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Brigadier Commando PurrlinaPerfect[I8l] PurrlinaPerfect
NC BR 80

KDR: 3.15

Score: 6.1m

Last Seen: May 21st, 2020 10:47 AM
- OFFLINE - 104.6 hour(s)

Battle Rank 80 - New Conglomerate on Miller
Level Progress (to 81): 57%
Level 100 Progress: 32% 471h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW MGR-S1 Gladius GD-22S EM6 NC6S Gauss SAW S AF-34 Mattock AF-34 Mattock
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,388,508 MLG Score: 3508
Fun Score: N/A
Cheeseburgers Flipped: 203TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.486%32.721%89916133310,8283.51901-0.369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.647%1.206B**1.746A++-0.538DHEAD ++ (~18.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.551B+9.10.36C**24.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.119%2.29%20411348131108461.21296279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.686B+-0.135C-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.847B*2.80.773B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.32%78.901%01134856426602.11236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.108B**0.762B++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+20.388C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73.255%20.614%02134768426672.5618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.659%2.594A**1.129B**0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.744B++2.50.494B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.1m285.8%451 (27.1k)331 (19.9k)3.1504616,1655,1313.267280 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349161328.064%30.102%84503:376

76% Heavy Assault8% MAX Suit14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 24th, 2016 8:11 PMJan 5th, 2020 9:01 PMMay 21st, 2020 8:44 AM (82d) (PST)May 21st, 2020 7:29 AM (82d) (PST)May 21st, 2020 6:47 AM (82d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6442643800.8740.2770.2632.5610.0223508

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,63215,81822,814521716154119,875

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
308.4h/12.9d 599 4,866 3,811 47.4k 363 1,470 414 11.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C++
Kills:2,027
Deaths:695
KDR:2.917
Accuracy:28.758% C++
HSR:30.784% C++
NC6 Gauss SAW
B*
Kills:1,599
Deaths:522
KDR:3.063
Accuracy:25.631% C++
HSR:33.271% B*
GD-22S
B+
Kills:1,456
Deaths:519
KDR:2.805
Accuracy:26.771% C+
HSR:32.418% B+
EM6
B+
Kills:1,188
Deaths:391
KDR:3.038
Accuracy:25.335% C+
HSR:32.323% B+
NC6S Gauss SAW S
B+
Kills:1,159
Deaths:388
KDR:2.987
Accuracy:25.657% C
HSR:33.305% B+
NC6A GODSAW
B+
Kills:923
Deaths:312
KDR:2.958
Accuracy:26.712% D
HSR:33.911% B+
MGR-L1 Promise
B*
Kills:116
Deaths:40
KDR:2.900
Accuracy:32.349% B*
HSR:36.207% B++
NSX Naginata
C-
Kills:75
Deaths:30
KDR:2.500
Accuracy:22.530% D
HSR:28% C-
Kills:8,543
Deaths (as Heavy Assault):2,897
Deaths (to Heavy Assaults):1,899
KDR:2.94891
Kill Difference:5,646
Playtime:235.479 hours
Usage:76%
Score:4.386m
Score/min:310
Accuracy (listed only):26.718%
HSR (listed only):32.527%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B*
Kills:1,551
Deaths:477
KDR:3.252
Accuracy:33.985% B++
HSR:33.204% B*
LA39 Bruiser
A
Kills:541
Deaths:179
KDR:3.022
Accuracy:79.651% A
HSR:19.224% B++
MGR-C1 Charger
B*
Kills:334
Deaths:114
KDR:2.930
Accuracy:34.389% B*
HSR:34.132% B*
Mauler S6
A*
Kills:143
Deaths:63
KDR:2.270
Accuracy:63.646% A*
HSR:25.874% A++
AF-19 Mercenary
A++
Kills:80
Deaths:26
KDR:3.077
Accuracy:25.526% C+
HSR:36.250% A++
Kills:2,649
Deaths (as Light Assault):859
Deaths (to Light Assaults):817
KDR:3.08382
Kill Difference:1,790
Playtime:13.169 hours
Usage:4%
Score:0.270m
Score/min:341
Accuracy (listed only):47.439%
HSR (listed only):29.737%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B*
Kills:1,551
Deaths:477
KDR:3.252
Accuracy:33.985% B++
HSR:33.204% B*
LA39 Bruiser
A
Kills:541
Deaths:179
KDR:3.022
Accuracy:79.651% A
HSR:19.224% B++
Mauler S6
A*
Kills:143
Deaths:63
KDR:2.270
Accuracy:63.646% A*
HSR:25.874% A++
GR-22
B**
Kills:126
Deaths:51
KDR:2.471
Accuracy:29.715% B+
HSR:33.333% B**
Reaper DMR
B**
Kills:110
Deaths:70
KDR:1.571
Accuracy:27.908% C+
HSR:38.182% B**
NC1 Gauss Rifle
B+
Kills:99
Deaths:48
KDR:2.063
Accuracy:26.371% C+
HSR:30.303% B+
NS-11AB
C+
Kills:70
Deaths:24
KDR:2.917
Accuracy:27.227% D
HSR:28.571% C+
Kills:2,640
Deaths (as Combat Medic):912
Deaths (to Combat Medics):571
KDR:2.89474
Kill Difference:1,728
Playtime:14.360 hours
Usage:5%
Score:0.345m
Score/min:401
Accuracy (listed only):41.215%
HSR (listed only):29.813%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B*
Kills:1,551
Deaths:477
KDR:3.252
Accuracy:33.985% B++
HSR:33.204% B*
SAS-R
B++
Kills:564
Deaths:89
KDR:6.337
Accuracy:42.320% C++
HSR:78.901% B++
NS-44B Commissioner
B
Kills:151
Deaths:111
KDR:1.360
Accuracy:40.266% C--
HSR:33.775% B
NS-357 Underboss
A+
Kills:98
Deaths:75
KDR:1.307
Accuracy:41.069% C++
HSR:40.816% A+
Kills:2,364
Deaths (as Infiltrator):752
Deaths (to Infiltrators):686
KDR:3.14362
Kill Difference:1,612
Playtime:10.325 hours
Usage:3%
Score:0.181m
Score/min:293
Accuracy (listed only):39.410%
HSR (listed only):46.674%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
A
Kills:541
Deaths:179
KDR:3.022
Accuracy:79.651% A
HSR:19.224% B++
MGR-C1 Charger
B*
Kills:334
Deaths:114
KDR:2.930
Accuracy:34.389% B*
HSR:34.132% B*
Mauler S6
A*
Kills:143
Deaths:63
KDR:2.270
Accuracy:63.646% A*
HSR:25.874% A++
AF-19 Mercenary
A++
Kills:80
Deaths:26
KDR:3.077
Accuracy:25.526% C+
HSR:36.250% A++
Kills:1,098
Deaths (as Engineer):382
Deaths (to Engineers):585
KDR:2.87435
Kill Difference:716
Playtime:7.350 hours
Usage:2%
Score:0.110m
Score/min:250
Accuracy (listed only):50.803%
HSR (listed only):28.870%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:1,027
Deaths:211
KDR:4.867
Accuracy:28.463% D--
HSR:20.253% B+
AF-34 Mattock
A
Kills:946
Deaths:211
KDR:4.483
Accuracy:30.988% D-
HSR:24.736% A
NCM1 Scattercannon
B+
Kills:119
Deaths:42
KDR:2.833
Accuracy:42.370% C+
HSR:18.487% B+
NCM1 Scattercannon
C--
Kills:107
Deaths:42
KDR:2.548
Accuracy:38.842% C--
HSR:14.019% D
Kills:2,199
Deaths (as MAX Suit):253
Deaths (to MAX Suits):251
KDR:8.6917
Kill Difference:1,946
Playtime:25.471 hours
Usage:8%
Score:0.837m
Score/min:548
Accuracy (listed only):35.166%
HSR (listed only):19.374%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:131
V. Kills:8 N/A
Deaths:5
KDR:26.200
Accuracy:48.119% C
KPH:62.200 C+
VKPH:3.800 D**
Kills:131 (131 + 0)
Deaths:5
KDR:26.200
VKDR:1.600
Vehicle Kills:8
Kill Difference:126
Playtime:2.105 hours
Usage:1%
Score:0.022m
Score/min:172
Driving Accuracy:48.119%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,0502,0276952.917C+0.2328.758%C++30.784%C++56.3CN/A17136h9C*31.5C**
NC6 Gauss SAW 1,6121,5995223.063B+0.0925.631%C++33.271%B*43.8CN/A11936.5h9.5C+37C++
MGR-S1 Gladius 1,5671,5514773.252B+0.1033.985%B++33.204%B*92.3B+1C+22416.8h7.8C**23.1B
GD-22S 1,4621,4565192.805C**0.3526.771%C+32.418%B+43.7C-N/A12233.3h9.8C++36.7C++
EM6 1,1891,1883913.038B0.1125.335%C+32.323%B+46.4C-N/A11625.6h9.9C++39.2C++
NC6S Gauss SAW S 1,1641,1593882.987B++0.1625.657%C33.305%B+39.4DN/A13129.4h9.6C++37.5C++
AF-34 Mattock 1,0361,0272114.867C++1.7228.463%D--20.253%B+50.1C+N/A18620.5h4.6B++16.3C**
AF-34 Mattock 9549462114.483C++1.3330.988%D-24.736%A46.1C+N/A16820.5h5.5B++17.8C*
NC6A GODSAW 9299233122.958C+0.1926.712%D33.911%B+49.1DN/A17018.8h8.3C++31.2C+
SAS-R 564564896.337B++3.1942.32%C++78.901%B++81.7B++N/A2176.9h2C++4.6C*
LA39 Bruiser 5465411793.022A++0.1379.651%A19.224%B++100.2B**N/A2415.4h2B+2.5B++
MGR-C1 Charger 3383341142.93A0.2234.389%B*34.132%B*92.8B*1.1C+2323.6h10.3B+30B+
Shrike 4433121252.496A++0.6561.235%B2.885%C*42.2B*17.7C**3167.4h4.9B++8B++
Frag Grenade 2542501250N/A246.8545.221%DN/A500C-8D15430.5h3.5C7.8C
NS-44B Commissioner 1511511111.36C+1.7940.266%C--33.775%B45.8DN/A1263.3h3.2C++8C+
Mauler S6 145143632.27B*0.8863.646%A*25.874%A++68.1B*1B**3222.1h4.1B6.4B*
L100 Python HESH 139131526.2B+23.0548.119%C2.29%B**62.4C+3.8D**1712.1h2.8C**5.9C++
GR-22 129126512.471B0.6829.715%B+33.333%B**63B1.5B*2582h11.6C++39B
NCM1 Scattercannon 119119422.833C**0.3242.37%C+18.487%B+44.1B+N/A1242.7h6.8C**16C**
MGR-L1 Promise 117116402.9B*0.2532.349%B*36.207%B++55.2CN/A1762.1h13.7C+42.3C*
Reaper DMR 110110701.571C+1.5827.908%C+38.182%B**35.5C--N/A1543.1h10.6D--38.1C-
NCM1 Scattercannon 107107422.548C0.6038.842%C--14.019%D39.6C-N/A1102.7h6.8D17.6D
NC1 Gauss Rifle 10199482.063B*1.0926.371%C+30.303%B+30CN/A1823.3h10.6C**40.3C**
NS-357 Underboss 9998751.307C+1.8441.069%C++40.816%A+98B*1B++2661h3.4B+8.4B+
AF-19 Mercenary 8080263.077B**0.0725.526%C+36.25%A++53.3B+N/A3391.5h9.7B+38.1C**
NS Decimator 11180282.857B*0.2959.66%CN/A57.1B+22.1C++3361.4h3.5B5.9B
NSX Naginata 7575302.5B+0.6522.53%D28%C-53.6CN/A2611.4h9.9B43.9C++
NC05 Jackhammer 7574381.947B+1.2050.94%B21.622%B**43.5C--N/A1921.7h4.4C++8.6C**
NS-11AB 7070242.917A+0.2327.227%D28.571%C+50DN/A2351.4h9.3B**34.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0600.1h
Medical Kit2003,26412.3h
Restoration Kit387291.7h
Medical Applicator65,3740.5h
Nano-Armor Kit57,6450.4h

Check the help document for the dictionary if you want to learn more about words used here.


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