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Brigadier Commando PurrlinaPerfect[I8l] PurrlinaPerfect
NC BR 77

KDR: 3.15

Score: 5.3m

Last Seen: Jan 10th, 2020 2:26 PM
- OFFLINE - 58.9 hour(s)

Battle Rank 77 - New Conglomerate on Miller
Level Progress (to 78): 57%
Level 100 Progress: 28% 503h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor GD-22S NC6 Gauss SAW EM6 NC6S Gauss SAW S AF-34 Mattock MGR-S1 Gladius AF-34 Mattock
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,911,877 MLG Score: 3127
Fun Score: N/A
Cheeseburgers Flipped: 194TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.983%32.129%8671412189,3253.66693-0.517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.134%0.997B*1.692A++-0.08C+HEAD ++ (~18.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.518B+9.30.34C**25.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.085%2.727%2071123111092461.1828234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.877B*0.126C++-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.861B*2.70.785B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.583%79.259%01123127023301.15385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.265T*-4.326T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.81B**21B**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.123%22.528%02123018220330.892157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.454%1.54A+2.355A*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.536B+3.60.244C++1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.3m313.5%449 (26.9k)325 (19.5k)3.1502613,3764,2463.2774477 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232136127.391%29.261%80103:525

80% Heavy Assault9% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 24th, 2016 8:11 PMJan 5th, 2020 9:01 PMJan 10th, 2020 9:58 AM (10d) (PST)Jan 10th, 2020 11:26 AM (10d) (PST)Jan 10th, 2020 10:26 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6172543630.8160.2590.2392.6270.0223127

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,02615,21721,809491614158119,475

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
273.3h/11.4d 540 3,914 3,121 43.1k 316 1,276 364 10.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:1,833
Deaths:638
KDR:2.873
Accuracy:28.577% B++
HSR:30.333% B+
GD-22S
B**
Kills:1,456
Deaths:519
KDR:2.805
Accuracy:26.771% B++
HSR:32.418% B**
NC6 Gauss SAW
A+
Kills:1,345
Deaths:442
KDR:3.043
Accuracy:24.946% B*
HSR:33.011% A+
EM6
A
Kills:1,182
Deaths:391
KDR:3.023
Accuracy:25.293% B+
HSR:32.318% A
NC6S Gauss SAW S
A
Kills:1,159
Deaths:388
KDR:2.987
Accuracy:25.657% B
HSR:33.305% A
NC6A GODSAW
B**
Kills:794
Deaths:277
KDR:2.866
Accuracy:26.386% C-
HSR:34.383% B**
MGR-L1 Promise
A+
Kills:113
Deaths:37
KDR:3.054
Accuracy:32.125% A+
HSR:36.283% A+
NSX Naginata
C++
Kills:75
Deaths:30
KDR:2.500
Accuracy:22.530% C++
HSR:28% C+
Kills:7,957
Deaths (as Heavy Assault):2,722
Deaths (to Heavy Assaults):1,583
KDR:2.92322
Kill Difference:5,235
Playtime:218.140 hours
Usage:80%
Score:3.941m
Score/min:301
Accuracy (listed only):26.535%
HSR (listed only):32.506%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A
Kills:904
Deaths:284
KDR:3.183
Accuracy:34.026% A
HSR:29.204% B**
Mauler S6
A*
Kills:131
Deaths:56
KDR:2.339
Accuracy:62.802% A*
HSR:25.954% A*
Reaper DMR
A++
Kills:110
Deaths:70
KDR:1.571
Accuracy:27.895% C**
HSR:38.182% A++
NC1 Gauss Rifle
A++
Kills:89
Deaths:45
KDR:1.978
Accuracy:26.360% B++
HSR:32.584% A++
NS-11AB
B+
Kills:70
Deaths:24
KDR:2.917
Accuracy:27.227% C++
HSR:28.571% B+
LA39 Bruiser
A
Kills:51
Deaths:24
KDR:2.125
Accuracy:75.401% A
HSR:13.726% C
Kills:1,355
Deaths (as Combat Medic):503
Deaths (to Combat Medics):447
KDR:2.69384
Kill Difference:852
Playtime:12.253 hours
Usage:4%
Score:0.284m
Score/min:386
Accuracy (listed only):42.285%
HSR (listed only):28.037%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A
Kills:904
Deaths:284
KDR:3.183
Accuracy:34.026% A
HSR:29.204% B**
MGR-C1 Charger
A++
Kills:158
Deaths:48
KDR:3.292
Accuracy:36.168% A++
HSR:32.911% A
Mauler S6
A*
Kills:131
Deaths:56
KDR:2.339
Accuracy:62.802% A*
HSR:25.954% A*
AF-19 Mercenary
A**
Kills:80
Deaths:24
KDR:3.333
Accuracy:26.009% B++
HSR:36.250% A**
LA39 Bruiser
A
Kills:51
Deaths:24
KDR:2.125
Accuracy:75.401% A
HSR:13.726% C
Kills:1,324
Deaths (as Light Assault):436
Deaths (to Light Assaults):654
KDR:3.0367
Kill Difference:888
Playtime:5.174 hours
Usage:2%
Score:0.095m
Score/min:308
Accuracy (listed only):46.881%
HSR (listed only):27.609%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A
Kills:904
Deaths:284
KDR:3.183
Accuracy:34.026% A
HSR:29.204% B**
SAS-R
B**
Kills:270
Deaths:37
KDR:7.297
Accuracy:41.583% B+
HSR:79.259% B**
NS-44B Commissioner
B++
Kills:115
Deaths:92
KDR:1.250
Accuracy:38.940% C+
HSR:32.174% B++
Kills:1,289
Deaths (as Infiltrator):413
Deaths (to Infiltrators):588
KDR:3.12107
Kill Difference:876
Playtime:5.984 hours
Usage:2%
Score:0.097m
Score/min:271
Accuracy (listed only):38.183%
HSR (listed only):46.879%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-C1 Charger
A++
Kills:158
Deaths:48
KDR:3.292
Accuracy:36.168% A++
HSR:32.911% A
Mauler S6
A*
Kills:131
Deaths:56
KDR:2.339
Accuracy:62.802% A*
HSR:25.954% A*
AF-19 Mercenary
A**
Kills:80
Deaths:24
KDR:3.333
Accuracy:26.009% B++
HSR:36.250% A**
LA39 Bruiser
A
Kills:51
Deaths:24
KDR:2.125
Accuracy:75.401% A
HSR:13.726% C
Kills:420
Deaths (as Engineer):152
Deaths (to Engineers):489
KDR:2.76316
Kill Difference:268
Playtime:6.334 hours
Usage:2%
Score:0.104m
Score/min:274
Accuracy (listed only):50.095%
HSR (listed only):27.210%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:977
Deaths:200
KDR:4.885
Accuracy:27.374% D-
HSR:20.573% B*
AF-34 Mattock
A++
Kills:898
Deaths:200
KDR:4.490
Accuracy:29.935% D
HSR:24.944% A++
NCM1 Scattercannon
B++
Kills:116
Deaths:42
KDR:2.762
Accuracy:42.052% B
HSR:18.966% B++
NCM1 Scattercannon
C+
Kills:104
Deaths:42
KDR:2.476
Accuracy:38.602% C+
HSR:13.462% D
Kills:2,095
Deaths (as MAX Suit):242
Deaths (to MAX Suits):214
KDR:8.65702
Kill Difference:1,853
Playtime:24.306 hours
Usage:9%
Score:0.800m
Score/min:549
Accuracy (listed only):34.491%
HSR (listed only):19.486%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:110
V. Kills:8 N/A
Deaths:5
KDR:22
Accuracy:50.085% C*
KPH:64.500 B+
VKPH:4.700 D
Kills:110 (110 + 0)
Deaths:5
KDR:22
VKDR:1.600
Vehicle Kills:8
Kill Difference:105
Playtime:1.706 hours
Usage:1%
Score:0.018m
Score/min:180
Driving Accuracy:50.085%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,8511,8336382.873C**0.2828.577%B++30.333%B+54.6C*N/A16733.6h9B+31.6B+
GD-22S 1,4621,4565192.805B*0.3526.771%B++32.418%B**43.7C*N/A12133.3h9.8B+36.7B+
NC6 Gauss SAW 1,3551,3454423.043A0.1124.946%B*33.011%A+40.3B+N/A11233.4h9.6B38.6B+
EM6 1,1831,1823913.023B*0.1325.293%B+32.318%A46.4C*N/A11525.5h9.9B+39.2B+
NC6S Gauss SAW S 1,1641,1593882.987A0.1625.657%B33.305%A39.4C+N/A13029.4h9.6B+37.5B
AF-34 Mattock 9869772004.885B+1.7327.374%D-20.573%B*50.6B+N/A18919.3h4.3B**15.8B+
MGR-S1 Gladius 9179042843.183A0.0334.026%A29.204%B**89.5A++1.3A20410.1h8.3B++24.4B++
AF-34 Mattock 9048982004.49B+1.3429.935%D24.944%A++46.5B+N/A17119.3h5.2B*17.2B+
NC6A GODSAW 8007942772.866B0.2826.386%C-34.383%B**45.9CN/A16517.3h8.3C++31.6C**
Shrike 4323051232.48M++0.6761.386%B+2.951%C++41.2A+17.2B++3127.4h5B*8.1B*
SAS-R 270270377.297A++4.1541.583%B+79.259%B**81.8A++N/A2393.3h2B+4.8B+
Frag Grenade 1921911191N/A187.8544.368%C+N/A477.5C+2.5D--15340.4h3.7C*8.4C*
MGR-C1 Charger 160158483.292M+0.1436.168%A++32.911%A105.3M1.3B++2751.5h9.4B**26.1B**
Mauler S6 133131562.339A0.8162.802%A*25.954%A*68.9A*1.1A+3281.9h4B*6.3B**
NCM1 Scattercannon 116116422.762B+0.3942.052%B18.966%B++43A+N/A1232.7h6.8B+16.2B+
NS-44B Commissioner 115115921.25C++1.9038.94%C+32.174%B++41.1CN/A1182.8h3.3B+8.5B
MGR-L1 Promise 114113373.054A0.1032.125%A+36.283%A+56.5B+N/A1522h13.5B+42B++
L100 Python HESH 118110522B**18.8550.085%C*2.727%B**64.7B+4.7D1801.7h2.7B++5.4B+
Reaper DMR 110110701.571C+1.5827.895%C**38.182%A++35.5C+N/A1543.1h10.6C38C++
NCM1 Scattercannon 104104422.476C+0.6738.602%C+13.462%D38.5C++N/A1052.7h6.9C17.9C+
NC1 Gauss Rifle 9189451.978B*1.1726.36%B++32.584%A++27.8C++N/A1763.2h11B++41.7B++
AF-19 Mercenary 8080243.333M*0.1826.009%B++36.25%A**66.7MN/A4211.2h9.7B*37.2B++
NSX Naginata 7575302.5B**0.6522.53%C++28%C+53.6B+N/A2571.4h9.9B+43.9B+
NC05 Jackhammer 7574381.947B++1.2050.94%B*21.622%A+43.5C+N/A1851.7h4.4B+8.6B+
NS-11AB 7070242.917A+0.2327.227%C++28.571%B+50C++N/A2351.4h9.3A34.3B++
LA39 Bruiser 5251242.125B**1.0375.401%A13.726%C46.4C++N/A1551.1h2.8C-3.7C**

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit1392,5499h
Restoration Kit387281.7h
Nano-Armor Kit47,1480.4h
Medical Applicator54,6720.5h

Check the help document for the dictionary if you want to learn more about words used here.


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