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Putzi01[FQRT] Putzi01
VS BR 146

KDR: 1.23

Score: 48.6m

Last Seen: Feb 17th, 2019 10:27 PM
- OFFLINE - 97.2 hour(s)

Battle Rank 120 (146 total) - Vanu Sovereignty on Cobalt - Outfit Officer of Sluts in Spandex[FQRT] Sluts in Spandex
VS outfit on Cobalt

Members: 7
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Hornet Missiles Supernova FPC C75 Viper Dual Photon Pods L100 Python AP Light PPA Orion VS54 Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $142,614 MLG Score: 114
Fun Score: N/A
Cheeseburgers Flipped: 825TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.93%15.644%35910101210,1250.7152440.511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.496%0.362C**-0.776D--2.654F**HEAD + (~4.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.40.153C++14.5-0.018C+48.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.752%1.634%358510178,446278637183.0305227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.143%-0.386C-0.028C+-0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
196.1-0.217C66.2-0.249C129.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.854%1.426%3246101612,626475071982.6581175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.533%-0.589D-0.763D-1.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.4-0.614D21.7-0.734D-40.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.707%5.525%891410082,950334217530.882441168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.61%-0.692D0.292C*0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.8-0.104C+37.60.048C+93.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.342%47.126%891102187234640.0370686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.004D*-1.312D**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.6-1.399D**6.7-1.112D*16.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.996%17.143%891102114093820.149095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.951D--0.52B+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.6-0.411C--5.6-0.151C13


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sluts in Spandex[FQRT] Sluts in Spandex
VS outfit on Cobalt

Members: 7
48.6m289.5%279 (16.7k)250 (15k)1.2260254,37444,3501.9536146 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022160818.287%4.879%8904:2311

76% Engineer11% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2013 11:07 PMOct 22nd, 2016 2:59 PMFeb 20th, 2019 9:50 PM (20h) (PST)Feb 17th, 2019 7:02 PM (4d) (PST)Feb 17th, 2019 6:27 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9561118450.2800.2280.0141.1430.115114

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,3776,63350,7441714169715,004

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3241.6h/135.1d 32,268 2,653 23,161 222.3k 4,101 8,256 22,418 186m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C-
Kills:2,049
Deaths:3,691
KDR:0.555
Accuracy:21.626% C-
HSR:14.202% D--
Solstice VE3
C
Kills:1,682
Deaths:3,078
KDR:0.546
Accuracy:21.128% C
HSR:16.587% C--
Pulsar C
B+
Kills:712
Deaths:1,201
KDR:0.593
Accuracy:26.286% B+
HSR:15.028% D**
Eidolon VE33
D
Kills:563
Deaths:785
KDR:0.717
Accuracy:24.166% D
HSR:17.940% D--
Thanatos VE70
C*
Kills:140
Deaths:305
KDR:0.459
Accuracy:29.996% D--
HSR:17.143% C*
Kills:5,146
Deaths (as Engineer):9,060
Deaths (to Engineers):14,520
KDR:0.56799
Kill Difference:3,914
Playtime:2,453.116 hours
Usage:76%
Score:38.748m
Score/min:263
Accuracy (listed only):24.640%
HSR (listed only):16.180%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:2,572
Deaths:3,354
KDR:0.767
Accuracy:20.344% C+
HSR:19.440% D
Kills:2,572
Deaths (as Heavy Assault):3,354
Deaths (to Heavy Assaults):9,596
KDR:0.76685
Kill Difference:782
Playtime:365.190 hours
Usage:11%
Score:4.488m
Score/min:205
Accuracy (listed only):20.344%
HSR (listed only):19.440%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C-
Kills:2,049
Deaths:3,691
KDR:0.555
Accuracy:21.626% C-
HSR:14.202% D--
Solstice VE3
C
Kills:1,682
Deaths:3,078
KDR:0.546
Accuracy:21.128% C
HSR:16.587% C--
Pulsar C
B+
Kills:712
Deaths:1,201
KDR:0.593
Accuracy:26.286% B+
HSR:15.028% D**
Thanatos VE70
C*
Kills:140
Deaths:305
KDR:0.459
Accuracy:29.996% D--
HSR:17.143% C*
Kills:4,583
Deaths (as Light Assault):8,275
Deaths (to Light Assaults):6,823
KDR:0.55384
Kill Difference:3,692
Playtime:132.228 hours
Usage:4%
Score:1.500m
Score/min:189
Accuracy (listed only):24.759%
HSR (listed only):15.740%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B
Kills:1,511
Deaths:2,624
KDR:0.576
Accuracy:25.478% B
HSR:12.244% D*
Thanatos VE70
C*
Kills:140
Deaths:305
KDR:0.459
Accuracy:29.996% D--
HSR:17.143% C*
Kills:1,651
Deaths (as Combat Medic):2,929
Deaths (to Combat Medics):3,402
KDR:0.56367
Kill Difference:1,278
Playtime:136.018 hours
Usage:4%
Score:2.161m
Score/min:265
Accuracy (listed only):27.737%
HSR (listed only):14.693%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
D
Kills:438
Deaths:911
KDR:0.481
Accuracy:23.836% D
HSR:8.676% D*
NS-AM7 Archer
C+
Kills:270
Deaths:930
KDR:0.290
Accuracy:57.618% C+
HSR:12.593% C--
Artemis VX26
B++
Kills:167
Deaths:292
KDR:0.572
Accuracy:30.600% B++
HSR:16.168% D-
Beamer VS3
D
Kills:161
Deaths:353
KDR:0.456
Accuracy:23.724% D
HSR:13.665% D*
XM98
D*
Kills:87
Deaths:189
KDR:0.460
Accuracy:28.342% D*
HSR:47.126% T
Kills:1,123
Deaths (as Infiltrator):2,675
Deaths (to Infiltrators):5,738
KDR:0.41981
Kill Difference:1,552
Playtime:42.520 hours
Usage:1%
Score:0.276m
Score/min:108
Accuracy (listed only):32.824%
HSR (listed only):19.645%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C--
Kills:722
Deaths:575
KDR:1.256
Accuracy:13.323% C--
HSR:16.205% C--
Cosmos VM3
C-
Kills:584
Deaths:435
KDR:1.343
Accuracy:14.478% C-
HSR:15.925% D
Comet VM2
B+
Kills:289
Deaths:387
KDR:0.747
Accuracy:46.804% B+
HSR:5.536% B+
Vortex VM21
C*
Kills:239
Deaths:362
KDR:0.660
Accuracy:37.923% C
HSR:4.184% C*
Vortex VM21
B*
Kills:225
Deaths:362
KDR:0.622
Accuracy:37.788% C
HSR:6.222% B*
Comet VM2
B++
Kills:203
Deaths:260
KDR:0.781
Accuracy:51.323% B++
HSR:4.926% C**
Kills:2,262
Deaths (as MAX Suit):1,190.500
Deaths (to MAX Suits):2,400
KDR:1.90004
Kill Difference:1,071.500
Playtime:103.329 hours
Usage:3%
Score:1.465m
Score/min:236
Accuracy (listed only):33.606%
HSR (listed only):8.833%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
B+
Kills:5,706
V. Kills:3,746 152%
Deaths:2,329
KDR:2.450
Accuracy:66.682% B+
KPH:40.300 C
VKPH:26.500 C--
Dual Photon Pods
C
Kills:3,015
V. Kills:959 314%
Deaths:1,030
KDR:2.927
Accuracy:50.896% C+
KPH:41.900 D
VKPH:13.300 C
Light PPA
B
Kills:2,663
V. Kills:265 N/A
Deaths:1,145
KDR:2.326
Accuracy:41.344% C++
KPH:42.900 C+
VKPH:4.300 B
Maelstrom Turbo Laser
C-
Kills:1,862
V. Kills:1,555 120%
Deaths:3,308
KDR:0.563
Accuracy:30.496% C+
KPH:8.300 C--
VKPH:7 C-
Saron Laser Cannon
C+
Kills:610
V. Kills:450 135%
Deaths:886
KDR:0.688
Accuracy:31.512% C+
KPH:10.200 C
VKPH:7.600 C
Photon A2A Missile Pods
D
Kills:114
V. Kills:119 95%
Deaths:97
KDR:1.175
Accuracy:79.621% C+
KPH:24.500 D
VKPH:25.600 D
Kills:13,970 (5,135 + 0)
Deaths:8,795
KDR:1.588
VKDR:0.807
Vehicle Kills:7,094
Kill Difference:5,175
Playtime:563.338 hours
Usage:17%
Score:5.820m
Score/min:172
Piloting Accuracy:31.512%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:296
V. Kills:370 80%
Deaths:634
KDR:0.467
Accuracy:38.715% D
KPH:4.900 D
VKPH:6.100 C
L105 Zephyr
U
Kills:223
V. Kills:27 N/A
Deaths:38
KDR:5.868
Accuracy:32.945% D*
KPH:802,800 U
VKPH:97,200 U
C150 Dalton
U
Kills:101
V. Kills:135 74%
Deaths:65
KDR:1.554
Accuracy:35.054% C
KPH:363,600 U
VKPH:486,000 U
AP30 Shredder
U
Kills:85
V. Kills:114 74%
Deaths:75
KDR:1.133
Accuracy:33.892% C+
KPH:306,000 U
VKPH:410,400 U
Kills:705 (296 + 409)
Deaths:812
KDR:0.868
VKDR:0.796
Vehicle Kills:646
Kill Difference:107
Playtime:60.288 hours
Usage:2%
Score:0.727m
Score/min:201
Piloting Accuracy:38.715%
Gunner Accuracy:33.892%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:3,305
V. Kills:536 N/A
Deaths:634
KDR:5.213
Accuracy:36.390% C
KPH:46.300 B**
VKPH:7.500 C+
L100 Python AP
B+
Kills:2,861
V. Kills:1,812 158%
Deaths:827
KDR:3.459
Accuracy:57.251% C++
KPH:32.900 C**
VKPH:20.800 B+
Skyguard
C
Kills:1,009
V. Kills:900 112%
Deaths:647
KDR:1.560
Accuracy:30.751% C*
KPH:9.800 D
VKPH:8.700 C
L100 Python HEAT
B*
Kills:195
V. Kills:102 189%
Deaths:73
KDR:2.671
Accuracy:61.342% B**
KPH:29.600 C+
VKPH:15.500 B*
Kills:7,370 (7,370 + 0)
Deaths:2,181
KDR:3.379
VKDR:1.536
Vehicle Kills:3,350
Kill Difference:5,189
Playtime:268.271 hours
Usage:8%
Score:3.150m
Score/min:196
Driving Accuracy:61.342%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:4,792
V. Kills:3,662 131%
Deaths:1,389
KDR:3.450
Accuracy:58.013% B+
KPH:25.400 C++
VKPH:19.400 B**
Saron HRB
C++
Kills:721
V. Kills:536 134%
Deaths:205
KDR:3.517
Accuracy:43.718% C+
KPH:22.600 C+
VKPH:16.800 C++
Supernova PC
C--
Kills:464
V. Kills:185 249%
Deaths:147
KDR:3.156
Accuracy:40.255% D--
KPH:16.600 C--
VKPH:6.600 C--
E540 Halberd
B+
Kills:396
V. Kills:279 141%
Deaths:82
KDR:4.829
Accuracy:47.838% C+
KPH:28.500 C
VKPH:20.100 B+
G40-F Ranger
C
Kills:115
V. Kills:96 119%
Deaths:32
KDR:3.594
Accuracy:30.183% C+
KPH:27.300 D
VKPH:22.800 C
Aphelion VEX-4
C+
Kills:87
V. Kills:96 90%
Deaths:38
KDR:2.289
Accuracy:32.274% C
KPH:14.900 D--
VKPH:16.500 C+
Proton II PPA
C
Kills:79
V. Kills:8 N/A
Deaths:15
KDR:5.267
Accuracy:20.736% C--
KPH:31.900 D-
VKPH:3.200 C
M20 Basilisk
N/A
Kills:50
V. Kills:28 172%
Deaths:33
KDR:1.515
Accuracy:24.913% N/A
KPH:11 N/A
VKPH:6.200 N/A
Kills:6,704 (5,256 + 1,448)
Deaths:1,941
KDR:3.454
VKDR:2.519
Vehicle Kills:4,890
Kill Difference:4,763
Playtime:279.662 hours
Usage:9%
Score:4.546m
Score/min:271
Driving Accuracy:40.255%
Gunner Accuracy:24.913%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:259
V. Kills:12 N/A
Deaths:32
KDR:8.094
Accuracy:16.292% D**
KPH:88.700 D
VKPH:4.100 C
Saron HRB-H
B+
Kills:79
V. Kills:68 114%
Deaths:29
KDR:2.724
Accuracy:48.972% D
KPH:33.400 C
VKPH:28.700 B+
Proton II PPA-H
C**
Kills:63
V. Kills:8 N/A
Deaths:13
KDR:4.846
Accuracy:28.535% D--
KPH:57.800 D
VKPH:7.300 C**
Aphelion VEX-4H
C+
Kills:61
V. Kills:37 161%
Deaths:28
KDR:2.179
Accuracy:42.036% C-
KPH:37.400 C+
VKPH:22.700 C
Kills:462 (0 + 462)
Deaths:102
KDR:4.529
VKDR:1.225
Vehicle Kills:125
Kill Difference:360
Playtime:8.008 hours
Usage:0%
Score:0.257m
Score/min:535
Driving Accuracy:N/A%
Gunner Accuracy:42.036%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:395
V. Kills:63 N/A
Deaths:86
KDR:4.593
Accuracy:38.264% B
KPH:49.900 A
VKPH:8 B+
M12 Kobalt
C*
Kills:208
V. Kills:13 N/A
Deaths:20
KDR:10.400
Accuracy:14.712% D
KPH:61 C
VKPH:3.800 C*
M20 Basilisk
B
Kills:208
V. Kills:96 214%
Deaths:75
KDR:2.773
Accuracy:38.540% C+
KPH:19.500 C+
VKPH:9 B
M60-G Bulldog
C*
Kills:145
V. Kills:24 N/A
Deaths:30
KDR:4.833
Accuracy:38.045% C++
KPH:42.500 C*
VKPH:7 C+
M12 Kobalt
C+
Kills:119
V. Kills:8 N/A
Deaths:8
KDR:14.875
Accuracy:11.665% D*
KPH:44.600 D
VKPH:3 C+
G30 Walker
C+
Kills:98
V. Kills:96 101%
Deaths:17
KDR:5.765
Accuracy:25.164% D
KPH:9.300 D
VKPH:9.100 C+
M20 Basilisk
D
Kills:82
V. Kills:44 182%
Deaths:29
KDR:2.828
Accuracy:35.241% C
KPH:12.200 D
VKPH:6.500 D
Kills:1,255 (0 + 1,255)
Deaths:265
KDR:4.736
VKDR:1.298
Vehicle Kills:344
Kill Difference:990
Playtime:45.313 hours
Usage:1%
Score:0.536m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:35.241%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hornet Missiles 9,4525,7062,3292.45C-1.2266.682%B+1.297%C40.4C26.5C--298141.4h11.6C+17.4C*
Supernova FPC 8,4544,7921,3893.45C2.2258.013%B+1.523%D25.4C++19.4B**253188.9h6.9D11.9C
C75 Viper 3,8413,3056345.213C**3.9936.39%C1.18%C46.4B**7.5C+18971.3h9.8B*26.9B+
Dual Photon Pods 3,9743,0151,0302.927C-1.7050.896%C+1.559%B+41.9D13.3C22772h27C53C+
L100 Python AP 4,6732,8618273.459C+2.2357.251%C++1.118%D--32.9C**20.8B+24787h7.9C13.7C+
Light PPA 2,9282,6631,1452.326C1.1041.344%C++1.389%C++43C+4.3B14262h16C+38.8C++
Orion VS54 2,5962,5723,3540.767C0.4620.344%C+19.44%D18.6DN/A62138.2h13C++64.1C++
Serpent VE92 2,0722,0493,6910.555C-0.6721.626%C-14.202%D--6.7D--N/A19306.2h15.8C-73.1C
Maelstrom Turbo Laser 3,4171,8623,3080.563C0.6630.496%C+1.88%C-8.3C--7C-87223.6h154.1C--505.4C
Solstice VE3 1,6961,6823,0780.546C0.6821.128%C16.587%C--7.2DN/A28232.1h15.3C*72.2C++
Pulsar VS1 1,5211,5112,6240.576C0.6525.478%B12.244%D*15.4C--N/A4598.1h15.5C+60.9C**
Spear Anti-Vehicle Phalanx Turret 1,7931,0771258.616C**7.3941.022%C3.993%C+31.3C20.8C+29534.4h10.7C26C
Skyguard 1,9091,0096471.56C--0.3330.751%C*1.883%C+9.8D8.7C144103.3h181.1D*588.8D
Quasar VM1 7357225751.256C+0.0313.323%C--16.205%C--20.6C+N/A6735h16.9C127C+
Saron HRB 1,2577212053.517C2.2943.718%C+1.526%C+22.7C+16.9C++39331.8h28.4D-64.9C-
Pulsar C 7297121,2010.593C0.6326.286%B+15.028%D**9.3DN/A3176.3h14.5C-55.1C++
MANA Anti-Vehicle Turret 1,4076617100.931D-0.3050.503%D-1.059%D**6610A7460A*32985100.1h13C++25.7C+
C-4 9336589020.729C-0.5022.639%C--N/A56.7C--23.7C77711.6h1.7C7.6C
Tank Mine 1,0756402912.199C+0.9734.982%C++N/A95.5C+64.9C++11246.7h1.9C++5.5B+
Saron Laser Cannon 1,0606108860.688C0.5431.512%C+2.951%B+10.2C7.6C14759.6h193.9C-615.2C
Cosmos VM3 5995844351.343C0.1214.478%C-15.925%D25.4CN/A7323h17D-117.5C-
Eidolon VE33 5815637850.717C0.5124.166%D17.94%D--13.6C--N/A4041.3h12.1D49.9C--
NS Annihilator 1,1655501,1820.465C0.7680.751%C+N/A7.9C--8.8C++13469.5h14.8D-18.3D
MANA Anti-Personnel Turret 4794693401.379N/A0.1514.492%UN/A4690U100U9274600.1h31T*213.9T*
Supernova PC 6494641473.156C1.9340.255%D--2.155%C+16.6C--6.6C--19728h4.6B+11.3C++
NS-61 Emissary 4434389110.481C-0.7523.836%D8.676%D*24.5C+N/A7017.9h13.2C*55.6C++
S1 6784261,3060.326D0.9065.647%B**1.408%D-16.1D9.5C-26226.4h8.5D12.9C+
E540 Halberd 675396824.829C3.6047.838%C+1.515%D28.5C20.1B+42413.9h7.3D--15.4D
M60-G Bulldog 458395864.593C++3.3738.264%B3.038%C++50A8B+2167.9h6.8B+17.9B+
NS Decimator 4823267740.421D0.8164.935%B+1.227%D-20D-9.6D23716.3h8.2F-12.6D*
Frag Grenade 3123081308N/A306.7748.67%B+N/A440C+5.7C14520.7h4.2C8.7C++
CAS30 Tank Buster 6662966340.467C--0.7638.715%DN/A4.9D6.1C9760.3h100D*258.4D--
Comet VM2 3742893870.747C+0.4846.804%B+5.536%B+9.6C2.8D10830h25.4C+54.2C++
NS-AM7 Archer 3922709300.29C-0.9457.618%C+12.593%C--2.1D--1D--15127.7h22.2C+38.6C+
Aspis Anti-Aircraft Phalanx Turret 558266624.29B+3.0623.703%C1.88%C+9.5C10.4C+19628h153.2C++646.1C++
M12 Kobalt-H 271259328.094D6.8716.292%D**19.305%B+89.3D4.1C2192.9h24.5D**150.5F-
Vortex VM21 4002393620.66C-0.5737.923%C4.184%C*5.7D3.8D5641.9h78.8D-207.8D
Vortex VM21 4052253620.622C0.6037.788%C6.222%B*5.4C--4.3C6141.9h85.4D-226.1C-
L105 Zephyr 250223385.868C4.6432.945%D*N/A2230U270U7324300.1h7.9D23.8D-
M12 Kobalt 2212082010.4C9.1714.712%D17.308%C+61.2C3.8C*1823.4h22.2C--150.7C
M20 Basilisk 304208752.773C+1.5538.54%C+4.327%D19.4C+9B22410.7h116.7C302.9C+
Comet VM2 2842032600.781C0.4551.323%B++4.926%C**10.6C+4.2C11319.1h31.3C60.9C*
L100 Python HEAT 297195732.671C1.4461.342%B**3.59%B++29.5C+15.5B*4106.6h8.4D-13.7C+
NS-R3 Swarm 2971762960.595C**0.6368.532%B**N/A10.3B+7.1C++13717.1h30.5C+44.6C*
Artemis VX26 1671672920.572D0.6530.6%B++16.168%D-13.1D--N/A4712.7h12.8C+41.8B
Beamer VS3 1611613530.456C0.7723.724%D13.665%D*24.8C+N/A996.5h6.4B*26.9C*
M60-G Bulldog 169145304.833C+3.6138.045%C++4.828%B**42.6C*7.1C+2133.4h7.5C+19.6C*
Proximity Mine 143143692.072D0.8547.833%B++N/A95.3C--N/A3281.5h2.2D4.5C*
Thanatos VE70 1421403050.459C--0.7729.996%D--17.143%C*16.9DN/A718.3h5.6C18.6D
M12 Kobalt 127119814.875C*13.6511.665%D*15.126%D44.1D3C+1762.7h24.7D-212D--
G40-F Ranger 211115323.594D2.3730.183%C+N/A27.4D22.9C3124.2h118.9F-393.8D*
Photon A2A Missile Pods 233114971.175D-0.0579.621%C+N/A24.3D25.3D3544.7h11.8D*14.8D**
Nemesis VSH9 2031131960.577C+0.6562.161%C+N/A7.7D6.2D24714.6h10.7D--17.3D-
C150 Dalton 236101651.554D0.3335.054%CN/A1010U1350U19665000.1h9.3F*26.5F*
G30 Walker 19498175.765B**4.5425.164%D1.02%D**9.3D9.1C+17510.5h293.2D*1165.2D--
Aphelion VEX-4 18387382.289C--1.0632.274%C2.299%D-15D--16.6C+2975.8h103.9D**321.8D**
XM98 91871890.46D-0.7728.342%D*47.126%T6.6D-N/A3513.1h6.7T*23.6T*
AP30 Shredder 19985751.133D0.0933.892%C+N/A850U1140U10690300.1h245.2T*723.3F**
M20 Basilisk 12682292.828C+1.6035.241%C6.098%C*12.2D6.6D1736.7h161.9D**459.4D*
Saron HRB-H 14779292.724C-1.5048.972%DN/A32.9C28.3B+7732.4h30.5C-62.2D
Proton II PPA 8779155.267C--4.0420.736%C--3.797%A+31.6D-3.2C1432.5h14.5D*70.1D--
M60-A Bulldog 9276352.171C--0.9432.149%C-1.316%C760U160U2342900.1h8D*24.8D
Rocklet Rifle 144702270.308D0.9259.216%B++1.429%B*12.7D*13.5D--3125.5h63.5F-107.2D
Force-Blade 686726,8920.002D1.2229.265%C+2.985%D0DN/A01512.7h3C+10.1C*
Proton II PPA-H 7163134.846C--3.6228.535%D--4.762%M++57.3D7.3C**2601.1h12.3C43.1D
M60-A Bulldog 6961512.2C+10.9750.969%B+1.639%D35.9C++4.7C++1451.7h7.3C-14.4C+
Aphelion VEX-4H 9861282.179C0.9542.036%C-4.918%B**38.1C+23.1C9361.6h54.4C**129.5C*
Lancer VS22 115601070.561C0.6763.752%C**N/A9.5C--8.7D3956.3h38.4C60.2C
Spear Anti-Vehicle Phalanx Tower 7654154A*52.7760.067%B**11.111%M++49.1C**20C5851.1h9.9C++16.6B+
M20 Basilisk 7850331.515C--0.2924.913%D2%D*11.1D6.2C1464.5h107.2D-430.1D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,3223,032,811243.3h
Anti-Vehicle MANA Turret872,3365.9h
Spawn Beacon2960.1h
Nanite Revive Grenade04950.1h
Medical Applicator1,020286,36624.2h
Deconstruction Tool1510.1h
Spitfire Auto-Turret481,7472h
Anti-Infantry MANA Turret749393h
Ammunition Package946,3194.7h
Medical Kit344730.9h
Nano-Repair Grenade03210.1h
Shield Recharging Field3730.1h
Recon Detection Device2520.1h
Smoke Grenade0550h

Check the help document for the dictionary if you want to learn more about words used here.


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