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Putzi01[FQRT] Putzi01
VS BR 146

KDR: 1.23

Score: 49m

Last Seen: Jul 12th, 2019 9:59 PM
- OFFLINE - 233.8 hour(s)

Battle Rank 120 (146 total) - Vanu Sovereignty on Cobalt - Outfit Officer of Sluts in Spandex[FQRT] Sluts in Spandex
VS outfit on Cobalt

Members: 4
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Hornet Missiles Supernova FPC C75 Viper Dual Photon Pods L100 Python AP Light PPA Orion VS54 Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $142,614 MLG Score: 114
Fun Score: N/A
Cheeseburgers Flipped: 829TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.939%15.652%35910120410,1710.7138040.514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.511%0.348C**-0.793D--2.626F**HEAD + (~4.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.148C++14.6-0.02C+48.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.7%1.634%357512098,505280737433.02885227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.14%-0.384C-0.042C+-0.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
196.9-0.22C66.4-0.252C130.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.909%1.417%3266120812,778478372732.67099176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.542%-0.59D-0.737D-1.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.7-0.6D21.6-0.722D-40.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.611%5.582%891412002,974336317720.884067168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.607%-0.701D-0.28C*0.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.8-0.104C+37.70.054C+94.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.192%47.126%891121387236340.0368176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.023D*-1.296D**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.8-1.402D**6.7-1.105D*17.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.061%17.021%891121314194220.149523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.953D--0.471B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.6-0.414C--5.6-0.153C13


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sluts in Spandex[FQRT] Sluts in Spandex
VS outfit on Cobalt

Members: 4
49m289.1%279 (16.7k)250 (15k)1.2281554,80044,6201.95764146 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214162118.311%4.872%8904:2311

76% Engineer11% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2013 11:07 PMOct 22nd, 2016 2:59 PMJul 20th, 2019 8:58 AM (2d) (PST)Jul 12th, 2019 6:02 PM (10d) (PST)Jul 12th, 2019 5:59 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9581108480.2800.2280.0141.1420.115114

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,4596,62350,8361714169714,999

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3264.4h/136d 32,550 2,670 23,343 223.7k 4,123 8,305 22,581 187.6m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C-
Kills:2,049
Deaths:3,691
KDR:0.555
Accuracy:21.626% C-
HSR:14.202% D--
Solstice VE3
C
Kills:1,682
Deaths:3,078
KDR:0.546
Accuracy:21.128% C
HSR:16.587% D
Pulsar C
B
Kills:718
Deaths:1,214
KDR:0.591
Accuracy:26.239% B
HSR:14.903% D**
Eidolon VE33
D
Kills:576
Deaths:805
KDR:0.716
Accuracy:24.162% D
HSR:18.403% D--
Thanatos VE70
C++
Kills:141
Deaths:307
KDR:0.459
Accuracy:30.061% D--
HSR:17.021% C++
Kills:5,166
Deaths (as Engineer):9,095
Deaths (to Engineers):14,607
KDR:0.568
Kill Difference:3,929
Playtime:2,465.027 hours
Usage:76%
Score:38.940m
Score/min:263
Accuracy (listed only):24.643%
HSR (listed only):16.223%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:2,579
Deaths:3,366
KDR:0.766
Accuracy:20.327% C+
HSR:19.387% D
Kills:2,579
Deaths (as Heavy Assault):3,366
Deaths (to Heavy Assaults):9,649
KDR:0.76619
Kill Difference:787
Playtime:369.677 hours
Usage:11%
Score:4.533m
Score/min:204
Accuracy (listed only):20.327%
HSR (listed only):19.387%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C-
Kills:2,049
Deaths:3,691
KDR:0.555
Accuracy:21.626% C-
HSR:14.202% D--
Solstice VE3
C
Kills:1,682
Deaths:3,078
KDR:0.546
Accuracy:21.128% C
HSR:16.587% D
Pulsar C
B
Kills:718
Deaths:1,214
KDR:0.591
Accuracy:26.239% B
HSR:14.903% D**
Thanatos VE70
C++
Kills:141
Deaths:307
KDR:0.459
Accuracy:30.061% D--
HSR:17.021% C++
Kills:4,590
Deaths (as Light Assault):8,290
Deaths (to Light Assaults):6,857
KDR:0.55368
Kill Difference:3,700
Playtime:136.785 hours
Usage:4%
Score:1.563m
Score/min:190
Accuracy (listed only):24.763%
HSR (listed only):15.678%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B+
Kills:1,518
Deaths:2,649
KDR:0.573
Accuracy:25.474% B+
HSR:12.187% D*
Thanatos VE70
C++
Kills:141
Deaths:307
KDR:0.459
Accuracy:30.061% D--
HSR:17.021% C++
Kills:1,659
Deaths (as Combat Medic):2,956
Deaths (to Combat Medics):3,430
KDR:0.56123
Kill Difference:1,297
Playtime:137.210 hours
Usage:4%
Score:2.179m
Score/min:265
Accuracy (listed only):27.767%
HSR (listed only):14.604%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
D
Kills:447
Deaths:926
KDR:0.483
Accuracy:23.859% D
HSR:8.949% D*
NS-AM7 Archer
C+
Kills:274
Deaths:941
KDR:0.291
Accuracy:57.714% C+
HSR:12.774% C--
Artemis VX26
B++
Kills:167
Deaths:292
KDR:0.572
Accuracy:30.600% B++
HSR:16.168% D--
Beamer VS3
C--
Kills:161
Deaths:353
KDR:0.456
Accuracy:23.724% C--
HSR:13.665% D*
XM98
D**
Kills:87
Deaths:189
KDR:0.460
Accuracy:28.192% D**
HSR:47.126% T-
Kills:1,136
Deaths (as Infiltrator):2,701
Deaths (to Infiltrators):5,771
KDR:0.42058
Kill Difference:1,565
Playtime:42.564 hours
Usage:1%
Score:0.276m
Score/min:108
Accuracy (listed only):32.818%
HSR (listed only):19.736%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C--
Kills:722
Deaths:575
KDR:1.256
Accuracy:13.323% C--
HSR:16.205% C--
Cosmos VM3
D
Kills:584
Deaths:435
KDR:1.343
Accuracy:14.478% D
HSR:15.925% D
Comet VM2
B++
Kills:289
Deaths:388
KDR:0.745
Accuracy:46.810% B+
HSR:5.536% B++
Vortex VM21
C**
Kills:239
Deaths:364
KDR:0.657
Accuracy:37.923% C-
HSR:4.184% C**
Vortex VM21
B**
Kills:226
Deaths:364
KDR:0.621
Accuracy:37.783% C
HSR:6.195% B**
Comet VM2
B++
Kills:204
Deaths:261
KDR:0.782
Accuracy:51.328% B++
HSR:4.902% C**
Kills:2,264
Deaths (as MAX Suit):1,193.500
Deaths (to MAX Suits):2,406
KDR:1.89694
Kill Difference:1,070.500
Playtime:103.881 hours
Usage:3%
Score:1.471m
Score/min:236
Accuracy (listed only):33.607%
HSR (listed only):8.824%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
B+
Kills:5,719
V. Kills:3,755 152%
Deaths:2,335
KDR:2.449
Accuracy:66.655% B+
KPH:40.400 C
VKPH:26.500 C-
Dual Photon Pods
C
Kills:3,044
V. Kills:968 314%
Deaths:1,031
KDR:2.952
Accuracy:50.840% C+
KPH:42.200 D
VKPH:13.400 C
Light PPA
B+
Kills:2,670
V. Kills:266 N/A
Deaths:1,148
KDR:2.326
Accuracy:41.178% C++
KPH:42.800 C+
VKPH:4.300 B+
Maelstrom Turbo Laser
C-
Kills:1,862
V. Kills:1,555 120%
Deaths:3,308
KDR:0.563
Accuracy:30.499% C+
KPH:8.300 C--
VKPH:7 C-
Saron Laser Cannon
C
Kills:633
V. Kills:464 136%
Deaths:914
KDR:0.693
Accuracy:31.375% C+
KPH:10.200 C
VKPH:7.500 C
Photon A2A Missile Pods
C--
Kills:115
V. Kills:120 95%
Deaths:99
KDR:1.162
Accuracy:79.777% C++
KPH:24.500 D
VKPH:25.600 C--
Coyote Missiles
D--
Kills:55
V. Kills:38 141%
Deaths:76
KDR:0.724
Accuracy:49.338% D
KPH:12.800 D--
VKPH:8.800 D--
Kills:14,098 (5,165 + 0)
Deaths:8,911
KDR:1.582
VKDR:0.804
Vehicle Kills:7,166
Kill Difference:5,187
Playtime:570.985 hours
Usage:17%
Score:5.879m
Score/min:172
Piloting Accuracy:31.375%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:296
V. Kills:370 80%
Deaths:635
KDR:0.466
Accuracy:38.703% D
KPH:4.900 D
VKPH:6.100 C
L105 Zephyr
U
Kills:223
V. Kills:27 N/A
Deaths:38
KDR:5.868
Accuracy:32.983% D*
KPH:802,800 U
VKPH:97,200 U
C150 Dalton
U
Kills:104
V. Kills:137 75%
Deaths:65
KDR:1.600
Accuracy:34.980% C
KPH:374,400 U
VKPH:493,200 U
AP30 Shredder
U
Kills:85
V. Kills:114 74%
Deaths:75
KDR:1.133
Accuracy:33.892% C+
KPH:306,000 U
VKPH:410,400 U
Kills:708 (296 + 412)
Deaths:813
KDR:0.871
VKDR:0.797
Vehicle Kills:648
Kill Difference:105
Playtime:60.362 hours
Usage:2%
Score:0.736m
Score/min:203
Piloting Accuracy:38.703%
Gunner Accuracy:33.892%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:3,305
V. Kills:536 N/A
Deaths:634
KDR:5.213
Accuracy:36.390% C
KPH:46.300 B*
VKPH:7.500 C+
L100 Python AP
B+
Kills:2,899
V. Kills:1,831 158%
Deaths:835
KDR:3.472
Accuracy:57.239% C++
KPH:32.900 C++
VKPH:20.800 B+
Skyguard
C
Kills:1,009
V. Kills:900 112%
Deaths:648
KDR:1.557
Accuracy:30.757% C*
KPH:9.800 D
VKPH:8.700 C
L100 Python HEAT
B++
Kills:195
V. Kills:102 189%
Deaths:73
KDR:2.671
Accuracy:61.342% B**
KPH:29.600 C+
VKPH:15.500 B++
Kills:7,408 (7,408 + 0)
Deaths:2,190
KDR:3.383
VKDR:1.538
Vehicle Kills:3,369
Kill Difference:5,218
Playtime:269.322 hours
Usage:8%
Score:3.166m
Score/min:196
Driving Accuracy:61.342%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:4,906
V. Kills:3,718 132%
Deaths:1,408
KDR:3.484
Accuracy:58.151% B+
KPH:25.700 C+
VKPH:19.400 B*
Saron HRB
C++
Kills:725
V. Kills:539 134%
Deaths:207
KDR:3.502
Accuracy:43.869% C+
KPH:22.700 C
VKPH:16.900 C++
Supernova PC
D
Kills:464
V. Kills:185 249%
Deaths:147
KDR:3.156
Accuracy:40.255% D--
KPH:16.600 D
VKPH:6.600 D
E540 Halberd
B+
Kills:399
V. Kills:281 141%
Deaths:83
KDR:4.807
Accuracy:47.786% C+
KPH:28.600 C
VKPH:20.200 B+
G40-F Ranger
C+
Kills:116
V. Kills:97 118%
Deaths:34
KDR:3.412
Accuracy:30.319% C+
KPH:26.900 D
VKPH:22.500 C+
Aphelion VEX-4
C+
Kills:90
V. Kills:97 92%
Deaths:39
KDR:2.308
Accuracy:31.535% C-
KPH:14.800 D--
VKPH:16 C+
Proton II PPA
C
Kills:79
V. Kills:8 N/A
Deaths:15
KDR:5.267
Accuracy:20.736% C--
KPH:31.900 D-
VKPH:3.200 C
M20 Basilisk
N/A
Kills:50
V. Kills:28 172%
Deaths:33
KDR:1.515
Accuracy:24.979% N/A
KPH:10.900 N/A
VKPH:6.100 N/A
Kills:6,829 (5,370 + 1,459)
Deaths:1,966
KDR:3.474
VKDR:2.519
Vehicle Kills:4,953
Kill Difference:4,863
Playtime:282.548 hours
Usage:9%
Score:4.594m
Score/min:271
Driving Accuracy:40.255%
Gunner Accuracy:24.979%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:260
V. Kills:12 N/A
Deaths:33
KDR:7.879
Accuracy:16.289% D*
KPH:88.500 D
VKPH:4.100 C
Saron HRB-H
B+
Kills:79
V. Kills:68 114%
Deaths:29
KDR:2.724
Accuracy:48.972% D-
KPH:33.400 C
VKPH:28.700 B+
Proton II PPA-H
C**
Kills:63
V. Kills:8 N/A
Deaths:13
KDR:4.846
Accuracy:28.436% D--
KPH:57.500 D
VKPH:7.300 C**
Aphelion VEX-4H
C+
Kills:61
V. Kills:37 161%
Deaths:28
KDR:2.179
Accuracy:42.036% C-
KPH:37.400 C+
VKPH:22.700 C
Kills:463 (0 + 463)
Deaths:103
KDR:4.495
VKDR:1.214
Vehicle Kills:125
Kill Difference:360
Playtime:8.032 hours
Usage:0%
Score:0.258m
Score/min:535
Driving Accuracy:N/A%
Gunner Accuracy:42.036%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:396
V. Kills:63 N/A
Deaths:86
KDR:4.605
Accuracy:38.272% B+
KPH:50 A
VKPH:8 B+
M12 Kobalt
C**
Kills:214
V. Kills:14 N/A
Deaths:21
KDR:10.191
Accuracy:14.857% D
KPH:61.300 C
VKPH:4 C**
M20 Basilisk
B
Kills:210
V. Kills:98 212%
Deaths:75
KDR:2.800
Accuracy:38.615% C+
KPH:19.300 C+
VKPH:9 B
M60-G Bulldog
C*
Kills:145
V. Kills:24 N/A
Deaths:30
KDR:4.833
Accuracy:38.045% C++
KPH:42.500 C*
VKPH:7 C+
M12 Kobalt
C+
Kills:119
V. Kills:8 N/A
Deaths:8
KDR:14.875
Accuracy:11.646% D*
KPH:44.400 D
VKPH:3 C+
G30 Walker
C+
Kills:100
V. Kills:97 102%
Deaths:17
KDR:5.882
Accuracy:24.951% D
KPH:9.400 D
VKPH:9.100 C+
M20 Basilisk
D
Kills:84
V. Kills:44 187%
Deaths:29
KDR:2.897
Accuracy:34.856% C--
KPH:12.300 D-
VKPH:6.500 D
Kills:1,268 (0 + 1,268)
Deaths:266
KDR:4.767
VKDR:1.308
Vehicle Kills:348
Kill Difference:1,002
Playtime:45.838 hours
Usage:1%
Score:0.539m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:34.856%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hornet Missiles 9,4745,7192,3352.449C-1.2266.655%B+1.294%C40.4C26.5C-297141.7h11.6C+17.4C*
Supernova FPC 8,6244,9061,4083.484C2.2658.151%B+1.488%D25.6C+19.4B*253191.3h6.9D-11.8C
C75 Viper 3,8413,3056345.213C**3.9836.39%C1.18%C46.4B**7.5C+18971.3h9.8B++26.9B+
Dual Photon Pods 4,0123,0441,0312.952C-1.7250.84%C+1.544%B+42.2D13.4C22972.2h26.9C52.9C+
L100 Python AP 4,7302,8998353.472C2.2457.239%C++1.138%D-32.9C++20.8B+24688.1h7.9C--13.7C
Light PPA 2,9362,6701,1482.326C1.1041.178%C++1.423%C**42.9C+4.3B+14262.3h16C+39C++
Orion VS54 2,6032,5793,3660.766C0.4620.327%C+19.387%D18.5DN/A61139.4h13.1C++64.3C+
Serpent VE92 2,0722,0493,6910.555C-0.6721.626%C-14.202%D--6.7D--N/A19306.3h15.8C--73.1C
Maelstrom Turbo Laser 3,4171,8623,3080.563C-0.6730.499%C+1.88%C8.3C--7C-87223.7h154.2D505.5C-
Solstice VE3 1,6961,6823,0780.546C0.6821.128%C16.587%D7.2DN/A28232.1h15.3C++72.2C++
Pulsar VS1 1,5291,5182,6490.573C0.6625.474%B+12.187%D*15.3DN/A4599h15.6C+61.3C*
Spear Anti-Vehicle Phalanx Turret 1,7931,0771278.48C*7.2541.071%C3.993%C+31.3C20.8C+29534.4h10.7C26.1C
Skyguard 1,9091,0096481.557D0.3330.757%C*1.883%C+9.8D8.7C144103.3h181.1D*588.9D
Saron HRB 1,2647252073.502C2.2743.869%C+1.517%C+22.7C16.8C++39232h28.4D-64.8C--
Quasar VM1 7357225751.256C+0.0313.323%C--16.205%C--20.6CN/A6735h16.9C127C+
Pulsar C 7357181,2140.591C0.6426.239%B14.903%D**9.2D-N/A3177.8h14.5C--55.3C+
MANA Anti-Vehicle Turret 1,4076617100.931D0.3050.503%D1.059%D*6610M**7460S32996900.1h13C+25.7C-
C-4 9376619070.729C-0.5022.631%DN/A56.5D23.6C77611.7h1.7C7.6C-
Tank Mine 1,0786422912.206C+0.9835.399%C++N/A95.8C65.1C++11236.7h2C+5.5B+
Saron Laser Cannon 1,0976339140.693C0.5431.375%C+2.844%B+10.2C7.5C14462.1h194.1C--618.7C-
Cosmos VM3 5995844351.343C0.1114.478%D15.925%D25.4CN/A7323h17D*117.5D
Eidolon VE33 5945768050.716C0.5124.162%D18.403%D--13.6DN/A3942.5h12.1D50.2D
NS Annihilator 1,1655501,1820.465C0.7680.751%C+N/A7.9D8.8C++13469.5h14.8D--18.3D-
MANA Anti-Personnel Turret 4794693401.379N/A0.1514.492%UN/A4690U100U9281800.1h31T*213.9T*
Supernova PC 6494641473.156C1.9340.255%D--2.155%C+16.6D6.6D19728h4.6B+11.3C++
NS-61 Emissary 4524479260.483C-0.7523.859%D8.949%D*24.4C+N/A7018.3h13.2C*55.3C++
S1 6784261,3060.326D0.9065.647%B**1.408%D-16.1D9.5C--26226.4h8.5D12.9C+
E540 Halberd 680399834.807C3.5847.786%C+1.504%D28.7C20.2B+42813.9h7.3D--15.3D
M60-G Bulldog 459396864.605C++3.3838.272%B+3.03%C+50.1A8B+2177.9h6.8B+17.8B+
NS Decimator 4893317860.421D0.8164.885%B+1.208%D19.9D--9.5D23716.6h8.2F-12.6D**
Frag Grenade 3143101310N/A308.7748.658%B+N/A442.9C+5.7C14590.7h4.2C8.7C++
CAS30 Tank Buster 6662966350.466D0.7638.703%DN/A4.9D6.1C9760.4h100.2D*258.9D--
Comet VM2 3742893880.745C+0.4846.81%B+5.536%B++9.6C2.8D10730h25.4C+54.3C++
NS-AM7 Archer 3982749410.291C-0.9457.714%C+12.774%C--2.1D--1D*15129.8h22.3C+38.6C+
Aspis Anti-Aircraft Phalanx Turret 558266624.29C**3.0623.717%C1.88%C+9.5C10.4C+19628h153.5C+647.3C++
M12 Kobalt-H 272260337.879D6.6516.289%D*19.231%B+89.7D4.1C2182.9h24.5F150.3F-
Vortex VM21 4002393640.657C-0.5737.923%C-4.184%C**5.7D3.8D-5542h78.9D*208D
Vortex VM21 4062263640.621C0.6137.783%C6.195%B**5.4D4.3C6142h85.1D--225.3D
L105 Zephyr 250223385.868C4.6432.983%D*N/A2230U270U7333200.1h7.9C--23.9D-
M12 Kobalt 2282142110.19C8.9614.857%D17.757%C+61.1C4C**1823.5h22.6D152.3C
M20 Basilisk 308210752.8C+1.5738.615%C+4.286%D19.3C+9B22110.9h117.5C-304.2C+
Comet VM2 2862042610.782C0.4551.328%B++4.902%C**10.6C+4.3C11319.2h31.2C+60.7C*
L100 Python HEAT 297195732.671C-1.4461.342%B**3.59%B*29.5C+15.5B++4116.6h8.4D-13.7C+
NS-R3 Swarm 3241933130.617C*0.6168.709%B**N/A10.6B+7.2C++13718.2h29.5C+43C++
Artemis VX26 1671672920.572D0.6630.6%B++16.168%D--13.1D--N/A4712.7h12.8C+41.8B
Beamer VS3 1611613530.456C0.7723.724%C--13.665%D*24.8C+N/A996.5h6.4B**26.9C*
M60-G Bulldog 169145304.833C+3.6038.045%C++4.828%A42.6C*7.1C+2133.4h7.5C++19.6C**
Proximity Mine 143143692.072D0.8447.833%B++N/A95.3DN/A3281.5h2.2D-4.5C*
Thanatos VE70 1431413070.459C--0.7730.061%D--17.021%C++17DN/A728.3h5.6C18.6D
M12 Kobalt 127119814.875C**13.6511.646%D*15.126%D44.1D3C+1762.7h24.8D212.7D--
G40-F Ranger 213116343.412D2.1830.319%C+N/A27D22.6C+3114.3h120.7F-398D*
Nemesis VSH9 2071152030.567C0.6662.408%C+N/A7.7C-6.1C24215h11D*17.6D-
Photon A2A Missile Pods 235115991.162D0.0779.777%C++N/A24.5D25.5D3534.7h11.8D*14.8D**
C150 Dalton 241104651.6D0.3734.98%CN/A1040U1370U20461000.1h9.1F*25.9F--
G30 Walker 197100175.882B**4.6524.951%D1%D**9.3D9.1C+17410.7h292.1D*1170.7D--
Aphelion VEX-4 18790392.308C--1.0831.535%C-2.222%D14.8D--15.9C+2876.1h103.4D**328D**
XM98 91871890.46D-0.7728.192%D**47.126%T-6.6D*N/A3513.2h6.7T*23.8T*
AP30 Shredder 19985751.133D0.1033.892%C+N/A850U1140U10726300.1h245.2T*723.3T
M20 Basilisk 12884292.897C+1.6734.856%C--7.143%B+12.4D6.5D1726.8h158.9D*455.9D*
Proton II PPA 8779155.267C--4.0420.736%C--3.797%A++31.6D-3.2C1432.5h14.5D*70.1D--
Saron HRB-H 14779292.724C-1.5048.972%D-N/A32.9C28.3B+7742.4h30.5C--62.2D
M60-A Bulldog 9276352.171D0.9432.149%D1.316%C+760U160U2342900.1h8D**24.8D--
Rocklet Rifle 148732300.317D0.9159.097%B++1.37%B*12.8D*13.2D--3105.7h62.6F-105.9D
Force-Blade 686727,0520.002D1.2329.051%C+2.985%D0D-N/A01523.7h3C+10.2C++
Proton II PPA-H 7163134.846C--3.6228.436%D--4.762%M++57.3D7.3C**2601.1h12.4C43.5D
M60-A Bulldog 6961512.2C+10.9750.969%B+1.639%C--35.9C+4.7C++1451.7h7.3D14.4C+
Aphelion VEX-4H 9861282.179C0.9542.036%C-4.918%B**38.1C+23.1C9411.6h54.4C**129.5C*
Lancer VS22 115601070.561C0.6763.752%C**N/A9.5D8.7D3966.3h38.4C-60.2C
Coyote Missiles 9355760.724D0.5049.338%DN/A12.8D--8.8D--1254.3h99.6F**201.8F--
Spear Anti-Vehicle Phalanx Tower 7654154A*52.7760.067%B**11.111%M*49.1B20C5841.1h9.9C++16.6B+
M20 Basilisk 7850331.515D0.2924.979%D2%D*10.9D-6.1C1444.6h108.5D-434.5D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2960.1h
Anti-Vehicle MANA Turret872,3365.9h
Nano-Armor Kit2,3323,046,361244.7h
Nanite Revive Grenade04960.1h
Medical Applicator1,025289,36924.4h
Spitfire Auto-Turret481,7942.1h
Deconstruction Tool1510.1h
Smoke Grenade0550h
Shield Recharging Field5950.1h
Ammunition Package946,3674.7h
Medical Kit344730.9h
Anti-Infantry MANA Turret749393h
Nano-Repair Grenade03380.1h
Recon Detection Device2520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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