Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 20 (18,725)players online:
wintergaming (414)  ZoranTheBear (49)  PierreKira (14)  dim_giant (7)  Angelic_Neko (6)  gratgaisdead (6) 496
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (76 days). The data shown below may not be accurate.

Immortal Initiate PurpleKenny[VH0T] PurpleKenny
VS BR 68

KDR: 1.97

Score: 51.7m

Last Seen: Feb 4th, 2019 2:51 AM
- ONLINE NOW

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Emerald
Level Progress (to 69): 16%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova PC NS-15M1 Betelgeuse 54-A Spear Anti-Vehicle Phalanx Turret VX29 Polaris Pulsar LSW Orion VS54 Dual Photon Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PurpleKenny



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $158,877 MLG Score: 127
Fun Score: N/A
Cheeseburgers Flipped: 705TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.304%18.639%30418101717,4471.564330.408

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.815%-0.934D---0.32C0.037C+HEAD ++ (~10.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.2-0.274C15.5-0.087C+79.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.384%1.086%122410311,841160815411.14419119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.62%-0.739D--0.472D0.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
289.5-0.795D-88-0.659D201.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.954%1.163%17857102828,54127951221410.2078234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.795%0.88B*-0.924D--1.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.694B+5.90.529B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.219%2.068%111910261,983207714540.954742136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.281%-0.274C-0.584D0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.40.222C++30.70.225C++61.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.354%53.957%11141031556188220.29543

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.246%-0.701D--0.862D--2.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15-0.521D4.6-0.434C--10.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.7m287.3%238 (14.3k)212 (12.7k)1.9725765,07532,9902.9327468 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035265211.294%7.109%8007:2411

70% Engineer25% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 7:53 PMDec 23rd, 2012 1:42 AMMar 5th, 2019 9:53 AM (46d) (PST)Feb 3rd, 2019 11:25 PM (76d) (PST)Feb 3rd, 2019 10:51 PM (76d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
643955480.2670.1350.0191.0100.085127

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,6035,67932,924168161512,714

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4068.3h/169.5d 31,676 4,626 21,902 246.6k 4,272 14,835 20,750 157m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C--
Kills:4,229
Deaths:3,111
KDR:1.359
Accuracy:17.192% D--
HSR:18.586% C--
Betelgeuse 54-A
D*
Kills:3,421
Deaths:2,964
KDR:1.154
Accuracy:15.771% F--
HSR:21.719% D*
VX29 Polaris
C-
Kills:1,598
Deaths:1,005
KDR:1.590
Accuracy:19.077% D
HSR:19.837% C-
Pulsar LSW
D--
Kills:1,389
Deaths:1,471
KDR:0.944
Accuracy:12.483% F-
HSR:16.775% D--
Orion VS54
D--
Kills:1,352
Deaths:82
KDR:16.488
Accuracy:12.809% F
HSR:17.456% D--
Ursa
C-
Kills:1,220
Deaths:789
KDR:1.546
Accuracy:18.137% D
HSR:20.984% C-
SVA-88
D--
Kills:1,187
Deaths:892
KDR:1.331
Accuracy:15.507% D**
HSR:17.944% D--
Flare VE6
D
Kills:1,177
Deaths:893
KDR:1.318
Accuracy:16.000% D*
HSR:19.881% D
Lasher X2
C**
Kills:313
Deaths:364
KDR:0.860
Accuracy:22.195% C-
HSR:4.473% C**
NSX Naginata
D
Kills:106
Deaths:149
KDR:0.711
Accuracy:13.712% F
HSR:22.642% D
Kills:15,992
Deaths (as Heavy Assault):11,720
Deaths (to Heavy Assaults):7,201
KDR:1.36451
Kill Difference:4,272
Playtime:1,022.711 hours
Usage:25%
Score:9.041m
Score/min:147
Accuracy (listed only):16.288%
HSR (listed only):18.030%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:309
Deaths:574
KDR:0.538
Accuracy:22.681% C
HSR:9.061% F-
Serpent VE92
C+
Kills:233
Deaths:413
KDR:0.564
Accuracy:23.460% C+
HSR:13.305% D*
Solstice VE3
D*
Kills:208
Deaths:219
KDR:0.950
Accuracy:15.503% D**
HSR:12.019% D*
Solstice SF
D
Kills:166
Deaths:272
KDR:0.610
Accuracy:20.904% D
HSR:11.446% D--
Eidolon VE33
C--
Kills:74
Deaths:101
KDR:0.733
Accuracy:17.213% F-
HSR:21.622% C--
NS Baron G5
D
Kills:61
Deaths:133
KDR:0.459
Accuracy:21.328% F--
HSR:11.475% D
Kills:1,051
Deaths (as Engineer):1,712
Deaths (to Engineers):9,927
KDR:0.6139
Kill Difference:661
Playtime:2,846.706 hours
Usage:70%
Score:40.490m
Score/min:237
Accuracy (listed only):20.182%
HSR (listed only):13.155%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:553
Deaths:746
KDR:0.741
Accuracy:19.014% D--
HSR:13.382% D
NS-11C
C
Kills:309
Deaths:574
KDR:0.538
Accuracy:22.681% C
HSR:9.061% F-
Serpent VE92
C+
Kills:233
Deaths:413
KDR:0.564
Accuracy:23.460% C+
HSR:13.305% D*
Solstice VE3
D*
Kills:208
Deaths:219
KDR:0.950
Accuracy:15.503% D**
HSR:12.019% D*
VE-S Canis
C-
Kills:172
Deaths:235
KDR:0.732
Accuracy:24.328% C-
HSR:5.233% F-
Solstice SF
D
Kills:166
Deaths:272
KDR:0.610
Accuracy:20.904% D
HSR:11.446% D--
NS Baron G5
D
Kills:61
Deaths:133
KDR:0.459
Accuracy:21.328% F--
HSR:11.475% D
Kills:1,702
Deaths (as Light Assault):2,592
Deaths (to Light Assaults):5,353
KDR:0.65664
Kill Difference:890
Playtime:27.590 hours
Usage:1%
Score:0.158m
Score/min:96
Accuracy (listed only):21.031%
HSR (listed only):10.846%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:553
Deaths:746
KDR:0.741
Accuracy:19.014% D--
HSR:13.382% D
VE-S Canis
C-
Kills:172
Deaths:235
KDR:0.732
Accuracy:24.328% C-
HSR:5.233% F-
Pulsar VS1
D
Kills:70
Deaths:118
KDR:0.593
Accuracy:16.525% D**
HSR:15.714% D
NS Baron G5
D
Kills:61
Deaths:133
KDR:0.459
Accuracy:21.328% F--
HSR:11.475% D
H-V45
D
Kills:61
Deaths:131
KDR:0.466
Accuracy:21.000% D
HSR:8.197% F-
Kills:917
Deaths (as Combat Medic):1,363
Deaths (to Combat Medics):2,789
KDR:0.67278
Kill Difference:446
Playtime:31.080 hours
Usage:1%
Score:0.323m
Score/min:173
Accuracy (listed only):20.439%
HSR (listed only):10.800%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:553
Deaths:746
KDR:0.741
Accuracy:19.014% D--
HSR:13.382% D
Parallax VX3
B**
Kills:275
Deaths:77
KDR:3.571
Accuracy:46.235% B**
HSR:67.636% D*
VE-S Canis
C-
Kills:172
Deaths:235
KDR:0.732
Accuracy:24.328% C-
HSR:5.233% F-
XM98
C+
Kills:140
Deaths:112
KDR:1.250
Accuracy:37.102% C+
HSR:41.429% T*
NS-44 Commissioner
D*
Kills:88
Deaths:325
KDR:0.271
Accuracy:22.519% F
HSR:12.500% D*
VA39 Spectre
D*
Kills:81
Deaths:41
KDR:1.976
Accuracy:20.897% F-
HSR:24.691% D*
V10
D
Kills:60
Deaths:57
KDR:1.053
Accuracy:35.827% D
HSR:60% F-
Kills:1,369
Deaths (as Infiltrator):1,593
Deaths (to Infiltrators):4,528
KDR:0.85938
Kill Difference:224
Playtime:99.927 hours
Usage:2%
Score:0.661m
Score/min:110
Accuracy (listed only):29.417%
HSR (listed only):32.124%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:946
Deaths:513
KDR:1.844
Accuracy:15.449% C+
HSR:18.393% C+
Cosmos VM3
C+
Kills:910
Deaths:481
KDR:1.892
Accuracy:15.505% C
HSR:19.341% C+
Blueshift VM5
D*
Kills:162
Deaths:117
KDR:1.385
Accuracy:13.671% D*
HSR:12.346% F
Blueshift VM5
D--
Kills:150
Deaths:117
KDR:1.282
Accuracy:13.760% D*
HSR:16% D--
NS-10 Burster
B++
Kills:97
Deaths:98
KDR:0.990
Accuracy:27.897% C+
HSR:10.309% B++
NS-10 Burster
C++
Kills:85
Deaths:94
KDR:0.904
Accuracy:30.074% C++
HSR:4.706% C
Kills:2,350
Deaths (as MAX Suit):710
Deaths (to MAX Suits):1,483
KDR:3.30986
Kill Difference:1,640
Playtime:88.300 hours
Usage:2%
Score:1.052m
Score/min:199
Accuracy (listed only):19.393%
HSR (listed only):13.516%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:1,323
V. Kills:848 156%
Deaths:647
KDR:2.045
Accuracy:48.793% C
KPH:19 D--
VKPH:12.200 C-
Saron Laser Cannon
D-
Kills:334
V. Kills:350 95%
Deaths:782
KDR:0.427
Accuracy:26.098% D--
KPH:3.300 D-
VKPH:3.400 D-
Hornet Missiles
C
Kills:220
V. Kills:134 163%
Deaths:133
KDR:1.654
Accuracy:59.273% C
KPH:19.300 D
VKPH:11.800 D--
Maelstrom Turbo Laser
D-
Kills:116
V. Kills:204 57%
Deaths:535
KDR:0.217
Accuracy:23.011% D**
KPH:1.900 D--
VKPH:3.400 D-
Photon A2A Missile Pods
D--
Kills:100
V. Kills:97 102%
Deaths:34
KDR:2.941
Accuracy:72.408% D*
KPH:14.600 D--
VKPH:14.100 D--
Light PPA
C--
Kills:68
V. Kills:41 162%
Deaths:93
KDR:0.731
Accuracy:45.768% B++
KPH:3.800 D*
VKPH:2.300 C--
Kills:2,161 (518 + 0)
Deaths:2,224
KDR:0.972
VKDR:0.753
Vehicle Kills:1,674
Kill Difference:63
Playtime:267.439 hours
Usage:7%
Score:1.492m
Score/min:93
Piloting Accuracy:45.768%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:180
V. Kills:63 281%
Deaths:56
KDR:3.214
Accuracy:46.345% D
KPH:24.600 C
VKPH:8.600 D
C75 Viper
C
Kills:143
V. Kills:36 386%
Deaths:41
KDR:3.488
Accuracy:36.173% C
KPH:14.500 D-
VKPH:3.600 D--
Skyguard
C--
Kills:126
V. Kills:87 143%
Deaths:63
KDR:2
Accuracy:25.225% D
KPH:10.600 C--
VKPH:7.400 D
L100 Python AP
C++
Kills:97
V. Kills:39 243%
Deaths:17
KDR:5.706
Accuracy:56.946% C++
KPH:24.100 C-
VKPH:9.700 D**
Kills:546 (546 + 0)
Deaths:177
KDR:3.085
VKDR:1.271
Vehicle Kills:225
Kill Difference:369
Playtime:33.053 hours
Usage:1%
Score:0.626m
Score/min:315
Driving Accuracy:56.946%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:25,985
V. Kills:10,871 239%
Deaths:3,867
KDR:6.720
Accuracy:56.838% B*
KPH:27.500 B+
VKPH:11.500 B*
Supernova VPC
C+
Kills:1,012
V. Kills:221 456%
Deaths:151
KDR:6.702
Accuracy:49.201% C+
KPH:35 C-
VKPH:7.600 C+
Supernova FPC
C++
Kills:998
V. Kills:897 111%
Deaths:287
KDR:3.477
Accuracy:51.503% C
KPH:17.400 D
VKPH:15.600 C++
Saron HRB
C++
Kills:982
V. Kills:969 101%
Deaths:268
KDR:3.664
Accuracy:41.418% C
KPH:17.400 D
VKPH:17.200 C++
Proton II PPA
B+
Kills:316
V. Kills:17 N/A
Deaths:19
KDR:16.632
Accuracy:22.351% C
KPH:66 B+
VKPH:3.500 C+
Kills:29,293 (27,995 + 1,298)
Deaths:4,592
KDR:6.379
VKDR:2.826
Vehicle Kills:12,975
Kill Difference:24,701
Playtime:1,092.054 hours
Usage:27%
Score:11.202m
Score/min:171
Driving Accuracy:51.503%
Gunner Accuracy:22.351%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D-
Kills:257
V. Kills:154 166%
Deaths:59
KDR:4.356
Accuracy:45.131% D*
KPH:23.500 D-
VKPH:14.100 D--
Aphelion VEX-4H
D-
Kills:90
V. Kills:95 94%
Deaths:43
KDR:2.093
Accuracy:41.538% C--
KPH:16.800 D*
VKPH:17.800 D-
Proton II PPA-H
C++
Kills:71
V. Kills:8 N/A
Deaths:10
KDR:7.100
Accuracy:30.573% D
KPH:59.900 D
VKPH:6.800 C++
Kills:418 (0 + 418)
Deaths:112
KDR:3.732
VKDR:2.295
Vehicle Kills:257
Kill Difference:306
Playtime:17.470 hours
Usage:0%
Score:0.292m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:30.573%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:126
V. Kills:57 217%
Deaths:69
KDR:1.826
Accuracy:29.483% D--
KPH:11.500 D
VKPH:5.200 D
M12 Kobalt
D
Kills:67
V. Kills:1 N/A
Deaths:10
KDR:6.700
Accuracy:8.522% F-
KPH:38 D
VKPH:0.600 D*
M20 Basilisk
D--
Kills:58
V. Kills:25 223%
Deaths:16
KDR:3.625
Accuracy:27.791% D*
KPH:9.800 D--
VKPH:4.200 D--
M40 Fury
D-
Kills:55
V. Kills:12 423%
Deaths:16
KDR:3.438
Accuracy:28.019% D-
KPH:19.600 D--
VKPH:4.300 D--
M60-G Bulldog
C
Kills:51
V. Kills:10 N/A
Deaths:18
KDR:2.833
Accuracy:32.437% C
KPH:23.500 C
VKPH:4.600 C
Kills:357 (0 + 357)
Deaths:129
KDR:2.767
VKDR:0.814
Vehicle Kills:105
Kill Difference:228
Playtime:23.618 hours
Usage:1%
Score:0.264m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:32.437%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 36,85625,9853,8676.72C**4.7556.838%B*1.112%D-27.5B+11.5B*141944.5h5.3C++9.4B+
NS-15M1 4,2664,2293,1111.359C+0.6117.192%D--18.586%C--26.8C-N/A78157.9h15.2D88.6D
Betelgeuse 54-A 3,4763,4212,9641.154C--0.8215.771%F--21.719%D*17.5D**N/A46195.5h17.4T*110.4T*
Spear Anti-Vehicle Phalanx Turret 4,7853,32724113.805B**11.8341.966%C3.547%C35.7C+15.7C--22793.1h7.9B+18.7B+
VX29 Polaris 1,6041,5981,0051.59C++0.3819.077%D19.837%C-25.7DN/A8362.2h15.1D79.3C-
Pulsar LSW 1,4061,3891,4710.944C-1.0312.483%F-16.775%D--16.9D-N/A4682h15.4D123.5F
Orion VS54 1,3571,3528216.488S14.5212.809%F17.456%D--15.8DN/A11885.7h13.3C++104.1D
Dual Photon Pods 2,1711,3236472.045D0.0748.793%CN/A19D--12.2C-14269.7h40.3F82.7D--
Ursa 1,2301,2207891.546B+0.4318.137%D20.984%C-28CN/A7543.6h13.2C72.7C
SVA-88 1,1951,1878921.331C+0.6415.507%D**17.944%D--20.7D-N/A6157.3h14.5D93.3D--
Flare VE6 1,1811,1778931.318C+0.6516%D*19.881%D22.2DN/A6653h12.6C--78.8D
Supernova VPC 1,2331,0121516.702C4.7349.201%C+1.581%C++35C-7.6C+18028.9h3.6C+7.2C+
Supernova FPC 1,8959982873.477C1.5051.503%C2.104%C+17.4D15.6C++36557.4h6.3C12.2C
Saron HRB 1,9519822683.664C1.6941.418%CN/A17.4D17.2C++46356.4h29.4D--70.9D
Quasar VM1 9579465131.844C**0.1315.449%C+18.393%C+18.1CN/A6152.2h25.2F--163.4C--
Cosmos VM3 9339104811.892C+0.0815.505%C19.341%C+20.8DN/A5743.8h24.4T-157.4D*
Tank Mine 1,1987392652.789C++0.8263.099%A*N/A50.6D*31.4D--54714.6h3.1F-4.9B*
Aspis Anti-Aircraft Phalanx Turret 1,4397261474.939B+2.9725.905%C++1.515%C-11.7C*11.5C++20461.8h129.5B++500B+
Sirius SX12 5665537460.741C1.2319.014%D--13.382%D5.3D*N/A20103.7h17.7C-93C-
S1 7655134781.073B++0.9056.977%C+N/A14.1D-6.9D-18336.4h6.3C**11.1B
NS Annihilator 1,0114749390.505C+1.4779.811%CN/A5.1D*5.7D8593.4h16.9F21.2D**
Saron Laser Cannon 6843347820.427C1.5526.098%D--1.497%C--3.3D-3.4D-65101.6h231.1D-885.4D*
Proton II PPA 3333161916.632C*14.6622.351%C3.165%B**65.8B3.5C+2364.8h7.9B++35.5B+
Lasher X2 3163133640.86C+1.1122.195%C-4.473%C**19.2DN/A8516.3h20.2C+91.1C+
NS-11C 3223095740.538C--1.4322.681%C9.061%F-2.6D*N/A11118.6h23.3F102.7D
Nemesis VSH9 5162964810.615C+1.3668.163%B++1.689%D8.9C--6.6D14133.3h10.3D-15C
Parallax VX3 276275773.571C++1.6046.235%B**67.636%D*22.7CN/A8912.1h2.4C+5.2B+
C-4 4842612611C0.9730.26%B*N/A31.4D--26.9C+7548.3h2.2D*7.2C
Saron HRB-H 411257594.356C+2.3845.131%D*N/A23.6D-14.1D--22910.9h23.6C**52.2C+
Serpent VE92 2492334130.564C-1.4123.46%C+13.305%D*2.1D*N/A11110.1h24.6F--105D*
Hornet Missiles 3542201331.654D0.3259.273%C1.364%C19.3D11.8D--32411.4h13C+21.9C+
Proximity Mine 208208663.152C1.1845.698%B+N/A39.2FN/A1455.3h2.3D--5C+
Solstice VE3 2192082190.95C**1.0215.503%D**12.019%D*2.4D--N/A3686.9h14.4B92.6C+
L100 Python HEAT 243180563.214C1.2446.345%D1.667%D24.7C8.6D3227.3h5.4B+11.6C**
VE-S Canis 1851722350.732C1.2424.328%C-5.233%F-3D*N/A1157.6h19.2D**78.8D
Solstice SF 1681662720.61C1.3620.904%D11.446%D--2.9D*N/A1556.6h16.8C-80.6D
MANA Anti-Personnel Turret 1661621391.165N/A0.8114.64%UN/A1620U40U6422800.1h30.3T*207.1T*
Blueshift VM5 1681621171.385C0.5913.671%D*12.346%F13.3D*N/A6212.2h37.1T*271.4T-
Blueshift VM5 1541501171.282C-0.6913.76%D*16%D--12.3D*N/A5612.2h40.4T*293.9T*
C75 Viper 179143413.488C+1.5236.173%CN/A14.4D-3.6D--2709.9h15.1C+41.6C+
XM98 1411401121.25C0.7237.102%C+41.429%T*8.9D--N/A5515.8h5.2T*13.9F-
M20 Basilisk 183126691.826C-0.1529.483%D--3.968%D11.5D5.2D16111h107.7C+365.3D
Skyguard 213126632C0.0325.225%DN/A10.7C--7.4D18711.8h130.2C+516.3C
Maelstrom Turbo Laser 3201165350.217C--1.7623.011%D**N/A1.9D--3.4D-4960h236.5F1027.6F--
NSX Naginata 1111061490.711D1.2613.712%F22.642%D7.5D*N/A2414.1h21.9F-159.8F--
Photon A2A Missile Pods 197100342.941C0.9772.408%D*N/A14.5D--14.1D--1306.9h8.5C++11.7C
L100 Python AP 13697175.706C*3.7356.946%C++1.031%D--24.3C-9.8D**7914h6.4C*11.2C**
NS-10 Burster 14797980.99C++0.9827.897%C+10.309%B++4.9C2.5D8819.9h140.7C+504.3C++
Aphelion VEX-4H 18590432.093C0.1241.538%C--1.111%D*17D*17.9D-3665.3h103D*248D*
NS-44 Commissioner 92883250.271D1.7022.519%F12.5%D*4.9D*N/A3117.8h5.8D**25.5F-
NS-10 Burster 13485940.904C1.0730.074%C++4.706%C5.8C++3.4C9914.6h130.5B+434.1B+
Force-Blade 1258221,4120.004D1.9728.803%C+2.439%D0DN/A02071.2h5.4F-18.8D
VA39 Spectre 8181411.976B+0.0020.897%F-24.691%D*5.5D--N/A5314.7h10.9F--52F**
Eidolon VE33 74741010.733C1.2417.213%F-21.622%C--6.4D-N/A4811.6h11.8D68.4D**
M20 Basilisk 12972243D-1.0349.556%C2.778%D-36C28.5B*4222h144.8C292.2C
Proton II PPA-H 7971107.1C5.1330.573%D2.817%B**59.2D6.7C++3381.2h9.6C**31.5C+
Pulsar VS1 72701180.593C1.3816.525%D**15.714%D7.7D--N/A1099.1h15.5C+93.9D
Light PPA 10968930.731D1.2445.768%B++1.471%B3.8D*2.3C--4517.9h58.4T*127.5F-
M12 Kobalt 6867106.7D4.738.522%F-17.911%C+37.2DN/A2081.8h14.2B**166.6C-
NS Baron G5 66611330.459D1.5121.328%F--11.475%D1.9D**N/A732.9h9.4T*44.2D*
H-V45 66611310.466C-1.5121%D8.197%F-2.2D*N/A2227.8h23.5T-111.8F
V10 6060571.053D--0.9235.827%D60%F-7.9D*N/A397.6h4.6T-12.7F--
M20 Basilisk 8358163.625B+1.6527.791%D*3.448%D-9.8D--4.2D--1795.9h118C424.7D-
Xiphos Anti-Personnel Phalanx Tower 6157319D-17.0328.537%C+3.509%A+142.5C10C*4500.4h20.9C++73.2C++
M40 Fury 6755163.438C-1.4728.019%D-1.818%C++19.6D--4.3D--2422.8h19.9D71.1D-
Xiphos Anti-Personnel Phalanx Turret 6052105.2N/A3.2317.122%UN/A520U80U1214500.1h62.6T*365.5T*
M60-G Bulldog 6151182.833C--0.8632.437%C1.961%D23.2C4.5C-2422.2h6.9B21.2B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret374943.6h
Nano-Armor Kit2,5534,578,446479.4h
Snowman Soldier31340.4h
Spawn Beacon214701h
Repair Module12751.5h
Turret AI Module02141.3h
Structure Shield Module01300.6h
Skywall Shield Emitter11170.9h
Cortium Silo01390.4h
Medical Applicator31170,64511.7h
Spear Anti-Vehicle Tower01181h
Deconstruction Tool03,1341.3h
Spitfire Auto-Turret92021.5h
Rampart Wall52134.7h
Xiphos Anti-Personnel Tower11171h
Hoplon Anti-Aircraft Phalanx Tower11411.4h
Ammunition Package1265,2467.1h
Shield Recharging Field71780.5h
Anti-Infantry MANA Turret232922.9h
Nano-Repair Grenade0560h
Recon Detection Device211201.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.42s
Server spent 1.86s on queries, 1.44s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.