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Lt. Commander PwnyPrincess420[Cl0p] PwnyPrincess420
TR BR 48

KDR: 4.37

Score: 16.2m

Last Seen: Dec 11th, 2018 1:41 AM
- OFFLINE - 22.5 hour(s)

Prestige 1, Battle Rank 48 - Terran Republic on Emerald - Outfit Member of Always Clopping[Cl0p] Always Clopping
TR outfit on Emerald

Members: 8
Level Progress (to 49): 29%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" TSAR-42 MG-H1 Watchman LC3 Jaguar TAR T9 CARV M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,498,988 MLG Score: 13988
Fun Score: N/A
Cheeseburgers Flipped: 132TIME WITH MEDKIT: 8.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.023%43.61%15273099242,9155.25468-0.884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.195%2.738M3.565M**-0.985D--HEAD ++ (~26.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.681B+8.40.414B15.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.99%1.154%1739210201,73313510212.74271683%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.563%0.162C++-0.42C--1.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.807B++12.10.771B++18.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.327%4.147%164210202172501460.864542148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.654%1.315A0.965B*-0.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.662B+7.10.434B6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.542%0.832%51921020601212552.82161073%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.272%1.524A+-0.898D--1.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.935B*40.897B*3.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.511%84.38%519210203,329580125.72978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.785%2.621M1.133B**-0.821

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.677B+1.70.473B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.305%26.217%5191102126772040.370833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.494A+2.352A*-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.567B+3.40.302C*2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Always Clopping[Cl0p] Always Clopping
TR outfit on Emerald

Members: 8
16.2m228.7%688 (41.3k)573 (34.4k)4.3709455,83012,7734.4600348 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022543134.682%39.97%138602:1317

9% Combat Medic62% Heavy Assault9% Infiltrator13% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2015 10:16 PMNov 2nd, 2015 12:01 AMDec 14th, 2018 5:13 PM (23h) (PST)Dec 10th, 2018 10:01 PM (5d) (PST)Dec 10th, 2018 9:41 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3114019101.9720.4510.7884.6270.05213988

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,66224,03754,6251182747278334,382

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
471.9h/19.7d 1,138 22,315 10,336 131k 304 1,881 1,467 37.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M++
Kills:15,054
Deaths:2,827
KDR:5.325
Accuracy:34.625% A**
HSR:45.908% M++
T9A "Butcher"
M
Kills:4,713
Deaths:977
KDR:4.824
Accuracy:34.454% A*
HSR:46.022% M
MG-H1 Watchman
M
Kills:1,980
Deaths:455
KDR:4.352
Accuracy:33.531% A*
HSR:47.374% M
T9 CARV
M**
Kills:1,738
Deaths:281
KDR:6.185
Accuracy:35.435% M*
HSR:48.044% M**
NS-15MP
A++
Kills:1,167
Deaths:201
KDR:5.806
Accuracy:33.794% A
HSR:46.530% A++
T9 CARV-S
M**
Kills:1,162
Deaths:271
KDR:4.288
Accuracy:34.509% A**
HSR:49.398% M**
NS-15M AE
A++
Kills:1,162
Deaths:176
KDR:6.602
Accuracy:33.692% A++
HSR:42.083% A++
TMG-50
M*
Kills:1,161
Deaths:206
KDR:5.636
Accuracy:38.712% M*
HSR:43.411% M++
T32 Bull
M**
Kills:1,160
Deaths:247
KDR:4.696
Accuracy:36.089% A**
HSR:49.741% M**
T7 Mini-Chaingun
A++
Kills:555
Deaths:160
KDR:3.469
Accuracy:25.672% A++
HSR:14.595% B+
NS-15M1
M**
Kills:193
Deaths:28
KDR:6.893
Accuracy:33.726% A*
HSR:48.705% M**
Kills:30,045
Deaths (as Heavy Assault):5,829
Deaths (to Heavy Assaults):4,076
KDR:5.1544
Kill Difference:24,216
Playtime:290.287 hours
Usage:62%
Score:10.042m
Score/min:577
Accuracy (listed only):34.022%
HSR (listed only):43.801%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A**
Kills:1,821
Deaths:279
KDR:6.527
Accuracy:34.715% A**
HSR:31.137% A*
SMG-46G Armistice
A**
Kills:1,182
Deaths:222
KDR:5.324
Accuracy:35.369% A+
HSR:32.741% A**
NS-11CP
B**
Kills:1,160
Deaths:143
KDR:8.112
Accuracy:33.383% B**
HSR:30.345% B**
TRAC-5 Burst
A**
Kills:795
Deaths:106
KDR:7.500
Accuracy:37.348% A**
HSR:29.937% B**
LC2 Lynx
M
Kills:769
Deaths:164
KDR:4.689
Accuracy:35.510% M
HSR:34.070% A*
TRAC-5
M+
Kills:756
Deaths:129
KDR:5.860
Accuracy:35.183% M+
HSR:28.307% A++
MG-S1 Jackal
S
Kills:339
Deaths:93
KDR:3.645
Accuracy:36.938% A++
HSR:53.982% S
AS16 NightHawk
M++
Kills:267
Deaths:65
KDR:4.108
Accuracy:59.305% A*
HSR:26.217% M++
HC1 Cougar
A**
Kills:193
Deaths:42
KDR:4.595
Accuracy:36.405% A**
HSR:21.244% C+
SMG-46 Armistice
M+
Kills:114
Deaths:31
KDR:3.677
Accuracy:36.740% A*
HSR:33.333% M+
PDW-16 Hailstorm
M**
Kills:68
Deaths:10
KDR:6.800
Accuracy:35.897% A*
HSR:38.235% M**
Kills:7,464
Deaths (as Light Assault):1,284
Deaths (to Light Assaults):2,773
KDR:5.81308
Kill Difference:6,180
Playtime:59.762 hours
Usage:13%
Score:1.956m
Score/min:545
Accuracy (listed only):37.890%
HSR (listed only):32.686%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M**
Kills:1,749
Deaths:359
KDR:4.872
Accuracy:35.213% A**
HSR:46.655% M**
SMG-46G Armistice
A**
Kills:1,182
Deaths:222
KDR:5.324
Accuracy:35.369% A+
HSR:32.741% A**
NS-11P
M*
Kills:1,161
Deaths:191
KDR:6.079
Accuracy:33.846% A*
HSR:39.621% M*
T1B Cycler
A**
Kills:1,001
Deaths:267
KDR:3.749
Accuracy:38.236% A**
HSR:40.559% A++
Cycler TRV
M++
Kills:416
Deaths:118
KDR:3.525
Accuracy:37.452% M++
HSR:36.539% M
MG-S1 Jackal
S
Kills:339
Deaths:93
KDR:3.645
Accuracy:36.938% A++
HSR:53.982% S
AS16 NightHawk
M++
Kills:267
Deaths:65
KDR:4.108
Accuracy:59.305% A*
HSR:26.217% M++
T1 Cycler
M*
Kills:131
Deaths:43
KDR:3.047
Accuracy:32.306% A*
HSR:42.748% M*
SMG-46 Armistice
M+
Kills:114
Deaths:31
KDR:3.677
Accuracy:36.740% A*
HSR:33.333% M+
PDW-16 Hailstorm
M**
Kills:68
Deaths:10
KDR:6.800
Accuracy:35.897% A*
HSR:38.235% M**
Kills:6,428
Deaths (as Combat Medic):1,399
Deaths (to Combat Medics):1,502
KDR:4.59471
Kill Difference:5,029
Playtime:44.727 hours
Usage:9%
Score:1.525m
Score/min:568
Accuracy (listed only):38.130%
HSR (listed only):39.063%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A**
Kills:1,821
Deaths:279
KDR:6.527
Accuracy:34.715% A**
HSR:31.137% A*
NS-11CP
B**
Kills:1,160
Deaths:143
KDR:8.112
Accuracy:33.383% B**
HSR:30.345% B**
TRAC-5 Burst
A**
Kills:795
Deaths:106
KDR:7.500
Accuracy:37.348% A**
HSR:29.937% B**
LC2 Lynx
M
Kills:769
Deaths:164
KDR:4.689
Accuracy:35.510% M
HSR:34.070% A*
TRAC-5
M+
Kills:756
Deaths:129
KDR:5.860
Accuracy:35.183% M+
HSR:28.307% A++
AS16 NightHawk
M++
Kills:267
Deaths:65
KDR:4.108
Accuracy:59.305% A*
HSR:26.217% M++
HC1 Cougar
A**
Kills:193
Deaths:42
KDR:4.595
Accuracy:36.405% A**
HSR:21.244% C+
Kills:5,761
Deaths (as Engineer):928
Deaths (to Engineers):1,566
KDR:6.20797
Kill Difference:4,833
Playtime:17.302 hours
Usage:4%
Score:0.542m
Score/min:522
Accuracy (listed only):38.835%
HSR (listed only):28.751%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:2,833
Deaths:501
KDR:5.655
Accuracy:52.868% A*
HSR:82.457% A+
SMG-46G Armistice
A**
Kills:1,182
Deaths:222
KDR:5.324
Accuracy:35.369% A+
HSR:32.741% A**
NS-44 Commissioner AE
M
Kills:928
Deaths:544
KDR:1.706
Accuracy:55.107% A++
HSR:47.953% M
NS-44G Commissioner
M*
Kills:605
Deaths:405
KDR:1.494
Accuracy:53.041% A
HSR:53.388% M*
NSX Daimyo
A+
Kills:496
Deaths:110
KDR:4.509
Accuracy:50.648% A+
HSR:95.363% B+
MG-S1 Jackal
S
Kills:339
Deaths:93
KDR:3.645
Accuracy:36.938% A++
HSR:53.982% S
SMG-46 Armistice
M+
Kills:114
Deaths:31
KDR:3.677
Accuracy:36.740% A*
HSR:33.333% M+
NS-357P Underboss
M++
Kills:96
Deaths:72
KDR:1.333
Accuracy:50.160% B**
HSR:54.167% M++
NS-45 Pilot
A*
Kills:78
Deaths:52
KDR:1.500
Accuracy:37.432% B**
HSR:42.308% A*
PDW-16 Hailstorm
M**
Kills:68
Deaths:10
KDR:6.800
Accuracy:35.897% A*
HSR:38.235% M**
NS-357 Underboss
M**
Kills:63
Deaths:45
KDR:1.400
Accuracy:54.614% A*
HSR:47.619% M**
Kills:6,802
Deaths (as Infiltrator):2,085
Deaths (to Infiltrators):1,603
KDR:3.26235
Kill Difference:4,717
Playtime:41.971 hours
Usage:9%
Score:1.308m
Score/min:519
Accuracy (listed only):45.347%
HSR (listed only):52.868%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A*
Kills:622
Deaths:144
KDR:4.319
Accuracy:60.566% A*
HSR:2.894% C+
M3 Pounder HEG
A**
Kills:596
Deaths:144
KDR:4.139
Accuracy:59.060% A**
HSR:2.181% D
MRC3 Mercy
M+
Kills:388
Deaths:86
KDR:4.512
Accuracy:30.162% M+
HSR:34.794% M+
MRC3 Mercy
M+
Kills:357
Deaths:87
KDR:4.103
Accuracy:29.614% M+
HSR:31.373% A*
M6 Onslaught
M+
Kills:89
Deaths:24
KDR:3.708
Accuracy:30.798% M+
HSR:32.584% M+
M6 Onslaught
M+
Kills:74
Deaths:24
KDR:3.083
Accuracy:31.470% M+
HSR:28.378% A++
Kills:2,126
Deaths (as MAX Suit):254.500
Deaths (to MAX Suits):740
KDR:8.35363
Kill Difference:1,871.500
Playtime:16.523 hours
Usage:4%
Score:0.853m
Score/min:860
Accuracy (listed only):40.278%
HSR (listed only):22.034%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M+
Kills:1,338
V. Kills:38 N/A
Deaths:73
KDR:18.329
Accuracy:35.584% B**
KPH:126.900 M+
VKPH:3.600 C++
Hellfire Rocket Pods
S
Kills:395
V. Kills:15 N/A
Deaths:4
KDR:98.750
Accuracy:65.460% A*
KPH:620.700 S
VKPH:23.600 B**
Kills:1,733 (1,338 + 0)
Deaths:77
KDR:22.506
VKDR:0.688
Vehicle Kills:53
Kill Difference:1,656
Playtime:11.182 hours
Usage:2%
Score:0.306m
Score/min:456
Piloting Accuracy:35.584%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
S
Kills:357
V. Kills:22 N/A
Deaths:13
KDR:27.462
Accuracy:64.672% M
KPH:187.300 S
VKPH:11.500 B++
Kills:357 (0 + 357)
Deaths:13
KDR:27.462
VKDR:1.692
Vehicle Kills:22
Kill Difference:344
Playtime:1.906 hours
Usage:0%
Score:0.059m
Score/min:515
Piloting Accuracy:N/A%
Gunner Accuracy:64.672%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
U
Kills:65
V. Kills:2 N/A
Deaths:2
KDR:32.500
Accuracy:50.267% A
KPH:327.700 U
VKPH:10.100 B+
Kills:65 (65 + 0)
Deaths:2
KDR:32.500
VKDR:1
Vehicle Kills:2
Kill Difference:63
Playtime:0.199 hours
Usage:0%
Score:0.013m
Score/min:1,114
Driving Accuracy:50.267%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M*
Kills:152
V. Kills:135 112%
Deaths:19
KDR:8
Accuracy:54.945% B**
KPH:42.700 B**
VKPH:37.900 M*
Kills:152 (152 + 0)
Deaths:19
KDR:8
VKDR:7.105
Vehicle Kills:135
Kill Difference:133
Playtime:3.564 hours
Usage:1%
Score:0.123m
Score/min:577
Driving Accuracy:54.945%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:244
V. Kills:9 N/A
Deaths:9
KDR:27.111
Accuracy:44.105% A
KPH:142.700 B*
VKPH:5.300 C
Kills:244 (0 + 244)
Deaths:9
KDR:27.111
VKDR:1
Vehicle Kills:9
Kill Difference:235
Playtime:1.710 hours
Usage:0%
Score:0.033m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:44.105%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:683
V. Kills:7 N/A
Deaths:123
KDR:5.553
Accuracy:52.543% B**
KPH:188 S
VKPH:1.900 C+
Kills:683 (683 + 0)
Deaths:123
KDR:5.553
VKDR:0.057
Vehicle Kills:7
Kill Difference:560
Playtime:3.633 hours
Usage:1%
Score:0.086m
Score/min:395
Driving Accuracy:52.543%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 15,15515,0542,8275.325A+0.9534.625%A**45.908%M++129.8SN/A362116h8.3A+24.1B**
T9A "Butcher" 4,7434,7139774.824A++0.4534.454%A*46.022%M152.5M**1B*37330.9h7.9A++22.9A+
TSAR-42 2,8452,8335015.655B+1.2852.868%A*82.457%A+116.6M**N/A29924.3h1.7B**3.1B**
MG-H1 Watchman 2,0001,9804554.352A*0.0233.531%A*47.374%M136.6M**1.4A39714.5h9.7A28.8B**
LC3 Jaguar 1,8391,8212796.527M**2.1634.715%A**31.137%A*132S1.3M39113.8h10B*28.8B**
TAR 1,7621,7493594.872A*0.5035.213%A**46.655%M**131.5S1A++36413.3h8.3A++23.7A+
T9 CARV 1,7501,7382816.185M**1.8135.435%M*48.044%M**140.2S1A++48212.4h8.1A+22.9B**
M14 Banshee 1,3761,3387318.329A+13.9635.584%B**1.121%C+127.4M+3.6C++36210.5h12.7B++35.6B++
SMG-46G Armistice 1,1911,1822225.324M**0.9535.369%A+32.741%A**159.7M**1.2M+5087.4h9.7B**27.5B*
NS-15MP 1,1681,1672015.806A*1.4433.794%A46.53%A++155.6MN/A6337.5h7.8A23.2B**
T9 CARV-S 1,1641,1622714.288A*0.0834.509%A**49.398%M**132M**N/A3678.8h8.4A+24.5B**
NS-15M AE 1,1661,1621766.602A*2.2333.692%A++42.083%A++166M**N/A5467h8.3A24.6B**
NS-11P 1,1741,1611916.079S1.7133.846%A*39.621%M*133.4S1.5M**2858.7h9A++26.7A
TMG-50 1,1681,1612065.636S1.2738.712%M*43.411%M++168.3S1A++4056.9h7.2A+18.7B**
NS-11CP 1,1651,1601438.112S3.7433.383%B**30.345%B**181.3M*N/A5616.4h9.4B++28.2B*
T32 Bull 1,1641,1602474.696M0.3336.089%A**49.741%M**134.9SN/A3698.6h8.2A+22.6B**
T1B Cycler 1,0081,0012673.749B**0.6238.236%A**40.559%A++119.2M++N/A2948.4h9.5A24.9A
NS Decimator 1,4499453702.554A++1.8272.471%A+2.116%C+73.8A**39.4A**55812.8h4.1B+5.7B*
NS-44 Commissioner AE 9319285441.706B+2.6655.107%A++47.953%M185.6M**N/A5495h2.6B**4.7B**
TRAC-5 Burst 8067951067.5M++3.1337.348%A**29.937%B**139.5M**1.9M*3285.7h10.2B*27.2B**
LC2 Lynx 7807691644.689M++0.3235.51%M34.07%A*122.1S1.7M**3806.3h10.7B**30.2B**
TRAC-5 7677561295.86S1.4935.183%M+28.307%A++132.6S1.9S4665.7h9.5A27.1B**
S12 Renegade 6906831235.553B**1.1852.543%B**5.417%C+189.7S1.9C+3953.6h2.4B*4.6B**
M3 Pounder HEG 7016221444.319A++0.0560.566%A*2.894%C+58.7S7.5A*25610.6h9.8A16.1B**
NS-44G Commissioner 6066054051.494C*2.8853.041%A53.388%M*131.5A++N/A3604.6h2.6B*4.9B++
M3 Pounder HEG 6635961444.139A++0.2359.06%A**2.181%D56.2S6.3A++26610.6h10B**17B**
T7 Mini-Chaingun 5685551603.469M+0.9025.672%A++14.595%B+126.1S3M++3484.4h11B**43B*
Ripper 5135052062.451U1.9257.438%M+33.465%A*144.3U2.3U4313.5h1.1B++1.9B+
NSX Daimyo 4964961104.509B+0.1450.648%A+95.363%B+134.1M++N/A5303.7h1.7A3.4B**
Cycler TRV 4244161183.525A*0.8537.452%M++36.539%M115.6S2.2S2963.6h9.2A+24.4A
Hellfire Rocket Pods 410395498.75U94.3865.46%A*1.266%C**658.3S25B**20030.6h10.2A15.5B**
MRC3 Mercy 391388864.512B**0.1430.162%M+34.794%M+88.2SN/A2794.4h13.9A+46.2B**
L105 Zephyr 3793571327.462A+23.0964.672%MN/A187.9S11.6B++5141.9h3.4A+5.3A+
MRC3 Mercy 364357874.103B**0.2729.614%M+31.373%A*81.1S1.6A*2754.4h15.2B**51.2B**
MG-S1 Jackal 344339933.645A*0.7336.938%A++53.982%S105.9M++1.6A**3133.2h7.1B++19.3B**
Frag Grenade 3373281328N/A323.6349.622%B+N/A468.6C+12.9B++17080.7h3.8C++7.7B
AS16 NightHawk 270267654.108M+0.2659.305%A*26.217%M++106.8M**1.2A*3632.5h3.4B++5.7B**
P525 Marauder-H 253244927.111B**22.7444.105%A1.23%B+143.5B*5.3C3241.7h4.9B*11.1B**
C-4 261221683.25A1.1235.217%A++N/A200.9M+36.4B+14411.1h1.1B*3.1B**
NS-15M1 194193286.893S2.5233.726%A*48.705%M**148.5SN/A3971.3h8A+23.8B**
HC1 Cougar 196193424.595M**0.2236.405%A**21.244%C+128.7S2S4121.5h9.6B*26.4B**
Chainblade 1651615,8910.027C*4.3423.814%C-3.727%C--0.8C*N/A2211.4h1.7B*7.3C+
Icikill 1641602,4690.065C*4.3142.281%B*N/A1.9C+N/A585.9h1.5B**3.6B++
P2-120 AP 287152198C**3.6354.945%B**5.263%B**42.2B**37.5M*5773.6h8.9C--16.2C*
T1 Cycler 131131433.047A++1.3232.306%A*42.748%M*93.6SN/A7041.4h10A+31A
SMG-46 Armistice 118114313.677M0.6936.74%A*33.333%M+228U8U10330.5h9.5A25.8B**
Anti-Vehicle Grenade 1231051105N/A100.6353.042%C*N/A525B++90C+36770.2h3.8B**7.2B*
NS-357P Underboss 9696721.333C+3.0450.16%B**54.167%M++137.1A++N/A3830.7h3.3B++6.5B*
M6 Onslaught 8989243.708B**0.6630.798%M+32.584%M+111.3SN/A5640.8h10.1A*32.9B**
Hexedge 80803,7130.022C4.3519.674%DN/A0.7CN/A2122.7h2B+10C++
NS-45 Pilot 7978521.5C*2.8737.432%B**42.308%A*130A**1.7A*3270.6h5.3B**14.2B**
M6 Onslaught 7474243.083B+1.2931.47%M+28.378%A++92.5M**N/A3280.8h12.3A++39.2A
PDW-16 Hailstorm 6868106.8S2.4335.897%A*38.235%M**170SN/A6290.4h9.9B**27.5B**
C75 Viper 6765232.5S28.1350.267%A1.538%C+325U10B+11070.2h2.9A+5.8A++
NS-357 Underboss 6363451.4B+2.9754.614%A*47.619%M**126M++N/A4770.5h3.5B*6.4B*
Tank Mine 6456511.2S6.83139.56%SN/A280M**40D20740.2h2.3C--1.6A**
MAX Punch 53532570.206B*4.1650.867%B+N/A3.2B+N/A1016.4h1.7C++3.3C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,4110.6h
Restoration Kit517231h
Nano-Armor Kit1521,6842.6h
Spawn Beacon65650.3h
Medical Applicator07710.1h
AE Medical Applicator1110,4951.1h
M20 Basilisk0500h
Medical Kit1,63411,96440.9h
Recon Detection Device0820.1h

Check the help document for the dictionary if you want to learn more about words used here.


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