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Praetor Snowblower PurpleTongue[DHLE] PurpleTongue
VS BR 86

KDR: 3.78

Score: 28m

Last Seen: Jun 20th, 2019 5:34 AM
- OFFLINE - 110.4 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Emerald - Outfit Member of DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 27
Level Progress (to 87): 92%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Maelstrom Turbo Laser Saron Laser Cannon Light PPA Solstice VE3 NS-7 PDW Serpent VE92 Supernova FPC E540 Halberd-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $835,668 MLG Score: 668
Fun Score: N/A
Cheeseburgers Flipped: 239TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.014%20.48%59422118811,1573.219910.563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.634%1.533A+-0.083C+-0.55DHEAD + (~5.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.399B12.90.09C+31.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.993%2.232%1297512058,15385843899.50233186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.83%0.168C++0.652B+-0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.20.008C+62.1-0.177C97.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.243%0.697%775512052,29645812745.00218180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.51%0.271C*-1.212D*2.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.251C*12.3-0.01C+15.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.92%2.619%944612042,63551722465.09671117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.54%1.563A+-0.464D1.846

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.661B+21.50.46B+19.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.264%72.4%9442120825020901.19048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.477%2.444A**0.345C**-1.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.536B+2.40.261C*2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.848%11.688%9442120846234021.35484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.677%1.773A++-0.571D0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.576B+3.50.276C*2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DHL Express[DHLE] DHL Express
VS outfit on Emerald

Members: 27
28m381.2%393 (23.6k)360 (21.6k)3.7829533,6728,9014.7404886 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210135326.01%9.162%23808:466

11% Combat Medic67% Engineer6% Heavy Assault8% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2013 2:28 AMApr 25th, 2017 12:57 AMJun 22nd, 2019 11:00 PM (2d) (PST)Jun 20th, 2019 3:50 AM (4d) (PST)Jun 20th, 2019 1:34 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
979629170.4320.1140.0402.1820.141668

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,7473,70655,0412672131821,573

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1299.5h/54.1d 8,523 3,085 9,041 170.2k 1,196 3,750 10,964 76.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:1,233
Deaths:546
KDR:2.258
Accuracy:29.404% A
HSR:19.951% C+
Serpent VE92
B**
Kills:1,164
Deaths:437
KDR:2.664
Accuracy:29.054% B**
HSR:16.581% D
Pulsar C
B**
Kills:982
Deaths:429
KDR:2.289
Accuracy:29.853% B**
HSR:25.356% B
Deimos VA29
B**
Kills:350
Deaths:188
KDR:1.862
Accuracy:72.924% B**
HSR:10.857% D--
VX6-7
B*
Kills:317
Deaths:109
KDR:2.908
Accuracy:28.963% B*
HSR:15.142% D--
Thanatos VE70
A
Kills:112
Deaths:77
KDR:1.455
Accuracy:51.209% A
HSR:14.286% C
NS-11CP
B+
Kills:58
Deaths:54
KDR:1.074
Accuracy:31.337% B+
HSR:20.690% C
Kills:4,216
Deaths (as Engineer):1,840
Deaths (to Engineers):2,719
KDR:2.2913
Kill Difference:2,376
Playtime:874.732 hours
Usage:67%
Score:20.185m
Score/min:385
Accuracy (listed only):38.964%
HSR (listed only):17.552%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C**
Kills:541
Deaths:236
KDR:2.292
Accuracy:24.112% C**
HSR:19.778% D
Orion VS54
A+
Kills:424
Deaths:159
KDR:2.667
Accuracy:27.922% A+
HSR:26.415% C*
VX29 Polaris
B
Kills:392
Deaths:123
KDR:3.187
Accuracy:25.501% B
HSR:19.388% C--
Pulsar LSW
B*
Kills:294
Deaths:104
KDR:2.827
Accuracy:28.023% B*
HSR:25.170% C++
SVA-88
B+
Kills:166
Deaths:57
KDR:2.912
Accuracy:26.441% B+
HSR:17.470% D--
Kills:1,817
Deaths (as Heavy Assault):679
Deaths (to Heavy Assaults):1,957
KDR:2.67599
Kill Difference:1,138
Playtime:78.215 hours
Usage:6%
Score:1.307m
Score/min:279
Accuracy (listed only):26.400%
HSR (listed only):21.644%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:1,233
Deaths:546
KDR:2.258
Accuracy:29.404% A
HSR:19.951% C+
NS-7 PDW
B*
Kills:1,207
Deaths:442
KDR:2.731
Accuracy:29.435% B*
HSR:15.990% C
Serpent VE92
B**
Kills:1,164
Deaths:437
KDR:2.664
Accuracy:29.054% B**
HSR:16.581% D
Pulsar C
B**
Kills:982
Deaths:429
KDR:2.289
Accuracy:29.853% B**
HSR:25.356% B
Sirius SX12
B*
Kills:927
Deaths:374
KDR:2.479
Accuracy:29.159% B*
HSR:16.613% C
Deimos VA29
B**
Kills:350
Deaths:188
KDR:1.862
Accuracy:72.924% B**
HSR:10.857% D--
VX6-7
B*
Kills:317
Deaths:109
KDR:2.908
Accuracy:28.963% B*
HSR:15.142% D--
Thanatos VE70
A
Kills:112
Deaths:77
KDR:1.455
Accuracy:51.209% A
HSR:14.286% C
Eridani SX5
A
Kills:94
Deaths:27
KDR:3.481
Accuracy:33.285% A
HSR:18.085% C
NS-11CP
B+
Kills:58
Deaths:54
KDR:1.074
Accuracy:31.337% B+
HSR:20.690% C
Kills:6,444
Deaths (as Light Assault):2,683
Deaths (to Light Assaults):1,596
KDR:2.40179
Kill Difference:3,761
Playtime:103.871 hours
Usage:8%
Score:1.730m
Score/min:278
Accuracy (listed only):36.462%
HSR (listed only):17.355%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B*
Kills:1,207
Deaths:442
KDR:2.731
Accuracy:29.435% B*
HSR:15.990% C
Pulsar VS1
A+
Kills:1,077
Deaths:521
KDR:2.067
Accuracy:30.503% A+
HSR:27.298% B**
Sirius SX12
B*
Kills:927
Deaths:374
KDR:2.479
Accuracy:29.159% B*
HSR:16.613% C
H-V45
B**
Kills:924
Deaths:429
KDR:2.154
Accuracy:29.512% B**
HSR:17.533% C--
Terminus VX-9
B++
Kills:364
Deaths:162
KDR:2.247
Accuracy:28.679% B++
HSR:29.121% B
Deimos VA29
B**
Kills:350
Deaths:188
KDR:1.862
Accuracy:72.924% B**
HSR:10.857% D--
Corvus VA55
B**
Kills:334
Deaths:166
KDR:2.012
Accuracy:29.490% B**
HSR:21.856% C+
Thanatos VE70
A
Kills:112
Deaths:77
KDR:1.455
Accuracy:51.209% A
HSR:14.286% C
Eridani SX5
A
Kills:94
Deaths:27
KDR:3.481
Accuracy:33.285% A
HSR:18.085% C
Kills:5,389
Deaths (as Combat Medic):2,386
Deaths (to Combat Medics):885
KDR:2.25859
Kill Difference:3,003
Playtime:137.587 hours
Usage:11%
Score:2.613m
Score/min:317
Accuracy (listed only):37.133%
HSR (listed only):19.071%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:1,207
Deaths:442
KDR:2.731
Accuracy:29.435% B*
HSR:15.990% C
Sirius SX12
B*
Kills:927
Deaths:374
KDR:2.479
Accuracy:29.159% B*
HSR:16.613% C
Phantom VA23
B++
Kills:193
Deaths:82
KDR:2.354
Accuracy:38.944% B++
HSR:21.762% D-
Artemis VX26
B**
Kills:160
Deaths:58
KDR:2.759
Accuracy:32.880% B**
HSR:16.250% D--
Parallax VX3
A++
Kills:155
Deaths:18
KDR:8.611
Accuracy:51.793% A++
HSR:78.065% C+
Manticore SX40
C*
Kills:145
Deaths:107
KDR:1.355
Accuracy:30.509% C*
HSR:22.069% C++
Ghost
A++
Kills:95
Deaths:19
KDR:5
Accuracy:50.444% A++
HSR:63.158% C--
Eridani SX5
A
Kills:94
Deaths:27
KDR:3.481
Accuracy:33.285% A
HSR:18.085% C
Nyx VX31
B+
Kills:87
Deaths:40
KDR:2.175
Accuracy:37.166% B+
HSR:26.437% C
NS-44 Commissioner
A+
Kills:74
Deaths:69
KDR:1.072
Accuracy:49.123% A+
HSR:22.973% C++
Kills:3,137
Deaths (as Infiltrator):1,236
Deaths (to Infiltrators):868
KDR:2.53803
Kill Difference:1,901
Playtime:99.585 hours
Usage:8%
Score:1.629m
Score/min:273
Accuracy (listed only):38.274%
HSR (listed only):30.140%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:246
Deaths:40
KDR:6.150
Accuracy:19.457% C+
HSR:16.667% D-
Blueshift VM5
C**
Kills:233
Deaths:41
KDR:5.683
Accuracy:21.225% C**
HSR:18.455% C--
Comet VM2
B+
Kills:185
Deaths:72
KDR:2.569
Accuracy:46.413% B+
HSR:3.243% C--
Cosmos VM3
C+
Kills:178
Deaths:45
KDR:3.956
Accuracy:16.582% C+
HSR:18.539% C+
Comet VM2
B
Kills:163
Deaths:71
KDR:2.296
Accuracy:48.502% B
HSR:3.681% C
Quasar VM1
B+
Kills:163
Deaths:45
KDR:3.622
Accuracy:17.766% B+
HSR:14.110% D--
Kills:1,168
Deaths (as MAX Suit):157
Deaths (to MAX Suits):557
KDR:7.43949
Kill Difference:1,011
Playtime:29.895 hours
Usage:2%
Score:0.569m
Score/min:317
Accuracy (listed only):28.324%
HSR (listed only):12.449%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B*
Kills:3,284
V. Kills:1,988 165%
Deaths:809
KDR:4.059
Accuracy:35.873% B*
KPH:21.900 B+
VKPH:13.200 B
Saron Laser Cannon
B*
Kills:2,443
V. Kills:1,696 144%
Deaths:452
KDR:5.405
Accuracy:39.298% A
KPH:21.500 B*
VKPH:14.900 B*
Light PPA
A++
Kills:1,287
V. Kills:236 N/A
Deaths:123
KDR:10.463
Accuracy:46.165% B++
KPH:40 C+
VKPH:7.300 A++
Dual Photon Pods
C+
Kills:1,040
V. Kills:353 294%
Deaths:84
KDR:12.381
Accuracy:61.945% B**
KPH:49.800 C--
VKPH:16.900 C+
Antares LC
B+
Kills:854
V. Kills:761 112%
Deaths:226
KDR:3.779
Accuracy:37.457% B*
KPH:19.100 C++
VKPH:17 B+
Hornet Missiles
A+
Kills:601
V. Kills:603 100%
Deaths:20
KDR:30.050
Accuracy:80.303% A*
KPH:73 C++
VKPH:73.300 A+
Kills:9,509 (7,868 + 0)
Deaths:1,714
KDR:5.548
VKDR:3.289
Vehicle Kills:5,637
Kill Difference:7,795
Playtime:370.022 hours
Usage:28%
Score:5.903m
Score/min:266
Piloting Accuracy:37.457%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:99
V. Kills:108 91%
Deaths:42
KDR:2.357
Accuracy:59.156% A
KPH:8.600 C++
VKPH:9.400 B+
C150 Dalton
S
Kills:66
V. Kills:125 52%
Deaths:9
KDR:7.333
Accuracy:68.481% M++
KPH:52.900 B**
VKPH:100.100 S
Kills:165 (99 + 66)
Deaths:51
KDR:3.235
VKDR:4.569
Vehicle Kills:233
Kill Difference:114
Playtime:12.729 hours
Usage:1%
Score:0.277m
Score/min:363
Piloting Accuracy:59.156%
Gunner Accuracy:68.481%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:654
V. Kills:326 200%
Deaths:47
KDR:13.915
Accuracy:71.522% A++
KPH:50.800 A++
VKPH:25.300 A
L100 Python HEAT
B**
Kills:259
V. Kills:88 291%
Deaths:17
KDR:15.235
Accuracy:62.018% B**
KPH:40.800 B*
VKPH:13.900 B+
C75 Viper
A
Kills:137
V. Kills:21 N/A
Deaths:3
KDR:45.667
Accuracy:40.446% C++
KPH:53.500 A
VKPH:8.200 C+
Skyguard
B+
Kills:116
V. Kills:107 107%
Deaths:16
KDR:7.250
Accuracy:35.470% B**
KPH:12.100 C
VKPH:11.200 B+
Kills:1,166 (1,166 + 0)
Deaths:83
KDR:14.048
VKDR:6.530
Vehicle Kills:542
Kill Difference:1,083
Playtime:31.323 hours
Usage:2%
Score:0.675m
Score/min:359
Driving Accuracy:35.470%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,130
V. Kills:722 156%
Deaths:99
KDR:11.414
Accuracy:70.773% A*
KPH:28 C**
VKPH:17.900 B+
Saron HRB
A
Kills:394
V. Kills:242 162%
Deaths:63
KDR:6.254
Accuracy:54.046% A
KPH:31.900 B++
VKPH:19.600 B+
G40-F Ranger
B**
Kills:90
V. Kills:54 164%
Deaths:6
KDR:15
Accuracy:36.185% B*
KPH:63.100 B*
VKPH:37.900 B**
Kills:1,614 (1,130 + 484)
Deaths:168
KDR:9.607
VKDR:6.060
Vehicle Kills:1,018
Kill Difference:1,446
Playtime:54.121 hours
Usage:4%
Score:1.052m
Score/min:324
Driving Accuracy:70.773%
Gunner Accuracy:36.185%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:1,119
V. Kills:898 124%
Deaths:46
KDR:24.326
Accuracy:72.712% A++
KPH:48.900 C**
VKPH:39.200 A*
Saron HRB-H
A*
Kills:813
V. Kills:729 111%
Deaths:65
KDR:12.508
Accuracy:64.904% B**
KPH:52 B*
VKPH:46.600 A*
M40 Fury-H
B+
Kills:165
V. Kills:22 N/A
Deaths:5
KDR:33
Accuracy:43.760% C++
KPH:118.500 B+
VKPH:15.800 C++
Aphelion VEX-4H
B**
Kills:141
V. Kills:102 137%
Deaths:5
KDR:28.200
Accuracy:51.081% B++
KPH:55.500 B*
VKPH:40.100 B**
Kills:2,238 (0 + 2,238)
Deaths:121
KDR:18.496
VKDR:14.471
Vehicle Kills:1,751
Kill Difference:2,117
Playtime:42.467 hours
Usage:3%
Score:1.599m
Score/min:628
Driving Accuracy:N/A%
Gunner Accuracy:51.081%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:118
V. Kills:5 N/A
Deaths:3
KDR:39.333
Accuracy:21.733% B+
KPH:92.500 B++
VKPH:3.900 C*
M20 Basilisk
B**
Kills:98
V. Kills:34 280%
Deaths:5
KDR:19.600
Accuracy:40.444% C++
KPH:32.500 B**
VKPH:11.300 B**
M20 Basilisk
B++
Kills:93
V. Kills:30 300%
Deaths:9
KDR:10.333
Accuracy:36.130% C
KPH:29.800 B++
VKPH:9.600 C+
Kills:309 (0 + 309)
Deaths:17
KDR:18.176
VKDR:4.059
Vehicle Kills:69
Kill Difference:292
Playtime:7.416 hours
Usage:1%
Score:0.154m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:36.130%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C
Kills:54
V. Kills:2 N/A
Deaths:29
KDR:1.862
Accuracy:20.095% C
KPH:4.900 D--
VKPH:0.200 D*
Kills:54 (54 + 0)
Deaths:29
KDR:1.862
VKDR:0.069
Vehicle Kills:2
Kill Difference:25
Playtime:10.960 hours
Usage:1%
Score:0.015m
Score/min:23
Driving Accuracy:20.095%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 5,2723,2848094.059B*0.2835.873%B*3.867%B++21.9B+13.2B278150.2h62.7B++174.8B*
Saron Laser Cannon 4,1392,4434525.405B**1.6239.298%AN/A21.5B*14.9B*229113.8h99.1B+252.3B++
Light PPA 1,5231,28712310.463B++6.6846.165%B++1.321%C++40.1C+7.4A++20232.1h18.6C40.4C+
Solstice VE3 1,2481,2335462.258A*1.5229.404%A19.951%C+20C+N/A7661.8h14B+47.5B+
NS-7 PDW 1,2091,2074422.731A*1.0529.435%B*15.99%C26.8C+N/A15045h14.1C**47.8B+
Serpent VE92 1,1711,1644372.664A+1.1229.054%B**16.581%D23.7CN/A8449.2h13C++44.7B+
Supernova FPC 1,8521,1309911.414B*7.6370.773%A*N/A28C**17.9B+30840.3h6C8.5B+
E540 Halberd-H 2,0171,1194624.326A+20.5472.712%A++2.324%C**48.9C**39.2A*62822.9h9.6D**13.2C-
Pulsar VS1 1,0951,0775212.067B**1.7230.503%A+27.298%B**30.9BN/A9934.8h12.4B++40.6B*
Dual Photon Pods 1,3931,0408412.381B*8.6061.945%B**1.25%C+49.8C--16.9C+41120.9h24.2C+39B
Pulsar C 9919824292.289B++1.4929.853%B**25.356%B18.7C-N/A6552.4h11.5C*38.7B+
Sirius SX12 9329273742.479A1.3029.159%B*16.613%C21.5CN/A9943.2h15.4C+52.8B
H-V45 9319244292.154B+1.6329.512%B**17.533%C--25CN/A9736.9h14.1C+47.8B+
Antares LC 1,6158542263.779A0.0037.457%B*1.054%D19.1C++17B+18044.8h121.1C++323.4B
Saron HRB-H 1,5428136512.508A+8.7364.904%B**1.23%C52.1B*46.7A*59715.6h29.6C-45.7C++
L100 Python AP 9806544713.915A++10.1371.522%A++N/A50.7A++25.3A37712.9h4.7B*6.6B**
Hornet Missiles 1,2046012030.05S26.2780.303%A*N/A73.3C++73.5A+9058.2h14.8C18.5C++
Flare VE6 5475412362.292B*1.4924.112%C**19.778%D29.4C-N/A13518.4h11.8C49.1C++
Orion VS54 4284241592.667B++1.1227.922%A+26.415%C*36.6C*N/A23211.6h12.3C**43.9C**
Saron HRB 636394636.254C*2.4754.046%A1.015%D31.8B++19.5B+35512.4h21.6C++40B++
VX29 Polaris 3933921233.187A+0.6025.501%B19.388%C--27.8DN/A9714.1h15.4D-60.4C+
C-4 5083771512.497B++1.2925.269%C+N/A107.7B+37.4B+11453.5h1.3B+5.2B+
Terminus VX-9 3683641622.247B+1.5428.679%B++29.121%B30.8CN/A9011.8h11.9C**41.6B+
Deimos VA29 3513501881.862B+1.9272.924%B**10.857%D--34CN/A12510.3h2.9D4C++
Proximity Mine 3403402215.455M**11.6748.308%B++N/A283.3M*N/A12381.2h1.4A+2.9A
Corvus VA55 3383341662.012B**1.7729.49%B**21.856%C+26.1C+N/A9212.8h12.1C++41.2B+
VX6-7 3183171092.908A0.8728.963%B*15.142%D--31.7C+N/A11910h12.9C++44.6B+
Pulsar LSW 3002941042.827B**0.9628.023%B*25.17%C++39.7C+N/A1307.4h13.1C+46.6B+
MANA Anti-Personnel Turret 272267406.675N/A2.8924.082%UN/A2670U50U8606500.1h22.6T*93.8T*
L100 Python HEAT 3472591715.235A**11.4562.018%B**1.931%C41.1B*14B+3586.3h4.2B**6.8B**
Blueshift VM5 248246406.15A+2.3719.457%C+16.667%D-24.8DN/A1059.9h12.3B**63.3B+
Tank Mine 432235465.109A1.3345.663%B*N/A167.9A140.7M29031.4h2.4D5.2B++
Blueshift VM5 235233415.683A1.9021.225%C**18.455%C--22.4DN/A9710.4h14.9B+70.4B+
Phantom VA23 195193822.354B1.4338.944%B++21.762%D-29.7C-N/A926.5h4.7C+12.1B
Comet VM2 227185722.569A*1.2146.413%B+3.243%C--15.4B++3.5C12912h13.4B*28.8B*
Cosmos VM3 179178453.956B**0.1716.582%C+18.539%C+26.2CN/A1346.8h14C+84.2C++
SVA-88 168166572.912B+0.8726.441%B+17.47%D--31.9C--N/A1445.2h14.2D53.6C++
M40 Fury-H 187165533A++29.2243.76%C++N/A117.9B+15.7C++6241.4h9.7C22.2C+
Comet VM2 217163712.296A+1.4948.502%B3.681%C13.6C**4.5C10812h15.9B*32.8B*
Quasar VM1 164163453.622A+0.1617.766%B+14.11%D--25.9C*N/A1596.3h14.4C**80.9B
Artemis VX26 160160582.759B**1.0232.88%B**16.25%D--21.9DN/A827.3h13.7C--41.8C**
MANA Anti-Vehicle Turret 328158227.182A3.4064.626%C++3.165%C+1580C*1700B**2318210.1h9.3C*14.4B
Parallax VX3 155155188.611A+4.8351.793%A++78.065%C+33C**N/A1744.7h2.3C+4.5B+
Force-Blade 1561454,6000.032C**3.7539.704%B*N/A0.3C-N/A2474.7h2.6C++6.5B
Manticore SX40 1471451071.355B+2.4330.509%C*22.069%C++36.3BN/A1244h5.4B**17.7B*
Aphelion VEX-4H 243141528.2A**24.4251.081%B++N/A56.4B*40.8A8132.5h62.5C+122.3C**
C75 Viper 158137345.667S41.8840.446%C++N/A52.7A8.1C+4212.6h8.9B*21.9B*
Frag Grenade 1291291129N/A125.2257.059%A+N/A1290M**N/A42420.1h2.3A4A
S1 212123691.783A++2.0067.897%AN/A25.1C+18.2B++5564.9h9D--13.2C+
M12 Kobalt 123118339.333A**35.5521.733%B+10.17%F90.8B++3.8C*2891.3h19.7C+90.9B+
Skyguard 223116167.25A++3.4735.47%B**1.724%C12.1C11.1B+3189.6h137.2C386.8B
Thanatos VE70 113112771.455B++2.3351.209%A14.286%C18.7C--N/A1386h5.5C10.7B+
CAS30 Tank Buster 20799422.357B++1.4359.156%A3.03%A*8.6C++9.4B+19511.5h88.8D-150.1C+
M20 Basilisk 13298519.6S15.8240.444%C++5.102%C32.7B**11.3B**3813h58B*143.3B**
Ghost 9595195B++1.2250.444%A++63.158%C--36.5C+N/A1532.6h2.4C+4.7B+
Spear Anti-Vehicle Phalanx Turret 13194615.667A11.8853.667%B*3.191%C-58.8A23.1C++9371.6h6.9B+12.8B++
Eridani SX5 9594273.481A*0.3033.285%A18.085%C29.4CN/A1273.2h9.8B++29.6B++
M20 Basilisk 12393910.333M**6.5536.13%C12.903%M+30B++9.7C+3383.1h56.8A157.3B**
G40-F Ranger 14490615B**11.2236.185%B*N/A64.3B*38.6B**5091.4h64.7C**178.8B++
Nyx VX31 8887402.175C++1.6137.166%B+26.437%C15D--N/A805.8h5.8C+15.5C**
NS-44 Commissioner 7674691.072C++2.7149.123%A+22.973%C++23.9CN/A1193.1h3.8C*7.7B++
C150 Dalton 1916697.333C++3.5568.481%M++N/A55B**104.2S19061.2h10.1T-14.8C--
The Slasher 68621,5610.04C3.7414.572%D**8.065%C0.5C-N/A1122.3h1.8B++12.1C+
NS-11CP 6058541.074C--2.7131.337%B+20.69%C4.8D*N/A1212.1h16.2D--51.8C
M12 Kobalt-F 5654291.862C+1.9220.095%C9.259%C+4.9D--N/A2311h11.7B+58.2B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret81371.9h
Spawn Beacon1870.2h
Nano-Armor Kit393841,95257.1h
Nanite Revive Grenade02090.1h
Medical Applicator175233,61212.4h
Spitfire Auto-Turret23320.3h
Motion Spotter02230.1h
Recon Detection Device266,6738.5h
Ammunition Package72,4361h
Medical Kit114870.8h
Anti-Infantry MANA Turret51981h
Nano-Repair Grenade02170.1h

Check the help document for the dictionary if you want to learn more about words used here.


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