Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (18,312)players online:
Viking_Blonde (40)  ZugieMac (23)  ShrimpeHx (16)  GelosTheStrimmer (6)  Brainslayer199519 (5)  zhaulted (3) 93
stats.dasanfall.com
Castellan Purplis[TRID] Purplis
VS BR 65

KDR: 2.7

Score: 49.3m

Last Seen: Nov 8th, 2018 9:19 PM
- OFFLINE - 86 minute(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 891
Level Progress (to 66): 3%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX6-7 Orion VS54 SVA-88 NS-15M1 Pulsar C H-V45 NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Purplis



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,950,309 MLG Score: 1559
Fun Score: N/A
Cheeseburgers Flipped: 716TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.586%23.773%6324697587,8093.73639-1.037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.04%1.088B**0.501B+-0.871D--HEAD ++ (~10.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.473B+10.50.264C*29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.664%2.617%481310183,17182219043.85298166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.571%-0.19C0.918B*0.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.50.141C++490.069C+88.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.078%1.724%352101923211342040.204585113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.222%0.807B++-0.599D-0.672

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.631B+70.442B7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.139%63.124%0510162,785200751.38764

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.634%0.161C++-0.266C-0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.301C*2.50.216C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.859%17.033%0210191,139185760.613025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.179%0.378C**0.52B+-0.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.448B3.30.31C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 891
49.3m191.5%315 (18.9k)266 (16k)2.69968110,52540,9402.9563365 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1021725325.478%21.64%55104:3141

15% Combat Medic13% Engineer34% Heavy Assault11% Infiltrator24% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 10:35 PMMar 18th, 2014 6:13 PMNov 16th, 2018 3:23 AM (2d) (PST)Nov 8th, 2018 6:20 PM (9d) (PST)Nov 8th, 2018 5:19 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5451683770.5960.2210.1291.2160.0381559

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,70410,06722,6373613873215,971

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3089.7h/128.7d 10,507 23,918 27,108 225.4k 5,134 16,160 7,128 101m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:16,826
Deaths:4,579
KDR:3.675
Accuracy:28.625% B++
HSR:26.982% C
Orion VS54
B**
Kills:4,468
Deaths:1,269
KDR:3.521
Accuracy:25.080% B**
HSR:22.784% C
SVA-88
B+
Kills:4,450
Deaths:1,516
KDR:2.935
Accuracy:24.924% B+
HSR:24.292% C+
NS-15M1
B+
Kills:3,905
Deaths:1,402
KDR:2.785
Accuracy:24.576% B+
HSR:25.301% B+
VX29 Polaris
C
Kills:1,968
Deaths:1,074
KDR:1.832
Accuracy:21.160% C
HSR:18.445% D
Flare VE6
C+
Kills:1,719
Deaths:828
KDR:2.076
Accuracy:21.116% C+
HSR:22.979% C+
Pulsar LSW
C++
Kills:1,663
Deaths:110
KDR:15.118
Accuracy:22.885% C++
HSR:19.182% D
Ursa
C--
Kills:1,249
Deaths:428
KDR:2.918
Accuracy:19.493% C--
HSR:19.456% D
NSX Naginata
A+
Kills:1,209
Deaths:308
KDR:3.925
Accuracy:29.603% A+
HSR:31.762% B+
VE-H Maw
B*
Kills:1,180
Deaths:276
KDR:4.275
Accuracy:30.275% B*
HSR:33.051% B*
Lasher X2
C
Kills:179
Deaths:170
KDR:1.053
Accuracy:21.112% D
HSR:3.352% C
Kills:38,816
Deaths (as Heavy Assault):11,960
Deaths (to Heavy Assaults):12,453
KDR:3.24548
Kill Difference:26,856
Playtime:1,040.285 hours
Usage:34%
Score:18.136m
Score/min:291
Accuracy (listed only):24.441%
HSR (listed only):22.508%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:4,724
Deaths:1,958
KDR:2.413
Accuracy:26.503% B+
HSR:22.058% C**
Pulsar C
C**
Kills:3,037
Deaths:1,185
KDR:2.563
Accuracy:25.568% C**
HSR:22.687% C+
NS-11C
B+
Kills:2,490
Deaths:993
KDR:2.508
Accuracy:25.645% B+
HSR:19.880% C++
Solstice VE3
C++
Kills:2,073
Deaths:37
KDR:56.027
Accuracy:23.285% C++
HSR:17.511% C
Zenith VX-5
B+
Kills:2,017
Deaths:728
KDR:2.771
Accuracy:27.149% B+
HSR:21.815% C++
Eridani SX5
B
Kills:1,967
Deaths:790
KDR:2.490
Accuracy:27.878% B
HSR:21.302% C**
Eclipse VE3A
C+
Kills:1,838
Deaths:684
KDR:2.687
Accuracy:26.741% C+
HSR:19.369% C+
NSX Tanto
A
Kills:1,831
Deaths:478
KDR:3.831
Accuracy:32.391% A
HSR:26.379% C*
Solstice Burst
A+
Kills:1,693
Deaths:342
KDR:4.950
Accuracy:33.682% A+
HSR:25.694% C**
Serpent VE92
B++
Kills:1,508
Deaths:650
KDR:2.320
Accuracy:24.262% C++
HSR:23.342% B++
Solstice SF
B*
Kills:1,476
Deaths:585
KDR:2.523
Accuracy:25.730% B+
HSR:21.545% B*
Sirius SX12
B**
Kills:1,445
Deaths:494
KDR:2.925
Accuracy:28.098% B++
HSR:23.945% B**
VE-S Canis
A
Kills:1,237
Deaths:315
KDR:3.927
Accuracy:35.067% A
HSR:26.677% B++
MKV Suppressed
B+
Kills:1,207
Deaths:386
KDR:3.127
Accuracy:28.776% B+
HSR:20.713% C*
NS-7 PDW
C**
Kills:1,170
Deaths:526
KDR:2.224
Accuracy:25.999% C**
HSR:18.803% C*
NS Baron G5
B**
Kills:856
Deaths:257
KDR:3.331
Accuracy:54.757% B**
HSR:14.252% C+
Thanatos VE70
B+
Kills:832
Deaths:458
KDR:1.817
Accuracy:44.327% B+
HSR:15.745% C+
Deimos VA29
B++
Kills:307
Deaths:175
KDR:1.754
Accuracy:53.319% D
HSR:20.521% B++
Skorpios
A+
Kills:61
Deaths:19
KDR:3.211
Accuracy:31.046% B*
HSR:31.148% A+
Kills:31,769
Deaths (as Light Assault):11,060
Deaths (to Light Assaults):8,295
KDR:2.87242
Kill Difference:20,709
Playtime:747.736 hours
Usage:24%
Score:10.387m
Score/min:232
Accuracy (listed only):31.591%
HSR (listed only):21.757%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B*
Kills:3,026
Deaths:1,138
KDR:2.659
Accuracy:28.078% B*
HSR:24.851% B+
Eridani SX5
B
Kills:1,967
Deaths:790
KDR:2.490
Accuracy:27.878% B
HSR:21.302% C**
Terminus VX-9
C+
Kills:1,736
Deaths:748
KDR:2.321
Accuracy:23.730% C
HSR:24.597% C+
NS-11A
B*
Kills:1,647
Deaths:455
KDR:3.620
Accuracy:28.178% B*
HSR:23.133% C**
Sirius SX12
B**
Kills:1,445
Deaths:494
KDR:2.925
Accuracy:28.098% B++
HSR:23.945% B**
NS-11P
B+
Kills:1,259
Deaths:469
KDR:2.684
Accuracy:22.496% C+
HSR:21.287% B+
VE-S Canis
A
Kills:1,237
Deaths:315
KDR:3.927
Accuracy:35.067% A
HSR:26.677% B++
MKV Suppressed
B+
Kills:1,207
Deaths:386
KDR:3.127
Accuracy:28.776% B+
HSR:20.713% C*
Darkstar
C+
Kills:1,198
Deaths:374
KDR:3.203
Accuracy:25.630% C
HSR:23.623% C+
Equinox VE2 Burst
B*
Kills:1,191
Deaths:348
KDR:3.422
Accuracy:31.733% B*
HSR:26.616% C+
Corvus VA55
B**
Kills:1,176
Deaths:346
KDR:3.399
Accuracy:27.381% B++
HSR:29.167% B**
NS-7 PDW
C**
Kills:1,170
Deaths:526
KDR:2.224
Accuracy:25.999% C**
HSR:18.803% C*
CME
C
Kills:1,166
Deaths:496
KDR:2.351
Accuracy:24.442% C
HSR:19.640% C
Pulsar VS1
C**
Kills:1,159
Deaths:419
KDR:2.766
Accuracy:24.567% C**
HSR:20.880% C++
NS Baron G5
B**
Kills:856
Deaths:257
KDR:3.331
Accuracy:54.757% B**
HSR:14.252% C+
Thanatos VE70
B+
Kills:832
Deaths:458
KDR:1.817
Accuracy:44.327% B+
HSR:15.745% C+
Deimos VA29
B++
Kills:307
Deaths:175
KDR:1.754
Accuracy:53.319% D
HSR:20.521% B++
Skorpios
A+
Kills:61
Deaths:19
KDR:3.211
Accuracy:31.046% B*
HSR:31.148% A+
Kills:22,640
Deaths (as Combat Medic):8,213
Deaths (to Combat Medics):5,535
KDR:2.75661
Kill Difference:14,427
Playtime:465.537 hours
Usage:15%
Score:8.152m
Score/min:292
Accuracy (listed only):31.417%
HSR (listed only):22.606%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:4,724
Deaths:1,958
KDR:2.413
Accuracy:26.503% B+
HSR:22.058% C**
Pulsar C
C**
Kills:3,037
Deaths:1,185
KDR:2.563
Accuracy:25.568% C**
HSR:22.687% C+
NS-11C
B+
Kills:2,490
Deaths:993
KDR:2.508
Accuracy:25.645% B+
HSR:19.880% C++
Solstice VE3
C++
Kills:2,073
Deaths:37
KDR:56.027
Accuracy:23.285% C++
HSR:17.511% C
Zenith VX-5
B+
Kills:2,017
Deaths:728
KDR:2.771
Accuracy:27.149% B+
HSR:21.815% C++
Eclipse VE3A
C+
Kills:1,838
Deaths:684
KDR:2.687
Accuracy:26.741% C+
HSR:19.369% C+
NSX Tanto
A
Kills:1,831
Deaths:478
KDR:3.831
Accuracy:32.391% A
HSR:26.379% C*
Solstice Burst
A+
Kills:1,693
Deaths:342
KDR:4.950
Accuracy:33.682% A+
HSR:25.694% C**
Serpent VE92
B++
Kills:1,508
Deaths:650
KDR:2.320
Accuracy:24.262% C++
HSR:23.342% B++
Solstice SF
B*
Kills:1,476
Deaths:585
KDR:2.523
Accuracy:25.730% B+
HSR:21.545% B*
NS Baron G5
B**
Kills:856
Deaths:257
KDR:3.331
Accuracy:54.757% B**
HSR:14.252% C+
Thanatos VE70
B+
Kills:832
Deaths:458
KDR:1.817
Accuracy:44.327% B+
HSR:15.745% C+
Eidolon VE33
B*
Kills:745
Deaths:179
KDR:4.162
Accuracy:32.248% B*
HSR:25.235% C+
Deimos VA29
B++
Kills:307
Deaths:175
KDR:1.754
Accuracy:53.319% D
HSR:20.521% B++
Kills:25,427
Deaths (as Engineer):8,709
Deaths (to Engineers):6,477
KDR:2.91962
Kill Difference:16,718
Playtime:407.196 hours
Usage:13%
Score:5.579m
Score/min:228
Accuracy (listed only):32.543%
HSR (listed only):21.145%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B
Kills:1,967
Deaths:790
KDR:2.490
Accuracy:27.878% B
HSR:21.302% C**
NS-44 Commissioner
B
Kills:1,652
Deaths:1,287
KDR:1.284
Accuracy:38.464% B
HSR:18.099% C--
Artemis VX26
C**
Kills:1,636
Deaths:545
KDR:3.002
Accuracy:27.904% C++
HSR:24.144% C**
Ghost
C--
Kills:1,511
Deaths:380
KDR:3.976
Accuracy:35.698% C--
HSR:56.122% D*
Sirius SX12
B**
Kills:1,445
Deaths:494
KDR:2.925
Accuracy:28.098% B++
HSR:23.945% B**
VE-S Canis
A
Kills:1,237
Deaths:315
KDR:3.927
Accuracy:35.067% A
HSR:26.677% B++
MKV Suppressed
B+
Kills:1,207
Deaths:386
KDR:3.127
Accuracy:28.776% B+
HSR:20.713% C*
NS-7 PDW
C**
Kills:1,170
Deaths:526
KDR:2.224
Accuracy:25.999% C**
HSR:18.803% C*
NS-30 Vandal
B*
Kills:958
Deaths:228
KDR:4.202
Accuracy:37.519% B*
HSR:16.284% D*
XM98
C**
Kills:661
Deaths:80
KDR:8.263
Accuracy:39.313% C**
HSR:69.289% D
NS-44L Blackhand
C*
Kills:633
Deaths:300
KDR:2.110
Accuracy:43.257% C*
HSR:35.545% C-
Spiker
B*
Kills:585
Deaths:417
KDR:1.403
Accuracy:31.757% B
HSR:26.496% B*
NS-357 Underboss
C
Kills:379
Deaths:320
KDR:1.184
Accuracy:33.146% C
HSR:17.678% C
V10
C--
Kills:352
Deaths:62
KDR:5.677
Accuracy:37.066% C--
HSR:73.011% C--
Beamer VS3
C
Kills:216
Deaths:8
KDR:27
Accuracy:24.702% C
HSR:19.907% C
NSX Tomoe
B++
Kills:207
Deaths:62
KDR:3.339
Accuracy:32.387% B++
HSR:32.367% C
Phaseshift VX-S
C++
Kills:163
Deaths:36
KDR:4.528
Accuracy:30.428% D
HSR:76.687% C++
NS-AM7 Archer
B++
Kills:142
Deaths:75
KDR:1.893
Accuracy:53.057% D
HSR:23.944% B++
Parallax VX3
C--
Kills:98
Deaths:9
KDR:10.889
Accuracy:35.410% C--
HSR:71.429% D
NS-45 Pilot
B+
Kills:94
Deaths:42
KDR:2.238
Accuracy:34.981% B+
HSR:29.787% B+
NS-61 Emissary
B**
Kills:69
Deaths:43
KDR:1.605
Accuracy:30.212% B
HSR:23.188% B**
Skorpios
A+
Kills:61
Deaths:19
KDR:3.211
Accuracy:31.046% B*
HSR:31.148% A+
Kills:16,443
Deaths (as Infiltrator):6,424
Deaths (to Infiltrators):5,852
KDR:2.55962
Kill Difference:10,019
Playtime:326.309 hours
Usage:11%
Score:5.088m
Score/min:260
Accuracy (listed only):33.735%
HSR (listed only):34.389%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:688
Deaths:236
KDR:2.915
Accuracy:19.759% C++
HSR:21.366% C++
Blueshift VM5
C+
Kills:680
Deaths:239
KDR:2.845
Accuracy:19.110% C+
HSR:20.441% C+
Comet VM2
B**
Kills:313
Deaths:228
KDR:1.373
Accuracy:52.834% B**
HSR:4.153% C+
Comet VM2
B**
Kills:218
Deaths:227
KDR:0.960
Accuracy:54.581% B**
HSR:3.670% C
NS-10 Burster
A*
Kills:199
Deaths:100
KDR:1.990
Accuracy:43.133% A*
HSR:5.025% C--
NS-10 Burster
A*
Kills:176
Deaths:100
KDR:1.760
Accuracy:43.419% A*
HSR:4.545% C-
Quasar VM1
B+
Kills:89
Deaths:23
KDR:3.870
Accuracy:18.108% B+
HSR:21.348% B+
Nebula VM20
A++
Kills:86
Deaths:27
KDR:3.185
Accuracy:25.990% A++
HSR:19.767% C+
Vortex VM21
C+
Kills:83
Deaths:58
KDR:1.431
Accuracy:41.159% C+
HSR:1.205% D--
Nebula VM20
A+
Kills:80
Deaths:27
KDR:2.963
Accuracy:25.547% A+
HSR:13.750% D*
Vortex VM21
B
Kills:76
Deaths:59
KDR:1.288
Accuracy:43.291% B
HSR:2.632% D
Kills:2,688
Deaths (as MAX Suit):662
Deaths (to MAX Suits):1,912
KDR:4.06042
Kill Difference:2,026
Playtime:89.684 hours
Usage:3%
Score:2.003m
Score/min:372
Accuracy (listed only):35.176%
HSR (listed only):10.718%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,786
V. Kills:628 284%
Deaths:34
KDR:52.529
Accuracy:61.920% B**
KPH:48.500 C--
VKPH:17 C+
Maelstrom Turbo Laser
C+
Kills:1,270
V. Kills:952 133%
Deaths:278
KDR:4.568
Accuracy:31.353% C+
KPH:12 C+
VKPH:9 C+
Photon A2A Missile Pods
C-
Kills:203
V. Kills:211 96%
Deaths:2
KDR:101.500
Accuracy:72.032% D*
KPH:28.900 D
VKPH:30.100 C-
Saron Laser Cannon
C*
Kills:115
V. Kills:92 124%
Deaths:142
KDR:0.810
Accuracy:33.193% C*
KPH:4.200 D-
VKPH:3.400 D--
Kills:3,374 (1,385 + 0)
Deaths:456
KDR:7.399
VKDR:4.129
Vehicle Kills:1,883
Kill Difference:2,918
Playtime:176.576 hours
Usage:6%
Score:1.838m
Score/min:174
Piloting Accuracy:33.193%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M*
Kills:58
V. Kills:42 135%
Deaths:2
KDR:29
Accuracy:71.675% M*
KPH:36.300 C*
VKPH:26.300 C++
Kills:58 (0 + 58)
Deaths:2
KDR:29
VKDR:21
Vehicle Kills:42
Kill Difference:56
Playtime:1.598 hours
Usage:0%
Score:0.042m
Score/min:434
Piloting Accuracy:N/A%
Gunner Accuracy:71.675%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:119
V. Kills:111 106%
Deaths:25
KDR:4.760
Accuracy:51.721% D
KPH:20.400 D
VKPH:19 C*
Kills:119 (119 + 0)
Deaths:25
KDR:4.760
VKDR:4.440
Vehicle Kills:111
Kill Difference:94
Playtime:5.846 hours
Usage:0%
Score:0.099m
Score/min:283
Driving Accuracy:51.721%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:113
V. Kills:55 202%
Deaths:36
KDR:3.139
Accuracy:45.435% C-
KPH:17.600 C
VKPH:8.500 C++
Kills:113 (113 + 0)
Deaths:36
KDR:3.139
VKDR:1.528
Vehicle Kills:55
Kill Difference:77
Playtime:6.436 hours
Usage:0%
Score:0.081m
Score/min:210
Driving Accuracy:45.435%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 16,90616,8264,5793.675C**0.9828.625%B++26.982%C62.2C+N/A188270.7h10.4C**36.4B+
VX6-7 4,7454,7241,9582.413B**0.2926.503%B+22.058%C**34.9C*N/A117135.4h10.9B+40.9B+
Orion VS54 4,4844,4681,2693.521A+0.8225.08%B**22.784%C40.8B+N/A171109.5h10.3B*41.1C**
SVA-88 4,4684,4501,5162.935B+0.2424.924%B+24.292%C+41.8C+N/A134106.4h10.9B+43.7B+
NS-15M1 3,9263,9051,4022.785B**0.0924.576%B+25.301%B+36.1C+N/A112108.1h10.9B++44.4B+
Pulsar C 3,0513,0371,1852.563B**0.1425.568%C**22.687%C+26.7C+N/A99113.6h10B++39.2B+
H-V45 3,0503,0261,1382.659B*0.0428.078%B*24.851%B+34.1C*N/A12388.7h11.3B*40.1B*
NS-11C 2,5042,4909932.508A++0.1925.645%B+19.88%C++30.3C**N/A9882.3h11.4B*44.5B++
Solstice VE3 2,0792,0733756.027U53.3323.285%C++17.511%C23.6B+N/A12087.7h10B**43.1B+
Zenith VX-5 2,0252,0177282.771A+0.0727.149%B+21.815%C++33.7C++N/A9359.9h11.1B++40.7B+
VX29 Polaris 1,9821,9681,0741.832B0.8721.16%C18.445%D31.9CN/A9961.7h11.9C*56.3C++
Eridani SX5 1,9751,9677902.49A0.2127.878%B21.302%C**39.2C**N/A13450.2h9.5B*33.9B+
Eclipse VE3A 1,8451,8386842.687B+0.0126.741%C+19.369%C+35.8C+N/A9451.4h11.4B42.5B+
NSX Tanto 1,8441,8314783.831M1.1332.391%A26.379%C*41B+N/A9344.7h11.2B+34.7B++
Dual Photon Pods 2,4141,7863452.529S49.8361.92%B**N/A48.4C--17C+32536.9h20.1B32.5B+
Terminus VX-9 1,7401,7367482.321B+0.3823.73%C24.597%C+28.5CN/A8861h11.9C**50.2C++
Flare VE6 1,7331,7198282.076B++0.6221.116%C+22.979%C+28.8CN/A11259.7h10.2B48.5C*
Solstice Burst 1,7161,6933424.95A**2.2533.682%A+25.694%C**52.4B+N/A21332.3h11.6B+34.5B*
Pulsar LSW 1,6681,66311015.118U12.4222.885%C++19.182%D43.2C++N/A20938.5h10.4B++45.3B+
NS-44 Commissioner 1,6591,6521,2871.284B1.4238.464%B18.099%C--47.3B+N/A15634.9h3.3B++8.5B+
NS-11A 1,6711,6474553.62A*0.9228.178%B*23.133%C**42.7B+N/A14038.6h11.5B*40.7B*
Artemis VX26 1,6421,6365453.002A+0.3027.904%C++24.144%C**38.6C**N/A11242.4h10.5B++37.7B+
Ghost 1,5161,5113803.976B+1.2835.698%C--56.122%D*29.6CN/A9751.1h2.4C+6.7C+
Serpent VE92 1,5191,5086502.32A0.3824.262%C++23.342%B++26.6C+N/A9856.6h11B++45.2B+
Solstice SF 1,4871,4765852.523A++0.1825.73%B+21.545%B*21.7C++N/A8268.1h11.4C*44.2B+
Sirius SX12 1,4511,4454942.925A++0.2328.098%B++23.945%B**39.4B++N/A17936.7h10.2B**36.3B*
C-4 2,0261,4416582.19B+0.5120.617%D-N/A113.5B*46.1B**96212.7h1.4C**6.8C+
Force-Blade 1,4141,31519,5420.067A2.6356.997%A*N/A1.1C*N/A31249.2h2.5C*4.4B+
Maelstrom Turbo Laser 2,2221,2702784.568B**1.8731.353%C+4.882%A12C+9C+152105.4h79B+251.9B+
NS-11P 1,2651,2594692.684A+0.0222.496%C+21.287%B+31.3C**N/A9340.2h12.1B++53.7B+
Ursa 1,2511,2494282.918A++0.2219.493%C--19.456%D30.4CN/A9841.1h10.7B54.7C++
VE-S Canis 1,2451,2373153.927A*1.2335.067%A26.677%B++58.3B++N/A24021.2h9.7B+27.6B++
NSX Naginata 1,2151,2093083.925A**1.2329.603%A+31.762%B+46.9C**N/A14725.8h10.6B+35.7B++
MKV Suppressed 1,2131,2073863.127A**0.4328.776%B+20.713%C*42.4B+N/A13428.5h12.1B+42.2B+
Darkstar 1,2031,1983743.203A0.5025.63%C23.623%C+30.6DN/A7439.2h13C+50.7C+
Equinox VE2 Burst 1,1971,1913483.422B*0.7231.733%B*26.616%C+41.2C+N/A9728.9h11.2B+35.4B++
VE-H Maw 1,1911,1802764.275A++1.5830.275%B*33.051%B*46.8C+N/A11825.2h9.7B+32.1B+
Corvus VA55 1,1891,1763463.399M0.7027.381%B++29.167%B**34.3B+N/A10634.3h11.7B42.6B+
NS-7 PDW 1,1741,1705262.224A+0.4825.999%C**18.803%C*27.3C++N/A10142.9h10.9B**42B++
CME 1,1771,1664962.351B**0.3524.442%C19.64%C30.2C+N/A8738.6h13C**53.1C*
Pulsar VS1 1,1731,1594192.766A++0.0724.567%C**20.88%C++37.6B*N/A14430.8h11.5B**46.8B++
Frag Grenade 1,0059961996N/A993.3038.465%D-N/A585.9B+5.3C18631.7h2.7B**7B+
NS-30 Vandal 9699582284.202A+1.5037.519%B*16.284%D*36.3C+N/A11926.4h5B+13.3B++
NS Decimator 1,5179255261.759B**0.9463.928%B+2.811%B36.1C*23.1B*36325.6h5.9D9.2C
Auraxium Force-Blade 88988217,0290.052B+2.6555.417%A*N/A0.8CN/A31159.8h1.7B*3.1B+
NS Baron G5 8618562573.331M+0.6354.757%B**14.252%C+51.6B**N/A15416.6h3.7B*6.8C+
Thanatos VE70 8368324581.817B**0.8844.327%B+15.745%C+37.6B+N/A17022.1h3.7B*8.3B*
Eidolon VE33 7567451794.162M1.4632.248%B*25.235%C+28.8BN/A10425.9h8.1B+25.2B+
Blueshift VM5 6946882362.915C**0.2219.759%C++21.366%C++36.8C**N/A12218.7h13B**65.9B+
Blueshift VM5 6866802392.845C**0.1519.11%C+20.441%C+35.4C*N/A12219.2h12.8B**66.7B+
XM98 661661808.263M++5.5639.313%C**69.289%D36.7B++N/A11518h2.4C*6.1B+
NS-44L Blackhand 6356333002.11B*0.5943.257%C*35.545%C-42.5B**N/A11814.9h5.1C+11.7C++
Spiker 5865854171.403B+1.3031.757%B26.496%B*62.9B**N/A1969.3h6.9B+21.8C*
Nemesis VSH9 9545433341.626A++1.0769.081%B*1.473%D19.6B14.8B+25727.7h9.2C13.3C++
NS-357 Underboss 3823793201.184C**1.5233.146%C17.678%C41.2C++N/A1409.2h3.4B*10.3B+
V10 352352625.677B**2.9837.066%C--73.011%C--23C--N/A6815.3h2.7D7.2C
Comet VM2 5063132281.373B+1.3352.834%B**4.153%C+14B+8.7A*16822.3h25C+47.4B
Deimos VA29 3093071751.754B+0.9553.319%D20.521%B++31.3CN/A1109.8h2.5C+4.6C+
MANA Anti-Vehicle Turret 5163051342.276C0.4261.583%C6.23%B**3050B**2110B**6403970.1h7.6B12.4B+
S1 4722942081.413A1.2960.624%B+2.381%C24.3C+14.7B32012.1h6.4C*10.6B
Anti-Vehicle Grenade 3362791279N/A276.3049.889%C+N/A465B+95C+30240.6h4B*8B++
Spear Anti-Vehicle Phalanx Turret 3932441615.25A12.5551.088%B++4.508%C*47.8B++29.2B++4685.1h8B+15.6B++
Comet VM2 3922182270.96C+1.7454.581%B**3.67%C10.3C8.2A++12521.2h36.2D66.3C++
Beamer VS3 216216827U24.3024.702%C19.907%C67.5A*N/A3413.2h4.9B**19.8C**
NSX Tomoe 208207623.339B*0.6432.387%B++32.367%C28C-N/A1177.4h13.4C**41.3B+
Photon A2A Missile Pods 4142032101.5S98.8072.032%D*N/A29D30.1C-1447h6.3B**8.8B++
NS-10 Burster 3611991001.99A++0.7143.133%A*5.025%C--6.3C**5.2B**10631.4h181.9D-421.6B+
MANA Anti-Personnel Turret 190185394.744N/A2.0422.991%UN/A1850U50U5411300.1h18.3T*79.5T*
Lasher X2 1801791701.053C*1.6521.112%D3.352%C29.8C+N/A2036h22.4C-106C
NS-10 Burster 3211761001.76B**0.9443.419%A*4.545%C-6.1C**5B*10229h195.3D-449.8B+
Phaseshift VX-S 163163364.528B+1.8330.428%D76.687%C++19.2DN/A588.5h3.4C+11C+
MAX Punch 1571566720.232B*2.4745.718%C+N/A2C*N/A678.6h2C++4.4C++
Tank Mine 314145373.919B++1.2242.489%B++N/A131.8B++153.6M++22031.1h2.6D--6.2C++
NS-AM7 Archer 162142751.893M**0.8153.057%D23.944%B++16A*2.2C+1178.9h8.9B**16.8B**
Rocklet Rifle 266129542.389M*0.3158.648%B++N/A24.3C25.8C++3805.3h65.5F-111.7D-
L100 Python AP 230119254.76C++2.0651.721%D2.521%C20.5D19.1C*2835.8h8.3C-16.1C--
Saron Laser Cannon 2071151420.81C1.8933.193%C*6.087%A**4.2D-3.4D--5827.3h168C+506.3C+
Supernova PC 168113363.139C0.4445.435%C-N/A17.7C8.6C++2106.4h5.6C+12.3C+
Parallax VX3 9898910.889A*8.1935.41%C--71.429%D22.3CN/A1294.4h2.4C+6.7C+
NS-45 Pilot 9494422.238B*0.4634.981%B+29.787%B+94A+N/A3851h5.8B*16.6B*
Quasar VM1 8989233.87A+1.1718.108%B+21.348%B+17.5C-N/A2235.1h13.6B+74.8B+
Nebula VM20 8886273.185B+0.4925.99%A++19.767%C+47.8B**1.1A2761.8h11.1A+42.9B**
Vortex VM21 15583581.431C+1.2741.159%C+1.205%D--7C-6.1C+9511.9h36C**87.6C**
Nebula VM20 8080272.963B+0.2625.547%A+13.75%D*44.4B++N/A2451.8h12.4B**48.5B*
Vortex VM21 14476591.288C++1.4143.291%B2.632%D6.3C5.7C**7412h42B+97B+
Lancer VS22 150691120.616C+2.0855.789%D-1.449%C+9.5C--11.1C2047.3h23.1C*41.4C++
NS-61 Emissary 6969431.605B**1.0930.212%B23.188%B**38.3B++N/A2341.8h9.1B++30B*
Skorpios 6161193.211B**0.5131.046%B*31.148%A+26.5DN/A1992.3h10.9C*35.1B+
C150 Dalton 10058229M**26.3071.675%M*N/A36.3C*26.3C++4331.6h7.2D**10B+
Hades VSH4 9755630.873B++1.8376.838%AN/A14.1C10.8C+2143.9h13.9F18.1D--
NS Annihilator 875395.889U3.1982.167%B+N/A20.4A*13.1A2772.6h9.3B*11.3B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1810,0634.1h
Nano-Armor Kit96370,36328.2h
Spawn Beacon34320.4h
Anti-Vehicle MANA Turret71,8142.1h
Nanite Revive Grenade01,9620.5h
Medical Applicator248185,45011.1h
Nanite Healing Grenade02120.1h
Ammunition Package381,4130.7h
Medical Kit2,15018,42025.3h
Anti-Infantry MANA Turret84510.6h
Recon Detection Device367,3189.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.54s
Server spent 1.99s on queries, 1.44s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.