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Primarch Purplespandexmofo[T] Purplespandexmofo
VS BR 94

KDR: 4.27

Score: 8.2m

Last Seen: Apr 26th, 2020 2:57 PM
-

Battle Rank 94 - Vanu Sovereignty on Cobalt
Level 100 Progress: 43% 142h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost SVA-88 VE-C Horizon Orion VS54 Pulsar LSW VE-H Maw NSX-P Naginata
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $30,877,182 MLG Score: 24682
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 7.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.709%49.34%176218126514,9194.88187-0.608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.046%2.801M+4.249S-0.823D-HEAD ++ (~31.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.732B++7.10.504B+12.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.948%1.111%266112829064181.40625474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.769A++-0.423C---1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.913B*7.70.856B*6.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.024%88.929%0112822,20433606.54006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.573A**1.408A-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.74B++1.30.578B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.461%61.905%01128225229600.848485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.13B**9.173S-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.751B++1.80.626B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.2m339.6%1259 (75.5k)1025 (61.5k)4.2742721,3975,0064.3407994 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283207036.3%50.278%182501:359

70% Heavy Assault12% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2016 7:54 PMFeb 24th, 2020 9:45 PMApr 26th, 2020 10:44 AM (41d) (PST)Apr 26th, 2020 11:26 AM (41d) (PST)Apr 26th, 2020 10:57 AM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5544401,1142.6910.6301.3539.2370.02924682

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,24526,38066,8651613881554261,505

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
132.5h/5.5d 333 10,758 5,674 73.5k 168 690 232 12.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:5,417
Deaths:1,018
KDR:5.321
Accuracy:34.702% A++
HSR:51.338% A*
SVA-88
M*
Kills:1,536
Deaths:295
KDR:5.207
Accuracy:36.300% A*
HSR:53.711% M*
Orion VS54
M++
Kills:1,321
Deaths:320
KDR:4.128
Accuracy:34.660% A*
HSR:51.325% M++
Pulsar LSW
M
Kills:1,181
Deaths:300
KDR:3.937
Accuracy:34.522% A++
HSR:48.180% M
VE-H Maw
A*
Kills:1,168
Deaths:254
KDR:4.598
Accuracy:36.387% A++
HSR:50.171% A*
NSX-P Naginata
A*
Kills:1,166
Deaths:235
KDR:4.962
Accuracy:35.053% A*
HSR:44.340% A++
Flare VE6
M+
Kills:1,161
Deaths:208
KDR:5.582
Accuracy:36.283% A*
HSR:48.751% M+
NS-15M AE
A*
Kills:186
Deaths:36
KDR:5.167
Accuracy:35.759% A++
HSR:47.850% A*
NS-15M1
M+
Kills:85
Deaths:10
KDR:8.500
Accuracy:34.455% A++
HSR:47.059% M+
Kills:13,221
Deaths (as Heavy Assault):2,676
Deaths (to Heavy Assaults):1,506
KDR:4.94058
Kill Difference:10,545
Playtime:92.219 hours
Usage:70%
Score:5.667m
Score/min:1,024
Accuracy (listed only):35.347%
HSR (listed only):49.192%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
A*
Kills:1,415
Deaths:224
KDR:6.317
Accuracy:46.447% A++
HSR:42.474% A*
Pulsar C
M
Kills:812
Deaths:180
KDR:4.511
Accuracy:40.132% M
HSR:38.793% A**
Serpent VE92
M+
Kills:676
Deaths:149
KDR:4.537
Accuracy:35.807% A*
HSR:38.462% M+
Deimos VA29
S
Kills:252
Deaths:72
KDR:3.500
Accuracy:55.461% D
HSR:61.905% S
Solstice VE3
M
Kills:156
Deaths:33
KDR:4.727
Accuracy:37.756% M
HSR:28.205% A
VE-S Canis
A*
Kills:101
Deaths:20
KDR:5.050
Accuracy:42.926% A*
HSR:28.713% B++
Kills:3,412
Deaths (as Light Assault):678
Deaths (to Light Assaults):1,060
KDR:5.03245
Kill Difference:2,734
Playtime:18.684 hours
Usage:14%
Score:1.413m
Score/min:1,261
Accuracy (listed only):43.088%
HSR (listed only):39.758%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
S
Kills:252
Deaths:72
KDR:3.500
Accuracy:55.461% D
HSR:61.905% S
H-V45
M
Kills:171
Deaths:33
KDR:5.182
Accuracy:33.651% A++
HSR:43.275% M
VE-S Canis
A*
Kills:101
Deaths:20
KDR:5.050
Accuracy:42.926% A*
HSR:28.713% B++
Terminus VX-9
M++
Kills:91
Deaths:28
KDR:3.250
Accuracy:32.005% B**
HSR:51.648% M++
Kills:615
Deaths (as Combat Medic):153
Deaths (to Combat Medics):689
KDR:4.01961
Kill Difference:462
Playtime:2.629 hours
Usage:2%
Score:0.122m
Score/min:770
Accuracy (listed only):41.011%
HSR (listed only):46.385%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
A*
Kills:1,415
Deaths:224
KDR:6.317
Accuracy:46.447% A++
HSR:42.474% A*
Pulsar C
M
Kills:812
Deaths:180
KDR:4.511
Accuracy:40.132% M
HSR:38.793% A**
Serpent VE92
M+
Kills:676
Deaths:149
KDR:4.537
Accuracy:35.807% A*
HSR:38.462% M+
Deimos VA29
S
Kills:252
Deaths:72
KDR:3.500
Accuracy:55.461% D
HSR:61.905% S
Solstice VE3
M
Kills:156
Deaths:33
KDR:4.727
Accuracy:37.756% M
HSR:28.205% A
Eidolon VE33
M
Kills:99
Deaths:24
KDR:4.125
Accuracy:45.881% M
HSR:37.374% A
Kills:3,410
Deaths (as Engineer):682
Deaths (to Engineers):548
KDR:5
Kill Difference:2,728
Playtime:1.298 hours
Usage:1%
Score:0.048m
Score/min:610
Accuracy (listed only):43.581%
HSR (listed only):41.202%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:2,204
Deaths:396
KDR:5.566
Accuracy:52.024% A++
HSR:88.929% A++
NS-44 Commissioner
S
Kills:487
Deaths:317
KDR:1.536
Accuracy:55.154% A*
HSR:58.111% S
NS-357 Underboss
M++
Kills:175
Deaths:121
KDR:1.446
Accuracy:49.138% A
HSR:52% M++
VE-S Canis
A*
Kills:101
Deaths:20
KDR:5.050
Accuracy:42.926% A*
HSR:28.713% B++
NS-45 Pilot
A*
Kills:96
Deaths:71
KDR:1.352
Accuracy:35.822% B+
HSR:48.958% A*
Kills:3,063
Deaths (as Infiltrator):925
Deaths (to Infiltrators):755
KDR:3.31135
Kill Difference:2,138
Playtime:16.073 hours
Usage:12%
Score:0.881m
Score/min:913
Accuracy (listed only):47.013%
HSR (listed only):55.342%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
S
Kills:90
V. Kills:3 N/A
Deaths:1
KDR:90
Accuracy:53.948% A++
KPH:221.800 S
VKPH:7.400 A+
Kills:90 (90 + 0)
Deaths:1
KDR:90
VKDR:3
Vehicle Kills:3
Kill Difference:89
Playtime:0.406 hours
Usage:0%
Score:0.017m
Score/min:692
Piloting Accuracy:53.948%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,4405,4171,0185.321B++1.0534.702%A++51.338%A*206M+N/A76826.3h7.4A++21.2A
Ghost 2,2042,2043965.566B++1.2952.024%A++88.929%A++164.5M**N/A58613.4h1.3A+2.6B**
SVA-88 1,5401,5362955.207A++0.9336.3%A*53.711%M*192SN/A7378h7.5A+20.7B**
VE-C Horizon 1,4161,4152246.317M2.0446.447%A++42.474%A*221.1M**N/A9666.4h7.9A+17.1B**
Orion VS54 1,3221,3213204.128B**0.1534.66%A*51.325%M++128.3M+N/A37210.3h7.7A22.2C*
Pulsar LSW 1,1841,1813003.937A++0.3434.522%A++48.18%M147.6MN/A5318h7.8A+22.6B*
VE-H Maw 1,1701,1682544.598A*0.3236.387%A++50.171%A*155.7A**N/A6287.5h6.5A17.9B**
NSX-P Naginata 1,1701,1662354.962M0.6935.053%A*44.34%A++188.1M**N/A7286.2h7.1A20.2A
Flare VE6 1,1611,1612085.582M*1.3136.283%A*48.751%M+219.1SN/A9625.3h6.2A+17.2B**
Pulsar C 8148121804.511B**0.2440.132%M38.793%A**203SN/A7394h7A17.4A
Serpent VE92 6786761494.537A**0.2635.807%A*38.462%M+187.8SN/A6013.6h8.4A23.6B**
NS-44 Commissioner 4894873171.536B+2.7455.154%A*58.111%S194.8SN/A7842.5h2.4A4.3B**
Plasma Grenade 4184101410N/A405.7360.441%A++N/A1025A++20B++38220.4h2.3B**3.8B**
Deimos VA29 252252723.5A++0.7755.461%D61.905%S168M*N/A4401.5h1.8B**3.3B
NS-15M AE 186186365.167A+0.8935.759%A++47.85%A*186M+N/A5171h7.4A+20.7B**
NS-357 Underboss 1781751211.446C**2.8349.138%A52%M++102.9A+1.8A*4071.7h2.9A6B**
H-V45 171171335.182A+0.9133.651%A++43.275%M142.5M**N/A6741.2h7A*20.9A+
NS Decimator 243162305.4M**1.1369.088%B**N/A95.3M+47.6M++6161.7h2.8B**4A
Solstice VE3 156156334.727S0.4537.756%M28.205%A120SN/A9751.3h8.5A22.6B+
VE-S Canis 101101205.05M0.7842.926%A*28.713%B++126.3A++N/A5810.8h8.8B++20.5B++
Damascus Edge 1001003,1090.032C+4.2448.432%AN/A1.4C+N/A573.4h1.4B*2.9B++
Eidolon VE33 10099244.125A0.1545.881%M37.374%A165S1.7A+4770.6h4.4A+9.7A
NS-45 Pilot 9896711.352C+2.9235.822%B+48.958%A*106.7B*2.2A4100.9h5.2B**14.5B*
Terminus VX-9 9391283.25B+1.0232.005%B**51.648%M++113.8A*2.5M+4620.8h8A++25.1B**
Light PPA 9390190U85.7353.948%A++1.111%C+225S7.5A+6880.4h7.7B++14.2B++
NS-15M1 8685108.5S4.2334.455%A++47.059%M+170M**2A**6310.5h6.5A*18.9A
Force-Blade 86841,9050.044B+4.2347.302%AN/A1.6B++N/A651h1.8B++3.8B+
S1 9865292.241A**2.0366.142%B*3.077%C*59.1A*30A*5831.1h5.2B+7.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit11,0790.1h
Spawn Beacon12010.1h
Medical Kit5163,6129.8h
Medical Applicator11,0320.1h

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