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Paragon Initiate PurpleKenny[VH0T] PurpleKenny
VS BR 161

KDR: 2.18

Score: 62.1m

Last Seen: Apr 18th, 2020 12:11 AM
- OFFLINE - 5.3 hour(s)

Prestige 1, Battle Rank 100 (161 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova PC NS-15M1 Spear Anti-Vehicle Phalanx Turret Betelgeuse 54-A VX29 Polaris Pulsar LSW Orion VS54 Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $181,395 MLG Score: 145
Fun Score: N/A
Cheeseburgers Flipped: 981TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.684%18.718%31221126220,2481.548720.63

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.634%-0.885D---0.359C-0.18C++HEAD ++ (~10.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.3-0.274C15.7-0.103C+78.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.892%1.043%113412791,917176915841.08366121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.675%-0.777D--0.486D0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
298.6-0.838D-89.3-0.677D209.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.119%0.958%19737127637,14932361522011.4764244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.79%0.783B++-0.998D--1.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.693B+5.80.536B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.412%1.857%123912742,531239715821.0559160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.187%-0.26C-0.644D0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.40.299C*28.20.3C*56.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.136%54.685%123412791,8252322410.78596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.626%-0.426C---0.794D-1.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.426C--4.6-0.426C--9.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
62.1m309.8%241 (14.5k)210 (12.6k)2.1788782,79537,9993.13724161 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283384411.428%7.542%8607:4514

67% Engineer22% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 7:53 PMDec 23rd, 2012 1:42 AMApr 18th, 2020 12:03 PM (50d) (PST)Apr 17th, 2020 9:25 PM (50d) (PST)Apr 17th, 2020 8:11 PM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
647935540.2800.1290.0211.1270.083145

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,8035,60133,202178168512,624

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4922.1h/205.1d 36,417 6,244 29,157 332.7k 4,934 17,471 24,613 191m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:4,233
Deaths:3,123
KDR:1.355
Accuracy:17.189% D*
HSR:18.616% D
Betelgeuse 54-A
D*
Kills:3,421
Deaths:2,964
KDR:1.154
Accuracy:15.771% F*
HSR:21.719% D*
VX29 Polaris
D
Kills:1,598
Deaths:1,005
KDR:1.590
Accuracy:19.077% D--
HSR:19.837% D
Pulsar LSW
D*
Kills:1,389
Deaths:1,471
KDR:0.944
Accuracy:12.483% F--
HSR:16.775% D*
Orion VS54
D*
Kills:1,352
Deaths:82
KDR:16.488
Accuracy:12.809% F
HSR:17.456% D*
Ursa
D
Kills:1,220
Deaths:789
KDR:1.546
Accuracy:18.137% D--
HSR:20.984% D
SVA-88
D*
Kills:1,187
Deaths:892
KDR:1.331
Accuracy:15.507% F-
HSR:17.944% D*
Flare VE6
D-
Kills:1,177
Deaths:893
KDR:1.318
Accuracy:16.000% D**
HSR:19.881% D-
NSX Naginata
D**
Kills:501
Deaths:573
KDR:0.874
Accuracy:16.322% D**
HSR:18.164% D**
Kills:16,078
Deaths (as Heavy Assault):11,792
Deaths (to Heavy Assaults):8,073
KDR:1.36347
Kill Difference:4,286
Playtime:1,087.478 hours
Usage:22%
Score:9.467m
Score/min:145
Accuracy (listed only):15.922%
HSR (listed only):19.042%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:1,171
Deaths:1,089
KDR:1.075
Accuracy:20.397% D-
HSR:16.140% D
Serpent VE92
C+
Kills:1,158
Deaths:896
KDR:1.292
Accuracy:19.962% D--
HSR:20.553% C+
Solstice VE3
D**
Kills:208
Deaths:221
KDR:0.941
Accuracy:15.712% D**
HSR:12.019% D**
Pulsar C
D-
Kills:182
Deaths:93
KDR:1.957
Accuracy:21.266% D-
HSR:17.033% D*
Solstice SF
D
Kills:166
Deaths:272
KDR:0.610
Accuracy:20.904% D
HSR:11.446% D-
Eidolon VE33
D
Kills:74
Deaths:101
KDR:0.733
Accuracy:16.795% F-
HSR:21.622% D
NS Baron G5
D
Kills:68
Deaths:138
KDR:0.493
Accuracy:22.170% F--
HSR:11.765% D
Kills:3,027
Deaths (as Engineer):2,810
Deaths (to Engineers):11,075
KDR:1.07722
Kill Difference:217
Playtime:3,277.792 hours
Usage:67%
Score:48.064m
Score/min:244
Accuracy (listed only):19.601%
HSR (listed only):15.797%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:1,171
Deaths:1,089
KDR:1.075
Accuracy:20.397% D-
HSR:16.140% D
Serpent VE92
C+
Kills:1,158
Deaths:896
KDR:1.292
Accuracy:19.962% D--
HSR:20.553% C+
Sirius SX12
D
Kills:553
Deaths:746
KDR:0.741
Accuracy:19.014% D*
HSR:13.382% D
Solstice VE3
D**
Kills:208
Deaths:221
KDR:0.941
Accuracy:15.712% D**
HSR:12.019% D**
Pulsar C
D-
Kills:182
Deaths:93
KDR:1.957
Accuracy:21.266% D-
HSR:17.033% D*
VE-S Canis
D
Kills:175
Deaths:238
KDR:0.735
Accuracy:24.591% D
HSR:5.143% F-
Solstice SF
D
Kills:166
Deaths:272
KDR:0.610
Accuracy:20.904% D
HSR:11.446% D-
NS Baron G5
D
Kills:68
Deaths:138
KDR:0.493
Accuracy:22.170% F--
HSR:11.765% D
Kills:3,681
Deaths (as Light Assault):3,693
Deaths (to Light Assaults):6,463
KDR:0.99675
Kill Difference:12
Playtime:151.450 hours
Usage:3%
Score:1.018m
Score/min:112
Accuracy (listed only):20.502%
HSR (listed only):13.435%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:553
Deaths:746
KDR:0.741
Accuracy:19.014% D*
HSR:13.382% D
Pulsar VS1
D
Kills:236
Deaths:565
KDR:0.418
Accuracy:20.877% D
HSR:15.678% D-
VE-S Canis
D
Kills:175
Deaths:238
KDR:0.735
Accuracy:24.591% D
HSR:5.143% F-
NS-11A
D
Kills:174
Deaths:392
KDR:0.444
Accuracy:21.570% D
HSR:13.218% D*
NS Baron G5
D
Kills:68
Deaths:138
KDR:0.493
Accuracy:22.170% F--
HSR:11.765% D
H-V45
D-
Kills:61
Deaths:131
KDR:0.466
Accuracy:21.000% D-
HSR:8.197% F-
Kills:1,267
Deaths (as Combat Medic):2,210
Deaths (to Combat Medics):3,071
KDR:0.5733
Kill Difference:943
Playtime:47.736 hours
Usage:1%
Score:0.509m
Score/min:178
Accuracy (listed only):21.537%
HSR (listed only):11.230%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C**
Kills:1,093
Deaths:312
KDR:3.503
Accuracy:42.167% C**
HSR:67.429% D**
Sirius SX12
D
Kills:553
Deaths:746
KDR:0.741
Accuracy:19.014% D*
HSR:13.382% D
VA39 Spectre
D*
Kills:379
Deaths:168
KDR:2.256
Accuracy:24.791% D*
HSR:20.581% F
V10
D
Kills:191
Deaths:133
KDR:1.436
Accuracy:36.592% D
HSR:59.686% F--
VE-S Canis
D
Kills:175
Deaths:238
KDR:0.735
Accuracy:24.591% D
HSR:5.143% F-
XM98
C--
Kills:162
Deaths:129
KDR:1.256
Accuracy:35.213% C--
HSR:42.593% T*
NS-44 Commissioner
D*
Kills:125
Deaths:403
KDR:0.310
Accuracy:24.192% D**
HSR:14.400% D*
Beamer VS3
B+
Kills:53
Deaths:148
KDR:0.358
Accuracy:17.921% D**
HSR:26.415% B+
Kills:2,731
Deaths (as Infiltrator):2,277
Deaths (to Infiltrators):5,339
KDR:1.19939
Kill Difference:454
Playtime:208.513 hours
Usage:4%
Score:1.431m
Score/min:114
Accuracy (listed only):28.060%
HSR (listed only):31.203%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:1,186
Deaths:478
KDR:2.481
Accuracy:13.744% F
HSR:16.442% D--
Blueshift VM5
D--
Kills:1,110
Deaths:478
KDR:2.322
Accuracy:13.477% D**
HSR:16.667% D--
Quasar VM1
C+
Kills:946
Deaths:513
KDR:1.844
Accuracy:15.449% C
HSR:18.393% C+
Cosmos VM3
C+
Kills:910
Deaths:481
KDR:1.892
Accuracy:15.505% D
HSR:19.341% C+
NS-10 Burster
B*
Kills:104
Deaths:104
KDR:1
Accuracy:28.410% C
HSR:9.615% B*
NS-10 Burster
C+
Kills:104
Deaths:100
KDR:1.040
Accuracy:30.571% C+
HSR:3.846% D
Comet VM2
N/A
Kills:50
Deaths:60
KDR:0.833
Accuracy:44.163% N/A
HSR:2% N/A
Kills:4,410
Deaths (as MAX Suit):1,107
Deaths (to MAX Suits):1,579
KDR:3.98374
Kill Difference:3,303
Playtime:122.854 hours
Usage:2%
Score:1.650m
Score/min:224
Accuracy (listed only):23.046%
HSR (listed only):12.329%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:1,328
V. Kills:850 156%
Deaths:647
KDR:2.053
Accuracy:48.831% D
KPH:18.900 D*
VKPH:12.100 D
Saron Laser Cannon
D--
Kills:405
V. Kills:391 103%
Deaths:813
KDR:0.498
Accuracy:25.706% D--
KPH:3.500 D--
VKPH:3.300 D--
Hornet Missiles
C--
Kills:222
V. Kills:136 162%
Deaths:133
KDR:1.669
Accuracy:59.042% C--
KPH:19.100 D--
VKPH:11.700 D*
Maelstrom Turbo Laser
D--
Kills:116
V. Kills:204 57%
Deaths:535
KDR:0.217
Accuracy:23.011% D**
KPH:1.900 D--
VKPH:3.400 D--
Photon A2A Missile Pods
D
Kills:100
V. Kills:97 102%
Deaths:34
KDR:2.941
Accuracy:72.408% D
KPH:14.600 D-
VKPH:14.100 D-
Light PPA
D
Kills:68
V. Kills:41 162%
Deaths:93
KDR:0.731
Accuracy:45.768% B+
KPH:3.800 D**
VKPH:2.300 D
Kills:2,239 (589 + 0)
Deaths:2,255
KDR:0.993
VKDR:0.762
Vehicle Kills:1,719
Kill Difference:16
Playtime:283.744 hours
Usage:6%
Score:1.570m
Score/min:92
Piloting Accuracy:45.768%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:227
V. Kills:91 247%
Deaths:19
KDR:11.947
Accuracy:54.225% C
KPH:30.700 C
VKPH:12.300 D*
Skyguard
C
Kills:223
V. Kills:134 165%
Deaths:68
KDR:3.279
Accuracy:24.057% D--
KPH:13.200 C
VKPH:7.900 D
L100 Python HEAT
C--
Kills:187
V. Kills:66 279%
Deaths:56
KDR:3.339
Accuracy:46.686% D
KPH:25.300 C--
VKPH:8.900 D
C75 Viper
C-
Kills:143
V. Kills:36 386%
Deaths:41
KDR:3.488
Accuracy:36.173% C-
KPH:14.500 D-
VKPH:3.600 D--
Kills:780 (780 + 0)
Deaths:184
KDR:4.239
VKDR:1.777
Vehicle Kills:327
Kill Difference:596
Playtime:41.593 hours
Usage:1%
Score:0.799m
Score/min:320
Driving Accuracy:36.173%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:34,330
V. Kills:13,764 249%
Deaths:4,115
KDR:8.343
Accuracy:56.981% B++
KPH:30.300 B
VKPH:12.200 B++
Saron HRB
C+
Kills:1,041
V. Kills:998 104%
Deaths:268
KDR:3.884
Accuracy:41.681% C
KPH:17.700 D
VKPH:17 C+
Supernova FPC
C+
Kills:1,027
V. Kills:908 113%
Deaths:287
KDR:3.578
Accuracy:51.388% C
KPH:17.700 D-
VKPH:15.600 C+
Supernova VPC
C+
Kills:1,012
V. Kills:221 456%
Deaths:151
KDR:6.702
Accuracy:49.201% C
KPH:35 D
VKPH:7.600 C+
Proton II PPA
C++
Kills:316
V. Kills:17 N/A
Deaths:19
KDR:16.632
Accuracy:22.341% C-
KPH:65.900 C++
VKPH:3.500 C
Kills:37,726 (36,369 + 1,357)
Deaths:4,840
KDR:7.795
VKDR:3.287
Vehicle Kills:15,908
Kill Difference:32,886
Playtime:1,283.409 hours
Usage:26%
Score:13.833m
Score/min:180
Driving Accuracy:49.201%
Gunner Accuracy:22.341%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:467
V. Kills:39 N/A
Deaths:11
KDR:42.455
Accuracy:34.743% C-
KPH:48.300 D--
VKPH:4 D
Saron HRB-H
D-
Kills:295
V. Kills:177 166%
Deaths:63
KDR:4.683
Accuracy:45.230% D*
KPH:23 D-
VKPH:13.800 D--
Aphelion VEX-4H
D--
Kills:110
V. Kills:104 105%
Deaths:43
KDR:2.558
Accuracy:41.977% C--
KPH:17.800 D*
VKPH:16.800 D--
E540 Halberd-H
D*
Kills:91
V. Kills:44 202%
Deaths:12
KDR:7.583
Accuracy:47.506% D**
KPH:22.900 D*
VKPH:11.100 D**
Kills:963 (0 + 963)
Deaths:129
KDR:7.465
VKDR:2.822
Vehicle Kills:364
Kill Difference:834
Playtime:32.614 hours
Usage:1%
Score:0.490m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:47.506%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:139
V. Kills:61 224%
Deaths:70
KDR:1.986
Accuracy:29.733% D*
KPH:11.600 D-
VKPH:5.100 D
M12 Kobalt
D
Kills:101
V. Kills:1 N/A
Deaths:10
KDR:10.100
Accuracy:10.051% F
KPH:46.900 D
VKPH:0.500 D*
M20 Basilisk
D--
Kills:62
V. Kills:26 230%
Deaths:17
KDR:3.647
Accuracy:28.208% D*
KPH:9.900 D--
VKPH:4.200 D--
M40 Fury
D*
Kills:55
V. Kills:12 423%
Deaths:16
KDR:3.438
Accuracy:27.981% D*
KPH:19.500 D*
VKPH:4.300 D*
M60-G Bulldog
C-
Kills:55
V. Kills:10 N/A
Deaths:19
KDR:2.895
Accuracy:32.636% C--
KPH:25 C-
VKPH:4.500 C--
Kills:412 (0 + 412)
Deaths:132
KDR:3.121
VKDR:0.833
Vehicle Kills:110
Kill Difference:280
Playtime:25.433 hours
Usage:1%
Score:0.304m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:32.636%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 48,09434,3304,1158.343C*6.1656.981%B++N/A30.3B12.2B++1521132.8h5.2C+9.1B
NS-15M1 4,2704,2333,1231.355C+0.8217.189%D*18.616%D26.7DN/A78158.5h15.2D--88.7D--
Spear Anti-Vehicle Phalanx Turret 5,4593,84526414.564B*12.3943.364%C3.199%C36.7C15.4D223104.7h8C*18.4C++
Betelgeuse 54-A 3,4763,4212,9641.154D1.0215.771%F*21.719%D*17.4D**N/A48196.1h17.4T*110.4T*
VX29 Polaris 1,6041,5981,0051.59C+0.5919.077%D--19.837%D25.7D-N/A8462.2h15.1D--79.3D
Pulsar LSW 1,4061,3891,4710.944D1.2312.483%F--16.775%D*16.9D--N/A4782h15.4D*123.5F--
Orion VS54 1,3571,3528216.488S14.3112.809%F17.456%D*15.8D-N/A12285.8h13.3C+104.1C
Dual Photon Pods 2,1781,3286472.053D-0.1348.831%DN/A18.9D*12.1D14270.2h40.4F--82.8F
Ursa 1,2301,2207891.546C++0.6318.137%D--20.984%D28DN/A7543.6h13.2D-72.7D-
SVA-88 1,1951,1878921.331C0.8515.507%F-17.944%D*20.7D--N/A6157.3h14.5D*93.3F
Blueshift VM5 1,2141,1864782.481C+0.3013.744%F16.442%D--27.3DN/A7143.4h18.3D-132.8D**
Flare VE6 1,1811,1778931.318C0.8616%D**19.881%D-22.2D-N/A6753h12.6D-78.8D*
NS-11C 1,2031,1711,0891.075C+1.1020.397%D-16.14%D6.6D--N/A19177.3h18.2D--89.1D
Serpent VE92 1,1831,1588961.292C+0.8919.962%D--20.553%C+7.3D--N/A22159.3h16.6D*83D-
Blueshift VM5 1,1401,1104782.322C+0.1413.477%D**16.667%D--25.6DN/A6843.4h19.1D*141.8D**
Parallax VX3 1,1091,0933123.503C+1.3242.167%C**67.429%D**18.5DN/A6159h3.1D**7.3D
Saron HRB 2,0391,0412683.884C1.7141.681%CN/A17.7D17C+49658.7h29D*69.6D--
Supernova FPC 1,9351,0272873.578C-1.4051.388%C2.045%C+17.6D-15.6C+39658.2h6.2D-12.1D-
Supernova VPC 1,2331,0121516.702D4.5249.201%C1.581%C*35D7.6C+18828.9h3.6D7.2C-
Quasar VM1 9579465131.844C+0.3315.449%C18.393%C+18.1DN/A6252.2h25.2F**163.4D
Cosmos VM3 9339104811.892C+0.2915.505%D19.341%C+20.8D-N/A5843.8h24.4T*157.4F
Tank Mine 1,3678683042.855C+0.6872.901%MN/A53.6D*30.8D*54216.2h3.4F--4.7B++
Aspis Anti-Aircraft Phalanx Turret 1,5447951515.265B+3.0926.49%C+1.509%C-12C+11.3C+20066.1h129.1B+487.5B
NS Annihilator 1,1595721,0150.564C+1.6179.966%C+N/A5.4D*5.5D*84106h16.2D**20.3D**
Sirius SX12 5665537460.741C1.4419.014%D*13.382%D5.3D--N/A21103.7h17.7D93D
S1 7655134781.073B+1.1156.977%C+N/A14.1D--6.9D-19536.4h6.3C++11.1C++
NSX Naginata 5215015730.874D1.3016.322%D**18.164%D**10.1D*N/A2749.5h22.6T138.7F--
Proton II PPA-H 5064671142.455A*40.2834.743%C-N/A48.1D--4D1459.7h12.1C--34.7C-
Saron Laser Cannon 7964058130.498C-1.6825.706%D--1.235%D3.5D--3.3D--65117.1h212.4D--826.1F
VA39 Spectre 3963791682.256C++0.0824.791%D*20.581%F11.1D-N/A4834h8.7D**35F
C-4 6093492841.229C+0.9532.444%B**N/A33.9D*25.2C71210.3h2D*6.1C+
Lasher X2 3373343740.893C1.2921.982%D4.491%B19.9DN/A9416.8h20C+90.9C
Proton II PPA 3333161916.632C+14.4522.341%C-3.165%A65.8C++3.5C2444.8h7.9B+35.6C**
Nemesis VSH9 5162964810.615C1.5668.163%B+1.689%D8.9D6.6C-14733.3h10.3D--15C--
Saron HRB-H 472295634.683C+2.5045.23%D*N/A23D-13.8D--22312.8h24.3C+53.6C-
Pulsar VS1 2452365650.418D1.7620.877%D15.678%D-4.7D*N/A3350.5h20.5F-98.2D*
L100 Python AP 3182271911.947B+9.7754.225%CN/A30.7C12.3D*6107.4h4.9B9.1C**
Skyguard 357223683.279C+1.1024.057%D--N/A13.2C7.9D18316.9h103.7B+431.3C+
Hornet Missiles 3582221331.669D0.5159.042%C--1.351%C19.1D--11.7D*32711.6h13.3D22.5C--
Proximity Mine 218218693.159C0.9845.686%C*N/A39.6FN/A1535.5h2.3D*5.1C-
Solstice VE3 2192082210.941C++1.2415.712%D**12.019%D**2.4D--N/A4087.4h14.6C++93.1C
V10 1981911331.436D-0.7436.592%D59.686%F--9.5D*N/A3120.2h4.4T*11.9F--
L100 Python HEAT 253187563.339C-1.1646.686%D1.604%D25.3C--8.9D3667.4h5.3C**11.4C+
Pulsar C 186182931.957C++0.2221.266%D-17.033%D*27.2CN/A2336.7h11.5C+54C+
VE-S Canis 1891752380.735C--1.4424.591%D5.143%F-3D*N/A1357.7h19.2F-78.2D-
NS-11A 1811743920.444C--1.7321.57%D13.218%D*2.8D*N/A1262.5h25.2T*116.6F--
MANA Anti-Personnel Turret 1731691421.19N/A0.9914.73%UN/A1690U40U6947600.1h29.8T*202.6T*
Solstice SF 1681662720.61C-1.5720.904%D11.446%D-2.9D*N/A1656.6h16.8D*80.6D-
XM98 1631621291.256D0.9235.213%C--42.593%T*8.7D*N/A5218.7h5.2T*14.7F**
C75 Viper 179143413.488C1.3136.173%C-N/A14.4D-3.6D--3059.9h15.1C41.6C
M20 Basilisk 200139701.986D0.1929.733%D*4.317%D11.6D-5.1D16812h110.8C372.7D-
NS-44 Commissioner 1301254030.31D1.8724.192%D**14.4%D*5.9D*N/A3321.3h5.4D**22.5F-
Orbital Strike Uplink 1591241124U121.82595.455%UN/A620U175U20690.2h1.1T*0.2T*
Maelstrom Turbo Laser 3201165350.217D1.9623.011%D**N/A1.9D--3.4D--5060h236.5F-1027.6T
Aphelion VEX-4H 214110432.558C0.3841.977%C--1.818%D-17.7D*16.8D--3476.2h97.1D231.3D*
NS-10 Burster 1591041041C+1.1828.41%C9.615%B*4.8D2.6D-8821.5h146C513.9C+
NS-10 Burster 1661041001.04C1.1430.571%C+3.846%D6.4C+3.8C10116.2h121.7B+398B+
M12 Kobalt 1021011010.1C-7.9210.051%F14.852%D45.9DN/A2572.2h14.1B*140.3C
Photon A2A Missile Pods 197100342.941C-0.7672.408%DN/A14.5D-14.1D-1316.9h8.5C+11.7C
Force-Blade 1389525,7820.004D2.1727.8%C2.105%D0DN/A02512.8h5.1F-18.3C--
E540 Halberd-H 13591127.583C5.4047.506%D**N/A22.8D*11D**4444h6.2C+13D
M20 Basilisk 15389253.56C--1.3848.184%C--3.371%C--38.7C27.8B++4142.3h129.5C268.8D
NS-R3 Swarm 131791030.767C**1.4164.441%C+N/A5.6D-3.7D**8014.1h30.3C47C
Xiphos Anti-Personnel Phalanx Turret 8778145.571N/A3.3917.232%UN/A780U90U1583600.1h51.8T*300.4T*
Eidolon VE33 74741010.733C1.4516.795%F-21.622%D6.3D--N/A5611.7h11.8D--70.1F-
Light PPA 10968930.731D1.4545.768%B+1.471%B+3.8D**2.3D4717.9h58.4T*127.5T*
NS Baron G5 73681380.493D-1.6922.17%F--11.765%D2D**N/A833.6h9.8T*44F
M20 Basilisk 8862173.647C+1.4728.208%D*3.226%D-10D--4.2D--1896.2h122.1C--432.7D**
H-V45 66611310.466C--1.7121%D-8.197%F-2.2D**N/A2427.8h23.5T*111.8F--
Xiphos Anti-Personnel Phalanx Tower 6157319D16.8228.503%C+3.509%A*142.5C--10C++4470.4h20.9C+73.2C+
M40 Fury 6755163.438C--1.2627.981%D*1.818%C*19.6D*4.3D*2622.8h19.9D--71.2F
M60-G Bulldog 6555192.895D0.7232.636%C--1.818%D25C-4.5C--2582.2h6.5C**20C++
M12 Kobalt 5955413.75C-11.5716.34%D*1.818%T-32.4D*2.4D--1541.7h16.8C++102.8C-
Beamer VS3 56531480.358D1.8217.921%D**26.415%B+5D--N/A5610.7h10C+55.9D--
Comet VM2 7650600.833C1.3544.163%C2%D--5.3D*2.7D*1319.5h35.2D79.7C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3,3695,302,419543.9h
Medical Applicator45296,73017.3h
Anti-Vehicle MANA Turret375083.7h
Spawn Beacon281,0881.6h
Rampart Wall52214.8h
Deconstruction Tool03,1341.3h
Hoplon Anti-Aircraft Phalanx Tower11471.4h
Xiphos Anti-Personnel Tower11171h
Repair Module12791.5h
Structure Shield Module01310.6h
Skywall Shield Emitter11261h
Turret AI Module02211.4h
Cortium Silo11720.6h
Spear Anti-Vehicle Tower01191h
Spitfire Auto-Turret153582.3h
Shield Recharging Field122800.7h
Recon Detection Device273662.4h
Ammunition Package1426,1967.7h
Anti-Infantry MANA Turret232982.9h
Nano-Repair Grenade02220.1h
Snowman Soldier83411h

Check the help document for the dictionary if you want to learn more about words used here.


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