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Paragon PurpleH4z3[HAX] PurpleH4z3
VS BR 139

KDR: 4.35

Score: 43.4m

Last Seen: Aug 16th, 2019 6:09 AM
- OFFLINE - 834.8 hour(s)

Prestige 1, Battle Rank 100 (139 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Serpent VE92 Ghost NS-44 Commissioner Orion VS54 NS Decimator NSX Daimyo
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,205,760 MLG Score: 5760
Fun Score: N/A
Cheeseburgers Flipped: 69TIME WITH MEDKIT: 18.6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.231%30.269%100630118499,0975.31323-0.967

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.378%2.331A*1.415A-1.09D*HEAD ++ (~13.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.625B+9.20.352C**18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.849%0.581%585412103,09781116543.81404187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.066%0.687B+-0.959D---0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189-0.174C82.9-0.567D106.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.597%1.773%99112132826331730.444795162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.198A*-0.503D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.832B++4.10.67B+2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.433%5.951%311812061,1095794791.91207231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.717%0.936B*0.351C**1.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.62B+21.10.473B+24.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.156%81.646%3113121110,1941411697.21955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.173%1.537A+0.931B*0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.57B+1.90.396B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.4m167.3%425 (25.5k)342 (20.5k)4.34598127,07229,2394.54862139 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12141479834.297%30.935%106104:2031

10% Engineer40% Heavy Assault14% Infiltrator31% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2014 1:53 AMAug 9th, 2017 6:28 PMSep 14th, 2019 5:20 PM (5d) (PST)Aug 16th, 2019 3:03 AM (35d) (PST)Aug 16th, 2019 2:09 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8061736331.0030.2310.3101.7710.0555760

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,38810,39337,995601419106320,538

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2112.2h/88d 5,925 39,310 32,415 224.4k 1,662 10,200 7,020 102.2m

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:15,860
Deaths:2,928
KDR:5.417
Accuracy:34.439% A++
HSR:25.309% B
Serpent VE92
A*
Kills:7,712
Deaths:1,270
KDR:6.072
Accuracy:34.092% A*
HSR:24.417% B++
VX6-7
A
Kills:2,058
Deaths:412
KDR:4.995
Accuracy:31.367% A
HSR:20.991% C+
NS-11C
A++
Kills:1,985
Deaths:371
KDR:5.350
Accuracy:32.255% A++
HSR:20.151% C++
VE-C Horizon
M
Kills:1,930
Deaths:293
KDR:6.587
Accuracy:51.453% M
HSR:20.829% C
Solstice Burst
A++
Kills:1,816
Deaths:318
KDR:5.711
Accuracy:34.997% A++
HSR:20.705% C--
Eclipse VE3A
B**
Kills:1,717
Deaths:356
KDR:4.823
Accuracy:31.220% B**
HSR:19.103% C+
NSX Tanto
A++
Kills:1,463
Deaths:242
KDR:6.045
Accuracy:35.872% A++
HSR:31.237% B*
Zenith VX-5
A++
Kills:1,377
Deaths:235
KDR:5.860
Accuracy:33.730% A++
HSR:26.870% B*
NSX Tengu
A+
Kills:1,230
Deaths:212
KDR:5.802
Accuracy:47.079% A+
HSR:23.496% B+
Solstice VE3
A
Kills:1,159
Deaths:266
KDR:4.357
Accuracy:30.261% A
HSR:17.688% C
Eridani SX5
A+
Kills:194
Deaths:45
KDR:4.311
Accuracy:34.069% A+
HSR:22.165% C**
Kills:38,501
Deaths (as Light Assault):6,948
Deaths (to Light Assaults):7,612
KDR:5.54131
Kill Difference:31,553
Playtime:656.188 hours
Usage:31%
Score:12.775m
Score/min:324
Accuracy (listed only):35.903%
HSR (listed only):22.747%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:36,319
Deaths:6,707
KDR:5.415
Accuracy:32.602% A+
HSR:34.913% B+
Orion VS54
A
Kills:2,656
Deaths:685
KDR:3.877
Accuracy:27.725% A
HSR:31.664% B**
VE-H Maw
A++
Kills:1,974
Deaths:355
KDR:5.561
Accuracy:35.285% A++
HSR:38.653% A+
Pulsar LSW
B**
Kills:1,679
Deaths:382
KDR:4.395
Accuracy:28.798% B**
HSR:31.209% B*
NS-15M2
A
Kills:1,612
Deaths:328
KDR:4.915
Accuracy:30.291% A
HSR:29.901% B+
Flare VE6
B**
Kills:1,551
Deaths:345
KDR:4.496
Accuracy:28.361% B**
HSR:31.077% B*
Ursa
A**
Kills:1,359
Deaths:248
KDR:5.480
Accuracy:37.461% A**
HSR:31.273% B**
SVA-88
B+
Kills:1,225
Deaths:356
KDR:3.441
Accuracy:26.117% B+
HSR:28.653% B+
VX29 Polaris
A**
Kills:1,218
Deaths:249
KDR:4.892
Accuracy:37.729% A**
HSR:32.020% A
Kills:49,593
Deaths (as Heavy Assault):9,655
Deaths (to Heavy Assaults):8,330
KDR:5.13651
Kill Difference:39,938
Playtime:853.251 hours
Usage:40%
Score:19.538m
Score/min:382
Accuracy (listed only):31.596%
HSR (listed only):32.151%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:15,860
Deaths:2,928
KDR:5.417
Accuracy:34.439% A++
HSR:25.309% B
Serpent VE92
A*
Kills:7,712
Deaths:1,270
KDR:6.072
Accuracy:34.092% A*
HSR:24.417% B++
VX6-7
A
Kills:2,058
Deaths:412
KDR:4.995
Accuracy:31.367% A
HSR:20.991% C+
NS-11C
A++
Kills:1,985
Deaths:371
KDR:5.350
Accuracy:32.255% A++
HSR:20.151% C++
VE-C Horizon
M
Kills:1,930
Deaths:293
KDR:6.587
Accuracy:51.453% M
HSR:20.829% C
Solstice Burst
A++
Kills:1,816
Deaths:318
KDR:5.711
Accuracy:34.997% A++
HSR:20.705% C--
Eclipse VE3A
B**
Kills:1,717
Deaths:356
KDR:4.823
Accuracy:31.220% B**
HSR:19.103% C+
NSX Tanto
A++
Kills:1,463
Deaths:242
KDR:6.045
Accuracy:35.872% A++
HSR:31.237% B*
Zenith VX-5
A++
Kills:1,377
Deaths:235
KDR:5.860
Accuracy:33.730% A++
HSR:26.870% B*
Eidolon VE33
A*
Kills:1,347
Deaths:212
KDR:6.354
Accuracy:40.405% A*
HSR:31.774% B*
Solstice VE3
A
Kills:1,159
Deaths:266
KDR:4.357
Accuracy:30.261% A
HSR:17.688% C
Kills:38,424
Deaths (as Engineer):6,903
Deaths (to Engineers):4,079
KDR:5.56628
Kill Difference:31,521
Playtime:207.560 hours
Usage:10%
Score:3.894m
Score/min:313
Accuracy (listed only):35.463%
HSR (listed only):23.552%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A**
Kills:1,270
Deaths:304
KDR:4.178
Accuracy:36.185% A**
HSR:30.630% A
NSX Tengu
A+
Kills:1,230
Deaths:212
KDR:5.802
Accuracy:47.079% A+
HSR:23.496% B+
Equinox VE2 Burst
A++
Kills:1,183
Deaths:273
KDR:4.333
Accuracy:37.359% A++
HSR:29.586% C*
Pulsar VS1
M
Kills:1,172
Deaths:285
KDR:4.112
Accuracy:36.905% M
HSR:27.816% B**
Terminus VX-9
A+
Kills:1,165
Deaths:315
KDR:3.698
Accuracy:32.806% A+
HSR:30.472% B+
Eridani SX5
A+
Kills:194
Deaths:45
KDR:4.311
Accuracy:34.069% A+
HSR:22.165% C**
NS-11P
M*
Kills:150
Deaths:24
KDR:6.250
Accuracy:38.741% M*
HSR:38% M+
Kills:6,364
Deaths (as Combat Medic):1,458
Deaths (to Combat Medics):3,334
KDR:4.36488
Kill Difference:4,906
Playtime:100.282 hours
Usage:5%
Score:2.095m
Score/min:348
Accuracy (listed only):37.592%
HSR (listed only):28.881%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:7,536
Deaths:1,124
KDR:6.705
Accuracy:46.519% A
HSR:77.349% B*
NS-44 Commissioner
A+
Kills:5,367
Deaths:2,592
KDR:2.071
Accuracy:45.052% B**
HSR:33.017% A+
NSX Daimyo
C++
Kills:2,498
Deaths:348
KDR:7.178
Accuracy:42.410% C++
HSR:94.516% C++
NSX Tengu
A+
Kills:1,230
Deaths:212
KDR:5.802
Accuracy:47.079% A+
HSR:23.496% B+
NS-30 Vandal
A++
Kills:1,170
Deaths:255
KDR:4.588
Accuracy:42.899% A++
HSR:36.838% A
NS-45 Pilot
A+
Kills:1,119
Deaths:513
KDR:2.181
Accuracy:40.130% A+
HSR:33.601% B*
Eridani SX5
A+
Kills:194
Deaths:45
KDR:4.311
Accuracy:34.069% A+
HSR:22.165% C**
Parallax VX3
B++
Kills:160
Deaths:32
KDR:5
Accuracy:37.830% C+
HSR:83.125% B++
Beamer VS3-FB
B**
Kills:150
Deaths:74
KDR:2.027
Accuracy:37.649% B*
HSR:36% B**
NS-AM7 Archer
B+
Kills:70
Deaths:32
KDR:2.188
Accuracy:62.582% B+
HSR:17.143% C+
Kills:19,494
Deaths (as Infiltrator):5,227
Deaths (to Infiltrators):3,858
KDR:3.72948
Kill Difference:14,267
Playtime:289.043 hours
Usage:14%
Score:4.855m
Score/min:280
Accuracy (listed only):43.622%
HSR (listed only):45.725%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:2,042
V. Kills:1,249 163%
Deaths:480
KDR:4.254
Accuracy:42.787% A++
KPH:27.200 A
VKPH:16.700 B**
Antares LC
A+
Kills:702
V. Kills:372 188%
Deaths:120
KDR:5.850
Accuracy:39.280% B**
KPH:38.300 A+
VKPH:20.300 B*
Maelstrom Turbo Laser
M
Kills:619
V. Kills:337 183%
Deaths:114
KDR:5.430
Accuracy:46.265% M
KPH:29.300 B**
VKPH:16 B++
Hornet Missiles
C*
Kills:252
V. Kills:176 142%
Deaths:16
KDR:15.750
Accuracy:66.279% B+
KPH:68.900 C+
VKPH:48.100 C*
Light PPA
A
Kills:235
V. Kills:14 N/A
Deaths:48
KDR:4.896
Accuracy:50.698% A
KPH:33.600 C
VKPH:2 D
Dual Photon Pods
C
Kills:201
V. Kills:50 394%
Deaths:17
KDR:11.824
Accuracy:65.784% A+
KPH:57 C
VKPH:14.200 C
Kills:4,051 (3,598 + 0)
Deaths:795
KDR:5.096
VKDR:2.765
Vehicle Kills:2,198
Kill Difference:3,256
Playtime:128.537 hours
Usage:6%
Score:1.562m
Score/min:203
Piloting Accuracy:50.698%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:232
V. Kills:183 126%
Deaths:29
KDR:8
Accuracy:32.248% D
KPH:34 C+
VKPH:26.900 C++
L105 Zephyr
A
Kills:139
V. Kills:53 257%
Deaths:2
KDR:69.500
Accuracy:47.210% B+
KPH:57.700 B+
VKPH:22 A
Kills:371 (0 + 371)
Deaths:31
KDR:11.968
VKDR:7.613
Vehicle Kills:236
Kill Difference:340
Playtime:9.224 hours
Usage:0%
Score:0.161m
Score/min:291
Piloting Accuracy:N/A%
Gunner Accuracy:47.210%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:282
V. Kills:137 204%
Deaths:16
KDR:17.625
Accuracy:63.597% B*
KPH:54.300 A++
VKPH:26.400 A+
Kills:282 (282 + 0)
Deaths:16
KDR:17.625
VKDR:8.563
Vehicle Kills:137
Kill Difference:266
Playtime:5.190 hours
Usage:0%
Score:0.101m
Score/min:325
Driving Accuracy:63.597%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:166
V. Kills:77 213%
Deaths:7
KDR:23.714
Accuracy:59.778% A++
KPH:40.100 A+
VKPH:18.600 B
E540 Halberd
A**
Kills:135
V. Kills:43 307%
Deaths:6
KDR:22.500
Accuracy:49.390% C*
KPH:57.200 A**
VKPH:18.200 B
Kills:301 (0 + 301)
Deaths:13
KDR:23.154
VKDR:9.231
Vehicle Kills:120
Kill Difference:288
Playtime:6.502 hours
Usage:0%
Score:0.108m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:49.390%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B
Kills:77
V. Kills:45 167%
Deaths:8
KDR:9.625
Accuracy:48.750% B
KPH:42.800 C++
VKPH:25 C+
Kills:77 (0 + 77)
Deaths:8
KDR:9.625
VKDR:5.625
Vehicle Kills:45
Kill Difference:69
Playtime:1.798 hours
Usage:0%
Score:0.030m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:48.750%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:166
V. Kills:3 N/A
Deaths:5
KDR:33.200
Accuracy:23.643% B**
KPH:109.900 A
VKPH:2 D
M20 Basilisk
A++
Kills:148
V. Kills:31 463%
Deaths:15
KDR:9.867
Accuracy:56.527% A++
KPH:42.200 A++
VKPH:8.800 C**
M20 Basilisk
A++
Kills:72
V. Kills:19 360%
Deaths:9
KDR:8
Accuracy:54.196% A++
KPH:43.600 A++
VKPH:11.500 B+
M40 Fury
B**
Kills:66
V. Kills:13 N/A
Deaths:10
KDR:6.600
Accuracy:46.487% B**
KPH:62.200 B++
VKPH:12.300 B+
M12 Kobalt
B*
Kills:51
V. Kills: N/A
Deaths:2
KDR:25.500
Accuracy:20% B+
KPH:98.800 B*
VKPH:0 D**
Kills:503 (0 + 503)
Deaths:41
KDR:12.268
VKDR:1.610
Vehicle Kills:66
Kill Difference:462
Playtime:8.244 hours
Usage:0%
Score:0.140m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:20%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:59
V. Kills:27 211%
Deaths:9
KDR:6.556
Accuracy:40.989% B+
KPH:22.800 C+
VKPH:10.400 C
Kills:59 (0 + 59)
Deaths:9
KDR:6.556
VKDR:3
Vehicle Kills:27
Kill Difference:50
Playtime:2.589 hours
Usage:0%
Score:0.034m
Score/min:220
Piloting Accuracy:N/A%
Gunner Accuracy:40.989%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 36,73136,3196,7075.415B*1.0732.602%A+34.913%B+103.1B**1.2B++267352.2h9.5B++29.2B**
Pulsar C 16,04315,8602,9285.417A**1.0734.439%A++25.309%B81.9A*N/A203193.7h9.4B++27.2B*
Serpent VE92 7,8177,7121,2706.072S1.7334.092%A*24.417%B++92.6M1.3A*25183.3h10.6B++31B*
Ghost 7,6007,5361,1246.705A+2.3646.519%A77.349%B*53.8B++N/A134140.2h1.8B*4B*
NS-44 Commissioner 5,4005,3672,5922.071B**2.2745.052%B**33.017%A+90.2A*N/A24159.5h2.8B**6.2B**
Orion VS54 2,6732,6566853.877A+0.4727.725%A31.664%B**63.1AN/A25642.1h9.2B**33.4B
NS Decimator 3,9842,5046693.743M*0.6062.089%C++1.478%D44.6B+26.3A31656.2h4.2B+6.7B+
NSX Daimyo 2,5032,4983487.178A2.8342.41%C++94.516%C++71.2B++N/A20135.1h2.2B+5.2B+
VX6-7 2,0822,0584124.995M+0.6531.367%A20.991%C+70AN/A19229.4h11B+35.1B++
Saron Laser Cannon 3,2912,0424804.254B*0.0942.787%A++N/A27.3A16.7B**19474.9h96.4B+225.3B*
NS-11C 1,9991,9853715.35S1.0032.255%A++20.151%C++73.8A*N/A21426.9h10.8B*33.5B*
VE-H Maw 1,9931,9743555.561M**1.2235.285%A++38.653%A+102.3A++1C**24619.3h7.8B**22.2B*
VE-C Horizon 1,9541,9302936.587M*2.2451.453%M20.829%C133.1M1.7B*33414.5h12.7B++24.7B**
Solstice Burst 1,8361,8163185.711M++1.3734.997%A++20.705%C--74.7AN/A18624.3h11B++31.4B*
Eclipse VE3A 1,7361,7173564.823M**0.4831.22%B**19.103%C+66.8B**N/A15925.7h12C++38.4B+
Pulsar LSW 1,7041,6793824.395A**0.0528.798%B**31.209%B*65.8B*1B**21725.5h9.4B**32.8B*
NS-15M2 1,6361,6123284.915A++0.5730.291%A29.901%B+72.6B**1.1B**18822.2h10B*33.1B*
Flare VE6 1,5631,5513454.496M++0.1528.361%B**31.077%B*68.6B**N/A20722.6h8.6B*30.5B++
NSX Tanto 1,4791,4632426.045S1.7035.872%A++31.237%B*72.4A++N/A17020.2h10.3B++28.8B+
Zenith VX-5 1,3871,3772355.86S1.5133.73%A++26.87%B*81.5A++N/A19716.9h10.6B*31.4B*
Ursa 1,3731,3592485.48S1.1337.461%A**31.273%B**95.7A*1B**23414.2h8.6B**23B**
Eidolon VE33 1,3611,3472126.354S2.0140.405%A*31.774%B*102.8S1.1B**33713.1h5.8B**14.3B**
H-V45 1,2901,2703044.178A+0.1736.185%A**30.63%A74.7A*1.2A++22017h11B*30.4B**
NSX Tengu 1,2471,2302125.802S1.4647.079%A+23.496%B+89.1A*1.2A20313.8h11.4B+24.3B++
SVA-88 1,2291,2253563.441B*0.9026.117%B+28.653%B+53C**N/A18623.1h9.7B*37.2B++
VX29 Polaris 1,2401,2182494.892M+0.5537.729%A**32.02%A96.7A++1.7A**43212.6h10.1B*26.6B*
Equinox VE2 Burst 1,2031,1832734.333A0.0137.359%A++29.586%C*74.4B**1.3A17915.9h12B32B*
Pulsar VS1 1,1901,1722854.112M*0.2336.905%M27.816%B**69.3M1.1A+22216.9h11.2B**30.2B**
NS-30 Vandal 1,1851,1702554.588A++0.2442.899%A++36.838%A68.8AN/A15617h4.3B**10B**
Terminus VX-9 1,1761,1653153.698B**0.6532.806%A+30.472%B+68.5B**N/A18017h9.9B**30.2B**
Solstice VE3 1,1621,1592664.357S0.0130.261%A17.688%C61.3A**N/A25418.9h10.7B**35.5B+
NS-45 Pilot 1,1261,1195132.181B++2.1640.13%A+33.601%B*105.6A+N/A29610.6h6.3B+15.7B*
Force-Blade 77676015,7240.048B*4.3041.726%B**N/A0.7C+N/A21150.7h1.9B++4.4B++
Antares LC 1,0747021205.85A**1.5039.28%B**N/A38.4A+20.3B*22318.3h74.3B+189.3B*
Maelstrom Turbo Laser 9566191145.43A1.0846.265%MN/A29.3B**16B++18321.1h82.6B+178.6B++
Auraxium Force-Blade 58857412,6130.046C*4.3041.95%B*2.439%D0.8C+N/A2745.6h1.5B**3.6B+
Frag Grenade 4964901490N/A485.6552.257%B*N/A544.4C*6.7C16750.9h3.6C*6.9B+
Lancer AE 504324754.32M++0.0353.215%D--N/A21.3B+11.8D16015.2h9.4B+17.7B+
L100 Python AP 4192821617.625M13.2863.597%B*1.773%C-54.2A++26.3A+3255.2h4.1B**6.5B**
Spear Anti-Vehicle Phalanx Turret 407278469.5S65.1567.179%A*2.158%D--81.8M37.9A+5823.4h6.6B++9.8B**
S1 3932731451.883A*2.4657.368%C+N/A24.6C+10.8C31311.1h6.4C*11.2C**
Hornet Missiles 4282521615.75A*11.4066.279%B+N/A68.1C+47.6C*4843.7h13.3C+20.1C+
Rocklet Rifle 414239693.464S0.8852.104%C+N/A34.1B+25C+4107h33.8B+64.9C**
Light PPA 249235484.896C++0.5550.698%AN/A33.6C2D1077h14.2C++28B
C150 Dalton 415232298C*3.6532.248%D1.724%A34.1C+26.9C++3006.8h3B*9.3B+
Dual Photon Pods 2512011711.824B*7.4865.784%A+N/A57.4C14.3C2803.5h26.3C40C**
Blueshift VM5 207200326.25A+1.9029.357%A*21%C+54.1A1.9M1913.7h12.6B**42.9B**
Eridani SX5 195194454.311M++0.0334.069%A+22.165%C**64.7B**N/A3003h9.8B++28.7B++
Nemesis VSH9 291191942.032A**2.3169.359%B*2.618%C+19.9C++10.4C+2329.6h7.4B+10.7B++
Anti-Vehicle Grenade 2761891189N/A184.6558.879%B*N/A270C--124.3B24330.7h7.7D-13C+
Blueshift VM5 186181325.656A+1.3128.465%A++21.547%C++48.9B**1.4A1653.7h13.5B*47.3B**
Saron HRB 243166723.714M**19.3759.778%A++1.807%C*40.5A+18.8B+2804.1h21.4C*35.7B**
M12 Kobalt 169166533.2A++28.8523.643%B**18.675%C++110.7A2D2921.5h12.9A54.7B*
Parallax VX3 160160325B+0.6537.83%C+83.125%B++28.6C+N/A1045.6h1.7B**4.5B+
C-4 228152305.067M0.7230.979%B*N/A47.5D23.8C7543.2h1.3B+4.1B++
Beamer VS3-FB 152150742.027B+2.3237.649%B*36%B**75B**1B++2462h6.3B*16.8B**
NS-11P 152150246.25S1.9038.741%M*38%M+136.4S1.8S3741.1h10A25.8A
M20 Basilisk 179148159.867M*5.5256.527%A++7.432%B++42.3A++8.9C**2323.5h69B+122.1B**
L105 Zephyr 192139269.5S65.1547.21%B+N/A57.9B+22.1A+2672.4h7C+14.8B
E540 Halberd 178135622.5A18.1549.39%C*N/A56.3A*17.9C**2732.4h3.9A+7.9A
Tank Mine 11686155.733A+1.39136.808%SN/A71.7D25D*6331.2h4.9T*3.6A+
MANA Anti-Vehicle Turret 12584108.4M*4.0570.885%B**3.571%C840C--410D1180180.1h10.9D15.3C*
Comet VM2 10879282.821A**1.5249.162%B++3.797%C+20.3A++7.4A++1863.9h18.6B+37.7B+
Aphelion VEX-4H 1227789.625B+5.2848.75%B1.299%D*42.8C++25C+2811.8h41B++84.2B*
M20 Basilisk 917298M3.6554.196%A++5.556%C+42.4A++11.2B3111.7h64B**118A
NS-AM7 Archer 9670322.188S2.1662.582%B+17.143%C+10.8B*4B*846.5h15B+24B+
M40 Fury 7966106.6C++2.2546.487%B**N/A60B++11.8B+3671.1h12.5B+27B++
Aspis Anti-Aircraft Phalanx Turret 11160415S10.6550.188%M**N/A30M**25.5M+3662h117.8B*234.7B**
M20 Wyvern 865996.556B2.2140.989%B+1.695%D-22.7C+10.4C2202.6h75.9C*185.1B+
M12 Kobalt 5151225.5B+21.1520%B+21.569%B++102B*N/A3480.5h14.1B*70.4B++
Comet VM2 6650271.852B**2.4950.472%B+6%B*13.2C**4.2C1003.8h30C+59.4C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon82,6582.2h
Anti-Vehicle MANA Turret23580.5h
Nano-Armor Kit87157,07219.7h
Medical Applicator2641,5342.6h
Restoration Kit31130.8h
Motion Spotter158,6684.7h
Recon Detection Device133,6126.2h
Ammunition Package95530.4h
Medical Kit4,05126,922391.6h
Nano-Repair Grenade0810h

Check the help document for the dictionary if you want to learn more about words used here.


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