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Immortal Purplis[TRID] Purplis
VS BR 70

KDR: 2.71

Score: 50.2m

Last Seen: Dec 4th, 2018 4:47 PM
- OFFLINE - 1139.2 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Cobalt
Level Progress (to 71): 28%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 VX6-7 SVA-88 NS-15M1 H-V45 Pulsar C NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,972,827 MLG Score: 1577
Fun Score: N/A
Cheeseburgers Flipped: 723TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.698%23.756%6344697689,4183.74745-1.036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.094%1.105B**0.482B+-0.907D--HEAD ++ (~10.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.475B+10.50.266C*28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.664%2.617%471310193,17184119043.77051166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.571%-0.187C0.928B*0.832

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.50.145C++490.073C+88.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.078%1.724%352102023211462040.202443113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.222%0.801B++-0.581D-0.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.631B+70.441B7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.217%63.261%0510172,809204951.37091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.686%0.177C++-0.255C-0.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.305C*2.50.219C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.859%17.033%0210201,139189360.60169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.179%0.372C**0.505B+-0.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.447B3.30.311C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
50.2m192.1%317 (19k)267 (16k)2.71167112,57541,5152.9672970 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022746525.58%21.653%55404:3142

15% Combat Medic13% Engineer34% Heavy Assault10% Infiltrator24% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 10:35 PMMar 18th, 2014 6:13 PMJan 1st, 2019 8:03 PM (19d) (PST)Dec 4th, 2018 1:45 PM (47d) (PST)Dec 4th, 2018 12:47 PM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5471683790.6000.2210.1301.2250.0381577

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,81310,07922,7343613874216,040

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3129.5h/130.4d 10,612 24,376 27,626 230.1k 5,169 16,449 7,204 102.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:16,826
Deaths:4,579
KDR:3.675
Accuracy:28.625% B+
HSR:26.982% C-
Orion VS54
B**
Kills:4,837
Deaths:1,369
KDR:3.533
Accuracy:25.642% B**
HSR:22.927% C
SVA-88
B
Kills:4,450
Deaths:1,516
KDR:2.935
Accuracy:24.924% B
HSR:24.292% C+
NS-15M1
B+
Kills:3,905
Deaths:1,402
KDR:2.785
Accuracy:24.576% B+
HSR:25.301% B+
VX29 Polaris
C
Kills:1,968
Deaths:1,074
KDR:1.832
Accuracy:21.160% C
HSR:18.445% D
Flare VE6
C+
Kills:1,719
Deaths:828
KDR:2.076
Accuracy:21.116% C+
HSR:22.979% C+
Pulsar LSW
C+
Kills:1,663
Deaths:110
KDR:15.118
Accuracy:22.885% C+
HSR:19.182% D
Ursa
C--
Kills:1,249
Deaths:428
KDR:2.918
Accuracy:19.493% C--
HSR:19.456% D
NSX Naginata
A+
Kills:1,209
Deaths:308
KDR:3.925
Accuracy:29.603% A+
HSR:31.762% B+
VE-H Maw
B*
Kills:1,180
Deaths:276
KDR:4.275
Accuracy:30.275% B*
HSR:33.051% B++
NSX-P Naginata
A+
Kills:242
Deaths:59
KDR:4.102
Accuracy:29.951% A+
HSR:28.512% C+
Lasher X2
C
Kills:179
Deaths:170
KDR:1.053
Accuracy:21.112% D
HSR:3.352% C
Kills:39,427
Deaths (as Heavy Assault):12,119
Deaths (to Heavy Assaults):12,638
KDR:3.25332
Kill Difference:27,308
Playtime:1,064.357 hours
Usage:34%
Score:18.677m
Score/min:292
Accuracy (listed only):24.947%
HSR (listed only):23.020%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:4,774
Deaths:1,977
KDR:2.415
Accuracy:26.574% B+
HSR:22.078% C*
Pulsar C
C**
Kills:3,037
Deaths:1,185
KDR:2.563
Accuracy:25.568% C**
HSR:22.687% C+
NS-11C
B
Kills:2,490
Deaths:993
KDR:2.508
Accuracy:25.645% B
HSR:19.880% C*
Solstice Burst
A+
Kills:2,197
Deaths:448
KDR:4.904
Accuracy:33.595% A+
HSR:25.080% C*
Solstice VE3
C++
Kills:2,073
Deaths:37
KDR:56.027
Accuracy:23.285% C++
HSR:17.511% C
Zenith VX-5
B
Kills:2,021
Deaths:730
KDR:2.768
Accuracy:27.169% B
HSR:21.771% C++
Eridani SX5
C**
Kills:1,979
Deaths:793
KDR:2.496
Accuracy:27.914% C**
HSR:21.324% C**
Eclipse VE3A
C+
Kills:1,838
Deaths:685
KDR:2.683
Accuracy:26.749% C+
HSR:19.369% C+
NSX Tanto
B**
Kills:1,831
Deaths:478
KDR:3.831
Accuracy:32.391% B**
HSR:26.379% C*
Serpent VE92
B++
Kills:1,508
Deaths:650
KDR:2.320
Accuracy:24.262% C++
HSR:23.342% B++
Solstice SF
B*
Kills:1,476
Deaths:585
KDR:2.523
Accuracy:25.730% B
HSR:21.545% B*
Sirius SX12
B**
Kills:1,445
Deaths:494
KDR:2.925
Accuracy:28.098% B++
HSR:23.945% B**
VE-S Canis
A
Kills:1,267
Deaths:320
KDR:3.959
Accuracy:34.934% A
HSR:26.204% B++
MKV Suppressed
B+
Kills:1,233
Deaths:401
KDR:3.075
Accuracy:28.792% B+
HSR:20.519% C*
NS-7 PDW
C**
Kills:1,177
Deaths:533
KDR:2.208
Accuracy:26.019% C**
HSR:18.777% C*
NS Baron G5
B**
Kills:856
Deaths:257
KDR:3.331
Accuracy:54.748% B**
HSR:14.252% C+
Thanatos VE70
B+
Kills:832
Deaths:458
KDR:1.817
Accuracy:44.327% B+
HSR:15.745% C+
Deimos VA29
B++
Kills:307
Deaths:175
KDR:1.754
Accuracy:53.319% D
HSR:20.521% B++
Skorpios
A
Kills:61
Deaths:19
KDR:3.211
Accuracy:31.046% B*
HSR:31.148% A
Kills:32,402
Deaths (as Light Assault):11,218
Deaths (to Light Assaults):8,424
KDR:2.88839
Kill Difference:21,184
Playtime:758.297 hours
Usage:24%
Score:10.615m
Score/min:233
Accuracy (listed only):31.588%
HSR (listed only):21.688%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B*
Kills:3,090
Deaths:1,152
KDR:2.682
Accuracy:28.270% B*
HSR:24.757% B+
Eridani SX5
C**
Kills:1,979
Deaths:793
KDR:2.496
Accuracy:27.914% C**
HSR:21.324% C**
Terminus VX-9
C+
Kills:1,736
Deaths:748
KDR:2.321
Accuracy:23.730% C
HSR:24.597% C+
NS-11A
B*
Kills:1,647
Deaths:456
KDR:3.612
Accuracy:28.186% B*
HSR:23.133% C*
Sirius SX12
B**
Kills:1,445
Deaths:494
KDR:2.925
Accuracy:28.098% B++
HSR:23.945% B**
VE-S Canis
A
Kills:1,267
Deaths:320
KDR:3.959
Accuracy:34.934% A
HSR:26.204% B++
NS-11P
B+
Kills:1,259
Deaths:469
KDR:2.684
Accuracy:22.496% C+
HSR:21.287% B+
MKV Suppressed
B+
Kills:1,233
Deaths:401
KDR:3.075
Accuracy:28.792% B+
HSR:20.519% C*
Darkstar
C+
Kills:1,198
Deaths:374
KDR:3.203
Accuracy:25.630% C
HSR:23.623% C+
Equinox VE2 Burst
B*
Kills:1,191
Deaths:348
KDR:3.422
Accuracy:31.733% B*
HSR:26.616% C+
NS-7 PDW
C**
Kills:1,177
Deaths:533
KDR:2.208
Accuracy:26.019% C**
HSR:18.777% C*
Corvus VA55
B**
Kills:1,176
Deaths:346
KDR:3.399
Accuracy:27.381% B++
HSR:29.167% B**
CME
C
Kills:1,166
Deaths:496
KDR:2.351
Accuracy:24.442% C
HSR:19.640% C
Pulsar VS1
C*
Kills:1,159
Deaths:419
KDR:2.766
Accuracy:24.567% C*
HSR:20.880% C+
NS Baron G5
B**
Kills:856
Deaths:257
KDR:3.331
Accuracy:54.748% B**
HSR:14.252% C+
Thanatos VE70
B+
Kills:832
Deaths:458
KDR:1.817
Accuracy:44.327% B+
HSR:15.745% C+
Deimos VA29
B++
Kills:307
Deaths:175
KDR:1.754
Accuracy:53.319% D
HSR:20.521% B++
Skorpios
A
Kills:61
Deaths:19
KDR:3.211
Accuracy:31.046% B*
HSR:31.148% A
Kills:22,779
Deaths (as Combat Medic):8,258
Deaths (to Combat Medics):5,615
KDR:2.75842
Kill Difference:14,521
Playtime:466.841 hours
Usage:15%
Score:8.176m
Score/min:292
Accuracy (listed only):31.424%
HSR (listed only):22.563%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:4,774
Deaths:1,977
KDR:2.415
Accuracy:26.574% B+
HSR:22.078% C*
Pulsar C
C**
Kills:3,037
Deaths:1,185
KDR:2.563
Accuracy:25.568% C**
HSR:22.687% C+
NS-11C
B
Kills:2,490
Deaths:993
KDR:2.508
Accuracy:25.645% B
HSR:19.880% C*
Solstice Burst
A+
Kills:2,197
Deaths:448
KDR:4.904
Accuracy:33.595% A+
HSR:25.080% C*
Solstice VE3
C++
Kills:2,073
Deaths:37
KDR:56.027
Accuracy:23.285% C++
HSR:17.511% C
Zenith VX-5
B
Kills:2,021
Deaths:730
KDR:2.768
Accuracy:27.169% B
HSR:21.771% C++
Eclipse VE3A
C+
Kills:1,838
Deaths:685
KDR:2.683
Accuracy:26.749% C+
HSR:19.369% C+
NSX Tanto
B**
Kills:1,831
Deaths:478
KDR:3.831
Accuracy:32.391% B**
HSR:26.379% C*
Serpent VE92
B++
Kills:1,508
Deaths:650
KDR:2.320
Accuracy:24.262% C++
HSR:23.342% B++
Solstice SF
B*
Kills:1,476
Deaths:585
KDR:2.523
Accuracy:25.730% B
HSR:21.545% B*
Eidolon VE33
B**
Kills:1,167
Deaths:243
KDR:4.802
Accuracy:34.382% B**
HSR:24.936% C+
NS Baron G5
B**
Kills:856
Deaths:257
KDR:3.331
Accuracy:54.748% B**
HSR:14.252% C+
Thanatos VE70
B+
Kills:832
Deaths:458
KDR:1.817
Accuracy:44.327% B+
HSR:15.745% C+
Deimos VA29
B++
Kills:307
Deaths:175
KDR:1.754
Accuracy:53.319% D
HSR:20.521% B++
Kills:26,407
Deaths (as Engineer):8,901
Deaths (to Engineers):6,546
KDR:2.96675
Kill Difference:17,506
Playtime:408.203 hours
Usage:13%
Score:5.594m
Score/min:228
Accuracy (listed only):32.696%
HSR (listed only):21.078%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C**
Kills:1,979
Deaths:793
KDR:2.496
Accuracy:27.914% C**
HSR:21.324% C**
NS-44 Commissioner
C**
Kills:1,664
Deaths:1,295
KDR:1.285
Accuracy:38.510% C**
HSR:18.029% D
Artemis VX26
C*
Kills:1,636
Deaths:545
KDR:3.002
Accuracy:27.904% C++
HSR:24.144% C*
Ghost
C--
Kills:1,511
Deaths:380
KDR:3.976
Accuracy:35.698% C--
HSR:56.122% D*
Sirius SX12
B**
Kills:1,445
Deaths:494
KDR:2.925
Accuracy:28.098% B++
HSR:23.945% B**
VE-S Canis
A
Kills:1,267
Deaths:320
KDR:3.959
Accuracy:34.934% A
HSR:26.204% B++
MKV Suppressed
B+
Kills:1,233
Deaths:401
KDR:3.075
Accuracy:28.792% B+
HSR:20.519% C*
NS-7 PDW
C**
Kills:1,177
Deaths:533
KDR:2.208
Accuracy:26.019% C**
HSR:18.777% C*
NS-30 Vandal
B++
Kills:958
Deaths:228
KDR:4.202
Accuracy:37.519% B++
HSR:16.284% D*
XM98
C**
Kills:661
Deaths:80
KDR:8.263
Accuracy:39.313% C**
HSR:69.289% D
NS-44L Blackhand
C*
Kills:633
Deaths:300
KDR:2.110
Accuracy:43.257% C*
HSR:35.545% C-
Spiker
B*
Kills:585
Deaths:417
KDR:1.403
Accuracy:31.757% C**
HSR:26.496% B*
NS-357 Underboss
C
Kills:379
Deaths:320
KDR:1.184
Accuracy:33.146% C
HSR:17.678% C-
V10
C--
Kills:353
Deaths:62
KDR:5.694
Accuracy:37.050% C--
HSR:72.805% C--
Beamer VS3
C
Kills:216
Deaths:8
KDR:27
Accuracy:24.702% C
HSR:19.907% C
NSX Tomoe
B++
Kills:208
Deaths:62
KDR:3.355
Accuracy:32.456% B++
HSR:32.212% C-
NS-45 Pilot
B**
Kills:201
Deaths:112
KDR:1.795
Accuracy:37.693% B**
HSR:24.876% C+
Phaseshift VX-S
C++
Kills:163
Deaths:36
KDR:4.528
Accuracy:30.428% D
HSR:76.687% C++
NS-AM7 Archer
B++
Kills:143
Deaths:77
KDR:1.857
Accuracy:53.192% D
HSR:23.776% B++
Parallax VX3
C
Kills:121
Deaths:9
KDR:13.444
Accuracy:37.500% C
HSR:73.554% C--
NS-61 Emissary
B**
Kills:69
Deaths:43
KDR:1.605
Accuracy:30.212% C**
HSR:23.188% B**
Skorpios
A
Kills:61
Deaths:19
KDR:3.211
Accuracy:31.046% B*
HSR:31.148% A
Kills:16,663
Deaths (as Infiltrator):6,534
Deaths (to Infiltrators):5,934
KDR:2.5502
Kill Difference:10,129
Playtime:328.200 hours
Usage:10%
Score:5.110m
Score/min:260
Accuracy (listed only):33.961%
HSR (listed only):34.205%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:688
Deaths:236
KDR:2.915
Accuracy:19.759% C+
HSR:21.366% C++
Blueshift VM5
C+
Kills:680
Deaths:239
KDR:2.845
Accuracy:19.110% C+
HSR:20.441% C+
Comet VM2
B**
Kills:314
Deaths:228
KDR:1.377
Accuracy:52.871% B**
HSR:4.140% C+
Comet VM2
B**
Kills:222
Deaths:227
KDR:0.978
Accuracy:54.634% B**
HSR:3.604% C
NS-10 Burster
A*
Kills:209
Deaths:101
KDR:2.069
Accuracy:43.173% A*
HSR:4.785% D
NS-10 Burster
A*
Kills:188
Deaths:101
KDR:1.861
Accuracy:43.442% A*
HSR:4.787% C
Quasar VM1
B+
Kills:89
Deaths:23
KDR:3.870
Accuracy:18.108% B+
HSR:21.348% B+
Nebula VM20
A++
Kills:86
Deaths:27
KDR:3.185
Accuracy:25.990% A++
HSR:19.767% C+
Vortex VM21
C+
Kills:83
Deaths:58
KDR:1.431
Accuracy:41.160% C+
HSR:1.205% D*
Nebula VM20
A+
Kills:80
Deaths:27
KDR:2.963
Accuracy:25.547% A+
HSR:13.750% D*
Vortex VM21
C**
Kills:76
Deaths:59
KDR:1.288
Accuracy:43.291% C**
HSR:2.632% D
Kills:2,715
Deaths (as MAX Suit):663
Deaths (to MAX Suits):1,926
KDR:4.09502
Kill Difference:2,052
Playtime:90.531 hours
Usage:3%
Score:2.024m
Score/min:373
Accuracy (listed only):35.190%
HSR (listed only):10.711%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,786
V. Kills:628 284%
Deaths:34
KDR:52.529
Accuracy:61.920% B**
KPH:48.500 C--
VKPH:17 C+
Maelstrom Turbo Laser
C+
Kills:1,270
V. Kills:952 133%
Deaths:278
KDR:4.568
Accuracy:31.353% C+
KPH:12 C+
VKPH:9 C+
Photon A2A Missile Pods
C-
Kills:203
V. Kills:211 96%
Deaths:2
KDR:101.500
Accuracy:72.032% D*
KPH:28.900 D
VKPH:30.100 C-
Saron Laser Cannon
C*
Kills:115
V. Kills:92 124%
Deaths:142
KDR:0.810
Accuracy:33.193% C*
KPH:4.200 D-
VKPH:3.400 D-
Kills:3,374 (1,385 + 0)
Deaths:456
KDR:7.399
VKDR:4.129
Vehicle Kills:1,883
Kill Difference:2,918
Playtime:176.576 hours
Usage:6%
Score:1.838m
Score/min:174
Piloting Accuracy:33.193%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M*
Kills:58
V. Kills:42 135%
Deaths:2
KDR:29
Accuracy:71.675% M*
KPH:36.300 C++
VKPH:26.300 C++
Kills:58 (0 + 58)
Deaths:2
KDR:29
VKDR:21
Vehicle Kills:42
Kill Difference:56
Playtime:1.598 hours
Usage:0%
Score:0.042m
Score/min:434
Piloting Accuracy:N/A%
Gunner Accuracy:71.675%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:119
V. Kills:111 106%
Deaths:25
KDR:4.760
Accuracy:51.721% C--
KPH:20.400 D
VKPH:19 C*
Kills:119 (119 + 0)
Deaths:25
KDR:4.760
VKDR:4.440
Vehicle Kills:111
Kill Difference:94
Playtime:5.846 hours
Usage:0%
Score:0.099m
Score/min:283
Driving Accuracy:51.721%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:113
V. Kills:55 202%
Deaths:36
KDR:3.139
Accuracy:45.435% C
KPH:17.600 C-
VKPH:8.500 C++
Kills:113 (113 + 0)
Deaths:36
KDR:3.139
VKDR:1.528
Vehicle Kills:55
Kill Difference:77
Playtime:6.436 hours
Usage:0%
Score:0.082m
Score/min:211
Driving Accuracy:45.435%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 16,90616,8264,5793.675C**0.9628.625%B+26.982%C-62.2C+N/A188270.7h10.4C*36.4B+
Orion VS54 4,8544,8371,3693.533A0.8225.642%B**22.927%C41.8B+N/A175115.6h10.4B*40.4B++
VX6-7 4,7964,7741,9772.415B*0.3026.574%B+22.078%C*35C++N/A118136.3h10.9B+40.9B+
SVA-88 4,4684,4501,5162.935B+0.2224.924%B24.292%C+41.8C+N/A134106.4h10.9B+43.7B+
NS-15M1 3,9263,9051,4022.785B**0.0724.576%B+25.301%B+36.1C+N/A112108.1h10.9B++44.4B+
H-V45 3,1143,0901,1522.682B*0.0328.27%B*24.757%B+34.2C*N/A12390.4h11.3B*40B*
Pulsar C 3,0513,0371,1852.563B*0.1525.568%C**22.687%C+26.7C+N/A99113.6h10B+39.2B+
NS-11C 2,5042,4909932.508A++0.2025.645%B19.88%C*30.3C**N/A9882.3h11.4B*44.5B+
Solstice Burst 2,2242,1974484.904M2.1933.595%A+25.08%C*54.7B++N/A20640.2h11.7B+34.9B*
Solstice VE3 2,0792,0733756.027U53.3223.285%C++17.511%C23.6BN/A12087.7h10B**43.1B+
Zenith VX-5 2,0292,0217302.768A++0.0627.169%B21.771%C++33.6C+N/A9360.1h11.1B++40.8B+
Eridani SX5 1,9891,9797932.496A0.2227.914%C**21.324%C**38.9C*N/A13350.9h9.5B*34B+
VX29 Polaris 1,9821,9681,0741.832B0.8821.16%C18.445%D31.9CN/A9961.7h11.9C*56.3C++
Eclipse VE3A 1,8451,8386852.683B+0.0326.749%C+19.369%C+35.8C+N/A9451.4h11.4C**42.5B
NSX Tanto 1,8441,8314783.831M1.1232.391%B**26.379%C*41B+N/A9344.7h11.2B+34.7B+
Dual Photon Pods 2,4141,7863452.529S49.8261.92%B**N/A48.4C--17C+32536.9h20.1B32.5B+
Terminus VX-9 1,7401,7367482.321B+0.3923.73%C24.597%C+28.5CN/A8861h11.9C**50.2C++
Flare VE6 1,7331,7198282.076B++0.6421.116%C+22.979%C+28.8CN/A11259.7h10.2C**48.5C*
NS-44 Commissioner 1,6711,6641,2951.285B1.4338.51%C**18.029%D47.3B+N/A15635.2h3.3B++8.5B+
Pulsar LSW 1,6681,66311015.118U12.4122.885%C+19.182%D43.2C++N/A20938.5h10.4B++45.3B+
NS-11A 1,6711,6474563.612A+0.9028.186%B*23.133%C*42.7B+N/A14038.6h11.5B*40.7B*
Artemis VX26 1,6421,6365453.002A+0.2927.904%C++24.144%C*38.6C**N/A11242.4h10.5B++37.7B+
Ghost 1,5161,5113803.976B+1.2635.698%C--56.122%D*29.6CN/A9751.1h2.4C+6.7C+
Serpent VE92 1,5191,5086502.32A0.3924.262%C++23.342%B++26.6C+N/A9956.6h11B++45.2B+
Solstice SF 1,4871,4765852.523A++0.1925.73%B21.545%B*21.7C++N/A8268.1h11.4C*44.2B+
Sirius SX12 1,4511,4454942.925A++0.2128.098%B++23.945%B**39.4B+N/A17936.7h10.2B**36.3B++
C-4 2,0281,4426592.188B+0.5220.63%D-N/A113.5B*46.1B**96512.7h1.4C**6.8C+
Force-Blade 1,4141,31519,5420.067A2.6456.997%A*N/A1.1C**N/A31249.2h2.5C++4.4B++
Maelstrom Turbo Laser 2,2221,2702784.568B**1.8631.353%C+4.882%A12C+9C+152105.4h79B+251.9B+
VE-S Canis 1,2761,2673203.959A**1.2534.934%A26.204%B++59.2B++N/A24421.4h9.6B++27.5B++
NS-11P 1,2651,2594692.684A0.0322.496%C+21.287%B+31.3C*N/A9340.2h12.1B++53.7B+
Ursa 1,2511,2494282.918A++0.2119.493%C--19.456%D30.4CN/A9841.1h10.7C**54.7C++
MKV Suppressed 1,2391,2334013.075A**0.3628.792%B+20.519%C*43B+N/A13528.7h12.1B+42.1B+
NSX Naginata 1,2151,2093083.925A**1.2129.603%A+31.762%B+46.9C**N/A14725.8h10.6B+35.7B++
Darkstar 1,2031,1983743.203A+0.4925.63%C23.623%C+30.6DN/A7439.2h13C++50.7C+
Equinox VE2 Burst 1,1971,1913483.422B**0.7131.733%B*26.616%C+41.2C+N/A9728.9h11.2B+35.4B++
VE-H Maw 1,1911,1802764.275A*1.5630.275%B*33.051%B++46.8C+N/A11925.2h9.7B+32.1B+
NS-7 PDW 1,1811,1775332.208A+0.5026.019%C**18.777%C*27.4C++N/A10143h10.9B**42B++
Corvus VA55 1,1891,1763463.399M0.6927.381%B++29.167%B**34.3BN/A10634.3h11.7C**42.6B+
Eidolon VE33 1,1811,1672434.802M++2.0934.382%B**24.936%C+33.2B+N/A12335.2h7.7B+22.4B++
CME 1,1771,1664962.351B**0.3624.442%C19.64%C30.2C+N/A8738.6h13C**53.1C++
Pulsar VS1 1,1731,1594192.766A++0.0524.567%C*20.88%C+37.6B*N/A14430.8h11.5B**46.8B++
Frag Grenade 1,0171,00811008N/A1,005.2938.66%D-N/A592.9B+5.3C18591.7h2.7B**7B+
NS-30 Vandal 9699582284.202A+1.4937.519%B++16.284%D*36.3C+N/A11926.4h5B+13.3B++
Auraxium Force-Blade 95194417,6040.054B+2.6655.796%A*N/A0.8CN/A31198.5h1.7B++3.1B+
NS Decimator 1,5389385301.77B*0.9464.002%B+2.772%B36.2C++23.2B*36625.9h5.9D9.2C
NS Baron G5 8618562573.331M+0.6254.748%B**14.252%C+51.3B*N/A15416.7h3.7B*6.8C+
Thanatos VE70 8368324581.817B**0.8944.327%B+15.745%C+37.6B+N/A17122.1h3.7B*8.3B++
Blueshift VM5 6946882362.915C**0.2019.759%C+21.366%C++36.8C**N/A12218.7h13B**65.9B+
Blueshift VM5 6866802392.845C*0.1319.11%C+20.441%C+35.4C++N/A12219.2h12.8B**66.7B+
XM98 661661808.263M*5.5539.313%C**69.289%D36.7B++N/A11518h2.4C*6.1B
NS-44L Blackhand 6356333002.11B**0.6043.257%C*35.545%C-42.5B**N/A11814.9h5.1C11.7C++
Spiker 5865854171.403B+1.3131.757%C**26.496%B*62.9B*N/A1969.3h6.9B+21.8B++
Nemesis VSH9 9985683411.666A++1.0569.291%B**1.408%D19.9C*15B++25928.6h9.2C13.2C++
NS-357 Underboss 3823793201.184C*1.5333.146%C17.678%C-41.2C++N/A1409.2h3.4B*10.3B+
V10 353353625.694B**2.9837.05%C--72.805%C--22.9DN/A6815.4h2.7D7.2C
Comet VM2 5083142281.377B+1.3352.871%B**4.14%C+14B+8.7A*16922.4h25.1C+47.4C**
Deimos VA29 3093071751.754B+0.9653.319%D20.521%B++31.3CN/A1119.8h2.5C+4.6C+
MANA Anti-Vehicle Turret 5163051352.259B+0.4561.634%C+6.23%B**3050A*2110B**6404630.1h7.6B++12.4B*
S1 4722942081.413A1.3060.624%B+2.381%C24.3C+14.7B32212.1h6.4C*10.6B+
Anti-Vehicle Grenade 3362791279N/A276.2949.889%C+N/A465B+95C+30240.6h4B*8B++
Spear Anti-Vehicle Phalanx Turret 3962461615.375A12.6651.19%B++4.472%C*48.2B+29.4B*4725.1h8B+15.5B++
NSX-P Naginata 246242594.102A++1.3929.951%A+28.512%C+44.8C+N/A1005.4h11.2B+37.3B++
Comet VM2 3982222270.978C+1.7354.634%B**3.604%C10.5C8.3A++12721.2h35.7D65.3C++
Beamer VS3 216216827U24.2924.702%C19.907%C67.5A*N/A3423.2h4.9B**19.8C**
NS-10 Burster 3752091012.069A++0.6443.173%A*4.785%D6.5B5.2B**10632.2h176.1D407.9B+
NSX Tomoe 209208623.355A0.6432.456%B++32.212%C-27.7C-N/A1187.5h13.4C**41.3B+
Photon A2A Missile Pods 4142032101.5U98.7972.032%D*N/A29D30.1C-1447h6.3B**8.8B*
NS-45 Pilot 2042011121.795B+0.9237.693%B**24.876%C+91.4A1.4A+3852.2h6.8B18.1B++
NS-10 Burster 3381881011.861B**0.8543.442%A*4.787%C6.3B5B*10229.8h186.1D428.3B+
MANA Anti-Personnel Turret 190185394.744N/A2.0322.991%UN/A1850U50U5428600.1h18.3T*79.5T*
Lasher X2 1801791701.053C*1.6621.112%D3.352%C29.8C+N/A2056h22.4C-106C
Phaseshift VX-S 163163364.528B+1.8230.428%D76.687%C++19.2DN/A598.5h3.4C+11C+
MAX Punch 1571566730.232B*2.4845.718%C+N/A2C++N/A679.5h2C++4.4C++
Tank Mine 314145373.919B++1.2142.713%B++N/A131.8B+153.6M++22091.1h2.6D--6.2C++
Rocklet Rifle 296145602.417M*0.2958.836%B++N/A25C26C++3805.8h64F-108.7D-
NS-AM7 Archer 163143771.857M**0.8553.192%D23.776%B++15.9A*2.2C1179h9B*16.9B*
Parallax VX3 121121913.444M+10.7337.5%C73.554%C--23.7CN/A1245.1h2.4C+6.3C+
L100 Python AP 230119254.76C++2.0551.721%C--2.521%C20.5D19.1C*2835.8h8.3D16.1D
Saron Laser Cannon 2071151420.81C1.9033.193%C*6.087%M4.2D-3.4D-5827.3h168C+506.3C+
Supernova PC 168113363.139C0.4345.435%CN/A17.7C8.6C++2116.4h5.6C+12.3C+
Quasar VM1 8989233.87A++1.1618.108%B+21.348%B+17.5C-N/A2255.1h13.6B+74.8B+
Nebula VM20 8886273.185B+0.4725.99%A++19.767%C+47.8B*1.1B**2771.8h11.1A+42.9B**
Vortex VM21 15583581.431C++1.2841.16%C+1.205%D*7C-6.1C+9511.9h36.1C**87.6C**
Nebula VM20 8080272.963B+0.2525.547%A+13.75%D*44.4B++N/A2461.8h12.4B**48.5B*
Vortex VM21 14476591.288C**1.4243.291%C**2.632%D6.3C5.7B7412h42B+97.1B+
NS-61 Emissary 6969431.605B**1.1130.212%C**23.188%B**38.3B++N/A2361.8h9.1B++30B*
Lancer VS22 150691120.616C+2.1055.789%D-1.449%C+9.5C--11.1C2067.3h23.1C*41.4C++
Skorpios 6161193.211B**0.5031.046%B*31.148%A26.5DN/A2032.3h10.9C*35.1B+
C150 Dalton 10058229M*26.2971.675%M*N/A36.3C++26.3C++4331.6h7.2D**10B+
Hades VSH4 9755630.873B++1.8476.838%AN/A14.1C+10.8C+2143.9h13.9F18.1D--
NS Annihilator 8954114.909U2.2081.775%BN/A20A*13A+2652.7h9.6B*11.7B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1810,1934.1h
Nano-Armor Kit96373,60328.3h
Spawn Beacon34520.4h
Anti-Vehicle MANA Turret71,8302.1h
Nanite Revive Grenade01,9640.5h
Medical Applicator248185,80111.1h
Nanite Healing Grenade02120.1h
Ammunition Package381,4180.7h
Medical Kit2,22518,94126h
Anti-Infantry MANA Turret84510.6h
Recon Detection Device367,3259.4h

Check the help document for the dictionary if you want to learn more about words used here.


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