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General Corporal PwtWasques[] PwtWasques
TR BR 99

KDR: 5

Score: 15.1m

Last Seen: Aug 29th, 2017 4:27 PM
- OFFLINE - 3.6 hour(s)

Battle Rank 99 - Terran Republic on Emerald
Level Progress (to 100): 3%
Level 100 Progress: 80% 193h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 HESH P2-120 AP L100 Python HESH MRC3 Mercy NS-61 Emissary M3 Pounder HEG Tank Mine G40-F Ranger
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $293,985 MLG Score: 235
Fun Score: N/A
Cheeseburgers Flipped: 736TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.26%14.794%374410181,5751.062753.938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.103%0.818B++-0.906D---0.176CHEAD (~2.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.90.012C+18.7-0.308C55.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.111%0.379%22611021264155521.69231498%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.072C+-1.127D*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.90.609B+240.547B+38.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.102%2.139%64385101715,801438710935.9932222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.129%0.996B*-0.308C0.714

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.669B+6.50.478B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.214%4.05%109310193213317350.96978844%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.985%-0.366C--0.08C+-0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
264.7-1.236D*85.3-1.164D*179.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.1m224.9%326 (19.6k)312 (18.7k)5.0010523,7204,7436.4868299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022253716.303%3.984%6510:124

69% Engineer16% Infiltrator11% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 4th, 2014 1:16 PMDec 31st, 1969 6:00 PMAug 29th, 2017 4:27 PM (539d) (PST)Aug 29th, 2017 5:09 PM (539d) (PST)Aug 29th, 2017 12:27 PM (539d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3011191,1820.4900.0980.0201.5250.188235

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,0617,14270,9192961921118,720

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
806h/33.6d 7,047 945 9,348 73.8k 894 2,490 9,078 62.9m

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:185
Deaths:274
KDR:0.675
Accuracy:21.749% C++
HSR:22.162% B+
Kills:185
Deaths (as Engineer):274
Deaths (to Engineers):1,219
KDR:0.67518
Kill Difference:89
Playtime:559.850 hours
Usage:69%
Score:11.522m
Score/min:343
Accuracy (listed only):21.749%
HSR (listed only):22.162%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):948
KDR:0
Kill Difference:UNR
Playtime:18.604 hours
Usage:2%
Score:0.242m
Score/min:217
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C+
Kills:1,121
Deaths:867
KDR:1.293
Accuracy:27.303% C+
HSR:13.203% D
SMG-46 Armistice
D
Kills:198
Deaths:326
KDR:0.607
Accuracy:22.642% D
HSR:9.091% D*
TX1 Repeater
A*
Kills:71
Deaths:79
KDR:0.899
Accuracy:30.755% B**
HSR:36.620% A*
Kills:1,390
Deaths (as Infiltrator):1,272
Deaths (to Infiltrators):695
KDR:1.09277
Kill Difference:118
Playtime:130.380 hours
Usage:16%
Score:1.790m
Score/min:229
Accuracy (listed only):26.900%
HSR (listed only):19.638%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
D
Kills:198
Deaths:326
KDR:0.607
Accuracy:22.642% D
HSR:9.091% D*
TRAC-5
B+
Kills:185
Deaths:274
KDR:0.675
Accuracy:21.749% C++
HSR:22.162% B+
Kills:383
Deaths (as Light Assault):600
Deaths (to Light Assaults):504
KDR:0.63833
Kill Difference:217
Playtime:5.172 hours
Usage:1%
Score:0.038m
Score/min:122
Accuracy (listed only):22.196%
HSR (listed only):15.627%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D
Kills:1,252
Deaths:431
KDR:2.905
Accuracy:12.757% D-
HSR:16.853% D
M3 Pounder HEG
C+
Kills:1,008
Deaths:453
KDR:2.225
Accuracy:37.191% C+
HSR:2.480% C-
M1 Heavy Cycler
B+
Kills:260
Deaths:99
KDR:2.626
Accuracy:10.652% D
HSR:20.385% B+
MRC3 Mercy
C+
Kills:242
Deaths:80
KDR:3.025
Accuracy:12.683% D-
HSR:19.422% C+
MR1 Fracture
B+
Kills:75
Deaths:30
KDR:2.500
Accuracy:41.124% B+
HSR:1.333% D*
Kills:2,837
Deaths (as MAX Suit):546.500
Deaths (to MAX Suits):173
KDR:5.19122
Kill Difference:2,290.500
Playtime:92.178 hours
Usage:11%
Score:1.465m
Score/min:265
Accuracy (listed only):22.881%
HSR (listed only):12.095%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D-
Kills:264
V. Kills:40 N/A
Deaths:99
KDR:2.667
Accuracy:38.111% D*
KPH:26.900 D-
VKPH:4.100 D--
Kills:264 (0 + 0)
Deaths:99
KDR:2.667
VKDR:0.404
Vehicle Kills:40
Kill Difference:165
Playtime:9.820 hours
Usage:1%
Score:0.066m
Score/min:111
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,705
V. Kills:432 N/A
Deaths:171
KDR:15.819
Accuracy:60.221% A
KPH:64.100 B+
VKPH:10.200 B+
L100 Python AP
B**
Kills:236
V. Kills:224 105%
Deaths:37
KDR:6.378
Accuracy:62.496% B++
KPH:24.900 C
VKPH:23.600 B**
C75 Viper
A+
Kills:138
V. Kills:24 N/A
Deaths:3
KDR:46
Accuracy:37.657% C+
KPH:55.600 A+
VKPH:9.700 B+
Kills:3,079 (3,079 + 0)
Deaths:211
KDR:14.592
VKDR:3.223
Vehicle Kills:680
Kill Difference:2,868
Playtime:54.201 hours
Usage:7%
Score:0.727m
Score/min:224
Driving Accuracy:37.657%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B++
Kills:6,613
V. Kills:1,084 N/A
Deaths:376
KDR:17.588
Accuracy:46.039% B+
KPH:64 B++
VKPH:10.500 C**
P2-120 AP
A++
Kills:6,109
V. Kills:5,286 116%
Deaths:561
KDR:10.890
Accuracy:53.360% B*
KPH:33.400 B
VKPH:28.900 A++
G40-F Ranger
C++
Kills:453
V. Kills:457 99%
Deaths:50
KDR:9.060
Accuracy:27.762% C
KPH:24.300 D
VKPH:24.500 C++
G30 Vulcan
B++
Kills:128
V. Kills:114 111%
Deaths:32
KDR:4
Accuracy:32.366% B+
KPH:21 C+
VKPH:18.700 B++
E540 Halberd
C*
Kills:110
V. Kills:69 157%
Deaths:21
KDR:5.238
Accuracy:44.843% B+
KPH:21.900 C
VKPH:13.700 C*
MR11 Gatekeeper
B
Kills:91
V. Kills:90 100%
Deaths:23
KDR:3.957
Accuracy:43.730% B+
KPH:18.900 C
VKPH:18.600 B
Kills:13,504 (12,722 + 782)
Deaths:1,063
KDR:12.704
VKDR:6.679
Vehicle Kills:7,100
Kill Difference:12,441
Playtime:320.883 hours
Usage:40%
Score:4.723m
Score/min:245
Driving Accuracy:53.360%
Gunner Accuracy:43.730%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:83
V. Kills:21 377%
Deaths:7
KDR:11.857
Accuracy:30.012% D--
KPH:37.400 A+
VKPH:9.500 B+
Kills:83 (0 + 83)
Deaths:7
KDR:11.857
VKDR:3
Vehicle Kills:21
Kill Difference:76
Playtime:2.218 hours
Usage:0%
Score:0.043m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:30.012%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 7,6976,61337617.588B+12.5946.039%B+N/A64B++10.5C**191103.3h5.1C+11.1B+
P2-120 AP 11,3956,10956110.889B++5.8953.36%B*4.125%B+33.4B28.9A++268183.1h9.5D17.8C+
L100 Python HESH 3,1372,70517115.819B+10.8260.221%A1.035%C--64.1B+10.2B+20042.2h3.2C**5.3B++
MRC3 Mercy 1,2761,2524312.905B+2.1012.757%D-16.853%D20DN/A4862.6h21C+164.8C
NS-61 Emissary 1,1361,1218671.293B++3.7127.303%C+13.203%D19.2CN/A5258.3h15.3C+56.1C++
M3 Pounder HEG 1,2201,0084532.225B+2.7837.191%C+2.48%C-15.8C+3.3C+5563.7h15.8C*42.6C*
Tank Mine 9185564013.9S8.9040.081%B+N/A198.6A*129.3A*16502.8h2.1C5.4B+
G40-F Ranger 910453509.06A4.0627.762%CN/A24.4D24.6C++29618.6h135.5D-488.1D
Hellfire Rocket Pods 304264992.667C--2.3338.111%D*N/A26.9D-4.1D--1119.8h24C+62.9C+
M1 Heavy Cycler 267260992.626B**2.3810.652%D20.385%B+20.6C+N/A5212.6h17.5B164.3C+
MRC3 Mercy 251242803.025B+1.9812.683%D-19.422%C+20.7C--N/A6211.7h22.5D177.7C--
L100 Python AP 460236376.378B+1.3862.496%B++1.271%D-24.8C23.6B**2919.5h8D12.7C+
SMG-46 Armistice 2101983260.607C-4.3922.642%D9.091%D*4.1D*N/A1248.6h31.9T*140.9F-
TRAC-5 1951852740.675C+4.3321.749%C++22.162%B+4.2D--N/A2243.7h25.6F117.8D
C75 Viper 162138346S41.0037.657%C+2.174%B*55.2A+9.6B+3672.5h7.8B*20.8B**
G30 Vulcan 242128324C++1.0032.366%B+3.906%C++21C+18.7B++3376.1h169F-522.2D
Claymore 126126245.25C+0.2529.05%CN/A105DN/A2791.2h1.2C++4.3C+
E540 Halberd 179110215.238C+0.2444.843%B+2.727%C22C13.8C*2045h8.2D**18.2C-
NS Annihilator 20297691.406A*3.6080.801%C++N/A9.5C+10.3B++11410.2h11B13.6B
MR11 Gatekeeper 18191233.957C+1.0443.73%B+2.198%C++19C18.8B2994.8h77D**176.1C-
M20 Basilisk 10483711.857M**6.8630.012%D--6.024%C+37.7A+9.5B+3212.2h58.3B**194.1B+
MR1 Fracture 13175302.5M+2.5041.124%B+1.333%D*11.9B++8.9A++1126.3h50.4C++122.7B+
TX1 Repeater 7371790.899C*4.1030.755%B**36.62%A*8.9D-N/A418h16.5C53.7C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1500.1h
Nano-Armor Kit517926,99358.2h
Medical Applicator248,2231.2h
Spitfire Auto-Turret34860.6h
Anti-Infantry MANA Turret32550.3h
Ammunition Package181,8081.5h
Recon Detection Device37023,41755.9h

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