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Primarch Initiate PurpleKenny[VH0T] PurpleKenny
VS BR 94

KDR: 2.13

Score: 58.1m

Last Seen: Nov 17th, 2019 10:29 PM
- ONLINE NOW

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Emerald - Outfit Officer of Vanu HotDrop Syndicate[VH0T] Vanu HotDrop Syndicate
VS outfit on Emerald

Members: 11
Level Progress (to 95): 58%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova PC NS-15M1 Spear Anti-Vehicle Phalanx Turret Betelgeuse 54-A VX29 Polaris Pulsar LSW Orion VS54 Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $158,877 MLG Score: 127
Fun Score: N/A
Cheeseburgers Flipped: 931TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.405%18.548%30419120018,0451.527040.604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.742%-0.933D---0.366C-0.098C+HEAD ++ (~10.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.9-0.29C15.7-0.101C+80.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.02%1.052%117412151,901170415761.11561121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.647%-0.769D--0.488D0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
296.5-0.829D-89-0.674D207.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.436%0.997%19437121234,50030711434511.2305240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.738%0.813B++-0.988D--0.987

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.693B+5.80.533B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.346%1.834%120912102,344227215431.03169152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.329%-0.265C-0.648D0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.70.279C*28.90.282C*57.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.247%49.521%12041215731203180.359921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.924%-1.009D*-1.139D*2.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.1-0.723D-4.8-0.515D12.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu HotDrop Syndicate[VH0T] Vanu HotDrop Syndicate
VS outfit on Emerald

Members: 11
58.1m302.1%243 (14.6k)212 (12.7k)2.130675,30435,3443.1183894 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219331111.314%6.739%7607:4511

69% Engineer23% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 7:53 PMDec 23rd, 2012 1:42 AMNov 18th, 2019 9:49 AM (7h) (PST)Nov 17th, 2019 8:50 PM (20h) (PST)Nov 17th, 2019 6:29 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
653945590.2750.1290.0191.0890.085127

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,2005,64533,555168165512,737

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4565h/190.2d 34,912 5,075 26,685 298.2k 4,628 16,170 23,409 178.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C--
Kills:4,233
Deaths:3,123
KDR:1.355
Accuracy:17.189% D--
HSR:18.616% C--
Betelgeuse 54-A
D*
Kills:3,421
Deaths:2,964
KDR:1.154
Accuracy:15.771% F--
HSR:21.719% D*
VX29 Polaris
C-
Kills:1,598
Deaths:1,005
KDR:1.590
Accuracy:19.077% D
HSR:19.837% C-
Pulsar LSW
D--
Kills:1,389
Deaths:1,471
KDR:0.944
Accuracy:12.483% F-
HSR:16.775% D--
Orion VS54
D--
Kills:1,352
Deaths:82
KDR:16.488
Accuracy:12.809% F
HSR:17.456% D--
Ursa
C--
Kills:1,220
Deaths:789
KDR:1.546
Accuracy:18.137% D
HSR:20.984% C--
SVA-88
D--
Kills:1,187
Deaths:892
KDR:1.331
Accuracy:15.507% F
HSR:17.944% D--
Flare VE6
D
Kills:1,177
Deaths:893
KDR:1.318
Accuracy:16.000% D*
HSR:19.881% D
NSX Naginata
D*
Kills:364
Deaths:409
KDR:0.890
Accuracy:15.464% D*
HSR:18.407% D*
Kills:15,941
Deaths (as Heavy Assault):11,628
Deaths (to Heavy Assaults):7,598
KDR:1.37092
Kill Difference:4,313
Playtime:1,064.462 hours
Usage:23%
Score:9.303m
Score/min:146
Accuracy (listed only):15.826%
HSR (listed only):19.069%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C-
Kills:431
Deaths:664
KDR:0.649
Accuracy:22.019% C-
HSR:10.905% D**
Serpent VE92
C+
Kills:233
Deaths:413
KDR:0.564
Accuracy:23.460% C+
HSR:13.305% D*
Solstice VE3
D**
Kills:208
Deaths:219
KDR:0.950
Accuracy:15.503% D**
HSR:12.019% D**
Solstice SF
D
Kills:166
Deaths:272
KDR:0.610
Accuracy:20.904% D
HSR:11.446% D--
Eidolon VE33
D
Kills:74
Deaths:101
KDR:0.733
Accuracy:16.795% F-
HSR:21.622% D
NS Baron G5
D
Kills:68
Deaths:138
KDR:0.493
Accuracy:22.170% F-
HSR:11.765% D
Kills:1,180
Deaths (as Engineer):1,807
Deaths (to Engineers):10,616
KDR:0.65302
Kill Difference:627
Playtime:3,142.325 hours
Usage:69%
Score:45.803m
Score/min:243
Accuracy (listed only):20.142%
HSR (listed only):13.510%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:553
Deaths:746
KDR:0.741
Accuracy:19.014% D--
HSR:13.382% D
NS-11C
C-
Kills:431
Deaths:664
KDR:0.649
Accuracy:22.019% C-
HSR:10.905% D**
Serpent VE92
C+
Kills:233
Deaths:413
KDR:0.564
Accuracy:23.460% C+
HSR:13.305% D*
Solstice VE3
D**
Kills:208
Deaths:219
KDR:0.950
Accuracy:15.503% D**
HSR:12.019% D**
VE-S Canis
C-
Kills:172
Deaths:235
KDR:0.732
Accuracy:24.328% C-
HSR:5.233% F-
Solstice SF
D
Kills:166
Deaths:272
KDR:0.610
Accuracy:20.904% D
HSR:11.446% D--
NS Baron G5
D
Kills:68
Deaths:138
KDR:0.493
Accuracy:22.170% F-
HSR:11.765% D
Kills:1,831
Deaths (as Light Assault):2,687
Deaths (to Light Assaults):5,689
KDR:0.68143
Kill Difference:856
Playtime:42.189 hours
Usage:1%
Score:0.220m
Score/min:87
Accuracy (listed only):21.057%
HSR (listed only):11.150%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:553
Deaths:746
KDR:0.741
Accuracy:19.014% D--
HSR:13.382% D
NS-11A
D
Kills:174
Deaths:392
KDR:0.444
Accuracy:21.570% D
HSR:13.218% D*
VE-S Canis
C-
Kills:172
Deaths:235
KDR:0.732
Accuracy:24.328% C-
HSR:5.233% F-
Pulsar VS1
D
Kills:104
Deaths:265
KDR:0.392
Accuracy:18.772% D--
HSR:16.346% D
NS Baron G5
D
Kills:68
Deaths:138
KDR:0.493
Accuracy:22.170% F-
HSR:11.765% D
H-V45
D
Kills:61
Deaths:131
KDR:0.466
Accuracy:21.000% D
HSR:8.197% F-
Kills:1,132
Deaths (as Combat Medic):1,907
Deaths (to Combat Medics):2,892
KDR:0.5936
Kill Difference:775
Playtime:38.621 hours
Usage:1%
Score:0.414m
Score/min:179
Accuracy (listed only):21.143%
HSR (listed only):11.357%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:553
Deaths:746
KDR:0.741
Accuracy:19.014% D--
HSR:13.382% D
Parallax VX3
B*
Kills:281
Deaths:84
KDR:3.345
Accuracy:44.690% B*
HSR:66.548% D*
VA39 Spectre
F
Kills:182
Deaths:91
KDR:2
Accuracy:21.062% F-
HSR:19.780% F
VE-S Canis
C-
Kills:172
Deaths:235
KDR:0.732
Accuracy:24.328% C-
HSR:5.233% F-
XM98
C+
Kills:141
Deaths:115
KDR:1.226
Accuracy:36.986% C+
HSR:41.135% T*
V10
D
Kills:127
Deaths:100
KDR:1.270
Accuracy:35.126% D
HSR:63.780% F
NS-44 Commissioner
D*
Kills:94
Deaths:345
KDR:0.272
Accuracy:22.720% F
HSR:13.830% D*
Kills:1,550
Deaths (as Infiltrator):1,716
Deaths (to Infiltrators):4,832
KDR:0.90326
Kill Difference:166
Playtime:134.712 hours
Usage:3%
Score:0.895m
Score/min:111
Accuracy (listed only):29.132%
HSR (listed only):31.955%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:965
Deaths:414
KDR:2.331
Accuracy:13.865% D*
HSR:16.788% D-
Quasar VM1
C+
Kills:946
Deaths:513
KDR:1.844
Accuracy:15.449% C+
HSR:18.393% C+
Blueshift VM5
D-
Kills:913
Deaths:414
KDR:2.205
Accuracy:13.652% D*
HSR:16.648% D-
Cosmos VM3
C++
Kills:910
Deaths:481
KDR:1.892
Accuracy:15.505% C
HSR:19.341% C++
NS-10 Burster
B+
Kills:102
Deaths:101
KDR:1.010
Accuracy:28.238% C+
HSR:9.804% B+
NS-10 Burster
C+
Kills:98
Deaths:97
KDR:1.010
Accuracy:30.412% C+
HSR:4.082% D
Kills:3,934
Deaths (as MAX Suit):1,010
Deaths (to MAX Suits):1,545
KDR:3.89505
Kill Difference:2,924
Playtime:116.599 hours
Usage:3%
Score:1.510m
Score/min:216
Accuracy (listed only):19.520%
HSR (listed only):14.176%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:1,324
V. Kills:849 156%
Deaths:647
KDR:2.046
Accuracy:48.786% C
KPH:19 D--
VKPH:12.200 C-
Saron Laser Cannon
D-
Kills:393
V. Kills:384 102%
Deaths:813
KDR:0.483
Accuracy:25.871% D--
KPH:3.500 D-
VKPH:3.400 D-
Hornet Missiles
C
Kills:220
V. Kills:134 163%
Deaths:133
KDR:1.654
Accuracy:59.273% C
KPH:19.300 D
VKPH:11.800 D-
Maelstrom Turbo Laser
D-
Kills:116
V. Kills:204 57%
Deaths:535
KDR:0.217
Accuracy:23.011% D**
KPH:1.900 D--
VKPH:3.400 D-
Photon A2A Missile Pods
D--
Kills:100
V. Kills:97 102%
Deaths:34
KDR:2.941
Accuracy:72.408% D--
KPH:14.600 D--
VKPH:14.100 D--
Light PPA
C--
Kills:68
V. Kills:41 162%
Deaths:93
KDR:0.731
Accuracy:45.768% B++
KPH:3.800 D*
VKPH:2.300 C--
Kills:2,221 (577 + 0)
Deaths:2,255
KDR:0.985
VKDR:0.758
Vehicle Kills:1,709
Kill Difference:34
Playtime:278.218 hours
Usage:6%
Score:1.555m
Score/min:93
Piloting Accuracy:45.768%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:219
V. Kills:88 246%
Deaths:19
KDR:11.526
Accuracy:54.641% C
KPH:31.200 C+
VKPH:12.500 D--
L100 Python HEAT
C
Kills:187
V. Kills:66 279%
Deaths:56
KDR:3.339
Accuracy:46.686% C--
KPH:25.300 C
VKPH:8.900 D
Skyguard
C--
Kills:172
V. Kills:110 155%
Deaths:68
KDR:2.529
Accuracy:24.540% D
KPH:11.300 C--
VKPH:7.200 D
C75 Viper
C
Kills:143
V. Kills:36 386%
Deaths:41
KDR:3.488
Accuracy:36.173% C
KPH:14.500 D-
VKPH:3.600 D--
Kills:721 (721 + 0)
Deaths:184
KDR:3.918
VKDR:1.630
Vehicle Kills:300
Kill Difference:537
Playtime:39.566 hours
Usage:1%
Score:0.750m
Score/min:316
Driving Accuracy:36.173%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:31,749
V. Kills:12,920 246%
Deaths:4,115
KDR:7.715
Accuracy:56.909% B*
KPH:29.500 B+
VKPH:12 B*
Supernova FPC
C+
Kills:1,018
V. Kills:904 112%
Deaths:287
KDR:3.547
Accuracy:51.438% C
KPH:17.600 D
VKPH:15.600 C+
Supernova VPC
C+
Kills:1,012
V. Kills:221 456%
Deaths:151
KDR:6.702
Accuracy:49.201% C+
KPH:35 C-
VKPH:7.600 C+
Saron HRB
C*
Kills:1,002
V. Kills:979 102%
Deaths:268
KDR:3.739
Accuracy:41.516% C
KPH:17.400 D
VKPH:17 C*
Proton II PPA
B+
Kills:316
V. Kills:17 N/A
Deaths:19
KDR:16.632
Accuracy:22.341% C
KPH:65.900 B+
VKPH:3.500 C+
Kills:35,097 (33,779 + 1,318)
Deaths:4,840
KDR:7.251
VKDR:3.108
Vehicle Kills:15,041
Kill Difference:30,257
Playtime:1,226.852 hours
Usage:27%
Score:13.016m
Score/min:177
Driving Accuracy:49.201%
Gunner Accuracy:22.341%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:359
V. Kills:32 N/A
Deaths:11
KDR:32.636
Accuracy:34.540% C
KPH:47.700 D-
VKPH:4.300 D
Saron HRB-H
D-
Kills:293
V. Kills:176 166%
Deaths:63
KDR:4.651
Accuracy:45.167% D*
KPH:23.100 D-
VKPH:13.900 D--
Aphelion VEX-4H
D-
Kills:100
V. Kills:100 99%
Deaths:43
KDR:2.326
Accuracy:41.319% C--
KPH:17.100 D*
VKPH:17.100 D-
E540 Halberd-H
D*
Kills:85
V. Kills:42 198%
Deaths:12
KDR:7.083
Accuracy:47.911% D*
KPH:22.500 D*
VKPH:11.100 D*
Kills:837 (0 + 837)
Deaths:129
KDR:6.488
VKDR:2.713
Vehicle Kills:350
Kill Difference:708
Playtime:29.811 hours
Usage:1%
Score:0.453m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:47.911%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:132
V. Kills:58 224%
Deaths:70
KDR:1.886
Accuracy:29.270% D--
KPH:11.400 D
VKPH:5 D
M12 Kobalt
D
Kills:73
V. Kills:1 N/A
Deaths:10
KDR:7.300
Accuracy:8.775% F
KPH:38.500 D
VKPH:0.500 D**
M20 Basilisk
D--
Kills:59
V. Kills:25 227%
Deaths:17
KDR:3.471
Accuracy:27.846% D*
KPH:9.700 D--
VKPH:4.100 D--
M60-G Bulldog
C+
Kills:55
V. Kills:10 N/A
Deaths:19
KDR:2.895
Accuracy:32.636% C+
KPH:25.100 C+
VKPH:4.600 C
M40 Fury
D-
Kills:55
V. Kills:12 423%
Deaths:16
KDR:3.438
Accuracy:27.981% D-
KPH:19.500 D--
VKPH:4.300 D--
Kills:374 (0 + 374)
Deaths:132
KDR:2.833
VKDR:0.803
Vehicle Kills:106
Kill Difference:242
Playtime:24.583 hours
Usage:1%
Score:0.288m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:27.981%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 44,66931,7494,1157.715B+5.5856.909%B*N/A29.5B+12B*1491077.7h5.2C*9.2B+
NS-15M1 4,2704,2333,1231.355C+0.7817.189%D--18.616%C--26.7C-N/A78158.5h15.2D88.7D
Spear Anti-Vehicle Phalanx Turret 5,1793,62625614.164B**12.0342.871%C+3.309%C35.9C+15.4D223101h8B+18.7B
Betelgeuse 54-A 3,4763,4212,9641.154C--0.9815.771%F--21.719%D*17.5D*N/A47195.9h17.4T*110.4T*
VX29 Polaris 1,6041,5981,0051.59C*0.5419.077%D19.837%C-25.7DN/A8462.2h15.1D79.3C
Pulsar LSW 1,4061,3891,4710.944C-1.1912.483%F-16.775%D--16.9D-N/A4682h15.4D123.5F
Orion VS54 1,3571,3528216.488U14.3612.809%F17.456%D--15.8DN/A12085.7h13.3C++104.1C
Dual Photon Pods 2,1731,3246472.046D0.0848.786%CN/A19D--12.2C-14269.7h40.3F82.6D*
Ursa 1,2301,2207891.546B0.5818.137%D20.984%C--28CN/A7543.6h13.2C72.7C
SVA-88 1,1951,1878921.331C+0.8015.507%F17.944%D--20.7D-N/A6157.3h14.5D93.3D--
Flare VE6 1,1811,1778931.318C+0.8116%D*19.881%D22.2DN/A6653h12.6C-78.8D
Supernova FPC 1,9221,0182873.547C1.4251.438%C2.063%C+17.6D15.6C+38358h6.2C-12.1C-
Supernova VPC 1,2331,0121516.702C-4.5749.201%C+1.581%C++35C-7.6C+18528.9h3.6C+7.2C+
Saron HRB 1,9811,0022683.739C1.6141.516%CN/A17.4D17C*48657.5h29.4D-70.9D
Blueshift VM5 9879654142.331C++0.2013.865%D*16.788%D-25.5C-N/A6637.9h19.4D139.8D--
Quasar VM1 9579465131.844C*0.2915.449%C+18.393%C+18.1C-N/A6252.2h25.2F--163.4C-
Blueshift VM5 9409134142.205C+0.0713.652%D*16.648%D-24.1DN/A6337.9h20.1D--147.5D--
Cosmos VM3 9339104811.892C+0.2415.505%C19.341%C++20.8DN/A5843.8h24.4T-157.4D**
Tank Mine 1,3068202942.789C++0.6669.672%MN/A52.2D*31D--54215.7h3.3F--4.8B*
Aspis Anti-Aircraft Phalanx Turret 1,4907601515.033B++2.9026.241%C++1.579%C11.8C*11.4C++20164.3h130.1B++495.7B+
NS Annihilator 1,1575711,0150.563C+1.5779.964%CN/A5.4D*5.5D--84105.8h16.2D**20.3D**
Sirius SX12 5665537460.741C1.3919.014%D--13.382%D5.3D--N/A21103.7h17.7C-93C--
S1 7655134781.073B*1.0656.977%C+N/A14.1D-6.9D-18936.4h6.3B11.1C**
NS-11C 4514316640.649C1.4822.019%C-10.905%D**3.3D--N/A12131.3h21.6D*98.2D
Saron Laser Cannon 7773938130.483C1.6525.871%D--1.272%D3.5D-3.4D-66112.3h214.8D830.4D--
NSX Naginata 3793644090.89C-1.2415.464%D*18.407%D*9.9D*N/A2536.9h20.7F133.8D**
Proton II PPA-H 3913591132.636A++30.5134.54%CN/A47.9D-4.3D1437.5h12.5C36.1C
Lasher X2 3223193670.869C+1.2622.048%C--4.702%B+19.2DN/A8816.6h20.1C++91.3C+
Proton II PPA 3333161916.632C++14.5022.341%C3.165%B**65.8B+3.5C+2424.8h7.9B++35.6B+
Nemesis VSH9 5162964810.615C+1.5268.163%B*1.689%C--8.9C--6.6C-14433.3h10.3D15C
Saron HRB-H 469293634.651C+2.5245.167%D*N/A23.1D-13.9D--22012.7h24.1C*53.3C+
C-4 5212892641.095C1.0432.472%B**N/A33.2D--26.7C+7808.7h2.2D*6.7C+
Parallax VX3 282281843.345C++1.2144.69%B*66.548%D*20.1C--N/A8014h2.5C5.6C*
Serpent VE92 2492334130.564C1.5723.46%C+13.305%D*2.1D*N/A12110.1h24.6F--105D--
Hornet Missiles 3542201331.654D0.4859.273%C1.364%C+19.3D11.8D-33111.4h13C+21.9C+
L100 Python AP 3072191911.526A9.4054.641%CN/A31.3C+12.6D--6057h5B+9.1B+
Proximity Mine 212212683.118C0.9945.88%B+N/A39.3FN/A1485.4h2.3D*5C+
Solstice VE3 2192082190.95B1.1815.503%D**12.019%D**2.4D--N/A3887h14.4B92.6C+
L100 Python HEAT 253187563.339C1.2146.686%C--1.604%D25.3C8.9D3567.4h5.3B+11.4C**
VA39 Spectre 187182912C**0.1321.062%F-19.78%F8.2D-N/A4922.2h8.6D*41F-
NS-11A 1811743920.444D1.6921.57%D13.218%D*2.8D*N/A1262.2h25.2T*116.6F-
VE-S Canis 1851722350.732C1.4024.328%C-5.233%F-3D*N/A1257.6h19.2D**78.8D
Skyguard 282172682.529C+0.4024.54%DN/A11.2C--7.2D17715.3h122C++497.2C
Solstice SF 1681662720.61C1.5220.904%D11.446%D--2.9D*N/A1656.6h16.8C-80.6D
MANA Anti-Personnel Turret 1681641411.163N/A0.9714.663%UN/A1640U40U6703200.1h30.1T*205.3T*
C75 Viper 179143413.488C+1.3636.173%CN/A14.4D-3.6D--2949.9h15.1C+41.6C+
XM98 1421411151.226C--0.9036.986%C+41.135%T*8.8D-N/A5516.1h5.2T*14F-
M20 Basilisk 190132701.886D0.2429.27%D--3.788%D11.4D5D16611.6h110.8C378.5D
V10 1281271001.27D0.8635.126%D63.78%F8.3D*N/A2915.3h4.2F**11.9F--
Maelstrom Turbo Laser 3201165350.217D1.9123.011%D**N/A1.9D--3.4D-5060h236.5F1027.6F--
Pulsar VS1 1081042650.392D1.7418.772%D--16.346%D4.2D*N/A4924.5h20.1D*107.3D--
NS-10 Burster 1561021011.01C++1.1228.238%C+9.804%B+4.8C2.6D8721.1h144.9C+513.1C+
Aphelion VEX-4H 200100432.326C0.2041.319%C--2%D16.9D*16.9D-3525.9h99.9D*241.7D*
Photon A2A Missile Pods 197100342.941C0.8172.408%D--N/A14.5D--14.1D--1316.9h8.5C++11.7C+
NS-10 Burster 15698971.01C+1.1230.412%C+4.082%D6.2C*3.7C+10015.8h125B+411.2B+
NS-44 Commissioner 98943450.272D1.8622.72%F13.83%D*5D--N/A3118.8h5.8D**25.4F-
Orbital Strike Uplink 11386186U83.87500%UN/A430U135U19570.2h0.9T*0.2T*
Force-Blade 1298623,1510.004D2.1328.456%C+2.326%D0DN/A02257.9h5.3F-18.8D
E540 Halberd-H 12785127.083C+4.9547.911%D*N/A22.4D*11.1D*4333.8h6.3C+13.2C--
M20 Basilisk 14785253.4D-1.2748.219%D2.353%D--38.6C+28.2B*4162.2h130.7C+271.1C
Xiphos Anti-Personnel Phalanx Turret 8576126.333N/A4.2017.095%UN/A760U90U1558700.1h51.6T*302.1T*
Eidolon VE33 74741010.733C1.4016.795%F-21.622%D6.3D--N/A5211.7h11.8D70.1D**
M12 Kobalt 7473107.3C--5.178.775%F16.438%C38.4DN/A2321.9h14.2B**162C
Light PPA 10968930.731D1.4045.768%B++1.471%B3.8D*2.3C--4617.9h58.4T*127.5F--
NS Baron G5 73681380.493D1.6422.17%F-11.765%D2D**N/A733.6h9.8T*44D
H-V45 66611310.466C-1.6621%D8.197%F-2.2D*N/A2327.8h23.5T-111.8F-
M20 Basilisk 8459173.471C**1.3427.846%D*3.39%D9.7D--4.1D--1906.1h121C434.6D--
Xiphos Anti-Personnel Phalanx Tower 6157319D16.8728.537%C+3.509%A++142.5C-10C**4490.4h20.9C++73.2C++
M12 Kobalt 5955413.75D11.6216.34%D--1.818%T-32.4D*2.4D-1491.7h16.8C**102.8C+
M60-G Bulldog 6555192.895C-0.7632.636%C+1.818%D25C+4.5C2532.2h6.5B+20B+
M40 Fury 6755163.438C-1.3127.981%D-1.818%C++19.6D--4.3D--2612.8h19.9D71.2D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon266241.3h
Anti-Vehicle MANA Turret375073.7h
Nano-Armor Kit2,9925,057,428520.4h
Skywall Shield Emitter11231h
Turret AI Module02201.4h
Structure Shield Module01310.6h
Repair Module12791.5h
Medical Applicator35081,81013.7h
Cortium Silo11640.5h
Spitfire Auto-Turret132832.1h
Hoplon Anti-Aircraft Phalanx Tower11461.4h
Xiphos Anti-Personnel Tower11171h
Rampart Wall52184.8h
Deconstruction Tool03,1341.3h
Spear Anti-Vehicle Tower01191h
Recon Detection Device221801.8h
Shield Recharging Field72540.6h
Ammunition Package1345,8747.5h
Anti-Infantry MANA Turret232962.9h
Nano-Repair Grenade01720h
Snowman Soldier31340.4h

Check the help document for the dictionary if you want to learn more about words used here.


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