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Archon Grouchy PurpleTongue[DHLE] PurpleTongue
VS BR 79

KDR: 3.74

Score: 26.6m

Last Seen: Feb 4th, 2019 6:14 PM
- OFFLINE - 1022.1 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Emerald
Level Progress (to 80): 56%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Maelstrom Turbo Laser Saron Laser Cannon Light PPA NS-7 PDW Serpent VE92 Solstice VE3 E540 Halberd-H Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $786,879 MLG Score: 629
Fun Score: N/A
Cheeseburgers Flipped: 239TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.891%19.76%57122100310,3953.234290.508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.637%1.526A+-0.143C-0.566DHEAD + (~5.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.391B13.20.079C+32.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.777%2.412%1227510207,42282040049.0402185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.866%0.143C++0.744B++-0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162-0.006C+62.8-0.186C99.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.319%0.739%695510202,03144311474.58465177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.443%0.236C++-1.204D*2.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.213C++13.2-0.051C+17.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.722%2.501%972610192,59950222245.167117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.456%1.63A+-0.474D1.852

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.665B+21.40.459B+18.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.2%72.653%9722102324519301.26289

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.551%2.429A**0.361C**-0.999

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.534B+2.40.259C*2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.83%11.714%9722102346131621.45426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.675%1.781A++-0.561D0.881

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.576B+3.50.276C*2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.6m376.6%387 (23.2k)355 (21.3k)3.7423831,4218,3964.6972479 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1025124725.664%9.013%23108:566

10% Combat Medic67% Engineer6% Heavy Assault8% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2013 2:28 AMApr 25th, 2017 12:57 AMMar 5th, 2019 2:20 PM (13d) (PST)Feb 4th, 2019 2:25 PM (42d) (PST)Feb 4th, 2019 2:14 PM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
961619000.4190.1120.0382.0960.137629

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,6893,66054,0292572126821,299

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1249h/52d 8,017 2,832 8,361 157.1k 1,175 3,563 10,293 72.1m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:1,164
Deaths:437
KDR:2.664
Accuracy:29.054% B**
HSR:16.581% D
Solstice VE3
A
Kills:1,161
Deaths:527
KDR:2.203
Accuracy:29.264% A
HSR:19.466% C+
Pulsar C
B**
Kills:714
Deaths:304
KDR:2.349
Accuracy:29.371% B**
HSR:22.269% C+
Deimos VA29
B**
Kills:349
Deaths:187
KDR:1.866
Accuracy:72.918% B**
HSR:10.888% D--
VX6-7
B*
Kills:315
Deaths:106
KDR:2.972
Accuracy:28.985% B*
HSR:14.921% D--
Thanatos VE70
A
Kills:112
Deaths:77
KDR:1.455
Accuracy:51.209% A
HSR:14.286% C
NS-11CP
B+
Kills:58
Deaths:54
KDR:1.074
Accuracy:31.337% B+
HSR:20.690% C
Kills:3,873
Deaths (as Engineer):1,692
Deaths (to Engineers):2,619
KDR:2.28901
Kill Difference:2,181
Playtime:841.747 hours
Usage:67%
Score:19.076m
Score/min:378
Accuracy (listed only):38.877%
HSR (listed only):17.014%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C**
Kills:539
Deaths:233
KDR:2.313
Accuracy:24.109% C**
HSR:19.666% D
Orion VS54
A
Kills:405
Deaths:152
KDR:2.664
Accuracy:27.923% A
HSR:26.173% C*
VX29 Polaris
B
Kills:392
Deaths:123
KDR:3.187
Accuracy:25.501% B
HSR:19.388% C-
Pulsar LSW
B**
Kills:294
Deaths:104
KDR:2.827
Accuracy:28.023% B**
HSR:25.170% C++
SVA-88
B+
Kills:166
Deaths:57
KDR:2.912
Accuracy:26.441% B+
HSR:17.470% D--
Kills:1,796
Deaths (as Heavy Assault):669
Deaths (to Heavy Assaults):1,812
KDR:2.6846
Kill Difference:1,127
Playtime:77.605 hours
Usage:6%
Score:1.294m
Score/min:278
Accuracy (listed only):26.399%
HSR (listed only):21.573%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B*
Kills:1,207
Deaths:442
KDR:2.731
Accuracy:29.435% B*
HSR:15.990% C
Serpent VE92
B**
Kills:1,164
Deaths:437
KDR:2.664
Accuracy:29.054% B**
HSR:16.581% D
Solstice VE3
A
Kills:1,161
Deaths:527
KDR:2.203
Accuracy:29.264% A
HSR:19.466% C+
Sirius SX12
B*
Kills:927
Deaths:374
KDR:2.479
Accuracy:29.159% B*
HSR:16.613% C
Pulsar C
B**
Kills:714
Deaths:304
KDR:2.349
Accuracy:29.371% B**
HSR:22.269% C+
Deimos VA29
B**
Kills:349
Deaths:187
KDR:1.866
Accuracy:72.918% B**
HSR:10.888% D--
VX6-7
B*
Kills:315
Deaths:106
KDR:2.972
Accuracy:28.985% B*
HSR:14.921% D--
Thanatos VE70
A
Kills:112
Deaths:77
KDR:1.455
Accuracy:51.209% A
HSR:14.286% C
Eridani SX5
A
Kills:80
Deaths:21
KDR:3.810
Accuracy:33.333% A
HSR:20% C++
NS-11CP
B+
Kills:58
Deaths:54
KDR:1.074
Accuracy:31.337% B+
HSR:20.690% C
Kills:6,087
Deaths (as Light Assault):2,529
Deaths (to Light Assaults):1,491
KDR:2.40688
Kill Difference:3,558
Playtime:97.589 hours
Usage:8%
Score:1.625m
Score/min:278
Accuracy (listed only):36.407%
HSR (listed only):17.170%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B*
Kills:1,207
Deaths:442
KDR:2.731
Accuracy:29.435% B*
HSR:15.990% C
Sirius SX12
B*
Kills:927
Deaths:374
KDR:2.479
Accuracy:29.159% B*
HSR:16.613% C
Pulsar VS1
A
Kills:886
Deaths:436
KDR:2.032
Accuracy:29.946% A
HSR:26.072% B*
H-V45
B**
Kills:779
Deaths:374
KDR:2.083
Accuracy:29.700% B**
HSR:16.431% D
Terminus VX-9
B+
Kills:349
Deaths:152
KDR:2.296
Accuracy:28.619% B+
HSR:28.367% C**
Deimos VA29
B**
Kills:349
Deaths:187
KDR:1.866
Accuracy:72.918% B**
HSR:10.888% D--
Corvus VA55
B**
Kills:334
Deaths:166
KDR:2.012
Accuracy:29.490% B**
HSR:21.856% C+
Thanatos VE70
A
Kills:112
Deaths:77
KDR:1.455
Accuracy:51.209% A
HSR:14.286% C
Eridani SX5
A
Kills:80
Deaths:21
KDR:3.810
Accuracy:33.333% A
HSR:20% C++
Kills:5,023
Deaths (as Combat Medic):2,229
Deaths (to Combat Medics):834
KDR:2.25348
Kill Difference:2,794
Playtime:127.733 hours
Usage:10%
Score:2.427m
Score/min:317
Accuracy (listed only):37.090%
HSR (listed only):18.945%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:1,207
Deaths:442
KDR:2.731
Accuracy:29.435% B*
HSR:15.990% C
Sirius SX12
B*
Kills:927
Deaths:374
KDR:2.479
Accuracy:29.159% B*
HSR:16.613% C
Phantom VA23
B+
Kills:193
Deaths:82
KDR:2.354
Accuracy:38.944% B+
HSR:21.762% D--
Artemis VX26
B**
Kills:160
Deaths:58
KDR:2.759
Accuracy:32.880% B**
HSR:16.250% D--
Parallax VX3
A++
Kills:155
Deaths:18
KDR:8.611
Accuracy:51.793% A++
HSR:78.065% C++
Manticore SX40
C++
Kills:116
Deaths:87
KDR:1.333
Accuracy:30.445% C++
HSR:20.690% C+
Ghost
A++
Kills:90
Deaths:18
KDR:5
Accuracy:50.234% A++
HSR:63.333% C--
Nyx VX31
B+
Kills:87
Deaths:40
KDR:2.175
Accuracy:37.166% B+
HSR:26.437% C
Eridani SX5
A
Kills:80
Deaths:21
KDR:3.810
Accuracy:33.333% A
HSR:20% C++
NS-44 Commissioner
A+
Kills:69
Deaths:67
KDR:1.030
Accuracy:49.088% A+
HSR:24.638% B
Kills:3,084
Deaths (as Infiltrator):1,207
Deaths (to Infiltrators):820
KDR:2.5551
Kill Difference:1,877
Playtime:98.842 hours
Usage:8%
Score:1.610m
Score/min:272
Accuracy (listed only):38.248%
HSR (listed only):30.378%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:246
Deaths:40
KDR:6.150
Accuracy:19.457% C++
HSR:16.667% D-
Blueshift VM5
C**
Kills:233
Deaths:41
KDR:5.683
Accuracy:21.225% C**
HSR:18.455% C--
Comet VM2
B+
Kills:185
Deaths:72
KDR:2.569
Accuracy:46.413% B+
HSR:3.243% C--
Cosmos VM3
C++
Kills:178
Deaths:45
KDR:3.956
Accuracy:16.582% C++
HSR:18.539% C
Quasar VM1
B+
Kills:163
Deaths:45
KDR:3.622
Accuracy:17.766% B+
HSR:14.110% D-
Comet VM2
B
Kills:163
Deaths:71
KDR:2.296
Accuracy:48.502% B
HSR:3.681% C
Kills:1,168
Deaths (as MAX Suit):157
Deaths (to MAX Suits):544
KDR:7.43949
Kill Difference:1,011
Playtime:29.895 hours
Usage:2%
Score:0.569m
Score/min:317
Accuracy (listed only):28.324%
HSR (listed only):12.449%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B*
Kills:3,022
V. Kills:1,851 163%
Deaths:770
KDR:3.925
Accuracy:35.649% B*
KPH:20.800 B+
VKPH:12.700 C**
Saron Laser Cannon
B++
Kills:1,977
V. Kills:1,450 136%
Deaths:407
KDR:4.857
Accuracy:38.967% B**
KPH:19 B+
VKPH:13.900 B++
Light PPA
A+
Kills:1,287
V. Kills:236 N/A
Deaths:123
KDR:10.463
Accuracy:46.165% B++
KPH:40 C+
VKPH:7.300 A+
Dual Photon Pods
C+
Kills:1,038
V. Kills:352 294%
Deaths:84
KDR:12.357
Accuracy:61.999% B**
KPH:49.700 C--
VKPH:16.800 C+
Antares LC
B+
Kills:845
V. Kills:757 111%
Deaths:223
KDR:3.789
Accuracy:37.353% B*
KPH:19.300 C+
VKPH:17.300 B+
Hornet Missiles
A+
Kills:596
V. Kills:599 99%
Deaths:20
KDR:29.800
Accuracy:80.326% A*
KPH:72.400 C++
VKPH:72.800 A+
Kills:8,765 (7,131 + 0)
Deaths:1,627
KDR:5.387
VKDR:3.224
Vehicle Kills:5,245
Kill Difference:7,138
Playtime:354.697 hours
Usage:28%
Score:5.539m
Score/min:260
Piloting Accuracy:37.353%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:98
V. Kills:107 91%
Deaths:37
KDR:2.649
Accuracy:58.846% A
KPH:9.200 C++
VKPH:10.100 B+
C150 Dalton
S
Kills:66
V. Kills:125 52%
Deaths:9
KDR:7.333
Accuracy:68.481% M++
KPH:52.900 B**
VKPH:100.100 S
Kills:164 (98 + 66)
Deaths:46
KDR:3.565
VKDR:5.043
Vehicle Kills:232
Kill Difference:118
Playtime:11.894 hours
Usage:1%
Score:0.270m
Score/min:378
Piloting Accuracy:58.846%
Gunner Accuracy:68.481%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:490
V. Kills:241 202%
Deaths:37
KDR:13.243
Accuracy:70.111% A+
KPH:46.600 A+
VKPH:22.900 B**
L100 Python HEAT
B+
Kills:185
V. Kills:59 308%
Deaths:16
KDR:11.563
Accuracy:57.006% B+
KPH:37.100 B+
VKPH:11.800 C++
C75 Viper
A+
Kills:127
V. Kills:16 N/A
Deaths:3
KDR:42.333
Accuracy:38.221% C+
KPH:54.200 A+
VKPH:6.800 C
Skyguard
B+
Kills:116
V. Kills:107 107%
Deaths:16
KDR:7.250
Accuracy:35.470% B**
KPH:12.100 C
VKPH:11.200 B+
Kills:918 (918 + 0)
Deaths:72
KDR:12.750
VKDR:5.875
Vehicle Kills:423
Kill Difference:846
Playtime:27.401 hours
Usage:2%
Score:0.589m
Score/min:358
Driving Accuracy:35.470%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:1,113
V. Kills:714 156%
Deaths:97
KDR:11.474
Accuracy:70.733% A*
KPH:27.900 B
VKPH:17.900 B++
Saron HRB
B**
Kills:390
V. Kills:241 161%
Deaths:62
KDR:6.290
Accuracy:53.520% B**
KPH:31.800 B++
VKPH:19.600 B+
G40-F Ranger
B*
Kills:88
V. Kills:53 163%
Deaths:5
KDR:17.600
Accuracy:36.145% B*
KPH:62.900 B++
VKPH:37.900 B*
Kills:1,591 (1,113 + 478)
Deaths:164
KDR:9.701
VKDR:6.146
Vehicle Kills:1,008
Kill Difference:1,427
Playtime:53.521 hours
Usage:4%
Score:1.033m
Score/min:322
Driving Accuracy:70.733%
Gunner Accuracy:36.145%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:1,119
V. Kills:898 124%
Deaths:46
KDR:24.326
Accuracy:72.712% A++
KPH:48.900 C**
VKPH:39.200 A*
Saron HRB-H
A*
Kills:813
V. Kills:729 111%
Deaths:65
KDR:12.508
Accuracy:64.904% B**
KPH:52 B*
VKPH:46.600 A*
M40 Fury-H
B+
Kills:165
V. Kills:22 N/A
Deaths:5
KDR:33
Accuracy:43.760% C++
KPH:118.500 B+
VKPH:15.800 C+
Aphelion VEX-4H
N/A
Kills:50
V. Kills:55 89%
Deaths:5
KDR:10
Accuracy:48.692% N/A
KPH:41 N/A
VKPH:45.100 N/A
Kills:2,147 (0 + 2,147)
Deaths:121
KDR:17.744
VKDR:14.083
Vehicle Kills:1,704
Kill Difference:2,026
Playtime:41.146 hours
Usage:3%
Score:1.527m
Score/min:618
Driving Accuracy:N/A%
Gunner Accuracy:48.692%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:96
V. Kills:4 N/A
Deaths:2
KDR:48
Accuracy:22.114% B++
KPH:95.900 B*
VKPH:4 C**
M20 Basilisk
B++
Kills:93
V. Kills:30 300%
Deaths:9
KDR:10.333
Accuracy:36.130% C
KPH:29.800 B++
VKPH:9.600 C+
M20 Basilisk
B**
Kills:88
V. Kills:29 293%
Deaths:5
KDR:17.600
Accuracy:40.832% C*
KPH:31.800 B**
VKPH:10.500 B++
Kills:277 (0 + 277)
Deaths:16
KDR:17.313
VKDR:3.938
Vehicle Kills:63
Kill Difference:261
Playtime:6.895 hours
Usage:1%
Score:0.144m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:40.832%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C
Kills:54
V. Kills:2 N/A
Deaths:29
KDR:1.862
Accuracy:20.095% C
KPH:4.900 D--
VKPH:0.200 D*
Kills:54 (54 + 0)
Deaths:29
KDR:1.862
VKDR:0.069
Vehicle Kills:2
Kill Difference:25
Playtime:10.960 hours
Usage:1%
Score:0.015m
Score/min:23
Driving Accuracy:20.095%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 4,8733,0227703.925B*0.1835.649%B*4.169%B**20.8B+12.7C**271145.6h64.5B++180.9B*
Saron Laser Cannon 3,4271,9774074.857B**1.1138.967%B**1.012%D-19B+13.9B++216104h108.3B+277.9B++
Light PPA 1,5231,28712310.463B**6.7246.165%B++1.321%C++40.1C+7.4A+20132.1h18.6C40.4C+
NS-7 PDW 1,2091,2074422.731M1.0129.435%B*15.99%C26.8C+N/A15045h14.1B47.8B+
Serpent VE92 1,1711,1644372.664A+1.0829.054%B**16.581%D23.7C+N/A8449.2h13C*44.7B+
Solstice VE3 1,1751,1615272.203A*1.5429.264%A19.466%C+19.2C++N/A7560.5h14.3B48.8B+
E540 Halberd-H 2,0171,1194624.326A++20.5872.712%A++2.324%C**48.9C**39.2A*62822.9h9.6D**13.2C
Supernova FPC 1,8271,1139711.474B**7.7370.733%A*N/A27.9B17.9B++30639.9h6.1C8.6B+
Dual Photon Pods 1,3901,0388412.357B*8.6161.999%B**1.252%C+49.7C--16.8C+40820.9h24.2C+39B+
Sirius SX12 9329273742.479A1.2629.159%B*16.613%C21.5CN/A9943.2h15.4C++52.8B+
Pulsar VS1 9018864362.032B**1.7129.946%A26.072%B*29.4BN/A9630.1h12.6B++42.2B*
Antares LC 1,6028452233.789B**0.0537.353%B*1.065%D19.2C+17.2B+18243.9h120.3C++322B+
Saron HRB-H 1,5428136512.508A+8.7764.904%B**1.23%C52.1B*46.7A*59515.6h29.6C45.7C*
H-V45 7817793742.083B+1.6629.7%B**16.431%D23.1CN/A9633.7h14.9C-50.1B+
Pulsar C 7207143042.349B**1.3929.371%B**22.269%C+15.4C--N/A5846.5h12.4C++42.2B
Hornet Missiles 1,1955962029.8S26.0680.326%A*N/A72.7C++73A+8958.2h14.7C18.3C++
Flare VE6 5455392332.313B**1.4324.109%C**19.666%D29.5CN/A13518.3h11.9C49.2C*
L100 Python AP 7314903713.243A++9.5070.111%A+N/A46.7A+23B**36310.5h4.8B*6.8A
Orion VS54 4084051522.664B*1.0827.923%A26.173%C*35.8C*N/A22811.3h12.4C**44.4C*
VX29 Polaris 3933921233.187A+0.5625.501%B19.388%C-27.8DN/A9714.1h15.4D-60.4C+
Saron HRB 631390626.29C**2.5553.52%B**1.026%D31.7B++19.6B+35312.3h21.2C**39.7B++
C-4 4853591442.493B*1.2525.094%C+N/A105.6B+37.1B+11433.4h1.3B+5.2B+
Terminus VX-9 3533491522.296B+1.4528.619%B+28.367%C**30.3CN/A8511.5h12C**41.8B+
Deimos VA29 3503491871.866B+1.8872.918%B**10.888%D--33.9CN/A12410.3h2.9D4C*
Proximity Mine 3393392215.409M**11.6748.201%B++N/A282.5M*N/A12361.2h1.4A+2.9A
Corvus VA55 3383341662.012B**1.7329.49%B**21.856%C+26.1C+N/A9212.8h12.1C*41.2B+
VX6-7 3163151062.972A+0.7728.985%B*14.921%D--32.5C++N/A1229.7h12.9C++44.6B+
Pulsar LSW 3002941042.827A0.9228.023%B**25.17%C++39.7C+N/A1287.4h13.1C+46.6B+
MANA Anti-Personnel Turret 272267406.675N/A2.9324.082%UN/A2670U50U8565700.1h22.6T*93.8T*
Blueshift VM5 248246406.15A++2.4119.457%C++16.667%D-24.8C-N/A1049.9h12.3B**63.3B+
Blueshift VM5 235233415.683A+1.9421.225%C**18.455%C--22.4DN/A9510.4h14.9B+70.4B+
Tank Mine 425231455.133A1.3944.103%B*N/A165A138.6M29161.4h2.3D5.2B++
Phantom VA23 195193822.354B1.3938.944%B+21.762%D--29.7C-N/A926.5h4.7C+12.1C**
L100 Python HEAT 2441851611.563A++7.8257.006%B+2.703%C++37B+11.8C++3945h3.5A6.2A
Comet VM2 227185722.569A*1.1746.413%B+3.243%C--15.4B*3.5C12912h13.4B**28.8B*
Cosmos VM3 179178453.956A0.2116.582%C++18.539%C26.2C+N/A1346.8h14C++84.2C*
SVA-88 168166572.912B++0.8326.441%B+17.47%D--31.9C-N/A1435.2h14.2D53.6C++
M40 Fury-H 187165533A++29.2643.76%C++N/A117.9B+15.7C+6221.4h9.7C+22.2C+
Quasar VM1 164163453.622A+0.1217.766%B+14.11%D-25.9BN/A1596.3h14.4B80.9B+
Comet VM2 217163712.296A+1.4548.502%B3.681%C13.6B4.5C10812h15.9B**32.8B*
Artemis VX26 160160582.759A0.9832.88%B**16.25%D--21.9DN/A827.3h13.7C-41.8B
MANA Anti-Vehicle Turret 328158227.182M3.4464.626%B+3.165%C*1580C1700C2317840.1h9.3B*14.4B**
Parallax VX3 155155188.611A++4.8751.793%A++78.065%C++33BN/A1744.7h2.3C++4.5B++
Force-Blade 1561454,5900.032B3.7139.704%B*N/A0.3CN/A2474.3h2.6C++6.5B+
Frag Grenade 1291291129N/A125.2657.059%A+N/A1290M**N/A42190.1h2.3A4A
C75 Viper 143127342.333S38.5938.221%C+N/A55.2A+7C+4252.3h8.6B**22.4B*
S1 208121691.754A++1.9967.71%AN/A25.2C+18.1B++5564.8h8.9D-13.2C+
Manticore SX40 118116871.333B+2.4130.445%C++20.69%C+33.1C*N/A1113.5h5.5B**18B*
Skyguard 223116167.25A*3.5135.47%B**1.724%C12.1C11.1B+3179.6h137.2C+386.8B+
Thanatos VE70 113112771.455B++2.2951.209%A14.286%C18.7C-N/A1376h5.5C10.7B+
CAS30 Tank Buster 20598372.649B**1.0958.846%A3.061%A*9.2C++10.1B+20310.6h84.3D143.2C++
M12 Kobalt 10096248M*44.2622.114%B++9.375%F-96B*4C**2631h19.8C++89.6B+
M20 Basilisk 12393910.333S6.5936.13%C12.903%M+30B++9.7C+3383.1h56.8A157.3B**
Spear Anti-Vehicle Phalanx Turret 12792615.333A11.5952.721%B*3.261%C-61.3A+23.3C*9321.5h6.7B++12.8B*
Ghost 9090185B++1.2650.234%A++63.333%C--36C+N/A1512.5h2.4C+4.8B+
G40-F Ranger 14188517.6A++13.8636.145%B*N/A62.9B++37.9B*4991.4h64.9C**179.4B+
M20 Basilisk 11788517.6S13.8640.832%C*4.545%C--31.4B**10.4B++3882.8h58.9B**144.2B**
Nyx VX31 8887402.175C++1.5737.166%B+26.437%C15D-N/A795.8h5.8C+15.5B
Eridani SX5 8180213.81A**0.0733.333%A20%C++27.6CN/A1182.9h9.6B*28.7B++
NS-44 Commissioner 7169671.03C++2.7149.088%A+24.638%B22.3C-N/A1153.1h3.9C++7.9B++
C150 Dalton 1916697.333C*3.5968.481%M++N/A55B**104.2S18671.2h10.1T-14.8C-
NS-11CP 6058541.074C--2.6731.337%B+20.69%C4.8D*N/A1212.1h16.2D-51.8C
M12 Kobalt-F 5654291.862C+1.8820.095%C9.259%C+4.9D--N/A2311h11.7B+58.2B
Aphelion VEX-4H 10550510B+6.2648.692%BN/A41.7C++45.8A+7361.2h98.2D--201.8D
The Slasher 52501,1840.042C+3.7014.116%D**6%D0.5C-N/A1100.2h1.7B++11.8C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02010.1h
Nano-Armor Kit378810,13554.4h
Spawn Beacon1790.2h
Anti-Vehicle MANA Turret81371.9h
Nanite Revive Grenade02010.1h
Medical Applicator170223,13011.9h
Spitfire Auto-Turret12820.3h
Ammunition Package72,3180.9h
Medical Kit114500.7h
Anti-Infantry MANA Turret51981h
Nano-Repair Grenade01340h
Recon Detection Device266,6738.5h

Check the help document for the dictionary if you want to learn more about words used here.


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