accuracy:36.160% A**
HSR:30.157% A
Eridani SX5
A+
Kills:192
Deaths:41
KDR:4.683
Accuracy:34.337% A+
HSR:21.354% C*
Kills:6,016
Deaths (as Combat Medic):1,392
Deaths (to Combat Medics):3,006
KDR:4.32184
Kill Difference:4,624
Playtime:95.779 hours
Usage:5%
Score:1.976m
Score/min:344
Accuracy (listed only):37.443%
HSR (listed only):27.134%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:7,536
Deaths:1,124
KDR:6.705
Accuracy:46.519% B**
HSR:77.349% B*
NS-44 Commissioner
A+
Kills:5,160
Deaths:2,488
KDR:2.074
Accuracy:44.864% B**
HSR:32.791% A+
NSX Daimyo
C*
Kills:1,539
Deaths:237
KDR:6.494
Accuracy:42.288% C++
HSR:94.737% C*
NSX Tengu
A+
Kills:1,230
Deaths:212
KDR:5.802
Accuracy:47.079% A+
HSR:23.496% B+
NS-30 Vandal
A+
Kills:1,170
Deaths:255
KDR:4.588
Accuracy:42.899% A+
HSR:36.838% A
NS-45 Pilot
A
Kills:697
Deaths:298
KDR:2.339
Accuracy:39.776% A
HSR:35.438% B**
Eridani SX5
A+
Kills:192
Deaths:41
KDR:4.683
Accuracy:34.337% A+
HSR:21.354% C*
Parallax VX3
B++
Kills:160
Deaths:32
KDR:5
Accuracy:37.830% C+
HSR:83.125% B++
Beamer VS3-FB
A+
Kills:150
Deaths:74
KDR:2.027
Accuracy:37.649% B**
HSR:36% A+
NS-AM7 Archer
B++
Kills:51
Deaths:24
KDR:2.125
Accuracy:63.789% B++
HSR:13.726% C
Kills:17,885
Deaths (as Infiltrator):4,785
Deaths (to Infiltrators):3,489
KDR:3.73772
Kill Difference:13,100
Playtime:272.179 hours
Usage:14%
Score:4.480m
Score/min:274
Accuracy (listed only):43.703%
HSR (listed only):45.485%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:2,038
V. Kills:1,248 163%
Deaths:480
KDR:4.246
Accuracy:42.775% A++
KPH:27.200 A
VKPH:16.700 B**
Maelstrom Turbo Laser
M
Kills:619
V. Kills:337 183%
Deaths:114
KDR:5.430
Accuracy:46.265% M
KPH:29.300 B**
VKPH:16 B++
Antares LC
A
Kills:460
V. Kills:254 180%
Deaths:84
KDR:5.476
Accuracy:40.177% A
KPH:33.700 B**
VKPH:18.600 B+
Light PPA
A
Kills:224
V. Kills:14 N/A
Deaths:45
KDR:4.978
Accuracy:50.516% A
KPH:32.800 C
VKPH:2 D
Dual Photon Pods
C
Kills:201
V. Kills:50 394%
Deaths:17
KDR:11.824
Accuracy:65.745% A+
KPH:57 C
VKPH:14.200 C
Hornet Missiles
B
Kills:199
V. Kills:140 141%
Deaths:11
KDR:18.091
Accuracy:65.045% B
KPH:66.100 C+
VKPH:46.500 B
Kills:3,741 (3,341 + 0)
Deaths:751
KDR:4.981
VKDR:2.720
Vehicle Kills:2,043
Kill Difference:2,990
Playtime:122.986 hours
Usage:6%
Score:1.449m
Score/min:196
Piloting Accuracy:50.516%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:203
V. Kills:173 117%
Deaths:26
KDR:7.808
Accuracy:32.573% D
KPH:33 C+
VKPH:28.100 C++
Kills:203 (0 + 203)
Deaths:26
KDR:7.808
VKDR:6.654
Vehicle Kills:173
Kill Difference:177
Playtime:6.150 hours
Usage:0%
Score:0.112m
Score/min:304
Piloting Accuracy:N/A%
Gunner Accuracy:32.573%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:275
V. Kills:132 207%
Deaths:16
KDR:17.188
Accuracy:63.134% B++
KPH:54.100 A*
VKPH:26 A+
Kills:275 (275 + 0)
Deaths:16
KDR:17.188
VKDR:8.250
Vehicle Kills:132
Kill Difference:259
Playtime:5.081 hours
Usage:0%
Score:0.097m
Score/min:319
Driving Accuracy:63.134%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:166
V. Kills:77 213%
Deaths:7
KDR:23.714
Accuracy:59.778% A++
KPH:40.100 A+
VKPH:18.600 B
E540 Halberd
M+
Kills:129
V. Kills:40 315%
Deaths:5
KDR:25.800
Accuracy:51.349% B+
KPH:62.700 M+
VKPH:19.400 B+
Kills:295 (0 + 295)
Deaths:12
KDR:24.583
VKDR:9.750
Vehicle Kills:117
Kill Difference:283
Playtime:6.202 hours
Usage:0%
Score:0.107m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:51.349%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:135
V. Kills:3 N/A
Deaths:5
KDR:27
Accuracy:22.969% B*
KPH:101.800 B**
VKPH:2.300 C-
M20 Basilisk
A++
Kills:134
V. Kills:29 447%
Deaths:15
KDR:8.933
Accuracy:56.567% A++
KPH:42.100 A++
VKPH:9.100 B
M40 Fury
B**
Kills:66
V. Kills:13 N/A
Deaths:10
KDR:6.600
Accuracy:46.539% B**
KPH:62.500 B*
VKPH:12.300 B+
M20 Basilisk
A++
Kills:60
V. Kills:18 316%
Deaths:8
KDR:7.500
Accuracy:55.483% A++
KPH:41.500 A++
VKPH:12.400 B+
M12 Kobalt
B*
Kills:51
V. Kills: N/A
Deaths:2
KDR:25.500
Accuracy:19.471% C**
KPH:99.500 B*
VKPH:0 D-
Kills:446 (0 + 446)
Deaths:40
KDR:11.150
VKDR:1.575
Vehicle Kills:63
Kill Difference:406
Playtime:7.526 hours
Usage:0%
Score:0.129m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:19.471%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:58
V. Kills:27 207%
Deaths:9
KDR:6.444
Accuracy:41.024% B+
KPH:22.500 C+
VKPH:10.500 C
Kills:58 (0 + 58)
Deaths:9
KDR:6.444
VKDR:3
Vehicle Kills:27
Kill Difference:49
Playtime:2.583 hours
Usage:0%
Score:0.034m
Score/min:219
Piloting Accuracy:N/A%
Gunner Accuracy:41.024%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 29,86329,5575,4685.405B*1.1231.947%A34.679%B+97.9B**1B+250301.8h9.5B++29.8B*
Pulsar C 14,80414,6312,7105.399M++1.1134.222%A++24.865%B79.7A*N/A195183.5h9.4B++27.5B*
Ghost 7,6007,5361,1246.705A2.4246.519%B**77.349%B*53.8B++N/A134140.2h1.8B*4B*
Serpent VE92 7,2727,1721,1696.135S1.8534.002%A*24.038%B++90.7M+1.3A*24679.1h10.6B++31.2B*
NS-44 Commissioner 5,1905,1602,4882.074B**2.2144.864%B**32.791%A+89.3A*N/A23757.8h2.8B**6.2B*
Orion VS54 2,5992,5856683.87A++0.4227.6%A31.489%B**62.6A+N/A25241.3h9.2B**33.5B*
NS Decimator 3,4392,1405963.591M++0.7061.354%C++1.308%D42.5B+25.8B**30850.3h4.3B7B+
VX6-7 2,0792,0554115M*0.7131.369%A20.973%C+69.9A+N/A19129.4h11B+35.1B++
Saron Laser Cannon 3,2862,0384804.246B++0.0442.775%A++N/A27.2A16.7B**19374.9h96.5B+225.7B*
NS-11C 1,9991,9853715.35S1.0632.255%A++20.151%C*73.8A**N/A21026.9h10.8B*33.5B*
VE-H Maw 1,9901,9713555.552M**1.2635.28%A++38.661%A102.7A++1B+24219.2h7.8B**22.2B*
Solstice Burst 1,8011,7813115.727M*1.4434.943%A++20.606%C-74.2A+N/A18524h11B*31.5B*
Eclipse VE3A 1,7361,7173564.823A+0.5431.22%B**19.103%C+66.8AN/A15925.7h12C*38.4B+
Pulsar LSW 1,7041,6793824.395M0.1128.798%B**31.209%B**65.8B*1B**21425.5h9.4B**32.8B*
NS-15M2 1,6301,6063284.896A*0.6130.259%B**29.95%B+73B**1.1B**18622h10B*33.1B++
Flare VE6 1,5631,5513454.496M++0.2128.361%B**31.077%B**68.6B**N/A20522.6h8.6B*30.5B++
NSX Daimyo 1,5431,5392376.494B**2.2142.288%C++94.737%C*64.9B+N/A18323.7h2.2B+5.3B+
NSX Tanto 1,4731,4572386.122S1.8335.869%A++31.297%B*72.1A++N/A16620.2h10.3B++28.8B*
Zenith VX-5 1,3871,3772355.86S1.5733.73%A++26.87%B*81.5A*N/A19616.9h10.6B*31.4B*
Ursa 1,3731,3592485.48S1.1937.461%M31.273%B**95.7A**1A23214.2h8.6B**23B**
Eidolon VE33 1,3461,3322126.283S2.0040.458%A*31.757%B*102.5S1.1B**33513h5.8B**14.2B**
NSX Tengu 1,2471,2302125.802S1.5147.079%A+23.496%B+89.1A*1.2A20113.8h11.4B+24.3B++
SVA-88 1,2291,2253563.441B*0.8526.117%B+28.653%B+53BN/A18423.1h9.7B*37.2B+
VX29 Polaris 1,2401,2182494.892M+0.6037.729%M32.02%A96.7A*1.7M43112.6h10.1B*26.6B*
Equinox VE2 Burst 1,1961,1762714.339A+0.0537.373%A++29.507%C**74.9B**1.3A18115.7h12B32.1B*
Pulsar VS1 1,1901,1722854.112M*0.1836.905%M27.816%B**69.3M1.1A++21516.9h11.2B**30.2A
NS-30 Vandal 1,1851,1702554.588A++0.3042.899%A+36.838%A68.8A+N/A15417h4.3B**10B**
Terminus VX-9 1,1761,1653153.698A*0.5932.806%A+30.472%B+68.5AN/A17817h9.9B**30.2B*
Solstice VE3 1,1621,1592664.357S0.0730.261%A+17.688%C61.6MN/A24218.8h10.7B**35.5B*
H-V45 1,0971,0812684.034A+0.2536.16%A**30.157%A71.6A++1.1A++21615.1h11.1B*30.7B**
Force-Blade 77676015,7200.048B*4.2441.726%B**N/A0.7C++N/A21149.7h1.9B++4.4B++
NS-45 Pilot 7036972982.339B**1.9539.776%A35.438%B**96.8A+N/A2697.2h6.5B+16.3B*
Maelstrom Turbo Laser 9566191145.43A1.1446.265%MN/A29.3B**16B++18121.1h82.6B+178.6B*
Frag Grenade 4804741474N/A469.7152.316%B*N/A526.7C*6.7C+16670.9h3.6C**6.8B+
Antares LC 714460845.476A*1.1940.177%AN/A33.6B**18.5B+20413.7h83.4B+207.5B++
Auraxium Force-Blade 4214099,8810.041C++4.2541.275%B*2.445%D0.7CN/A2618.6h1.5B**3.6B+
VE-C Horizon 379372675.552M1.2652.348%A**21.774%C95.4A++1.8B++2123.9h14.5B+27.7B*
Lancer AE 481309704.414M*0.1353.564%D--N/A22.1B+12.3C-16614h9.4B+17.6B+
L100 Python AP 4072751617.188A**12.9063.134%B++1.818%D53.9A*25.9A3195.1h4.1B**6.5A
S1 3932731451.883A*2.4057.368%C++N/A24.6C+10.8C30411.1h6.4C**11.2B
Spear Anti-Vehicle Phalanx Turret 375255385U80.7166.005%A*2.353%D-85M40A++5853h6.3B*9.5B**
Light PPA 238224454.978C++0.6950.516%AN/A32.9C2.1D1066.8h14.2C++28.1B
Rocklet Rifle 365209623.371S0.9251.786%C+N/A32.7B+24.4C+3996.4h34.5B66.6C**
C150 Dalton 376203267.808B3.5232.573%D1.97%A+33.3C+28.4C*3046.1h3.1B++9.5B+
Dual Photon Pods 2512011711.824B*7.5465.745%A+N/A57.4C14.3C2733.5h26.3C39.9B
Blueshift VM5 207200326.25A++1.9629.357%A*21%C+54.1A1.9M++1853.7h12.6B**42.9B**
Hornet Missiles 3391991118.091A*13.8065.045%BN/A66.3C+46.7B4683h13.8C+21.3C+
Eridani SX5 193192414.683M++0.4034.337%A+21.354%C*66.2AN/A2912.9h9.8B++28.5B++
Nemesis VSH9 291191942.032A**2.2669.344%B**2.618%C++19.9C*10.4C+2319.6h7.4B+10.7B++
Anti-Vehicle Grenade 2711861186N/A181.7159.001%B*N/A265.7C--121.4C**24190.7h7.7D-13C+
Blueshift VM5 186181325.656A++1.3728.465%A*21.547%C++48.9B**1.4A++1623.7h13.5B*47.3B*
Saron HRB 243166723.714M**19.4359.778%A++1.807%C**40.5A+18.8B2784.1h21.4C**35.7B**
Parallax VX3 160160325B+0.7137.83%C+83.125%B++28.6C++N/A1015.6h1.7B**4.5B++
Beamer VS3-FB 152150742.027B++2.2637.649%B**36%A+100A++1.3B**3321.5h6.3B**16.8B**
C-4 214143265.5M+1.2130.303%B*N/A47.7D23.7C7523h1.3B+4.2B++
M12 Kobalt 138135527A+22.7122.969%B*19.259%C**103.8B**2.3C-2791.3h13.5B**58.6B++
M20 Basilisk 163134158.933A**4.6556.567%A++5.224%C41.9A++9.1B2343.2h69.8B*123.4A
E540 Halberd 169129525.8A+21.5151.349%B+N/A61.4M+19B+3062.1h3.8A++7.5A
Tank Mine 11383145.929A++1.64133.898%SN/A92.2C33.3D--7720.9h4.8T*3.6A+
MANA Anti-Vehicle Turret 12282108.2M++3.9171.049%B**3.659%C++820D400D-925920.1h11.1D--15.6C+
Comet VM2 10273262.808A**1.4849.205%B++4.11%C+19.2A+7.6A++1813.8h19.5B+39.6B+
M40 Fury 7966106.6C++2.3146.539%B**N/A60B++11.8B+3681.1h12.5B+26.9B++
M20 Basilisk 786087.5M+3.2155.483%A++3.333%D-42.9A++12.9B++3251.4h69.2B*124.8A
Aspis Anti-Aircraft Phalanx Turret 10959414.75S10.4650.435%M**N/A29.5M**25M+3682h115.9B**229.8A
M20 Wyvern 855896.444B2.1641.024%B+1.724%D-22.3C+10.4C2192.6h77.1C*187.9B+
M12 Kobalt 5151225.5B+21.2119.471%C**21.569%B++102B*N/A3360.5h13.4B**68.9B+
NS-AM7 Archer 7251242.125S2.1663.789%B++13.726%C10.4B++4.3B**864.9h16.4B+25.7B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret23450.5h
Motion Spotter158,6684.7h
Nano-Armor Kit72141,69817.3h
Spawn Beacon72,3742h
Medical Applicator2439,3872.5h
Ammunition Package84810.3h
Medical Kit3,74824,546373.7h
Nano-Repair Grenade0600h
Recon Detection Device122,9135.1h

Check the help document for the dictionary if you want to learn more about words used here.


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