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Harbinger Initiate PurpleKenny[VH0T] PurpleKenny
VS BR 88

KDR: 2.07

Score: 56.1m

Last Seen: Aug 18th, 2019 3:01 AM
- OFFLINE - 13.1 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Emerald - Outfit Officer of Vanu HotDrop Syndicate[VH0T] Vanu HotDrop Syndicate
VS outfit on Emerald

Members: 10
Level Progress (to 89): 75%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova PC NS-15M1 Spear Anti-Vehicle Phalanx Turret Betelgeuse 54-A VX29 Polaris Pulsar LSW Orion VS54 Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $155,124 MLG Score: 124
Fun Score: N/A
Cheeseburgers Flipped: 811TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.353%18.582%30419119517,7431.54610.525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.756%-0.935D---0.34C-0.069C+HEAD ++ (~10.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.6-0.284C15.6-0.095C+80

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.106%1.064%119412101,880166015641.13185120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.645%-0.756D--0.478D0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
294.1-0.801D-88.6-0.655D205.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.896%1.053%19107120732,37729591358210.9382238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.639%0.872B*-0.957D--0.935

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.697B+5.90.533B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.213%2.01%109912052,040217114870.939227137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.267%-0.277C-0.601D0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.30.222C++310.227C++62.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.753%52.911%10941210584195620.298568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.474%-0.908D---0.901D--2.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.3-0.639D4.7-0.475D11.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu HotDrop Syndicate[VH0T] Vanu HotDrop Syndicate
VS outfit on Emerald

Members: 10
56.1m301.2%243 (14.6k)213 (12.8k)2.0711270,85534,2113.0552288 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214299111.271%6.772%7607:4211

69% Engineer24% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 7:53 PMDec 23rd, 2012 1:42 AMAug 17th, 2019 10:35 PM (13h) (PST)Aug 17th, 2019 11:31 PM (12h) (PST)Aug 17th, 2019 11:01 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
649925570.2700.1300.0181.0690.085124

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,9265,53133,395168164512,797

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4380.4h/182.5d 33,667 4,798 25,182 281k 4,479 15,557 22,418 170.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C--
Kills:4,232
Deaths:3,121
KDR:1.356
Accuracy:17.189% D--
HSR:18.596% C--
Betelgeuse 54-A
D*
Kills:3,421
Deaths:2,964
KDR:1.154
Accuracy:15.771% F--
HSR:21.719% D*
VX29 Polaris
C-
Kills:1,598
Deaths:1,005
KDR:1.590
Accuracy:19.077% D-
HSR:19.837% C-
Pulsar LSW
D--
Kills:1,389
Deaths:1,471
KDR:0.944
Accuracy:12.483% F-
HSR:16.775% D--
Orion VS54
D--
Kills:1,352
Deaths:82
KDR:16.488
Accuracy:12.809% F
HSR:17.456% D--
Ursa
C-
Kills:1,220
Deaths:789
KDR:1.546
Accuracy:18.137% D-
HSR:20.984% C-
SVA-88
D--
Kills:1,187
Deaths:892
KDR:1.331
Accuracy:15.507% F
HSR:17.944% D--
Flare VE6
D
Kills:1,177
Deaths:893
KDR:1.318
Accuracy:16.000% D*
HSR:19.881% D
NSX Naginata
D*
Kills:245
Deaths:286
KDR:0.857
Accuracy:14.974% D**
HSR:18.367% D*
Kills:15,821
Deaths (as Heavy Assault):11,503
Deaths (to Heavy Assaults):7,405
KDR:1.37538
Kill Difference:4,318
Playtime:1,045.538 hours
Usage:24%
Score:9.214m
Score/min:147
Accuracy (listed only):15.772%
HSR (listed only):19.062%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:319
Deaths:581
KDR:0.549
Accuracy:22.477% C
HSR:9.404% F
Serpent VE92
C+
Kills:233
Deaths:413
KDR:0.564
Accuracy:23.460% C+
HSR:13.305% D*
Solstice VE3
D**
Kills:208
Deaths:219
KDR:0.950
Accuracy:15.503% D**
HSR:12.019% D**
Solstice SF
D
Kills:166
Deaths:272
KDR:0.610
Accuracy:20.904% D
HSR:11.446% D-
Eidolon VE33
D
Kills:74
Deaths:101
KDR:0.733
Accuracy:17.213% F-
HSR:21.622% D
NS Baron G5
D
Kills:62
Deaths:137
KDR:0.453
Accuracy:20.780% F--
HSR:11.290% D
Kills:1,062
Deaths (as Engineer):1,723
Deaths (to Engineers):10,291
KDR:0.61637
Kill Difference:661
Playtime:3,024.425 hours
Usage:69%
Score:44.222m
Score/min:244
Accuracy (listed only):20.056%
HSR (listed only):13.181%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:553
Deaths:746
KDR:0.741
Accuracy:19.014% D--
HSR:13.382% D
NS-11C
C
Kills:319
Deaths:581
KDR:0.549
Accuracy:22.477% C
HSR:9.404% F
Serpent VE92
C+
Kills:233
Deaths:413
KDR:0.564
Accuracy:23.460% C+
HSR:13.305% D*
Solstice VE3
D**
Kills:208
Deaths:219
KDR:0.950
Accuracy:15.503% D**
HSR:12.019% D**
VE-S Canis
C-
Kills:172
Deaths:235
KDR:0.732
Accuracy:24.328% C-
HSR:5.233% F-
Solstice SF
D
Kills:166
Deaths:272
KDR:0.610
Accuracy:20.904% D
HSR:11.446% D-
NS Baron G5
D
Kills:62
Deaths:137
KDR:0.453
Accuracy:20.780% F--
HSR:11.290% D
Kills:1,713
Deaths (as Light Assault):2,603
Deaths (to Light Assaults):5,513
KDR:0.65809
Kill Difference:890
Playtime:29.800 hours
Usage:1%
Score:0.176m
Score/min:98
Accuracy (listed only):20.924%
HSR (listed only):10.868%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:553
Deaths:746
KDR:0.741
Accuracy:19.014% D--
HSR:13.382% D
VE-S Canis
C-
Kills:172
Deaths:235
KDR:0.732
Accuracy:24.328% C-
HSR:5.233% F-
NS-11A
D
Kills:142
Deaths:299
KDR:0.475
Accuracy:21.179% D
HSR:14.085% D--
Pulsar VS1
D
Kills:70
Deaths:118
KDR:0.593
Accuracy:16.525% D**
HSR:15.714% D
NS Baron G5
D
Kills:62
Deaths:137
KDR:0.453
Accuracy:20.780% F--
HSR:11.290% D
H-V45
D
Kills:61
Deaths:131
KDR:0.466
Accuracy:21.000% D
HSR:8.197% F-
Kills:1,060
Deaths (as Combat Medic):1,666
Deaths (to Combat Medics):2,829
KDR:0.63625
Kill Difference:606
Playtime:35.314 hours
Usage:1%
Score:0.384m
Score/min:181
Accuracy (listed only):20.471%
HSR (listed only):11.317%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:553
Deaths:746
KDR:0.741
Accuracy:19.014% D--
HSR:13.382% D
Parallax VX3
B**
Kills:275
Deaths:77
KDR:3.571
Accuracy:46.235% B**
HSR:67.636% D*
VE-S Canis
C-
Kills:172
Deaths:235
KDR:0.732
Accuracy:24.328% C-
HSR:5.233% F-
XM98
C+
Kills:140
Deaths:112
KDR:1.250
Accuracy:37.102% C+
HSR:41.429% T*
VA39 Spectre
D--
Kills:100
Deaths:50
KDR:2
Accuracy:19.957% F-
HSR:26% D--
NS-44 Commissioner
D*
Kills:90
Deaths:330
KDR:0.273
Accuracy:22.466% F
HSR:13.333% D*
V10
D*
Kills:69
Deaths:76
KDR:0.908
Accuracy:32.243% D*
HSR:56.522% F--
Kills:1,399
Deaths (as Infiltrator):1,626
Deaths (to Infiltrators):4,702
KDR:0.86039
Kill Difference:227
Playtime:118.326 hours
Usage:3%
Score:0.827m
Score/min:116
Accuracy (listed only):28.764%
HSR (listed only):31.933%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:946
Deaths:513
KDR:1.844
Accuracy:15.449% C+
HSR:18.393% C+
Cosmos VM3
C+
Kills:910
Deaths:481
KDR:1.892
Accuracy:15.505% C
HSR:19.341% C+
Blueshift VM5
D--
Kills:466
Deaths:250
KDR:1.864
Accuracy:13.706% D*
HSR:15.665% D--
Blueshift VM5
D
Kills:449
Deaths:250
KDR:1.796
Accuracy:13.858% D*
HSR:17.817% D
NS-10 Burster
B+
Kills:101
Deaths:99
KDR:1.020
Accuracy:27.953% C+
HSR:9.901% B+
NS-10 Burster
C+
Kills:92
Deaths:95
KDR:0.968
Accuracy:30.092% C+
HSR:4.348% C-
Kills:2,964
Deaths (as MAX Suit):844
Deaths (to MAX Suits):1,514
KDR:3.51185
Kill Difference:2,120
Playtime:101.512 hours
Usage:2%
Score:1.232m
Score/min:202
Accuracy (listed only):19.427%
HSR (listed only):14.244%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:1,324
V. Kills:849 156%
Deaths:647
KDR:2.046
Accuracy:48.787% C
KPH:19 D--
VKPH:12.200 C-
Saron Laser Cannon
D-
Kills:372
V. Kills:372 100%
Deaths:813
KDR:0.458
Accuracy:25.882% D--
KPH:3.500 D-
VKPH:3.500 D-
Hornet Missiles
C
Kills:220
V. Kills:134 163%
Deaths:133
KDR:1.654
Accuracy:59.273% C
KPH:19.300 D
VKPH:11.800 D-
Maelstrom Turbo Laser
D-
Kills:116
V. Kills:204 57%
Deaths:535
KDR:0.217
Accuracy:23.011% D**
KPH:1.900 D--
VKPH:3.400 D-
Photon A2A Missile Pods
D--
Kills:100
V. Kills:97 102%
Deaths:34
KDR:2.941
Accuracy:72.408% D--
KPH:14.600 D--
VKPH:14.100 D--
Light PPA
C--
Kills:68
V. Kills:41 162%
Deaths:93
KDR:0.731
Accuracy:45.768% B++
KPH:3.800 D*
VKPH:2.300 C--
Kills:2,200 (556 + 0)
Deaths:2,255
KDR:0.976
VKDR:0.753
Vehicle Kills:1,697
Kill Difference:55
Playtime:272.280 hours
Usage:6%
Score:1.521m
Score/min:93
Piloting Accuracy:45.768%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:187
V. Kills:66 279%
Deaths:56
KDR:3.339
Accuracy:46.686% C--
KPH:25.300 C
VKPH:8.900 D
Skyguard
D
Kills:147
V. Kills:98 148%
Deaths:68
KDR:2.162
Accuracy:25.135% D
KPH:10.800 D
VKPH:7.200 D
C75 Viper
C
Kills:143
V. Kills:36 386%
Deaths:41
KDR:3.488
Accuracy:36.173% C
KPH:14.500 D-
VKPH:3.600 D--
L100 Python AP
C
Kills:130
V. Kills:52 245%
Deaths:19
KDR:6.842
Accuracy:54.533% C
KPH:26.700 C
VKPH:10.700 D*
Kills:607 (607 + 0)
Deaths:184
KDR:3.299
VKDR:1.370
Vehicle Kills:252
Kill Difference:423
Playtime:35.736 hours
Usage:1%
Score:0.699m
Score/min:326
Driving Accuracy:54.533%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:29,754
V. Kills:12,209 244%
Deaths:4,115
KDR:7.231
Accuracy:56.861% B*
KPH:28.800 B+
VKPH:11.800 B*
Supernova VPC
C+
Kills:1,012
V. Kills:221 456%
Deaths:151
KDR:6.702
Accuracy:49.201% C+
KPH:35 C-
VKPH:7.600 C+
Supernova FPC
C+
Kills:1,004
V. Kills:900 111%
Deaths:287
KDR:3.498
Accuracy:51.500% C
KPH:17.400 D
VKPH:15.600 C+
Saron HRB
C++
Kills:991
V. Kills:973 102%
Deaths:268
KDR:3.698
Accuracy:41.515% C
KPH:17.500 D
VKPH:17.100 C++
Proton II PPA
B
Kills:316
V. Kills:17 N/A
Deaths:19
KDR:16.632
Accuracy:22.341% C
KPH:65.900 B
VKPH:3.500 C+
Kills:33,077 (31,770 + 1,307)
Deaths:4,840
KDR:6.834
VKDR:2.959
Vehicle Kills:14,320
Kill Difference:28,237
Playtime:1,180.262 hours
Usage:27%
Score:12.469m
Score/min:176
Driving Accuracy:51.500%
Gunner Accuracy:22.341%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D-
Kills:287
V. Kills:172 166%
Deaths:63
KDR:4.556
Accuracy:44.836% D*
KPH:23.200 D-
VKPH:13.900 D--
Aphelion VEX-4H
D-
Kills:90
V. Kills:95 94%
Deaths:43
KDR:2.093
Accuracy:41.538% C--
KPH:16.800 D*
VKPH:17.800 D-
Proton II PPA-H
C++
Kills:81
V. Kills:10 N/A
Deaths:11
KDR:7.364
Accuracy:29.653% D-
KPH:53 D
VKPH:6.500 C++
Kills:458 (0 + 458)
Deaths:117
KDR:3.915
VKDR:2.368
Vehicle Kills:277
Kill Difference:341
Playtime:19.220 hours
Usage:0%
Score:0.309m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:29.653%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:130
V. Kills:57 224%
Deaths:70
KDR:1.857
Accuracy:29.336% D--
KPH:11.400 D
VKPH:5 D
M12 Kobalt
D
Kills:67
V. Kills:1 N/A
Deaths:10
KDR:6.700
Accuracy:8.476% F-
KPH:36.700 D
VKPH:0.500 D*
M20 Basilisk
D--
Kills:58
V. Kills:25 223%
Deaths:17
KDR:3.412
Accuracy:27.833% D*
KPH:9.600 D--
VKPH:4.200 D--
M40 Fury
D-
Kills:55
V. Kills:12 423%
Deaths:16
KDR:3.438
Accuracy:27.981% D-
KPH:19.500 D--
VKPH:4.300 D--
M60-G Bulldog
C
Kills:55
V. Kills:10 N/A
Deaths:19
KDR:2.895
Accuracy:32.636% C
KPH:25.100 C
VKPH:4.600 C
Kills:365 (0 + 365)
Deaths:132
KDR:2.765
VKDR:0.795
Vehicle Kills:105
Kill Difference:233
Playtime:24.287 hours
Usage:1%
Score:0.282m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:32.636%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 41,96329,7544,1157.231C**5.1656.861%B*1.002%D--28.8B+11.8B*1481032.2h5.3C++9.3B+
NS-15M1 4,2694,2323,1211.356C+0.7217.189%D--18.596%C--26.7C-N/A78158.4h15.2D88.7D
Spear Anti-Vehicle Phalanx Turret 5,0363,51824914.129B**12.0642.555%C3.383%C35.8C+15.4D22498.4h8B18.8B
Betelgeuse 54-A 3,4763,4212,9641.154C--0.9215.771%F--21.719%D*17.5D**N/A47195.6h17.4T*110.4T*
VX29 Polaris 1,6041,5981,0051.59C++0.4819.077%D-19.837%C-25.7DN/A8462.2h15.1D79.3C--
Pulsar LSW 1,4061,3891,4710.944C-1.1312.483%F-16.775%D--16.9D-N/A4682h15.4D-123.5F-
Orion VS54 1,3571,3528216.488S14.4212.809%F17.456%D--15.8DN/A11985.7h13.3C+104.1C
Dual Photon Pods 2,1731,3246472.046D0.0348.787%CN/A19D--12.2C-14269.7h40.3F82.6D*
Ursa 1,2301,2207891.546C**0.5318.137%D-20.984%C-28CN/A7543.6h13.2C--72.7C-
SVA-88 1,1951,1878921.331C+0.7415.507%F17.944%D--20.7D-N/A6157.3h14.5D-93.3D*
Flare VE6 1,1811,1778931.318C+0.7516%D*19.881%D22.2DN/A6653h12.6C--78.8D
Supernova VPC 1,2331,0121516.702C-4.6349.201%C+1.581%C++35C-7.6C+18328.9h3.6C7.2C+
Supernova FPC 1,9041,0042873.498C1.4351.5%C2.092%C+17.4D15.6C+37757.6h6.3C--12.2C-
Saron HRB 1,9649912683.698C1.6341.515%CN/A17.4D17.1C++48056.8h29.4D--70.9D
Quasar VM1 9579465131.844C*0.2315.449%C+18.393%C+18.1C-N/A6152.2h25.2F*163.4C--
Cosmos VM3 9339104811.892C+0.1815.505%C19.341%C+20.8DN/A5743.8h24.4T*157.4D**
Tank Mine 1,2567832702.9C*0.8367.272%A**N/A52.6D*31.7D--55214.9h3.3F--4.9B*
Aspis Anti-Aircraft Phalanx Turret 1,4727481485.054B+2.9826.056%C++1.604%C11.8C++11.4C++20363.3h129.1B++495.4B+
Sirius SX12 5665537460.741C1.3319.014%D--13.382%D5.3D*N/A20103.7h17.7C-93C--
NS Annihilator 1,1155439820.553C+1.5279.91%CN/A5.4D*5.7D--85101.1h16.3D**20.3D**
S1 7655134781.073B++1.0056.977%C+N/A14.1D-6.9D-18736.4h6.3C**11.1C**
Blueshift VM5 4794662501.864C+0.2113.706%D*15.665%D--19.7D-N/A6023.7h24.1F--175.5F-
Blueshift VM5 4574492501.796C0.2813.858%D*17.817%D18.9D-N/A5623.7h25.3F--182.8F-
Saron Laser Cannon 7443728130.458C1.6125.882%D--1.344%D3.5D-3.5D-66106.4h219.7D848.7D*
NS-11C 3323195810.549C--1.5222.477%C9.404%F2.7D*N/A11120.1h23F102.4D-
Proton II PPA 3333161916.632C++14.5622.341%C3.165%B**65.8B3.5C+2394.8h7.9B+35.6B+
Lasher X2 3163133640.86C+1.2122.195%C--4.473%C**19.2DN/A8716.3h20.2C+91.1C+
Nemesis VSH9 5162964810.615C+1.4668.163%B++1.689%C--8.9C6.6C14433.3h10.3D-15C
Saron HRB-H 459287634.556C+2.4844.836%D*N/A23.3D-14D--22012.3h23.9C*53.2C
Parallax VX3 276275773.571C++1.5046.235%B**67.636%D*22.7CN/A9012.1h2.4C+5.2B+
C-4 5002732611.046C1.0331.313%B**N/A32.5D*27C+7868.4h2.2D*6.9C+
NSX Naginata 2552452860.857C-1.2114.974%D**18.367%D*9.5D*N/A2625.9h20.4F-136F
Serpent VE92 2492334130.564C-1.5123.46%C+13.305%D*2.1D*N/A11110.1h24.6F*105D*
Hornet Missiles 3542201331.654D0.4259.273%C1.364%C+19.3D11.8D-32911.4h13C+21.9C+
Proximity Mine 211211673.149C1.0846.059%B+N/A39.1FN/A1465.4h2.3D--5C+
Solstice VE3 2192082190.95C**1.1215.503%D**12.019%D**2.4D--N/A3787h14.4B92.6C+
L100 Python HEAT 253187563.339C1.2746.686%C--1.604%D25.3C8.9D3497.4h5.3B+11.4C**
VE-S Canis 1851722350.732C1.3424.328%C-5.233%F-3D*N/A1257.6h19.2D**78.8D
Solstice SF 1681662720.61C1.4620.904%D11.446%D-2.9D*N/A1656.6h16.8C--80.6D
MANA Anti-Personnel Turret 1661621391.165N/A0.9114.64%UN/A1620U40U6552600.1h30.3T*207.1T*
Skyguard 245147682.162C0.0925.135%DN/A10.8D7.2D18313.6h128C+509.3C
C75 Viper 179143413.488C+1.4236.173%CN/A14.4D-3.6D--2899.9h15.1C+41.6C+
NS-11A 1471422990.475C--1.6021.179%D14.085%D--2.7D**N/A1253h25.7T*121.4F--
XM98 1411401121.25C-0.8237.102%C+41.429%T*8.9D--N/A5615.8h5.2T*13.9F-
L100 Python AP 182130196.842B+4.7754.533%CN/A26.5C10.6D*7634.9h5.9C*10.8C*
M20 Basilisk 187130701.857C-0.2129.336%D--3.846%D11.4D5D16511.4h110.6C+376.9D
Maelstrom Turbo Laser 3201165350.217D1.8523.011%D**N/A1.9D--3.4D-5060h236.5F1027.6F--
NS-10 Burster 154101991.02C++1.0527.953%C+9.901%B+4.9C2.6D8720.7h140.9C+504C+
Photon A2A Missile Pods 197100342.941C0.8772.408%D--N/A14.5D--14.1D--1316.9h8.5C++11.7C+
VA39 Spectre 100100502B+0.0719.957%F-26%D--6.1D*N/A5516.4h10.2F-51T
NS-10 Burster 14592950.968C+1.1030.092%C+4.348%C-6C++3.4C9915.4h127.1B+422.5B+
NS-44 Commissioner 94903300.273D1.8022.466%F13.333%D*5D*N/A3118.1h5.7D**25.3F-
Aphelion VEX-4H 18590432.093C0.0241.538%C--1.111%D*17D*17.9D-3745.3h103D*248D**
Orbital Strike Uplink 11386186U83.93615.385%UN/A860U270U29930.1h0.9T*0.2T*
M20 Basilisk 14684253.36D-1.2948.745%C-2.381%D--38.2C+28.2B*4222.2h131.6C+270C
Force-Blade 1268322,1770.004D2.0728.428%C+2.41%D0DN/A02171.9h5.4F-19.2D
Proton II PPA-H 9181117.364C5.2929.653%D-2.469%B*54D6.7C++2911.5h10.5C++35.6C
Eidolon VE33 74741010.733C1.3417.213%F-21.622%D6.4D--N/A5111.6h11.8D68.4D**
Pulsar VS1 72701180.593C1.4816.525%D**15.714%D7.7D--N/A1159.1h15.5C+93.9D
V10 6969760.908D-1.1632.243%D*56.522%F--6.4D*N/A3010.7h5T*15.5T*
Light PPA 10968930.731D1.3445.768%B++1.471%B3.8D*2.3C--4617.9h58.4T*127.5F--
M12 Kobalt 6867106.7D4.638.476%F-17.911%C+37.2DN/A2231.8h14.3B**169.2C-
NS Baron G5 67621370.453D-1.6220.78%F--11.29%D1.9D**N/A733.4h9.5T*45.5D
H-V45 66611310.466C-1.6121%D8.197%F-2.2D*N/A2227.8h23.5T-111.8F-
Xiphos Anti-Personnel Phalanx Turret 6859105.9N/A3.8316.745%UN/A590U90U1338500.1h57.6T*343.9T*
M20 Basilisk 8358173.412C**1.3427.833%D*3.448%D-9.7D--4.2D--1876h122.1C438.6D--
Xiphos Anti-Personnel Phalanx Tower 6157319D-16.9328.537%C+3.509%A142.5C10C*4510.4h20.9C++73.2C++
M40 Fury 6755163.438C-1.3727.981%D-1.818%C++19.6D--4.3D--2602.8h19.9D71.2D--
M12 Kobalt 5955413.75D11.6816.34%D--1.818%T-32.4D*2.4D-1461.7h16.8C**102.8C+
M60-G Bulldog 6555192.895C-0.8232.636%C1.818%D25C4.5C-2532.2h6.5B+20B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon235581.1h
Anti-Vehicle MANA Turret375073.7h
Nano-Armor Kit2,7214,878,208504.7h
Skywall Shield Emitter11211h
Turret AI Module02181.3h
Structure Shield Module01310.6h
Repair Module12781.5h
Medical Applicator32977,27812.7h
Cortium Silo01570.5h
Spitfire Auto-Turret112421.6h
Hoplon Anti-Aircraft Phalanx Tower11451.4h
Xiphos Anti-Personnel Tower11171h
Rampart Wall52174.8h
Deconstruction Tool03,1341.3h
Spear Anti-Vehicle Tower01181h
Recon Detection Device211261.4h
Ammunition Package1305,6047.3h
Shield Recharging Field71780.5h
Anti-Infantry MANA Turret232922.9h
Nano-Repair Grenade01300h
Snowman Soldier31340.4h

Check the help document for the dictionary if you want to learn more about words used here.


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