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Founder Pylot[RP] Pylot
VS BR 106

KDR: 1.07

Score: 21.9m

Last Seen: Jan 19th, 2019 2:24 AM
- OFFLINE - 813.8 hour(s)

Battle Rank 106 (106 total) - Vanu Sovereignty on Connery
Level Progress (to 107): 43%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Parallax VX3 L100 Python HEAT E540 Halberd E540 Halberd-H L100 Python AP Proximity Mine Blueshift VM5 Saron HRB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $153,873 MLG Score: 123
Fun Score: N/A
Cheeseburgers Flipped: 1107TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.25%21.558%393910131,1550.2672370.801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.682%-0.552D0.134C++-0.598DHEAD ++ (~12.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.90.051C+12.90.093C+58

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.82%3.708%114410181,56410458061.49665194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.375%-1.859F-0.702B++0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72-0.862D--15.7-0.253C56.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.21%3.459%3511210103,46980317274.31468201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.325%-1.202D*-0.231C-0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.6-0.009C+27.70.296C*91.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.469%74.952%351310192,10080772.60223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.301%-0.385C-0.512B+-1.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.201C++2.60.194C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.451%14.423%3511102110435960.288889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.583A+-0.022C+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32-1.422D**19.3-2.981T12.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.9m797.4%247 (14.8k)199 (11.9k)1.0680213,78512,9071.66429106 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102220215.369%17.512%26908:281

9% Combat Medic42% Engineer8% Heavy Assault31% Infiltrator8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:14 AMNov 21st, 2012 1:19 AMFeb 16th, 2019 2:26 AM (6d) (PST)Jan 19th, 2019 12:22 AM (34d) (PST)Jan 18th, 2019 10:24 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
288832050.1250.1180.0221.2790.035123

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,2914,97612,31587177211,954

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1830.7h/76.3d 7,696 2,414 4,212 140.5k 2,849 3,714 3,831 31.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
D-
Kills:180
Deaths:368
KDR:0.489
Accuracy:19.250% D-
HSR:1.111% D**
NSX Naginata
D**
Kills:101
Deaths:262
KDR:0.385
Accuracy:13.211% F
HSR:16.832% D**
Kills:281
Deaths (as Heavy Assault):630
Deaths (to Heavy Assaults):3,123
KDR:0.44603
Kill Difference:349
Playtime:154.677 hours
Usage:8%
Score:1.490m
Score/min:161
Accuracy (listed only):16.230%
HSR (listed only):8.971%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C+
Kills:130
Deaths:322
KDR:0.404
Accuracy:17.580% F
HSR:25.385% C+
Thanatos VE70
A*
Kills:104
Deaths:161
KDR:0.646
Accuracy:60.451% A*
HSR:14.423% C
NS Baron G5
D**
Kills:84
Deaths:185
KDR:0.454
Accuracy:28.688% D**
HSR:7.143% F
NS Baron G5AE
C-
Kills:77
Deaths:242
KDR:0.318
Accuracy:27.960% F-
HSR:12.987% C-
Kills:395
Deaths (as Engineer):910
Deaths (to Engineers):3,961
KDR:0.43407
Kill Difference:515
Playtime:769.104 hours
Usage:42%
Score:9.933m
Score/min:215
Accuracy (listed only):33.670%
HSR (listed only):14.984%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D-
Kills:195
Deaths:472
KDR:0.413
Accuracy:20.184% D*
HSR:13.846% D-
Thanatos VE70
A*
Kills:104
Deaths:161
KDR:0.646
Accuracy:60.451% A*
HSR:14.423% C
NS Baron G5
D**
Kills:84
Deaths:185
KDR:0.454
Accuracy:28.688% D**
HSR:7.143% F
NS Baron G5AE
C-
Kills:77
Deaths:242
KDR:0.318
Accuracy:27.960% F-
HSR:12.987% C-
Kills:460
Deaths (as Light Assault):1,060
Deaths (to Light Assaults):1,808
KDR:0.43396
Kill Difference:600
Playtime:28.577 hours
Usage:2%
Score:0.186m
Score/min:109
Accuracy (listed only):34.321%
HSR (listed only):12.100%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C
Kills:1,964
Deaths:1,119
KDR:1.755
Accuracy:32.410% D--
HSR:74.847% C
NS-44 Commissioner
C+
Kills:219
Deaths:758
KDR:0.289
Accuracy:27.743% D--
HSR:20.548% C+
Eridani SX5
D-
Kills:195
Deaths:472
KDR:0.413
Accuracy:20.184% D*
HSR:13.846% D-
NS-30 Vandal
C+
Kills:145
Deaths:224
KDR:0.647
Accuracy:21.672% F-
HSR:25.517% C+
Nyx VX31
B**
Kills:102
Deaths:51
KDR:2
Accuracy:27.438% D*
HSR:40.196% B**
XM98
C++
Kills:68
Deaths:78
KDR:0.872
Accuracy:33.567% D
HSR:75% C++
V10
C++
Kills:68
Deaths:44
KDR:1.545
Accuracy:32.700% D*
HSR:77.941% C++
Artemis VX26
D
Kills:60
Deaths:136
KDR:0.441
Accuracy:21.196% D*
HSR:18.333% D
NS-357 Underboss
N/A
Kills:50
Deaths:119
KDR:0.420
Accuracy:27.117% N/A
HSR:12% N/A
Kills:2,871
Deaths (as Infiltrator):3,001
Deaths (to Infiltrators):1,837
KDR:0.95668
Kill Difference:130
Playtime:571.979 hours
Usage:31%
Score:6.068m
Score/min:177
Accuracy (listed only):27.114%
HSR (listed only):39.803%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D-
Kills:195
Deaths:472
KDR:0.413
Accuracy:20.184% D*
HSR:13.846% D-
NS-11A
C-
Kills:148
Deaths:335
KDR:0.442
Accuracy:17.049% D**
HSR:18.243% C-
Thanatos VE70
A*
Kills:104
Deaths:161
KDR:0.646
Accuracy:60.451% A*
HSR:14.423% C
NS Baron G5
D**
Kills:84
Deaths:185
KDR:0.454
Accuracy:28.688% D**
HSR:7.143% F
NS Baron G5AE
C-
Kills:77
Deaths:242
KDR:0.318
Accuracy:27.960% F-
HSR:12.987% C-
Corvus VA55
C-
Kills:55
Deaths:166
KDR:0.331
Accuracy:12.926% F--
HSR:20% C-
Kills:663
Deaths (as Combat Medic):1,561
Deaths (to Combat Medics):1,055
KDR:0.42473
Kill Difference:898
Playtime:155.814 hours
Usage:9%
Score:1.815m
Score/min:194
Accuracy (listed only):27.876%
HSR (listed only):14.440%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:403
Deaths:375
KDR:1.075
Accuracy:12.881% D**
HSR:20.099% C+
Blueshift VM5
C++
Kills:332
Deaths:338
KDR:0.982
Accuracy:12.421% D**
HSR:21.687% C++
NS-10 Burster
C
Kills:106
Deaths:203
KDR:0.522
Accuracy:21.025% D*
HSR:5.660% C
Comet VM2
C++
Kills:91
Deaths:237
KDR:0.384
Accuracy:30.400% D**
HSR:4.396% C++
NS-10 Burster
B
Kills:82
Deaths:183
KDR:0.448
Accuracy:21.023% D**
HSR:7.317% B
Comet VM2
D**
Kills:73
Deaths:198
KDR:0.369
Accuracy:28.942% F
HSR:1.370% D**
Nebula VM20
B**
Kills:57
Deaths:53
KDR:1.075
Accuracy:10.224% F
HSR:26.316% B**
Kills:1,144
Deaths (as MAX Suit):793.500
Deaths (to MAX Suits):685
KDR:1.44171
Kill Difference:350.500
Playtime:138.632 hours
Usage:8%
Score:2.392m
Score/min:288
Accuracy (listed only):19.559%
HSR (listed only):12.406%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:219
V. Kills:53 406%
Deaths:50
KDR:4.380
Accuracy:29.057% F
KPH:788,400 U
VKPH:190,800 U
AP30 Shredder
U
Kills:51
V. Kills:53 94%
Deaths:23
KDR:2.217
Accuracy:18.945% F--
KPH:183,600 U
VKPH:190,800 U
Kills:270 (0 + 270)
Deaths:73
KDR:3.699
VKDR:1.452
Vehicle Kills:106
Kill Difference:197
Playtime:0.001 hours
Usage:0%
Score:0.242m
Score/min:4,837,460
Piloting Accuracy:N/A%
Gunner Accuracy:18.945%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:759
V. Kills:260 291%
Deaths:209
KDR:3.632
Accuracy:33.018% F-
KPH:12.200 D*
VKPH:4.200 D**
L100 Python AP
D**
Kills:562
V. Kills:374 150%
Deaths:285
KDR:1.972
Accuracy:39.140% F-
KPH:12 D**
VKPH:8 F
L100 Python HESH
D--
Kills:149
V. Kills:28 N/A
Deaths:19
KDR:7.842
Accuracy:32.435% F-
KPH:24.800 D--
VKPH:4.700 D--
Skyguard
F
Kills:74
V. Kills:64 114%
Deaths:37
KDR:2
Accuracy:18.344% F-
KPH:3.300 F
VKPH:2.900 F-
Kills:1,544 (1,544 + 0)
Deaths:550
KDR:2.807
VKDR:1.320
Vehicle Kills:726
Kill Difference:994
Playtime:137.456 hours
Usage:8%
Score:1.075m
Score/min:130
Driving Accuracy:18.344%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
D--
Kills:731
V. Kills:498 146%
Deaths:199
KDR:3.673
Accuracy:37.616% D**
KPH:14.800 D**
VKPH:10.100 D--
Saron HRB
D--
Kills:381
V. Kills:247 154%
Deaths:93
KDR:4.097
Accuracy:28.194% F-
KPH:11.400 D*
VKPH:7.400 D--
Supernova PC
D--
Kills:169
V. Kills:38 433%
Deaths:49
KDR:3.449
Accuracy:28.842% F--
KPH:10.800 D--
VKPH:2.400 F-
Proton II PPA
D*
Kills:120
V. Kills:11 N/A
Deaths:23
KDR:5.217
Accuracy:18.145% D-
KPH:16 D**
VKPH:1.500 D*
Supernova VPC
N/A
Kills:50
V. Kills:5 N/A
Deaths:14
KDR:3.571
Accuracy:44.411% N/A
KPH:17 N/A
VKPH:1.700 N/A
Kills:1,451 (219 + 1,232)
Deaths:378
KDR:3.839
VKDR:2.114
Vehicle Kills:799
Kill Difference:1,073
Playtime:109.100 hours
Usage:6%
Score:1.438m
Score/min:220
Driving Accuracy:44.411%
Gunner Accuracy:18.145%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D**
Kills:683
V. Kills:392 174%
Deaths:135
KDR:5.059
Accuracy:42.735% F-
KPH:14.700 D**
VKPH:8.500 F
Aphelion VEX-4H
D**
Kills:186
V. Kills:172 108%
Deaths:59
KDR:3.153
Accuracy:32.284% F
KPH:12 F
VKPH:11.100 D**
Proton II PPA-H
D*
Kills:141
V. Kills:11 N/A
Deaths:30
KDR:4.700
Accuracy:19.313% F-
KPH:28.100 D*
VKPH:2.200 D*
Kills:1,010 (0 + 1,010)
Deaths:224
KDR:4.509
VKDR:2.567
Vehicle Kills:575
Kill Difference:786
Playtime:66.816 hours
Usage:4%
Score:0.741m
Score/min:185
Driving Accuracy:N/A%
Gunner Accuracy:19.313%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:282
V. Kills:132 212%
Deaths:103
KDR:2.738
Accuracy:25.580% D**
KPH:9.600 D--
VKPH:4.500 D--
M40 Fury
D
Kills:247
V. Kills:66 369%
Deaths:48
KDR:5.146
Accuracy:20.794% F
KPH:23.300 D-
VKPH:6.200 D
M20 Basilisk
D-
Kills:219
V. Kills:116 187%
Deaths:100
KDR:2.190
Accuracy:25.600% D**
KPH:8.600 D--
VKPH:4.600 D-
M40 Fury
D-
Kills:195
V. Kills:42 453%
Deaths:30
KDR:6.500
Accuracy:25.507% D*
KPH:28.800 D-
VKPH:6.200 D-
M12 Kobalt
D-
Kills:187
V. Kills:15 N/A
Deaths:73
KDR:2.562
Accuracy:10.355% D**
KPH:13.300 D**
VKPH:1.100 D-
Kills:1,130 (0 + 1,130)
Deaths:354
KDR:3.192
VKDR:1.048
Vehicle Kills:371
Kill Difference:776
Playtime:86.164 hours
Usage:5%
Score:0.855m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:10.355%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,9711,9641,1191.755C0.6932.41%D--74.847%C10.3D--N/A49191.4h2.5C7.8C--
L100 Python HEAT 1,0197592093.632C+2.5633.018%F-2.503%C+12.2D*4.2D**11762h4.9B++14.7C
E540 Halberd 1,2297311993.673C-2.6037.616%D**3.557%B++14.8D**10.1D--22649.5h6.8D18D*
E540 Halberd-H 1,0756831355.059C3.9942.735%F-3.66%B**14.8D**8.5F19646.3h6.2C++14.4D
L100 Python AP 9365622851.972C--0.9039.14%F-6.05%A++12D**8F15047h6.9C+17.6D-
Proximity Mine 4054041014C++2.9348.238%B++N/A96.2C--N/A4514.2h1.9C++3.9B++
Blueshift VM5 4094033751.075C--0.0112.881%D**20.099%C+12.8D*N/A6431.5h17.7C137.6D--
Saron HRB 628381934.097C+3.0328.194%F-1.575%C+11.4D*7.4D--19433.5h14.8A52.4C++
Blueshift VM5 3353323380.982D0.0912.421%D**21.687%C++11.9D*N/A5927.9h19.1D-154.2D*
M60-A Bulldog 326295476.277C5.2134.881%D*1.695%C--17.1D1.8D18217.3h7.6D21.8D--
M60-A Bulldog 320293446.659C5.5932.936%D*1.706%C--21.1C--1.9D21313.9h6.3C+19.2D
M20 Basilisk 4142821032.738C+1.6725.58%D**6.028%C*9.6D--4.5D--13029.3h106.3C+415.7D-
M40 Fury 313247485.146C+4.0820.794%F1.215%D23.3D-6.2D31210.6h12.5C**60.1D
L105 Zephyr 272219504.38C-3.3129.057%FN/A2190U530U14555200.1h8.5D-29.3F
M20 Basilisk 3352191002.19C1.1225.6%D**4.566%C--8.6D--4.5D-13225.5h116C453.2D*
NS-44 Commissioner 2242197580.289D0.7827.743%D--20.548%C+3D*N/A1672.3h5.1D-18.4D--
Eridani SX5 2011954720.413D0.6620.184%D*13.846%D-4D*N/A2249.3h17.2D--85.3D--
M40 Fury 237195306.5C+5.4325.507%D*1.026%D28.7D-6.2D-4176.8h15.3C+59.9D-
M12 Kobalt 202187732.562D--1.4910.355%D**13.369%D--13.4D**1.1D-6814h32.7F--315.9F--
Aphelion VEX-4H 358186593.153C+2.0832.284%F4.301%B++12F11.1D**15315.5h79.4C-245.9D*
Lasher X2 1851803680.489D0.5819.25%D-1.111%D**5.8D--N/A4431.2h23.3D121D
Supernova PC 207169493.449C2.3828.842%F--2.367%C+10.8D--2.4F-27715.7h3.4B**11.9C+
Tank Mine 2901631700.959D-0.1130.661%C+N/A21.2F16.5F4837.7h2.8D**9.2D**
M60-A Bulldog 172154513.02C1.9522.225%D**1.299%C1540U180U8682600.1h5.9C++26.5D--
L100 Python HESH 177149197.842C6.7732.435%F-N/A24.8D--4.7D--1876h2.7B++8.2C+
NS-11A 1481483350.442C--0.6317.049%D**18.243%C-5D*N/A2629.8h17.4D--102D*
NS-30 Vandal 1491452240.647D0.4221.672%F-25.517%C+7D**N/A3820.8h8.3F38.2F-
Proton II PPA-H 152141304.7D3.6319.313%F-N/A28.2D*2.2D*1775h11.2C+58.2F
Eidolon VE33 1331303220.404D0.6617.58%F25.385%C+2.9D--N/A1844.5h13.7D*78.1F-
Proton II PPA 131120235.217D4.1518.145%D-N/A16D**1.5D*1187.5h16.4F90.4F-
NS-10 Burster 1761062030.522D0.5521.025%D*5.66%C3.2D--2.1D-9533.4h144C+684.7D
Thanatos VE70 1071041610.646C0.4260.451%A*14.423%C2.8D*N/A3137.6h19.3T*32F--
Nyx VX31 102102512C+0.9327.438%D*40.196%B**5.9D*N/A6117.4h8.9D**32.4F
NSX Naginata 1041012620.385D-0.6813.211%F16.832%D**3.7D**N/A1127.6h19.8F149.5F-
Comet VM2 166912370.384D0.6830.4%D**4.396%C++3.5D**2.9D9726.1h37.6D*123.7F
NS Baron G5 85841850.454D0.6128.688%D**7.143%F3.2D**N/A2326.2h7.1F-24.9C--
NS-10 Burster 141821830.448D-0.6221.023%D**7.317%B2.6D*1.9D*8831.4h177.1D842.6D*
Spear Anti-Vehicle Phalanx Turret 12481711.571B++10.5029.246%D**4.938%B+20.8D--11D--3463.9h7.6B+25.9C
NS Baron G5AE 77772420.318D--0.7527.96%F-12.987%C-2.1D**N/A1136h6.9F--24.6C
Skyguard 13874372C0.9318.344%F-1.351%D3.3F2.9F-11322.4h221.8F-1208.9T*
MANA Anti-Vehicle Turret 12873850.859D-0.2127.739%F--4.11%B*730D550D422900.1h9.8B35.3D-
Comet VM2 138731980.369D0.7028.942%F1.37%D**3.3D**2.9D*7922.2h38.4D132.7F
XM98 6868780.872D0.2033.567%D75%C++6.5D-N/A5010.4h3.5D*10.5D-
V10 6868441.545D0.4832.7%D*77.941%C++12.6D--N/A665.4h2.3C+7C
Artemis VX26 64601360.441D0.6321.196%D*18.333%D4.1D**N/A3614.8h19.5F--92F-
Nebula VM20 5757531.075C--0.0110.224%F26.316%B**13.3D*N/A1124.3h16C*156.8D-
Corvus VA55 56551660.331D-0.7412.926%F--20%C-4.2D*N/A3813h15.5D--119.6F--
AP30 Shredder 10451232.217D1.1518.945%F--3.922%A+510U530U9632100.1h179.7F-948.4T*
Hunter QCX 51511390.367C-0.7033.624%D21.569%C2.6D--N/A1719.5h3.8B11.3C**
Supernova VPC 5550143.571D2.5044.411%DN/A17.2D*1.7D**3522.9h2.9B+6.6C++
NS-357 Underboss 50501190.42D0.6527.117%D*12%D*4.3D*N/A3111.6h4.7C17.5D
M40 Fury 6450172.941D1.8736.77%D*N/A10.4F2.9D*564.8h31D-84.2F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41080.3h
Nano-Armor Kit418390,52065.4h
Spawn Beacon6630.4h
Anti-Vehicle MANA Turret202811.8h
Nanite Revive Grenade02750.1h
Medical Applicator542121,37918.6h
Rocklet Rifle11210.1h
Spitfire Auto-Turret41340.2h
Ammunition Package751,3863h
Recon Detection Device561,4505.2h

Check the help document for the dictionary if you want to learn more about words used here.


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