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Legate Grouchy PurpleTongue[DHLE] PurpleTongue
VS BR 75

KDR: 3.73

Score: 25.9m

Last Seen: Jan 21st, 2019 10:03 PM
- OFFLINE - 13.5 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Emerald - Outfit Member of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 27
Level Progress (to 76): 45%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Maelstrom Turbo Laser Saron Laser Cannon Light PPA NS-7 PDW Serpent VE92 E540 Halberd-H Supernova FPC Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $760,608 MLG Score: 608
Fun Score: N/A
Cheeseburgers Flipped: 239TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.78%19.43%5592210009,8613.227820.499

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.656%1.52A+-0.231C-0.614DHEAD + (~5.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.386C**13.20.072C+32.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.741%2.502%1194510177,03579838088.80476185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.828%0.152C++1.13B**-0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.5-0.056C+63.3-0.249C100.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.194%0.717%674510171,95243811164.45662175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.511%-0.015C+-1.102D*2.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.3-0.102C+13.5-0.384C-17.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.046%2.51%986610162,59049622225.21127117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.312%1.697A++-0.492D1.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.671B+21.30.462B+18.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.3%72.951%9862102024418301.32609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.465%2.441A**0.381C**-1.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.536B+2.30.261C*2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.83%11.714%9862102046129621.55743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.675%1.784A++-0.557D0.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.576B+3.50.276C*2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 27
25.9m376.4%386 (23.2k)354 (21.2k)3.7267230,1798,0984.6862275 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022118225.418%8.91%22609:015

10% Combat Medic68% Engineer6% Heavy Assault8% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2013 2:28 AMApr 25th, 2017 12:57 AMJan 21st, 2019 7:53 PM (20h) (PST)Jan 21st, 2019 8:07 PM (20h) (PST)Jan 21st, 2019 6:03 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
956608960.4130.1110.0372.0660.136608

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,3323,62653,7062572124821,231

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1218.5h/50.8d 7,770 2,689 8,030 151.1k 1,161 3,451 9,953 69.9m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:1,164
Deaths:437
KDR:2.664
Accuracy:29.054% B**
HSR:16.581% C--
Solstice VE3
B**
Kills:730
Deaths:337
KDR:2.166
Accuracy:28.388% B**
HSR:17.260% C
Pulsar C
B**
Kills:712
Deaths:302
KDR:2.358
Accuracy:29.379% B**
HSR:22.332% C+
Deimos VA29
B**
Kills:349
Deaths:187
KDR:1.866
Accuracy:72.918% B**
HSR:10.888% D-
VX6-7
B*
Kills:315
Deaths:106
KDR:2.972
Accuracy:28.985% B*
HSR:14.921% D--
Thanatos VE70
A
Kills:112
Deaths:77
KDR:1.455
Accuracy:51.209% A
HSR:14.286% C
NS-11CP
B+
Kills:58
Deaths:54
KDR:1.074
Accuracy:31.337% B+
HSR:20.690% C
Kills:3,440
Deaths (as Engineer):1,500
Deaths (to Engineers):2,558
KDR:2.29333
Kill Difference:1,940
Playtime:826.328 hours
Usage:68%
Score:18.606m
Score/min:375
Accuracy (listed only):38.753%
HSR (listed only):16.708%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B
Kills:539
Deaths:233
KDR:2.313
Accuracy:24.109% B
HSR:19.666% D
VX29 Polaris
B+
Kills:392
Deaths:123
KDR:3.187
Accuracy:25.501% B+
HSR:19.388% C-
Orion VS54
A
Kills:328
Deaths:128
KDR:2.563
Accuracy:27.145% A
HSR:22.866% C
Pulsar LSW
B**
Kills:294
Deaths:104
KDR:2.827
Accuracy:28.023% B**
HSR:25.170% C*
SVA-88
B++
Kills:166
Deaths:57
KDR:2.912
Accuracy:26.441% B++
HSR:17.470% D--
Kills:1,719
Deaths (as Heavy Assault):645
Deaths (to Heavy Assaults):1,735
KDR:2.66512
Kill Difference:1,074
Playtime:75.749 hours
Usage:6%
Score:1.244m
Score/min:274
Accuracy (listed only):26.244%
HSR (listed only):20.912%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B*
Kills:1,207
Deaths:442
KDR:2.731
Accuracy:29.435% B*
HSR:15.990% C
Serpent VE92
B**
Kills:1,164
Deaths:437
KDR:2.664
Accuracy:29.054% B**
HSR:16.581% C--
Sirius SX12
B*
Kills:927
Deaths:374
KDR:2.479
Accuracy:29.159% B*
HSR:16.613% C+
Solstice VE3
B**
Kills:730
Deaths:337
KDR:2.166
Accuracy:28.388% B**
HSR:17.260% C
Pulsar C
B**
Kills:712
Deaths:302
KDR:2.358
Accuracy:29.379% B**
HSR:22.332% C+
Deimos VA29
B**
Kills:349
Deaths:187
KDR:1.866
Accuracy:72.918% B**
HSR:10.888% D-
VX6-7
B*
Kills:315
Deaths:106
KDR:2.972
Accuracy:28.985% B*
HSR:14.921% D--
Thanatos VE70
A
Kills:112
Deaths:77
KDR:1.455
Accuracy:51.209% A
HSR:14.286% C
Eridani SX5
A
Kills:80
Deaths:21
KDR:3.810
Accuracy:33.333% A
HSR:20% C++
NS-11CP
B+
Kills:58
Deaths:54
KDR:1.074
Accuracy:31.337% B+
HSR:20.690% C
Kills:5,654
Deaths (as Light Assault):2,337
Deaths (to Light Assaults):1,429
KDR:2.41934
Kill Difference:3,317
Playtime:84.544 hours
Usage:7%
Score:1.414m
Score/min:279
Accuracy (listed only):36.320%
HSR (listed only):16.956%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B*
Kills:1,207
Deaths:442
KDR:2.731
Accuracy:29.435% B*
HSR:15.990% C
Sirius SX12
B*
Kills:927
Deaths:374
KDR:2.479
Accuracy:29.159% B*
HSR:16.613% C+
Pulsar VS1
A
Kills:885
Deaths:435
KDR:2.034
Accuracy:29.966% A
HSR:26.102% B*
H-V45
A
Kills:779
Deaths:374
KDR:2.083
Accuracy:29.700% A
HSR:16.431% D
Terminus VX-9
B++
Kills:349
Deaths:152
KDR:2.296
Accuracy:28.619% B++
HSR:28.367% C**
Deimos VA29
B**
Kills:349
Deaths:187
KDR:1.866
Accuracy:72.918% B**
HSR:10.888% D-
Corvus VA55
B**
Kills:334
Deaths:166
KDR:2.012
Accuracy:29.490% B**
HSR:21.856% C+
Thanatos VE70
A
Kills:112
Deaths:77
KDR:1.455
Accuracy:51.209% A
HSR:14.286% C
Eridani SX5
A
Kills:80
Deaths:21
KDR:3.810
Accuracy:33.333% A
HSR:20% C++
Kills:5,022
Deaths (as Combat Medic):2,228
Deaths (to Combat Medics):809
KDR:2.25404
Kill Difference:2,794
Playtime:127.656 hours
Usage:10%
Score:2.427m
Score/min:317
Accuracy (listed only):37.092%
HSR (listed only):18.948%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:1,207
Deaths:442
KDR:2.731
Accuracy:29.435% B*
HSR:15.990% C
Sirius SX12
B*
Kills:927
Deaths:374
KDR:2.479
Accuracy:29.159% B*
HSR:16.613% C+
Phantom VA23
B+
Kills:193
Deaths:82
KDR:2.354
Accuracy:38.944% B+
HSR:21.762% D-
Artemis VX26
B**
Kills:160
Deaths:58
KDR:2.759
Accuracy:32.880% B**
HSR:16.250% D-
Parallax VX3
A++
Kills:155
Deaths:18
KDR:8.611
Accuracy:51.793% A++
HSR:78.065% C+
Manticore SX40
C++
Kills:93
Deaths:75
KDR:1.240
Accuracy:30.137% C++
HSR:18.280% C-
Ghost
A++
Kills:89
Deaths:18
KDR:4.944
Accuracy:50.479% A++
HSR:64.045% C
Nyx VX31
B+
Kills:87
Deaths:40
KDR:2.175
Accuracy:37.166% B+
HSR:26.437% C
Eridani SX5
A
Kills:80
Deaths:21
KDR:3.810
Accuracy:33.333% A
HSR:20% C++
NS-44 Commissioner
A+
Kills:69
Deaths:67
KDR:1.030
Accuracy:49.088% A+
HSR:24.638% B+
Kills:3,060
Deaths (as Infiltrator):1,195
Deaths (to Infiltrators):785
KDR:2.56067
Kill Difference:1,865
Playtime:98.782 hours
Usage:8%
Score:1.610m
Score/min:272
Accuracy (listed only):38.241%
HSR (listed only):30.208%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:246
Deaths:40
KDR:6.150
Accuracy:19.457% C++
HSR:16.667% D
Blueshift VM5
B
Kills:233
Deaths:41
KDR:5.683
Accuracy:21.225% B
HSR:18.455% C-
Comet VM2
B+
Kills:185
Deaths:72
KDR:2.569
Accuracy:46.413% B+
HSR:3.243% C--
Cosmos VM3
C+
Kills:178
Deaths:45
KDR:3.956
Accuracy:16.582% C+
HSR:18.539% C+
Quasar VM1
B+
Kills:163
Deaths:45
KDR:3.622
Accuracy:17.766% B+
HSR:14.110% D-
Comet VM2
B
Kills:163
Deaths:71
KDR:2.296
Accuracy:48.502% B
HSR:3.681% C
Kills:1,168
Deaths (as MAX Suit):157
Deaths (to MAX Suits):537
KDR:7.43949
Kill Difference:1,011
Playtime:29.895 hours
Usage:2%
Score:0.569m
Score/min:317
Accuracy (listed only):28.324%
HSR (listed only):12.449%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B++
Kills:2,897
V. Kills:1,787 162%
Deaths:751
KDR:3.858
Accuracy:35.628% B++
KPH:20.200 B+
VKPH:12.500 C**
Saron Laser Cannon
B++
Kills:1,776
V. Kills:1,339 133%
Deaths:386
KDR:4.601
Accuracy:38.950% B**
KPH:18.400 B+
VKPH:13.900 B++
Light PPA
A++
Kills:1,287
V. Kills:236 N/A
Deaths:123
KDR:10.463
Accuracy:46.165% B++
KPH:40 C+
VKPH:7.300 A++
Dual Photon Pods
C+
Kills:977
V. Kills:331 294%
Deaths:83
KDR:11.771
Accuracy:61.705% B**
KPH:47 D
VKPH:15.900 C+
Antares LC
B+
Kills:845
V. Kills:757 111%
Deaths:223
KDR:3.789
Accuracy:37.353% B*
KPH:19.300 C++
VKPH:17.300 B+
Hornet Missiles
A+
Kills:524
V. Kills:549 95%
Deaths:19
KDR:27.579
Accuracy:80.684% A*
KPH:69.600 C++
VKPH:72.900 A+
Kills:8,306 (6,805 + 0)
Deaths:1,585
KDR:5.240
VKDR:3.154
Vehicle Kills:4,999
Kill Difference:6,721
Playtime:343.973 hours
Usage:28%
Score:5.311m
Score/min:257
Piloting Accuracy:37.353%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:98
V. Kills:107 91%
Deaths:37
KDR:2.649
Accuracy:58.846% A
KPH:9.200 C**
VKPH:10.100 B++
C150 Dalton
S
Kills:66
V. Kills:125 52%
Deaths:9
KDR:7.333
Accuracy:68.481% M++
KPH:52.900 B**
VKPH:100.100 S
Kills:164 (98 + 66)
Deaths:46
KDR:3.565
VKDR:5.043
Vehicle Kills:232
Kill Difference:118
Playtime:11.894 hours
Usage:1%
Score:0.269m
Score/min:376
Piloting Accuracy:58.846%
Gunner Accuracy:68.481%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:459
V. Kills:228 200%
Deaths:34
KDR:13.500
Accuracy:70.770% A++
KPH:46.400 A+
VKPH:23 B*
L100 Python HEAT
B+
Kills:185
V. Kills:59 308%
Deaths:16
KDR:11.563
Accuracy:57.006% B+
KPH:37.100 B+
VKPH:11.800 C++
C75 Viper
A
Kills:121
V. Kills:16 N/A
Deaths:3
KDR:40.333
Accuracy:38.583% C+
KPH:53.800 A
VKPH:7.100 C+
Skyguard
B+
Kills:116
V. Kills:107 107%
Deaths:16
KDR:7.250
Accuracy:35.455% B**
KPH:12.200 C
VKPH:11.200 B+
Kills:881 (881 + 0)
Deaths:69
KDR:12.768
VKDR:5.942
Vehicle Kills:410
Kill Difference:812
Playtime:26.672 hours
Usage:2%
Score:0.572m
Score/min:357
Driving Accuracy:35.455%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,071
V. Kills:696 154%
Deaths:95
KDR:11.274
Accuracy:70.993% A*
KPH:27.500 B
VKPH:17.900 B+
Saron HRB
B**
Kills:390
V. Kills:241 161%
Deaths:62
KDR:6.290
Accuracy:53.520% B**
KPH:31.800 B++
VKPH:19.600 B+
G40-F Ranger
B**
Kills:88
V. Kills:53 163%
Deaths:5
KDR:17.600
Accuracy:36.275% B++
KPH:67.600 B*
VKPH:40.700 B**
Kills:1,549 (1,071 + 478)
Deaths:162
KDR:9.562
VKDR:6.111
Vehicle Kills:990
Kill Difference:1,387
Playtime:52.542 hours
Usage:4%
Score:1.006m
Score/min:319
Driving Accuracy:70.993%
Gunner Accuracy:36.275%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:1,119
V. Kills:898 124%
Deaths:46
KDR:24.326
Accuracy:72.712% A++
KPH:48.900 C**
VKPH:39.200 A*
Saron HRB-H
A*
Kills:813
V. Kills:729 111%
Deaths:65
KDR:12.508
Accuracy:64.898% B**
KPH:52 B*
VKPH:46.600 A*
M40 Fury-H
B+
Kills:165
V. Kills:22 N/A
Deaths:5
KDR:33
Accuracy:43.760% C++
KPH:118.500 B+
VKPH:15.800 C++
Kills:2,097 (0 + 2,097)
Deaths:116
KDR:18.078
VKDR:14.216
Vehicle Kills:1,649
Kill Difference:1,981
Playtime:39.922 hours
Usage:3%
Score:1.472m
Score/min:614
Driving Accuracy:N/A%
Gunner Accuracy:43.760%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:93
V. Kills:30 300%
Deaths:9
KDR:10.333
Accuracy:36.057% C
KPH:29.900 B++
VKPH:9.600 C+
M12 Kobalt
B*
Kills:88
V. Kills:3 N/A
Deaths:2
KDR:44
Accuracy:23.281% B*
KPH:97.300 B*
VKPH:3.300 C+
M20 Basilisk
B**
Kills:87
V. Kills:28 300%
Deaths:5
KDR:17.400
Accuracy:40.564% C*
KPH:31.700 B**
VKPH:10.200 B++
Kills:268 (0 + 268)
Deaths:16
KDR:16.750
VKDR:3.813
Vehicle Kills:61
Kill Difference:252
Playtime:6.767 hours
Usage:1%
Score:0.141m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:40.564%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C
Kills:54
V. Kills:2 N/A
Deaths:29
KDR:1.862
Accuracy:20.095% C
KPH:4.900 D--
VKPH:0.200 D--
Kills:54 (54 + 0)
Deaths:29
KDR:1.862
VKDR:0.069
Vehicle Kills:2
Kill Difference:25
Playtime:10.960 hours
Usage:1%
Score:0.015m
Score/min:23
Driving Accuracy:20.095%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 4,6842,8977513.858B++0.1335.628%B++4.28%B**20.2B+12.5C**266143.2h65.4B++183.5B*
Saron Laser Cannon 3,1151,7763864.601B*0.8738.95%B**1.07%D-18.4B+13.9B++21896.5h112.8B+289.6B++
Light PPA 1,5231,28712310.463B++6.7446.165%B++1.321%C++40.1C+7.4A++20132.1h18.6C40.4C+
NS-7 PDW 1,2091,2074422.731A*1.0029.435%B*15.99%C26.8C+N/A15045h14.1C**47.8B+
Serpent VE92 1,1711,1644372.664A+1.0629.054%B**16.581%C--23.7C+N/A8449.2h13C*44.7B+
E540 Halberd-H 2,0171,1194624.326A++20.6072.712%A++2.324%C*48.9C**39.2A*62722.9h9.6D*13.2C
Supernova FPC 1,7671,0719511.274B**7.5570.993%A*N/A27.5B17.8B+30239h6.2C8.7B+
Dual Photon Pods 1,3089778311.771B*8.0461.705%B**1.331%C++47D15.9C+39020.8h24.2C+39.2B
Sirius SX12 9329273742.479A1.2529.159%B*16.613%C+21.5CN/A9943.2h15.4C+52.8B+
Pulsar VS1 9008854352.034B**1.6929.966%A26.102%B*29.4C**N/A9630.1h12.6B++42.2B*
Antares LC 1,6028452233.789A0.0637.353%B*1.065%D19.2C++17.2B+18143.9h120.3C++322B+
Saron HRB-H 1,5428136512.508A+8.7864.898%B**1.23%C52.1B*46.7A*59515.6h29.6C45.6C++
H-V45 7817793742.083B+1.6429.7%A16.431%D23.1CN/A9633.7h14.9C-50.1B+
Solstice VE3 7367303372.166A*1.5628.388%B**17.26%C15.2CN/A6948h15.3C*54B
Pulsar C 7187123022.358B*1.3729.379%B**22.332%C+15.3DN/A5746.4h12.4C+42.1B+
Flare VE6 5455392332.313B**1.4124.109%B19.666%D29.5CN/A13518.3h11.9C49.2C*
Hornet Missiles 1,0735241927.579S23.8580.684%A*N/A69.9C++73.2A+9177.5h15.6C-19.3C+
L100 Python AP 6874593413.5A*9.7770.77%A++N/A46.4A+23B*3639.9h4.8B*6.8B**
VX29 Polaris 3933921233.187A+0.5425.501%B+19.388%C-27.8DN/A9714.1h15.4D-60.4C+
Saron HRB 631390626.29C**2.5653.52%B**1.026%D31.7B++19.6B+35212.3h21.2C*39.7B++
Terminus VX-9 3533491522.296B+1.4328.619%B++28.367%C**30.3CN/A8511.5h12C*41.8B+
Deimos VA29 3503491871.866B+1.8672.918%B**10.888%D-33.9CN/A12410.3h2.9D4C++
Proximity Mine 3393392215.409M**11.6848.201%B++N/A282.5M*N/A12351.2h1.4A+2.9A
Corvus VA55 3383341662.012B**1.7129.49%B**21.856%C+26.1C+N/A9212.8h12.1C++41.2B+
Orion VS54 3313281282.563B++1.1627.145%A22.866%C33.5C++N/A2239.8h12.6C*46.5B+
C-4 4423261382.362B++1.3625.162%C+N/A98.8B+35.2B+11223.3h1.3B+5.2B+
VX6-7 3163151062.972A0.7528.985%B*14.921%D--32.8C++N/A1229.6h12.9C++44.6B+
Pulsar LSW 3002941042.827B**0.9028.023%B**25.17%C*39.7C+N/A1277.4h13.1C+46.6B+
MANA Anti-Personnel Turret 272267406.675N/A2.9524.082%UN/A2670U50U8544900.1h22.6T*93.8T*
Blueshift VM5 248246406.15A++2.4219.457%C++16.667%D24.8C--N/A1049.9h12.3B**63.3B+
Blueshift VM5 235233415.683A+1.9621.225%B18.455%C-22.4DN/A9410.4h14.9B+70.4B+
Tank Mine 415225455A1.2743.65%B*N/A173.1A+146.2M+28891.3h2.3D5.3B++
Phantom VA23 195193822.354C*1.3738.944%B+21.762%D-29.7C-N/A926.5h4.7C+12.1C**
Comet VM2 227185722.569A*1.1646.413%B+3.243%C--15.4B++3.5C12912h13.4B**28.8B*
L100 Python HEAT 2441851611.563A++7.8457.006%B+2.703%C+37B+11.8C++3945h3.5A6.2A
Cosmos VM3 179178453.956B**0.2316.582%C+18.539%C+26.2CN/A1346.8h14C+84.2C*
SVA-88 168166572.912B+0.8126.441%B++17.47%D--31.9C-N/A1435.2h14.2D53.6C++
M40 Fury-H 187165533A++29.2743.76%C++N/A117.9B+15.7C++6191.4h9.7C22.2C+
Quasar VM1 164163453.622A+0.1017.766%B+14.11%D-25.9C**N/A1596.3h14.4C**80.9B
Comet VM2 217163712.296A+1.4348.502%B3.681%C13.6C**4.5C10812h15.9B**32.8B*
Artemis VX26 160160582.759A0.9732.88%B**16.25%D-21.9DN/A827.3h13.7C-41.8B
MANA Anti-Vehicle Turret 328158227.182M**3.4664.626%C++3.165%D1580B+1700B+2317840.1h9.3B+14.4B*
Parallax VX3 155155188.611A+4.8851.793%A++78.065%C+33C**N/A1734.7h2.3C+4.5B+
Force-Blade 1561454,5850.032C**3.6939.746%B*N/A0.3CN/A2473.9h2.6C++6.5B+
Frag Grenade 1291291129N/A125.2757.059%A+N/A1290M*N/A42110.1h2.3A4A
C75 Viper 137121340.333S36.6138.583%C+N/A55A+7.3C+4212.2h8.7B**22.5B*
S1 201116671.731A++2.0067.543%AN/A24.2C+17.7B++5514.8h9.1D--13.4C+
Skyguard 223116167.25A*3.5235.455%B**1.724%C12.2C11.3B+3169.5h137.1C+386.7B+
Thanatos VE70 113112771.455B++2.2751.209%A14.286%C18.7C-N/A1366h5.5C10.7B+
CAS30 Tank Buster 20598372.649B**1.0858.846%A3.061%A*9.2C**10.1B++20210.6h84.3D143.2C++
M20 Basilisk 12393910.333S6.6136.057%C12.903%M30B++9.7C+3393.1h56.3B**156.2B**
Manticore SX40 9493751.24C**2.4930.137%C++18.28%C-29.1C+N/A1023.2h5.7B**18.8B*
Spear Anti-Vehicle Phalanx Turret 12591615.167A11.4451.806%B*3.297%C-60.7A22.7C++9461.5h6.5B*12.5B*
Ghost 8989184.944B++1.2250.479%A++64.045%C35.6C+N/A1502.5h2.4C+4.7B+
M12 Kobalt 9188244M++40.2723.281%B*10.227%F97.8B*3.3C+2630.9h20.6C+88.4B+
G40-F Ranger 14188517.6A*13.8736.275%B++N/A67.7B*40.8B**5171.3h59.8B+164.9B+
Nyx VX31 8887402.175C++1.5537.166%B+26.437%C15D-N/A795.8h5.8C+15.5B
M20 Basilisk 11587517.4S13.6740.564%C*4.598%C--32.2B**10.4B++3852.7h58.7B*144.8B**
Eridani SX5 8180213.81A**0.0833.333%A20%C++27.6CN/A1182.9h9.6B*28.7B++
NS-44 Commissioner 7169671.03C++2.7049.088%A+24.638%B+22.3C-N/A1153.1h3.9C++7.9B++
C150 Dalton 1916697.333C*3.6168.481%M++N/A55B**104.2S18601.2h10.1T14.8C
NS-11CP 6058541.074C--2.6531.337%B+20.69%C4.8D*N/A1212.1h16.2D--51.8C
M12 Kobalt-F 5654291.862C++1.8620.095%C9.259%C+4.9D--N/A2311h11.7B+58.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01930.1h
Nano-Armor Kit376803,16153.5h
Spawn Beacon1790.2h
Anti-Vehicle MANA Turret81371.9h
Nanite Revive Grenade02010.1h
Medical Applicator170223,11611.9h
Spitfire Auto-Turret12700.3h
Ammunition Package72,2680.9h
Medical Kit114360.7h
Anti-Infantry MANA Turret51981h
Nano-Repair Grenade01280h
Recon Detection Device266,6738.5h

Check the help document for the dictionary if you want to learn more about words used here.


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