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Paragon PurpleH4z3[HAX] PurpleH4z3
VS BR 142

KDR: 4.33

Score: 45.9m

Last Seen: Jan 24th, 2020 6:25 AM
- OFFLINE - 3077.8 hour(s)

Prestige 1, Battle Rank 100 (142 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Serpent VE92 Ghost NS-44 Commissioner NSX Daimyo NS Decimator Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,392,159 MLG Score: 5909
Fun Score: N/A
Cheeseburgers Flipped: 72TIME WITH MEDKIT: 18.3%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.376%30.387%1014301253106,2575.3227-0.995

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.373%2.357A*1.412A-1.059D*HEAD ++ (~13.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.626B+9.30.352C**18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.851%0.581%569412793,09783516543.70455187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.064%0.697B+-0.92D---0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189-0.165C82.9-0.558D106.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.935%1.748%96112822866661760.428786162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.22A*-0.495D-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.831B++4.10.668B+2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.732%5.509%323812751,1986055201.9769230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.47%0.971B*0.242C++1.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.626B+210.478B+24

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.071%82.341%3233128010,6631520717.01052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.176%1.524A+0.987B*0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.57B+1.90.397B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.9m166.5%431 (25.9k)347 (20.8k)4.32797135,34031,2714.52797142 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12831572534.333%31.094%106804:1332

10% Engineer41% Heavy Assault14% Infiltrator31% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2014 1:53 AMAug 9th, 2017 6:28 PMFeb 7th, 2020 5:34 PM (114d) (PST)Jan 24th, 2020 3:45 AM (128d) (PST)Jan 24th, 2020 2:25 AM (128d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8191786411.0250.2370.3191.7980.0565909

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,15110,66838,483611419108320,838

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2201.3h/91.7d 6,254 42,082 34,673 237.5k 1,772 10,667 7,347 108.2m

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:17,464
Deaths:3,223
KDR:5.419
Accuracy:34.657% A++
HSR:25.487% C*
Serpent VE92
A++
Kills:8,315
Deaths:1,401
KDR:5.935
Accuracy:34.110% A++
HSR:24.293% B+
VX6-7
B**
Kills:2,058
Deaths:412
KDR:4.995
Accuracy:31.367% B**
HSR:20.991% C+
NS-11C
A+
Kills:1,985
Deaths:371
KDR:5.350
Accuracy:32.255% A+
HSR:20.151% C+
VE-C Horizon
A*
Kills:1,930
Deaths:293
KDR:6.587
Accuracy:51.453% A*
HSR:20.829% D
Solstice Burst
A+
Kills:1,816
Deaths:318
KDR:5.711
Accuracy:34.997% A+
HSR:20.705% D
Eclipse VE3A
B*
Kills:1,717
Deaths:356
KDR:4.823
Accuracy:31.220% B*
HSR:19.103% C
NSX Tanto
A++
Kills:1,485
Deaths:248
KDR:5.988
Accuracy:35.846% A++
HSR:31.246% B++
Zenith VX-5
A+
Kills:1,377
Deaths:235
KDR:5.860
Accuracy:33.730% A+
HSR:26.870% B++
NSX Tengu
A
Kills:1,230
Deaths:212
KDR:5.802
Accuracy:47.079% A
HSR:23.496% C**
Solstice VE3
A
Kills:1,159
Deaths:266
KDR:4.357
Accuracy:30.261% A
HSR:17.688% C-
Eridani SX5
A
Kills:194
Deaths:45
KDR:4.311
Accuracy:34.069% A
HSR:22.165% C++
Kills:40,730
Deaths (as Light Assault):7,380
Deaths (to Light Assaults):8,229
KDR:5.51897
Kill Difference:33,350
Playtime:680.317 hours
Usage:31%
Score:13.470m
Score/min:330
Accuracy (listed only):35.920%
HSR (listed only):22.752%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:40,589
Deaths:7,696
KDR:5.274
Accuracy:32.820% A
HSR:34.864% C**
Orion VS54
B**
Kills:2,656
Deaths:685
KDR:3.877
Accuracy:27.725% B**
HSR:31.664% B++
VE-H Maw
A+
Kills:2,098
Deaths:385
KDR:5.449
Accuracy:35.354% A+
HSR:38.370% B**
Pulsar LSW
B++
Kills:1,679
Deaths:382
KDR:4.395
Accuracy:28.798% B++
HSR:31.209% B+
NS-15M2
B*
Kills:1,612
Deaths:328
KDR:4.915
Accuracy:30.291% B*
HSR:29.901% C*
Flare VE6
B++
Kills:1,551
Deaths:345
KDR:4.496
Accuracy:28.361% B++
HSR:31.077% B++
Ursa
A*
Kills:1,496
Deaths:270
KDR:5.541
Accuracy:37.672% A*
HSR:32.086% B*
SVA-88
C**
Kills:1,225
Deaths:356
KDR:3.441
Accuracy:26.117% C**
HSR:28.653% C*
VX29 Polaris
A*
Kills:1,218
Deaths:249
KDR:4.892
Accuracy:37.729% A*
HSR:32.020% B*
Kills:54,124
Deaths (as Heavy Assault):10,696
Deaths (to Heavy Assaults):8,931
KDR:5.06021
Kill Difference:43,428
Playtime:902.598 hours
Usage:41%
Score:21.000m
Score/min:388
Accuracy (listed only):31.652%
HSR (listed only):32.205%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:17,464
Deaths:3,223
KDR:5.419
Accuracy:34.657% A++
HSR:25.487% C*
Serpent VE92
A++
Kills:8,315
Deaths:1,401
KDR:5.935
Accuracy:34.110% A++
HSR:24.293% B+
VX6-7
B**
Kills:2,058
Deaths:412
KDR:4.995
Accuracy:31.367% B**
HSR:20.991% C+
NS-11C
A+
Kills:1,985
Deaths:371
KDR:5.350
Accuracy:32.255% A+
HSR:20.151% C+
VE-C Horizon
A*
Kills:1,930
Deaths:293
KDR:6.587
Accuracy:51.453% A*
HSR:20.829% D
Solstice Burst
A+
Kills:1,816
Deaths:318
KDR:5.711
Accuracy:34.997% A+
HSR:20.705% D
Eclipse VE3A
B*
Kills:1,717
Deaths:356
KDR:4.823
Accuracy:31.220% B*
HSR:19.103% C
NSX Tanto
A++
Kills:1,485
Deaths:248
KDR:5.988
Accuracy:35.846% A++
HSR:31.246% B++
Zenith VX-5
A+
Kills:1,377
Deaths:235
KDR:5.860
Accuracy:33.730% A+
HSR:26.870% B++
Eidolon VE33
A++
Kills:1,368
Deaths:215
KDR:6.363
Accuracy:40.555% A++
HSR:31.944% B++
Solstice VE3
A
Kills:1,159
Deaths:266
KDR:4.357
Accuracy:30.261% A
HSR:17.688% C-
Kills:40,674
Deaths (as Engineer):7,338
Deaths (to Engineers):4,295
KDR:5.54293
Kill Difference:33,336
Playtime:213.040 hours
Usage:10%
Score:4.020m
Score/min:314
Accuracy (listed only):35.496%
HSR (listed only):23.573%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:1,270
Deaths:304
KDR:4.178
Accuracy:36.185% A*
HSR:30.630% B**
NSX Tengu
A
Kills:1,230
Deaths:212
KDR:5.802
Accuracy:47.079% A
HSR:23.496% C**
Equinox VE2 Burst
A++
Kills:1,183
Deaths:273
KDR:4.333
Accuracy:37.359% A++
HSR:29.586% C+
Pulsar VS1
A**
Kills:1,172
Deaths:285
KDR:4.112
Accuracy:36.905% A**
HSR:27.816% B*
Terminus VX-9
A
Kills:1,165
Deaths:315
KDR:3.698
Accuracy:32.806% A
HSR:30.472% C**
Eridani SX5
A
Kills:194
Deaths:45
KDR:4.311
Accuracy:34.069% A
HSR:22.165% C++
NS-11P
M
Kills:163
Deaths:31
KDR:5.258
Accuracy:38.181% M
HSR:35.583% A+
Kills:6,377
Deaths (as Combat Medic):1,465
Deaths (to Combat Medics):3,538
KDR:4.3529
Kill Difference:4,912
Playtime:100.763 hours
Usage:5%
Score:2.103m
Score/min:348
Accuracy (listed only):37.512%
HSR (listed only):28.535%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:7,538
Deaths:1,124
KDR:6.706
Accuracy:46.523% B*
HSR:77.355% B++
NS-44 Commissioner
A
Kills:5,484
Deaths:2,671
KDR:2.053
Accuracy:45.088% B*
HSR:33.224% A
NSX Daimyo
C*
Kills:2,965
Deaths:423
KDR:7.009
Accuracy:42.534% C+
HSR:94.975% C*
NS-45 Pilot
A
Kills:1,358
Deaths:619
KDR:2.194
Accuracy:40.171% A
HSR:33.652% B+
NSX Tengu
A
Kills:1,230
Deaths:212
KDR:5.802
Accuracy:47.079% A
HSR:23.496% C**
NS-30 Vandal
A
Kills:1,170
Deaths:255
KDR:4.588
Accuracy:42.899% A
HSR:36.838% B**
Eridani SX5
A
Kills:194
Deaths:45
KDR:4.311
Accuracy:34.069% A
HSR:22.165% C++
Parallax VX3
B+
Kills:160
Deaths:32
KDR:5
Accuracy:37.830% C
HSR:83.125% B+
Beamer VS3-FB
B**
Kills:150
Deaths:74
KDR:2.027
Accuracy:37.649% B**
HSR:36% B**
NS-AM7 Archer
B+
Kills:80
Deaths:40
KDR:2
Accuracy:62.534% B+
HSR:17.500% C+
Kills:20,329
Deaths (as Infiltrator):5,495
Deaths (to Infiltrators):4,114
KDR:3.69955
Kill Difference:14,834
Playtime:298.186 hours
Usage:14%
Score:5.040m
Score/min:282
Accuracy (listed only):43.638%
HSR (listed only):45.833%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:2,042
V. Kills:1,249 163%
Deaths:480
KDR:4.254
Accuracy:42.787% A*
KPH:27.200 B**
VKPH:16.700 B*
Antares LC
A
Kills:776
V. Kills:411 188%
Deaths:120
KDR:6.467
Accuracy:39.485% A
KPH:39.900 B**
VKPH:21.100 B+
Maelstrom Turbo Laser
M
Kills:619
V. Kills:337 183%
Deaths:114
KDR:5.430
Accuracy:46.265% M
KPH:29.300 B++
VKPH:16 B+
Hornet Missiles
C*
Kills:264
V. Kills:181 145%
Deaths:16
KDR:16.500
Accuracy:66.220% B+
KPH:70.400 C+
VKPH:48.300 C*
Light PPA
A
Kills:235
V. Kills:14 N/A
Deaths:48
KDR:4.896
Accuracy:50.828% A
KPH:33.400 D
VKPH:2 D
Dual Photon Pods
C
Kills:201
V. Kills:50 394%
Deaths:17
KDR:11.824
Accuracy:65.784% A+
KPH:57 C--
VKPH:14.200 C
Kills:4,137 (3,672 + 0)
Deaths:795
KDR:5.204
VKDR:2.820
Vehicle Kills:2,242
Kill Difference:3,342
Playtime:129.817 hours
Usage:6%
Score:1.590m
Score/min:204
Piloting Accuracy:50.828%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:232
V. Kills:183 126%
Deaths:29
KDR:8
Accuracy:32.248% D
KPH:34 C
VKPH:26.900 C+
L105 Zephyr
B**
Kills:139
V. Kills:53 257%
Deaths:2
KDR:69.500
Accuracy:47.210% B
KPH:57.700 C++
VKPH:22 B**
Kills:371 (0 + 371)
Deaths:31
KDR:11.968
VKDR:7.613
Vehicle Kills:236
Kill Difference:340
Playtime:9.224 hours
Usage:0%
Score:0.162m
Score/min:292
Piloting Accuracy:N/A%
Gunner Accuracy:47.210%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:286
V. Kills:139 204%
Deaths:16
KDR:17.875
Accuracy:63.935% B*
KPH:54.800 A
VKPH:26.600 B**
Kills:286 (286 + 0)
Deaths:16
KDR:17.875
VKDR:8.688
Vehicle Kills:139
Kill Difference:270
Playtime:5.223 hours
Usage:0%
Score:0.105m
Score/min:334
Driving Accuracy:63.935%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:235
V. Kills:112 208%
Deaths:7
KDR:33.571
Accuracy:58.661% A++
KPH:40 B**
VKPH:19 C*
E540 Halberd
A*
Kills:152
V. Kills:47 317%
Deaths:6
KDR:25.333
Accuracy:49.517% C++
KPH:61.200 A*
VKPH:18.900 B
Kills:387 (0 + 387)
Deaths:13
KDR:29.769
VKDR:12.231
Vehicle Kills:159
Kill Difference:374
Playtime:8.366 hours
Usage:0%
Score:0.132m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:49.517%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C**
Kills:77
V. Kills:45 167%
Deaths:8
KDR:9.625
Accuracy:48.750% C**
KPH:42.800 C+
VKPH:25 C
Kills:77 (0 + 77)
Deaths:8
KDR:9.625
VKDR:5.625
Vehicle Kills:45
Kill Difference:69
Playtime:1.798 hours
Usage:0%
Score:0.031m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:48.750%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:167
V. Kills:3 N/A
Deaths:5
KDR:33.400
Accuracy:24.843% B**
KPH:103.900 B++
VKPH:1.900 D
M20 Basilisk
A++
Kills:150
V. Kills:31 469%
Deaths:15
KDR:10
Accuracy:56.518% A++
KPH:41.900 A+
VKPH:8.700 C*
M20 Basilisk
A+
Kills:72
V. Kills:19 360%
Deaths:9
KDR:8
Accuracy:54.016% A+
KPH:42.800 A+
VKPH:11.300 C*
M40 Fury
B+
Kills:66
V. Kills:13 N/A
Deaths:10
KDR:6.600
Accuracy:46.337% B**
KPH:61.900 B+
VKPH:12.200 B+
M12 Kobalt
B+
Kills:51
V. Kills: N/A
Deaths:2
KDR:25.500
Accuracy:20.469% B
KPH:98 B+
VKPH:0 D**
Kills:506 (0 + 506)
Deaths:41
KDR:12.341
VKDR:1.610
Vehicle Kills:66
Kill Difference:465
Playtime:8.456 hours
Usage:0%
Score:0.143m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:20.469%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B
Kills:59
V. Kills:27 211%
Deaths:9
KDR:6.556
Accuracy:40.993% B
KPH:22.700 C+
VKPH:10.400 C-
Kills:59 (0 + 59)
Deaths:9
KDR:6.556
VKDR:3
Vehicle Kills:27
Kill Difference:50
Playtime:2.604 hours
Usage:0%
Score:0.035m
Score/min:221
Piloting Accuracy:N/A%
Gunner Accuracy:40.993%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 41,07140,5897,6965.274B+0.9532.82%A34.864%C**105.3B+1.3C*272385.6h9.5B+29.1B*
Pulsar C 17,67217,4643,2235.419A++1.0934.657%A++25.487%C*84.1A+1B*210207.7h9.4B++27B*
Serpent VE92 8,4248,3151,4015.935M+1.6134.11%A++24.293%B+94.3A++1.2B**25488.2h10.6B+31B*
Ghost 7,6027,5381,1246.706B**2.3846.523%B*77.355%B++53.8C*N/A134140.2h1.8B++4B++
NS-44 Commissioner 5,5185,4842,6712.053B*2.2745.088%B*33.224%A89.9A++N/A24161h2.8B**6.2B*
NSX Daimyo 2,9722,9654237.009B*2.6842.534%C+94.975%C*71.4BN/A20041.5h2.2B+5.1B+
NS Decimator 4,2742,7007273.714A**0.6162.298%C++1.407%D44.9C**26.1B*31660.2h4.2C++6.8C**
Orion VS54 2,6732,6566853.877B*0.4527.725%B**31.664%B++63.1B*N/A25942.1h9.2B**33.4C*
VE-H Maw 2,1182,0983855.449A**1.1235.354%A+38.37%B**102.3B**1C+24920.5h7.9B*22.3B*
VX6-7 2,0822,0584124.995A*0.6731.367%B**20.991%C+70B*N/A19229.4h11C**35.1B+
Saron Laser Cannon 3,2912,0424804.254B+0.0742.787%A*N/A27.3B**16.7B*19474.9h96.4B+225.3B*
NS-11C 1,9991,9853715.35M*1.0232.255%A+20.151%C+73.8A+N/A21726.9h10.8B*33.5B++
VE-C Horizon 1,9541,9302936.587M++2.2651.453%A*20.829%D133.1A+1.7B+33814.5h12.7B+24.7B++
Solstice Burst 1,8361,8163185.711M1.3834.997%A+20.705%D74.7B*N/A18624.3h11B+31.4B*
Eclipse VE3A 1,7361,7173564.823B**0.5031.22%B*19.103%C66.8B+N/A15925.7h12C+38.4B+
Pulsar LSW 1,7041,6793824.395A*0.0728.798%B++31.209%B+65.8B1B+21925.5h9.4B*32.8B+
NS-15M2 1,6361,6123284.915A0.5930.291%B*29.901%C*72.6B+1.1B+19222.2h10B++33.1B++
Flare VE6 1,5631,5513454.496A**0.1728.361%B++31.077%B++68.6B+N/A20922.6h8.6B++30.5B++
Ursa 1,5111,4962705.541M**1.2137.672%A*32.086%B*99.1A+1B+24215.1h8.5B*22.6B**
NSX Tanto 1,5011,4852485.988S1.6635.846%A++31.246%B++72.8AN/A17120.4h10.3B*28.8B*
Zenith VX-5 1,3871,3772355.86M**1.5333.73%A+26.87%B++81.5AN/A19816.9h10.6B++31.4B*
Eidolon VE33 1,3851,3682156.363M2.0440.555%A++31.944%B++103.6M+1.3B*33913.2h5.8B**14.2B**
NS-45 Pilot 1,3651,3586192.194B+2.1340.171%A33.652%B+108.6B**N/A30712.5h6.2B+15.5B++
H-V45 1,2901,2703044.178A0.1536.185%A*30.63%B**74.7A+1.2A22217h11B++30.4B**
NSX Tengu 1,2471,2302125.802S1.4747.079%A23.496%C**89.1A++1.2A20413.8h11.4B+24.3B+
SVA-88 1,2291,2253563.441B++0.8926.117%C**28.653%C*53C+N/A18723.1h9.7B++37.2B+
VX29 Polaris 1,2401,2182494.892A*0.5637.729%A*32.02%B*96.7A1.7A+43412.6h10.1B+26.6B*
Equinox VE2 Burst 1,2031,1832734.333B*0.0137.359%A++29.586%C+74.4B++1.3B*17915.9h12C++32B++
Pulsar VS1 1,1901,1722854.112M0.2236.905%A**27.816%B*69.3A++1.1B**22416.9h11.2B**30.2B**
NS-30 Vandal 1,1851,1702554.588B**0.2642.899%A36.838%B**68.8B++N/A15617h4.3B**10B*
Terminus VX-9 1,1761,1653153.698B*0.6332.806%A30.472%C**68.5B++N/A18117h9.9B*30.2B*
Solstice VE3 1,1621,1592664.357S0.0330.261%A17.688%C-61.3A++N/A25918.9h10.7B*35.5C**
Antares LC 1,1877761206.467A++2.1439.485%AN/A39.8B**21.1B+23119.5h72.1B+182.5B++
Force-Blade 77676015,7260.048B+4.2841.726%B*N/A0.7C+N/A21150.9h1.9B+4.4B+
Auraxium Force-Blade 64562914,6450.043C++4.2841.356%B++2.862%D0.8CN/A2827.5h1.5B**3.7B+
Maelstrom Turbo Laser 9566191145.43B**1.1046.265%MN/A29.3B++16B+18321.1h82.6B178.6B++
Plasma Grenade 5255191519N/A514.6752.33%B++N/A519C6C-17091h3.6C+6.8C**
Lancer AE 511328774.26A*0.0753.073%D--N/A21B11.7D-16015.6h9.5B+18B+
Spear Anti-Vehicle Phalanx Turret 426290558S53.6766.493%A*2.069%D--82.9A++38.9A5763.5h6.6B+10B*
L100 Python AP 4252861617.875B**13.5563.935%B*1.748%C-55A26.7B**3345.2h4.1B++6.5B++
S1 3932731451.883A++2.4457.368%C+N/A24.6C10.8C31711.1h6.4C++11.2C++
Hornet Missiles 4452641616.5A+12.1766.22%B+N/A71.4C+48.9C*4843.7h13.1C--19.8C+
Rocklet Rifle 443255713.592S0.7451.972%C+N/A34.5C*25.4C+4187.4h34C*65.4C++
Saron HRB 347235733.571S29.2458.661%A++1.277%C39.8B**19C*2545.9h19.7C**33.6B*
Light PPA 249235484.896C+0.5750.828%AN/A33.6D2D1077h14.4C+28.3C*
C150 Dalton 415232298C+3.6732.248%D1.724%A34.1C26.9C+3016.8h3B+9.3C*
Blueshift VM5 230222376A1.6730.44%A++20.721%C56.9B*2.1M1963.9h13B*42.6B**
Blueshift VM5 215208375.622A1.2929.714%A*22.596%C++53.3B*1.8A++1773.9h13.5B+45.3B*
Dual Photon Pods 2512011711.824B+7.5065.784%A+N/A57.4C--14.3C2803.5h26.3D40C++
Eridani SX5 195194454.311A*0.0234.069%A22.165%C++64.7B++N/A3083h9.8B++28.7B++
Nemesis VSH9 291191942.032A++2.3069.359%B*2.618%C+19.9C+10.4C+2349.6h7.4C**10.7B+
Anti-Vehicle Grenade 2761891189N/A184.6758.879%B++N/A270D124.3B+24330.7h7.7D*13C
M12 Kobalt 170167533.4B++29.0724.843%B**18.563%C++104.4B++1.9D2821.6h14.7B++59.3B+
NS-11P 166163315.258M++0.9338.181%M35.583%A+116.4M+2.1A+3101.4h10.2B**26.7A
Parallax VX3 160160325C**0.6737.83%C83.125%B+28.6CN/A1075.6h1.7B*4.5B+
C-4 230153305.1A*0.7731.21%B++N/A47.8D-24.1C7733.2h1.3C**4.1B+
E540 Halberd 199152625.333B**21.0149.517%C++N/A60.8A*18.8B2822.5h3.7A+7.5B**
Beamer VS3-FB 152150742.027B+2.3037.649%B**36%B**71.4B+1B+2402.1h6.3B++16.8B++
M20 Basilisk 1811501510M5.6756.518%A++7.333%B+41.7A+8.6C++2313.6h70.1B124B*
L105 Zephyr 192139269.5S65.1747.21%BN/A57.9C*22.1B**2672.4h7C14.8C++
Tank Mine 12190156A+1.67136.646%SN/A75D25.8D*6201.2h4.9T*3.6A
MANA Anti-Vehicle Turret 12584108.4B**4.0770.83%A3.571%B+840D410D--1180180.1h10.9D--15.3C-
NS-AM7 Archer 10680402M*2.3362.534%B+17.5%C+11B+3.6B++847.3h14.4B+23B+
Comet VM2 10879302.633A++1.6949.135%B+3.797%C20.3B**7.4A1863.9h18.7B38B+
Aphelion VEX-4H 1227789.625B*5.3048.75%C**1.299%D*42.8C+25C2851.8h41B++84.2B++
M12 Kobalt 8075175B**70.6732.142%A*18.667%C*125C++8.3B**3550.6h20C62.3B+
M20 Basilisk 917298A++3.6754.016%A+5.556%C+42.4A+11.2C*3061.7h64.4B*119.3A
M40 Fury 7966106.6C+2.2746.337%B**N/A60B+11.8B+3661.1h12.7C*27.3B+
Aspis Anti-Aircraft Phalanx Turret 11160415S10.6750.195%M*N/A28.6M+24.3A**3632.1h119.9B*238.9B**
M20 Wyvern 865996.556C+2.2340.993%B1.695%D-22.7C+10.4C-2212.6h76C++185.4B+
M12 Kobalt 5151225.5C++21.1720.469%B21.569%B+102B+N/A3670.5h14.5B++71.1B+
Comet VM2 6650291.724B+2.6050.435%B+6%B*12.8C+4.1C--993.9h30.2C59.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit101163,61420.2h
Spawn Beacon92,8362.3h
Anti-Vehicle MANA Turret23590.5h
Medical Applicator2641,6862.6h
Restoration Kit41260.9h
Motion Spotter158,6694.8h
Recon Detection Device144,0546.9h
Ammunition Package105770.4h
Medical Kit4,25028,661402.9h
Nano-Repair Grenade0900h

Check the help document for the dictionary if you want to learn more about words used here.


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